Re: [hlds] A way around perma bans?
i never seen it in action myself but i have seen it written as a feature of one of the hacks that was posted on here a while ago. to be safe tho maske sure your running the last versions of all your plugins [KBH] Keeper wrote: -- [ Picked text/plain from multipart/alternative ] We have a player that shows up on the stats as playing a server that he/she has been banned on. It is permanent. I've tested it on myself and I can't get on. Is there a way around the permanent ban??? The player was on with the exact same STEAM_ID as the ban. This person was banned for suspected hacking, and was wondering if anybody has seen this before. Thanks, Keeper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CZ server
i'm not sure if i understand the problem Steve Richards wrote: -- [ Picked text/plain from multipart/alternative ] i know this is source, but im subscibed to this one atm i got a CZ server running at double speed, at least, the server is, payers are playing normal speed server is a AMD64 3800 X2 with 2GB ram, set to single core, checked command line any suggestions ? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Client Crash after Updates with IE7
no but it has been disgust. you have to revert back to ie6 for now K. Mike Bradley wrote: This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] After I updated my PC with today's updates (including IE7) my steam client will not run. Crashes every time with: Steam.exe (main exception): Win32 StructuredException at 10A2 : Attempt to read from virtual address 4258 without appropriate access rights. Anyone else got this? Thanks. -- [ image001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] client max ping
learn mani. it has a high ping kicker built into it along with map votes and other things. Ryan Brady wrote: not familiar with source, but you probably need a mod to kick high ping players. motd = message of the day = the window that pops up when you connect - Original Message - From: mike morache [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 21, 2006 7:05 PM Subject: [hlds] client max ping -- [ Picked text/plain from multipart/alternative ] couple questions guys, im a total rookie, just got srcds up and running for hl2dm... how do i make the server kick high ping players??? also, what is an motd?? thanks in advance, MM - Sponsored Link Mortgage rates near historic lows: $150,000 loan as low as $579/mo. Intro-*Terms -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
somebody find this dude and bring him round the back. i wanna talk to him. This update is hell. Instead of helping all of use fight against cheaters, raters,intepers and all that carp it just made our job ten times harder coz all those lil tools we use to adjust settings on a client so the ass holes out there can't cheat and so the rest of us can have a nice lag free gaming experience just got broken. (that is an assumption. i've just got up to see this and i was gonna take the day off) In all honesty i'm about 10 seconds away from shutting down my community and walking away. This really is starting to become a waste of my time and money Kevin Ottalini wrote: I have to say that this is an excellent update, server operators have been slowhacking clients way too long. Just a few days ago someone posted on this very list how to maliciously mess up a client, and the responses from many of you were all on the order of man that's a good one mwahahahahahahahaaa The way I see it, you guys brought this on yourselves. It's about time Valve gave clients the ability to prevent this from happening. I personally hate going into servers and find my rates and basic settings changed all over the place. Thank you Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
they did and a long time ago. Scott Pettit wrote: It shouldn't be limited to certain commands. Clients should have the right to choose not to have settings imposed on them against their will, but this shouldn't be default behaviour - as this command has only come about due to abuse. For those of us running public servers with the aim of allowing the community to enjoy the game (and subsequently helping Valve's bottom line by making CS a huge game), I (and I'm sure others) would appreciate if this command was off by default, as people abusing rates and interp settings are already ruining public play. Just remember Valve, so many games have failed because no one would run servers - don't forget whose support you need to prolong your product life cycle. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, 17 November 2006 9:59 p.m. To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone! Then wouldn't the perfect setup be that this doesn't allow the server operator to use the command bind, change this restrict setting and not use quit, and just put your settings back to the way they were on a change of server? Not this. This is Our clients pay for the game, not the server operators forgetting that fact that the reason they have millions of paying customers with no monthly fee is that fact that we fork out for their servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hosting server
d/l the full dedi server using hldsupdatetool.exe and set sv_lan 1 Devin Rosen wrote: [ Converted text/html to text/plain ] Hey, i think EVERYONE who updated their steam a few days ago are experiancing problems when hosting servers via the GUI and ingame 'create server' option to play lan. It just crashes and says 'could not read memory blah blah blah ect.. and i ws just wondering is there ANY way i can atleast host a LAN game!!! Thnx. -- Discover RSS technology at MSN South Africa![1] ===References:=== 1. http://g.msn.com/8HMBENZA/2731??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Name hacking?
man that's a good one mwahahahahahahahaaa kyle wrote: -- [ Picked text/plain from multipart/alternative ] That's why I run a name changer plugin that will slap a player 10 times with 5% hp if they change there name too many times too quickly. And it can be setup to ban them too. Then theres slowhack. Execclient(TargetName, FPS_max 1); Execclient(TargetName, fakelag 800); Execclient(TargetName, fakeloss 15); Execclient(TargetName, bind MOUSE1 kill); Execclient(TargetName, bind w kill); Execclient(TargetName, bind a kill); Execclient(TargetName, bind s kill); Execclient(TargetName, bind d kill); Execclient(TargetName, cl_updaterate 1); Execclient(TargetName, cl_cmdrate 1); Execclient(TargetName, cl_lb 1); Execclient(TargetName, cl_lc 1); Execclient(TargetName, cl_lw 0); Execclient(TargetName, rate 10); Execclient(TargetName, cl_forwardspeed 1); ---Original Message--- From: Jason O. Washburn Date: 11/10/2006 12:05:32 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name hacking? The players that do that are total SCUM! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, November 10, 2006 1:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name hacking? Swapping your name slightly every few seconds so admins cannot find the person that needs banning. It normally chooses a name that is incredibly close to a currently playing player. On 10/11/06, Ghost [EMAIL PROTECTED] wrote: I heard from one of my CS:S server admins that VAC banned a guy for name hacking and I was wondering what it is... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Streaming Music In-game
would be cool to have it on our deathmatch servers. kinda concerned about bandwidth usage tho Frazer wrote: I have seen a few Source game servers (DOD:S) where there seems to be a mod running which brings a list of tunes up in an MOTD-type window when a command is entered, in game, via say. Selecting a tune then plays the music in game - I assume by streaming to the source client, similar to the way the victory music is played. Does anyone know of an available mod which does this sort of thing? Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hlds-cstrike: Reliabletimer.h Error Message
try obtaining a copy of srcdsfpsbooster and run that instead of your program. seems to me that it could be bug in your program. altho i haven't seen the code and i'm not really a programmer, it seems like the logical answer TheEagle wrote: Hello, I installed a new hlds (cstrike) on a Windows 2003 Web Edition, and I get the following logmessages shortly after starting the server: reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd = m_nPerformanceCounterStart reliabletimer.h (60) : Assertion Failed: m_nPerformanceCounterEnd = m_nPerformanceCounterStart reliabletimer.h (98) : Assertion Failed: nPerformanceCountNow = m_nPerformanceCounterStart The server does not crash, I can play on it. But it creates hlds_assert_xxx.mdmp files. Does anybody have an idea how to solve this? Do I have to worry about it at all? It happens with or without running plugins. And it also happens when starting halflife instead of cstrike. I only noticed, that the messages appear faster, if no high resolution timer is running ( I have written a tool that keeps the higres timer running all time, so that I don't have to run media player to have decent server fps). Thanks in advance for any answer. Regards Mario Bludau a.k.a. TheEagle ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hlds-cstrike
depends coz if he wants to keep the classic game play but in turn wants to allow the ct to buy t weapons ans visa verca (Kinda like deathmatch without the constant respawning) or not. Biscuits wrote: -- [ Picked text/plain from multipart/alternative ] mp_startmoney 16000 On 11/9/06, Roger Stumbaugh [EMAIL PROTECTED] wrote: How can I change my Counter-Strike Source server so that players can purchase any weapons any time they want. Let me rephrase that, how can I make it so when the round starts and they are in the buy zone they are able to purchase any weapon they want, until the buy time expires(no need to change that). Thanks Rodge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Biscuits -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vechiles
your wasting your time. i believe i had read a response to one of your request that read a big fat NO. delete the maps they are wasting space and go play bf2 or summin and stop annoying us. Timothy Lambert wrote: -- [ Picked text/plain from multipart/alternative ] Ok ill try one last time , Does anyone know how i can enable vehicles again in a hl2 dm server. I need the plug in or codes but the support ended a little while back witch is very bad news for Vehicles only servers that have shut down over it. Please its the best feature of hl2 and we have over 100 maps not being used that should be. Many thanks Tim, _ Be one of the first to try Windows Live Mail. http://ideas.live.com/programpage.aspx?versionId=5d21c51a-b161-4314-9b0e-4911fb2b2e6d -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (Half Life 1) Counter-Strike 64 bit platform
why sell it. the 32bit version will work just as fast just deploy a couple of servers on it and start up a hosting company or something. Paweł Majewski wrote: -- [ Picked text/plain from multipart/alternative ] Hi I have question. I heard that valve stoped support for AMD64 dedicated servers. Is it true ? In future, will valve make support for this platforms ? My server have opteron amd64 and i dont know reason that i should keep it. Maybe i have to sell it ? Because i'm wating and wating for VAC 2 on 64 bit, other changes and nothing happend. Best regards Tramp -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
cheers roman will try it. thanks for the info Roman Hatsiev wrote: Just in case if anyone is interested in something else apart from taunting Valve, here is small tip about mp_dynamicpricing. Seems like this cvar is checked when server loads map. Its default value is 1 so when server loads first map dynamic prices are still there even if you've got mp_dynamicpricing 0 in your server.cfg. Dynamic prices will disappear only after next mapchange. Not a big deal actually but should you want to fix that - just add +mp_dynamicpricing 0 to a command line starting your server and that's it! Regards, Roman On 02/11/06, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Counter-Strike: Source has just been released. Unless your running a Linux server that auto-updates, please run hldsupdatetool. The changes are: Counter-Strike: Source: - Added Dynamic Weapon Pricing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
shame the optional features aren't that optional. as far as my supportt team can tell the mp_dynamicpricing switch does not disable the new weapon pricing stuff. We've tried it on fresh installs 6 times and it doesn't do anything. oh yeah and it seems to have broken mani but i have a feeling a quick edit of the gamestypes file will fix that. Matt Albiniak wrote: With all due respect, get over it. You can turn it off, so turn it off (if you want). Personally, our community has noticed a steady decline in server traffic, as have most pubs tracked by game-monitor. I think it's great that the product is still supported and is being developed with optional features. Best, Matt On 11/1/06, Chad [EMAIL PROTECTED] wrote: Why is valve/steam /whoever is them ruining a perfectly good game with these features? J. Laws - Hi-Definition Gaming wrote: That's probably intentional, they should be releasing Euro, Yen, Dollar, Franc, Pound, Lira, and Peso conversion tables for true regional dynamic weapon pricing within the next week. -Original Message- From: t [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 01, 2006 8:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Incase anyone hasn't noticed, you can't buy ammo now there appears to be a bug. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws - Hi-Definition Gaming Sent: Wednesday, November 01, 2006 9:30 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released And what is the default value? -Original Message- From: Matt Albiniak [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 01, 2006 8:25 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released I knew I should have post-it noted this. What's the command to enable/disable this? On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Counter-Strike: Source has just been released. Unless your running a Linux server that auto-updates, please run hldsupdatetool. The changes are: Counter-Strike: Source: - Added Dynamic Weapon Pricing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
good magic trick. this is gonna happen all over the place. NOBODY WANTS THIS. The larger part of the community just want the lil bugs to be fixed. The annoying things that have been there from day one. Like the fact source get's stuck in sound loops which in turn makes the games skip/lag. Why not fix that. Why add a feature that everyone i know thinks sucks and 75% of the global community thinks blows. Valve you aren't listening to us. You keep going this way you gonna kill your best game. Whispers example is pretty common place. How about you leave well alone and fix the broken stuff first? Whisper wrote: -- [ Picked text/plain from multipart/alternative ] We were able to turn 4 of our most popular servers into 4 dead servers with the beta On 11/2/06, Biscuits [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It brings variety to the game, i give it the thumbs up :D This is the reason i keep playing CS:S as it evolves over time ;) On 11/2/06, Chad [EMAIL PROTECTED] wrote: But I can't turn it off. I play on pubs mostly, and now they are all going to have it because its default and the admins probably won't care enough to turn it off. Did it at least account for different servers playing different maps each of which have different values for each weapon? Matt Albiniak wrote: With all due respect, get over it. You can turn it off, so turn it off (if you want). Personally, our community has noticed a steady decline in server traffic, as have most pubs tracked by game-monitor. I think it's great that the product is still supported and is being developed with optional features. Best, Matt On 11/1/06, Chad [EMAIL PROTECTED] wrote: Why is valve/steam /whoever is them ruining a perfectly good game with these features? J. Laws - Hi-Definition Gaming wrote: That's probably intentional, they should be releasing Euro, Yen, Dollar, Franc, Pound, Lira, and Peso conversion tables for true regional dynamic weapon pricing within the next week. -Original Message- From: t [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 01, 2006 8:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Incase anyone hasn't noticed, you can't buy ammo now there appears to be a bug. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws - Hi-Definition Gaming Sent: Wednesday, November 01, 2006 9:30 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released And what is the default value? -Original Message- From: Matt Albiniak [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 01, 2006 8:25 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released I knew I should have post-it noted this. What's the command to enable/disable this? On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Counter-Strike: Source has just been released. Unless your running a Linux server that auto-updates, please run hldsupdatetool. The changes are: Counter-Strike: Source: - Added Dynamic Weapon Pricing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Biscuits -- ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Counter-Strike: Source update released
that's true. turns out it was the gameinfo file being updated so sourcemm wasn't loading. that's ok i can deal with that but the dynamic pricing switch doesn't seem to want to work. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] What doesn't break mani? :) On 11/2/06, David Williams [EMAIL PROTECTED] wrote: shame the optional features aren't that optional. as far as my supportt team can tell the mp_dynamicpricing switch does not disable the new weapon pricing stuff. We've tried it on fresh installs 6 times and it doesn't do anything. oh yeah and it seems to have broken mani but i have a feeling a quick edit of the gamestypes file will fix that. Matt Albiniak wrote: With all due respect, get over it. You can turn it off, so turn it off (if you want). Personally, our community has noticed a steady decline in server traffic, as have most pubs tracked by game-monitor. I think it's great that the product is still supported and is being developed with optional features. Best, Matt On 11/1/06, Chad [EMAIL PROTECTED] wrote: Why is valve/steam /whoever is them ruining a perfectly good game with these features? J. Laws - Hi-Definition Gaming wrote: That's probably intentional, they should be releasing Euro, Yen, Dollar, Franc, Pound, Lira, and Peso conversion tables for true regional dynamic weapon pricing within the next week. -Original Message- From: t [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 01, 2006 8:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Incase anyone hasn't noticed, you can't buy ammo now there appears to be a bug. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws - Hi-Definition Gaming Sent: Wednesday, November 01, 2006 9:30 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released And what is the default value? -Original Message- From: Matt Albiniak [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 01, 2006 8:25 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released I knew I should have post-it noted this. What's the command to enable/disable this? On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Counter-Strike: Source has just been released. Unless your running a Linux server that auto-updates, please run hldsupdatetool. The changes are: Counter-Strike: Source: - Added Dynamic Weapon Pricing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Tickrate
the maximum tickrate for a source server is 100. As you can see we are amazed you managed to get it higher. Vlave dos openly admit that there are simulation problems with running servers @ 100tick. I suggest you try running your servers at 75 tick as you get the performance benefits of 100 tick with out the issues. Crow wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi folks, can anyone confirm that -tickrate 125 has been disabled? All servers run with constant tickrate of 100 instead of 125. yours Sebastian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update
Random thought on this new adaptive pricing thing. Is it gonna become a compulsory thing or is there gonna be a cvar to turn it on or off. I ask because a lot of the ppl in my clan think it's a really bad idea, as do I, and I would like to be able to opt out of the new system. Jason Ruymen wrote: There is a required update for Counter-Strike: Source Beta. Please run hldsupdatetool to update your server. Below is the list of changes: Counter-Strike: Source Beta: - Fixed prices not reverting to default when switching a server from blackmarket to regular - Fixed some blackmarket buy menu elements showing up when not playing on a blackmarket server - Removed warning about changing mp_dynamicprice while game is running Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update
yeah sorry didn't actually read the update notification post. i'll learn one day. but thanks anyway that's really handy to know. anyone know what the default is gonna be? Andreas Grimm wrote: mp_dynamicprice 0/1 -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von David Williams Gesendet: Samstag, 28. Oktober 2006 23:37 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Counter-Strike: Source Beta update Random thought on this new adaptive pricing thing. Is it gonna become a compulsory thing or is there gonna be a cvar to turn it on or off. I ask because a lot of the ppl in my clan think it's a really bad idea, as do I, and I would like to be able to opt out of the new system. Jason Ruymen wrote: There is a required update for Counter-Strike: Source Beta. Please run hldsupdatetool to update your server. Below is the list of changes: Counter-Strike: Source Beta: - Fixed prices not reverting to default when switching a server from blackmarket to regular - Fixed some blackmarket buy menu elements showing up when not playing on a blackmarket server - Removed warning about changing mp_dynamicprice while game is running Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server update
try posting it on linux list. i dunno the addy but it's on the page you found this addy. we can't help you as we all use windows as our pltform to run our servers. Daniel Doppsko wrote: -- [ Picked text/plain from multipart/alternative ] This error is even there if I remove all files and try to install it again. This must be a Steam error, hope they fix it soon. Any one else with this problem? Checking/Installing 'Linux Server Engine' version 36Verifying: /opt/cs_public\core_i386.soVerifying: /opt/cs_public\engine_amd.soDownloading: /opt/cs_public\engine_amd.soCompression Failure From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Half-Life 1 Dedicated server update Date: Sat, 28 Oct 2006 09:03:53 + -- [ Picked text/plain from multipart/alternative ] Verifying: /opt/cs_public\core_i386.soVerifying: /opt/cs_public\engine_amd.soDownloading: /opt/cs_public\engine_amd.soCompression Failure What is it about Compression Failure? How can I fix this? I running cs 1.6 on a gentoo server. To: hlds@list.valvesoftware.com From: [EMAIL PROTECTED] Subject: RE: [hlds] Half-Life 1 Dedicated server update Date: Fri, 27 Oct 2006 18:04:48 -0400 Works good :) What does hlds use for timing? queryperformancecounters or reading tsc/rdtsc? At 01:53 PM 10/26/2006, Alfred Reynolds wrote: All it does it stop the HLDS process from specifically picking Core 0, now it leaves it to windows. If you still see your hlds processes bunching up then you have a problem with the windows scheduler. - Alfred Chad wrote: So, does this make it move to a different processor/core, or make it multi threaded and split up the processing for each hlds among the processors? Does it dynamically move them if 2 servers fill up and 2 are empty so the 2 full ones aren't on the same processor? Alfred Reynolds wrote: We have released an update to the Half-Life 1 dedicated server (for all mods). Run the hldsupdatetool to get this update. This update fixes win32 server staying on the first CPU of a multi-core machine and fixes some timing problems with Steam3 login on Linux. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Spaces är här! Det är enkelt att skapa en egen personlig webbplats. http://spaces.live.com/signup.aspx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Sök på vilken webbsida som helst med hög säkerhet. Skaffa Windows Live-verktygsfältet i dag -- helt gratis! http://toolbar.live.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firewall and router
i found with my wrt54g (a version 2) that if you stick the dd-wrt firmware on it, it's amazing. Makes life so much easier when your doing this kinda stuff because you can tell dchp to assign you an ip according to your comps mac addy. means you always get the same ip. that makes windows happy, it makes me happy because i can just type the same string and it's always right and also hlds/srcds never fail to work because the ports are always open straight through from the comp to the big wide world. Jason O. Washburn wrote: Duh where do I type:-( Na I'll just send it blank. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Dignam Sent: Sunday, July 23, 2006 1:12 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Firewall and router From: Ooks Server [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Firewall and router Date: Sun, 23 Jul 2006 10:57:34 -0700 I looked last night in the router screen and didnt see anything about a firewall, but i'll look a little bit deeper tonight. My external at the moment is 67.169.102.189 and thats what i entered into the server.cfg file. I think i do have a spare Linksys WRT54G router. Would you reccomend switching? What version is it? The early versions are good, but Linksys ruined the current version. The V5 and V6 models have half as much memory and a different OS. It should be avoided. LInksys ruined a perfectly good router, what were they thinking? If you have an earlier version, switch. Then disable firewall at Security/firewall tab. Go to Applications and Gaming, forward port 27015 to server box. You can't assign ip addresses, but windows, when it boots, will ask for the last IP address it had, and this router will give it so you should not have any problems with your ip address changing. If you are port forwarding for a server, dont input the external ip into ure server.cfg that causes havoc with the ports, just enter ure internal one, and all the portforwarding should be done for you then you give people the external with the port... for example 67.169.102.189:27015 and people should be able to connect ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows LiveT Messenger has arrived. Click here to download it for free! http://imagine-msn.com/messenger/launch80/?locale=en-gb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLSW
Tbh i think you have three options. 1. write your own. 2. check the following link and see what you find (not guaranteeing anything) http://www.google.co.uk/search?hl=enq=game+server+monitoring%2Bpocket+pcbtnG=Searchmeta= http://www.google.co.uk/search?hl=enq=game+server+monitoring%2Bpocket+pcbtnG=Searchmeta= 3. look into windows emulation/implementations on pocket pc so you can run hlsw. Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Haven't used a pda before for anything like that, so not sure whats available and someone else hopefully will have better suggestions, but I would assume you could do it all through a webpage even which would work on pretty much everything? (i.e php query script that refreshes and rcon interface). Depends which key parts you need most I guess. On 7/22/06, Jason O. Washburn [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm looking for a program to monitor my 1.3 and source servers with a WIFI enabled IPAQ(pocket pc 2003) PDA. I use HLSW on my PC but I'd like to have the portability of my IPAQ. Anybody use anything like this or have a suggestion where I could get it. Thanks, Jason -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server not in list
john thats all great info. If your router comes with a firewall (i believe most if not all linksys routers do have one) it will be in the section called security. the ip you gave us is the internel ip. but the router should state in the status tab what the wan aka external ip is. that is the one we need. if you have a software firewall you will need to open al the same ports as you did on the router. hope this helps some more. john flabergaster wrote: -- [ Picked text/plain from multipart/alternative ] Ok sorry about not getting the exact info before but i hope this will do. My router is a Linksys BEFSR11/BEFSR41. At this time i'm still getting my firewall straighten out so thats on hold. Im not sure if my router comes with a firewall so if it doesnt then im behind a comcast firewall. My IP that shows in my server is 192.168.2.100 and im running my server on CounterStrike 1.6 - Do you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail Beta. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] dead chat?
hey all. A lil while ago i acquired a plugin for source mod that i believe was called dead chat. It allowed dead players to text chat using the say and team_say command to the alive players and it made the reverse also true. I've now lost it and would like to install it. I've looked on the source mod forums but turned up nothing and ran a couple of searches in google and that came up with didely squat. anyone know where i can obtain a copy of this plugin if it exist's and i didn't imagine it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Which one?
i always use the stand alone one. not the one downloadable with the steam client. LDuke wrote: -- [ Picked text/plain from multipart/alternative ] I would recommend that you don't use the dedicated server in the Steam directory. Create a fresh install using the hldsupdatetool: http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093archive= Grant (L. Duke) On 7/19/06, john flabergaster [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] do you guys use the dedicated server from your tools list? Or do you use the hlds.exe in the dedicated server file - Groups are talking. We're listening. Check out the handy changes to Yahoo! Groups. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Still can see my server in the list
p.s my modem doesn't have a firewall. i leave linux ip tables to sort that out. Ook wrote: What is a comcast firewall? You are using the cable modem they gave you? A motorola, maybe? There is a rudimentary config screen, but it's been so long since I used comcast, I don't remember how to get there. Try 192.168.0.1, 192.168.1.1. See if you can find the firewall config. I would be very hesitant to disable it unless you are also behind a router. Otherwise you are putting up a big sign, Here I am! Hack me!. I had too many problems with the motorola modem, I gave it back and went and bought a Linksys cable modem. HoweverComcast absolutely forbids the running of game servers. Running a HL server violates their TOS. And, how much upload bandwidth do you have? Comcast gives insane download, but minimal upload - you may not have enough to run a decent server. - Original Message - From: john flabergaster [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 17, 2006 6:48 PM Subject: [hlds] Still can see my server in the list -- [ Picked text/plain from multipart/alternative ] I believe i have the latest versions of the hlds software and ive set up my router correctly. Ive heard that it might be my comcast firewall thats blocking my server. Does anyone know how to disable a Comcast firewall? - Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates starting at 1¢/min. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Still can see my server in the list
ook i have a motorola surfboard 5100 on telewest (blueyonder) in the uk. Ok it's not comcast but the ip to access the config screen on mine is 192.168.100.1 so meebe the new guy could try that. Ook wrote: What is a comcast firewall? You are using the cable modem they gave you? A motorola, maybe? There is a rudimentary config screen, but it's been so long since I used comcast, I don't remember how to get there. Try 192.168.0.1, 192.168.1.1. See if you can find the firewall config. I would be very hesitant to disable it unless you are also behind a router. Otherwise you are putting up a big sign, Here I am! Hack me!. I had too many problems with the motorola modem, I gave it back and went and bought a Linksys cable modem. HoweverComcast absolutely forbids the running of game servers. Running a HL server violates their TOS. And, how much upload bandwidth do you have? Comcast gives insane download, but minimal upload - you may not have enough to run a decent server. - Original Message - From: john flabergaster [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 17, 2006 6:48 PM Subject: [hlds] Still can see my server in the list -- [ Picked text/plain from multipart/alternative ] I believe i have the latest versions of the hlds software and ive set up my router correctly. Ive heard that it might be my comcast firewall thats blocking my server. Does anyone know how to disable a Comcast firewall? - Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates starting at 1¢/min. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [OT] hlsw site down?
just went to see what was happening on the hlsw site but discovered all the links google gave don't work. although the hlsw.net one tries to resolve but it times out. anyone got the same problem or can correct me with my web address. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] hlsw site down?
well i have 1.0.0.49 running in wine on linux atm so as soon as i can get on the site i'll upgrade. anyone got that change long for .50? DI wrote: Its down at the moment for me too, it seems to do this every so often, i'm not sure if they have a problem with their host or what. If you leave it a few hours or a day or two it will most likely be back up again, has been every time this has happened to me anyway. v1.0.0.50 is the one i'm using at present, i've not checked for a little while though so there might be a newer version available somewhere. On 7/18/06, David Williams [EMAIL PROTECTED] wrote: just went to see what was happening on the hlsw site but discovered all the links google gave don't work. although the hlsw.net one tries to resolve but it times out. anyone got the same problem or can correct me with my web address. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] hlsw site down?
Altho if i d/led it from a third party website, if it was virused or something as i run Linux it wouldn't effect me but i can still pass them on (poor windows users) The only reason I'm on the windows list is my host runs windows. so i think i'll wait till i can get on the hlsw site. oh , and that for posting the change log btw DI wrote: BugFix: /connectpassword without parameter was not working BugFix: HL/HL2: Max slot flickering on servers with reserved slots BugFix: CoD: Friendly fire display was corrupt CoD*: Added mod detection Added game protocol number display in server details view Detection of Quake 4 Demo servers Using new algorithm to switch between long and short display on the addon column at server details view BugFix: HLSW could freeze while establishing a rcon connection if auto update status is activated and the server is offline Added support for GameSpy protocol with challenge verification (fixed BF2 query) Added some more HL2 addons Known Bugs: BF2: On v1.3 the displayed ping is incorrect. It is displayed the double valve. I think, although it may not be complete and is from a 3rd party website, if you trust 3rd party downloads you can upgrade now, although i can't find any i've used before to recommend. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server not in master list
sv_lan =3d 0 is an invalid command. dude learn to read. the command you were told to use was *sv_lan = 0* To be fair i think the task you have undertaken is about 3 steps up the computer skills ladder than where you are. but FYI if you go start, contol panel, network connections, then right click on your network device and click on status on one of the tabs it will tell you your ip address. you have to check that address is the one you have assign to the port you wanna forward, check www.portforward.com for more info. Also it is important what the model of your linksys router is. It's usually on the sticky label on the bottom. if your ping has raised since you had a play with the settings that's a bad thing. Ping is all about the lower the better. If the game you are running is a hl1 variant, on my network if it was more than 0 i would be worried. For hl2/source based games on my network i would except as much as 10 but it's never usually more than 5. so you see your values are what i would call unusually high. And finally if you computers ip address is dynamically assigned every time you turn your computer on it's ip addy could be different. so you'll want to find out how to make it statically assigned. hope this keeps you busy for a lil while. john flabergaster wrote: -- [ Picked text/plain from multipart/alternative ] Ok first thing, i tried typing in sv_lan =3d 0 and i restarted my server. When it came back on it couldnt connect to the steam servers and couldnt add master servers. From there i changed it back to 1 and it connected fine. Im not sure if thats good or not so i could use some feedback there. My router that i use is a Linksys and im sure that the ip adress the ports are forwarded to is correct. However, im not sure if it comes with a firewall. The ping on my server has been between 20 and 50 since i did the sv_lan thing. That comes as an improvement since before is was ranging between 0 to 10. Any sugjestions would be appreciated. Thankyou - Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] srcds Crashing Woes
Adam Sando wrote: I haven't read every single reply in this thread, however thought of suggesting something anyway :) The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox location information that is meant to replace StatsmeMin. It might be worth taking this off, just for housekeeping sake, if not to solve the problems you have ;) I've removed it from my server and Psychostats still works fine. More of an FYI than an actual fix for you. Sorry Frazer :( Regards, Adam By remove it you mean statsmemin right? coz i use beta n and hlstatsx on my cs:s server and it all works fine with statsme. how would i enable the mani hitbox option then? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT]Whisper's Tick rate Wiki
hell if the steam forums mod 9and what a bunch of morons they are) think it's cool to remove post from the most informative SRCDS man on the planet then they can ALL GET FUCKED. Whisper should be consulting valve on their shitty half ass programmed game. to tell them how to program and make an online games. TBH i think this is a disgrace and this could be the final straw in the cap for me as far a valve is concerned. I have watched valve decend from great hights to become what is no better than microsoft for gamers. Everyone associated with valve should be ashamed and disgusted at what has been done under their name. You make think that this is melodramtic, i disagree, because at the end of the day we are all customer's, server admin or player, WE ARE STILL VALVES CUSTOMERS. i have a retail background and if i had a track record similar to valve i would lose my job. FYI i am now considering with drawing support for all valve game permantly. in protest at the disgraceful way vlave deals with it's customers, and fore most, the ppl that run it's gaming network for it. Evo wrote: That sucks. You're always welcome at CSE, please continue to keep us informed of your publications. -Evo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, June 14, 2006 9:22 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [OT]Whisper's Tick rate Wiki -- [ Picked text/plain from multipart/alternative ] Since I could not be 100% sure which STEAM Forum moderator locked the perfectly legitmate thread, I'm afraid you all get tarred with the same brush, even if you did not agree with the actions of the moderator in question. Hell, the existance of the thread explained to a great deal of people, which many of them thanked me for in the thread, for explaining to them something were not aware of, and more importantly, an issue 95% of the respondants thought was a very serious issue in a FIRST PERSON SHOOTING game. This is the issue I raised in the forums with proof below so those of you will know what the hell it is I am talking about: The original version of this thread had not degenerated into spam. Many people were not aware of the issue and the thread served an important purpose of informing those people of what the issue was. Funnily enough, when it was clearly demonstrated to them what the issue was, most of them wanted the issue fixed. The only purpose served by locking the orginal version of the thread, was to save Valve from the embarrasment of having a [b]BUG[/b] that may be difficult from Valve's Point Of View to fix! Locking threads is not going to make this issue go away, no matter how much some of you wish it would, or are you all just happy to bury your heads in the sand and keep locking threads on this issue in the hopes people will just forget about it? Well the previous [url= http://forums.steampowered.com/forums/showthread.php?s=threadid=395733]TheO fficial Crouched Point of View Change Petition Thread[/url] was locked with no explanation or official announcement whatsoever, although funnily enough it was fairly soon after it was clearly demonstrated that there was 400 votes [b]FOR[/b] and 5 Votes [b]AGAINST[/b] and a 95% to 5% ratio of [b]YES[/b] to [b]NO[/b]Votes which ultimately proved that it almost everybody but Valve consider this a fairly serious issue. But here it is again. If the other thread was locked in error, please unlock it and lock this one. If there is an official announcement to be made on the issue, please make it. Please do not lock threads for no apparent reason. Thank You [b][u][size=4][color=red]The Official Crouched Point of View Change Petition[/color][/size][/u][/b] Please Vote in the thread by replying with a post stating Yes or No and the reason why you feel the change should or should not be made to: [b][size=2][color=white]Valve, please Change the Crouched Point of View in Counter-Strike:Source, so it is at the same level as your Models Eye height would be YES or NO and the reason why you feel the change should or should not be made[/color][/size][/b] DON'T JUST VIEW THE THREAD, CLICK REPLY AND THEN TYPE YOUR ANSWER YES or NO Make sure you give some reason why you agree or disagree why the crouched POV should be changed, lest some moderators decide to lock the thread again, because apparently you are not allowed to provide one word responses to a tightly defined problem. [u][b]More Information:[/b][/u] I think that there is hardly a Counter-Strike:Source player who thinks the current crouched Point of View ([b]POV[/b]) is fair or even correct. If you do think it is fair and correct, then I feel you would be in the minority. For those of you who are not familiar with the problem, it can be explained like this: When you are standing, your POV is as if you are looking out through the model at the same level your eyes would be on the model. When you are
Re: [hlds] Dedicated Server Errors???
the error, i believe, is very common on linux systems. It is often related to corrupt or missing binary files. so just to double check you are using the windows dedicated server, aren't you, alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Connection to Steam servers.
jim patrick wrote: Connection to Steam servers successful. i get this message when running new server. so i believe it will be working but when i send ppl the ip for this server, they can not connect to it. the server is set for internet. my house is all LANed not sure if this makes a diffrence. not really sure what to do. _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds all i will say is www.portforward.com you must be new becasue tyhis has been discussed so many times before ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CZ crashes
when i was running my 1.6 server a while ago i used a plugin that provided the quake sounds (headshot etc) i don't remember the name but it was not the statsme plugin. I found it on either amx (no that is not a typo this is how long a go this was) or amx mod x website, i don't remember which. Just run a search in their plugins sections for quake sounds you should get something. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CZ crashes
furhter to my earlier e-mail i was feeling generous. http://www.amxmodx.org/forums/viewtopic.php?p=70829 that's the plugin i used. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Will the XBox Client Connect to SRCDS Servers?
Frazer wrote: Just wondering if the coming Xbox version will connect with SRCDS servers - either present or upgraded version. I guess, more specifically, will Xbox and PC gamers be able to join the same games? I realize we probably only have rumours in this regard, but I would be interested in hearing what others may have heard. dude the xbox works on some dodge M$ network called xbox live it is secure from the outside world and altho i don't understand the in's and out's uses some kind of different netcode. so therefore it is impossible for xbox gamers to play with gamers using anyother system. But then if they could play with pc/ps2/gc users m$ couldn't charge £4 a month to use it. there is a way around it and it's called Kaid but that's a topic for a xbox list ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated server update released
Alfred, Wouldn't it have been easier for the coders to have checked their syntax before they hardcoded a variable wrong? I feel now, to avoid such another mistake and to expand the customizability of srcds and hlds to just allow us to custom set the file to use, just like we can with say the mapcycle.txt file. Just a thought. On Thursday 25 May 2006 10:10 pm, Alfred Reynolds wrote: We will be releasing an update to fix this problem. In the mean time you can work around the problem by copying cstrike/cfg/skill1.cfg to cstrike/cfg/skill2.cfg. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] forcing client rates without using matties
hey guys i was just wondering if any of you knew of a plugin i could use to force client rates to something sensible. The reason i want this is recently i have seen a rise in players using ridiculously low rates on my server. I can't use matties event scripts on it because it crashes it :( and all the plugins i have found require that. Anyone know of a way or plugin that does it without the need for matties? cheers guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] forcing client rates without using matties
cheers for tips guys but i'm already running mani (sorry shoulda said earlier). i know he is a member of this list so mebbe he knows of something that will work. of course, if there is a stand alone one that works kinda like zblock that would be better for me. Speaking of which i was wondering if the creators of zblock are aware that sometimes their plugin doesn't release the lock on the cl_interp value. i run it on my server and if i leave and try to join a different server sometimes i get this error. Invalid cl_interp lock. Kicked form server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] forcing client rates without using matties
the zblock thing was only a passing random. my main problem is those sly lil kiddies that think it's funny to use stupidly low rates so no one can hit them. So do we have a solution that will work with mani coz i spent an hour today looking around the tinternet and came up with nothing. i am in desperate need of some reliable intel. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] forcing client rates without using matties
min rates are set, i think it's cl_minrate 15000 cl_updaterate 66 and cl_cmdrate 66 (it's a 66 tick server and the game is CS:S). i did try to run the sourcemod version of mani but i could never figure out if it was actually working so i removed sourcemod and i currently use the normal version. Any tips on telling whether sourcemod and mani for sourcemod are actually working would be good. On the subject of what would constistute rate hacking. I think that anything less than 1,33,33 is a bit low but i had a guy come on my server on sunday with 3400, 15, 20 and that tbh is taking the piss and is also what has triggered me to look into forcing min rates on all clients. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] forcing client rates without using matties
further to my most recent post want is the general opinion of this lil plugin http://www.sourcemod.net/forums/viewtopic.php?t=2978. looks like it could be the cure for most rate related problems. also has everyone gone on their summer hols or summin. it's been very quite round here lately. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [SRCDS] Player models shaking on Windows based Counter-Strike: Source game servers
not that i'm a pro or anything but i would say drop the tickrate to 75 (i have seen 100 tick servers with simulation problems) and then have your server restart every 24 hours. windows memory management sucks and i find this helps. Altho i will say your description of shaking is very vage. the player models are spose to jump a lil bit when walkin up stairs anyway and the value of how much movement there is is adjustable. need more specifics bud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] forcing client rates without using matties
Well i was kinda hoping that someone else would respond just so i could get as many opinions as poss, but hey, it ratetweak was just an idea and also on the subject of linux only plugins. I run my server on windows linux plugins are useless for me. altho i do love linux i didn't get a choice as to which os went on the remote box :( On Tuesday 23 May 2006 20:53, Matt Albiniak wrote: -- [ Picked text/plain from multipart/alternative ] yesterday was incredibly dull for all of our css pubs. today has shown a little traffic. personally, it's finals week for me. i'm particularly active on this list today as a distraction from studying ;) as for the last link posted (ratetweak), i'm fully against that. too many calculations, too little understanding of netcode, just a big bloody car crash waiting to happen. you're giving a lot of faith to one person fully comprehending a fairly complex subject. things like zblock just identify the potentials and locks em. i think i'm good with that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] forcing client rates without using matties
don't ask me mate i'm as in the dark as you are but i should think it's source only On Tuesday 23 May 2006 20:59, Chorizo Omelet wrote: Does it work on 1.6 also? If so, which directory does the dll get placed in? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I figured out why map changes took so long... + AMXMODX plugins.
On Monday 22 May 2006 07:22, Alexander Kobbevik wrote: Isn't there a feature in amxx that can do that. It's beena while since i've used amxx as i have moved over to srcds but i think my memory still works well. sorry if i am wrong. This is usefull. Don't know how I missed out on this plugin before. Does anyone know any plugins which will force nicks from Mysql? -Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Beta
On Tuesday 23 May 2006 03:35, Steven Hartland wrote: What are the changes in here Alfred? Steve I have kindly copied and pasted the changes for you below say thanks :). I noticed they seems to be mainly client side fixes. Is this correct? Update Monday May 22nd, 2006 Source Engine Fixes for beta user submitted bugs video stress test and audio settings test no longer crash fixed broken server browser info buttons fixed cursor disappearing after being kicked from server avi recording no longer stops after 1 frame fixed white areas in de_aztec fixed demo playback of old demos in new engine de_nuke loads in all mat_dxlevel configurations fixed bug where mat_colorcorrection wasn't set properly in -autoconfig added newer video cards to dxsupport.cfg added video memory detection support for dxsupport.cfg added mod-specific support to dxsupport.cfg fixed full-screen flicker when alt-tabbing out of fullscreen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New type of wall hack undected by vac?
At least we did the hard part and told what to do. All they have to do is get of their ass's and do it On Sunday 21 May 2006 16:21, Whisper wrote: Ball is in Valve's court as they are the only ones that can do it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New type of wall hack undected by vac?
Tbh mate i don't think you could detect that to stop it. But mebbe one of the more skilled admins in this list knows of or could make a funky script or summin that would kick ppl with textures that have a different modification date than to the ones on the server (thinking on my feet here) That might work. Any of the more clever ppl here got any thoughts. I'm not a coder but i have done a lil in the past and i am very creative with these things. If think my idea could work and you want to develop it you are quite welcome just gimme a credit Jason Smith wrote: -- [ Picked text/plain from multipart/alternative ] how can I stop ppl from doing this? From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] New type of wall hack undected by vac? Date: Wed, 17 May 2006 18:13:55 -0500 -- -- [ Picked text/plain from multipart/alternative ] I found a site that shows how to change your textures to see though walls, boxes, and also doors.. Pretty much anything.. the one that I found made new vtf and vmt files for dust so that you can see thought the doors and the boxes... so I decided to change some files in westwood in the texture folder. I changed the wall pictures to a white and then made the vmt files to make it translucent. then I could see thought all the walls in westwood I have attacted a zip files that shows this-- [ Content of type application/x-zip-compressed deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New type of wall hack undected by vac?
no that sounds like it could work. another star on the chart there for whisper :-) now we have a theoretical solution can someone persuade valve to implement it before the next version of cs. Which could be out in like 5 years. :-D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hlds CS 1.6 ip and internet help
[ Converted text/html to text/plain ] i would also like to ask what game you are trying to serve becasue i run a small srcds server from my house just for testing pruposes and if i add the ip command to the cmd line the server fails to boot. Also i would advise you visit www.portforward.com/routers.htm and find your router make and model. once you have found that you will find instuctions on how to setup your hardware to let ppl connect to the server for many different programs including HLDS and SRCDS. [1] ===References:=== 1. www.portforward.com/routers.htm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] This Steam account does not own this game message in console
no Ook you are right. this has had me scratching my head thinking WTF On Wednesday 10 May 2006 5:52 am, Ook wrote: That still isn't right. Installed apps go in different directories for different users. The user that does not own OP4 should never have it installed at all, and therefore it should never even load (because it's not installed). Or am I wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server logs
what version of amni you using if at all. Becasue i just opened hlsw after installing mani 1.2 beta m rc 5. And they didn't work but yesterday they did when i had mani beta m rc3. You'll prolly find it's a bug in hlsw. Darrel wrote: My apologies if this has been brought up, I just rejoined the list to address this problem. Monday's (near as I can tell) server update killed the ability to pull server logs with HLSW on HL2DM. (www.hlsw.org) This is the ONLY program I've found that I can remotely admin my HL2DM server with. Every other function works, but since I can't pull the logs I can't see what the players are typing in real time, this basically hamstrings my admin abilities. Any thoughs or help would be appreciated on this... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Seere Choke/Lag issues
cool can you send the flash anim you use please whisper? coz then i can get my host to run it and improve both my server and my client :D Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Yes On 3/20/06, David Williams [EMAIL PROTECTED] wrote: does it work with the client too ;)??? Whisper wrote: -- [ Picked text/plain from multipart/alternative ] It works for both HLDS SRCDS as its ia and OS level effect not application level. On 3/20/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Well since the poster wrote he was using media player, I just assumed he was talking about running an HL1 mod of some sort.im not even sure if that works for srcds or not. But if it does then running media player would take up more CPU then just running a SWF file minimized. when i use it, it boost's my FPS on my win2k server to 500. ---Original Message--- From: David Williams Date: 03/19/06 18:28:02 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Seere Choke/Lag issues i'm interested in how the hell running a swf file in IE can boost the fps of a srcds server. Surely running a flash anim would slow it down. Or is there a special trick this ageing noob dosn't know about. kyle wrote: -- [ Picked text/plain from multipart/alternative ] That's for srcds not regular HLDS. :) ---Original Message--- From: Whisper Date: 03/19/06 18:04:12 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Seere Choke/Lag issues -- [ Picked text/plain from multipart/alternative ] sv_maxrate is not enough for a 100 tickrate server sv_maxupdaterate of 40 is lower than the CS:SRCDS default of 60 and would nullify the benefit of running at 100 tickrate Setting the sv_minupdaterate to anything atm seems to cause strange issues for lots of people if the fps drops even for a millisecond On 3/20/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It's been my experience that win2k is the better win OS to run a server on. Im running almost the exact server setup except there HL1 mods. one 32 slot dod1.3 one 13 slot match and one 20 slot HLTV. Sv_maxrate 12000 Sv_minupdaterate 20 Sv_maxupdaterate 40I swear by these rate settings.i have tested many settings over the last 3 years that i have run server HL1 servers. And ill never run any other settings. i do however run fedora core 4. which i cannot recommend highly enough. ---Original Message--- From: Graham M. Date: 03/19/06 11:51:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Seere Choke/Lag issues Daniel Morris wrote: -- [ Picked text/plain from multipart/alternative ] One of my dedicated servers is suffering terribly to lag and choke P4 3.0 Ghz 630 ( so 64 bit and HT technologys ) CPU, 1GB ram, 100mbit connection 1x 24 Slot 100 Tick Rate server ( Public) 1x 13 Slot 100 Tick Rate server ( Match with 1x 128 slot SRCTV ) choke is terrbile, restarts doesnt fix it, re-install doesnt fix it, nor does restarting the whole box its Win Xp Pro, SP2 latest updates, latest install of SCRDS, and ServerDoc to catch crashes and restarts HELP !! none of my servers suffer as badley, if not, not at all, and they run more, like 3x servers :@ i dont get it -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds What is the CPU Usage like when these are running full? And the 100 Tick Rate could be something to do with it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences
Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)
hey this noob had been up for 24 hours and when i wrote that i was passing out. I might not be good at this kinda stuff but hey i do it for fun. Mebbe you might wanna try the same kind of dedication i put in when you have a problem. All i wanna do is learn and get better and working with srcds. I am shocked that some of the ppl in this list can be so arrogant and selfish. I'm not 15 and i've been on this list nearly a year. oh and i did fix it after 26 hours. i then slept for 3 and starting working on learning some more commands. i've now been up for 13 hours and i'm passing out again. go fuck yourself pheonix. oh btw why do you have a girls name anyway? Hell Phoenix wrote: People must not be paying attention to this noob. Those are the only two plugins eh? Then tell us why this line is in your log? L 03/19/2006 - 23:45:10: Console0ConsoleConsole say Player [ {NQA:S} Malfurion *T* ] - zBlock Authenticated This list is not meant to cater to people who join and straight away say that we are all idiots. Good way of getting help. Also a great way of getting help is to swear in all your posts, makes people really want to help a 15 year old. GG! =/ David Williams wrote: well the only mods/plugns i have are mani beta L and hlstats. Since i posted the logs i have rechecked all the possible ban list's and come up with nothing. And hlstats is definielty reporting a vac ban. so all i can say is wtf and if it's not a vac ban and i am postivie it's not my plugins so what is it Joshua Handelsman-Woolf (DogGunn) wrote: -- [ Picked text/plain from multipart/alternative ] It looks like something else is banning him, not VAC. Must be some random plugin. But you said earlier that he could play for a bit, and then VAC would kick him. That sounds a bit like a VAC ban. Hello trog :) On 3/20/06, David Williams [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] the log for the original instance is http://www.noquestionsasked.co.uk/downloads/l0319075.log this contains 2 instances for 2 seperate ppl (1 each) then it repeats but instead of 5 min bans they become permenant http://www.noquestionsasked.co.uk/downloads/l0319075.loghere's the log of the second instance. L 03/19/2006 - 23:38:45: {NQA:S} Malfurion *T*54STEAM_0:0:2237506CT disconnected (reason {NQA:S} Malfurion *T* timed out) L 03/19/2006 - 23:39:39: {NQA:S} Malfurion *T*62STEAM_ID_PENDING connected, address 222.153.231.100:10661 L 03/19/2006 - 23:39:39: {NQA:S} Malfurion *T*62STEAM_0:0:2237506 disconnected (reason STEAM UserID STEAM_0:0:2237506 is banned) [at this point problem had been brought to my attention and i check the ban_list.cfg file and removed 2 entries which had magically appeared] L 03/19/2006 - 23:43:56: gapontiac9763STEAM_ID_PENDING connected, address 172.131.229.68:27005 L 03/19/2006 - 23:43:58: gapontiac9763STEAM_0:0:10570579 STEAM USERID validated L 03/19/2006 - 23:44:32: server_cvar: mp_timelimit 40 L 03/19/2006 - 23:44:32: CONSOLE : System vote extended map by 20 minutes L 03/19/2006 - 23:44:43: {NQA:S} Malfurion *T*64STEAM_ID_PENDING connected, address 222.153.231.100:10734 L 03/19/2006 - 23:44:45: {NQA:S} Malfurion *T*64STEAM_0:0:2237506 STEAM USERID validated L 03/19/2006 - 23:45:03: {NQA:S} Malfurion *T*64STEAM_0:0:2237506 entered the game L 03/19/2006 - 23:45:10: Console0ConsoleConsole say Player [ {NQA:S} Malfurion *T* ] - zBlock Authenticated L 03/19/2006 - 23:45:13: {NQA:S} Malfurion *T*64STEAM_0:0:2237506Unassigned joined team CT L 03/19/2006 - 23:45:15: World triggered Game_Commencing L 03/19/2006 - 23:45:18: {NQA:S}|M3PH|*cl*38STEAM_0:0:2411455TERRORIST triggered Got_The_Bomb L 03/19/2006 - 23:45:22: World triggered Round_Start now it does it again but leave no entry in the banned_user.cfg and here is where we are now Ook wrote: Can you post the logs here? I'd (and I'm sure others) would like to see them. By examining the logs, we might be able to shed some light on this mystery. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:48 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so that is correct, we tested it. Also if he restarts steam he can join for a lil while before vac kicks him. of ig he joins then leaves straight away he won't get back in. anyone else think this is strange. Also if there is nothing we can do valve just lost a valuable customer (but aren't customers valuable???) and before you ask i am positive it is a vac ban. i had my host check the logs twice after i had 3 times Ook wrote: He is only VAC banned from your server? He can play on other VAC enabled servers? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:19 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so ok i
Re: [hlds] Re: Welcome to the hlds mailing list
well if this is true:- 1) wheres the proof??? 2) Why haven't valve done anything about it or just said something. As with the problems already identified here in this list and elsewhere and with this claim vlave are surely goin to lose players and watch their network die just like EA did with Battlefield 1. Of course i would laugh my ass off if that happened coz Valve are asking for it. Markus [metworld.de] wrote: The update problem belongs to the overwhelming upload request by server administrators! Valve just has to stock up more server so they can handle all incoming requests! greetz markus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] hlstatsx and cs:s
hey guys i really need some help here. I'm spend 4 hours with my admin team trying to install hlstatsx. We got it all on no problems and everythng looked good to go with no problems. except when we start up the gameserver we get the following error E997: UNRECOGNIZED SERVER: RL 0. we have no idea why. I'm using the latest beta of srcds and also the latest beter of mani. The error seems quite common but after looking around the forums using google i can't find anything that match's our problem. Can anyone help i've put an example of the logs below. 2006-03-19 17:50:12: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: quit 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: Log file closed 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: restart 2006-03-19 17:50:14: 87. the logs are transfering and we can't honestly see why it doesn't work. Has anyone met this error using hlstatsx? let me know as i've spend now almost 5 hours on this and i'm not a very patient person. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] can hlstatsx ban ppl???? coz i think it told vac to do so
on my post about hlstatsx, yeah i did my webadmin forgot to do it. but now i have a new problem with it. IT TOLD VAC TO BAN ONE OF MY CLAN MEMBERS FOR CHEATING. and trust me if you saw him play you would laugh he sucks so hard. there is no way he cheats and valve policy is not to lift any vac bans. WTF DO WE DO. coz i am not goin to put the server into insecure mode and let all the loser who do cheat play on my precious. I think this could be one for alfred Ook wrote: This happens in hlstats if you don't have the server entered in the admin setup, or if the server game/ip is wrong. Have you gone into admin setup via the web page and setup a server for it to use? Did you ask in the hlstatsx forum? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 10:26 AM Subject: [hlds] hlstatsx and cs:s hey guys i really need some help here. I'm spend 4 hours with my admin team trying to install hlstatsx. We got it all on no problems and everythng looked good to go with no problems. except when we start up the gameserver we get the following error E997: UNRECOGNIZED SERVER: RL 0. we have no idea why. I'm using the latest beta of srcds and also the latest beter of mani. The error seems quite common but after looking around the forums using google i can't find anything that match's our problem. Can anyone help i've put an example of the logs below. 2006-03-19 17:50:12: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: quit 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: Log file closed 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: restart 2006-03-19 17:50:14: 87. the logs are transfering and we can't honestly see why it doesn't work. Has anyone met this error using hlstatsx? let me know as i've spend now almost 5 hours on this and i'm not a very patient person. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so
i was playing with him at the time he was banned. at first the ban was only server based but once we deleted the entriesa couple of times vac was reporting it. I personally can not stand hackers/cheaters i think they are worse than scum so he is innocent Ook wrote: hlstatx does not tell VAC to ban someone. If he got banned by VAC, he probably deserved it. If he is truely innocent, and VAC has falsely banned yet another person, then your friend is screwed. He will need to go and buy another key. Did VAC ban him, or is he just banned form the server itself? Hlstatsx can ban people from the server, and there are a couple of settings that can control this. http://www.hlstatsx.com/faq#p6 - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 4:52 PM Subject: [hlds] can hlstatsx ban ppl coz i think it told vac to do so on my post about hlstatsx, yeah i did my webadmin forgot to do it. but now i have a new problem with it. IT TOLD VAC TO BAN ONE OF MY CLAN MEMBERS FOR CHEATING. and trust me if you saw him play you would laugh he sucks so hard. there is no way he cheats and valve policy is not to lift any vac bans. WTF DO WE DO. coz i am not goin to put the server into insecure mode and let all the loser who do cheat play on my precious. I think this could be one for alfred Ook wrote: This happens in hlstats if you don't have the server entered in the admin setup, or if the server game/ip is wrong. Have you gone into admin setup via the web page and setup a server for it to use? Did you ask in the hlstatsx forum? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 10:26 AM Subject: [hlds] hlstatsx and cs:s hey guys i really need some help here. I'm spend 4 hours with my admin team trying to install hlstatsx. We got it all on no problems and everythng looked good to go with no problems. except when we start up the gameserver we get the following error E997: UNRECOGNIZED SERVER: RL 0. we have no idea why. I'm using the latest beta of srcds and also the latest beter of mani. The error seems quite common but after looking around the forums using google i can't find anything that match's our problem. Can anyone help i've put an example of the logs below. 2006-03-19 17:50:12: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: quit 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: Log file closed 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: restart 2006-03-19 17:50:14: 87. the logs are transfering and we can't honestly see why it doesn't work. Has anyone met this error using hlstatsx? let me know as i've spend now almost 5 hours on this and i'm not a very patient person. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so
ok i can understand that ook. I just think it's wrong that again valve has released a product that is unfinished/sub standard and banned someone for just being shit. Also i did check the list on the hlstats website and the user in question is not listed there but is listed in the vac bans section of the control panel. also interestingly he is only vac banned from my server. which i think is extremely wierd becasue a vac ban is system wide is it not? so can some one explain that away for me. and finally a parting shot to all those assholes that said the ban was deserved. Wait till it happens to you and see how i laugh. (I won't swear again but insert expletives here about 10 will do) Ook wrote: If VAC is reporting the ban, then you have to talk to Valve. But don't hold your breath until they do something about it. No matter what the reason, your friend is pretty much screwed if VAC is reporting the ban. However, this has nothing to do with hlstatsx. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 5:42 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so i was playing with him at the time he was banned. at first the ban was only server based but once we deleted the entriesa couple of times vac was reporting it. I personally can not stand hackers/cheaters i think they are worse than scum so he is innocent Ook wrote: hlstatx does not tell VAC to ban someone. If he got banned by VAC, he probably deserved it. If he is truely innocent, and VAC has falsely banned yet another person, then your friend is screwed. He will need to go and buy another key. Did VAC ban him, or is he just banned form the server itself? Hlstatsx can ban people from the server, and there are a couple of settings that can control this. http://www.hlstatsx.com/faq#p6 - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 4:52 PM Subject: [hlds] can hlstatsx ban ppl coz i think it told vac to do so on my post about hlstatsx, yeah i did my webadmin forgot to do it. but now i have a new problem with it. IT TOLD VAC TO BAN ONE OF MY CLAN MEMBERS FOR CHEATING. and trust me if you saw him play you would laugh he sucks so hard. there is no way he cheats and valve policy is not to lift any vac bans. WTF DO WE DO. coz i am not goin to put the server into insecure mode and let all the loser who do cheat play on my precious. I think this could be one for alfred Ook wrote: This happens in hlstats if you don't have the server entered in the admin setup, or if the server game/ip is wrong. Have you gone into admin setup via the web page and setup a server for it to use? Did you ask in the hlstatsx forum? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 10:26 AM Subject: [hlds] hlstatsx and cs:s hey guys i really need some help here. I'm spend 4 hours with my admin team trying to install hlstatsx. We got it all on no problems and everythng looked good to go with no problems. except when we start up the gameserver we get the following error E997: UNRECOGNIZED SERVER: RL 0. we have no idea why. I'm using the latest beta of srcds and also the latest beter of mani. The error seems quite common but after looking around the forums using google i can't find anything that match's our problem. Can anyone help i've put an example of the logs below. 2006-03-19 17:50:12: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: quit 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: Log file closed 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: restart 2006-03-19 17:50:14: 87. the logs are transfering and we can't honestly see why it doesn't work. Has anyone met this error using hlstatsx? let me know as i've spend now almost 5 hours on this and i'm not a very patient person. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences
Re: [hlds] Seere Choke/Lag issues
i'm interested in how the hell running a swf file in IE can boost the fps of a srcds server. Surely running a flash anim would slow it down. Or is there a special trick this ageing noob dosn't know about. kyle wrote: -- [ Picked text/plain from multipart/alternative ] That's for srcds not regular HLDS. :) ---Original Message--- From: Whisper Date: 03/19/06 18:04:12 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Seere Choke/Lag issues -- [ Picked text/plain from multipart/alternative ] sv_maxrate is not enough for a 100 tickrate server sv_maxupdaterate of 40 is lower than the CS:SRCDS default of 60 and would nullify the benefit of running at 100 tickrate Setting the sv_minupdaterate to anything atm seems to cause strange issues for lots of people if the fps drops even for a millisecond On 3/20/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It's been my experience that win2k is the better win OS to run a server on. Im running almost the exact server setup except there HL1 mods. one 32 slot dod1.3 one 13 slot match and one 20 slot HLTV. Sv_maxrate 12000 Sv_minupdaterate 20 Sv_maxupdaterate 40I swear by these rate settings.i have tested many settings over the last 3 years that i have run server HL1 servers. And ill never run any other settings. i do however run fedora core 4. which i cannot recommend highly enough. ---Original Message--- From: Graham M. Date: 03/19/06 11:51:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Seere Choke/Lag issues Daniel Morris wrote: -- [ Picked text/plain from multipart/alternative ] One of my dedicated servers is suffering terribly to lag and choke P4 3.0 Ghz 630 ( so 64 bit and HT technologys ) CPU, 1GB ram, 100mbit connection 1x 24 Slot 100 Tick Rate server ( Public) 1x 13 Slot 100 Tick Rate server ( Match with 1x 128 slot SRCTV ) choke is terrbile, restarts doesnt fix it, re-install doesnt fix it, nor does restarting the whole box its Win Xp Pro, SP2 latest updates, latest install of SCRDS, and ServerDoc to catch crashes and restarts HELP !! none of my servers suffer as badley, if not, not at all, and they run more, like 3x servers :@ i dont get it -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds What is the CPU Usage like when these are running full? And the 100 Tick Rate could be something to do with it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Seere Choke/Lag issues
cheers alfred, any chance you passing on the word about my vac ban problem. coz for some strange reason my server is the only one effected. unless it takes some time for the contect servers to fully update Alfred Reynolds wrote: Flash and Media player make Windows use a special high resolution scheduler, trading off more CPU usage for smaller timeslices for processes (so you can swap in more often). - Alfred David Williams wrote: i'm interested in how the hell running a swf file in IE can boost the fps of a srcds server. Surely running a flash anim would slow it down. Or is there a special trick this ageing noob dosn't know about. kyle wrote: -- [ Picked text/plain from multipart/alternative ] That's for srcds not regular HLDS. :) ---Original Message--- From: Whisper Date: 03/19/06 18:04:12 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Seere Choke/Lag issues -- [ Picked text/plain from multipart/alternative ] sv_maxrate is not enough for a 100 tickrate server sv_maxupdaterate of 40 is lower than the CS:SRCDS default of 60 and would nullify the benefit of running at 100 tickrate Setting the sv_minupdaterate to anything atm seems to cause strange issues for lots of people if the fps drops even for a millisecond On 3/20/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It's been my experience that win2k is the better win OS to run a server on. Im running almost the exact server setup except there HL1 mods. one 32 slot dod1.3 one 13 slot match and one 20 slot HLTV. Sv_maxrate 12000 Sv_minupdaterate 20 Sv_maxupdaterate 40I swear by these rate settings.i have tested many settings over the last 3 years that i have run server HL1 servers. And ill never run any other settings. i do however run fedora core 4. which i cannot recommend highly enough. ---Original Message--- From: Graham M. Date: 03/19/06 11:51:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Seere Choke/Lag issues Daniel Morris wrote: -- [ Picked text/plain from multipart/alternative ] One of my dedicated servers is suffering terribly to lag and choke P4 3.0 Ghz 630 ( so 64 bit and HT technologys ) CPU, 1GB ram, 100mbit connection 1x 24 Slot 100 Tick Rate server ( Public) 1x 13 Slot 100 Tick Rate server ( Match with 1x 128 slot SRCTV ) choke is terrbile, restarts doesnt fix it, re-install doesnt fix it, nor does restarting the whole box its Win Xp Pro, SP2 latest updates, latest install of SCRDS, and ServerDoc to catch crashes and restarts HELP !! none of my servers suffer as badley, if not, not at all, and they run more, like 3x servers :@ i dont get it -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds What is the CPU Usage like when these are running full? And the 100 Tick Rate could be something to do with it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so
that is correct, we tested it. Also if he restarts steam he can join for a lil while before vac kicks him. of ig he joins then leaves straight away he won't get back in. anyone else think this is strange. Also if there is nothing we can do valve just lost a valuable customer (but aren't customers valuable???) and before you ask i am positive it is a vac ban. i had my host check the logs twice after i had 3 times Ook wrote: He is only VAC banned from your server? He can play on other VAC enabled servers? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:19 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so ok i can understand that ook. I just think it's wrong that again valve has released a product that is unfinished/sub standard and banned someone for just being shit. Also i did check the list on the hlstats website and the user in question is not listed there but is listed in the vac bans section of the control panel. also interestingly he is only vac banned from my server. which i think is extremely wierd becasue a vac ban is system wide is it not? so can some one explain that away for me. and finally a parting shot to all those assholes that said the ban was deserved. Wait till it happens to you and see how i laugh. (I won't swear again but insert expletives here about 10 will do) Ook wrote: If VAC is reporting the ban, then you have to talk to Valve. But don't hold your breath until they do something about it. No matter what the reason, your friend is pretty much screwed if VAC is reporting the ban. However, this has nothing to do with hlstatsx. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 5:42 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so i was playing with him at the time he was banned. at first the ban was only server based but once we deleted the entriesa couple of times vac was reporting it. I personally can not stand hackers/cheaters i think they are worse than scum so he is innocent Ook wrote: hlstatx does not tell VAC to ban someone. If he got banned by VAC, he probably deserved it. If he is truely innocent, and VAC has falsely banned yet another person, then your friend is screwed. He will need to go and buy another key. Did VAC ban him, or is he just banned form the server itself? Hlstatsx can ban people from the server, and there are a couple of settings that can control this. http://www.hlstatsx.com/faq#p6 - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 4:52 PM Subject: [hlds] can hlstatsx ban ppl coz i think it told vac to do so on my post about hlstatsx, yeah i did my webadmin forgot to do it. but now i have a new problem with it. IT TOLD VAC TO BAN ONE OF MY CLAN MEMBERS FOR CHEATING. and trust me if you saw him play you would laugh he sucks so hard. there is no way he cheats and valve policy is not to lift any vac bans. WTF DO WE DO. coz i am not goin to put the server into insecure mode and let all the loser who do cheat play on my precious. I think this could be one for alfred Ook wrote: This happens in hlstats if you don't have the server entered in the admin setup, or if the server game/ip is wrong. Have you gone into admin setup via the web page and setup a server for it to use? Did you ask in the hlstatsx forum? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 10:26 AM Subject: [hlds] hlstatsx and cs:s hey guys i really need some help here. I'm spend 4 hours with my admin team trying to install hlstatsx. We got it all on no problems and everythng looked good to go with no problems. except when we start up the gameserver we get the following error E997: UNRECOGNIZED SERVER: RL 0. we have no idea why. I'm using the latest beta of srcds and also the latest beter of mani. The error seems quite common but after looking around the forums using google i can't find anything that match's our problem. Can anyone help i've put an example of the logs below. 2006-03-19 17:50:12: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: quit 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: Log file closed 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: restart 2006-03-19 17:50:14: 87. the logs are transfering and we can't honestly see why it doesn't work. Has anyone met this error using hlstatsx? let me know as i've spend now almost 5 hours on this and i'm not a very patient person. ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so
well mani auto bans ARE off i checked i have a thing about plugins banning ppl it's not fair and removes the human control i feel the server needs. We have no other plugins running on the server other than hlstatsx. I didn't ban him if i had why the hell would i spend this amount of time typing. I checked the logs and none of my other admins did it. So that leaves hlstats itself which we discounted or a very clever hacker and i doubt that. so lets keep the ideas coming so i can prove your wasting your time. i might be a noob but i'm not that dim. before i make a post i do have a tendency to check i can fix it. if i can i don't bother [EMAIL PROTECTED] wrote: In all likely hood, he was banned by another plugin (Mani-Mod or some other Admin Service Tool) not VAC. VAC is said to take days or weeks and multiple cheating violations to get banned (Last I read). Check your LOG files, it will tell you there, or least it should. He is only VAC banned from your server? He can play on other VAC enabled servers? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:19 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so ok i can understand that ook. I just think it's wrong that again valve has released a product that is unfinished/sub standard and banned someone for just being shit. Also i did check the list on the hlstats website and the user in question is not listed there but is listed in the vac bans section of the control panel. also interestingly he is only vac banned from my server. which i think is extremely wierd becasue a vac ban is system wide is it not? so can some one explain that away for me. and finally a parting shot to all those assholes that said the ban was deserved. Wait till it happens to you and see how i laugh. (I won't swear again but insert expletives here about 10 will do) Ook wrote: If VAC is reporting the ban, then you have to talk to Valve. But don't hold your breath until they do something about it. No matter what the reason, your friend is pretty much screwed if VAC is reporting the ban. However, this has nothing to do with hlstatsx. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 5:42 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so i was playing with him at the time he was banned. at first the ban was only server based but once we deleted the entriesa couple of times vac was reporting it. I personally can not stand hackers/cheaters i think they are worse than scum so he is innocent Ook wrote: hlstatx does not tell VAC to ban someone. If he got banned by VAC, he probably deserved it. If he is truely innocent, and VAC has falsely banned yet another person, then your friend is screwed. He will need to go and buy another key. Did VAC ban him, or is he just banned form the server itself? Hlstatsx can ban people from the server, and there are a couple of settings that can control this. http://www.hlstatsx.com/faq#p6 - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 4:52 PM Subject: [hlds] can hlstatsx ban ppl coz i think it told vac to do so on my post about hlstatsx, yeah i did my webadmin forgot to do it. but now i have a new problem with it. IT TOLD VAC TO BAN ONE OF MY CLAN MEMBERS FOR CHEATING. and trust me if you saw him play you would laugh he sucks so hard. there is no way he cheats and valve policy is not to lift any vac bans. WTF DO WE DO. coz i am not goin to put the server into insecure mode and let all the loser who do cheat play on my precious. I think this could be one for alfred Ook wrote: This happens in hlstats if you don't have the server entered in the admin setup, or if the server game/ip is wrong. Have you gone into admin setup via the web page and setup a server for it to use? Did you ask in the hlstatsx forum? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 10:26 AM Subject: [hlds] hlstatsx and cs:s hey guys i really need some help here. I'm spend 4 hours with my admin team trying to install hlstatsx. We got it all on no problems and everythng looked good to go with no problems. except when we start up the gameserver we get the following error E997: UNRECOGNIZED SERVER: RL 0. we have no idea why. I'm using the latest beta of srcds and also the latest beter of mani. The error seems quite common but after looking around the forums using google i can't find anything that match's our problem. Can anyone help i've put an example of the logs below. 2006-03-19 17:50:12: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: quit 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER
Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so
well as you can see alfred this is positively strange. I have never experienced this before and as you will see in my other reply i have checked pretty much everything i can think of. the user has disputed the ban on my recommendation but you know as well as i do he stands no chance of being reinstated, simply because it's our word against some piece of shit program that fucks up all the time (sorry getting really mad about this) i know it's not your fault but surely someone must listen to you alfred, surely someone other than you cares. or are the other valve staff the biggest bunch of tosspots ever? Alfred Reynolds wrote: VAC bans apply globally. VAC only bans on positive detection of a cheat. If you wish to dispute a ban please go to http://support.steampowered.com/ and follow the process it describes there. - Alfred David Williams wrote: ok i can understand that ook. I just think it's wrong that again valve has released a product that is unfinished/sub standard and banned someone for just being shit. Also i did check the list on the hlstats website and the user in question is not listed there but is listed in the vac bans section of the control panel. also interestingly he is only vac banned from my server. which i think is extremely wierd becasue a vac ban is system wide is it not? so can some one explain that away for me. and finally a parting shot to all those assholes that said the ban was deserved. Wait till it happens to you and see how i laugh. (I won't swear again but insert expletives here about 10 will do) Ook wrote: If VAC is reporting the ban, then you have to talk to Valve. But don't hold your breath until they do something about it. No matter what the reason, your friend is pretty much screwed if VAC is reporting the ban. However, this has nothing to do with hlstatsx. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 5:42 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so i was playing with him at the time he was banned. at first the ban was only server based but once we deleted the entriesa couple of times vac was reporting it. I personally can not stand hackers/cheaters i think they are worse than scum so he is innocent Ook wrote: hlstatx does not tell VAC to ban someone. If he got banned by VAC, he probably deserved it. If he is truely innocent, and VAC has falsely banned yet another person, then your friend is screwed. He will need to go and buy another key. Did VAC ban him, or is he just banned form the server itself? Hlstatsx can ban people from the server, and there are a couple of settings that can control this. http://www.hlstatsx.com/faq#p6 - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 4:52 PM Subject: [hlds] can hlstatsx ban ppl coz i think it told vac to do so on my post about hlstatsx, yeah i did my webadmin forgot to do it. but now i have a new problem with it. IT TOLD VAC TO BAN ONE OF MY CLAN MEMBERS FOR CHEATING. and trust me if you saw him play you would laugh he sucks so hard. there is no way he cheats and valve policy is not to lift any vac bans. WTF DO WE DO. coz i am not goin to put the server into insecure mode and let all the loser who do cheat play on my precious. I think this could be one for alfred Ook wrote: This happens in hlstats if you don't have the server entered in the admin setup, or if the server game/ip is wrong. Have you gone into admin setup via the web page and setup a server for it to use? Did you ask in the hlstatsx forum? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 10:26 AM Subject: [hlds] hlstatsx and cs:s hey guys i really need some help here. I'm spend 4 hours with my admin team trying to install hlstatsx. We got it all on no problems and everythng looked good to go with no problems. except when we start up the gameserver we get the following error E997: UNRECOGNIZED SERVER: RL 0. we have no idea why. I'm using the latest beta of srcds and also the latest beter of mani. The error seems quite common but after looking around the forums using google i can't find anything that match's our problem. Can anyone help i've put an example of the logs below. 2006-03-19 17:50:12: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: quit 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: Log file closed 2006-03-19 17:50:14: 87.117.195.31:27001 - E997: UNRECOGNIZED SERVER: RL 0 3/19/2006 - 17:50:18: server_message: restart 2006-03-19 17:50:14: 87. the logs are transfering and we can't honestly see why it doesn't work. Has anyone met this error using hlstatsx? let me know as i've spend now almost 5 hours on this and i'm
Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so
k will do as soon as i can. Also i've just noticed that hlstats is reporting a database error: *Database Error* /Server Address:/ localhost /Server Username:/ client_site /Error Diagnostic:/ Bad query. /Server Error:/ (1044) Access denied for user: '[EMAIL PROTECTED]' to database 'client_site' /Last SQL Query:/ CREATE TEMPORARY TABLE hlstats_Frags_Kills ( playerId INT(10), kills INT(10), deaths INT(10), headshot INT(10), country varchar(128), flag char(2) ) that is from the user info page i think it's for the hitbox info supplied by small statsme. am i right??? Ook wrote: Can you post the logs here? I'd (and I'm sure others) would like to see them. By examining the logs, we might be able to shed some light on this mystery. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:48 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so that is correct, we tested it. Also if he restarts steam he can join for a lil while before vac kicks him. of ig he joins then leaves straight away he won't get back in. anyone else think this is strange. Also if there is nothing we can do valve just lost a valuable customer (but aren't customers valuable???) and before you ask i am positive it is a vac ban. i had my host check the logs twice after i had 3 times Ook wrote: He is only VAC banned from your server? He can play on other VAC enabled servers? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:19 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so ok i can understand that ook. I just think it's wrong that again valve has released a product that is unfinished/sub standard and banned someone for just being shit. Also i did check the list on the hlstats website and the user in question is not listed there but is listed in the vac bans section of the control panel. also interestingly he is only vac banned from my server. which i think is extremely wierd becasue a vac ban is system wide is it not? so can some one explain that away for me. and finally a parting shot to all those assholes that said the ban was deserved. Wait till it happens to you and see how i laugh. (I won't swear again but insert expletives here about 10 will do) Ook wrote: If VAC is reporting the ban, then you have to talk to Valve. But don't hold your breath until they do something about it. No matter what the reason, your friend is pretty much screwed if VAC is reporting the ban. However, this has nothing to do with hlstatsx. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 5:42 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so i was playing with him at the time he was banned. at first the ban was only server based but once we deleted the entriesa couple of times vac was reporting it. I personally can not stand hackers/cheaters i think they are worse than scum so he is innocent Ook wrote: hlstatx does not tell VAC to ban someone. If he got banned by VAC, he probably deserved it. If he is truely innocent, and VAC has falsely banned yet another person, then your friend is screwed. He will need to go and buy another key. Did VAC ban him, or is he just banned form the server itself? Hlstatsx can ban people from the server, and there are a couple of settings that can control this. http://www.hlstatsx.com/faq#p6 - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 4:52 PM Subject: [hlds] can hlstatsx ban ppl coz i think it told vac to do so on my post about hlstatsx, yeah i did my webadmin forgot to do it. but now i have a new problem with it. IT TOLD VAC TO BAN ONE OF MY CLAN MEMBERS FOR CHEATING. and trust me if you saw him play you would laugh he sucks so hard. there is no way he cheats and valve policy is not to lift any vac bans. WTF DO WE DO. coz i am not goin to put the server into insecure mode and let all the loser who do cheat play on my precious. I think this could be one for alfred Ook wrote: This happens in hlstats if you don't have the server entered in the admin setup, or if the server game/ip is wrong. Have you gone into admin setup via the web page and setup a server for it to use? Did you ask in the hlstatsx forum? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 10:26 AM Subject: [hlds] hlstatsx and cs:s hey guys i really need some help here. I'm spend 4 hours with my admin team trying to install hlstatsx. We got it all on no problems and everythng looked
Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] the log for the original instance is http://www.noquestionsasked.co.uk/downloads/l0319075.log this contains 2 instances for 2 seperate ppl (1 each) then it repeats but instead of 5 min bans they become permenant http://www.noquestionsasked.co.uk/downloads/l0319075.loghere's the log of the second instance. L 03/19/2006 - 23:38:45: {NQA:S} Malfurion *T*54STEAM_0:0:2237506CT disconnected (reason {NQA:S} Malfurion *T* timed out) L 03/19/2006 - 23:39:39: {NQA:S} Malfurion *T*62STEAM_ID_PENDING connected, address 222.153.231.100:10661 L 03/19/2006 - 23:39:39: {NQA:S} Malfurion *T*62STEAM_0:0:2237506 disconnected (reason STEAM UserID STEAM_0:0:2237506 is banned) [at this point problem had been brought to my attention and i check the ban_list.cfg file and removed 2 entries which had magically appeared] L 03/19/2006 - 23:43:56: gapontiac9763STEAM_ID_PENDING connected, address 172.131.229.68:27005 L 03/19/2006 - 23:43:58: gapontiac9763STEAM_0:0:10570579 STEAM USERID validated L 03/19/2006 - 23:44:32: server_cvar: mp_timelimit 40 L 03/19/2006 - 23:44:32: CONSOLE : System vote extended map by 20 minutes L 03/19/2006 - 23:44:43: {NQA:S} Malfurion *T*64STEAM_ID_PENDING connected, address 222.153.231.100:10734 L 03/19/2006 - 23:44:45: {NQA:S} Malfurion *T*64STEAM_0:0:2237506 STEAM USERID validated L 03/19/2006 - 23:45:03: {NQA:S} Malfurion *T*64STEAM_0:0:2237506 entered the game L 03/19/2006 - 23:45:10: Console0ConsoleConsole say Player [ {NQA:S} Malfurion *T* ] - zBlock Authenticated L 03/19/2006 - 23:45:13: {NQA:S} Malfurion *T*64STEAM_0:0:2237506Unassigned joined team CT L 03/19/2006 - 23:45:15: World triggered Game_Commencing L 03/19/2006 - 23:45:18: {NQA:S}|M3PH|*cl*38STEAM_0:0:2411455TERRORIST triggered Got_The_Bomb L 03/19/2006 - 23:45:22: World triggered Round_Start now it does it again but leave no entry in the banned_user.cfg and here is where we are now Ook wrote: Can you post the logs here? I'd (and I'm sure others) would like to see them. By examining the logs, we might be able to shed some light on this mystery. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:48 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so that is correct, we tested it. Also if he restarts steam he can join for a lil while before vac kicks him. of ig he joins then leaves straight away he won't get back in. anyone else think this is strange. Also if there is nothing we can do valve just lost a valuable customer (but aren't customers valuable???) and before you ask i am positive it is a vac ban. i had my host check the logs twice after i had 3 times Ook wrote: He is only VAC banned from your server? He can play on other VAC enabled servers? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:19 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so ok i can understand that ook. I just think it's wrong that again valve has released a product that is unfinished/sub standard and banned someone for just being shit. Also i did check the list on the hlstats website and the user in question is not listed there but is listed in the vac bans section of the control panel. also interestingly he is only vac banned from my server. which i think is extremely wierd becasue a vac ban is system wide is it not? so can some one explain that away for me. and finally a parting shot to all those assholes that said the ban was deserved. Wait till it happens to you and see how i laugh. (I won't swear again but insert expletives here about 10 will do) Ook wrote: If VAC is reporting the ban, then you have to talk to Valve. But don't hold your breath until they do something about it. No matter what the reason, your friend is pretty much screwed if VAC is reporting the ban. However, this has nothing to do with hlstatsx. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 5:42 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so i was playing with him at the time he was banned. at first the ban was only server based but once we deleted the entriesa couple of times vac was reporting it. I personally can not stand hackers/cheaters i think they are worse than scum so he is innocent Ook wrote: hlstatx does not tell VAC to ban someone. If he got banned by VAC, he probably deserved it. If he is truely innocent, and VAC has falsely banned yet another person, then your friend is screwed. He will need to go and buy another key. Did VAC ban him, or is he just banned form the server itself? Hlstatsx can ban people from the server, and there are a couple
Re: [hlds] Seere Choke/Lag issues
does it work with the client too ;)??? Whisper wrote: -- [ Picked text/plain from multipart/alternative ] It works for both HLDS SRCDS as its ia and OS level effect not application level. On 3/20/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Well since the poster wrote he was using media player, I just assumed he was talking about running an HL1 mod of some sort.im not even sure if that works for srcds or not. But if it does then running media player would take up more CPU then just running a SWF file minimized. when i use it, it boost's my FPS on my win2k server to 500. ---Original Message--- From: David Williams Date: 03/19/06 18:28:02 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Seere Choke/Lag issues i'm interested in how the hell running a swf file in IE can boost the fps of a srcds server. Surely running a flash anim would slow it down. Or is there a special trick this ageing noob dosn't know about. kyle wrote: -- [ Picked text/plain from multipart/alternative ] That's for srcds not regular HLDS. :) ---Original Message--- From: Whisper Date: 03/19/06 18:04:12 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Seere Choke/Lag issues -- [ Picked text/plain from multipart/alternative ] sv_maxrate is not enough for a 100 tickrate server sv_maxupdaterate of 40 is lower than the CS:SRCDS default of 60 and would nullify the benefit of running at 100 tickrate Setting the sv_minupdaterate to anything atm seems to cause strange issues for lots of people if the fps drops even for a millisecond On 3/20/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It's been my experience that win2k is the better win OS to run a server on. Im running almost the exact server setup except there HL1 mods. one 32 slot dod1.3 one 13 slot match and one 20 slot HLTV. Sv_maxrate 12000 Sv_minupdaterate 20 Sv_maxupdaterate 40I swear by these rate settings.i have tested many settings over the last 3 years that i have run server HL1 servers. And ill never run any other settings. i do however run fedora core 4. which i cannot recommend highly enough. ---Original Message--- From: Graham M. Date: 03/19/06 11:51:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Seere Choke/Lag issues Daniel Morris wrote: -- [ Picked text/plain from multipart/alternative ] One of my dedicated servers is suffering terribly to lag and choke P4 3.0 Ghz 630 ( so 64 bit and HT technologys ) CPU, 1GB ram, 100mbit connection 1x 24 Slot 100 Tick Rate server ( Public) 1x 13 Slot 100 Tick Rate server ( Match with 1x 128 slot SRCTV ) choke is terrbile, restarts doesnt fix it, re-install doesnt fix it, nor does restarting the whole box its Win Xp Pro, SP2 latest updates, latest install of SCRDS, and ServerDoc to catch crashes and restarts HELP !! none of my servers suffer as badley, if not, not at all, and they run more, like 3x servers :@ i dont get it -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds What is the CPU Usage like when these are running full? And the 100 Tick Rate could be something to do with it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so
i know it was a random question really but you guys had any luck with the logs. Joshua Handelsman-Woolf (DogGunn) wrote: -- [ Picked text/plain from multipart/alternative ] That database error is coming up because you haven't set it to anything. That has nothing to do with it, nor is that the logs. On 3/20/06, David Williams [EMAIL PROTECTED] wrote: k will do as soon as i can. Also i've just noticed that hlstats is reporting a database error: *Database Error* /Server Address:/ localhost /Server Username:/ client_site /Error Diagnostic:/ Bad query. /Server Error:/ (1044) Access denied for user: '[EMAIL PROTECTED]' to database 'client_site' /Last SQL Query:/ CREATE TEMPORARY TABLE hlstats_Frags_Kills ( playerId INT(10), kills INT(10), deaths INT(10), headshot INT(10), country varchar(128), flag char(2) ) that is from the user info page i think it's for the hitbox info supplied by small statsme. am i right??? Ook wrote: Can you post the logs here? I'd (and I'm sure others) would like to see them. By examining the logs, we might be able to shed some light on this mystery. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:48 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so that is correct, we tested it. Also if he restarts steam he can join for a lil while before vac kicks him. of ig he joins then leaves straight away he won't get back in. anyone else think this is strange. Also if there is nothing we can do valve just lost a valuable customer (but aren't customers valuable???) and before you ask i am positive it is a vac ban. i had my host check the logs twice after i had 3 times Ook wrote: He is only VAC banned from your server? He can play on other VAC enabled servers? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:19 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so ok i can understand that ook. I just think it's wrong that again valve has released a product that is unfinished/sub standard and banned someone for just being shit. Also i did check the list on the hlstats website and the user in question is not listed there but is listed in the vac bans section of the control panel. also interestingly he is only vac banned from my server. which i think is extremely wierd becasue a vac ban is system wide is it not? so can some one explain that away for me. and finally a parting shot to all those assholes that said the ban was deserved. Wait till it happens to you and see how i laugh. (I won't swear again but insert expletives here about 10 will do) Ook wrote: If VAC is reporting the ban, then you have to talk to Valve. But don't hold your breath until they do something about it. No matter what the reason, your friend is pretty much screwed if VAC is reporting the ban. However, this has nothing to do with hlstatsx. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 5:42 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so i was playing with him at the time he was banned. at first the ban was only server based but once we deleted the entriesa couple of times vac was reporting it. I personally can not stand hackers/cheaters i think they are worse than scum so he is innocent Ook wrote: hlstatx does not tell VAC to ban someone. If he got banned by VAC, he probably deserved it. If he is truely innocent, and VAC has falsely banned yet another person, then your friend is screwed. He will need to go and buy another key. Did VAC ban him, or is he just banned form the server itself? Hlstatsx can ban people from the server, and there are a couple of settings that can control this. http://www.hlstatsx.com/faq#p6 - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 4:52 PM Subject: [hlds] can hlstatsx ban ppl coz i think it told vac to do so on my post about hlstatsx, yeah i did my webadmin forgot to do it. but now i have a new problem with it. IT TOLD VAC TO BAN ONE OF MY CLAN MEMBERS FOR CHEATING. and trust me if you saw him play you would laugh he sucks so hard. there is no way he cheats and valve policy is not to lift any vac bans. WTF DO WE DO. coz i am not goin to put the server into insecure mode and let all the loser who do cheat play on my precious. I think this could be one for alfred Ook wrote: This happens in hlstats if you don't have the server entered in the admin setup, or if the server game/ip is wrong. Have you gone into admin setup via the web
Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)
well the only mods/plugns i have are mani beta L and hlstats. Since i posted the logs i have rechecked all the possible ban list's and come up with nothing. And hlstats is definielty reporting a vac ban. so all i can say is wtf and if it's not a vac ban and i am postivie it's not my plugins so what is it Joshua Handelsman-Woolf (DogGunn) wrote: -- [ Picked text/plain from multipart/alternative ] It looks like something else is banning him, not VAC. Must be some random plugin. But you said earlier that he could play for a bit, and then VAC would kick him. That sounds a bit like a VAC ban. Hello trog :) On 3/20/06, David Williams [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] the log for the original instance is http://www.noquestionsasked.co.uk/downloads/l0319075.log this contains 2 instances for 2 seperate ppl (1 each) then it repeats but instead of 5 min bans they become permenant http://www.noquestionsasked.co.uk/downloads/l0319075.loghere's the log of the second instance. L 03/19/2006 - 23:38:45: {NQA:S} Malfurion *T*54STEAM_0:0:2237506CT disconnected (reason {NQA:S} Malfurion *T* timed out) L 03/19/2006 - 23:39:39: {NQA:S} Malfurion *T*62STEAM_ID_PENDING connected, address 222.153.231.100:10661 L 03/19/2006 - 23:39:39: {NQA:S} Malfurion *T*62STEAM_0:0:2237506 disconnected (reason STEAM UserID STEAM_0:0:2237506 is banned) [at this point problem had been brought to my attention and i check the ban_list.cfg file and removed 2 entries which had magically appeared] L 03/19/2006 - 23:43:56: gapontiac9763STEAM_ID_PENDING connected, address 172.131.229.68:27005 L 03/19/2006 - 23:43:58: gapontiac9763STEAM_0:0:10570579 STEAM USERID validated L 03/19/2006 - 23:44:32: server_cvar: mp_timelimit 40 L 03/19/2006 - 23:44:32: CONSOLE : System vote extended map by 20 minutes L 03/19/2006 - 23:44:43: {NQA:S} Malfurion *T*64STEAM_ID_PENDING connected, address 222.153.231.100:10734 L 03/19/2006 - 23:44:45: {NQA:S} Malfurion *T*64STEAM_0:0:2237506 STEAM USERID validated L 03/19/2006 - 23:45:03: {NQA:S} Malfurion *T*64STEAM_0:0:2237506 entered the game L 03/19/2006 - 23:45:10: Console0ConsoleConsole say Player [ {NQA:S} Malfurion *T* ] - zBlock Authenticated L 03/19/2006 - 23:45:13: {NQA:S} Malfurion *T*64STEAM_0:0:2237506Unassigned joined team CT L 03/19/2006 - 23:45:15: World triggered Game_Commencing L 03/19/2006 - 23:45:18: {NQA:S}|M3PH|*cl*38STEAM_0:0:2411455TERRORIST triggered Got_The_Bomb L 03/19/2006 - 23:45:22: World triggered Round_Start now it does it again but leave no entry in the banned_user.cfg and here is where we are now Ook wrote: Can you post the logs here? I'd (and I'm sure others) would like to see them. By examining the logs, we might be able to shed some light on this mystery. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:48 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so that is correct, we tested it. Also if he restarts steam he can join for a lil while before vac kicks him. of ig he joins then leaves straight away he won't get back in. anyone else think this is strange. Also if there is nothing we can do valve just lost a valuable customer (but aren't customers valuable???) and before you ask i am positive it is a vac ban. i had my host check the logs twice after i had 3 times Ook wrote: He is only VAC banned from your server? He can play on other VAC enabled servers? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:19 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so ok i can understand that ook. I just think it's wrong that again valve has released a product that is unfinished/sub standard and banned someone for just being shit. Also i did check the list on the hlstats website and the user in question is not listed there but is listed in the vac bans section of the control panel. also interestingly he is only vac banned from my server. which i think is extremely wierd becasue a vac ban is system wide is it not? so can some one explain that away for me. and finally a parting shot to all those assholes that said the ban was deserved. Wait till it happens to you and see how i laugh. (I won't swear again but insert expletives here about 10 will do) Ook wrote: If VAC is reporting the ban, then you have to talk to Valve. But don't hold your breath until they do something about it. No matter what the reason, your friend is pretty much screwed if VAC is reporting the ban. However, this has nothing to do with hlstatsx. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 5:42 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so i
Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)
k will do that in the morning Joshua Handelsman-Woolf (DogGunn) wrote: -- [ Picked text/plain from multipart/alternative ] Try taking off all addons / mods from your server, restart it and see if he still gets banned or kicked or what ever. Then post the logs again. On 3/20/06, David Williams [EMAIL PROTECTED] wrote: well the only mods/plugns i have are mani beta L and hlstats. Since i posted the logs i have rechecked all the possible ban list's and come up with nothing. And hlstats is definielty reporting a vac ban. so all i can say is wtf and if it's not a vac ban and i am postivie it's not my plugins so what is it Joshua Handelsman-Woolf (DogGunn) wrote: -- [ Picked text/plain from multipart/alternative ] It looks like something else is banning him, not VAC. Must be some random plugin. But you said earlier that he could play for a bit, and then VAC would kick him. That sounds a bit like a VAC ban. Hello trog :) On 3/20/06, David Williams [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] the log for the original instance is http://www.noquestionsasked.co.uk/downloads/l0319075.log this contains 2 instances for 2 seperate ppl (1 each) then it repeats but instead of 5 min bans they become permenant http://www.noquestionsasked.co.uk/downloads/l0319075.loghere's the log of the second instance. L 03/19/2006 - 23:38:45: {NQA:S} Malfurion *T*54STEAM_0:0:2237506CT disconnected (reason {NQA:S} Malfurion *T* timed out) L 03/19/2006 - 23:39:39: {NQA:S} Malfurion *T*62STEAM_ID_PENDING connected, address 222.153.231.100:10661 L 03/19/2006 - 23:39:39: {NQA:S} Malfurion *T*62STEAM_0:0:2237506 disconnected (reason STEAM UserID STEAM_0:0:2237506 is banned) [at this point problem had been brought to my attention and i check the ban_list.cfg file and removed 2 entries which had magically appeared] L 03/19/2006 - 23:43:56: gapontiac9763STEAM_ID_PENDING connected, address 172.131.229.68:27005 L 03/19/2006 - 23:43:58: gapontiac9763STEAM_0:0:10570579 STEAM USERID validated L 03/19/2006 - 23:44:32: server_cvar: mp_timelimit 40 L 03/19/2006 - 23:44:32: CONSOLE : System vote extended map by 20 minutes L 03/19/2006 - 23:44:43: {NQA:S} Malfurion *T*64STEAM_ID_PENDING connected, address 222.153.231.100:10734 L 03/19/2006 - 23:44:45: {NQA:S} Malfurion *T*64STEAM_0:0:2237506 STEAM USERID validated L 03/19/2006 - 23:45:03: {NQA:S} Malfurion *T*64STEAM_0:0:2237506 entered the game L 03/19/2006 - 23:45:10: Console0ConsoleConsole say Player [ {NQA:S} Malfurion *T* ] - zBlock Authenticated L 03/19/2006 - 23:45:13: {NQA:S} Malfurion *T*64STEAM_0:0:2237506Unassigned joined team CT L 03/19/2006 - 23:45:15: World triggered Game_Commencing L 03/19/2006 - 23:45:18: {NQA:S}|M3PH|*cl*38STEAM_0:0:2411455TERRORIST triggered Got_The_Bomb L 03/19/2006 - 23:45:22: World triggered Round_Start now it does it again but leave no entry in the banned_user.cfg and here is where we are now Ook wrote: Can you post the logs here? I'd (and I'm sure others) would like to see them. By examining the logs, we might be able to shed some light on this mystery. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:48 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so that is correct, we tested it. Also if he restarts steam he can join for a lil while before vac kicks him. of ig he joins then leaves straight away he won't get back in. anyone else think this is strange. Also if there is nothing we can do valve just lost a valuable customer (but aren't customers valuable???) and before you ask i am positive it is a vac ban. i had my host check the logs twice after i had 3 times Ook wrote: He is only VAC banned from your server? He can play on other VAC enabled servers? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:19 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so ok i can understand that ook. I just think it's wrong that again valve has released a product that is unfinished/sub standard and banned someone for just being shit. Also i did check the list on the hlstats website and the user in question is not listed there but is listed in the vac bans section of the control panel. also interestingly he is only vac banned from my server. which i think is extremely wierd becasue a vac ban is system wide is it not? so can some one explain that away for me. and finally a parting shot to all those assholes that said the ban was deserved. Wait till it happens to you and see how i laugh. (I won't swear again but insert expletives here about 10 will do) Ook wrote: If VAC is reporting the ban, then you have to talk to Valve. But don't hold your breath until they do
Re: [hlds] source compatible rcon tools
i just found it a bit too complicated for my needs really. I used to use kontrol with hl1 and thet was perfect for me, but my host told me to try hlsw but i have to say i don't really like it. Wim Barelds wrote: -- [ Picked text/plain from multipart/alternative ] Errr, could you tell me any problems you had with HLSW? Interaction works as well as it gets as far as I know. On 3/18/06, David Williams [EMAIL PROTECTED] wrote: hey guys. i just had a source server come online and i was wondering if there was a good tool to send rcon commands to it. I've tried hlsw but it's to much aimed at monitoring rather than interatcion. any one got any ideas. p.s free is good ver good :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] new steam id pending bug?????/
hey guys, Got a strange problem with my source server. first it was doing validation rejected so i had my host update it (he argued there was no bug) now it says steam id pending all the time. so therefore my admin doesn't work and i can't run the server properly. Is there a fix or is this new? let me know asap. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] source compatible rcon tools
no offence mate by why post that in a windows only mailing list. I'm having a really bad day with srcds and i really am not in any kind of mood now to hear oph i have a tool but you can't use it Marcelo Bezerra wrote: I actualy have an rcon tool that supports HL1, SRC, BF2 and Q3 servers. I am planning to release it as open source, but it is actualy for linux only at this time. [EMAIL PROTECTED]:~/devel/svn/trunk/rcontool$ ./rcon -s src://cs2.webcabo.com.br:27016 Enter your rcon password: Half-Life 1/2 rcon tool $Id: rcon.cc 796 2005-10-09 17:00:57Z mosca $ (c) 2001-2005 Marcelo Bezerra [EMAIL PROTECTED] running in interactive mode. Type CTRL + C to quit. ./rcon status hostname: Webcabo/SecrelNet Brasil CS: Source Bifelandia version : 1.0.0.27/7 2677 secure udp/ip : 200.150.137.51:27016 map : cs_militia at: 0 x, 0 y, 0 z players : 11 (18 max) ... ./rcon It can even be used non interactively. ./rcon [-v] -s your.server.com:27015 -p foobar -c stat On Sat, 2006-03-18 at 12:18 +, David Williams wrote: i just found it a bit too complicated for my needs really. I used to use kontrol with hl1 and thet was perfect for me, but my host told me to try hlsw but i have to say i don't really like it. Wim Barelds wrote: -- [ Picked text/plain from multipart/alternative ] Errr, could you tell me any problems you had with HLSW? Interaction works as well as it gets as far as I know. On 3/18/06, David Williams [EMAIL PROTECTED] wrote: hey guys. i just had a source server come online and i was wondering if there was a good tool to send rcon commands to it. I've tried hlsw but it's to much aimed at monitoring rather than interatcion. any one got any ideas. p.s free is good ver good :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam validation rejected
it does work try a -verify_all after and do it again the problem cropped up on me today and i rolled back to the non beta and tried again with -verify_all and not a problem since [EMAIL PROTECTED] wrote: Ok, but I already added that to my command line. In fact, I've added it to both my hldsupdatetool parameters and my srcds parameters just incase I misunderstood you. I posted my parameters for the hldsupdatetool clearly showing -beta swapbeta in the line, and you told me to include it... into something it's already in. As far as I can tell, unless I made a typo somewhere that I don't see, I don't think this swapbeta works. Once again, here are my parameters: My command line looks like: hldsupdatetool.exe -command update -game dods -dir C:\xx\xx -username xxx -password xxx -beta swapbeta I know I don't need the username and password anymore, is that why it's preventing whatever -beta swapbeta is supposed to do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam validation rejected
well it toke me ac ouple of attempts as i said but it seems to be fine now. my server is cs:s btw Mick wrote: I found that when I put the -beta swapbeta at the end of the command line it didn't seem to work. If I put it just after the -game dods ( or in my case hl2mp) it did update the server.dlls correctly and I no longer get the steam validation problems. I do hope that works for you, but not being a dods server owner I'm not too sure. :) Mick - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 18, 2006 7:42 PM Subject: Re: [hlds] Steam validation rejected Ok, but I already added that to my command line. In fact, I've added it to both my hldsupdatetool parameters and my srcds parameters just incase I misunderstood you. I posted my parameters for the hldsupdatetool clearly showing -beta swapbeta in the line, and you told me to include it... into something it's already in. As far as I can tell, unless I made a typo somewhere that I don't see, I don't think this swapbeta works. Once again, here are my parameters: My command line looks like: hldsupdatetool.exe -command update -game dods -dir C:\xx\xx -username xxx -password xxx -beta swapbeta I know I don't need the username and password anymore, is that why it's preventing whatever -beta swapbeta is supposed to do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] source compatible rcon tools
hey guys. i just had a source server come online and i was wondering if there was a good tool to send rcon commands to it. I've tried hlsw but it's to much aimed at monitoring rather than interatcion. any one got any ideas. p.s free is good ver good :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS enforce players to go on counter terrorists
right i've done some checking around coz i'm too dim to know how to answer your problem with out a bit of research. it seems you can't restrict players to ct unless you are using the zombie source mod for mani. to answer your question about how to disable vac (why you would want to i don't know) all you have to do is add -insecure to the the cmd line (without quotes) and restart the server. sorry buddy but that's the best i can go. .:: DJ EkL ::. wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi I want to know how 2 enforce players to go on counter terror on css your help would b gr8full thanx in advance I AM using MANI ADMIN PLUGIN and I have looked around rourums nd shit for the answerer. Really need help with this guys. I also want to remove vac from my server I am using srcds in console mode so I need commands thanx again DJ EkL CHECK OUT MY SERVER @ 82.39.124.239:27015 -- When the darkness falls I will find my peace, trying to walk a path of solidarity for fear of hurt! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS enforce players to go on counter terrorists
[ Converted text/html to text/plain ] http://mods.moddb.com/5306/Zombie-Horde/[1] zombie strike[2] .:: DJ EkL ::. wrote: Thanx a lot I really appreciate it what is the zombie mod and can sum 1 send it 2 me @ [EMAIL PROTECTED] thanx alot -- When the darkness falls i wil find my peace, trying to walk a path of soliderity for fear of hurt! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Williams Sent: 15 March 2006 14:34 To: [EMAIL PROTECTED] Subject: Re: [hlds] CSS enforce players to go on counter terrorists right i've done some checking around coz i'm too dim to know how to answer your problem with out a bit of research. it seems you can't restrict players to ct unless you are using the zombie source mod for mani. to answer your question about how to disable vac (why you would want to i don't know) all you have to do is add -insecure to the the cmd line (without quotes) and restart the server. sorry buddy but that's the best i can go. .:: DJ EkL ::. wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi I want to know how 2 enforce players to go on counter terror on css your help would b gr8full thanx in advance I AM using MANI ADMIN PLUGIN and I have looked around rourums nd shit for the answerer. Really need help with this guys. I also want to remove vac from my server I am using srcds in console mode so I need commands thanx again DJ EkL CHECK OUT MY SERVER @ 82.39.124.239:27015 -- When the darkness falls I will find my peace, trying to walk a path of solidarity for fear of hurt! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[7] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[8] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[9] ===References:=== 1. http://mods.moddb.com/5306/Zombie-Horde/ 2. http://truz-net.se/zombie/default.php 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. mailto:[EMAIL PROTECTED] 6. mailto:hlds@list.valvesoftware.com 7. http://list.valvesoftware.com/mailman/listinfo/hlds 8. http://list.valvesoftware.com/mailman/listinfo/hlds 9. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS enforce players to go on counter terrorists
ROFL laughing scott Scott Tuttle wrote: www.google.com Shesh... THWACK!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of .:: DJ EkL ::. Sent: Wednesday, March 15, 2006 10:52 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] CSS enforce players to go on counter terrorists Thanx a lot I really appreciate it what is the zombie mod and can sum 1 send it 2 me @ [EMAIL PROTECTED] thanx alot -- When the darkness falls i wil find my peace, trying to walk a path of soliderity for fear of hurt! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Williams Sent: 15 March 2006 14:34 To: hlds@list.valvesoftware.com Subject: Re: [hlds] CSS enforce players to go on counter terrorists right i've done some checking around coz i'm too dim to know how to answer your problem with out a bit of research. it seems you can't restrict players to ct unless you are using the zombie source mod for mani. to answer your question about how to disable vac (why you would want to i don't know) all you have to do is add -insecure to the the cmd line (without quotes) and restart the server. sorry buddy but that's the best i can go. .:: DJ EkL ::. wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi I want to know how 2 enforce players to go on counter terror on css your help would b gr8full thanx in advance I AM using MANI ADMIN PLUGIN and I have looked around rourums nd shit for the answerer. Really need help with this guys. I also want to remove vac from my server I am using srcds in console mode so I need commands thanx again DJ EkL CHECK OUT MY SERVER @ 82.39.124.239:27015 -- When the darkness falls I will find my peace, trying to walk a path of solidarity for fear of hurt! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] player model problem
right it's all sorted now i must thank adam sando for all his help with csrsc and sv_download url. My model problem was casued my some mysteriously missing (really it was very strange) material files. but thanks anyway for your input it's more than most could be arsed to do. but that's another subject for another time. Jim wrote: I came across a few things a while back with this and mine works fine with sv_downloadurl. The following is what I found 1) Configuration of sv_downloadurl as follows located in the Server.cfg file: //Enable HTTP Web Server sv_downloadurl http://myserver.net/my_cstrike/; Note: Some will tell you with and with out the /, with the exception that I renamed my server in this line. This is a direct cut and paste from my Server.cfg and it works fine. 2) I found that attempting to put objects on my Web Server that were not compressed failed. I found a number of applicatoins out there that will compressed the files, however not all of them work correctly. I found using winbzip2 from http://www.irnis.net/ worked well and it is FREEWARE. 3) Move all of the zip objects up to the web server as follows in a tree structure identical to the Host Server. My_Cstrike Folder : :___ Maps Folder : :___ Materials Folder 4) Most important you need a resource file .RES File and this resides on the host server. NOT on the Web Server an example as folows: resources { materials/nippertextures/westwood/bhdc_door1.vmt file materials/nippertextures/westwood/ccb_outwall2.vmt file materials/nippertextures/westwood/dmcwde.vmt file materials/nippertextures/westwood/duh_ceil1.vmt file materials/nippertextures/westwood/nm_gas_floor1.vmt file sounds/nippersounds/nm_goodbadugly.wav file } If you still have problems with the sv_downloadurl drop me a line and will be glad to help you out. As for the Models, this could be an issue with your download and nobody has the models. You have them due to being on the server. Jim - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 15, 2006 1:08 PM Subject: [hlds] player model problem Hey guys i was wondering if you could give me any help as to why my custom player models don't work for anyone else but me. Apparently all the other players see is a big error message instead of the model. I am using the latest version of mani and if it makes a difference i'm trying to use ldukes admin models. I'm still struggling with sv_dowloadurl as i just can't seem to get it to work. Every prog i use is either not compatible with source or just plain hard to use. I really need to get this fixed as i am moving the config from my test server to my full server on monday. Any one got any ideas coz this one has me really stumped guys. Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Enabling and Playing Sound Files on CS:Source Server
you tried adding entries to the mani sound.txt file with the info on where the files is in the directory structure?? how are you having the files transferred tothe clients??? sorry buddy but a bit more info needed on this one blarkin22000 wrote: -- [ Picked text/plain from multipart/alternative ] Hello, I have a dedicated CS:Source server running with Mani Mod installed. I've been trying to get sound files (e.g. mp3 files) to play from the CS Sounds folder, but have not been able to make this work. I've also tried to do it the old-fasioned way by setting up .src files for each map to point to the sound files, but this has not worked either. Any advice would be greatly appreciated. Hobbit [EMAIL PROTECTED] wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Thanks for the laughs ([EMAIL PROTECTED]) 2. Re: Counter-Strike 1.6 update released (Whisper) 3. RE: Verbose Logging (Adam Sando) 4. Re: Thanks for the laughs ([GS]-BeNt-) 5. enforce players to go on counter terrorists (.:: DJ EkL ::.) --__--__-- Message: 1 From: To: Subject: Re: [hlds] Thanks for the laughs Date: Mon, 13 Mar 2006 15:52:48 -0800 Reply-To: hlds@list.valvesoftware.com Dude, we will miss you! Another server admin retires to the Great Flag Room in the Sky :( The good old days are fading fast. I am deeply honored to become the designated custodian of the TWACK (THWACK?) Stick. I will try to live up to the expectations and demands such a duty requires, and will see to it that the stick gets plenty of usage ... _ _ _ _ _ ___ _ _ ___ |_ _| | | | | | |/ _ \/ __ \| | / / | | | | |_| | | | / /_\ \ / \/| |/ /| | | | | _ | |/\| | _ | | | \| | | | | | | \ /\ / | | | \__/\| |\ \_| \_/ \_| |_/\/ \/\_| |_/\/\_| \_(_) - Original Message - From: Napier, Kevin To: Sent: Monday, March 13, 2006 3:28 PM Subject: [hlds] Thanks for the laughs This is a multi-part message in MIME format. -- Well it's been a year since I shutdown my final TFC servers and while I do so much enjoy the amusement provide by you all it's time for me to leave. It's been a blast, thanks for your help over the last 5 years, and thanks Alfred (and eric johnson if he's still out there) for the help over the years with HLDS and Adminmod. Now on to business... As is custom I must now pass on the duty of the official TWACK stick keeper to another trusted individual. :) Ook.. I select you or your designee. Enjoy folks. -KnightHawk Long live the GP Servers (hopefully the fomating sticks here.. otherwise you might need to play with the CR's from the cut\paste) - Official Thwack Stick __ *--- |__| \ /\ / /_\ | |/ |* | | | \/ \/ / \ |__ |\ | o - -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 2 Date: Tue, 14 Mar 2006 11:03:38 +1100 From: Whisper To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 update released Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] Yay I'd forgotten about it. :) On 3/14/06, Alfred Reynolds wrote: We have released an update to Counter-Strike 1.6. Run the hldsupdatetool to get this update. This update is optional but highly recommended. The update prevents the menuselect 10 exploit that would cause players to randomly spawn around the map. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- --__--__-- Message: 3 Subject: RE: [hlds] Verbose Logging Date: Tue, 14 Mar 2006 13:20:04 +1030 From: Adam Sando To: Reply-To: hlds@list.valvesoftware.com Hi Frazer, I'm running StatsMeMinimum on our server and we log all that information. If you trawl through those logs I sent you, you will probably see entries like that ;) I haven't played around with the mani-admin in-built logging yet, however if this does the same as the StatsMeMinimum and allows Psychostats to still work, then I think I'll start using that from now on :D Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dominick Orefice Sent: Tuesday, 14 March 2006 10:17 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Verbose Logging -- [ Picked text/plain from multipart/alternative ]
Re: [hlds] CSS enforce players to go on counter terrorists
Whisper has a point but i'm bored and i'm still abit noobie round the edges (common ook gimme all you got with that thwack stick) and i hate to see a guy struggle, ask for help and then be ignored. It's just not fair. So here we go with the questions. I'll do my best if anyone one's to put in the 2 pence worth then go a head. 1) Are you using some kind of admin plugin/tool. Something like mani admin plugin or beetlesmod. 2) Are you using any other plugins like the zombie mod or something like that (i guess that's why your asking the question you are asking) 3) have you checked around the steampowered.com forums or the forums for the admin plugin you use, if you use one. that is all i can think of for now but it is a start and to answer your question about the thwack stick. It is for noobs like you or anyone that has the idiocy to ask a stupid question (coz to be fair this is a bit dim to ask). It's basically the same has your mum giving you a clip round the ear but funnier and harder. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] If you want help, start asking your questions like somebody who actually wants to be helped and deserves help. Nobody is likely to help you if you question requires us to ask you 10 questions to drag any useful information out of you. On 3/15/06, .:: DJ EkL ::. [EMAIL PROTECTED] wrote: What is this thwack stick im a noob 2 this shit lol -- When the darkness falls i wil find my peace, trying to walk a path of soliderity for fear of hurt! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris K Sent: 14 March 2006 15:56 To: hlds@list.valvesoftware.com Subject: Re: [hlds] CSS enforce players to go on counter terrorists -- [ Picked text/plain from multipart/alternative ] Careful Ekl. There is some guy running around here with a thwack stick. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_downloadurl usage
cheers adam that sounds great coz i only got 6gb bandwidth a month for my webhosting. Adam Sando wrote: I've recently started using CSRSC (Counter Strike Redirect Server Checker) from www.brainless.us and must say that it is perfect for using with sv_downloadurl. I now have all my maps, textures, sounds, etc all on my web server in .BZ2 format to allow quick downloading from end users. Using BZ2 is also a great way to reduce your outbound traffic from your web server. Check it out, I highly recommend it :) If you need help configuring it, let me know. Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: Friday, 10 March 2006 07:22 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] sv_downloadurl usage REsGen does not work for source or it didn't the last time I looked - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 09, 2006 2:30 PM Subject: Re: [hlds] sv_downloadurl usage k thanks guys i did check the forums but the english skills on there are not that great and also you guys explain it in an easier to understand way. to kyle no i don't use resgen i looked for it but couldn't find it. Any one got a link or is it on the site you posted kyle wrote: -- -- [ Picked text/plain from multipart/alternative ] sv_downloadurl goes in your server.cfgand the res files go into your maps folder. all of the needed files in order to run each custom map need to be in the res files. Are you using resgen to create all of your res files. http://www thezproject.org/projects.php?pid=2 i have never included an attachment in one of my replys but here are about 90 res files that i made with resgen. ---Original Message--- From: David Williams Date: 03/09/06 09:44:36 To: hlds@list.valvesoftware.com Subject: [hlds] sv_downloadurl usage hey guys i'm just starting to learn srcds and i cant figure which config file i should put the command sv_downloadurl so it loads it at server start. do i still need to create .res files for each one, If so what the hell should i put in them (url path what). Also anyone got any idea how i can configure mani to only allow one awp a team coz i can't figure that out either ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ RES FILES feb-06.zip of type unknown/unknown deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e-mail has been scanned for viruses by Hostworks Message Scanning Services - powered by MessageLabs. For further information contact Hostworks on 1300 30 4848. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] restrict snipers
hay guys ty for all your help on my last post. just wondered if you guys knew how to restrict the awp and auto snipers to one per team, I'm using the lastest beta version of mani and the latest version of source metamod. any info will be great and i do apologise fro my extreme noob-ness. cheers guys ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sv_downloadurl usage
hey guys i'm just starting to learn srcds and i cant figure which config file i should put the command sv_downloadurl so it loads it at server start. do i still need to create .res files for each one, If so what the hell should i put in them (url path what). Also anyone got any idea how i can configure mani to only allow one awp a team coz i can't figure that out either ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_downloadurl usage
k thanks guys i did check the forums but the english skills on there are not that great and also you guys explain it in an easier to understand way. to kyle no i don't use resgen i looked for it but couldn't find it. Any one got a link or is it on the site you posted kyle wrote: -- -- [ Picked text/plain from multipart/alternative ] sv_downloadurl goes in your server.cfgand the res files go into your maps folder. all of the needed files in order to run each custom map need to be in the res files. Are you using resgen to create all of your res files. http://www thezproject.org/projects.php?pid=2 i have never included an attachment in one of my replys but here are about 90 res files that i made with resgen. ---Original Message--- From: David Williams Date: 03/09/06 09:44:36 To: hlds@list.valvesoftware.com Subject: [hlds] sv_downloadurl usage hey guys i'm just starting to learn srcds and i cant figure which config file i should put the command sv_downloadurl so it loads it at server start. do i still need to create .res files for each one, If so what the hell should i put in them (url path what). Also anyone got any idea how i can configure mani to only allow one awp a team coz i can't figure that out either ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ RES FILES feb-06.zip of type unknown/unknown deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
ok before i begin i will admit i have been on the beer. Also this is more from a players pov than an admins but dan YOUR A NOOB ffs all the bugs you have denouced are major problems!!. For instance, today alone in a 30minute play time i experience the map objects bug no less than 5 TIMES!! on 1.6 it wouldn't happen at all. I do admit this mainly because those objects aren't there (in 1.6) but still the source objects don't interact with the player properly. Also i would like to point out that the newest game to be released on steam use's the UNREAL ENGINE. What does that say about the source engine???.. errr let me think about it for one sec... THE SOURCE ENIGNE SUCKS MORE BALLS THAN MY GRAN (and that's some balls let me tell you). Atm i feel that valve is not listening to their players or gsp's as they are too focused on put games out on the steam network. This will ultimately be valves downfall as players will desert them as time goes on. For valve to suceed and keep their name as the gamers development company they need to fix the bugs in the source engine (and no it's not that they can't, they just can't be arsed) and then they can think about adding features and new stuff to it. IMO the worst thing valve did was to by the rights to the major hl mods i.e. cs and dod. It should have been left to the original developers to get it right b/c at the end of the day they WOULD have got it right Dan Stevens (IAmAI) wrote: On 15/02/06, MOFCLAN.NET :: Bush [EMAIL PROTECTED] wrote: Crouching POV -- Major problem: You crouch behind a box and it APPEARS on your screen that you are 100% covered by the box, but yet your head sticks out above the box? What kind of SHIT is that? 'What kind of SHIT is that?' fails miserably to convince me that that is a problem. You should be camping behind crates is all I can say. Bomb Defusing Bugs -- MAAJOR Problem: I cant count how many times i've been in a match for CALopen or TWLopen and I cannot defuse a bomb b/c of some stupid pallet, chair or barrel. That is a sv_turbophysics related problem which I have already mentioned. Not to mention the fact that you click on the bomb to defuse and then sometimes you cant even get off the bomb to shoot the guy that is about to rape you with an AK. I expect that is this design decision within the game, not a bug, which I happen to agree is a reasonable decision. Sound Bugs -- MAJOR Problem: Hearing people run up short A on dust2 while your sitting in the pit on long A is pretty retarded.. Can't say I've noticed this. Items that Trap you in place -- Major Problem: Well documented and complained about, along with INVISIBLE BOXES and Humps on stairs.. For instance, rushing up the hall corridor on de_inferno heading to bombsite A -- The first step throws you off makes you jump up in the air. Not noticed this either. Sorry. Poor FPS -- Even bigger problem than anything else. I have a AMD Dual Core 3800+ w/ an ATi x700 256mb PRO and 2gigs of ram, yet with HDR OFF, AA OFF and AF OFF i get 50fps, what kind of SHIT is that? I can only take your word on this. Maps are nothing like they use to be either.. many of them have been completely re-worked and not optimized for clients or the SERVER! Since militia's release i've refused to put this map in my cycle b/c of the OVERWHELMING amount of resources that this map takes on my server. Dust2 uses 50% LESS resources on my server than Militia -- But again its the SAME engine, whats with THAT! I would agree that the new, HDR maps are much bulkier than the non-HDR maps, but that's not because they aren't as optimized, but because they utilise HDR and as a result look much prettier, for the price of bigger maps filesizes and performance. Of course, not everyone, myself being one, is willing to sacrifice performance to point of detriment for the sake of extra eye candy, but Valve have very kindly included the option to turn HDR off. Perfect example of this is the favorites within the game not working. Yes, I'm equally fathomed by this bug, however thankfully there is a workaround, which you can find in a sticky on the SteamPowered forums. I suggest you have a look. On 15/02/06, Drew Hostetler [EMAIL PROTECTED] wrote: Dan, you obviously don't play CS:S competitively. All the problems that Whipser mentioned have a HUGE impact on the competitive CS:S community, and this is why teams are sticking with 1.6. Once (or if ever) the good 1.6 teams switch over, so will the majority of players. I will admit to that, however I still think the reasons I gave are more credible than 'because of a few minor bugs'. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] The Famous Your Map de_dust differs from the server ERROR.
irv i reread your system specs and your running a dual processor systems. and a 350W psu. ARE YOU MAD i'm surprised your system even boot's as (without checking) each cpu draws about 80 - 100 watts, yes i did say EACH. I'm even more surprised that no-one else picked this up as a potential problem, as it does have to be faulty memory or hdd. I know this seems to have nothing to do with your problem but you may find the lack of power is causing memory errors that you diag progs aren't picking up. if it's not that then check for file corruption that is the only other thing it could be irv carlson wrote: the only thing we have left to change is the tyan 2469ng motherboard and duel 2400MP'S yes updates are up to date before doing anything like loading the server From: Stuart Stegall [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. Date: Wed, 15 Feb 2006 15:36:08 -0600 Did you say this was Windows 2000 Server? I hope you have it fully patched before you bring it online. Quite a few of the Win2k security issues can hit you in under 6min. I've actually tested a similar thing with Win2k3 w/o SP1 ... Some files got replace mysteriously in under about 10mins. But honestly the issue sounds like it is either a bad router or some type of hardware problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson Sent: Wednesday, February 15, 2006 3:06 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. yes on the firewall yes on the anti-virus From: Alexander Kobbevik [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. Date: Wed, 15 Feb 2006 20:18:13 +0100 Do you know how long it takes for a virus to infect a computer these days? And you didn't say if you had a firewall. No need to know your IP to get hacked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson Sent: 15. februar 2006 19:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. alot of people say it is a virus it is not it was a fresh install of server2000 5 hours in and new ip's so we know we were not hacked and we also know there is no virus! From: Alexander Kobbevik [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. Date: Wed, 15 Feb 2006 17:46:13 +0100 Then start answering some of the questions people are asking you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson Sent: 15. februar 2006 17:02 To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. the main thing this is for our clan servers not to make money we would just like to fix this issue From: Alexander Kobbevik [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous Your Map de_dust differs from the server ERROR. Date: Wed, 15 Feb 2006 07:45:19 +0100 Just to clear something up for you :) The server is free and people sell servers for their own profit, not Valves. Why files on your server is getting currupted is not really something Alfred should worry about unless it's the engine or updateservers who currupt them. I presume you have a firewall and antivirus on your systems? -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: 15. februar 2006 04:38 To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Famous Your Map de_dust differs from the server ERROR. I am helping irv with this problem. I have to say He left out alot of information. I have to Say this problem really Pisses me off. We can sell server and we can't even run clan servers will not help from valve at all. I sent Alferd an e-mail he told me to run memtest and the mailing list said to run prime95. Which we have with no errors. Here is a copy of an e-mail I sent to Alferd with More info. On a side not Alferd has not replyed for some reason. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] dedicated server
check your firewall and networking equipment are set to allow ports 2700 - 27015 udp and 27015 - 27039 tcp. there is a full list on the steampowered.com faq. if that's not the prob then i'm afraid i can't help more atm (been on the alcohol :) ) Draco wrote: -- [ Picked text/plain from multipart/alternative ] hi im am havign a problem starting my server for cs:c it keeps saying failed with error 5 and that there in no content server available and i would like to know how to fix this problem? please get back to me as soon as possible thank you -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please Supply SPEEX CODEC.
i have no problem with the comms in source either and i have a simialr set up to brian. One comanatlity. Dedicated sound cards. So, did anyone stop to think those crap motherboard built in sound cards everyone seems to be using nowadays is the probolem? i have notice that most new systems have them and more importantly PPL USE THEM. but in saying this there must be a glitch in the codec if it is incompatible with build on sound cards. so i think the ppl that are complaining need to look at there setup and valve need to spent some time actually finishing their products before they release them, then half the stuff we moan about being broken, wrong, or just plain rubbish, we wouldn't have to worry about. We are working in a viscious circle and it needs to be broken and valve needs to start paying more attention to the ppl that run their gaming betwork for them. Brian M Frain (eternal) wrote: -- [ Picked text/plain from multipart/alternative ] I'm sorry guys, I just don't see the codec as being that bad. I am gonna play the devils advocate and state that some of you guys are just dramatizing a small issue. I have an sblive platinum hooked up to some klipsch pro-media's, while it is an older setup maybe it is better than the common user and I am spoiled. I don't believe that but it is possible. On 2/5/06, Robert Whelan [EMAIL PROTECTED] wrote: agreed, the codec sucks. any source mod i've tried sounds like shit and my high end electronics just amplify it. its not always about the graphics! I laff when I see an ancient mod like tfc with a far better codec or at least the option to fiddle. --- Desolate_One [EMAIL PROTECTED] wrote: Seeing as we are constantly getting new player models coded in, can we have a relevant update that gives up a decent voice CODEC, miles really is far to pathetic. Asking for the 3rd time in 12 months. Hell don't even bother with SrcTV, just a decent codec would be appreciated by %99 of the total community! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Interesting ping occurance
Tbh it sounds like something to do with the player. I have seen instances of hacks really lagging ppl out all though the last update did really screw cs:s up the client aswell as the server. btw i know you guys [valve] get this alot. But when you gonna put out an update that DOESN'T screw something up. don't turn into the games world equivilent of Microsoft Jason wrote: That sounds like a sync problem with the server synchronizing with the player. That can be caused by a few things, general packet loss, bad connection, sound over a dial up line, or even a hack tahts causing it... it sounds like the server got flooded with sync requests and packets without being able to reply appropriately and finally timed the player out. Jason Drew Hostetler wrote: At the beginnning of a CS:S scrim last night on my own server, 9 of the 10 players' pings jumped up to around 350. The remaining player stayed around 15-20. Immediately after he dropped, all of our pings fell back to what we were pinging before the occurance. About 1 or 2 rounds in to him rejoining, again, 9 of the 10 players' pings jumped up to around 350. And once again, once he dropped, the other players' pings dropped as well. The other team acknowledged it was a problem with him, and I saw nothing wrong with the server at all. I saw no errors or warnings in the server console and the CPU usage never rose above 40%. Anyone ever experience anything similar, and if so, is there anything I can do to protect my servers from this happening again? Drew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] question about my server...
i would also like to mention that i believe if change the server port you have to put it in the server.cfg file. also when i ran a ded server of my comp i had to put the wan ip in there aswell. i had similar problem but i'm afraid i can't remeber how i fixed it. you may find you have to reconfigure you firewall to allow the port as well as your router and check it is atuh right with the master steam servers. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I already stated: from the game console (to play) type: connect 127.0.0.1:27015 Or try adding that to your browser. --Ozz -- Original message -- i tired that skel, but it still isnt picking it up... i have no idea what the problem is. lemme get the whole situation to you guys. i create the dedicated on my comp, then using the same comp turn on cs 1.6 . i go to favorites, add ip, but it doesn't pick it up. i set it up to lan, and even on lan, it doesn't show. is there ne thing that im doing wrong. im kind of a noob at creating these servers, just downloaded the application a day or two ago, so ne help is appreciated. and thanx in advance. --- sKel wrote: clients run through a different port... 2709 i believe.. or maybe its 2705.. i don't remember. but yea, i ran a dedicated off of my computer for about a half yea, and playd on the same computer every day, the server was port 27015 and it didn't matter. workd just fine. and try adding the lan ip to your favorites... its prolly like 192.something. or 127.something... and a listen server is just clicking create server with css open. sKel - Original Message - From: Brian M Frain (eternal) To: Sent: Saturday, October 22, 2005 11:53 PM Subject: Re: [hlds] question about my server... -- [ Picked text/plain from multipart/alternative ] I thought the port had to be different because the default was 015 so if you didn't change it the server and the client would both be using that port, and if they are on the same box it would cause issues? Is this incorrect sKel, as you seem to imply? On 10/22/05, sKel wrote: just because its on the same box doesn't mean it will lag.. and yea, be sure you connecting from the lan tab, it probly won't be in the internet tab for you. and changeing the port shouldnt' matter.. theres nothing else that uses that port. but beware, that if you computer isn't fairly beafy then running on the same box as you play generally isn't a good idea (if this is the case.) a different box is ideal, so this is the setup already.. good job, join from the lan tab, and everything should work without a hitch. sKel - Original Message - From: Wolvie [EMAIL PROTECTED] To: Sent: Saturday, October 22, 2005 4:08 PM Subject: RE: [hlds] question about my server... If your trying to join a ded server from the same box you will need to change the server port from the default 27015 to 27016. Server will lag like a mofo however. You should create a listenserver if you want to play on same box. -Original Message- From: Dragon [mailto:[EMAIL PROTECTED] ] Sent: Saturday, October 22, 2005 4:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] question about my server... Did you look in the lan games? Is this a dedicated server? -- [ Picked text/plain from multipart/alternative ] i made a server on my computer, and its running fine. my question tho, is how do i play on my own server, with my friends, as it seems that they can connect to it, but i cannot. Please help. Thanx. theManSlayr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Yahoo! FareChase: Search multiple travel sites in one click. http://farechase.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --
Re: [hlds] WON authentification
it's been atleast 2 and a half coz that's how long i've been playing cs 1.6 and i can only every remeber using steam with no alternative but hey i'm aloud to be wrong and if i am soz for the duff info but y'all get the point don't you?? (sorry bout the spelling it's almost 3 am here v. tired) SANDY LEBLANC wrote: [ Converted text/html to text/plain ] I don't think it's been that long cause that would mean steam has been out that long which it hasn't. I think it was early last year when won was shutdown actually. From: David Williams [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] WON authentification Date: Fri, 29 Jul 2005 02:24:25 +0100 yeah (i'm sorry for the following but you asked for it man) i was just of to bed when it came thru and tbh you deserve every sarcastic mickey taking reply you get for such stupidity won has been gone for like 3-4 years ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] vegas.wad
Are you running amx coz if yoou are you'd be bbetter off getting a file upload plugin coz then all you have to do is add the maps to one file so it knows where they are and ur off. Agent|BeNt wrote: Not sure how or whatever they do this since I'm not a map maker but why can't map makers just include textures ect,thats what wad files are,into the actual map.Hence no more wad files.A good example or maps like this are all the KZ maps... BeNt http://www.gorillazsouth.com - Original Message - From: ironchef [EMAIL PROTECTED] m0gely wrote: You only need to upload the .res files to your server, since the rest of the files are already there. If you've never done it then yeah it might be a task. But each time you add a map it only takes a moment to add a res file if one isn't already there. Really you need to do this anyway if you want to make sure the map you got will upload properly for your clients. I take it another step and make sure there are mapname.txt files and overviews as well. If not I make them. Now *that* would take some serious time w/ all your maps. ;) *not so subtle hint to mapmakers who might be listening: please package your shite with .res files, mapname.txt files, mapname_readme files and put your custom assets in their own locations (I'm lookin at YOU, DOD authors!)* Ahem . . . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
Firstly i would like to thank ned for all those commands and advice he has given. When i get i time to look at the server again i'll give them a test with my testing team (i've not been of the best health atm). Also to m0gley look mate i am and it works i happen to know that the average bandwith usage per player is in the regaion of 3 - 3.5 kilobytes p/s but hey if you guys say i can't run the server at all and i've got 6 players max running fime then i'm winning already. FYI this is only practice for a bigger paid for server my clan is goin to invest in and coz i'm the smart assed techie i got the job of server admin. and finally my system specs for you all to laugh at athlon 3000+ barton (fried it only runs at 1.3) 1GB ddr 333 corsair match pair ram windows xp pro 120GB 7200rpm hdd the system is in the middle of an upgrade and i do have a habit of playing in the server from the client on the same system (if that makes sense) Ned wrote: David, I 'm wrong on the FPS HLDS Servers use the CVAR *sys_ticrate* to control how many frames per second are rendered. *sys_ticrate 300 and open Medialayer.exe *this page explains why. http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108 and sv_tickrate isn't used in 1.6, I host CS Source, got confused -tickrate 33 is in the command line of CSS BTW what cpu are you using, how much ram? Windows? This link will show you your true speed http://www.dslreports.com/ Ned Ned wrote: Hi David, run in the console to see whats going on netgraph X Shows the network graph. This will bring up a graph showing the performance of your internet connection. It will also tell you your Frames Per Second, the current amount of packet loss, and the amount of choke. Packet loss and Choke are one of the major causes of lag. Valid choices are 1 2 3 or 0 (off) click the link for more info http://home.covad.net/~k25125/SteamyThings/NetGraph_Steam.htm // max frame rate (60-1000) higher is better if your machine can handle it *sys_ticrate 300* // Maximum updates per second that the server will allow (default 60) // 60 for updaterate is LAN ONLY use 13 for internet hlds // 20 is default but will cut the maxplayers you can handle in 1/2 // for SRCDS Servers use 30 - you might be able to use 20 sv_maxupdaterate 20 try changing this down to 13 lowest // Minimum updates per second that the server will allow (default 10) // this is the minimum playable updaterate, leave this at 13 for srcds 10 hlds sv_minupdaterate 10 //Enables player lag compensation 0 - 1 sv_unlag 1 // Maximum lag compensation in seconds (min. 0.00 max. 1.00) sv_maxunlag 1 // Enable instanced baselines - Saves network overhead sv_instancebaselines 1 //Force server side preloading (default 0) sv_forcepreload 1 sv_minratesv_maxrate are for map and spray loading only they don't effect play You still won't see much improvement at 7 players, you mite be able to get 5 to work 128kbs / 5 = 25.5kbs per player this link will give you more info http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108 Good Luck, Ned PS: you can always add bots so there is more players add as the last line in server.cfg exec bot.cfg put this in a text file, name it bot.cfg [word wrap off] List of bot commands: // bots bot_add //needed to add bots bot_quota 6 //# of bots bot_quota_mode fill //bot_quota_mode - If 'Fill', the server will adjust bots to keep # players in the game, where # is bot_quota (from above) Default: Normal bot_difficulty 2 //1 easy 2 normal 3 hard 4 expert bot_chatter normal//radio chatter bot_auto_follow 1 //follow humans bot_auto_vacate 0 //kick for human if too many players ie: over maxplayers bot_join_after_player 1 // if this is 0 then bots will play the map with out humans bot_defer_to_human 1 //bot_defer_to_human - Can bots complete objectives if there are humans on a team? Default: No 1 bot_allow_rogues 0//crazy bots bot_walk 0//walk only bot_join_team any // team t, ct, any bot_eco_limit 2000//limits their spending, leaving $ for humans on the same team bot_all_weapons 1 //the following commands are null if this is set to 1 bot_allow_grenades 1 bot_allow_pistols 1 bot_allow_sub_machine_guns 1 bot_allow_shotguns 1 bot_allow_rifles 1 bot_allow_snipers 1 bot_allow_machine_guns 1 David Williams wrote: well guys this is all very interesting to see you fight over a scientific fact but the whole reason we are even have this disscucion is coz i have a problem and i quote i'm new to this and i've been reading this thread with interest as i have a 128 kilobit upload and a 1 megabit download on my connection and i want to run 8 players on my cs 1.6 server (currently 6) now my rates are set low to around 6000 but it get's really laggy when 7 ppl are playing. I also have 2 computers on the same lan as the server but it would seem that effects
Re: [hlds] Re: sv_unlag and Ping
well guys this is all very interesting to see you fight over a scientific fact but the whole reason we are even have this disscucion is coz i have a problem and i quote i'm new to this and i've been reading this thread with interest as i have a 128 kilobit upload and a 1 megabit download on my connection and i want to run 8 players on my cs 1.6 server (currently 6) now my rates are set low to around 6000 but it get's really laggy when 7 ppl are playing. I also have 2 computers on the same lan as the server but it would seem that effects the lag to (as if they were talkin to it from outside the network) now i would like to know what value's i should use to try and compensate for the realitivly low general connection speed. any thought's welcome but please try and be as descriptive as you can. i need to know exactly what to do now can we get back to the point before i lose my temper again like i did yesterday (i get mad when i'm tryin to learn and the teacher isn't paying attention coz he/she is pleasuring him/herself when i'm nopt lookin) cheers guys James Tucker wrote: Clayton is correct, yes I made a mistake previously, but as he said in his e-mail, there is no debate. On 7/18/05, Hemminger Corey SrA 735 CES/CEUD [EMAIL PROTECTED] wrote: It's not 1000MB or 1,000,000KB ect... Computers only work with powers of 2 so you get, 1,2,4,8,16,32,64,128 ect.., it takes 8 bits to make a byte. Thus 4 is 2 to the power of 2 in binary 4 would be 0010. A computer might store it like that (it transmitted it like that). But 4 in 8-bit binary un-encoded should surely by 0100. Anyone for now teaching endianess? Why not move onto a swift lesson on 2's complement and IEE754 floats. One Byte is all 8 binary digits grouped together. So 1MB is actually 1048KB which is 1,048,576 Bytes 2 to the power of 20. then you take that and multiply that by 8 = 8,388,608 bits, which is all the ones and zeros your modem has to transmit. KB and MB are just units of deviation like millimeter, centimeter, meter, kilometer. For simplicity they just round things down, especially because like Macleod said you get a little over head in the data. For the internet you can't have an IP digit greater than 255 because in an 8 bit octet it's . thus an IP of 192.168.0.1 is 0011.00010101..1 each place in the binary represents the 1,2,4,8,32,64,124 so the first octet that's 192 says there is only 1-124 and 1-64 added together gives 192. So now you have had a brief explanation on Binary and you understand a little bit of how those 1's and 0's work in computers. Thank you so much. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: Saturday, July 16, 2005 7:39 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: sv_unlag and Ping MB=mega byte Mb means mega bit ... thats where the confusion is its all in the abreviation but clayton has it right as well as james just diffeernt views but for the reasoning of the server I think its figured in bits so clayton is altimatly right - Original Message - From: Steve Dalberg [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, July 16, 2005 12:01 PM Subject: Re: [hlds] Re: sv_unlag and Ping I'll second what Clayton says... 100b/s is 1Mbps Clayton Macleod wrote: sorry, but you're wrong. 1Mbps in terms of *network communication* is always 1,000,000 bits, just like 1Kbps is always 1,000 bits. On 7/16/05, James Tucker [EMAIL PROTECTED] wrote: Sorry, but I just want to verify, you do know those byte values are wrong don't you? 1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits. Gb-Mb-Kb always factors of 1024 different. There are 8 bits in a byte. 1Mbps (bits per second, the standard measurement for most telcommunications speeds) 1Mbps is capable of sending 1024kbps, which is 1048576 bits per second. 128k is actually 131072 bits per second 16k is 16384 bits per second. Rounded values are however good as they leave some space for oversubscription / link control / protocol overhead. Yeah, I couldn't recommend running a server on 16kbps up. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds