Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-21 Thread Jeffrey \"botman\" Broome

Jay Croghan wrote:

You know, 99.99% of other games have just such options. But Valve
believe they know what's best for us it would seem.


Really?  I've never seen any other game that has these options (and I've
seen a lot of game).  Can you show me some screen shots of other games
that allow the end user to customize what the HUD displays?

99.99% huh?  Are you sure about that?  :)

--
Jeffrey "botman" Broome

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-21 Thread Jay Croghan

You know, 99.99% of other games have just such options. But Valve
believe they know what's best for us it would seem.

- Jay


Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:


Fat chance of this happening right?

http://www.voogru.com/images/inyourdreams.jpg

Nah, that's just too easy.

- voogru.


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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-20 Thread Spencer 'voogru' MacDonald
Fat chance of this happening right?

http://www.voogru.com/images/inyourdreams.jpg

Nah, that's just too easy.

- voogru.


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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-20 Thread Spencer 'voogru' MacDonald
Don't want people drawing to the screen?

Better remove TextMsg too, that draws to the screen.

Do SayText & SayText2 & ShowMenu while they are at it.

This is ridiculous, just add it to clientscheme.res and throw in a
cl_restrict_hudmsg DEFAULT to off.

Everybody wins.

Hell even if its default to on it'd be better than what we have now, which
is pretty much nothing.

I mean, Valve makes it seem as if any client can spam HudMsg messages to
other clients. Only the server can send these, if a player doesn't like the
'spam' they can go find another server.

Otherwise we are forced to display data using the TextMsg/ShowMenu, which
creates even MORE spam because it's combined with the chat and other
messages.

Right now, and I've said this before, Valve is treating HudMsg messages as
if they are worse then executing client commands.

I see the point of restricting client commands, but HudMsg messages too?
With no cvar? Ridiculous. I mean has Valve really received that many support
tickets about "THIS SERVER I PLAY ON THAT HAS MODZISIFICATIONS IS FILLING MY
CREEN UP WITH GREEN TEXT OMG WTF PLEASE VAC BAN THE H4XORS!!!" ?

There are always going to be "rogue" plug-ins, but responsible plug-in
authors shouldn't be punished because of these. If it was not for the
flexibility of Valve's games, suddenly a lot of other games look much more
attractive.

Servers with such "rogue" plug-ins usually don't last very long either.

Besides, there are much better things a rogue server plug-in can do to
clients then silly little messages, which still work and are much more
sinister than executing a client command.

Valve can email me if they want specifications.

But Valve is so worried about the little things that they are missing the
real problems, so I don't think I'll be getting any emails, if I do I'll be
surprised.

- voogru.



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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-19 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
The three times I've asked before, the response was always "yes, we'll add
that next update," so I'm happy they at least said why it wasn't being added
this time.

The following suggestions would all address the concern, which I believe is
server-side cheats showing player info on the screen in arbitrary locations.
(Although, if that's what someone is doing, wouldn't they just update their
ClientScheme.res file anyway?)

1. Maybe a restricted version (or new message) could be added? Only 0 and 1
for positions in the X direction?

2. Or a networked version of IVEngineServer::Con_NXPrintf? (Possibly with a
larger font.)

Grant
(L. Duke)




On 3/19/07, David Anderson <[EMAIL PROTECTED]> wrote:
>
> > And I'm sure it's just an oversight that they missed putting the
> > CenterPrintText definition in the file to begin with.
>
> Unfortunately, this is not the case.  We asked Valve about this two
> years ago, and we were told it was on purpose.  They don't want people
> drawing to the screen.
>
> I think your solution of allowing clients to disable it is a good idea.
>   Of course, Valve is more concerned about:
>   1) Restricting modability
>   2) Creating a uniform gaming "experience" (what)
>
> So, I don't think this will ever be accepted.  Sigh.
>
> ---David Anderson
> http://www.bailopan.net/
>
> Spencer 'voogru' MacDonald wrote:
> > Well, I can see the need for things like restricting commands sent down
> by
> > the server, I mean it's not cool when a 13 year old admin binds every
> key to
> > "kill"
> >
> > But, it appears that according to valve, displaying a string on the
> client
> > is far worse than binding all someone's keys to kill, because unlike
> > cl_restrict_server_commands, there isn't even an option to allow players
> to
> > enable HudMsgs without editing the clientscheme.res, and since a
> majority of
> > players don't know what the console is, you can pretty much forget about
> it.
> >
> > The stuff on the HUD goes away when they leave the server, binding all
> of
> > their keys to kill doesn't go away.
> >
> > If it's that much of a problem, add a cvar to allow a client to see the
> > HudMsg's or not, except this time, default it to ON. If they have
> > hallucinations or go in a mad frenzy when they see a HudMsg they have
> the
> > option of turning it off.
> >
> > But personally, HudMsgs have been used in HL1 for all kinds of various
> > purposes, what's the problem with having it in HL2? Isn't HL2 supposed
> to
> > have more features? Not less?
> >
> > And I'm sure it's just an oversight that they missed putting the
> > CenterPrintText definition in the file to begin with.
> >
> > - voogru.
> >
> > -Original Message-
> > From: Jay Croghan [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, March 15, 2007 5:31 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >
> > Lately Valve have been of the opinion that their users are a heard of
> > sheep with absolutely no self-intuition.
> >
> > As was said before and will be again, that attitude will be the death
> > of Valve and it's games.
> >
> > - Jay
> >
> >
> > Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:
> >
> >> Intrusive? Make the font a little smaller maybe?
> >>
> >> If it's abused it's the users choice to leave the server.
> >>
> >> - voogru.
> >>
> >>
> >> -Original Message-
> >> From: David Anderson [mailto:[EMAIL PROTECTED]
> >> Sent: Tuesday, March 13, 2007 10:28 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >>
> >> I never knew that text could be so intrusive.  Is it:
> >>
> >>a) The colors (think of the children!),
> >>b) The letters themselves (which could, on occasion, be combined to
> >> form words), or,
> >>c) The fact that they can be arbitrarily positioned?
> >>
> >> There's already a way to do "b" (white, centered), so I'm guessing
> there
> >> must be something abjectly heinous about the other two.  If such is the
> >> case, why not add something for coloring but not positioning, or
> >> something for positioning but not coloring?
> >>
> >> -

Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-19 Thread David Anderson

> And I'm sure it's just an oversight that they missed putting the
> CenterPrintText definition in the file to begin with.

Unfortunately, this is not the case.  We asked Valve about this two
years ago, and we were told it was on purpose.  They don't want people
drawing to the screen.

I think your solution of allowing clients to disable it is a good idea.
 Of course, Valve is more concerned about:
 1) Restricting modability
 2) Creating a uniform gaming "experience" (what)

So, I don't think this will ever be accepted.  Sigh.

   ---David Anderson
   http://www.bailopan.net/

Spencer 'voogru' MacDonald wrote:

Well, I can see the need for things like restricting commands sent down by
the server, I mean it's not cool when a 13 year old admin binds every key to
"kill"

But, it appears that according to valve, displaying a string on the client
is far worse than binding all someone's keys to kill, because unlike
cl_restrict_server_commands, there isn't even an option to allow players to
enable HudMsgs without editing the clientscheme.res, and since a majority of
players don't know what the console is, you can pretty much forget about it.

The stuff on the HUD goes away when they leave the server, binding all of
their keys to kill doesn't go away.

If it's that much of a problem, add a cvar to allow a client to see the
HudMsg's or not, except this time, default it to ON. If they have
hallucinations or go in a mad frenzy when they see a HudMsg they have the
option of turning it off.

But personally, HudMsgs have been used in HL1 for all kinds of various
purposes, what's the problem with having it in HL2? Isn't HL2 supposed to
have more features? Not less?

And I'm sure it's just an oversight that they missed putting the
CenterPrintText definition in the file to begin with.

- voogru.

-Original Message-
From: Jay Croghan [mailto:[EMAIL PROTECTED]
Sent: Thursday, March 15, 2007 5:31 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Downloadables Bug? VALVE?

Lately Valve have been of the opinion that their users are a heard of
sheep with absolutely no self-intuition.

As was said before and will be again, that attitude will be the death
of Valve and it's games.

- Jay


Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:


Intrusive? Make the font a little smaller maybe?

If it's abused it's the users choice to leave the server.

- voogru.


-Original Message-
From: David Anderson [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 13, 2007 10:28 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

I never knew that text could be so intrusive.  Is it:

   a) The colors (think of the children!),
   b) The letters themselves (which could, on occasion, be combined to
form words), or,
   c) The fact that they can be arbitrarily positioned?

There's already a way to do "b" (white, centered), so I'm guessing there
must be something abjectly heinous about the other two.  If such is the
case, why not add something for coloring but not positioning, or
something for positioning but not coloring?

---David Anderson
http://www.bailopan.net/

Yahn Bernier wrote:

Alfred and I discussed and there was too much concern that it would be
abused so we're going to leave it out for now.  I think there are other
ways for plugins to present info to clients that aren't as intrusive.

Yahn


-Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Tuesday, March 13, 2007 12:40 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] The downloadables bug
fix is something a lot of plugin developers and server admins are very
happy about having. Thank you.

What about the "CenterPrintText font definition is missing from
ClientScheme.res" ?  Did that just not make it in, or is there some
other reason that it won't be added?

Grant
(L. Duke)



On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:

Sure

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Saturday, February 24, 2007 6:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] Another bug that's
been around for a while:

The CenterPrintText font definition is missing from ClientScheme.res
so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock
said he'd add it to the to-do list months ago. Would it be possible to
add this fix to the next update also?

I've been trying to show a timer in an unobtrusive place on the screen
for a CAL match plugin for DODS, but there is really no way to do this
right now.
The plugin int

Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Nate Nichols

Are you guys arguing that the popularity of CS compared with CS:S is
the amount of control admins have over their servers, using plugins
and the like?  That seems really far-fetched to me.  I don't play any
kind of Counter-Strike, but when I play DoD:S (and used to play DoD),
all of the server plugin stuff was just annoying.  I'm sure there are
non-irritating uses of server plugins, but it seems really unlikely
that that accounts solely for the 4x player differences between the
two games.

My guess is the main difference is inertia.  People like being good at
something and familiarity (how many people still play Nethack?)

For what it's worth, Valve has been nothing but helpful towards me and
my team.  Their games' filesystems are open, and they use basic
textfiles all over the place that let you do cool stuff with their
engine.  And Mike especially has been very helpful.  Keep up the great
work.

Best,
Nate


On 15/03/07, Jay C. <[EMAIL PROTECTED]> wrote:

You have no idea kiddo...
And back to the point the stats speak for themselves.

> -Original Message-
> From: Jorge Rodriguez [mailto:[EMAIL PROTECTED]
> Sent: 15 March 2007 19:42
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> --
> [ Picked text/plain from multipart/alternative ]
> Jay, you really shouldn't take yourself so seriously. Just because you got
> your high school diploma doesn't give you the credentials to criticize a
> group of professionals whose job you could not do.
>
> Believe it or not, Valve is doing a good job, and it's people like you who
> make that job harder and less rewarding.
>
> --
> Jorge "Vino" Rodriguez
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Paul Peloski
--
[ Picked text/plain from multipart/alternative ]
Jay C. ([EMAIL PROTECTED]), give us a break. You use "back to the point.." to
refer your personal gripes about Valve. Most your messages are unfriendly,
not helpful, or rants. Let's keep this list useful, friendly and on topic. I
vote to ban Jay C. if he continues this annoying behavior, he's already been
banned on steampowered.com under similar circumstances.

Regards,

Paul

On 3/15/07, Jay C. <[EMAIL PROTECTED]> wrote:
>
> You have no idea kiddo...
> And back to the point the stats speak for themselves.
>
> > -Original Message-
> > From: Jorge Rodriguez [mailto:[EMAIL PROTECTED]
> > Sent: 15 March 2007 19:42
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Jay, you really shouldn't take yourself so seriously. Just because you
> got
> > your high school diploma doesn't give you the credentials to criticize a
> > group of professionals whose job you could not do.
> >
> > Believe it or not, Valve is doing a good job, and it's people like you
> who
> > make that job harder and less rewarding.
> >
> > --
> > Jorge "Vino" Rodriguez
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
--

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Jay C.
You have no idea kiddo...
And back to the point the stats speak for themselves.

> -Original Message-
> From: Jorge Rodriguez [mailto:[EMAIL PROTECTED]
> Sent: 15 March 2007 19:42
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> --
> [ Picked text/plain from multipart/alternative ]
> Jay, you really shouldn't take yourself so seriously. Just because you got
> your high school diploma doesn't give you the credentials to criticize a
> group of professionals whose job you could not do.
>
> Believe it or not, Valve is doing a good job, and it's people like you who
> make that job harder and less rewarding.
>
> --
> Jorge "Vino" Rodriguez
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders


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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Jorge Rodriguez
--
[ Picked text/plain from multipart/alternative ]
Jay, you really shouldn't take yourself so seriously. Just because you got
your high school diploma doesn't give you the credentials to criticize a
group of professionals whose job you could not do.

Believe it or not, Valve is doing a good job, and it's people like you who
make that job harder and less rewarding.

--
Jorge "Vino" Rodriguez
--

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Jay C.
That's not true at all. The reason hud messages were removed has nothing at
all to do with how busy they are, or how hard it would be to implement. It
was a conscious decision that we as mod/plugin developers have been paying
for ever since.

Remember most of the people on this list have their own fan base, and sure
it mightn't exist without Valve, but if Valve wasn't around there are plenty
of other games to make plugins for and you would be very surprised at the
amount of people who have done just that. I myself being one but I still
continue to support what I created for CS:S.

> -Original Message-
> From: Minh [mailto:[EMAIL PROTECTED]
> Sent: 15 March 2007 19:14
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, I'm only speaking for myself but I for one am thankful that the
> Valve guys are taking the time out of their busy schedules to answer our
> questions. We all may have our own opinions on how things should be done
> or
> how this project could have been done better but few of us have actually
> had
> the opportunity to work at Valve and understand the difficulty involved in
> trying to making everyone in your fanbase happy.
> It is frustrating for them when they read stuff like this, when all
> they're trying to do is cater do a very diverse group of people.
> Sometimes,
> changing or implementing feature X is nowhere near as simple as it sounds.
> Even though they may have failed you on this particular feature, it's
> safe to say the Source engine has A LOT of things going right for it. My
> personal favourite being the robust animation system.
>
> - Original Message -----
> From: "Jay Croghan" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, March 15, 2007 2:30 AM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
> > Lately Valve have been of the opinion that their users are a heard of
> > sheep with absolutely no self-intuition.
> >
> > As was said before and will be again, that attitude will be the death
> > of Valve and it's games.
> >
> > - Jay
> >
> >
> > Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:
> >
> >> Intrusive? Make the font a little smaller maybe?
> >>
> >> If it's abused it's the users choice to leave the server.
> >>
> >> - voogru.
> >>
> >>
> >> -Original Message-
> >> From: David Anderson [mailto:[EMAIL PROTECTED]
> >> Sent: Tuesday, March 13, 2007 10:28 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >>
> >> I never knew that text could be so intrusive.  Is it:
> >>
> >>a) The colors (think of the children!),
> >>b) The letters themselves (which could, on occasion, be combined to
> >> form words), or,
> >>c) The fact that they can be arbitrarily positioned?
> >>
> >> There's already a way to do "b" (white, centered), so I'm guessing
> there
> >> must be something abjectly heinous about the other two.  If such is the
> >> case, why not add something for coloring but not positioning, or
> >> something for positioning but not coloring?
> >>
> >> ---David Anderson
> >> http://www.bailopan.net/
> >>
> >> Yahn Bernier wrote:
> >>> Alfred and I discussed and there was too much concern that it would be
> >>> abused so we're going to leave it out for now.  I think there are
> other
> >>> ways for plugins to present info to clients that aren't as intrusive.
> >>>
> >>> Yahn
> >>>
> >>>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> >>> Sent: Tuesday, March 13, 2007 12:40 PM
> >>> To: hlcoders@list.valvesoftware.com
> >>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >>>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ] The downloadables bug
> >>> fix is something a lot of plugin developers and server admins are very
> >>> happy about having. Thank you.
> >>>
> >>> What about the "CenterPrintText font definition is missing from
> >>> ClientScheme.res" ?  Did that just not make it in, or is there some
> >>> other reason that it won't be added?
> >>>
> >>> G

Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Minh
--
[ Picked text/plain from multipart/alternative ]
Well, I'm only speaking for myself but I for one am thankful that the
Valve guys are taking the time out of their busy schedules to answer our
questions. We all may have our own opinions on how things should be done or
how this project could have been done better but few of us have actually had
the opportunity to work at Valve and understand the difficulty involved in
trying to making everyone in your fanbase happy.
It is frustrating for them when they read stuff like this, when all
they're trying to do is cater do a very diverse group of people. Sometimes,
changing or implementing feature X is nowhere near as simple as it sounds.
Even though they may have failed you on this particular feature, it's
safe to say the Source engine has A LOT of things going right for it. My
personal favourite being the robust animation system.

- Original Message -
From: "Jay Croghan" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 15, 2007 2:30 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


> Lately Valve have been of the opinion that their users are a heard of
> sheep with absolutely no self-intuition.
>
> As was said before and will be again, that attitude will be the death
> of Valve and it's games.
>
> - Jay
>
>
> Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:
>
>> Intrusive? Make the font a little smaller maybe?
>>
>> If it's abused it's the users choice to leave the server.
>>
>> - voogru.
>>
>>
>> -Original Message-
>> From: David Anderson [mailto:[EMAIL PROTECTED]
>> Sent: Tuesday, March 13, 2007 10:28 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>
>> I never knew that text could be so intrusive.  Is it:
>>
>>a) The colors (think of the children!),
>>b) The letters themselves (which could, on occasion, be combined to
>> form words), or,
>>c) The fact that they can be arbitrarily positioned?
>>
>> There's already a way to do "b" (white, centered), so I'm guessing there
>> must be something abjectly heinous about the other two.  If such is the
>> case, why not add something for coloring but not positioning, or
>> something for positioning but not coloring?
>>
>> ---David Anderson
>> http://www.bailopan.net/
>>
>> Yahn Bernier wrote:
>>> Alfred and I discussed and there was too much concern that it would be
>>> abused so we're going to leave it out for now.  I think there are other
>>> ways for plugins to present info to clients that aren't as intrusive.
>>>
>>> Yahn
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
>>> Sent: Tuesday, March 13, 2007 12:40 PM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ] The downloadables bug
>>> fix is something a lot of plugin developers and server admins are very
>>> happy about having. Thank you.
>>>
>>> What about the "CenterPrintText font definition is missing from
>>> ClientScheme.res" ?  Did that just not make it in, or is there some
>>> other reason that it won't be added?
>>>
>>> Grant
>>> (L. Duke)
>>>
>>>
>>>
>>> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>>>> Sure
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
>>>> Sent: Saturday, February 24, 2007 6:04 PM
>>>> To: hlcoders@list.valvesoftware.com
>>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>>>
>>>> --
>>>> [ Picked text/plain from multipart/alternative ] Another bug that's
>>>> been around for a while:
>>>>
>>>> The CenterPrintText font definition is missing from ClientScheme.res
>>>> so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock
>>>
>>>> said he'd add it to the to-do list months ago. Would it be possible to
>>>
>>>> add this fix to the next update also?
>>>>
>>>> I've been trying to show a timer in an unobtrusive place on the screen
>>>
>>>> for a CAL match plugin for DODS, but there is really no way to do t

RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Spencer 'voogru' MacDonald
Well, I can see the need for things like restricting commands sent down by
the server, I mean it's not cool when a 13 year old admin binds every key to
"kill"

But, it appears that according to valve, displaying a string on the client
is far worse than binding all someone's keys to kill, because unlike
cl_restrict_server_commands, there isn't even an option to allow players to
enable HudMsgs without editing the clientscheme.res, and since a majority of
players don't know what the console is, you can pretty much forget about it.

The stuff on the HUD goes away when they leave the server, binding all of
their keys to kill doesn't go away.

If it's that much of a problem, add a cvar to allow a client to see the
HudMsg's or not, except this time, default it to ON. If they have
hallucinations or go in a mad frenzy when they see a HudMsg they have the
option of turning it off.

But personally, HudMsgs have been used in HL1 for all kinds of various
purposes, what's the problem with having it in HL2? Isn't HL2 supposed to
have more features? Not less?

And I'm sure it's just an oversight that they missed putting the
CenterPrintText definition in the file to begin with.

- voogru.

-Original Message-
From: Jay Croghan [mailto:[EMAIL PROTECTED]
Sent: Thursday, March 15, 2007 5:31 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Downloadables Bug? VALVE?

Lately Valve have been of the opinion that their users are a heard of
sheep with absolutely no self-intuition.

As was said before and will be again, that attitude will be the death
of Valve and it's games.

- Jay


Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:

> Intrusive? Make the font a little smaller maybe?
>
> If it's abused it's the users choice to leave the server.
>
> - voogru.
>
>
> -Original Message-
> From: David Anderson [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, March 13, 2007 10:28 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> I never knew that text could be so intrusive.  Is it:
>
>a) The colors (think of the children!),
>b) The letters themselves (which could, on occasion, be combined to
> form words), or,
>c) The fact that they can be arbitrarily positioned?
>
> There's already a way to do "b" (white, centered), so I'm guessing there
> must be something abjectly heinous about the other two.  If such is the
> case, why not add something for coloring but not positioning, or
> something for positioning but not coloring?
>
> ---David Anderson
> http://www.bailopan.net/
>
> Yahn Bernier wrote:
>> Alfred and I discussed and there was too much concern that it would be
>> abused so we're going to leave it out for now.  I think there are other
>> ways for plugins to present info to clients that aren't as intrusive.
>>
>> Yahn
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
>> Sent: Tuesday, March 13, 2007 12:40 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>
>> --
>> [ Picked text/plain from multipart/alternative ] The downloadables bug
>> fix is something a lot of plugin developers and server admins are very
>> happy about having. Thank you.
>>
>> What about the "CenterPrintText font definition is missing from
>> ClientScheme.res" ?  Did that just not make it in, or is there some
>> other reason that it won't be added?
>>
>> Grant
>> (L. Duke)
>>
>>
>>
>> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>>> Sure
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
>>> Sent: Saturday, February 24, 2007 6:04 PM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ] Another bug that's
>>> been around for a while:
>>>
>>> The CenterPrintText font definition is missing from ClientScheme.res
>>> so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock
>>
>>> said he'd add it to the to-do list months ago. Would it be possible to
>>
>>> add this fix to the next update also?
>>>
>>> I've been trying to show a timer in an unobtrusive place on the screen
>>
>>> for a CAL match plugin for DODS, but there is really no way to do 

Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Jay Croghan

"Survived" is a light way of putting it. The take off of CS:S could
just about be classified as a "survival" alright, while all the other
OMG's take over it's market share it's sitting around "surviving".

The first 6 years were full of expansion, until Source and all of it's
restrictions that is.

http://steampowered.com/v/index.php?area=stats&cc=IE

1/4 the number the CS:S servers as CS. Do you want me to explain why
again or can you figure it out yourself by following the "Valve
Survival Trail" game?

Ye ye you can droll on about how they're expanding into other games
and game types all you want but the fact of the matter is CS:S could
have been alot better.

- Jay


Quoting Jorge Rodriguez <[EMAIL PROTECTED]>:


--
[ Picked text/plain from multipart/alternative ]
Funny how Valve has survived nigh on ten years now despite your dire
predictions.

--
Jorge "Vino" Rodriguez
--

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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Jorge Rodriguez
--
[ Picked text/plain from multipart/alternative ]
Funny how Valve has survived nigh on ten years now despite your dire
predictions.

--
Jorge "Vino" Rodriguez
--

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Jay Croghan

Lately Valve have been of the opinion that their users are a heard of
sheep with absolutely no self-intuition.

As was said before and will be again, that attitude will be the death
of Valve and it's games.

- Jay


Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:


Intrusive? Make the font a little smaller maybe?

If it's abused it's the users choice to leave the server.

- voogru.


-Original Message-
From: David Anderson [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 13, 2007 10:28 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

I never knew that text could be so intrusive.  Is it:

   a) The colors (think of the children!),
   b) The letters themselves (which could, on occasion, be combined to
form words), or,
   c) The fact that they can be arbitrarily positioned?

There's already a way to do "b" (white, centered), so I'm guessing there
must be something abjectly heinous about the other two.  If such is the
case, why not add something for coloring but not positioning, or
something for positioning but not coloring?

---David Anderson
http://www.bailopan.net/

Yahn Bernier wrote:

Alfred and I discussed and there was too much concern that it would be
abused so we're going to leave it out for now.  I think there are other
ways for plugins to present info to clients that aren't as intrusive.

Yahn


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Tuesday, March 13, 2007 12:40 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] The downloadables bug
fix is something a lot of plugin developers and server admins are very
happy about having. Thank you.

What about the "CenterPrintText font definition is missing from
ClientScheme.res" ?  Did that just not make it in, or is there some
other reason that it won't be added?

Grant
(L. Duke)



On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:

Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Saturday, February 24, 2007 6:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] Another bug that's
been around for a while:

The CenterPrintText font definition is missing from ClientScheme.res
so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock



said he'd add it to the to-do list months ago. Would it be possible to



add this fix to the next update also?

I've been trying to show a timer in an unobtrusive place on the screen



for a CAL match plugin for DODS, but there is really no way to do this



right now.
The plugin interface doesn't seem to obey the time parameter so can't
be updated (plus it prints right on top of the flag status icons), the



center say and hint text are too much in the way of the player's view.

It would be an easy fix, just need to add the font definition for
"CenterPrintText" to the ClientScheme.res file for CSS and DODS.

Thanks,

Grant
(L. Duke)

P.S. This is the definition I've been using to test but the players
have to download a fixed .res file manually:

CenterPrintText
{
"1"
{
"name""Trebuchet MS"
"tall""24"
"weight""900"
"range""0x 0x007F"//Basic Latin
"antialias" "1"
"additive""1"
}
}

'

On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:

No ETA, probably in the next few weeks though.

Yahn




--

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-14 Thread Spencer 'voogru' MacDonald
Intrusive? Make the font a little smaller maybe?

If it's abused it's the users choice to leave the server.

- voogru.


-Original Message-
From: David Anderson [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 13, 2007 10:28 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

I never knew that text could be so intrusive.  Is it:

   a) The colors (think of the children!),
   b) The letters themselves (which could, on occasion, be combined to
form words), or,
   c) The fact that they can be arbitrarily positioned?

There's already a way to do "b" (white, centered), so I'm guessing there
must be something abjectly heinous about the other two.  If such is the
case, why not add something for coloring but not positioning, or
something for positioning but not coloring?

---David Anderson
http://www.bailopan.net/

Yahn Bernier wrote:
> Alfred and I discussed and there was too much concern that it would be
> abused so we're going to leave it out for now.  I think there are other
> ways for plugins to present info to clients that aren't as intrusive.
>
> Yahn
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Tuesday, March 13, 2007 12:40 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> --
> [ Picked text/plain from multipart/alternative ] The downloadables bug
> fix is something a lot of plugin developers and server admins are very
> happy about having. Thank you.
>
> What about the "CenterPrintText font definition is missing from
> ClientScheme.res" ?  Did that just not make it in, or is there some
> other reason that it won't be added?
>
> Grant
> (L. Duke)
>
>
>
> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>> Sure
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
>> Sent: Saturday, February 24, 2007 6:04 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>
>> --
>> [ Picked text/plain from multipart/alternative ] Another bug that's
>> been around for a while:
>>
>> The CenterPrintText font definition is missing from ClientScheme.res
>> so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock
>
>> said he'd add it to the to-do list months ago. Would it be possible to
>
>> add this fix to the next update also?
>>
>> I've been trying to show a timer in an unobtrusive place on the screen
>
>> for a CAL match plugin for DODS, but there is really no way to do this
>
>> right now.
>> The plugin interface doesn't seem to obey the time parameter so can't
>> be updated (plus it prints right on top of the flag status icons), the
>
>> center say and hint text are too much in the way of the player's view.
>>
>> It would be an easy fix, just need to add the font definition for
>> "CenterPrintText" to the ClientScheme.res file for CSS and DODS.
>>
>> Thanks,
>>
>> Grant
>> (L. Duke)
>>
>> P.S. This is the definition I've been using to test but the players
>> have to download a fixed .res file manually:
>>
>> CenterPrintText
>> {
>> "1"
>> {
>> "name""Trebuchet MS"
>> "tall""24"
>> "weight""900"
>> "range""0x 0x007F"//Basic Latin
>> "antialias" "1"
>> "additive""1"
>> }
>> }
>>
>> '
>>
>> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>>> No ETA, probably in the next few weeks though.
>>>
>>> Yahn
>>>
>>>
>>>
>> --
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
> --
>
> ___
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> please visit:
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>
>
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-13 Thread David Anderson

I never knew that text could be so intrusive.  Is it:

  a) The colors (think of the children!),
  b) The letters themselves (which could, on occasion, be combined to
form words), or,
  c) The fact that they can be arbitrarily positioned?

There's already a way to do "b" (white, centered), so I'm guessing there
must be something abjectly heinous about the other two.  If such is the
case, why not add something for coloring but not positioning, or
something for positioning but not coloring?

   ---David Anderson
   http://www.bailopan.net/

Yahn Bernier wrote:

Alfred and I discussed and there was too much concern that it would be
abused so we're going to leave it out for now.  I think there are other
ways for plugins to present info to clients that aren't as intrusive.

Yahn


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Tuesday, March 13, 2007 12:40 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] The downloadables bug
fix is something a lot of plugin developers and server admins are very
happy about having. Thank you.

What about the "CenterPrintText font definition is missing from
ClientScheme.res" ?  Did that just not make it in, or is there some
other reason that it won't be added?

Grant
(L. Duke)



On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:

Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Saturday, February 24, 2007 6:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] Another bug that's
been around for a while:

The CenterPrintText font definition is missing from ClientScheme.res
so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock



said he'd add it to the to-do list months ago. Would it be possible to



add this fix to the next update also?

I've been trying to show a timer in an unobtrusive place on the screen



for a CAL match plugin for DODS, but there is really no way to do this



right now.
The plugin interface doesn't seem to obey the time parameter so can't
be updated (plus it prints right on top of the flag status icons), the



center say and hint text are too much in the way of the player's view.

It would be an easy fix, just need to add the font definition for
"CenterPrintText" to the ClientScheme.res file for CSS and DODS.

Thanks,

Grant
(L. Duke)

P.S. This is the definition I've been using to test but the players
have to download a fixed .res file manually:

CenterPrintText
{
"1"
{
"name""Trebuchet MS"
"tall""24"
"weight""900"
"range""0x 0x007F"//Basic Latin
"antialias" "1"
"additive""1"
}
}

'

On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:

No ETA, probably in the next few weeks though.

Yahn




--

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-13 Thread Yahn Bernier
Alfred and I discussed and there was too much concern that it would be
abused so we're going to leave it out for now.  I think there are other
ways for plugins to present info to clients that aren't as intrusive.

Yahn


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Tuesday, March 13, 2007 12:40 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] The downloadables bug
fix is something a lot of plugin developers and server admins are very
happy about having. Thank you.

What about the "CenterPrintText font definition is missing from
ClientScheme.res" ?  Did that just not make it in, or is there some
other reason that it won't be added?

Grant
(L. Duke)



On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> Sure
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Saturday, February 24, 2007 6:04 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> --
> [ Picked text/plain from multipart/alternative ] Another bug that's
> been around for a while:
>
> The CenterPrintText font definition is missing from ClientScheme.res
> so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock

> said he'd add it to the to-do list months ago. Would it be possible to

> add this fix to the next update also?
>
> I've been trying to show a timer in an unobtrusive place on the screen

> for a CAL match plugin for DODS, but there is really no way to do this

> right now.
> The plugin interface doesn't seem to obey the time parameter so can't
> be updated (plus it prints right on top of the flag status icons), the

> center say and hint text are too much in the way of the player's view.
>
> It would be an easy fix, just need to add the font definition for
> "CenterPrintText" to the ClientScheme.res file for CSS and DODS.
>
> Thanks,
>
> Grant
> (L. Duke)
>
> P.S. This is the definition I've been using to test but the players
> have to download a fixed .res file manually:
>
> CenterPrintText
> {
> "1"
> {
> "name""Trebuchet MS"
> "tall""24"
> "weight""900"
> "range""0x 0x007F"//Basic Latin
> "antialias" "1"
> "additive""1"
> }
> }
>
> '
>
> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
> >
> > No ETA, probably in the next few weeks though.
> >
> > Yahn
> >
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-13 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
The downloadables bug fix is something a lot of plugin developers and server
admins are very happy about having. Thank you.

What about the "CenterPrintText font definition is missing from
ClientScheme.res" ?  Did that just not make it in, or is there some other
reason that it won't be added?

Grant
(L. Duke)



On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> Sure
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Saturday, February 24, 2007 6:04 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> --
> [ Picked text/plain from multipart/alternative ] Another bug that's been
> around for a while:
>
> The CenterPrintText font definition is missing from ClientScheme.res so
> that a HudMsg doesn't get displayed.  One of the guys at Turtlerock said
> he'd add it to the to-do list months ago. Would it be possible to add
> this fix to the next update also?
>
> I've been trying to show a timer in an unobtrusive place on the screen
> for a CAL match plugin for DODS, but there is really no way to do this
> right now.
> The plugin interface doesn't seem to obey the time parameter so can't be
> updated (plus it prints right on top of the flag status icons), the
> center say and hint text are too much in the way of the player's view.
>
> It would be an easy fix, just need to add the font definition for
> "CenterPrintText" to the ClientScheme.res file for CSS and DODS.
>
> Thanks,
>
> Grant
> (L. Duke)
>
> P.S. This is the definition I've been using to test but the players have
> to download a fixed .res file manually:
>
> CenterPrintText
> {
> "1"
> {
> "name""Trebuchet MS"
> "tall""24"
> "weight""900"
> "range""0x 0x007F"//Basic Latin
> "antialias" "1"
> "additive""1"
> }
> }
>
> '
>
> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
> >
> > No ETA, probably in the next few weeks though.
> >
> > Yahn
> >
> >
> >
> --
>
> ___
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> please visit:
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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-25 Thread Jay C.
You rock Yahn :)

> -Original Message-
> From: Yahn Bernier [mailto:[EMAIL PROTECTED]
> Sent: 25 February 2007 02:11
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
> Sure
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Saturday, February 24, 2007 6:04 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> --
> [ Picked text/plain from multipart/alternative ] Another bug that's been
> around for a while:
>
> The CenterPrintText font definition is missing from ClientScheme.res so
> that a HudMsg doesn't get displayed.  One of the guys at Turtlerock said
> he'd add it to the to-do list months ago. Would it be possible to add
> this fix to the next update also?
>
> I've been trying to show a timer in an unobtrusive place on the screen
> for a CAL match plugin for DODS, but there is really no way to do this
> right now.
> The plugin interface doesn't seem to obey the time parameter so can't be
> updated (plus it prints right on top of the flag status icons), the
> center say and hint text are too much in the way of the player's view.
>
> It would be an easy fix, just need to add the font definition for
> "CenterPrintText" to the ClientScheme.res file for CSS and DODS.
>
> Thanks,
>
> Grant
> (L. Duke)
>
> P.S. This is the definition I've been using to test but the players have
> to download a fixed .res file manually:
>
> CenterPrintText
> {
> "1"
> {
> "name""Trebuchet MS"
> "tall""24"
> "weight""900"
> "range""0x 0x007F"//Basic Latin
> "antialias" "1"
> "additive""1"
> }
> }
>
> '
>
> On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
> >
> > No ETA, probably in the next few weeks though.
> >
> > Yahn
> >
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
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> please visit:
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Thank you


On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> Sure
>
>
>
--

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Yahn Bernier
Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Saturday, February 24, 2007 6:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] Another bug that's been
around for a while:

The CenterPrintText font definition is missing from ClientScheme.res so
that a HudMsg doesn't get displayed.  One of the guys at Turtlerock said
he'd add it to the to-do list months ago. Would it be possible to add
this fix to the next update also?

I've been trying to show a timer in an unobtrusive place on the screen
for a CAL match plugin for DODS, but there is really no way to do this
right now.
The plugin interface doesn't seem to obey the time parameter so can't be
updated (plus it prints right on top of the flag status icons), the
center say and hint text are too much in the way of the player's view.

It would be an easy fix, just need to add the font definition for
"CenterPrintText" to the ClientScheme.res file for CSS and DODS.

Thanks,

Grant
(L. Duke)

P.S. This is the definition I've been using to test but the players have
to download a fixed .res file manually:

CenterPrintText
{
"1"
{
"name""Trebuchet MS"
"tall""24"
"weight""900"
"range""0x 0x007F"//Basic Latin
"antialias" "1"
"additive""1"
}
}

'

On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> No ETA, probably in the next few weeks though.
>
> Yahn
>
>
>
--

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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Another bug that's been around for a while:

The CenterPrintText font definition is missing from ClientScheme.res so that
a HudMsg doesn't get displayed.  One of the guys at Turtlerock said he'd add
it to the to-do list months ago. Would it be possible to add this fix to the
next update also?

I've been trying to show a timer in an unobtrusive place on the screen for a
CAL match plugin for DODS, but there is really no way to do this right now.
The plugin interface doesn't seem to obey the time parameter so can't be
updated (plus it prints right on top of the flag status icons), the center
say and hint text are too much in the way of the player's view.

It would be an easy fix, just need to add the font definition for
"CenterPrintText" to the ClientScheme.res file for CSS and DODS.

Thanks,

Grant
(L. Duke)

P.S. This is the definition I've been using to test but the players have to
download a fixed .res file manually:

CenterPrintText
{
"1"
{
"name""Trebuchet MS"
"tall""24"
"weight""900"
"range""0x 0x007F"//Basic Latin
"antialias" "1"
"additive""1"
}
}

'

On 2/24/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> No ETA, probably in the next few weeks though.
>
> Yahn
>
>
>
--

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Yahn Bernier
No ETA, probably in the next few weeks though.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Saturday, February 24, 2007 12:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

sounds is the biggest problem, so when its fixed for sounds, its realy
nice
:)
With models i dont have problems now but i dont do realy much with
models or decals.

Is there a release date for the new engine update with the sound bug
fix?

Thank for your great help Yahn!!!

With friendly Reguards from Germany

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 24, 2007 5:22 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


> Yes, that was sounds in embedded .zip files in .bsps.  That was the
> thing I was thinking I had fixed.
>
> Although that one was fixed, if the sound was put into the
> downloadables string table like the plugin was doing, I hadn't tested
> or fixed that case.
>
> I've got the downloads one working for sounds now, but I need to fix
> it in general for other non-sound things in the downloads list (and
> other non-sound things in bsp .zip files).
>
> Yahn
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
> Sent: Friday, February 23, 2007 7:13 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
> Yahn, ring any bells? 21 MARCH 06 =[
>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:hlcoders-
>> [EMAIL PROTECTED] On Behalf Of Yahn Bernier
>> Sent: 21 March 2006 02:01
>> To: hlcoders@list.valvesoftware.com
>> Subject: RE: [hlcoders] Sound downloads.
>>
>> Unfortunately it required changes to the file system and the engine
>> so
>
>> it's not on the immediate slate for release.  It's definitely in the
>> pipeline for release though.  No definite ETA, but hopefully in the
>> next couple of months.
>>
>> Yahn
>>
>
> From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006
> Received: from [70.84.243.162] (helo=gator12.hostgator.com) by
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> hlcoders@list.valvesoftware.com; Mon, 20 Mar 2006 18:52:58 -0500
> From: "Jay C." <[EMAIL PROTECTED]>
> To: 
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> Date: Mon Mar 20 15:36:02 2006
> X-Original-Date: Mon, 20 Mar 2006 23:53:02 -
>
> I'm just wondering is there a status on the sound download bug?
>
> It has been reported a few times, you know, the one where sounds don't

> work on the map on which they were downloaded, you have to restart
> your client for them to work.
>
> Is this actually a bug or one of the new "features"?
>
> --
> --
> 
> -
>
> From [EMAIL PROTECTED] Mon Mar 20 15:45:31 2006
> Received: from [207.173.176.199] (helo=smtp3.valvesoftware.com) by
> list.valvesoftware.com with esmtp

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Ratman2000

Hello Yahn,

sounds is the biggest problem, so when its fixed for sounds, its realy nice
:)
With models i dont have problems now but i dont do realy much with models or
decals.

Is there a release date for the new engine update with the sound bug fix?

Thank for your great help Yahn!!!

With friendly Reguards from Germany

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 24, 2007 5:22 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Yes, that was sounds in embedded .zip files in .bsps.  That was the
thing I was thinking I had fixed.

Although that one was fixed, if the sound was put into the downloadables
string table like the plugin was doing, I hadn't tested or fixed that
case.

I've got the downloads one working for sounds now, but I need to fix it
in general for other non-sound things in the downloads list (and other
non-sound things in bsp .zip files).

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
Sent: Friday, February 23, 2007 7:13 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Downloadables Bug? VALVE?

Yahn, ring any bells? 21 MARCH 06 =[


-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Yahn Bernier
Sent: 21 March 2006 02:01
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Sound downloads.

Unfortunately it required changes to the file system and the engine so



it's not on the immediate slate for release.  It's definitely in the
pipeline for release though.  No definite ETA, but hopefully in the
next couple of months.

Yahn



From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006
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Date: Mon Mar 20 15:36:02 2006
X-Original-Date: Mon, 20 Mar 2006 23:53:02 -

I'm just wondering is there a status on the sound download bug?

It has been reported a few times, you know, the one where sounds don't
work on the map on which they were downloaded, you have to restart your
client for them to work.

Is this actually a bug or one of the new "features"?



-

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Yahn Bernier
Yes, that was sounds in embedded .zip files in .bsps.  That was the
thing I was thinking I had fixed.

Although that one was fixed, if the sound was put into the downloadables
string table like the plugin was doing, I hadn't tested or fixed that
case.

I've got the downloads one working for sounds now, but I need to fix it
in general for other non-sound things in the downloads list (and other
non-sound things in bsp .zip files).

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
Sent: Friday, February 23, 2007 7:13 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Downloadables Bug? VALVE?

Yahn, ring any bells? 21 MARCH 06 =[

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Yahn Bernier
> Sent: 21 March 2006 02:01
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Sound downloads.
>
> Unfortunately it required changes to the file system and the engine so

> it's not on the immediate slate for release.  It's definitely in the
> pipeline for release though.  No definite ETA, but hopefully in the
> next couple of months.
>
> Yahn
>

>From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006
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Date: Mon Mar 20 15:36:02 2006
X-Original-Date: Mon, 20 Mar 2006 23:53:02 -

I'm just wondering is there a status on the sound download bug?

It has been reported a few times, you know, the one where sounds don't
work on the map on which they were downloaded, you have to restart your
client for them to work.

Is this actually a bug or one of the new "features"?



-

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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Ratman2000

Hello Jay,

i dont have cried to fix the stop sound...
i have sayed thats simple for me better, to get snd_restart declared as
cheat so that nobody can restart the
sound system by playing on the servers to stop the sounds...

I think its not ok, that the sound stops becouse that is lik a cheat becouse
all players have this sound...
and why than one can stop it and so can hear my footsteps? Its not fear
becouse "new" players
there dont know this function...

So when its declared as Cheat, that he can execute it in spectator or when
disconnectet, there isnt a problem...

So i dont think, you dont have readed what i have typed^^

And that he knows the bug since a year is ok.. but this thread have taken he
to the bug and
so the bug gets NOW fixed... and not a year ago^^

So please stop now replaying to this thread or send me a private message...
becouse
this isnt the right place to flame^^

With friendly reguards from Germany

Ratman2000

- Original Message -
From: "Jay C." <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 24, 2007 1:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



He knew the bug was around a year ago too, the thread died and so did the
bug fix. A couple of days ago you were crying for a "fix" for stop sound
so
go busy yourself making that fix please.


-Original Message-
From: Ratman2000 [mailto:[EMAIL PROTECTED]
Sent: 24 February 2007 12:45
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Jay,

why? Its not needed to say thinks like:

>> > Yahn, ring any bells? 21 MARCH 06 =[

He knows, that the bug is found and get fixed, they than dont need to
"spamm" the thread
with that messages... Or why he send this message???

So i say that this thread is finished becouse the bug get fixed... the
thread has no other function...

So when you dont like my messages, you dont need to read that thread...
Or
you can send me an private message
and tell me whats wrong... But in this list, its the wrong place... So
please stop flaming in this Thread!

With friendly Reguards

Ratman2000

- Original Message -
From: "Jay C." <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 24, 2007 1:26 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


> Ratman, PLEASE stop replying to this list, you're giving me a headache.
>
>> -Original Message-
>> From: Ratman2000 [mailto:[EMAIL PROTECTED]
>> Sent: 24 February 2007 09:08
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>
>> Hello,
>>
>> please see this thread as closed! All information we need, we have
>> become!
>>
>> DONT SEND ANYMOR TO THIS THREAD AND LET HE WORK !!!
>>
>> Becouse its no flame thread He sayed he have found the bug so let
he
>> work on it and dont
>> flame now!!!
>>
>> With friendly reguards
>>
>> Ratman2000
>>
>> - Original Message -
>> From: "Jay C." <[EMAIL PROTECTED]>
>> To: 
>> Sent: Saturday, February 24, 2007 4:12 AM
>> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>>
>>
>> > Yahn, ring any bells? 21 MARCH 06 =[
>> >
>> >> -Original Message-
>> >> From: [EMAIL PROTECTED] [mailto:hlcoders-
>> >> [EMAIL PROTECTED] On Behalf Of Yahn Bernier
>> >> Sent: 21 March 2006 02:01
>> >> To: hlcoders@list.valvesoftware.com
>> >> Subject: RE: [hlcoders] Sound downloads.
>> >>
>> >> Unfortunately it required changes to the file system and the engine
so
>> >> it's not on the immediate slate for release.  It's definitely in
>> >> the
>> >> pipeline for release though.  No definite ETA, but hopefully in the
>> next
>> >> couple of months.
>> >>
>> >> Yahn
>> >>
>> >
>> > From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006
>> > Received: from [70.84.243.162] (helo=gator12.hostgator.com)
>> > by list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))
>> > id 1FLTs5-pM-00
>> > for ; Mon, 20 Mar 2006 15:33:09
>> > -0800
>> > Received: from [86.42.5.157] (port=64823 helo=eliteprodigy3)
>> > by gator12.hostgator.com with esmtp (Exim 4.52)
>> > id 1FLUBF-0008Uc-VV
>> > for hlcoders@list.valvesoftware.com; Mon, 20 Mar 2006 18:52:58 -0500
>> > From: "Jay C." <[EMAIL PROTECTED]>
>> > To: 
>> > Message-ID:
>> >
>>
> /g
>> > [EMAIL PROTECTED]>
>> > MIME-Version: 1.0
>> > X-Mailer: Microsoft Office Outlook 11
>> > Thread-Index: AcZMeWyLr40FLvdHS3qG

RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Jay C.
He knew the bug was around a year ago too, the thread died and so did the
bug fix. A couple of days ago you were crying for a "fix" for stop sound so
go busy yourself making that fix please.

> -Original Message-
> From: Ratman2000 [mailto:[EMAIL PROTECTED]
> Sent: 24 February 2007 12:45
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Jay,
>
> why? Its not needed to say thinks like:
>
> >> > Yahn, ring any bells? 21 MARCH 06 =[
>
> He knows, that the bug is found and get fixed, they than dont need to
> "spamm" the thread
> with that messages... Or why he send this message???
>
> So i say that this thread is finished becouse the bug get fixed... the
> thread has no other function...
>
> So when you dont like my messages, you dont need to read that thread... Or
> you can send me an private message
> and tell me whats wrong... But in this list, its the wrong place... So
> please stop flaming in this Thread!
>
> With friendly Reguards
>
> Ratman2000
>
> - Original Message -----
> From: "Jay C." <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, February 24, 2007 1:26 PM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
> > Ratman, PLEASE stop replying to this list, you're giving me a headache.
> >
> >> -----Original Message-
> >> From: Ratman2000 [mailto:[EMAIL PROTECTED]
> >> Sent: 24 February 2007 09:08
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >>
> >> Hello,
> >>
> >> please see this thread as closed! All information we need, we have
> >> become!
> >>
> >> DONT SEND ANYMOR TO THIS THREAD AND LET HE WORK !!!
> >>
> >> Becouse its no flame thread.... He sayed he have found the bug so let
> he
> >> work on it and dont
> >> flame now!!!
> >>
> >> With friendly reguards
> >>
> >> Ratman2000
> >>
> >> - Original Message -
> >> From: "Jay C." <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Saturday, February 24, 2007 4:12 AM
> >> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >>
> >>
> >> > Yahn, ring any bells? 21 MARCH 06 =[
> >> >
> >> >> -Original Message-
> >> >> From: [EMAIL PROTECTED] [mailto:hlcoders-
> >> >> [EMAIL PROTECTED] On Behalf Of Yahn Bernier
> >> >> Sent: 21 March 2006 02:01
> >> >> To: hlcoders@list.valvesoftware.com
> >> >> Subject: RE: [hlcoders] Sound downloads.
> >> >>
> >> >> Unfortunately it required changes to the file system and the engine
> so
> >> >> it's not on the immediate slate for release.  It's definitely in the
> >> >> pipeline for release though.  No definite ETA, but hopefully in the
> >> next
> >> >> couple of months.
> >> >>
> >> >> Yahn
> >> >>
> >> >
> >> > From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006
> >> > Received: from [70.84.243.162] (helo=gator12.hostgator.com)
> >> > by list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))
> >> > id 1FLTs5-pM-00
> >> > for ; Mon, 20 Mar 2006 15:33:09
> >> > -0800
> >> > Received: from [86.42.5.157] (port=64823 helo=eliteprodigy3)
> >> > by gator12.hostgator.com with esmtp (Exim 4.52)
> >> > id 1FLUBF-0008Uc-VV
> >> > for hlcoders@list.valvesoftware.com; Mon, 20 Mar 2006 18:52:58 -0500
> >> > From: "Jay C." <[EMAIL PROTECTED]>
> >> > To: 
> >> > Message-ID:
> >> >
> >>
>  >> /g
> >> > [EMAIL PROTECTED]>
> >> > MIME-Version: 1.0
> >> > X-Mailer: Microsoft Office Outlook 11
> >> > Thread-Index: AcZMeWyLr40FLvdHS3qGJ/pYHRLLeQ==
> >> > X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2670
> >> > X-AntiAbuse: This header was added to track abuse, please include it
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> >> > X-Source-Args:
> >> > X-Source-Dir:
> >> > content-

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Ratman2000

Hello Jay,

why? Its not needed to say thinks like:


> Yahn, ring any bells? 21 MARCH 06 =[


He knows, that the bug is found and get fixed, they than dont need to
"spamm" the thread
with that messages... Or why he send this message???

So i say that this thread is finished becouse the bug get fixed... the
thread has no other function...

So when you dont like my messages, you dont need to read that thread... Or
you can send me an private message
and tell me whats wrong... But in this list, its the wrong place... So
please stop flaming in this Thread!

With friendly Reguards

Ratman2000

- Original Message -
From: "Jay C." <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 24, 2007 1:26 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Ratman, PLEASE stop replying to this list, you're giving me a headache.


-Original Message-
From: Ratman2000 [mailto:[EMAIL PROTECTED]
Sent: 24 February 2007 09:08
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello,

please see this thread as closed! All information we need, we have
become!

DONT SEND ANYMOR TO THIS THREAD AND LET HE WORK !!!

Becouse its no flame thread He sayed he have found the bug so let he
work on it and dont
flame now!!!

With friendly reguards

Ratman2000

- Original Message -
From: "Jay C." <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 24, 2007 4:12 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


> Yahn, ring any bells? 21 MARCH 06 =[
>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:hlcoders-
>> [EMAIL PROTECTED] On Behalf Of Yahn Bernier
>> Sent: 21 March 2006 02:01
>> To: hlcoders@list.valvesoftware.com
>> Subject: RE: [hlcoders] Sound downloads.
>>
>> Unfortunately it required changes to the file system and the engine so
>> it's not on the immediate slate for release.  It's definitely in the
>> pipeline for release though.  No definite ETA, but hopefully in the
next
>> couple of months.
>>
>> Yahn
>>
>
> From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006
> Received: from [70.84.243.162] (helo=gator12.hostgator.com)
> by list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))
> id 1FLTs5-pM-00
> for ; Mon, 20 Mar 2006 15:33:09
> -0800
> Received: from [86.42.5.157] (port=64823 helo=eliteprodigy3)
> by gator12.hostgator.com with esmtp (Exim 4.52)
> id 1FLUBF-0008Uc-VV
> for hlcoders@list.valvesoftware.com; Mon, 20 Mar 2006 18:52:58 -0500
> From: "Jay C." <[EMAIL PROTECTED]>
> To: 
> Message-ID:
>
 [EMAIL PROTECTED]>
> MIME-Version: 1.0
> X-Mailer: Microsoft Office Outlook 11
> Thread-Index: AcZMeWyLr40FLvdHS3qGJ/pYHRLLeQ==
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> Subject: [hlcoders] Sound downloads.
> Sender: [EMAIL PROTECTED]
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> X-BeenThere: hlcoders@list.valvesoftware.com
> X-Mailman-Version: 2.0.11
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> List-Subscribe:
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> Date: Mon Mar 20 15:36:02 2006
> X-Original-Date: Mon, 20 Mar 2006 23:53:02 -
>
> I'm just wondering is there a status on the sound download bug?
>
> It has been reported a few times, you know, the one where sounds don't
> work
> on the map on which they were downloaded, you have to restart your
client
> for them to work.
>
> Is this actually a bug or one of the new "features"?
>
> 

> -
>
> From [EMAIL PROTECTED] Mon Mar 20 15:45:31 2006
> Received: from [207.173.176.199] (helo=smtp3.valvesoftware.com)
> by list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))
> id 1FLU43-0001Uq-00
> for ; Mon, 20 Mar 2006 15:45:31
> -0800
> Received

RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Jay C.
Ratman, PLEASE stop replying to this list, you're giving me a headache.

> -Original Message-
> From: Ratman2000 [mailto:[EMAIL PROTECTED]
> Sent: 24 February 2007 09:08
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello,
>
> please see this thread as closed! All information we need, we have become!
>
> DONT SEND ANYMOR TO THIS THREAD AND LET HE WORK !!!
>
> Becouse its no flame thread He sayed he have found the bug so let he
> work on it and dont
> flame now!!!
>
> With friendly reguards
>
> Ratman2000
>
> - Original Message -
> From: "Jay C." <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, February 24, 2007 4:12 AM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
> > Yahn, ring any bells? 21 MARCH 06 =[
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED] [mailto:hlcoders-
> >> [EMAIL PROTECTED] On Behalf Of Yahn Bernier
> >> Sent: 21 March 2006 02:01
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: RE: [hlcoders] Sound downloads.
> >>
> >> Unfortunately it required changes to the file system and the engine so
> >> it's not on the immediate slate for release.  It's definitely in the
> >> pipeline for release though.  No definite ETA, but hopefully in the
> next
> >> couple of months.
> >>
> >> Yahn
> >>
> >
> > From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006
> > Received: from [70.84.243.162] (helo=gator12.hostgator.com)
> > by list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))
> > id 1FLTs5-pM-00
> > for ; Mon, 20 Mar 2006 15:33:09
> > -0800
> > Received: from [86.42.5.157] (port=64823 helo=eliteprodigy3)
> > by gator12.hostgator.com with esmtp (Exim 4.52)
> > id 1FLUBF-0008Uc-VV
> > for hlcoders@list.valvesoftware.com; Mon, 20 Mar 2006 18:52:58 -0500
> > From: "Jay C." <[EMAIL PROTECTED]>
> > To: 
> > Message-ID:
> >
>  /g
> > [EMAIL PROTECTED]>
> > MIME-Version: 1.0
> > X-Mailer: Microsoft Office Outlook 11
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> > Subject: [hlcoders] Sound downloads.
> > Sender: [EMAIL PROTECTED]
> > Errors-To: [EMAIL PROTECTED]
> > X-BeenThere: hlcoders@list.valvesoftware.com
> > X-Mailman-Version: 2.0.11
> > Precedence: bulk
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> > List-Subscribe:
> <http://list.valvesoftware.com/mailman/listinfo/hlcoders>,
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> > 
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> > Date: Mon Mar 20 15:36:02 2006
> > X-Original-Date: Mon, 20 Mar 2006 23:53:02 -
> >
> > I'm just wondering is there a status on the sound download bug?
> >
> > It has been reported a few times, you know, the one where sounds don't
> > work
> > on the map on which they were downloaded, you have to restart your
> client
> > for them to work.
> >
> > Is this actually a bug or one of the new "features"?
> >
> > 
> 
> > -
> >
> > From [EMAIL PROTECTED] Mon Mar 20 15:45:31 2006
> > Received: from [207.173.176.199] (helo=smtp3.valvesoftware.com)
> > by list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))
> > id 1FLU43-0001Uq-00
> > for ; Mon, 20 Mar 2006 15:45:31
> > -0800
> > Received: from [207.173.178.81] (helo=exchange2.valvesoftware.com)
> > by smtp3.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))
> > id 1FLUkB-0002x8-00
> > for ; Mon, 20 Mar 2

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Ratman2000

Hello,

please see this thread as closed! All information we need, we have become!

DONT SEND ANYMOR TO THIS THREAD AND LET HE WORK !!!

Becouse its no flame thread He sayed he have found the bug so let he
work on it and dont
flame now!!!

With friendly reguards

Ratman2000

- Original Message -
From: "Jay C." <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 24, 2007 4:12 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Yahn, ring any bells? 21 MARCH 06 =[


-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Yahn Bernier
Sent: 21 March 2006 02:01
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Sound downloads.

Unfortunately it required changes to the file system and the engine so
it's not on the immediate slate for release.  It's definitely in the
pipeline for release though.  No definite ETA, but hopefully in the next
couple of months.

Yahn



From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006
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Date: Mon Mar 20 15:36:02 2006
X-Original-Date: Mon, 20 Mar 2006 23:53:02 -

I'm just wondering is there a status on the sound download bug?

It has been reported a few times, you know, the one where sounds don't
work
on the map on which they were downloaded, you have to restart your client
for them to work.

Is this actually a bug or one of the new "features"?


-

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Jay C.
Yahn, ring any bells? 21 MARCH 06 =[

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Yahn Bernier
> Sent: 21 March 2006 02:01
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Sound downloads.
>
> Unfortunately it required changes to the file system and the engine so
> it's not on the immediate slate for release.  It's definitely in the
> pipeline for release though.  No definite ETA, but hopefully in the next
> couple of months.
>
> Yahn
>

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Date: Mon Mar 20 15:36:02 2006
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I'm just wondering is there a status on the sound download bug?

It has been reported a few times, you know, the one where sounds don't work
on the map on which they were downloaded, you have to restart your client
for them to work.

Is this actually a bug or one of the new "features"?


-

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Date: Mon Mar 20 15:48:12 2006
X-Original-Date: Mon, 20 Mar 2006 16:05:18 -0800

It's a bug, we have a fix.  I'll find out when it's scheduled to ship
out to the public release.

Yahn

> -Original Message-
> From: Yahn Bernier [mailto:[EMAIL PROTECTED]
> Sent: 23 Febr

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Ratman2000

Hello,

thanks from me too :)

With friendly Reguards from Germany

Ratman2000

- Original Message -
From: "LDuke" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 23, 2007 10:36 PM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



--
[ Picked text/plain from multipart/alternative ]
Thank you!  I know there are a lot of people out there who are glad this
is
being fixed.

Grant
(L. Duke)


On 2/23/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:


Yeah, I can see the general issue and it's a bit sticky.  It's
definitely fixable, but it might take a couple of days of mucking around
with stuff in the engine.

I should have it fixed pretty shortly though.

Yahn




--

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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Thank you!  I know there are a lot of people out there who are glad this is
being fixed.

Grant
(L. Duke)


On 2/23/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> Yeah, I can see the general issue and it's a bit sticky.  It's
> definitely fixable, but it might take a couple of days of mucking around
> with stuff in the engine.
>
> I should have it fixed pretty shortly though.
>
> Yahn
>
>
>
--

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visit:
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Tony \"omega\" Sergi
--
[ Picked text/plain from multipart/alternative ]
there is a decal issue on models, where it ends up tiling a wh ole sheet of
them.
ie: an explosion blast.

here's the model before an explosion is detonated on it
http://www.omegaowns.us/pics/before_expl.jpg

here is after *ONE* decal is applied (stock explosion code)
http://www.omegaowns.us/pics/after_expl.jpg

and here is  one of the valve models from hl2, where it's working fine.
http://www.omegaowns.us/pics/stock_valve_model.jpg

and i can't see anything in the vmt's that are different.
-Tony

On 2/23/07, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I've heard from others that there is an issue with some types of materials
> (decals?).
>
> On 2/23/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
> >
> > Okay.  I was able to repro this with the stringtable version and fix it.
> > The fix will go out some time in the next few weeks whenever we have an
> > engine update coming out.
> >
> > I still need to look at models and materials/decals, too, since there
> > may be similar issues wrt those types of things.
> >
> > Yahn
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> > Sent: Friday, February 23, 2007 9:04 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >
> > Hello Yahn,
> >
> > thanks for your help!
> >
> > I think there is something to do after adding it in the
> > download-tables...
> >
> > So the simplest way is to check, what the system does by loading the
> > *.res file!
> >
> > With friendly reguards
> >
> > Ratman2000
> >
> > - Original Message -
> > From: "Yahn Bernier" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, February 23, 2007 4:23 PM
> > Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >
> >
> > >I put the files in a map .res file and it worked, but I'll test the
> > >code  they way you had it set up and see what the problem is.
> > >
> > > Yahn
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> > > Sent: Friday, February 23, 2007 2:05 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> > >
> > > Hello Jay,
> > >
> > > yes thats the problem...
> > >
> > > Anybody there join a server with custom content, he downloaded it but
> > > cant hear the sounds...
> > >
> > > I think nobody like to join a server, download mass custom files and
> > > than have to close CS:S, remember the IP and start it again... Is
> > > there a way to fix it?
> > > I think when i download a map, what has custom ambient sounds, the
> > > sounds i can hear...
> > > but i dont know right now so i have to test it...
> > >
> > > With friendly reguards
> > >
> > > Ratman2000
> > >
> > >
> > > - Original Message -
> > > From: "Jay Croghan" <[EMAIL PROTECTED]>
> > > To: 
> > > Sent: Friday, February 23, 2007 10:40 AM
> > > Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> > >
> > >
> > >> Yahn,
> > >>
> > >> It doesn't matter how the materials or sounds are downloaded, .res or
> >
> > >> by adding it to the "downloadables" NetworkStringTable, the CS:S
> > >> (HL2?) client still requires a restart before the content is usable.
> > >>
> > >> - Jay
> > >>
> > >>
> > >> Quoting Yahn Bernier <[EMAIL PROTECTED]>:
> > >>
> > >>> I need a little more info on this one, how are you registering the
> > >>> custom .wav (or other content) with the engine?  Are you creating a
> > >>> mapname.res file or using some other API to register it?
> > >>>
> > >>> Yahn
> > >>>
> > >>> -Original Message-
> > >>> From: [EMAIL PROTECTED]
> > >>> [mailto:[EMAIL PROTECTED] On Behalf Of
> > >>> Ratman2000
> > >>> Sent: Sunday, February 18, 2007 10:39 PM
> > >>> To: hlcoders@list.valvesoftware.com
> > >>> Subject: [hlcoders] Downloadables Bug? VALVE?
> > >&

RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Yahn Bernier
Yeah, I can see the general issue and it's a bit sticky.  It's
definitely fixable, but it might take a couple of days of mucking around
with stuff in the engine.

I should have it fixed pretty shortly though.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Friday, February 23, 2007 11:50 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] I've heard from others
that there is an issue with some types of materials (decals?).

On 2/23/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> Okay.  I was able to repro this with the stringtable version and fix
it.
> The fix will go out some time in the next few weeks whenever we have
> an engine update coming out.
>
> I still need to look at models and materials/decals, too, since there
> may be similar issues wrt those types of things.
>
> Yahn
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Friday, February 23, 2007 9:04 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Yahn,
>
> thanks for your help!
>
> I think there is something to do after adding it in the
> download-tables...
>
> So the simplest way is to check, what the system does by loading the
> *.res file!
>
> With friendly reguards
>
> Ratman2000
>
> - Original Message -
> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, February 23, 2007 4:23 PM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
> >I put the files in a map .res file and it worked, but I'll test the
> >code  they way you had it set up and see what the problem is.
> >
> > Yahn
> >
> > -Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Ratman2000
> > Sent: Friday, February 23, 2007 2:05 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >
> > Hello Jay,
> >
> > yes thats the problem...
> >
> > Anybody there join a server with custom content, he downloaded it
> > but cant hear the sounds...
> >
> > I think nobody like to join a server, download mass custom files and

> > than have to close CS:S, remember the IP and start it again... Is
> > there a way to fix it?
> > I think when i download a map, what has custom ambient sounds, the
> > sounds i can hear...
> > but i dont know right now so i have to test it...
> >
> > With friendly reguards
> >
> > Ratman2000
> >
> >
> > - Original Message -
> > From: "Jay Croghan" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, February 23, 2007 10:40 AM
> > Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >
> >
> >> Yahn,
> >>
> >> It doesn't matter how the materials or sounds are downloaded, .res
> >> or
>
> >> by adding it to the "downloadables" NetworkStringTable, the CS:S
> >> (HL2?) client still requires a restart before the content is
usable.
> >>
> >> - Jay
> >>
> >>
> >> Quoting Yahn Bernier <[EMAIL PROTECTED]>:
> >>
> >>> I need a little more info on this one, how are you registering the

> >>> custom .wav (or other content) with the engine?  Are you creating
> >>> a mapname.res file or using some other API to register it?
> >>>
> >>> Yahn
> >>>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>> Ratman2000
> >>> Sent: Sunday, February 18, 2007 10:39 PM
> >>> To: hlcoders@list.valvesoftware.com
> >>> Subject: [hlcoders] Downloadables Bug? VALVE?
> >>>
> >>> Hello,
> >>>
> >>> i have integrated in my CS:S Server Plugin an function to add
> >>> Custom
>
> >>> Sound Files...
> >>> So i have added Sounds to this System and it works great but i
> >>> have one problem...
> >>>
> >>> When i first time connect to the server, all content gets
> > downloaded...
> >>> Then when i play the sounds by using:
> >>>
> >>> MRecipientFilter Filter;
> >>>
> >>> Filter.AddPlayer( i );
> >>> Filter.MakeReliable();
> >>>
> >>> EngineSounds->EmitSound( Fi

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I've heard from others that there is an issue with some types of materials
(decals?).

On 2/23/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> Okay.  I was able to repro this with the stringtable version and fix it.
> The fix will go out some time in the next few weeks whenever we have an
> engine update coming out.
>
> I still need to look at models and materials/decals, too, since there
> may be similar issues wrt those types of things.
>
> Yahn
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Friday, February 23, 2007 9:04 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Yahn,
>
> thanks for your help!
>
> I think there is something to do after adding it in the
> download-tables...
>
> So the simplest way is to check, what the system does by loading the
> *.res file!
>
> With friendly reguards
>
> Ratman2000
>
> - Original Message -----
> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, February 23, 2007 4:23 PM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
> >I put the files in a map .res file and it worked, but I'll test the
> >code  they way you had it set up and see what the problem is.
> >
> > Yahn
> >
> > -Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> > Sent: Friday, February 23, 2007 2:05 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >
> > Hello Jay,
> >
> > yes thats the problem...
> >
> > Anybody there join a server with custom content, he downloaded it but
> > cant hear the sounds...
> >
> > I think nobody like to join a server, download mass custom files and
> > than have to close CS:S, remember the IP and start it again... Is
> > there a way to fix it?
> > I think when i download a map, what has custom ambient sounds, the
> > sounds i can hear...
> > but i dont know right now so i have to test it...
> >
> > With friendly reguards
> >
> > Ratman2000
> >
> >
> > - Original Message -
> > From: "Jay Croghan" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, February 23, 2007 10:40 AM
> > Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >
> >
> >> Yahn,
> >>
> >> It doesn't matter how the materials or sounds are downloaded, .res or
>
> >> by adding it to the "downloadables" NetworkStringTable, the CS:S
> >> (HL2?) client still requires a restart before the content is usable.
> >>
> >> - Jay
> >>
> >>
> >> Quoting Yahn Bernier <[EMAIL PROTECTED]>:
> >>
> >>> I need a little more info on this one, how are you registering the
> >>> custom .wav (or other content) with the engine?  Are you creating a
> >>> mapname.res file or using some other API to register it?
> >>>
> >>> Yahn
> >>>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>> Ratman2000
> >>> Sent: Sunday, February 18, 2007 10:39 PM
> >>> To: hlcoders@list.valvesoftware.com
> >>> Subject: [hlcoders] Downloadables Bug? VALVE?
> >>>
> >>> Hello,
> >>>
> >>> i have integrated in my CS:S Server Plugin an function to add Custom
>
> >>> Sound Files...
> >>> So i have added Sounds to this System and it works great but i have
> >>> one problem...
> >>>
> >>> When i first time connect to the server, all content gets
> > downloaded...
> >>> Then when i play the sounds by using:
> >>>
> >>> MRecipientFilter Filter;
> >>>
> >>> Filter.AddPlayer( i );
> >>> Filter.MakeReliable();
> >>>
> >>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
> >>> EngineSounds->0.7,
> >>>
> >>> EngineSounds->0,
> >>> 0, 100, &Origin );
> >>>
> >>> The sound file dont get played...
> >>>
> >>> When i then quit CS:S and start it again and connect to the same
> >>> server, i dont get download content and all sounds plays fine...
> >>>
> >>> Who is the problem? Is it

RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Yahn Bernier
Okay.  I was able to repro this with the stringtable version and fix it.
The fix will go out some time in the next few weeks whenever we have an
engine update coming out.

I still need to look at models and materials/decals, too, since there
may be similar issues wrt those types of things.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Friday, February 23, 2007 9:04 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

thanks for your help!

I think there is something to do after adding it in the
download-tables...

So the simplest way is to check, what the system does by loading the
*.res file!

With friendly reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 23, 2007 4:23 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


>I put the files in a map .res file and it worked, but I'll test the
>code  they way you had it set up and see what the problem is.
>
> Yahn
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Friday, February 23, 2007 2:05 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Jay,
>
> yes thats the problem...
>
> Anybody there join a server with custom content, he downloaded it but
> cant hear the sounds...
>
> I think nobody like to join a server, download mass custom files and
> than have to close CS:S, remember the IP and start it again... Is
> there a way to fix it?
> I think when i download a map, what has custom ambient sounds, the
> sounds i can hear...
> but i dont know right now so i have to test it...
>
> With friendly reguards
>
> Ratman2000
>
>
> - Original Message -
> From: "Jay Croghan" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, February 23, 2007 10:40 AM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
>> Yahn,
>>
>> It doesn't matter how the materials or sounds are downloaded, .res or

>> by adding it to the "downloadables" NetworkStringTable, the CS:S
>> (HL2?) client still requires a restart before the content is usable.
>>
>> - Jay
>>
>>
>> Quoting Yahn Bernier <[EMAIL PROTECTED]>:
>>
>>> I need a little more info on this one, how are you registering the
>>> custom .wav (or other content) with the engine?  Are you creating a
>>> mapname.res file or using some other API to register it?
>>>
>>> Yahn
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> Ratman2000
>>> Sent: Sunday, February 18, 2007 10:39 PM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: [hlcoders] Downloadables Bug? VALVE?
>>>
>>> Hello,
>>>
>>> i have integrated in my CS:S Server Plugin an function to add Custom

>>> Sound Files...
>>> So i have added Sounds to this System and it works great but i have
>>> one problem...
>>>
>>> When i first time connect to the server, all content gets
> downloaded...
>>> Then when i play the sounds by using:
>>>
>>> MRecipientFilter Filter;
>>>
>>> Filter.AddPlayer( i );
>>> Filter.MakeReliable();
>>>
>>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
>>> EngineSounds->0.7,
>>>
>>> EngineSounds->0,
>>> 0, 100, &Origin );
>>>
>>> The sound file dont get played...
>>>
>>> When i then quit CS:S and start it again and connect to the same
>>> server, i dont get download content and all sounds plays fine...
>>>
>>> Who is the problem? Is it an Engine bug? Is there a workaround?
>>>
>>> Please help!
>>>
>>> With friendly reguards
>>>
>>> Ratman2000
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>> ___
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>>> archives, please visit:
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>>
>>
>>
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Ratman2000

Hello Yahn,

thanks for your help!

I think there is something to do after adding it in the download-tables...

So the simplest way is to check, what the system does by loading the *.res
file!

With friendly reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 23, 2007 4:23 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



I put the files in a map .res file and it worked, but I'll test the code
they way you had it set up and see what the problem is.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Friday, February 23, 2007 2:05 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Jay,

yes thats the problem...

Anybody there join a server with custom content, he downloaded it but
cant hear the sounds...

I think nobody like to join a server, download mass custom files and
than have to close CS:S, remember the IP and start it again... Is there
a way to fix it?
I think when i download a map, what has custom ambient sounds, the
sounds i can hear...
but i dont know right now so i have to test it...

With friendly reguards

Ratman2000


- Original Message -
From: "Jay Croghan" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 23, 2007 10:40 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Yahn,

It doesn't matter how the materials or sounds are downloaded, .res or
by adding it to the "downloadables" NetworkStringTable, the CS:S
(HL2?) client still requires a restart before the content is usable.

- Jay


Quoting Yahn Bernier <[EMAIL PROTECTED]>:


I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine?  Are you creating a
mapname.res file or using some other API to register it?

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Ratman2000
Sent: Sunday, February 18, 2007 10:39 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Downloadables Bug? VALVE?

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...

When i first time connect to the server, all content gets

downloaded...

Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds->0.7,

EngineSounds->0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Yahn Bernier
I put the files in a map .res file and it worked, but I'll test the code
they way you had it set up and see what the problem is.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Friday, February 23, 2007 2:05 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Jay,

yes thats the problem...

Anybody there join a server with custom content, he downloaded it but
cant hear the sounds...

I think nobody like to join a server, download mass custom files and
than have to close CS:S, remember the IP and start it again... Is there
a way to fix it?
I think when i download a map, what has custom ambient sounds, the
sounds i can hear...
but i dont know right now so i have to test it...

With friendly reguards

Ratman2000


- Original Message -
From: "Jay Croghan" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 23, 2007 10:40 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


> Yahn,
>
> It doesn't matter how the materials or sounds are downloaded, .res or
> by adding it to the "downloadables" NetworkStringTable, the CS:S
> (HL2?) client still requires a restart before the content is usable.
>
> - Jay
>
>
> Quoting Yahn Bernier <[EMAIL PROTECTED]>:
>
>> I need a little more info on this one, how are you registering the
>> custom .wav (or other content) with the engine?  Are you creating a
>> mapname.res file or using some other API to register it?
>>
>> Yahn
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> Ratman2000
>> Sent: Sunday, February 18, 2007 10:39 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: [hlcoders] Downloadables Bug? VALVE?
>>
>> Hello,
>>
>> i have integrated in my CS:S Server Plugin an function to add Custom
>> Sound Files...
>> So i have added Sounds to this System and it works great but i have
>> one problem...
>>
>> When i first time connect to the server, all content gets
downloaded...
>> Then when i play the sounds by using:
>>
>> MRecipientFilter Filter;
>>
>> Filter.AddPlayer( i );
>> Filter.MakeReliable();
>>
>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
>> EngineSounds->0.7,
>>
>> EngineSounds->0,
>> 0, 100, &Origin );
>>
>> The sound file dont get played...
>>
>> When i then quit CS:S and start it again and connect to the same
>> server, i dont get download content and all sounds plays fine...
>>
>> Who is the problem? Is it an Engine bug? Is there a workaround?
>>
>> Please help!
>>
>> With friendly reguards
>>
>> Ratman2000
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>


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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Ratman2000

Hello Jay,

yes thats the problem...

Anybody there join a server with custom content, he downloaded it but cant
hear the sounds...

I think nobody like to join a server, download mass custom files and than
have to close CS:S,
remember the IP and start it again... Is there a way to fix it?
I think when i download a map, what has custom ambient sounds, the sounds i
can hear...
but i dont know right now so i have to test it...

With friendly reguards

Ratman2000


- Original Message -
From: "Jay Croghan" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 23, 2007 10:40 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Yahn,

It doesn't matter how the materials or sounds are downloaded, .res or
by adding it to the "downloadables" NetworkStringTable, the CS:S
(HL2?) client still requires a restart before the content is usable.

- Jay


Quoting Yahn Bernier <[EMAIL PROTECTED]>:


I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine?  Are you creating a
mapname.res file or using some other API to register it?

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Sunday, February 18, 2007 10:39 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Downloadables Bug? VALVE?

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,

EngineSounds->0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server,
i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


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please visit:
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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Jay Croghan

Yahn,

It doesn't matter how the materials or sounds are downloaded, .res or
by adding it to the "downloadables" NetworkStringTable, the CS:S
(HL2?) client still requires a restart before the content is usable.

- Jay


Quoting Yahn Bernier <[EMAIL PROTECTED]>:


I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine?  Are you creating a
mapname.res file or using some other API to register it?

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Sunday, February 18, 2007 10:39 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Downloadables Bug? VALVE?

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,

EngineSounds->0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server,
i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


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please visit:
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Ratman2000

Hello Yahn,

in my Plugin i load an AutoDownloads file how i add all my Custom Download
files for simple handling...

That file i load on LevelInit.
Then each file i have added to that file, the plugin puts it in auto
download list:

AddToAutoDownload( UserSounds[ i ].File );

AddToAutoDownload is defined like  this:

void AddToAutoDownload( const char *File )
{
INetworkStringTable *pDownloadablesTable =
NetworkStringTable->FindTable("downloadables");

if ( pDownloadablesTable )
{
 bool Save = Engine->LockNetworkStringTables( false );
 pDownloadablesTable->AddString( File, strlen( File )+1 );
 Engine->LockNetworkStringTables( Save );
}
}

After i have added the file to the AutoDownload list, i preache the files
like this:

EngineSounds->PrecacheSound( UserSounds[ i ].File ), true );

UserSounds[ i ].File is an struct what holds all Custom Sounds in my plugin
so that i can call it every time without reloading the file!

And when i now play the sound, i do it like this:

   if ( !EngineSounds->IsSoundPrecached( SoundFile ) )
   {
EngineSounds->PrecacheSound( SoundFile, true );
   }

   Vector Origin = Player[ i ].PlayerInfo->GetAbsOrigin();

   MRecipientFilter Filter;

   Filter.AddPlayer( i );
   Filter.MakeReliable();

   EngineSounds->EmitSound( Filter, i, CHAN_AUTO, SoundFile, 0.7,  0,
0, 100, &Origin );

Player is an struct defined in my plugin (in german Spieler) what holds any
information for my plugin ordered by player slot so that i can use the
pointer
with all engine functions!

I hope you can use that to find out, whats wrong!

Thanks for your help Yahn!

With friendly reguards from Germany

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 23, 2007 3:20 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine?  Are you creating a
mapname.res file or using some other API to register it?

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Sunday, February 18, 2007 10:39 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Downloadables Bug? VALVE?

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,

EngineSounds->0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server,
i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


___
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please visit:
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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Yahn Bernier
I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine?  Are you creating a
mapname.res file or using some other API to register it?

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Sunday, February 18, 2007 10:39 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Downloadables Bug? VALVE?

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,

EngineSounds->0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server,
i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


___
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please visit:
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Ratman2000

Hello,

thats it, what i mean for snd_restart so we need an block for it when a
player is on a team

With friendly Reguards

Ratman2000

- Original Message -
From: "LDuke" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 22, 2007 4:22 PM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



--
[ Picked text/plain from multipart/alternative ]
I used to use stopsound all the time, especially on maps like cs_rio with
the loud radio music. It's been a cheat in CSS since the beta was
released.

On 2/22/07, Jay Croghan <[EMAIL PROTECTED]> wrote:


That isn't a bug for gods sake.
Since pre-1.6 you could always type "stopsound" into your console and
stop all ambient sounds. It's people like you that are the reason
cl_restrict_server_commands exists.

- Jay


Quoting Ratman2000 <[EMAIL PROTECTED]>:

> Hello,
>
> so i have tested it out...
> But we cant use it becouse we cant execute it by server plugins becouse
> cl_restrict_server_commands is set to 1 as default
> And its possible to stop ambient sounds with that function so player
> can
get
> an
> advantage becouse they can hear all better than an "normal" player...
> As example:
> we play on an loudness map with ambient sound... you cant hear me... i
have
> binded
> snd_restart to an button and press it... so my sounds system gets
reloaded
> and i dont have ambient sound now... so i can hear sounds, what you
> dont
> hear... i think this is an bug from the system!
>
> i hope thats it get fixed!
>
> With friendly Reguars
>
> Ratman2000
>
> ----- Original Message -----
> From: "Ratman2000" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, February 22, 2007 8:24 AM
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
>
>> Hello,
>>
>> hmm this sounds nice!
>> But is snd_restart executable by Server Plugins?
>> Just with the Helpers or have we call it client sied?
>>
>> Thanks for your replay!
>>
>> With friendly Reguards
>>
>> Ratman2000
>>
>> - Original Message -
>> From: "Daniel" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Thursday, February 22, 2007 8:09 AM
>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> I found out that snd_restart in console will make sounds work that
>>> you
>>> just
>>> downloaded.
>>>
>>> On 2/21/07, Ratman2000 <[EMAIL PROTECTED]> wrote:
>>>>
>>>> Hello Yahn,
>>>>
>>>> thank you :)
>>>>
>>>> With friendly reguards
>>>>
>>>> Ratman2000
>>>>
>>>> - Original Message -
>>>> From: "Yahn Bernier" <[EMAIL PROTECTED]>
>>>> To: 
>>>> Sent: Wednesday, February 21, 2007 8:30 PM
>>>> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>>>>
>>>>
>>>>> Sure
>>>>>
>>>>> -----Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
Ratman2000
>>>>> Sent: Wednesday, February 21, 2007 11:07 AM
>>>>> To: hlcoders@list.valvesoftware.com
>>>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>>>>
>>>>> Hello Yahn,
>>>>>
>>>>> ok :'(
>>>>> Can you inform us over this tread, when you have found this bug?
>>>>>
>>>>> Thanks from germany!
>>>>>
>>>>> With friendly Reguards
>>>>>
>>>>> Ratman2000
>>>>>
>>>>> - Original Message -
>>>>> From: "Yahn Bernier" <[EMAIL PROTECTED]>
>>>>> To: 
>>>>> Sent: Wednesday, February 21, 2007 7:53 PM
>>>>> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>>>>>
>>>>>
>>>>>> Not yet that I'm aware of
>>>>>>
>>>>>> -Original Message-----
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>>>>> Ratman2000
>>>>>> Sent: Wednesday, February 21, 2007 10:45 AM
>>>>>> To: hlcoders@list.valvesoftware.com
>>>>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>>>>>
>>>>>> Hello Yahn,
>>>>>>
>>>>>> is there somthing corrected in the next update? 

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I used to use stopsound all the time, especially on maps like cs_rio with
the loud radio music. It's been a cheat in CSS since the beta was released.

On 2/22/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
>
> That isn't a bug for gods sake.
> Since pre-1.6 you could always type "stopsound" into your console and
> stop all ambient sounds. It's people like you that are the reason
> cl_restrict_server_commands exists.
>
> - Jay
>
>
> Quoting Ratman2000 <[EMAIL PROTECTED]>:
>
> > Hello,
> >
> > so i have tested it out...
> > But we cant use it becouse we cant execute it by server plugins becouse
> > cl_restrict_server_commands is set to 1 as default
> > And its possible to stop ambient sounds with that function so player can
> get
> > an
> > advantage becouse they can hear all better than an "normal" player...
> > As example:
> > we play on an loudness map with ambient sound... you cant hear me... i
> have
> > binded
> > snd_restart to an button and press it... so my sounds system gets
> reloaded
> > and i dont have ambient sound now... so i can hear sounds, what you dont
> > hear... i think this is an bug from the system!
> >
> > i hope thats it get fixed!
> >
> > With friendly Reguars
> >
> > Ratman2000
> >
> > - Original Message -
> > From: "Ratman2000" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Thursday, February 22, 2007 8:24 AM
> > Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >
> >
> >> Hello,
> >>
> >> hmm this sounds nice!
> >> But is snd_restart executable by Server Plugins?
> >> Just with the Helpers or have we call it client sied?
> >>
> >> Thanks for your replay!
> >>
> >> With friendly Reguards
> >>
> >> Ratman2000
> >>
> >> - Original Message -
> >> From: "Daniel" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Thursday, February 22, 2007 8:09 AM
> >> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >>
> >>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> I found out that snd_restart in console will make sounds work that you
> >>> just
> >>> downloaded.
> >>>
> >>> On 2/21/07, Ratman2000 <[EMAIL PROTECTED]> wrote:
> >>>>
> >>>> Hello Yahn,
> >>>>
> >>>> thank you :)
> >>>>
> >>>> With friendly reguards
> >>>>
> >>>> Ratman2000
> >>>>
> >>>> - Original Message -
> >>>> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> >>>> To: 
> >>>> Sent: Wednesday, February 21, 2007 8:30 PM
> >>>> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >>>>
> >>>>
> >>>>> Sure
> >>>>>
> >>>>> -Original Message-
> >>>>> From: [EMAIL PROTECTED]
> >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> Ratman2000
> >>>>> Sent: Wednesday, February 21, 2007 11:07 AM
> >>>>> To: hlcoders@list.valvesoftware.com
> >>>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >>>>>
> >>>>> Hello Yahn,
> >>>>>
> >>>>> ok :'(
> >>>>> Can you inform us over this tread, when you have found this bug?
> >>>>>
> >>>>> Thanks from germany!
> >>>>>
> >>>>> With friendly Reguards
> >>>>>
> >>>>> Ratman2000
> >>>>>
> >>>>> - Original Message -
> >>>>> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> >>>>> To: 
> >>>>> Sent: Wednesday, February 21, 2007 7:53 PM
> >>>>> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >>>>>
> >>>>>
> >>>>>> Not yet that I'm aware of
> >>>>>>
> >>>>>> -Original Message-
> >>>>>> From: [EMAIL PROTECTED]
> >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>>>>> Ratman2000
> >>>>>> Sent: Wednesday, February 21, 2007 10:45 AM
> >>>>>> To: hlcoders@lis

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Jay Croghan

That isn't a bug for gods sake.
Since pre-1.6 you could always type "stopsound" into your console and
stop all ambient sounds. It's people like you that are the reason
cl_restrict_server_commands exists.

- Jay


Quoting Ratman2000 <[EMAIL PROTECTED]>:


Hello,

so i have tested it out...
But we cant use it becouse we cant execute it by server plugins becouse
cl_restrict_server_commands is set to 1 as default
And its possible to stop ambient sounds with that function so player can get
an
advantage becouse they can hear all better than an "normal" player...
As example:
we play on an loudness map with ambient sound... you cant hear me... i have
binded
snd_restart to an button and press it... so my sounds system gets reloaded
and i dont have ambient sound now... so i can hear sounds, what you dont
hear... i think this is an bug from the system!

i hope thats it get fixed!

With friendly Reguars

Ratman2000

- Original Message -
From: "Ratman2000" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 22, 2007 8:24 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



Hello,

hmm this sounds nice!
But is snd_restart executable by Server Plugins?
Just with the Helpers or have we call it client sied?

Thanks for your replay!

With friendly Reguards

Ratman2000

- Original Message -
From: "Daniel" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 22, 2007 8:09 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



--
[ Picked text/plain from multipart/alternative ]
I found out that snd_restart in console will make sounds work that you
just
downloaded.

On 2/21/07, Ratman2000 <[EMAIL PROTECTED]> wrote:


Hello Yahn,

thank you :)

With friendly reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 21, 2007 8:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 11:07 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

ok :'(
Can you inform us over this tread, when you have found this bug?

Thanks from germany!

With friendly Reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 21, 2007 7:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Not yet that I'm aware of

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Ratman2000
Sent: Wednesday, February 21, 2007 10:45 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

is there somthing corrected in the next update? :)

Thanks!

With friendly reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, February 20, 2007 4:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay
Croghan
Sent: Monday, February 19, 2007 1:20 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

This has been a bug since CS:S was released and they have verified
it's a bug. We were told over a year ago that it would take some
major



engine updates and that it would be rolled out within a few months.
As



usual though the time line was a little underestimated and we are
still sitting here using a broken interface.

The worst part about it is trying to test new
materials/models/sounds,



because I have to restart my client after the download to verify it
as



a success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write
the file can it?

- Jay


Quoting Ratman2000 <[EMAIL PROTECTED]>:


Hello,

i have integrated in my CS:S Server Plugin an function to add
Custom



Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...

When i first time connect to the server, all content gets

downloaded...

Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds->0.7,  0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


___

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Ratman2000

Hello,

so i have tested it out...
But we cant use it becouse we cant execute it by server plugins becouse
cl_restrict_server_commands is set to 1 as default
And its possible to stop ambient sounds with that function so player can get
an
advantage becouse they can hear all better than an "normal" player...
As example:
we play on an loudness map with ambient sound... you cant hear me... i have
binded
snd_restart to an button and press it... so my sounds system gets reloaded
and i dont have ambient sound now... so i can hear sounds, what you dont
hear... i think this is an bug from the system!

i hope thats it get fixed!

With friendly Reguars

Ratman2000

- Original Message -
From: "Ratman2000" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 22, 2007 8:24 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



Hello,

hmm this sounds nice!
But is snd_restart executable by Server Plugins?
Just with the Helpers or have we call it client sied?

Thanks for your replay!

With friendly Reguards

Ratman2000

- Original Message -
From: "Daniel" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 22, 2007 8:09 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



--
[ Picked text/plain from multipart/alternative ]
I found out that snd_restart in console will make sounds work that you
just
downloaded.

On 2/21/07, Ratman2000 <[EMAIL PROTECTED]> wrote:


Hello Yahn,

thank you :)

With friendly reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 21, 2007 8:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


> Sure
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Wednesday, February 21, 2007 11:07 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Yahn,
>
> ok :'(
> Can you inform us over this tread, when you have found this bug?
>
> Thanks from germany!
>
> With friendly Reguards
>
> Ratman2000
>
> ----- Original Message -
> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, February 21, 2007 7:53 PM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
>> Not yet that I'm aware of
>>
>> -Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> Ratman2000
>> Sent: Wednesday, February 21, 2007 10:45 AM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>
>> Hello Yahn,
>>
>> is there somthing corrected in the next update? :)
>>
>> Thanks!
>>
>> With friendly reguards
>>
>> Ratman2000
>>
>> - Original Message -
>> From: "Yahn Bernier" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Tuesday, February 20, 2007 4:30 PM
>> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>>
>>
>>>I remember looking at something like this a while back.  I'll take
>>>another look for you guys and see what's up.
>>>
>>> Yahn
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jay
>>> Croghan
>>> Sent: Monday, February 19, 2007 1:20 AM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>>
>>> This has been a bug since CS:S was released and they have verified
>>> it's a bug. We were told over a year ago that it would take some
>>> major
>>
>>> engine updates and that it would be rolled out within a few months.
>>> As
>>
>>> usual though the time line was a little underestimated and we are
>>> still sitting here using a broken interface.
>>>
>>> The worst part about it is trying to test new
>>> materials/models/sounds,
>>
>>> because I have to restart my client after the download to verify it
>>> as
>>
>>> a success.
>>>
>>> Valve: Any updates on this issue? It can't be too hard to change one
>>> line of code to close the file handle on the client after you write
>>> the file can it?
>>>
>>> - Jay
>>>
>>>
>>> Quoting Ratman2000 <[EMAIL PROTECTED]>:
>>>
>>>> Hello,
>>>>
>>>> i have integrated in my CS:S Server Plugin an function to add
>>>> Custom
>
>>>> Sound Files...
>>>> So i have added Sounds to this System and it works great but i have
>>&g

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Ratman2000

Hello,

hmm this sounds nice!
But is snd_restart executable by Server Plugins?
Just with the Helpers or have we call it client sied?

Thanks for your replay!

With friendly Reguards

Ratman2000

- Original Message -
From: "Daniel" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 22, 2007 8:09 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



--
[ Picked text/plain from multipart/alternative ]
I found out that snd_restart in console will make sounds work that you
just
downloaded.

On 2/21/07, Ratman2000 <[EMAIL PROTECTED]> wrote:


Hello Yahn,

thank you :)

With friendly reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 21, 2007 8:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


> Sure
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Wednesday, February 21, 2007 11:07 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Yahn,
>
> ok :'(
> Can you inform us over this tread, when you have found this bug?
>
> Thanks from germany!
>
> With friendly Reguards
>
> Ratman2000
>
> - Original Message -
> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, February 21, 2007 7:53 PM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
>> Not yet that I'm aware of
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
>> Sent: Wednesday, February 21, 2007 10:45 AM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>
>> Hello Yahn,
>>
>> is there somthing corrected in the next update? :)
>>
>> Thanks!
>>
>> With friendly reguards
>>
>> Ratman2000
>>
>> - Original Message -
>> From: "Yahn Bernier" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Tuesday, February 20, 2007 4:30 PM
>> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>>
>>
>>>I remember looking at something like this a while back.  I'll take
>>>another look for you guys and see what's up.
>>>
>>> Yahn
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jay
>>> Croghan
>>> Sent: Monday, February 19, 2007 1:20 AM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>>
>>> This has been a bug since CS:S was released and they have verified
>>> it's a bug. We were told over a year ago that it would take some
>>> major
>>
>>> engine updates and that it would be rolled out within a few months.
>>> As
>>
>>> usual though the time line was a little underestimated and we are
>>> still sitting here using a broken interface.
>>>
>>> The worst part about it is trying to test new
>>> materials/models/sounds,
>>
>>> because I have to restart my client after the download to verify it
>>> as
>>
>>> a success.
>>>
>>> Valve: Any updates on this issue? It can't be too hard to change one
>>> line of code to close the file handle on the client after you write
>>> the file can it?
>>>
>>> - Jay
>>>
>>>
>>> Quoting Ratman2000 <[EMAIL PROTECTED]>:
>>>
>>>> Hello,
>>>>
>>>> i have integrated in my CS:S Server Plugin an function to add Custom
>
>>>> Sound Files...
>>>> So i have added Sounds to this System and it works great but i have
>>>> one problem...
>>>>
>>>> When i first time connect to the server, all content gets
>>> downloaded...
>>>> Then when i play the sounds by using:
>>>>
>>>> MRecipientFilter Filter;
>>>>
>>>> Filter.AddPlayer( i );
>>>> Filter.MakeReliable();
>>>>
>>>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
>>>> EngineSounds->0.7,  0,
>>>> 0, 100, &Origin );
>>>>
>>>> The sound file dont get played...
>>>>
>>>> When i then quit CS:S and start it again and connect to the same
>>>> server, i dont get download content and all sounds plays fine...
>>>>
>>>> Who is the p

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Daniel
--
[ Picked text/plain from multipart/alternative ]
I found out that snd_restart in console will make sounds work that you just
downloaded.

On 2/21/07, Ratman2000 <[EMAIL PROTECTED]> wrote:
>
> Hello Yahn,
>
> thank you :)
>
> With friendly reguards
>
> Ratman2000
>
> - Original Message -
> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, February 21, 2007 8:30 PM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
> > Sure
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> > Sent: Wednesday, February 21, 2007 11:07 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >
> > Hello Yahn,
> >
> > ok :'(
> > Can you inform us over this tread, when you have found this bug?
> >
> > Thanks from germany!
> >
> > With friendly Reguards
> >
> > Ratman2000
> >
> > - Original Message -
> > From: "Yahn Bernier" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Wednesday, February 21, 2007 7:53 PM
> > Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >
> >
> >> Not yet that I'm aware of
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> >> Sent: Wednesday, February 21, 2007 10:45 AM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >>
> >> Hello Yahn,
> >>
> >> is there somthing corrected in the next update? :)
> >>
> >> Thanks!
> >>
> >> With friendly reguards
> >>
> >> Ratman2000
> >>
> >> - Original Message -
> >> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Tuesday, February 20, 2007 4:30 PM
> >> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >>
> >>
> >>>I remember looking at something like this a while back.  I'll take
> >>>another look for you guys and see what's up.
> >>>
> >>> Yahn
> >>>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Jay
> >>> Croghan
> >>> Sent: Monday, February 19, 2007 1:20 AM
> >>> To: hlcoders@list.valvesoftware.com
> >>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >>>
> >>> This has been a bug since CS:S was released and they have verified
> >>> it's a bug. We were told over a year ago that it would take some
> >>> major
> >>
> >>> engine updates and that it would be rolled out within a few months.
> >>> As
> >>
> >>> usual though the time line was a little underestimated and we are
> >>> still sitting here using a broken interface.
> >>>
> >>> The worst part about it is trying to test new
> >>> materials/models/sounds,
> >>
> >>> because I have to restart my client after the download to verify it
> >>> as
> >>
> >>> a success.
> >>>
> >>> Valve: Any updates on this issue? It can't be too hard to change one
> >>> line of code to close the file handle on the client after you write
> >>> the file can it?
> >>>
> >>> - Jay
> >>>
> >>>
> >>> Quoting Ratman2000 <[EMAIL PROTECTED]>:
> >>>
> >>>> Hello,
> >>>>
> >>>> i have integrated in my CS:S Server Plugin an function to add Custom
> >
> >>>> Sound Files...
> >>>> So i have added Sounds to this System and it works great but i have
> >>>> one problem...
> >>>>
> >>>> When i first time connect to the server, all content gets
> >>> downloaded...
> >>>> Then when i play the sounds by using:
> >>>>
> >>>> MRecipientFilter Filter;
> >>>>
> >>>> Filter.AddPlayer( i );
> >>>> Filter.MakeReliable();
> >>>>
> >>>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
> >>>> EngineSounds->0.7,  0,
> >>>> 0, 100, &Origin );
> >>>

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Ratman2000

Hello Yahn,

thank you :)

With friendly reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 21, 2007 8:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 11:07 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

ok :'(
Can you inform us over this tread, when you have found this bug?

Thanks from germany!

With friendly Reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 21, 2007 7:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Not yet that I'm aware of

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 10:45 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

is there somthing corrected in the next update? :)

Thanks!

With friendly reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, February 20, 2007 4:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay
Croghan
Sent: Monday, February 19, 2007 1:20 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

This has been a bug since CS:S was released and they have verified
it's a bug. We were told over a year ago that it would take some
major



engine updates and that it would be rolled out within a few months.
As



usual though the time line was a little underestimated and we are
still sitting here using a broken interface.

The worst part about it is trying to test new
materials/models/sounds,



because I have to restart my client after the download to verify it
as



a success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write
the file can it?

- Jay


Quoting Ratman2000 <[EMAIL PROTECTED]>:


Hello,

i have integrated in my CS:S Server Plugin an function to add Custom



Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...

When i first time connect to the server, all content gets

downloaded...

Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds->0.7,  0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


___
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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Yahn Bernier
Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 11:07 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

ok :'(
Can you inform us over this tread, when you have found this bug?

Thanks from germany!

With friendly Reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 21, 2007 7:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


> Not yet that I'm aware of
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Wednesday, February 21, 2007 10:45 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Yahn,
>
> is there somthing corrected in the next update? :)
>
> Thanks!
>
> With friendly reguards
>
> Ratman2000
>
> - Original Message -
> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, February 20, 2007 4:30 PM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
>>I remember looking at something like this a while back.  I'll take
>>another look for you guys and see what's up.
>>
>> Yahn
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Jay
>> Croghan
>> Sent: Monday, February 19, 2007 1:20 AM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>
>> This has been a bug since CS:S was released and they have verified
>> it's a bug. We were told over a year ago that it would take some
>> major
>
>> engine updates and that it would be rolled out within a few months.
>> As
>
>> usual though the time line was a little underestimated and we are
>> still sitting here using a broken interface.
>>
>> The worst part about it is trying to test new
>> materials/models/sounds,
>
>> because I have to restart my client after the download to verify it
>> as
>
>> a success.
>>
>> Valve: Any updates on this issue? It can't be too hard to change one
>> line of code to close the file handle on the client after you write
>> the file can it?
>>
>> - Jay
>>
>>
>> Quoting Ratman2000 <[EMAIL PROTECTED]>:
>>
>>> Hello,
>>>
>>> i have integrated in my CS:S Server Plugin an function to add Custom

>>> Sound Files...
>>> So i have added Sounds to this System and it works great but i have
>>> one problem...
>>>
>>> When i first time connect to the server, all content gets
>> downloaded...
>>> Then when i play the sounds by using:
>>>
>>> MRecipientFilter Filter;
>>>
>>> Filter.AddPlayer( i );
>>> Filter.MakeReliable();
>>>
>>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
>>> EngineSounds->0.7,  0,
>>> 0, 100, &Origin );
>>>
>>> The sound file dont get played...
>>>
>>> When i then quit CS:S and start it again and connect to the same
>>> server, i dont get download content and all sounds plays fine...
>>>
>>> Who is the problem? Is it an Engine bug? Is there a workaround?
>>>
>>> Please help!
>>>
>>> With friendly reguards
>>>
>>> Ratman2000
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>> ___
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>> archives,
>
>> please visit:
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>>
>>
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>> archives,
>
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>>
>
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Ratman2000

Hello Yahn,

ok :'(
Can you inform us over this tread, when you have found this bug?

Thanks from germany!

With friendly Reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 21, 2007 7:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Not yet that I'm aware of

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 10:45 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

is there somthing corrected in the next update? :)

Thanks!

With friendly reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, February 20, 2007 4:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay
Croghan
Sent: Monday, February 19, 2007 1:20 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

This has been a bug since CS:S was released and they have verified
it's a bug. We were told over a year ago that it would take some major



engine updates and that it would be rolled out within a few months. As



usual though the time line was a little underestimated and we are
still sitting here using a broken interface.

The worst part about it is trying to test new materials/models/sounds,



because I have to restart my client after the download to verify it as



a success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write
the file can it?

- Jay


Quoting Ratman2000 <[EMAIL PROTECTED]>:


Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...

When i first time connect to the server, all content gets

downloaded...

Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds->0.7,  0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


___
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archives,



please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Yahn Bernier
Not yet that I'm aware of

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 10:45 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

is there somthing corrected in the next update? :)

Thanks!

With friendly reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, February 20, 2007 4:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


>I remember looking at something like this a while back.  I'll take
>another look for you guys and see what's up.
>
> Yahn
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jay
> Croghan
> Sent: Monday, February 19, 2007 1:20 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> This has been a bug since CS:S was released and they have verified
> it's a bug. We were told over a year ago that it would take some major

> engine updates and that it would be rolled out within a few months. As

> usual though the time line was a little underestimated and we are
> still sitting here using a broken interface.
>
> The worst part about it is trying to test new materials/models/sounds,

> because I have to restart my client after the download to verify it as

> a success.
>
> Valve: Any updates on this issue? It can't be too hard to change one
> line of code to close the file handle on the client after you write
> the file can it?
>
> - Jay
>
>
> Quoting Ratman2000 <[EMAIL PROTECTED]>:
>
>> Hello,
>>
>> i have integrated in my CS:S Server Plugin an function to add Custom
>> Sound Files...
>> So i have added Sounds to this System and it works great but i have
>> one problem...
>>
>> When i first time connect to the server, all content gets
> downloaded...
>> Then when i play the sounds by using:
>>
>> MRecipientFilter Filter;
>>
>> Filter.AddPlayer( i );
>> Filter.MakeReliable();
>>
>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
>> EngineSounds->0.7,  0,
>> 0, 100, &Origin );
>>
>> The sound file dont get played...
>>
>> When i then quit CS:S and start it again and connect to the same
>> server, i dont get download content and all sounds plays fine...
>>
>> Who is the problem? Is it an Engine bug? Is there a workaround?
>>
>> Please help!
>>
>> With friendly reguards
>>
>> Ratman2000
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
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>


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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Ratman2000

Hello Yahn,

is there somthing corrected in the next update? :)

Thanks!

With friendly reguards

Ratman2000

- Original Message -
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, February 20, 2007 4:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Croghan
Sent: Monday, February 19, 2007 1:20 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

This has been a bug since CS:S was released and they have verified it's
a bug. We were told over a year ago that it would take some major engine
updates and that it would be rolled out within a few months. As usual
though the time line was a little underestimated and we are still
sitting here using a broken interface.

The worst part about it is trying to test new materials/models/sounds,
because I have to restart my client after the download to verify it as a
success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write the
file can it?

- Jay


Quoting Ratman2000 <[EMAIL PROTECTED]>:


Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...

When i first time connect to the server, all content gets

downloaded...

Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds->0.7,  0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


___
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please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-20 Thread Yahn Bernier
I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Croghan
Sent: Monday, February 19, 2007 1:20 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

This has been a bug since CS:S was released and they have verified it's
a bug. We were told over a year ago that it would take some major engine
updates and that it would be rolled out within a few months. As usual
though the time line was a little underestimated and we are still
sitting here using a broken interface.

The worst part about it is trying to test new materials/models/sounds,
because I have to restart my client after the download to verify it as a
success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write the
file can it?

- Jay


Quoting Ratman2000 <[EMAIL PROTECTED]>:

> Hello,
>
> i have integrated in my CS:S Server Plugin an function to add Custom
> Sound Files...
> So i have added Sounds to this System and it works great but i have
> one problem...
>
> When i first time connect to the server, all content gets
downloaded...
> Then when i play the sounds by using:
>
> MRecipientFilter Filter;
>
> Filter.AddPlayer( i );
> Filter.MakeReliable();
>
> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
> EngineSounds->0.7,  0,
> 0, 100, &Origin );
>
> The sound file dont get played...
>
> When i then quit CS:S and start it again and connect to the same
> server, i dont get download content and all sounds plays fine...
>
> Who is the problem? Is it an Engine bug? Is there a workaround?
>
> Please help!
>
> With friendly reguards
>
> Ratman2000
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders



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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-19 Thread Jay Croghan

This has been a bug since CS:S was released and they have verified
it's a bug. We were told over a year ago that it would take some major
engine updates and that it would be rolled out within a few months. As
usual though the time line was a little underestimated and we are
still sitting here using a broken interface.

The worst part about it is trying to test new materials/models/sounds,
because I have to restart my client after the download to verify it as
a success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write
the file can it?

- Jay


Quoting Ratman2000 <[EMAIL PROTECTED]>:


Hello,

i have integrated in my CS:S Server Plugin an function to add Custom Sound
Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,  0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server, i
dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


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please visit:
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