Re: [Audyssey] howlers

2012-01-26 Thread shaun everiss
well we should in theory be able to be quite realistic, the 64 bit 
cpu, well help loads.

at most 4 cores with up to 64gb ram well 16 and you could rock.
For the lower grades most of us have duelcores mostly generation 2 cores.
32 bit, but still, its not like the old days.
If you have one of the first gen dulecores or singles though there 
may be a problem.

At 06:29 a.m. 26/01/2012 -0800, you wrote:
Also, as far as reality goes- I know I know, how real can this be 
eh? but finding a bow/crossbow is about as likely as finding a 
shotgun- they sell them all in sporting good stores.
And even today there are many who are much better at archery than 
shooting- myself included even factoring in the blindness thing heh.
And don't forget, bows and crossbows have the part about re-useable 
arrows/bolts by chance.


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Re: [Audyssey] Can someone please help?

2012-01-26 Thread shaun everiss

yeah the installer generates an antivirus warning.
I used to have an innosetup of mine sweeper and nop on my dropbox.
But as intrest went up and down its not up.
Francis the author has the files, and code generated, as well as how 
I cracked the game to make it work.
I told him about the problem and how I was able to hack the program 
and make it run.
Its up to him to actually use the innosetup and other things and hack 
his own installer though.
If someone really has trouble,  I can probably shove something up 
again, though who knows I may or may not have my own installer 
around, or rather others should, I never got comments on the 
installer so never kept it up.
However I can't reallly help much this month as I have managed to use 
a large ammount of bandwidth due to otr stuff.

At 08:05 p.m. 26/01/2012 +, you wrote:
If you mean the installer, it's in chinese, but just keep hitting 
greaterthan, and you'll get to install the game.


About the game itself I don't know, other than a miner antivirus 
problem it runs fine on my xp machine.


Beware the grue!

Dark.
- Original Message - From: "michael barnes" 
To: 
Sent: Thursday, January 26, 2012 7:12 PM
Subject: [Audyssey] Can someone please help?



Hey.
Yesterday I downloaded Night Of Paracyte, and when I went to go run 
the game all I got on my screen was a bunch of letters and numbers and scripts.
Is this game able to run on seven thirty two bit machine?  Now the 
second thing is I downloaded Bokurano daiboukenn, but I was not 
able to get the english patch to download.

If someone could help me that would be good!  Thanks!

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Re: [Audyssey] What has happen to audio games website?

2012-01-27 Thread shaun everiss

the site on my end is again offline, the forums are not effected.
There are issues in the phps for top and bottom  php scripts.
The issue seems to be part of a forum coman include, in the forum 
folder, however the forums work.

At 01:17 p.m. 27/01/2012 +, you wrote:
It seems to be back up and running now, I have noticed once in a 
while it has these sorts of blips, though it's generally very stable.


Beware the grue!

Dark.
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, January 27, 2012 9:02 AM
Subject: Re: [Audyssey] What has happen to audio games website?



Hi Dark,

For what its worth I was on audiogames.net earlier, maybe two or three
hours ago, and it was working just fine.


On 1/27/12, dark  wrote:

Hmmm, that is indeed strange.

Hopefully it'll sort itself out soon.

Beware the grue#!

Dark.


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Re: [Audyssey] PHP problem on audiogames.net

2012-01-27 Thread shaun everiss

yeah, just noticed it myself.
I haven't done much programming for php, but there seems to be an 
error in an include script something is happening when that script is run.

though forums work ok.
At 04:28 p.m. 27/01/2012 +0100, you wrote:

Hello,
Just to let you know that there is currently a php problem on audiogames.net.
Please don't flood with messages saying "it doesn't work by me 
either" because it's useless, the problem is in the website not in 
your computer. Sorry if it has been already reported.


When you go to audiogames.net home page, you get this :

Warning: require() [
function.require]:
Unable to access 
/storage/mijndomein/users/011790/public/sites/forum.audiogames.net/include/common.php 
in /public/sites/www.audiogames.net/files/pagetop.php

on line 10

Warning: 
require(/storage/mijndomein/users/011790/public/sites/forum.audiogames.net/include/common.php) 
[

function.require]:
failed to open stream: Transport endpoint is not connected in 
/public/sites/www.audiogames.net/files/pagetop.php on line 10


Fatal error: require() [
function.require]:
Failed opening required 
'/storage/mijndomein/users/011790/public/sites/forum.audiogames.net/include/common.php' 
(include_path='.:/usr/share/php:/usr/share/pear')

in /public/sites/www.audiogames.net/files/pagetop.php on line 10

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Re: [Audyssey] Some online MK matches for you guys.

2012-01-27 Thread shaun everiss

wow these rock.
always like recordings.
At 08:19 p.m. 27/01/2012 -0500, you wrote:
These are between my sighted friend Nathaniel and myself. He uses a 
ton of different characters, However I usually like to stick with a 
few when it comes to online. Scorpion, Liu Kang, and Sheeva are the 
ones I used for these matches. you can probably guess who my main is 
hahaha. Anyway we played for like an hour and a half, and these are 
the 10 best highlights IMHO. full of action and violence, and most 
of them really close calls, just how I like them. nothing like both 
characters being close to death to get the blood pumping... ok ok, 
enough rambling. here are the 10 matches in a zip file on Dropbox. 
let me know which ones you guys enjoy the most! I'll do this again 
if you guys like it

http://db.tt/yggqUTqs


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Re: [Audyssey] Writing code.

2012-01-29 Thread shaun everiss

well on forum.audiogames.net
there is a topic called blastbuddy, its an unofficial ide developed 
by aprone for no real reason.

Aparently its good.
At 12:09 p.m. 29/01/2012 -0500, you wrote:

Hi Michael,

BGT does not come with a code editor. You can use any text editor like
Notepad to write your code. Just save it as a *.bgt file and you'll be
cool.

On 1/29/12, michael barnes  wrote:
> Hey, Anyone.
> I am having trouble with getting to the place to start writing a game
> in BGT.  Can someone please help me, by telling me where to write the code?
> I am very confuse.  Thanks!
>
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Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread shaun everiss
hmmm bgt doesn't have an ide as such but maybe if its not in blast 
buddy aprone could add it in.

Its not in the official installer but its supposed to be a good ide.
vb is dropping away soon so all devs need to switch.
Bgt should have an ide that does all this stuff, its not exactly a 
internal one but maybe it could be tweaked to run, compile, etc, who knows.
Its not impossible for bgt to have a basic ide its just no official 
one exists, and the engine has been the main focus, maybe one should 
be developed.

At 05:45 a.m. 30/01/2012 -0500, you wrote:

Hi Gabriel,

Not to start an argument, and I know that BGT is far better for 
creating games, especially for a new programmer, but one reason that 
I still very much like to create my games in VB6 is because I write 
and test run the code right in the VB6 IDE.  And if there are any 
errors, it tells me what the error is and puts me on the line of 
code where the error is.  I don't think that I could ever get used 
to programming code in a text editor and then trying to compile 
it.  I just have always coded in a Basic IDE.


BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread shaun everiss

oh, should add the ide unofficial though it is is vb6 right now.
At 05:45 a.m. 30/01/2012 -0500, you wrote:

Hi Gabriel,

Not to start an argument, and I know that BGT is far better for 
creating games, especially for a new programmer, but one reason that 
I still very much like to create my games in VB6 is because I write 
and test run the code right in the VB6 IDE.  And if there are any 
errors, it tells me what the error is and puts me on the line of 
code where the error is.  I don't think that I could ever get used 
to programming code in a text editor and then trying to compile 
it.  I just have always coded in a Basic IDE.


BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Swamp question

2012-01-30 Thread shaun everiss

try it man.
The blind can play this.
However if it doesn't work, spend the cash on a gaming mouse.
I was dissapointed when I started palying, I fiddled with my old 
mouse speed and decided the mouse was at fault.
I have a logitech gaming mouse, sx518 gaming grade its called and 
never looked back.
It cost me 60 nz bucks over here and was an upgrade from my 30 buck 
genius mouse.

At 03:29 p.m. 30/01/2012 +, you wrote:
Hi I just downloaded Swamp, but am quite disappointed to descover it 
is only really mouse friendly, so not really friendly for people 
with ni sight at all.  I know you can change the keys in the config 
file, but still feel that there should be a totally blind-friendly 
version made availible.  I'm not sure how to go about trying to make 
the game work for me as far as changing keys goes.  Thanks from Lori.

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Re: [Audyssey] Swamp question

2012-01-30 Thread shaun everiss

although not required a gaming mouse is needed to really play well.
Standard mice or at least my mouse never kept up it would be easier 
just to use keyboard.
So I got a gaming mouse, it doesn't have any extra programming 
features but it does have a faster engine.

At 04:02 p.m. 30/01/2012 +, you wrote:

hi,
swamp was intended to be mouse controled to make it feel more mainstream.
however even though it takes a while to get used to, its easy enough
to get used to mouse control as the mouse cannot move outside the
window of the game.
also in an fps like this, learning to use a mouse completely defeats
keyboard control, as its much easier to have prosice movements among
other things.
if you need to config keys diferently such as the reload button etc,
the config file makes it easy to understand anyway.
my advice is just keep at it, you'll get it eventually.

On 1/30/12, Lori Duncan  wrote:
> Hi I just downloaded Swamp, but am quite disappointed to descover 
it is only

> really mouse friendly, so not really friendly for people with ni sight at
> all.  I know you can change the keys in the config file, but 
still feel that

> there should be a totally blind-friendly version made availible.  I'm not
> sure how to go about trying to make the game work for me as far as changing
> keys goes.  Thanks from Lori.
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Re: [Audyssey] Swamp question

2012-01-30 Thread shaun everiss
this game uses 3d sound positioning or at least some form of sound 
positioning, there are radars you can use from time to time if you 
want they are avalible.
You need to practice, there are tutorials on the subject of swamp, 
plastered round the net, look on the audiogames forum, there are 
loads I have a few can't remember where I got them from but there are 
loads of recordings online.

At 04:09 p.m. 30/01/2012 +, you wrote:

But if you can't see then how are you supposed to opperate a mouse?

--
From: "dan cook" 
Sent: Monday, January 30, 2012 4:02 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Swamp question


hi,
swamp was intended to be mouse controled to make it feel more mainstream.
however even though it takes a while to get used to, its easy enough
to get used to mouse control as the mouse cannot move outside the
window of the game.
also in an fps like this, learning to use a mouse completely defeats
keyboard control, as its much easier to have prosice movements among
other things.
if you need to config keys diferently such as the reload button etc,
the config file makes it easy to understand anyway.
my advice is just keep at it, you'll get it eventually.

On 1/30/12, Lori Duncan  wrote:

Hi I just downloaded Swamp, but am quite disappointed to descover it is only
really mouse friendly, so not really friendly for people with ni sight at
all.  I know you can change the keys in the config file, but still feel that
there should be a totally blind-friendly version made availible.  I'm not
sure how to go about trying to make the game work for me as far as changing
keys goes.  Thanks from Lori.
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Re: [Audyssey] Swamp question

2012-01-30 Thread shaun everiss
oh and you need good headphones, I have a semi broke set of hd205 
senheisers, though they are heavy as, hd201s really shine for this 
sort of thing.
I also have a plantronics headset mic that splits the stereo field in 
half realy good.
However you will need a relitively expensive headset to really enjoy, 
your cheap 20 buck sets just won't cut it well.

You need to pay well around 200 bucks to get a good set or less.
Its worth it because they last ages and ages.
I have my sets for 5 years and only just replaced one of them.
At 11:06 a.m. 30/01/2012 -0600, you wrote:

  Hi Lori,
  It is the same concept as using a keyboard totally blind, you 
just get used to where the items you need are located.
  It takes some practice, but my wife just started playing swamp, 
she is totally blind, and never used a mouse before either, but she 
is doing quite well and really enjoying the game.
  Keep in mind, hundreds of totally blind folks are playing swamp 
now with a mouse, and hundreds others have played other audio games 
with mouse support, with more on the way.
  The mouse is a great method of input for the blind, folks just 
need to be open minded and give it a fair shot.
  I sent some tips to the list a while back on using the mouse for 
the first time, perhaps someone could dig that post up and re post?

  Later
che


On 1/30/2012 10:09 AM, Lori Duncan wrote:

But if you can't see then how are you supposed to opperate a mouse?

--
From: "dan cook" 
Sent: Monday, January 30, 2012 4:02 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Swamp question


hi,
swamp was intended to be mouse controled to make it feel more mainstream.
however even though it takes a while to get used to, its easy enough
to get used to mouse control as the mouse cannot move outside the
window of the game.
also in an fps like this, learning to use a mouse completely defeats
keyboard control, as its much easier to have prosice movements among
other things.
if you need to config keys diferently such as the reload button etc,
the config file makes it easy to understand anyway.
my advice is just keep at it, you'll get it eventually.

On 1/30/12, Lori Duncan  wrote:

Hi I just downloaded Swamp, but am quite disappointed to descover it
is only
really mouse friendly, so not really friendly for people with ni
sight at
all. I know you can change the keys in the config file, but still
feel that
there should be a totally blind-friendly version made availible. I'm not
sure how to go about trying to make the game work for me as far as
changing
keys goes. Thanks from Lori.
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Re: [Audyssey] Swamp question

2012-01-30 Thread shaun everiss
I should also add that I was round as were others on the audiogames 
forum in october when this was first being tried.

aprone has hinted nocturnus was round earlier than official release.
This thing is user driven as are most of aprones community based projects.
We debated all the issues you bring up lorry for munths.
We still are, and the game is still growing.
At 12:30 p.m. 30/01/2012 -0500, you wrote:

Here's the thing Lori.  You only need sight to use a mouse if you're
tracking the mouse pointer.  When you move the mouse in Swamp, the audio
environment changes in a predictable way; move the mouse left, turn left,
move the mouse right, turn right.  You don't really even to know left from
right, just be able to navigate using audio cues just as you would with a
cane or dog, with moving the mouse being equivalent to turning your body.

Once you've practiced, and put together a keyboard layout that uses the hand
you're not moving the mouse with, you will be able to react quickly and
smoothly in a way you simply could not with a keyboard.

As others have posted here, please try it before judging whether or not it's
accessible.

Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Monday, January 30, 2012 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp question

   Hi Lori,
   It is the same concept as using a keyboard totally blind, you just
get used to where the items you need are located.
   It takes some practice, but my wife just started playing swamp, she
is totally blind, and never used a mouse before either, but she is doing
quite well and really enjoying the game.
   Keep in mind, hundreds of totally blind folks are playing swamp now
with a mouse, and hundreds others have played other audio games with
mouse support, with more on the way.
   The mouse is a great method of input for the blind, folks just need
to be open minded and give it a fair shot.
   I sent some tips to the list a while back on using the mouse for the
first time, perhaps someone could dig that post up and re post?
   Later
che


On 1/30/2012 10:09 AM, Lori Duncan wrote:
> But if you can't see then how are you supposed to opperate a mouse?
>
> --
> From: "dan cook" 
> Sent: Monday, January 30, 2012 4:02 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Swamp question
>
>> hi,
>> swamp was intended to be mouse controled to make it feel more mainstream.
>> however even though it takes a while to get used to, its easy enough
>> to get used to mouse control as the mouse cannot move outside the
>> window of the game.
>> also in an fps like this, learning to use a mouse completely defeats
>> keyboard control, as its much easier to have prosice movements among
>> other things.
>> if you need to config keys diferently such as the reload button etc,
>> the config file makes it easy to understand anyway.
>> my advice is just keep at it, you'll get it eventually.
>>
>> On 1/30/12, Lori Duncan  wrote:
>>> Hi I just downloaded Swamp, but am quite disappointed to descover it
>>> is only
>>> really mouse friendly, so not really friendly for people with ni
>>> sight at
>>> all. I know you can change the keys in the config file, but still
>>> feel that
>>> there should be a totally blind-friendly version made availible. I'm not
>>> sure how to go about trying to make the game work for me as far as
>>> changing
>>> keys goes. Thanks from Lori.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> list,
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>>
>
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Re: [Audyssey] Swamp question

2012-01-30 Thread shaun everiss
turn that off, and get an external, I know some that have used a 
touch pad but I have never been able to.
On some systems they have a tablet which I find annoying maybe you 
could play with that but I am use to physical movement of a mouse myself.

At 07:49 p.m. 30/01/2012 +, you wrote:
Hi, I have tried, but it is a built-in mouse to my laptop, so no way 
to turn it at all



--
From: "Christopher Bartlett" 
Sent: Monday, January 30, 2012 5:30 PM
To: ; "'Gamers Discussion list'" 


Subject: Re: [Audyssey] Swamp question


Here's the thing Lori.  You only need sight to use a mouse if you're
tracking the mouse pointer.  When you move the mouse in Swamp, the audio
environment changes in a predictable way; move the mouse left, turn left,
move the mouse right, turn right.  You don't really even to know left from
right, just be able to navigate using audio cues just as you would with a
cane or dog, with moving the mouse being equivalent to turning your body.

Once you've practiced, and put together a keyboard layout that uses the hand
you're not moving the mouse with, you will be able to react quickly and
smoothly in a way you simply could not with a keyboard.

As others have posted here, please try it before judging whether or not it's
accessible.

Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Monday, January 30, 2012 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp question

  Hi Lori,
  It is the same concept as using a keyboard totally blind, you just
get used to where the items you need are located.
  It takes some practice, but my wife just started playing swamp, she
is totally blind, and never used a mouse before either, but she is doing
quite well and really enjoying the game.
  Keep in mind, hundreds of totally blind folks are playing swamp now
with a mouse, and hundreds others have played other audio games with
mouse support, with more on the way.
  The mouse is a great method of input for the blind, folks just need
to be open minded and give it a fair shot.
  I sent some tips to the list a while back on using the mouse for the
first time, perhaps someone could dig that post up and re post?
  Later
che


On 1/30/2012 10:09 AM, Lori Duncan wrote:

But if you can't see then how are you supposed to opperate a mouse?

--
From: "dan cook" 
Sent: Monday, January 30, 2012 4:02 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Swamp question


hi,
swamp was intended to be mouse controled to make it feel more mainstream.
however even though it takes a while to get used to, its easy enough
to get used to mouse control as the mouse cannot move outside the
window of the game.
also in an fps like this, learning to use a mouse completely defeats
keyboard control, as its much easier to have prosice movements among
other things.
if you need to config keys diferently such as the reload button etc,
the config file makes it easy to understand anyway.
my advice is just keep at it, you'll get it eventually.

On 1/30/12, Lori Duncan  wrote:

Hi I just downloaded Swamp, but am quite disappointed to descover it
is only
really mouse friendly, so not really friendly for people with ni
sight at
all. I know you can change the keys in the config file, but still
feel that
there should be a totally blind-friendly version made availible. I'm not
sure how to go about trying to make the game work for me as far as
changing
keys goes. Thanks from Lori.
---
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Re: [Audyssey] Swamp question

2012-01-30 Thread shaun everiss

well I guess it depends on what you are used to.
I never heard the full sound with cheap phones but its just 
prefference I guess.

At 04:27 p.m. 30/01/2012 -0500, you wrote:

Using a $30 set of headphones and I don't feel the need to spend more.

Chris Bartlett



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Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-02-02 Thread shaun everiss

I am playing the games, I have xp.
I mean the support for vb6 will eventually go away.
At 05:57 a.m. 31/01/2012 -0500, you wrote:

Hi Shaun,

I really don't know what you mean by;
vb is dropping away soon so all devs need to switch.

So that means that you are not playing any of the games by me, David 
Greenwood, Phil Vlasak, Jeremy Kaldobsky etc etc right?


BFN

- Original Message -
hmmm bgt doesn't have an ide as such but maybe if its not in blast 
buddy aprone could add it in.

Its not in the official installer but its supposed to be a good ide.
vb is dropping away soon so all devs need to switch.
Bgt should have an ide that does all this stuff, its not exactly a 
internal one but maybe it could be tweaked to run, compile, etc, who knows.
Its not impossible for bgt to have a basic ide its just no official 
one exists, and the engine has been the main focus, maybe one should 
be developed.


Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The BGT competition has begun!

2012-02-02 Thread shaun everiss

wow, good games fill.
I actually look foreward to judging this, in fact I have a special 
unofficial podcast thingy in the works for that but who knows.
It all depends on what happens on exactly what happens when the 2 
months are up.

At 12:41 a.m. 2/02/2012 +0100, you wrote:

Hi all!

I am happy to say that we have got 11 participants in the BGT game 
creation competition, and the clock has now started ticking! In 2 
months from today, we should hopefully have 11 different games to 
test and rate in order to determine a final winner. All of the 
participants are encouraged, though of course not required, to post 
regular updates about their respective titles to the community to 
make the whole experience more fun for everybody.


The descriptions submitted by the contestants can be found at:
http://www.blastbay.com/bgt_competition.php

This page will be kept up to date with any news, so check back!

Please note that I have not modified the descriptions in any way, I 
reprinted them exactly as they were sent to me.


I am really happy that this project is actually going ahead, and I 
look forward to seeing what everyone comes out with!


Kind regards,

Philip Bennefall
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Re: [Audyssey] swamp error

2012-02-03 Thread shaun everiss

this stuff needs to be registered,
if you get the latest test version, there are a couple install batch 
scripts in it, you may have to modify them path wise for the standard 
swamp version but give them to her, one is for 64 bit 1 for 32 bit.
what ever system she has just get her to run the right file and 
aparently it works.

I don't need to as I still have xp here.
At 09:30 p.m. 2/02/2012 -0600, you wrote:

Hi list:

I have a problem or at least my sister has a problem when trying to 
install swamp or run it.


She gets a error of:

run time error 339
msinet.ocx or one of it dependencies is missing or not registered correctly.

Can anyone tell me what would be causing this problem? She 
registered the dx7vb.dll file.


Any help would be appreciated.
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Re: [Audyssey] Games where you are in the jungle.

2012-02-03 Thread shaun everiss

well perelous hearts or whatever its called has a hunterish feel to it.
Superliam has a forrest level and monkey business has 3 jungle type 
levels in it,well 1 jungle a forrest, a wall  and a camp site.
I guess the homer game or one of those jim kitchen makes awesum homer 
has jungle components.
But nothing really close, esp pinball I think extreme or maybe normal 
to has a safary level.
However with the acception of the new blast bay game, all those 
others are really old now.

Still sold but really old.
At 02:26 p.m. 3/02/2012 -0500, you wrote:

Hey, anyone.
I was wondering what games are out there where you are in the jungle?
I know about Hunter and Tarzan JR.
I was hoping that there might be more games like these, And/or games 
where you go through stuff like Hunter wher you are looking for some 
kind of treasure.

Thanks!

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] The dragon awakes�

2012-02-06 Thread shaun everiss
hmmm, I have not been sure weather to respond or not, the site says 
or said this morning 2009, I was expecting an announcement that 
something was coming.
For all that it it is, it could be spam for all I know or care, they 
are back, so what.

Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am online.
I don't wish to be rood but josh has not written on here for ages, 
and until he does this may as well be spam, for all the good it does.

At 08:35 p.m. 6/02/2012 +, you wrote:

Actually there is one new thing.

"copywrite 2005 to 2012"

It's not much, but combined with the recent post it may well be significant.

I'm certainly extremely hopeful this means we'll be seeing something 
fantastic come out of the Dragonss cave yet :D.


Beware the grue!

Dark.
- Original Message - From: "Lori Duncan" 
To: "Gamers Discussion list" 
Sent: Monday, February 06, 2012 7:52 PM
Subject: Re: [Audyssey] The dragon awakes…


There's nothing new i can see on their site sadly.

--
From: "william lomas" 
Sent: Monday, February 06, 2012 5:07 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] The dragon awakes…


is that a new title?
any trailer or anything what supposed make of that, smile

On Feb 6, 2012, at 2:37 PM, Draconis Entertainment wrote:


06/February/2012

#1

The dragon stirs. It opens a single eye and stares drowsily at the 
world outside. Though it has slept, it has not been idle.


"Standing perched above the ground,
Hear a wind up ticking sound,
Fruits that hang in sight,
Smell like dynamite,
More fun than spinning round…"

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Draconis Entertainment
www.DraconisEntertainment.com


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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread shaun everiss
aah, this is the first such post I have seen but then I don't read 
the twitters as much as I should.

At 07:31 p.m. 6/02/2012 -0700, you wrote:

LOL. Besides, that post is in keeping with Draconis humor.

On 2/6/12, Phil Vlasak  wrote:
> Hi Shaun,
> The dragon only opened one eye.
> You got to give it time to wake up!
>  It is not spam.
> I can already smell the fêted breath of the beast here in Michigan.
> Phil
>
>
> - Original Message -
> From: "shaun everiss" 
> To: "Gamers Discussion list" 
> Sent: Monday, February 06, 2012 8:50 PM
> Subject: Re: [Audyssey] The dragon awakes.
>
>
> hmmm, I have not been sure weather to respond or not, the site says
> or said this morning 2009, I was expecting an announcement that
> something was coming.
> For all that it it is, it could be spam for all I know or care, they
> are back, so what.
> Maybe they changed a copywrite line somewhere, I could do that easily.
> I could change a copywrite line every year and do nothing and say I am
> online.
> I don't wish to be rood but josh has not written on here for ages,
> and until he does this may as well be spam, for all the good it does.
>
>
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Re: [Audyssey] The dragon awakes�

2012-02-07 Thread shaun everiss

I guess I just never saw anything like that before.
And since loads of this stuff is spam I just reguard it all as spam.
To be honest I forgot about the development of something big though 
he did mention that publicaly a while ago.
I guess I was expecting more, obviously this is not spam, as there is 
a thread on speculation on tha audiogames.net forums now.

At 11:36 a.m. 7/02/2012 -0500, you wrote:

Hi Shaun,

While I do understand the source of your doubt, mistrust, etc let me
just say this is definitely not spam. Josh e-mailed me a couple of
days ago explaining that he wanted to release some hints, teasers, etc
leading up to an announcement of what Draconis is working on. As this
is intended to be a surprise release there is no information being
made available to the public other than the teasers. I would do things
a little differently myself, but I think your comments are a bit too
harsh given Josh appears to be building up to an announcement of some
kind. All I say is be patient and don't knock the guy too hard given
he has spent the last two or three years developing something in
secret that he is now getting ready to announce at some future date on
list.

Cheers!




On 2/6/12, shaun everiss  wrote:
> hmmm, I have not been sure weather to respond or not, the site says
> or said this morning 2009, I was expecting an announcement that
> something was coming.
> For all that it it is, it could be spam for all I know or care, they
> are back, so what.
> Maybe they changed a copywrite line somewhere, I could do that easily.
> I could change a copywrite line every year and do nothing and say I am
> online.
> I don't wish to be rood but josh has not written on here for ages,
> and until he does this may as well be spam, for all the good it does.

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Re: [Audyssey] Gaming laptop / Best config for gaming only

2012-02-07 Thread shaun everiss

Hi kara
This be a blast from way back in the quake days.
Sadly I killed all that a bit ago, due to the fact I never beat the 
game and with aq going down and stuff I never really got it to work 
anyway after that.

It all depends on what you want.
Gaming, well win7 would be ok, if you can get it, win xp, would do, 
with nvda as a reader.

Thats free.
maybe an old core 2 2gb unit would be fine, though with your mac you 
are probably in a good position to duelboot, I have heard windows 
runs much better on a mac on account for their speed.

At 08:40 p.m. 6/02/2012 -0800, you wrote:

Hey All, lovely eve to you!

Am thinking about possibly either getting a devoted Windows laptop 
for gaming alone, or running some flavor of Windows (perish the 
thought) on my Macbook Air.


So am wondering what people think might be the best configuration in 
either case. I.E. best version of Windows to use for gaming, best 
screen reader etc.


If I go the lappie route then I'd like something extremely fast and 
small / light, so what do people think might be the best system in this case?…


Thanks so much and talk witchy'all soon!…

Smiles,

Cara :)
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Re: [Audyssey] The dragon awakes.

2012-02-07 Thread shaun everiss

I don't know if I have the latest version, I can run the demo on xp just fine.
At 06:15 p.m. 7/02/2012 +0100, you wrote:
While it is really good to hear that Draconis is still here and 
working on new projects, shouldn't they make an announcement to 
adress two issues with two of their games?

I mean the fact that the current version of Ten Pin Alley.
As far as I know it can't be run on XP at all, so you need a 
previous version to properly run on XP.
And wasn't there a lot of reports that in Monkey Business 1.9 a 
level was either missing or was skipped?


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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss
Tom, its my vote you just release the game level1 or whatever for 
free at beta 15 to those that want it and wish to whine.
I have watched you go over several incarnations of this game and I am 
passed caring.

They want a side scroler game.
many have been complaining.
I suggest you release beta 15, without all the new features and 
comercial sfx ofcause.

Its crap but so what.
Then forget about it and move on.
I am all for the 3d fps style.
The other option could be a challenge, that is.
1 have 3d levels of the game.
2.  have some parts that are needed to be done via side scrolers.
3. have some puzzle levels or something I don't know.
That was just something I just thought of it sounds quite hard but I 
have seen that in some sighted adventures a friend and I play.
If all this is because of  the origional preorder base, the beta that 
had you fight several monsters with the minotor and dog thing at the 
end of the levels, the one that used the old directx things etc, that 
was stable.

Release that for free to the customer base.
They can have their crappy game they have been waiting for for ages 
and ages and will not nagg you.

If they want the other then they can have it.
The latest version as it is even on easy is quite hard but then I 
have never been a scroler man myself.

At 09:16 a.m. 8/02/2012 -0500, you wrote:

Hello everyone,

As a lot of you are aware a few weeks ago we made a decision to
redesign Mysteries of the Ancients and renamed that game Tomb Hunter:
The Temple of Life. We decided to upgrade to a 3d first-person format,
and as can be expected got a rather mixed response from the gaming
community at large. Some loved the idea, and others were decidedly
upset by the change. So we've been trying to think of a fair solution
that would make both sides happy and would fulfill our obligations to
those who preordered Montezuma's Revenge in 2008.

What we essentially have been considering is developing two separate
games in tandem. The first would be a side-scroller named Mysteries of
the Ancients, a substitute for Montezuma's Revenge, and the other
would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of
games are intended to be an accessible clone of the Tomb Raider games
I would like them to take on a 3d first-person format to closely
resemble the game play of the Tomb Raider games. So that left us with
the question of what exactly to do with  Mysteries of the Ancients.
Well, we have come up with an idea we believe you will like.

Essentially our solution is to develop a game more closely resembling
the original concept and the game you preordered. Obviously, given the
copyright issues at hand we can't create Montezuma's Revenge per say,
but there are a number of classic video games  such as Montezuma's
Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme
to them. So while we can't create Montezuma's Revenge exactly it is
possible to create something that offers the same sort of game play
and to be honest something we should have thought of doing a long time
ago.

In brief what we have been looking at doing is developing a
side-scroller similar to the Pitfall games where you are in a
Mezo-American jungle exploring caves, ancient temples, and pyramids
looking for treasure and artifacts. A long the way you will encounter
various snakes, giant spiders, skeletons, spirits, etc. There will be
the usual traps you find in such games like lava pits, fire pits,
giant spikes, chasms, poison darts, rolling boulders, quicksand, etc.
Last but not least, it will be a 2d side-scroller with plenty of ropes
and vines to climb on, stone staircases to ascend and descend, ledges
to jump up and grab, etc. So in short many of the things you have come
to know about MOTA will still be there with a slightly different story
and setting.

One of the major changes I can see here is while the Tomb Hunter games
like Temple of Life will feature a female character, Angela Carter,
we're thinking of using a male character for Mysteries of the
Ancients. As you might expect he'll be the typical Indiana Jones type
character who is a historian, archeologist, and adventurer.  Although,
we don't want to copy the Indiana Jones character too closely given
Lucas is a fanatic about copyrights,  but we don't believe being able
to find Indiana Jones leather bull whip somewhere in the game is
outright steeling George Lucas's copyrights. In addition to the
classic bull whip we've been thinking of adding some Spanish weapons
and armor to the game since we'd imagine that swords, daggers, knives,
shields, spears, and body armor could possibly be left behind in
various ruins. Plus all of the native Americans that lived in Central
and South America made tools and weapons out of bone and stone. Those
would be easier to find given that iron weapons will rust but stone
weapons are practically impervious to decay as long as they aren't
exposed to the weather.

That leaves us with one more issue we haven't decided upon, 

Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss

hmmm excuse me for my dumbness but what was pitfall.
At 04:44 p.m. 8/02/2012 +, you wrote:

Hi Tom.

As you can imagine I like this news very much. i was sorry Mota 
stopped,  not because I was totally against a 3D game or tied to 
a side scroller, but simply because Mota was doing things we've not 
seen in an audio side scroller before. Vertical movement, analogue 
jumping, mazelike levels, keys and doors etc.


Now, it sounds like though more of an arcade game, a pitfall game 
would still! have all of those elements, and indeed probably I'm 
guessing you'll use some of that code that you spent all the blood 
and tears writing.
I'd also be extremely glad to help in the voice department if I can 
as well, though obviously for that game you might want an American 
main character so as to be more distant from mota,  still if you 
need other parts doing let me know.


as regard traps and such, I like the idea of keeping things low tech, 
perhaps even having one or two magical elements or enemies such as 
giant scorpions, demons and the like (the astecs certainly had some 
less than pleasant gods who would make very nice bosses or 
antagonists in the game).


I actually think The scifi elements in the first monti game for the 
Atari, such as the conveyers and electricity, were not actually 
there by design, but there because they were graphically easier to 
represent, sinse afterall to create electricity all you needed was a 
blue wavy line with a bit of fuzz, where as animating something like 
a gilliteen would be far more difficult.


it's quite possible to think of low tech ways of creating timing and 
ground traps,  for instance instead of intermitent turning on 
and off electricity, a falling and rising blade or stone weight on a 
rope, and for conveyrs a flowing current of water or sliding sand.


Deffinately a good idea and I look forward to seeing where it goes.

beware the grue!

Dark.

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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread shaun everiss

to be honest, I'd like a game that would sound like the system it was based on.
So if this game is supposed to come from atary I'd like it to sound 
like that, I am a retro kind of guy.

q9 is a good game, I have it myself.
At 11:57 a.m. 8/02/2012 -0500, you wrote:

Hi Michael,

That's basically the way my wife and I saw the situation as well. We
can't offer people Montezuma's Revenge, but there is nothing saying we
can't produce a game similar in design and story.  Plus we have a lot
of sounds left over from the development of Montezuma's Revenge as
well as MOTA itself that this should not be an expensive endeavor for
us. Mostly it will take time, but certainly not a great deal of time
since we have an existing game engine, Genesis, and we have some
tested code from MOTA beta 22 itself to work with. I can see putting
out a game like this in a fairly short length of time once we get
started with it.

As for personal interest I'm excited to do it. For one thing even
though Pitfall and games like that are simplistic compared to games of
today I really liked them, and is one reason I took over Montezuma's
Revenge in the first place. As Dark has so often mentioned Super Liam,
Q9, etc are good games, but they consistently fail to live up to the
expectations we have when comparing them to even relatively simple
games from the Atari, Sega, and NES era of games.  Here is a chance to
give everyone a retro game that has all of the features we would
expect from a 2d side-scroller from the 80's and 90's, and be similar
in feel to Pitfall or Montezuma's Revenge that you would in effect be
getting almost exactly what you paid for.

Cheers!



On 2/8/12, Michael Feir  wrote:
> Absolutely reasonable Tom. That would, in essence, provide people with
> what they ordered and have been waiting so long for. I for one would
> be extatic to at last have such a sidescroller in hand. Hopefully,
> this decision would allow you to enjoy the creation process of both
> titles as fully as possible. I have some understanding of what utter
> hell you've gone through trying to live up to a commitment made in
> haste so long ago. I sincerely hope things work out well this time
> around.
>

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Re: [Audyssey] The Future of MOTA

2012-02-09 Thread shaun everiss

aah.
Well if not like that, could you make the sounds/music sound retro, 
ok, proper sounds and I guess the navigation stuff and steps will 
have to be normal, but the rest.

If not sounds then maybe music, not sure how though.
At 06:58 p.m. 8/02/2012 -0500, you wrote:

Hi Shaun,

I was thinking a game kind of retro but not that retro. The sound
effects in Atari games are useless to a blind gamer. Basically, a
bunch of boops, bleeps, and beeps that are meaningless without
describing each and every sound. Besides I don't have anything like
that in my library.

Think of this as a modern remake of a classic game much like the games
on the Retro Remakes sight are based on a classic Atari or Nintendo
game, but  have updated graphics, music, and sound that makes it more
modern. The new game would be similar here.

Cheers!


On 2/8/12, shaun everiss  wrote:
> to be honest, I'd like a game that would sound like the system it was based
> on.
> So if this game is supposed to come from atary I'd like it to sound
> like that, I am a retro kind of guy.
> q9 is a good game, I have it myself.

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Re: [Audyssey] The Dragon Listens

2012-02-09 Thread shaun everiss

ok, now I am in suspence.
At 07:11 p.m. 8/02/2012 -0500, you wrote:

#2

08/February/2012

The dragon listens. The dragon hears. It is not yet time for the 
dragon to speak, but that time will come. It draws ever closer.


Something never seen shall soon be hatched,
But first rebirth of that which matched…
Something old, something new,
'tis not spam, it's a clue…
No more are ancient relics patched.

Driven hard to make the haul,
A famous country canon ball…
The dragon will again be seen,
Before four and five tenth's nineteen,
The biggest things must start out small…


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Re: [Audyssey] The Dragon Listens

2012-02-09 Thread shaun everiss

I don't want to smoke anything either, you can keep those cigars

At 09:16 p.m. 8/02/2012 -0500, you wrote:

I can't wait for the dragon to speak.
as long as it's name is not Puff, the magic dragon who lived by the 
sea, And frolicked in the autumn mist in a land called Honah Lee.

I don't want to play any game with frolicking.
smiles,
Phil


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Re: [Audyssey] The Future of MOTA

2012-02-09 Thread shaun everiss

hmmm I wander if you could mario music and sfx then.
Obviously steps and navigation and stuff would have to sound but 
jumps, guns, etc music.

Though if you are aselling it maybe not.
If you are doing a retro game, as close as possible, not stopping 
access for the blind to it, not that far, not beeps or anything.
Basically, I want to hear myself insert the cartredge, start the 
system, hear logos, music, and retro sfx with in reason.
When I exit, I want to hear me shuttdown the console and put the cart 
away, etc.
I've never played an old console, so if this is retro I want to 
emulate as close as possible without going overboard the unit.

At 07:20 p.m. 8/02/2012 -0500, you wrote:

Hi Shaun,

Pitfall was a popular series of games developed during the 80's and
90's featuring an archeologist and explorer named Hairy who
suspiciously looks a bit like Mario. Anyway, the original game for the
Atari was pretty simplistic where you ran through the jungle grabbing
items, jumping traps, and well it wasn't a big deal. However, as the
series went on the games got better with more complex levels, more in
depth storylines,  and involved exploring the jungle, various caves,
ancient temples, and looking for lost artifacts. In one game you were
hunting for the Lost City of Gold. In summary it was an attempt to
create an Indiana Jones type adventure without having to pay Lucasfilm
for the rights to the Indiana Jones trademarks and characters. The
later games in the series are quite good, and I believe would be a
good example of a side-scroller because most of the stuff in the
Pitfall games can be converted into audio.

Case in point. In Pitfall you often had to climb up vines, and jump
from branch to branch to get some item out of a tree or to avoid some
enemy on the ground. Sound familiar?

Well, the first time I picked up Perilous Hearts and played the
concept demo the first thing that came into my mind was the Pitfall
jungle levels. Pitfall played quite a bit like Perilous Hearts with
the ability to climb a tree and use a branch or vine to swing over
quicksand, a pit, or some other trap.

When you got into the caves you might have to climb a rope, swing over
to a switch on the wall, pull it to lower some spikes, and then land
on the ground and run before the spikes pop back up.

That's what I meant by there will be similar elements to MOTA, but not
exactly the same. The later Pitfall games are in the same spirit or
genre of games as Tomb Hunter, but the way it was played is different.
More over since it is a side-scroller itself many ideas can be
borrowed directly from the games as is.

Cheers!


On 2/8/12, shaun everiss  wrote:
> hmmm excuse me for my dumbness but what was pitfall.

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Re: [Audyssey] How to get the Code Factory games?

2012-02-11 Thread shaun everiss

I was able to download time adventures and alien invasion from somewhere.
However, replayability is prity much 0 for both, ok, not trrue there 
is a little, but once you solvedthem they are no fun.

pluss they are way old as it is.
At 03:56 p.m. 11/02/2012 +, you wrote:
i don't think they are available now, and private detective school i 
think for one, was only runnable from the CD itself

never played aliens whatever it was called from them

On Feb 11, 2012, at 3:21 PM, michael barnes wrote:

> Hey, I was wondering how I could get a copy of the Code Factory games?
> Can someone please give me a copy of the games?  Thanks!
>
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[Audyssey] swamp zombie issue

2012-02-12 Thread shaun everiss

Hi.
just played the1.8 version of swamp.
The guards seemed to have to shoot a load of zombies at the start of 
each match.

there are betwene 1-10 zombies in safe zone, in the storage and supplies ariea.
Before its coman to have zombies outside the walls, but they are inside.
You can't attack them but they can attack you.
I had a fully loaded amo box, with 20 amo on me, I lost all that bar 
what was loaded at the time and the zombies are still there.

Also in 1.9, I tried to get a quest.
I got 50 rep, decided to buy amo, got 60 amo, then went out looking 
for zombies and the stores.

I killed several of them, but was killed during a quest.
My rep was gone ofcause, mostly, and amo was 40 rounds I had when 
last saved though when hitting x it assured me I had 54 rounds.



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Re: [Audyssey] Unable to play gma shades of doom behond level 2

2012-02-22 Thread shaun everiss

hmmm.
my guess is your health is low.
somewhere long since lost to me I have a review of sod 1.2, due to my 
soundcard though I can't record myself and the gameplay, or at least 
I can't record both tracks like I used to do when I had my analog computer.
Unless someone wants me to rerecord and I may do this in a 
weired  fashon with my field recorder, my headphones and my 
subs,  then I can let you know.
raul has a review on the game on his site with a recording with 
better equipment than me, sertainly a lot better quality than I can mannage.
I guess if I set, 2 recording softwares, with different devices I 
could do it, but since I have not tried before  I can't be realistic.
I also don't play the tempral monsters as they should be, ie running 
and  trapping.
My stile is to cheat just to have them die, then run round for amo 
and try to use  one gun up, etc etc.

I also like to run into dangerous situations with my knife and or fists.
The easiest way to do the game is with my recorder round my neck, but 
obviously quality will suffer a bit.

However running 2 recorders and hoping I can mix a file together is just hmmm.
If a scientist steals your stuff he can clip, or walk through walls.
There is a chance to get your stuff back if you kill him but let him 
go to far and he  will go right away.
he can also detect your weapon status, so coming out swinging is 
never a good idea.

Get him when he is close to you.
I usually play in the bring em on level.

At 07:00 p.m. 22/02/2012 +0530, you wrote:

hi all.
I lose the gma shades of doom at level2 how to play this level and if
some1 steals something from me in the game how to get it back?

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Re: [Audyssey] Is Swamp broken?

2012-02-28 Thread shaun everiss

the article was real good.
I read it all the way through.
Usually I don't bother because even when they are fair they refur to 
a specialised market which we are, or just that we are the helpless blind.

or its so blind related that only the blind would know what it was.
Its a good article.
At 04:52 p.m. 27/02/2012 -0700, you wrote:

HI,

I don't know if the magazine is for sighted players. But looking at it, I
would guess so.

Just got done reading the article myself. Really great stuff there. Hope
fully it will get avid, if not professional programmers and companies, to
take note and possibly look at the VI community as a potentially untapped
market and start making their games with us in mind. Doesn't have to be all
of their games. But one or two to start would be nice.

Rich
- Original Message -
From: "john" 
Sent: Monday, February 27, 2012 3:50 PM


That was a great article, thanks for bringing it up. I presume
that this was posted in a magazine for the sited gamers?


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Re: [Audyssey] Swamp: is it possible to play without mouse?

2012-02-28 Thread shaun everiss

you can but you have to change the keyconfig file.
Just buy another mouse.
I have upgraded for 60 bucks last month to a logitech gaming mouse 
model mx 500 gaming grade for just this purpose.
I recomend you get a gaming mouse if you can as you get the presition 
and stuff.

At 03:52 p.m. 28/02/2012 +0100, you wrote:

Hi all.
The mouse on my desktop is broken and I've never bought a new one. 
Can I play Swamp without it?

Thanks.
Gabriele.
|-< Gabriele Battaglia >-|
|- Skype: gabriel_battaglia
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Re: [Audyssey] Monopoly

2012-03-10 Thread shaun everiss

Its one reason I liked linux security tom.
There shouldn't be any reason you need to change anything, most stuff 
in linux doesn't even need security unless its system spaciffic.

Windows on the other hand wants uac for everything thats not sertified.
I have a couple systems, one with uac and one without.
The one without ran much faster so there definately is a performance 
lag of some note.
I guess one system was a dulecore the other a quad so maybe that was 
the problem.

But the point is, without uac the stuff ran faster.
However one major advantage of uac is you can lock programs to a user account.
So all my games, and everything could be locked to my user account.
Everyone else that got the system on would just see office and some 
other generic stuff I allowed access to normal users.
Ofcause I have no idea what I'd do, even with search which I can kill 
if I  care to.
I have 2 systems, both are not mine and I don't care what they are 
set at as every app is for the whole box anyway.

At 04:34 a.m. 10/03/2012 -0500, you wrote:

Hi Dark,

Well, I can answer that one. Microsoft's User Account Control, UAC, is
a security system which is there to prevent users and applications
from modifying secured files, folder, and programs without an admin
level user name and password. This is similar to the program sudo
found on Linux that performs essentually the same functionality. As a
result the idea here is to prevent hackers, trojans, viruses, and
worms from accessing restricted areas of the operating system.
Generally it is a good idea to use UAC for that additional layer of
security, but unfortunately not everything written for Windows is UAC
compliant.

For example, if you download one of Jim Kitchens games, say Football,
it will save all the season standings, settings, etc to data files in
the Kitchensinc folder. Well, because Microsoft was extremely lax on
security issues on 9t5, 98, Millennium, XP, etc it was perfectly ok to
do that. So we can't blame developers like Jim for saving data to the
installation directory because it was the easiest thing to do.

However, with Vista and now Windows 7 Microsoft decided to get
security conscious and have created User Account Control similar to
sudo on Linux to prevent programs from accessing various secured areas
on the hard drive including Program Files and Program Files (x86)
which unfortunately is where many games save their data to. With UAC
enabled Windows 7 assumes the game is attempting to illegally access
said directories and sometimes said program crashes because its being
blocked by UAC.  One of the best ways to fix said problems is to turn
off UAC, but in doing so you end up removing that extra layer of
security in the process. What I do instead is right click on the
program's icon select admin, and press enter. This launches the app as
administrator and I can leave UAC on so that I get both the security
as well as play older games that haven't been updated with UAC
compatibility.

I think most people tell end users to turn UAC off simply because they
don't know how to get around it. There are several ways to set up an
app and make it coexist with UAC without disabling UAC. One way is to
install the app locally in
c:\users\username\programs
which means it will run locally for that individual user. Another way
is to click on the icon and select run as admin from the pull down
menu. Finally, on Windows 7 Ultimate there is a way to customize UAC
so it will not block certain programs. So there isn't any need to
disable UAC if you know how to run older programs on Windows 7
correctly.

Cheers!


On 3/9/12, dark  wrote:
> Hi Kurt.
>
> In the kitchinsinc directory, all the monopoly board files are just called
> monopolyboardname, as one word, for instance monopolyboardaircraft or
> monopolyboardbeatles, so you can just delete them as normal.
>
> to be honest though, from everything I've heard, why have you got uac on
> anyway?  Almost every single program I've found advises you to turn it off
> if you want stuff to run properly on windows 7.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] Monopoly

2012-03-10 Thread shaun everiss
I aggree, if windows security ran like linux security we wouldn't 
have a problem.

Most stuff works and thats fine.
I have not experimented, but I guess I could try the home folder rout 
though since windows never natively handled it right before its going 
to be a heck of a learning curve.
As it is ie  as well to the protections it has in xp has a protected 
mode that does not impact accessability software  or at least nvda anyway.
Then there is the performance lag, its a bit of a non reason to have 
it enabled.
Its why in a lot of oses stuff like visuals and a lot of security is 
disabled, well all that causes issues because ms have never writen 
anything, ok besides msse maybe in the security department that 
doesn't have some issue or other.
Dark, seriously the win7 interface is not that bad, takes a bit to 
learn, the win8 interface now thats a major jump but I'm sure I will 
grow to like it.
Ofcause it doesn't help that game devs though on the way to changing 
have been for the last 10 years have been using old languages, vb6 
and older for example for their games.
Dotnet and c++ programming is still new for us really, with only a 
few titles round the place.

Hopefully bgt will eaven that score some.
However with that all going for it, we still have a large persentage 
of our games, in fact bat 1-2% of our games that are converted most 
are still using old code.

Some will change but not all.
Some can't be bothered and some have other reasons  not to upgrade.
And then there is the effort to transfer, most stuff by mainstream 
standards is quite simple and therefore I'd imagion the willingness 
to port just for a new os may not be there for maybe the smaller 
devs, I'd feel the same.
And it sounds like with win8 in nay case that every old concept of 
accessability is out the window, msaa, mirror drivers and it appears 
even sapi, as I have had some people online saying sapi on games 
doesn't work at all.

So the entire market will change.
The vm seems to be the only way to get games going.
Though since the ms vm will have the same code on it that could 
become a security risk for game devs since you could happily share 
codes even for hardware because the os id would be the same for the 
vm unless I am not getting it right.
One things for sure, we are going to have to radically change 
everything and I am not sure if we can or at least can fast.

At 01:03 p.m. 10/03/2012 +, you wrote:

Hi Tom.

This makes sense, but once again it sounds like a stupidity of 
windows 7 done by microsoft which won't really be of bennifit to most people.


For instance, I like to personally separate my games, if 
interpreters and such frokm important programs like avg, supernova, 
and any windows components I need. That way, if I'm testing a game, 
it doesn't matter if I have to go into the folder and muck about 
with the directory manually, so I have all my games and such 
installed in a folder called fun program files.


This would be totally impossible on windows 7, furthermore the uac 
would prevent me from mucking about in that folder, copying game 
files, such as storing extra rail racer tracks, or copying stuff 
into those files.


once again a reason why i really don't want windows 7,  even 
apart from the interface,  and with all the problems I've 
mentioned before caused by user account errors on xp, I'm not really 
inclined to trust a similar and even more restrictive system on windows 7.


That's why I personally just have avg antivirus to deal with spyware 
and such, and avg pc tuneup to deal with registry errors, junk 
files, disk defragging and the like, which seems to work fine.


Beware the Grue!

Dark.
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, March 10, 2012 9:34 AM
Subject: Re: [Audyssey] Monopoly



Hi Dark,

Well, I can answer that one. Microsoft's User Account Control, UAC, is
a security system which is there to prevent users and applications
from modifying secured files, folder, and programs without an admin
level user name and password. This is similar to the program sudo
found on Linux that performs essentually the same functionality. As a
result the idea here is to prevent hackers, trojans, viruses, and
worms from accessing restricted areas of the operating system.
Generally it is a good idea to use UAC for that additional layer of
security, but unfortunately not everything written for Windows is UAC
compliant.

For example, if you download one of Jim Kitchens games, say Football,
it will save all the season standings, settings, etc to data files in
the Kitchensinc folder. Well, because Microsoft was extremely lax on
security issues on 9t5, 98, Millennium, XP, etc it was perfectly ok to
do that. So we can't blame developers like Jim for saving data to the
installation directory because it was the easiest thing to do.

However, with Vista and now Windows 7 Microsoft decided to get
security conscious and have created User Account C

Re: [Audyssey] BariBariBaseball3

2012-03-11 Thread shaun everiss

Hmmm I have got this with some stuff in some programs.
I alway send to ms the error report, but do they actually mean anything?
What does ms do with the error report, and do they notify users at 
all, that is has anyone got a solution back ever?

 At 03:58 a.m. 8/03/2012 -0500, you wrote:
Hello.  This is Ron Hopkins.  I've been getting that same db error, 
and then it says that a problem in microsoft caused the program to 
quit, and then it says windows will notify me of a solution.


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Re: [Audyssey] It's finally here!

2012-03-12 Thread shaun everiss

hi michael.
Wow, just about to sleep, now ofcause I will have to play this.
At 02:24 a.m. 12/03/2012 -0400, you wrote:

Hey, I have some good news for all of you!
If you are a fan of Richard L. De Steno games, well he did it again!
He has brought Run For President to Windows!
Below is the download link to get the game.
http://dl.dropbox.com/u/8938503/rfp40w.zip

--
Email services provided by the System Access Mobile Network.  Visit 
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[Audyssey] audiogames.net loopyness

2012-03-12 Thread shaun everiss

Hi.
What has happened with audiogames.net?
I tried the forums this morning and got something like unable to 
connect to mysql database packet.

I kept checking to get on every so often, now I get a 404.
Not that it matters as something was dead way before that happened.


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Re: [Audyssey] Monopoly

2012-03-13 Thread shaun everiss
well a gwmicro win eyes csun review has win8 going to uia more 
meaning no drivers are required.
Ofcause if ms had done this before we relied on sapi, mssa and a 
whole bunch of other libs for access it would be ok.
It sounds like though ti will be better for everyone, however why 
they made us use all that junk if it was going to be put in a few 
years into 1 library thats the issue.

 At 11:41 a.m. 13/03/2012 +, you wrote:

Yep, once again why can't microsoft just continue xp? :D.

Goodness knows what will happen with access tech and windows 8, it's 
a shame after very stable access to xp that things are moving in 
this direction, but once again because vi users are a minority we 
get the short end of the stick.


I have at least heard that ribbons are so disliked they're coming 
out of windows 8, and I've also heard windows 8 has 16 bit 
compatibility, so there are at least a couple of pluses there albeit 
small ones.


Beware the grue!

Dark.
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Tuesday, March 13, 2012 10:54 AM
Subject: Re: [Audyssey] Monopoly




Hi Dark,

Yes, unfortunately all the buttons etc are a part of the new 
interface. I've used Vista and now Windows 7 so have had time to 
get use to them, but I didn't care too much for the new version of 
Explorer either when I first encountered it under Vista. However, I 
have at least managed to customize Explorer enough that I can 
ignore all the extra junk that comes along with it.


That said, you should have seen the Explorer that came with some of 
the betas of Windows 8. Now, that was a nightmare. In addition to 
the buttons and other crap the menubar had been replaced with the 
ribbons that really was a major turn off. Now, I hear the ribbons 
are suppose to be removed before final release and let's hope so. 
Although, Windows 8 will be a dramatic departcher from XP and even 
Windows 7 as far as the U.I. goes.


Part of the reason for that is that Apple's iOS and Google's 
Android OS is very trendy. Everything is moving to touch screens, 
and Microsoft like everyone else is attempting to come up with a 
touch screen U.I. similar to Apple's touchscreen U.I. for 
iOS.  Windows 8 has a radically new user interface with new touch 
screen technology which is similar to iOS, and people who love XP 
will likely hate Win 8 because Microsoft is pandering to the 
touchscreen users with their new U.I.


Same thing is happening in the Linux world too. Ubuntu 12 uses 
Unity because Cononical is attempting to market Ubuntu Linux for 
cell phones, tablet PCs, netbooks, etc all with the new touch 
screen interface we are seeing with iOS, and in order to stay 
competative Linux distros like Ubuntu have to move away from 
traditional graphical user interfaces and adopt trendier interfaces 
like Unity. Which often leaves access technology in the position of 
playing catch up.


Cheers!

On 3/13/2012 6:27 AM, dark wrote:

Hi Tom.

It is true that I have my own folders in xp set as lists, and the 
windows 7 machine I tried wasn't mine, I just wasn't sure whether 
all those buttons and random controls were part of the interface 
or could be disabled.


Beware the grue!

Dark.



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Re: [Audyssey] Monopoly

2012-03-13 Thread shaun everiss
Well tom I aggree with you, except for one ms has shown they don't or 
won't want to put accessability in a phone.
If what you say is true, then in a few years or so we will all run 
android os on our pcs and I look foreward to that day!!
Windows touch will not be as accessable as other tablet oses like 
iphone or android.

ANd until it is we will have to be annoyed by it not being so.
Saying that, I have a friend in the education industry and it seems 
its going back to 34 grand braille note tablets running windows ce so 
maybe if it ever dropps as you say we will be carrying round several 
of those gismos.

I wander what that will do to the existing audiogames industry.
At 08:31 a.m. 13/03/2012 -0400, you wrote:


Hi Dark,

Well, I think you know the answer to that already. Microsoft is out 
to make money, and in order to stay competitive they have to follow 
whatever trends are popular in the technology market.


Since tablets, smart phones, PDAs,  and other handheld devices have 
become the rave over the last few years simply updating XP won't do. 
They need to redesign the entire user interface from the ground up 
for those handheld devices. Since the same technology is being 
ported to the PC market as well Microsoft is simply building the 
same interface into the desktop OS as for mobile devices, because 
its more intuitive for a sighted user. VI users are always going to 
take a backseat to sighted users simply because intuitive visual 
user interfaces is what drives the market.


For example, lets assume you have Windows 8 running on a tablet PC. 
Now, if you are using a touchscreen you can point at a icon on your 
taskbar, tap it twice with your finger, and open the app up just 
like that. It doesn't require navigating menus etc as everything you 
pin to the taskbar is right there just a finger point away. Its 
intuitive, easy, and I suppose better for sighted users as they 
don't even need a mouse to point and click on icons to open them up. 
Its the next generation user interface, and its being driven by 
people's exposure to Droid and iPhones.


This is just speculation on my part but the way tablet PCs and smart 
phones are going I look for the standard desktop or laptop to be 
ancient history by the next decade. Businesses may still continue to 
use desktop PCs, but the average home user will probably be carrying 
around tablets running the latest version of Android, iOS, Windows 
Mobile, Linux, etc just because of the convenience of smaller more 
handy computers.


My dad who just retired last year doesn't go anywhere without his 
Droid phone. Its not just a phone for him because I've seen him 
watch movies on Youtube, play games, take notes on it, browse the 
web, read e-mail, etc all from his phone. He rarely boots his 
desktop computer, because he can do most things from his phone. This 
is happening all over the world right now, and that's a very good 
reason why XP and other traditional desktop operating systems like 
it are running on borrowed time. Eventually, the handheld market 
will push the PC industry into adopting newer interfaces like 
Windows 8 and touchscreens to remain competitive. Weather we like it 
or not blind computer users will have to adapt to it sooner or 
later, because we have little say or choice in the matter.


That's why I use Windows 7 and will likely upgrade to Windows 8 when 
it comes out. Eventually, I'll have to change and my philosophy is, 
"better get use to it sooner than later."


Cheers!

On 3/13/2012 7:41 AM, dark wrote:

Yep, once again why can't microsoft just continue xp? :D.

Goodness knows what will happen with access tech and windows 8, 
it's a shame after very stable access to xp that things are moving 
in this direction, but once again because vi users are a minority 
we get the short end of the stick.


I have at least heard that ribbons are so disliked they're coming 
out of windows 8, and I've also heard windows 8 has 16 bit 
compatibility, so there are at least a couple of pluses there 
albeit small ones.


Beware the grue!

Dark.



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[Audyssey] audiogames.net is down again

2012-03-14 Thread shaun everiss

Hi.
Its been only a day since audiogames.net came up, was just about to 
look into the forums this morning like I usually do and got this error.

Unable to connect to mysql database, access denyed, forum pasword error.
Yesterday there was a problem somewhere, then it went to 404 then it came back.
1 day later its all off again.


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Re: [Audyssey] Monopoly

2012-03-14 Thread shaun everiss
well it looks at least from the gwmicro win8 podcast that ms is 
intigrating all this internally for screen readers which in my view 
should have done already!!

Msaa was ok but it only did ms spaciffic controls as far as I understand it.
Sapi was speech, intercepters were needed so the readers could get 
data from the graphics card, text and other junk piped to them, 
though I don't know the full story.
The mirror driver was to make that so it didn't mangle things when 
chains were broken.

Ms is doing the right thing by intigrating this into the os.
However, after getting reader manufacturers to use and or make 
multipul libraries, its just a stupid waste of time.
Now we need to fix things so we can get access to the system, that 
should have been there in the first place.
It will probably be easier to fix being only 1 set of libs now, 
but  because we worked with several we have to port which is a real nucence.

At 02:55 p.m. 14/03/2012 +0100, you wrote:
What I never got was the reason why screen readers had to use all 
the stuff like video intercept and got so little result in using it.
If I can clone my graphics card virtually and the screen reader is 
controlling the clone, then why does a screen reader need external 
OCR to handle letters?
Moreover, if I have access to the entire screen and all graphic 
information, shouldn't i (the program) be capable of reading nearly 
anything except for moving and continously morphing pictures out of 
the box, so that MS or others thechnically wouldn't need to create a 
second voiceOver for Windows?


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Re: [Audyssey] Monopoly

2012-03-14 Thread shaun everiss
I think there will always be a space for a desk computer, or at least 
a computer on a desk, or a portable laptop type of system with full 
keyboard of some description.
Maybe the desktop will be on the wall and most of our stuff will be 
touch or voice like startrek but even in startrek they had desktop 
terminals of some description.

So the concept of the desktop won't go away.
It may look different.
What gets me is why we didn't move to touch earlier.
I mean shape drawing will be really good especially if we have feadback.
Ofcause all blind will have to buy apple or android to be real 
successfull with the new market.

Ms changes to much to be relyable.
Not that I will move any time soon having spent to much cash on 
games, and other junk, but if i started again, I'd get a chunky 
expensive braille device and maybe skip to apple solely.
Maybe emulate windows on a vm but sertainly I wouldn't have windows 
as a prime os.

I can't afford to move now though.
At 02:49 p.m. 14/03/2012 +0100, you wrote:
If the desktop computer is not the all in one package, why do I hear 
people saying that the IPhone or other mobile devices are the all in 
one package, when it is obviously not true?
And, if consoles like the play station 3 are running their own 
operating system with internet access and such, then there would be 
the question why theese parts of their interfaces don't have their 
own build in accessibility features.
And what I also don't get is, why developers, be they mainstream or 
audio game ones do limit themselves to one market segment.
It is true that devices like the IPhone are growing in popularity 
even for blind users.
And because of this we have some accessible games for the blind for 
such devices, like Papa Sangre.
But What I don't get is, why there isn't a version of Papa Sangre 
for Mac OS X, which is like IOS and shares several components with it.

Or there could be a version for Windows or Linux.
And from a capitalistic point of view, it wouldn't be a bad idea to 
target several platforms together to gain maximum profit.
That's why I never got why several PS2 and PS1 games like all God of 
War, Darkstalkers or Naruto games were never released for the PC.
In the times the first titles of each series were released, there 
was no IPhone and computers (namely desktop computers) were still 
more like the all in one device and had a  bigger market.
It also doesn't explain, why severa l console games do have 
expansions or extra content available via some download service, 
while several old and new PC games don't have such features.
And then there is the case of games like Lara Croft and the Guardian 
of Light where we have a massive content difference between platforms...


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Re: [Audyssey] Monopoly

2012-03-15 Thread shaun everiss

I aggree tom.
On that note and before this topic gets old as it will do sooner or 
later, and going completely off topic for a second, I have a rather 
largeish concern with the metro system.
gwmicro was doing a podcast on windoweyes on win8 and it looked like 
one of the most unwieldy  interfaces in existance.
Sure its ok for the general public, but for us its really just a pain 
in the guts.

I can't see anything good coming of this.
I know its still a consumer preview, but still the new system is 
quite scary and complex.
While I did a search on how one would turn it off I found a blog 
post/ ms forum.

about 3 people liked it but the rest didn't.
If ms is making a bad choice, win8 could become another vista.
All the updates don't mean much for us.
I am only just getting to like 7 and now I hear support drops for it 
in 2015 of all things with end of life at 2020.
Aparently every os after this one will be metroised, which probably 
means windows9 will be better being the second adition, ribbons I can 
live with.

Upgrading the programs I can live with, but all this metro stuff.
I have heard descussions on how touchpads get in the way of users on here.
I have had to do tablet boxes, and had to resort to an external board 
as the pads just got in the way.
If we can actually use the pads like the iphone or android devices I 
wouldn't mind, however, I just hope classic shell or something comes 
out to put the old way in for us at least.


At 06:30 a.m. 15/03/2012 -0400, you wrote:


Hi Shaun,

Well, I agree that something like UI Automation is way over do, but 
it doesn't do any good to spend time on should've, could've, or 
would'ive because the fact of the matter is the technology is here 
now and we should be glad its coming. Plus you must remember that 
these are different times, new laws, etc have came into effect since 
all that old stuff was created.


For example, MSAA was first introduced for Windows 95 in the mid 
90's and became a standard feature of Windows 98. From what I've 
seen in programming accessibility was primarily bolted on to the OS 
as an after thought and screen reader developers had to come up with 
mirror drivers, scripts, etc to make up for the lack of 
accessibility in applications.


However, in 2001 the ADA was amended with section 508 which makes it 
mandatory that all software purchased by and used by the U.S. 
government must be accessible to people with physical disabilities. 
That law pretty much got the software industry moving on access and 
why Apple, Microsoft, and Linux developers have been devoting more 
and more time to improving the accessibility of their operating 
systems. Even operating systems such as FreeBSD are reasonably 
accessible with the Gnome desktop and Orca which wasn't the case up 
until a few years ago.


Bottom line, asking why Microsoft did or didn't do this or that 
earlier is a waist of time. I think the simplest answer is they were 
not interested in developing a better solution until Section 508 
made it mandatory that they do so in order to have their software 
used by the U.S. government. Plus Microsoft is the leader in 
software for the PC, and it would be rather ironic if they fell 
behind Apple or an upstart like Linux in terms of accessibility, 
because both Apple's Cocoa and Linux's at-spi technology centralize 
accessibility through a single API which is what Microsoft is 
attempting to do now as well.


Cheers!


On 3/14/2012 5:46 PM, shaun everiss wrote:
well it looks at least from the gwmicro win8 podcast that ms is 
intigrating all this internally for screen readers which in my view 
should have done already!!

Msaa was ok but it only did ms spaciffic controls as far as I understand it.
Sapi was speech, intercepters were needed so the readers could get 
data from the graphics card, text and other junk piped to them, 
though I don't know the full story.
The mirror driver was to make that so it didn't mangle things when 
chains were broken.

Ms is doing the right thing by intigrating this into the os.
However, after getting reader manufacturers to use and or make 
multipul libraries, its just a stupid waste of time.
Now we need to fix things so we can get access to the system, that 
should have been there in the first place.

It will probably be easier to fix being only 1 set of libs now, but
because we worked with several we have to port which is a real nucence.



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Re: [Audyssey] Reply to steven regarding Eamon

2012-03-16 Thread shaun everiss

Hi steven.
Not supprised, I am testing the official beta and there are a lot of 
bugs to iron out.
I have a patched version not ready for general release  either but 
its not complete.

Even my version of the demo is totally outdated.
Bare with us as we try to sort things.
I won't have time till maybe the next 2 weeks have gone as as wel as 
work I have a probable  falier of the primary coms node here and I 
need to replace it.

THat can take some serious time.
At 07:50 a.m. 16/03/2012 +1100, you wrote:

Hi there.
I'm having trouble with the demo adventure, when I open the mail box 
and try to get the paper, it tells me I can't get it, so I tried 
"read"ing it, but that didn't work either.
am I doing something wrong? I'm also using jaws 11 and I can't 
review the screen with the jaws cursor.


At 12:02 AM 3/16/2012, you wrote:

Hi Steven.

I'm replying to your message here to aide discussion. Firstly, I 
think you might have got this a little wrong.


i'm not actually developing Eamon Deluxe, I've just helped with 
beta testing and writing reviews, and am a fan of the system.


The developer is frank black, and you can reach him by the address 
in the blog. Eamon always has, and will continue to be free.


the eamon site can be found at http://www.eamonag.org/index.html 
and there is also an eamon deluxe page on audiogames.net, though 
bare in mind that is severely out of date, sinse the old version 4 
of Eamon deluxe from 2005, while just about runnable has some 
compatibility issues and annoying habbits with screen readers and 
takes a little jiggering to get to work. Needless to say though, 
these have been utterly fixed in the new version, plus a lot of 
access features added that weren't there before. In Fact frank is 
doing a great job in terms of access, even going as far as 
describing Ascii graphics, as well as allowing full access to 
everything in text (previously there was a graphical main hall that 
had some advantages over the text one, but that is now fixed).


Lastly as to platforms, yes, it's a shame, but there is no way 
around it unfortunately sinse as I said the alternative is dosbox. 
If you use windows 7 pro microsoft have produced a virtual xp 
machine that can run 16 bit applications, or you can use software 
such as vmplayer. I'm however not the person to ask about this 
question, which is indeed why i have moved this discussion onto the 
audeasy list, sinse there are more qualified people than me here 
who can talk about it.


Hope this answers your question.

All the best,

Dark.
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Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-17 Thread shaun everiss

been busy so had not the time to respond.
Its a good game.
I'd like it to be a 3d fps though not a scroler.
It sounds good so far.
At 08:38 a.m. 17/03/2012 +, you wrote:

Finally someone replies!  I've been wanting thoughts an opinions and all I
get is one message...? whats going on! Lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ivan Cardenas
Sent: 01 January 2000 05:05
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrolling robot game concept clarification...
what are your thoughts

Oh cool, kind of like the movie iRobot!
On Fri, 16 Mar 2012 21:26:08 -, Ben wrote:


>Hi listers,
>
>If you've heard of real steel, and transformers, this idea, as it
>stands, might give you both.  Can't say too much right now but tell me
>what you
>think: [this storyline is merely a paraphrasing of the full thing as it
>is currently, although as with everything that follows, it is subject
>to change]
>
>
>
>You play a robot on the side of good, made so by the Japanese developer
>of high-grade military hardware Kendo ukasawa. in 21 15, going through
>the streets of futura city, you are tasked with "recalibrating"
>(killing) the evil "meks" that have rebelled against their human
>masters.  The meks were designed with the aim of making the humans
>live's easier, but that was only true for 2 years.
>
>Who is behind the transformation of these everyday robots?  Fight your
>way through the war-torn streets of futura in this action-packed side
>scroller, with quick-time events, a level designated as the "active
>tutorial", and possibly other features.
>
>
>
>The health system is what will be the most confusing probably, to most
>people.  You have 5 power cells, which reduce in halves - this is your
>health.  It will reduce obviously if you take damage.  You can have as
>many powe cells as you want collected on your way, but you can only
>plug a max of
>4 in - because you can't lose all your power cells unless you get hit
>through all 5.  Take the scenario. You have half a cell left, you plug
>4 in, you press the I key (if you guys ever get to play it you'll see
>why that key is used), you'll have 4 and a half. And you can't have half
power cells.
>
>You'll have your fists, left/right, guns (2 of those) and your cannons
>(which need to be recharged after a number of shots), and your guns
>aren't limitless either - they must be reloaded.
>
>
>
>Tell me what you think and I'll relay your thoughts to my fellow developer.
>[note]: please keep this message and all subsequent replies - don't
>delete them, as my friend isn't subscribed to this list.
>
>
>
>
>
>I know what you said Thomas, but a project like this needs to see a
>reaction before it goes ahead any further, in my opinion at least.
>
>Thanks in advance for your help in this project, all of you.  All
>questions are welcome, although you may not get a straight answer.
>
>Ben.
>
>
>
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Re: [Audyssey] Reply to steven regarding Eamon

2012-03-17 Thread shaun everiss

Well you email eamondel...@gmail.com
Not sure if frank is accepting any more testers though, we are close 
to release aparently though, I only know what frank has told me.
The last post he sent me was a non beta interim nonofficial hacked 
archive of his current code.
I havn't mucked with it, but right now, I have a prerelease version 
of the beta I have and am unsure.
I may be able to test later tomorrow or monday, but since monday is 
full of broadcasting, then cracking a website to see whats up with 
its security/accessability for a report, chances are I will be fairly 
much depleted by the time I finnish.

But email the address above and ask.
At 03:34 p.m. 17/03/2012 +1100, you wrote:
How do you get to test out the beta version of eamon? I'd like to 
participate. the More the merrier I say.

At 03:13 PM 3/17/2012, you wrote:

Hi steven.
Not supprised, I am testing the official beta and there are a lot 
of bugs to iron out.
I have a patched version not ready for general release  either but 
its not complete.

Even my version of the demo is totally outdated.
Bare with us as we try to sort things.
I won't have time till maybe the next 2 weeks have gone as as wel 
as work I have a probable  falier of the primary coms node here and 
I need to replace it.

THat can take some serious time.
At 07:50 a.m. 16/03/2012 +1100, you wrote:

Hi there.
I'm having trouble with the demo adventure, when I open the mail 
box and try to get the paper, it tells me I can't get it, so I 
tried "read"ing it, but that didn't work either.
am I doing something wrong? I'm also using jaws 11 and I can't 
review the screen with the jaws cursor.


At 12:02 AM 3/16/2012, you wrote:

Hi Steven.

I'm replying to your message here to aide discussion. Firstly, I 
think you might have got this a little wrong.


i'm not actually developing Eamon Deluxe, I've just helped with 
beta testing and writing reviews, and am a fan of the system.


The developer is frank black, and you can reach him by the 
address in the blog. Eamon always has, and will continue to be free.


the eamon site can be found at http://www.eamonag.org/index.html 
and there is also an eamon deluxe page on audiogames.net, though 
bare in mind that is severely out of date, sinse the old version 
4 of Eamon deluxe from 2005, while just about runnable has some 
compatibility issues and annoying habbits with screen readers and 
takes a little jiggering to get to work. Needless to say though, 
these have been utterly fixed in the new version, plus a lot of 
access features added that weren't there before. In Fact frank is 
doing a great job in terms of access, even going as far as 
describing Ascii graphics, as well as allowing full access to 
everything in text (previously there was a graphical main hall 
that had some advantages over the text one, but that is now fixed).


Lastly as to platforms, yes, it's a shame, but there is no way 
around it unfortunately sinse as I said the alternative is 
dosbox. If you use windows 7 pro microsoft have produced a 
virtual xp machine that can run 16 bit applications, or you can 
use software such as vmplayer. I'm however not the person to ask 
about this question, which is indeed why i have moved this 
discussion onto the audeasy list, sinse there are more qualified 
people than me here who can talk about it.


Hope this answers your question.

All the best,

Dark.
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You 

Re: [Audyssey] The Future of the USA Games Blog

2012-03-20 Thread shaun everiss

Hi tom.
I don't comment on every post, but I view the blog every day.
In fact I check blogs before I check mail.
Saying that, with the volume of news you post and the long breaks in 
between, pluss the fact that a lot of us use the audiogames forum, 
especially with all the threads on such, including the new releases 
thread, as long as all you cared about would to post threads in 
offtopic, general, etc, and if its to much trouble then kill it.

I like the blog though and would be sad if it died.
At 11:55 a.m. 20/03/2012 -0400, you wrote:


Hi all,

Recently the USA Games blog has been getting hammered by spam and 
this morning the spam attacks have been larger than they've ever 
been. I logged into the USA Games dashboard only to find a total of 
387 messages waiting for moderation and 366 of them were definitely 
spam and the other 21 were questionable. None of the comments were 
from people from the Audio Games forum, Audyssey, or USA Games list. 
That, of course, makes me wonder if anyone here actually uses the blog or not.


Basically, what I want to know is how many people here actually use 
the USA Games blog, and if you want us to keep it. If not we are in 
favor of removing Wordpress from the USA Games site and go back to 
writing up news related items in html as needed. That will prevent 
people from commenting on articles, making suggestions, etc but will 
also get rid of the constant spam to the website.


Of course, there are ways we can control the spam by black listing 
IP Addresses where the spam originates from, black list domains and 
e-mail addresses, etc but such methods tend to restrict access from 
perfectly legit users as well. We hate to begin black listing blocks 
of IP Addresses from say Hotmail knowing that a certain amount of VI 
gamers might actually be on Hotmail and be black listed simply 
because the server happens to be hammering our site with spam.


So please let us know if you want the blog to remain, in which case 
we'll be taking more drastic steps to filter spam, or if you'd 
rather us just ditch the blog and go back to writing up news in straight html.


Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com



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Re: [Audyssey] The Future of the USA Games Blog

2012-03-20 Thread shaun everiss

Well, I co admin a couple  of blogs on a site on the net.
We use impostaside as an automatic spam plugin, we also have sociable 
which handles twitter, facebook, etc.
Bar that we also use the capcha tool on google I think its free 
capcha, or something, its got good audio varification, easy to 
understand, words, etc and only registered users can comment.

Ofcause all anonomous  posting needs to die ofcause but there are ways.
If you need help, email me off list and I can probably dump the info 
from the server for you if you need it.

At 04:29 p.m. 20/03/2012 +, you wrote:

Hi tom.

I'm not sure if the blog over at www.arborell.com uses a system like 
wordpress, but instead of comments there's just a link to mail the 
author directly. sinse your mail is already on the usa games site 
this might be a reasonable compromise, as it's not the blog that's 
the problem it seems, it's the comments.


of course, I'm not absolutely sure whether the arborell blog is! a 
blog system as such, or whether the author just writes up a blog in 
html and bangs a mail link at the bottom of each new entry, but that 
I'd suggest is a way to go, especially sinse I'd be willing to bet 
that %90 of the people reading the blog and wishing to comment will 
be either from here or the audiogames.net forum anyway.


Beware the Grue!

Dark.
- Original Message - From: "Thomas Ward" 
To: "Audyssey Mailing List" 
Sent: Tuesday, March 20, 2012 3:55 PM
Subject: [Audyssey] The Future of the USA Games Blog




Hi all,

Recently the USA Games blog has been getting hammered by spam and 
this morning the spam attacks have been larger than they've ever 
been. I logged into the USA Games dashboard only to find a total of 
387 messages waiting for moderation and 366 of them were definitely 
spam and the other 21 were questionable. None of the comments were 
from people from the Audio Games forum, Audyssey, or USA Games 
list. That, of course, makes me wonder if anyone here actually uses 
the blog or not.


Basically, what I want to know is how many people here actually use 
the USA Games blog, and if you want us to keep it. If not we are in 
favor of removing Wordpress from the USA Games site and go back to 
writing up news related items in html as needed. That will prevent 
people from commenting on articles, making suggestions, etc but 
will also get rid of the constant spam to the website.


Of course, there are ways we can control the spam by black listing 
IP Addresses where the spam originates from, black list domains and 
e-mail addresses, etc but such methods tend to restrict access from 
perfectly legit users as well. We hate to begin black listing 
blocks of IP Addresses from say Hotmail knowing that a certain 
amount of VI gamers might actually be on Hotmail and be black 
listed simply because the server happens to be hammering our site with spam.


So please let us know if you want the blog to remain, in which case 
we'll be taking more drastic steps to filter spam, or if you'd 
rather us just ditch the blog and go back to writing up news in straight html.


Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com



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[Audyssey] eamon blog

2012-03-23 Thread shaun everiss


I just got a message from the author of eamon deluxe.
There is a blog for this at blogspot.
http://eamon-guild.blogspot.com/
it has release scheduals on it and such.


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Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss

That would be helpfull.
Ofcause there are not enough devs or dev groups that survive long 
enough to make anything complex.

Then there is cost.
I guess with the vb express languages and maybe bgt and so on it can 
be done but right now a lot are still vb sixers or autoit devs.
That may change and never say never but mainstream games, hmmm there 
is only so many things we can do with sound.
The average person doesn't have the cash to get the sound systems, 
keyboards, mice, sticks and other devices.

And even if they did there is no point to get graphics cards and the like.
Its my view that as well as audio games which do for now we will 
eventually have to scrap pure audio games and do hybred interfaces so 
mainstream devs get interested.
Thats never been tried or successfully worked, teraformers and the 
blind eye excluded.
There is the stuff by shardworkshop but its not like anyone has done 
much with that.

Mainstream has more and more demands put on it by the comercial companies.
I often listen to games with friends.
They need to take at least a couple months or longer to solve without 
them being so difficult to be crappy which is a fine line and 
sometimes it works and sometimes not.
They need to have good graphics, use loads of power, have a detailed 
story, etc, etc.

Obviously we can't just do it.
To quickly  potentual gamers would just crack the games to play them 
once, get stuck, whine then kill the games and bash the devs into the ground.
I mean look what mota did to you that day when you stopped publically 
releasing it.
Sure there are new concepts but well I am sometimes not sure if we 
are ready for that.

Maybe your documents could be to players and devs a like so people read them.
It would help, but for us it will be slow.
Also there is likely to not for the most of us to be the need to buy 
the top of the line graphics or sound card.

Headphones, a mouse, possibly a stick and a mid range system but not the best.
Because of our finantial situations I think its fair to say that a 
lot if not most of us excluding those that have made it some how, get 
computers for what they need them for and gaming is not on the top list.

We then keep them till they crash and die big time.
We then buy another mid range system.
When I brought the first 4 systems, they were mostly for school and such.
Reader upgrades were for things like driver compatability, os 
changes, etc, same with office etc, etc.

This newest box was so I didn't have to use vista.
The next box will probably be because win7 is good but I would have 
to have a lagit purpose to buy, gaming is not in it.
Yes I own quite a few, but cash wise, actually legally owning games 
is not on the top of my to do list.
Neither is playing them, legally or otherwise though if you asked me 
about 15 years ago, when I didn't have much of a life I was doing 
both and loving it.

Things change, and we don't stay the same.
So games need to have a wow factor that will keep us playing them, 
and wanting to buy.
I hope I am not being rood here by saying this, but I have seen to 
many crashed windows and ideas.
A game is promised, and  for whatever situation, never eventuates, 
has the dev closing for whatever, or is either not as expected or 
just being plain crappy.

And thats only got worse with time.
FOr the first 10 years or so we were moving fast, but now the 
industry as it is has slowed right down.

This is bad.
Its not dead by any means but still it sometimes feels like a ghost 
town around the sites.


At 10:52 p.m. 26/03/2012 -0400, you wrote:


Hi everyone,

I've just had an idea that might aid current and future audio game 
developers. I realize that many of the people on this list are blind 
and have been blind since birth and therefore haven't had much 
experience with mainstream games. As a result a lot of developers 
and gamers look at some audio game and assume that it is somehow 
representative of that type of game even though it might be lacking 
in several areas. Often times the developer himself/herself is 
unaware of this fact because they haven't been exposed to that genre 
of game before.


For example, let's say someone downloaded Super Liam and assumed 
that all mainstream side-scrollers were like that. Of course, they'd 
be wrong because Super Liam does not really deal with a 2d 
environment, doesn't really have an up/down axis of movement, and 
most action is handled from left to right. There is no advanced 
combat that takes advantage of a 2d environment like flying enemies 
you have to shoot out of the air, enemies above you in the tree 
tops, and other such traps common to mainstream games. It is 
certainly a decent game, but is not representative of true side-scrollers.


Since this seems to be a common issue with blind developers and 
blind gamers alike I thought what I'd do is write a document 
outlining what mainstream games are like, use some classic examples 
of 2d side-scrollers, 3d first-person shooters, and some 3d 
t

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread shaun everiss

true tom.
However since most sighted side scrolers just have better graphics 
and such I doubt we can do much to improve them.
I guess if we stopped using legacy languages and then had things use 
all the cpu to play a game we could fake it but still.
Right now if we got all the stuff mainstreamers got they would become 
to hard for us to play, I havn't even managed to win superliam yet.

At 11:15 p.m. 26/03/2012 -0400, you wrote:


Hi Kevin,

I hate to say it, but that's usually the case. Far too many people 
associate side-scrollers with games like Super Liam or Q9 when to be 
honest they are not even close to what a mainstream gamer thinks of 
when you mention side-scroller to them. If mainstream side-scrollers 
were that simplistic I don't think they would have lasted as long as 
they have for mainstream consoles.


Clear back as early as 1984 Montezuma's Revenge was far more 
challenging and advanced than Super Liam. You basically were in an 
Aztec pyramid with several chambers above, below, to the left, and 
right of the room you were in. There were colored keys to unlock 
doors, chains to climb up/down, vanishing platforms to jump 
on,  gems hanging in the air you had to jump up and grab, etc. Then, 
some of the skulls bounced up and down forcing you to try and duck 
under them as you ran, and other skulls rolling on the ground you 
had to jump over. You had to use torches to light dark rooms, and 
certain levels were completely blacked out. So even then, by the 
early 180's, the mainstream games were light years ahead of 
something like Super Liam or Q9.


Of course, as time went on they even got more advanced. There are 
too many changes and different things added to mainstream 
side-scrollers over the years to name them all, but they are still 
being developed, and older side-scrollers are still being offered as 
downloads for various consoles. However, needless to say, our 
perspective of what a side-scroller is happens to be very limited in 
scope compared to the hundreds of mainstream side-scrollers our 
sighted peers play, and yet most blind gamers continue to associate 
the term side-scroller with those few games we have.


Cheers!

On 3/26/2012 10:51 PM, Kevin Andrews wrote:

Hi Thomas,

Thanks for the pointers. Those were indeed the games I was 
indirectly referring to when mentioning side-scrollers. i know 
Philip Benefall does some of the things you mention in his game 
Perilous Hearts, like there is side to side stuff as well as 
jumping on and climbing vines, falling back down, etc.


Take care!



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Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss

well some older tvs just use mono, my tv does this.
I guess that a stereo tv could be used, my sighted friends do use 
headphones on their computers and consoles as they do use sound for 
direction, but we would need more than that.

Most games have a target scope, and other location systems.
That may be quite easy ofcause but we are blind.
And unless you have games like swamp where its listening really hard 
most want to just run through.

At 08:21 p.m. 26/03/2012 -0700, you wrote:

Hello Thomas,
As a totally blind person since birth, I have had very little or no 
experience with mainstream games. I do not know how Wii's wok, or 
what kind of gaming my friends who own such consoles are up to. It 
is only fair that the blind people have one place, called audio 
games, and sighted people have mainstream. Now it is a good thing 
that we are trying to combine the two together to make this 
experience fun for everyone. Unfortunately, time does not wait for 
no one, and we have lives to live.
One specific game I was looking forward to was the "Legend of Zelda, 
Skyward Sword". It is one of those games played on the Wii, and 
according to the audio games forum, someone said that it is not 
fully accessible. I was wondering if  there would ever be a time 
that it could be made accessible. I have some ideas as to how to 
make any mainstream accessible.
We all know that for blind people, we have to use headphones to hear 
where sounds are coming. Unfortunately, most television sets have 
mono speakers, and a few are starting to have headphone 3.5 MM jacks 
As mentioned earlier, I am ignorant to this world of 
mainstream-gaming. I do not chow how much support there is in 
playing games. How do blind people navigate the menus, select items, 
play the game, check their score and other vital signs with the game 
controller? There are many types of controllers. It sounds like one 
is going to have to get used to a brand-new system that is totally unfamiliar
Usually I consider video-gaming to be very distracting, but if there 
was something good that came out of those mainstream games, then I 
would want OT see how accessibility could be improved.


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Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss
I guess I'd like more mouse controled games, especially since I have 
a gaming mouse.

and if there were more games for a stick I'd buy one though space is the issue.
At 07:19 a.m. 27/03/2012 +0100, you wrote:

Hi Thomas,
Having played mainstream games for many years (despite my being blind from
birth), and that is why I am making my new game closer to mainstream things
- with multiple weapons and a somewhat odd control scheme as some would
consider it.  But your idea is also a very good one since I believe that
people on this list, not trying to put it bluntly, need an education and
lessons in mainstream gaming before we can begin to catch up...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 March 2012 03:53
To: Audyssey Mailing List
Subject: [Audyssey] A Proposal for Game Developers


Hi everyone,

I've just had an idea that might aid current and future audio game
developers. I realize that many of the people on this list are blind and
have been blind since birth and therefore haven't had much experience with
mainstream games. As a result a lot of developers and gamers look at some
audio game and assume that it is somehow representative of that type of game
even though it might be lacking in several areas. Often times the developer
himself/herself is unaware of this fact because they haven't been exposed to
that genre of game before.

For example, let's say someone downloaded Super Liam and assumed that all
mainstream side-scrollers were like that. Of course, they'd be wrong because
Super Liam does not really deal with a 2d environment, doesn't really have
an up/down axis of movement, and most action is handled from left to right.
There is no advanced combat that takes advantage of a 2d environment like
flying enemies you have to shoot out of the air, enemies above you in the
tree tops, and other such traps common to mainstream games. It is certainly
a decent game, but is not representative of true side-scrollers.

Since this seems to be a common issue with blind developers and blind gamers
alike I thought what I'd do is write a document outlining what mainstream
games are like, use some classic examples of 2d side-scrollers, 3d
first-person shooters, and some 3d third-person shooters. Maybe do a chapter
on arcade games and try and describe a few different examples of that genre.
Especially, since most people have done the Space Invaders thing, but there
is a lot more to arcade than Space Invader type games. I think if I write a
document on explaining each kind of game in detail, explain what kinds of
features are common to each, maybe audio game developers will be able to
come away with some new ideas and be able to begin building more advanced
audio games.
Anyone interested in this idea?

Cheers!


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Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss
It doesn't help that the big companies really don't listen to  a 
small market like us.

Mainstream games have the stereo  type of being graphical.
Therefore they don't have anything to do with us really.
THe fact we have hardware restrictions and other things put on 
us  because of being blind or any disability is just one of those things.

Not saying that we don't have the tech though.
Mid range systems, even lower core2 and duelcores are still widely used.
We have 3d sound, even xna in some cases can be used for audio development.
We have 3d sound the beginnings of mouse access and some joystick 
access though thats also in its infancy.

Most games are still simple keyboard controled games.
One major limit is we only have in most cases, left centre and right.
True a few may have back, front,  top and bottom but you really need 
cash to play things like that.

Then there is memmory and cpu power etc.
We really need to use more power to play games, yet we can't really 
because for what the average user can afford.
I for example work testing this and that but its spiradic  really 
don't have the cash to muck round with.
And when I do, whatever I buy has to last till either it breaks, or I 
get funding or the thing given or whatever.
As a result the turn over of tech unless you are a hardcore gamer and 
yes I have seen some of those on the list and forums.
However the average jo will probably still be using xp for years to 
come, maybe win7 and maybe 8 but who knows.
We havn't really hit cross platforms much, linux and mac being one 
though the ios system has some advantages though not really hit android yet.

I also feel that over the years devs and ideas have dried up to almost nothing.
Sure we survive but the days of old when things just popped up all 
over the place just don't happen.

Even the audyssey issue doesn't really happen.
Most of it is a direct coppy from the list and gamers forums, and 
most of the news may have been posted weeks or months in advance.

I sometimes feel we are getting tired before our time.
In the beginning  I invisioned we would make great strides and 
survive for ages.

Now though I can't see us surviving for much longer.
Unless we are able to get part of the mainstream tech we will never 
move foreward.
Saying that we have got so used to using our blind friendly programs 
there is no real adventure.
I must admit I really can't stand mota right now but then maybe its 
not my type.
Fps is my type and I play shades of doom quite a lot even though its 
oldas the hills.



At 03:19 p.m. 27/03/2012 -0400, you wrote:


Hi Ben,

Well, that's precisely why I am considering writing this document. 
Too many blind gamers don't really have a real idea of what 
mainstream games are like and tend to make judgments based on 
accessible game standards rather than mainstream standards. While I 
understand better than most we may never have an exact comparison 
with mainstream games I know there is a lot more we can do to 
improve the status quo if only more blind developers were made aware 
of the areas they could improve upon.


Plus its not just developers that have this problem. We mention the 
word side-scroller and most blind gamers think Super Liam, Q9, 
Tarzan Junior which aren't good examples of the genre. We mention 3d 
game and blind gamers automatically think Shades of Doom which is 
not even true 3d. Its things like this which makes it difficult for 
us to communicate ideas, concepts, to developers and players alike 
because they don't really know the terminology for things and have 
no concept of what some of us mainstream gamers are talking about.


To add to that some of the technical details like analog jumping 
really haven't been explored to much in audio. There is no physics 
modeling and as a result audio games tend to be very dumbed down 
when it comes to game mechanics. As Dark says many audio games are 
reduced to BopIt type reactions like hear it hit it, hear it jump 
over it, and the player isn't engaged mentally in attempting to 
increase the power of a punch or increase or limit the length of a 
jump. Its all these little details that just haven[t been widely 
tried in audio before and perhaps now is the time to explain how 
this stuff works.


Cheers!

On 3/27/2012 2:19 AM, Ben wrote:

Hi Thomas,
Having played mainstream games for many years (despite my being blind from
birth), and that is why I am making my new game closer to mainstream things
- with multiple weapons and a somewhat odd control scheme as some would
consider it.  But your idea is also a very good one since I believe that
people on this list, not trying to put it bluntly, need an education and
lessons in mainstream gaming before we can begin to catch up...



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Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread shaun everiss

Hi jeremy.
Thats all fine and good but its not if in the next windows or the 
next after that that your games don't work anymore.

in 7 we have to fiddle with files to get this stuff to work and maybe 8.
And if it completely dies in 9 thats it.
Since most audiogames are made or rather the oldest ones were made 
with vb6 most games won't work sooner or later.

Unless you have a vm on your system.
At 10:23 a.m. 27/03/2012 -0700, you wrote:
I'd like to disagree with the idea that mainstream side scrollers 
just improve their graphics.  As I've played side scrollers across 
the past few decades, I've never stopped and thought that one was 
the same as another, simply with improved graphics.  From the early 
days until now, puzzle and features of these games have continued to 
advance at a steady pace.


I desperately feel the need to jump in to refute the statement about 
legacy langauges.  I'm sure my statement here will be ignored by 
some because they see me as bias based on the current language I've 
been releasing games in, but I feel this is important to 
say.  Mainstream games are superior to audio games because of 
content, features, and perhaps sound quality.  None of those are 
based on the language someone uses.  More times than I can count I 
have seen people in the community blame programming languages for 
the simplistic nature of their own games or for audio games in 
general.  I firmly believe this is just an easy excuse to make... a 
scape goat.  I totally understand why having a scape goat is a nice 
thing because human beings make excuses all the time, but the 
problem is when people actually believe the excuses.  If even 1 
person hears that languages X, Y, and Z are the reason audio games 
are behind mainstream games, and believes it, then they
 are going to go forward with a completely backward idea of how 
programming works.


If the programming language can accept key strokes and output sound, 
then that's really all you need.  The developers in this community 
are sitting on a huge advantage that they don't seem to 
understand!  Audio games don't require graphics, and graphics are at 
least 90% of the work mainstream games have to do!  The question of 
CPU and memory usage is completely thrown out in this community.


Let me explain this in terms of Swamp, since many have played that 
game and compared it to mainstream shooters.  Because I didn't have 
to do 3D graphics for Swamp I got to benefit from the huge 
audio-only advantage of this community.  Lets count all of the 
strikes against it which are the kinds of things I usually see 
brought up in these sorts of discussions.  I wrote the game using a 
very very old programming language, strike 1.  The programming 
language I use is an interpreted language which slows down 
performance, strike 2.  I'm using a depreciated version of Direct X, 
strike 3.  The game was very sloppily thrown together making it very 
inefficient in many parts of the code, strike 4.  The multiplayer is 
linking people from the entire world which introduces latency issues 
that no mainstream FPS would ever dare work with, a huge strike 
5!  The server running everything is an old 1Ghz processor computer 
with 320 megs of ram (due to a bad chip), running
 windows, and sharing the system with the Castaways server 
software, strike 6.  The game contains dozens of human players, 
between hundreds to thousands of zombies, all constantly performing 
trigonometry based calculations for movement, aiming, collision 
detection, and path finding, strike 7.  All of the users are 
experiencing performance slow downs because screen readers take a 
hefty told on your systems, strike 8.  With the exception of some 
modern physics based games, I am comfortable saying that Swamp 
handles just as much math calculation as any mainstream first 
person shooter game.  Keep in mind that first person shooter games 
are among the most processor intensive of all mainstream games.


So with all of this taken into consideration, I think it's clear 
just how amazing the "no graphics" advantage is!  That single 
advantage has completely nullified all 8 of those strikes against 
the game.  I hope this opens a few eyes, if you'll pardon the 
expression.  There really are no reasons to continue spreading 
around excuses about programming languages or methods.  The only 
thing holding this community back are ideas.  Just ideas.  The most 
primitive languages floating around are just as capable of producing 
some amazing games, because you have that 1 huge advantage that the 
rest of the world is missing.  You might as well take advantage of 
it.  Sorry about the rant, and I hope this didn't come across as 
being directed at you Shaun.  It just seemed like the right spot to 
jump in on this issue.



> true tom.
> However since most sighted side scrolers just have better
> graphics and such I doubt we can do much to improve them.
> I guess if we stopped using legacy languages and then had
> t

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread shaun everiss
What I meant, is that it doesn't matter how good a game is if it 
doesn't run on your box.

Right now they do but sooner or later they won't.
At 05:46 p.m. 27/03/2012 -0400, you wrote:


Shaun,

I beg to disagree. Some of the classic side-scrollers out there 
don't have fantastic graphics and are still enjoyed by many people. 
Something like the original Donkey Kong for Atari didn't have 
fantastic graphics but the game play was very very challenging. Only 
a small handful of people actually completed the game because of the 
difficulty involved. Many retro gamers still play the game  despite 
the fact it is at least 25 years old.


As for the comment about legacy languages that has nothing to do 
with it. How good a game is depends more on the programmer not the 
tools and languages to write it. Yes, there may be some limitations 
such as game x won't run on certain platforms or that language x 
can't use a better API, but a well written game will always be a 
good game regardless of language, API, and tools.


For example, Shades of Doom is probably the most well known and 
liked game by the audio gaming community. It was written in Visual 
Basic 6, uses DirectX 8, and uses all legacy software and languages. 
However, the fact it was written using legacy programming APIs and 
tools has no effect on Shades of doom being a well designed, very 
decent, 2d FPS similar to Doom.


Cheers!



On 3/27/2012 6:47 AM, shaun everiss wrote:

true tom.
However since most sighted side scrolers just have better graphics 
and such I doubt we can do much to improve them.
I guess if we stopped using legacy languages and then had things 
use all the cpu to play a game we could fake it but still.
Right now if we got all the stuff mainstreamers got they would 
become to hard for us to play, I havn't even managed to win superliam yet.



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Re: [Audyssey] strange audio problems, help to fix if possible please.

2012-03-27 Thread shaun everiss
well simon, If you are using a realteck sound card, then you  are 
either using realtech97 or realtech hd.

there are 2 versions of the codecs.
go to realteck.com and search for the devices.
You probably have the standard card.
Just download and install.
Ofcause faulty hardware could be the issue, and the only way round 
that is to get a new motherboard.
Fortunately an external card or one that fits in your pci slot in 
your box may help and you can kill the defective chip in bios with some help.
If you play the sounds with winamp by using wave out instead of 
directx you may have a better result, as dsound likes to fade in and 
out, I had the same issue on my end.

So anything that uses direct sound I switch.
sod has done this with software buffers being switched off where 
short sounds don't play.

A lot of the older games are for the older style sound cards.
I have issues playing teraformers on this hd card.
In one of the rooms in the ocean it continues to go on for ever 
though I know if I play normally on a standard  analog box it will run right.
Ofcause does it happen with everything including speakers, could be 
faulty hardware.
One thing to note is that some of the drivers or cards before 2.0 say 
1.8 would clip quite badly and from 2.0 to 2.5 there was still some 
clipping in the card it seems to have got a bit less now.
also upgrade your directx and stuff to the latest by going to google 
and searching for directx runtimes.

this should help for starters.
if not, do a defrag, a chkdsk and use disk cleanup or ccleaner to 
clear your junk check if anything is running you don't need to, etc 
as this can intifeer.


At 05:29 a.m. 28/03/2012 +0100, you wrote:

hello all,
am hoping someone out there can give me some help, to hopefully sort 
out a couple of strange, but rather irritating audio problems that I 
am having, mainly with some VI audio games.
the first, is that on some games, I get no sound at all. I have run 
the directX diagnostic tool, and think I have found where this 
problem may be, as when testing the sound, it is fine, until it gets 
to sounds coming through a hardware buffer, then the sound won't 
play. the annoying thing is, that the program doesn't give any ideas 
of how to fix this problem.
the second, is that in some other games, and in winamp also, the 
very beginning of a sound doesn't get played, or if it is very 
short, the whole sound. for example, a menu item that should say 
"new game" will come out like "ame"

I hope I have explained that clearly.
machine is running XP pro sp3, has a core(TM)2 duo CPU, with 3gb 
memory, and the usual standard built in realtec soundcard.


Simon

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Re: [Audyssey] tips on programming

2012-04-03 Thread shaun everiss

I aggree.
Ms likes to create something that is really awesome then shoot 
themselves in the rear either in the current os or sometimes along the way.
On that note I don't know why ms just gets rid of its magnifier and 
narater and use free opensource stuff like nvda and a magnifier it 
doesn't make.

Seems it would help it a load.
Ms are trying to impliment tablets into the desktop market and I 
guess in 10 years or so when every one blind included uses a tablet 
touch data pad this will be second nature.
Right now though I am seriously going to just upgrade to 7, or if I 
can bad and insecure that it is stay with xp.

Heck I can use vista shite that it is with classic menus!
Unfortunately  I have spent to much to ever go to another os.
windows programs, readers, games, office apps, the list goes on.
If I could go back in time  I'd convince myself that all ms software 
was total crap and I should use macs.
ofcause I'd never play windows games, but still, apple's tablet os 
seems to be better layedout than ms.
Ms unfortunately has the reputation of stuffing up and requiring to 
update their stuff because its insecure.
Even uac while I like it needs certificates which most stuff doesn't 
have, so its useless for general use and better switched off.

I remember having a program back in the old dos days called interlink.
With this program and its server app inter server,I was able to do 
paralel and serial backups of dammaged systems.

True it took days but it still was a good thing.
Ofcause being realtime especially on 9x systems it slowed down loads 
and eventually crashed the other system.
it would also render the host system unbootable if I didn't start the 
server first.
The good thing and major reason I used it was that I could load it 
without speech.

my host system config may look like this.
well you know what a config.sys looks like.
I only needed a device to be set for interlnk.exe and it would be fine.
In the server end in autoexec I just needed intersvr and thats all
Sadly its not that easy now.


At 06:12 p.m. 3/04/2012 -0400, you wrote:


Hi Cara,

Yes, Microsoft is working on improved accessibility by updating 
Narrator to be more like VoiceOver, but the beta I've seen still 
isn't quite VoiceOver quality. Although, some of the new voices like 
Microsoft David are certainly better than some of their older Sapi voices.


They've also started the push towards UI Automation which insures a 
high degree of accessibility of apps and programs in the future. So 
there are certainly improvements in Windows 8.


However, in typical Microsoft fashion they take one step forward and 
two steps back in terms of access. On one hand they have given us a 
much improved version of Narrator, Speech Recognizer, and Magnifier, 
but turn around and give us a less intuitive interface. The start 
screen is laid out like a table with groups and icons in columns and 
rows and it makes it difficult to actually find the program launcher 
we want. We can't just press w and jump to the Wordpad icon, but 
must hunt for it on the screen or type "wordpad" in the run 
dialog.Its the least accessible user interface I've seen on any 
modern OS to date.


On Ubuntu Linux 12, for example, in Unity we can press alt+f1 which 
brings the focus to the quick launch panel. The Launcher Panel is a 
nice little area on the Unity desktop to place quick launch icons 
for frequently used applications and folders which is easier than 
browsing the menus for the icons. Plus with the addition of the 
quick launch panel we can now use the super key with numbers 
1through 0 to launch apps from the quick launch panel and bring 
focus to that application's window. In short, the features showing 
up in Ubuntu 11 and 12 are obvious ideas borrowed from Windows 7 
which are certainly good things that will pay off accessibility wise 
for VI Linux users.


Anyway, I hadn't thought about picking up a used Mac Mini or MacBook 
for software development, but that is a good idea. It would probably 
save me some money, and as you said the Mac OS upgrades are cheaper 
than Windows upgrades. So its something to think about once my 
financial situation gets straightened out.


Cheers!

On 4/3/2012 2:00 AM, Cara Quinn wrote:

Hi Thomas, wow, I wasn't aware Win 8 was as crazy as that.

I thought they were supposed to be doing a big push for 
accessibility and are supposedly developing their own screen reader 
a'la Voiceover?… Yes?…


Anyway, on the subject of Mac / iOS, remember that all the dev 
tools are free so yes, it will cost a bit up front but after that, 
with the exception of your developer membership ($99 per year) 
everything you need to write apps is free. Plus, the Mac OS updates 
are like $29 so even that is ridiculously inexpensive! :)


If you wanted, you could also look for a refurbished Mac Mini which 
would be more than capable of running XCode. So you could  use that 
for your development machine. -Just some thoughts…


Smiles,

Cara :)



---

[Audyssey] narator is hmmm?

2012-04-03 Thread shaun everiss
To be honest trouble, its my view that fs and others, no especially 
fs would sue ms for taking their market if they actually made narator 
more than the crap that it is and always must be.
In fact rumor has it that when they decided to do that in win2k fs 
did just that though its only a rumour.
It doesn't help when other big and bad companies want to keep us 
spending 3000 pluss on their so called product.


At 08:13 p.m. 3/04/2012 -0400, you wrote:

FYI, have a listen,

-Forwarded Message-
From: John J Herzog [mailto:johnjher...@gmail.com]
Sent: Sunday, March 25, 2012 1:12 AM
Subject: windows 8 narrator, provides hype and not hope

Hello everyone,
I just completed a podcast explaining how narrator works in the new 
windows 8. Here is the link, and below are my opinions. I urge you 
to share this with every blind person you know, before our time to 
change things for the newest windows has passed.


http://dl.dropbox.com/u/15813782/windows%208%20narrator%20demo.mp3

Ok, now here are my thoughts. Long story short, Narrator  is 
incredibly disappointing, and yet Microsoft is emphatically stating 
how great the upcoming accessibility will be on their developer blog.
I am sending this podcast to all of you with the hopes that you will 
have ideas on how we can encourage blind consumers to pressure 
Microsoft to do better. It is clear to me that Microsoft is 
interested in nothing more than positive publicity for helping 
everybody out, yet does not want to put in the effort to give the 
blind a truly usable screen reader. Louis, narrator is no better in 
the consumer preview than it was in the developer version of windows 
released last September. Microsoft claims that over 10 changes 
were made from the first preview of windows to the current beta. And 
yet nothing was done for accessibility in that time. If we do not 
voice our disappointment as a community, then the final version of 
windows will likely not contain further accessibility improvements.
To Marlaina and everybody else, you need to give this a listen to 
understand what Microsoft claims they are doing versus what they are 
actually doing. Scott, I know you were with me when I produced this 
tonight. However, I cannot find the link needed to submit this to 
the blind cool tech web site. Maybe one of you can get this posted 
to serotalk? If not, then I hope you all will share this with every 
other blind person you know. I normally don't get upset when things 
won't work as advertised. However, Microsoft really should know 
better than to produce such a flawed access solution. When better 
screen readers can be found in free operating systems such as Linux, 
there is a definite problem that needs to be addressed. And when 
they market accessibility, they really should have a product that 
stands up to the claim that it makes windows an inclusive operating 
system for everybody.

I don't mean to rant, but give this a listen and let me know what you think.

Thank you,
John


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Re: [Audyssey] narator is hmmm?

2012-04-04 Thread shaun everiss

yeah, though apple clearly owned fs and other people, heck it even owns nvda.
At 06:38 a.m. 4/04/2012 -0600, you wrote:

I'm surprised FS didn't try to sue Apple over Voice Over.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- From: Trouble
Sent: Wednesday, April 04, 2012 6:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] narator is hmmm?

They did try and Microsoft let them know just who is boss in
software. Nothing like being slapped by a billion dollar company!
They couldn't do anything about it anyway or NVDA would have to go also.

At 12:38 AM 4/4/2012, you wrote:
To be honest trouble, its my view that fs and others, no especially 
fs would sue ms for taking their market if they actually made 
narator more than the crap that it is and always must be.
In fact rumor has it that when they decided to do that in win2k fs 
did just that though its only a rumour.
It doesn't help when other big and bad companies want to keep us 
spending 3000 pluss on their so called product.


At 08:13 p.m. 3/04/2012 -0400, you wrote:

FYI, have a listen,

-Forwarded Message-
From: John J Herzog [mailto:johnjher...@gmail.com]
Sent: Sunday, March 25, 2012 1:12 AM
Subject: windows 8 narrator, provides hype and not hope

Hello everyone,
I just completed a podcast explaining how narrator works in the 
new windows 8. Here is the link, and below are my opinions. I urge 
you to share this with every blind person you know, before our 
time to change things for the newest windows has passed.


http://dl.dropbox.com/u/15813782/windows%208%20narrator%20demo.mp3

Ok, now here are my thoughts. Long story short, Narrator  is 
incredibly disappointing, and yet Microsoft is emphatically 
stating how great the upcoming accessibility will be on their developer blog.
I am sending this podcast to all of you with the hopes that you 
will have ideas on how we can encourage blind consumers to 
pressure Microsoft to do better. It is clear to me that Microsoft 
is interested in nothing more than positive publicity for helping 
everybody out, yet does not want to put in the effort to give the 
blind a truly usable screen reader. Louis, narrator is no better 
in the consumer preview than it was in the developer version of 
windows released last September. Microsoft claims that over 10 
changes were made from the first preview of windows to the current 
beta. And yet nothing was done for accessibility in that time. If 
we do not voice our disappointment as a community, then the final 
version of windows will likely not contain further accessibility improvements.
To Marlaina and everybody else, you need to give this a listen to 
understand what Microsoft claims they are doing versus what they 
are actually doing. Scott, I know you were with me when I produced 
this tonight. However, I cannot find the link needed to submit 
this to the blind cool tech web site. Maybe one of you can get 
this posted to serotalk? If not, then I hope you all will share 
this with every other blind person you know. I normally don't get 
upset when things won't work as advertised. However, Microsoft 
really should know better than to produce such a flawed access 
solution. When better screen readers can be found in free 
operating systems such as Linux, there is a definite problem that 
needs to be addressed. And when they market accessibility, they 
really should have a product that stands up to the claim that it 
makes windows an inclusive operating system for everybody.

I don't mean to rant, but give this a listen and let me know what you think.

Thank you,
John


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If you have

Re: [Audyssey] tips on programming

2012-04-04 Thread shaun everiss
Its to bad that the new metro system at least on desktops is quite 
hard to navigate and quite clunky though.

At 06:32 p.m. 4/04/2012 -0400, you wrote:


Hi Shaun,

You are a bit behind the times. Tablet PCs are already very popular, 
and we don't have to wait 10 years to see them dominate the market. 
Apple's iPad, for example, is doing very well in the tablet 
market  and other software developers like Microsoft and Canonical 
are attempting to break into the tablet market too.


The big push for the Unity desktop environment on Ubuntu 12 is 
geared for tablet PCs and smart phones, and any other touchscreen 
type device. However, as Ubuntu Linux is also a desktop operating 
system Dell desktops, laptops, and netbooks will begin shipping 
later this year with the new Unity interface preinstalled as well. 
Bottom line, Linux developers like Canonical are trying to grab the 
tablet market early on, and Microsoft's Windows 8 is attempting to 
do the same thing.


What this means for us in terms of game development is to begin 
thinking of what operating systems will be available for tablets and 
perhaps developing software in that direction. Obviously if the 
tablet is running Windows 8 or Ubuntu Linux developing software for 
the tablet will be easier than for an OS device like Apple's iPad. 
However, this is the kind of future we are looking at because it is 
relatively in expensive to by a new tablet with accessibility right 
out of the box. You can pick up an Apple iPad from just about any 
electronics store in the USA, bring it home, enable VoiceOver, and 
have a fully accessible portable device to play mp3s, browse the 
web, check e-mail, take notes, or carry it around with your shopping 
list on it. Portable media like this is the way of the future and 
its already here. WE don't have to wait 10 years to see this happen. 
It is already a reality.


As to the idea of Microsoft ditching Narrator for NVDA you seriously 
need to get a grip on reality. There are a number of reasons why 
that won't happen, and why it couldn't happen if they wanted to.


First, NVDA is fully open source. It would be a violation of the GPL 
for Microsoft to take the screen reader and sell it as a part of 
their commercial software. They'd have to release the source code 
for the screen reader, the dependencies it uses, etc which is not 
their style. Its just incompatible with their commercial licenses.


Second, NVDA depends on a number of open source technologies not the 
least of which is the Python runtime. BrilleTTY, ESpeak, and a few 
other components are open source which brings us right back to the 
first issue of license incompatibilities.


Third, NVDA is written in Python. Keep in mind Microsoft developers 
are trained in Visual C++, Visual C#, and Visual Basic, the 
Microsoft languages, so how many Microsoft developers are likely to 
actually know and use Python?


The point I want to make here is that they aren't trained or 
certified for Python. Microsoft would have to retrain their 
developers to work on NVDA development, and then would have to 
resubmit any changes back into the open source community. Microsoft 
will never do this willingly.


Finally, Narrator, Magnifier, and so on were in development before 
NVDA even existed. Microsoft already has a screen reader etc. They 
just need to get off their apathy and upgrade it so that it is 
comparable to NVDA or something else of equal quality.


Cheers!


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Re: [Audyssey] playmania, bgt competition collection

2012-04-06 Thread shaun everiss

Hi ns studios.
To be honest the games were to simple.
Maybe part of it was my expectations being to high but the challenge 
was not there.
Compaired to the  rest of the games I found them a bit to crappy and 
simplistic.
The snowball game I never got used to and the others well you could 
always garenty a win or almost allways.

is it me or is it just to easy.
The most challenging was aprones game to be honest, the space ship 
game was ok but I never got that far with it.

a bit confusing.

At 10:45 a.m. 5/04/2012 +0200, you wrote:

Hello everyone,

I just want to know whether anyone have took a look at my bgt competition
playmania collection, and if yes what you all think about it.
Listening to the public! *smiles*


Regards,
Nikola Stojsic (NS studios)
e-mail: ns.studi...@gmail.com
skype: nikola.stojsic
company's twitter: https://twitter.com/nsstudios_co
company's facebook:
http://www.facebook.com/profile.php?id=13655297521&ref=tn_tnmn
private twitter: https://twitter.com/nikola_stojsic
web site: http://www.nsstudiosweb.com





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Re: [Audyssey] playmania, bgt competition collection

2012-04-06 Thread shaun everiss

hmmm maybe I shouldn't have sent the last message I sent then.
At 08:14 p.m. 5/04/2012 +0200, you wrote:

Hey all,
But let's support Nikola. As I know, this is his first experience in 
creating games. The things of the kind are normal when one is 
beginner in certain aspects. If I did it a few years ago, when I had 
his age, I would have done the same mistake. If we demotivate him, 
he will stop working on possible new games. if we encourage him now, 
we will probably get a new developer that, believe me, has the 
potential to bring us some inovations. Nikola, keep up your work!

Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - From: "Kevin Andrews" 
To: "Gamers Discussion list" 
Sent: Thursday, April 05, 2012 3:14 PM
Subject: Re: [Audyssey] playmania, bgt competition collection



Hi Christopher and others,

I have to agree with the said comments here. I also had difficulty 
pouring into the glass. I think that sound was in stereo so it was 
extremely difficult to determine where exactly it was in relation 
to where you are. Also I have to agree with the dice game. It 
quickly became a very monotonous task of just rolling the dice and 
being moved a random position and random events possibly happening. 
It has potential for younger audiences though so perhaps try to 
target these specific groups of people.


On 4/5/2012 8:33 AM, Christopher Bartlett wrote:

I've commented on the bgt topic on audiogames.net.  Here is a longer set of
comments as I was commenting on all three submissions at the time.

I like that you packaged everything in a nice installer.  I think I would
remove the help text from the installer though, as at least for me running
NVDA, the text was a jumble due to formatting and I ended up having to read
it all over anyway to understand it properly.

In the pouring game, I found it difficult to center the glass sound for some
reason.  My accuracy in Swamp hovers around 75% so I don't think it's me.

The snowball fight portion of the game is the most interesting, but we need
some more behaviors from the bully, as, once you get the rhythm, it is
possible to hit him with two snowballs every time he approaches without him
being able to touch you.

The animals game needs something more than simply rolling dice and moving
through randomly determined obstacles.  There are no decisions to be made in
this game, which for me makes its replay value nil.

Is this game pack intended for young children?  It has that feel and frankly
they would be the only ones interested in any of these games for any length
of time.  That's ok, if that's your goal.

Christopher Bartlett



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--
Kevin J. Andrews
Email: kevin.andrew...@gmail.com


"A man who never made a mistake never tried anything new."-Albert Einstein


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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-06 Thread shaun everiss

well I'd expect you to know yourself unless you are a zombie in disguise 
At 11:41 a.m. 5/04/2012 -0700, you wrote:

I know Aprone really well.  :)  hehe

> From: enes 
> hi,
> how do you know about the new weapons and missions? and
> voices?
> and what kind of changes will there be for the voices


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Re: [Audyssey] golf game

2011-07-09 Thread shaun everiss

weird.
I have had to rename all my files to gcf I am using v9 of the golf 
program so not sure what is up then.

At 05:31 a.m. 10/07/2011, you wrote:

Hi,

I just played a couple courses that have the extension .GCX and they 
work perfectly. The only thing I've noticed is that when selecting a 
course, pressing certain letters like S or T doesn't take me to the 
courses that begin with those letters.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Missing games

2011-07-09 Thread shaun everiss

hmmm not sure.
That system crashes and corrupt restores have issues could be one thing.
I have just had a couple of those and c cleaner really does work.
Saying its possible both the pc and ipod could have issues.
Firstly try uninstalling all apple components off the system, 
installing them again and seeing if that works.

Next do a chkdsk of the disk any access errors should be fixed.
try a system defrag.
Its possible both systems are in an unstable state.
Reformat both systems and that will be fine at least from windows 
point of view.

You may also want to try to clean the fans in the system to fix those crashes.
At 04:55 a.m. 10/07/2011, you wrote:
Hi everyone I haven't been around much due to a couple of computer 
crashes, but now after the 2nd system restore I have just found that 
the games on my ipod touch arn't there anymore.  I have them backed 
up, but when I try to make the apps sink to my ipod nothing happens 
although the laptop says "sink in progress".  My itunes account is 
active, but I can't make the apps show up at all, does anyone know 
why this might be?  I have games and a music app but none of them 
are sinking at all.  Hope someone can suggest something, thanks from Lori.

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Re: [Audyssey] golf game

2011-07-09 Thread shaun everiss

hmmmph
I thought I had the latest executable.
I will have to check, I have v10 data courses
Hmmm
It looks like wingolf is not even on the site.
can someone send me v10 of the actual game.
At 11:09 a.m. 10/07/2011, you wrote:

Hi Shaun,

I think that might be your problem. I'm using version 10 of the 
game. Actually, I wonder what the difference is between GCF and GCX 
files anyway?
Also, just so you know, if you do install version 10, you might see 
some duplicate courses. These are just files that have an extra 
space character, before the rating if I remember correctly. I've 
contacted Jim about this already, but am not sure if they've been 
removed from the installation file.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] golf game

2011-07-09 Thread shaun everiss

hmmm
Yes I found these but they say 2008 in which point i am sure I have 
got those unless it was updated and did not have a date change.

At 05:36 p.m. 10/07/2011, you wrote:

Hi Shaun,

I just checked the TTS games section on Jim's site, and it's 
definitely there. The link you're looking for is for WinGolfx.exe. 
There's also another file that fixes a bug with the Golf Course Maker program.


Hope this helps.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] golf game

2011-07-10 Thread shaun everiss

aah.
I will try to get the latest version.
At 09:14 p.m. 10/07/2011, you wrote:

Hi Shaun,

My golf game version 10 (WinGolfX.exe) will recognize both gcf and 
gcx files.  Version 9 and earlier will only recognize gcf 
files.  The difference between gcf and gcx files is, gcf files can 
only use a pre determined list of descriptions, while with the gcx 
files one can use the listed descriptions, or type in any thing for 
a description.  The two file formats are not compatible.


I hope that helps.

BFN

Jim

I even reformatted it, but I still can't read my file?!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] golf works

2011-07-11 Thread shaun everiss

Hi.
Yeah I must have not got 10 at all, don't know how I missed it maybe 
it was because of the crash I had in 2009 where I lost a bunch of stuff.

I have it now and it works.
Oh and all the pars are not a rediculous number.


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Re: [Audyssey] Startrek tng trivia error

2011-07-11 Thread shaun everiss

Well that would really rock.
Ofcause it means you need to be networked together, I guess it could 
be online but offline would also rock.

At 09:21 a.m. 12/07/2011, you wrote:

Hi,

Not sure if this has been touched on yet, as I'm a new joiner of this thread.

One thing that would be interesting to see would be and this goes with
Tom's idea of two ships, network play. You and a friend each command a
ship and help each other to complete a mission, so for example the
stopping of the Phoenix.

Dave.


On 7/11/11, Thomas Ward  wrote:
> Hi Dark,
>
> yeah. I know what you mean. I was just giving you an example of how an
> editor might work.
>
> Obviously, you might team up with the Klingon ship, Quvaht, to hunt
> down ships aligned with the House of Duras who are trying to over
> throw the Klingon government. Obviously, in a case like that you would
> need specific ship names in order to keep from blasting your own
> people. Star Trek, as you pointed out, is usually more complex than
> just blasting away at unnamed Romulan, Klingon, or Cardassian
> warships.
>
> For instance, Commander Sela, commands the Goraxus. As she shows up in
> a number of Star Trek epasodes I could foresee her ship showing up in
> the game somewhere. Sela, doesn't like the Federation too much, and
> she has some  personal issues with the Enterprise in particular. It
> would just seem logical that main villains like Sela would be there
> somewhere.
>
> Interesting enough your mission idea reminds me of the TNG epasode the
> wounded. That's the one where the Phoenix's captain goes rogue, and
> the Enterprise is called into help the Cardassians hunt down the
> Phoenix. The Enterprise and the Cardassian ship Trager eventually stop
> the Phoenix before he starts a war between the Cardassians and
> Federation. That's a perfect kind of mission for a game like this.
>
> Cheers!
>
> On 7/11/11, dark  wrote:
>> Hi Tom.
>>
>> extra missions or an editer would both be nice options.
>>
>> The one situation I would like to avoid is one where you create the game,
>> do
>> perhaps 12 missions, then nothing gets done, sinse however good your 12
>> are
>> there is always more of the trek universe to explore and challenge.
>>
>> As to ship names, well if you are using prerecorded speech, perhaps
>> include
>> generic ship names such as romulan warbird, but also have some specific
>> names in there.
>>
>>
>> For instance, you might have a mission warning that one captain has gone
>> rogue and stolen plans to a destructive weapon the Romulans have been
>> working on.
>>
>> The romulan government grudgingly agree to let a federation ship join the
>> search, however starfleet obviously want as much detail of this weapon as
>> possible just in case relations with the romulans deteriorate.
>>
>> So, you would have a couple of romulan warbirds essentially on your side
>> hunting down the ship, but before destroying it you'd need to catch it
>> first
>> and perform a deep scan without the warbirds detecting you.
>>
>> thus for this mission you'd need both the named ship of the rogue
>> captain,  say the Runshat, and generic warbirds as well.
>>
>> This is just the sort of more complex and delicate mission I'd like to see
>> in a trek game myself, and while it would require more extensive
>> programming
>> eg, having the reactions of the romulan ships differ and setting the
>> mission
>> to end if the warbirds destroyed th Runshat before you scanned it, it
>> would
>> also give a far better experience of what the Trek universe is actually
>> like.
>>
>> beware the Grue!
>>
>> Dark.
>
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Re: [Audyssey] A Couple Questions Regarding Golf

2011-07-11 Thread shaun everiss

hi.
well the number of par as I understand it is the number of moves 
required to achieve a sertain objective in this case the hole in that 
number of moves.

1 hole in one
1 move.
Its hard but on some short courses off 100-122 yards its possible you 
can hit it if you can get a lucky shot.

Birdy.
2 or more moves.
Egel.
I think this is 4 or is birdy 3 or more and egal is 2.
I never got a double at all so I presume its almost impossable.
Par is well the number of moves you set so if par then you are even.
A hogy and double hogy basically means you are under par by 1 and 2 
shots respectively.
An awefull shot basically means you are so far under par 3 or more 
moves that you basically have lost the round.

Though 1 or 2 under  is quite bad at least you are still getting something.
Your objective really is to get less than the score eg if score=79 
then that number or less if possible is good more is bad.
If the score is lower 56 is the lowest I have seen it gets harder the 
lower it gets.

Basically its all the pars added up will equal the rating number.
At 04:27 p.m. 12/07/2011, you wrote:

Hi,

I just created a course using the Golf Course Maker program included 
with Jim Kitchen's Golf game, but am not sure about a couple things. 
When creating a hole for the course, I'm asked to select the Par, 
from 3 to 6. Could someone please explain what Par is? Also, when 
selecting a difficulty, does that mean the higher the number, the 
more difficult it is to get a good shot, such as a hole in one? 
Finally, at the end of a game, I was told I had zero awful shots. 
That's great, but now I'm curious. How do you get an awful shot?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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[Audyssey] Email will be down for unknown time

2011-07-13 Thread shaun everiss

Hi.
Subject basically  says it all.
There is a current issue with gmail which I am part of that it may on 
first logon or randomly after that, not work and give 500 errors.

If this happens it may take me a bit to wait for it to resolve.
Email answers from me will probably be delayed until this is fixed.


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Re: [Audyssey] Castaways, to wait or build?

2011-07-14 Thread shaun everiss

well I actually started building and playing.
My suggestion is build buildings when needed.
ie start with store house, tavern and quary.
Assign a maison, then build sawmill and assign carpenter, lumberjack.
Build a vegetable farm and assign a farmer.
assign  a bartender temperarily to burn the wine stock,
Build a hospital.
Assign jobs for food or whatever if they get low, 2 fishermen and a 
hunter will be ok.

Assign lumberjacks you need 2 at least, and 2 carpenters.
Start building houses.
This was as far as I got when I quit the game by accident while 
backuping my and my brother's mobile phones.

At 02:11 p.m. 14/07/2011, you wrote:
Well sinse to have 500 units you'd need 110 ten houses which is 
actually more squares than there is on the map! tthat might be hard ;d.


Beware the Grue!

Dark.
- Original Message - From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Wednesday, July 13, 2011 11:22 PM
Subject: Re: [Audyssey] Castaways, to wait or build?



It is capped at 500.  I think that's a pretty fair limit.  ROFL!

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Re: [Audyssey] castaways getting people to eat?

2011-07-14 Thread shaun everiss

well a funny thing happened today while playing.
The cook got sick.
In the description was that he was morbedly obeese.
So did the guy just eat his way through the stores in the middle of 
the night all day and everyday of the week.

At 08:59 p.m. 14/07/2011, you wrote:

Hi,
The doctor will work on sick people as his time allows.  He'll use 
cloth to treat physical injuries, but can handle actual sickness on 
his own.  It might take a while, but eventually you'll get a message 
that the doctor is working on so-and-so, and some time after that 
they should be cured, and you'll get another message about that.
People are less likely to get sick if you build houses for them, but 
there's no absolutely surefire way to prevent it.

Best,
Zack.
On Jul 14, 2011, at 1:53 AM, darren harris wrote:

> Hi,
>
> Thanks. Now I have a new problem. I have a hospital and a doctor but people
> are getting sick. What can I do about this?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Zachary Kline
> Sent: 14 July 2011 09:49
> To: Gamers Discussion list
> Subject: Re: [Audyssey] castaways getting people to eat?
>
> Hi,
> In order for people to eat, you need a tavern and a cook.  This will help
> with meat, bread and vegetables.  Wine requires a 
bartender.  Also note that

> bread and wine require more elaborate prduction processes, whereas meat and
> vegetables mostly just come in.  Keep your tavern close to your storehouse
> and farms.
> Best,
> Zack.
> On Jul 14, 2011, at 12:53 AM, darren harris wrote:
>
>> Hi,
>>
>> How do I do this? I've tried getting people to become fishermen and
> hunters
>> my meet and bred seems to be going up but everybody died lol. how can I
> stop
>> this?
>>
>>
>>
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Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread shaun everiss

hi aprone.
I have just been on the forums and looked, just saw your message and 
looked at the game message.

Yip you have got the theme of the game into the donations.
I can see the message now, just before the game does a big crash 
warning!aprone is on the verge of starvation.
THen the message, due to no donations aprone is no more, in revenge 
this game will selfdestruct and take your os with it!!

haha!!
At 09:42 a.m. 16/07/2011, you wrote:
Has anyone looked at the special message, at the end of the "How to 
Play" section yet?


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Re: [Audyssey] Castaways, 1 week milestone reached!

2011-07-16 Thread shaun everiss

Did anyone read my message on the forum about that.
Ok, hint he is partnered with lacutis.
So its logical to assume he is part of the borg, or has hos own 
seperate collective.

Who know whe has now he has been assimilated.
Though who knows.
No one works with the borg on a temp basis though.
At 12:59 p.m. 16/07/2011, you wrote:

hi aprone.
i've said it many times,but i gotta say it again man,you're not a
human,you're some sort of machine that programs so fast it's
unbelievable that you put out this game with all this complex strategy
that i could get the hang of just now,i'm trying to play it for a few
days,but with atred'sbuilding descriptions and john's message to the
list today it helped me a lot!
i just imagine what you could create if you didn't had other things to
do,like work,etc. lol,i think that in one year you could easyly beat a
game like world of warcraft programming in that speed bro. i saw the
message in the end of "how to play",it's great to know how much time i'm
spending with the game. i'm having  some issues with my credit card
registered to paypal. the thing is that my father got a new one and i
don't have the details,but when i register this card with my account i'm
100% sure i'll be donating,it won't be much,but i'll try to donate 20 or
25,i think it will help. it can take a while though.
thanks again for the wonderful work and for one more project that if it
wasn't you,probably we would never have a game like this
one,lunimals,temporal,well,everything,smiles.
-Mensagem original-
De: Zachary Kline 
Para: Gamers Discussion list 
Data: Sexta, 15 de Julho de 2011 17:42
Assunto: Re: [Audyssey] Castaways, 1 week milestone reached!

Hi Jeremy,
I've said it before, but wow.  This is an absolutely insane 
development pace for any game, audio or otherwise.  I could 
understand, say, fleshing out a small text
adventure in such a timespan, but a complicated strategy game like 
this one is another matter.  Can't wait for the multiplayer, and 
congratulations on a wildly successful

project.
Best,
Zack.
On Jul 15, 2011, at 5:34 PM, Jeremy Kaldobsky wrote:

> Well guys, Castaways has officially been in development for a 
week!  It was last friday evening, when I came up with the idea, 
and subsequently worked out most
of the code at work that night.  It has come a long way, and still 
has a ways to go.  At this very moment I've been running tests on 
the multiplayer portions of
the game.  To start, they are limited, but this will give me a good 
idea of the direction I should go in next.

>
> If I can finish my tests in time, I will be posting version 1.0b, 
which contains the basic multiplayer co op mode!  Woot!  I don't 
have much time before I go to

work though, so I'm racing to finish!
>
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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread shaun everiss

what about easy mode.
At 09:16 a.m. 18/07/2011, you wrote:
I'm thinking that they'll be about 50/50 in normal mode, and perhaps 
75/25 in hard.  So there will be some good ones in with the 
bad.  That's my plan at least, we'll see how it goes once I can 
start seeing how it affects game play.


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Re: [Audyssey] A Sighted view on "Bridging the Gap".

2011-07-18 Thread shaun everiss

yeah there are some sore loosers.
My brother has the same thing in tenis.
There are just people in this world that when they don't get things 
they want throw a wobbly as a friend calls it.

At 02:09 a.m. 19/07/2011, you wrote:

Hatred,
I know exactly what you mean. I hang around gaming forums, and I 
also play mainstream games. once I was playing Super Street Fighter 
online and I was beating my opponent. they got mad because according 
to them I was being cheap. so they start talking some trash. I 
challenge them again, and this time I don't throw a single fireball 
and still beat them. but the guy starts blaming me of hitting him in 
the corner, and doing too many combos. do we ever win with some 
gamers? haha. that's not even the worst either. some people actually 
use something called a lag switch to ruin gaming. bet anyone on here 
with mainstream gaming experience has experienced it at some point. 
your character basically stands there, lagging horribly, but the 
opponent doesn't, guaranteeing a loss. I didn't even know lag 
switches were actually a real device until I started researching 
them. I always thought oh this is just normal lag, trying to think 
the best of people. but now I know some gamers will stoop to any 
level to ruin everyone else's experience. Granted there are lots of 
really awesome gamers out there. I've even played people who 
actually give advice, and strategies. but the sighted gaming 
community is so large that finding the bad apples is a lot easier 
than when you're dealing with our community. with mainstream games, 
every time you play with large groups or teams, you're almost 
guaranteed to get trolled by some sad individual that just can't take a loss.




- Original Message - From: "Steven Strait" 
To: 
Sent: Sunday, July 17, 2011 6:08 PM
Subject: [Audyssey] A Sighted view on "Bridging the Gap".



Hey there everyone, I'm Hatred, a friend of Aprone. I've been reading
through the posts about his latest game, Castaways, and I've noticed a small
topic about Bridging the Gap between Sighted and Blind gamers. Figured I'd
toss in my thoughts on the topic since I have a different perspective than
most of you do.

First up, I think that having Blind and Sighted gamers playing together,
either competitively or cooperatively, would be amazing and I fully support
the idea. However, as a Sighted gamer, I've seen a lot of the bad things
that can come from it so I have to warn you that if it's done incorrectly,
you could end up having a lot more problems than you'd want. From what I've
seen while browsing through the emails here and the forums at
Audiogames.net, the Blind gaming community is full of awesome people that
truly want to play new and inventive games. You guys seem eager to explore
together, to build together, and to wage war together. That's awesome, and
as a gamer I love that. Heck, that's one of the reasons I've been pushing
Aprone to do more multiplayer games! I want to play with you guys too!
Unfortunately, there are  many Sighted gamers that don't feel the same.

The majority of Sighted gamers are, in essence, similar to Blind gamers.
They want to relax and enjoy the games they love with cool people. However,
there are many that feel that they have the right to ruin the fun for
everyone. Hackers, Spammers, Trolls, and just regular old Idiots run rampant
on many multiplayer games, set on causing havoc for the sake of their own
twisted fun. Aprone and I actually first met in a small game called Babo
Violent 2, a multiplayer shooter game. We played together, and eventually
became good friends. The game was fast, fun, and easy to pick up and play.
However, it had little to no hack protection. I'll admit, I was one of the
Hackers that found a lot of the security holes and had some fun seeing what
I could do with the game. However, I wasn't malicious about it. I simply did
it on my own, away from other players so as not to ruin their fun.
Unfortunately, a large number of players thought differently. They ran
rampant, making themselves invincible, cheating in the game, harassing other
players, and even crashing the servers if they were bored. At one time
players couldn't even get into a game because the servers were down
constantly. It's sad but true, some people truly enjoy causing other people
grief.

Now, I'm not saying that you all should avoid having sighted players play
with you. By all means, I think that goal is great and you should pursue it
full force. However, be aware that with it comes some pretty hefty problems.
It will require developers to rethink how they code their games. They'll
have to take into consideration some form of anti-cheat programming, or even
have a way for admins to remove cheaters from the game. It's definitely
doable but will require a lot more work to make it happen.

Anyways, my long rant is over. Lol! Keep gaming my friends!
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Re: [Audyssey] A Sighted view on "Bridging the Gap".

2011-07-18 Thread shaun everiss

well I do a tech article or so on a blog I share.
This stuff happens all the time.
Sony has got it 3 times this year alone.
Ms has got it twice cince I have been on though no big dammage.
Everyone can be hacked, its how we handle it.
My way is to have security which will tell me if someone is getting 
in or handle it for me.

Rather than something telling me every ip access.
Still its coman knowledge at least in the industry as a hole that 
this happens daily its just most don't know or care.

Its a normal downside to the net.
I read about stuff that would probably stop some of you from ever 
going online again.

At 05:11 a.m. 19/07/2011, you wrote:
You make a great point. The biggest company can fall to such an 
attack. Take Sony for instance. it was hacked about a month ago, and 
it's still recovering. as of this writing, the log-in pages are 
still under maintanence. This wasn't a simple attack either. All 
users with PSN accounts were victimized. our info was stolen, and 
not even Sony knows how bad it really was. to make things even 
worse, many users use the same passwords on many different services. 
so their entire identity could've been compromized. We're talking 
here of a playerbase of millions. Imagine millions of creditcards in 
the hands of a hacker or group of hackers? Every single PSN user 
with a credit card was offered a free year of All Clear ID Plus free 
of charge. Sony's reputation is now being questioned by many, 
including congress. But what people don't realize is that any 
company can fall to such an attack. Happened to Nintendo a few weeks 
ago, although not much damage was done. And if these cyber 
terrorissts want to go after Microsoft as well, not many can stop 
them. I know I probably come across as paranoid, but be careful with 
your info guys. Even banks, and the FBI have been hacked in the 
past. Nothing's safe when it comes to online threats. best we can do 
is to be on top of things, and use different passwords for all our 
accounts. Just last night for example, netflix went down. everyone 
kept getting a cannot display webpage error. we still don't know 
what's going on. Since netflix essentially increased prices about a 
week ago, everyone thinks it was a rebellious attack by anonymous or 
some other vigelanty group. All I know is they'd better compensate 
paying customers or they'll risk losing many of us. Blockbuster's 
already made their move to sway us lol. I got a 1 month free trial, 
2 discs at a time activated this morning haha. They fight, we save. 
sounds good to me!




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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread shaun everiss

well its good things are going well.
A check of the forum posts has shown posts to drop.
18 yesterday, 3 today.
And your topic has been moving steadily down the page.
At 09:23 a.m. 19/07/2011, you wrote:
Well I'm happy to announce that I have Finally found, and squashed, 
that stupid resource bug!  The thing has been a thorn in my side for 
2 or 3 versions, I think, and I'm glad it's finally fixed.  There 
was a single spot in the code, that was missing an If condition, so 
when things lined up just right, it messed things up.  I am scanning 
through the rest of my code, looking to see if I cut and pasted that 
same bad section anywhere else.  I think this will actually resolve 
several small bugs that have been reported.  The next update will 
contain this fix.


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Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-20 Thread shaun everiss

Well I am not up with the play maybe because I don't read my mail all the time.
I remember once or twice when I went overboard and got the same 
reaction on here.

I don't post much, only when I have something to say.
I have been writing posts now then deleting them because I get stuck.
I am no programmer.
So I don't know.
Tom has never pushed his views out to anyone really, maybe he could 
have got a bit over at times but never that far.

However my presence is quite low key.
After what I used to be and do I try to keep it quiet I don't want trouble.
Though as of late mota has lost interest.
I have never got used to the new systems.
Its not that bad really, on the forums at audiogames people forgot 
now were making jokes about the mota beta cycle.
There is more i want to say, something about all the games from 
alchemy he chose to get and the issues with all the engines and stuff 
and other things.

BUt I don't know what to do and how to word it.
I don't want to recieve a punch in the guts.
So yeah I have said my peace.
At 10:44 p.m. 20/07/2011, you wrote:

Well said.

Remember the whole piracy issue? When Thomas decided to post a request for a
graphic novel on the list and then pleaded it was a mistake? Well he should
have gone then really because he was quite happy to threaten moderation or
banning on people for posting pirated content. So he proved then he had
double standards. When I proved this publically on list he privately emailed
me and said apologise or I'll put you on moderated. He must have expected me
to beg forgiveness. Which I didn't. suffice to say I got put on moderated
but that never bothered me because after all said and done, I new that I was
right and he was wrong and I wasn't about to devalue what I said for
apologising for something that I saw no need for apologising for.

Today we've seen yet another example of his true colours the difference is
now he's stepped way over the line far more than any owner of this list can
justify. He has to go now pure and simple. Even if the owner was to say no
let him stay well who's going to respect him now? he's done his own damage
really.

Personally I'm not sorry to see him go. I new it was only a matter of time
before something else happened and it has. oh well never mind he mentioned
James north as well, well I didn't like him either so either way it's no
real big loss.



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Re: [Audyssey] Awesome Homer

2011-07-20 Thread shaun everiss

Hi jim.
Your game is real cool.
One thing could you put some sort of warning before traps like pits 
or something.
Ok lets rephrase that a little before people start thinking I just 
want it easy.

What is the trick of running and jumping over the pits.
At 10:51 p.m. 20/07/2011, you wrote:

Hi,

I have put a new file up on my site.

File name winah.exe File size 9.7 meg

Gonk the ape has kidnapped Marge.  You as Awesome Homer try to rescue her.

The winah.exe file can be found on my free windows sapi5 text to 
speech games page.


BFN
Jim

"Don't worry head. The computer will do all the thinking from now 
on." ... Homer Simpson


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Programming elitists was: Re: Jeremy'sincredible programming speed

2011-07-20 Thread shaun everiss

well tom  has obviously been on the gverge of burnout.
I think devs in general should have blogs like they do at greymatter.
Firstly it means they can be as open as they wish.
Secondly they can update when they wish.
Greymatter has not updated in a while, but I check the blog every day 
and eventually they will update or something.

so hmmm there could be issues with this to.
I have no idea how tom has been able to be as open as he has with all of us.
He has load of info, trying different languages, eventually finding a 
load of the basic stuff to restricting for what he wanted.

It all depends where you are with programming.
Each language has limits.
Its true that most of us will neever reach those
But if you are doing something like writing an os or something then 
using something that is unrestricted as possible is probably the plan.

I guess I'd put all the others as lazy languages after I got that high level.
Ofcause that level is not for most me included.
I prefur to use the lazier way like one of the vb or dotnet languages 
or engines where all the hard work is done.

Its prefferences.
the same argument goes with screenreaders, arguments like this often 
serfice on thech lists.

Everything has their strong and week points.
I have 2 readers I use, Used to have 3.
The same is with just about every program and thing in existance.
At 10:59 p.m. 20/07/2011, you wrote:
I can't honestly say I wouldn't have reacted the same way. If I'd 
taken on projects someone else had abandoned only to have people 
constantly harrassing me about when the games were coming out or 
about the methods and programming language I used I'd probably have 
snapped long before Thomas did. THat said I still have a lot of 
respect for the guy. Yeah he's made his mistakes in the past but 
like I said, if it'd been me I'd have probably gotten myself banned 
from the list simply because of my frustration with what I must say 
is a rather ungreatful community.

We are the Knights who say...Ni!
- Original Message - From: "darren harris" 


To: "'Gamers Discussion list'" 
Sent: Wednesday, July 20, 2011 4:44 AM
Subject: Re: [Audyssey] Programming elitists was: Re: 
Jeremy'sincredible programming speed




Well said.

Remember the whole piracy issue? When Thomas decided to post a request for a
graphic novel on the list and then pleaded it was a mistake? Well he should
have gone then really because he was quite happy to threaten moderation or
banning on people for posting pirated content. So he proved then he had
double standards. When I proved this publically on list he privately emailed
me and said apologise or I'll put you on moderated. He must have expected me
to beg forgiveness. Which I didn't. suffice to say I got put on moderated
but that never bothered me because after all said and done, I new that I was
right and he was wrong and I wasn't about to devalue what I said for
apologising for something that I saw no need for apologising for.

Today we've seen yet another example of his true colours the difference is
now he's stepped way over the line far more than any owner of this list can
justify. He has to go now pure and simple. Even if the owner was to say no
let him stay well who's going to respect him now? he's done his own damage
really.

Personally I'm not sorry to see him go. I new it was only a matter of time
before something else happened and it has. oh well never mind he mentioned
James north as well, well I didn't like him either so either way it's no
real big loss.



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Re: [Audyssey] I'm Leaving the List

2011-07-20 Thread shaun everiss

James north made some big mistakes though.
The preorder thing was one of these things.
Having and then not meeting deadlines was another.
That was inexperience on his part but then we had never had  any 
experience with this sort of thing.

Mostly most of us are ok.
There are a small few that would mangle things but its not that bad.
If you view this as a vertual world we have a few issues, wars, etc.
This is just a small one of these.
If we are lucky tom will come back, it will blow over and it will be good.
We have been at peace for at least 2-3 years maybe more maybe 10 or 
more or less at least 5, we will have more again.
I have lost interest in mota myself but thats mainly due to the fact 
with my schedual and stuff I have really not had enough time to 
master the jumping systems.

Pluss with the latest bits and bobs  its a bit complex.
In fairness tom is trying to make stuff that noone has.
That essentually means he is on his own with the new ways.
Ok, Though I have a few issues.
I have never mentioned them but since this seems to be a time to pour 
out our rages I will.
I dislike, no strongly dislike the fact that after getting a working 
system out for audio and things, that tom had to change things so much.
Ok, I was not against the changes, technically these made sence, we 
need to keep updated with new technologies, its just the way of the universe.
However to chop and change engines, libraries etc especially when you 
have taken on a project or 2 which are not your own, and then trying 
to make a multiplatform engine is probably not the best when you have 
everything working for you.

For example, beta 15 of mota was quite stable.
ANd I'd have probably left everything alone at least till v1 of the 
game came out then worked on trying to update things.
All the hastles and issues, especially after the issues with sound in 
beta 14 and issues with crashes in beta 16.

maybe tom was doing to much at once.
I know my limits and I know if I do 400 things at once I probably 
would forget some of those.

I often did when I did pascal and javascript programming.
I'd frequently forget to to put capitals on var for instance or 
forget a output command or a variable.

 At 11:02 p.m. 20/07/2011, you wrote:
Some blind people and their oppinions forced James Nord to leave 
this list, and now, after a few years Thomas Ward had to do the same.
Many people here should think of their behaviour and should leave 
this list instead of Thomas.
I get many mails from this list per day and in about 80 percent i 
have say that it is - just a rubbish.
Mesages from Thomas and the few other members belongs to that 20 
percent which are useful and it is not waste of time to read them.
So im seriously thinking of leave this list to, cause i am 
very busy with my job, with mi family, and i don't have a time to 
read only bullshits.


On 20.7.2011 12:10, Thomas Ward wrote:

Hi everyone,

I just wanted to say effective immediately I am leaving the Audyssy
list, am resigning as comoderator for reasons of my last post, and
will likely be closing USA Games for a few months. I've reached a
point where I can not exist on this list or any other list with
certain members of this community, and I've been pushed personally
beyond my ability to put up with the crap. I tried doing my best to
give helpful information, to take extra time and energy to design the
games the best I can, and apparently my best isn't good enough for a
lot of people so its time to put away my keyboard and leave this
community.

Its time to say some of the things I have not said before, but they
need said. I have worked as often as I can, as much as I can on MOTA
and Raceway, but it is a long and tedious process for me. I don't
always have time to work on them, and you have no idea how many family
reunions, cookouts, etc this summer I've skipped to work on those
games. For quite some time now I've spent so much time working on the
games my marriage has been strained and stressed adding even more
stress to trying to complete these games. Having the community e-mail
me off list now and then asking me when will game x be done over and
over again is bad enough.

However, Che's e-mail was the braking point for me. I've always tried
my best to give helpful suggestions, opinions of what programming
languages and tools to use based on nearly 12 years experience in the
business. Having been college educated in VB, C++, Java, etc I have at
the very least an educated opinion for why I say what I say and do
what I do. I've tried my best not to insult other developers, be fair
when giving my opinions, but apparently Che and others decided to take
it personally, in return insulted me, and that I can not and will not
put up with. So I'm leaving. Either Che goes or I go, but we can not
coexist on this list without killing each other first. So I'm leaving.

So long and fair well.

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Re: [Audyssey] I'm Leaving the List

2011-07-20 Thread shaun everiss

I also aggree with you brian.
Though I may critisise tome for a lot of things he has generally been good.
And I guess we have learned another lesson out of this.
That is never to do  more than you could handle.
In addition to his own work tom took on 3 projects that were not his one.
Fine.
He decided to work on those.
Fine.
Let it not be forgotten that when he was almost 
done with monti he had copywrite issues.

He was almost done.
He decided to make the game with his own ideas.
Fine.
At this point he should have stayed with basic 
concepts that we were all used to, stayed with 
windows and not bothered with anything else.

Then put the new  things in a update.
He decides to write an engine, a rather large task by anyone's standards.
He has asked people what to do in each hard choice and has always written.
If any concerns had come up then from people I am sure he would have listened.
Not that I accuse anyone though.
His mistake was trying to impliment new tech  in 
beta stage before the first 1.0 release.

Ie multiplatform support, new libraries  etc.
This caused no end of trouble for him.
Which understandably got people frustrated.
Though he always asked if it was ok to delay.
What I don't understand is why no one brought this up a bit ago.
I don't mean just in messages but when he asked for delays in production.
Its clear to me an outsider with little knowledge 
of polotics in this small world, that this has been building for a while.

I have always been happy to continue with whatever  tom has chosen.
In hinesight not that we can make decisions with 
that in mind since thats really after that that happens.
I'd actually would have not answered yes to 
either the multiplatform changes when it was 
first proposed  or even when tom was just going 
to release all projects as is then move to his own coding.
If I had known he would try to do to many things 
then I wouldn't have answered yes to the poles.

Ok granted, his ambicians  were noble and still are.
But its clear that again the wait has been to 
long for some people, actually it maybe more than some.

I am not sure if we did not express ourselves or what.
No where though have I seen people asking or 
suggestiing to go with stuff without  getting more changes.

I wander if this is the assertiveness of the community in question.
To be honest I have no real idea I am just an outsider.
I've probably gone to far now but I think this 
needs saying even if this means I don't post again for a bit.

At 11:12 p.m. 20/07/2011, you wrote:
I agree wit you. Thomas was one of the few 
people whose messages to the list I actually 
read with any consistency because I was always 
interested in what he had to say. If I'm angry 
at anyone it's those people who've been 
harrassing and criticizing him for every little 
thing just because MOTA and Raceway didn't come 
out right when they wanted. ANd it infuriates me 
to know that we may now never see those games 
come to light. And if we do we'll be bloody lucky!

We are the Knights who say...Ni!
- Original Message - From: "Petr Bláha" 
To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 5:02 AM
Subject: Re: [Audyssey] I'm Leaving the List


Some blind people and their oppinions forced 
James Nord to leave this list, and now, after a 
few years Thomas Ward had to do the same.
Many people here should think of their 
behaviour and should leave this list instead of Thomas.
I get many mails from this list per day and in 
about 80 percent i have say that it is - just a rubbish.
Mesages from Thomas and the few other members 
belongs to that 20 percent which are useful and 
it is not waste of time to read them.
So im seriously thinking of leave this 
list to, cause i am very busy with my job, 
with mi family, and i don't have a time to read only bullshits.


On 20.7.2011 12:10, Thomas Ward wrote:

Hi everyone,

I just wanted to say effective immediately I am leaving the Audyssy
list, am resigning as comoderator for reasons of my last post, and
will likely be closing USA Games for a few months. I've reached a
point where I can not exist on this list or any other list with
certain members of this community, and I've been pushed personally
beyond my ability to put up with the crap. I tried doing my best to
give helpful information, to take extra time and energy to design the
games the best I can, and apparently my best isn't good enough for a
lot of people so its time to put away my keyboard and leave this
community.

Its time to say some of the things I have not said before, but they
need said. I have worked as often as I can, as much as I can on MOTA
and Raceway, but it is a long and tedious process for me. I don't
always have time to work on them, and you have no idea how many family
reunions, cookouts, etc this summer I've skipped to work on those
games. For quite some time now I've spent so much time working on the
games my marriage has been strained and stressed adding even more
stress to trying t

Re: [Audyssey] Awesome Homer comments

2011-07-20 Thread shaun everiss

yeah I knew that a new game was coming out but was unsure when.
This is real good, fast loading, etc.
ON that note while monkeying round in the games folder I descovered a 
load of game music pieces.

Where did you get all those bits of old game music from.
I am interested in a lot of the old stuff.
At 11:46 p.m. 20/07/2011, you wrote:

hi jin.
wow, i never thought you would release a game of this type,it's so
addicting man, i'm trying to jump these bloody barrels on level 1, but
in the end it becomes so hard, i even try not to run, i have a question
though:
when i complete a level,and select "start a game" i'll be able to choose
the next level? cause if i die on level 2 for example, i'll have to
start it all again?
i think that you should make it similar to aprone's games, which allow
you to play the unlocked levels. well, but i can't comment on that
because i haven't even completed level 1 yet,lol!
also, i think there's a bug with the chainsaw, when i jump using it
instead of jumping the barrels i destroy them.
also in level 1,i should be running always left instead of right,or not?
some more explanations in the readme would be useful,but i'm getting the
hang of how to play the game.
i'm almost breaking this table, rofl! i was so pissed,i think i got more
than 10 in the first level,i was approaching the end!
ok,going to swim now and then play the game later,
keep up the awesome work and thanks.

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Re: [Audyssey] I'm Leaving the List

2011-07-20 Thread shaun everiss

I don't either.
Heck I could ask for a lot of things.
Ie I really need to sort my issue with the railracer licence I have 
but 2.0 is going out one day so I will wait for that and I havn't 
been playing for ages.
I guess I could pester liam about mu judgement day licence, but I 
don't even though its been 2 months now since I asked for one.

though I did  ask again last week in case his messages did not work.
I have been trying to move the computer to a secondary 
position  though so I don't waste time on here in general, here 
meaning the computer as a hole, net, email, games, etc.
Thats one reason I don't use any major social networks like twitter, 
or facebook I'd be for ever replying to something.

same goes with my phone.

At 11:26 p.m. 20/07/2011, you wrote:


Hi all,

I totally agree! I think Thomas is a great person and will always be 
missed because of his ability to give advice and help to those who 
needs. I have to admit that I myself am still waiting for those new 
games of USA Games, but that I don't ask every day - like some 
people here do - when will those games come. So, I appreciate 
Thomas' excellent work and will always do.


Kind regards,

Konsta Ranta

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Re: [Audyssey] To all members

2011-07-20 Thread shaun everiss

same here.
At 12:11 a.m. 21/07/2011, you wrote:
Damien can you pass on our best wishes, well those of us who care 
that is. Thomas did a job and a half here and was even and fare 
minded in his decisions.  I can't program games, but I value him and 
his ilk who can and for him to go because of some selfish sucks in 
this community is shameful and if he ever comes back you'd best push 
off first.  all those who have taken him apart well done for 
destroying someone and his marriage maybe. grow up if you're capable of such.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: "Damien C. Pendleton" 


To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 9:50 PM
Subject: [Audyssey] To all members



Hey folks,
I am afraid and sad to say that Thomas has carried out the act 
specified in his email. His unsubscription notification came into 
me roughly an hour and half ago.
I think it is very sad that it has come to this and I would hope 
that the offending members will learn by the consequences of their 
actions. I do hope, when things are a bit calmer, that Thomas may 
reconsider his decision to leave everything he has been working so 
hard to achieve, but I'm not banking on it. I have seen several 
situations where Thomas has been upset by the amount of pressure 
that is being put on him on both this and his own mailing lists.
I try not to take sides, but at the same time it is totally 
uncalled for to put so much pressure on an independent, hobbiest 
game developer that he feels he has to leave absolutely everything behind him.

Regards,
Damien.
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Re: [Audyssey] Awesome Homer

2011-07-20 Thread shaun everiss

left.
not right?
Have I been doing that all wrong then.
At 01:38 a.m. 21/07/2011, you wrote:

In level 1 you need to run to the left, jumping the barrels and ducking
under the birds. Picking up a chainsaw gives you invincibility for a short
time, but you should be careful as it can expire without warning.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Steel
Sent: Wednesday, July 20, 2011 9:29 AM
To: Gamers Discussion list
Subject: [Audyssey] Awesome Homer

Hi I just downloaded awesome homer and it sounds cool I'm trying to play the
first level and I'm not sure what is happening and what sounds to listen for
I know to jump the barols.  Can someone help.
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Re: [Audyssey] This is all crazy

2011-07-20 Thread shaun everiss

I guess tom could be put as being to expressive.
Though about a year ago I realised I was spending to much time online.
So distancing myself was in order.
Its got to the point where although I don't care for it it doesn't 
bother me anymore.

At 02:02 a.m. 21/07/2011, you wrote:

Hi all.
I cannot believe what has gone on here, and really how blinded 
people have been.

Many of the responses in the last couple of hours since Thomas left I
just can't understand. I think people need to reread what has
happened.
The person I feel most sorry for is Che. From what I understand and
have read this all kicked off because of Thomas having his opinion on
programming languages, which he messaged about in terms that were
misunderstood by many. To be honest I do think the way Thomas writes
can very often seem like he is coming across as superior because of
his college training in programming and years of experience etc. I
know he offers lots of people advice and fully respect this, but he
does preach a lot as well. So Che wrote back expressing his
displeasure at Thomas's words and his way of writing. Now if people
read Che's message or messages back they will hopefully see that
nowhere in this did he personally attack Thomas, just the way Thomas
wrote and how it came across to him. Then Thomas basically flew off
the handle and started swaring and personally insulting Che, which I
thought was disgusting. I wouldn't be at all surprised if we lose
another developer here in Che because of Thomas's reaction and others
later support for him and open hostilitytowards Che.
I think Thomas is really a great guy who has been put under pressure
by people too much with regards to bringing out MOTA etc. I do believe
this community has itself to blaim a lot for winding up developers and
expecting too much. But Thomas's reaction was so over the top and out
of order from a list member, but a moderator as well, well frankly its
not on.
I think its a real shame that MOTA is not going to be worked on for a
while at least, and we could lose it forever, as I like the game and
was looking forward to it. Thomas has always informed the community
too much in a way of what has been going on with MOTA and taking too
many suggestions etc on board in my opinion. Making the game how
people wanted it not how he wanted it. This has been a lot of his
problem, and he has lost the excitment and enjoyment of creating this
game because of this.
I think Darren in a way has got it spot on about him bringing up a
load of stuff in his last message or two, Thomas I mean, about his
marriage etc, this is unnecessary and is intentionally or not, an
attempt to put the blaim on certain people other than himself.
Che, you never personaly insulted Thomas, and I hope otheres realise
this. I hope you stay with us and don't take Thomas's disgusting words
and personal attacks to heart.
Damien I think as a moderator you are being too biast, Thomas is a
good guy yes, but he has been totally out of order here regardless of
which buttons have been pushed. I am a personal friend of yours and
don't wantt to fall out over this but I think you've got it wrong, an
you should be discouraging people from attacking Che whether by name
or not, and be as objective as you possibly can.
I will stop now, for now, I am upset by this whole thing, and hope
people will really look at the entire situation rather than just
taking sides with the developer who was here first. I think many of
you have got it wrong.
Cheers
Richard

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Re: [Audyssey] Awesome Homer confusion

2011-07-20 Thread shaun everiss

hmmm
So I was doing it wrong.
Ofcause its not helped that most side scrolers go right not left.
At 03:26 a.m. 21/07/2011, you wrote:
Hi Sarah. you have to run to the left you are running right and if 
you run to the left you will avoid the pit but not the barrowls. 
hth  from Mich.

- Original Message - From: "Sarah Haake" 
To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 10:56 AM
Subject: [Audyssey] Awesome Homer confusion



Hi,

first I have to say that this game really sounds great and I like 
it that you made such a jump and run sort of game.


My problem is, that I can't even begin to play level 1 properly, I 
always die from falling down a pit which I can't jump for some 
reason. I don't even have a clue how I know that the pit is coming 
so I can jump at the right time.


Some help on this will be greatly appreciated, since I'm sort of 
clueless at the moment here. *grins*


Thanks for helping and best regards
Sarah

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Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-20 Thread shaun everiss

thats an interesting viewpoint fred.
I never thought of it like that.
At 03:40 a.m. 21/07/2011, you wrote:

I think after going back through some if not all of the messages in this
thread that it's safe to say that everyone who contributed to this hullicost
type conflegration was rite and everyone was wrong. Certainly each one of
you is entitled to his/her own beliefs however if you have a problem with an
individual I think you have a responsibility to take your thoughts directly
to that individual. Hurling insults, calling names and downright rudeness
are not certainly acceptible under any circumstances. I think and urge each
individual to apolojuize for his words and actions and to communicate that
to the moderator who left in such a huff. And please feel free to forward
this message to him as well, there is nothing to be gained from any of what
has gone on this morning, and much to be lost. I urge all participants in
this brew-haha to look at what they have said and why they have said it and
re-think their stance. It's certainly okay to have your own set of beliefs,
however if you force those beliefs on others and refuse to accept that
whether you agree with them or not, if you look at what they are saying,
you'll find out in the end that all of you are right.

Fred Olver
- Original Message -
From: "Willem" 
To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 10:22 AM
Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible
programming speed


> Hi all.
> Firstly, a lot of this nonsense could have been avoided with a little
> common sense and a lot less self important attitudes. Yes, Thomas did not
> always express himself diplomaticly enough, but also some people needled
> him repeatedly until he snapped. Saying this, an opinion is just that, an
> opinion and thomas had no right forcing his on people.
>
> I think people like Che and to a lesser extend Jeremy were over sensitive
> about the whole vb issue. Unnecisary atacking of people won't change their
> mind and helps nothing in the end. Thomas's email was totally uncalled for
> too and was really childish, but he wasn't the only one.
>
> I hope we can all learn to ignore the people or opinions we don't like. If
> you can't convince someone with reason, nothing will change their mind.
> There is something like a block sender list, after all.
>
>
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Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-20 Thread shaun everiss
I guess that python could be classed as a simple language because its 
script base and all script class languages are simple in nature.

Ok though I have respect on python.
Ok hardcoding stuff like c++ probably not that advanced.
But by nature its multiplatform.
Its what nvda is based on so its good for what it is.
At 03:41 a.m. 21/07/2011, you wrote:

Hey Willem,
I've also had to defend my stance on Python with Tom, and while I
understand the need for diplomacy, I think there's also something to
be said for mis-information. My Python response became necessary
because Tom was telling aspiring programmers that Python was not a
viable language. So much of his opinion was being stated as fact, and
those interested in learning were taking it as such. It's hard not to
be offended when, amongst a small community of developers, one of
those self-same developers feels the need to criticize his peers. It's
not like this market has much competition, after all.
Tom stated in his first response to Che that he doesn't understand why
people always mischaracterize what he says. If several people seem to
take his words in the wrong light, perhaps he needs to reflect on that
before getting upset at others for not understanding him.

On 7/20/11, Willem  wrote:
> Hi all.
> Firstly, a lot of this nonsense could have been avoided with a little
> common sense and a lot less self important attitudes. Yes, Thomas did
> not always express himself diplomaticly enough, but also some people
> needled him repeatedly until he snapped. Saying this, an opinion is just
> that, an opinion and thomas had no right forcing his on people.
>
> I think people like Che and to a lesser extend Jeremy were over
> sensitive about the whole vb issue. Unnecisary atacking of people won't
> change their mind and helps nothing in the end. Thomas's email was
> totally uncalled for too and was really childish, but he wasn't the only
> one.
>
> I hope we can all learn to ignore the people or opinions we don't like.
> If you can't convince someone with reason, nothing will change their
> mind. There is something like a block sender list, after all.
>
>
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Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-20 Thread shaun everiss
well as I have probably stated before there  tom has always said he 
ran with c++ as a language.

That language is harder to learn than others and is complex.
His ideas were quite advanced for the gaming community.
Critsising people about their languages is not fair but then I only 
tested games and made sounds for those.

I never programmed in my life.
And he was not always like that there was a time where dotnet was 
what he liked.

And he has always been helpfull.
At 03:45 a.m. 21/07/2011, you wrote:

Ryan, I remember that time. If you recall I was one of those who
backed you up too.

In the end, Thomas admitted he was biest toward python and no insults
and name calling was required, just reason and statement of fact.

On 7/20/11, Ryan Strunk  wrote:
> Hey Willem,
> I've also had to defend my stance on Python with Tom, and while I
> understand the need for diplomacy, I think there's also something to
> be said for mis-information. My Python response became necessary
> because Tom was telling aspiring programmers that Python was not a
> viable language. So much of his opinion was being stated as fact, and
> those interested in learning were taking it as such. It's hard not to
> be offended when, amongst a small community of developers, one of
> those self-same developers feels the need to criticize his peers. It's
> not like this market has much competition, after all.
> Tom stated in his first response to Che that he doesn't understand why
> people always mischaracterize what he says. If several people seem to
> take his words in the wrong light, perhaps he needs to reflect on that
> before getting upset at others for not understanding him.
>
> On 7/20/11, Willem  wrote:
>> Hi all.
>> Firstly, a lot of this nonsense could have been avoided with a little
>> common sense and a lot less self important attitudes. Yes, Thomas did
>> not always express himself diplomaticly enough, but also some people
>> needled him repeatedly until he snapped. Saying this, an opinion is just
>> that, an opinion and thomas had no right forcing his on people.
>>
>> I think people like Che and to a lesser extend Jeremy were over
>> sensitive about the whole vb issue. Unnecisary atacking of people won't
>> change their mind and helps nothing in the end. Thomas's email was
>> totally uncalled for too and was really childish, but he wasn't the only
>> one.
>>
>> I hope we can all learn to ignore the people or opinions we don't like.
>> If you can't convince someone with reason, nothing will change their
>> mind. There is something like a block sender list, after all.
>>
>>
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Re: [Audyssey] Cycling Through People in Castaways

2011-07-20 Thread shaun everiss

thats a point che.
Yeah that probably would be helpfull though I have not played the 
game as much as I would like.



  Have you given any thought to making hotkeys for changing job types Jeremy?
  later in the game, when there are a lot of jobs to choose from, 
it seems like I spend most my time hitting A or S.
  keys such as control shift 1 through 0 are a possibility, though 
that brings up its own set of issues.
  what might work as well is a mode where you chose the job, so you 
can type the first letter of the job you want to change to.
 finally, with mouse support, one could rip through the various job 
types quickly as well.
  I think one problem I have here as well is that being locked to 
SAPI and this crappy Microsoft Anna voice, there is a delay each 
time a new job is spoken, and those delays add up when I have to 
cycle through several jobs to get to the one  I want.
  I'm running win 7 on a 64 bit machine, but I still have to kill 
the game from time to time and restart because the delays get to be too long.

  In other words: please please give us Jaws.  Pretty please?
  Later,
Che


On 7/20/2011 1:26 PM, Jeremy Kaldobsky wrote:
Also, while using E and R, you come to a group called 
"Total".  When in total, every person is available when you use D 
and F to cycle through them.


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