Re: [hlcoders] Orange Box SDK Code Update
* I'll happily make one. But it will be C# / Windows only, and I need somewhere to put it :P* Use Mono host it on Linux, doesn't have to be Windows On Mon, May 19, 2008 at 11:07 PM, Adam Maras (memzero) < [EMAIL PROTECTED]> wrote: > I might be able to stick it somewhere stable. Beep me on IRC, we'll > collaborate :D > > // Adam Maras (memzero) > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton > Sent: Monday, May 19, 2008 3:02 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Orange Box SDK Code Update > > Unless we can get some kind of log bot in there. > > I'll happily make one. But it will be C# / Windows only, and I need > somewhere to put it :P > > Any server at valve want to host it? :P > > Tony "omega" Sergi wrote: > > yeah actually the main reasons i don't go to the channel are 1 being > > it's not official 2 it gets too distracting when i'm trying to work > > and thirdly irc doesn't 'stick' like the forums do so even if someone > > asks the same thing multiple times at least the forums can be searched > > or referenced. but irc you have to constantly repeat the same things > > over and over and it gets old :) > > > > On 5/19/08, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > > > >> On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard < > >> [EMAIL PROTECTED]> wrote: > >> > >> > >>> What is somewhat interesting too, Tony "Omega" Sergi stopped coming to > the > >>> IRC channel in GameSurge (#HLCoders). > >>> > >> Yeah he probably got sick of people asking him to help them learn C++. I > >> could have told him not to brag to everybody that he was doing work for > >> Valve, but now he has everybody and their brother asking him for help :P > >> > >> -- > >> Jorge "Vino" Rodriguez > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
I might be able to stick it somewhere stable. Beep me on IRC, we'll collaborate :D // Adam Maras (memzero) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Monday, May 19, 2008 3:02 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Orange Box SDK Code Update Unless we can get some kind of log bot in there. I'll happily make one. But it will be C# / Windows only, and I need somewhere to put it :P Any server at valve want to host it? :P Tony "omega" Sergi wrote: > yeah actually the main reasons i don't go to the channel are 1 being > it's not official 2 it gets too distracting when i'm trying to work > and thirdly irc doesn't 'stick' like the forums do so even if someone > asks the same thing multiple times at least the forums can be searched > or referenced. but irc you have to constantly repeat the same things > over and over and it gets old :) > > On 5/19/08, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > >> On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard < >> [EMAIL PROTECTED]> wrote: >> >> >>> What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the >>> IRC channel in GameSurge (#HLCoders). >>> >> Yeah he probably got sick of people asking him to help them learn C++. I >> could have told him not to brag to everybody that he was doing work for >> Valve, but now he has everybody and their brother asking him for help :P >> >> -- >> Jorge "Vino" Rodriguez >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
Unless we can get some kind of log bot in there. I'll happily make one. But it will be C# / Windows only, and I need somewhere to put it :P Any server at valve want to host it? :P Tony "omega" Sergi wrote: > yeah actually the main reasons i don't go to the channel are 1 being > it's not official 2 it gets too distracting when i'm trying to work > and thirdly irc doesn't 'stick' like the forums do so even if someone > asks the same thing multiple times at least the forums can be searched > or referenced. but irc you have to constantly repeat the same things > over and over and it gets old :) > > On 5/19/08, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > >> On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard < >> [EMAIL PROTECTED]> wrote: >> >> >>> What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the >>> IRC channel in GameSurge (#HLCoders). >>> >> Yeah he probably got sick of people asking him to help them learn C++. I >> could have told him not to brag to everybody that he was doing work for >> Valve, but now he has everybody and their brother asking him for help :P >> >> -- >> Jorge "Vino" Rodriguez >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
I doubt that, If it doesn't run on windows, or cost more than 10 dollars valve isn't interested.. On Mon, May 19, 2008 at 4:17 PM, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > He is working on building robots that complain all day so that Valve can > replace modders with more efficient machines :P > > (I don't know.) > > -- > Jorge "Vino" Rodriguez > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
yeah actually the main reasons i don't go to the channel are 1 being it's not official 2 it gets too distracting when i'm trying to work and thirdly irc doesn't 'stick' like the forums do so even if someone asks the same thing multiple times at least the forums can be searched or referenced. but irc you have to constantly repeat the same things over and over and it gets old :) On 5/19/08, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard < > [EMAIL PROTECTED]> wrote: > >> What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the >> IRC channel in GameSurge (#HLCoders). > > > Yeah he probably got sick of people asking him to help them learn C++. I > could have told him not to brag to everybody that he was doing work for > Valve, but now he has everybody and their brother asking him for help :P > > -- > Jorge "Vino" Rodriguez > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
He is working on building robots that complain all day so that Valve can replace modders with more efficient machines :P (I don't know.) -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
Hopefully the SDK. On Mon, May 19, 2008 at 2:01 PM, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]> wrote: > Wonder what is he working on then... internal tools? Bugfixes? Steam? > TF3/CS2? :) > > 2008/5/19 Jorge Rodriguez <[EMAIL PROTECTED]>: > > > On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard < > > [EMAIL PROTECTED]> wrote: > > > > > What is somewhat interesting too, Tony "Omega" Sergi stopped coming to > > the > > > IRC channel in GameSurge (#HLCoders). > > > > > > Yeah he probably got sick of people asking him to help them learn C++. I > > could have told him not to brag to everybody that he was doing work for > > Valve, but now he has everybody and their brother asking him for help :P > > > > -- > > Jorge "Vino" Rodriguez > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
The SDK :) /ScarT On 19/05/2008, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]> wrote: > > Wonder what is he working on then... internal tools? Bugfixes? Steam? > TF3/CS2? :) > > 2008/5/19 Jorge Rodriguez <[EMAIL PROTECTED]>: > > > On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard < > > [EMAIL PROTECTED]> wrote: > > > > > What is somewhat interesting too, Tony "Omega" Sergi stopped coming to > > the > > > IRC channel in GameSurge (#HLCoders). > > > > > > Yeah he probably got sick of people asking him to help them learn C++. I > > could have told him not to brag to everybody that he was doing work for > > Valve, but now he has everybody and their brother asking him for help :P > > > > -- > > Jorge "Vino" Rodriguez > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
Wonder what is he working on then... internal tools? Bugfixes? Steam? TF3/CS2? :) 2008/5/19 Jorge Rodriguez <[EMAIL PROTECTED]>: > On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard < > [EMAIL PROTECTED]> wrote: > > > What is somewhat interesting too, Tony "Omega" Sergi stopped coming to > the > > IRC channel in GameSurge (#HLCoders). > > > Yeah he probably got sick of people asking him to help them learn C++. I > could have told him not to brag to everybody that he was doing work for > Valve, but now he has everybody and their brother asking him for help :P > > -- > Jorge "Vino" Rodriguez > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard < [EMAIL PROTECTED]> wrote: > What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the > IRC channel in GameSurge (#HLCoders). Yeah he probably got sick of people asking him to help them learn C++. I could have told him not to brag to everybody that he was doing work for Valve, but now he has everybody and their brother asking him for help :P -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
LOL and i'm replying on my phone because i've been out of town for the long weekend. and yes i work for valve or so my contract and pay checks tell me :) On 5/19/08, Andrew Ritchie <[EMAIL PROTECTED]> wrote: > Grats Tony you've got an HLCoders thread being dedicated to just who you are > and what you do :) > > > On Mon, May 19, 2008 at 5:34 PM, Tom Edwards <[EMAIL PROTECTED]> > wrote: > >> Yes, he's contracted. VPNs in I believe. >> >> It's been a while since I checked Valve's people page. The new bios >> aren't as funny as the old ones. :-p >> >> ("Torsten Zabka - Community Support Germany"? Where does he hang out?) >> >> Tobias Kammersgaard wrote: >> > I was just about to point that out. Also, he works outside Valve just >> like >> > Chris 'autolycus' Bokitch does(did?). >> > >> > /ScarT >> > >> > >> > On 19/05/2008, Adam Buckland <[EMAIL PROTECTED]> wrote: >> > >> >> He has a Valve profile on the forums? >> >> >> >> http://forums.steampowered.com/forums/member.php?u=442806 >> >> >> >> On 19 May 2008, at 16:59, Nick wrote: >> >> >> >> >> >>> I was never convinced he worked for valve anyway. Nice guy though.. >> >>> Lack of valve email always makes me wonder.. >> >>> >> >>> On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard >> >>> <[EMAIL PROTECTED]> wrote: >> >>> >> What is somewhat interesting too, Tony "Omega" Sergi stopped coming >> to the >> IRC channel in GameSurge (#HLCoders). >> >> /ScarT >> >> >> On 19/05/2008, Matthew Dryden <[EMAIL PROTECTED]> wrote: >> >> > agreed >> > >> > Justin Krenz wrote: >> > >> >> I don't care about the lack of features like the particle editor, >> >> but >> >> Valve really needs to fix the VAC connection issues and inability >> >> to >> >> compile a Linux server with the OB SDK. Those things are >> >> definitely >> >> holding mod teams back. >> >> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> >> > please visit: >> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> >> > ___ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >>> ___ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>> >> >>> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
Grats Tony you've got an HLCoders thread being dedicated to just who you are and what you do :) On Mon, May 19, 2008 at 5:34 PM, Tom Edwards <[EMAIL PROTECTED]> wrote: > Yes, he's contracted. VPNs in I believe. > > It's been a while since I checked Valve's people page. The new bios > aren't as funny as the old ones. :-p > > ("Torsten Zabka - Community Support Germany"? Where does he hang out?) > > Tobias Kammersgaard wrote: > > I was just about to point that out. Also, he works outside Valve just > like > > Chris 'autolycus' Bokitch does(did?). > > > > /ScarT > > > > > > On 19/05/2008, Adam Buckland <[EMAIL PROTECTED]> wrote: > > > >> He has a Valve profile on the forums? > >> > >> http://forums.steampowered.com/forums/member.php?u=442806 > >> > >> On 19 May 2008, at 16:59, Nick wrote: > >> > >> > >>> I was never convinced he worked for valve anyway. Nice guy though.. > >>> Lack of valve email always makes me wonder.. > >>> > >>> On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard > >>> <[EMAIL PROTECTED]> wrote: > >>> > What is somewhat interesting too, Tony "Omega" Sergi stopped coming > to the > IRC channel in GameSurge (#HLCoders). > > /ScarT > > > On 19/05/2008, Matthew Dryden <[EMAIL PROTECTED]> wrote: > > > agreed > > > > Justin Krenz wrote: > > > >> I don't care about the lack of features like the particle editor, > >> but > >> Valve really needs to fix the VAC connection issues and inability > >> to > >> compile a Linux server with the OB SDK. Those things are > >> definitely > >> holding mod teams back. > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > > please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
Yes, he's contracted. VPNs in I believe. It's been a while since I checked Valve's people page. The new bios aren't as funny as the old ones. :-p ("Torsten Zabka - Community Support Germany"? Where does he hang out?) Tobias Kammersgaard wrote: > I was just about to point that out. Also, he works outside Valve just like > Chris 'autolycus' Bokitch does(did?). > > /ScarT > > > On 19/05/2008, Adam Buckland <[EMAIL PROTECTED]> wrote: > >> He has a Valve profile on the forums? >> >> http://forums.steampowered.com/forums/member.php?u=442806 >> >> On 19 May 2008, at 16:59, Nick wrote: >> >> >>> I was never convinced he worked for valve anyway. Nice guy though.. >>> Lack of valve email always makes me wonder.. >>> >>> On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard >>> <[EMAIL PROTECTED]> wrote: >>> What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the IRC channel in GameSurge (#HLCoders). /ScarT On 19/05/2008, Matthew Dryden <[EMAIL PROTECTED]> wrote: > agreed > > Justin Krenz wrote: > >> I don't care about the lack of features like the particle editor, >> but >> Valve really needs to fix the VAC connection issues and inability >> to >> compile a Linux server with the OB SDK. Those things are >> definitely >> holding mod teams back. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
I was just about to point that out. Also, he works outside Valve just like Chris 'autolycus' Bokitch does(did?). /ScarT On 19/05/2008, Adam Buckland <[EMAIL PROTECTED]> wrote: > > He has a Valve profile on the forums? > > http://forums.steampowered.com/forums/member.php?u=442806 > > On 19 May 2008, at 16:59, Nick wrote: > > > I was never convinced he worked for valve anyway. Nice guy though.. > > Lack of valve email always makes me wonder.. > > > > On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard > > <[EMAIL PROTECTED]> wrote: > >> What is somewhat interesting too, Tony "Omega" Sergi stopped coming > >> to the > >> IRC channel in GameSurge (#HLCoders). > >> > >> /ScarT > >> > >> > >> On 19/05/2008, Matthew Dryden <[EMAIL PROTECTED]> wrote: > >>> > >>> agreed > >>> > >>> Justin Krenz wrote: > I don't care about the lack of features like the particle editor, > but > Valve really needs to fix the VAC connection issues and inability > to > compile a Linux server with the OB SDK. Those things are > definitely > holding mod teams back. > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > >>> please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
Tony doesn't work for Valve. He's just good friends with them. ... I think.> Date: Mon, 19 May 2008 11:22:12 -0500> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] Orange Box SDK Code Update> > Nick wrote:> > I was never convinced he worked for valve anyway. Nice guy though..> > Lack of valve email always makes me wonder..> > He's not listed on the Valve people page...> > http://www.valvesoftware.com/people.html> > ...but then again, it might not be updated all that often and some > people might request to not be on the page.> > You could try sending an email to [EMAIL PROTECTED] and see if it > bounces back. :)> > Also, if I worked at Valve, I wouldn't be able to use "jeffb@" because > Jeff Ballinger already has it. :(> > -- > Jeffrey "botman" Broome> > ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> _ Tired of having no room left in your inbox? Windows Live Hotmail now gives you 5GB of FREE storage! Get your free Windows Live Hotmail account here! http://get.live.com/mail/overview ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
He has a Valve profile on the forums? http://forums.steampowered.com/forums/member.php?u=442806 On 19 May 2008, at 16:59, Nick wrote: > I was never convinced he worked for valve anyway. Nice guy though.. > Lack of valve email always makes me wonder.. > > On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard > <[EMAIL PROTECTED]> wrote: >> What is somewhat interesting too, Tony "Omega" Sergi stopped coming >> to the >> IRC channel in GameSurge (#HLCoders). >> >> /ScarT >> >> >> On 19/05/2008, Matthew Dryden <[EMAIL PROTECTED]> wrote: >>> >>> agreed >>> >>> Justin Krenz wrote: I don't care about the lack of features like the particle editor, but Valve really needs to fix the VAC connection issues and inability to compile a Linux server with the OB SDK. Those things are definitely holding mod teams back. ___ To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
Nick wrote: > I was never convinced he worked for valve anyway. Nice guy though.. > Lack of valve email always makes me wonder.. He's not listed on the Valve people page... http://www.valvesoftware.com/people.html ...but then again, it might not be updated all that often and some people might request to not be on the page. You could try sending an email to [EMAIL PROTECTED] and see if it bounces back. :) Also, if I worked at Valve, I wouldn't be able to use "jeffb@" because Jeff Ballinger already has it. :( -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
I was never convinced he worked for valve anyway. Nice guy though.. Lack of valve email always makes me wonder.. On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: > What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the > IRC channel in GameSurge (#HLCoders). > > /ScarT > > > On 19/05/2008, Matthew Dryden <[EMAIL PROTECTED]> wrote: >> >> agreed >> >> Justin Krenz wrote: >> > I don't care about the lack of features like the particle editor, but >> > Valve really needs to fix the VAC connection issues and inability to >> > compile a Linux server with the OB SDK. Those things are definitely >> > holding mod teams back. >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the IRC channel in GameSurge (#HLCoders). /ScarT On 19/05/2008, Matthew Dryden <[EMAIL PROTECTED]> wrote: > > agreed > > Justin Krenz wrote: > > I don't care about the lack of features like the particle editor, but > > Valve really needs to fix the VAC connection issues and inability to > > compile a Linux server with the OB SDK. Those things are definitely > > holding mod teams back. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
agreed Justin Krenz wrote: > I don't care about the lack of features like the particle editor, but > Valve really needs to fix the VAC connection issues and inability to > compile a Linux server with the OB SDK. Those things are definitely > holding mod teams back. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
I don't care about the lack of features like the particle editor, but Valve really needs to fix the VAC connection issues and inability to compile a Linux server with the OB SDK. Those things are definitely holding mod teams back. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
well the particle editor doesn't worry me that much really but there are a few things that I would like to realize that the particle editor would make life a bit faster, and I was just trying to say that it should not be a big deal for valve to let us play with it as its not a new concept..I do wait enough for things to render and prepare as it is..The animation system for characters should be at least documented clearer though. I mean its fine if you just want to have standard animations like hl2dm has but the moment you need a character to hold nothing and to do little custom animations things you have to include all this nonsense from all parts of source games like cs and ep1 animations blah blah..its clear as mud and to me the characters are one of the most important parts of the things I am making. but hey..that's just my 2 cents..like i said I still love what this engine can do ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
It's supposed to be around $200,000 actually. And that's pretty damn cheap as engines go. :-p There's definitely no yearly fee. Tom Leighton wrote: > The source engine probably licenses for like $100,000 a year or > something stupid. > > Adam Donovan wrote: > >> well..I would actually pay for this engine stuff ahh I dunno I mean torque >> is what 100 bucks and comes with almost no community support, I tried >> working with it for a while but not many users I found generally share what >> they are doing with coding. And I have thought seriously about moving to >> Crysis engine mainly cause some of my students may end up working for crytek >> and its just so damm nice to make environments with their tools. That being >> said I still love the source engine and I find that I can actually make >> stuff look as good as the crytek engine minus a few shaders(I even post some >> of this stuff later to prove that) it does however bug me that even MaxPayne >> 1 had a particle editor back in 99..ten years ago, and what bugs me more is >> the difficulty in setting up custom player animations for a mod(clear as mud >> and boring when it should be exciting) Maybe there could be some sort of >> subscription to modders who pay for updates so that valve could spend a >> little more time/money sorting out the engine for us, personally Id pay 100 >> a year to see that happen, small chump change but thats more than what I >> have spent on there games in the last year. >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
Hey, don't knock Torque. It has some AMAZING community support actually. Also, how the hell is the lack of a particle editor holding you back? On Sun, May 18, 2008 at 3:41 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > The source engine probably licenses for like $100,000 a year or > something stupid. > > Adam Donovan wrote: > > well..I would actually pay for this engine stuff ahh I dunno I mean > torque > > is what 100 bucks and comes with almost no community support, I tried > > working with it for a while but not many users I found generally share > what > > they are doing with coding. And I have thought seriously about moving to > > Crysis engine mainly cause some of my students may end up working for > crytek > > and its just so damm nice to make environments with their tools. That > being > > said I still love the source engine and I find that I can actually make > > stuff look as good as the crytek engine minus a few shaders(I even post > some > > of this stuff later to prove that) it does however bug me that even > MaxPayne > > 1 had a particle editor back in 99..ten years ago, and what bugs me more > is > > the difficulty in setting up custom player animations for a mod(clear as > mud > > and boring when it should be exciting) Maybe there could be some sort of > > subscription to modders who pay for updates so that valve could spend a > > little more time/money sorting out the engine for us, personally Id pay > 100 > > a year to see that happen, small chump change but thats more than what I > > have spent on there games in the last year. > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
The source engine probably licenses for like $100,000 a year or something stupid. Adam Donovan wrote: > well..I would actually pay for this engine stuff ahh I dunno I mean torque > is what 100 bucks and comes with almost no community support, I tried > working with it for a while but not many users I found generally share what > they are doing with coding. And I have thought seriously about moving to > Crysis engine mainly cause some of my students may end up working for crytek > and its just so damm nice to make environments with their tools. That being > said I still love the source engine and I find that I can actually make > stuff look as good as the crytek engine minus a few shaders(I even post some > of this stuff later to prove that) it does however bug me that even MaxPayne > 1 had a particle editor back in 99..ten years ago, and what bugs me more is > the difficulty in setting up custom player animations for a mod(clear as mud > and boring when it should be exciting) Maybe there could be some sort of > subscription to modders who pay for updates so that valve could spend a > little more time/money sorting out the engine for us, personally Id pay 100 > a year to see that happen, small chump change but thats more than what I > have spent on there games in the last year. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update
well..I would actually pay for this engine stuff ahh I dunno I mean torque is what 100 bucks and comes with almost no community support, I tried working with it for a while but not many users I found generally share what they are doing with coding. And I have thought seriously about moving to Crysis engine mainly cause some of my students may end up working for crytek and its just so damm nice to make environments with their tools. That being said I still love the source engine and I find that I can actually make stuff look as good as the crytek engine minus a few shaders(I even post some of this stuff later to prove that) it does however bug me that even MaxPayne 1 had a particle editor back in 99..ten years ago, and what bugs me more is the difficulty in setting up custom player animations for a mod(clear as mud and boring when it should be exciting) Maybe there could be some sort of subscription to modders who pay for updates so that valve could spend a little more time/money sorting out the engine for us, personally Id pay 100 a year to see that happen, small chump change but thats more than what I have spent on there games in the last year. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
http://www.youtube.com/watch?v=yEdCmN9WeWc "But now we are getting a very limited environment with the OB engine." I'm sure that the lack of a particle editor or some bugs in the code didn't hold the CS team or TF guys back from developing their games which then became huge successes and resulted in many of them working for the very company that produced the SDK or working on an SDK by porting their game to said companies engine. It's a pain when not everything is perfect as you want it, but they are usually helpful on case by case basis and as is the situation where the company is still balancing making games, supporting games, supporting licensees, developing/fixing an SDK and looking to the future, enough people voicing requests for things is more likely to be heard than simply demanding it because you feel that it is their duty to support your needs. Btw "Look at Garrys mod, Zombie Panic, Svencoop, Insurgency, etc, etc.." all examples of working with what you have been given and letting the sdk updates happen at their own pace. And if you're talking about the HL2 release still and how it's limited modders or something then just look at your own mentioned mods. 2008/5/18 Benjamin Davison <[EMAIL PROTECTED]>: > I think they left Mike in Mexico by accident, he has been really quiet over > the past couple of weeks. > > 2008/5/18 Ryan Sheffer <[EMAIL PROTECTED]>: > > > I was excited about Half-Life 2 when it was released, but I was more > > excited > > for the modability. We have a lot, but at the same time, not enough. > Valve > > originally showed off Half-Life 2, but also showed off how we could mod > it. > > But now we are getting a very limited environment with the OB engine. One > > of > > the reasons Half-Life 1 stayed alive was because of modders, > Counter-Strike > > being a mod not created by Valve. So why is it a bad thing to > continuously > > update the Source sdk with fixes and such? Its not. As I see it, Valve > > already owe modders a great deal for sticking by them and making mods > that > > are attracting people to launch Steam and play their products. Look at > > Garrys mod, Zombie Panic, Svencoop, Insurgency, etc, etc.. > > > > At this point, I want a fixed Source SDK over Episode 3 and L4D. > > > > 2008/5/18 Adam Maras (memzero) <[EMAIL PROTECTED]>: > > > > > Wouldn't it also be fair to say that an SDK like the one provided by > > Valve > > > is, in itself, something that's generally unheard of at the commercial > > > level? I think we're all darn lucky that Valve lets us extend their > > engine > > > at all... > > > > > > // Adam Maras (memzero) > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. > > > Sent: Sunday, May 18, 2008 10:10 AM > > > To: Discussion of Half-Life Programming > > > Subject: Re: [hlcoders] Orange Box SDK Code Update??? > > > > > > It's not about being owed something. > > > > > > It's that we've been given a broken SDK and it's been that way for over > 5 > > > months with no update in sight. This is unheard of at the commercial > > > level. > > > > > > > > > > > > > > > 2008/5/18 Daniel Glenn <[EMAIL PROTECTED]>: > > > > > > > Heh. Is it too early to make this thread into a fanboy rant about how > > > every > > > > other engine pales in comparison to Source? If not, I want to start > it. > > > But > > > > yes, I agree. I'm just not a big fan of people who think they're > "owed" > > > > something. > > > > > > > > 2008/5/18 Ben Mears <[EMAIL PROTECTED]>: > > > > > > > > > Here's my opinion. > > > > > > > > > > Valve doesn't owe us anything but it is in their best interest to > > keep > > > us > > > > > happy as we are the ones who promote and further the Source Engine. > > > After > > > > > all, where did Counter Strike, Team Fortress, and Portal originate > > > from? > > > > I > > > > > think Valve has done a pretty good job of supporting us modders but > > > it's > > > > > true that there is always more they could do for us. Maybe the > people > > > who > > > > > are unhappy with Valve should move on to other engines, Unreal 3 or > > > > > CryEngine 2 for e
Re: [hlcoders] Orange Box SDK Code Update???
I think they left Mike in Mexico by accident, he has been really quiet over the past couple of weeks. 2008/5/18 Ryan Sheffer <[EMAIL PROTECTED]>: > I was excited about Half-Life 2 when it was released, but I was more > excited > for the modability. We have a lot, but at the same time, not enough. Valve > originally showed off Half-Life 2, but also showed off how we could mod it. > But now we are getting a very limited environment with the OB engine. One > of > the reasons Half-Life 1 stayed alive was because of modders, Counter-Strike > being a mod not created by Valve. So why is it a bad thing to continuously > update the Source sdk with fixes and such? Its not. As I see it, Valve > already owe modders a great deal for sticking by them and making mods that > are attracting people to launch Steam and play their products. Look at > Garrys mod, Zombie Panic, Svencoop, Insurgency, etc, etc.. > > At this point, I want a fixed Source SDK over Episode 3 and L4D. > > 2008/5/18 Adam Maras (memzero) <[EMAIL PROTECTED]>: > > > Wouldn't it also be fair to say that an SDK like the one provided by > Valve > > is, in itself, something that's generally unheard of at the commercial > > level? I think we're all darn lucky that Valve lets us extend their > engine > > at all... > > > > // Adam Maras (memzero) > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. > > Sent: Sunday, May 18, 2008 10:10 AM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Orange Box SDK Code Update??? > > > > It's not about being owed something. > > > > It's that we've been given a broken SDK and it's been that way for over 5 > > months with no update in sight. This is unheard of at the commercial > > level. > > > > > > > > > > 2008/5/18 Daniel Glenn <[EMAIL PROTECTED]>: > > > > > Heh. Is it too early to make this thread into a fanboy rant about how > > every > > > other engine pales in comparison to Source? If not, I want to start it. > > But > > > yes, I agree. I'm just not a big fan of people who think they're "owed" > > > something. > > > > > > 2008/5/18 Ben Mears <[EMAIL PROTECTED]>: > > > > > > > Here's my opinion. > > > > > > > > Valve doesn't owe us anything but it is in their best interest to > keep > > us > > > > happy as we are the ones who promote and further the Source Engine. > > After > > > > all, where did Counter Strike, Team Fortress, and Portal originate > > from? > > > I > > > > think Valve has done a pretty good job of supporting us modders but > > it's > > > > true that there is always more they could do for us. Maybe the people > > who > > > > are unhappy with Valve should move on to other engines, Unreal 3 or > > > > CryEngine 2 for example, see how those engines compare to Source and > > then > > > > re-evaluate their opinons. > > > > > > > > Again, that's just my two cents. > > > > > > > > > > > > On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek <[EMAIL PROTECTED] > > > > > > wrote: > > > > > > > > > Which would obviously reduce the longevity of their games. > > > > > > > > > > ~~ Ondra > > > > > > > > > > On 18.05.08 10:16 Uhr, Daniel Glenn wrote: > > > > > > We don't deserve a damned thing. Valve could have simply not > > released > > > > the > > > > > > source code at all. > > > > > > > > > > > > > > > > > > On Sat, May 17, 2008 at 11:25 AM, John<[EMAIL PROTECTED]> > wrote: > > > > > > > > > > > > > > > > > >> Come on Valve :D All us modders deserve that fixed code in good > > time > > > > :\ > > > > > Its > > > > > >> been a few months > > > > > >> > > > > > >> On Sat, May 17, 2008 at 2:25 PM, Tom Leighton< > > > > > [EMAIL PROTECTED] > > > > > >> > > > > > >> wrote: > > > > > >> > > > > > >> > > > > > >>> That was a fix from Tony Sergi (VALVE) > > > > > >>> > > > > > >>> Tom
Re: [hlcoders] Orange Box SDK Code Update???
I was excited about Half-Life 2 when it was released, but I was more excited for the modability. We have a lot, but at the same time, not enough. Valve originally showed off Half-Life 2, but also showed off how we could mod it. But now we are getting a very limited environment with the OB engine. One of the reasons Half-Life 1 stayed alive was because of modders, Counter-Strike being a mod not created by Valve. So why is it a bad thing to continuously update the Source sdk with fixes and such? Its not. As I see it, Valve already owe modders a great deal for sticking by them and making mods that are attracting people to launch Steam and play their products. Look at Garrys mod, Zombie Panic, Svencoop, Insurgency, etc, etc.. At this point, I want a fixed Source SDK over Episode 3 and L4D. 2008/5/18 Adam Maras (memzero) <[EMAIL PROTECTED]>: > Wouldn't it also be fair to say that an SDK like the one provided by Valve > is, in itself, something that's generally unheard of at the commercial > level? I think we're all darn lucky that Valve lets us extend their engine > at all... > > // Adam Maras (memzero) > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. > Sent: Sunday, May 18, 2008 10:10 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Orange Box SDK Code Update??? > > It's not about being owed something. > > It's that we've been given a broken SDK and it's been that way for over 5 > months with no update in sight. This is unheard of at the commercial > level. > > > > > 2008/5/18 Daniel Glenn <[EMAIL PROTECTED]>: > > > Heh. Is it too early to make this thread into a fanboy rant about how > every > > other engine pales in comparison to Source? If not, I want to start it. > But > > yes, I agree. I'm just not a big fan of people who think they're "owed" > > something. > > > > 2008/5/18 Ben Mears <[EMAIL PROTECTED]>: > > > > > Here's my opinion. > > > > > > Valve doesn't owe us anything but it is in their best interest to keep > us > > > happy as we are the ones who promote and further the Source Engine. > After > > > all, where did Counter Strike, Team Fortress, and Portal originate > from? > > I > > > think Valve has done a pretty good job of supporting us modders but > it's > > > true that there is always more they could do for us. Maybe the people > who > > > are unhappy with Valve should move on to other engines, Unreal 3 or > > > CryEngine 2 for example, see how those engines compare to Source and > then > > > re-evaluate their opinons. > > > > > > Again, that's just my two cents. > > > > > > > > > On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek <[EMAIL PROTECTED]> > > > wrote: > > > > > > > Which would obviously reduce the longevity of their games. > > > > > > > > ~~ Ondra > > > > > > > > On 18.05.08 10:16 Uhr, Daniel Glenn wrote: > > > > > We don't deserve a damned thing. Valve could have simply not > released > > > the > > > > > source code at all. > > > > > > > > > > > > > > > On Sat, May 17, 2008 at 11:25 AM, John<[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > >> Come on Valve :D All us modders deserve that fixed code in good > time > > > :\ > > > > Its > > > > >> been a few months > > > > >> > > > > >> On Sat, May 17, 2008 at 2:25 PM, Tom Leighton< > > > > [EMAIL PROTECTED] > > > > >> > > > > >> wrote: > > > > >> > > > > >> > > > > >>> That was a fix from Tony Sergi (VALVE) > > > > >>> > > > > >>> Tom Edwards wrote: > > > > >>> > > > > >>>> That /was/ a fix from Valve. > > > > >>>> > > > > >>>> Janek wrote: > > > > >>>> > > > > >>>> > > > > >>>>> @Benjamin and Tom> I saw this post as it was an answer to a > > > question > > > > >>>>> > > > > >>> from > > > > >>> > > > > >>>>> me. But this fix is for sratch sdk (different in hl2mp) and > also > > I > > > > >>>>> > > > > >>>
Re: [hlcoders] Orange Box SDK Code Update???
WTF !!! "Maybe the people who are unhappy with Valve should move on to other engines, Unreal 3 or CryEngine 2" There are other engines? (tongue planted firmly in cheek there) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
Where do you work?? heh Snds EXACTLY like what happens :) Tom -- From: "Joel R." <[EMAIL PROTECTED]> Sent: Sunday, May 18, 2008 6:10 PM To: "Discussion of Half-Life Programming" Subject: Re: [hlcoders] Orange Box SDK Code Update??? > It's not about being owed something. > > It's that we've been given a broken SDK and it's been that way for over 5 > months with no update in sight. This is unheard of at the commercial > level. > > > > > 2008/5/18 Daniel Glenn <[EMAIL PROTECTED]>: > >> Heh. Is it too early to make this thread into a fanboy rant about how >> every >> other engine pales in comparison to Source? If not, I want to start it. >> But >> yes, I agree. I'm just not a big fan of people who think they're "owed" >> something. >> >> 2008/5/18 Ben Mears <[EMAIL PROTECTED]>: >> >> > Here's my opinion. >> > >> > Valve doesn't owe us anything but it is in their best interest to keep >> > us >> > happy as we are the ones who promote and further the Source Engine. >> > After >> > all, where did Counter Strike, Team Fortress, and Portal originate >> > from? >> I >> > think Valve has done a pretty good job of supporting us modders but >> > it's >> > true that there is always more they could do for us. Maybe the people >> > who >> > are unhappy with Valve should move on to other engines, Unreal 3 or >> > CryEngine 2 for example, see how those engines compare to Source and >> > then >> > re-evaluate their opinons. >> > >> > Again, that's just my two cents. >> > >> > >> > On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek <[EMAIL PROTECTED]> >> > wrote: >> > >> > > Which would obviously reduce the longevity of their games. >> > > >> > > ~~ Ondra >> > > >> > > On 18.05.08 10:16 Uhr, Daniel Glenn wrote: >> > > > We don't deserve a damned thing. Valve could have simply not >> > > > released >> > the >> > > > source code at all. >> > > > >> > > > >> > > > On Sat, May 17, 2008 at 11:25 AM, John<[EMAIL PROTECTED]> wrote: >> > > > >> > > > >> > > >> Come on Valve :D All us modders deserve that fixed code in good >> > > >> time >> > :\ >> > > Its >> > > >> been a few months >> > > >> >> > > >> On Sat, May 17, 2008 at 2:25 PM, Tom Leighton< >> > > [EMAIL PROTECTED] >> > > >> >> > > >> wrote: >> > > >> >> > > >> >> > > >>> That was a fix from Tony Sergi (VALVE) >> > > >>> >> > > >>> Tom Edwards wrote: >> > > >>> >> > > >>>> That /was/ a fix from Valve. >> > > >>>> >> > > >>>> Janek wrote: >> > > >>>> >> > > >>>> >> > > >>>>> @Benjamin and Tom> I saw this post as it was an answer to a >> > question >> > > >>>>> >> > > >>> from >> > > >>> >> > > >>>>> me. But this fix is for sratch sdk (different in hl2mp) and >> > > >>>>> also >> I >> > > >>>>> >> > > >>> prefer a >> > > >>> >> > > >>>>> fix frm Valva as there could have other less noticeable >> prediction >> > > >>>>> >> > > >>> issue. >> > > >>> >> > > >>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>: >> > > >>>>> >> > > >>>>> >> > > >>>>> >> > > >>>>> >> > > >>>>>> For the last four years, Valve has needed to hire more people. >> > > >>>>>> They have the budget considering the success they've had, >> > > >>>>>> >> > > >>>>>> I never understood why Valve management is so reluctant to do >> so. >> > > >>>>>> >> > > >>>>>> >> > > >>>>>>
Re: [hlcoders] Orange Box SDK Code Update???
Wouldn't it also be fair to say that an SDK like the one provided by Valve is, in itself, something that's generally unheard of at the commercial level? I think we're all darn lucky that Valve lets us extend their engine at all... // Adam Maras (memzero) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Sunday, May 18, 2008 10:10 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Orange Box SDK Code Update??? It's not about being owed something. It's that we've been given a broken SDK and it's been that way for over 5 months with no update in sight. This is unheard of at the commercial level. 2008/5/18 Daniel Glenn <[EMAIL PROTECTED]>: > Heh. Is it too early to make this thread into a fanboy rant about how every > other engine pales in comparison to Source? If not, I want to start it. But > yes, I agree. I'm just not a big fan of people who think they're "owed" > something. > > 2008/5/18 Ben Mears <[EMAIL PROTECTED]>: > > > Here's my opinion. > > > > Valve doesn't owe us anything but it is in their best interest to keep us > > happy as we are the ones who promote and further the Source Engine. After > > all, where did Counter Strike, Team Fortress, and Portal originate from? > I > > think Valve has done a pretty good job of supporting us modders but it's > > true that there is always more they could do for us. Maybe the people who > > are unhappy with Valve should move on to other engines, Unreal 3 or > > CryEngine 2 for example, see how those engines compare to Source and then > > re-evaluate their opinons. > > > > Again, that's just my two cents. > > > > > > On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek <[EMAIL PROTECTED]> > > wrote: > > > > > Which would obviously reduce the longevity of their games. > > > > > > ~~ Ondra > > > > > > On 18.05.08 10:16 Uhr, Daniel Glenn wrote: > > > > We don't deserve a damned thing. Valve could have simply not released > > the > > > > source code at all. > > > > > > > > > > > > On Sat, May 17, 2008 at 11:25 AM, John<[EMAIL PROTECTED]> wrote: > > > > > > > > > > > >> Come on Valve :D All us modders deserve that fixed code in good time > > :\ > > > Its > > > >> been a few months > > > >> > > > >> On Sat, May 17, 2008 at 2:25 PM, Tom Leighton< > > > [EMAIL PROTECTED] > > > >> > > > >> wrote: > > > >> > > > >> > > > >>> That was a fix from Tony Sergi (VALVE) > > > >>> > > > >>> Tom Edwards wrote: > > > >>> > > > >>>> That /was/ a fix from Valve. > > > >>>> > > > >>>> Janek wrote: > > > >>>> > > > >>>> > > > >>>>> @Benjamin and Tom> I saw this post as it was an answer to a > > question > > > >>>>> > > > >>> from > > > >>> > > > >>>>> me. But this fix is for sratch sdk (different in hl2mp) and also > I > > > >>>>> > > > >>> prefer a > > > >>> > > > >>>>> fix frm Valva as there could have other less noticeable > prediction > > > >>>>> > > > >>> issue. > > > >>> > > > >>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>: > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>>>> For the last four years, Valve has needed to hire more people. > > > >>>>>> They have the budget considering the success they've had, > > > >>>>>> > > > >>>>>> I never understood why Valve management is so reluctant to do > so. > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> -Original Message- > > > >>>>>> From: [EMAIL PROTECTED] > > > >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of > > > Daniel > > > >>>>>> Glenn > > > >>>>>> Sent: Saturday, May 17, 2008 12:14 AM > > > >>>>>> To: Discussion of Half
Re: [hlcoders] Orange Box SDK Code Update???
It's not about being owed something. It's that we've been given a broken SDK and it's been that way for over 5 months with no update in sight. This is unheard of at the commercial level. 2008/5/18 Daniel Glenn <[EMAIL PROTECTED]>: > Heh. Is it too early to make this thread into a fanboy rant about how every > other engine pales in comparison to Source? If not, I want to start it. But > yes, I agree. I'm just not a big fan of people who think they're "owed" > something. > > 2008/5/18 Ben Mears <[EMAIL PROTECTED]>: > > > Here's my opinion. > > > > Valve doesn't owe us anything but it is in their best interest to keep us > > happy as we are the ones who promote and further the Source Engine. After > > all, where did Counter Strike, Team Fortress, and Portal originate from? > I > > think Valve has done a pretty good job of supporting us modders but it's > > true that there is always more they could do for us. Maybe the people who > > are unhappy with Valve should move on to other engines, Unreal 3 or > > CryEngine 2 for example, see how those engines compare to Source and then > > re-evaluate their opinons. > > > > Again, that's just my two cents. > > > > > > On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek <[EMAIL PROTECTED]> > > wrote: > > > > > Which would obviously reduce the longevity of their games. > > > > > > ~~ Ondra > > > > > > On 18.05.08 10:16 Uhr, Daniel Glenn wrote: > > > > We don't deserve a damned thing. Valve could have simply not released > > the > > > > source code at all. > > > > > > > > > > > > On Sat, May 17, 2008 at 11:25 AM, John<[EMAIL PROTECTED]> wrote: > > > > > > > > > > > >> Come on Valve :D All us modders deserve that fixed code in good time > > :\ > > > Its > > > >> been a few months > > > >> > > > >> On Sat, May 17, 2008 at 2:25 PM, Tom Leighton< > > > [EMAIL PROTECTED] > > > >> > > > >> wrote: > > > >> > > > >> > > > >>> That was a fix from Tony Sergi (VALVE) > > > >>> > > > >>> Tom Edwards wrote: > > > >>> > > > >>>> That /was/ a fix from Valve. > > > >>>> > > > >>>> Janek wrote: > > > >>>> > > > >>>> > > > >>>>> @Benjamin and Tom> I saw this post as it was an answer to a > > question > > > >>>>> > > > >>> from > > > >>> > > > >>>>> me. But this fix is for sratch sdk (different in hl2mp) and also > I > > > >>>>> > > > >>> prefer a > > > >>> > > > >>>>> fix frm Valva as there could have other less noticeable > prediction > > > >>>>> > > > >>> issue. > > > >>> > > > >>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>: > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>>>> For the last four years, Valve has needed to hire more people. > > > >>>>>> They have the budget considering the success they've had, > > > >>>>>> > > > >>>>>> I never understood why Valve management is so reluctant to do > so. > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> -Original Message- > > > >>>>>> From: [EMAIL PROTECTED] > > > >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of > > > Daniel > > > >>>>>> Glenn > > > >>>>>> Sent: Saturday, May 17, 2008 12:14 AM > > > >>>>>> To: Discussion of Half-Life Programming > > > >>>>>> Subject: Re: [hlcoders] Orange Box SDK Code Update??? > > > >>>>>> > > > >>>>>> Obviously, they're not working on at least two retail games > right > > > now > > > >>>>>> > > > >>> or > > > >>> > > > >>>>>> anything. Be patient is my advice. > >
Re: [hlcoders] Orange Box SDK Code Update???
Heh. Is it too early to make this thread into a fanboy rant about how every other engine pales in comparison to Source? If not, I want to start it. But yes, I agree. I'm just not a big fan of people who think they're "owed" something. 2008/5/18 Ben Mears <[EMAIL PROTECTED]>: > Here's my opinion. > > Valve doesn't owe us anything but it is in their best interest to keep us > happy as we are the ones who promote and further the Source Engine. After > all, where did Counter Strike, Team Fortress, and Portal originate from? I > think Valve has done a pretty good job of supporting us modders but it's > true that there is always more they could do for us. Maybe the people who > are unhappy with Valve should move on to other engines, Unreal 3 or > CryEngine 2 for example, see how those engines compare to Source and then > re-evaluate their opinons. > > Again, that's just my two cents. > > > On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek <[EMAIL PROTECTED]> > wrote: > > > Which would obviously reduce the longevity of their games. > > > > ~~ Ondra > > > > On 18.05.08 10:16 Uhr, Daniel Glenn wrote: > > > We don't deserve a damned thing. Valve could have simply not released > the > > > source code at all. > > > > > > > > > On Sat, May 17, 2008 at 11:25 AM, John<[EMAIL PROTECTED]> wrote: > > > > > > > > >> Come on Valve :D All us modders deserve that fixed code in good time > :\ > > Its > > >> been a few months > > >> > > >> On Sat, May 17, 2008 at 2:25 PM, Tom Leighton< > > [EMAIL PROTECTED] > > >> > > >> wrote: > > >> > > >> > > >>> That was a fix from Tony Sergi (VALVE) > > >>> > > >>> Tom Edwards wrote: > > >>> > > >>>> That /was/ a fix from Valve. > > >>>> > > >>>> Janek wrote: > > >>>> > > >>>> > > >>>>> @Benjamin and Tom> I saw this post as it was an answer to a > question > > >>>>> > > >>> from > > >>> > > >>>>> me. But this fix is for sratch sdk (different in hl2mp) and also I > > >>>>> > > >>> prefer a > > >>> > > >>>>> fix frm Valva as there could have other less noticeable prediction > > >>>>> > > >>> issue. > > >>> > > >>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>: > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>>>> For the last four years, Valve has needed to hire more people. > > >>>>>> They have the budget considering the success they've had, > > >>>>>> > > >>>>>> I never understood why Valve management is so reluctant to do so. > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> -Original Message- > > >>>>>> From: [EMAIL PROTECTED] > > >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of > > Daniel > > >>>>>> Glenn > > >>>>>> Sent: Saturday, May 17, 2008 12:14 AM > > >>>>>> To: Discussion of Half-Life Programming > > >>>>>> Subject: Re: [hlcoders] Orange Box SDK Code Update??? > > >>>>>> > > >>>>>> Obviously, they're not working on at least two retail games right > > now > > >>>>>> > > >>> or > > >>> > > >>>>>> anything. Be patient is my advice. > > >>>>>> > > >>>>>> On Fri, May 16, 2008 at 10:35 PM, Joel R.<[EMAIL PROTECTED]> > > >>>>>> > > >> wrote: > > >> > > >>>>>> > > >>>>>> > > >>>>>>> We've been patiently waiting for about 5 months now waiting on an > > >>>>>>> > > >>>>>>> > > >>>>>>> > > >>>>>> update to > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>>> the Source SDK Code. > > >>>>>>> > > >>>>>>> Major T
Re: [hlcoders] Orange Box SDK Code Update???
Alright then, if you're going to be pedantic lets take out Portal and add Day of Defeat. :P 2008/5/18 Tom Leighton <[EMAIL PROTECTED]>: > Actually Portal came from another game (not Source/GoldSrc engine based) > but heh :P > > Ben Mears wrote: >> Here's my opinion. >> >> Valve doesn't owe us anything but it is in their best interest to keep us >> happy as we are the ones who promote and further the Source Engine. After >> all, where did Counter Strike, Team Fortress, and Portal originate from? I >> think Valve has done a pretty good job of supporting us modders but it's >> true that there is always more they could do for us. Maybe the people who >> are unhappy with Valve should move on to other engines, Unreal 3 or >> CryEngine 2 for example, see how those engines compare to Source and then >> re-evaluate their opinons. >> >> Again, that's just my two cents. >> >> >> On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek <[EMAIL PROTECTED]> wrote: >> >> >>> Which would obviously reduce the longevity of their games. >>> >>> ~~ Ondra >>> >>> On 18.05.08 10:16 Uhr, Daniel Glenn wrote: >>> >>>> We don't deserve a damned thing. Valve could have simply not released the >>>> source code at all. >>>> >>>> >>>> On Sat, May 17, 2008 at 11:25 AM, John<[EMAIL PROTECTED]> wrote: >>>> >>>> >>>> >>>>> Come on Valve :D All us modders deserve that fixed code in good time :\ >>>>> >>> Its >>> >>>>> been a few months >>>>> >>>>> On Sat, May 17, 2008 at 2:25 PM, Tom Leighton< >>>>> >>> [EMAIL PROTECTED] >>> >>>>> wrote: >>>>> >>>>> >>>>> >>>>>> That was a fix from Tony Sergi (VALVE) >>>>>> >>>>>> Tom Edwards wrote: >>>>>> >>>>>> >>>>>>> That /was/ a fix from Valve. >>>>>>> >>>>>>> Janek wrote: >>>>>>> >>>>>>> >>>>>>> >>>>>>>> @Benjamin and Tom> I saw this post as it was an answer to a question >>>>>>>> >>>>>>>> >>>>>> from >>>>>> >>>>>> >>>>>>>> me. But this fix is for sratch sdk (different in hl2mp) and also I >>>>>>>> >>>>>>>> >>>>>> prefer a >>>>>> >>>>>> >>>>>>>> fix frm Valva as there could have other less noticeable prediction >>>>>>>> >>>>>>>> >>>>>> issue. >>>>>> >>>>>> >>>>>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> For the last four years, Valve has needed to hire more people. >>>>>>>>> They have the budget considering the success they've had, >>>>>>>>> >>>>>>>>> I never understood why Valve management is so reluctant to do so. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -Original Message- >>>>>>>>> From: [EMAIL PROTECTED] >>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of >>>>>>>>> >>> Daniel >>> >>>>>>>>> Glenn >>>>>>>>> Sent: Saturday, May 17, 2008 12:14 AM >>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>> Subject: Re: [hlcoders] Orange Box SDK Code Update??? >>>>>>>>> >>>>>>>>> Obviously, they're not working on at least two retail games right >>>>>>>>> >>> now >>> >>>>>> or >>>>>> >>>>>> >>>>>>>>> anything. Be patient is my advice. >>>>>>>>> >>>>>>>>> On Fri, May 16, 2008 at 10:35 PM, Joel R.<[EMAIL PROTECTED]> >>>>>>>>> >>>>>&g
Re: [hlcoders] Orange Box SDK Code Update???
Actually Portal came from another game (not Source/GoldSrc engine based) but heh :P Ben Mears wrote: > Here's my opinion. > > Valve doesn't owe us anything but it is in their best interest to keep us > happy as we are the ones who promote and further the Source Engine. After > all, where did Counter Strike, Team Fortress, and Portal originate from? I > think Valve has done a pretty good job of supporting us modders but it's > true that there is always more they could do for us. Maybe the people who > are unhappy with Valve should move on to other engines, Unreal 3 or > CryEngine 2 for example, see how those engines compare to Source and then > re-evaluate their opinons. > > Again, that's just my two cents. > > > On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > > >> Which would obviously reduce the longevity of their games. >> >> ~~ Ondra >> >> On 18.05.08 10:16 Uhr, Daniel Glenn wrote: >> >>> We don't deserve a damned thing. Valve could have simply not released the >>> source code at all. >>> >>> >>> On Sat, May 17, 2008 at 11:25 AM, John<[EMAIL PROTECTED]> wrote: >>> >>> >>> >>>> Come on Valve :D All us modders deserve that fixed code in good time :\ >>>> >> Its >> >>>> been a few months >>>> >>>> On Sat, May 17, 2008 at 2:25 PM, Tom Leighton< >>>> >> [EMAIL PROTECTED] >> >>>> wrote: >>>> >>>> >>>> >>>>> That was a fix from Tony Sergi (VALVE) >>>>> >>>>> Tom Edwards wrote: >>>>> >>>>> >>>>>> That /was/ a fix from Valve. >>>>>> >>>>>> Janek wrote: >>>>>> >>>>>> >>>>>> >>>>>>> @Benjamin and Tom> I saw this post as it was an answer to a question >>>>>>> >>>>>>> >>>>> from >>>>> >>>>> >>>>>>> me. But this fix is for sratch sdk (different in hl2mp) and also I >>>>>>> >>>>>>> >>>>> prefer a >>>>> >>>>> >>>>>>> fix frm Valva as there could have other less noticeable prediction >>>>>>> >>>>>>> >>>>> issue. >>>>> >>>>> >>>>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>: >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> For the last four years, Valve has needed to hire more people. >>>>>>>> They have the budget considering the success they've had, >>>>>>>> >>>>>>>> I never understood why Valve management is so reluctant to do so. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -Original Message- >>>>>>>> From: [EMAIL PROTECTED] >>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of >>>>>>>> >> Daniel >> >>>>>>>> Glenn >>>>>>>> Sent: Saturday, May 17, 2008 12:14 AM >>>>>>>> To: Discussion of Half-Life Programming >>>>>>>> Subject: Re: [hlcoders] Orange Box SDK Code Update??? >>>>>>>> >>>>>>>> Obviously, they're not working on at least two retail games right >>>>>>>> >> now >> >>>>> or >>>>> >>>>> >>>>>>>> anything. Be patient is my advice. >>>>>>>> >>>>>>>> On Fri, May 16, 2008 at 10:35 PM, Joel R.<[EMAIL PROTECTED]> >>>>>>>> >>>>>>>> >>>> wrote: >>>> >>>> >>>>>>>> >>>>>>>>> We've been patiently waiting for about 5 months now waiting on an >>>>>>>>> >>>>>>>>> >>>>>>>>> >>&g
Re: [hlcoders] Orange Box SDK Code Update???
Here's my opinion. Valve doesn't owe us anything but it is in their best interest to keep us happy as we are the ones who promote and further the Source Engine. After all, where did Counter Strike, Team Fortress, and Portal originate from? I think Valve has done a pretty good job of supporting us modders but it's true that there is always more they could do for us. Maybe the people who are unhappy with Valve should move on to other engines, Unreal 3 or CryEngine 2 for example, see how those engines compare to Source and then re-evaluate their opinons. Again, that's just my two cents. On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > Which would obviously reduce the longevity of their games. > > ~~ Ondra > > On 18.05.08 10:16 Uhr, Daniel Glenn wrote: > > We don't deserve a damned thing. Valve could have simply not released the > > source code at all. > > > > > > On Sat, May 17, 2008 at 11:25 AM, John<[EMAIL PROTECTED]> wrote: > > > > > >> Come on Valve :D All us modders deserve that fixed code in good time :\ > Its > >> been a few months > >> > >> On Sat, May 17, 2008 at 2:25 PM, Tom Leighton< > [EMAIL PROTECTED] > >> > >> wrote: > >> > >> > >>> That was a fix from Tony Sergi (VALVE) > >>> > >>> Tom Edwards wrote: > >>> > >>>> That /was/ a fix from Valve. > >>>> > >>>> Janek wrote: > >>>> > >>>> > >>>>> @Benjamin and Tom> I saw this post as it was an answer to a question > >>>>> > >>> from > >>> > >>>>> me. But this fix is for sratch sdk (different in hl2mp) and also I > >>>>> > >>> prefer a > >>> > >>>>> fix frm Valva as there could have other less noticeable prediction > >>>>> > >>> issue. > >>> > >>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> For the last four years, Valve has needed to hire more people. > >>>>>> They have the budget considering the success they've had, > >>>>>> > >>>>>> I never understood why Valve management is so reluctant to do so. > >>>>>> > >>>>>> > >>>>>> > >>>>>> -Original Message- > >>>>>> From: [EMAIL PROTECTED] > >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of > Daniel > >>>>>> Glenn > >>>>>> Sent: Saturday, May 17, 2008 12:14 AM > >>>>>> To: Discussion of Half-Life Programming > >>>>>> Subject: Re: [hlcoders] Orange Box SDK Code Update??? > >>>>>> > >>>>>> Obviously, they're not working on at least two retail games right > now > >>>>>> > >>> or > >>> > >>>>>> anything. Be patient is my advice. > >>>>>> > >>>>>> On Fri, May 16, 2008 at 10:35 PM, Joel R.<[EMAIL PROTECTED]> > >>>>>> > >> wrote: > >> > >>>>>> > >>>>>> > >>>>>>> We've been patiently waiting for about 5 months now waiting on an > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> update to > >>>>>> > >>>>>> > >>>>>> > >>>>>>> the Source SDK Code. > >>>>>>> > >>>>>>> Major Things Needed: > >>>>>>> - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). > >>>>>>> - Source Shaders > >>>>>>> - Particle Editor > >>>>>>> > >>>>>>> Making effects is crucial to any game. Currently if you switch to > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> Orange > >>>>>> > >>>>>> > >>>>>> > >>>>>>> Box, you cannot use Shaders or optimized particles (Particle Editor > >>>>>>> system). The current SDK is riddled with bugs that have been fixed > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> but are > >>>>>> > >>>>>> > >>>>>> > >>>>>>> casually awaiting to be updated in. > >>>>>>> > >>>>>>> TF2 has received 26 updates since the release of Orange Box SDK. > >>>>>>> We have received 1 update to Hammer and Engine. > >>>>>>> We have received 0 updates to the code-base. > >>>>>>> > >>>>>>> In it's current state, Orange Box SDK is broken. > >>>>>>> > >>>>>>> I and many others would greatly appreciate an immediate update as > >>>>>>> > >> soon > >> > >>>>>>> > >>>>>> as > >>>>>> > >>>>>> > >>>>>> > >>>>>>> possible. Thanks for your time. > >>>>>>> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
Which would obviously reduce the longevity of their games. ~~ Ondra On 18.05.08 10:16 Uhr, Daniel Glenn wrote: > We don't deserve a damned thing. Valve could have simply not released the > source code at all. > > > On Sat, May 17, 2008 at 11:25 AM, John<[EMAIL PROTECTED]> wrote: > > >> Come on Valve :D All us modders deserve that fixed code in good time :\ Its >> been a few months >> >> On Sat, May 17, 2008 at 2:25 PM, Tom Leighton<[EMAIL PROTECTED] >> >> wrote: >> >> >>> That was a fix from Tony Sergi (VALVE) >>> >>> Tom Edwards wrote: >>> >>>> That /was/ a fix from Valve. >>>> >>>> Janek wrote: >>>> >>>> >>>>> @Benjamin and Tom> I saw this post as it was an answer to a question >>>>> >>> from >>> >>>>> me. But this fix is for sratch sdk (different in hl2mp) and also I >>>>> >>> prefer a >>> >>>>> fix frm Valva as there could have other less noticeable prediction >>>>> >>> issue. >>> >>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>: >>>>> >>>>> >>>>> >>>>> >>>>>> For the last four years, Valve has needed to hire more people. >>>>>> They have the budget considering the success they've had, >>>>>> >>>>>> I never understood why Valve management is so reluctant to do so. >>>>>> >>>>>> >>>>>> >>>>>> -Original Message- >>>>>> From: [EMAIL PROTECTED] >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel >>>>>> Glenn >>>>>> Sent: Saturday, May 17, 2008 12:14 AM >>>>>> To: Discussion of Half-Life Programming >>>>>> Subject: Re: [hlcoders] Orange Box SDK Code Update??? >>>>>> >>>>>> Obviously, they're not working on at least two retail games right now >>>>>> >>> or >>> >>>>>> anything. Be patient is my advice. >>>>>> >>>>>> On Fri, May 16, 2008 at 10:35 PM, Joel R.<[EMAIL PROTECTED]> >>>>>> >> wrote: >> >>>>>> >>>>>> >>>>>>> We've been patiently waiting for about 5 months now waiting on an >>>>>>> >>>>>>> >>>>>>> >>>>>> update to >>>>>> >>>>>> >>>>>> >>>>>>> the Source SDK Code. >>>>>>> >>>>>>> Major Things Needed: >>>>>>> - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). >>>>>>> - Source Shaders >>>>>>> - Particle Editor >>>>>>> >>>>>>> Making effects is crucial to any game. Currently if you switch to >>>>>>> >>>>>>> >>>>>>> >>>>>> Orange >>>>>> >>>>>> >>>>>> >>>>>>> Box, you cannot use Shaders or optimized particles (Particle Editor >>>>>>> system). The current SDK is riddled with bugs that have been fixed >>>>>>> >>>>>>> >>>>>>> >>>>>> but are >>>>>> >>>>>> >>>>>> >>>>>>> casually awaiting to be updated in. >>>>>>> >>>>>>> TF2 has received 26 updates since the release of Orange Box SDK. >>>>>>> We have received 1 update to Hammer and Engine. >>>>>>> We have received 0 updates to the code-base. >>>>>>> >>>>>>> In it's current state, Orange Box SDK is broken. >>>>>>> >>>>>>> I and many others would greatly appreciate an immediate update as >>>>>>> >> soon >> >>>>>>> >>>>>> as >>>>>> >>>>>> >>>>>> >>>>>>> possible. Thanks for your time. >>>>>>> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
We don't deserve a damned thing. Valve could have simply not released the source code at all. On Sat, May 17, 2008 at 11:25 AM, John <[EMAIL PROTECTED]> wrote: > Come on Valve :D All us modders deserve that fixed code in good time :\ Its > been a few months > > On Sat, May 17, 2008 at 2:25 PM, Tom Leighton <[EMAIL PROTECTED] > > > wrote: > > > That was a fix from Tony Sergi (VALVE) > > > > Tom Edwards wrote: > > > That /was/ a fix from Valve. > > > > > > Janek wrote: > > > > > >> @Benjamin and Tom> I saw this post as it was an answer to a question > > from > > >> me. But this fix is for sratch sdk (different in hl2mp) and also I > > prefer a > > >> fix frm Valva as there could have other less noticeable prediction > > issue. > > >> > > >> 2008/5/17 Mikie <[EMAIL PROTECTED]>: > > >> > > >> > > >> > > >>> For the last four years, Valve has needed to hire more people. > > >>> They have the budget considering the success they've had, > > >>> > > >>> I never understood why Valve management is so reluctant to do so. > > >>> > > >>> > > >>> > > >>> -Original Message- > > >>> From: [EMAIL PROTECTED] > > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel > > >>> Glenn > > >>> Sent: Saturday, May 17, 2008 12:14 AM > > >>> To: Discussion of Half-Life Programming > > >>> Subject: Re: [hlcoders] Orange Box SDK Code Update??? > > >>> > > >>> Obviously, they're not working on at least two retail games right now > > or > > >>> anything. Be patient is my advice. > > >>> > > >>> On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> > wrote: > > >>> > > >>> > > >>> > > >>>> We've been patiently waiting for about 5 months now waiting on an > > >>>> > > >>>> > > >>> update to > > >>> > > >>> > > >>>> the Source SDK Code. > > >>>> > > >>>> Major Things Needed: > > >>>> - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). > > >>>> - Source Shaders > > >>>> - Particle Editor > > >>>> > > >>>> Making effects is crucial to any game. Currently if you switch to > > >>>> > > >>>> > > >>> Orange > > >>> > > >>> > > >>>> Box, you cannot use Shaders or optimized particles (Particle Editor > > >>>> system). The current SDK is riddled with bugs that have been fixed > > >>>> > > >>>> > > >>> but are > > >>> > > >>> > > >>>> casually awaiting to be updated in. > > >>>> > > >>>> TF2 has received 26 updates since the release of Orange Box SDK. > > >>>> We have received 1 update to Hammer and Engine. > > >>>> We have received 0 updates to the code-base. > > >>>> > > >>>> In it's current state, Orange Box SDK is broken. > > >>>> > > >>>> I and many others would greatly appreciate an immediate update as > soon > > >>>> > > >>>> > > >>> as > > >>> > > >>> > > >>>> possible. Thanks for your time. > > >>>> ___ > > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>> > > >>>> > > >>>> > > >>>> > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >>> > > >> > > >> > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
If you want an update, pay up. How much do you really want the update? On Sat, May 17, 2008 at 11:25 AM, John <[EMAIL PROTECTED]> wrote: > Come on Valve :D All us modders deserve that fixed code in good time :\ Its > been a few months > > On Sat, May 17, 2008 at 2:25 PM, Tom Leighton <[EMAIL PROTECTED]> > wrote: > >> That was a fix from Tony Sergi (VALVE) >> >> Tom Edwards wrote: >> > That /was/ a fix from Valve. >> > >> > Janek wrote: >> > >> >> @Benjamin and Tom> I saw this post as it was an answer to a question >> from >> >> me. But this fix is for sratch sdk (different in hl2mp) and also I >> prefer a >> >> fix frm Valva as there could have other less noticeable prediction >> issue. >> >> >> >> 2008/5/17 Mikie <[EMAIL PROTECTED]>: >> >> >> >> >> >> >> >>> For the last four years, Valve has needed to hire more people. >> >>> They have the budget considering the success they've had, >> >>> >> >>> I never understood why Valve management is so reluctant to do so. >> >>> >> >>> >> >>> >> >>> -Original Message- >> >>> From: [EMAIL PROTECTED] >> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel >> >>> Glenn >> >>> Sent: Saturday, May 17, 2008 12:14 AM >> >>> To: Discussion of Half-Life Programming >> >>> Subject: Re: [hlcoders] Orange Box SDK Code Update??? >> >>> >> >>> Obviously, they're not working on at least two retail games right now >> or >> >>> anything. Be patient is my advice. >> >>> >> >>> On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote: >> >>> >> >>> >> >>> >> >>>> We've been patiently waiting for about 5 months now waiting on an >> >>>> >> >>>> >> >>> update to >> >>> >> >>> >> >>>> the Source SDK Code. >> >>>> >> >>>> Major Things Needed: >> >>>> - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). >> >>>> - Source Shaders >> >>>> - Particle Editor >> >>>> >> >>>> Making effects is crucial to any game. Currently if you switch to >> >>>> >> >>>> >> >>> Orange >> >>> >> >>> >> >>>> Box, you cannot use Shaders or optimized particles (Particle Editor >> >>>> system). The current SDK is riddled with bugs that have been fixed >> >>>> >> >>>> >> >>> but are >> >>> >> >>> >> >>>> casually awaiting to be updated in. >> >>>> >> >>>> TF2 has received 26 updates since the release of Orange Box SDK. >> >>>> We have received 1 update to Hammer and Engine. >> >>>> We have received 0 updates to the code-base. >> >>>> >> >>>> In it's current state, Orange Box SDK is broken. >> >>>> >> >>>> I and many others would greatly appreciate an immediate update as soon >> >>>> >> >>>> >> >>> as >> >>> >> >>> >> >>>> possible. Thanks for your time. >> >>>> ___ >> >>>> To unsubscribe, edit your list preferences, or view the list archives, >> >>>> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>>> >> >>>> >> >>>> >> >>>> >> >>> ___ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>> >> >>> >> >>> ___ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>> >> >>> >> >>> >> >>> >> >> >> >> >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
I want to play Episode 3 more, so I'm happy enough with the the SDK update happening when it happens. Besides the update more than likely has enough changes to warrant the time spent on it. On Sat, May 17, 2008 at 5:25 PM, John <[EMAIL PROTECTED]> wrote: > Come on Valve :D All us modders deserve that fixed code in good time :\ Its > been a few months > > On Sat, May 17, 2008 at 2:25 PM, Tom Leighton <[EMAIL PROTECTED] > > > wrote: > > > That was a fix from Tony Sergi (VALVE) > > > > Tom Edwards wrote: > > > That /was/ a fix from Valve. > > > > > > Janek wrote: > > > > > >> @Benjamin and Tom> I saw this post as it was an answer to a question > > from > > >> me. But this fix is for sratch sdk (different in hl2mp) and also I > > prefer a > > >> fix frm Valva as there could have other less noticeable prediction > > issue. > > >> > > >> 2008/5/17 Mikie <[EMAIL PROTECTED]>: > > >> > > >> > > >> > > >>> For the last four years, Valve has needed to hire more people. > > >>> They have the budget considering the success they've had, > > >>> > > >>> I never understood why Valve management is so reluctant to do so. > > >>> > > >>> > > >>> > > >>> -Original Message- > > >>> From: [EMAIL PROTECTED] > > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel > > >>> Glenn > > >>> Sent: Saturday, May 17, 2008 12:14 AM > > >>> To: Discussion of Half-Life Programming > > >>> Subject: Re: [hlcoders] Orange Box SDK Code Update??? > > >>> > > >>> Obviously, they're not working on at least two retail games right now > > or > > >>> anything. Be patient is my advice. > > >>> > > >>> On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> > wrote: > > >>> > > >>> > > >>> > > >>>> We've been patiently waiting for about 5 months now waiting on an > > >>>> > > >>>> > > >>> update to > > >>> > > >>> > > >>>> the Source SDK Code. > > >>>> > > >>>> Major Things Needed: > > >>>> - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). > > >>>> - Source Shaders > > >>>> - Particle Editor > > >>>> > > >>>> Making effects is crucial to any game. Currently if you switch to > > >>>> > > >>>> > > >>> Orange > > >>> > > >>> > > >>>> Box, you cannot use Shaders or optimized particles (Particle Editor > > >>>> system). The current SDK is riddled with bugs that have been fixed > > >>>> > > >>>> > > >>> but are > > >>> > > >>> > > >>>> casually awaiting to be updated in. > > >>>> > > >>>> TF2 has received 26 updates since the release of Orange Box SDK. > > >>>> We have received 1 update to Hammer and Engine. > > >>>> We have received 0 updates to the code-base. > > >>>> > > >>>> In it's current state, Orange Box SDK is broken. > > >>>> > > >>>> I and many others would greatly appreciate an immediate update as > soon > > >>>> > > >>>> > > >>> as > > >>> > > >>> > > >>>> possible. Thanks for your time. > > >>>> ___ > > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>> > > >>>> > > >>>> > > >>>> > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >>> > > >> > > >> > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
Come on Valve :D All us modders deserve that fixed code in good time :\ Its been a few months On Sat, May 17, 2008 at 2:25 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > That was a fix from Tony Sergi (VALVE) > > Tom Edwards wrote: > > That /was/ a fix from Valve. > > > > Janek wrote: > > > >> @Benjamin and Tom> I saw this post as it was an answer to a question > from > >> me. But this fix is for sratch sdk (different in hl2mp) and also I > prefer a > >> fix frm Valva as there could have other less noticeable prediction > issue. > >> > >> 2008/5/17 Mikie <[EMAIL PROTECTED]>: > >> > >> > >> > >>> For the last four years, Valve has needed to hire more people. > >>> They have the budget considering the success they've had, > >>> > >>> I never understood why Valve management is so reluctant to do so. > >>> > >>> > >>> > >>> -Original Message----- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel > >>> Glenn > >>> Sent: Saturday, May 17, 2008 12:14 AM > >>> To: Discussion of Half-Life Programming > >>> Subject: Re: [hlcoders] Orange Box SDK Code Update??? > >>> > >>> Obviously, they're not working on at least two retail games right now > or > >>> anything. Be patient is my advice. > >>> > >>> On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>> > >>>> We've been patiently waiting for about 5 months now waiting on an > >>>> > >>>> > >>> update to > >>> > >>> > >>>> the Source SDK Code. > >>>> > >>>> Major Things Needed: > >>>> - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). > >>>> - Source Shaders > >>>> - Particle Editor > >>>> > >>>> Making effects is crucial to any game. Currently if you switch to > >>>> > >>>> > >>> Orange > >>> > >>> > >>>> Box, you cannot use Shaders or optimized particles (Particle Editor > >>>> system). The current SDK is riddled with bugs that have been fixed > >>>> > >>>> > >>> but are > >>> > >>> > >>>> casually awaiting to be updated in. > >>>> > >>>> TF2 has received 26 updates since the release of Orange Box SDK. > >>>> We have received 1 update to Hammer and Engine. > >>>> We have received 0 updates to the code-base. > >>>> > >>>> In it's current state, Orange Box SDK is broken. > >>>> > >>>> I and many others would greatly appreciate an immediate update as soon > >>>> > >>>> > >>> as > >>> > >>> > >>>> possible. Thanks for your time. > >>>> ___ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
That was a fix from Tony Sergi (VALVE) Tom Edwards wrote: > That /was/ a fix from Valve. > > Janek wrote: > >> @Benjamin and Tom> I saw this post as it was an answer to a question from >> me. But this fix is for sratch sdk (different in hl2mp) and also I prefer a >> fix frm Valva as there could have other less noticeable prediction issue. >> >> 2008/5/17 Mikie <[EMAIL PROTECTED]>: >> >> >> >>> For the last four years, Valve has needed to hire more people. >>> They have the budget considering the success they've had, >>> >>> I never understood why Valve management is so reluctant to do so. >>> >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel >>> Glenn >>> Sent: Saturday, May 17, 2008 12:14 AM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] Orange Box SDK Code Update??? >>> >>> Obviously, they're not working on at least two retail games right now or >>> anything. Be patient is my advice. >>> >>> On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote: >>> >>> >>> >>>> We've been patiently waiting for about 5 months now waiting on an >>>> >>>> >>> update to >>> >>> >>>> the Source SDK Code. >>>> >>>> Major Things Needed: >>>> - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). >>>> - Source Shaders >>>> - Particle Editor >>>> >>>> Making effects is crucial to any game. Currently if you switch to >>>> >>>> >>> Orange >>> >>> >>>> Box, you cannot use Shaders or optimized particles (Particle Editor >>>> system). The current SDK is riddled with bugs that have been fixed >>>> >>>> >>> but are >>> >>> >>>> casually awaiting to be updated in. >>>> >>>> TF2 has received 26 updates since the release of Orange Box SDK. >>>> We have received 1 update to Hammer and Engine. >>>> We have received 0 updates to the code-base. >>>> >>>> In it's current state, Orange Box SDK is broken. >>>> >>>> I and many others would greatly appreciate an immediate update as soon >>>> >>>> >>> as >>> >>> >>>> possible. Thanks for your time. >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
That /was/ a fix from Valve. Janek wrote: > @Benjamin and Tom> I saw this post as it was an answer to a question from > me. But this fix is for sratch sdk (different in hl2mp) and also I prefer a > fix frm Valva as there could have other less noticeable prediction issue. > > 2008/5/17 Mikie <[EMAIL PROTECTED]>: > > >> For the last four years, Valve has needed to hire more people. >> They have the budget considering the success they've had, >> >> I never understood why Valve management is so reluctant to do so. >> >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel >> Glenn >> Sent: Saturday, May 17, 2008 12:14 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Orange Box SDK Code Update??? >> >> Obviously, they're not working on at least two retail games right now or >> anything. Be patient is my advice. >> >> On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote: >> >> >>> We've been patiently waiting for about 5 months now waiting on an >>> >> update to >> >>> the Source SDK Code. >>> >>> Major Things Needed: >>> - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). >>> - Source Shaders >>> - Particle Editor >>> >>> Making effects is crucial to any game. Currently if you switch to >>> >> Orange >> >>> Box, you cannot use Shaders or optimized particles (Particle Editor >>> system). The current SDK is riddled with bugs that have been fixed >>> >> but are >> >>> casually awaiting to be updated in. >>> >>> TF2 has received 26 updates since the release of Orange Box SDK. >>> We have received 1 update to Hammer and Engine. >>> We have received 0 updates to the code-base. >>> >>> In it's current state, Orange Box SDK is broken. >>> >>> I and many others would greatly appreciate an immediate update as soon >>> >> as >> >>> possible. Thanks for your time. >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
@Benjamin and Tom> I saw this post as it was an answer to a question from me. But this fix is for sratch sdk (different in hl2mp) and also I prefer a fix frm Valva as there could have other less noticeable prediction issue. 2008/5/17 Mikie <[EMAIL PROTECTED]>: > For the last four years, Valve has needed to hire more people. > They have the budget considering the success they've had, > > I never understood why Valve management is so reluctant to do so. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Daniel > Glenn > Sent: Saturday, May 17, 2008 12:14 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Orange Box SDK Code Update??? > > Obviously, they're not working on at least two retail games right now or > anything. Be patient is my advice. > > On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote: > > > We've been patiently waiting for about 5 months now waiting on an > update to > > the Source SDK Code. > > > > Major Things Needed: > > - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). > > - Source Shaders > > - Particle Editor > > > > Making effects is crucial to any game. Currently if you switch to > Orange > > Box, you cannot use Shaders or optimized particles (Particle Editor > > system). The current SDK is riddled with bugs that have been fixed > but are > > casually awaiting to be updated in. > > > > TF2 has received 26 updates since the release of Orange Box SDK. > > We have received 1 update to Hammer and Engine. > > We have received 0 updates to the code-base. > > > > In it's current state, Orange Box SDK is broken. > > > > I and many others would greatly appreciate an immediate update as soon > as > > possible. Thanks for your time. > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
For the last four years, Valve has needed to hire more people. They have the budget considering the success they've had, I never understood why Valve management is so reluctant to do so. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Glenn Sent: Saturday, May 17, 2008 12:14 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Orange Box SDK Code Update??? Obviously, they're not working on at least two retail games right now or anything. Be patient is my advice. On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote: > We've been patiently waiting for about 5 months now waiting on an update to > the Source SDK Code. > > Major Things Needed: > - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). > - Source Shaders > - Particle Editor > > Making effects is crucial to any game. Currently if you switch to Orange > Box, you cannot use Shaders or optimized particles (Particle Editor > system). The current SDK is riddled with bugs that have been fixed but are > casually awaiting to be updated in. > > TF2 has received 26 updates since the release of Orange Box SDK. > We have received 1 update to Hammer and Engine. > We have received 0 updates to the code-base. > > In it's current state, Orange Box SDK is broken. > > I and many others would greatly appreciate an immediate update as soon as > possible. Thanks for your time. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
Tony "omega" Sergi wrote: > Here are the ones for sdkplayer: > note that when the sdk gets updated these will change again, but this should > get you started for now - you can make the same changes to hl2mp_player as > necessary. > > sdk_player.cpp: > --- > > //- > // Purpose: Filters updates to a variable so that only non-local players see > // the changes. This is so we can send a low-res origin to non-local > players > // while sending a hi-res one to the local player. > // Input : *pVarData - > //*pOut - > //objectID - > //- > > void* SendProxy_SendNonLocalDataTable( const SendProp *pProp, const void > *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int > objectID ) > { > pRecipients->SetAllRecipients(); > pRecipients->ClearRecipient( objectID - 1 ); > return ( void * )pVarData; > } > REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( SendProxy_SendNonLocalDataTable ); > > BEGIN_SEND_TABLE_NOBASE( CSDKPlayer, DT_SDKLocalPlayerExclusive ) > SendPropInt( SENDINFO( m_iShotsFired ), 8, SPROP_UNSIGNED ), > // send a hi-res origin to the local player for use in prediction > SendPropVector(SENDINFO(m_vecOrigin), -1, > SPROP_NOSCALE|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ), > > SendPropFloat( SENDINFO_VECTORELEM(m_angEyeAngles, 0), 8, > SPROP_CHANGES_OFTEN, -90.0f, 90.0f ), > //SendPropAngle( SENDINFO_VECTORELEM(m_angEyeAngles, 1), 10, > SPROP_CHANGES_OFTEN ), > END_SEND_TABLE() > > BEGIN_SEND_TABLE_NOBASE( CSDKPlayer, DT_SDKNonLocalPlayerExclusive ) > // send a lo-res origin to other players > SendPropVector(SENDINFO(m_vecOrigin), -1, > SPROP_COORD_MP_LOWPRECISION|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, > SendProxy_Origin ), > > SendPropFloat( SENDINFO_VECTORELEM(m_angEyeAngles, 0), 8, > SPROP_CHANGES_OFTEN, -90.0f, 90.0f ), > SendPropAngle( SENDINFO_VECTORELEM(m_angEyeAngles, 1), 10, > SPROP_CHANGES_OFTEN ), > END_SEND_TABLE() > > > // main table > IMPLEMENT_SERVERCLASS_ST( CSDKPlayer, DT_SDKPlayer ) > SendPropExclude( "DT_BaseAnimating", "m_flPoseParameter" ), > SendPropExclude( "DT_BaseAnimating", "m_flPlaybackRate" ), > SendPropExclude( "DT_BaseAnimating", "m_nSequence" ), > SendPropExclude( "DT_BaseEntity", "m_angRotation" ), > SendPropExclude( "DT_BaseAnimatingOverlay", "overlay_vars" ), > SendPropExclude( "DT_BaseEntity", "m_vecOrigin" ), > > // playeranimstate and clientside animation takes care of these on the > client > SendPropExclude( "DT_ServerAnimationData" , "m_flCycle" ), > SendPropExclude( "DT_AnimTimeMustBeFirst" , "m_flAnimTime" ), > > // Data that only gets sent to the local player. > SendPropDataTable( "sdklocaldata", 0, > &REFERENCE_SEND_TABLE(DT_SDKLocalPlayerExclusive), > SendProxy_SendLocalDataTable ), > // Data that gets sent to all other players > SendPropDataTable( "sdknonlocaldata", 0, > &REFERENCE_SEND_TABLE(DT_SDKNonLocalPlayerExclusive), > SendProxy_SendNonLocalDataTable ), > > SendPropEHandle( SENDINFO( m_hRagdoll ) ), > > SendPropInt( SENDINFO( m_iPlayerState ), Q_log2( NUM_PLAYER_STATES )+1, > SPROP_UNSIGNED ), > > SendPropBool( SENDINFO( m_bSpawnInterpCounter ) ), > > END_SEND_TABLE() > > c_sdk_player.cpp: > -- > BEGIN_RECV_TABLE_NOBASE( C_SDKPlayer, DT_SDKLocalPlayerExclusive ) > RecvPropInt( RECVINFO( m_iShotsFired ) ), > RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ), > > RecvPropFloat( RECVINFO( m_angEyeAngles[0] ) ), > //RecvPropFloat( RECVINFO( m_angEyeAngles[1] ) ), > END_RECV_TABLE() > > BEGIN_RECV_TABLE_NOBASE( C_SDKPlayer, DT_SDKNonLocalPlayerExclusive ) > RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ), > > RecvPropFloat( RECVINFO( m_angEyeAngles[0] ) ), > RecvPropFloat( RECVINFO( m_angEyeAngles[1] ) ), > END_RECV_TABLE() > > // main table > IMPLEMENT_CLIENTCLASS_DT( C_SDKPlayer, DT_SDKPlayer, CSDKPlayer ) > RecvPropDataTable( "sdklocaldata", 0, 0, > &REFERENCE_RECV_TABLE(DT_SDKLocalPlayerExclusive) ), > RecvPropDataTable( "sdknonlocaldata", 0, 0, > &REFERENCE_RECV_TABLE(DT_SDKNonLocalPlayerExclusive) ), > > RecvPropEHandle( RECVINFO( m_hRagdoll ) ), > > RecvPropInt( RECVINFO( m_iPlayerState ) ), > > RecvPropBool( RECVINFO( m_bSpawnInterpCounter ) ), > END_RECV_TABLE() > Benjamin Davison wrote: > The solution to numero uno, has already been fixed on this list. Have a > search for tolerance as I can't remember the exact post. > > On Sat, May 17, 2008 at 11:33 AM, Janek <[EMAIL PROTECTED]> wrote: > > >> Personnaly, the 2 main concerns I have are the following : >> >> - fixing perdiction error causing jittering movements >> - providing us with a working linux version >> >> My mod is already transfered to O
Re: [hlcoders] Orange Box SDK Code Update???
The solution to numero uno, has already been fixed on this list. Have a search for tolerance as I can't remember the exact post. On Sat, May 17, 2008 at 11:33 AM, Janek <[EMAIL PROTECTED]> wrote: > Personnaly, the 2 main concerns I have are the following : > > - fixing perdiction error causing jittering movements > - providing us with a working linux version > > My mod is already transfered to OB engine, but this two issues prevent me > from releasing. > > [EMAIL PROTECTED] > > 2008/5/17 Stephen Micheals <[EMAIL PROTECTED]>: > > > being patient is one thing but shader's and particles can be a > > important thing in a mod and we have been waiting for the code and > > tools for that a damn long time. > > > > On Fri, May 16, 2008 at 9:13 PM, Daniel Glenn <[EMAIL PROTECTED]> > > wrote: > > > Obviously, they're not working on at least two retail games right now > or > > > anything. Be patient is my advice. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > --- > [EMAIL PROTECTED] > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
Personnaly, the 2 main concerns I have are the following : - fixing perdiction error causing jittering movements - providing us with a working linux version My mod is already transfered to OB engine, but this two issues prevent me from releasing. [EMAIL PROTECTED] 2008/5/17 Stephen Micheals <[EMAIL PROTECTED]>: > being patient is one thing but shader's and particles can be a > important thing in a mod and we have been waiting for the code and > tools for that a damn long time. > > On Fri, May 16, 2008 at 9:13 PM, Daniel Glenn <[EMAIL PROTECTED]> > wrote: > > Obviously, they're not working on at least two retail games right now or > > anything. Be patient is my advice. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
being patient is one thing but shader's and particles can be a important thing in a mod and we have been waiting for the code and tools for that a damn long time. On Fri, May 16, 2008 at 9:13 PM, Daniel Glenn <[EMAIL PROTECTED]> wrote: > Obviously, they're not working on at least two retail games right now or > anything. Be patient is my advice. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
yea, I hope they release another code update as well. Valve are busy, but I hope they make some time for us customers that use source more for modding than their games. On Fri, May 16, 2008 at 9:23 PM, Kyle K <[EMAIL PROTECTED]> wrote: > Perhaps more :) I remember reading somewhere that Gabe has expressed > interest in working on Prospero after TF2 shipped > > Daniel Glenn wrote: > > Obviously, they're not working on at least two retail games right now or > > anything. Be patient is my advice. > > > > On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote: > > > > > >> We've been patiently waiting for about 5 months now waiting on an update > to > >> the Source SDK Code. > >> > >> Major Things Needed: > >> - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). > >> - Source Shaders > >> - Particle Editor > >> > >> Making effects is crucial to any game. Currently if you switch to > Orange > >> Box, you cannot use Shaders or optimized particles (Particle Editor > >> system). The current SDK is riddled with bugs that have been fixed but > are > >> casually awaiting to be updated in. > >> > >> TF2 has received 26 updates since the release of Orange Box SDK. > >> We have received 1 update to Hammer and Engine. > >> We have received 0 updates to the code-base. > >> > >> In it's current state, Orange Box SDK is broken. > >> > >> I and many others would greatly appreciate an immediate update as soon > as > >> possible. Thanks for your time. > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
Perhaps more :) I remember reading somewhere that Gabe has expressed interest in working on Prospero after TF2 shipped Daniel Glenn wrote: > Obviously, they're not working on at least two retail games right now or > anything. Be patient is my advice. > > On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote: > > >> We've been patiently waiting for about 5 months now waiting on an update to >> the Source SDK Code. >> >> Major Things Needed: >> - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). >> - Source Shaders >> - Particle Editor >> >> Making effects is crucial to any game. Currently if you switch to Orange >> Box, you cannot use Shaders or optimized particles (Particle Editor >> system). The current SDK is riddled with bugs that have been fixed but are >> casually awaiting to be updated in. >> >> TF2 has received 26 updates since the release of Orange Box SDK. >> We have received 1 update to Hammer and Engine. >> We have received 0 updates to the code-base. >> >> In it's current state, Orange Box SDK is broken. >> >> I and many others would greatly appreciate an immediate update as soon as >> possible. Thanks for your time. >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Orange Box SDK Code Update???
Obviously, they're not working on at least two retail games right now or anything. Be patient is my advice. On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote: > We've been patiently waiting for about 5 months now waiting on an update to > the Source SDK Code. > > Major Things Needed: > - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). > - Source Shaders > - Particle Editor > > Making effects is crucial to any game. Currently if you switch to Orange > Box, you cannot use Shaders or optimized particles (Particle Editor > system). The current SDK is riddled with bugs that have been fixed but are > casually awaiting to be updated in. > > TF2 has received 26 updates since the release of Orange Box SDK. > We have received 1 update to Hammer and Engine. > We have received 0 updates to the code-base. > > In it's current state, Orange Box SDK is broken. > > I and many others would greatly appreciate an immediate update as soon as > possible. Thanks for your time. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders