Re: [Audyssey] mota beta 22 thoughts
Hi Michael, True, but what can I say? My guess is Paramount does the actual creation of the sounds or perhaps or owns or hires a team of sound effects engineers when they need sounds done for Star Trek or whatever else they might be working on. Most film companies has someone on retainer for that specific job. For instance, Lucasfilm uses Skywalker Sound for all of the Star Wars movies plus various other Lucas films and games. Lucas Arts which is owned by Lucasfilm LTD obviously licenses the sounds for the various Star Wars games directly from Skywalker Sound. I'm sure Paramount has some other similar arrangement with somebody I just don't know who. Cheers! On 8/27/11, Michael Gauler wrote: > Hi again, > And that's why I said I had performed my own search for sounds and found > nothing. > I know that the sounds of Elite Force were from Raven Software, but that > doesn't say anything about their creator. > And yes, some sounds of Star Trek Nemesis might be found within the Sound > Storm Library, but I think that would have been to big and expensive for > you... > That thing consists of 50,000 sounds delivered on an external harddrive and > costs $6,000!!! > And we all know that the important sounds (explosions, impacts and weapons) > of Nemesis are not really canon like in comparison to all other canon Trek > sources. > But that's a bit far away from the important things. > I mean, why should a company create a licensed product to a protected name > and theoretically could have all resources of that product at hand and do a > half finished job by not using all the tools they could get. > Of course, we could argue that money might be an issue, maybe that is so. > But when you hahave two different fan production teams )one for mainly Trek > fan films) and one for purely Trek fan audio dramas and they have better > quality sounds than a big mainstream company, well I think then something is > really not right. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Valiant, Let's hope it meets your expectations then. I myself prefer FPS over any other game format because of the fact levels are generally larger, there is more realistic movement, and for me it feels like I'm actually right there in the game. Especially, if you get the true 5.1/7.1 surround sound going. With side-scrollers, although they are easier to play, there is still a barrier of unreality about them. Walk right, jump a gap, pick up magic jewl, slay evil monster, continue right, etc. There is a constant progression to the right which was fine for the 80's 2d consoles like the NES and Super NES, but let's face it. This is 2011, and gaming platforms are powerful enough now to render true 3d worlds with a high degree of precision and reality. Its like, why not take advantage of it? Cheers! On 8/30/11, Valiant8086 wrote: > Hi. > Pretty happy to hear this. I'm on the edge of my seat waiting for this > one! cheers! If shades of doom is any indication of how I like fps > games, I think mota 3d is going to shine for me. > > Sent with Thunderbird 3.1.10 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi. Pretty happy to hear this. I'm on the edge of my seat waiting for this one! cheers! If shades of doom is any indication of how I like fps games, I think mota 3d is going to shine for me. Sent with Thunderbird 3.1.10 portable. On 8/23/2011 2:32 PM, Thomas Ward wrote: Hi Valiant, Well, I don't think MOTA 3D should have a problem with your sound card. What I basically did in order to make it compatible with non-5.1 surround sound systems is emulate my own 3d positioning using the panning and volume settings in DirectSound. I.E. I used 3d calculations so the sound would pann and roll off like a 3d control, but using just standard stereo mixing and gain. That way it would sound fairly realistic, but not require state-of-the-art 5.1 or 7.1 sound cards and speakers. Cheers! On 8/23/11, Valiant8086 wrote: Hi. That is true, and I do so. But, as I just mentioned, it doesn't apply to the menus. In Mota, fortunately, the music is just quiet enough that it doesn't matter, I can figure out what Heather is saying over the music there luckily. Also I think you can change the volume of the music in Mota with a couple of hotkeys, I'm not sure just now what they are, though. So far Mota has been very good about not cluttering up the audio experience I would have. Also, it doesn't have that problem I emailed about earlier with my stereo field being too narrow, or what ever one should call my strange situation. I'm sincerely hoping Mota3d doesn't have that problem either. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi. Yeah, now that you put it in that light, talking about protecting others from potential copywrite infringements puts things in a new light too. Sent with Thunderbird 3.1.10 portable. On 8/23/2011 2:27 PM, Thomas Ward wrote: Hi Valiant, That kind of modding is understandable. Obviously lowering music to make the menus more understandable or raising the volume of a sound to make it a little louder is perfectly fine. You have a problem hearing and modding a game to make it easier to play isn't an issue for me. Its the other kind of modding that bothers me. For instance, not long ago someone mentioned they were creating a Star Wars mod for the game called Order 66, and asked if I could do something to make a light saber loop. In other words could I modify the game to support his mod. The answer was definitely no, because I'm creating a game on par with Tomb Raider, Indiana Jones, Rogue Angel, or something else in that genre and someone is happily converting my game into something completely different than what I had intended. Not only that he wasn't even aware of the fact the license agreement specifically forbids modding of that kind. The other issue we get into when talking about modding is copyright issues regarding sound effects. I have to pay royalties for the sounds and music I use in my games. So the sounds that ship with a game are provided under legal license for that purpose. However, if someone rips all the sounds from say Tomb Raider and creates a mod and redistributes them he/she could be held liable for redistribution of copyrighted material and/or copyright infringement. While I'd love to just drop the sounds of Lara Croft etc into my games that's not really legal, and anyone who does it is taking a legal risk. So by not allowing people to mod a game I not only protect my product I protect people from taking the risk of modding my games with illegal sounds and music. Cheers! On 8/23/11, Valiant8086 wrote: I have some food for more thought on this discussion. That is, with certain games, I have to mod them in order to play them. That is, with my hearing problems, sometimes I need to silence a crowd or turn up a beep sound. Sometimes I have to turn down music in a menu where many developers seem to forget to allow it to be turned down or off. I'm not trying to argue against the prevention of modding, just wanted to throw that out there for people to know about. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi again, And that's why I said I had performed my own search for sounds and found nothing. I know that the sounds of Elite Force were from Raven Software, but that doesn't say anything about their creator. And yes, some sounds of Star Trek Nemesis might be found within the Sound Storm Library, but I think that would have been to big and expensive for you... That thing consists of 50,000 sounds delivered on an external harddrive and costs $6,000!!! And we all know that the important sounds (explosions, impacts and weapons) of Nemesis are not really canon like in comparison to all other canon Trek sources. But that's a bit far away from the important things. I mean, why should a company create a licensed product to a protected name and theoretically could have all resources of that product at hand and do a half finished job by not using all the tools they could get. Of course, we could argue that money might be an issue, maybe that is so. But when you hahave two different fan production teams )one for mainly Trek fan films) and one for purely Trek fan audio dramas and they have better quality sounds than a big mainstream company, well I think then something is really not right. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Michael, I understand. I also apologize for being a bit short with you yesterday. I don't know specifically who creates and sells the Star Trek sounds but in looking at games like Star Trek Elite Force and Elite Force II it looks like Activision obtained the sounds from Raven Software. I don't know if that's who Activision got the sounds from or if Raven merely got them from someone else. All I can tell you is back when I was looking to get a legal license for the Star Trek trademark from Paramount finding out where to purchase and license sounds was one of the things I was going to ask, but I never got that far. So I created my own sound library from sounds acquired over the internet and from other people like Shaun Everest who happend to have a large number of Star Trek sounds on his computer. HTH On 8/26/11, Michael Gauler wrote: > Hi Thomas, > I didn't want to bombard you with questions and I definitely don't want you > to do work for me. > I just wanted to know since you said you had the option of optaining such > things had you bought a license for Star Trek games. > And one last thing about sounds and libraries. I do know what > www.sounddogs.com is for and that some of the greatest and most expensive > libraries of sounds or production music can be bought there if you have the > money. > However, there is absolutely no Star Trek related sound information > whatsoever on that portal which does host libraries from many different > creators and/or distributors. There are supposedly some Trek related sounds > (Star Trek Nemesis) in one of the large collections, but Nemesis not > "standard" in Trek sounds in comparison to all other Trek movies and shows > up to the point of the movie's release. > I also can use google to search, but like the situation was when we talked > about audio game engines namely the GMA engine, there is no sign which says: > "to optain a license for ... contact us at ...". > But since you theoretically could have had that kind of contact as a > developer I thought you might be able to direct me to where I could find out > myself. > I can contact people and am willind to do so, when it is possible, but first > I have to know where I have to go and who I should ask for some information. > Hope that clears the matter up. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Google can be your friend like Thomas stated. At 04:02 AM 8/26/2011, you wrote: Hi Thomas, I didn't want to bombard you with questions and I definitely don't want you to do work for me. I just wanted to know since you said you had the option of optaining such things had you bought a license for Star Trek games. And one last thing about sounds and libraries. I do know what www.sounddogs.com is for and that some of the greatest and most expensive libraries of sounds or production music can be bought there if you have the money. However, there is absolutely no Star Trek related sound information whatsoever on that portal which does host libraries from many different creators and/or distributors. There are supposedly some Trek related sounds (Star Trek Nemesis) in one of the large collections, but Nemesis not "standard" in Trek sounds in comparison to all other Trek movies and shows up to the point of the movie's release. I also can use google to search, but like the situation was when we talked about audio game engines namely the GMA engine, there is no sign which says: "to optain a license for ... contact us at ...". But since you theoretically could have had that kind of contact as a developer I thought you might be able to direct me to where I could find out myself. I can contact people and am willind to do so, when it is possible, but first I have to know where I have to go and who I should ask for some information. Hope that clears the matter up. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Thomas, I didn't want to bombard you with questions and I definitely don't want you to do work for me. I just wanted to know since you said you had the option of optaining such things had you bought a license for Star Trek games. And one last thing about sounds and libraries. I do know what www.sounddogs.com is for and that some of the greatest and most expensive libraries of sounds or production music can be bought there if you have the money. However, there is absolutely no Star Trek related sound information whatsoever on that portal which does host libraries from many different creators and/or distributors. There are supposedly some Trek related sounds (Star Trek Nemesis) in one of the large collections, but Nemesis not "standard" in Trek sounds in comparison to all other Trek movies and shows up to the point of the movie's release. I also can use google to search, but like the situation was when we talked about audio game engines namely the GMA engine, there is no sign which says: "to optain a license for ... contact us at ...". But since you theoretically could have had that kind of contact as a developer I thought you might be able to direct me to where I could find out myself. I can contact people and am willind to do so, when it is possible, but first I have to know where I have to go and who I should ask for some information. Hope that clears the matter up. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Michael, Please, would you stop bombarding me with questions. I don't want to sound rude, but I don't have all the answers to these types of questions. If you want answers like where to buy Star Trek sounds, what sounds they have, etc you have a web browser. Go to http://www.google.com and google what you want to know. I don't know the answers myself, and I'm not going to do the work for you. I've got enough to worry about right now. Thanks. On 8/25/11, Michael Gauler wrote: > Hi Thomas, > do you know which company would have sold you the sounds and what they would > contain? Do they have all Star Trek sounds, or just some of them? > I am asking because not all Star Trek games use all sounds apropriate for > their respective timeline. > And not even some of the biggest expansions or mods of the lot give all the > required sounds, not even if someone was to atempt extracting from the shows > or movies itself. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Thomas, do you know which company would have sold you the sounds and what they would contain? Do they have all Star Trek sounds, or just some of them? I am asking because not all Star Trek games use all sounds apropriate for their respective timeline. And not even some of the biggest expansions or mods of the lot give all the required sounds, not even if someone was to atempt extracting from the shows or movies itself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Michael, The only thing licensing the Star Trek trademark etc would have done is allow me to create the game for sale. That would not mean that Paramount would send me a cd of sounds. For sounds I would have to license and purchase them separately through a redistributer. That's how companies like Activision acquired the sound effects they do have for their Star Trek games. As for the Defiant's phaser sounds in STFC I grabbed it out of a desktop theme. I think it was called Star Trek Defiant. It played that sound when sending items to the recycle bin, felt it sounded close enough, and added it to STFC as the Defiant's phasers. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Thomas, you are probably right in thinking that atempting to make Lone Wolf into a Trek simulation could be harmful to the original game. However, Isn't the game Counter Strike a Half Life mod or something like it (at least in the beginning)? And such big mods have been around for ages in the mainstream sector. If they are "good" from the developer's standpoind is something totally different, but I just want to say that they exist nonetheless. Also, not all, but some science fiction game mods are there to make crossovers between series/genres. If they are good, or well thought out or even balanced is another story of course. But Because there is only One half made mainstream Stargate game out (as an example), there are Stargate mods for Star Trek and one Star Wars game. Surely, making one of theese games directly would be better, but such mods are often created when no one makes a game many people would like to have. Since many players aren't programmers themselves they couldn't do it themselves, even if licensing and prices wouldn't be an issue. So, they adapt what's easier to change, like the sounds of Lone Wolf or for an example Super Liam with the Max Payne sounds, music and story. I liked that one, but I also would feel better if I had Max Payne as an audio game, or the original with accessibility features, which it doesn't have. And lastly one final thing about mods. Games with long campaigns or missions often at least allows user mission creation, even if they are stand alone mini maps (often for multiplayer in mainstream games, but not allways limited to multiplayer). Of the audio games there not many of them bring their own mission tools. There's Dyna man and Lone wolf for example. Of course, Sound RTS and the Topspeed games allow modification in the form of new missions in the former and new cars and race tracks in the case of the latter (same for Rail Racer with new tracks). But nothing to expand all the games like Shades of Doom or the two ESP Pinball titles. The Original (Alchemy) Montezuma's Revenge was supposed to have a map creation tool either released with the game directly or at least afterwards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Thomas, I myself do own not all, but many mainstream Star Trek games. But regarding sounds and music I allways have wondered why the Borg do not have their weapon sounds in any known Star Trek game. Correction: the borg ships in the Star Trek Armada games do have one weapon sound from Voyager and one other from First Contact. But the weapon sounds from the final Voyager episodes were never present, even if the stardates given in the Armada games suggest that their stories would have been placed within seasons six and seven of Voyager respectively. Also I never got why Star Trek Legacy never had canon music and sounds considering that it was the only game to span all Trek Eras. Moreover Elite Force 2 is the only Game I know of which has proper sounds of a Borg ship, but the moving or dying Borg drones in both Elite Force games are a total disapointment in comparison to canon TNG and Voyager episodes. What I like to know is, what you would have gained if you bought a license to make commercial Trek games from the owners. Would you have gotten a complete sound library including for example all the weapon sounds used in DS9 like the great explosions and the weapons of Dominion ships and a fully undisturbed wormhole sound? I ask this, because I know many Trek games (mainstream) and even they do not have all the interesting sounds while they are licensed products. -Also I'd like to know what source you used for the Defiants pulse phaser sound in Final Conflict, since I know the Defiant (I have the entire DS9 DVD set) and in most instances the Defiant's phaser sound is not like the one you placed in Final conflict. And lastly I'd like to know what sound packs for Final Conflict you know of or have yourself, because I know only one such mod and I allready have that, but I haven't made one for myself up to now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Tom: You hit it right on the head with this post! I really appreciate the progress of MOTA, the fact that we have input into how the game comes out because Thomas Ward is allowing it, and his dedication to see the project he took over to fruition. You're right, also, about the fact that if people don't like what he's developing, they don't have to buy it. Then again, if people who bought Montezuma's revenge from James North, and they don't like how MOTA turns out, then they can hunt for James North and get their money back from the one who took it, or they can chalk the experience of preordering up to a lesson in what not to do in the future. Testing MOTA has been a lot of fun, and the finished product will be a lot more fun. Thanks, Thomas. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Wednesday, August 24, 2011 4:20 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Raul and all. Here here. I've said it before and I'll say it again I am just darn glad that Thomas chose to take on this project and chose to honor the purchases of the original Montezuma's Revenge and the rest of those of us who paid for the original Montezuma's Revenge should be glad as well or we would have to just write off that 35 bucks or whatever it was. Sure I work and I can afford to kiss off 35 bucks if I have to, but I'd rather not. I can definitely see what you're saying about the betas but I for one really appreciated them as it at least gave me the assurance that I had paid for something and that it was being worked on and progress was being made. Because I've helped on game development myself I haven't minded that it is slow but it's been real nice to keep up on the progress and actually be able to play the game as it is being worked on. It was not my intention to sound like a butt head or be too harsh with folks in my last message, but I think that many of the people in this little community of ours simply do not have a clue as to how good we have it with these developers who actually come on this list and listen to us and who seem to feel that just because they have purchased a game the developer is their slave for life. Try going to Capcom or Namco or one of the other big mainstream developers and see how far you get telling them you don't like this or that about their game or you want this or that. You'll get laughed off the phone assuming you are actually able to talk to a live person at all. I am not saying there is not a little room for constructive criticism or input particularly if the developer asks for it but folks need to remember this is the developer's project and not theirs whether they have paid anything for it or not. If you want a game done exactly your way then sit down and learn to program and write one. Me I am too lazy to do that even if I had the time which I don't so I'll offer feedback if it is wanted and check out whatever the developers put out and if I like it enough I'll buy it and if I don't I won't, as a consumer you absolutely have the right to do that. Game on. Tom - Original Message - From: "Raul A. Gallegos" To: Sent: Monday, August 22, 2011 5:20 PM Subject: Re: [Audyssey] mota beta 22 thoughts Thomas, this is one reason why I have often wondered why you have released so many public betas. People should just be patient and wait for the final release with maybe 1, or 2 public betas, but that should be it. The idea of, I'm blind and I want things my way or else I'll throw a fit is for children, not adults. I am very sure you just wanna get this off your shoulders and move onto other things, and I for one can't wait to see the final project and I know I will enjoy it regardless. Thanks. -- Raul A. Gallegos 4 out of 3 people have trouble with fractions Twitter: http://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 Blog: http://www.RaulGallegos.com On 8/16/2011 5:13 PM, Thomas Ward wrote: Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody expects me to change this or that at the drop of a hat. What some gamers here forget is no mainstream developer commercial, independant, or otherwise is going to just change such and such because one or two gamers grumble about it. What I've done in terms of beta 22 which I wanted to do clear back as early as beta 20 is freeze the development of the game. That is to say stop adding features, changes, whatever and actually focus on adding new levels, cutscenes, and whatever has to be done to get this 1.0 ready. That
Re: [Audyssey] mota beta 22 thoughts
Hi Tom, Thanks for pointing that out. I don't think everyone on list or in this community fully realises how good they have it. That i would not only work on a game that wasn't my own to begin with, but allow a certain amount of input, testing, etc as well. I could have just not bothered taking over Montezuma's revenge or Raceway and we'd all be out the $35 or whatever it cost. Plus I've always tried to be open with the public. Letting people know when I'm releasing an update, telling them of things I'm going to try in advance, and being as transparent about the process as possible. Unfortunately, though, not everyone is going to be happy with what I do no matter what. That's why I have to make final decisions on things that maybe certain people aren't going to like. That's ok, because as you say if a person isn't happy with the product they can spend the time and energy learning to program their own game their way. Cheers! On 8/24/11, Tom Randall wrote: > Hi Raul and all. > > Here here. I've said it before and I'll say it again I am just darn glad > that Thomas chose to take on this project and chose to honor the purchases > of the original Montezuma's Revenge and the rest of those of us who paid for > the original Montezuma's Revenge should be glad as well or we would have to > just write off that 35 bucks or whatever it was. Sure I work and I can > afford to kiss off 35 bucks if I have to, but I'd rather not. > > I can definitely see what you're saying about the betas but I for one really > appreciated them as it at least gave me the assurance that I had paid for > something and that it was being worked on and progress was being made. > Because I've helped on game development myself I haven't minded that it is > slow but it's been real nice to keep up on the progress and actually be able > to play the game as it is being worked on. > > It was not my intention to sound like a butt head or be too harsh with folks > in my last message, but I think that many of the people in this little > community of ours simply do not have a clue as to how good we have it with > these developers who actually come on this list and listen to us and who > seem to feel that just because they have purchased a game the developer is > their slave for life. Try going to Capcom or Namco or one of the other big > mainstream developers and see how far you get telling them you don't like > this or that about their game or you want this or that. You'll get laughed > off the phone assuming you are actually able to talk to a live person at > all. I am not saying there is not a little room for constructive criticism > or input particularly if the developer asks for it but folks need to > remember this is the developer's project and not theirs whether they have > paid anything for it or not. If you want a game done exactly your way then > sit down and learn to program and write one. Me I am too lazy to do that > even if I had the time which I don't so I'll offer feedback if it is wanted > and check out whatever the developers put out and if I like it enough I'll > buy it and if I don't I won't, as a consumer you absolutely have the right > to do that. > > Game on. > > Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Raul and all. Here here. I've said it before and I'll say it again I am just darn glad that Thomas chose to take on this project and chose to honor the purchases of the original Montezuma's Revenge and the rest of those of us who paid for the original Montezuma's Revenge should be glad as well or we would have to just write off that 35 bucks or whatever it was. Sure I work and I can afford to kiss off 35 bucks if I have to, but I'd rather not. I can definitely see what you're saying about the betas but I for one really appreciated them as it at least gave me the assurance that I had paid for something and that it was being worked on and progress was being made. Because I've helped on game development myself I haven't minded that it is slow but it's been real nice to keep up on the progress and actually be able to play the game as it is being worked on. It was not my intention to sound like a butt head or be too harsh with folks in my last message, but I think that many of the people in this little community of ours simply do not have a clue as to how good we have it with these developers who actually come on this list and listen to us and who seem to feel that just because they have purchased a game the developer is their slave for life. Try going to Capcom or Namco or one of the other big mainstream developers and see how far you get telling them you don't like this or that about their game or you want this or that. You'll get laughed off the phone assuming you are actually able to talk to a live person at all. I am not saying there is not a little room for constructive criticism or input particularly if the developer asks for it but folks need to remember this is the developer's project and not theirs whether they have paid anything for it or not. If you want a game done exactly your way then sit down and learn to program and write one. Me I am too lazy to do that even if I had the time which I don't so I'll offer feedback if it is wanted and check out whatever the developers put out and if I like it enough I'll buy it and if I don't I won't, as a consumer you absolutely have the right to do that. Game on. Tom - Original Message ----- From: "Raul A. Gallegos" To: Sent: Monday, August 22, 2011 5:20 PM Subject: Re: [Audyssey] mota beta 22 thoughts Thomas, this is one reason why I have often wondered why you have released so many public betas. People should just be patient and wait for the final release with maybe 1, or 2 public betas, but that should be it. The idea of, I'm blind and I want things my way or else I'll throw a fit is for children, not adults. I am very sure you just wanna get this off your shoulders and move onto other things, and I for one can't wait to see the final project and I know I will enjoy it regardless. Thanks. -- Raul A. Gallegos 4 out of 3 people have trouble with fractions Twitter: http://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 Blog: http://www.RaulGallegos.com On 8/16/2011 5:13 PM, Thomas Ward wrote: Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody expects me to change this or that at the drop of a hat. What some gamers here forget is no mainstream developer commercial, independant, or otherwise is going to just change such and such because one or two gamers grumble about it. What I've done in terms of beta 22 which I wanted to do clear back as early as beta 20 is freeze the development of the game. That is to say stop adding features, changes, whatever and actually focus on adding new levels, cutscenes, and whatever has to be done to get this 1.0 ready. That is primarily what I'm doing right now, and I'm sticking to that. I've closed out the suggestions and changes portion of the game and am working on actual game play and updates for v1.0. Cheers! On 8/16/11, Yohandy wrote: Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyone just play it how it was intended? when you play a ps3 game do you suddenly say hmm, I'm gonna swap this game's sounds for much cooler ones. course not. you just play the thing how it was designed. sheesh. this community exasperates me so much. there's rarely a discussion thread that doesn't contain these words. well can't you do such and such? swap sounds? make game easier? discard analog jumping? and on and on. no wonder guys like Draconis don't post updates. I think it's for the best. once their new games comes out people will play it, and it will be too late to change anythi
Re: [Audyssey] mota beta 22 thoughts
HI Shaun, That's because I wasn't too concerned about Final Conflict. For starts it was free, and I didn't pay for sounds, music, or put a lot of effort into the game. It was for me mainly a practice game to get use to .Net, Managed DirectX, etc before taking on something more complex. As a result I didn't really care what people did with it to begin with. Second of all, Star Trek is copyrighted by Paramount and the price they wanted to charge me to legally licence the Star Trek trademark, sounds, music, etc cost far more than I felt I would get out of selling the game. Unlike Lucas they gave me permission to go ahead and release the game provided it was free of charge and I stipulated the usual trademark information. As a result I could develop the game, release it, but I really didn't have any legal control over the game or the sounds so even if I didn't want people modding it I didn't have any legal control over the sounds etc. So I didn't bother protesting. Finally, I have a couple of the soundpacks that were produced and they were very decent. That said, I noticed whoever put together some of the soundpacks don't know much about Star Trek as I do as I noticed they used the wrong clackson for the Soverign-Class when I used the correct one from Star Trek 8, but what could I say? I actually liked some of the STFC soundpacks even if some of the sounds were not quite right. Cheers! On 8/23/11, shaun everiss wrote: > but what about final conflict, I aggree its free and there have been > mods from the origional sounds, you didn't seem to concerned about that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Shaun, Yeah, I've seen those around, but that's not really the point. A lot of VI customers are on fixed incomes SSI, SSDI, and alike and it makes it harder to justify to my customers why they should go out and buy high end sound hardware for my games when I can make do with their existing technology. Granted I could do a better job with superior sound hardware, but that forces everyone to upgrade their systems regardless of how expensive or inexpensive that may be for that individual. This is a case of going with the most common hardware is best for everyone at least from a commercial standpoint. Cheers! On 8/23/11, shaun everiss wrote: > on that note tom and all I descovered now that you can get 5.1 > speakers that can plug to the headphone jack of a standard soundcard > if you wish for little cash, logitech does those forgot the model. > Obviously you really would need the propper card for this eventually > but that could be another option. > The speakers are not that much 130nz so maybe in the us they are a > bit cheaper than that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
on that note tom and all I descovered now that you can get 5.1 speakers that can plug to the headphone jack of a standard soundcard if you wish for little cash, logitech does those forgot the model. Obviously you really would need the propper card for this eventually but that could be another option. The speakers are not that much 130nz so maybe in the us they are a bit cheaper than that. At 06:32 a.m. 24/08/2011, you wrote: Hi Valiant, Well, I don't think MOTA 3D should have a problem with your sound card. What I basically did in order to make it compatible with non-5.1 surround sound systems is emulate my own 3d positioning using the panning and volume settings in DirectSound. I.E. I used 3d calculations so the sound would pann and roll off like a 3d control, but using just standard stereo mixing and gain. That way it would sound fairly realistic, but not require state-of-the-art 5.1 or 7.1 sound cards and speakers. Cheers! On 8/23/11, Valiant8086 wrote: > Hi. > That is true, and I do so. But, as I just mentioned, it doesn't apply to the > menus. In Mota, fortunately, the music is just quiet enough that it doesn't > matter, I can figure out what Heather is saying over the music there > luckily. > > Also I think you can change the volume of the music in Mota with a couple of > hotkeys, I'm not sure just now what they are, though. So far Mota has been > very good about not cluttering up the audio experience I would have. Also, > it doesn't have that problem I emailed about earlier with my stereo field > being too narrow, or what ever one should call my strange situation. I'm > sincerely hoping Mota3d doesn't have that problem either. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
but what about final conflict, I aggree its free and there have been mods from the origional sounds, you didn't seem to concerned about that. At 06:27 a.m. 24/08/2011, you wrote: Hi Valiant, That kind of modding is understandable. Obviously lowering music to make the menus more understandable or raising the volume of a sound to make it a little louder is perfectly fine. You have a problem hearing and modding a game to make it easier to play isn't an issue for me. Its the other kind of modding that bothers me. For instance, not long ago someone mentioned they were creating a Star Wars mod for the game called Order 66, and asked if I could do something to make a light saber loop. In other words could I modify the game to support his mod. The answer was definitely no, because I'm creating a game on par with Tomb Raider, Indiana Jones, Rogue Angel, or something else in that genre and someone is happily converting my game into something completely different than what I had intended. Not only that he wasn't even aware of the fact the license agreement specifically forbids modding of that kind. The other issue we get into when talking about modding is copyright issues regarding sound effects. I have to pay royalties for the sounds and music I use in my games. So the sounds that ship with a game are provided under legal license for that purpose. However, if someone rips all the sounds from say Tomb Raider and creates a mod and redistributes them he/she could be held liable for redistribution of copyrighted material and/or copyright infringement. While I'd love to just drop the sounds of Lara Croft etc into my games that's not really legal, and anyone who does it is taking a legal risk. So by not allowing people to mod a game I not only protect my product I protect people from taking the risk of modding my games with illegal sounds and music. Cheers! On 8/23/11, Valiant8086 wrote: > I have some food for more thought on this discussion. > > That is, with certain games, I have to mod them in order to play them. That > is, with my hearing problems, sometimes I need to silence a crowd or turn up > a beep sound. Sometimes I have to turn down music in a menu where many > developers seem to forget to allow it to be turned down or off. > > I'm not trying to argue against the prevention of modding, just wanted to > throw that out there for people to know about. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
well valient you should probably email the dev of that game with your mods explaining those so it can be included in a future version since this is quite important. I am not deaf so if I make a game I can't adapt it because I don't know how, if someone mods it for me and gives me that mod then I can put it in probably. At 03:46 a.m. 24/08/2011, you wrote: I have some food for more thought on this discussion. That is, with certain games, I have to mod them in order to play them. That is, with my hearing problems, sometimes I need to silence a crowd or turn up a beep sound. Sometimes I have to turn down music in a menu where many developers seem to forget to allow it to be turned down or off. I'm not trying to argue against the prevention of modding, just wanted to throw that out there for people to know about. On Aug 23, 2011, at 8:14 AM, Thomas Ward wrote: > Hi Jim, > > Yeah, I do know what you mean and understand your point of view. > That's my feeling as well. If I wanted the game to be modded or to > allow end users to customize it I would make available the proper > tools or ability to do so. > > Since I don't intend Mysteries of the Ancients to be modified, to be a > stand alone game, etc I'm going to have to begin encrypting sounds and > taking care that people can't modify it without serious effort. That > way I know that what I create stays in tact and the game I sell my > customers is the one they are playing. > > Smile. > > On 8/23/11, Jim Kitchen wrote: >> Hi Thomas, >> >> I totally agree with you about the modding of games. But I also believe >> that it applies to free games as well. Even if I do not pay for the sound >> files that I use, I spend allot of time finding or recording and editing the >> sounds for my games. And put the games out as my creation, you know the >> concept, the code, thus the way that the game plays and the sounds of the >> game. Now if I intend for the game to be modded such as Quake I would build >> tools into the game for that. You know like I have for games such as >> monopoly, golf, baseball, football, coupling and the trivia game engine. >> >> I did devise a simple check to see if my game sounds have been modded. But >> some people have found a way around that. Just irritates me a bit that >> people take my creations and change them. >> >> BFN > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
HI Charles, That's always a possibility. However, most of the time when games are modded it is with the purpose of changing the game itself to something else, or it is to improve the sounds. For instance, when I created my Lone Wolf soundpack way back when I tried to stay to the original game as possible, but obtained higher quality effects. That kind of modding was probably benificial to the game rather than harmful. At least I personally think so, and my intent wasn't to change the game itself. However, I don't know if you remember this, but about five or six years ago I do recall roomers of a Star Trek mod for Lone Wolf floating around. Someone had taken sounds from Trek 2000, grabbed some extras off the net, and tried to create a real time Star Trek simulation game. That was probably not too benificial for Lone Wolf since the sounds would be totally improper for a World War II submarine simulation, and if we are completely realistic about it even if they changed sounds, rewrote all the missions, etc it still wouldn't really live up to a real time Star Trek game anyway. It would just end up being a submarine pretending to be a starship. That kind of modding is hharmful to the game in the extreme. Cheers! On 8/23/11, Charles Rivard wrote: > Another thought about modified games: Scenario: Someone who has not bought > your production visits the home of someone who has bought and modified your > production. The visitor thinks, "Those game sounds are really terrible. > This is certainly a game I will not buy." If he had visited someone who > purchased your game and did not modify it, and he really was impressed, > you've got another customer. > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Another thought about modified games: Scenario: Someone who has not bought your production visits the home of someone who has bought and modified your production. The visitor thinks, "Those game sounds are really terrible. This is certainly a game I will not buy." If he had visited someone who purchased your game and did not modify it, and he really was impressed, you've got another customer. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 23, 2011 7:14 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Jim, Yeah, I do know what you mean and understand your point of view. That's my feeling as well. If I wanted the game to be modded or to allow end users to customize it I would make available the proper tools or ability to do so. Since I don't intend Mysteries of the Ancients to be modified, to be a stand alone game, etc I'm going to have to begin encrypting sounds and taking care that people can't modify it without serious effort. That way I know that what I create stays in tact and the game I sell my customers is the one they are playing. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Admittedly I rarely read the license agreements but I just assume that modding and things like that are a no-no so I don't even bother. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 23, 2011 12:27 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Valiant, That kind of modding is understandable. Obviously lowering music to make the menus more understandable or raising the volume of a sound to make it a little louder is perfectly fine. You have a problem hearing and modding a game to make it easier to play isn't an issue for me. Its the other kind of modding that bothers me. For instance, not long ago someone mentioned they were creating a Star Wars mod for the game called Order 66, and asked if I could do something to make a light saber loop. In other words could I modify the game to support his mod. The answer was definitely no, because I'm creating a game on par with Tomb Raider, Indiana Jones, Rogue Angel, or something else in that genre and someone is happily converting my game into something completely different than what I had intended. Not only that he wasn't even aware of the fact the license agreement specifically forbids modding of that kind. The other issue we get into when talking about modding is copyright issues regarding sound effects. I have to pay royalties for the sounds and music I use in my games. So the sounds that ship with a game are provided under legal license for that purpose. However, if someone rips all the sounds from say Tomb Raider and creates a mod and redistributes them he/she could be held liable for redistribution of copyrighted material and/or copyright infringement. While I'd love to just drop the sounds of Lara Croft etc into my games that's not really legal, and anyone who does it is taking a legal risk. So by not allowing people to mod a game I not only protect my product I protect people from taking the risk of modding my games with illegal sounds and music. Cheers! On 8/23/11, Valiant8086 wrote: I have some food for more thought on this discussion. That is, with certain games, I have to mod them in order to play them. That is, with my hearing problems, sometimes I need to silence a crowd or turn up a beep sound. Sometimes I have to turn down music in a menu where many developers seem to forget to allow it to be turned down or off. I'm not trying to argue against the prevention of modding, just wanted to throw that out there for people to know about. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Valiant, Well, I don't think MOTA 3D should have a problem with your sound card. What I basically did in order to make it compatible with non-5.1 surround sound systems is emulate my own 3d positioning using the panning and volume settings in DirectSound. I.E. I used 3d calculations so the sound would pann and roll off like a 3d control, but using just standard stereo mixing and gain. That way it would sound fairly realistic, but not require state-of-the-art 5.1 or 7.1 sound cards and speakers. Cheers! On 8/23/11, Valiant8086 wrote: > Hi. > That is true, and I do so. But, as I just mentioned, it doesn't apply to the > menus. In Mota, fortunately, the music is just quiet enough that it doesn't > matter, I can figure out what Heather is saying over the music there > luckily. > > Also I think you can change the volume of the music in Mota with a couple of > hotkeys, I'm not sure just now what they are, though. So far Mota has been > very good about not cluttering up the audio experience I would have. Also, > it doesn't have that problem I emailed about earlier with my stereo field > being too narrow, or what ever one should call my strange situation. I'm > sincerely hoping Mota3d doesn't have that problem either. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Valiant, That kind of modding is understandable. Obviously lowering music to make the menus more understandable or raising the volume of a sound to make it a little louder is perfectly fine. You have a problem hearing and modding a game to make it easier to play isn't an issue for me. Its the other kind of modding that bothers me. For instance, not long ago someone mentioned they were creating a Star Wars mod for the game called Order 66, and asked if I could do something to make a light saber loop. In other words could I modify the game to support his mod. The answer was definitely no, because I'm creating a game on par with Tomb Raider, Indiana Jones, Rogue Angel, or something else in that genre and someone is happily converting my game into something completely different than what I had intended. Not only that he wasn't even aware of the fact the license agreement specifically forbids modding of that kind. The other issue we get into when talking about modding is copyright issues regarding sound effects. I have to pay royalties for the sounds and music I use in my games. So the sounds that ship with a game are provided under legal license for that purpose. However, if someone rips all the sounds from say Tomb Raider and creates a mod and redistributes them he/she could be held liable for redistribution of copyrighted material and/or copyright infringement. While I'd love to just drop the sounds of Lara Croft etc into my games that's not really legal, and anyone who does it is taking a legal risk. So by not allowing people to mod a game I not only protect my product I protect people from taking the risk of modding my games with illegal sounds and music. Cheers! On 8/23/11, Valiant8086 wrote: > I have some food for more thought on this discussion. > > That is, with certain games, I have to mod them in order to play them. That > is, with my hearing problems, sometimes I need to silence a crowd or turn up > a beep sound. Sometimes I have to turn down music in a menu where many > developers seem to forget to allow it to be turned down or off. > > I'm not trying to argue against the prevention of modding, just wanted to > throw that out there for people to know about. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi. That is true, and I do so. But, as I just mentioned, it doesn't apply to the menus. In Mota, fortunately, the music is just quiet enough that it doesn't matter, I can figure out what Heather is saying over the music there luckily. Also I think you can change the volume of the music in Mota with a couple of hotkeys, I'm not sure just now what they are, though. So far Mota has been very good about not cluttering up the audio experience I would have. Also, it doesn't have that problem I emailed about earlier with my stereo field being too narrow, or what ever one should call my strange situation. I'm sincerely hoping Mota3d doesn't have that problem either. On Aug 23, 2011, at 12:00 PM, Darren Duff wrote: > One of the things you can do in MOTA now is turn off the music. That way you > would only hear the sounds of the game and that might help you a little. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Valiant8086 > Sent: Tuesday, August 23, 2011 11:46 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] mota beta 22 thoughts > > I have some food for more thought on this discussion. > > That is, with certain games, I have to mod them in order to play them. That > is, with my hearing problems, sometimes I need to silence a crowd or turn up > a beep sound. Sometimes I have to turn down music in a menu where many > developers seem to forget to allow it to be turned down or off. > > I'm not trying to argue against the prevention of modding, just wanted to > throw that out there for people to know about. > > On Aug 23, 2011, at 8:14 AM, Thomas Ward wrote: > >> Hi Jim, >> >> Yeah, I do know what you mean and understand your point of view. >> That's my feeling as well. If I wanted the game to be modded or to >> allow end users to customize it I would make available the proper >> tools or ability to do so. >> >> Since I don't intend Mysteries of the Ancients to be modified, to be a >> stand alone game, etc I'm going to have to begin encrypting sounds and >> taking care that people can't modify it without serious effort. That >> way I know that what I create stays in tact and the game I sell my >> customers is the one they are playing. >> >> Smile. >> >> On 8/23/11, Jim Kitchen wrote: >>> Hi Thomas, >>> >>> I totally agree with you about the modding of games. But I also >>> believe that it applies to free games as well. Even if I do not pay >>> for the sound files that I use, I spend allot of time finding or >>> recording and editing the sounds for my games. And put the games out >>> as my creation, you know the concept, the code, thus the way that the >>> game plays and the sounds of the game. Now if I intend for the game >>> to be modded such as Quake I would build tools into the game for >>> that. You know like I have for games such as monopoly, golf, baseball, > football, coupling and the trivia game engine. >>> >>> I did devise a simple check to see if my game sounds have been >>> modded. But some people have found a way around that. Just >>> irritates me a bit that people take my creations and change them. >>> >>> BFN >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > _ NOD32 EMON 6403 (20110823) information _ > > This message was checked by NOD32 antivirus system http://www.eset.com > > > > > _ NOD32 EMON 6403 (20110823) information _ > > This message was checked by NOD32 a
Re: [Audyssey] mota beta 22 thoughts
One of the things you can do in MOTA now is turn off the music. That way you would only hear the sounds of the game and that might help you a little. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Tuesday, August 23, 2011 11:46 AM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts I have some food for more thought on this discussion. That is, with certain games, I have to mod them in order to play them. That is, with my hearing problems, sometimes I need to silence a crowd or turn up a beep sound. Sometimes I have to turn down music in a menu where many developers seem to forget to allow it to be turned down or off. I'm not trying to argue against the prevention of modding, just wanted to throw that out there for people to know about. On Aug 23, 2011, at 8:14 AM, Thomas Ward wrote: > Hi Jim, > > Yeah, I do know what you mean and understand your point of view. > That's my feeling as well. If I wanted the game to be modded or to > allow end users to customize it I would make available the proper > tools or ability to do so. > > Since I don't intend Mysteries of the Ancients to be modified, to be a > stand alone game, etc I'm going to have to begin encrypting sounds and > taking care that people can't modify it without serious effort. That > way I know that what I create stays in tact and the game I sell my > customers is the one they are playing. > > Smile. > > On 8/23/11, Jim Kitchen wrote: >> Hi Thomas, >> >> I totally agree with you about the modding of games. But I also >> believe that it applies to free games as well. Even if I do not pay >> for the sound files that I use, I spend allot of time finding or >> recording and editing the sounds for my games. And put the games out >> as my creation, you know the concept, the code, thus the way that the >> game plays and the sounds of the game. Now if I intend for the game >> to be modded such as Quake I would build tools into the game for >> that. You know like I have for games such as monopoly, golf, baseball, football, coupling and the trivia game engine. >> >> I did devise a simple check to see if my game sounds have been >> modded. But some people have found a way around that. Just >> irritates me a bit that people take my creations and change them. >> >> BFN > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6403 (20110823) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6403 (20110823) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
I have some food for more thought on this discussion. That is, with certain games, I have to mod them in order to play them. That is, with my hearing problems, sometimes I need to silence a crowd or turn up a beep sound. Sometimes I have to turn down music in a menu where many developers seem to forget to allow it to be turned down or off. I'm not trying to argue against the prevention of modding, just wanted to throw that out there for people to know about. On Aug 23, 2011, at 8:14 AM, Thomas Ward wrote: > Hi Jim, > > Yeah, I do know what you mean and understand your point of view. > That's my feeling as well. If I wanted the game to be modded or to > allow end users to customize it I would make available the proper > tools or ability to do so. > > Since I don't intend Mysteries of the Ancients to be modified, to be a > stand alone game, etc I'm going to have to begin encrypting sounds and > taking care that people can't modify it without serious effort. That > way I know that what I create stays in tact and the game I sell my > customers is the one they are playing. > > Smile. > > On 8/23/11, Jim Kitchen wrote: >> Hi Thomas, >> >> I totally agree with you about the modding of games. But I also believe >> that it applies to free games as well. Even if I do not pay for the sound >> files that I use, I spend allot of time finding or recording and editing the >> sounds for my games. And put the games out as my creation, you know the >> concept, the code, thus the way that the game plays and the sounds of the >> game. Now if I intend for the game to be modded such as Quake I would build >> tools into the game for that. You know like I have for games such as >> monopoly, golf, baseball, football, coupling and the trivia game engine. >> >> I did devise a simple check to see if my game sounds have been modded. But >> some people have found a way around that. Just irritates me a bit that >> people take my creations and change them. >> >> BFN > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Jim, Yeah, I do know what you mean and understand your point of view. That's my feeling as well. If I wanted the game to be modded or to allow end users to customize it I would make available the proper tools or ability to do so. Since I don't intend Mysteries of the Ancients to be modified, to be a stand alone game, etc I'm going to have to begin encrypting sounds and taking care that people can't modify it without serious effort. That way I know that what I create stays in tact and the game I sell my customers is the one they are playing. Smile. On 8/23/11, Jim Kitchen wrote: > Hi Thomas, > > I totally agree with you about the modding of games. But I also believe > that it applies to free games as well. Even if I do not pay for the sound > files that I use, I spend allot of time finding or recording and editing the > sounds for my games. And put the games out as my creation, you know the > concept, the code, thus the way that the game plays and the sounds of the > game. Now if I intend for the game to be modded such as Quake I would build > tools into the game for that. You know like I have for games such as > monopoly, golf, baseball, football, coupling and the trivia game engine. > > I did devise a simple check to see if my game sounds have been modded. But > some people have found a way around that. Just irritates me a bit that > people take my creations and change them. > > BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Yeah, but creating golf courses, monopoly boards and trivia files is one thing. It's quite another when you get into replacing a game's sounds and music. It's like I said. I may not give a rat's buttcheeks about free titles I make but you can bet that if I make any commercial games the sounds and music are going to be encripted. We are the Knights who say...Ni! - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, August 23, 2011 5:05 AM Subject: Re: [Audyssey] mota beta 22 thoughts Well jim, you have allowed some modding of ambiences on golf after a sertain number. Ofcause its up to a dev on what is modded and if they will let it slide. Ie final conflict 1.2, has at least one or 2 mods. lonewolf has one. Superliam has one maybe 2 and I know that shades has at least one I know of. Its all up to the developer on weather they care enough. But I realise how this could change. Example. I made some gard noises for shoot da me by rsgames. These were used by keywasfull on battlezoon as well as others without my permition. Aparently they came from oriol but he could have got it from somewhere else. I had 3 choices. 1. To kick up a fuss. or 2 to try to find out or 3 nothing or just release the pack. I am not a guy to start fusses. I actually liked my sounds in the game mentioned. Sdm had not been developed for a bit pluss my sounds never played right through seeming to cut off in the middle though they served their purpose. They were recorded with cheap gear and I was not concerned with where they came from. And I was happy they were being used that and only one of them was used anyway and they were generic noises. i guess I could have made sfx for that game to even it but I just did not mind to much. However some may have. My other major reason was I could go at what I thought pirated my stuff. But then if it was more than that there would be a possability I'd never find the origional source and the flame would be pointless. With the net you could never find the leak unless you really wanted it that much. And even if I found the leak well its not like they were sold or anything. But I do understand when you don't want sounds. Though as I said jim you have allowed most games to be modded in some way. Golf ambiences, trivias question files, golfs courses and monopoly's boards are just a few. And I have made my own mods for games. The night of parasite game and mine sweaper by the same person I modded not the game or sounds themselves but the installers because the installers the game had triggered my av program. Its fair though that I did send my mod code and reasons to the author explaining my reasons for the adjustment. At 09:57 p.m. 23/08/2011, you wrote: Hi Thomas, I totally agree with you about the modding of games. But I also believe that it applies to free games as well. Even if I do not pay for the sound files that I use, I spend allot of time finding or recording and editing the sounds for my games. And put the games out as my creation, you know the concept, the code, thus the way that the game plays and the sounds of the game. Now if I intend for the game to be modded such as Quake I would build tools into the game for that. You know like I have for games such as monopoly, golf, baseball, football, coupling and the trivia game engine. I did devise a simple check to see if my game sounds have been modded. But some people have found a way around that. Just irritates me a bit that people take my creations and change them. BFN Jim I don't know what I like, but I know what art is. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listin
Re: [Audyssey] mota beta 22 thoughts
Hi Raul, Well, working with public betas is something of a two-edged sword. On the one side, it has been extremely helpful. I've had a wide range of testers who have found bugs, problems, and so on. working with the same people who will be playing MOTA 1.0 has resolved a lot of design issues early on and helped me get things right before 1.0. So rather than releasing one or two major betas in which I might have to rewrite or correct a bunch of code at once I chose to break it down into smaller beta cycles and fix things as I go. On the other side, though, some people have been immature about the process. Some people demand their own way, want the game right now, insist on modding it, or whatever. I suppose every developer encounters a few bad apples now and then, and the best a developer can do is take the good with the bad. Find out if the value of public input is worth putting up with the bad apples too. Smile. On 8/22/11, Raul A. Gallegos wrote: > Thomas, this is one reason why I have often wondered why you have > released so many public betas. People should just be patient and wait > for the final release with maybe 1, or 2 public betas, but that should > be it. The idea of, I'm blind and I want things my way or else I'll > throw a fit is for children, not adults. > > I am very sure you just wanna get this off your shoulders and move onto > other things, and I for one can't wait to see the final project and I > know I will enjoy it regardless. > > Thanks. > > -- > > Raul A. Gallegos > 4 out of 3 people have trouble with fractions > Twitter: http://twitter.com/rau47 > Facebook: http://facebook.com/rgallegos74 > Blog: http://www.RaulGallegos.com > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Well jim, you have allowed some modding of ambiences on golf after a sertain number. Ofcause its up to a dev on what is modded and if they will let it slide. Ie final conflict 1.2, has at least one or 2 mods. lonewolf has one. Superliam has one maybe 2 and I know that shades has at least one I know of. Its all up to the developer on weather they care enough. But I realise how this could change. Example. I made some gard noises for shoot da me by rsgames. These were used by keywasfull on battlezoon as well as others without my permition. Aparently they came from oriol but he could have got it from somewhere else. I had 3 choices. 1. To kick up a fuss. or 2 to try to find out or 3 nothing or just release the pack. I am not a guy to start fusses. I actually liked my sounds in the game mentioned. Sdm had not been developed for a bit pluss my sounds never played right through seeming to cut off in the middle though they served their purpose. They were recorded with cheap gear and I was not concerned with where they came from. And I was happy they were being used that and only one of them was used anyway and they were generic noises. i guess I could have made sfx for that game to even it but I just did not mind to much. However some may have. My other major reason was I could go at what I thought pirated my stuff. But then if it was more than that there would be a possability I'd never find the origional source and the flame would be pointless. With the net you could never find the leak unless you really wanted it that much. And even if I found the leak well its not like they were sold or anything. But I do understand when you don't want sounds. Though as I said jim you have allowed most games to be modded in some way. Golf ambiences, trivias question files, golfs courses and monopoly's boards are just a few. And I have made my own mods for games. The night of parasite game and mine sweaper by the same person I modded not the game or sounds themselves but the installers because the installers the game had triggered my av program. Its fair though that I did send my mod code and reasons to the author explaining my reasons for the adjustment. At 09:57 p.m. 23/08/2011, you wrote: Hi Thomas, I totally agree with you about the modding of games. But I also believe that it applies to free games as well. Even if I do not pay for the sound files that I use, I spend allot of time finding or recording and editing the sounds for my games. And put the games out as my creation, you know the concept, the code, thus the way that the game plays and the sounds of the game. Now if I intend for the game to be modded such as Quake I would build tools into the game for that. You know like I have for games such as monopoly, golf, baseball, football, coupling and the trivia game engine. I did devise a simple check to see if my game sounds have been modded. But some people have found a way around that. Just irritates me a bit that people take my creations and change them. BFN Jim I don't know what I like, but I know what art is. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Thomas, I totally agree with you about the modding of games. But I also believe that it applies to free games as well. Even if I do not pay for the sound files that I use, I spend allot of time finding or recording and editing the sounds for my games. And put the games out as my creation, you know the concept, the code, thus the way that the game plays and the sounds of the game. Now if I intend for the game to be modded such as Quake I would build tools into the game for that. You know like I have for games such as monopoly, golf, baseball, football, coupling and the trivia game engine. I did devise a simple check to see if my game sounds have been modded. But some people have found a way around that. Just irritates me a bit that people take my creations and change them. BFN Jim I don't know what I like, but I know what art is. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Thomas, this is one reason why I have often wondered why you have released so many public betas. People should just be patient and wait for the final release with maybe 1, or 2 public betas, but that should be it. The idea of, I'm blind and I want things my way or else I'll throw a fit is for children, not adults. I am very sure you just wanna get this off your shoulders and move onto other things, and I for one can't wait to see the final project and I know I will enjoy it regardless. Thanks. -- Raul A. Gallegos 4 out of 3 people have trouble with fractions Twitter: http://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 Blog: http://www.RaulGallegos.com On 8/16/2011 5:13 PM, Thomas Ward wrote: Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody expects me to change this or that at the drop of a hat. What some gamers here forget is no mainstream developer commercial, independant, or otherwise is going to just change such and such because one or two gamers grumble about it. What I've done in terms of beta 22 which I wanted to do clear back as early as beta 20 is freeze the development of the game. That is to say stop adding features, changes, whatever and actually focus on adding new levels, cutscenes, and whatever has to be done to get this 1.0 ready. That is primarily what I'm doing right now, and I'm sticking to that. I've closed out the suggestions and changes portion of the game and am working on actual game play and updates for v1.0. Cheers! On 8/16/11, Yohandy wrote: Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyone just play it how it was intended? when you play a ps3 game do you suddenly say hmm, I'm gonna swap this game's sounds for much cooler ones. course not. you just play the thing how it was designed. sheesh. this community exasperates me so much. there's rarely a discussion thread that doesn't contain these words. well can't you do such and such? swap sounds? make game easier? discard analog jumping? and on and on. no wonder guys like Draconis don't post updates. I think it's for the best. once their new games comes out people will play it, and it will be too late to change anything. if I was a dev I'd do exactly the same thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
HI Tom, That's very true. Most mainstream game developers encrypt their sounds, graphics, and other game data precisely for that reason. They don't want someone just modding the game however they want, and they consider changing this or that a serious violation of copyright. Most audio game developers haven't been that strict with the community, but perhaps they should start because we've ended up with a rather lax attitude towards copyrights and ownership etc. Its for that reason I've already decided to begin encrypting the sounds, music, and speech files for MOTA. I'm going to eliminate this attitude "I paid for it so I can mod it" idea in a hurry. I created the game the way I wanted it, and I'm not going to just allow people to mod it however they want or think it should be because it isn't their game. They aren't the creator or the developer of the product so don't have the final say about things like that. Cheers! On 8/22/11, Tom Randall wrote: > Hi Thomas, I agree completely with Yohandy on this one. You are under > absolutely no obligation whatsoever so far as I'm concerned to provide or > even allow mods, sound packs, voice packs, etc. for your products if you do > not wish to. What > many don't seem to get particularly in this community it seems is that your > games are copyrighted works and that any modding, production of alternate > sound and/or voice packs or anything else can be done only at your > discretion and with your permission otherwise the user has technically > violated the copyright and may forfeit his license to use the product. I > realize that some devs don't adhere to this kind of standard in this small > community however I believe it is worth pointing out to people that this > standard is the norm in the mainstream gaming community and anything other > than that is strictly optional and at the discretion of the developer. > > Sorry for the late response to this, I recently acquired a MacBook and have > been busy learning that and so haven't had time to keep up with this list. > > Game on. > > Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Thomas, I agree completely with Yohandy on this one. You are under absolutely no obligation whatsoever so far as I'm concerned to provide or even allow mods, sound packs, voice packs, etc. for your products if you do not wish to. What many don't seem to get particularly in this community it seems is that your games are copyrighted works and that any modding, production of alternate sound and/or voice packs or anything else can be done only at your discretion and with your permission otherwise the user has technically violated the copyright and may forfeit his license to use the product. I realize that some devs don't adhere to this kind of standard in this small community however I believe it is worth pointing out to people that this standard is the norm in the mainstream gaming community and anything other than that is strictly optional and at the discretion of the developer. Sorry for the late response to this, I recently acquired a MacBook and have been busy learning that and so haven't had time to keep up with this list. Game on. Tom - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:22 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it your way" which isn't what we had in mind here. Although, I have plenty of web space right now imagine if I released voice packs, sound packs, etc for each and every single game I ever create. Its going to end up costing me extra web space and download bandwidth to support what I consider non-essential junk. I'd prefer people to just accept the changes as they are and stop requesting sound packs for this, that, and the other thing because people just can't be satisfied with the product I'm creating as is. They don't think about how much extra time, effort, web space, etc is required to support their own individual idea of how the game should be. More over they forget I'm in charge of deciding such things and I have personal reasons for doing what I do to. Cheers! On 8/16/11, Bryan Peterson wrote: Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi John, No problem. All suggestions are welcome. Although, I think a number of list members, including myself, just wanted to point out a few facts about your post such as Greek temples have wooden doors instead of stone etc. That's why they were changed in betas 21/22.Same kind of realism applied to guns. I've grown up around guns and I felt these were more realistic so replaced the weapon sounds with them. Again, the change was a call made on my part to improve the realism of the game. That's why we were perhaps less receptive to your suggestions. Still, there is no need to apologise for making them. Cheers! On 8/20/11, john wrote: > Hi all, > First off, I'd like to apologize for bringing back a fairly > old thread. I just got back from camp and have finished reading > through 246 emails (what fun) and wanted to clarify a few points. > I'd like to apologize for apparently giving the wrong > impression with my message. I was in know way trying to force > anything onto Thomas, or to gripe about anything in the game. I'd > also like to stay that I read through the emails rather quickly, > so I may have missed a few points. If so, please forgive my > ignorance. > ON the subject of audio, I've never really heard any actual > weapons fire before, so if the new sounds are indeed more > accurate, I owe thomas another apology. I was merely intending to > put my observations on the new version of the game out. ON the > subject of the doors, I'm no historian, thus had no idea that > wooden doors were used in greece. As I seem to have missed a few > facts there, feel free to disregard my point. > On the subject of jumping, I can understand where you're > coming from as far as mice and joisticks go. I don't use either > of them myself, so can't say that I've ran into the circumstances > you mentioned. I didn't mean for my suggestion to be considered > anything more than that, and hope it wasn't taken that way. > As far as raising the volume on the spikes goes, that's a > great idea, and I'm rather ashamed of myself for not thinking of > it. > On the subject of multiple monsters, I do usually play on > beginner or intermediate, as advanced (and particularly expert) > usually kill me in the first or second room. > As far as holding down enter to pick up objects goes, It's > not a serious problem, and I can understand the technical > difficulties. I suppose I'm just to used to playing beta 18 (I've > put well over 48 hours into it) and am having a hard time > readjusting. > To conclude, I'd like to extend a sincere apology to the > list, and Thomas in particular, as I didn't mean for my message > to be anything other than observations. I didn't mean for this to > create any kind of strife for Thomas, and certainly don't want > people getting the wrong impression. > > John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi John, wow that many emails, sounds painful! I can see the point about spikes vollume and agree it should be turned up a bit, sometimes I make the mistake of putting on too much speed and run headlong into a trap! As for the monster thing I always wondered, just out of interest, why it's only a monster in each room and why they don't move around randomly. I'd hate this to cause Thomas anymore stress, I'm just curious as to why it was done that way. I also love the music changes, the levers re-setting confuse me, especially if I accidentally wander back into a previous room, but it isn't a problem at all. Also I like Angela speaking that there's a dead end rather than just having her slam into a wall. Thanks from Lori. -- From: "john" Sent: Saturday, August 20, 2011 10:48 PM To: Subject: Re: [Audyssey] mota beta 22 thoughts Hi all, First off, I'd like to apologize for bringing back a fairly old thread. I just got back from camp and have finished reading through 246 emails (what fun) and wanted to clarify a few points. I'd like to apologize for apparently giving the wrong impression with my message. I was in know way trying to force anything onto Thomas, or to gripe about anything in the game. I'd also like to stay that I read through the emails rather quickly, so I may have missed a few points. If so, please forgive my ignorance. ON the subject of audio, I've never really heard any actual weapons fire before, so if the new sounds are indeed more accurate, I owe thomas another apology. I was merely intending to put my observations on the new version of the game out. ON the subject of the doors, I'm no historian, thus had no idea that wooden doors were used in greece. As I seem to have missed a few facts there, feel free to disregard my point. On the subject of jumping, I can understand where you're coming from as far as mice and joisticks go. I don't use either of them myself, so can't say that I've ran into the circumstances you mentioned. I didn't mean for my suggestion to be considered anything more than that, and hope it wasn't taken that way. As far as raising the volume on the spikes goes, that's a great idea, and I'm rather ashamed of myself for not thinking of it. On the subject of multiple monsters, I do usually play on beginner or intermediate, as advanced (and particularly expert) usually kill me in the first or second room. As far as holding down enter to pick up objects goes, It's not a serious problem, and I can understand the technical difficulties. I suppose I'm just to used to playing beta 18 (I've put well over 48 hours into it) and am having a hard time readjusting. To conclude, I'd like to extend a sincere apology to the list, and Thomas in particular, as I didn't mean for my message to be anything other than observations. I didn't mean for this to create any kind of strife for Thomas, and certainly don't want people getting the wrong impression. John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
I never held down Enter to pick up objects. We are the Knights who say...Ni! - Original Message - From: "john" To: Sent: Saturday, August 20, 2011 3:48 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi all, First off, I'd like to apologize for bringing back a fairly old thread. I just got back from camp and have finished reading through 246 emails (what fun) and wanted to clarify a few points. I'd like to apologize for apparently giving the wrong impression with my message. I was in know way trying to force anything onto Thomas, or to gripe about anything in the game. I'd also like to stay that I read through the emails rather quickly, so I may have missed a few points. If so, please forgive my ignorance. ON the subject of audio, I've never really heard any actual weapons fire before, so if the new sounds are indeed more accurate, I owe thomas another apology. I was merely intending to put my observations on the new version of the game out. ON the subject of the doors, I'm no historian, thus had no idea that wooden doors were used in greece. As I seem to have missed a few facts there, feel free to disregard my point. On the subject of jumping, I can understand where you're coming from as far as mice and joisticks go. I don't use either of them myself, so can't say that I've ran into the circumstances you mentioned. I didn't mean for my suggestion to be considered anything more than that, and hope it wasn't taken that way. As far as raising the volume on the spikes goes, that's a great idea, and I'm rather ashamed of myself for not thinking of it. On the subject of multiple monsters, I do usually play on beginner or intermediate, as advanced (and particularly expert) usually kill me in the first or second room. As far as holding down enter to pick up objects goes, It's not a serious problem, and I can understand the technical difficulties. I suppose I'm just to used to playing beta 18 (I've put well over 48 hours into it) and am having a hard time readjusting. To conclude, I'd like to extend a sincere apology to the list, and Thomas in particular, as I didn't mean for my message to be anything other than observations. I didn't mean for this to create any kind of strife for Thomas, and certainly don't want people getting the wrong impression. John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi all, First off, I'd like to apologize for bringing back a fairly old thread. I just got back from camp and have finished reading through 246 emails (what fun) and wanted to clarify a few points. I'd like to apologize for apparently giving the wrong impression with my message. I was in know way trying to force anything onto Thomas, or to gripe about anything in the game. I'd also like to stay that I read through the emails rather quickly, so I may have missed a few points. If so, please forgive my ignorance. ON the subject of audio, I've never really heard any actual weapons fire before, so if the new sounds are indeed more accurate, I owe thomas another apology. I was merely intending to put my observations on the new version of the game out. ON the subject of the doors, I'm no historian, thus had no idea that wooden doors were used in greece. As I seem to have missed a few facts there, feel free to disregard my point. On the subject of jumping, I can understand where you're coming from as far as mice and joisticks go. I don't use either of them myself, so can't say that I've ran into the circumstances you mentioned. I didn't mean for my suggestion to be considered anything more than that, and hope it wasn't taken that way. As far as raising the volume on the spikes goes, that's a great idea, and I'm rather ashamed of myself for not thinking of it. On the subject of multiple monsters, I do usually play on beginner or intermediate, as advanced (and particularly expert) usually kill me in the first or second room. As far as holding down enter to pick up objects goes, It's not a serious problem, and I can understand the technical difficulties. I suppose I'm just to used to playing beta 18 (I've put well over 48 hours into it) and am having a hard time readjusting. To conclude, I'd like to extend a sincere apology to the list, and Thomas in particular, as I didn't mean for my message to be anything other than observations. I didn't mean for this to create any kind of strife for Thomas, and certainly don't want people getting the wrong impression. John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Btw the music in MOTA is some of the best music for an audio game that I have ever heard. Great job on that -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, August 18, 2011 9:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Valiant, No. Version 1.0 will be fully encrypted. As soon as I'm done modding the sounds, settle on this or that, I am fully planning on encrypting everything. The days of someone hacking and modding the full release of the game will be much more difficult. I payed several hundred in sounds and music and I expect people to use them. Its an insult for people to delete or overwrite my sounds and put together their own game as far as I'm concerned. Language packs etc is one thing, but someone replacing sounds, music, etc I payed for with different ones is another. Cheers! On 8/17/11, Valiant8086 wrote: > Or they can mod it, seeing the sounds are just wav files that could be > easily replaced. Do you plan to keep the sounds that way? > Sent with Thunderbird 3.1.10 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6390 (20110818) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6392 (20110819) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6392 (20110819) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
I heartily agree. A free game is one thing but a commercial one, no way. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 18, 2011 7:13 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Valiant, No. Version 1.0 will be fully encrypted. As soon as I'm done modding the sounds, settle on this or that, I am fully planning on encrypting everything. The days of someone hacking and modding the full release of the game will be much more difficult. I payed several hundred in sounds and music and I expect people to use them. Its an insult for people to delete or overwrite my sounds and put together their own game as far as I'm concerned. Language packs etc is one thing, but someone replacing sounds, music, etc I payed for with different ones is another. Cheers! On 8/17/11, Valiant8086 wrote: Or they can mod it, seeing the sounds are just wav files that could be easily replaced. Do you plan to keep the sounds that way? Sent with Thunderbird 3.1.10 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Valiant, No. Version 1.0 will be fully encrypted. As soon as I'm done modding the sounds, settle on this or that, I am fully planning on encrypting everything. The days of someone hacking and modding the full release of the game will be much more difficult. I payed several hundred in sounds and music and I expect people to use them. Its an insult for people to delete or overwrite my sounds and put together their own game as far as I'm concerned. Language packs etc is one thing, but someone replacing sounds, music, etc I payed for with different ones is another. Cheers! On 8/17/11, Valiant8086 wrote: > Or they can mod it, seeing the sounds are just wav files that could be > easily replaced. Do you plan to keep the sounds that way? > Sent with Thunderbird 3.1.10 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Hayden, That's precisely why I removed the ledges from the bronze spikes. The spikes are made out of bronze and so is the metal edges that surround them. Plus keep in mind they are not a pit, but huge sspikes stuck out of the ground you have to jump over so the floor shouldn't crumble given that the floor itself is undamaged.The floor is holding the spikes up not caved in like a pit. HTH On 8/18/11, Hayden Presley wrote: > Hi, > As a note, it somehow makes more sense for me that bronze spikes are bounded > by metal instead of the exact same sound as the chasms and the firepits. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi, As a note, it somehow makes more sense for me that bronze spikes are bounded by metal instead of the exact same sound as the chasms and the firepits. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 10:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear others thoughts here. If the majority of the people want the stone doors back I'll do it, but it would not be historically accurate in my book. John wrote: The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. My Reply: Sorry, That is not technically possible. The way jumping worked in say beta 18 caused endless problems with joysticks, mice, etc. You had no control over when to jump and when you wanted to stop jumping because it would go into an infinite loop usually ending up with Angela in a fire, chasm, etc before you were able to stop. So restrictionms were put in place that you had to let go of the controls keyboard, mouse, joystick, whatever before starting a new jump. I'm sorry, but I had no choice but to do it this way. John Wrote: I really preferred the previous sound for nearing a spike. I've found the sound since beta 19 rather hard to here, particularly near statues. My Reply: I see. Rather than replacing them perhaps just increasing the volume might be a better solution? John Wrote: When picking up objects, you have to press enter on the object rather than holding it down. My Reply: Again this is a technical restriction. I changed the way the G3D Engine handles input to fix certain issues with handling input and in the process of fixing the bigger problem this was a side effect of the fix. So there isn't anything I can do but to restore the old input code which will introduce problems and bugs into the game that would be undesirable. So I'm afraid there isn't anything I can do to fix this behavior without causing more bugs and problems than it is worth. John Wrote: Right now, it's not that hard to blast my way through all the monsters in the game without getting hurt. The enemies with bows and fire spells are usually the only ones to hit me, seeing as I can just shoot the others before they get close. This leads into the suggestion: it might add a level of difficulty (perhaps in later levels, or in all of them if you like) to have more than one monster in a room. My Reply: What difficulty level are you playing on? I usually play on Advanced and Expert and believe me one enemy is more than enough of a challenge. If you are still playing on say Beginner then the game was intentionally made to be easy, and if you find it too easy then you need to play the game on a higher difficulty setting. That's all I can really suggest at the moment. As for multiple enemies though its a good idea, but that feature will not be in the side-scroller version of the game. I can say, however, that the 3D FPS version I am working on does have multiple enemies in a room. If that is a feature you really want then I suggest you check out the FPS version as soon as that version is released. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] mota beta 22 thoughts
I agree. I've fired enough guns in my life to be able to say that as well. And I've done enough archery to know that the bow sounds are more or less spot on also. Granted most of my experience was with a much smaller bow than what I imagine the bow Angela finds would be. And that one sounded qite different. Given my shall we say, small stature I'd probably still need a child's bow since I don't know if I could draw a full-sized one effectively. We are the Knights who say...Ni! - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 10:37 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi. I like the newer sounds myself. I've recorded gunshots myself and they sound more like the newer ones than what the original mota gunshots sounded like. Sent with Thunderbird 3.1.10 portable. On 8/16/2011 12:08 PM, Bryan Peterson wrote: Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear others thoughts here. If the majority of the people want the stone doors back I'll do it, but it would not be historically accurate in my book. John wrote: The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. My Reply: Sorry, That is not technically possible. The way jumping worked in say beta 18 caused endless problems with joysticks, mice, etc. You had no control over when to jump and when you wanted to stop jumping because it would go into an infinite loop usually ending up with Angela in a fire, chasm, etc before you were able to stop. So restrictionms were put in place that you had to let go of the controls keyboard, mouse, joystick, whatever before starting a new jump. I'm sorry, but I had no choice but to do it this way. John Wrote: I really preferred the previous sound for nearing a spike. I've found the sound since beta 19 rather hard to here, particularly near statues. My Reply: I see. Rather than replacing them perhaps just increasing the volume might be a better solution? John Wrote: When picking up objects, you have to press enter on the object rather than holding it down. My Reply: Again this is a technical restriction. I changed the way the G3D Engine handles input to fix certain issues with handling input and in the process of fixing the bigger problem this was a side effect of the fix. So there isn't anything I can do but to restore the old input code which will introduce problems and bugs into the game that would be undesirable. So I'm afraid there isn't anything I can do to fix this behavior without causing more bugs and problems than it is worth. John Wrote: Right now, it's not that hard to blast my way through all the monsters in the game without getting hurt. The enemies with bows and fire spells are usually the only ones to hit me, seeing as I can just shoot the others before they get close. This leads into the suggestion: it might add a level of difficulty (perhaps in later levels, or in all of them if you like) to have more than one monster in a room. My Reply: What difficulty level are you playing on? I usually play on Advanced and Expert and believe me one enemy is more than enough of a challenge. If you are still playing on say Beginner then the game was intentiona
Re: [Audyssey] mota beta 22 thoughts
Or they can mod it, seeing the sounds are just wav files that could be easily replaced. Do you plan to keep the sounds that way? Sent with Thunderbird 3.1.10 portable. On 8/16/2011 12:26 PM, Darren Duff wrote: Personally at this point, I think you should make the game to your liking and when it's done if people don't like it then they don't have to play it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it your way" which isn't what we had in mind here. Although, I have plenty of web space right now imagine if I released voice packs, sound packs, etc for each and every single game I ever create. Its going to end up costing me extra web space and download bandwidth to support what I consider non-essential junk. I'd prefer people to just accept the changes as they are and stop requesting sound packs for this, that, and the other thing because people just can't be satisfied with the product I'm creating as is. They don't think about how much extra time, effort, web space, etc is required to support their own individual idea of how the game should be. More over they forget I'm in charge of deciding such things and I have personal reasons for doing what I do to. Cheers! On 8/16/11, Bryan Peterson wrote: Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi. I like the newer sounds myself. I've recorded gunshots myself and they sound more like the newer ones than what the original mota gunshots sounded like. Sent with Thunderbird 3.1.10 portable. On 8/16/2011 12:08 PM, Bryan Peterson wrote: Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear others thoughts here. If the majority of the people want the stone doors back I'll do it, but it would not be historically accurate in my book. John wrote: The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. My Reply: Sorry, That is not technically possible. The way jumping worked in say beta 18 caused endless problems with joysticks, mice, etc. You had no control over when to jump and when you wanted to stop jumping because it would go into an infinite loop usually ending up with Angela in a fire, chasm, etc before you were able to stop. So restrictionms were put in place that you had to let go of the controls keyboard, mouse, joystick, whatever before starting a new jump. I'm sorry, but I had no choice but to do it this way. John Wrote: I really preferred the previous sound for nearing a spike. I've found the sound since beta 19 rather hard to here, particularly near statues. My Reply: I see. Rather than replacing them perhaps just increasing the volume might be a better solution? John Wrote: When picking up objects, you have to press enter on the object rather than holding it down. My Reply: Again this is a technical restriction. I changed the way the G3D Engine handles input to fix certain issues with handling input and in the process of fixing the bigger problem this was a side effect of the fix. So there isn't anything I can do but to restore the old input code which will introduce problems and bugs into the game that would be undesirable. So I'm afraid there isn't anything I can do to fix this behavior without causing more bugs and problems than it is worth. John Wrote: Right now, it's not that hard to blast my way through all the monsters in the game without getting hurt. The enemies with bows and fire spells are usually the only ones to hit me, seeing as I can just shoot the others before they get close. This leads into the suggestion: it might add a level of difficulty (perhaps in later levels, or in all of them if you like) to have more than one monster in a room. My Reply: What difficulty level are you playing on? I usually play on Advanced and Expert and believe me one enemy is more than enough of a challenge. If you are still playing on say Beginner then the game was intentionally made to be easy, and if you find it too easy then you need to play the game on a higher difficulty setting. That's all I can really suggest at the moment. As for multiple enemies though its a good idea, but that feature will not be in the side-scroller version of the game. I can say, however, that the 3D FPS version I am working on does have multiple enemies in a room. If that is a feature you really want then I suggest you check out the FPS version as soon as that version is released. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] mota beta 22 thoughts
Yeah. Because it's one thing to take a free game and play with the sounds but quite another matter entirely to tinker with something someone sells to you. Even back in the days when BSC's sounds were easily accessible I never had any inclination to tamper with them. And if the developer paid money for those sounds in the first place it's nothing short of insulting to replace them. It's one thing if it says it's ok in the license agreement but if not... We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 8:07 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Yeah, I've strongly thought about that. I certainly could encrypt MOTA's sounds but as people are still translating the speech files into foreign languages I'd hate to locked them out of the sounds while that work is still going on. Still I'll probably encrypt everything when 1.0 comes out. Cheers! On 8/16/11, Bryan Peterson wrote: That's why if I do any comercial titles in the future (I have a few ideas), I'll be encripting the sounds and msic once I've got them how I! like them. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Bryan, Yeah, I've strongly thought about that. I certainly could encrypt MOTA's sounds but as people are still translating the speech files into foreign languages I'd hate to locked them out of the sounds while that work is still going on. Still I'll probably encrypt everything when 1.0 comes out. Cheers! On 8/16/11, Bryan Peterson wrote: > That's why if I do any comercial titles in the future (I have a few ideas), > I'll be encripting the sounds and msic once I've got them how I! like them. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Your electronic signature is what you'll get when 1.0 comes out. You'll give them, too: Cheers! --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 4:13 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody expects me to change this or that at the drop of a hat. What some gamers here forget is no mainstream developer commercial, independant, or otherwise is going to just change such and such because one or two gamers grumble about it. What I've done in terms of beta 22 which I wanted to do clear back as early as beta 20 is freeze the development of the game. That is to say stop adding features, changes, whatever and actually focus on adding new levels, cutscenes, and whatever has to be done to get this 1.0 ready. That is primarily what I'm doing right now, and I'm sticking to that. I've closed out the suggestions and changes portion of the game and am working on actual game play and updates for v1.0. Cheers! On 8/16/11, Yohandy wrote: Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyone just play it how it was intended? when you play a ps3 game do you suddenly say hmm, I'm gonna swap this game's sounds for much cooler ones. course not. you just play the thing how it was designed. sheesh. this community exasperates me so much. there's rarely a discussion thread that doesn't contain these words. well can't you do such and such? swap sounds? make game easier? discard analog jumping? and on and on. no wonder guys like Draconis don't post updates. I think it's for the best. once their new games comes out people will play it, and it will be too late to change anything. if I was a dev I'd do exactly the same thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Suggestions are one thing, demands are another. The same goes for constructive criticism as opposed to griping. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 3:43 PM Subject: Re: [Audyssey] mota beta 22 thoughts Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyone just play it how it was intended? when you play a ps3 game do you suddenly say hmm, I'm gonna swap this game's sounds for much cooler ones. course not. you just play the thing how it was designed. sheesh. this community exasperates me so much. there's rarely a discussion thread that doesn't contain these words. well can't you do such and such? swap sounds? make game easier? discard analog jumping? and on and on. no wonder guys like Draconis don't post updates. I think it's for the best. once their new games comes out people will play it, and it will be too late to change anything. if I was a dev I'd do exactly the same thing. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 12:22 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it your way" which isn't what we had in mind here. Although, I have plenty of web space right now imagine if I released voice packs, sound packs, etc for each and every single game I ever create. Its going to end up costing me extra web space and download bandwidth to support what I consider non-essential junk. I'd prefer people to just accept the changes as they are and stop requesting sound packs for this, that, and the other thing because people just can't be satisfied with the product I'm creating as is. They don't think about how much extra time, effort, web space, etc is required to support their own individual idea of how the game should be. More over they forget I'm in charge of deciding such things and I have personal reasons for doing what I do to. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Brian, Ya got that right. It is funny the way people want this to be added, think it's as easy as falling off a log to add, then turn around to complain about it. I am glad Thomas is closing down the suggestions side of things, and will be working exclusively (or most exclusively) on adding levels, cutscenes, etc etc. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, August 16, 2011 4:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts It's ironic really. They don't seem to consider the fact that the longer they keep it up the farther back it's going to push the release. So then they'll be whining about that again too. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 3:13 PM Subject: Re: [Audyssey] mota beta 22 thoughts > Hi Yohandy, > > That's a very valid point. I think I've been far too liberal in the > past, too willing to change things based on suggestions in the past, > and now its gotten to the point where everybody expects me to change > this or that at the drop of a hat. What some gamers here forget is no > mainstream developer commercial, independant, or otherwise is going to > just change such and such because one or two gamers grumble about it. > What I've done in terms of beta 22 which I wanted to do clear back as > early as beta 20 is freeze the development of the game. That is to say > stop adding features, changes, whatever and actually focus on adding > new levels, cutscenes, and whatever has to be done to get this 1.0 > ready. That is primarily what I'm doing right now, and I'm sticking to > that. I've closed out the suggestions and changes portion of the game > and am working on actual game play and updates for v1.0. > > Cheers! > > > On 8/16/11, Yohandy wrote: >> Thomas, >> I'd say don't do it. I don't understand what's going on with this >> community. >> It's always compromises with you guys. can't a man create a game how he >> wants, and everyone just play it how it was intended? when you play a ps3 >> game do you suddenly say hmm, I'm gonna swap this game's sounds for much >> cooler ones. course not. you just play the thing how it was designed. >> sheesh. this community exasperates me so much. there's rarely a >> discussion >> thread that doesn't contain these words. well can't you do such and such? >> swap sounds? make game easier? discard analog jumping? and on and on. no >> wonder guys like Draconis don't post updates. I think it's for the best. >> once their new games comes out people will play it, and it will be too >> late >> to change anything. if I was a dev I'd do exactly the same thing. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1392 / Virus Database: 1520/3837 - Release Date: 08/16/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Thomas, while I do preffer the old method of jumping I also think that's the right attitude to take in this case, but please don't whatever you do get too stressed out over it, remember to take a rest once in a while. Take care from Lori. -- From: "Thomas Ward" Sent: Tuesday, August 16, 2011 10:13 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody expects me to change this or that at the drop of a hat. What some gamers here forget is no mainstream developer commercial, independant, or otherwise is going to just change such and such because one or two gamers grumble about it. What I've done in terms of beta 22 which I wanted to do clear back as early as beta 20 is freeze the development of the game. That is to say stop adding features, changes, whatever and actually focus on adding new levels, cutscenes, and whatever has to be done to get this 1.0 ready. That is primarily what I'm doing right now, and I'm sticking to that. I've closed out the suggestions and changes portion of the game and am working on actual game play and updates for v1.0. Cheers! On 8/16/11, Yohandy wrote: Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyone just play it how it was intended? when you play a ps3 game do you suddenly say hmm, I'm gonna swap this game's sounds for much cooler ones. course not. you just play the thing how it was designed. sheesh. this community exasperates me so much. there's rarely a discussion thread that doesn't contain these words. well can't you do such and such? swap sounds? make game easier? discard analog jumping? and on and on. no wonder guys like Draconis don't post updates. I think it's for the best. once their new games comes out people will play it, and it will be too late to change anything. if I was a dev I'd do exactly the same thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
It's ironic really. They don't seem to consider the fact that the longer they keep it up the farther back it's going to push the release. So then they'll be whining about that again too. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 3:13 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody expects me to change this or that at the drop of a hat. What some gamers here forget is no mainstream developer commercial, independant, or otherwise is going to just change such and such because one or two gamers grumble about it. What I've done in terms of beta 22 which I wanted to do clear back as early as beta 20 is freeze the development of the game. That is to say stop adding features, changes, whatever and actually focus on adding new levels, cutscenes, and whatever has to be done to get this 1.0 ready. That is primarily what I'm doing right now, and I'm sticking to that. I've closed out the suggestions and changes portion of the game and am working on actual game play and updates for v1.0. Cheers! On 8/16/11, Yohandy wrote: Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyone just play it how it was intended? when you play a ps3 game do you suddenly say hmm, I'm gonna swap this game's sounds for much cooler ones. course not. you just play the thing how it was designed. sheesh. this community exasperates me so much. there's rarely a discussion thread that doesn't contain these words. well can't you do such and such? swap sounds? make game easier? discard analog jumping? and on and on. no wonder guys like Draconis don't post updates. I think it's for the best. once their new games comes out people will play it, and it will be too late to change anything. if I was a dev I'd do exactly the same thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
That's why if I do any comercial titles in the future (I have a few ideas), I'll be encripting the sounds and msic once I've got them how I! like them. We are the Knights who say...Ni! - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 2:43 PM Subject: Re: [Audyssey] mota beta 22 thoughts Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyone just play it how it was intended? when you play a ps3 game do you suddenly say hmm, I'm gonna swap this game's sounds for much cooler ones. course not. you just play the thing how it was designed. sheesh. this community exasperates me so much. there's rarely a discussion thread that doesn't contain these words. well can't you do such and such? swap sounds? make game easier? discard analog jumping? and on and on. no wonder guys like Draconis don't post updates. I think it's for the best. once their new games comes out people will play it, and it will be too late to change anything. if I was a dev I'd do exactly the same thing. - Original Message ----- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 12:22 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it your way" which isn't what we had in mind here. Although, I have plenty of web space right now imagine if I released voice packs, sound packs, etc for each and every single game I ever create. Its going to end up costing me extra web space and download bandwidth to support what I consider non-essential junk. I'd prefer people to just accept the changes as they are and stop requesting sound packs for this, that, and the other thing because people just can't be satisfied with the product I'm creating as is. They don't think about how much extra time, effort, web space, etc is required to support their own individual idea of how the game should be. More over they forget I'm in charge of deciding such things and I have personal reasons for doing what I do to. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody expects me to change this or that at the drop of a hat. What some gamers here forget is no mainstream developer commercial, independant, or otherwise is going to just change such and such because one or two gamers grumble about it. What I've done in terms of beta 22 which I wanted to do clear back as early as beta 20 is freeze the development of the game. That is to say stop adding features, changes, whatever and actually focus on adding new levels, cutscenes, and whatever has to be done to get this 1.0 ready. That is primarily what I'm doing right now, and I'm sticking to that. I've closed out the suggestions and changes portion of the game and am working on actual game play and updates for v1.0. Cheers! On 8/16/11, Yohandy wrote: > Thomas, > I'd say don't do it. I don't understand what's going on with this community. > It's always compromises with you guys. can't a man create a game how he > wants, and everyone just play it how it was intended? when you play a ps3 > game do you suddenly say hmm, I'm gonna swap this game's sounds for much > cooler ones. course not. you just play the thing how it was designed. > sheesh. this community exasperates me so much. there's rarely a discussion > thread that doesn't contain these words. well can't you do such and such? > swap sounds? make game easier? discard analog jumping? and on and on. no > wonder guys like Draconis don't post updates. I think it's for the best. > once their new games comes out people will play it, and it will be too late > to change anything. if I was a dev I'd do exactly the same thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyone just play it how it was intended? when you play a ps3 game do you suddenly say hmm, I'm gonna swap this game's sounds for much cooler ones. course not. you just play the thing how it was designed. sheesh. this community exasperates me so much. there's rarely a discussion thread that doesn't contain these words. well can't you do such and such? swap sounds? make game easier? discard analog jumping? and on and on. no wonder guys like Draconis don't post updates. I think it's for the best. once their new games comes out people will play it, and it will be too late to change anything. if I was a dev I'd do exactly the same thing. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 12:22 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it your way" which isn't what we had in mind here. Although, I have plenty of web space right now imagine if I released voice packs, sound packs, etc for each and every single game I ever create. Its going to end up costing me extra web space and download bandwidth to support what I consider non-essential junk. I'd prefer people to just accept the changes as they are and stop requesting sound packs for this, that, and the other thing because people just can't be satisfied with the product I'm creating as is. They don't think about how much extra time, effort, web space, etc is required to support their own individual idea of how the game should be. More over they forget I'm in charge of deciding such things and I have personal reasons for doing what I do to. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
LOL. It's saved my hide more than a few times though so if it can be fixed... We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 10:55 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Thanks. I'll check it out. That blasted laser sight has been more trouble than its worth. :D Cheers! On 8/16/11, Bryan Peterson wrote: I do ahve one criticism. I'm sorr to report that te site still doesn't work properly. I's the reverse of a situation I noticed but forgot to report in Beta 21. In Beta 21 the site didn't work in level 1 but seemed to work just fine in level 2. Now it's the exact reverse in Beta 22. The site seems to work perfectly in level 1 but for some reason doesn't work at all in level 2. I don't even get the regular beeping when it's on, much less the pinging when I'm locked on to a monster We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Personally I feel the exact same way. I was merely making a suggestion is all. It's Thomas' decision and his alone whether he decides to do anything about it We are the Knights who say...Ni! - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, August 16, 2011 10:31 AM Subject: Re: [Audyssey] mota beta 22 thoughts Nah... People need to stop wining and except change and play the game. This game has been through the ringer and needs to be completed the way Thomas wants to make it and if people don't like it then they don't have to play it. You can't make everybody happy and I know that Tom has already said that the game already isn't what he wanted it to be because people don't like one thing or another and he is trying to make them happy. I say just make the game as you like and get it done. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, August 16, 2011 12:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear others thoughts here. If the majority of the people want the stone doors back I'll do it, but it would not be historically accurate in my book. John wrote: The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. My Reply: Sorry, That is not technically possible. The way jumping worked in say beta 18 caused endless problems with joysticks, mice, etc. You had no control over when to jump and when you wanted to stop jumping because it would go into an infinite loop usually ending up with Angela in a fire, chasm, etc before you were able to stop. So restrictionms were put in place that you had to let go of the controls keyboard, mouse, joystick, whatever before starting a new jump. I'm sorry, but I had no choice but to do it this way. John Wrote: I really preferred the previous sound for nearing a spike. I've found the sound since beta 19 rather hard to here, particularly near statues. My Reply: I see. Rather than replacing them perhaps just increasing the volume might be a better solution? John Wrote: When picking up objects, you have to press enter on the object rather than holding it down. My Reply: Again this is a technical restriction. I changed the way the G3D Engine handles input to fix certain issues with handling input and in the process of fixing the bigger problem this was a side effect of the fix. So there isn't anything I can do but to restore the old input code which will introduce problems and bugs into the game that would be undesirable. So I'm afraid there isn't anything I can do to fix this behavior without causing more bugs and problems than it is worth. John Wrote: Right now, it's not that hard to blast my way through all the monsters in the game without getting hurt. The enemies with bows and fire spells are usually the only ones to hit me, seeing as I can just shoot the others before they get close. This leads into the suggestion: it might add a level of difficulty (perhaps in later levels, or in all of them if you like) to have more than one monster in a room. My Reply: What di
Re: [Audyssey] mota beta 22 thoughts
That would be my thought as well personally. Overall you've had this project on your back for nearly six years, even if it's only been in its current form for three. I'd say get it done how you want it and to hec with the ones who don't like it. After all, it's hardly as though you're holding that 357 Magnum to their heads and forcing them to play. We are the Knights who say...Ni! - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, August 16, 2011 10:26 AM Subject: Re: [Audyssey] mota beta 22 thoughts Personally at this point, I think you should make the game to your liking and when it's done if people don't like it then they don't have to play it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it your way" which isn't what we had in mind here. Although, I have plenty of web space right now imagine if I released voice packs, sound packs, etc for each and every single game I ever create. Its going to end up costing me extra web space and download bandwidth to support what I consider non-essential junk. I'd prefer people to just accept the changes as they are and stop requesting sound packs for this, that, and the other thing because people just can't be satisfied with the product I'm creating as is. They don't think about how much extra time, effort, web space, etc is required to support their own individual idea of how the game should be. More over they forget I'm in charge of deciding such things and I have personal reasons for doing what I do to. Cheers! On 8/16/11, Bryan Peterson wrote: Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Good for you! Lol ! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 1:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Darren, That's precisely how I'm handling the situation. I'll listen to criticism, suggestions, etc if they are valid, but as far as I'm concerned beyond bug reports and adding new levels etc this game is done. I'm not spending hours debating weather the doors should be stone or wood or weather or not the beta 18 weapons sound better than the beta 2x weapons. I frankly don't care about that any more. I'm beyond that point and am working on release candidate 1, RC1, which means at this point I've frozen the source at beta 22 and the only changes now are bug fixes and new levels from here on out. The time for suggestions, complaints, and debating is over. I'm working on a 90 day schedule to release this game in time for the Christmas holidays. Plus at the same time I'm working on MOTA 3D which is the same game from an FPS perspective. I simply don't have the time to hash every detail out with everyone who has an opinion. Cheers! On 8/16/11, Darren Duff wrote: > Personally at this point, I think you should make the game to your > liking and when it's done if people don't like it then they don't have > to play it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Darren, That's precisely how I'm handling the situation. I'll listen to criticism, suggestions, etc if they are valid, but as far as I'm concerned beyond bug reports and adding new levels etc this game is done. I'm not spending hours debating weather the doors should be stone or wood or weather or not the beta 18 weapons sound better than the beta 2x weapons. I frankly don't care about that any more. I'm beyond that point and am working on release candidate 1, RC1, which means at this point I've frozen the source at beta 22 and the only changes now are bug fixes and new levels from here on out. The time for suggestions, complaints, and debating is over. I'm working on a 90 day schedule to release this game in time for the Christmas holidays. Plus at the same time I'm working on MOTA 3D which is the same game from an FPS perspective. I simply don't have the time to hash every detail out with everyone who has an opinion. Cheers! On 8/16/11, Darren Duff wrote: > Personally at this point, I think you should make the game to your liking > and when it's done if people don't like it then they don't have to play > it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Bryan, Thanks. I'll check it out. That blasted laser sight has been more trouble than its worth. :D Cheers! On 8/16/11, Bryan Peterson wrote: > I do ahve one criticism. I'm sorr to report that te site still doesn't work > properly. I's the reverse of a situation I noticed but forgot to report in > Beta 21. In Beta 21 the site didn't work in level 1 but seemed to work just > fine in level 2. Now it's the exact reverse in Beta 22. The site seems to > work perfectly in level 1 but for some reason doesn't work at all in level > 2. I don't even get the regular beeping when it's on, much less the pinging > when I'm locked on to a monster > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Nah... People need to stop wining and except change and play the game. This game has been through the ringer and needs to be completed the way Thomas wants to make it and if people don't like it then they don't have to play it. You can't make everybody happy and I know that Tom has already said that the game already isn't what he wanted it to be because people don't like one thing or another and he is trying to make them happy. I say just make the game as you like and get it done. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, August 16, 2011 12:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts > Hi John, > > Thanks for your thoughts and comments. However, I have a few responces > of my own below. > > John wrote: > > I personally preferred the weapon sounds from beta 18. For me, the > new ones are far more sci fi, and far less realistic. > > My reply: > > Well, that's unfortunate because the gun shots etc in beta 18 were low > fidelity and I wanted to replace them with hi-fi sounds. As I > purchased the new sounds for round about $35 I can't just afford to > throw that money away and put the old ones back in. Besides I'm > personally happy with the new sounds so if people want the old ones > I'll see what other people have to say about them before I put the old > sounds back in the game. > > John Wrote: > > The new door sounds sound like a haunted house rather than an ancient > temple. The older ones (a stone door) really make the ambience > authentic. > > > My Reply: > > Not really. Most ancient greek temples used wooden doors not stone. > Were this ancient Egypt or something stone would in deed be more > appropriate here. So I think this is a situation of historical > accuracy vs player perspective. So I'd like to hear others thoughts > here. If the majority of the people want the stone doors back I'll do > it, but it would not be historically accurate in my book. > > John wrote: > > The ability to jump continually (from beta 18) was an invaluable aid > in making my times with the levers, and getting over the fire pit in > level one and the chasm in level two. > > My Reply: > > Sorry, That is not technically possible. The way jumping worked in say > beta 18 caused endless problems with joysticks, mice, etc. You had no > control over when to jump and when you wanted to stop jumping because > it would go into an infinite loop usually ending up with Angela in a > fire, chasm, etc before you were able to stop. So restrictionms were > put in place that you had to let go of the controls keyboard, mouse, > joystick, whatever before starting a new jump. I'm sorry, but I had no > choice but to do it this way. > > John Wrote: > > I really preferred the previous sound for nearing a spike. I've found > the sound since beta 19 rather hard to here, particularly near > statues. > > My Reply: > > I see. Rather than replacing them perhaps just increasing the volume > might be a better solution? > John Wrote: > When picking up objects, you have to press enter on the object > rather than holding it down. > > My Reply: > > Again this is a technical restriction. I changed the way the G3D > Engine handles input to fix certain issues with handling input and in > the process of fixing the bigger problem this was a side effect of the > fix. So there isn't anything I can do but to restore the old input > code which will introduce problems and bugs into the game that would > be undesirable. So I'm afraid there isn't anything I can do to fix > this behavior without causing more bugs and problems than it is worth. > > John Wrote: > > Right now, it's not that hard to blast my way through all the monsters > in the game without getting hurt. The enemies with bows and fire > spells are usually the only ones to hit me, seeing as I can just shoot > the others before they get close. This leads into the suggestion: it > might add a level of difficulty (perhaps in later levels, or in all of > them if you like) to have more than one monster in a
Re: [Audyssey] mota beta 22 thoughts
Personally at this point, I think you should make the game to your liking and when it's done if people don't like it then they don't have to play it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it your way" which isn't what we had in mind here. Although, I have plenty of web space right now imagine if I released voice packs, sound packs, etc for each and every single game I ever create. Its going to end up costing me extra web space and download bandwidth to support what I consider non-essential junk. I'd prefer people to just accept the changes as they are and stop requesting sound packs for this, that, and the other thing because people just can't be satisfied with the product I'm creating as is. They don't think about how much extra time, effort, web space, etc is required to support their own individual idea of how the game should be. More over they forget I'm in charge of deciding such things and I have personal reasons for doing what I do to. Cheers! On 8/16/11, Bryan Peterson wrote: > Maybe release the Beta 18 sounds as a separate sound pack? That way > those who wanted it could have it while those who, like me, are happy > with the newer sounds, could stick with those. It's the sae idea that > was discussed with regard to speech packs with different voices. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6382 (20110816) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it your way" which isn't what we had in mind here. Although, I have plenty of web space right now imagine if I released voice packs, sound packs, etc for each and every single game I ever create. Its going to end up costing me extra web space and download bandwidth to support what I consider non-essential junk. I'd prefer people to just accept the changes as they are and stop requesting sound packs for this, that, and the other thing because people just can't be satisfied with the product I'm creating as is. They don't think about how much extra time, effort, web space, etc is required to support their own individual idea of how the game should be. More over they forget I'm in charge of deciding such things and I have personal reasons for doing what I do to. Cheers! On 8/16/11, Bryan Peterson wrote: > Maybe release the Beta 18 sounds as a separate sound pack? That way those > who wanted it could have it while those who, like me, are happy with the > newer sounds, could stick with those. It's the sae idea that was discussed > with regard to speech packs with different voices. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
I do ahve one criticism. I'm sorr to report that te site still doesn't work properly. I's the reverse of a situation I noticed but forgot to report in Beta 21. In Beta 21 the site didn't work in level 1 but seemed to work just fine in level 2. Now it's the exact reverse in Beta 22. The site seems to work perfectly in level 1 but for some reason doesn't work at all in level 2. I don't even get the regular beeping when it's on, much less the pinging when I'm locked on to a monster We are the Knights who say...Ni! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:32 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Tom, I like the new weapon sounds and of course the Heather voice. I'm still getting used to the analog jumping technique. Maybe a better term would be variable jumping. I am also getting used to her not saying the door is locked. It is reasonable that if the door is locked she would not say anything nor would she crash into it. I especially like the descriptions when hitting v. I find it quicker and easier to hear everything rather than having to arrow down to what I want. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could stick with those. It's the sae idea that was discussed with regard to speech packs with different voices. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear others thoughts here. If the majority of the people want the stone doors back I'll do it, but it would not be historically accurate in my book. John wrote: The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. My Reply: Sorry, That is not technically possible. The way jumping worked in say beta 18 caused endless problems with joysticks, mice, etc. You had no control over when to jump and when you wanted to stop jumping because it would go into an infinite loop usually ending up with Angela in a fire, chasm, etc before you were able to stop. So restrictionms were put in place that you had to let go of the controls keyboard, mouse, joystick, whatever before starting a new jump. I'm sorry, but I had no choice but to do it this way. John Wrote: I really preferred the previous sound for nearing a spike. I've found the sound since beta 19 rather hard to here, particularly near statues. My Reply: I see. Rather than replacing them perhaps just increasing the volume might be a better solution? John Wrote: When picking up objects, you have to press enter on the object rather than holding it down. My Reply: Again this is a technical restriction. I changed the way the G3D Engine handles input to fix certain issues with handling input and in the process of fixing the bigger problem this was a side effect of the fix. So there isn't anything I can do but to restore the old input code which will introduce problems and bugs into the game that would be undesirable. So I'm afraid there isn't anything I can do to fix this behavior without causing more bugs and problems than it is worth. John Wrote: Right now, it's not that hard to blast my way through all the monsters in the game without getting hurt. The enemies with bows and fire spells are usually the only ones to hit me, seeing as I can just shoot the others before they get close. This leads into the suggestion: it might add a level of difficulty (perhaps in later levels, or in all of them if you like) to have more than one monster in a room. My Reply: What difficulty level are you playing on? I usually play on Advanced and Expert and believe me one enemy is more than enough of a challenge. If you are still playing on say Beginner then the game was intentionally made to be easy, and if you find it too easy then you need to play the game on a higher difficulty setting. That's all I can really suggest at the moment. As for multiple enemies though its a good idea, but that feature will not be in the side-scroller version of the game. I can say, however, that the 3D FPS version I am working on does have multiple enemies in a room. If that is a feature you really want then I suggest you check out the FPS version as soon as that version is released. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] mota beta 22 thoughts
Hi Phil, Well, I guess you can think of it as variable jumping, but analog jumping is the technical term for it so that's what I went with. I guess that's because I tend to be atechnical kind of guy. :D As for the new view command I like it better this way as well. I got sick and tired of looking through the menyu for something when I could just press v and have Heather speak everything in real time as I run, jump, or whatever. Plus this way is much much easier to update as well. For instance, one thing I didn't add but will be adding soon is the ability to tell you were the staircases are. With the old menu system it took twice as much work to add them to the view system where this way I just write however many if statements I need and its done. Much much simpler to update on the fly. I also like the e command. I just press e and I get instant info were the enemy is, how far away it is, and on the fly information in a combat situation. That has been a big help too. Cheers! On 8/16/11, Phil Vlasak wrote: > Hi Tom, > I like the new weapon sounds and of course the Heather voice. > I'm still getting used to the analog jumping technique. > Maybe a better term would be variable jumping. > I am also getting used to her not saying the door is locked. > It is reasonable that if the door is locked she would not say anything nor > would she crash into it. > I especially like the descriptions when hitting v. > I find it quicker and easier to hear everything rather than having to arrow > down to what I want. > > Thanks, > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Bryan, Right. I don't know how many people on this list have been around firearms, but something like the Shotgun, for example, sounds like a Mossberg 12-gauge at a distance. The pistol sounds like a Remington .38 Special from a distance. So the sounds are correct depending on if we are talking about a close up or far away perspective.One reason I purchased these sounds is because they are fairly authentic if we are talking about hearing the gunshots from a distance like down range rather than right up close. Plus as has already been mentioned before Greek temples used wooden doors not stone doors. I think people's perspective that the doors should be stone is based on perhaps older cultures like the Egyptians who use to seal their tombs with huge granet doors or stones that had to be pushed or cut out of the way to gain entry. So from a historical argument I would probably use stone doors if this were Egypt, but it isn't exactly historical to use stone doors in a Greek temple or tomb built better than a thousand or more years later in history. Cheers! On 8/16/11, Bryan Peterson wrote: > I disagree about the weapon sounds. I've heard and indeed fired several > pistols that sounded more or less exactly like that. As for the door sounds, > Thomas has already explained that. Ancient Greek temples, and I've confirmed > this with my own research, did indeed have wooden doors rather than stone > for the most part. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Tom, I like the new weapon sounds and of course the Heather voice. I'm still getting used to the analog jumping technique. Maybe a better term would be variable jumping. I am also getting used to her not saying the door is locked. It is reasonable that if the door is locked she would not say anything nor would she crash into it. I especially like the descriptions when hitting v. I find it quicker and easier to hear everything rather than having to arrow down to what I want. Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear others thoughts here. If the majority of the people want the stone doors back I'll do it, but it would not be historically accurate in my book. John wrote: The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. My Reply: Sorry, That is not technically possible. The way jumping worked in say beta 18 caused endless problems with joysticks, mice, etc. You had no control over when to jump and when you wanted to stop jumping because it would go into an infinite loop usually ending up with Angela in a fire, chasm, etc before you were able to stop. So restrictionms were put in place that you had to let go of the controls keyboard, mouse, joystick, whatever before starting a new jump. I'm sorry, but I had no choice but to do it this way. John Wrote: I really preferred the previous sound for nearing a spike. I've found the sound since beta 19 rather hard to here, particularly near statues. My Reply: I see. Rather than replacing them perhaps just increasing the volume might be a better solution? John Wrote: When picking up objects, you have to press enter on the object rather than holding it down. My Reply: Again this is a technical restriction. I changed the way the G3D Engine handles input to fix certain issues with handling input and in the process of fixing the bigger problem this was a side effect of the fix. So there isn't anything I can do but to restore the old input code which will introduce problems and bugs into the game that would be undesirable. So I'm afraid there isn't anything I can do to fix this behavior without causing more bugs and problems than it is worth. John Wrote: Right now, it's not that hard to blast my way through all the monsters in the game without getting hurt. The enemies with bows and fire spells are usually the only ones to hit me, seeing as I can just shoot the others before they get close. This leads into the suggestion: it might add a level of difficulty (perhaps in later levels, or in all of them if you like) to have more than one monster in a room. My Reply: What difficulty level are you playing on? I usually play on Advanced and Expert and believe me one enemy is more than enough of a challenge. If you are still playing on say Beginner then the game was intentionally made to be easy, and if you find it too easy then you need to play the game on a higher difficulty setting. That's all I can really suggest at the moment. As for multiple enemies though its a good idea, but that feature will not be in the side-scroller version of the game. I can say, however, that the 3D FPS version I am working on does have multiple enemies in a room. If that is a feature you really want then I suggest you check out the FPS version as soon as that version is released. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
I disagree about the weapon sounds. I've heard and indeed fired several pistols that sounded more or less exactly like that. As for the door sounds, Thomas has already explained that. Ancient Greek temples, and I've confirmed this with my own research, did indeed have wooden doors rather than stone for the most part. We are the Knights who say...Ni! - Original Message - From: "john" To: Sent: Tuesday, August 16, 2011 6:49 AM Subject: [Audyssey] mota beta 22 thoughts I just got a chance to download beta 22 this morning, and have just finished a game. My thoughts are as follows: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. In particular I preferred the sounds for the pistol, spear (it sounds like stepping on some kind of gore) and especially! the shotgun (that was my favorite sound in the game when combined with the particularly comical sound of a zombie dying). Also, the new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. Also on the subject of jumping, if you jump once, and don't directly after and instead try to jump again, the character will only move one square if at all. I really preferred the previous sound for nearing a spike. I've found the sound since beta 19 rather hard to here, particularly near statues. When picking up objects, you have to press enter on the object rather than holding it down. While I do see the practical application of this (stopping people from just winning the game without ever using a torch) it really helped me when I need to run through a room and quickly grab a weapon because I ran out of ammo. It also really helps when I need to get something in the last room of level two on higher difficulty levels, because I usually only have a few seconds to get out of the room. I really liked the switch of voices. While tom had a louder voice and was a little more understandable, this new one talks more quickly, and (at least for me) sounds less synthetic. Another major plus I found was the the centaurs don't always shoot me with fire! I can't tell you how happy I was to learn that they couldn't just drop me in a few hits anymore. A possible bug: when running, the character moves more quickly, as well as sounds looping more quickly (though the latter might be to shortening the file). Particularly the running may warrant a look, as the character nearly flies through rooms, and it's not that hard to miss objects (I'd hate to play like that on speakers). I know that this email's getting a little long, but I thought of one more suggestion when about to send: right now, it's not that hard to blast my way through all the monsters in the game without getting hurt. The enemies with bows and fire spells are usually the only ones to hit me, seeing as I can just shoot the others before they get close. This leads into the suggestion: it might add a level of difficulty (perhaps in later levels, or in all of them if you like) to have more than one monster in a room. This way, the player would have to focus on more than one target, and, if the targets were in different locations in the room, would force the player to choose who they wanted to target and add another layer of strategy to the game. Overall, while beta 22 has some nice features, I think I still prefer beta 18. P.s: I don't mean to sound harsh, and could be writing this a little early, but I doubt I'll be able to play again for a week or so, and wanted to write out this email before I leave for camp. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.