[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2142131. -Eric -- - Fixed an infinite healing exploit related to loadout presets - Fixed a bug where Medics would be unable to deploy their ÜberCharge - Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free - Fixed workshop contributors not being able to view all of their submitted items using the in-game menus - Fixed Strange versions of The Southern Hospitality not tracking sentry kills - Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman - Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps - Fixed Natascha using the wrong material for the viewmodel - Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen - Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash - Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman - Updated cp_dustbowl - Fixed Red team's stage 1 spawn door pushing players in the air - Fixed collision on windows, props, and rooflines - Fixed floating props - Fixed players building inside the alternate exit from the Red spawn in stage 3 - Updated cp_mountainlab - Fixed exploit on rafters near control point 2 - Updated ctf_2fort - Fixed collision on train-wheels prop outside Blu base - Fixed clipping on window ledges - Fixed collision on pipes in flag rooms - Fixed texture alignment on world map textures - Fixed clipping issue in the middle where Blu could stand in the sky - Updated pl_goldrush - Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1 - Community request: - Added convar hud_combattext_batching_window to be used with hud_combattext_batching - maximum delay between damage events in order to batch numbers - min 0.1, max 2.0, default 0.2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
In the News area on Steam it says: An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include: Game servers do not need to apply the update. Why does it say this when we obviously do need to update our servers for people to connect. On Wed, Mar 5, 2014 at 8:29 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2142131. -Eric -- - Fixed an infinite healing exploit related to loadout presets - Fixed a bug where Medics would be unable to deploy their ÜberCharge - Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free - Fixed workshop contributors not being able to view all of their submitted items using the in-game menus - Fixed Strange versions of The Southern Hospitality not tracking sentry kills - Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman - Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps - Fixed Natascha using the wrong material for the viewmodel - Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen - Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash - Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman - Updated cp_dustbowl - Fixed Red team's stage 1 spawn door pushing players in the air - Fixed collision on windows, props, and rooflines - Fixed floating props - Fixed players building inside the alternate exit from the Red spawn in stage 3 - Updated cp_mountainlab - Fixed exploit on rafters near control point 2 - Updated ctf_2fort - Fixed collision on train-wheels prop outside Blu base - Fixed clipping on window ledges - Fixed collision on pipes in flag rooms - Fixed texture alignment on world map textures - Fixed clipping issue in the middle where Blu could stand in the sky - Updated pl_goldrush - Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1 - Community request: - Added convar hud_combattext_batching_window to be used with hud_combattext_batching - maximum delay between damage events in order to batch numbers - min 0.1, max 2.0, default 0.2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
It's been fixed. Thanks. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of A Fearts Sent: Wednesday, March 05, 2014 6:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released In the News area on Steam it says: An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include: Game servers do not need to apply the update. Why does it say this when we obviously do need to update our servers for people to connect. On Wed, Mar 5, 2014 at 8:29 PM, Eric Smith er...@valvesoftware.commailto:er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2142131. -Eric -- - Fixed an infinite healing exploit related to loadout presets - Fixed a bug where Medics would be unable to deploy their ÜberCharge - Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free - Fixed workshop contributors not being able to view all of their submitted items using the in-game menus - Fixed Strange versions of The Southern Hospitality not tracking sentry kills - Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman - Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps - Fixed Natascha using the wrong material for the viewmodel - Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen - Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash - Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman - Updated cp_dustbowl - Fixed Red team's stage 1 spawn door pushing players in the air - Fixed collision on windows, props, and rooflines - Fixed floating props - Fixed players building inside the alternate exit from the Red spawn in stage 3 - Updated cp_mountainlab - Fixed exploit on rafters near control point 2 - Updated ctf_2fort - Fixed collision on train-wheels prop outside Blu base - Fixed clipping on window ledges - Fixed collision on pipes in flag rooms - Fixed texture alignment on world map textures - Fixed clipping issue in the middle where Blu could stand in the sky - Updated pl_goldrush - Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1 - Community request: - Added convar hud_combattext_batching_window to be used with hud_combattext_batching - maximum delay between damage events in order to batch numbers - min 0.1, max 2.0, default 0.2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2123087. -Eric -- - Added new promo items - Fixed a client crash caused by trying to load an invalid URL - Fixed Medigun particle beams not always appearing while healing players in DirectX 8 - Fixed a case where clients would hear/see crit effects when their attack was not a crit - Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun - Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect - Updated the Unarmed Combat to add the item_type description - Updated sv_pure so client will detect corrupt or modified VPK files - Use Steam to verify local cache to fix corrupt files - Use the custom folder to customize the game - Item server stability: - Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.) - Improved performance fetching persona names for item descriptions (gifted by, etc.) - Improved performance generating Steam Community Market data for item tooltips ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
And i am still having a problem with the connection to the VAC/itemserver...anyone can help? 2014-02-12 3:34 GMT+02:00 JTW pez...@sbcglobal.net: I noticed that the servers were slower-than-normal to update, and my client-side took several attempts before it finally updated but as usual, a little patience went a long way. All good and up and running now (knocking furiously on wood) *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Weasels Lair *Sent:* Tuesday, February 11, 2014 5:24 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released My server/game port and steam port are binding as usual. Keep in mind that for the steamport only, it will bind to +1 ABOVE whatever you specify (don't get me started). PS: No issues updating my servers, or my client here. Those reporting those issues are probably just hitting slow/overloaded content servers. Keep trying and it will eventually go through. On Tue, Feb 11, 2014 at 5:07 PM, Bottiger bottige...@gmail.com wrote: Does anyone using the -steamport workaround have a problem with TF2 ignoring it and causing the disconnect issue it was supposed to fix now? I have a server with -steamport 29012 and when I do netstat it is not listening there and it randomly disconnects from Steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2112877. -Eric -- - Fixed an infinite ÜberCharge exploit related to loadout presets - Fixed a case where players that are the target of a vote kick would not be banned from the server - Fixed a Quickplay crash for Linux clients - Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP - Fixed taunts not previewing in the character loadout screen after being equipped - Fixed the High-Five! taunt not hiding the Engineer's weapon - Fixed some missing knobs on the level 2 dispenser - Fixed being able to jarate invulnerable targets with the Sydney Sleeper - Lugermorph Killstreakifier can now be applied to all Lugermorph guns - Updated several cosmetic items that were missing an item_type description - Updated several cosmetic items to count as assisters in Pyrovision - Updated the Medi-Mask to use equip_region beard instead of face - Quickplay: Added option to search for nodmgspread servers - Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
The servers are updating however I'm getting a few reports from people (including myself) who aren't getting the client side update. Anyone else having this issue? On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2112877. -Eric -- - Fixed an infinite ÜberCharge exploit related to loadout presets - Fixed a case where players that are the target of a vote kick would not be banned from the server - Fixed a Quickplay crash for Linux clients - Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP - Fixed taunts not previewing in the character loadout screen after being equipped - Fixed the High-Five! taunt not hiding the Engineer's weapon - Fixed some missing knobs on the level 2 dispenser - Fixed being able to jarate invulnerable targets with the Sydney Sleeper - Lugermorph Killstreakifier can now be applied to all Lugermorph guns - Updated several cosmetic items that were missing an item_type description - Updated several cosmetic items to count as assisters in Pyrovision - Updated the Medi-Mask to use equip_region beard instead of face - Quickplay: Added option to search for nodmgspread servers - Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
My client wont update, even after 4 restarts of steam.. i just gave up now lol On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com wrote: The servers are updating however I'm getting a few reports from people (including myself) who aren't getting the client side update. Anyone else having this issue? On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2112877. -Eric -- - Fixed an infinite ÜberCharge exploit related to loadout presets - Fixed a case where players that are the target of a vote kick would not be banned from the server - Fixed a Quickplay crash for Linux clients - Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP - Fixed taunts not previewing in the character loadout screen after being equipped - Fixed the High-Five! taunt not hiding the Engineer's weapon - Fixed some missing knobs on the level 2 dispenser - Fixed being able to jarate invulnerable targets with the Sydney Sleeper - Lugermorph Killstreakifier can now be applied to all Lugermorph guns - Updated several cosmetic items that were missing an item_type description - Updated several cosmetic items to count as assisters in Pyrovision - Updated the Medi-Mask to use equip_region beard instead of face - Quickplay: Added option to search for nodmgspread servers - Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Like any slow to update release that occasionally happens, I just tell my users to change Steam's Download settings to a different Download Region. A bunch of people who had theirs set to Chicago weren't getting the update just now, so I told them to try Toronto, and it worked for at least some of them. - Peter On Feb 11, 2014, at 18:42, Chris Oryschak ch...@oryschak.com wrote: My client wont update, even after 4 restarts of steam.. i just gave up now lol On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com wrote: The servers are updating however I'm getting a few reports from people (including myself) who aren't getting the client side update. Anyone else having this issue? On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2112877. -Eric -- - Fixed an infinite ÜberCharge exploit related to loadout presets - Fixed a case where players that are the target of a vote kick would not be banned from the server - Fixed a Quickplay crash for Linux clients - Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP - Fixed taunts not previewing in the character loadout screen after being equipped - Fixed the High-Five! taunt not hiding the Engineer's weapon - Fixed some missing knobs on the level 2 dispenser - Fixed being able to jarate invulnerable targets with the Sydney Sleeper - Lugermorph Killstreakifier can now be applied to all Lugermorph guns - Updated several cosmetic items that were missing an item_type description - Updated several cosmetic items to count as assisters in Pyrovision - Updated the Medi-Mask to use equip_region beard instead of face - Quickplay: Added option to search for nodmgspread servers - Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
It seems that steam is losing connection off and on, which is probably why. I just updated my servers, but it took about 10 minutes since their release to get them to connect and update. I'm going to assume this is also happening for the clients as well. On Tue, Feb 11, 2014 at 4:42 PM, Chris Oryschak ch...@oryschak.com wrote: My client wont update, even after 4 restarts of steam.. i just gave up now lol On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com wrote: The servers are updating however I'm getting a few reports from people (including myself) who aren't getting the client side update. Anyone else having this issue? On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2112877. -Eric -- - Fixed an infinite ÜberCharge exploit related to loadout presets - Fixed a case where players that are the target of a vote kick would not be banned from the server - Fixed a Quickplay crash for Linux clients - Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP - Fixed taunts not previewing in the character loadout screen after being equipped - Fixed the High-Five! taunt not hiding the Engineer's weapon - Fixed some missing knobs on the level 2 dispenser - Fixed being able to jarate invulnerable targets with the Sydney Sleeper - Lugermorph Killstreakifier can now be applied to all Lugermorph guns - Updated several cosmetic items that were missing an item_type description - Updated several cosmetic items to count as assisters in Pyrovision - Updated the Medi-Mask to use equip_region beard instead of face - Quickplay: Added option to search for nodmgspread servers - Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Yup. Seems to be an issue with the update getting to clients. Still haven't received it and looking at my servers many others still have not. On Wed, Feb 12, 2014 at 1:43 AM, Silencio Delgato silenciodelg...@gmail.com wrote: It seems that steam is losing connection off and on, which is probably why. I just updated my servers, but it took about 10 minutes since their release to get them to connect and update. I'm going to assume this is also happening for the clients as well. On Tue, Feb 11, 2014 at 4:42 PM, Chris Oryschak ch...@oryschak.com wrote: My client wont update, even after 4 restarts of steam.. i just gave up now lol On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com wrote: The servers are updating however I'm getting a few reports from people (including myself) who aren't getting the client side update. Anyone else having this issue? On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2112877. -Eric -- - Fixed an infinite ÜberCharge exploit related to loadout presets - Fixed a case where players that are the target of a vote kick would not be banned from the server - Fixed a Quickplay crash for Linux clients - Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP - Fixed taunts not previewing in the character loadout screen after being equipped - Fixed the High-Five! taunt not hiding the Engineer's weapon - Fixed some missing knobs on the level 2 dispenser - Fixed being able to jarate invulnerable targets with the Sydney Sleeper - Lugermorph Killstreakifier can now be applied to all Lugermorph guns - Updated several cosmetic items that were missing an item_type description - Updated several cosmetic items to count as assisters in Pyrovision - Updated the Medi-Mask to use equip_region beard instead of face - Quickplay: Added option to search for nodmgspread servers - Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Restarted steam and receiving it now (from South America). On Tue, Feb 11, 2014 at 7:50 PM, Valentin G. nextra...@gmail.com wrote: Yup. Seems to be an issue with the update getting to clients. Still haven't received it and looking at my servers many others still have not. On Wed, Feb 12, 2014 at 1:43 AM, Silencio Delgato silenciodelg...@gmail.com wrote: It seems that steam is losing connection off and on, which is probably why. I just updated my servers, but it took about 10 minutes since their release to get them to connect and update. I'm going to assume this is also happening for the clients as well. On Tue, Feb 11, 2014 at 4:42 PM, Chris Oryschak ch...@oryschak.com wrote: My client wont update, even after 4 restarts of steam.. i just gave up now lol On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com wrote: The servers are updating however I'm getting a few reports from people (including myself) who aren't getting the client side update. Anyone else having this issue? On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2112877. -Eric -- - Fixed an infinite ÜberCharge exploit related to loadout presets - Fixed a case where players that are the target of a vote kick would not be banned from the server - Fixed a Quickplay crash for Linux clients - Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP - Fixed taunts not previewing in the character loadout screen after being equipped - Fixed the High-Five! taunt not hiding the Engineer's weapon - Fixed some missing knobs on the level 2 dispenser - Fixed being able to jarate invulnerable targets with the Sydney Sleeper - Lugermorph Killstreakifier can now be applied to all Lugermorph guns - Updated several cosmetic items that were missing an item_type description - Updated several cosmetic items to count as assisters in Pyrovision - Updated the Medi-Mask to use equip_region beard instead of face - Quickplay: Added option to search for nodmgspread servers - Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Does anyone using the -steamport workaround have a problem with TF2 ignoring it and causing the disconnect issue it was supposed to fix now? I have a server with -steamport 29012 and when I do netstat it is not listening there and it randomly disconnects from Steam. On Tue, Feb 11, 2014 at 4:52 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Restarted steam and receiving it now (from South America). On Tue, Feb 11, 2014 at 7:50 PM, Valentin G. nextra...@gmail.com wrote: Yup. Seems to be an issue with the update getting to clients. Still haven't received it and looking at my servers many others still have not. On Wed, Feb 12, 2014 at 1:43 AM, Silencio Delgato silenciodelg...@gmail.com wrote: It seems that steam is losing connection off and on, which is probably why. I just updated my servers, but it took about 10 minutes since their release to get them to connect and update. I'm going to assume this is also happening for the clients as well. On Tue, Feb 11, 2014 at 4:42 PM, Chris Oryschak ch...@oryschak.com wrote: My client wont update, even after 4 restarts of steam.. i just gave up now lol On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com wrote: The servers are updating however I'm getting a few reports from people (including myself) who aren't getting the client side update. Anyone else having this issue? On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2112877. -Eric -- - Fixed an infinite ÜberCharge exploit related to loadout presets - Fixed a case where players that are the target of a vote kick would not be banned from the server - Fixed a Quickplay crash for Linux clients - Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP - Fixed taunts not previewing in the character loadout screen after being equipped - Fixed the High-Five! taunt not hiding the Engineer's weapon - Fixed some missing knobs on the level 2 dispenser - Fixed being able to jarate invulnerable targets with the Sydney Sleeper - Lugermorph Killstreakifier can now be applied to all Lugermorph guns - Updated several cosmetic items that were missing an item_type description - Updated several cosmetic items to count as assisters in Pyrovision - Updated the Medi-Mask to use equip_region beard instead of face - Quickplay: Added option to search for nodmgspread servers - Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
My server/game port and steam port are binding as usual. Keep in mind that for the steamport only, it will bind to +1 ABOVE whatever you specify (don't get me started). PS: No issues updating my servers, or my client here. Those reporting those issues are probably just hitting slow/overloaded content servers. Keep trying and it will eventually go through. On Tue, Feb 11, 2014 at 5:07 PM, Bottiger bottige...@gmail.com wrote: Does anyone using the -steamport workaround have a problem with TF2 ignoring it and causing the disconnect issue it was supposed to fix now? I have a server with -steamport 29012 and when I do netstat it is not listening there and it randomly disconnects from Steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I noticed that the servers were slower-than-normal to update, and my client-side took several attempts before it finally updated but as usual, a little patience went a long way. All good and up and running now (knocking furiously on wood) From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Tuesday, February 11, 2014 5:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released My server/game port and steam port are binding as usual. Keep in mind that for the steamport only, it will bind to +1 ABOVE whatever you specify (don't get me started). PS: No issues updating my servers, or my client here. Those reporting those issues are probably just hitting slow/overloaded content servers. Keep trying and it will eventually go through. On Tue, Feb 11, 2014 at 5:07 PM, Bottiger bottige...@gmail.com wrote: Does anyone using the -steamport workaround have a problem with TF2 ignoring it and causing the disconnect issue it was supposed to fix now? I have a server with -steamport 29012 and when I do netstat it is not listening there and it randomly disconnects from Steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2108330. -Eric -- Weapon Updates - The Shortstop - Reduced extra knockback penalty from 80% to 40% - The Short Circuit - Added Penalty - No longer gain metal from dispensers when active - The Cleaner's Carbine - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds - Natascha - Added Positive Attribute +50% extra ammo - The Reserve Shooter - Increased clip size from 3 to 4 - Time to mini-crit airborne targets changed from 3 to 5 - The Beggar's Bazooka - Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active - The Quick Fix - Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen Weapon Fixes - Fixed deflected projectiles not affecting Strange and Killstreak counts - Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed - Fixed the Spy's revolver using the incorrect reload sound - Fixed third-person Medi Gun beams appearing jittery - Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc. - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character Community Updates - Added the Strongbox Key to the Mann Co. Store - Added 43 community-contributed items to the Strongbox Crate - Added the Tumblr Vs Reddit Participation Medal Mann vs. Machine - Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list: - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads - Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent - Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill - Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed - Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have - Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended Quickplay - Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times - Added Show Servers button to quickplay. This will run the normal quickplay search, but instead of joining the best server, it will present a list of about 20 servers and let you pick. Other Changes - Improved loading of item information panels to prevent hitches when cycling through backpack pages. - Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data. - Fixed Australium items not using the correct images in the Steam Community Market - Added missing payload audio for the Medic, Soldier, Demoman, and Spy - Added the server command sv_setsteamaccount for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future. - Added the game server's SteamID to the output of the status command - Fixed the Killstreak counts not being accurately portrayed in the scoreboard - Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop - Fixed a UV/skinning problem on the level 1 sentry - Fixed a problem where activate virtual reality doesn't work if you have 2 monitors + headset - Fixed a client crash caused by trying to load an invalid URL - Fixed achievements getting stuck in a completed state and not being awarded to the player - Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay - Fixed the equipped label being displayed on incorrect backpack panels when equipping items - Fixed the upper-left backpack panel always being highlighted when equipping items - Fixed player names being clipped by item images in the Freeze Cam and Inspect panels - Updated the equip_region for The Extra Layer - Updated the Blue team material for the Ambassador to be less red - Updated ctf_2fort - Fixed a rendering bug on a silo prop in the skybox area for the Blue base ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
After rebooting servers, and logging in, and off, and then back in again, my admins no longer have access to the sm_admin command. Anyone else seeing this? On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2108330. -Eric -- Weapon Updates - The Shortstop - Reduced extra knockback penalty from 80% to 40% - The Short Circuit - Added Penalty - No longer gain metal from dispensers when active - The Cleaner's Carbine - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds - Natascha - Added Positive Attribute +50% extra ammo - The Reserve Shooter - Increased clip size from 3 to 4 - Time to mini-crit airborne targets changed from 3 to 5 - The Beggar's Bazooka - Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active - The Quick Fix - Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen Weapon Fixes - Fixed deflected projectiles not affecting Strange and Killstreak counts - Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed - Fixed the Spy's revolver using the incorrect reload sound - Fixed third-person Medi Gun beams appearing jittery - Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc. - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character Community Updates - Added the Strongbox Key to the Mann Co. Store - Added 43 community-contributed items to the Strongbox Crate - Added the Tumblr Vs Reddit Participation Medal Mann vs. Machine - Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list: - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads - Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent - Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill - Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed - Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have - Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended Quickplay - Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times - Added Show Servers button to quickplay. This will run the normal quickplay search, but instead of joining the best server, it will present a list of about 20 servers and let you pick. Other Changes - Improved loading of item information panels to prevent hitches when cycling through backpack pages. - Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data. - Fixed Australium items not using the correct images in the Steam Community Market - Added missing payload audio for the Medic, Soldier, Demoman, and Spy - Added the server command sv_setsteamaccount for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future. - Added the game server's SteamID to the output of the status command - Fixed the Killstreak counts not being accurately portrayed in the scoreboard - Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop - Fixed a UV/skinning problem on the level 1 sentry - Fixed a problem where activate virtual reality doesn't work if you have 2 monitors + headset - Fixed a client crash caused by trying to load an invalid URL - Fixed achievements getting stuck in a completed state and not being awarded to the player - Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay - Fixed the equipped label being displayed on incorrect backpack panels when equipping items - Fixed the upper-left backpack panel always being highlighted when equipping items - Fixed player names being clipped by item images in the Freeze Cam and Inspect panels - Updated the equip_region for The Extra Layer - Updated the Blue team material for the Ambassador to be less red - Updated ctf_2fort -
Re: [hlds] Mandatory TF2 update released
Also getting reports when players check !rank, they're getting the score for replay only. Seems like this update broke quite a bit of stuff on my side anyways. First time in along time. On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2108330. -Eric -- Weapon Updates - The Shortstop - Reduced extra knockback penalty from 80% to 40% - The Short Circuit - Added Penalty - No longer gain metal from dispensers when active - The Cleaner's Carbine - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds - Natascha - Added Positive Attribute +50% extra ammo - The Reserve Shooter - Increased clip size from 3 to 4 - Time to mini-crit airborne targets changed from 3 to 5 - The Beggar's Bazooka - Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active - The Quick Fix - Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen Weapon Fixes - Fixed deflected projectiles not affecting Strange and Killstreak counts - Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed - Fixed the Spy's revolver using the incorrect reload sound - Fixed third-person Medi Gun beams appearing jittery - Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc. - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character Community Updates - Added the Strongbox Key to the Mann Co. Store - Added 43 community-contributed items to the Strongbox Crate - Added the Tumblr Vs Reddit Participation Medal Mann vs. Machine - Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list: - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads - Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent - Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill - Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed - Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have - Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended Quickplay - Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times - Added Show Servers button to quickplay. This will run the normal quickplay search, but instead of joining the best server, it will present a list of about 20 servers and let you pick. Other Changes - Improved loading of item information panels to prevent hitches when cycling through backpack pages. - Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data. - Fixed Australium items not using the correct images in the Steam Community Market - Added missing payload audio for the Medic, Soldier, Demoman, and Spy - Added the server command sv_setsteamaccount for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future. - Added the game server's SteamID to the output of the status command - Fixed the Killstreak counts not being accurately portrayed in the scoreboard - Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop - Fixed a UV/skinning problem on the level 1 sentry - Fixed a problem where activate virtual reality doesn't work if you have 2 monitors + headset - Fixed a client crash caused by trying to load an invalid URL - Fixed achievements getting stuck in a completed state and not being awarded to the player - Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay - Fixed the equipped label being displayed on incorrect backpack panels when equipping items - Fixed the upper-left backpack panel always being highlighted when equipping items - Fixed player names being clipped by item images in the Freeze Cam and Inspect panels - Updated the equip_region for The Extra Layer - Updated the Blue team material for the Ambassador to be less red
Re: [hlds] Mandatory TF2 update released
I'd update SourceMod Dill. It looks like that's probably the issue. Mine are all working fine on Windows 2008. -Original Message- From: Dill Bates [mailto:dillbat...@gmail.com] Sent: Friday, February 07, 2014 7:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Also getting reports when players check !rank, they're getting the score for replay only. Seems like this update broke quite a bit of stuff on my side anyways. First time in along time. On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2108330. -Eric -- Weapon Updates - The Shortstop - Reduced extra knockback penalty from 80% to 40% - The Short Circuit - Added Penalty - No longer gain metal from dispensers when active - The Cleaner's Carbine - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds - Natascha - Added Positive Attribute +50% extra ammo - The Reserve Shooter - Increased clip size from 3 to 4 - Time to mini-crit airborne targets changed from 3 to 5 - The Beggar's Bazooka - Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active - The Quick Fix - Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen Weapon Fixes - Fixed deflected projectiles not affecting Strange and Killstreak counts - Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed - Fixed the Spy's revolver using the incorrect reload sound - Fixed third-person Medi Gun beams appearing jittery - Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc. - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character Community Updates - Added the Strongbox Key to the Mann Co. Store - Added 43 community-contributed items to the Strongbox Crate - Added the Tumblr Vs Reddit Participation Medal Mann vs. Machine - Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list: - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads - Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent - Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill - Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed - Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have - Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended Quickplay - Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times - Added Show Servers button to quickplay. This will run the normal quickplay search, but instead of joining the best server, it will present a list of about 20 servers and let you pick. Other Changes - Improved loading of item information panels to prevent hitches when cycling through backpack pages. - Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data. - Fixed Australium items not using the correct images in the Steam Community Market - Added missing payload audio for the Medic, Soldier, Demoman, and Spy - Added the server command sv_setsteamaccount for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future. - Added the game server's SteamID to the output of the status command - Fixed the Killstreak counts not being accurately portrayed in the scoreboard - Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop - Fixed a UV/skinning problem on the level 1 sentry - Fixed a problem where activate virtual reality doesn't work if you have 2 monitors + headset - Fixed a client crash caused by trying to load an invalid URL - Fixed achievements getting stuck in a completed state and not being awarded to the player - Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay - Fixed the equipped label being displayed on incorrect backpack panels when equipping items - Fixed the upper-left
Re: [hlds] Mandatory TF2 update released
I really appreciate you answering bro! I did update to the latest stable branch version, 1.5.3-hg3975, and still having the same issue. What version are you running? I was running, and having no issues with 1.5.2 since October. Thanks again, -Dill On Feb 7, 2014, at 9:07 PM, Mike Vail supp...@boomgaming.net wrote: I'd update SourceMod Dill. It looks like that's probably the issue. Mine are all working fine on Windows 2008. -Original Message- From: Dill Bates [mailto:dillbat...@gmail.com] Sent: Friday, February 07, 2014 7:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Also getting reports when players check !rank, they're getting the score for replay only. Seems like this update broke quite a bit of stuff on my side anyways. First time in along time. On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2108330. -Eric -- Weapon Updates - The Shortstop - Reduced extra knockback penalty from 80% to 40% - The Short Circuit - Added Penalty - No longer gain metal from dispensers when active - The Cleaner's Carbine - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds - Natascha - Added Positive Attribute +50% extra ammo - The Reserve Shooter - Increased clip size from 3 to 4 - Time to mini-crit airborne targets changed from 3 to 5 - The Beggar's Bazooka - Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active - The Quick Fix - Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen Weapon Fixes - Fixed deflected projectiles not affecting Strange and Killstreak counts - Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed - Fixed the Spy's revolver using the incorrect reload sound - Fixed third-person Medi Gun beams appearing jittery - Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc. - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character Community Updates - Added the Strongbox Key to the Mann Co. Store - Added 43 community-contributed items to the Strongbox Crate - Added the Tumblr Vs Reddit Participation Medal Mann vs. Machine - Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list: - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads - Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent - Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill - Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed - Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have - Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended Quickplay - Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times - Added Show Servers button to quickplay. This will run the normal quickplay search, but instead of joining the best server, it will present a list of about 20 servers and let you pick. Other Changes - Improved loading of item information panels to prevent hitches when cycling through backpack pages. - Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data. - Fixed Australium items not using the correct images in the Steam Community Market - Added missing payload audio for the Medic, Soldier, Demoman, and Spy - Added the server command sv_setsteamaccount for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future. - Added the game server's SteamID to the output of the status command - Fixed the Killstreak counts not being accurately portrayed in the scoreboard - Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop - Fixed a UV/skinning problem on the level 1 sentry - Fixed a problem where activate virtual reality doesn't work if you have 2 monitors + headset - Fixed a client
Re: [hlds] Mandatory TF2 update released
Hello, sorry if I'm not writing this correctly, this is my first message here, and hopefully it'll be long before I have to address a similar topic again. I'm one of the staff members and administrators on a group with over 100 TF2 servers. We have the capacity to host around 3 - 4% of all people currently playing TF2 according to the Steam stats page. On a regular day, that's just what we do - each server of the 100 in the list has 10 - 15 regulars, and the rest is filled with quickplay users. At this moment we have 35 people in our administrative team. That's 35 people who take time out of their days to do Valve's job - removing trolls, banning hackers and doing things like that. They do that for $0. They get shouted at by the hackers and trolls on a daily basis and some of them endured that for years at this point. At this moment we have 7 people running this whole operation, of which one of them is me. Our community manager spent hundreds of hours writing plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own dollars on servers, he spent thousands of hours making our community what it is today. The rest of us also invested a significant amount of time to make this operation a success. We end our months in red. We aren't using the money we get from donations to buy ourselves golden monocles and then give our users privileges which are borderline hacks. I love my community. We have over 110 members. They all enjoy playing the game Valve made, and they all pay regularly for tickets, items, use market, whatnot. It's just a drop in the ocean, but it counts for something. With this change, it's a matter of months, if not weeks, before we won't be able to continue what we're doing and provide great service for thousands of our players daily, as well as a friendly and welcoming community which became a second family to many of us. It's a bit silly, but it's how it is. I understand this change. But damn it Valve, if you don't want your new users playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME. Don't make us, legitimate server hosts, who never did and never will sell privileges which are virtually hacks suffer from your poor design choices. Make Quickplay take into account server changes like that, and block those servers from Quickplay. TF2 is a community oriented game. I don't know why is Valve trying to hide that fact so much. Update after update, game after game (point in case: CS:GO), communities have been thrown away and disregarded in favor of mad consumerism. I've always thought of Valve as a company who cared about its players and people who support their game. Maybe that time has came to an end. But I'd like to be proven otherwise. Cheers, -- Ivan (Steam: Darwin the Paranoid Android). 2014-01-25 hlds-requ...@list.valvesoftware.com On 25/01/2014 5:24 AM, lemon superman wrote: With all this talk about how Valve no longer cares and evidence of that being quite clear, what is keeping all of you in the game? What is keeping you all hosting servers? Serious question. It is clear from what I've read that this game is no longer fun and no longer worth supporting. Every update that is added is not one that favors any of you and normally punishes all of you who feel they are legit server owners/communities, worked hard to stay on the straight and narrow, followed all the rules and didn't abuse anyone playing on your servers intentionally. All of your hard work, time, money, effort, stress, and anything else ends up going to waste and you are constantly getting screwed. You can't run the maps you want to run because your communities would die with them and when you run only the stock maps in the most vanilla way possible and by the rules Valve has imposed to keep the community afloat, you end up hating to play because it really isn't even that fun at all. You're tired of 2fort, tired of badlands, tired of dustbowl, turbine, goldrush/badwater. Tired of 20 second spawn times, tired of having to keep on to of whether or not your server is registered to quickplay, tired of keeping in compliance with rules and policies that Valve clearly does not enforce and uses just as a scare tactic. Tired of the free publicity that these maverick servers who shouldn't be in Quickplay, that break all the rules, and abuse the community get due to dumb things like ads, quickplay placing them on their servers, and how little effort they actually put in to building their servers. What about you? You didn't do that at all to the player base yet you get no mention at all! You're tired of all of it. Tired of each and every update putting this game closer and closer to other games that you hate because you knew that this game was once so much more. It offered so much without being so restricting and the playerbase gave back to it when Valve wasn't busy adding things to help hurt EVERYTHING you came to love about the game.
Re: [hlds] Mandatory TF2 update released
Hello, why are you directing your fingers against NighTeam or Saigns? To quote the Quickplay FAQ: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 Q: Are there any server side mods that will disqualify me from Quickplay since some do not change sv_tags? A: No, we are not automatically disqualifying servers for server side mods. If the mods results in a better or worse player experience, that will be reflected in the back-end server score. Server side mods are officially allowed and these communties don't break any rules from valve. There were x other groups which still hide server tags (fast respawn), used fake clients or exploits to get more player traffic from quickplay. Maybe you should think about that, before you start to judge others From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ivan Oštric Sent: Saturday, January 25, 2014 3:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released Hello, sorry if I'm not writing this correctly, this is my first message here, and hopefully it'll be long before I have to address a similar topic again. I'm one of the staff members and administrators on a group with over 100 TF2 servers. We have the capacity to host around 3 - 4% of all people currently playing TF2 according to the Steam stats page. On a regular day, that's just what we do - each server of the 100 in the list has 10 - 15 regulars, and the rest is filled with quickplay users. At this moment we have 35 people in our administrative team. That's 35 people who take time out of their days to do Valve's job - removing trolls, banning hackers and doing things like that. They do that for $0. They get shouted at by the hackers and trolls on a daily basis and some of them endured that for years at this point. At this moment we have 7 people running this whole operation, of which one of them is me. Our community manager spent hundreds of hours writing plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own dollars on servers, he spent thousands of hours making our community what it is today. The rest of us also invested a significant amount of time to make this operation a success. We end our months in red. We aren't using the money we get from donations to buy ourselves golden monocles and then give our users privileges which are borderline hacks. I love my community. We have over 110 members. They all enjoy playing the game Valve made, and they all pay regularly for tickets, items, use market, whatnot. It's just a drop in the ocean, but it counts for something. With this change, it's a matter of months, if not weeks, before we won't be able to continue what we're doing and provide great service for thousands of our players daily, as well as a friendly and welcoming community which became a second family to many of us. It's a bit silly, but it's how it is. I understand this change. But damn it Valve, if you don't want your new users playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME. Don't make us, legitimate server hosts, who never did and never will sell privileges which are virtually hacks suffer from your poor design choices. Make Quickplay take into account server changes like that, and block those servers from Quickplay. TF2 is a community oriented game. I don't know why is Valve trying to hide that fact so much. Update after update, game after game (point in case: CS:GO), communities have been thrown away and disregarded in favor of mad consumerism. I've always thought of Valve as a company who cared about its players and people who support their game. Maybe that time has came to an end. But I'd like to be proven otherwise. Cheers, -- Ivan (Steam: Darwin the Paranoid Android). 2014-01-25 hlds-requ...@list.valvesoftware.com On 25/01/2014 5:24 AM, lemon superman wrote: With all this talk about how Valve no longer cares and evidence of that being quite clear, what is keeping all of you in the game? What is keeping you all hosting servers? Serious question. It is clear from what I've read that this game is no longer fun and no longer worth supporting. Every update that is added is not one that favors any of you and normally punishes all of you who feel they are legit server owners/communities, worked hard to stay on the straight and narrow, followed all the rules and didn't abuse anyone playing on your servers intentionally. All of your hard work, time, money, effort, stress, and anything else ends up going to waste and you are constantly getting screwed. You can't run the maps you want to run because your communities would die with them and when you run only the stock maps in the most vanilla way possible and by the rules Valve has imposed to keep the community afloat, you end up hating to play because it really isn't even that fun at all. You're
Re: [hlds] Mandatory TF2 update released
He didn't redirect hate against those communities, i assume you run saigns of them but you have to admit that plugins that they use modify gameplay. They don't break the rules of quickplay but for some reason, Valve saw it fit to separate community servers from the rest of the servers. We can only guess the reasons since they stay quiet about it. Gabe once said to me, these are his exact words from the mail: we understand very clearly that we are part of and not separate from the community, and that that entails a bunch of responsibilities. It does seem that we as server operators and community builders are no longer part of that service model that Valve wants to provide. We can have our own communities but no longer in the way as before. I'm really not happy about this because i've been here since i bought HL2 back in 2004 and running servers, community, creating maps and such since to this day. Spending thousands of euros money on their games and server costs while dedicating free time to do all these extra things to the players and helping them to build up their playerbase. -ics Andreas Grimm kirjoitti: Hello, why are you directing your fingers against NighTeam or Saigns? To quote the Quickplay FAQ: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 /Q: Are there any server side mods that will disqualify me from Quickplay since some do not change sv_tags?/ /A: No, we are not automatically disqualifying servers for server side mods. If the mods results in a better or worse player experience, that will be reflected in the back-end server score./ Server side mods are officially allowed and these communties don't break any rules from valve. There were x other groups which still hide server tags (fast respawn), used fake clients or exploits to get more player traffic from quickplay. Maybe you should think about that, before you start to judge others *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ivan Oštric *Sent:* Saturday, January 25, 2014 3:31 PM *To:* hlds@list.valvesoftware.com *Subject:* Re: [hlds] Mandatory TF2 update released Hello, sorry if I'm not writing this correctly, this is my first message here, and hopefully it'll be long before I have to address a similar topic again. I'm one of the staff members and administrators on a group with over 100 TF2 servers. We have the capacity to host around 3 - 4% of all people currently playing TF2 according to the Steam stats page. On a regular day, that's just what we do - each server of the 100 in the list has 10 - 15 regulars, and the rest is filled with quickplay users. At this moment we have 35 people in our administrative team. That's 35 people who take time out of their days to do Valve's job - removing trolls, banning hackers and doing things like that. They do that for $0. They get shouted at by the hackers and trolls on a daily basis and some of them endured that for years at this point. At this moment we have 7 people running this whole operation, of which one of them is me. Our community manager spent hundreds of hours writing plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own dollars on servers, he spent thousands of hours making our community what it is today. The rest of us also invested a significant amount of time to make this operation a success. We end our months in red. We aren't using the money we get from donations to buy ourselves golden monocles and then give our users privileges which are borderline hacks. I love my community. We have over 110 members. They all enjoy playing the game Valve made, and they all pay regularly for tickets, items, use market, whatnot. It's just a drop in the ocean, but it counts for something. With this change, it's a matter of months, if not weeks, before we won't be able to continue what we're doing and provide great service for thousands of our players daily, as well as a friendly and welcoming community which became a second family to many of us. It's a bit silly, but it's how it is. I understand this change. But damn it Valve, if you don't want your new users playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME. Don't make us, legitimate server hosts, who never did and never will sell privileges which are virtually hacks suffer from your poor design choices. Make Quickplay take into account server changes like that, and block those servers from Quickplay. TF2 is a community oriented game. I don't know why is Valve trying to hide that fact so much. Update after update, game after game (point in case: CS:GO), communities have been thrown away and disregarded in favor of mad consumerism. I've always thought of Valve as a company who cared about its players and people who support their game. Maybe that time has came to an end. But I'd like to be proven otherwise. Cheers, -- Ivan (Steam: Darwin
Re: [hlds] Mandatory TF2 update released
Game-modifying mods may not have broken the letter of the rule, but they probably broke the spirit and certainly managed to rile up enough hatehttp://forums.steampowered.com/forums/showthread.php?t=3218288that many players are celebrating this change. Marty Scherr On Sat, Jan 25, 2014 at 10:52 AM, ics i...@ics-base.net wrote: He didn't redirect hate against those communities, i assume you run saigns of them but you have to admit that plugins that they use modify gameplay. They don't break the rules of quickplay but for some reason, Valve saw it fit to separate community servers from the rest of the servers. We can only guess the reasons since they stay quiet about it. Gabe once said to me, these are his exact words from the mail: we understand very clearly that we are part of and not separate from the community, and that that entails a bunch of responsibilities. It does seem that we as server operators and community builders are no longer part of that service model that Valve wants to provide. We can have our own communities but no longer in the way as before. I'm really not happy about this because i've been here since i bought HL2 back in 2004 and running servers, community, creating maps and such since to this day. Spending thousands of euros money on their games and server costs while dedicating free time to do all these extra things to the players and helping them to build up their playerbase. -ics Andreas Grimm kirjoitti: Hello, why are you directing your fingers against NighTeam or Saigns? To quote the Quickplay FAQ: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 /Q: Are there any server side mods that will disqualify me from Quickplay since some do not change sv_tags?/ /A: No, we are not automatically disqualifying servers for server side mods. If the mods results in a better or worse player experience, that will be reflected in the back-end server score./ Server side mods are officially allowed and these communties don't break any rules from valve. There were x other groups which still hide server tags (fast respawn), used fake clients or exploits to get more player traffic from quickplay. Maybe you should think about that, before you start to judge others *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-bounces@list. valvesoftware.com] *On Behalf Of *Ivan Oštric *Sent:* Saturday, January 25, 2014 3:31 PM *To:* hlds@list.valvesoftware.com *Subject:* Re: [hlds] Mandatory TF2 update released Hello, sorry if I'm not writing this correctly, this is my first message here, and hopefully it'll be long before I have to address a similar topic again. I'm one of the staff members and administrators on a group with over 100 TF2 servers. We have the capacity to host around 3 - 4% of all people currently playing TF2 according to the Steam stats page. On a regular day, that's just what we do - each server of the 100 in the list has 10 - 15 regulars, and the rest is filled with quickplay users. At this moment we have 35 people in our administrative team. That's 35 people who take time out of their days to do Valve's job - removing trolls, banning hackers and doing things like that. They do that for $0. They get shouted at by the hackers and trolls on a daily basis and some of them endured that for years at this point. At this moment we have 7 people running this whole operation, of which one of them is me. Our community manager spent hundreds of hours writing plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own dollars on servers, he spent thousands of hours making our community what it is today. The rest of us also invested a significant amount of time to make this operation a success. We end our months in red. We aren't using the money we get from donations to buy ourselves golden monocles and then give our users privileges which are borderline hacks. I love my community. We have over 110 members. They all enjoy playing the game Valve made, and they all pay regularly for tickets, items, use market, whatnot. It's just a drop in the ocean, but it counts for something. With this change, it's a matter of months, if not weeks, before we won't be able to continue what we're doing and provide great service for thousands of our players daily, as well as a friendly and welcoming community which became a second family to many of us. It's a bit silly, but it's how it is. I understand this change. But damn it Valve, if you don't want your new users playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME. Don't make us, legitimate server hosts, who never did and never will sell privileges which are virtually hacks suffer from your poor design choices. Make Quickplay take into account server changes like that, and block those servers from Quickplay. TF2 is a community oriented game. I don't know why is Valve trying to hide that fact so much. Update after update
Re: [hlds] Mandatory TF2 update released
Hello Andreas, as I understand, you are the owner of Saigns.de. I'm sorry but by making your original message you have already alienated a part of the community ( http://www.reddit.com/r/tf2/comments/1w3z7e/saigns_owner_doesnt_like_the_quickplay_change_lol/). I'm sorry to notify you that your servers are widely regarded as very poor, and by opening your donation privileges website, we can see why is that the case: https://www.saigns.de/premium/. To mention some of the privileges that your donators get: +50 health on kill, +25 health on kill assist, +4 health regen, +30% increased jump height, etc etc. It is my firm belief that due to servers like yours, we are currently in the situation where even the legitimate servers have to suffer. Your balancing of the vanilla game, only available to those who pay for it, has impacted the community to the point where Valve felt obliged to make changes like these. Granted, it's also Valve's fault that they didn't automatically disqualify your servers (as well as other servers who do things like that) from quickplay, and let the legitimate servers who provide completely vanilla and Valve intended experience to continue their lives like usual. I'd rather not continue this conversation here. I've provided my Steam account name, and I am easily reached by email, so if you wish, I'm prepared to take it there. -- Ivan 2014-01-25 hlds-requ...@list.valvesoftware.com Message: 1 Date: Sat, 25 Jan 2014 16:14:43 +0100 From: Andreas Grimm l...@gmx.net To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released Message-ID: 004501cf19e0$2d410bc0$87c32340$@net Content-Type: text/plain; charset=utf-8 Hello, why are you directing your fingers against NighTeam or Saigns? To quote the Quickplay FAQ: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 Q: Are there any server side mods that will disqualify me from Quickplay since some do not change sv_tags? A: No, we are not automatically disqualifying servers for server side mods. If the mods results in a better or worse player experience, that will be reflected in the back-end server score. Server side mods are officially allowed and these communties don't break any rules from valve. There were x other groups which still hide server tags (fast respawn), used fake clients or exploits to get more player traffic from quickplay. Maybe you should think about that, before you start to judge others ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Quickplay isn't actually designed to fill servers, community or otherwise. It's designed to provide a fun experience for new players who just want to play the game they've spent hours downloading. If you look at QP from the perspective of a brand new user this change is the right thing to do. They will get to see a very vanilla version of TF2 but it'll give them a base understanding of that experience. When they grow more confident that TF2 is something they want to explore they may uncheck the valve only box and find one of our servers. This move also holds the door open for other things that could happen in quickplay to benefit the community. I speak of a check box for standard or custom map servers. Could it be that there are other binary choices in quickplay that would help the community too? John -- So long as there is TF2 there will be KritzKast. On 25 January 2014 15:52, ics i...@ics-base.net wrote: He didn't redirect hate against those communities, i assume you run saigns of them but you have to admit that plugins that they use modify gameplay. They don't break the rules of quickplay but for some reason, Valve saw it fit to separate community servers from the rest of the servers. We can only guess the reasons since they stay quiet about it. Gabe once said to me, these are his exact words from the mail: we understand very clearly that we are part of and not separate from the community, and that that entails a bunch of responsibilities. It does seem that we as server operators and community builders are no longer part of that service model that Valve wants to provide. We can have our own communities but no longer in the way as before. I'm really not happy about this because i've been here since i bought HL2 back in 2004 and running servers, community, creating maps and such since to this day. Spending thousands of euros money on their games and server costs while dedicating free time to do all these extra things to the players and helping them to build up their playerbase. -ics Andreas Grimm kirjoitti: Hello, why are you directing your fingers against NighTeam or Saigns? To quote the Quickplay FAQ: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 /Q: Are there any server side mods that will disqualify me from Quickplay since some do not change sv_tags?/ /A: No, we are not automatically disqualifying servers for server side mods. If the mods results in a better or worse player experience, that will be reflected in the back-end server score./ Server side mods are officially allowed and these communties don't break any rules from valve. There were x other groups which still hide server tags (fast respawn), used fake clients or exploits to get more player traffic from quickplay. Maybe you should think about that, before you start to judge others *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-bounces@list. valvesoftware.com] *On Behalf Of *Ivan Oštric *Sent:* Saturday, January 25, 2014 3:31 PM *To:* hlds@list.valvesoftware.com *Subject:* Re: [hlds] Mandatory TF2 update released Hello, sorry if I'm not writing this correctly, this is my first message here, and hopefully it'll be long before I have to address a similar topic again. I'm one of the staff members and administrators on a group with over 100 TF2 servers. We have the capacity to host around 3 - 4% of all people currently playing TF2 according to the Steam stats page. On a regular day, that's just what we do - each server of the 100 in the list has 10 - 15 regulars, and the rest is filled with quickplay users. At this moment we have 35 people in our administrative team. That's 35 people who take time out of their days to do Valve's job - removing trolls, banning hackers and doing things like that. They do that for $0. They get shouted at by the hackers and trolls on a daily basis and some of them endured that for years at this point. At this moment we have 7 people running this whole operation, of which one of them is me. Our community manager spent hundreds of hours writing plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own dollars on servers, he spent thousands of hours making our community what it is today. The rest of us also invested a significant amount of time to make this operation a success. We end our months in red. We aren't using the money we get from donations to buy ourselves golden monocles and then give our users privileges which are borderline hacks. I love my community. We have over 110 members. They all enjoy playing the game Valve made, and they all pay regularly for tickets, items, use market, whatnot. It's just a drop in the ocean, but it counts for something. With this change, it's a matter of months, if not weeks, before we won't be able to continue what we're doing and provide great service for thousands of our players daily, as well as a friendly and welcoming community which
Re: [hlds] Mandatory TF2 update released
I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of *every* new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Amen. -Original Message- From: E. Olsen ceo.eol...@gmail.com Sent: 1/24/2014 6:17 AM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of *every* new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin
Re: [hlds] Mandatory TF2 update released
Unfortunately valve doesn't really need us anymore. They can't monetize maps or custom game modes. Once quickplay was added with its preference for certain noob friendly maps a number of valve's own maps (and game modes) stopped being played. You'd think they would want more variety so players stick around for longer. Other online FPS games tend to rotate through all their maps. At this point the only important part of the user generated content for them is the item creators as they make the money. But this seems to be shortsighted, like you said custom maps and custom game modes that valve previously loved to take and add officially to their games will now become a rarity. On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of *every* new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob
Re: [hlds] Mandatory TF2 update released
I couldn't have worded that better if I had tried. Exactly. Valve is pretty much in a situation where they can safely throw away communities which helped to make the game popular to begin with. I highly doubt they will give a response here, as they haven't on previous changes which a good number of us community/server owners have complained about in the past (e.g. halloween). The fact is they just don't appear to care about the communities that helped TF2 any longer. They're happy to run the servers and dominate Quickplay pretty much, while other communities using Quickplay (even legitimately) will very likely end up closing if they can't keep up with a reasonable number of players that aren't via Quickplay. The focus does appear to be on the item creators and money received, not community spirit and well being. On 24 January 2014 15:32, 1nsane 1nsane...@gmail.com wrote: Unfortunately valve doesn't really need us anymore. They can't monetize maps or custom game modes. Once quickplay was added with its preference for certain noob friendly maps a number of valve's own maps (and game modes) stopped being played. You'd think they would want more variety so players stick around for longer. Other online FPS games tend to rotate through all their maps. At this point the only important part of the user generated content for them is the item creators as they make the money. But this seems to be shortsighted, like you said custom maps and custom game modes that valve previously loved to take and add officially to their games will now become a rarity. On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of *every* new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like
Re: [hlds] Mandatory TF2 update released
, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I've never used quickplay to find a game ever. On Jan 24, 2014, at 7:32 AM, 1nsane 1nsane...@gmail.com wrote: Unfortunately valve doesn't really need us anymore. They can't monetize maps or custom game modes. Once quickplay was added with its preference for certain noob friendly maps a number of valve's own maps (and game modes) stopped being played. You'd think they would want more variety so players stick around for longer. Other online FPS games tend to rotate through all their maps. At this point the only important part of the user generated content for them is the item creators as they make the money. But this seems to be shortsighted, like you said custom maps and custom game modes that valve previously loved to take and add officially to their games will now become a rarity. On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of every new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lyrai Sent: Thursday, January 23, 2014 9:25 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way
Re: [hlds] Mandatory TF2 update released
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
This exactly. In my experience, quickplay was useful for filling servers after you had 12-14 players on it, and retaining already full servers. Regulars are what makes your server successful, but quickplay can help bridge gaps of inactivity by your loyal player base. This option will only reduce the referrals (it remains to be seen how much) meaning that seeding efforts will require players to stay longer and servers will be more fragile and susceptible to depopulation. It will add volatility to a lot of communities and I'll be watching how their servers fare in the weeks to come. On Fri, Jan 24, 2014 at 9:32 AM, 1nsane 1nsane...@gmail.com wrote: Unfortunately valve doesn't really need us anymore. They can't monetize maps or custom game modes. Once quickplay was added with its preference for certain noob friendly maps a number of valve's own maps (and game modes) stopped being played. You'd think they would want more variety so players stick around for longer. Other online FPS games tend to rotate through all their maps. At this point the only important part of the user generated content for them is the item creators as they make the money. But this seems to be shortsighted, like you said custom maps and custom game modes that valve previously loved to take and add officially to their games will now become a rarity. On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of *every* new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote
Re: [hlds] Mandatory TF2 update released
...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds] Mandatory TF2 update released
(using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
- Add quickplay option to only connect to official Valve servers This should have been: - Removed quickplay for normal games (MvM only) Your killing us. Thanks for your support communities, but here's a giant fuck you - VALVe -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, January 24, 2014 1:38 AM To: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.com) Subject: [hlds] Mandatory TF2 update released We've released a mandatory TF2 update. The notes for the update are below. The new version is 2085489. -Eric -- - Add quickplay option to only connect to official Valve servers - Prevent game servers from redirecting players to alternate servers when players connect through quickplay - Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client - Fixed the loading screen not rendering correctly for Mac clients - Fixed Asian fonts not rendering correctly for Linux clients - Fixed a client crash related to Killstreak effects - Fixed a client crash caused by trying to load an invalid URL in the MOTD - Fixed a server crash related to screen fades - Fixed color correction being based off the wrong player's origin in multiplayer games - Fixed the Heavy's fists not showing the Killstreak effects - Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades - Fixed the Meet the Medic taunt not releasing doves during the taunt - Fixed HUD elements not drawing correctly after beginning to record a demo - Fixed the Short Circuit particles not always being removed on player death - Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players - Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision - Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team - Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a no helmet style - Updated The Map Maker's Medallion so name/description tags can be applied to it - Updated the Short Circuit to use the Engineer's melee taunt - Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt - Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats - Added UGC Highlander Season 11 and 6vs6 Season 13 medals - Updated the localization files - Updated pl_upward - Fixed being able to construct buildings in the skybox - Updated Mann vs. Machine - Fixed the bots not being able to equip multiple cosmetic items - Fixed Scout bots not playing the correct animation when stunned with the Sandman - Fixed not being able to reset the countdown timer if a player disconnects while Ready - Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready - Updated MvM to un-ready a team if everyone but the disconnecting player was ready - Updated mvm_rottenburg - Improved collision near barricade to reduce players getting stuck - Fixed credits not always being collected when they fall into the barricade - Updated mvm_mannhattan - Fixed being able to construct buildings inside the respawn room - Fixed a material problem near the hatch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee
Re: [hlds] Mandatory TF2 update released
- think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] Mandatory TF2 update released
steers half (or more) of the current playerbase, and probably the vast majority of _every_ new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
like this actively steers half (or more) of the current playerbase, and probably the vast majority of _every_ new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com mailto:ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob
Re: [hlds] Mandatory TF2 update released
I think you make a very valid argument Lemon. But, for anyone who has spent a considerable money and worked extremely hard building a community knows, it's very hard to let all of that go without a fight. The decisions I make today based on this latest ludicrous move by Valve do not only affect me, but they affect my hard working and trusted admins as well as my many loyal players who have helped me and supported me over the years to build my community to where it is. A community is exactly that, and the opinions you see mostly on this list are from people not only expressing themselves, but also representing many others, and who have their players best interests at heart and on their shoulders. If I close my servers, three things happen. I save a heck of a lot of money, I break many hearts, and a large community of friends lose a common central conduit to have fun together. Forgive us for caring and forgive us for fighting. Please. Thanks. On 24/01/2014 18:24, lemon superman wrote: Snip... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of _every_ new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com mailto:ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem
Re: [hlds] Mandatory TF2 update released
...@gmail.com wrote: Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of _every_ new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already
Re: [hlds] Mandatory TF2 update released
, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of _every_ new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com mailto:ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect
Re: [hlds] Mandatory TF2 update released
it is important for user-generated content to continue running. it is NOT important for user generated servers and content to demand the enabling of HTML so they can force ads, give P2W experience for donators and other various factors that ruin the fun for casual players. Face it, Valve is providing a filter for new players to enjoy the game it is MEANT to be played, while players more accustomed to the game will visit custom content they wish to. On Fri, Jan 24, 2014 at 7:32 AM, 1nsane 1nsane...@gmail.com wrote: Unfortunately valve doesn't really need us anymore. They can't monetize maps or custom game modes. Once quickplay was added with its preference for certain noob friendly maps a number of valve's own maps (and game modes) stopped being played. You'd think they would want more variety so players stick around for longer. Other online FPS games tend to rotate through all their maps. At this point the only important part of the user generated content for them is the item creators as they make the money. But this seems to be shortsighted, like you said custom maps and custom game modes that valve previously loved to take and add officially to their games will now become a rarity. On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of *every* new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com wrote
Re: [hlds] Mandatory TF2 update released
So hats servers? Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 4:12 PM, Mtvnoob mtvn...@gmail.com wrote: it is important for user-generated content to continue running. it is NOT important for user generated servers and content to demand the enabling of HTML so they can force ads, give P2W experience for donators and other various factors that ruin the fun for casual players. Face it, Valve is providing a filter for new players to enjoy the game it is MEANT to be played, while players more accustomed to the game will visit custom content they wish to. On Fri, Jan 24, 2014 at 7:32 AM, 1nsane 1nsane...@gmail.com wrote: Unfortunately valve doesn't really need us anymore. They can't monetize maps or custom game modes. Once quickplay was added with its preference for certain noob friendly maps a number of valve's own maps (and game modes) stopped being played. You'd think they would want more variety so players stick around for longer. Other online FPS games tend to rotate through all their maps. At this point the only important part of the user generated content for them is the item creators as they make the money. But this seems to be shortsighted, like you said custom maps and custom game modes that valve previously loved to take and add officially to their games will now become a rarity. On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of *every* new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote: That's why
Re: [hlds] Mandatory TF2 update released
I'd rather have fewer, fuller servers, personally, than the glut of 5/24 player servers we are swimming in currently. -James On Fri, Jan 24, 2014 at 1:51 PM, Doctor McKay mc...@doctormckay.com wrote: So hats servers? Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 4:12 PM, Mtvnoob mtvn...@gmail.com wrote: it is important for user-generated content to continue running. it is NOT important for user generated servers and content to demand the enabling of HTML so they can force ads, give P2W experience for donators and other various factors that ruin the fun for casual players. Face it, Valve is providing a filter for new players to enjoy the game it is MEANT to be played, while players more accustomed to the game will visit custom content they wish to. On Fri, Jan 24, 2014 at 7:32 AM, 1nsane 1nsane...@gmail.com wrote: Unfortunately valve doesn't really need us anymore. They can't monetize maps or custom game modes. Once quickplay was added with its preference for certain noob friendly maps a number of valve's own maps (and game modes) stopped being played. You'd think they would want more variety so players stick around for longer. Other online FPS games tend to rotate through all their maps. At this point the only important part of the user generated content for them is the item creators as they make the money. But this seems to be shortsighted, like you said custom maps and custom game modes that valve previously loved to take and add officially to their games will now become a rarity. On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of *every* new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers
Re: [hlds] Mandatory TF2 update released
from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of _every_ new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com mailto:ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com mailto:ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid
Re: [hlds] Mandatory TF2 update released
...@list.valvesoftware.com mailto:hlds-bounces@list.__valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-bounces@list.__valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-bounces@list.__valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com mailto:ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/__hlds https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/__hlds https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/__hlds https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/__hlds https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/__hlds https
Re: [hlds] Mandatory TF2 update released
You spent 1800 dollars on server hosting in 15 months? Damn,you must have some overpriced servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
$120 / month is not unreasonable for quality hardware. Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 7:03 PM, David H davidaap1...@gmail.com wrote: You spent 1800 dollars on server hosting in 15 months? Damn,you must have some overpriced servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
A small hint: He's probably not hosting just a single server. On Sat, Jan 25, 2014 at 1:03 AM, David H davidaap1...@gmail.com wrote: You spent 1800 dollars on server hosting in 15 months? Damn,you must have some overpriced servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2085489. -Eric -- - Add quickplay option to only connect to official Valve servers - Prevent game servers from redirecting players to alternate servers when players connect through quickplay - Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client - Fixed the loading screen not rendering correctly for Mac clients - Fixed Asian fonts not rendering correctly for Linux clients - Fixed a client crash related to Killstreak effects - Fixed a client crash caused by trying to load an invalid URL in the MOTD - Fixed a server crash related to screen fades - Fixed color correction being based off the wrong player's origin in multiplayer games - Fixed the Heavy's fists not showing the Killstreak effects - Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades - Fixed the Meet the Medic taunt not releasing doves during the taunt - Fixed HUD elements not drawing correctly after beginning to record a demo - Fixed the Short Circuit particles not always being removed on player death - Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players - Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision - Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team - Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a no helmet style - Updated The Map Maker's Medallion so name/description tags can be applied to it - Updated the Short Circuit to use the Engineer's melee taunt - Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt - Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats - Added UGC Highlander Season 11 and 6vs6 Season 13 medals - Updated the localization files - Updated pl_upward - Fixed being able to construct buildings in the skybox - Updated Mann vs. Machine - Fixed the bots not being able to equip multiple cosmetic items - Fixed Scout bots not playing the correct animation when stunned with the Sandman - Fixed not being able to reset the countdown timer if a player disconnects while Ready - Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready - Updated MvM to un-ready a team if everyone but the disconnecting player was ready - Updated mvm_rottenburg - Improved collision near barricade to reduce players getting stuck - Fixed credits not always being collected when they fall into the barricade - Updated mvm_mannhattan - Fixed being able to construct buildings inside the respawn room - Fixed a material problem near the hatch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Two things I notice wrong with your response: A: That is a hell of a knee-jerk reaction and B: How does Valve get more cash for people playing on their servers? Valve servers have no ads. On Fri, Jan 24, 2014 at 2:08 AM, Stephen A. Yates syate...@cfl.rr.comwrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.comwrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.comwrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Well, we have been losing new traffic to our servers since quickplay started and this will just make things worse. When TF2 first started, this game was supported by game sales but folks had to have a place to play and so we gave them one and at no cost to Valve. Then they switched to F2P and they started making money off of selling virtual items and we supported them. We created trading servers or places in our websites devoted to buying, trading, and selling. Then they started asking the community for more ideas (at least this time they started paying the artist for the use of the item/map/etc) and the private servers continued to support that all the while keeping a steady stream of new people to TF2 flowing through their stores. Did we complain? Heck no. We continued to support them. Then, to keep more new people flowing into the stores, they tried to keep all the game play experiences the same so it wouldn't scare people away so they created quickplay and if you wanted your server to participate, then you had to conform to using specific maps and keeping it vanilla, otherwise you risked not having any new people find you. Why would a new player even look at the server list when they can just click a button and start playing? Of course, how quickplay worked was all speculation. Valve said get some folks to log on and then more would follow. Sometimes this would work and sometimes it would not. During peak playing times, we would have 8-10 people on there trying to fill with no luck. We would look up our rating and it was always positive so what gives? Now Valve is concerned that even with quickplay, our servers are still not dull enough and they might scare people away so they have been adding more and more Valve servers to the mix until now they think they have enough bandwidth to handle the majority. Tell me. if you just downloaded this game and you were new, why would you NOT pick a Valve server through quickplay. So, when I said, Valve, enjoy your cash, that is what I meant. And yes, I know this is business. And yes I know they are trying to do what's right. but it still sucks for those of us who have been supporting this game since the game came out. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jethro Seabridge Sent: Thursday, January 23, 2014 9:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Two things I notice wrong with your response: A: That is a hell of a knee-jerk reaction and B: How does Valve get more cash for people playing on their servers? Valve servers have no ads. On Fri, Jan 24, 2014 at 2:08 AM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
It's called option to make people who can't see what they are doing to go duh, okay. Seriously. how many new players do you think would go to a non-valve server? If I were new, I would go right to quickplay and then choose Valve servers. What percentage would pick a non-Valve server? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ragorism Sent: Thursday, January 23, 2014 9:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I am not trying to start shit. I am just stating my opinion. Quickplay has been killing our servers for a long time. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lyrai Sent: Thursday, January 23, 2014 9:25 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com mailto:ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
If you want to point fingers at anyone, point fingers at the owners of large server chains (ie Nighteam, saigns, WonkaGaming (are they even still around?), bets.tf, etc). Quickplay has probably been killing many other small servers as well before Valve introduced the official server option due to the fact that these chains literally crap out servers and smear it all over the planet. On 1/23/2014 8:08 PM, Stephen A. Yates wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
No matter who we ultimately point fingers at in the end, it's heavily disappointing in any case that Valve chooses not to enforce the Policy of Truth and remove those types of servers from QuickPlay, as it should be doing. In the end, all this default option that only directs users to Valve servers does is force servers to fight for even smaller scraps of traffic, and the only communities that win are the mega-communities that have the 24/7 full servers that QuickPlay prioritizes. I can't say that I'm surprised, given that nobody from Valve has discussed or even acknowledged any of these topics being discussed on this mailing list, but nevertheless it's still disheartening. On Thu, Jan 23, 2014 at 9:46 PM, wickedplayer494 wickedplayer...@gmail.comwrote: If you want to point fingers at anyone, point fingers at the owners of large server chains (ie Nighteam, saigns, WonkaGaming (are they even still around?), bets.tf, etc). Quickplay has probably been killing many other small servers as well before Valve introduced the official server option due to the fact that these chains literally crap out servers and smear it all over the planet. On 1/23/2014 8:08 PM, Stephen A. Yates wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
What wickedplayer said. However unfortunate, server chains abused quickplay just to farm ad money, and in doing so they ruined the experience for many people. It really sucks that legitimate servers get punished, but what else could valve do? No matter what fix they valve could make, the server chain owners would just find new ways to exploit quickplay or even tf2 itself. Look at how bets.tf got around cl_disablehtmlmotd. On Jan 23, 2014, at 9:46 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If you want to point fingers at anyone, point fingers at the owners of large server chains (ie Nighteam, saigns, WonkaGaming (are they even still around?), bets.tf, etc). Quickplay has probably been killing many other small servers as well before Valve introduced the official server option due to the fact that these chains literally crap out servers and smear it all over the planet. On 1/23/2014 8:08 PM, Stephen A. Yates wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
2014/1/9 Eric Smith er...@valvesoftware.com We've released a mandatory TF2 update. The notes for the update are below. The new version is 2070272. -Eric -- - Added the ability to change an item's style in the class loadout menu - Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items - Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists - Fixed Killstreak counts being limited to 128 kills - Fixed projectiles not drawing correctly in old .dem files - Fixed not being able to gift wrap the Festive Sapper - Fixed the Mann vs. Machine scoreboard not always displaying values correctly - Fixed an exploit in Mann vs. Machine related to purchasing upgrades - Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode - Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped - Fixed Medigun healing beams staying on when the Medic dies while healing someone - Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts - Updated Strange Wranglers to track wrangled sentry kills - Updated the Heart of Gold so name tags and description tags can be applied to it - Updated the localization files - Updated the Short Circuit - Damage lowered - Consumes 15 metal per projectile destroyed - Can no longer fire underwater - Fixed a bug with orphaned particles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2070272. -Eric -- - Added the ability to change an item's style in the class loadout menu - Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items - Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists - Fixed Killstreak counts being limited to 128 kills - Fixed projectiles not drawing correctly in old .dem files - Fixed not being able to gift wrap the Festive Sapper - Fixed the Mann vs. Machine scoreboard not always displaying values correctly - Fixed an exploit in Mann vs. Machine related to purchasing upgrades - Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode - Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped - Fixed Medigun healing beams staying on when the Medic dies while healing someone - Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts - Updated Strange Wranglers to track wrangled sentry kills - Updated the Heart of Gold so name tags and description tags can be applied to it - Updated the localization files - Updated the Short Circuit - Damage lowered - Consumes 15 metal per projectile destroyed - Can no longer fire underwater - Fixed a bug with orphaned particles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2058653. -Eric -- Happy Smissmas 2013! - All Players who play TF2 during the event will receive a Gift-Stuffed Stocking! Stockings contain goodies for good little Mercenaries. - Added community-contributed winter event items - Added the Giftapult, which can be used to launch gift items to randomly-chosen online players - Added Naughty and Nice winter keys to the Mann Co. Store - Premium Players will receive a Secret Saxton to give to another player - Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants Weapons - Battalion's Backup: - Added +20 max HP passive for the wearer - Concheror: - Added +2 health per second passive for the wearer - Crit-a-Cola: - Reduced consumption penalty from +25% extra damage to +10% - Diamondback: - Now also gains a critical attack on successful backstab kills - Flying Guillotine - Alt-Attack now also throws the Guillotine when active - Short Circuit: - Attack sped up greatly - Ammunition cost has been lowered to 5 metal per attack - Players and Buildings are only targeted if in range and in front of attacking player - Improved visual effects - Soda Popper: - Hype no longer grants mini-crits - Added Hypemode which grants up to 5 extra air jumps when active - Hypemode is triggered by Alt-Attack when hype is full - The Beggar's Bazooka has been updated to use the same taunt as The Direct Hit - Professional Killstreak Mantreads, Splendid Screen and The Chargin' Targe now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active. Cosmetics - Head and Misc slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot. - Unusual effect positioning can now be adjusted for all Cosmetic-slot items - Unusual Circling Effects have been given a new origin - Unusual effects for all Cosmetic-slot items are now visible in the loadout panel and character HUD - Fixed the Wiki Cap clipping with the Demoman's head Mann vs. Machine - Fixed being able to inspect Blue-team bots - Fixed the mission victory screen not always showing the correct information for each player - Fixed some clipping issues with the stats in the scoreboard General - Fixed an exploit where players could move around while using a taunt to attack enemies - Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt - Fixed killstreaks attained via healing not being considered for round-end win panel - Fixed the killstreak hud indicator position in minmode - Fixed Taunt Kills strange scores not incrementing properly for the Strange Scorch Shot - Fixed strange scores on cosmetic items sometimes failing to increment - Fixed gift-wrapped items not showing their interior item to the wrapping player in some conditions - Fixed Steam Sale items granted from Snow Globe crafting not being listable on the Steam Community Market - Improved bot navigation in cp_gorge - Improved bot navigation in pl_upward - Updated several materials to fix issues caused by mat_picmip - Updated the backpack to filter to automatically filter for valid items when using a tool ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Headers Match. confirmed e-mail from valve On Fri, Dec 20, 2013 at 1:00 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2058653. -Eric -- Happy Smissmas 2013! - All Players who play TF2 during the event will receive a Gift-Stuffed Stocking! Stockings contain goodies for good little Mercenaries. - Added community-contributed winter event items - Added the Giftapult, which can be used to launch gift items to randomly-chosen online players - Added Naughty and Nice winter keys to the Mann Co. Store - Premium Players will receive a Secret Saxton to give to another player - Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants Weapons - Battalion's Backup: - Added +20 max HP passive for the wearer - Concheror: - Added +2 health per second passive for the wearer - Crit-a-Cola: - Reduced consumption penalty from +25% extra damage to +10% - Diamondback: - Now also gains a critical attack on successful backstab kills - Flying Guillotine - Alt-Attack now also throws the Guillotine when active - Short Circuit: - Attack sped up greatly - Ammunition cost has been lowered to 5 metal per attack - Players and Buildings are only targeted if in range and in front of attacking player - Improved visual effects - Soda Popper: - Hype no longer grants mini-crits - Added Hypemode which grants up to 5 extra air jumps when active - Hypemode is triggered by Alt-Attack when hype is full - The Beggar's Bazooka has been updated to use the same taunt as The Direct Hit - Professional Killstreak Mantreads, Splendid Screen and The Chargin' Targe now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active. Cosmetics - Head and Misc slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot. - Unusual effect positioning can now be adjusted for all Cosmetic-slot items - Unusual Circling Effects have been given a new origin - Unusual effects for all Cosmetic-slot items are now visible in the loadout panel and character HUD - Fixed the Wiki Cap clipping with the Demoman's head Mann vs. Machine - Fixed being able to inspect Blue-team bots - Fixed the mission victory screen not always showing the correct information for each player - Fixed some clipping issues with the stats in the scoreboard General - Fixed an exploit where players could move around while using a taunt to attack enemies - Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt - Fixed killstreaks attained via healing not being considered for round-end win panel - Fixed the killstreak hud indicator position in minmode - Fixed Taunt Kills strange scores not incrementing properly for the Strange Scorch Shot - Fixed strange scores on cosmetic items sometimes failing to increment - Fixed gift-wrapped items not showing their interior item to the wrapping player in some conditions - Fixed Steam Sale items granted from Snow Globe crafting not being listable on the Steam Community Market - Improved bot navigation in cp_gorge - Improved bot navigation in pl_upward - Updated several materials to fix issues caused by mat_picmip - Updated the backpack to filter to automatically filter for valid items when using a tool ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Hey eric on the blog the link needs to be fixed. Currently it's http://www.teamfortress.com/www.teamfortress.com/post.php?id=12145 On Fri, Dec 20, 2013 at 1:02 PM, evan otten evan...@gmail.com wrote: Headers Match. confirmed e-mail from valve On Fri, Dec 20, 2013 at 1:00 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2058653. -Eric -- Happy Smissmas 2013! - All Players who play TF2 during the event will receive a Gift-Stuffed Stocking! Stockings contain goodies for good little Mercenaries. - Added community-contributed winter event items - Added the Giftapult, which can be used to launch gift items to randomly-chosen online players - Added Naughty and Nice winter keys to the Mann Co. Store - Premium Players will receive a Secret Saxton to give to another player - Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants Weapons - Battalion's Backup: - Added +20 max HP passive for the wearer - Concheror: - Added +2 health per second passive for the wearer - Crit-a-Cola: - Reduced consumption penalty from +25% extra damage to +10% - Diamondback: - Now also gains a critical attack on successful backstab kills - Flying Guillotine - Alt-Attack now also throws the Guillotine when active - Short Circuit: - Attack sped up greatly - Ammunition cost has been lowered to 5 metal per attack - Players and Buildings are only targeted if in range and in front of attacking player - Improved visual effects - Soda Popper: - Hype no longer grants mini-crits - Added Hypemode which grants up to 5 extra air jumps when active - Hypemode is triggered by Alt-Attack when hype is full - The Beggar's Bazooka has been updated to use the same taunt as The Direct Hit - Professional Killstreak Mantreads, Splendid Screen and The Chargin' Targe now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active. Cosmetics - Head and Misc slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot. - Unusual effect positioning can now be adjusted for all Cosmetic-slot items - Unusual Circling Effects have been given a new origin - Unusual effects for all Cosmetic-slot items are now visible in the loadout panel and character HUD - Fixed the Wiki Cap clipping with the Demoman's head Mann vs. Machine - Fixed being able to inspect Blue-team bots - Fixed the mission victory screen not always showing the correct information for each player - Fixed some clipping issues with the stats in the scoreboard General - Fixed an exploit where players could move around while using a taunt to attack enemies - Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt - Fixed killstreaks attained via healing not being considered for round-end win panel - Fixed the killstreak hud indicator position in minmode - Fixed Taunt Kills strange scores not incrementing properly for the Strange Scorch Shot - Fixed strange scores on cosmetic items sometimes failing to increment - Fixed gift-wrapped items not showing their interior item to the wrapping player in some conditions - Fixed Steam Sale items granted from Snow Globe crafting not being listable on the Steam Community Market - Improved bot navigation in cp_gorge - Improved bot navigation in pl_upward - Updated several materials to fix issues caused by mat_picmip - Updated the backpack to filter to automatically filter for valid items when using a tool ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
Sorry, mailing list appears to be bugged. I am resending the email. We've released a mandatory TF2 update. A link to the notes for the update is below. A link to the full notes is below. The new version is 8008135. -Smissmass is here! -Fixed the Loch-n-Load animations -Secret Diaries are now a tool -Added 17 new weapons -Added 293 new cosmetic items -Fixed players being able to use MvM upgrades in normal gamemodes -Updated the localization files Full log here. http://www.teamfortress.com/post.php?id=2262 -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Is that version number correct? Shows version will be: 8008135 Prior number was: 2055377 ??? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
As a warning to everyone before people act on this, these emails appear to be spoofed. Received: from emkei.cz ([46.167.245.72]) by list.valvesoftware.com with esmtp (Exim 4.76) (envelope-from er...@valvesoftware.com) id 1Vtr2S-0005sD-CK for hlds_annou...@list.valvesoftware.com; Thu, 19 Dec 2013 19:46:12 -0800 Someone is trying to be clever. On Thu, Dec 19, 2013 at 10:24 PM, Eric Smith er...@valvesoftware.comwrote: Sorry, mailing list appears to be bugged. I am resending the email. We've released a mandatory TF2 update. A link to the notes for the update is below. A link to the full notes is below. The new version is 8008135. -Smissmass is here! -Fixed the Loch-n-Load animations -Secret Diaries are now a tool -Added 17 new weapons -Added 293 new cosmetic items -Fixed players being able to use MvM upgrades in normal gamemodes -Updated the localization files Full log here. http://www.teamfortress.com/post.php?id=2262 -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
This changelog appears to be fake, not even sure if it’s the real Eric that’s sending these emails From: Weasels Lair Sent: Thursday, December 19, 2013 9:27 PM To: er...@valvesoftware.com, Half-Life dedicated Win32 server mailing list, Half-Life dedicated Linux server mailing list Is that version number correct? Shows version will be: 8008135 Prior number was: 2055377 ??? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
It's fake, 8008135 = boobies On Thu, Dec 19, 2013 at 8:27 PM, Weasels Lair wea...@weaselslair.comwrote: Is that version number correct? Shows version will be: 8008135 Prior number was: 2055377 ??? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2055377. -Eric -- - Added new promo items - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2036847. -Eric -- - Added Crate #75, Crate #76, and Crate #77 to the drop list - Removed Crate #57, Crate #59 and Crate #71 from the drop list - Added new Strange parts that can be applied to Strange cosmetic items - Fixed a client crash related to the Mann vs. Machine mission victory panel - Fixed players being able to level-up some Strange items when playing on servers with only bots - Fixed some cases where Halloween spell effects on items would not appear when they were supposed to - Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II - Fixed killstreak notices being stuck on the screen when the map is changing levels - Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team - Updated several backpack images to fix issues caused by mat_picmip - Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons - Updated pl_upward - Fixed players getting stuck in the initial Red spawn room after control point 2 is capped - Improved bot navigation - Updated cp_gorge - Improved bot navigation - Updated Mann vs. Machine - Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team - Fixed Romevision hats conflicting with gatebot hats in Mannhattan - Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for - Updated mvm_rottenburg - Fixed a bug where the bomb could get stuck out of reach in the corner near the cap - Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened - Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection - Updated mvm_mannhattan - Rebalanced Empire Escalation - Fixed credits not always being collected when they fall into the grinder - Fixed a bug that allowed the gates to be captured out of order - Fixed a lighting bug related to lower graphics settings that cause the map to be too dark ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2023964. -Eric -- - Fixed missing backpack material for the Australium Force-a-Nature - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen - Fixed the Killstreak sheen effect not working on the Mantreads - Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions - Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed - Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Whatever happened to those optional updates for servers? On Nov 26, 2013 6:35 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2023964. -Eric -- - Fixed missing backpack material for the Australium Force-a-Nature - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen - Fixed the Killstreak sheen effect not working on the Mantreads - Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions - Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed - Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
With how it works at the moment, you can't do an online content update. Both the client and server have to have matching content versions. If I had to guess, - Fixed missing backpack material for the Australium Force-a-Nature is what caused this to be required. Regards, Kyle. On Tue, Nov 26, 2013 at 5:10 PM, big john brewskii...@gmail.com wrote: Whatever happened to those optional updates for servers? On Nov 26, 2013 6:35 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2023964. -Eric -- - Fixed missing backpack material for the Australium Force-a-Nature - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen - Fixed the Killstreak sheen effect not working on the Mantreads - Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions - Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed - Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
My point exactly. Is it 100% nessicary for server ops to have to update for these little things. When steam pipe came around they said they are going to try and reduce the amount of updates we would have to do. I can only remember one optional update since then. On Nov 26, 2013 6:35 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2023964. -Eric -- - Fixed missing backpack material for the Australium Force-a-Nature - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen - Fixed the Killstreak sheen effect not working on the Mantreads - Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions - Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed - Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
If not updating the server would cause issues with clients who have updated, then yes, it is absolutely necessary. I find it odd that you are complaining about a lack of optional updates. Perhaps, rather than pushing a ton of little optional updates all the time, they are simply waiting for the next mandatory change to be made so they can push all the changes at once. One big update is easier to manage than a dozen little ones, especially when that big update would have still been mandatory even if it was smaller. My point exactly. Is it 100% nessicary for server ops to have to update for these little things. When steam pipe came around they said they are going to try and reduce the amount of updates we would have to do. I can only remember one optional update since then. On Nov 26, 2013 6:35 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2023964. -Eric -- - Fixed missing backpack material for the Australium Force-a-Nature - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen - Fixed the Killstreak sheen effect not working on the Mantreads - Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions - Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed - Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I count 3 updates in the last week. I hardly think they are waiting any. And yes I'm complaining that all of my servers need to be cleared out to fix an insignificant bug that could have waited for a real update. On Nov 26, 2013 8:55 PM, Derek Howard derekdavidhow...@gmail.com wrote: If not updating the server would cause issues with clients who have updated, then yes, it is absolutely necessary. I find it odd that you are complaining about a lack of optional updates. Perhaps, rather than pushing a ton of little optional updates all the time, they are simply waiting for the next mandatory change to be made so they can push all the changes at once. One big update is easier to manage than a dozen little ones, especially when that big update would have still been mandatory even if it was smaller. My point exactly. Is it 100% nessicary for server ops to have to update for these little things. When steam pipe came around they said they are going to try and reduce the amount of updates we would have to do. I can only remember one optional update since then. On Nov 26, 2013 6:35 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2023964. -Eric -- - Fixed missing backpack material for the Australium Force-a-Nature - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen - Fixed the Killstreak sheen effect not working on the Mantreads - Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions - Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed - Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2020025. -Eric -- - Fixed a client crash caused by using custom HUD files - Fixed a server crash related to damaging the tank with the new Medic shield - Fixed Strange Australium weapons not properly tracking kills - Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer - Fixed a bug that would cause robot gate hat items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token. - Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper - Fixed the Health Regen MvM upgrade string mistakenly displaying % - Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons - Fixed Killstreak Mediguns not getting killstreak credit for assists - Fixed using the wrong color in the HUD deathnotice for Killstreak weapons ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. A link to the notes for the update is below. The new version is 2017744. -Eric -- http://www.teamfortress.com/post.php?id=11931 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 1998941. -Eric -- - Added new series of Chemistry Sets - Added Collector's item quality. Collector's items are created by completing special Chemistry Sets. - Added a server cooldown period for Eternaween votes - Spooky Keys are now regular keys - Fixed seeing the fire texture on The Maniac's Manacles, PY-40 Incinibot, The Parasight, and The Foul Cowl in DirectX 8 - Fixed some Halloween spells not working during Eternaween ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 1990187. -Eric -- - HTML MOTDs will no longer be shown when connecting via quickplay - Increased speed and damage of the lightning ball spell - Fixed some items and spell attributes showing incorrect expiration times - Fixed being able to instantly respawn by changing teams while a ghost - Fixed taunts with a special purpose being overridden by the Halloween taunt - Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies - Fixed the Open Loadout button on the item pickup menu not working properly - Fixed being able to get into the enemy spawn with the teleport spell in Helltower - Fixed the crouch+click problems for Mac players - Fixed a problem with VR mode on Linux when the VR display overlaps the main display - Removed the prompt to opt-in to quickplay beta - Updated the equip region for Ivan The Inedible to match the other Spooky Companion items - Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, Carrion Companion, and Lieutenant Bites the Dust - Updated the localization files - Community requests: - Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells - Added userid to the player_turned_to_ghost game event ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
You are gentlemen(ladies) and scholars. Thank you -Jeffrey Brice (707) 319 - 8793 On Wed, Nov 6, 2013 at 5:14 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 1990187. -Eric -- - HTML MOTDs will no longer be shown when connecting via quickplay - Increased speed and damage of the lightning ball spell - Fixed some items and spell attributes showing incorrect expiration times - Fixed being able to instantly respawn by changing teams while a ghost - Fixed taunts with a special purpose being overridden by the Halloween taunt - Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies - Fixed the Open Loadout button on the item pickup menu not working properly - Fixed being able to get into the enemy spawn with the teleport spell in Helltower - Fixed the crouch+click problems for Mac players - Fixed a problem with VR mode on Linux when the VR display overlaps the main display - Removed the prompt to opt-in to quickplay beta - Updated the equip region for Ivan The Inedible to match the other Spooky Companion items - Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, Carrion Companion, and Lieutenant Bites the Dust - Updated the localization files - Community requests: - Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells - Added userid to the player_turned_to_ghost game event ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 1982480. -Eric -- - Fixed a dedicated server crash related to players becoming ghosts in hell - Fixed a dedicated server crash related to spellbooks and switching weapons - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
There was a note left out of the update: - Updated the Crusader's Crossbow - Fixed an exploit related to switching weapons - Reduced damage from 75 to 50 - Lower reload time from 3 seconds to 1.5 seconds -Eric -Original Message- From: Eric Smith Sent: Friday, November 01, 2013 2:43 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.com) Subject: Mandatory TF2 update released We've released a mandatory TF2 update. The notes for the update are below. The new version is 1982480. -Eric -- - Fixed a dedicated server crash related to players becoming ghosts in hell - Fixed a dedicated server crash related to spellbooks and switching weapons - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
We are also seeing crashes on Windows 2008. Some servers will run for hours while others only last about 10 minutes. Very frustrating. I also no longer see a dump folder on the server. Where are the dump files stored now? On a side note, I'm getting the following error every time I run the Steamcmd updater for any of my servers, not sure if it's related: Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt' Looks like steam didn't shutdown cleanly, scheduling immediate update check [ 0%] Checking for available updates... [] Verifying installation... Steam_: BugslayerUtil.DLL not found Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox k_nMaxIPThisBox Loading Steam2...OK. Connecting anonymously to Steam Public...Success. On 2013-10-30 20:37, E. Olsen wrote: Still seeing intermittent crashes on the new Halloween map - with and without Sourcemod running (24-slot servers, Windows 2008R2). On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.com wrote: The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. I see this crash come up semi-regularly over the last year or so in the crash reporting system I run, a fix would be handy. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Were you guys able to fix the null model_t* trace-ray engine bug? I encountered it last week in cstrike where a solid didn't have a collision model, resulting in GetCollisionModel returning NULL. The initial generic call in cstrike came from the unducks in movement. The dumps I've seen (from TF pre-today update) have the same offset, so I'm largely assuming it's the same. Presumably High Tower has/had a similar problem? It also looks like guards are already present for a NULL vcollide_t *. The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. Other functions that deal with solids appear to check for (and expect) a NULL model_t *. Thanks, Kyle. On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith er...@valvesoftware.com wrote: There was a typo in the last line of the notes. There was a missed note in yesterday's update. We're still investigating issues as they come up, so please report them as you find them. Thanks. -Eric -Original Message- From: Eric Smith Sent: Wednesday, October 30, 2013 6:33 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.com) Subject: Mandatory TF2 update released We've released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503. -Eric -- - Added new main menu character images for Scream Fortress 2013 - Fixed a server crash related to The High Five taunt - Fixed neutral pumpkin bombs exploding with blue particles - Fixed health on hit particle effect precache error - Fixed client nTextureFrame 0 warning spew in dev console - Updated the round restart event to remove spells after playing in hell - Updated plr_hightower_event to improve server stability - Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador or the Large Luchador - Re-enabled the crafting recipes for zombie costumes Notes missed from Monday's update: - Updated the Vaccinator to use the reload key to cycle through resist types ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
When I was playing after last night's update, while you don't necessarily crash with the skeletons on High detail, they no longer had any animations. Not sure if that was a server bug or client bug. On Thu, Oct 31, 2013 at 12:45 PM, Brian Cagle brian...@msn.com wrote: Seems like people are crashing with the Skeletons still when they have their model detail set to Medium or Below. They don't crash with it on High -Brian Date: Thu, 31 Oct 2013 04:51:29 -0600 From: supp...@boomgaming.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released We are also seeing crashes on Windows 2008. Some servers will run for hours while others only last about 10 minutes. Very frustrating. I also no longer see a dump folder on the server. Where are the dump files stored now? On a side note, I'm getting the following error every time I run the Steamcmd updater for any of my servers, not sure if it's related: Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt' Looks like steam didn't shutdown cleanly, scheduling immediate update check [ 0%] Checking for available updates... [] Verifying installation... Steam_: BugslayerUtil.DLL not found Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox k_nMaxIPThisBox Loading Steam2...OK. Connecting anonymously to Steam Public...Success. On 2013-10-30 20:37, E. Olsen wrote: Still seeing intermittent crashes on the new Halloween map - with and without Sourcemod running (24-slot servers, Windows 2008R2). On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.com wrote: The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. I see this crash come up semi-regularly over the last year or so in the crash reporting system I run, a fix would be handy. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Were you guys able to fix the null model_t* trace-ray engine bug? I encountered it last week in cstrike where a solid didn't have a collision model, resulting in GetCollisionModel returning NULL. The initial generic call in cstrike came from the unducks in movement. The dumps I've seen (from TF pre-today update) have the same offset, so I'm largely assuming it's the same. Presumably High Tower has/had a similar problem? It also looks like guards are already present for a NULL vcollide_t *. The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. Other functions that deal with solids appear to check for (and expect) a NULL model_t *. Thanks, Kyle. On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith er...@valvesoftware.com wrote: There was a typo in the last line of the notes. There was a missed note in yesterday's update. We're still investigating issues as they come up, so please report them as you find them. Thanks. -Eric -Original Message- From: Eric Smith Sent: Wednesday, October 30, 2013 6:33 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.com) Subject: Mandatory TF2 update released We've released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503. -Eric -- - Added new main menu character images for Scream Fortress 2013 - Fixed a server crash related to The High Five taunt - Fixed neutral pumpkin bombs exploding with blue particles - Fixed health on hit particle effect precache error - Fixed client nTextureFrame 0 warning spew in dev console - Updated the round restart event to remove spells after playing in hell - Updated plr_hightower_event to improve server stability - Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador or the Large Luchador - Re-enabled the crafting recipes for zombie costumes Notes missed from Monday's update: - Updated the Vaccinator to use the reload key to cycle through resist types ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Mandatory TF2 update released
Seems like people are crashing with the Skeletons still when they have their model detail set to Medium or Below. They don't crash with it on High -Brian Date: Thu, 31 Oct 2013 04:51:29 -0600 From: supp...@boomgaming.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released We are also seeing crashes on Windows 2008. Some servers will run for hours while others only last about 10 minutes. Very frustrating. I also no longer see a dump folder on the server. Where are the dump files stored now? On a side note, I'm getting the following error every time I run the Steamcmd updater for any of my servers, not sure if it's related: Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt' Looks like steam didn't shutdown cleanly, scheduling immediate update check [ 0%] Checking for available updates... [] Verifying installation... Steam_: BugslayerUtil.DLL not found Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox k_nMaxIPThisBox Loading Steam2...OK. Connecting anonymously to Steam Public...Success. On 2013-10-30 20:37, E. Olsen wrote: Still seeing intermittent crashes on the new Halloween map - with and without Sourcemod running (24-slot servers, Windows 2008R2). On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.com wrote: The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. I see this crash come up semi-regularly over the last year or so in the crash reporting system I run, a fix would be handy. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Were you guys able to fix the null model_t* trace-ray engine bug? I encountered it last week in cstrike where a solid didn't have a collision model, resulting in GetCollisionModel returning NULL. The initial generic call in cstrike came from the unducks in movement. The dumps I've seen (from TF pre-today update) have the same offset, so I'm largely assuming it's the same. Presumably High Tower has/had a similar problem? It also looks like guards are already present for a NULL vcollide_t *. The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. Other functions that deal with solids appear to check for (and expect) a NULL model_t *. Thanks, Kyle. On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith er...@valvesoftware.com wrote: There was a typo in the last line of the notes. There was a missed note in yesterday's update. We're still investigating issues as they come up, so please report them as you find them. Thanks. -Eric -Original Message- From: Eric Smith Sent: Wednesday, October 30, 2013 6:33 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.com) Subject: Mandatory TF2 update released We've released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503. -Eric -- - Added new main menu character images for Scream Fortress 2013 - Fixed a server crash related to The High Five taunt - Fixed neutral pumpkin bombs exploding with blue particles - Fixed health on hit particle effect precache error - Fixed client nTextureFrame 0 warning spew in dev console - Updated the round restart event to remove spells after playing in hell - Updated plr_hightower_event to improve server stability - Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador or the Large Luchador - Re-enabled the crafting recipes for zombie costumes Notes missed from Monday's update: - Updated the Vaccinator to use the reload key to cycle through resist types ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] Links: -- [1] https
Re: [hlds] Mandatory TF2 update released
We're looking into the skeletons issue. Thanks. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, October 31, 2013 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released When I was playing after last night's update, while you don't necessarily crash with the skeletons on High detail, they no longer had any animations. Not sure if that was a server bug or client bug. On Thu, Oct 31, 2013 at 12:45 PM, Brian Cagle brian...@msn.commailto:brian...@msn.com wrote: Seems like people are crashing with the Skeletons still when they have their model detail set to Medium or Below. They don't crash with it on High -Brian Date: Thu, 31 Oct 2013 04:51:29 -0600 From: supp...@boomgaming.netmailto:supp...@boomgaming.net To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released We are also seeing crashes on Windows 2008. Some servers will run for hours while others only last about 10 minutes. Very frustrating. I also no longer see a dump folder on the server. Where are the dump files stored now? On a side note, I'm getting the following error every time I run the Steamcmd updater for any of my servers, not sure if it's related: Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt' Looks like steam didn't shutdown cleanly, scheduling immediate update check [ 0%] Checking for available updates... [] Verifying installation... Steam_: BugslayerUtil.DLL not found Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox k_nMaxIPThisBox Loading Steam2...OK. Connecting anonymously to Steam Public...Success. On 2013-10-30 20:37, E. Olsen wrote: Still seeing intermittent crashes on the new Halloween map - with and without Sourcemod running (24-slot servers, Windows 2008R2). On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.commailto:asher...@gmail.com wrote: The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. I see this crash come up semi-regularly over the last year or so in the crash reporting system I run, a fix would be handy. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson kyle.l...@gmail.commailto:kyle.l...@gmail.com wrote: Were you guys able to fix the null model_t* trace-ray engine bug? I encountered it last week in cstrike where a solid didn't have a collision model, resulting in GetCollisionModel returning NULL. The initial generic call in cstrike came from the unducks in movement. The dumps I've seen (from TF pre-today update) have the same offset, so I'm largely assuming it's the same. Presumably High Tower has/had a similar problem? It also looks like guards are already present for a NULL vcollide_t *. The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. Other functions that deal with solids appear to check for (and expect) a NULL model_t *. Thanks, Kyle. On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith er...@valvesoftware.commailto:er...@valvesoftware.com wrote: There was a typo in the last line of the notes. There was a missed note in yesterday's update. We're still investigating issues as they come up, so please report them as you find them. Thanks. -Eric -Original Message- From: Eric Smith Sent: Wednesday, October 30, 2013 6:33 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com) Subject: Mandatory TF2 update released We've released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503. -Eric -- - Added new main menu character images for Scream Fortress 2013 - Fixed a server crash related to The High Five taunt - Fixed neutral pumpkin bombs exploding with blue particles - Fixed health on hit particle effect precache error - Fixed client nTextureFrame 0 warning spew in dev console - Updated the round restart event to remove spells after playing in hell - Updated plr_hightower_event to improve server stability - Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador
Re: [hlds] Mandatory TF2 update released
We are still seeing intermittent crashing on windows 2008R2 servers (24 slots), especially on the Halloween event map (although we're seeing crashes on other maps as well still). There does not seem to be a discernible pattern to it, but it may be when the players are sent to hell that the crashes occur. On Thu, Oct 31, 2013 at 3:26 PM, Eric Smith er...@valvesoftware.com wrote: We’re looking into the skeletons issue. Thanks. ** ** -Eric ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ross Bemrose *Sent:* Thursday, October 31, 2013 11:50 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released ** ** When I was playing after last night's update, while you don't necessarily crash with the skeletons on High detail, they no longer had any animations. Not sure if that was a server bug or client bug. ** ** On Thu, Oct 31, 2013 at 12:45 PM, Brian Cagle brian...@msn.com wrote:*** * Seems like people are crashing with the Skeletons still when they have their model detail set to Medium or Below. They don't crash with it on High ** ** -Brian Date: Thu, 31 Oct 2013 04:51:29 -0600 From: supp...@boomgaming.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released We are also seeing crashes on Windows 2008. Some servers will run for hours while others only last about 10 minutes. Very frustrating. I also no longer see a dump folder on the server. Where are the dump files stored now? On a side note, I'm getting the following error every time I run the Steamcmd updater for any of my servers, not sure if it's related: Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt' Looks like steam didn't shutdown cleanly, scheduling immediate update check [ 0%] Checking for available updates... [] Verifying installation... Steam_: BugslayerUtil.DLL not found Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox k_nMaxIPThisBox Loading Steam2...OK. Connecting anonymously to Steam Public...Success. On 2013-10-30 20:37, E. Olsen wrote: Still seeing intermittent crashes on the new Halloween map - with and without Sourcemod running (24-slot servers, Windows 2008R2). On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.com wrote: The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. I see this crash come up semi-regularly over the last year or so in the crash reporting system I run, a fix would be handy. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Were you guys able to fix the null model_t* trace-ray engine bug? I encountered it last week in cstrike where a solid didn't have a collision model, resulting in GetCollisionModel returning NULL. The initial generic call in cstrike came from the unducks in movement. The dumps I've seen (from TF pre-today update) have the same offset, so I'm largely assuming it's the same. Presumably High Tower has/had a similar problem? It also looks like guards are already present for a NULL vcollide_t *. The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. Other functions that deal with solids appear to check for (and expect) a NULL model_t *. Thanks, Kyle. On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith er...@valvesoftware.com wrote: There was a typo in the last line of the notes. There was a missed note in yesterday's update. We're still investigating issues as they come up, so please report them as you find them. Thanks. -Eric -Original Message- From: Eric Smith Sent: Wednesday, October 30, 2013 6:33 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.com) Subject: Mandatory TF2 update released We've released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503. -Eric -- - Added new main menu character images for Scream Fortress 2013 - Fixed a server crash related to The High Five taunt - Fixed neutral pumpkin bombs exploding with blue particles - Fixed health on hit particle effect precache error - Fixed client nTextureFrame 0
Re: [hlds] Mandatory TF2 update released
I've seen 2 crashes in hell area where there are ghosts in the immediate area of invulnerability spell casted next to enemy and rockets fired at eachothers at that time. I'm not sure if the crash was at that point but it looked like it. -ics E. Olsen kirjoitti: We are still seeing intermittent crashing on windows 2008R2 servers (24 slots), especially on the Halloween event map (although we're seeing crashes on other maps as well still). There does not seem to be a discernible pattern to it, but it may be when the players are sent to hell that the crashes occur. On Thu, Oct 31, 2013 at 3:26 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We’re looking into the skeletons issue. Thanks. -Eric *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ross Bemrose *Sent:* Thursday, October 31, 2013 11:50 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released When I was playing after last night's update, while you don't necessarily crash with the skeletons on High detail, they no longer had any animations. Not sure if that was a server bug or client bug. On Thu, Oct 31, 2013 at 12:45 PM, Brian Cagle brian...@msn.com mailto:brian...@msn.com wrote: Seems like people are crashing with the Skeletons still when they have their model detail set to Medium or Below. They don't crash with it on High -Brian Date: Thu, 31 Oct 2013 04:51:29 -0600 From: supp...@boomgaming.net mailto:supp...@boomgaming.net To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released We are also seeing crashes on Windows 2008. Some servers will run for hours while others only last about 10 minutes. Very frustrating. I also no longer see a dump folder on the server. Where are the dump files stored now? On a side note, I'm getting the following error every time I run the Steamcmd updater for any of my servers, not sure if it's related: Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt' Looks like steam didn't shutdown cleanly, scheduling immediate update check [ 0%] Checking for available updates... [] Verifying installation... Steam_: BugslayerUtil.DLL not found Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox k_nMaxIPThisBox Loading Steam2...OK. Connecting anonymously to Steam Public...Success. On 2013-10-30 20:37, E. Olsen wrote: Still seeing intermittent crashes on the new Halloween map - with and without Sourcemod running (24-slot servers, Windows 2008R2). On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.com mailto:asher...@gmail.com wrote: The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. I see this crash come up semi-regularly over the last year or so in the crash reporting system I run, a fix would be handy. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson kyle.l...@gmail.com mailto:kyle.l...@gmail.com wrote: Were you guys able to fix the null model_t* trace-ray engine bug? I encountered it last week in cstrike where a solid didn't have a collision model, resulting in GetCollisionModel returning NULL. The initial generic call in cstrike came from the unducks in movement. The dumps I've seen (from TF pre-today update) have the same offset, so I'm largely assuming it's the same. Presumably High Tower has/had a similar problem? It also looks like guards are already present for a NULL vcollide_t *. The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. Other functions that deal with solids appear to check for (and expect) a NULL model_t *. Thanks, Kyle. On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: There was a typo in the last line of the notes. There was a missed note in yesterday's update. We're still investigating issues as they come up, so please report them as you find them. Thanks. -Eric
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1981390. -Eric -- - Fixed a client crash caused by low detail skeletons - Fixed a dedicated server crash related to gamestats - Fixed a dedicated server crash caused by the payload carts getting stuck - Fixed green zombies not spawning on Linux dedicated servers - Fixed broken melee animations for some all-class weapons - Fixed players being able to issue the boo command when they are not ghosts - Fixed cloaked Spies losing their spells if they attempted to cast them while cloaked - Fixed the stealth spell only lasting for 2 seconds instead of 8 seconds - Fixed players keeping their spells if they were rolling for them while leaving hell - Fixed not switching back to the normal weapon if a spell was cast while standing on another spell - Updated spells so they cannot be deflected ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503. -Eric -- - Added new main menu character images for Scream Fortress 2013 - Fixed a server crash related to The High Five taunt - Fixed neutral pumpkin bombs exploding with blue particles - Fixed health on hit particle effect precache error - Fixed client nTextureFrame 0 warning spew in dev console - Updated the round restart event to remove spells after playing in hell - Updated plr_hightower_event to improve server stability - Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador or the Large Luchador - Re-enabled the crafting recipes for zombie costumes Notes missed from Monday's update: - Updated the Vaccinator to use the reload key to cycle through resist types ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds