Re: [hlds] TF2 Stats Service
There is no doubt that PS and hlstatsX are good stats applications - but I would make this observation: if software developers backed away from developing new applications simply because there were already competing products, we would all be using Wang 1200 Word Processors. This is an admin-oriented listserv and for the most part, admins generally don't care much about fixin' stuff that ain't broke. This does not mean that the availability of a new application with new and innovative features will not gain a following. I put together a very modest application which provided crash protection. There were certainly other workable alternatives already out there. I recall more than one posting on this forum that went along the lines of Well, I use bat files and srvany and that works perfectly, but good luck anyway. But, I threw in a few features that the other solutions didn't offer (dynamic declarative game configuration, multiple game support, email notification, etc.) and found that I soon had a respectable user base. Frazer From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ricky Smith Sent: Saturday, July 19, 2008 10:15 PM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 Stats Service Hey everybody, I apologize if this isn't an appropriate place to ask this, but I've been toying with creating a unified stats service for TF2 (and possible more Source games, depending on my response). I already have an application written that is collecting log file information (everything I think I need to generate stats data) and it's been running on my clan's server. I would like to know if there is any real interest in *another* stats service? Even if it's made to be free? Does anyone have any input as to things that people are looking for above the hum-drum stats? Would any of you be interested in allowing me to collect data from your servers (I wouldn't need access, just a simple config change)? If this isn't the best place to ask these questions, please help me out and tell me where might be. Thanks! Ricky (aka [FLASH]DigitallyBorn) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] srcds on Vista
So, after a long hiatus, I am starting to work again on some game management and admin software. In the process of dusting off my ogsWatcher code, I discovered it didn't work all that well (that is to say: at all). Onte thing that had changed since I last messed around with game servers was my installation of Vista. After a day of poking around, I discovered that the issue pertained to the fact that Vista (and in fact, Windows Server 2008) enables the IPV6 network stack by default. This seems to interfere with sending and receiving udp query protocol requests to the srcds engine. By disabling IPV6, via a registry setting, the problem went away. I am curious if anyone has run into something like this already. I would think that game admin tools like HLSW would also use the so-called query protocol and would run into similar problems, attempting to connect to and manage games running on Vista. For me, disabling IPV6 is a safe bet, since my local network is IPV4 and as far as I know, so is most of the public internet. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: RE: RE: Re: [hlds] Post-outage thoughts
Whether or not a service provider chooses to deploy redundant services is a decision that is generally made as part of an overall risk-management analysis. Factors such as probability of component failure, business impact and cost are weighed in reaching a decision as to how much money a provider should (and can afford) to invest in redundant service elements. While a systemic power outage is a possibility, it may not be very probable. In fact, there is every likelihood that service elements which would be affected by such a wide outage are not all within Valve's control. We have no information regarding Valve's service infrastructure, but we might assume that it includes fault-tolerant elements (e.g. clustered servers, redundant network paths, etc.) which have been chosen to provide protection from more probable outages (for example, individual hardware failures, network outage of a given carrier). Given the funding resources to do so, most service providers would eagerly embrace geographic redundancy. However, no business has unlimited financial resources and in the end, Valve has to strike a balance between cost and risk, in delivering its services. Valve has an obligation to its investors to make balanced spending decisions and deliver sustainable profitability as much as it needs to deliver reasonable service levels to its customers. As well, the cost of complete redundancy would almost certainly have to be borne in the price of the product. While the end-user impact was certainly real, it is not, after all, an air traffic control system. last night, our servers were full again. I think Valve did a respectable job in restoring services in a timely fashion. No doubt they were extremely motivated to do so. It appeared to me that they followed a prioritized approach, first restoring services critical to supporting game-play. While this simply may have been a sequence imposed by the situation, versus any kind of altruistic service policy, the net effect was the same. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, December 18, 2006 4:23 PM To: hlds@list.valvesoftware.com Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts Such redundancy is Networking 101 and Programming 101... You can choose to ignore it if you like... But in the real word it is fact . Valve is probably making enough money to make it reasonable for them to invest in a redundant system for that money making aparatus. That is Economics 101. You think it looks good to investors that the backbone of the system went down for the entire world because of one geological disaster? You think that's a good selling point for software developers that want to bring their product to market? 273,468 game players couldn't play because Valve had all their eggs in that one geographical basket. Wise business decision? You decide... Ok maybe they are 500 level courses but you still get the point :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, December 18, 2006 2:57 PM To: hlds@list.valvesoftware.com Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts All I'm seeing is whining, pettiness, and monday morning quarterbacking. Lets try this. If anyone out there has a diagram of the Valve infrastructure, and a complete understanding of who they contract with for what services and facilities, then lets see it. I only am reading people bitching about what Valve should have done over the last 10 years, and I could do it better, without any reguard or perspective on what the real world impact things may be having in the Seattle area. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve...can we get the connect command for redirect in SCRDS?
I think this issue of client control over redirect is just another in a growing list that includes preventing that dreadful scourge: admin abuse. What we are seeing here is the emergence of the Player Controlled Gaming - and I for one support it. Here are a few client side options I would like to see: When I play, I find it easier to shoot opponents in the butt - so I would like the ability to dynamically change hitbox damage so that my butt-shots inflict more damage say, then those difficult and pesky headshots. I think I should have the option to selectively handicap better players by making them bigger. Not only would this make them harder to hit, but would prevent them from taking those sneaky, narrow routes through some maps. There should be a cl_resolve_combat_on_my_machine cvar. And I should be able to bind a key to undo. If another player is ticking me off, I think I should have the ability to unilaterally redirect them to another server. Maybe even a WoW server and make it so that they have to pay double that month or something. When I am crouched in a corridor or alley, I want to be able to press a key and have bullets fly out of my ass so that opponents can't sneak up behind me. They should be tracer rounds, so that everyone can see my awesome assfire. I get to choose the color. I'm sure most admins on this list can get behind this idea, if they just give it a bit of thought. When anarchy prevails and every gamer can tune the experience to their own liking, every slot on the planet will be full and people will be lining up to buy Steam games like Wii's. Frazer p.s. don't turn VAC back on!!! It's been great these past two days!!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Sunday, December 17, 2006 6:58 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? -- [ Picked text/plain from multipart/alternative ] Play on your own servers then Oh, you don't have anybody playing on your servers, I wonder why? I am assuming you are a server admin, if not, what are you doing here? On 12/17/06, milchworld [EMAIL PROTECTED] wrote: please no! most admins abuse this to fill their server. when i join a dust2 server i DO NOT WANT to play italy! when i join a server where my friend is - i do not want to play on ANY other server... THANKS valve for giving us cl_restrict_server_cmds. Leo Roman Hatsiev schrieb: Seems like you never had an experience of migrating your servers to another ISP. Not to mention other cases when redirection can be very useful - load balancing and promoting new server just to name a few. Fortunately, as far as I know, Mani promised to restore this functionality in next version of his mod. On 17/12/06, Wim Barelds [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Lets hope the anwser is no, when players connect to a server, they connect to that server. If I wanted to be on any other server, I would connect to another server. On 12/17/06, Hell Phoenix [EMAIL PROTECTED] wrote: Since we no longer can run commands on the client its not possible to do server redirection. Im sure I am not alone missing this key feature on the DS. Would it be possible for you to add in the abilty for servers to execute the connect command on the client or something similar? HP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] more on the fiasco...
I mis-posted to hlcoders by mistake - and got some responses - however, I felt I should post my reply here as well: -- First, my apologies for mis-posting my original message - I watch both [hlds] (the admin listserv) and this one - and I inadvertently posted to the wrong list. If you have not been following the other list, then you might not be fully aware of the dismay this update has caused, almost universally, in the admin community. Your point regarding the desirability of the vendor to correct exploitable cvars (and more) rather than rely on the mod developers is well taken. In fact, this point of view has been long expressed by the admin community. On the whole, the admin community has been consistent and persistent in its call to Valve to address many issues. Here is a snip from a typical posting: Players who cannot by hit because they have manipulated their rates to make them unhittable or refuse to use decent rates despite having 5ms pings and broadband connections Players who refuse to get flashed Players who can see through smoke Players who can see through transparent walls that the source engine allows Players who hit you more than a second after you have disappeared around the corner 33 tickrate servers being considered by Valve as the acceptable default server setup Most default CS SRCDS setting being completely crap A Valve approved API nobody uses because its completely useless Plugins that have to be used because Valve considers these issues should be dealt by plugin creators and on a per server operator basis, rather than doing anything about it themselves Could this list of issues that are significantly more important than server operators trying to bring some semblance of fairness to Counter-Strike:Source go on and on forever? You stated: If there are exploitable client cvars that need to be monitored by a server plugin, those exploits need to be fixed. Officially supported fixes (not Mani-mod client cvar enforcement) carry the benefit of games that are harder to exploit out of the box, and we don't have to worry about malicious server admins having unwanted access to client settings. Nothing would make the admin community happier than not to have to mess with 3rd party administrative tools, if Valve would only address the problems, which have been clearly identified for a very long time, as you say: out of the box. Admins do not relish having unannounced server updates dropped on them, then having to scramble to bring back their downed servers and watch their traffic go down, as the cheater and hackers run rampant. With respect to this update, it has been said, and I fully agree, that the Player should have the right to protect the settings on their computer when they join a server. Someone used a java analogy, on this list, which was quite apt. Equally though, the GSPs and hobbyists, who run the many servers which are foundational to the players' game experience, must be afforded the means to ensure fair and balanced play. If the underlying flaws in the game engine cannot be directly addressed, then admins can only apply the tools with which they are equipped. If all you are given is a hammer (pardon the pun), then all screws are nails. If the client's ability to adjust cvars to rate hack, see through walls, etc is fully within their control, then, equally, a means must be provided to the server operators to deny access to players who chose to do so. Valve sent out an update that gave choice to the player community - but negated efforts of the admin community to operate fair and balanced game servers and, in fact, actually broke many servers which were running mods. Mods, by the way, which are developed by THIS community. My criticism of Valve still stands. They have not responded to this issue nor publicly expressed any interest in addressing the situation or even having the courtesy to explain their rationale. I may be wrong in my assessment with respect to courage, on their part. But the lack of common courtesy and respect for one community, which keeps their products alive, is apparent and long-standing. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Workaround for cl_restrict_server_commands ?
Should be very simple... Attempt to change the player name from say: LeetPwner to LeetPwner*randomdigit* - check to see if the name gets changed, if so - change it back with a Welcome message - or a Sorry and kick for players where the name cannot be changed. Might be possible to accomplish before the client was even in a game-ready state. The bigger question is why would we even need to ponder such ponderings in the first place. I am curious how Valve determines functional requirements for its updates. As some posters have already noted, the businesses, groups and individual hobbyists represented on this list comprise a pretty significant part of Valve's eco-system. How hard would it be and how much more considerate would it be to simply solicit some feedback on ideas before they turn to code? They would not be compelled to pay attention to the feedback, but maybe, just maybe they would gain some additional insight that the apparent cloud of arrogance or indifference seems to obscure today. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Friday, November 17, 2006 5:12 AM To: hlds@list.valvesoftware.com Subject: [hlds] Workaround for cl_restrict_server_commands ? 1. I'm looking for plugin which will disconnect players trying to join the server with cl_restrict_server_commands set to anything other than 0 with message like Please set cl_restrict_server_commands to 0 to play on this server. 2. cl_restrict_server_commands should be added to the list of blocked cvars in cvar-x config files. Any ideas how first item in my list can be done using existing plugins? EventScript maybe? Anything else? Regards, Roman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Workaround for cl_restrict_server_commands ?
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Not sure what you wrote Roman, the latest unnecessary and unsolicited update to my email program must have set cl_accept_message_body to 0 by default. In any event, after my morning coffee, I have thought about my name-flipping approach and have realized that it will not work because it is too easily defeated by a client who knows where the console key is. I guess the test could be periodically repeated - but this would be annoying to players and unlike others who I will refrain from naming, most admins care about their customers. I have also thought about rebinding a key to send its original command plus an authenticating say - but I can't see a way to determine individual client-side key bindings on the server - so no way to predict which key to use. So - unless someone has any other ideas, it would appear that a quick and dirty solution would not be terribly effective without negatively impacting player experience. Something deeper might work - but beyond my meager skills. Frazer From: Sent: Friday, November 17, 2006 9:05 AM Subject: Re: [hlds] Workaround for cl_restrict_server_commands ? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Workaround for cl_restrict_server_commands ?
It looks like Beetlemod is flipping the say binding to do this - question is: how does the mod know which key the client has bound to say in the first place? I suppose it could be draconian and simply reject any client which doesn't bind T to say ... Is there a way for the server to determine client key bindings? My god, Valve has put us on a slippery slope with this. See also thread about enforcing client-side DLLs. It is possible, by the way. Scary shit. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hackmett Sent: Friday, November 17, 2006 9:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Workaround for cl_restrict_server_commands ? Hi, Beetle just did such a check ;): http://www.beetlesmod.com/forums/viewtopic.php?p=12128#12128 http://www.beetlesmod.com/forums/viewtopic.php?t=2798 1. I'm looking for plugin which will disconnect players trying to join the server with cl_restrict_server_commands set to anything other than 0 with message like Please set cl_restrict_server_commands to 0 to play on this server. 2. cl_restrict_server_commands should be added to the list of blocked cvars in cvar-x config files. Any ideas how first item in my list can be done using existing plugins? EventScript maybe? Anything else? Regards, Roman -- greetz [Team America] Hackmett Freedom is not free www.tawp.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Workaround for cl_restrict_server_commands ?
H What about a LOW ping kicker? Hehehe - just kidding... Maybe Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Workaround for cl_restrict_server_commands ?
You must have a ping of 50 or higher to play on this server - slow your ass down -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Friday, November 17, 2006 9:49 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Workaround for cl_restrict_server_commands ? H What about a LOW ping kicker? Hehehe - just kidding... Maybe Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Workaround for cl_restrict_server_commands ?
Beetlemod seems to have nailed a decent solution - and I expect that Mani will follow suit shortly. Pity that Valve continues to rely on mod developers for implementing things it is too complacent to undertake itself. Having slagged Valve one more time, I will now make a suggestion to them: It is reasonable to allow clients to control how client-side settings are manipulated. It is also entirely reasonable that game server hosts be able to establish and enforce rules of admittance. Valve has addressed the needs of the client-side part of the community - but has neglected the server side. This is really very simple - implement a change - quickly - that allow game admins to establish configurations that insist on the ability to modify certain client settings. Give them the tools to deny or accept players based on the client's choice to allow the changes. The default setting can still be restrictive - as long as the server side solution provides a means to clearly notify the player why his or her connection has been closed. This way, the player is protected and given choice - and the game hoster is able to deliver an enhanced and balanced play experience to those who CHOOSE to join. If the mod developers can nail this solution with hours of this fiasco unfolding then it can't be that difficult. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Streaming Music In-game
I have seen a few Source game servers (DOD:S) where there seems to be a mod running which brings a list of tunes up in an MOTD-type window when a command is entered, in game, via say. Selecting a tune then plays the music in game - I assume by streaming to the source client, similar to the way the victory music is played. Does anyone know of an available mod which does this sort of thing? Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name hacking?
Client execs are cute - but easily blocked by players once they figure out what is going on. Kick. Ban. Period. ---Original Message--- From: Kyle Caulfield Date: 11/10/06 06:10:54 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name hacking? -- [ Picked text/plain from multipart/alternative ] An add on to this, how do you ban the right person when the hacker / jerk changes his name to someone elses in game? It's been a while for this to happen to me but when it does I always get confused =) Kyle http://www.fire-fight.org On 11/10/06, David Williams [EMAIL PROTECTED] wrote: man that's a good one mwahahahahahahahaaa kyle wrote: -- [ Picked text/plain from multipart/alternative ] That's why I run a name changer plugin that will slap a player 10 times with 5% hp if they change there name too many times too quickly. And it can be setup to ban them too. Then theres slowhack. Execclient(TargetName, FPS_max 1); Execclient(TargetName, fakelag 800); Execclient(TargetName, fakeloss 15); Execclient(TargetName, bind MOUSE1 kill); Execclient(TargetName, bind w kill); Execclient(TargetName, bind a kill); Execclient(TargetName, bind s kill); Execclient(TargetName, bind d kill); Execclient(TargetName, cl_updaterate 1); Execclient(TargetName, cl_cmdrate 1); Execclient(TargetName, cl_lb 1); Execclient(TargetName, cl_lc 1); Execclient(TargetName, cl_lw 0); Execclient(TargetName, rate 10); Execclient(TargetName, cl_forwardspeed 1); ---Original Message--- From: Jason O. Washburn Date: 11/10/2006 12:05:32 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name hacking? The players that do that are total SCUM! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, November 10, 2006 1:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name hacking? Swapping your name slightly every few seconds so admins cannot find the person that needs banning. It normally chooses a name that is incredibly close to a currently playing player. On 10/11/06, Ghost [EMAIL PROTECTED] wrote: I heard from one of my CS:S server admins that VAC banned a guy for name hacking and I was wondering what it is... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Name hacking?
For Source engine games, Mani supports cl_exec. Don't get me wrong, Kyle - I have had my fun with this at the expense of the asshats. Credits to Adam who showed me how to use it to bind the player's mouse1 to drop their weapon and say I am a complete f##wit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Friday, November 10, 2006 12:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name hacking? -- [ Picked text/plain from multipart/alternative ] well the way its done in amxmod/amxmodX is you first get the users target name (whatever there name is) then an admin would type in console exec_client (there name here) then the cvar. I don't think there is a counter part to amxmod or amxmodx for source games except for mani. Can you perform client_exec commands using mani or some other source admin tool. keep your eye on sourcemod http://www.sourcemod.net/ if they get this running it will be better and much simpler to use then mani. I don't play any source games any more. After the DOD dev team lied to the dod community about making dod a direct port i vowed to never buy another one of there products again. the dod dev team didn't let the gaming community know that dod was NOT going to be a direct port from 1.6 for months after hundreds of thousands of people bought the source packages thinking they would get a direct port of dod 1.6. then all of a sudden ,,, oh yea we decided to make a whole new game for source. i no longer buy valve games and i know thousands who dont because of that reason. anyway I digress. there has to be a way to implement client_exec commands in source games, i just dont care to deal with anything source. good luck. ---Original Message--- From: Tom French Date: 11/10/2006 7:57:31 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name hacking? Kyle, How would one apply this to say a source server running Mani. I remember this in the old days of 1.6 How can we get the TargetName inserted nto the commands if they are in a .cfg file thanks - Original Message - From: kyle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, November 10, 2006 3:11 AM Subject: RE: [hlds] Name hacking? -- [ Picked text/plain from multipart/alternative ] That's why I run a name changer plugin that will slap a player 10 times with 5% hp if they change there name too many times too quickly. And it can be setup to ban them too. Then theres slowhack. Execclient(TargetName, FPS_max 1); Execclient(TargetName, fakelag 800); Execclient(TargetName, fakeloss 15); Execclient(TargetName, bind MOUSE1 kill); Execclient(TargetName, bind w kill); Execclient(TargetName, bind a kill); Execclient(TargetName, bind s kill); Execclient(TargetName, bind d kill); Execclient(TargetName, cl_updaterate 1); Execclient(TargetName, cl_cmdrate 1); Execclient(TargetName, cl_lb 1); Execclient(TargetName, cl_lc 1); Execclient(TargetName, cl_lw 0); Execclient(TargetName, rate 10); Execclient(TargetName, cl_forwardspeed 1); ---Original Message--- From: Jason O. Washburn Date: 11/10/2006 12:05:32 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name hacking? The players that do that are total SCUM! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, November 10, 2006 1:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name hacking? Swapping your name slightly every few seconds so admins cannot find the person that needs banning. It normally chooses a name that is incredibly close to a currently playing player. On 10/11/06, Ghost [EMAIL PROTECTED] wrote: I heard from one of my CS:S server admins that VAC banned a guy for name hacking and I was wondering what it is... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Dark Messiah and SteamIDs
I notice from the log files that the SteamID does not seem to be captured. Valve: is this expected to change? Curious how VAC will work. Also - can't ban, collect stats etc. Up side is that you can play the game on any number of PC's simultaneously with one Steam logon. Ubi-issue? Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dark Messiah Dedicated Server
NM - read the previous post that I missed with the C/L - have it working now. Thanks, F, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Thursday, October 26, 2006 11:15 AM To: hlds@list.valvesoftware.com Subject: [hlds] Dark Messiah Dedicated Server Could someone who has a DM dedicated server running please post: 1. Their directory structure? 2. The command line they use to start the mod? Many thanks, Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dark Messiah Dedicated Server released
There seems to be 3 game types for a dedicated server: Crusade, Deathmatch and Team Deathmatch. Can someone explain how the game type is selected, presumably on the command line. Syntax etc.? Is there any information available yet about MM specific cvars and settings which might be applied via .cf files? Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] ogsWatcher Update
I have released an updated version of ogsWatcher. Version 1.0.8 introduces two new features: Dynamic configuration - changes to the game config file are immediately applied to affected game instances Hung game detection - non-responsive (but not crashed) games are restarted http://gearbox.oathill.com/cbb As always, free and non-commercial. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: Scum-sucking Bottom Feeders
First, as the OP on this thread, I would like to explain my intent in drawing attention to this: simply to raise awareness and to have some idea what to encourage our game admins to watch for during play. I am sure that those who want such hacks as these have no difficulty finding them. Oh and also...as was suggested in an earlier response - I don't think (last time I checked) that I am some kind of list troll. :o) Second, I wonder to what extent Valve - or for that matter any online game developer - can truly provide a defense against this crap. The problem is that game state is continuously transmitted to the client and all rendering is under the control of the client. While VAC can, to some extent, ensure that the client executable is not tampered with, unfortunately, short of some very intrusive and, frankly, unwelcome measures, its unlikely that a complete defense is possible. Perhaps something of a Bayesian or statistical application which is not examining executables - but is watching and measuring the behaviour of players to determine what is suspect and what is not. (e.g. 20 headshots within 5 minutes and never killed) Then, perhaps, some kind of selectable level of tolerance, to be applied by server admins - much as spam tolerance levels are set today. In any event, I just wanted to shine a light on it - because, in the absence of a technical solution, knowledge and vigilance, on the part of the admin community is the first and most effective line of defense. I certainly had no intention of promoting this stuff, nor do I agree that discussing it is useless. The more people understand how they work - the more likely it will be detected and dealt with. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Scum-sucking Bottom Feeders
An interesting form of low-life: http://msxsecurity.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] need help with setting up a server...
There's nothing I like better than to sit down with my morning coffee, hit my hlds listserv mail and watch as the flamethrowers come out and the fun begins! Who needs TF2 with all this going on!?!?! I just love the smell of napalm in the morning grin F ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Controlling Spawn in DOD:S
I can't see an obvious way - but can anyone think of a means to prevent a player, who has been killed, from respawning in DOD:S for a period of time? I am trying to see it if is feasible to create game conditions whereby if you are dead, you stay dead until the round is won or the last man is standing. I am intrigued with how it might transform the game from its usual frag-fest into more of an exercise in tactics. If there are cvar or rcon commands that can accomplish this, then it might be possible to develop some kind of game manager that enforces this mode of play. Any ideas? Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Controlling Spawn in DOD:S
Except with different weapons, hitbox behavior, maps, skins, objectives, lack of gaydar, player communities - but yeah - other than all that stuff - it would be exactly like CS ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, September 01, 2006 10:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Controlling Spawn in DOD:S -- [ Picked text/plain from multipart/alternative ] Then you would have CS Thank You and Good Night :) On 9/1/06, Frazer [EMAIL PROTECTED] wrote: I can't see an obvious way - but can anyone think of a means to prevent a player, who has been killed, from respawning in DOD:S for a period of time? I am trying to see it if is feasible to create game conditions whereby if you are dead, you stay dead until the round is won or the last man is standing. I am intrigued with how it might transform the game from its usual frag-fest into more of an exercise in tactics. If there are cvar or rcon commands that can accomplish this, then it might be possible to develop some kind of game manager that enforces this mode of play. Any ideas? Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Stats for HL1DM Source
You might look at pyschostats (www.pyschostats.com) Neither pyschostats or hlstatx are particularly easy to set up - complicated by the need to setup and configure: PHP, GD2 (for graphics), Perl, MySQL and your web server of choice. Not for the faint of heart. HlstatsX requires an older version of MySql and more recent versions break some of its queries. Installation documentation is not entirely crystal clear for either - but IMO marginally better for ps - perhaps because it is a bit less complicated to install. Of the two developers, it seems to me that psychostats is the more active - with work now underway for ps3. I run HlstatsX to be fair - I like the real-time updating, which is lacking in ps. It took me a LOT of hours to get it working and figure out the things that the documentation didn't quite explain. I would dread having to do it again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Wednesday, August 30, 2006 1:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Stats for HL1DM Source I've been trying hlstatsx, but have run into some techincal issues. The only answer I've gotten so far is to use the paid premium service. So, I'm thinking I'm going to scrap hlstatsx. Any recommendations for any other stats package for HL1DM Source? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerChecker
I would be curious to know the specifics around your statement: I also tried OGS Watcher however it seemed to lock up on srcds errors and would not restart the service, nor would it give me a console window. I am not aware of any issue that would prevent ogsWatcher, when properly configured, from re-starting a failed srcds process. There are a couple of reasons why you may not have seen the console - either a configuration error in the ogsWatcher service properties - or because you used mstsc without the /console switch. I encourage folks to report problems to the support forum at http://gearbox.oathill.com/cbb - unless they are perhaps just spamming listservs on behalf of a clan buddy, as their rather blinky web page suggests. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: Wednesday, August 30, 2006 1:25 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] ServerChecker Been using serverchecker for a long time now. It works swell. Peter N wrote: -- [ Picked text/plain from multipart/alternative ] Anyone using ServerChecker.msi? I found it on a UK website and it's really saving me these days. http://highguy.dumbclan.com/ServerChecker.msi I'm runing CS:Source Dedicated w2k3sp1 128.135.94.191:27015 Source Metamod w/ Mani RC22, GoreMod, FPS boost plugins Eventscripts latest beta GunGame w/ custom GG_maps/sounds My server will crash 1 or 2 times in 24hrs generating minidumps (which i do not know how to read .mdmp files) and ServerChecker cancels any srcds/memory error popup windows and restarts srcds unatended. I was previously running a .bat file from srcds.com however on srcds errors you have to clear the error window manually before the server restarts. I also tried OGS Watcher however it seemed to lock up on srcds errors and would not restart the service, nor would it give me a console window. I know that Mani is the problem, however i can't stop using it since GunGame requires it for map voting and GunGame sounds. Until Mani is fully updated or on a new version i'm stuck and am very happy that ServerChecker's got my back! Pete -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Mani and ogsWatcher
My game servers run Mani and start with ogsWatcher just fine. I would try to start your game from a .bat file first to see if it starts with the version of Mani that you just installed. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, August 28, 2006 3:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mani and ogsWatcher Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a DDOS attack to bring it down. I don't think they would take the site down and not have at least a simple index telling people why it's down... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meph Sent: 27. august 2006 03:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site there was a complete revamp recently. could be related to that. altho i just tried it and got a directory listing for the site. so i guess it's maintainance of some kind Link Pankratz wrote: Only slightly off topic but does anyone know what is going on with the Mani-Admin site? It appears to me that the whole site is down. Link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Mani and ogsWatcher
We really should take discussions about ogsWatcher off this list, since the topic is not necessarily of interest to all. Please post your questions about ogsWatcher on the support forum at http://gearbox.oathill.com/cbb/forums/28/ShowForum.aspx and I will be happy to answer there. If RCON QUIT stops an srcds.exe process which ogsWatcher has started - then ogsWatcher will restart it - unless you have surpassed limits you have set for server failures within a specified time. ogsWatcher will only monitor srcds process instances which it has started. Other srcds processes which may be running are considered orphans by ogsWatcher - and the service will find and terminate them, if you so request, when it starts up. Adam is quite correct about the behavior of the timeout setting. Many thanks, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Monday, August 28, 2006 8:48 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani and ogsWatcher Since v1.06 of ogsWatcher, I have not had any problems with server restarts at all, whilst running Mani-Admin. Since the latest CSS update, my server has been crashing a hell of a lot (due to custom maps, etc), however ogsWatcher comes through every time and restarts it. If I issue an RCON QUIT, or even QUIT on the console itself, ogsWatcher springs into life, and restarts that sucker quicker than you can say please restart my srcds instance ogsWatcher coz you are really cool and you seem to be able to do it within the predetermined time located in the config file as I configured earlier, so thanks ogsWatcher, you're the best. I suggest you tweak and play with the timeout and restart count figures in your config file. I found a problem where I was setting my timeouts too low, and ogsWatcher was killing my srcds instance before it had finished loading. Also, in relation to this - I think there are also settings for terminating orphan srcds processes in the config somewhere, so playing with this might help too. Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Tuesday, 29 August 2006 8:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani and ogsWatcher Yup... game starts fine from .bat file. Here's what I found when I got to the physical location of the server. The ogsWatcher service was running, but no instance of srcds in the task manager and no error messages. I stopped the ogsWatcher service and then restarted it. Upon restart of the service it started one instance of srcds. Task manager verified that srcds was running. With that, the DoD server was up and running again. So my assumption that ogsWatcher would automatically restart an instance of srcds that was stopped using RCON quit appears to be wrong. However, that appears to be at odds with the way ogsWatcher should work. I thought that it would monitor for an instance of srcds and restart if it found none. I guess that's not so. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Monday, August 28, 2006 5:14 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani and ogsWatcher My game servers run Mani and start with ogsWatcher just fine. I would try to start your game from a .bat file first to see if it starts with the version of Mani that you just installed. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, August 28, 2006 3:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mani and ogsWatcher Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44
RE: [hlds] Mani Site
Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a DDOS attack to bring it down. I don't think they would take the site down and not have at least a simple index telling people why it's down... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meph Sent: 27. august 2006 03:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site there was a complete revamp recently. could be related to that. altho i just tried it and got a directory listing for the site. so i guess it's maintainance of some kind Link Pankratz wrote: Only slightly off topic but does anyone know what is going on with the Mani-Admin site? It appears to me that the whole site is down. Link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Mani Site
Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a DDOS attack to bring it down. I don't think they would take the site down and not have at least a simple index telling people why it's down... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meph Sent: 27. august 2006 03:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site there was a complete revamp recently. could be related to that. altho i just tried it and got a directory listing for the site. so i guess it's maintainance of some kind Link Pankratz wrote: Only slightly off topic but does anyone know what is going on with the Mani-Admin site? It appears to me that the whole site is down. Link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Oooh - I smell fresh flame bait LOL ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Sunday, August 27, 2006 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released -- [ Picked text/plain from multipart/alternative ] Now that I think about, it is actually a good thing that Valve updates break all these plugins. Its amazing how much coding gets done when this happens. :) Nothing beats poking a stick into the mod communities ant nest. :D It does seem to be a way to breathe fresh air into what appear to be stagnant projects. On 8/28/06, [DumB]TeXas [EMAIL PROTECTED] wrote: Amen to your example, I do disagree on one thing though; just let the third parties know that the change will break their code - This would take a lot of resources because valve won't automatically know that if they change this particular thing, this and that plugin will break. It would require a lot of debugging with 3rd party plugins to figure out and this is *not* valves responsibility - however if they just provided the information and tools necessary for the 3rd party developers to do this job them self I think we'd all be happy. All that would take is a pre-release of the new updates and possibly a change-log which I am sure they use in their development anyway. With a pre-release, fixes/new versions could be ready the second valve officially release their update(s) - server admins would only have to go to the various plugin websites and grab the new version after doing the update and be up and running again quickly. I'm sure this would cut back on time needed for support and discussions like this as well - in the end possibly saving you both hassle and money + having happy customers which doesn't hurt. ;) I think there have been similar discussions like this going on for ages. I noticed the same thing has just started at the linux mail-list as well with basically the same concept of pre-releasing updates a few days in advance being suggested. Maybe its time for valve to take this seriously and look into the possibility if this have not been done already? I'd be very grateful if Alfred or someone could give us some comments on this. NOTE: not on the concept of checking that it works etc - but on the possibility of having a pre-release system. - TeX. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: 27. august 2006 17:17 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Importance: Low Yes, it is true that Valve is under no obligation to notify third party plug-in providers about anything they are doing... it may make reasonable sense to reasonable people, but nothing is forcing Valve to do so. On the other hand... no company can survive if their customers are repeatedly subject to loss of whatever service that company provides... be it disruption in product performance or in the supply chain. Valve appears to have the supply chain issued locked-up in that you automatically get the updates or (in the case of servers) are forced to download the updates or face loosing your listing however; the service side of the equation is perceived to be a failure by a fair percentage of server admins. Perhaps this is unfair to Valve, but it is the general perception and perception trumps reality every time. It is an established fact that without servers there is no game and most servers are running mods and plug-ins and these products wouldn't exist unless there was a valid measurable need for them. For Valve to imply that the problems caused by their updates (which are not optional, are strictly the responsibility of the third party providers, is for Valve to turn it's back on it's own installed customer base. This is never a good thing. I sometimes wonder why we play this game... what's the point really? But then again, why do people bowl or play golf or tennis... these are all games that people play for enjoyment... just like we do. The only difference is that we use a computer and they use a ball, or a club, or a racket. So what if every time AMF made an improvement to their bowling machines all bowling centers no longer worked... of if they improved their tennis rackets all the tennis courts in the world stopped working or made a change to their golf clubs all the golf courses closed for a week? This would never be tolerated and I doubt that AMF would try to blame these problems on the way people were attempting to use their products... even if it were true. It is absolutely true that the plug-in makers are responsible for altering their code to accommodate changes Valve makes... that fact is not in question. Several on this list have made reasonable suggestions as to how Valve could easily avoid all the problems for their customers by either making
RE: [hlds] ogsWatcher now Supports HLDS
No problem. ogsWatcher allows you to configure and run as many games as your machine can handle. You can mix both mods and engines. The sample config in the install shows exactly that scenario - the first GameConfig is for DOD Source, and the second one is for CS 1.6, on the hlds engine. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Rcon Stats
I am trying to nail down the exact meaning of the rcon stats response. If someone knows where this might be documented, a link would be appreciated. Here's what I have gathered so far - please correct my assumptions, if wrong: CPU: snap shot of current total CPU utilization on system. There was a thread on this a long time ago where Whisper was questioning what this datum really means. Was that ever resolved? In: total number of inbound packets (?) since start up Out: total number of outbound packets(?) since start up Uptime: running time, in minutes(?) since start up Users: I have no idea FPS: snapshot of server FPS Players: snapshot of number of players, including specs and bots, on the server Any guidance would be appreciated. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
This is a tough issue, on both sides. Both Adam and Alfred make good points, in defense of Valve - however, it would be interesting to hear from the developers of such mods as Mani as to why they chose not to use the documented SDK in the development of some features within their applications. It's clear to me, for example, that the author of the Mani mod has his wits about him - so simply attributing his design decisions to laziness or bad practice might be a bit facile. Is there something he needed to do that forced him to use hard-coded offsets? Do the features he developed pre-date the implementation of better support in a subsequent SDK update? One thing I completely agree with is that there is a very important, if unconscious, symbiotic relationship between Valve and the developers of tools such as Mani. The wide acceptance and use of these tools speaks to a need in the gaming community that is not fulfilled by Valve directly. This is not a criticism, Valve does what they do quite well. But for thousands of players, Mani Mod makes the game more enjoyable and helps control unwelcome behaviour. Nevertheless, a bit of coordination with major admin-mod developers (of which there are probably very few) leading up to the release of an update might go a ways to making the upgrade transition smoother. To the credit of admin-mod developers like Mani, they are very quick to test and adjust to problems. I am curious - to what extent and how do most admins go about testing Valve updates before turning them up on their production server(s)? Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 10:07 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Agreed. -Original Message- From: [DumB]TeXas [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 12:27 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released I don't think you have read what I said though Adam, I haven't said they have any legal obligations and I haven't said that _they_ should make sure things works with their updates. What I suggested was that they do more of an effort to help the developers to debug their own plugins before updates go official - by for an example providing a test environment such as an update they can apply a few days before the release. This way the _developers of the 3rd party plugins_ can do their job and get it working with the new updates. This should only mean extending the time before a new update by a few days which doesn't matter when it comes to cosmetic updates such as this one. If anything, this goes under a moral obligation, to help all the people out there putting time, money and effort into running their games on servers and developing 3rd party plugins that makes their games playable - such as proper admin tools. TeX. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: 25. august 2006 05:38 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Just remember Tex, Valve have no legal or moral obligations to provide support or compatibility with any 3rd party plugins not written by Valve. Valve try to make their updates as flawless as possible, however they are not able to make sure that every infinite combination of plugins work together. Not unless you want 1 update per year perhaps? ;) Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Friday, 25 August 2006 1:03 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Some of the metamod plugis appears not to be working - and my little rant there still stands regardless. Not that anyone cares about it. I just don't think I am the only one that is a 'tad' sick of updates breaking everything from a to z - and tbh there could be more effort to prevent it than there is today. Oh well... Server with v1.2 beta and the new gametypes.txt, on a windows 2003 server machine seems to work like a charm though. Cheers! :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak Sent: 25. august 2006 04:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released link- please let me know if your server stays up without a crash for more than 2 rounds or 60 minutes. ours isn't, even without mani. :( On 8/24/06, Link Pankratz [EMAIL PROTECTED] wrote: Just as an addendum to my last post, the slay command *does* work with the new gametypes.txt but I have *not* tested everything else. I have also not experienced the server dying with the player. Link [DumB]TeXas wrote: Well 1.1.0zi does 'work', as in; it will start and everything will appear to be working - admin menu works and most
RE: [hlds] ogsWatcher now Supports HLDS
No problem. As well - there is a support forum at http://gearbox.oathill.com/cbb For direct mail questions: gearbox(at)oathill(dot)com is better than the hotmail account that I use for this list. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 10:15 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Thanks... I guess it's wise to take any further questions I may have directly to you rather than this list. I've sent you an email. Thanks again for all your efforts. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 9:05 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS No problem. ogsWatcher allows you to configure and run as many games as your machine can handle. You can mix both mods and engines. The sample config in the install shows exactly that scenario - the first GameConfig is for DOD Source, and the second one is for CS 1.6, on the hlds engine. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Stats
Thanks Whisper - Not quite sure how to search for old threads - pointers appreciated. F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 10:39 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer [EMAIL PROTECTED] wrote: I am trying to nail down the exact meaning of the rcon stats response. If someone knows where this might be documented, a link would be appreciated. Here's what I have gathered so far - please correct my assumptions, if wrong: CPU: snap shot of current total CPU utilization on system. There was a thread on this a long time ago where Whisper was questioning what this datum really means. Was that ever resolved? In: total number of inbound packets (?) since start up Out: total number of outbound packets(?) since start up Uptime: running time, in minutes(?) since start up Users: I have no idea FPS: snapshot of server FPS Players: snapshot of number of players, including specs and bots, on the server Any guidance would be appreciated. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 .a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Stats
I found this thread and Alfred's response - so I understand CPU now: RE: [hlds] Re: What does RCON STATS CPU Really mean? Still uncertain of the others. Was there a thread that explained these? Frazer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 10:39 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer [EMAIL PROTECTED] wrote: I am trying to nail down the exact meaning of the rcon stats response. If someone knows where this might be documented, a link would be appreciated. Here's what I have gathered so far - please correct my assumptions, if wrong: CPU: snap shot of current total CPU utilization on system. There was a thread on this a long time ago where Whisper was questioning what this datum really means. Was that ever resolved? In: total number of inbound packets (?) since start up Out: total number of outbound packets(?) since start up Uptime: running time, in minutes(?) since start up Users: I have no idea FPS: snapshot of server FPS Players: snapshot of number of players, including specs and bots, on the server Any guidance would be appreciated. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 .a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Stats
Yup and thanks to all - and thanks for the fishing lesson, versus the fish :-) F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 11:43 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Yeah thats the one On 8/26/06, Hell Phoenix [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ] http://www.mail-archive.com/hlds@list.valvesoftware.com/[1] and I think this is the thread you were looking for? http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html HP Frazer wrote: Thanks Whisper - Not quite sure how to search for old threads - pointers appreciated. F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 10:39 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer [EMAIL PROTECTED][6] wrote: I am trying to nail down the exact meaning of the rcon stats response. If someone knows where this might be documented, a link would be appreciated. Here's what I have gathered so far - please correct my assumptions, if wrong: CPU: snap shot of current total CPU utilization on system. There was a thread on this a long time ago where Whisper was questioning what this datum really means. Was that ever resolved? In: total number of inbound packets (?) since start up Out: total number of outbound packets(?) since start up Uptime: running time, in minutes(?) since start up Users: I have no idea FPS: snapshot of server FPS Players: snapshot of number of players, including specs and bots, on the server Any guidance would be appreciated. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: [EMAIL PROTECTED] Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx[12] You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 [13] .a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[14] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[15] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[16] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[17] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[18] ===References:=== 1. http://www.mail-archive.com/hlds@list.valvesoftware.com/ 2. http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. mailto:hlds@list.valvesoftware.com 6. mailto:[EMAIL PROTECTED] 7. mailto:[EMAIL PROTECTED] 8. mailto:[EMAIL PROTECTED] 9. mailto:hlds@list.valvesoftware.com 10. mailto:[EMAIL PROTECTED] 11. mailto:hlds@list.valvesoftware.com 12. http://gearbox.oathill.com/cbb/files/default.aspx 13. http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 14. http://list.valvesoftware.com/mailman/listinfo/hlds 15. http://list.valvesoftware.com/mailman/listinfo/hlds 16. http://list.valvesoftware.com/mailman/listinfo/hlds 17. http://list.valvesoftware.com/mailman/listinfo/hlds 18. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
RE: [hlds] ogsWatcher now Supports HLDS
Enclose it in xml comment tags, thus: !-- CVar Name=sv_password Value=secret / -- Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 2:09 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS I do... I do... But, please look into restoring the BestowAmazingPowers tag... I would save me money on my next hardware upgrade. :) One more question... how do I differentiate between commands and comments in the config file. I thought I understood how but for some reason I can't eliminate the password cvar. I could just delete the line but I want to comment it out instead. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 11:59 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Sadly no - had too much trouble figuring out the Windows Miraculous Behavior API and had to remove the BestowAmazingPowers tag from the configs. Glad you like it though. ;-) Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 12:51 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Am I crazy or does ogsWatcher actually make your server run better? How can that be? I installed ogsWatcher this morning... followed the setup instructions... started the service... and everything worked perfectly. The server runs better than ever. I'm waiting for the other shoe to drop. lol. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 9:05 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS No problem. ogsWatcher allows you to configure and run as many games as your machine can handle. You can mix both mods and engines. The sample config in the install shows exactly that scenario - the first GameConfig is for DOD Source, and the second one is for CS 1.6, on the hlds engine. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher now Supports HLDS
Yes, that is precisely what ogsWatcher is designed to do. You can still configure your games with your existing .cfg files. ogsWatcher will just run your games as background processes, watch them and make sure they are restarted instantly, if they fail. ogsWatcher can, itself, be configured for automatic recovery, as any other Windows service can. Stopping ogsWatcher will also stop all of your game servers gracefully (closing logs) - which is a useful convenience for periodic maintenance (stats, checking for updates, etc.) Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Thursday, August 24, 2006 6:33 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] ogsWatcher now Supports HLDS Sounds interesting. Maybe I'll give it a shot, just one small question before that. I'm pretty happy with the way my servers are configured now and I'm only interested in something that would run my servers in background (without remote desktop session) and monitor them restarting as necessary, i.e. no alternative ways of configuring. I wonder if this can be done with your tool? Regards, Roman On 24/08/06, Frazer [EMAIL PROTECTED] wrote: ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 .aspx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher now Supports HLDS
Yes it does - it was initially designed for the Source engine - so supports DOD Source, CounterStrike Source and HL2 Deathmatch. Support for hlds (gold engine) support was only recently added - which now provides support for CS 1.6, etc etc. I would suggest downloading the documentation file for a more complete description. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Thursday, August 24, 2006 10:26 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Sorry if this question has been asked before but... Does ogsWatcher support DoD src (hl2)? I read the links and they only mentioned the original DoD (hlds). -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] ogsWatcher now Supports HLDS
ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.aspx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Bz2 compression
There are a number of clever ways that this has been automated and I am sure others can point you in the right direction. The simplest method is to download the free bzip2 from wherever it lurks and bzip your map files manually. Your bzipped maps go in your sv_download directory. The file names are the same, except with the .bz2 suffix ADDED to the end. e.g. dod_churchyard_b5.bsp.bz2 That's all you need. I have run hlstatsx and hl2mp - works okay. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjansson Sent: Wednesday, August 23, 2006 7:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] Bz2 compression Hi, I remeber Frazer recommending compressing the maps in Bz2 format for faster downloading but I can't find any information on how to do that. Anyone? Also is anyone running HLStatsX and HL2MP? Thanks, Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. Chris Bass wrote: Problem with satellite connections is latency of them. Most satellite providers when you request a webpage (for example) download the entire page to their servers and then send it to you in one big chunk. It would be like USPS giving you a bigger mail box but only sending your mail every 2 days. For most people, that works great but when your waiting for something right now (like game packet since all the data in there is time specific) it really stinks. I doubt your gong to be able to pull it off even with messing with rates but it doesn't hurt to try. kyle wrote: -- [ Picked text/plain from multipart/alternative ] What type of Internet do you have now and who's your provider. I have heard the same thing about satellite Internet, it just cant push a constant steam of packets enough in order to hold the connection for online gaming. But ill do some research and see if I can't find out if theres a way to get it done. I have a 26 slot DOD server in LA ca. You can try to connect to it and maybe theres other things we can do to get your pings down to were you can at least play a little. Try setting your rates in your config.cfg to the following. Rate 3000 to 5000 you may want to try lower like around 2500. I'm not sure how low you can go. Cl_updaterate 10 or 20 don't go any lower then 10. Cl_cmdrate 10 to 20 don't go any lower then 10. Also you might want to disable all of the other things that lower FPS too just incase you are able to connect and play some. Heres my servers IP address 64.69.32.190:27015 www.ethugsrus.net Good luck I know it sucks not to be able to play such an awesome game. I been addicted for 6 years. ---Original Message--- From: Pit Gee Date: 08/22/06 22:45:56 To: hlds@list.valvesoftware.com Subject: [hlds] Is it possible to play day of defeat on a satellite connection? I've heard first person shooters weren't doable on satellite internet due to latency but I've also seen some claim that it can be done. I've moved out in the boondocks and was pretty much resigned to no dod or any other games, however every once and a while I really get the urge to play. What a great game! The server screen indicates pings of 500 plus and I usually can't even log on to a server. Presumably they have the pings requirements set lower. I'm wondering if there is anything I can do about this or if there is anyone who has a list of servers with less stringent ping requirements. Every once and a while I just really get the urge to play. Are there tweaks I could use to reduce my ping time or am I pretty much stuck at about 6 seconds of delay for the uplink? I'd even settle for spectating a game every once and a while if I can't play but I can't seem to even get on to a server at all. The nuclear fallout.net servers seem to all kick me or rather not let me on. I'm not sure of this server host now dominates most servers or if it is just that silly kind of lagging message bug that seems to occur in the server host window. I wonder what ever happened to that internet over the power lines technology they used to talk about so much? _ Got something to buy, sell or swap? Try Windows Live Expo ttp://clk.atdmt.com/MSN/go/msnnkwex001001msn/direct/01/?href=http ://expo live.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Enlisting Testers...
I have almost completed HLDS (e.g. CS 1.6) support for ogsWatcher - and I am looking for admins who may be interested in helping me test and refine some things, for example command line parameters for startup etc.. I am mostly familiar with running srcds and hence would appreciate some help beyond the basic testing I have been able to complete so far. If you are interested, please contact me off-list at gearbox(at)oathill(dot)com Information about ogsWatcher can be found here: http://gearbox.oathill.com/cbb Also - I am familiar with how to run a higher FPS Source server - but I am not entirely sure the extent to which this is supported and how to go about it with hlds - can someone point me in the direction of some docs on this? Googled my eyes out to no avail. Muchos nachos. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Enlisting Testers...
Thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Brady Sent: Tuesday, August 22, 2006 3:26 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Enlisting Testers... fps_max / sys_ticrate - Original Message - From: Frazer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 22, 2006 10:18 AM Subject: [hlds] Enlisting Testers... I have almost completed HLDS (e.g. CS 1.6) support for ogsWatcher - and I am looking for admins who may be interested in helping me test and refine some things, for example command line parameters for startup etc.. I am mostly familiar with running srcds and hence would appreciate some help beyond the basic testing I have been able to complete so far. If you are interested, please contact me off-list at gearbox(at)oathill(dot)com Information about ogsWatcher can be found here: http://gearbox.oathill.com/cbb Also - I am familiar with how to run a higher FPS Source server - but I am not entirely sure the extent to which this is supported and how to go about it with hlds - can someone point me in the direction of some docs on this? Googled my eyes out to no avail. Muchos nachos. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Enlisting Testers...
Thanks for the info... Is there a link somewhere that has the definitive list of hlds command line parameters? Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Tuesday, August 22, 2006 6:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Enlisting Testers... HLDS needs two parameters to support higher server FPS: commandline (highest settings): +fps_max 1000.0 +sys_ticrate 1000.0 Higher fps on HLDS can help smooth out network usage as well as give smoother game play (but does use a lot more CPU). A setting of 1000 will typically give a actual max FPS of ~512. Also, single instance HLDS runs best at priority High whereas SRCDS runs best at priority AboveNormal HLDS also works well with the commandline VAC port setting: -sport 2690x I also typically add these two launch parameters: +condebug -noipx qUiCkSiLvEr - Original Message - From: Frazer To: hlds@list.valvesoftware.com Sent: Tuesday, August 22, 2006 7:18 AM Subject: [hlds] Enlisting Testers... I have almost completed HLDS (e.g. CS 1.6) support for ogsWatcher - and I am looking for admins who may be interested in helping me test and refine some things, for example command line parameters for startup etc.. I am mostly familiar with running srcds and hence would appreciate some help beyond the basic testing I have been able to complete so far. If you are interested, please contact me off-list at gearbox(at)oathill(dot)com Information about ogsWatcher can be found here: http://gearbox.oathill.com/cbb Also - I am familiar with how to run a higher FPS Source server - but I am not entirely sure the extent to which this is supported and how to go about it with hlds - can someone point me in the direction of some docs on this? Googled my eyes out to no avail. Muchos nachos. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HLSW stopped picking up my server
It has always seemed to me that this ceaseless and pointless religious war seems to be mostly sustained by one side and endured by the other. The extent to which a vocal subset of the linux community seems to be feel so threatened by Windows that they feel it necessary to lash out at whenever an opportunity affords itself (and often when it doesn't) never ceases to amaze and amuse me. It's just an O/S - it's NOT your sister and no one is trying to pork her. If *ix is working for you - then good on ya, mate. Live long and prosper. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Monday, August 21, 2006 2:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HLSW stopped picking up my server -- [ Picked text/plain from multipart/alternative ] Theres a good reason people diss winblows.It sucks badly. You can ask any linux server provider why they use linux distros. Because linux works at a higher level of performance while the CPU stays at a lower level of usage, not bottleknecked like windows does. But of course, if you take a win2003 server with a higher CPU and more ram it can run just as well as a linux box can on a lower quality CPU and lower ram. I have never seen a windows box out perform any fedora box with the same specs unless you tweak the quantums in the windows server. ---Original Message--- From: Ook Date: 08/20/06 21:00:32 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HLSW stopped picking up my server I had to restart Winbloze. Linux is looking better and better every day. Turn on my primary workstation, and I says something about c:\windows\system32\config is missing or corrupt and windows won't start, thank you for using Microsoft products. I had to boot to linux ( I have 3 OSs on the box) and restore my winbloze installation, fortunately I had a backup). I find this somewhat disturbing. No messages in the event log. Restarted srcds, restarted hlsw. Won't connect. Restart winbloze and now it works. shrug - Original Message - From: Chorizo Omelet [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, August 19, 2006 11:44 PM Subject: RE: [hlds] HLSW stopped picking up my server Not this exact issue, but I did finally figure out a problem I was having during map changes - where everyone else was connected to my server but me! The problem turned out to be an older hardware firewall, which only had half-duplex on the wan port! I had a dual firewall setup to create a wireless dmz and the inner firewall was the older pos. Anyway, not to sure this helps you really, but you may have a similar problem with some older network equipment? Good luck. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Saturday, August 19, 2006 9:40 PM To: hlds@list.valvesoftware.com Subject: [hlds] HLSW stopped picking up my server I'm currently running a srcds HL1 dedicated server, works fine, people pile in all the time (not that I have much competition, LOL). Problem - out of the blue, hlsw no longer sees the server. Connection fails. It worked this morning, it stopped sometime during the day. Restarted server, restarted hlsw. No config changes. Nothing in event log. Anyone ever see this before? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Maps not downloading
(My previous posting was missing some text at the beginning, here is the full version) You may have already covered most of this ground, but for completeness, I have tried to capture all the steps. Here is how I set up sv_download on a Windows 2003 Server with IIS 6.0. First, create a directory somewhere for your downloads. For example: D:\svdl Select the directory in explorer, right-click and select Web Sharing. Select the web site you want share the directory on. Usually, the Default Web Site is fine. Press the Add button to create an IIS virtual directory and alias name. Enter svdl for the Alias name. Ensure Read access is selected and that Scripts is selected for Application Permissions. Press OK twice. Open up the IIS Management console. Select the new svdl virtual directory in the tree view under Default Web Site (or wherever you put it). View the properties for the virtual directory. Go to the Directory Security tab. Press the Edit... button in the Authentication and access control section - and select Enable anonymous access. Leave Integrated Windows Authentication checked - no other options should be checked. Press OK Go to the HTTP Headers tab. Press the MIME Types... button. Add the following MIME types: Extension: .ain MIME Type: application Extension: .bsp MIME Type: application Extension: .bz2 MIME Type: application (this last one for compressed maps) Not sure if it is necessary - but an IISRESET at this stage eases the nerves of us paranoids. Create the following sub-directory structure within your svdl directory. (assuming D:\svdl): D:\svdl\dod\maps D:\svdl\hl2mp\maps etc... Assuming you use the above structure, place your game maps in the appropriate game map directory. From this point forward, I will assume you are working with hl2dm. Your maps should all have the extension .bsp (or .bsp.bz2, if they are compressed with bzip2. - recommended - and yes, you must specify the entire bsp.bz2). Make sure you have files, with matching names, for all the maps in your rotation. In the server.cfg file for your game, specify the following two CVars: sv_allowdownload 1 sv_downloadurl http://yourwebserver.woot/svdl/dod/; shamelessPlug If you are using ogsWatcher, specify the following CVar tags, in the CVars section of your game config: CVar Name=sv_allowdownload Value=1 / CVar Name=sv_downloadurl Value=http://yourwebserver.woot/svdl/dod/; / /shamelessPlug Start your game server in your preferred fashion. Map downloading should be working. To test: changelevel your server to some custom map that your game client PC does not have. Connect and see if it downloads. Hope this helps. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Maps not downloading
Oops... Should have read: ...From this point forward, I will assume you are working with dod -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Friday, August 18, 2006 8:59 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Maps not downloading (My previous posting was missing some text at the beginning, here is the full version) You may have already covered most of this ground, but for completeness, I have tried to capture all the steps. Here is how I set up sv_download on a Windows 2003 Server with IIS 6.0. First, create a directory somewhere for your downloads. For example: D:\svdl --- snip --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server invisible
Ah - good catch Roman - forgot all about the MIME stuff! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Thursday, August 17, 2006 9:57 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server invisible Well, actually 404 means object not found and is does not have to do anything with DNS. Speaking of sv_downloadurl, the most common problem of 404 on IIS6 is that all file extensions must be listed in MIME map. IIS6 will not serve files with unknown extensions otherwise. See the following article for more details: http://support.microsoft.com/kb/248033/en-us Regards. On 17/08/06, Edward Luna [EMAIL PROTECTED] wrote: I get an HTTP 404 error (usually DNS) when I attempt to connect to that site. -Original Message- From: LDuke [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 16, 2006 6:29 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server invisible -- [ Picked text/plain from multipart/alternative ] I don't see any files at http://www.eleanetwork.com/hlpmaps On 8/16/06, Valdimar Kristjansson [EMAIL PROTECTED] wrote: Finally the server is up and running and I've had my first visitors. It seems that it was enough to open port 27015. Now I wanted to get some new maps for the players on my server and so I downloaded a mappack from fileplanet. I extracted all the multiplayer maps into my maps folder and edited my mapcycle file. Now everytime people try to connect they get the error: missing map mapname. Disconnecting. I put sv_download to 1 and my downloadurl to http://www.eleanetwork.com/hlpmaps which is a folder I created under my website root and thus should be open for downloads. What else do I need to do? thanks, Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Maps not downloading
Select the web site you want share the directory on. Usually, the Default Web Site is fine. Press the Add button to create an IIS virtual directory and alias name. Enter svdl for the Alias name. Ensure Read access is selected and that Scripts is selected for Application Permissions. Press OK twice. Open up the IIS Management console. Select the new svdl virtual directory in the tree view under Default Web Site (or wherever you put it). View the properties for the virtual directory. Go to the Directory Security tab. Press the Edit... button in the Authentication and access control section - and select Enable anonymous access. Leave Integrated Windows Authentication checked - no other options should be checked. Press OK Go to the HTTP Headers tab. Press the MIME Types... button. Add the following MIME types: Extension: .ain MIME Type: application Extension: .bsp MIME Type: application Extension: .bz2 MIME Type: application (this last one for compressed maps) Not sure if it is necessary - but an IISRESET at this stage eases the nerves of us paranoids. Create the following sub-directory structure within your svdl directory. (assuming D:\svdl): D:\svdl\dod\maps D:\svdl\hl2mp\maps etc... This is largely a matter of preference - but whatever structure and convention you use, you need to be consistent with your sv_download cvar setting. Assuming you use the above structure, place your game maps in the appropriate game map directory. From this point forward, I will assume you are working with hl2dm. Your maps should all have the extension .bsp (or bsp.bz2, if they are compressed with bzip2. - recommended - and yes, you must specify the entire bsp.bz2). Make sure you have files, with matching names, for all the maps in your rotation. In the server.cfg file for your game, specify the following two CVars: sv_allowdownload 1 sv_downloadurl http://yourwebserver.woot/svdl/dod/; shamelessPlug If you are using ogsWatcher, specify the following CVar tags, in the CVars section of your game config: CVar Name=sv_allowdownload Value=1 / CVar Name=sv_downloadurl Value=http://yourwebserver.woot/svdl/dod/; / /shamelessPlug Start your game server in your preferred fashion. Map downloading should be working. To test: changelevel your server to some custom map that your game client PC does not have. Connect and see if it downloads. Hope this helps. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjansson Sent: Thursday, August 17, 2006 4:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Maps not downloading I even tried adding .* to the MIME but no luck Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. Valdimar Kristjansson wrote: Thanks for the link Ian, but nothing in there is new to me and it's still not working. I added .bsp , .ain and .bz2 to the MIME types in IIS and now the address works in IE/FF e.g. http://www.eleanetwork.com/HLMaps/dm_agora.bsp but the game still refuses to connect. This is the error I get: Missing map Maps/dm_agora.bsp disconnected (why is it referring to the maps folder instead of HLmaps?) It's strange though that when I try to connect the progressbar moves beyond the bsp file and stops on the .ain file. Also all the ain files are 1 kb and all of them seem to contain only #, is that ok? From what I've been reading from the forums it seems that this sv_downloadurl isn't neccessary except for if you want to download the maps from somewhere else than your server. I have all of the maps on my server and this new address is on the same server as the game server. It doesn't even work to download them without the sv_downloadurl so I'm wondering if this is still a port problem. Could it be that maps and such are sent through another port than 27015? I just tried disabling sv_allowdownload, sv_allowUpload and sv_downloadurl and the progressbar still seems to start the download as before, although with the same consequences (the progressbar label also says it's downloading a bz2 file but I don't have any of those). Thanks, Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
RE: [hlds] Server invisible
http://www.eleanetwork.com/hlpmaps yields a 404 status. Your virtual directory is not configured properly or there are no files in it with names that correspond to the names of your game maps. A good way to test that all is well is to set up your IIS vdir - and temporarily enable the Directory browsing checkbox on the vdir properties - then attempt to browse to it with the browser of your choice. If you get a directory listing of your map files, you are good to go. Remember to turn off directory browsing. One very player-friendly thing to do is to bzip all of the maps within your map vdir. (your map vdir should NOT be your game map directory). This substantially reduces the length of time it takes for players to download new maps. You can find a free download of bzip2 somewhere in Googlespace. There are all sorts of clever ways out there for automating the bzip process for new maps - but I just drag and drop a copy of the map to be bzipped on the bzip2 executable - and it automatically does the job and deletes the original file. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjansson Sent: Wednesday, August 16, 2006 7:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server invisible Finally the server is up and running and I've had my first visitors. It seems that it was enough to open port 27015. Now I wanted to get some new maps for the players on my server and so I downloaded a mappack from fileplanet. I extracted all the multiplayer maps into my maps folder and edited my mapcycle file. Now everytime people try to connect they get the error: missing map mapname. Disconnecting. I put sv_download to 1 and my downloadurl to http://www.eleanetwork.com/hlpmaps which is a folder I created under my website root and thus should be open for downloads. What else do I need to do? thanks, Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server invisible
Directory browsing (on IIS servers, in any event) is not required for sv_download vdirs. At least, its turned off on my map vdir and it works OK for me. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Williams Sent: Wednesday, August 16, 2006 9:28 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server invisible you don't see them as i suspect that he has directory listing turned off. What need to be done is some reading up on sv_downloadurl on the net and in the list archives. this is an old topic and if it's just basic setup you need help with you will find all you need with out having to ask for it. I remember that when i set my http d/l server up for my game server it was a pain. took me a week to get it right. there will be all the info i gathere from that experience in the list archives. they will be dated about march time. hope you find what you need if you get really stuck start a new thread about it. LDuke wrote: -- [ Picked text/plain from multipart/alternative ] I don't see any files at http://www.eleanetwork.com/hlpmaps On 8/16/06, Valdimar Kristjansson [EMAIL PROTECTED] wrote: Finally the server is up and running and I've had my first visitors. It seems that it was enough to open port 27015. Now I wanted to get some new maps for the players on my server and so I downloaded a mappack from fileplanet. I extracted all the multiplayer maps into my maps folder and edited my mapcycle file. Now everytime people try to connect they get the error: missing map mapname. Disconnecting. I put sv_download to 1 and my downloadurl to http://www.eleanetwork.com/hlpmaps which is a folder I created under my website root and thus should be open for downloads. What else do I need to do? thanks, Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server invisible
IIS will send a page as follows when Directory browsing is disabled: Directory Listing Denied This Virtual Directory does not allow contents to be listed. Not a 404 Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Williams Sent: Wednesday, August 16, 2006 9:51 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server invisible i know this but why give us a link to check it when it's gonna turn round and say you can't do that? that's why i suggested he turned it on. i did with mine while i was setting it up just so i could make doubley sure the files where there. helps if you try the settings on a testing server too i always do that. Frazer wrote: Directory browsing (on IIS servers, in any event) is not required for sv_download vdirs. At least, its turned off on my map vdir and it works OK for me. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Williams Sent: Wednesday, August 16, 2006 9:28 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server invisible you don't see them as i suspect that he has directory listing turned off. What need to be done is some reading up on sv_downloadurl on the net and in the list archives. this is an old topic and if it's just basic setup you need help with you will find all you need with out having to ask for it. I remember that when i set my http d/l server up for my game server it was a pain. took me a week to get it right. there will be all the info i gathere from that experience in the list archives. they will be dated about march time. hope you find what you need if you get really stuck start a new thread about it. LDuke wrote: -- [ Picked text/plain from multipart/alternative ] I don't see any files at http://www.eleanetwork.com/hlpmaps On 8/16/06, Valdimar Kristjansson [EMAIL PROTECTED] wrote: Finally the server is up and running and I've had my first visitors. It seems that it was enough to open port 27015. Now I wanted to get some new maps for the players on my server and so I downloaded a mappack from fileplanet. I extracted all the multiplayer maps into my maps folder and edited my mapcycle file. Now everytime people try to connect they get the error: missing map mapname. Disconnecting. I put sv_download to 1 and my downloadurl to http://www.eleanetwork.com/hlpmaps which is a folder I created under my website root and thus should be open for downloads. What else do I need to do? thanks, Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server invisible
If you have local access to the server, you can check by running the game server instance with a visible console window, as follows. This will NOT work over Terminal Services, since the console will not show up on remote connections. (If someone can explain why this is the case, I would appreciate it). 1. Set the ShowSrcdsConsoleWindow attribute to True in the GameConfig element for your server instance. 2. Ensure that the ogsWatcher Service properties allow it to interact with the desktop. Open the service properties for ogs Watcher Service and select the Log On tab. Ensure you have Local System account selected and that the Allow service to interact with the desktop checkbox is checked. When you start ogsWatcher and it spins up your game server instance, you should see its console window on your desktop. If you have to use remote access, then you can install a tool like HLSW, enter the IP and port of your server and see if HLSW finds and hooks up with your game instance on the expected endpoint. If you use specify the IPAddress and Port in your GameConfig and the game instance runs, then you are pretty well assured it is running on that endpoint. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjánsson Sent: Monday, August 14, 2006 10:57 AM To: hlds@list.valvesoftware.com Subject: [hlds] Server invisible Well I downloaded Steam at another location and looked for my server. It's not coming up in the server list and if I add it to the favorites list I get a server is not responding message. I asked my hosting company to open up port 27015 (TCP/UDP) and they said it was done. Is there anything else that I can tell them to do so that my server will come up in the list? I'm now using ogsWatcher to start my server and I think it's assigned to 27015 (how can I check it?) BTW: 00 is not a country code. It is used for as a prefix for making foreign phone calls in Iceland +354 is the country code for Iceland. Thanks, Valdimar Kristjánsson [EMAIL PROTECTED] http://www.eleanetwork.com mobile : +354-6932062 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Questions about ogsWatcher
I am delighted to answer any and all questions about ogsWatcher - however I am concerned that these may not be of interest to all participants on this list. I have set up a support forum at http://gearbox.oathill.com/cbb and watch that on a regular basis for questions and such. In respect to the other participants of this list, perhaps we should move questions specifically related to ogsWatcher to that venue? Once again, I appreciate all who are trying it out and will support you as best I can. Frazer p.s. - To those who have asked: I am working on support for CS 1.6 (HLDS) now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Monday, August 14, 2006 12:22 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server invisible If you have local access to the server, you can check by running the game server instance with a visible console window, as follows. This will NOT work over Terminal Services, since the console will not show up on remote connections. (If someone can explain why this is the case, I would appreciate it). 1. Set the ShowSrcdsConsoleWindow attribute to True in the GameConfig element for your server instance. 2. Ensure that the ogsWatcher Service properties allow it to interact with the desktop. Open the service properties for ogs Watcher Service and select the Log On tab. Ensure you have Local System account selected and that the Allow service to interact with the desktop checkbox is checked. When you start ogsWatcher and it spins up your game server instance, you should see its console window on your desktop. If you have to use remote access, then you can install a tool like HLSW, enter the IP and port of your server and see if HLSW finds and hooks up with your game instance on the expected endpoint. If you use specify the IPAddress and Port in your GameConfig and the game instance runs, then you are pretty well assured it is running on that endpoint. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjánsson Sent: Monday, August 14, 2006 10:57 AM To: hlds@list.valvesoftware.com Subject: [hlds] Server invisible Well I downloaded Steam at another location and looked for my server. It's not coming up in the server list and if I add it to the favorites list I get a server is not responding message. I asked my hosting company to open up port 27015 (TCP/UDP) and they said it was done. Is there anything else that I can tell them to do so that my server will come up in the list? I'm now using ogsWatcher to start my server and I think it's assigned to 27015 (how can I check it?) BTW: 00 is not a country code. It is used for as a prefix for making foreign phone calls in Iceland +354 is the country code for Iceland. Thanks, Valdimar Kristjánsson [EMAIL PROTECTED] http://www.eleanetwork.com mobile : +354-6932062 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server invisible
Good tip, Adam - thanks! From the run command box: mstsc /console Log in as local admin (or whatever) and voila - there is the srcds console window. Nice. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Monday, August 14, 2006 8:18 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server invisible Also, worth noting that I believe you can terminal into the servers console directly, by starting the MSTSC client using the following syntax: Mstsc.exe /console You can then enter your IP, and you should be able to get straight to the console. I believe you can also use the shadow command to swap to different sessions, however I don't have too much experience with this. Not sure if my post is related to the topic at all... Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft Sent: Tuesday, 15 August 2006 7:33 AM To: Frazer Subject: RE: [hlds] Server invisible -- [ Picked text/plain from multipart/alternative ] It's pretty simple, terminal server is emulation, not the local console. That being said, a HL console started on the Windows local console will not show up on a terminal service session. Now if you were to start the HL server in your terminal server session then that terminal session has the access HL console window, and if you click on the X and leave the Session running, your HL console stays running as well. Dustin Tuft From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server invisible Date: Mon, 14 Aug 2006 12:21:54 -0300 If you have local access to the server, you can check by running the game server instance with a visible console window, as follows. This will NOT work over Terminal Services, since the console will not show up on remote connections. (If someone can explain why this is the case, I would appreciate it). 1. Set the ShowSrcdsConsoleWindow attribute to True in the GameConfig element for your server instance. 2. Ensure that the ogsWatcher Service properties allow it to interact with the desktop. Open the service properties for ogs Watcher Service and select the Log On tab. Ensure you have Local System account selected and that the Allow service to interact with the desktop checkbox is checked. When you start ogsWatcher and it spins up your game server instance, you should see its console window on your desktop. If you have to use remote access, then you can install a tool like HLSW, enter the IP and port of your server and see if HLSW finds and hooks up with your game instance on the expected endpoint. If you use specify the IPAddress and Port in your GameConfig and the game instance runs, then you are pretty well assured it is running on that endpoint. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjánsson Sent: Monday, August 14, 2006 10:57 AM To: hlds@list.valvesoftware.com Subject: [hlds] Server invisible Well I downloaded Steam at another location and looked for my server. It's not coming up in the server list and if I add it to the favorites list I get a server is not responding message. I asked my hosting company to open up port 27015 (TCP/UDP) and they said it was done. Is there anything else that I can tell them to do so that my server will come up in the list? I'm now using ogsWatcher to start my server and I think it's assigned to 27015 (how can I check it?) BTW: 00 is not a country code. It is used for as a prefix for making foreign phone calls in Iceland +354 is the country code for Iceland. Thanks,Valdimar Kristjánsson [EMAIL PROTECTED] http://www.eleanetwork.com mobile : +354-6932062 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] .NET, IIS, MS-SQL and dedicated servers
I run all three just fine and as far as I know, there are no conflicts. Do you mean ASP tab or ASP.NET tab? There is an known (and poorly publicized) issue when upgrading from earlier beta versions of the .Net Framework 2.0, if the previous version is not uninstalled first. This can cause the ASP.NET tab to disappear in the IIS MMC. I am not sure if this is your problem. However, you might try this - no guarantees, of course (back up your registry first!): Check the following 3 keys: HKEY_CLASSES_ROOT\CLSID\{7D23CCC6-A390-406E-AB67-2F8B7558F6F6}\InprocServer3 2 HKEY_CLASSES_ROOT\CLSID\{FD5CD8B1-6FE0-44F3-BBFB-65E3655B096E} \InprocServer32 HKEY_CLASSES_ROOT\CLSID\{FEDB2179-2335-48F0-AA28-5CDA35A2B36D}\InprocServer3 2 For each: Expand InProcServer32, look for the presence of any 2.0.x.x (example 2.0.36.0) key and remove it. DO NOT REMOVE the 2.0.0.0 keys Restart IIS and close and reopen your MMC console. Hope this helps, Frazer p.s. thanks for trying ogsWatcher! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjansson Sent: Sunday, August 13, 2006 4:57 PM To: hlds@list.valvesoftware.com Subject: [hlds] .NET, IIS, MS-SQL and dedicated servers Hi, I just set up a HL2DM server on my existing win2003 server which is running MS-SQL server and, web page and a couple of .NET web services. After setting up the server my web page refused to start and complained that it was being used by another process (restarting 2x seems to fix this). I then wanted to use ogsWatcher to start my server automatically and needed to install .NET 2.0 but I was running .NET 2.0 beta before that. After installing 2.0 the ASP tab disappeared from the IIS manager and the shortcut to the IIS manager also disappeared from the administrative tools folder (I can still start it through the Start-Run-inetmgr) Anyone else having problems with the 2.0 version of .NET with IIS 6.0 ? Is anyone running a source server alongside MS-SQL and IIS successfully? Thank you, Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] noob help
Which particular game is it for which you are setting up a server? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of mrwrinkle Sent: Saturday, August 12, 2006 3:21 AM To: hlds@list.valvesoftware.com Subject: [hlds] noob help Ok, I'm an Idiot, but I'm trying to set up my first server.. I've got the meta mod working, and the server running, but.. (1) I can't get any of my admin rights to work.. maybe my user file is not set up right.. (2) can't get bot's to work.. No plugins work.. basically I'm a mess.. all jacked up. I've read everything that I could find and have tried everything, pushing about 18 hours of my life I could have gotten back just to get my server to recognize the metamod file. running off of steam client, dedicated internet. If there is anyone out there that want's to help a noob out, I would appreciate it, if not, that's cool.. I thought I was smarter than this, but now I'm feeling like an idiot. any help would be cool. Thanks - Original Message - From: Joey [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, August 11, 2006 10:28 PM Subject: Re: [hlds] Error verifying STEAM UserID Ticket Look it's a simple fix ,just log out of steam by changing user and re log on and you wont get the error, it seems to be a periodict erro message. But this should fix it - Original Message - From: Hell Phoenix [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, August 11, 2006 4:26 PM Subject: Re: [hlds] Error verifying STEAM UserID Ticket You guys can think whatever you want Im just trying to help out. Take off the steambans client if you are getting the errors and see if they go away. (They did for us and many other people) Still dont believe that steambans causes the errors? Go look in their forums. Its right there in black and white. Sheesh. You would think I insulted your mothers. Relax and open your minds people. HP WhiskyHornan wrote: We have experienced that problem with Error verifying STEAM UserID Ticket(server was unable to contact the authentication server) on our servers since October update 2005 and we didn't use steambans at the time so the problem is not that excellent plugin. -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Hell Phoenix Skickat: den 11 augusti 2006 22:42 Till: hlds@list.valvesoftware.com Ämne: Re: [hlds] Error verifying STEAM UserID Ticket [ Converted text/html to text/plain ] Take off steambans and you wont have another problem with it. It sucks because its been a known bug for at least a month (known that steambans causes it) and the steambans team claims they fixed it but its obvious they havent.. Ever since I removed it last month I havent had a single problem with the steamid verification error. Its too bad because they block a lot of players coming into the servers. The only other option (and I didnt test this) would be to reboot the machine everyday. Since that clears up the problem when it starts, I would assume that would allow you to keep running hte plugin and not get the errors. But who wants to reboot their machine every day? HP Brian M Frain (eternal) wrote: -- [ Picked text/plain from multipart/alternative ] I am getting this as well, also running steambans. On 8/11/06, Scott Tuttle [EMAIL PROTECTED][1] wrote: Nope. I was wrong. It wasn't completely fixed. I did have to reboot the server to completely fix the problem. I did not have to sign in and out of my client. Rebooting the entire server box fixed the problem completely. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet Sent: Friday, August 11, 2006 11:32 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Error verifying STEAM UserID Ticket Scott, I have noticed this problem on my server also. In fact, I have noticed this problem from my client when I attempt to connect to other servers! The problem is related to the client, not the server. The client needs to logout of steam and then back in, then all is well. I have several accounts (my whole family plays) and I think the steam servers get nervous every once in a while and just flake the auth for the user, forcing them to sign back in. Hope this helps. Chorizo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Friday, August 11, 2006 5:11 AM To: [EMAIL PROTECTED] Subject: [hlds] Error verifying STEAM UserID Ticket The exact message is: You have been disconnected from the server. Reason: Error verifying STEAM UserID Ticket(server was unable to contact the suthentication server). Why do my servers get this error every once in a while. The only solution it seems is to reboot the whole server box. Does anyone else get this? EDIT: I went into the machine with vnc to reboot it. And one of the source servers had
[hlds] More on Server FPS
When srcds runs in console mode, it displays and updates the server fps value on the top line of the console. This tells me that srcds is calculating and outputting this value, at least to the console. My question is: does anyone know of any possible way for an external application to query and obtain this value directly from srcds? Alfred? Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 12, 2006 7:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: hlds digest, RE: 1000fps -- [ Picked text/plain from multipart/alternative ] Was this on a single CPU or Dual CPU or greater server? Can you install a non-acpi edition on multi CPU systems? On 8/12/06, Tim Renshaw [EMAIL PROTECTED] wrote: Just ran a test box with non acpi install of 2003 web edtion, and can confirm that it gives better fps and getting between 850 950 fps... bit different from 512! with fps_max 1000 :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] More on Server FPS
Doh. Thanks :) F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kingsley Foreman Sent: Saturday, August 12, 2006 9:46 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] More on Server FPS rcon stats command. Kingsley - Original Message - From: Frazer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, August 12, 2006 10:06 PM Subject: [hlds] More on Server FPS When srcds runs in console mode, it displays and updates the server fps value on the top line of the console. This tells me that srcds is calculating and outputting this value, at least to the console. My question is: does anyone know of any possible way for an external application to query and obtain this value directly from srcds? Alfred? Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 12, 2006 7:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: hlds digest, RE: 1000fps -- [ Picked text/plain from multipart/alternative ] Was this on a single CPU or Dual CPU or greater server? Can you install a non-acpi edition on multi CPU systems? On 8/12/06, Tim Renshaw [EMAIL PROTECTED] wrote: Just ran a test box with non acpi install of 2003 web edtion, and can confirm that it gives better fps and getting between 850 950 fps... bit different from 512! with fps_max 1000 :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher 1.0.6 Now Available
LOL... I need a FFS tag in my config now: FFS ToAddress=[EMAIL PROTECTED] / Mandatory setting. If there is an error in the configuration, send a ffs, read the guide email to the specified address. Cheers, F -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 11, 2006 8:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] ogsWatcher 1.0.6 Now Available -- [ Picked text/plain from multipart/alternative ] I have been asking for quite sometime for somebody to provide the definitive answer as to why certain fps results occur for a given fps_max value. I am quite embarrassed to only be able to realy respond with, It just does ok, go away ffs and just follow the friggin guide, which you probably did not bother to read properly in the first place ;) On 8/11/06, Frazer [EMAIL PROTECTED] wrote: It sounds like your knowledge of hardware is beyond mine. When I said 1ms, that was based on the Microsoft documentation for the api: timeBeginPeriod The timeBeginPeriod function sets the minimum timer resolution for an application or device driver. MMRESULT timeBeginPeriod( UINT uPeriod ); Parameters uPeriod Minimum timer resolution, in milliseconds, for the application or device driver. No matter what, it seems pretty clear that the practical ceiling for srds is 512fps. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gary Sent: Friday, August 11, 2006 6:48 AM To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher 1.0.6 Now Available It's not 1ms, it's more like 1.95 (1000 / 1.95 = 512) .. only way to increase it's granularity is to switch to a HAL that doesn't do ACPI (which is only on single processor computers) At 12:41 AM 8/11/2006, Frazer wrote: I use the Multimedia SDK timeBeginPeriod and timeEndPeriod APIs. These are frequently used for multimedia or game applications, because they change the resolution of the internal scheduler and can speed up timing loops, for example. Srcds and I believe hlds both get some advantage from this - at a cost to other system resources. Unfortunately, the lowest one can set the resolution with the timeBeginPeriod call is 1 ms. - which is what I do. This seems to limit srcds to about 512fps, plus or minus. I have read other threads about REALLY high precision timers, but I have not seen any concrete postings that describe a way of getting beyond 512fps. Perhaps others have? I am not the best person to voice an opinion on this but: I wonder if one would really see much advantage, on the game client, if the server framerate was that high? On the topic of hlds - ogsWatcher is currently only designed to support srcds. Is there a community interest in extending it to work with hlds? Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spectre Sent: Thursday, August 10, 2006 9:24 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] ogsWatcher 1.0.6 Now Available I got only 512FPS on my HLDS, is it possible to make timer even faster and get 1000fps with this tool? - Original Message - From: Frazer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, August 11, 2006 4:12 AM Subject: [hlds] ogsWatcher 1.0.6 Now Available ogsWatcher 1.0.6 is now available for download at http://gearbox.oathill.com/cbb/files/16/default.aspx. This version marks the end of beta-testing, although version numbering has been preserved. This release includes the following changes or additions: 1. The embedding high-precision timer, to support server FPS rates over 300, has been fixed and now works correctly. 2. An Enabled attribute has been added to individual game configuration sections, in the config file, so that games can be turned off without deleting or replacing the config file. 3. A LocalIPAddress and LocalPort attribute have been added to allow for explicit binding of the local IP endpoint to ogsWatcher - useful in multi-interface hosts. 4. The AutoUpdate option has been removed. (stinkin' bad idea - better to use hldsupdate tool) Once again, I would like to thank Adam Sando for his patient testing, for noticing the high-precision timer bug, for reporting his problem with a dual interface server and for the Enabled switch suggestion. ogsWatcher is a free Windows service which provides the means to declaratively configure multiple Source game instances (DOD:S, CSS, etc) and to automatically run those games servers as either background or foreground tasks. Key features include: - easy configuration via an XML config file - many configurable settings including CVars, process priority, srcds command line parameters and more - runs as a true Windows service
RE: [hlds] ogsWatcher 1.0.6 Now Available
No - it currently does not support hlds games. If there is enough expressed interest, I will do this. It's a bit involved, since I will have to first modify my Query and Rcon class libraries to support hlds. I will start looking at what is different/involved in doing this. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Knarzling Sent: Friday, August 11, 2006 10:55 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] ogsWatcher 1.0.6 Now Available Does this also work for cs1.6-hlds ? Frazer schrieb: ogsWatcher 1.0.6 is now available for download at http://gearbox.oathill.com/cbb/files/16/default.aspx. This version marks the end of beta-testing, although version numbering has been preserved. This release includes the following changes or additions: 1. The embedding high-precision timer, to support server FPS rates over 300, has been fixed and now works correctly. 2. An Enabled attribute has been added to individual game configuration sections, in the config file, so that games can be turned off without deleting or replacing the config file. 3. A LocalIPAddress and LocalPort attribute have been added to allow for explicit binding of the local IP endpoint to ogsWatcher - useful in multi-interface hosts. 4. The AutoUpdate option has been removed. (stinkin' bad idea - better to use hldsupdate tool) Once again, I would like to thank Adam Sando for his patient testing, for noticing the high-precision timer bug, for reporting his problem with a dual interface server and for the Enabled switch suggestion. ogsWatcher is a free Windows service which provides the means to declaratively configure multiple Source game instances (DOD:S, CSS, etc) and to automatically run those games servers as either background or foreground tasks. Key features include: - easy configuration via an XML config file - many configurable settings including CVars, process priority, srcds command line parameters and more - runs as a true Windows service with automatic start and recovery capabilities - embedded high precision timer to enable higher server FPS - srcds tasks can be run in foreground or background - monitors game server instances and automatically restarts failed servers - graceful shutdown closes log files correctly - detailed documentation Cheers, Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] ogsWatcher 1.0.6 Now Available
ogsWatcher 1.0.6 is now available for download at http://gearbox.oathill.com/cbb/files/16/default.aspx. This version marks the end of beta-testing, although version numbering has been preserved. This release includes the following changes or additions: 1. The embedding high-precision timer, to support server FPS rates over 300, has been fixed and now works correctly. 2. An Enabled attribute has been added to individual game configuration sections, in the config file, so that games can be turned off without deleting or replacing the config file. 3. A LocalIPAddress and LocalPort attribute have been added to allow for explicit binding of the local IP endpoint to ogsWatcher - useful in multi-interface hosts. 4. The AutoUpdate option has been removed. (stinkin' bad idea - better to use hldsupdate tool) Once again, I would like to thank Adam Sando for his patient testing, for noticing the high-precision timer bug, for reporting his problem with a dual interface server and for the Enabled switch suggestion. ogsWatcher is a free Windows service which provides the means to declaratively configure multiple Source game instances (DOD:S, CSS, etc) and to automatically run those games servers as either background or foreground tasks. Key features include: - easy configuration via an XML config file - many configurable settings including CVars, process priority, srcds command line parameters and more - runs as a true Windows service with automatic start and recovery capabilities - embedded high precision timer to enable higher server FPS - srcds tasks can be run in foreground or background - monitors game server instances and automatically restarts failed servers - graceful shutdown closes log files correctly - detailed documentation Cheers, Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher 1.0.6 Now Available
I use the Multimedia SDK timeBeginPeriod and timeEndPeriod APIs. These are frequently used for multimedia or game applications, because they change the resolution of the internal scheduler and can speed up timing loops, for example. Srcds and I believe hlds both get some advantage from this - at a cost to other system resources. Unfortunately, the lowest one can set the resolution with the timeBeginPeriod call is 1 ms. - which is what I do. This seems to limit srcds to about 512fps, plus or minus. I have read other threads about REALLY high precision timers, but I have not seen any concrete postings that describe a way of getting beyond 512fps. Perhaps others have? I am not the best person to voice an opinion on this but: I wonder if one would really see much advantage, on the game client, if the server framerate was that high? On the topic of hlds - ogsWatcher is currently only designed to support srcds. Is there a community interest in extending it to work with hlds? Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spectre Sent: Thursday, August 10, 2006 9:24 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] ogsWatcher 1.0.6 Now Available I got only 512FPS on my HLDS, is it possible to make timer even faster and get 1000fps with this tool? - Original Message - From: Frazer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, August 11, 2006 4:12 AM Subject: [hlds] ogsWatcher 1.0.6 Now Available ogsWatcher 1.0.6 is now available for download at http://gearbox.oathill.com/cbb/files/16/default.aspx. This version marks the end of beta-testing, although version numbering has been preserved. This release includes the following changes or additions: 1. The embedding high-precision timer, to support server FPS rates over 300, has been fixed and now works correctly. 2. An Enabled attribute has been added to individual game configuration sections, in the config file, so that games can be turned off without deleting or replacing the config file. 3. A LocalIPAddress and LocalPort attribute have been added to allow for explicit binding of the local IP endpoint to ogsWatcher - useful in multi-interface hosts. 4. The AutoUpdate option has been removed. (stinkin' bad idea - better to use hldsupdate tool) Once again, I would like to thank Adam Sando for his patient testing, for noticing the high-precision timer bug, for reporting his problem with a dual interface server and for the Enabled switch suggestion. ogsWatcher is a free Windows service which provides the means to declaratively configure multiple Source game instances (DOD:S, CSS, etc) and to automatically run those games servers as either background or foreground tasks. Key features include: - easy configuration via an XML config file - many configurable settings including CVars, process priority, srcds command line parameters and more - runs as a true Windows service with automatic start and recovery capabilities - embedded high precision timer to enable higher server FPS - srcds tasks can be run in foreground or background - monitors game server instances and automatically restarts failed servers - graceful shutdown closes log files correctly - detailed documentation Cheers, Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher 1.0.6 Now Available
That's a good suggestion. Thanks. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Thursday, August 10, 2006 10:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] ogsWatcher 1.0.6 Now Available While I could take the time to learn the XML config, ever thought about intergrating a GUI into this application for configuration. Frazer wrote: ogsWatcher 1.0.6 is now available for download at http://gearbox.oathill.com/cbb/files/16/default.aspx. This version marks the end of beta-testing, although version numbering has been preserved. This release includes the following changes or additions: 1. The embedding high-precision timer, to support server FPS rates over 300, has been fixed and now works correctly. 2. An Enabled attribute has been added to individual game configuration sections, in the config file, so that games can be turned off without deleting or replacing the config file. 3. A LocalIPAddress and LocalPort attribute have been added to allow for explicit binding of the local IP endpoint to ogsWatcher - useful in multi-interface hosts. 4. The AutoUpdate option has been removed. (stinkin' bad idea - better to use hldsupdate tool) Once again, I would like to thank Adam Sando for his patient testing, for noticing the high-precision timer bug, for reporting his problem with a dual interface server and for the Enabled switch suggestion. ogsWatcher is a free Windows service which provides the means to declaratively configure multiple Source game instances (DOD:S, CSS, etc) and to automatically run those games servers as either background or foreground tasks. Key features include: - easy configuration via an XML config file - many configurable settings including CVars, process priority, srcds command line parameters and more - runs as a true Windows service with automatic start and recovery capabilities - embedded high precision timer to enable higher server FPS - srcds tasks can be run in foreground or background - monitors game server instances and automatically restarts failed servers - graceful shutdown closes log files correctly - detailed documentation Cheers, Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL Source DM server out yet
Try this in a cmd file: cd c:\somedir\hlserver HldsUpdateTool.exe -command update -game hl2mp -dir . pause That will get you the dedicated HL2 DM server files, if you do not already have them. Run the server as you would any other dedicated Source (srcds) server. There are several methods, ranging from running it from a console to wrapping it as a service with either FireDaemon or srvany. If you running on a Windows host and want to try my modest ogsWatcher app to wrap your dedicated server and keep it running, you can download the latest version here: http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx Very simple to set up and detailed documentation included to explain how to configure individual game server instances. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Sunday, August 06, 2006 9:36 PM To: hlds@list.valvesoftware.com Subject: [hlds] HL Source DM server out yet Once upon a time there was word that HL Source DM dedicated server was coming. Is there any update on this? I notice that there are still just a handfull of servers out there, all appear to be listenservers, all mostly empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL Source DM server out yet
Oops, my bad. Thanks for the clarification. F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Monday, August 07, 2006 1:35 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL Source DM server out yet Fraiser, Ooks is talking about HL1MP (IE: the Source port of HLDM) not HL2MP. HLDSupdatetool doesn't have support for HL1MP at this time, there is only a beta client. qUiCkSiLvEr - Original Message - From: Frazer To: hlds@list.valvesoftware.com Sent: Monday, August 07, 2006 8:52 AM Subject: RE: [hlds] HL Source DM server out yet Try this in a cmd file: cd c:\somedir\hlserver HldsUpdateTool.exe -command update -game hl2mp -dir . pause That will get you the dedicated HL2 DM server files, if you do not already have them. Run the server as you would any other dedicated Source (srcds) server. There are several methods, ranging from running it from a console to wrapping it as a service with either FireDaemon or srvany. If you running on a Windows host and want to try my modest ogsWatcher app to wrap your dedicated server and keep it running, you can download the latest version here: http://gearbox.oathill.com/cbb/files/16/ogswatcher/entry54.aspx Very simple to set up and detailed documentation included to explain how to configure individual game server instances. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Sunday, August 06, 2006 9:36 PM To: hlds@list.valvesoftware.com Subject: [hlds] HL Source DM server out yet Once upon a time there was word that HL Source DM dedicated server was coming. Is there any update on this? I notice that there are still just a handfull of servers out there, all appear to be listenservers, all mostly empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] ogsWatcher 1.0.5b Available
Version 1.0.5b of ogsWatcher is now available for download at: http://gearbox.oathill.com/cbb/files/16/ogswatcher/default.aspx Thanks Adam :) This version includes an optional embedded high-precision timer for enabling fps_max settings higher than 300. ogsWatcher is a free Windows service application which provides the means to declaratively configure multiple Source game instances (DOD:S, CSS, etc) and to automatically run those games servers as either background or foreground tasks. Key features include: - easy configuration via an XML config file - many configurable settings including CVars, process priority, srcds command line parameters and more - runs as a true Windows service with automatic start and recovery capabilities - srcds tasks can be run in foreground or background - embedded high-precision timer - monitors game server instances and automatically restarts failed servers - graceful shutdown closes log files correctly - detailed documentation Regards, Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher Update
An unforgivable omission - many thanks, Adam - your help was invaluable. p.s. read the readme in the install package :-) Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Tuesday, July 25, 2006 4:10 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher Update Awww, as if you didn't give me any kudos for testing this with you ;) Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Tuesday, 25 July 2006 6:33 AM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher Update Version 1.0.4b of ogsWatcher is now available for download at: http://gearbox.oathill.com/cbb/files/16/ogswatcher/default.aspx ogsWatcher is a free Windows service application which provides the means to declaratively configure multiple Source game instances (DOD:S, CSS, etc) and to automatically run those games servers as either background or foreground tasks. Key features include: - easy configuration via an XML config file - many configurable settings including CVars, process priority, srcds command line parameters and more - runs as a true Windows service with automatic start and recovery capabilities - srcds tasks can be run in foreground or background - monitors game server instances and automatically restarts failed servers - graceful shutdown closes log files correctly - detailed documentation Regards, Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] ogsWatcher Update
Version 1.0.4b of ogsWatcher is now available for download at: http://gearbox.oathill.com/cbb/files/16/ogswatcher/default.aspx ogsWatcher is a free Windows service application which provides the means to declaratively configure multiple Source game instances (DOD:S, CSS, etc) and to automatically run those games servers as either background or foreground tasks. Key features include: - easy configuration via an XML config file - many configurable settings including CVars, process priority, srcds command line parameters and more - runs as a true Windows service with automatic start and recovery capabilities - srcds tasks can be run in foreground or background - monitors game server instances and automatically restarts failed servers - graceful shutdown closes log files correctly - detailed documentation Regards, Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Srcds Console Log
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Two questions. 1. Am I correct in that the -debug command line argument causes a console.log file to be created with srcds launches? 2. If so, is there a way to specify the directory into which the log file is saved? Frazer -- Visit http://gearbox.oathill.com/cbb and check out ogsWatcher - free game server controller and guard service application for srcds. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] ogsWatcher Docs
I have placed an html version of the documentation for my srcds monitoring service application at: http://gearbox.oathill.com/ogsDocs/ogsWatcher.htm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] ogsWatcher beta Available
I have written a modest Windows Service application that starts up, configures and monitors (guards) multiple srcds game instances. The app is called ogsWatcher - and is now available for download. It may be useful for admins who run game hosting services and want a simple means to quickly configure game instances and ensure they stay running. To read more about this free application, please read my blog posting at: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/07/17/41.aspx The app is still beta, but has been moderately tested and is currently active on a couple of game host machines that I run, without complications. Right now, only the binary installer and documentation is included in the download, however, I will be posting the source code within a couple of days. As always, feedback is most welcome. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] srcds Interface Binding
On a host with 2 or more network interfaces, is there a way to bind an srcds instance to a specific interface (IP Address)? Thanks, Frazer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Interface Binding
Thanks to all that replied! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kingsley Foreman Sent: Friday, July 14, 2006 9:02 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Interface Binding In the command line add +ip xxx.xxx.xxx.xxx Kingsley - Original Message - From: Frazer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 14, 2006 9:20 PM Subject: [hlds] srcds Interface Binding On a host with 2 or more network interfaces, is there a way to bind an srcds instance to a specific interface (IP Address)? Thanks, Frazer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
You disabled hitbox detection in Mani? I will try that. I still suspect the whacky TK protection options - especially the bombs - freeze, burn, etc. I turned all of these off and things were quite stable. Last night, I did a restore and put my old mani.cfg file in by mistake and they got turned back on. I was in a game when someone freeze-bombed another player and almost immediately after that, the server tanked. Maybe superstition - but I am going to leave them off for now. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Sunday, July 09, 2006 8:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes I haven't read every single reply in this thread, however thought of suggesting something anyway :) The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox location information that is meant to replace StatsmeMin. It might be worth taking this off, just for housekeeping sake, if not to solve the problems you have ;) I've removed it from my server and Psychostats still works fine. More of an FYI than an actual fix for you. Sorry Frazer :( Regards, Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
Thanks for the tip on the crashdump - trying that now to see if it isolates things a bit better. As to predicting where the bugs are gonna happen - the whole point of wrapping ALL non-trivial blocks of code in error-reporting exception handling is exactly that we don't know where the bugs are :) http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Saturday, July 01, 2006 10:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes If your running a windows server, then your srcds generates crash dumps. That can be debugged in VS.net ( Off course your gonnna be limited in the information that's shown without the pdb files) or sends to the plugin developer. I'm sure we could start adding a bite more error handlig code, the problem is predicting where the bugs are gonna happen :) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 02:48 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks - already running on Windows Server 2003. I suspect the issue is addons and suspect statsme, versus mani. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, July 01, 2006 8:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Crashing Woes Frazer, As a baseline for you, I just moved both of my game servers over to a datacenter to a Server2003 box and they have been totally crash free since the update ... and as you might guess ...for the HL2DM server I don't use any server addons at all. - Original Message - From: Frazer To: hlds@list.valvesoftware.com Sent: Saturday, July 01, 2006 4:31 PM Subject: [hlds] srcds Crashing Woes Since the new update, I have been experiencing more than the usual number of srcds crashes. I suspect an addon - possibly mani or statsme minimum (these are the only two I run). I was wondering if anyone else has been experiencing a recent increase in server crashes? Looking at my logs, this seems to happen on a map change. The game play log for the ending map closes correctly. The loading map log is created and closed correctly. The game play log for the next level is opened - but the server crashes before things get started. Also, I am interested in which version combinations of Mani and StatsMe minimum that folks are using who have reasonably stable servers, since the new upgrade. rant I am not a server guy, my thing is writing code. While I am grateful for the great addons and mods that are available, I am always puzzled that their developers don't wrap their code in decent exception handling and dump a simple message to the application or system log when their dll's are about to puke. It would be SO nice to look in the event log and see something like: LameMod v2.3 unhandled My_Oopsie exception. Then, instead of the whole guessing and trial and error thing, we might be able to isolate the source of problems a hell of a lot quicker. Hell, if the developer is creative in their exception logging, it can even *gasp* help them find bugs! Just sayin'... /rant Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
Oops... dpg - should have been .pdb - not sure where THAT came from :-p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
Well, your point about access to the Event Log on rented servers is very well taken and would prevents that approach, without the cooperation of the hoster. Now, my vs.net debugging is rusty - so I stand to be corrected but: do you not have to have the symbols file (.dpg or .dbg) accessible to vs.net in order to obtain the call stack frames, etc? Some mods ship with these files - but not all. (Which is to be expected, since apps compiled with debug are not quite as performant). I have not been able to locate a symbols file for srcds.exe - I don't think one is shipped. The vast majority of exceptions are trappable in exception handling blocks. Exception wrapping is a bit of a coding pain, to be sure, but eventually, as with all good coding practices, it become habit. Even if the server Event Log is not the best choice - dropping a simple It was me that bombed your server message in text file would go a long way to helping mod users isolate issues. It's not a criticism - its just a suggestion. I don't think downloading, installing and figuring out VS.NET Express is something that a lot of server admins have the time or patience to work through. I don't think they should have to. greets, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Sunday, July 02, 2006 11:12 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes hehe, Well I'm sure we can get better at adding try/catch I certainly can. But adding any errors we find to event log would not be that helpful. As those admins who rent servers are likely not to have access to the event log ( Also I don't think admins are gonna check the event log for errors regarding their servers, their gonna check the server logs + admin tool logs ). So the challage is to get a meaning full error into there. And the reason i replyed, to make my previus email more clear. anyone should be able to find out what crashed their server ( as long as they can download the crash files from the srcds root folder). Simple download VS.net ( 2005 Express Edition is free, i assume it comes with a debuger ). Open the dump file. Find the callstack window, and there you should see what plugin last did something (You may have to scroll a bit down). Then simply contact the author of that tool, and give him the crash dump. Offcourse a certain way of reproducing the crash is allways better in my book ;) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 13:27 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks for the tip on the crashdump - trying that now to see if it isolates things a bit better. As to predicting where the bugs are gonna happen - the whole point of wrapping ALL non-trivial blocks of code in error-reporting exception handling is exactly that we don't know where the bugs are :) http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Saturday, July 01, 2006 10:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes If your running a windows server, then your srcds generates crash dumps. That can be debugged in VS.net ( Off course your gonnna be limited in the information that's shown without the pdb files) or sends to the plugin developer. I'm sure we could start adding a bite more error handlig code, the problem is predicting where the bugs are gonna happen :) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 02:48 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks - already running on Windows Server 2003. I suspect the issue is addons and suspect statsme, versus mani. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, July 01, 2006 8:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Crashing Woes Frazer, As a baseline for you, I just moved both of my game servers over to a datacenter to a Server2003 box and they have been totally crash free since the update ... and as you might guess ...for the HL2DM server I don't use any server addons at all. - Original Message - From: Frazer To: hlds@list.valvesoftware.com Sent: Saturday, July 01, 2006 4:31 PM Subject: [hlds] srcds Crashing Woes Since the new update, I have been experiencing more than the usual number of srcds crashes. I suspect an addon - possibly mani or statsme minimum (these are the only two I run). I was wondering if anyone else has
RE: [hlds] srcds Crashing Woes
I agree - looks like mani - and definitely happens on a map change - I have had a full server tank on me at least 3 times now. Frustrating. I am now cutting back the tk protection options - because I think it may have to do with those silly freeze/burn bombs -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kingsley Foreman Sent: Sunday, July 02, 2006 7:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Crashing Woes it is mani doing it, if you remove that the servers are nice and stable. Kingsley - Original Message - From: Paladin82 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 03, 2006 7:41 AM Subject: RE: [hlds] srcds Crashing Woes Here is my set up. Win2k3 DoD:S VAC, CVAR-X v1.0, SBS v1.1 Mani Admin Plugin v1.2BetaN, MetaMod:Source v1.2.3 The only time I notice a crash since the update is when one of the new maps loads right after the other. So for example if I load Colmar then Jagd I crash on Jagd, if I load Jagd then Colmar I crash on Colmar, now if I load Colmar then Anzio then Jagd or the opposite no problem. Also no errors in the logs and no I don't have access to the event logs. Very strange... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Sunday, July 02, 2006 11:13 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes You should see the callstack without the symbol files, but they will not show the source where it crashes ( but some asm ). And srcds does not ship with symbol files, offcourse that could come in handy at times:) But most of the time when srcds crashes its the plugin that does something wrong ( Im my xp at least ). Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 17:38 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Well, your point about access to the Event Log on rented servers is very well taken and would prevents that approach, without the cooperation of the hoster. Now, my vs.net debugging is rusty - so I stand to be corrected but: do you not have to have the symbols file (.dpg or .dbg) accessible to vs.net in order to obtain the call stack frames, etc? Some mods ship with these files - but not all. (Which is to be expected, since apps compiled with debug are not quite as performant). I have not been able to locate a symbols file for srcds.exe - I don't think one is shipped. The vast majority of exceptions are trappable in exception handling blocks. Exception wrapping is a bit of a coding pain, to be sure, but eventually, as with all good coding practices, it become habit. Even if the server Event Log is not the best choice - dropping a simple It was me that bombed your server message in text file would go a long way to helping mod users isolate issues. It's not a criticism - it's just a suggestion. I don't think downloading, installing and figuring out VS.NET Express is something that a lot of server admins have the time or patience to work through. I don't think they should have to. greets, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Sunday, July 02, 2006 11:12 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes hehe, Well I'm sure we can get better at adding try/catch I certainly can. But adding any errors we find to event log would not be that helpful. As those admins who rent servers are likely not to have access to the event log ( Also I don't think admins are gonna check the event log for errors regarding their servers, their gonna check the server logs + admin tool logs ). So the challage is to get a meaning full error into there. And the reason i replyed, to make my previus email more clear. anyone should be able to find out what crashed their server ( as long as they can download the crash files from the srcds root folder). Simple download VS.net ( 2005 Express Edition is free, i assume it comes with a debuger ). Open the dump file. Find the callstack window, and there you should see what plugin last did something (You may have to scroll a bit down). Then simply contact the author of that tool, and give him the crash dump. Offcourse a certain way of reproducing the crash is allways better in my book ;) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 13:27 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks for the tip on the crashdump - trying that now to see if it isolates things
[hlds] srcds Crashing Woes
Since the new update, I have been experiencing more than the usual number of srcds crashes. I suspect an addon - possibly mani or statsme minimum (these are the only two I run). I was wondering if anyone else has been experiencing a recent increase in server crashes? Looking at my logs, this seems to happen on a map change. The game play log for the ending map closes correctly. The loading map log is created and closed correctly. The game play log for the next level is opened - but the server crashes before things get started. Also, I am interested in which version combinations of Mani and StatsMe minimum that folks are using who have reasonably stable servers, since the new upgrade. rant I am not a server guy, my thing is writing code. While I am grateful for the great addons and mods that are available, I am always puzzled that their developers don't wrap their code in decent exception handling and dump a simple message to the application or system log when their dll's are about to puke. It would be SO nice to look in the event log and see something like: LameMod v2.3 unhandled My_Oopsie exception. Then, instead of the whole guessing and trial and error thing, we might be able to isolate the source of problems a hell of a lot quicker. Hell, if the developer is creative in their exception logging, it can even *gasp* help them find bugs! Just sayin'... /rant Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
Thanks - already running on Windows Server 2003. I suspect the issue is addons and suspect statsme, versus mani. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, July 01, 2006 8:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Crashing Woes Frazer, As a baseline for you, I just moved both of my game servers over to a datacenter to a Server2003 box and they have been totally crash free since the update ... and as you might guess ...for the HL2DM server I don't use any server addons at all. - Original Message - From: Frazer To: hlds@list.valvesoftware.com Sent: Saturday, July 01, 2006 4:31 PM Subject: [hlds] srcds Crashing Woes Since the new update, I have been experiencing more than the usual number of srcds crashes. I suspect an addon - possibly mani or statsme minimum (these are the only two I run). I was wondering if anyone else has been experiencing a recent increase in server crashes? Looking at my logs, this seems to happen on a map change. The game play log for the ending map closes correctly. The loading map log is created and closed correctly. The game play log for the next level is opened - but the server crashes before things get started. Also, I am interested in which version combinations of Mani and StatsMe minimum that folks are using who have reasonably stable servers, since the new upgrade. rant I am not a server guy, my thing is writing code. While I am grateful for the great addons and mods that are available, I am always puzzled that their developers don't wrap their code in decent exception handling and dump a simple message to the application or system log when their dll's are about to puke. It would be SO nice to look in the event log and see something like: LameMod v2.3 unhandled My_Oopsie exception. Then, instead of the whole guessing and trial and error thing, we might be able to isolate the source of problems a hell of a lot quicker. Hell, if the developer is creative in their exception logging, it can even *gasp* help them find bugs! Just sayin'... /rant Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] DOD:S Server Update Today?
Should we be expecting a DOD:S server update today? Something about 2 new maps, new game play mechanics, balanced weapons, better hit box detection, 28 June... Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] DOD:S Server Update Today?
:) Thank you very big. F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: Wednesday, June 28, 2006 4:27 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] DOD:S Server Update Today? 8pm EST Frazer wrote: Should we be expecting a DOD:S server update today? Something about 2 new maps, new game play mechanics, balanced weapons, better hit box detection, 28 June... Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Will the XBox Client Connect to SRCDS Servers?
Just wondering if the coming Xbox version will connect with SRCDS servers - either present or upgraded version. I guess, more specifically, will Xbox and PC gamers be able to join the same games? I realize we probably only have rumours in this regard, but I would be interested in hearing what others may have heard. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Will the XBox Client Connect to SRCDS Servers?
Thanks - don't know if I am disappointed or relieved. Relieved, I think :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Williams Sent: Tuesday, May 30, 2006 9:10 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Will the XBox Client Connect to SRCDS Servers? Frazer wrote: Just wondering if the coming Xbox version will connect with SRCDS servers - either present or upgraded version. I guess, more specifically, will Xbox and PC gamers be able to join the same games? I realize we probably only have rumours in this regard, but I would be interested in hearing what others may have heard. dude the xbox works on some dodge M$ network called xbox live it is secure from the outside world and altho i don't understand the in's and out's uses some kind of different netcode. so therefore it is impossible for xbox gamers to play with gamers using anyother system. But then if they could play with pc/ps2/gc users m$ couldn't charge 4 a month to use it. there is a way around it and it's called Kaid but that's a topic for a xbox list ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCDS Mini Dump Files
Srcds.exe is widely used in what I would deem serious game hosting operations and yet this application really hasn't evolved much beyond the level of a consumer product. I expect many administrators who are supporting srcds in such environments would agree that it presents some operational management challenges. What I think might be useful, perhaps in future srcds versions, would be the inclusion of more a few management features that would make it a more robust application in a hosting environment: 1. Some Application Event logging - with informative events backed up by some kind of knowledge base that would help operators determine root causes that are within their scope of control. 2. Some application instrumentation (E.g. PerfMon counters, WMI hooks) that could be used to better monitor application performance and state and employ mainstream third party management tools. 3. A version that runs as a true Windows service, that responds correctly and gracefully to Service Manager actions (Start, Stop, Pause). My $.02 F. P.S. And a headshot tag in the kill event in the DOD:S game log :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Wednesday, April 26, 2006 4:13 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS Mini Dump Files This is true unless you have source code and debugging symbols which may give you a clue where it crashed. Even those won't help you much if you are ot familiar with software internals On 26/04/06, Stuart Stegall [EMAIL PROTECTED] wrote: For the most part debuggers don't really provide anything helpful and are generally a crutch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCDS Mini Dump Files
Would that be -condebug, per Alfred's recent posting? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, April 26, 2006 10:38 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS Mini Dump Files -- [ Picked text/plain from multipart/alternative ] While we are at it, what is the option or command to send all console output to a log file? I swore I saw it here at some stage, and I know what you see in console is not what is always shown in the logs. Thanks On 4/26/06, Adam Sando [EMAIL PROTECTED] wrote: Can we start a petition? I'm liking your ideas Frazer :) While we are investigating features, what about W3C standard log files, with meaningful log names? Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Wednesday, 26 April 2006 20:24 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] SRCDS Mini Dump Files Srcds.exe is widely used in what I would deem serious game hosting operations and yet this application really hasn't evolved much beyond the level of a consumer product. I expect many administrators who are supporting srcds in such environments would agree that it presents some operational management challenges. What I think might be useful, perhaps in future srcds versions, would be the inclusion of more a few management features that would make it a more robust application in a hosting environment: 1. Some Application Event logging - with informative events backed up by some kind of knowledge base that would help operators determine root causes that are within their scope of control. 2. Some application instrumentation (E.g. PerfMon counters, WMI hooks) that could be used to better monitor application performance and state and employ mainstream third party management tools. 3. A version that runs as a true Windows service, that responds correctly and gracefully to Service Manager actions (Start, Stop, Pause). My $.02 F. P.S. And a headshot tag in the kill event in the DOD:S game log :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Wednesday, April 26, 2006 4:13 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS Mini Dump Files This is true unless you have source code and debugging symbols which may give you a clue where it crashed. Even those won't help you much if you are ot familiar with software internals On 26/04/06, Stuart Stegall [EMAIL PROTECTED] wrote: For the most part debuggers don't really provide anything helpful and are generally a crutch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e-mail has been scanned for viruses by Hostworks Message Scanning Services - powered by MessageLabs. For further information contact Hostworks on 1300 30 4848. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] The Thread That Never Dies (was: SRCDS will not run)
I'm a bit put out by some of the Aussie admin's bashing Kyle for his language. I mean, isn't that a bit hypocritical? Just take a look at this (Other Ideas for Aussie Tourism Campaign) to see what I mean... http://youtube.com/watch?v=IAwjpTtD2PEsearch=where%20the%20bloody%20hell%20 are%20you Where the bloody hell are you, indeed! F. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCDS will not run
Oakland's loss - our gain. *sigh* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCDS will not run
Omfg. dod NOT dods. Patched registry manually - but did not update .reg file when reinstalling srvany service. Thanks for your help, Whisper - a great wiki doc no matter how stupid the instigator :) F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, April 22, 2006 8:33 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS will not run -- [ Picked text/plain from multipart/alternative ] Nope, its SRCDS, completely incorrect On 4/22/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] That's -ticrate if I'm correct. No k. :) ---Original Message--- From: Frazer Date: 04/22/06 03:07:46 To: hlds@list.valvesoftware.com Subject: RE: [hlds] SRCDS will not run Nice work, Whisper. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, April 22, 2006 12:32 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS will not run -- [ Picked text/plain from multipart/alternative ] Look what you made me go and do Frazer http://whisper.ausgamers.com/wiki/index.php/Troubleshooting_valve_HLDS -SRCDS It is not complete yet, but you were the straw that broke the camels back :p On 4/22/06, Frazer [EMAIL PROTECTED] wrote: Thanks, Whisper... Trying a complete reload with -verify_all on. I will test again in the morning. My command line arguments are in the app parameters in the registry for my srvany wrapper, but the equivalent command line, which I also tried directly from the command prompt is: srcds.exe -console -game dod -tickrate 66 +fps_max 600 +maxplayers 32 -port 27025 +map dod_anvil +rcon_password secret This has not changed since before the problem surfaced tonight. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, April 21, 2006 11:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS will not run -- [ Picked text/plain from multipart/alternative ] Start your HLDSUpdatetool from scratch into an empty folder with the -verify_all If its still broken you have a Windows or Hardware problem that is affecting SRCDS What is your commandline startup btw? Try something simple like this: srcds.exe -console -game cstrike On 4/22/06, Frazer [EMAIL PROTECTED] wrote: Up until this evening, I have had no problem running my dedicated servers, wrapped as windows services, using srvany. This evening, I rebooted my machine and restarted my services. The srcds.exe process starts, then promptly stops. I have re-run hldsupdate to update and verify content. I have removed all mods. I have tried to start srcds.exe in -console -debug mode from a command prompt - all to no avail. The process starts, then dies. At wits end - any suggestions on where to turn with this? Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCDS will not run
There you go again, Whisper... trolling for flames ;) At the risk of incurring further wrath, I think Whisper was referring to the command line switch for srcds.exe, which does appear to be -tickrate and, if I understand correctly, the only place and only time you can specify this setting for an srcds server is as a switch on the command line when you start it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, April 22, 2006 6:35 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS will not run -- [ Picked text/plain from multipart/alternative ] The following is from the steam support web site. If they wrote it wrong go tell them moron. SERVER FPS CONTROL HLDS Servers render frames independently from the Client. HLDS Servers use the CVAR sys_ticrate to control how many frames per second are rendered. SRCDS Servers use the CVAR FPS_max to control how many frames per second are rendered. Why do you need to control this? There are two good reasons for you to manage the server FPS. The number one reason is loading on your Server CPU. The higher the FPS the higher the load If you are getting more then 50% CPU utilization with your current FPS settings, you are either running too many players or you have the FPS set too high. HLDS Servers start with a default of 60FPS and can easily run up to 1000FPS (sys_ticrate 1000) SRCDS Servers start with a default of 300FPS can can also run up to 1000FPS but will require a substantially higher performance CPU to support this. Win32 Servers should be run on WIN2K / XP Pro platforms with HLDS on a 1 8GHz CPU and a minimum of 512MB of RAM and SRCDS Servers should be run on 2 2GHz CPUs minimum with 512MB of RAM. You see any sys_tickrates in there dumbass. Fucking know it all, get a life beyond an Internet forum. ---Original Message--- From: Whisper Date: 04/22/06 05:47:15 To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS will not run -- [ Picked text/plain from multipart/alternative ] lol srcds.exe -console -game dod -tickrate 66 +fps_max 600 +maxplayers 32 -port 27025 +map dod_anvil +rcon_password secret That whole command line is all for SOURCE, even the tickrate part is correct for SOURCE On 4/22/06, Frazer [EMAIL PROTECTED] wrote: Omfg. dod NOT dods. Patched registry manually - but did not update .reg file when reinstalling srvany service. Thanks for your help, Whisper - a great wiki doc no matter how stupid the instigator :) F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, April 22, 2006 8:33 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS will not run -- [ Picked text/plain from multipart/alternative ] Nope, its SRCDS, completely incorrect On 4/22/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] That's -ticrate if I'm correct. No k. :) ---Original Message--- From: Frazer Date: 04/22/06 03:07:46 To: hlds@list.valvesoftware.com Subject: RE: [hlds] SRCDS will not run Nice work, Whisper. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, April 22, 2006 12:32 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS will not run -- [ Picked text/plain from multipart/alternative ] Look what you made me go and do Frazer http://whisper.ausgamers.com/wiki/index.php/Troubleshooting_valve_HL DS -SRCDS It is not complete yet, but you were the straw that broke the camels back :p On 4/22/06, Frazer [EMAIL PROTECTED] wrote: Thanks, Whisper... Trying a complete reload with -verify_all on. I will test again in the morning. My command line arguments are in the app parameters in the registry for my srvany wrapper, but the equivalent command line, which I also tried directly from the command prompt is: srcds.exe -console -game dod -tickrate 66 +fps_max 600 +maxplayers 32 -port 27025 +map dod_anvil +rcon_password secret This has not changed since before the problem surfaced tonight. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, April 21, 2006 11:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS will not run -- [ Picked text/plain from multipart/alternative ] Start your HLDSUpdatetool from scratch into an empty folder with the -verify_all If its still broken you have a Windows or Hardware problem that is affecting SRCDS What is your commandline startup btw? Try something simple like this: srcds.exe -console -game cstrike On 4/22/06, Frazer [EMAIL PROTECTED] wrote: Up until this evening, I have had no problem running my dedicated servers, wrapped as windows services, using srvany
[hlds] SRCDS will not run
Up until this evening, I have had no problem running my dedicated servers, wrapped as windows services, using srvany. This evening, I rebooted my machine and restarted my services. The srcds.exe process starts, then promptly stops. I have re-run hldsupdate to update and verify content. I have removed all mods. I have tried to start srcds.exe in -console -debug mode from a command prompt - all to no avail. The process starts, then dies. At wits end - any suggestions on where to turn with this? Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Headshot Tag on DOD:S Player Kill Log Events
Alfred... Any chance the dev folks might fit this in soon or is it too big a deal? Sure would round out the statistical capabilities of the game a great deal and put it on par with CSS in that respect. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Working with 3rd party developers
Only if your mod isn't broken :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darrel Sent: Wednesday, April 19, 2006 2:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Working with 3rd party developers Just a crowbar? Can I set him on fire first? :-p - Original Message - From: Doug Crabtree [EMAIL PROTECTED] That's just mean Alfred. If you were on my server I'd take a crowbar to ya :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)
Hell Phoenix nailed this one, I think. HLStatX will most certainly ban EVERY player that disconnects from your server, for 5 minutes, if AutoBanRetry is set to 1. This one drove me crazy, not because I couldn't find the setting, but because I had hlstats.pl set up as a Windows server - which is actually perl.exe running the hlstats.pl runtime script as a service. So - I found my config problem - fixed the setting - and restarted my windows service wrapper. And voila - users STILL were getting banned. Stopped the service and tested again - and no luck - still happening. Finally, had the presence of mind to check my running processes - and there was perl.exe just chunking along - regardless of what my service manager was reporting re: my service wrapper. So - a lesson learned - be careful with using tools like srvany and firedaemon to wrap things as services. Just because you think they are stopped - ain't necessarily so. Cheers all, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall Sent: Tuesday, March 21, 2006 1:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so (logs contained) hlstatsx would have to issue the ban through rcon as that is it's only access to the running game. hlstatsx doesn't use a plugin (though it can work with Beetles, Mani, and the small statsme plugin) Now I believe you can use GlobalBanning 1 to enforce global bans on your server, but it's just a setting and I believe it is 0 by default. You could probably go to www.hlstatsx.com and find out all this info. Joshua Handelsman-Woolf (DogGunn) wrote: -- [ Picked text/plain from multipart/alternative ] Oops. What I meant was ban people locally. I know how VAC works. On 3/21/06, Scott Tuttle [EMAIL PROTECTED] wrote: It wasn't that hlstatsx can ban people it was you asking if it told VAC to ban people. Hlstatsx cannot VAC ban. Only VAC can do VAC bans. [SNIP] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] source compatible rcon tools
Hi.. No - it's a command line tool that was primarily designed to be used in .bat and script files, to help automate rcon functions as part of scheduled maintenance etc. Adam was looking for a way to ensure the log files were closed before bringing game services down - and this allows you do that, amongst other things. It's not really intended as a console tool, hence no nifty UI, like HLSW, for watching chat, etc.. Just a small bit of kaboodle for the kit... F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darrel Sent: Friday, April 14, 2006 5:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] source compatible rcon tools Does this work with HL2DM and allow you to see the chat from Windows? I'm trying to find an alternative to HLSW, it's log pulling capability was broken in the last update and I feel blind without it... Ah... I just kinda snuck it in there a while back. Been keeping my head down lately, because I promised Adam some stuff and haven't had two back-to-back minutes. Work. Sheesh. HeadHungInShameSorry Mate/HeadHungInShame Thanks to DJEkL (how the hell do you pronounce that??) for continuing to host the download. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Verbose Logging
Thanks Adam and to all who answered... I am using StatsMeMinimum - but I was looking for a way to gather shot/hit/hitbox stats without having to rely on a plugin. After some thought, I am going to stick with StatsMeMinimum, because its periodic summarization approach to things reduces log size and it not only provides hit count - but it also appears to provide shot count (hits OR misses) - so there is a means to calculate accuracy. Sure wish there was a headshot tag for DOD:S kills though... Regards, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Monday, March 13, 2006 10:50 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Verbose Logging Hi Frazer, I'm running StatsMeMinimum on our server and we log all that information. If you trawl through those logs I sent you, you will probably see entries like that ;) I haven't played around with the mani-admin in-built logging yet, however if this does the same as the StatsMeMinimum and allows Psychostats to still work, then I think I'll start using that from now on :D Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dominick Orefice Sent: Tuesday, 14 March 2006 10:17 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Verbose Logging -- [ Picked text/plain from multipart/alternative ] You need to use the StatsMeMinimum plugin to get the server to log the weapon hit information. The newest beta version of Mani Admin Plugin also provides similar logging; however, I haven't used it. StatsMeMinimum - http://www.sourcemod.net/forums/viewtopic.php?t=842 Mani - http://www.mani-admin-plugin.com On 3/12/06, Frazer [EMAIL PROTECTED] wrote: Thanks, but no, I was actually looking for something like this: L 03/11/2006 - 20:50:53: The Juggla88STEAM_0:1:xxxteamA attacked ^ Pan the Goat God ^81STEAM_0:1:xxxteamB with bfg damage 25 damage_armor 15 health 10 armor 15 hitgroup chest I know I have seen these before - can't remember if in CSS or DODs Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dominick Orefice Sent: Sunday, March 12, 2006 12:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Verbose Logging -- [ Picked text/plain from multipart/alternative ] Is this the type of output you are looking for? L 03/11/2006 - 20:50:53: The Juggla88STEAM_0:1:xxxCT killed ^ Pan the Goat God ^81STEAM_0:1:xxxTERRORIST with m4a1 These are my log settings autoexec.cfg: log 1 server.cfg: sv_logfile 1 The log folder was created automatically by the server. (Windows Dedicated). On 3/11/06, Jason O. Washburn [EMAIL PROTECTED] wrote: Did you create a logs folder? My loglevel didn't work till I created the folder. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Saturday, March 11, 2006 11:34 AM To: hlds@list.valvesoftware.com Subject: [hlds] Verbose Logging I have been googling for a while now and can't seem to find the answer: could someone tell me (or point me to a link that tells me) how to enable verbose event logging? I am sure I had this turned on once, and got events like Player x attacked Player y with wep1 etc, etc yet I cannot for the life of me remember how. I have messed with log_level, log_events - to no avail. Is this only available in certain mods? (e.g. CSS or DoDS)? TIA, F ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e-mail has been scanned for viruses by Hostworks Message Scanning Services - powered by MessageLabs. For further information contact Hostworks on 1300 30 4848. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
RE: [hlds] Verbose Logging
Thanks, but no, I was actually looking for something like this: L 03/11/2006 - 20:50:53: The Juggla88STEAM_0:1:xxxteamA attacked ^ Pan the Goat God ^81STEAM_0:1:xxxteamB with bfg damage 25 damage_armor 15 health 10 armor 15 hitgroup chest I know I have seen these before - can't remember if in CSS or DODs Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dominick Orefice Sent: Sunday, March 12, 2006 12:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Verbose Logging -- [ Picked text/plain from multipart/alternative ] Is this the type of output you are looking for? L 03/11/2006 - 20:50:53: The Juggla88STEAM_0:1:xxxCT killed ^ Pan the Goat God ^81STEAM_0:1:xxxTERRORIST with m4a1 These are my log settings autoexec.cfg: log 1 server.cfg: sv_logfile 1 The log folder was created automatically by the server. (Windows Dedicated). On 3/11/06, Jason O. Washburn [EMAIL PROTECTED] wrote: Did you create a logs folder? My loglevel didn't work till I created the folder. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Saturday, March 11, 2006 11:34 AM To: hlds@list.valvesoftware.com Subject: [hlds] Verbose Logging I have been googling for a while now and can't seem to find the answer: could someone tell me (or point me to a link that tells me) how to enable verbose event logging? I am sure I had this turned on once, and got events like Player x attacked Player y with wep1 etc, etc yet I cannot for the life of me remember how. I have messed with log_level, log_events - to no avail. Is this only available in certain mods? (e.g. CSS or DoDS)? TIA, F ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server monitoring on the cheap
*sigh* wish I had an honest IT job. --- Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule. - Japanese Proverb -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, February 25, 2006 12:10 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server monitoring on the cheap -- [ Picked text/plain from multipart/alternative ] Honesty only for IT Jobs Great idea How about honesty in as many circumstances in life as possible? In fact, I am not being entirely honest right now, but that is out of politeness, which I tend to run out of very quickly. On 2/26/06, Graham M. [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] wrote: sigh! There are people who've never seen a non-windowed interface in the business world. I find that unsettling somehow... Now I *really* feel old! Geez, it hasn't been that long since I was running Sperry Univac V76 machines where our console was a TI Silent 700 thermal printer (no, we did not even have monitors). But then, where I work, I think they have the same problem - most of the people here can't even use a DOS prompt. It is a bit disturbing to me that so many IT professionals can't use a command line. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I think it should be a requirement for IT jobs to be honest. Im 20 years old and even im good at working with Shells/Consoles, etc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds