Re: [Audyssey] [audyssey] anyone ever tryed making a lord of the rings accessible game?

2011-03-14 Thread Mich
Hi. I to would love to see a lotr game. I to really like the movies and the 
bbc radio play starring Sir Ian Holme is just grate. I would love to see a 
lotr accessible game. speaking of lotr games. a few years ago I saw online a 
lotr pinball game. with recordings from the movies etc. from Mich.
- Original Message - 
From: bryant walker bryantwalk...@hotmail.com

To: gamers@audyssey.org
Sent: Monday, March 14, 2011 4:54 PM
Subject: [Audyssey] [audyssey] anyone ever tryed making a lord of the rings 
accessible game?





Hi
Has anyone ever tried to make a lord of the rings accessible game? I think 
this would be cool, as i really like the lord of the rings movies.

Just a suggestion

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Re: [Audyssey] cheats for battle zone

2011-03-18 Thread Mich
Hi Jack is this a audio baced game? or a text baced game? and is it a fps? 
from Mich.
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Friday, March 18, 2011 8:14 PM
Subject: [Audyssey] cheats for battle zone



Hi allm,
For anyone who didn't get cheats here they are.
cheats for Battle zone!

To activate a cheat, just type the command into the game. They work
at most times.

Hold down delete and press z: give you 250 armor

Alt+backslash: evade blades forever

Control+f9: skip this level and go on to the next

hold down space and press 9: give you a whole whole whole whole whole
lot of ammo!

Hold down f4 and press enter: give you 250 extra lives

Hold down enter and press x: give you 500 more potions

Hold down u, then hold down space, and then press left shift: give you
500 extra booby traps!
Let me know if it works and if it does have fun.
best regards,
jack

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Re: [Audyssey] battle zone

2011-03-28 Thread Mich
Hi I to have just started playing this game and love it as well. I have not 
been able to get past level 1 though. one thing I would like to see is some 
sort of a change in noize to let you know you are getting to the edge of a 
pit. I have been walking and have walked right off the edge in to a pit. 
other then that it is really cool. keep up the good work.
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 28, 2011 1:26 AM
Subject: Re: [Audyssey] battle zone


I have to say that this game is quite addictive.  I couldn't hear the pit 
sound very well, so I did modify that one sound.  I yelled, Look out! 
Watch where you're steppin'!  I mixed that yell into the pit sound two 
times, one at the beginning and one about five seconds later--but there are 
still like ten seconds of wind after, so often I still fall into the pit 
only to be told, as I plummet to my death, to watch my step.
Anyway, even with that extra bit of help I find the game rather difficult. 
No, I'm not complaining--I love it!  I haven't got past level 3, and I 
keep dying for some unknown reason I haven't figured out get.


Two improvements I'd like to see:
1.  Sometimes, items fall just as you are completing a level, and you're 
stuck listening to a high-pitched shriek as you're told your stats. 
Stopping all sounds would fix it.
2.  An analog jumping system would be killer.  It would make things a lot 
harder, but it would be worth it.

Thanks, and love the game!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Sky Mundell s...@shaw.ca

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 10:27 PM
Subject: Re: [Audyssey] battle zone




Hello Shane, where do you get the battle Zone game? I would like to play
that game.


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[Audyssey] Synth saying zed and not Zee.

2011-04-01 Thread Mich
hey tom not only that but it also makes the alphobet song rime smile but I 
know what you meen about the synth saying zed in sted of ze. in Canada we 
say Zed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all depends 
on

area and accent.
Regards,
Damien.


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Re: [Audyssey] Synth saying zed and not Zee.

2011-04-01 Thread Mich

I honistly don't know! from Mich.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 2:37 PM
Subject: Re: [Audyssey] Synth saying zed and not Zee.


Why do you say zed instead of z?  If it is to eliminate confusion 
between letters that should almost the same, how about b, c, d, e, g, p, t 
and v? How about m and n?  To me zed would be more like a word than a 
letter.  (grin)


---
Shepherds are the best beasts!
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime smile but 
I know what you meen about the synth saying zed in sted of ze. in Canada 
we say Zed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mich
Hi Tom. I agree good job on the game. I find though that I do tend to agree 
about the rate of speech. it is fine going through the menus but some of the 
sounds that it is describing I find it is kind of hard to understand. not 
the sounds them selves but what  they represent but other then that all in 
all a really good job. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:42 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi Damien,


Damien wrote:
Good work on this beta.

My reply:

Thanks. I certainly put a lot of time and energy into this one.

Damien wrote:

I would suggest slowing the narrator speech down. Although I and possibly 
a load

of other people could understand it at that rate, I personally know of
some who would
not be able to understand it at that speed and would struggle to
navigate the menus
because of it.

My reply:

HThat's going to be a problem then. I spent almost an entire
week recording and editing those speech clips, and have already put
most of that in subversion to be used with other titles. I'm not
exactly in any hurry to do all that work over again from scratch. Plus
any slower and it will be too slow for me personally. So I don't know
what to say. Let's see if anyone has any problems before resorting to
putting another week into recreating well over 300 voice clips from
scratch.

Damien wrote:

The second thing I would suggest is, since you now have to hold the
relevant keys
down to be able to jump over a trap, as soon as you land you instantly
seem to start
another jump before you can let go.

My reply:

Yeah, this is something I definitely want to work on. I've noticed
problems with jumping like this as well. Especially, on ropes and
things where you don't necessarily want Angela to jump, catch it, and
swing off again. I've definitely got plans to fix this in the next
beta.

Damien wrote:

My question is, the levers you pick up, do they disappear after a
time? I must've
picked up three levers where the one usually is and still can't get
the statue to
open.

My reply:

Well, you don't actually pick up the levers. Angela pulls it and it
unlocks a statue somewhere else in the tomb. New in this release the
statues are time so if you don't get there, and open it in a certain
length of time the lock will reset, and you will have to travel back
to the correct lever, pull it again, and then try and open the statue.
The timer is completely random so it is a good idea to get back to the
statue as quick as possible, don't doddle, or it will reset on you.
That's what seams to be happening here. You aren't moving to the
statue fast enough so the lock resets and seals the statue shut.

HTH

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Re: [Audyssey] wrestling games

2011-04-05 Thread Mich
Hi Tom. Yes I would love to play a resseling game. I to used to watch the 
wwf now wwe back in the 1980's and would love to play as hulk hoaggin or the 
undertaker or randy savage or tug boat or Jake the snake or any of the 
others. so yes if you have time I would be sure in faver of a wrestling 
game. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 2:30 PM
Subject: Re: [Audyssey] wrestling games



Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote:

hi all.
someone pasted my post -- which infact is very old-- about two good
text wrestling games that was sent to audiogames.net forum.
these games got deleted from sendspace and i uploaded then to dropbox.
you can securely download it because the file sizes are very small and
it won't complain about the trafic.
the games are free, and tomorrow i'll upload then to the same website
that i'm hosting the emulators collection.
download here:
piledriver:
http://dl.dropbox.com/u/1695866/pd49.zip
wrestling league manager:
http://dl.dropbox.com/u/1695866/wls53.zip
enjoy and comments welcome.

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[Audyssey] MOTA Speech rate.

2011-04-05 Thread Mich
Hi tom well if it helps I have my jaws speech rate set to around 36 percent 
and can understand it just fine but having not used tom for my voice i am 
not shure what would be the best wrate to use to   slow it down. O I just 
had a thought tom. maybe you can have a thing in the game where you can set 
the speech wrate your self like in some of jim kitchens games I think they 
have this option to ajust speech wrate etc. well it is just a thought. from 
Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 2:38 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich m...@ntl.sympatico.ca wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all 
in

all a really good job. from Mich.


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Re: [Audyssey] anyone got anny suggestions for the nextversionofbattlezone?

2011-04-06 Thread Mich
I disagree. I persenly like the step sound before you fall in to a pit. I 
meen shure I can hear the wind but i am not shure how far or close i am to 
the pit. and to ancer your question I play with speekers but I can try with 
headphones as well. from Mich.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:35 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the 
nextversionofbattlezone?




I think we have two mind readers on this list.

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 11:33 AM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
versionofbattlezone?



no step boundaries for pits! please don't include that. why do 
audiogamers need sounds for every little thing? use your ears guys! if 
you're close to a pit, jump. why do you need a dumb sound to indicate 
this? are some of you playing with mono speakers or headphones? *sighs in 
frustration*.



To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
ofbattlezone?




No sorry!
I meant that happened and it need a bug fix there.
I could also be an actor.
Also people have requested in the past
an option to select where the game installs, a change in step sound 
before you fall into a pit, selection as to where witch program group 
the game is in, and again the voice acting thing.

That one is popular!

Shane
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:59 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
of battlezone?



Everything except that second suggestion.. I do not need an annoying 
tone being played in my left ear. Another suggestion... would it be 
possible to hire voice actors for the cut sceens? I would be happy to 
do it...


At 03:07 PM 04/04/2011, you wrote:

Hey all,
We are going to update battlezone here soon and are looking for 
suggestions.

the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders by 
at-least slowing them down a bit, You can move while ducked, enimies 
can shoot you when your ducked and in the air, and when the blades are 
retracted you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal and a 
bonis item falls and you step forward without catching it it would play 
an extreamly anoying tone in your left ear, and you can't here your 
statis without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just shut-up 
because there dead? When you use one the enimies are still talking they 
just don't do anything.
4. Can you make it possible to set a booby trap for the cop cars and it 
will damage them but then the cops could get out and attack just like 
the other people?


Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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Re: [Audyssey] wrestling games

2011-04-06 Thread Mich
Hi Yes I remember as well playing wresseling games on the nes 64 as well. I 
really liked the puntching sounds as you kicked your apoanets but. from 
Mich.
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:36 PM
Subject: Re: [Audyssey] wrestling games


My favorite part of playing Wrestlemania on the n64 was beating the other 
guy up with a chair.  I remember, even as a little kid at my brother's 
wrestling games, yelling, Come on Cameron!  Beat him with a chair! 
Don't know how that all started, but I'd like to see mischief like that in 
the game too.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 2:40 PM
Subject: Re: [Audyssey] wrestling games


Hi Tom. Yes I would love to play a resseling game. I to used to watch the 
wwf now wwe back in the 1980's and would love to play as hulk hoaggin or 
the undertaker or randy savage or tug boat or Jake the snake or any of 
the others. so yes if you have time I would be sure in faver of a 
wrestling game. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 2:30 PM
Subject: Re: [Audyssey] wrestling games



Hi all,

Ok, I downloaded these wrestling games, and as advertised they are
pretty good. In fact, I just got done playing an awesome match between
the Ultimate Warrior, one of my favorite wrestlers of all time, verses
the Undertaker in Pile Driver. As said, it is a good game, but I
personally think I could have done a slightly better job on either
game development wise. So that leads me to a question.

If people are actually interested in these sorts of games I think I'd
like to rewrite Pile Driver and add some actual sound effects such as
crowd ambience, bells for start and end of matches, some general
sounds of a body hitting the matt, etc while retaining the text
interface. What do you guys think? Would you be interested in
something like that?

Also from what I can tell they are all over the place in terms of
professional wrestlers. We have classic WWF/WWE wrestlers such as Hulk
Hogan, Rickie Steamboat, Randy Savage, and the Ultimate Warrior and
then there are some more current WWE wrestlers like Chris Jarico as
well. We've got wrestlers from the NWA and AWA thrown into the mix
too. My thought is if I did decide to rewrite one of these wrestling
games is we could sort of focus on a specific Federation and/or era.
For instance, I'm a huge fan of the 1980's WWE classic super stars so
we might have a wrestling game or special mode only to play that era
of super stars. Of course, like all true wrestling fans I still watch
WWE Smackdown, Raw, and now Tough Enough so would be just as willing
to play a game featuring more contemperary super stars like Edge, Ray
Mysterio, Big Show, etc. Any thoughts?

Cheers!


On 4/4/11, Matheus r.c. souza an...@bol.com.br wrote:

hi all.
someone pasted my post -- which infact is very old-- about two good
text wrestling games that was sent to audiogames.net forum.
these games got deleted from sendspace and i uploaded then to dropbox.
you can securely download it because the file sizes are very small and
it won't complain about the trafic.
the games are free, and tomorrow i'll upload then to the same website
that i'm hosting the emulators collection.
download here:
piledriver:
http://dl.dropbox.com/u/1695866/pd49.zip
wrestling league manager:
http://dl.dropbox.com/u/1695866/wls53.zip
enjoy and comments welcome.

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[Audyssey] where to download science invasion?

2011-04-09 Thread Mich
Hi all. I just whent to the audiogames.net websight and looked at there games 
and saw that science invasion was in the list. I whent to the page but didn't 
see any download link. could some one please poast the link to this game? many 
thanks. from Mich.
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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Mich
hey speeking of the undertaker who was the guy with that really creppy 
sounding high pitched voice who used to talk for him since i am not shure if 
he ever spoke. and this was again back in the late 80's. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 11, 2011 4:54 AM
Subject: Re: [Audyssey] Possible WWE Roster



Hi,

Yeah, well, the Undertaker has been in wrestling quite a while.
Definitely was there long before I lost my sight, I'd say the late
80's, and I must say he used to creep me out looking at him on WWF
wrestling. Even the look in his eyes as he looked at the camera was
sinister. Lol!

Let's just say he was one of the heels you loved to hate. He was so
creepy you wanted someone like Hulk Hogan to take him on just to beat
the crap out of him. Maybe then he wouldn't be so creepy.

Speaking of the Undertaker I just had a match in Piledriver with the
Ultimate Warrior vs the Undertaker. Oh, was that one tough match. In
fact, it ended in a draw. I've got to play again to see if I can
actually pin the creep. He gave the Ultimate Warrior the fight of his
life though.

Cheers!

On 4/11/11, burakyuksek burakyuksek...@gmail.com wrote:

Wow,
The undertaker, happy to see him!
saygilar sevgiler.


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[Audyssey] what is the best usb controler to use with audio games on a pc running windows xp 32 bit?

2011-04-16 Thread Mich
Hi all. all this talk about game pads and controllers and the like promps me to 
ask the following. what is the best audio game usb controller or game pad to 
use with a pc running windows xp 32 bit? Many thanks. from Mich.
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Re: [Audyssey] USA Blackjack

2011-04-16 Thread Mich
Hi yes please that would make it sound more realistic and make it feel like 
a real card game. it is kind of like in the game 127 miles or what ever that 
card game is cald. hth. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 16, 2011 11:25 PM
Subject: [Audyssey] USA Blackjack



Hi Everyone,

Over the last two/three days I have taken a little break from
Mysteries of the Ancients to update/revise  some of my small
cross-platform games such as USA Blackjack. I've successfully
converted the code from Python to C++, added some end user feature
suggestions, but there is one question I have left before I release
this bad boy to the public.


Basically, as it stands now USA Blackjack is just a text-based game. I
was wondering if you guys want me to do something like what Jim
Kitchen did by adding sounds such as shuffling cards, dealing cards,
intro music, etc. It would be fairly easy to do using something like
FMOD Ex which is Mac, Linux, and Windows compatible. Any thoughts?

Cheers!

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Re: [Audyssey] USA Blackjack

2011-04-18 Thread Mich
Hi Tom you know I have never played those windows card games. I was talking 
about the games you can play with quentinc-playroom and also rs games. from 
Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 17, 2011 1:36 AM
Subject: Re: [Audyssey] USA Blackjack



Hi Mich,

Yeah, I know what you mean. Although, the Windows 7 card games, I.E.
the ones that ship with Windows are accessible, I actually prefer the
Jim Kitchen games simply for the audio and ambience they provide. Plus
it never hurts to have player comments like that sucks or piece of
cake whenplaying just for the added bit of realism.

On 4/17/11, Mich mi...@eastlink.ca wrote:
Hi yes please that would make it sound more realistic and make it feel 
like
a real card game. it is kind of like in the game 127 miles or what ever 
that

card game is cald. hth. from Mich.


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Re: [Audyssey] what is the best usb controler to use with audio games on a pc running windows xp 32 bit?

2011-04-18 Thread Mich
Hi. well I am looking for something that is not to expensive and something 
that is not that big and is easy to use. the price that you gave tom sounds 
rather reasonable. I am also looking for something with force feed back if 
possible since I just downloaded top and would like to try it with something 
other then the arrow keys etc. hth. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 17, 2011 1:17 AM
Subject: Re: [Audyssey] what is the best usb controler to use with audio 
games on a pc running windows xp 32 bit?




Hi Mich,

My personal recommendation right now is the Logitech F510. That's
probably the best USB controller on the market for the $25 to $50
price range. I guess it all depends on how much you are willing to
spend. Dark says the X-Arcade sticks are good, but those are in the
$120 price range. So I guess we kind of need to know more what you are
looking for in terms of buttons, number of sticks, POV hats, price
range, etc.

On 4/12/11, Mich mi...@eastlink.ca wrote:
Hi all. all this talk about game pads and controllers and the like promps 
me
to ask the following. what is the best audio game usb controller or game 
pad

to use with a pc running windows xp 32 bit? Many thanks. from Mich.
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[Audyssey] question about the Logitech Dual Action Game Pad USB:

2011-04-18 Thread Mich
Hi all. I whent looking on amazon.ca and found the Logitech Dual Action Game 
Pad USB:  is this the same as the Logitech F510? since if it is then I will go 
out and by it. I just wwanted to check and make shure. ps the link to this on 
amazon.ca that is in Canada by the way is 
http://www.amazon.ca/Logitech-Dual-Action-Game-Pad/dp/BALFCI/ref=sr_1_1?s=videogamesie=UTF8qid=1303020169sr=1-1
 
Many thanks. from Mich.
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Re: [Audyssey] Second life, virtual reality.

2011-04-18 Thread Mich
Hi yes as far as I know of second life is not that accessible for people 
running windows eather. I have no real exspearence trying this out first 
hand but it is just what I herd though. from Mich.
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 16, 2011 1:38 PM
Subject: Re: [Audyssey] Second life, virtual reality.


Hi not that i know of at least it is not easy but if people have found a 
way on the mac i would be interested as it is something i have wanted to 
have a go at for a while but heard that it is not really that accessable.


Ian McNamara
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[Audyssey] I just orderd the Logitech F510 Rumble Gamepad

2011-04-18 Thread Mich
Hi all. I just placed a order for the 
Logitech F510 Rumble Gamepad  hear are the specks What Do You Get? 

Logitech
Gamepad F310 
Logitech Rumble   
Gamepad F510 
Feel the action in your  
Logitech Wireless
Gamepad F710  
No cords to get in your  
way 

Connection Choices 

Advanced wireless:  fast, powerful 2.4 GHz connection  
Gamepad Design 

Rubber grips   
Vibration feedback   
Gamepad Controls 

10-programmable buttons
Programmable left and right analog triggers
Two programmable analog mini-joysticks
8-way programmable D-pad
Home button
Vibration On/Off button   
System Support 

Windows XP, Vista or 7 now my question is is this the game pad that everyone 
is recommending? from Mich.

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Re: [Audyssey] A light battles question (No I don't want the game anymore)

2011-04-18 Thread Mich
I thought that light battles was abandoned and that the company that made it 
is no longer in business? from Mich.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 18, 2011 7:17 PM
Subject: [Audyssey] A light battles question (No I don't want the game 
anymore)




I've finally gotten ahold of the game.
Just 1 small question,
How do you play it?
Theres no manual, read me, or tutorial.

Thanks,
Shane
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Re: [Audyssey] A light battles question (No I don't want the gameanymore)

2011-04-18 Thread Mich
hey since you did find this game can you post it? i just was wondering. from 
Mich.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 18, 2011 7:20 PM
Subject: Re: [Audyssey] A light battles question (No I don't want the 
gameanymore)




Hi,
Basically, you will hear the sith in either the left, center or right. Use
your left and right arrows to find him, and when he grunts press your up
arrow. Then immediately move away and start pressing your up arrow 
rapidly;
you should hit him. Oh--you have to press space first to turn on your 
light

saber.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 18, 2011 6:17 PM
To: Gamers Discussion list
Subject: [Audyssey] A light battles question (No I don't want the game
anymore)

I've finally gotten ahold of the game.
Just 1 small question,
How do you play it?
Theres no manual, read me, or tutorial.

Thanks,
Shane
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Re: [Audyssey] Derek the Claric

2011-04-20 Thread Mich

Hi where do you download this game from? many thanks. from Mich.
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have some 
comments.
First, a keystroke to turn off certain descriptions like jump gap would be 
helpful.Second, does this come from the same guy that made Battle Zone? 
If you need voice acting for the game, there are tons of us on list who 
would do it.  Since there aren't that many voices, in the demo at least, I 
could provide enough characterization for it, though I'd leave the 
sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to understand 
synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Derek the Claric

2011-04-21 Thread Mich
I wonder where  to just get the game lol never mind the documentation lol. 
from Mich.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 3:41 AM
Subject: Re: [Audyssey] Derek the Claric



I wonder where to get documentation on this game?


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 2:19 AM
Subject: Re: [Audyssey] Derek the Claric



wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:


Hi where do you download this game from? many thanks. from Mich.
- Original Message - From: The Addictor 
kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have some 
comments.
First, a keystroke to turn off certain descriptions like jump gap would 
be helpful.Second, does this come from the same guy that made Battle 
Zone? If you need voice acting for the game, there are tons of us on 
list who would do it.  Since there aren't that many voices, in the demo 
at least, I could provide enough characterization for it, though I'd 
leave the sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to understand 
synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Derek the Claric

2011-04-21 Thread Mich
I checked on there and didn't see it listid. at least not under there find a 
game combobox. from Mich.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 7:33 AM
Subject: Re: [Audyssey] Derek the Claric


Wow, Derik the Clerik... I'm going to check on the audio games.net 
forum...
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:27 AM
Subject: Re: [Audyssey] Derek the Claric


I wonder where  to just get the game lol never mind the documentation lol. 
from Mich.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 3:41 AM
Subject: Re: [Audyssey] Derek the Claric



I wonder where to get documentation on this game?


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 2:19 AM
Subject: Re: [Audyssey] Derek the Claric



wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:


Hi where do you download this game from? many thanks. from Mich.
- Original Message - From: The Addictor 
kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have some 
comments.
First, a keystroke to turn off certain descriptions like jump gap 
would be helpful.Second, does this come from the same guy that made 
Battle Zone? If you need voice acting for the game, there are tons of 
us on list who would do it.  Since there aren't that many voices, in 
the demo at least, I could provide enough characterization for it, 
though I'd leave the sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to 
understand synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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[Audyssey] I just receaved my Logitech F510 Rumble Gamepad and have a few questions.

2011-04-21 Thread Mich
Hi all. I just received my Logitech F510 Rumble Gamepad   and have a few 
questions. 1 can some one please send me a description of the buttons left to 
right? I have found the direction sticks and the button that looks like a plus 
witch I assume is your up down left and right button.that is on the left  there 
are also 4 buttons on the right side. I am not sure what these would be for. 
also there are 2 buttons on the back on the left and right. and there are 2 
buttons in the middle that look rectangular and like little lines. I also just 
to be safe ordered the same controller but the 710 moddle. it looks the same 
but has a few extra buttons. I would also like to know if I need to install the 
cd's that came with these controllers?each of them have cords atached to them.  
or is this a case of plug and play? many thanks. from Mich. 
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[Audyssey] problum configuring the usb controler

2011-04-21 Thread Mich
Hi tom and all. I looked at the users guide for mota under the section about 
joysticks. I am having a bit of trouble configuring the different buttons on 
the controller. the controller is your standard button controller with the 4 
round buttons on the right side the plus sign button on the left and 4 
little buttons in the middle. and then there are the 2 different joy sticks 
that move forward and back and left and right. the problem I am having is I 
get in to the part of the menu were it says configure joystick and I say yes 
then it says press a button to draw weapon and to walk and all of that. that 
is the issue I am having problems with is how to configure these buttons for 
this. any help you can give me regarding this would be grate from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 22, 2011 1:02 AM
Subject: Re: [Audyssey] I just receaved my Logitech F510 Rumble Gamepad and 
have a few questions.




Hi Mich,

If you want all the advanced features of the controllers such as force
feedback rumble support and so on definitely install the cds. That's
what they are there for. Although, windows 7 has a pnp driver its just
a generic driver and doesn't have the custom profilers, force
feedback, and other advanced support for your controller.

HTH




On 4/21/11, Mich mi...@eastlink.ca wrote:

Hi all. I just received my Logitech F510 Rumble Gamepad   and have a few
questions. 1 can some one please send me a description of the buttons 
left
to right? I have found the direction sticks and the button that looks 
like a

plus witch I assume is your up down left and right button.that is on the
left  there are also 4 buttons on the right side. I am not sure what 
these

would be for. also there are 2 buttons on the back on the left and right.
and there are 2 buttons in the middle that look rectangular and like 
little

lines. I also just to be safe ordered the same controller but the 710
moddle. it looks the same but has a few extra buttons. I would also like 
to
know if I need to install the cd's that came with these controllers?each 
of
them have cords atached to them.  or is this a case of plug and play? 
many

thanks. from Mich.
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Re: [Audyssey] problum configuring the usb controler

2011-04-22 Thread Mich
Hi I didn't see this come through so can you please re poast? many thanks. 
from Mich.
- Original Message - 
From: Kai kaixi...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 22, 2011 1:51 AM
Subject: Re: [Audyssey] problum configuring the usb controler



Greetings Thom et al.

I just reposted my overview of the F510, but it doesn't seem to be going 
through on my end. Is that true for the rest of you?


Kai


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 10:47 PM
Subject: Re: [Audyssey] problum configuring the usb controler



Hi Mich,

Its actually very simple. You start by enabling joystick support.
Hopefully once you do that it will initialize and plug and play the
device you have enabling it for use with the game. Now, you go into
configure joystick and select an action you want to map. Let's assume
here you select fire weapon. You press enter on that and it will ask
you to press a button to map. You pick up your joystick and press the
button you want to map to the fire control. It will asign it to your
joystick profiler, and then take you back to the configure menu. If
that does not happen then there could be a problem with your joystick.

One common issue I've been getting from users using the F510 and F710
is they don't have the controller correctly configured for
DirectInput. Instead, sometimes the controller ships with XInput by
default, and you simply have to flip the switch on the front over to
DirectInput. Since MOTA still uses DirectInput 8 instead of XInput if
you have it set to XInput it won't work.

Another is if you just installed the device make sure to reboot before
configuring it. Sometimes it doesn't detect it right off, and you have
to try again.

HTH


On 4/22/11, Mich mi...@eastlink.ca wrote:
Hi tom and all. I looked at the users guide for mota under the section 
about
joysticks. I am having a bit of trouble configuring the different 
buttons on
the controller. the controller is your standard button controller with 
the 4

round buttons on the right side the plus sign button on the left and 4
little buttons in the middle. and then there are the 2 different joy 
sticks
that move forward and back and left and right. the problem I am having 
is I
get in to the part of the menu were it says configure joystick and I say 
yes
then it says press a button to draw weapon and to walk and all of that. 
that
is the issue I am having problems with is how to configure these buttons 
for

this. any help you can give me regarding this would be grate from Mich.


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[Audyssey] help with the cave in Airik the Cleric

2011-04-26 Thread Mich
Hi all. I need a bit of help please in the game of Airik the Cleric. I managed 
to get to the cave and to the room with the tresure chest but I couldn't oapin 
the dor with the cubes. i had 10 cubes i think and still no luck. and as for 
the tresure chest i couldn't oapin that eather. then when I walked out of the 
cave and tryed going through the south gate I was told that I couldn't go that 
way and then the game seemed to just stop. many thanks for any help. from Mich.
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Re: [Audyssey] The importance of patronage

2011-04-26 Thread Mich
Hi Dark as for epople in the uk to contact have you tryed contacting in 
touch and peater white? there you might get alot of lisseners since alot of 
people from the uk and out side of the uk lissen to there podcasts etc. that 
is just a thought. and I know what you meena bout the rnib since the cnib 
hear in Canada is a joke as well. well I hope this helps. from Mich.
- Original Message - 
From: Che blindadrenal...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 26, 2011 11:35 PM
Subject: Re: [Audyssey] The importance of patronage



Hi Dark,
 I've heard from others the RNIB is a crusty joke as well, though that’s 
really all I know of them is hear say.
 Regarding blind adrenaline, we've not done nearly as much marketing in 
the U.K. as we should, but as soon as I finish our next game for the card 
room site sometime in the next two weeks, I'm gonna polish off a few small 
things in code on the site, then start some more aggressive marketing.  at 
that point BA will not only be the site with the most online games for the 
blind to play, but also the card games with by far the most features per 
game, a fact that a lot of potential blind gamers out there don't know.
 I haven't done much to market BA really overall, as the site has been far 
more popular than I thought it would be to start with , and I know very 
little about what marketing options are available in the UK, advertising 
on UK sites aimed at the visually impaired, possible radio interviews, 
podcasts, etc.
 So if you have any suggestions where folks that patronize RNIB might 
frequent, I'd be glad to do my part to help them realize what is available 
in the wider world of accessible entertainment that can be had on the 
cheap.

 Take care,
 che

-Original Message- 
From: dark

Sent: Tuesday, April 26, 2011 10:09 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The importance of patronage

Hi.
As people might know, I've been doing a lot of work on the
audiogames.net database and something rather odd struck me.
I'm finally adding in descriptions for the azabat games (not the least
because the developer did send me the demo cd about a year ago and I
stil haven't updated them).
Azabat is the only developer of audiogames sold through the rnib.
This is of course because the Azabat's aim, of providing nice old blind
people with easy games to play at exaubitant prices (can you tell I'm not
impressed!), goes along very much with the rnib, an organization who
quite literally don't notice visually impared people under the age of 60 
or

so exist, mostly because younger people are less likely to give them
donations in their will,  I'm serious! at a so called information 
day the

rnib spent about two hours just talking about will donations to them, ---
and most of the rest of the time saying how great they were providing
dayly living skills services
the amount of times myself, or another member of my family (most
recently my dad in a survay), has given them what for over this,
whether it's about what books they record (sinse their main producer of
accessible books in this country given that the government does bugger
all), or about what services they provide, they really! don't like the 
idea

that people younger than about 60, or who have interest outside knitting
and braille crosswords exist (I'm serious, there are several amagazines
devoted to knitting patterns alone, but nothing whatsoever on roleplay).
And if you tell them this they ignore you (the survey lady slammed the
phone down on my dad after he'd said this).
Anyway, getting the wranting train under control,my point is azabat,
dispite producing games which are no better (and in many case not as
good), as others around even in the same catagory like the recently
released pontes backgammon (lacking graphics but having online play),
and all of the spoonbill and blind adrenaline type stuff, yet have a huge
record in this country simply! because they have had publicity through
the Royally nasty inhibition of the blind, aka the rnib (oooh, I made a
funny!).
This doesn't seem correct, but I am now wondering what can be done
about it.
The business of sending myself to site village, the uk tech show didn't
really advance much unfortunately mostly due to booking costs and
such, but possibly a more reasonable organization such as Guide dogs
(who do a lot more than train dogs,  I've been skeeing, touring egypt,
cycling and goodness knows what with their holiday crew in the past)
would be open to discussion, especially sinse they do deal with blind
people who aren't the sterriotypical poor old useless individuals the rnib
think they are.
I've already introduced a friend of mine who does voluntry tech support
at a charity for helping disabled computer users in her local area to
audiogames.net and pcs games so she can show people some of the
fun things their computers will do.
When i red The only computer games sold by the rnib It made me
actually pretty

Re: [Audyssey] The importance of patronage

2011-04-27 Thread Mich
Hi Dark. you might also try contacting the bbc radio program in touch with 
peater white as hoste and see if you might try getting a segment on that 
show. hth. from Mich.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 27, 2011 10:57 AM
Subject: Re: [Audyssey] The importance of patronage



Wow! You've got to be kidding me! That's bad.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 27, 2011 4:57 AM
Subject: Re: [Audyssey] The importance of patronage


The specific reason I mentioned blind adrenaline Che, is that one of the 
games on the azabat vol 1 cd is blackjack.


it seems amazingly unreasonable to me that people who may be interested 
in playing card games are being palmed off with a version of blackjack 
which can only be played offline, which has minimal sound effects, no 
saved chip limit and altogether virtually no features,  but are 
expected to pay 13.5 dollars to do so (54 dollars for the four game 
volume one game being blackjack).


Unreasonable I think.

Getting the rnib on board is a dead loss, but I will see about talking to 
other organizations such as action for blind people and guide dogs.


Also, I'm quite willing to act as part time demonstrator to any given 
organization or person, so if you arranged for instance a demo to a 
redistributer or advertizer in the Uk I'd be prepared to head down there 
with my laptop and show stuff off personally,  provided I had 
something towards travel costs and accommodation.


this offer goes pretty much for any dev in fact.

I'll phone guide dogs and see what I can find out, sinse if Azabat is 
thought of as the be all and end all in audio games,  even just as 
far as computer versions of card games etc go, something really needs to 
be done.


Beware the Grue!

Dark.

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Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Mich
hi Tom. I think he is talking about the separations in the manuwil to 
separate the different sections of the text. some of them use a +++ hth. 
from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, May 25, 2011 7:32 PM
Subject: Re: [Audyssey] MOTA beta 19 released!



Hi Alfredo,

Mind telling us what you are talking about? I haven't a clue what you
are asking.

Cheers!


On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:

Hi, I have a question to ask. Could you explain how the === separator
works? Why not use an html separator. I am sure that would work fine as
well.

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Re: [Audyssey] game installation curiosity

2011-05-27 Thread Mich

I to don't read it eather i just agree and go on my way. from Mich.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 27, 2011 12:24 PM
Subject: Re: [Audyssey] game installation curiosity


If you must abide by it, and you are responsible for what may happen if 
you don't, and your rights are determined by it, don't you think you'd 
better read it before you agree to it?  Not reading it and not making an 
effort to understand it make absolutely no sense to me.  The agreement is 
there for a reason.  It was written for a reason.  What if a beta of a 
game messes up your computer?  Who is responsible for the damage?  Do you 
know?  If not, you'd better read that document you agreed to abide by.


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- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 27, 2011 11:06 AM
Subject: Re: [Audyssey] game installation curiosity



I for one don't actually bother to read the licence agreement, only change
the selection saying yes I agree ... blah blah blah. I know many other
people do similar, although some sad person will probably sit there and
read/listen to it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 27 May 2011 06:46
To: Gamers Discussion list
Subject: Re: [Audyssey] game installation curiosity

hmmm well I just had to switch spyware systems because of some issues.
You are right about the junk.
Some stuff goes up gets better then they destroy it all in one all 
facelift.

At 05:46 a.m. 27/05/2011, you wrote:
I've noticed this with software in general also. Maybe they finally 
realize

that no one bothers to read or listen to the terms and conditions or

licence

junk any more? Just an idea ... Hahahaha!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 26 May 2011 03:47
To: audyssey gamers list
Subject: [Audyssey] game installation curiosity

I just installed beta 19 of MOTA, and a thought crossed my mind.  Did you
notice that the I do not agree radio button was checked by default? 
I've
noticed this during other game installations as well, and wonder why the 
I

agree button isn't the one that is usually checked.  Just a thought of
curiosity.

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[Audyssey] contacting the quentin c playroom

2011-06-16 Thread Mich
Hi all. I need to contact the qwentin c playroom. I can't seem to log in to my 
account and when I try to create a new account it says that the e mail i am 
using is all ready used. i forgot my password and have tryed to re set it but 
can't seem to do that eather. any help that some one hear can give me with this 
would be grait. many thanks. from Mich.
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Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Mich
Hi Tom. if this helps. I have the speech rate for jaws set at around 30 
percent so it is fast but not that fast that it doesn't make it not 
understandable. from Mich. 



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Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Mich
Hi well I don't use any other synth other then elequence for jaws and some 
times will use nvda if i need to. hth. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 25, 2011 8:37 PM
Subject: Re: [Audyssey] MOTA Voice Output



Hi Mich,

Um...As I don't use Jaws I don't have any idea what Jaws sounds like
at 30%. I suppse I can grab a demo if it comes to that, but I'd have
to know what sinth you are using as a comparison.

On 6/25/11, Mich mi...@eastlink.ca wrote:

Hi Tom. if this helps. I have the speech rate for jaws set at around 30
percent so it is fast but not that fast that it doesn't make it not
understandable. from Mich.


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Re: [Audyssey] Awesome Homer confusion

2011-07-20 Thread Mich
Hi Sarah. you have to run to the left you are running right and if you run 
to the left you will avoid the pit but not the barrowls. hth  from Mich.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 20, 2011 10:56 AM
Subject: [Audyssey] Awesome Homer confusion



Hi,

first I have to say that this game really sounds great and I like it that 
you made such a jump and run sort of game.


My problem is, that I can't even begin to play level 1 properly, I always 
die from falling down a pit which I can't jump for some reason. I don't 
even have a clue how I know that the pit is coming so I can jump at the 
right time.


Some help on this will be greatly appreciated, since I'm sort of clueless 
at the moment here. *grins*


Thanks for helping and best regards
Sarah

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Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-21 Thread Mich
Hi Kelly. the trick with the bird is to duck as soon as you hear the bird 
and keep running hth. from Mich.
- Original Message - 
From: Kelly Sapergia ksaper...@sasktel.net

To: gamers@audyssey.org
Sent: Thursday, July 21, 2011 6:58 PM
Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer



Hi,

I'm glad that Jim has released a new game, but at the same time I'm 
getting frustrated with Level 1. So far, I've been able to jump over at 
least four or five barrels, but keep getting knocked out by a bird, even 
though I'm ducking. Sometimes, I try ducking as soon as I land, but then 
get knocked out by another barrel or something. How do you get past the 
birds? As for feature suggestions, it would be nice if you could skip the 
cutscenes at the start of the level, and have more than one life, sort of 
like in Donkey Kong, where you had three at the start of the game. Just my 
opinion, anyway.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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[Audyssey] ausem homer suggestion and question

2011-07-28 Thread Mich
Hi I have a suggestion for ausem homer. when you get hit by a barrel could you 
possibly have the game start back at that point rather then starting back at 
the start of the path? also how many barrels are in level 1? I once jump 20 
barrels and this includes destroying them with the chainsaw. from Mich.
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[Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-05 Thread Mich
Hi all. I had a question. I have seen allot of different audio games but I am 
wondering if the blind community has any games that have audio and are like fps 
but where you can go on quests and play online with other players? I am kind of 
thinking of the games that the sighted people have like say something like Age 
of Conan. I remember when I was little and I used to like playing Eamon and I 
remember some time ago some one had talked of bringing this game to the windows 
platform as a audio game. I am wondering did that ever get off the ground?  I 
just am wondering if the audio games community has any games like this? I was 
thinking of this because I watched the big bang theory ep where Penny was 
addicted to playing the on line game Age of Conan  and so thought I would ask 
if any blind people have played this or if we even have anything remotely 
similar to this in a audio game or like eamon. many thanks. from Mich.   
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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-05 Thread Mich

Hi Tom yes that is what I was talking about. hth. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 05, 2011 1:13 PM
Subject: Re: [Audyssey] are there any blind games where people can go on 
quests and play with other players on line?




Hi Dark,

I think what Mich is talking about here is the newer real time roll
playing games for the PC and other game consoles where you have real
time movement etc much like an FPS game, but you can compete and play
out a number of quests online via a dedicated game server or play solo
on your game console.  Something like Star Wars Old Republic, for
example, is probably more like what Mich is talking about here.

In a game like Star Wars Old Republic you play the game as though it
were a third-person action shooter, but it is a roll playing game with
hundreds of quests or missions that can be played out solo or online
via a dedicated server. Like a text based rpg you can select a race,
job class, name of character, and home world to start off from, but
the style of game play is more like a third-person game all in real
time with audio, 3d graphics, and so on.

I guess what I'm trying to say here is that FPS games have evolved
away from games like Quake and Doom, and FPS and TPS style games, are
more like RPGs with hundreds of missions/quests, the custom character
creation, and the old text based RPGs like sryth can't hold a candle
to them. FPS games and your text based RPG games have all been rolled
into one thing these days.


HTH

On 8/5/11, dark d...@xgam.org wrote:

Hi Mich.

i'm slightly confused, sinse you mention both online fps games involving
quests, such as unreal tournament (though i believe that is mostly coop 
and
pvp battles rather than actual quests), and games like Eamon which is 
purely

text based.

About the first, the answer is no, not yet.

As to the second however, there are lots of brouser based and mud based
online text games where you can play with other people, such as Sryth, 
core

exiles, alterean, materiamagica, new worlds ateraan etc.

just check on audiogames.net for the brouser based games, and use one of 
the

mud connector sites for the mud games, though i'd strongly recommend
alterean sinse with it's soundpack it's really more of an audio game than 
a

text based one.

Beware the grue!

Dark.



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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Mich

my condolences to you and your family. from Mich.
- Original Message - 
From: Curt Taubert curttaub...@bellsouth.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 14, 2011 4:31 PM
Subject: Re: [Audyssey] A Death in the Family



Praying for you and the family.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 14, 2011 3:23 PM
Subject: Re: [Audyssey] A Death in the Family


My sympathy as even when expected  it's never an easy time.  Best to you 
and

yours.

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 14, 2011 4:19 PM
Subject: Re: [Audyssey] A Death in the Family


Sorry to hear that Thomas.

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[Audyssey] question about Analog jumping

2011-08-16 Thread Mich
Hi. I am just wondering what is Analog jumping? I think I know but am not sure. 
is it when you hold down the keys to jump the longer you hold them down the 
further you will jump? I remember that being the case I think in the old super 
Mario bros game. from Mich.
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[Audyssey] help with level 4 of ausem homer

2011-09-01 Thread Mich
Hi all. I need help with level 4 of ausem homer. after a few months' of trying 
I finely tonight beet levels 1 2 and 3 but am stuck on the level where you have 
to ski down the mountain. I keep running in to trees! many thanks for any help 
that any one can give me with this. from Mich.
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Re: [Audyssey] help with level 4 of ausem homer

2011-09-01 Thread Mich
Hi ok I think I get it now thx. just in case I get stuck though that mp3 
might come in handy so can you please send it? many thanks. from Mich.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Mich Gamers@audyssey.org
Sent: Thursday, September 01, 2011 5:35 AM
Subject: Re: [Audyssey] help with level 4 of ausem homer



Hi Mich,

From the instructions;

Level 4 keys

Left arrow key = turn left
Right arrow key = turn right
Left control key or down arrow key = use ski poles to speed up Left shift 
key or up arrow key = snow plow to slow down


Level 4 objective

Ski down the mountain to where Gonk has taken Marge.

Level 4 hints

Ski to the left of the hawk and to the right of the dove.
The bird in the first tree is the hawk.

So what I do is, hold down the left control key the entire time.  Then I 
use the left arrow key to get the first bird to the right side of the 
screen.  Now as soon as it is gone, I use the right arrow key to get the 
second bird to the left side of the screen.  And it is just back and forth 
like that.  You know it is supposed to be like a slalom ski course down 
the mountain.


I could send you an mp3 file if you like.

HTH

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Awsome homer thoughts

2011-09-01 Thread Mich
Hey Dark. I to finely got past the barrels and am at the door to level 6 but 
can't seem to figger out the combination. can you please help? from Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, September 01, 2011 8:47 AM
Subject: [Audyssey] Awsome homer thoughts


well I finally got past those barrels on level 1, and am enjoying the game 
thus far.


possibly spoilery below.

Level 2 was much as I actually imagined any 2d move ledge section in a 
platformer like the airman jumps from mega man to work in audio, with 
sounds for the various moving ledges as they move that the player has to 
caluclate distance betwen. Three was tough until I worked out that I was 
supposed to center the sound of the chimps, rather than their projectiles.


I also liked the variety of chimp slaughtering sounds there, it made the 
level much more fun ;D.


Level five was sort of amusing, and now I'm on level 6 in the underground 
maze.


I really liek the way different areas are marked out by different litle 
bits of nes music, which gives a distinct sense of background and 
progress, however I must admit there are a couple of basic audio maze 
navigation commands that I'm rather missing, namely a way to tell what 
direction your facing, and possibly an ability to speak your coordinates.


I'm certainly not stuck, and will enjoy exploring the maze, but if Jim's 
planning on any other maze exploration type of games in future along these 
lines (something which would be fun), I'd like to see at least these 
commands added, just to give the player a bit more information, especially 
for people who's ability to streight out mental map isn't as good (I wound 
up turning back the way I faced and dying in a river I'd already crossed 
which wasn't good).


I certainly like the use of audio landmarks etc, but perhaps these 
commands could be added, especially as I said, if Jim is thinking of doing 
something else with a maze next, perhaps a hole game of them.


All the best,

Dark.
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[Audyssey] question about the howling wind sounds in level 6 of ausim homer.

2011-09-02 Thread Mich
Hi. I made it through the door and am now on level 6. I have a question 
regarding the halowing wind sounds though. what do they reperzent? since i keep 
wanting to go towords them. many thanks. from Mich.
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[Audyssey] question about level 7 of ausim homer.

2011-09-03 Thread Mich
Hi. I just reached level 7 of ausem homer. my question is this. there are 2 
sounds that sound like drum beets and munkies are these the other 2 cars? and 
if so am I suppose to stay between them? many thanks. from Mich.
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Re: [Audyssey] question about level 7 of ausim homer.

2011-09-04 Thread Mich
Hi Jim. my main problem is I keep on running out of fuel lol. I press on the 
gas and move from left to right and i run out of fuel. I have not came upon 
the other cars yet. just the jungle sounds and chimp sounds that I assume 
indicate the edges of the road. from Mich.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Mich Gamers@audyssey.org
Sent: Sunday, September 04, 2011 5:34 AM
Subject: Re: [Audyssey] question about level 7 of ausim homer.



Hi Mich,

Well you know how on the first level you were running along a jungle path 
and jumping barrels etc?  Well now you have found your way out of the 
underground caves and got into a car and are now driving on a road through 
that same jungle, and again hearing the jungle drums etc.  It is an easier 
drive than say Mach 1 tts or Homer on a Harley as you will not crash by 
going all of the way to the left or right.


HTH

BFN

Jim

You know you're getting old when you think that you should drive slower 
than your age.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] question about level 7 of ausim homer.

2011-09-04 Thread Mich
Hi Jim if you could please send me the mp3 of level 7 that would help. many 
thanks. from Mich.
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 04, 2011 12:52 PM
Subject: Re: [Audyssey] question about level 7 of ausim homer.



Hi Jim shure if you could please send me the mp3 that would be good.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Mich Gamers@audyssey.org
Sent: Sunday, September 04, 2011 9:03 AM
Subject: Re: [Audyssey] question about level 7 of ausim homer.



Hi Mich,

I'm sorry, but I'm not sure how that is possible.  But so once your car 
starts, hold down the control key and press the up arrow key to shift 
into gear.  Now just hold down the control key and almost immediately you 
will start hearing the first two cars.  Some times you get lucky and do 
not even need to move left or right to pass them.  And then you for the 
first time will hear a chimp.  He is mad because you passed him.  But 
whatever you do, never let off of the control key I E the gas peddle. 
And if you run into any of the cars, it slows you down and damages your 
car and thus your top speed is now lower and it will now be more 
difficult to get to and pass all five cars before you get to the car with 
Marge and Gonk.  If you do hit a car, you hear a loud car crashing sound 
and a chimp yells at you.  The only time that I run out of fuel is if I 
hit other cars too many times.


I can send you an mp3 if you like.

BFN

Jim

Red ship crashes into blue ship - sailors marooned.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] I beat Ausem Homer!!!

2011-09-05 Thread Mich
Hi all. I just beet Ausem Homer!!!. hear's my log file.  Awesome Homer log file 
for 08-31-2011  By Jim Kitchen 
 On level 1 
 You jumped 25 barrels
 You destroyed 19 barrels
 You avoided 2 giant birds
 you destroyed 1 giant bird
 Your score on level 1 was 242,342 points.
 On level 2 
 You made it to all 9 planes and to the helicopter 
 Your score on level 2 was 228,192 points.
 your total score is now 470,534 points.
 On level 3 
 With 256 shots, you hit all 30 projectiles 
 Your score on level 3 was 2 points 
 your total score is now 470,536 points.
 On level 4 
 You made it passed all 30 trees and down to the bottom of the mountain 
 Your score on level 4 was 180,270 points.
 your total score is now 650,806 points.
 On level 5 
 The combination to open the door was, 5, 4, 4, 5, 
 You figured out the combination with 7 tries
 Your score on level 5 was 224,091 points.
 your total score is now 874,897 points.
 On level 6 
 You made it through the under ground caves to the parking garage 
 Your score on level 6 was 282,690 points.
 your total score is now 1,157,587 points.
 On level 7 
 You rescued Marge! 
 Your score on level 7 was 505,642 points.
 your total score is now 1,663,229 points.
 For rescuing Marge, a 1,000,000 point bonus. from Mich.
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[Audyssey] question about running audio games that i oan under windows 7?

2011-09-20 Thread Mich
Hi all. I am going to be getting a lap top that is running windows 7 64 bit. I 
have a question regarding running games on this platform. I own the following 
audio games shades of doom, q nine and have the beta of mysteries of the 
ancients. my questions are for the games that I have a license key for like q 
nine and shades of doom will I have to get a new key to run them under windows 
7 64 bit? or will my key for them work for  windows 7? right now I am using a 
desk top with windows xp sp 3. many thanks. from Mich. 
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Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Mich

Hi Yes deffently 3d all the way
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 28, 2011 7:45 PM
Subject: Re: [Audyssey] USA Games Halloween Project



3d baby

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, September 28, 2011 6:36 AM
To: Gamers Discussion list
Subject: [Audyssey] USA Games Halloween Project

Hi everyone,

As of this morning I have started work on a game for Halloween. I'm 
thinking
of something loosely based on the popular Castlevania series by Nintendo. 
As

there isn't anything like this for the VI audio games community I felt it
would be a nice break from MOTA, and something we can all enjoy for the
Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't
take too long to produce a basic game within a couple of weeks. The only
question I have for you guys is format.

Now, I am well aware the original Castlevania series were all
side-scrollers. I am tempted to do that given that it would fit the genre,
but I'm also eager to sink my teeth into a full 3d environment.
After all, the G3D engine was specifically designed for 3d FPS style game
play. So here is the question.

Would you guys and girls prefer a full 3d FPS type game, or would you like 
a

2d side-scroller more or less based on Castlevania?

Thanks.

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Re: [Audyssey] level 2 of awesome homer

2011-10-22 Thread Mich
Hi you have to lissen till the plane is senterd in your speekers and then 
jump. and of korce practis practis practis. hth. from Mich.
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 22, 2011 11:10 PM
Subject: [Audyssey] level 2 of awesome homer


Hi list. I can't figure out how to jump from plane to plane in level 2 of 
awesome homer. I can get on the first plane just fine but can't jump to 
plane 2 without falling. Any suggestions? Thanks for your help.


Jess
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[Audyssey] Hi hear's my swamp frases for the game.

2011-11-05 Thread Mich
Hi. hear are my swamp frazes for the game. 
http://dl.dropbox.com/u/24523864/swomp%20frazes.zip 
from Mich.
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Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Mich
Hi that sounds fine. I am wondering for those of us who have a touch pad on 
a windows 7 32 bit laptop can we play the game with that as well as on a 
windows xp pc with a keybord? and that sounds like a verry good idea. from 
Mich.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 05, 2011 12:59 PM
Subject: Re: [Audyssey] Swamp, version 1.1b


Not a bad idea at all.  The original layout was suggested by someone, 
who's name I forget sorry, because you would be able to do the voice 
commands without moving either hand away from their normal resting spots. 
Would people be fine with moving their hands to do the voices?



G for greeting
f for follow me
h for over here
a for need ammo
c for cover me
w for watch out
b for I got your back
n for no sir
y for yes sir
r for roger that
s for stay here
In short, the first letter of the first word involved,
unless that
letter is already used for another phrase, then the first
letter of the
second word etc.

Another one I'd like to see added is
help, or I'm in big trouble over here! etc
and
Thanks! or You saved my backside! Whew!



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[Audyssey] questions about playing swamp for the first time.

2011-11-08 Thread Mich
Hi. I have a few questions about playing swamp for the first time. 1 what is 
the newest version? and 2 where do you download the link to it? also about 
playing in malty player moad how do I do that? since I seem to end up in the 
networks tab when I hit that option. I go to swamp.exe hit enter select malty 
player moad and then tabb and then end up in the networks tab also should I 
choose no graphicks?  I hit enter select my name and then I don't hear 
anything. also should I have jaws running? or un load it? I am running jaws 12 
with windows xp sp 3 btw. I also am wondering what is the best moad to start 
off playing in to get a handle of the game and game play? many thanks for 
answering these questions. from Mich. 
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Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread Mich
Hi Philip. this game was really cool smile I for sure will be buying it when 
it comes out. I really liked the demo!!! from Mich.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, November 08, 2011 12:10 PM
Subject: Re: [Audyssey] Perilous hearts audio demo!



well this demo was really cool.
When  is the game due to come out, I am itching to get it maybe for 
christmas though it sounds like its a big project.

At 12:37 p.m. 8/11/2011 +0100, you wrote:

Hi folks!

After some requests, I have decided to release a much longer audio demo of 
my upcoming game Perilous Hearts. In this demo I explore the store at the 
start of the adventure where you can build up your inventory so to speak, 
and then I go on to complete levels 1 and 2. Note that if you do not want 
any plot or strategy spoilers, do not listen!


Also note that if you are offended or otherwise affected by the killing of 
little virtual monkeys, this may not be suitable for you either as I do 
end up killing quite a few of the little cuddly things. And oh how I enjoy 
it! Smirk.


I would very much appreciate everyones feedback on this. There's obviously 
lots more further ahead in the adventure, but this gives a much better 
introduction to the game than what I provided in my last speech.


The link is:
http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3

Enjoy!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Mich
Hi Philip. I for one would definitely consider placing a pre order for this 
game. if the audio demo is anything to go on then I can't wait to play it. 
and I for sure would be very happy to place a pre order for this game 
tidal. from Mich.- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 09, 2011 5:24 PM
Subject: [Audyssey] Perilous Hearts preorders?



Hi all,

I'm really very happy with the response I received for the game audio demo 
of Perilous Hearts, and so I wanted to ask the community a question. Would 
you consider placing a preorder for this game if the possibility was 
there? I know that the history of game preorders has been rocky in this 
community, but the difference in my case would be that you would agree to 
a small contract before ordering that basically would say:


1. You get a slightly discounted rate when you preorder.

2. We give you a definite release date. If the game is not released on 
this exact date or earlier, within a 24 hour period, you are entitled to a 
full refund.


3. You would not have any kind of special privilege when it comes to 
requesting feature x, but I would certainly pay more attention to 
suggestions from preorder users provided that I personally thought they 
were good ones.


Naturally, if I went down this root I would put up a playable demo of the 
game at the same time as I made preordering available. This would not 
include all the cut scenes etc that the finished game will contain and it 
would still use Sapi, but the game play would stretch as far as level 2 
which is where the real demo will also end.


The reason I am considering this is because the funds for the game are 
running out, and so I cannot justify spending a lot more money on it out 
of my own pocket. But if I had some money from preorders I would be able 
to invest that to make the game the best it can possibly be.


I would very much appreciate feedback on this.

Thanks!

Kind regards,

Philip Bennefall
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[Audyssey] playing swamp with a touch pad

2011-11-16 Thread Mich
Hi all. I have a hp laptop and it does have a touch pad. I am just wondering 
how would I go about playing swamp with the touch pad? I do have the external 
mouse as well but I am not quite that good with it yet so I would like to know 
how to play with the touch pad? many thanks. from Mich.
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Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Mich
Hi just throwing in my 2 sence worth on this. as a blind gamer who first 
started out with shades of doom and then moved on to alien out back, monkey 
business,  and judgment day etc. I to have seen the trend of audio gamers 
and games to keep playing games like space invaders types of games. there 
seems to me for sure a few different types of games for the audio game 
community fps, card games or puzzle games or space invaders games. I to 
would like to see a very complex game as well. When I was a kid and had some 
sight I used to play super Mario 1 and  3  with my sister. I also used to 
play tmnt as well on the original Nintendo system. I also was quite good at 
duck hunt and clay shooting and this was the case even after I lost my sight 
at 6. I also can remember playing the game Eamin for the old apple 2e pc. 
now that is a game I would like to see be able to be played as a audio game. 
or even the super mario games. well these are my thoughts on this topic. 
from Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 17, 2011 1:35 PM
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!



Hi jeremy.

I think possibly you were comparing audio games slightly too much to indi 
graphical games, where there are always many developers of various skill 
levels who influence each other. With audio games that is simply not the 
case.


While I do believe that back around the year 2000 after the release of 
troopanum there was something of a trend with arcade games, this had 
pretty much died out by the time I started playing audio games myself, 
indeed when liam announced judgement day in 2006, most people's reaction 
was another space invaders game? oh noo!


As it turned out he was able to do something pretty amazing with 
unlockables and extras, but stil even at that stage people wanted 
something with a litle more complexity, however the more complex the game 
the fewer people have the skills to do it, so we've seen few examples.


For instance, swamp is actually the first first person shooter game in 5 
years sinse technoshock was developed, and there are only two other audio 
games that could legitimately be called fp shooters, have weapons, 
detailed combat etc,  shades of doom and technoshock (possibly gma 
tank commander if you just go on perspective and weapon mechanics and 
ignore the fact your driving a tank).


Even if we drop the shooter aspect and just talk about fully first person 
games, we stil have only two more examples, Sarah and terraformers.


So, as I said I'd love to see a fully realized project, either that or 
someone showing how to do things like first person in bgt, so that 
everyone learning with bgt can try something different.


Ultimately this all comes back to the old one I've mentioned before, 
judgement over reactivity.


I'd say it's not any one style or genre audio games need to move away from 
specifically, it's the mindset of here it, react.


Even Moriginal super Mario brothers is a complex game, sinse the speed at 
which mario moves, the hight at which he jumps relative to holding the 
button, his stopping distance and his speed relative to enemies are all 
calculated to require the player to learn, practice and employ spacial 
awareness in calculating the game objects.


Thus the player not only gets used to what threats are coming up, but also 
how to best control marrio in the game, what sort of distance to leave 
etc.


This aspect, this judgement and immertion in game mechanics rather than 
working basically on fast instant reactions which can be quickly learnt is 
imho the thing game develoeprs need to think about most in audio.


I know for a fact if I play superliam, despite not playing for a long 
time, I can do just as well as before. here enemy, shoot enemy! here pit, 
hit up arrow and hammer right to jump. If however I stick on marrio, odds 
are it'd take me a good few lives, just reminding myself of the mechanics!


This isn't a bad thing in some games, indeed rythm action games make a 
hole genre out of it, however in audio games we've seen it waay! too 
much.


This is also obviously something which all your games thus far had very 
much Aprone, and all the more reason I'd like to see you work on a really 
major project, sinse I think like Entombed it could be a real landmark and 
occupy people for years to come!


Beware the grue!

Dark.

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[Audyssey] problum getting out of the safe zone in swamp

2011-11-24 Thread Mich
Hi all. I just spent the last half hour or so playing swamp. the problem is 
that I spent all of that time in the safe zone and trying to get out so that I 
could shoot something lol. Is there a way to just get out of the safe zone and 
so you can get on to killing zombies? I tried asking in the game and did get 
some responses but I thought I would ask hear as well. It doesn't help that I 
am kind of directionally challenged lol. any help that any one can give me with 
this would be grate. many thanks. from Mich.
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Re: [Audyssey] again Re: population issue with swamp

2011-11-24 Thread Mich
Hi. I just wanted to say that I spent a half hour in the safe zone and 
couldn't figger out how to get out of it lol so I didn't get to shoot 
anything!!! o how my gun longed to shoot some zombies. if any one can tell 
me how to get out of the safe zone that would be grate. I am directionally 
challenged though. It would be grate if there was a keystroke to get you out 
of the safe zone and on to the rest of the map. from Mich.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, November 24, 2011 3:32 AM
Subject: [Audyssey] again Re: population issue with swamp


Another thing, assuming one takes time to gather enough med kitt and 
resources, the way the zombies gather, it's easy for a person to ehad out 
of safe zone, turn south, walk straight and kill tons of them without 
having to go anywhere else.
Even with an axe and no med kitt I can just rack up 10 to 20 kills before 
dying that way, just walk back and forth south of safe zone rofl.



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[Audyssey] question about climing vines and on to brantches in Perilous Hearts

2011-11-24 Thread Mich
Hi. I have a question about climbing vines and getting on to branches in 
Perilous Hearts. I managed to kill the boar  take the boar slice the meet off 
and then to find the vine but when I clime it and reach the top I keep on 
falling off again when I get on to the branch. I am just wondering what is 
going on? I also am trying to find the bushes since I can't seem to find a 
place to light my fire lol so that I can enjoy my meal lol. many thanks for any 
help that you can give me with this. from Mich.
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Re: [Audyssey] I'm appauled!

2011-11-26 Thread Mich
Hi Dark. I can tell you that hear in Canada the cnib is just like the rnib 
in the uk it is hard to get them to do anything and they just care about old 
people. there is a vary good book on this topic cald The Politicks of 
Blindness by a blind guy who is from the uk and he now lives in Canada and 
works as a phisieo therapist. the intro to this book is written by David 
blunket. from Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 9:49 AM
Subject: Re: [Audyssey] I'm appauled!


Unfortunately Jeremy getting the rnib to do anything is near impossible 
sinse they are a law unto themselves.


heck I've tried to get them to record sf and fantasy books for the last 22 
years and mostly completely failed!


I suspect the reasons that they are behind azabat are either because A, 
the chap himself has some sort of personal connection with their 
management, or B, because Azabat have very much the same outlook as rnib 
do on blindness, namely that all blind people are doddery old biddies who 
just want to sit around, knit and play cards all day. Remember this is an 
organization that produce a magazine of braille knitting patterns, but 
catagorically refused to produce braille manuals for tabletop rp when I 
asked.


Unfortunately, as far as disability goes, places like the Us, the 
netherlands, Most of scandanavia, Germany and probably quite a few more 
places are far more ahead of the Uk in terms of atitude, whether that's 
the government or disability organizations.


Beware the Grue!

Dark.

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Re: [Audyssey] Silversword is finally here!

2011-12-13 Thread Mich
Hi you can use the iphone and i pad with voice over the screen reader that 
comes with the apple products. yes there are tutorials on how to use voice 
over. you can find them on blindcooltech.com hth. from Mich.
- Original Message - 
From: Bob Montowski polis...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 13, 2011 1:04 PM
Subject: Re: [Audyssey] Silversword is finally here!



Hello there,
I have seen several messages on this list talking about games for the 
IPhone and the IPad...
I am a bit out of the loop on this.  Just how does a blind person use the 
IPhone and the IPad?

Isn't that all touch screen technology?
How do u learn where to touch?
I am asking this as a relative is a store manager in an Apple store and I 
might be able to get a deal on an IPhone or IPad if I thought I could use 
it for gaming as I am hering up here.

Are there any tutorials telling how to do this?
thanks
Robert


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Mich
Hi I agree with this as well. I will go one step further and admit that my 
spelling is not grate either. thank goodness for spell check. and I also 
agree that I to have shot off messages before with out spell checking them 
first. so I can sertenley understand where a sighted person would come off 
with the wrong idea about blind people if they are reading a message full of 
spelling mistakes. well these are my thoughts. from Mich.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 10:10 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


I agree. I'll be the first to admit I've probably more than occasionally 
shot off such messages but I like to think I generally at least try to 
proofread beforehand because I'd much rather be understood than do the 
convenient thing and have someone go what? because my message wasn't 
understood. It's why, as I said in another topic, I absolutely refuse to 
use internet shorthand even while texting. And as a contributor to the Game 
FAQs web site it always set my teeth on edge when I'd get an Email that 
said something like Plz help me w Lufia. i cant kill the boss. Thx 4 your 
time.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 7:49 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

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Re: [Audyssey] USA Games Mailing Lists or Forums

2011-12-20 Thread Mich
Hi I persenley prefer a mailing list since I really don't go on forims that 
offen and find the mailing list more handy. hth. from Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 20, 2011 6:42 AM
Subject: Re: [Audyssey] USA Games Mailing Lists or Forums


I'd personally prefer a forum, sinse it's possible to pop in and pop out 
of a forum but not with a mailing list.


I had to unsubscribe from the Usagames mailing list because I was just 
getting far too much mail to read, but would be happy to drop into a forum 
as and when I had the time.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 20, 2011 10:14 AM
Subject: [Audyssey] USA Games Mailing Lists or Forums



Hi everyone,

Over the last few days I have been actively rewriting and updating the
USA Games web pages, scripts, etc for 2012, and among the changes I'm
considering is replacing the USA Games mailing list and developers
list with an online forum similar to Audiogames.net or the BGT forum.
I'm interested in your opinions on this before I make any serious
changes in that direction. How many of you are in favor of switching
to an online forum and how many of you would rather stick to a mailing
list for discussion?

Thanks.

Have a merry Christmas and a happy new year.

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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Mich

Hi this sounds wonderful. I like this idea. from Mich.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 2:16 PM
Subject: Re: [Audyssey] Possible New MOTA Story


And the ultimate test is?  Or would that be a surprise for those who make 
it that far.  I think it should be, and this story line is certainly worth 
looking into through an outline creation that can be modified once you 
start working on it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 1:09 PM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

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Re: [Audyssey] Adult Games was Huge Cave

2012-01-05 Thread Mich
Hey tom and all. on the topic of strip poker I think it would be able to be 
adapted to the blind if you had either a real stripper there lol or a 
tactile version of one lol. that is also another reason why it boggles my 
mind that they have issues of Braille playboy lol since no one reads that 
for the articles lol that is like saying I watch porn for the acting lol. 
well this is just my 2 sense worth on this topic. as for the accessible 
adult games I to wish that there were allot more out there. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 8:21 PM
Subject: [Audyssey] Adult Games was Huge Cave



Hi Jim,

Oh, yeah. I always get a laugh or two out of playing Tripple J
Shooter. Actually, I wish there were more accessible adult games like
that around, because its an area largely untapped by developers.

For example, my dad has a game called Strip Poker. You select the girl
you want to play against, play poker, and if you win you get to see
her pose totally in the nude.

Now, obviously you and I couldn't see that, but descriptions of what
she looks like naked could be just as erotic. Its a game I've thought
about adapting for the blind as it would be kind of cool to have.

Cheers!


On 1/5/12, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

Yeah, maybe not as involved as your adult test speech program, but I sure
had allot of fun programming all of the random descriptions for my Triple 
J

Shooter game. grin

BFN



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Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Mich

Lol I like doing it with all 10 girls lol. from Mich.
- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 06, 2012 1:23 PM
Subject: Re: [Audyssey] Adult Games was Huge Cave


10? All at once? Tom are you trying to kill your clients or something! 
Lol!

:).

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 06 January 2012 18:01
To: Gamers Discussion list
Subject: Re: [Audyssey] Adult Games was Huge Cave

Hi Jim,

Oh, I think I can imagine. I'm something of a liberal myself when it comes
to adult/pornographic type material weather it is books, magazines, 
movies,

or games. However, there are people like my -in-laws that are willing to
write me off as already sentenced to hellfire and brimstone for not 
sharing

there religious views on that subject.

I'd be willing to put such games out there accept for the fact I don't 
want

it to reflect poorly on USA Games which I plan to run as a commercial
business.  As a result public opinion matters even if I'm willing to be
rather lax or liberal about what is and is not socially acceptable 
material

or content for myself. Plus I know there are minors on this list, and I
wouldn't want their parents to strangle me if their kids downloaded some
adult game I created despite the usual don't download this game if you are
not 18 years or older. Like who ever listens to that?

Although, I have some adult games in mind I could create. One of them is
based on an old console game called x-man or something like that.
You basically run through a maze, naked of course, and you have to avoid
saws, fire pits, and other traps that will kill you. If you successfully
navigate the maze there is a sexy blonde in the last room you
can...Well...Have fun with as a reward. :D

I figured rather than having the video of the guy and the blonde I could
take some anonymous audio clips from a porn movie to serve as background
audio with some kind of verbal description of the action on screen.
Although, having any of the SAPI voices reading the description probably
would be a turn off. Lol!


Anyway, one way of improving upon the classic game idea is have a series 
of

random girls in each room, mix them up, and build in multiple levels and
mazes so you have to do it with all 10 girls before you win the game. Any
thoughts?

Cheers!


On 1/6/12, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

Yeah, I also wish that there were more adult games.  However you would
not believe how much flack I got for making games like Triple J
Shooter, Spanker, Coupling and even the adult prize list in
Concentration and the adult word list in Hangman.  I even lost good

friends over them.


I personally am way more against violence in games than sex in games.
But that seems to be a very minority opinion.

BFN

 Jim

Cleverly disguised as a Responsible Adult

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Laser Tag

2012-01-10 Thread Mich
Hello Dakotah and all. I would like to se a review of these systems from a 
blind players perspective eather in a podcast or on youtube. I have seen the 
lazer tag systems on amazon and was thinking of getting one after lissening 
to a review of them on blind cool tech. If you could do this I think that 
would be cool since I would love to see these in action. from Mich.
- Original Message - 
From: fred olver goodfo...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 01, 2012 5:24 PM
Subject: Re: [Audyssey] Laser Tag


This Lazer Tag thing sounds great. I think it could turn out to be a great 
way to introduce blind folks to gaming.


Fred Olver
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 8:20 PM
Subject: Re: [Audyssey] Laser Tag



Ok, would you guys prefer something long written and detailed or
spoken and detailed?
If you guys want a decent review, there's plenty on youtube, like I
said, but I'd be willing to do another especially for us and from our
perspective with our needs.

Either way, I'll try for conciseness, if you guys want, or I can just 
write.


Either way, I want to give you guys as much info as I can. As I said
also, I'm not buying the LTX, because I'm going to buy all the Light
Strike I can.
Obviously, the LTX stuff will have less of a review attached to it.

Nerf bought stuff out from under that laser tag company and changed a
few things. I honestly can't remember what they changed.

However, I'll do what I can.

Signed:
Dakotah Rickard

On 12/31/11, Charles Rivard wee1s...@fidnet.com wrote:
While I probably wouldn't buy them they are interesting to read about, 
so if
you want to do a more in depth review, I'd be interested.  This would be 
a

great article or two for the Audyssey magazine!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 7:07 PM
Subject: [Audyssey] Laser Tag



All right, folks. I'm bringing this up because of personal interest,
because this is a gaming list, not necessarily just computers, and
because I seriously think some folks would find this interesting.

When I was a kid, I loved playing Lazer Tag, that's with a z and it's
branded. My brothers and I had loads of fun shooting at each other,
and they didn't always win, either. My set was basically just a couple
of blasters that you velcroed onto your arm with a trigger and a
button, with which you had unlimited ammo, a huge blast you could only
use once, and a shield button that gave you a dinky five second
protection from damage and sounded somewhat like a washing machine on
overload. The health meter beeped at a certain rate to let you know
how banged up you were, and the whole thing was so simple that to call
it accessible is a joke, because it wasn't complicated enough to be
unaccessible.
A lot of my friends played Laser Challenge, which was nearly as
accessible, but it was incompatible with my gun, so we never really
played together, and why should a parent by another perfectly good
laser tag system.

Well, Lazer Tag with a z and Laser Challenge all kind of flopped away
like used fads, not for me but for average consumers. I've been
looking online for decent laser tag style stuff for years, now, with
little success, unless I wanted to pay out the nose on Ebay or Amazon.
However, in the space of just a month or so, I struck gold.

My mom actually pointed out the product while we were talking about
toys I might get for my kids, just as a neat little thought. She
didn't know how meaningful it was for me. She told me about Light
Strike laser tag, a new system from WowWee toys, a reputable company,
most recently, before Light Strike, known for Paper Jams products.

While researching this awesome system, I came across the Phoenix LTX,
now the Nerf Two-Player Laser Battle System, yet another relatively
new system based on an older, more expensive platform.

I'm going to give a very brief overview of what I found from both
systems, and what I want to know is do any people on this list care to
have me do a more extensive review, possibly in podcast or youtube
form, of the light Strike stuff, which I've actually handled and am in
the process of purchasing? I can add to the plethora of reviews out
there, but mine would add a few from the blind perspective. If you
like, let me know.

Anyway, I'll tell you about the Phoenix first, then I'll write on
Light Strike, then I'll compare and contrast.

The Phoenix LTX, which I'll shorten to LTX, is a roughly $70 U.S. set
of two pistol-style laser guns. They have a Nerf sort of look to them,
according to friends I've asked. They host switches and sliders to
control any functions for setting up a game, unusual in an age of
buttons and touchscreens. the LTX

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Mich
I agree with this you do lern. even after I lost my sight I still was verry 
good at playing duck hunt and I also used to play mk as well and I used to 
play lew kang since he had a kick that you could hear when you have hit the 
other person. from Mich.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, February 06, 2012 2:27 AM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


You learn. That's it. And I'm sorry to say this so bluntly, but it is 
simply

that you never considered trying something new.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Paul Lemm
Sent: 05 February 2012 21:19
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

Hi,

I'm intrigued you say that you all play these main stream games  like 
mortal

combat etc but I can't see how that would work?maybe its just because I've
never considered trying to play a main stream game since I lost my sight 
but

surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you they
are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give them 
a

try myself.


--Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't do 
any

good if you're not into fighting games but it still proves my point.
Besides, whhat I want to know is how these people got permission to 
develop

games for the Wii since that couldn't have come cheaply.

On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:

Lol at games not being accessible just because the menus are tough to

figure


out... all three of you are trying to make points and noone and 
listening.

Let me just step in for a moment and say that in Michael's defense,
mainstream games can be hard to get into, especially for people
spoiled

with


self-voicing menus. Michael, to be fair, you should give the games
that

are


indeed playable on the wii a chance, rather than just writing them off
as not playable simply because you can't go through menus. And what
exactly

is


wrong with memorization? It's attitudes like that, the lack of
willingness for change that has kept audio games in a rut for so long
and produced so many good but similar games. Personally, I think menus
don't need to be voiced, at least, main menus shouldn't. In game menus
are a different

thing,


but it should be good enough for people to read the documentation and
get the main menu into their heads, and then work based from memory.
Just my personal opinion though. One last note... Michael, if you find
a game

which


is playable, or try out a game given on this list, odds are at least
one

of


us might have knowledge of the menus or at least the important ones.
And

if


not, if the game sounds interesting, one of the people with sighted
assistance will get it, figure it out and post the results. This is
why I almost exclusively play fighting games... other than the genre
we can get into the most, I don't need any sighted assistance at all,
figuring out menus is something I can do on my own, since, funnily
enough, most

fighting


games have a similar main menu structure.


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Re: [Audyssey] The Future of the USA Games Blog

2012-03-20 Thread Mich
Hi I hardley use bloggs like others have said I only broze them a little and 
i have nun of my oan so I would be in faver of going back to a news that is 
on a nead to know baces. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 20, 2012 8:19 PM
Subject: Re: [Audyssey] The Future of the USA Games Blog




Hi Trouble,

Yeah, I'm hearing a lot of that today. I had no idea blogs were so 
unpopular with VI computer users. I sort of thought blogs were the rave 
since most people seem to have them any more and blogs are popping up 
everywhere. Clearly this is a case of doing the trendy thing wasn't so 
trendy after all. :D


Cheers!

On 3/20/2012 7:45 PM, Trouble wrote:

I only use them when its the only thing they offer.

At 11:55 AM 3/20/2012, you wrote:


Hi all,

Recently the USA Games blog has been getting hammered by spam and this 
morning the spam attacks have been larger than they've ever been. I 
logged into the USA Games dashboard only to find a total of 387 messages 
waiting for moderation and 366 of them were definitely spam and the 
other 21 were questionable. None of the comments were from people from 
the Audio Games forum, Audyssey, or USA Games list. That, of course, 
makes me wonder if anyone here actually uses the blog or not.


Basically, what I want to know is how many people here actually use the 
USA Games blog, and if you want us to keep it. If not we are in favor of 
removing Wordpress from the USA Games site and go back to writing up 
news related items in html as needed. That will prevent people from 
commenting on articles, making suggestions, etc but will also get rid of 
the constant spam to the website.


Of course, there are ways we can control the spam by black listing IP 
Addresses where the spam originates from, black list domains and e-mail 
addresses, etc but such methods tend to restrict access from perfectly 
legit users as well. We hate to begin black listing blocks of IP 
Addresses from say Hotmail knowing that a certain amount of VI gamers 
might actually be on Hotmail and be black listed simply because the 
server happens to be hammering our site with spam.


So please let us know if you want the blog to remain, in which case 
we'll be taking more drastic steps to filter spam, or if you'd rather us 
just ditch the blog and go back to writing up news in straight html.


Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com



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Re: [Audyssey] Swamp 1.9, where to find it?

2012-04-05 Thread Mich

Hi I to am wondering where to download this new version. thanks. from Mich.
- Original Message - 
From: Sylvester Thomas cinema-...@msn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 05, 2012 1:20 AM
Subject: [Audyssey] Swamp 1.9, where to find it?



Greetings All!
Wondered where to don load swamp test version 1.9? I can't find any links 
to it on the site.

Thanks for any and all help.
Game On!  Sly
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Re: [Audyssey] Grand Theft Audio.

2012-09-21 Thread Mich
hi no it doesn't exist it is a joke smile and a very good one Phil from 
Mich.
- Original Message - 
From: Gerardo Corripio gera1...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, September 21, 2012 9:01 PM
Subject: Re: [Audyssey] Grand Theft Audio.



OK so is this game free, or how much does it cost? Sounds intriguing!
Gerardo
-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Thomas Ward
Enviado el: viernes, 21 de septiembre de 2012 06:18 p.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] Grand Theft Audio.

Hi Phil,

Lol! Good one. However, don't forget the gansta wannabes packing heat
who will try to steel the radios from you so you'll need to off a few
gangstas as well as a few coppers before you get away clean. Oh, and a
good car chase or two wouldn't hurt either. :D

I want to roll with the ganstas, but they think I'm too white and nerdy.

Cheers!


On 9/21/12, Phil Vlasak p...@pcsgames.net wrote:

Games We'd Like to Play.
Grand Theft Audio.
by Phil Vlasak.
Your goal as the car stereo thief is to do as many quick snatches on as

many


cars as you can. You're equip with giant bolt cutters to smash the car
windows and cut the dashboard out of the way then it's rip and run while

the


car alarm attracts a few cats and nothing else.
You get extra points for players with Tupac Shakur or Puff Daddy CD's in
them.
The more expensive the car the more challenging the theft.
If you go for the easy pickings, you won't get many trophies, but if you

try


for the Bentley, Lamborghini Aventador and Gallardo, Rolls Royce, or
Bugatti's you may get more than you bargained for. There could be a 
driver

toting heat or an angry bodyguard ready to ice you.

For one thing the way the Grand Theft Audio games are designed they have 
a

very open world format. That is the player can freely steel
stereos from many different cars and travel between cities, don't have to
listen to the songs in any particular order, and
there is a lot of music to listen to. Especially, if the player 
purchases

and downloads the various expansion packs that contain MP3's from Abba to
Ziggy Marley. In other words, it is
nearly limitless music play.
So pick up your tote bag and head down to that shopping mall and get
started!


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Re: [Audyssey] Voice choice

2012-11-25 Thread Mich
You can find the mike and mary voices on the jaws-users.com websight. from 
Mich.
- Original Message - 
From: Jewel jewelbla...@kinect.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 26, 2012 1:11 AM
Subject: [Audyssey] Voice choice


Anna is  the only voice in my sappi index.  I would like to have a choice, 
so is there a site from

which Ican download more sappi-compatible voices?

  Jewel

--
Fro


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[Audyssey] problum running play.exe Bokurano daiboukenn

2012-12-03 Thread Mich
Hi when I try to run the play.exe for  Bokurano daiboukenn   I get the 
following arror error 39 in line -1

OK   
and then I get the following 
Microsoft Visual C++ Runtime Library

Runtime Error!

Program: ...anchangame\-l,ç,Ì'å-`O¯@?U`tPA,»,µ,Đª.z`\play.exe
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information OK I am 
running windows xp sp 3 and jaws 12. how can I fix this problum? and what does 
it meen? many thanks. from Mich
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Re: [Audyssey] problum running play.exe Bokurano daiboukenn

2012-12-04 Thread Mich
Hello. I got the link from audiogames.net under the genral hedding for the 
game. so weather that is the latest installer I don't know. now as for the 
lines reading jibberish yes they are but i have no idea how to change the 
languige to english in the control pannel. could some one please post the 
link to the new installer? since I would like to really try this game out. I 
was reading the instructions again on how to install the game but I never 
really got that far untill I got that error. from Mich.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 10:47 AM
Subject: Re: [Audyssey] problum running play.exe Bokurano daiboukenn


Do you have the latest installer? If you don't, that could be the problem...
that should've been patched in the latest version of the game. The problem
is a problem with the English version of windows vs the Japanese one, I
think. Something to do with language problems. I have to mention too that if
you want to play the game and have the japanese text read to you as more
than gibberish, you'll have to change the language for unicode problems in
the control pannel.
- Original Message - 
From: Mich mi...@eastlink.ca

To: gamers @audyssey.org gamers@audyssey.org
Sent: Monday, December 03, 2012 6:47 AM
Subject: [Audyssey] problum running play.exe Bokurano daiboukenn


Hi when I try to run the play.exe for  Bokurano daiboukenn   I get the
following arror error 39 in line -1

OK
and then I get the following
Microsoft Visual C++ Runtime Library

Runtime Error!

Program: ...anchangame\-l,ç,Ì'å-`O¯@?U`tPA,»,µ,Đª.z`\play.exe
This application has requested the Runtime to terminate it in an unusual
way.
Please contact the application's support team for more information OK I am
running windows xp sp 3 and jaws 12. how can I fix this problum? and what
does it meen? many thanks. from Mich
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[Audyssey] error running Bokurano daiboukenn under windows xp. sp 3

2012-12-04 Thread Mich
Hi I am getting the following when trying to run Bokurano daiboukenn   the.exe 
of  the arror I am getting is ---
Error
---
No DLL:data\ovplay.dll
---
OK   
---
 and then when I close it I get ---
Error
---
#Error 38
--à.fGf?[,ª­¶,µ,Ü,µ,½(38)

---
OK   
---
 what does this meen and how can I run this game under windows xp sp 3? many 
thanks. from Mich who is getting really frustrated about not beaing able to run 
this game. 
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[Audyssey] I am able to run the game Bokurano daiboukenn but I have no speach.

2012-12-04 Thread Mich
Hi I am able to run the game Bokurano daiboukennafter running the update 
and then hitting enter on the play.exe file i hear music and stuff but there is 
no speach. I have tryed reading through the instructions for inabeling sapi for 
my speach but I can't seem to find it or make sapi work. many thanks for any 
help with this. so far all I have dun is run the game hit e for english and 
then that is as far as I have gotten. from Mich.
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Re: [Audyssey] I am able to run the game Bokurano daiboukenn but Ihaveno speach.

2012-12-05 Thread Mich
ok I tryed that and still no luck. I arrowd down 3 timesto options hit enter 
then arrowd down twice to speech and hit enter then I hit end to get to the 
sapi and still no luck all I got was beaping sounds when I hit enter 
constintley and this was with jaws still loaded. I also tryed it with jaws 
un loaded and still nothing. what elts can I try? from Mich.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 05, 2012 12:57 AM
Subject: Re: [Audyssey] I am able to run the game Bokurano daiboukenn but 
Ihaveno speach.



Go down three times to options. Hit enter, and go down twice more for the 
speech selection. Press enter there, then hit end which'll take you to the 
sapi option... then just keep pressing enter. Once you hit enter on the 
sapi option it should start talking.
- Original Message - 
From: Mich mi...@eastlink.ca

To: gamers @audyssey.org gamers@audyssey.org
Sent: Tuesday, December 04, 2012 3:32 PM
Subject: [Audyssey] I am able to run the game Bokurano daiboukenn but I 
haveno speach.



Hi I am able to run the game Bokurano daiboukennafter running the 
update and then hitting enter on the play.exe file i hear music and stuff 
but there is no speach. I have tryed reading through the instructions for 
inabeling sapi for my speach but I can't seem to find it or make sapi 
work. many thanks for any help with this. so far all I have dun is run 
the game hit e for english and then that is as far as I have gotten. from 
Mich.

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Re: [Audyssey] I am able to run the game Bokurano daiboukenn butIhaveno speach.

2012-12-05 Thread Mich
I can't even find the sapi option all I get is beaping when I hit enter on 
the option. I have tryed hitting end and still nothing. I have tryed this 
with jaws running and unloaded and still I can't get speech. from Mich.
- Original Message - 
From: Kevin (Ghorthalon) W. ghortha...@dragonapps.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 05, 2012 7:03 AM
Subject: Re: [Audyssey] I am able to run the game Bokurano daiboukenn 
butIhaveno speach.



Once you've pressed enter on the sapi option, try pressing the down arrow 
to switch voices. If this still doesn't work, instead of pressing end, try 
arrowing down three times, as far as I know that's the screen reader 
option.


--
Kevin (Ghorthalon) W.

http://DragonApps.org

Sent from my iPhone


On Dec 5, 2012, at 12:49 PM, Mich mi...@eastlink.ca wrote:

ok I tryed that and still no luck. I arrowd down 3 timesto options hit 
enter then arrowd down twice to speech and hit enter then I hit end to 
get to the sapi and still no luck all I got was beaping sounds when I hit 
enter constintley and this was with jaws still loaded. I also tryed it 
with jaws un loaded and still nothing. what elts can I try? from Mich.
- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 05, 2012 12:57 AM
Subject: Re: [Audyssey] I am able to run the game Bokurano daiboukenn but 
Ihaveno speach.



Go down three times to options. Hit enter, and go down twice more for 
the speech selection. Press enter there, then hit end which'll take you 
to the sapi option... then just keep pressing enter. Once you hit enter 
on the sapi option it should start talking.

- Original Message - From: Mich mi...@eastlink.ca
To: gamers @audyssey.org gamers@audyssey.org
Sent: Tuesday, December 04, 2012 3:32 PM
Subject: [Audyssey] I am able to run the game Bokurano daiboukenn but I 
haveno speach.



Hi I am able to run the game Bokurano daiboukennafter running the 
update and then hitting enter on the play.exe file i hear music and 
stuff but there is no speach. I have tryed reading through the 
instructions for inabeling sapi for my speach but I can't seem to find 
it or make sapi work. many thanks for any help with this. so far all I 
have dun is run the game hit e for english and then that is as far as I 
have gotten. from Mich.

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Re: [Audyssey] I am able to run the game Bokurano daiboukennbutIhaveno speach.

2012-12-06 Thread Mich
Hi I tryed this with jaws loaded and unloaded and still no speech. how do I 
check if I have a sapi voice as a defult? since I am still not getting any 
speach in the game. i unload jaws go down 3 times  to options and then go 
down twice hit enter and then hit end and arrow up to nvda and jaws and all 
I hear is a bloop sound when I hit enter but no speech. from Mich.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 05, 2012 10:36 AM
Subject: Re: [Audyssey] I am able to run the game Bokurano 
daiboukennbutIhaveno speach.



You do have a default voice set in the control pannel right? The game 
might take a while to load it, it can do that sometimes... or you can try 
this.
Go down three times to options, hit enter, go down twice, hit enter. The 
hit end, and go up once to the NVDA / JAWS option.
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 05, 2012 4:30 AM
Subject: Re: [Audyssey] I am able to run the game Bokurano daiboukenn 
butIhaveno speach.



I can't even find the sapi option all I get is beaping when I hit enter on 
the option. I have tryed hitting end and still nothing. I have tryed this 
with jaws running and unloaded and still I can't get speech. from Mich.
- Original Message - 
From: Kevin (Ghorthalon) W. ghortha...@dragonapps.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 05, 2012 7:03 AM
Subject: Re: [Audyssey] I am able to run the game Bokurano daiboukenn 
butIhaveno speach.



Once you've pressed enter on the sapi option, try pressing the down 
arrow to switch voices. If this still doesn't work, instead of pressing 
end, try arrowing down three times, as far as I know that's the screen 
reader option.


--
Kevin (Ghorthalon) W.

http://DragonApps.org

Sent from my iPhone


On Dec 5, 2012, at 12:49 PM, Mich mi...@eastlink.ca wrote:

ok I tryed that and still no luck. I arrowd down 3 timesto options hit 
enter then arrowd down twice to speech and hit enter then I hit end to 
get to the sapi and still no luck all I got was beaping sounds when I 
hit enter constintley and this was with jaws still loaded. I also tryed 
it with jaws un loaded and still nothing. what elts can I try? from 
Mich.
- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 05, 2012 12:57 AM
Subject: Re: [Audyssey] I am able to run the game Bokurano daiboukenn 
but Ihaveno speach.



Go down three times to options. Hit enter, and go down twice more for 
the speech selection. Press enter there, then hit end which'll take 
you to the sapi option... then just keep pressing enter. Once you hit 
enter on the sapi option it should start talking.

- Original Message - From: Mich mi...@eastlink.ca
To: gamers @audyssey.org gamers@audyssey.org
Sent: Tuesday, December 04, 2012 3:32 PM
Subject: [Audyssey] I am able to run the game Bokurano daiboukenn but 
I haveno speach.



Hi I am able to run the game Bokurano daiboukennafter running the 
update and then hitting enter on the play.exe file i hear music and 
stuff but there is no speach. I have tryed reading through the 
instructions for inabeling sapi for my speach but I can't seem to 
find it or make sapi work. many thanks for any help with this. so far 
all I have dun is run the game hit e for english and then that is as 
far as I have gotten. from Mich.

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[Audyssey] i am able to run Bokurano daiboukenn now and I have speach!!! now what?

2012-12-06 Thread Mich
Hi all. I did manage to in able speech on the game 
Bokurano daiboukenn but what do I do now? I am not shure what the object of 
this game is or what I really have to do. I have the readme but it seems to be 
in japinease or another languige not english. many thanks for any help. from 
Mich. 
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Re: [Audyssey] i am able to run Bokurano daiboukenn now and I havespeach!!! now what?

2012-12-06 Thread Mich
shure I just arrowd down 3 times to options then arrowd down twice to sound 
and then hit the end key and arrowd up and hit enter or just hit enter after 
hitting end and it said choose sapi engin. hth. from Mich.
- Original Message - 
From: Paul Lemm paul.l...@sky.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 06, 2012 2:35 PM
Subject: Re: [Audyssey] i am able to run Bokurano daiboukenn now and I 
havespeach!!! now what?




Hi mitch,

I've downloaded this game but like you I couldn't get the speech to work, 
I

had followed the instructions  that others gave you but it still didn't
work.  Can I ask how you got the speech working for you?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich
Sent: 06 December 2012 15:00
To: gamers @audyssey.org
Subject: [Audyssey] i am able to run Bokurano daiboukenn now and I have
speach!!! now what?

Hi all. I did manage to in able speech on the game Bokurano daiboukenn but
what do I do now? I am not shure what the object of this game is or what I
really have to do. I have the readme but it seems to be in japinease or
another languige not english. many thanks for any help. from Mich.
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Re: [Audyssey] i am able to run Bokurano daiboukenn now and Ihavespeach!!! now what?

2012-12-06 Thread Mich
i did but i tryed it again with jaws unloaded and it worked. but i am not 
shure what to do now to play the game. when I tryed playing it it said that 
it was now on version 2 and when it asked me if I wnated to recap and I said 
yes I lossed all speach. so I don't know how to play the game even though I 
now have speach to do so. from Mich.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 06, 2012 3:51 PM
Subject: Re: [Audyssey] i am able to run Bokurano daiboukenn now and 
Ihavespeach!!! now what?



You shouldn't've had to hit up arrow after hitting end... but I thought 
you tried it and it didn't work?
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 06, 2012 12:43 PM
Subject: Re: [Audyssey] i am able to run Bokurano daiboukenn now and I 
havespeach!!! now what?



shure I just arrowd down 3 times to options then arrowd down twice to 
sound and then hit the end key and arrowd up and hit enter or just hit 
enter after hitting end and it said choose sapi engin. hth. from Mich.
- Original Message - 
From: Paul Lemm paul.l...@sky.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 06, 2012 2:35 PM
Subject: Re: [Audyssey] i am able to run Bokurano daiboukenn now and I 
havespeach!!! now what?




Hi mitch,

I've downloaded this game but like you I couldn't get the speech to 
work, I

had followed the instructions  that others gave you but it still didn't
work.  Can I ask how you got the speech working for you?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich
Sent: 06 December 2012 15:00
To: gamers @audyssey.org
Subject: [Audyssey] i am able to run Bokurano daiboukenn now and I have
speach!!! now what?

Hi all. I did manage to in able speech on the game Bokurano daiboukenn 
but
what do I do now? I am not shure what the object of this game is or what 
I

really have to do. I have the readme but it seems to be in japinease or
another languige not english. many thanks for any help. from Mich.
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Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-10 Thread Mich

Hi I look forwerd to the reviews of lazer tag. from Mich.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: gamers@audyssey.org
Sent: Monday, December 10, 2012 6:56 PM
Subject: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game



Hi List.

I want to appologize, because now I'm just procrastinating on the
whole Laser Tag thing.
I meant to get reviews for two different and accessible systems out
this weekend, in case someone wants something for christmas.
Depending on how school ends up, I'll try to get it done sometime this
week, though it's going to be a challenge, because I kind of want it
to be pro-quality, and I've got two iPhones and limited experience to
work with. Hopefully, between a few people I know, it'll look and
sound good.

In case anyone wants to do any preemtive research, I'm going to be
reviewing Light Strike by WowWee Electronics and the LTTO system from
Hasbro.

Now, as for the iOS game, I want to recommend the game ErnCon again.
This developer is really great. He's just added stereo positioning and
distance-based volume control for auditory navigation of your
starfighter through the various enemies surrounding you. The game is a
great one, and he's not done adding to it yet. Also, he's very open
and eager for feedback on the accessibility of the game.

You will need to turn Voiceover during actual gameplay, but it's
definitely worth checking out.

When I figure out how, I intend to submit it to Applevis, unless
someone else wants to do that.

Either way, happy gaming, and keep your eyes peeled for those reviews.

Signed:
Dakotah Rickard

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Re: [Audyssey] a little article

2013-01-22 Thread Mich

hey Ben I to liked the artickle verry well written. from Mich.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, January 22, 2013 3:43 PM
Subject: Re: [Audyssey] a little article



Hey, Ben.
I enjoyed your artical that was done about you!

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Re: [Audyssey] Fast paced games now text adventures

2013-01-31 Thread Mich
Hi all. on the topic of text addvenchers I remember when I was little 
playing eamin on the old apple 2 e pc and also i also remember years later 
playing the txt game of hitchhikers guide. I wish that some one would invent 
a audio game or something of eamin that would be able to work on windows 
since I would like to play that again. from Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2013 7:07 AM
Subject: Re: [Audyssey] Fast paced games now text adventures



Hi Tom.

with sryth I just got irritated that a character I'd been playing for six 
years still! needed to donate hundreds of dollars for in game items, and 
often all I got with the new adventures was some sort of short you fight 
this monster then this monster type of affair. Allt he gm seemed to be 
doing at that point was pandering to those who liked to compare stats with 
all those raid monsters, and putting in sinks to take your tocans.


Frankly, given that even in 2009 there were 400  paying members, each of 
which contributed 20 usd a year, that should've been more than enough to 
keep the game going.


This is why I prefer ce, since all the commercial items there are very 
carefully balanced and none are necessary at all, or puppet nightmares 
where you can pretty much earn the in game currency in spades if you play 
anyway. It also helps that puppet nightmares, while it doesn't have a 
realistic combat system as you describe, does have a very detailed one 
involving three pokemon like creatures battling three enemies. You can for 
instance have one of your soul puppet's use a skill which increases the 
ennemy's damage to fire, another use a skill on an ally which increases 
their magic, and the third with it's increased magic use the firewall 
skill to blow your enemy away.


the only problem with pn is that there is no in game battle descriptive 
text or descriptive text for the skills, which is actually a shame since 
such text does! exist in the columns of skill descriptions and affects 
which exist in the games' help system, however when I suggested to the gm 
that he make this info available in the game itself he said while hwas 
quite happy to make access changes, such increases in text descriptions 
would spoil the look of the interface and in his view only be of bennifit 
to blind people, (I did point out the prevailance of text based games but 
he didn't respond).


a shame, since in the matter of labelling images and such he's otherwise 
been great, and the story text to the game is fairly unique.


either way one game which does! have that sort of combat system is the 
glulx rpg kerkerkruip, in fact I'd highly recommend it, particularly the 
new version which fixes one of the major problems I had with previous 
versions of the game and actually lets you gain experience by fighting 
monsters, rather than just swap your abilities around meaning that you can 
now progress by winning random combats where as before defeating the wrong 
monster at the wrong time could actually cost you the game.


Beware the Grue!

Dark.

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Re: [Audyssey] Inquirie on Captain dynamite and the fallen hero.

2013-01-31 Thread Mich
hi I have played the demmo but that is as far as I have played. hth. from 
Mich.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Thursday, January 31, 2013 6:42 PM
Subject: [Audyssey] Inquirie on Captain dynamite and the fallen hero.



Hello.
I remember when Captain dynamite and the fallen hero was said it was 
coming out last year.
I was wondering if anyone might have any ideas about the release of the 
game?

I would like to play this!

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[Audyssey] question about Papa Sangre and the night jar and other audio games for the i phone 4s.

2013-02-13 Thread Mich
Hi all. I am a new i phone 4s user. I whent to applevis and was looking around 
for diffrent audio games that I can use with my i phone 4s. I rememberd Papa 
Sangre and whent to audio games.net and then to the app stor. I didn't find 
Papa Sangre in the app stor. I also tryed to download the night jar but it is 
not out for people in Canada or the us yet so I wasn't able to get it. I just 
am wondering what happend to these apps? and if there are any other audio game 
apps that i can try for my i phone 4s? many thanks. from Mich.
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Re: [Audyssey] question about Papa Sangre and the night jar and other audio games for the i phone 4s.

2013-02-13 Thread Mich
ah i c well I will wate untill it is back up. then can you recomend any 
other audio games for the i phone 4s? and about your audio demmo well I have 
seen it posted other places like audio games.net and a few other places so i 
will grab it from there. thx for your offer though. from Mich.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 13, 2013 8:40 AM
Subject: Re: [Audyssey] question about Papa Sangre and the night jar and 
other audio games for the i phone 4s.



Papa has been taken down from the app store while they rebuild the game 
and

it should be back soon and better then ever! As for the nightjar it's gone
for ever and will not be released any where else due to copyright issues. 
I

did record a full play through of the game and would be happy to post the
download link for you if you would like.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich
Sent: Wednesday, February 13, 2013 8:25 AM
To: gamers @audyssey.org
Subject: [Audyssey] question about Papa Sangre and the night jar and other
audio games for the i phone 4s.

Hi all. I am a new i phone 4s user. I whent to applevis and was looking
around for diffrent audio games that I can use with my i phone 4s. I
rememberd Papa Sangre and whent to audio games.net and then to the app 
stor.

I didn't find Papa Sangre in the app stor. I also tryed to download the
night jar but it is not out for people in Canada or the us yet so I wasn't
able to get it. I just am wondering what happend to these apps? and if 
there
are any other audio game apps that i can try for my i phone 4s? many 
thanks.

from Mich.
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Re: [Audyssey] Stuck in The Inquisitor.

2013-03-06 Thread Mich
I to picked up the leaves stone and saw the sticks and mushrooms and also a 
squerl. that is how far I have gotten in the game as well. I have not broken 
the gate yet.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 06, 2013 7:48 PM
Subject: Re: [Audyssey] Stuck in The Inquisitor.


I did pick up the leaves, mushrooms and lichen. But other than those I only 
saw threesticks, a twig, a heavy stone and the head of a statue.




But thou must!
-Original Message- 
From: michael barnes

Sent: Wednesday, March 06, 2013 5:41 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Stuck in The Inquisitor.

Hey, Brian.
In the courtyard you need to pick up the leaves, mushrooms, and there
should be a relic that you can pick up.
When you get to brake the gate you can get the flower.
These items need to be put together once you have them all, then use
the new item with the vision.

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Re: [Audyssey] Brief Description of Shadow Gate

2013-03-11 Thread Mich
I to would like to know where to find this game please? many thanks. from 
Mich.
- Original Message - 
From: Kimberly Qualls kimberly021...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 11, 2013 1:11 PM
Subject: Re: [Audyssey] Brief Description of Shadow Gate



Thanks Al, it does sound like a blast...Where do I find it?...If it is
obvious somewhere, I'm sorry, but I looked and didn't find it in your
message...My son is on spring break this week, so trying to
concentrate on much is out for me...lol...Happy Monday and thanks
again for the info...(smile)

On 3/11/13, shaun everiss sm.ever...@gmail.com wrote:

yeah sorry about that.
the rope bridge still does still get me though at the end game
because there is no drop command I can't drop things so hmmm.

At 08:26 PM 3/11/2013, you wrote:

Hi Shawn,
You might have wanted to put up a spoil alert or something for those
who play the game, and didn't want to be given hints.

That is the spoil alert for everyone reading this now in fact. If
you are playing the shadow gate game and don't want hints, do not
read further...

Shawn, those things you mentioned were not bugs in the usual sense.
There is several degrees of seperation between an atari port of a
visually played nes game, and the audio version of the same game on
a diffrent platform in an accessible format.
There will be diffrences, and this isn't all that unusual. In the
sighted world, especially with side scroller games or action games
diffrent content will be snuck in for diffrent systems to keep the
game fresh and to give incentive to buy the game for those diffrent
consoles.
For this game, I don't know. Nina might have  omitted things out of
forgetfulness, or it might have existed in the same way as on the
atari port. Either way, those things you mentioned are not bugs.
Secondly, the rope does do as you say, but you have to be a little
more clever then the atari walkthru to figure it out. Use that sharp
mind of yours and check out everything around you, and in your
inventory, and you should be able to solve the puzzle.

As for the use and select menu choices...ironically I mentioned the
same exact thing to Ian  a while back.
I guess, for the time being, the best way to remember which does
what is to think of use as useing it on yourself, or useing
something like an unlocked door, or a bridge or even a staircase.
Select is usually done when you want to use an item on some
element in a room, like a pool, or a monster, or you want to use an
item on another item, like a burning torch on an unlit torch.

Lastly, yeah, the music is retro. I think it is quaint and takes me
back to the nineties, lol. There is actually some shadow gate music
called overclocked where people take old video game music and rock
out with it, or turn it into disco, lol.

http://ocremix.org/



al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message -
  From: shaun everiss
  To: Gamers Discussion list
  Sent: Monday, March 11, 2013 1:40 AM
  Subject: Re: [Audyssey] Brief Description of Shadow Gate
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Re: [Audyssey] Update on Inquisitor on the computer.

2013-03-11 Thread Mich
Hi what about for those of us who have the game for the iphone? will there 
be a update to the game for that as well? from Mich.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 11, 2013 1:04 PM
Subject: [Audyssey] Update on Inquisitor on the computer.



Hello.
To all who have the Inquisitor for PC, Mac the developer will be sending 
an update to the game to fix a couple of bugs.
One of them is the issue where you get to the town and can't go no 
further.


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Re: [Audyssey] Inquisitor update.

2013-03-17 Thread Mich

Hello is this update just for the pc or for the IPhone as well? from Mich.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, March 17, 2013 6:30 PM
Subject: [Audyssey] Inquisitor update.



Hello.
Two information for you all that I recieved from the developer of the 
Inquisitor.

The strong box and coffin does not have anything in them.
They are just for looks and to confuse the player.
The game will have a update that will be release sometime this week.
The update will fix the issue where after you have examine the dead body 
you can go further in the game.

It will also fix some other bugs with the game aswell.
So if you have made it to the town then you need to wait for the update to 
do anything else in the game.
The developer told me to let everyone know that I know that have the game 
that he is working on it as fast as possible.
He also said that they are near the end of finishing up the next chapter, 
and are in the begining stages of the third chapter.


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[Audyssey] are there any new fps games out?

2013-03-21 Thread Mich
Hi all. I just was wondering if there are any new fps games out? eather for the 
pc or the IPhone? I know about six'th sence but I was just wondering if there 
are any new fps games out for the pc? I am running windows xp on my pc and 
windows 7 on my lap top each 32 bit. many thanks. from Mich. 
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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-26 Thread Mich
Hello. as a blind gamer my self. I like the games shades of doom a audio 
version of the old doom game. I like it since it is a fps game meaning a 
first person shooter game and those are the games that I like. the object of 
the game is to kill monsters and things and shut down an experiment. this 
game is made by gma games. there website is www.gmagames.com  I also like 
Jim kitchen's games. he makes free sapi games and window games. his website 
is kitchen'. I also like q 9. this is made by blastbay studios. the object 
of this game is to get the little alien q9 back to his ship. wile battling 
things like bares, bats, and other things. you have to go through several 
worlds like the jungle world, the cave world, the mountain world and the 
death world. The audio game community has allot of other audio games. some 
of witch can be played on line. one that comes to mind is swamp. it is 
another zombie shooting game. The audio game community though has nothing 
like anything like say grand theth audo. all though others on this list 
might be able to shed more light on that since there are gamers and 
developers on this list. to me what makes a good audio game is good sounds 
and a good story line. I tend to go for the fps games my self since I am not 
in to txt adventure games. I hope I have helped ancer your questions and 
feel free to quote me in your article. my name is Mich Verrier I am blind 
and I am 29 and I live in New Liskeard Ontario Canada.
- Original Message - 
From: Ashley Taylor ashley.p.tay...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, March 26, 2013 7:42 PM
Subject: [Audyssey] Inquiry From Popular Mechanics



Hello,

I am a journalist writing an article about computer games for the blind 
and

would really appreciate your input. Please only reply to this post if you
are willing for me to quote you in my article (for the Popular Mechanics
website). It would be helpful if you could describe yourself as you'd like
me to describe you in the article.

What are the qualities of a good computer game for the blind? What does it
have to have to work well for someone who can't see?

For blind or visually impaired gamers, what are your favorite audio games,
and why? Which games designed for sighted people are these most analogous
to?

What are some examples of games for the blind that I can play online?

What do you think is the most interesting factoid about games for the 
blind?



Thank you,
Ashley
--
Ashley Taylor
Writer and journalist
ashleyptaylor.com
(270) 485-1753
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[Audyssey] do any audio games use the Wilhelm screem?

2013-03-27 Thread Mich
Hi all. I just am wondering when I red the thread about screaming sounds in 
swamp it made me think of the most famous scream that is the Wilhelm scream 
used in countless movies and video games. and this led me to wonder do any 
audio games use this famous scream? and if so what ones? I seem to think that 
shades uses it. but I am not sure. also is there any new audio fps games out? I 
asked that question and never got a ancer. many thanks. from Mich.
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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Mich
smile thx tom for making that corection. it was really late when i wrote 
that :d.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 5:29 AM
Subject: Re: [Audyssey] Inquiry From Popular Mechanics



Hi,

Just a minor correction to Mich's post below. Jim Kitchens website is
http://www.kitchensinc.net
in case Ashley or anyone wants to look it up. :D

On 3/27/13, Mich mi...@eastlink.ca wrote:

Hello. as a blind gamer my self. I like the games shades of doom a audio
version of the old doom game. I like it since it is a fps game meaning a
first person shooter game and those are the games that I like. the object 
of


the game is to kill monsters and things and shut down an experiment. this
game is made by gma games. there website is www.gmagames.com  I also like
Jim kitchen's games. he makes free sapi games and window games. his 
website


is kitchen'. I also like q 9. this is made by blastbay studios. the 
object
of this game is to get the little alien q9 back to his ship. wile 
battling

things like bares, bats, and other things. you have to go through several
worlds like the jungle world, the cave world, the mountain world and the
death world. The audio game community has allot of other audio games. 
some

of witch can be played on line. one that comes to mind is swamp. it is
another zombie shooting game. The audio game community though has nothing
like anything like say grand theth audo. all though others on this list
might be able to shed more light on that since there are gamers and
developers on this list. to me what makes a good audio game is good 
sounds
and a good story line. I tend to go for the fps games my self since I am 
not


in to txt adventure games. I hope I have helped ancer your questions and
feel free to quote me in your article. my name is Mich Verrier I am blind
and I am 29 and I live in New Liskeard Ontario Canada.


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