[hlds] Mandatory TF2 update released

2014-03-05 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2142131.

-Eric

--

- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for 
free
- Fixed workshop contributors not being able to view all of their submitted 
items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines 
as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The 
Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat 
Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, 
and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, 
The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use 
the same crosshair as The Huntsman
- Updated cp_dustbowl
 - Fixed Red team's stage 1 spawn door pushing players in the air
 - Fixed collision on windows, props, and rooflines
 - Fixed floating props
 - Fixed players building inside the alternate exit from the Red spawn in 
stage 3
- Updated cp_mountainlab
 - Fixed exploit on rafters near control point 2
- Updated ctf_2fort
 - Fixed collision on train-wheels prop outside Blu base
 - Fixed clipping on window ledges
 - Fixed collision on pipes in flag rooms
 - Fixed texture alignment on world map textures
 - Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
 - Added nobuild area under the train tracks to prevent teleport trap near 
Blu spawn in stage 1
- Community request:
 - Added convar hud_combattext_batching_window to be used with 
hud_combattext_batching 
      - maximum delay between damage events in order to batch 
numbers
      - min 0.1, max 2.0, default 0.2


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Re: [hlds] Mandatory TF2 update released

2014-03-05 Thread A Fearts
In the News area on Steam it says:

An update to Team Fortress 2 has been released. The update will be applied
automatically when you restart Team Fortress 2. Game servers do not need to
apply the update. The major changes include:

Game servers do not need to apply the update.


Why does it say this when we obviously do need to update our servers for
people to connect.



On Wed, Mar 5, 2014 at 8:29 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 2142131.

 -Eric

 --

 - Fixed an infinite healing exploit related to loadout presets
 - Fixed a bug where Medics would be unable to deploy their ÜberCharge
 - Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades
 for free
 - Fixed workshop contributors not being able to view all of their
 submitted items using the in-game menus
 - Fixed Strange versions of The Southern Hospitality not tracking sentry
 kills
 - Fixed The Fortified Compound not triggering the same taunts and voice
 lines as The Huntsman
 - Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The
 Infernal Orchestrina on Mann vs. Machine maps
 - Fixed Natascha using the wrong material for the viewmodel
 - Fixed Killstreak sheen effects for the Flying Guillotine (style), The
 Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin'
 Targe, and The Splendid Screen
 - Updated the equip_regions for The Sangu Sleeves, The Huntsman's
 Essentials, The Lucky Shot, and The Soldier's Stash
 - Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to
 use the same crosshair as The Huntsman
 - Updated cp_dustbowl
  - Fixed Red team's stage 1 spawn door pushing players in the air
  - Fixed collision on windows, props, and rooflines
  - Fixed floating props
  - Fixed players building inside the alternate exit from the Red spawn
 in stage 3
 - Updated cp_mountainlab
  - Fixed exploit on rafters near control point 2
 - Updated ctf_2fort
  - Fixed collision on train-wheels prop outside Blu base
  - Fixed clipping on window ledges
  - Fixed collision on pipes in flag rooms
  - Fixed texture alignment on world map textures
  - Fixed clipping issue in the middle where Blu could stand in the sky
 - Updated pl_goldrush
  - Added nobuild area under the train tracks to prevent teleport trap
 near Blu spawn in stage 1
 - Community request:
  - Added convar hud_combattext_batching_window to be used with
 hud_combattext_batching
   - maximum delay between damage events in order to
 batch numbers
   - min 0.1, max 2.0, default 0.2


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Re: [hlds] Mandatory TF2 update released

2014-03-05 Thread Eric Smith
It's been fixed. Thanks.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of A Fearts
Sent: Wednesday, March 05, 2014 6:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

In the News area on Steam it says:

An update to Team Fortress 2 has been released. The update will be applied 
automatically when you restart Team Fortress 2. Game servers do not need to 
apply the update. The major changes include:

Game servers do not need to apply the update.

Why does it say this when we obviously do need to update our servers for people 
to connect.


On Wed, Mar 5, 2014 at 8:29 PM, Eric Smith 
er...@valvesoftware.commailto:er...@valvesoftware.com wrote:
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2142131.

-Eric

--

- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for 
free
- Fixed workshop contributors not being able to view all of their submitted 
items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines 
as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The 
Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat 
Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, 
and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, 
The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use 
the same crosshair as The Huntsman
- Updated cp_dustbowl
 - Fixed Red team's stage 1 spawn door pushing players in the air
 - Fixed collision on windows, props, and rooflines
 - Fixed floating props
 - Fixed players building inside the alternate exit from the Red spawn in 
stage 3
- Updated cp_mountainlab
 - Fixed exploit on rafters near control point 2
- Updated ctf_2fort
 - Fixed collision on train-wheels prop outside Blu base
 - Fixed clipping on window ledges
 - Fixed collision on pipes in flag rooms
 - Fixed texture alignment on world map textures
 - Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
 - Added nobuild area under the train tracks to prevent teleport trap near 
Blu spawn in stage 1
- Community request:
 - Added convar hud_combattext_batching_window to be used with 
hud_combattext_batching
  - maximum delay between damage events in order to batch 
numbers
  - min 0.1, max 2.0, default 0.2


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[hlds] Mandatory TF2 update released

2014-02-19 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2123087.

-Eric

--

- Added new promo items
- Fixed a client crash caused by trying to load an invalid URL
- Fixed Medigun particle beams not always appearing while healing players in 
DirectX 8
- Fixed a case where clients would hear/see crit effects when their attack was 
not a crit 
- Fixed the Carbonado Botkiller Minigun using the incorrect material for the 
Minigun
- Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
- Updated the Unarmed Combat to add the item_type description
- Updated sv_pure so client will detect corrupt or modified VPK files
 - Use Steam to verify local cache to fix corrupt files
 - Use the custom folder to customize the game
- Item server stability:
 - Improved performance when manipulating multiple items at the same time 
(claiming multiple item drops, etc.)
 - Improved performance fetching persona names for item descriptions 
(gifted by, etc.)
 - Improved performance generating Steam Community Market data for item 
tooltips


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Re: [hlds] Mandatory TF2 update released

2014-02-12 Thread Alexander Kolev
And i am still having a problem with the connection to the
VAC/itemserver...anyone can help?


2014-02-12 3:34 GMT+02:00 JTW pez...@sbcglobal.net:

 I noticed that the servers were slower-than-normal to update, and my
 client-side took several attempts before it finally updated but as usual, a
 little patience went a long way.

 All good and up and running now (knocking furiously on wood)





 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Weasels Lair
 *Sent:* Tuesday, February 11, 2014 5:24 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 My server/game port and steam port are binding as usual.  Keep in mind
 that for the steamport only, it will bind to +1 ABOVE whatever you specify
 (don't get me started).



 PS: No issues updating my servers, or my client here.  Those reporting
 those issues are probably just hitting slow/overloaded content servers.
  Keep trying and it will eventually go through.



 On Tue, Feb 11, 2014 at 5:07 PM, Bottiger bottige...@gmail.com wrote:

 Does anyone using the -steamport workaround have a problem with TF2
 ignoring it and causing the disconnect issue it was supposed to fix now?



 I have a server with -steamport 29012 and when I do netstat it is not
 listening there and it randomly disconnects from Steam.



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[hlds] Mandatory TF2 update released

2014-02-11 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2112877.

-Eric

--

- Fixed an infinite ÜberCharge exploit related to loadout presets
- Fixed a case where players that are the target of a vote kick would not be 
banned from the server
- Fixed a Quickplay crash for Linux clients
- Fixed Linux servers getting disconnected from Steam when multiple servers are 
run from the same IP
- Fixed taunts not previewing in the character loadout screen after being 
equipped
- Fixed the High-Five! taunt not hiding the Engineer's weapon
- Fixed some missing knobs on the level 2 dispenser
- Fixed being able to jarate invulnerable targets with the Sydney Sleeper
- Lugermorph Killstreakifier can now be applied to all Lugermorph guns
- Updated several cosmetic items that were missing an item_type description
- Updated several cosmetic items to count as assisters in Pyrovision 
- Updated the Medi-Mask to use equip_region beard instead of face
- Quickplay: Added option to search for nodmgspread servers
- Quickplay: Removed disabling of non-vanilla option radio buttons when 
official servers are selected

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Re: [hlds] Mandatory TF2 update released

2014-02-11 Thread A Fearts
The servers are updating however I'm getting a few reports from people
(including myself) who aren't getting the client side update. Anyone else
having this issue?


On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 2112877.

 -Eric

 --

 - Fixed an infinite ÜberCharge exploit related to loadout presets
 - Fixed a case where players that are the target of a vote kick would not
 be banned from the server
 - Fixed a Quickplay crash for Linux clients
 - Fixed Linux servers getting disconnected from Steam when multiple
 servers are run from the same IP
 - Fixed taunts not previewing in the character loadout screen after being
 equipped
 - Fixed the High-Five! taunt not hiding the Engineer's weapon
 - Fixed some missing knobs on the level 2 dispenser
 - Fixed being able to jarate invulnerable targets with the Sydney Sleeper
 - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
 - Updated several cosmetic items that were missing an item_type description
 - Updated several cosmetic items to count as assisters in Pyrovision
 - Updated the Medi-Mask to use equip_region beard instead of face
 - Quickplay: Added option to search for nodmgspread servers
 - Quickplay: Removed disabling of non-vanilla option radio buttons when
 official servers are selected

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Re: [hlds] Mandatory TF2 update released

2014-02-11 Thread Chris Oryschak
My client wont update, even after 4 restarts of steam.. i just gave up now
lol


On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com wrote:

 The servers are updating however I'm getting a few reports from people
 (including myself) who aren't getting the client side update. Anyone else
 having this issue?


 On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.comwrote:

 We've released a mandatory TF2 update. The notes for the update are
 below. The new version is 2112877.

 -Eric

 --

 - Fixed an infinite ÜberCharge exploit related to loadout presets
 - Fixed a case where players that are the target of a vote kick would not
 be banned from the server
 - Fixed a Quickplay crash for Linux clients
 - Fixed Linux servers getting disconnected from Steam when multiple
 servers are run from the same IP
 - Fixed taunts not previewing in the character loadout screen after being
 equipped
 - Fixed the High-Five! taunt not hiding the Engineer's weapon
 - Fixed some missing knobs on the level 2 dispenser
 - Fixed being able to jarate invulnerable targets with the Sydney Sleeper
 - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
 - Updated several cosmetic items that were missing an item_type
 description
 - Updated several cosmetic items to count as assisters in Pyrovision
 - Updated the Medi-Mask to use equip_region beard instead of face
 - Quickplay: Added option to search for nodmgspread servers
 - Quickplay: Removed disabling of non-vanilla option radio buttons when
 official servers are selected

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Re: [hlds] Mandatory TF2 update released

2014-02-11 Thread Peter Jerde
Like any slow to update release that occasionally happens, I just tell my 
users to change Steam's Download settings to a different Download Region.

A bunch of people who had theirs set to Chicago weren't getting the update just 
now, so I told them to try Toronto, and it worked for at least some of them.

 - Peter

On Feb 11, 2014, at 18:42, Chris Oryschak ch...@oryschak.com wrote:

 My client wont update, even after 4 restarts of steam.. i just gave up now lol
 
 
 On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com wrote:
 The servers are updating however I'm getting a few reports from people 
 (including myself) who aren't getting the client side update. Anyone else 
 having this issue?
 
 
 On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.com wrote:
 We've released a mandatory TF2 update. The notes for the update are below. 
 The new version is 2112877.
 
 -Eric
 
 --
 
 - Fixed an infinite ÜberCharge exploit related to loadout presets
 - Fixed a case where players that are the target of a vote kick would not be 
 banned from the server
 - Fixed a Quickplay crash for Linux clients
 - Fixed Linux servers getting disconnected from Steam when multiple servers 
 are run from the same IP
 - Fixed taunts not previewing in the character loadout screen after being 
 equipped
 - Fixed the High-Five! taunt not hiding the Engineer's weapon
 - Fixed some missing knobs on the level 2 dispenser
 - Fixed being able to jarate invulnerable targets with the Sydney Sleeper
 - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
 - Updated several cosmetic items that were missing an item_type description
 - Updated several cosmetic items to count as assisters in Pyrovision
 - Updated the Medi-Mask to use equip_region beard instead of face
 - Quickplay: Added option to search for nodmgspread servers
 - Quickplay: Removed disabling of non-vanilla option radio buttons when 
 official servers are selected
 
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 visit:
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Re: [hlds] Mandatory TF2 update released

2014-02-11 Thread Silencio Delgato
It seems that steam is losing connection off and on, which is probably why.
I just updated my servers, but it took about 10 minutes since their release
to get them to connect and update. I'm going to assume this is also
happening for the clients as well.


On Tue, Feb 11, 2014 at 4:42 PM, Chris Oryschak ch...@oryschak.com wrote:

 My client wont update, even after 4 restarts of steam.. i just gave up now
 lol


 On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com wrote:

 The servers are updating however I'm getting a few reports from people
 (including myself) who aren't getting the client side update. Anyone else
 having this issue?


 On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.comwrote:

 We've released a mandatory TF2 update. The notes for the update are
 below. The new version is 2112877.

 -Eric

 --

 - Fixed an infinite ÜberCharge exploit related to loadout presets
 - Fixed a case where players that are the target of a vote kick would
 not be banned from the server
 - Fixed a Quickplay crash for Linux clients
 - Fixed Linux servers getting disconnected from Steam when multiple
 servers are run from the same IP
 - Fixed taunts not previewing in the character loadout screen after
 being equipped
 - Fixed the High-Five! taunt not hiding the Engineer's weapon
 - Fixed some missing knobs on the level 2 dispenser
 - Fixed being able to jarate invulnerable targets with the Sydney Sleeper
 - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
 - Updated several cosmetic items that were missing an item_type
 description
 - Updated several cosmetic items to count as assisters in Pyrovision
 - Updated the Medi-Mask to use equip_region beard instead of face
 - Quickplay: Added option to search for nodmgspread servers
 - Quickplay: Removed disabling of non-vanilla option radio buttons when
 official servers are selected

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Re: [hlds] Mandatory TF2 update released

2014-02-11 Thread Valentin G.
Yup. Seems to be an issue with the update getting to clients. Still
haven't received it and looking at my servers many others still have
not.

On Wed, Feb 12, 2014 at 1:43 AM, Silencio Delgato
silenciodelg...@gmail.com wrote:
 It seems that steam is losing connection off and on, which is probably why.
 I just updated my servers, but it took about 10 minutes since their release
 to get them to connect and update. I'm going to assume this is also
 happening for the clients as well.


 On Tue, Feb 11, 2014 at 4:42 PM, Chris Oryschak ch...@oryschak.com wrote:

 My client wont update, even after 4 restarts of steam.. i just gave up now
 lol


 On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com wrote:

 The servers are updating however I'm getting a few reports from people
 (including myself) who aren't getting the client side update. Anyone else
 having this issue?


 On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We've released a mandatory TF2 update. The notes for the update are
 below. The new version is 2112877.

 -Eric

 --

 - Fixed an infinite ÜberCharge exploit related to loadout presets
 - Fixed a case where players that are the target of a vote kick would
 not be banned from the server
 - Fixed a Quickplay crash for Linux clients
 - Fixed Linux servers getting disconnected from Steam when multiple
 servers are run from the same IP
 - Fixed taunts not previewing in the character loadout screen after
 being equipped
 - Fixed the High-Five! taunt not hiding the Engineer's weapon
 - Fixed some missing knobs on the level 2 dispenser
 - Fixed being able to jarate invulnerable targets with the Sydney
 Sleeper
 - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
 - Updated several cosmetic items that were missing an item_type
 description
 - Updated several cosmetic items to count as assisters in Pyrovision
 - Updated the Medi-Mask to use equip_region beard instead of face
 - Quickplay: Added option to search for nodmgspread servers
 - Quickplay: Removed disabling of non-vanilla option radio buttons when
 official servers are selected

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Re: [hlds] Mandatory TF2 update released

2014-02-11 Thread Mike O'Laughlen
Restarted steam and receiving it now (from South America).


On Tue, Feb 11, 2014 at 7:50 PM, Valentin G. nextra...@gmail.com wrote:

 Yup. Seems to be an issue with the update getting to clients. Still
 haven't received it and looking at my servers many others still have
 not.

 On Wed, Feb 12, 2014 at 1:43 AM, Silencio Delgato
 silenciodelg...@gmail.com wrote:
  It seems that steam is losing connection off and on, which is probably
 why.
  I just updated my servers, but it took about 10 minutes since their
 release
  to get them to connect and update. I'm going to assume this is also
  happening for the clients as well.
 
 
  On Tue, Feb 11, 2014 at 4:42 PM, Chris Oryschak ch...@oryschak.com
 wrote:
 
  My client wont update, even after 4 restarts of steam.. i just gave up
 now
  lol
 
 
  On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com
 wrote:
 
  The servers are updating however I'm getting a few reports from people
  (including myself) who aren't getting the client side update. Anyone
 else
  having this issue?
 
 
  On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
  We've released a mandatory TF2 update. The notes for the update are
  below. The new version is 2112877.
 
  -Eric
 
  --
 
  - Fixed an infinite ÜberCharge exploit related to loadout presets
  - Fixed a case where players that are the target of a vote kick would
  not be banned from the server
  - Fixed a Quickplay crash for Linux clients
  - Fixed Linux servers getting disconnected from Steam when multiple
  servers are run from the same IP
  - Fixed taunts not previewing in the character loadout screen after
  being equipped
  - Fixed the High-Five! taunt not hiding the Engineer's weapon
  - Fixed some missing knobs on the level 2 dispenser
  - Fixed being able to jarate invulnerable targets with the Sydney
  Sleeper
  - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
  - Updated several cosmetic items that were missing an item_type
  description
  - Updated several cosmetic items to count as assisters in Pyrovision
  - Updated the Medi-Mask to use equip_region beard instead of face
  - Quickplay: Added option to search for nodmgspread servers
  - Quickplay: Removed disabling of non-vanilla option radio buttons
 when
  official servers are selected
 
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  please visit:
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Re: [hlds] Mandatory TF2 update released

2014-02-11 Thread Bottiger
Does anyone using the -steamport workaround have a problem with TF2
ignoring it and causing the disconnect issue it was supposed to fix now?

I have a server with -steamport 29012 and when I do netstat it is not
listening there and it randomly disconnects from Steam.


On Tue, Feb 11, 2014 at 4:52 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 Restarted steam and receiving it now (from South America).


 On Tue, Feb 11, 2014 at 7:50 PM, Valentin G. nextra...@gmail.com wrote:

 Yup. Seems to be an issue with the update getting to clients. Still
 haven't received it and looking at my servers many others still have
 not.

 On Wed, Feb 12, 2014 at 1:43 AM, Silencio Delgato
 silenciodelg...@gmail.com wrote:
  It seems that steam is losing connection off and on, which is probably
 why.
  I just updated my servers, but it took about 10 minutes since their
 release
  to get them to connect and update. I'm going to assume this is also
  happening for the clients as well.
 
 
  On Tue, Feb 11, 2014 at 4:42 PM, Chris Oryschak ch...@oryschak.com
 wrote:
 
  My client wont update, even after 4 restarts of steam.. i just gave up
 now
  lol
 
 
  On Tue, Feb 11, 2014 at 7:40 PM, A Fearts joewatshis...@gmail.com
 wrote:
 
  The servers are updating however I'm getting a few reports from people
  (including myself) who aren't getting the client side update. Anyone
 else
  having this issue?
 
 
  On Tue, Feb 11, 2014 at 7:24 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
  We've released a mandatory TF2 update. The notes for the update are
  below. The new version is 2112877.
 
  -Eric
 
  --
 
  - Fixed an infinite ÜberCharge exploit related to loadout presets
  - Fixed a case where players that are the target of a vote kick would
  not be banned from the server
  - Fixed a Quickplay crash for Linux clients
  - Fixed Linux servers getting disconnected from Steam when multiple
  servers are run from the same IP
  - Fixed taunts not previewing in the character loadout screen after
  being equipped
  - Fixed the High-Five! taunt not hiding the Engineer's weapon
  - Fixed some missing knobs on the level 2 dispenser
  - Fixed being able to jarate invulnerable targets with the Sydney
  Sleeper
  - Lugermorph Killstreakifier can now be applied to all Lugermorph
 guns
  - Updated several cosmetic items that were missing an item_type
  description
  - Updated several cosmetic items to count as assisters in Pyrovision
  - Updated the Medi-Mask to use equip_region beard instead of face
  - Quickplay: Added option to search for nodmgspread servers
  - Quickplay: Removed disabling of non-vanilla option radio buttons
 when
  official servers are selected
 
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Re: [hlds] Mandatory TF2 update released

2014-02-11 Thread Weasels Lair
My server/game port and steam port are binding as usual.  Keep in mind
that for the steamport only, it will bind to +1 ABOVE whatever you specify
(don't get me started).

PS: No issues updating my servers, or my client here.  Those reporting
those issues are probably just hitting slow/overloaded content servers.
 Keep trying and it will eventually go through.


On Tue, Feb 11, 2014 at 5:07 PM, Bottiger bottige...@gmail.com wrote:

 Does anyone using the -steamport workaround have a problem with TF2
 ignoring it and causing the disconnect issue it was supposed to fix now?

 I have a server with -steamport 29012 and when I do netstat it is not
 listening there and it randomly disconnects from Steam.


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Re: [hlds] Mandatory TF2 update released

2014-02-11 Thread JTW
I noticed that the servers were slower-than-normal to update, and my
client-side took several attempts before it finally updated but as usual, a
little patience went a long way.

All good and up and running now (knocking furiously on wood)

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Tuesday, February 11, 2014 5:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

My server/game port and steam port are binding as usual.  Keep in mind
that for the steamport only, it will bind to +1 ABOVE whatever you specify
(don't get me started).

 

PS: No issues updating my servers, or my client here.  Those reporting those
issues are probably just hitting slow/overloaded content servers.  Keep
trying and it will eventually go through.

 

On Tue, Feb 11, 2014 at 5:07 PM, Bottiger bottige...@gmail.com wrote:

Does anyone using the -steamport workaround have a problem with TF2 ignoring
it and causing the disconnect issue it was supposed to fix now?

 

I have a server with -steamport 29012 and when I do netstat it is not
listening there and it randomly disconnects from Steam.

 

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[hlds] Mandatory TF2 update released

2014-02-07 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2108330.

-Eric

--

Weapon Updates 
- The Shortstop
 - Reduced extra knockback penalty from 80% to 40%
- The Short Circuit
 - Added Penalty - No longer gain metal from dispensers when active
- The Cleaner's Carbine
 - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits 
for 8 seconds
- Natascha
 - Added Positive Attribute +50% extra ammo
- The Reserve Shooter
 - Increased clip size from 3 to 4
 - Time to mini-crit airborne targets changed from 3 to 5
- The Beggar's Bazooka 
 - Changed penalty No primary ammo from dispensers to no primary ammo from 
dispensers when active
- The Quick Fix
 - Fixed the Medic not gaining the proper speed boost when a Demoman uses 
the Chargin' Targe or Splendid Screen

Weapon Fixes 
- Fixed deflected projectiles not affecting Strange and Killstreak counts
- Fixed the Mini-Sentry range-sphere not accurately displaying the range for 
the sentry when it is being placed
- Fixed the Spy's revolver using the incorrect reload sound
- Fixed third-person Medi Gun beams appearing jittery
- Fixed the Heavy not playing his response rules lines after eating a Sandvich, 
Buffalo Steak Sandvich, etc.
- Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and 
the HUD 3D Character

Community Updates 
- Added the Strongbox Key to the Mann Co. Store
- Added 43 community-contributed items to the Strongbox Crate
- Added the Tumblr Vs Reddit Participation Medal

Mann vs. Machine 
- Added Killstreak Fabricators for the following weapons to the Two Cities Tour 
reward list: 
 - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The 
Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
- Fixed an exploit that allowed players to purchase/sell the Canteen Specialist 
upgrade to get more money than they originally spent
- Fixed an exploit where players could stand on a robot's head to block their 
movement for an easy kill
- Fixed players not being able to earn the Frags to Riches achievement if there 
is money in the world when the mission is completed
- Fixed a bug that caused players to not receive an Upgrade Refund Credit when 
they should have
- Fixed the UI not updating properly if an Upgrade Refund Credit is earned 
after the wave has ended

Quickplay 
- Added advanced options page, which allows you to search for a few 
commonly-requested non-vanilla options: 32-player servers, nocrits, and 
instant/modified respawn times
- Added Show Servers button to quickplay. This will run the normal quickplay 
search, but instead of joining the best server, it will present a list of 
about 20 servers and let you pick.

Other Changes
- Improved loading of item information panels to prevent hitches when cycling 
through backpack pages.
 - Use the convar tf_time_loading_item_panels to control how much time is 
spent per frame loading item panel data.
- Fixed Australium items not using the correct images in the Steam Community 
Market
- Added missing payload audio for the Medic, Soldier, Demoman, and Spy
- Added the server command sv_setsteamaccount for logging in with a 
persistent game server account using a login token. Login tokens may be 
acquired via the IGameServersService/CreateAccount web API. Using a login token 
is not required to run a game server, but allows Steam users to continue to 
access your game server from their favorites list if your game server changes 
IP in the future.
- Added the game server's SteamID to the output of the status command
- Fixed the Killstreak counts not being accurately portrayed in the scoreboard
- Fixed seeing the incorrect LOD settings for models when they are being 
previewed during submission to the Steam Workshop
- Fixed a UV/skinning problem on the level 1 sentry
- Fixed a problem where activate virtual reality doesn't work if you have 2 
monitors + headset
- Fixed a client crash caused by trying to load an invalid URL
- Fixed achievements getting stuck in a completed state and not being awarded 
to the player
- Fixed not hearing hit sounds after a level change when using 
tf_dingalingaling_repeat_delay
- Fixed the equipped label being displayed on incorrect backpack panels when 
equipping items
- Fixed the upper-left backpack panel always being highlighted when equipping 
items
- Fixed player names being clipped by item images in the Freeze Cam and Inspect 
panels
- Updated the equip_region for The Extra Layer
- Updated the Blue team material for the Ambassador to be less red
- Updated ctf_2fort
 - Fixed a rendering bug on a silo prop in the skybox area for the Blue 
base 



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Re: [hlds] Mandatory TF2 update released

2014-02-07 Thread Dill Bates
After rebooting servers, and logging in, and off, and then back in again, my 
admins no longer have access to the sm_admin command. Anyone else seeing this? 



 On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote:
 
 We've released a mandatory TF2 update. The notes for the update are below. 
 The new version is 2108330.
 
 -Eric
 
 --
 
 Weapon Updates 
 - The Shortstop
 - Reduced extra knockback penalty from 80% to 40%
 - The Short Circuit
 - Added Penalty - No longer gain metal from dispensers when active
 - The Cleaner's Carbine
 - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits 
 for 8 seconds
 - Natascha
 - Added Positive Attribute +50% extra ammo
 - The Reserve Shooter
 - Increased clip size from 3 to 4
 - Time to mini-crit airborne targets changed from 3 to 5
 - The Beggar's Bazooka 
 - Changed penalty No primary ammo from dispensers to no primary ammo from 
 dispensers when active
 - The Quick Fix
 - Fixed the Medic not gaining the proper speed boost when a Demoman uses 
 the Chargin' Targe or Splendid Screen
 
 Weapon Fixes 
 - Fixed deflected projectiles not affecting Strange and Killstreak counts
 - Fixed the Mini-Sentry range-sphere not accurately displaying the range for 
 the sentry when it is being placed
 - Fixed the Spy's revolver using the incorrect reload sound
 - Fixed third-person Medi Gun beams appearing jittery
 - Fixed the Heavy not playing his response rules lines after eating a 
 Sandvich, Buffalo Steak Sandvich, etc.
 - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen 
 and the HUD 3D Character
 
 Community Updates 
 - Added the Strongbox Key to the Mann Co. Store
 - Added 43 community-contributed items to the Strongbox Crate
 - Added the Tumblr Vs Reddit Participation Medal
 
 Mann vs. Machine 
 - Added Killstreak Fabricators for the following weapons to the Two Cities 
 Tour reward list: 
 - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The 
 Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
 - Fixed an exploit that allowed players to purchase/sell the Canteen 
 Specialist upgrade to get more money than they originally spent
 - Fixed an exploit where players could stand on a robot's head to block their 
 movement for an easy kill
 - Fixed players not being able to earn the Frags to Riches achievement if 
 there is money in the world when the mission is completed
 - Fixed a bug that caused players to not receive an Upgrade Refund Credit 
 when they should have
 - Fixed the UI not updating properly if an Upgrade Refund Credit is earned 
 after the wave has ended
 
 Quickplay 
 - Added advanced options page, which allows you to search for a few 
 commonly-requested non-vanilla options: 32-player servers, nocrits, and 
 instant/modified respawn times
 - Added Show Servers button to quickplay. This will run the normal 
 quickplay search, but instead of joining the best server, it will present a 
 list of about 20 servers and let you pick.
 
 Other Changes
 - Improved loading of item information panels to prevent hitches when cycling 
 through backpack pages.
 - Use the convar tf_time_loading_item_panels to control how much time is 
 spent per frame loading item panel data.
 - Fixed Australium items not using the correct images in the Steam Community 
 Market
 - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
 - Added the server command sv_setsteamaccount for logging in with a 
 persistent game server account using a login token. Login tokens may be 
 acquired via the IGameServersService/CreateAccount web API. Using a login 
 token is not required to run a game server, but allows Steam users to 
 continue to access your game server from their favorites list if your game 
 server changes IP in the future.
 - Added the game server's SteamID to the output of the status command
 - Fixed the Killstreak counts not being accurately portrayed in the scoreboard
 - Fixed seeing the incorrect LOD settings for models when they are being 
 previewed during submission to the Steam Workshop
 - Fixed a UV/skinning problem on the level 1 sentry
 - Fixed a problem where activate virtual reality doesn't work if you have 2 
 monitors + headset
 - Fixed a client crash caused by trying to load an invalid URL
 - Fixed achievements getting stuck in a completed state and not being awarded 
 to the player
 - Fixed not hearing hit sounds after a level change when using 
 tf_dingalingaling_repeat_delay
 - Fixed the equipped label being displayed on incorrect backpack panels 
 when equipping items
 - Fixed the upper-left backpack panel always being highlighted when equipping 
 items
 - Fixed player names being clipped by item images in the Freeze Cam and 
 Inspect panels
 - Updated the equip_region for The Extra Layer
 - Updated the Blue team material for the Ambassador to be less red
 - Updated ctf_2fort
 - 

Re: [hlds] Mandatory TF2 update released

2014-02-07 Thread Dill Bates
Also getting reports when players check !rank, they're getting the score for 
replay only. Seems like this update broke quite a bit of stuff on my side 
anyways. First time in along time. 


 On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote:
 
 We've released a mandatory TF2 update. The notes for the update are below. 
 The new version is 2108330.
 
 -Eric
 
 --
 
 Weapon Updates 
 - The Shortstop
 - Reduced extra knockback penalty from 80% to 40%
 - The Short Circuit
 - Added Penalty - No longer gain metal from dispensers when active
 - The Cleaner's Carbine
 - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits 
 for 8 seconds
 - Natascha
 - Added Positive Attribute +50% extra ammo
 - The Reserve Shooter
 - Increased clip size from 3 to 4
 - Time to mini-crit airborne targets changed from 3 to 5
 - The Beggar's Bazooka 
 - Changed penalty No primary ammo from dispensers to no primary ammo from 
 dispensers when active
 - The Quick Fix
 - Fixed the Medic not gaining the proper speed boost when a Demoman uses 
 the Chargin' Targe or Splendid Screen
 
 Weapon Fixes 
 - Fixed deflected projectiles not affecting Strange and Killstreak counts
 - Fixed the Mini-Sentry range-sphere not accurately displaying the range for 
 the sentry when it is being placed
 - Fixed the Spy's revolver using the incorrect reload sound
 - Fixed third-person Medi Gun beams appearing jittery
 - Fixed the Heavy not playing his response rules lines after eating a 
 Sandvich, Buffalo Steak Sandvich, etc.
 - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen 
 and the HUD 3D Character
 
 Community Updates 
 - Added the Strongbox Key to the Mann Co. Store
 - Added 43 community-contributed items to the Strongbox Crate
 - Added the Tumblr Vs Reddit Participation Medal
 
 Mann vs. Machine 
 - Added Killstreak Fabricators for the following weapons to the Two Cities 
 Tour reward list: 
 - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The 
 Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
 - Fixed an exploit that allowed players to purchase/sell the Canteen 
 Specialist upgrade to get more money than they originally spent
 - Fixed an exploit where players could stand on a robot's head to block their 
 movement for an easy kill
 - Fixed players not being able to earn the Frags to Riches achievement if 
 there is money in the world when the mission is completed
 - Fixed a bug that caused players to not receive an Upgrade Refund Credit 
 when they should have
 - Fixed the UI not updating properly if an Upgrade Refund Credit is earned 
 after the wave has ended
 
 Quickplay 
 - Added advanced options page, which allows you to search for a few 
 commonly-requested non-vanilla options: 32-player servers, nocrits, and 
 instant/modified respawn times
 - Added Show Servers button to quickplay. This will run the normal 
 quickplay search, but instead of joining the best server, it will present a 
 list of about 20 servers and let you pick.
 
 Other Changes
 - Improved loading of item information panels to prevent hitches when cycling 
 through backpack pages.
 - Use the convar tf_time_loading_item_panels to control how much time is 
 spent per frame loading item panel data.
 - Fixed Australium items not using the correct images in the Steam Community 
 Market
 - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
 - Added the server command sv_setsteamaccount for logging in with a 
 persistent game server account using a login token. Login tokens may be 
 acquired via the IGameServersService/CreateAccount web API. Using a login 
 token is not required to run a game server, but allows Steam users to 
 continue to access your game server from their favorites list if your game 
 server changes IP in the future.
 - Added the game server's SteamID to the output of the status command
 - Fixed the Killstreak counts not being accurately portrayed in the scoreboard
 - Fixed seeing the incorrect LOD settings for models when they are being 
 previewed during submission to the Steam Workshop
 - Fixed a UV/skinning problem on the level 1 sentry
 - Fixed a problem where activate virtual reality doesn't work if you have 2 
 monitors + headset
 - Fixed a client crash caused by trying to load an invalid URL
 - Fixed achievements getting stuck in a completed state and not being awarded 
 to the player
 - Fixed not hearing hit sounds after a level change when using 
 tf_dingalingaling_repeat_delay
 - Fixed the equipped label being displayed on incorrect backpack panels 
 when equipping items
 - Fixed the upper-left backpack panel always being highlighted when equipping 
 items
 - Fixed player names being clipped by item images in the Freeze Cam and 
 Inspect panels
 - Updated the equip_region for The Extra Layer
 - Updated the Blue team material for the Ambassador to be less red
 

Re: [hlds] Mandatory TF2 update released

2014-02-07 Thread Mike Vail
I'd update SourceMod Dill. It looks like that's probably the issue. Mine are
all working fine on Windows 2008.

-Original Message-
From: Dill Bates [mailto:dillbat...@gmail.com] 
Sent: Friday, February 07, 2014 7:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Also getting reports when players check !rank, they're getting the score for
replay only. Seems like this update broke quite a bit of stuff on my side
anyways. First time in along time. 


 On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote:
 
 We've released a mandatory TF2 update. The notes for the update are below.
The new version is 2108330.
 
 -Eric
 
 --
 
 Weapon Updates 
 - The Shortstop
 - Reduced extra knockback penalty from 80% to 40%
 - The Short Circuit
 - Added Penalty - No longer gain metal from dispensers when active
 - The Cleaner's Carbine
 - Changed OnKill effect from gain crits for 3 seconds to gain
mini-crits for 8 seconds
 - Natascha
 - Added Positive Attribute +50% extra ammo
 - The Reserve Shooter
 - Increased clip size from 3 to 4
 - Time to mini-crit airborne targets changed from 3 to 5
 - The Beggar's Bazooka 
 - Changed penalty No primary ammo from dispensers to no primary ammo
from dispensers when active
 - The Quick Fix
 - Fixed the Medic not gaining the proper speed boost when a Demoman
uses the Chargin' Targe or Splendid Screen
 
 Weapon Fixes 
 - Fixed deflected projectiles not affecting Strange and Killstreak counts
 - Fixed the Mini-Sentry range-sphere not accurately displaying the range
for the sentry when it is being placed
 - Fixed the Spy's revolver using the incorrect reload sound
 - Fixed third-person Medi Gun beams appearing jittery
 - Fixed the Heavy not playing his response rules lines after eating a
Sandvich, Buffalo Steak Sandvich, etc.
 - Fixed The Half-Zatoichi using the wrong animations for the Loadout
screen and the HUD 3D Character
 
 Community Updates 
 - Added the Strongbox Key to the Mann Co. Store
 - Added 43 community-contributed items to the Strongbox Crate
 - Added the Tumblr Vs Reddit Participation Medal
 
 Mann vs. Machine 
 - Added Killstreak Fabricators for the following weapons to the Two Cities
Tour reward list: 
 - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The
Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The
Mantreads
 - Fixed an exploit that allowed players to purchase/sell the Canteen
Specialist upgrade to get more money than they originally spent
 - Fixed an exploit where players could stand on a robot's head to block
their movement for an easy kill
 - Fixed players not being able to earn the Frags to Riches achievement if
there is money in the world when the mission is completed
 - Fixed a bug that caused players to not receive an Upgrade Refund Credit
when they should have
 - Fixed the UI not updating properly if an Upgrade Refund Credit is earned
after the wave has ended
 
 Quickplay 
 - Added advanced options page, which allows you to search for a few
commonly-requested non-vanilla options: 32-player servers, nocrits, and
instant/modified respawn times
 - Added Show Servers button to quickplay. This will run the normal
quickplay search, but instead of joining the best server, it will present
a list of about 20 servers and let you pick.
 
 Other Changes
 - Improved loading of item information panels to prevent hitches when
cycling through backpack pages.
 - Use the convar tf_time_loading_item_panels to control how much time
is spent per frame loading item panel data.
 - Fixed Australium items not using the correct images in the Steam
Community Market
 - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
 - Added the server command sv_setsteamaccount for logging in with a
persistent game server account using a login token. Login tokens may be
acquired via the IGameServersService/CreateAccount web API. Using a login
token is not required to run a game server, but allows Steam users to
continue to access your game server from their favorites list if your game
server changes IP in the future.
 - Added the game server's SteamID to the output of the status command
 - Fixed the Killstreak counts not being accurately portrayed in the
scoreboard
 - Fixed seeing the incorrect LOD settings for models when they are being
previewed during submission to the Steam Workshop
 - Fixed a UV/skinning problem on the level 1 sentry
 - Fixed a problem where activate virtual reality doesn't work if you
have 2 monitors + headset
 - Fixed a client crash caused by trying to load an invalid URL
 - Fixed achievements getting stuck in a completed state and not being
awarded to the player
 - Fixed not hearing hit sounds after a level change when using
tf_dingalingaling_repeat_delay
 - Fixed the equipped label being displayed on incorrect backpack panels
when equipping items
 - Fixed the upper-left

Re: [hlds] Mandatory TF2 update released

2014-02-07 Thread Dill Bates
I really appreciate you answering bro! I did update to the latest stable branch 
version, 1.5.3-hg3975, and still having the same issue. What version are you 
running? I was running, and having no issues with 1.5.2 since October.

Thanks again,

-Dill

 On Feb 7, 2014, at 9:07 PM, Mike Vail supp...@boomgaming.net wrote:
 
 I'd update SourceMod Dill. It looks like that's probably the issue. Mine are
 all working fine on Windows 2008.
 
 -Original Message-
 From: Dill Bates [mailto:dillbat...@gmail.com] 
 Sent: Friday, February 07, 2014 7:18 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update released
 
 Also getting reports when players check !rank, they're getting the score for
 replay only. Seems like this update broke quite a bit of stuff on my side
 anyways. First time in along time. 
 
 
 On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote:
 
 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 2108330.
 
 -Eric
 
 --
 
 Weapon Updates 
 - The Shortstop
- Reduced extra knockback penalty from 80% to 40%
 - The Short Circuit
- Added Penalty - No longer gain metal from dispensers when active
 - The Cleaner's Carbine
- Changed OnKill effect from gain crits for 3 seconds to gain
 mini-crits for 8 seconds
 - Natascha
- Added Positive Attribute +50% extra ammo
 - The Reserve Shooter
- Increased clip size from 3 to 4
- Time to mini-crit airborne targets changed from 3 to 5
 - The Beggar's Bazooka 
- Changed penalty No primary ammo from dispensers to no primary ammo
 from dispensers when active
 - The Quick Fix
- Fixed the Medic not gaining the proper speed boost when a Demoman
 uses the Chargin' Targe or Splendid Screen
 
 Weapon Fixes 
 - Fixed deflected projectiles not affecting Strange and Killstreak counts
 - Fixed the Mini-Sentry range-sphere not accurately displaying the range
 for the sentry when it is being placed
 - Fixed the Spy's revolver using the incorrect reload sound
 - Fixed third-person Medi Gun beams appearing jittery
 - Fixed the Heavy not playing his response rules lines after eating a
 Sandvich, Buffalo Steak Sandvich, etc.
 - Fixed The Half-Zatoichi using the wrong animations for the Loadout
 screen and the HUD 3D Character
 
 Community Updates 
 - Added the Strongbox Key to the Mann Co. Store
 - Added 43 community-contributed items to the Strongbox Crate
 - Added the Tumblr Vs Reddit Participation Medal
 
 Mann vs. Machine 
 - Added Killstreak Fabricators for the following weapons to the Two Cities
 Tour reward list: 
- The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The
 Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The
 Mantreads
 - Fixed an exploit that allowed players to purchase/sell the Canteen
 Specialist upgrade to get more money than they originally spent
 - Fixed an exploit where players could stand on a robot's head to block
 their movement for an easy kill
 - Fixed players not being able to earn the Frags to Riches achievement if
 there is money in the world when the mission is completed
 - Fixed a bug that caused players to not receive an Upgrade Refund Credit
 when they should have
 - Fixed the UI not updating properly if an Upgrade Refund Credit is earned
 after the wave has ended
 
 Quickplay 
 - Added advanced options page, which allows you to search for a few
 commonly-requested non-vanilla options: 32-player servers, nocrits, and
 instant/modified respawn times
 - Added Show Servers button to quickplay. This will run the normal
 quickplay search, but instead of joining the best server, it will present
 a list of about 20 servers and let you pick.
 
 Other Changes
 - Improved loading of item information panels to prevent hitches when
 cycling through backpack pages.
- Use the convar tf_time_loading_item_panels to control how much time
 is spent per frame loading item panel data.
 - Fixed Australium items not using the correct images in the Steam
 Community Market
 - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
 - Added the server command sv_setsteamaccount for logging in with a
 persistent game server account using a login token. Login tokens may be
 acquired via the IGameServersService/CreateAccount web API. Using a login
 token is not required to run a game server, but allows Steam users to
 continue to access your game server from their favorites list if your game
 server changes IP in the future.
 - Added the game server's SteamID to the output of the status command
 - Fixed the Killstreak counts not being accurately portrayed in the
 scoreboard
 - Fixed seeing the incorrect LOD settings for models when they are being
 previewed during submission to the Steam Workshop
 - Fixed a UV/skinning problem on the level 1 sentry
 - Fixed a problem where activate virtual reality doesn't work if you
 have 2 monitors + headset
 - Fixed a client

Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread Ivan Oštrić
Hello,

sorry if I'm not writing this correctly, this is my first message here, and
hopefully it'll be long before I have to address a similar topic again.

I'm one of the staff members and administrators on a group with over 100
TF2 servers. We have the capacity to host around 3 - 4% of all people
currently playing TF2 according to the Steam stats page. On a regular day,
that's just what we do - each server of the 100 in the list has 10 - 15
regulars, and the rest is filled with quickplay users.

At this moment we have 35 people in our administrative team. That's 35
people who take time out of their days to do Valve's job - removing trolls,
banning hackers and doing things like that. They do that for $0. They get
shouted at by the hackers and trolls on a daily basis and some of them
endured that for years at this point.

At this moment we have 7 people running this whole operation, of which one
of them is me. Our community manager spent hundreds of hours writing
plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own
dollars on servers, he spent thousands of hours making our community what
it is today. The rest of us also invested a significant amount of time to
make this operation a success. We end our months in red. We aren't using
the money we get from donations to buy ourselves golden monocles and then
give our users privileges which are borderline hacks.

I love my community. We have over 110 members. They all enjoy playing the
game Valve made, and they all pay regularly for tickets, items, use market,
whatnot. It's just a drop in the ocean, but it counts for something. With
this change, it's a matter of months, if not weeks, before we won't be able
to continue what we're doing and provide great service for thousands of our
players daily, as well as a friendly and welcoming community which became a
second family to many of us. It's a bit silly, but it's how it is.

I understand this change. But damn it Valve, if you don't want your new
users playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME.
Don't make us, legitimate server hosts, who never did and never will sell
privileges which are virtually hacks suffer from your poor design
choices. Make Quickplay take into account server changes like that, and
block those servers from Quickplay.

TF2 is a community oriented game. I don't know why is Valve trying to hide
that fact so much. Update after update, game after game (point in case:
CS:GO), communities have been thrown away and disregarded in favor of mad
consumerism. I've always thought of Valve as a company who cared about its
players and people who support their game. Maybe that time has came to an
end. But I'd like to be proven otherwise.

Cheers,

-- Ivan (Steam: Darwin the Paranoid Android).

2014-01-25 hlds-requ...@list.valvesoftware.com

 On 25/01/2014 5:24 AM, lemon superman wrote:
  With all this talk about how Valve no longer cares and evidence of that
  being quite clear, what is keeping all of you in the game? What is
  keeping you all hosting servers?
 
  Serious question.
 
  It is clear from what I've read that this game is no longer fun and no
  longer worth supporting. Every update that is added is not one that
  favors any of you and normally punishes all of you who feel they are
  legit server owners/communities, worked hard to stay on the straight and
  narrow, followed all the rules and didn't abuse anyone playing on your
  servers intentionally. All of your hard work, time, money, effort,
  stress, and anything else ends up going to waste and you are constantly
  getting screwed. You can't run the maps you want to run because your
  communities would die with them and when you run only the stock maps in
  the most vanilla way possible and by the rules Valve has imposed to keep
  the community afloat, you end up hating to play because it really isn't
  even that fun at all. You're tired of 2fort, tired of badlands, tired of
  dustbowl, turbine, goldrush/badwater. Tired of 20 second spawn times,
  tired of having to keep on to of whether or not your server is
  registered to quickplay, tired of keeping in compliance with rules and
  policies that Valve clearly does not enforce and uses just as a scare
  tactic. Tired of the free publicity that these maverick servers who
  shouldn't be in Quickplay, that break all the rules, and abuse the
  community get due to dumb things like ads, quickplay placing them on
  their servers, and how little effort they actually put in to building
  their servers. What about you? You didn't do that at all to the player
  base yet you get no mention at all!
 
  You're tired of all of it. Tired of each and every update putting this
  game closer and closer to other games that you hate because you knew
  that this game was once so much more. It offered so much without being
  so restricting and the playerbase gave back to it when Valve wasn't busy
  adding things to help hurt EVERYTHING you came to love about the game.

Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread Andreas Grimm
Hello,

 

why are you directing your fingers against NighTeam or Saigns?

 

To quote the Quickplay FAQ:

https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 

Q: Are there any server side mods that will disqualify me from Quickplay since 
some do not change sv_tags?

A: No, we are not automatically disqualifying servers for server side mods. If 
the mods results in a better or worse player experience, that will be reflected 
in the back-end server score.

 

Server side mods are officially allowed and these communties don't break any 
rules from valve.

There were x other groups which still hide server tags (fast respawn), used 
fake clients or exploits to get more player traffic from quickplay.

 

Maybe you should think about that, before you start to judge others

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ivan Oštric
Sent: Saturday, January 25, 2014 3:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update released

 

Hello,

 

sorry if I'm not writing this correctly, this is my first message here, and 
hopefully it'll be long before I have to address a similar topic again.

 

I'm one of the staff members and administrators on a group with over 100 TF2 
servers. We have the capacity to host around 3 - 4% of all people currently 
playing TF2 according to the Steam stats page. On a regular day, that's just 
what we do - each server of the 100 in the list has 10 - 15 regulars, and the 
rest is filled with quickplay users.

 

At this moment we have 35 people in our administrative team. That's 35 people 
who take time out of their days to do Valve's job - removing trolls, banning 
hackers and doing things like that. They do that for $0. They get shouted at by 
the hackers and trolls on a daily basis and some of them endured that for years 
at this point.

 

At this moment we have 7 people running this whole operation, of which one of 
them is me. Our community manager spent hundreds of hours writing plugins to 
fix Valve's bugs - again, for $0 - he spent thousands of his own dollars on 
servers, he spent thousands of hours making our community what it is today. The 
rest of us also invested a significant amount of time to make this operation a 
success. We end our months in red. We aren't using the money we get from 
donations to buy ourselves golden monocles and then give our users privileges 
which are borderline hacks. 

 

I love my community. We have over 110 members. They all enjoy playing the game 
Valve made, and they all pay regularly for tickets, items, use market, whatnot. 
It's just a drop in the ocean, but it counts for something. With this change, 
it's a matter of months, if not weeks, before we won't be able to continue what 
we're doing and provide great service for thousands of our players daily, as 
well as a friendly and welcoming community which became a second family to many 
of us. It's a bit silly, but it's how it is.

 

I understand this change. But damn it Valve, if you don't want your new users 
playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME. Don't make 
us, legitimate server hosts, who never did and never will sell privileges 
which are virtually hacks suffer from your poor design choices. Make Quickplay 
take into account server changes like that, and block those servers from 
Quickplay.

 

TF2 is a community oriented game. I don't know why is Valve trying to hide that 
fact so much. Update after update, game after game (point in case: CS:GO), 
communities have been thrown away and disregarded in favor of mad consumerism. 
I've always thought of Valve as a company who cared about its players and 
people who support their game. Maybe that time has came to an end. But I'd like 
to be proven otherwise.

 

Cheers,

 

-- Ivan (Steam: Darwin the Paranoid Android).

 

2014-01-25 hlds-requ...@list.valvesoftware.com

On 25/01/2014 5:24 AM, lemon superman wrote:
 With all this talk about how Valve no longer cares and evidence of that
 being quite clear, what is keeping all of you in the game? What is
 keeping you all hosting servers?

 Serious question.

 It is clear from what I've read that this game is no longer fun and no
 longer worth supporting. Every update that is added is not one that
 favors any of you and normally punishes all of you who feel they are
 legit server owners/communities, worked hard to stay on the straight and
 narrow, followed all the rules and didn't abuse anyone playing on your
 servers intentionally. All of your hard work, time, money, effort,
 stress, and anything else ends up going to waste and you are constantly
 getting screwed. You can't run the maps you want to run because your
 communities would die with them and when you run only the stock maps in
 the most vanilla way possible and by the rules Valve has imposed to keep
 the community afloat, you end up hating to play because it really isn't
 even that fun at all. You're

Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread ics
He didn't redirect hate against those communities, i assume you run 
saigns of them but you have to admit that plugins that they use modify 
gameplay. They don't break the rules of quickplay but for some reason, 
Valve saw it fit to separate community servers from the rest of the 
servers. We can only guess the reasons since they stay quiet about it.


Gabe once said to me, these are his exact words from the mail: we 
understand very clearly that we are part of and not separate from the 
community, and that that entails a bunch of responsibilities.


It does seem that we as server operators and community builders are no 
longer part of that service model that Valve wants to provide. We can 
have our own communities but no longer in the way as before.


I'm really not happy about this because i've been here since i bought 
HL2 back in 2004 and running servers, community, creating maps and such 
since to this day. Spending thousands of euros money on their games and 
server costs while dedicating free time to do all these extra things to 
the players and helping them to build up their playerbase.


-ics


Andreas Grimm kirjoitti:


Hello,

why are you directing your fingers against NighTeam or Saigns?

To quote the Quickplay FAQ:

https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

/Q: Are there any server side mods that will disqualify me from 
Quickplay since some do not change sv_tags?/


/A: No, we are not automatically disqualifying servers for server side 
mods. If the mods results in a better or worse player experience, that 
will be reflected in the back-end server score./


Server side mods are officially allowed and these communties don't 
break any rules from valve.


There were x other groups which still hide server tags (fast respawn), 
used fake clients or exploits to get more player traffic from quickplay.


Maybe you should think about that, before you start to judge others

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ivan Oštric

*Sent:* Saturday, January 25, 2014 3:31 PM
*To:* hlds@list.valvesoftware.com
*Subject:* Re: [hlds] Mandatory TF2 update released

Hello,

sorry if I'm not writing this correctly, this is my first message 
here, and hopefully it'll be long before I have to address a similar 
topic again.


I'm one of the staff members and administrators on a group with over 
100 TF2 servers. We have the capacity to host around 3 - 4% of all 
people currently playing TF2 according to the Steam stats page. On a 
regular day, that's just what we do - each server of the 100 in the 
list has 10 - 15 regulars, and the rest is filled with quickplay users.


At this moment we have 35 people in our administrative team. That's 35 
people who take time out of their days to do Valve's job - removing 
trolls, banning hackers and doing things like that. They do that for 
$0. They get shouted at by the hackers and trolls on a daily basis and 
some of them endured that for years at this point.


At this moment we have 7 people running this whole operation, of which 
one of them is me. Our community manager spent hundreds of hours 
writing plugins to fix Valve's bugs - again, for $0 - he spent 
thousands of his own dollars on servers, he spent thousands of hours 
making our community what it is today. The rest of us also invested a 
significant amount of time to make this operation a success. We end 
our months in red. We aren't using the money we get from donations to 
buy ourselves golden monocles and then give our users privileges which 
are borderline hacks.


I love my community. We have over 110 members. They all enjoy playing 
the game Valve made, and they all pay regularly for tickets, items, 
use market, whatnot. It's just a drop in the ocean, but it counts for 
something. With this change, it's a matter of months, if not weeks, 
before we won't be able to continue what we're doing and provide great 
service for thousands of our players daily, as well as a friendly and 
welcoming community which became a second family to many of us. It's a 
bit silly, but it's how it is.


I understand this change. But damn it Valve, if you don't want your 
new users playing on servers like NightTeam or Saigns, then FIX. YOUR. 
GAME. Don't make us, legitimate server hosts, who never did and never 
will sell privileges which are virtually hacks suffer from your poor 
design choices. Make Quickplay take into account server changes like 
that, and block those servers from Quickplay.


TF2 is a community oriented game. I don't know why is Valve trying to 
hide that fact so much. Update after update, game after game (point in 
case: CS:GO), communities have been thrown away and disregarded in 
favor of mad consumerism. I've always thought of Valve as a company 
who cared about its players and people who support their game. Maybe 
that time has came to an end. But I'd like to be proven otherwise.


Cheers,

-- Ivan (Steam: Darwin

Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread Marty Scherr
Game-modifying mods may not have broken the letter of the rule, but they
probably broke the spirit and certainly managed to rile up enough
hatehttp://forums.steampowered.com/forums/showthread.php?t=3218288that
many players are celebrating this change.


Marty Scherr


On Sat, Jan 25, 2014 at 10:52 AM, ics i...@ics-base.net wrote:

 He didn't redirect hate against those communities, i assume you run saigns
 of them but you have to admit that plugins that they use modify gameplay.
 They don't break the rules of quickplay but for some reason, Valve saw it
 fit to separate community servers from the rest of the servers. We can only
 guess the reasons since they stay quiet about it.

 Gabe once said to me, these are his exact words from the mail: we
 understand very clearly that we are part of and not separate from the
 community, and that that entails a bunch of responsibilities.

 It does seem that we as server operators and community builders are no
 longer part of that service model that Valve wants to provide. We can have
 our own communities but no longer in the way as before.

 I'm really not happy about this because i've been here since i bought HL2
 back in 2004 and running servers, community, creating maps and such since
 to this day. Spending thousands of euros money on their games and server
 costs while dedicating free time to do all these extra things to the
 players and helping them to build up their playerbase.

 -ics


 Andreas Grimm kirjoitti:


 Hello,

 why are you directing your fingers against NighTeam or Saigns?

 To quote the Quickplay FAQ:

 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 /Q: Are there any server side mods that will disqualify me from Quickplay
 since some do not change sv_tags?/

 /A: No, we are not automatically disqualifying servers for server side
 mods. If the mods results in a better or worse player experience, that will
 be reflected in the back-end server score./


 Server side mods are officially allowed and these communties don't break
 any rules from valve.

 There were x other groups which still hide server tags (fast respawn),
 used fake clients or exploits to get more player traffic from quickplay.

 Maybe you should think about that, before you start to judge others

 *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-bounces@list.
 valvesoftware.com] *On Behalf Of *Ivan Oštric
 *Sent:* Saturday, January 25, 2014 3:31 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Mandatory TF2 update released


 Hello,

 sorry if I'm not writing this correctly, this is my first message here,
 and hopefully it'll be long before I have to address a similar topic again.

 I'm one of the staff members and administrators on a group with over 100
 TF2 servers. We have the capacity to host around 3 - 4% of all people
 currently playing TF2 according to the Steam stats page. On a regular day,
 that's just what we do - each server of the 100 in the list has 10 - 15
 regulars, and the rest is filled with quickplay users.

 At this moment we have 35 people in our administrative team. That's 35
 people who take time out of their days to do Valve's job - removing trolls,
 banning hackers and doing things like that. They do that for $0. They get
 shouted at by the hackers and trolls on a daily basis and some of them
 endured that for years at this point.

 At this moment we have 7 people running this whole operation, of which
 one of them is me. Our community manager spent hundreds of hours writing
 plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own
 dollars on servers, he spent thousands of hours making our community what
 it is today. The rest of us also invested a significant amount of time to
 make this operation a success. We end our months in red. We aren't using
 the money we get from donations to buy ourselves golden monocles and then
 give our users privileges which are borderline hacks.

 I love my community. We have over 110 members. They all enjoy playing the
 game Valve made, and they all pay regularly for tickets, items, use market,
 whatnot. It's just a drop in the ocean, but it counts for something. With
 this change, it's a matter of months, if not weeks, before we won't be able
 to continue what we're doing and provide great service for thousands of our
 players daily, as well as a friendly and welcoming community which became a
 second family to many of us. It's a bit silly, but it's how it is.

 I understand this change. But damn it Valve, if you don't want your new
 users playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME.
 Don't make us, legitimate server hosts, who never did and never will sell
 privileges which are virtually hacks suffer from your poor design
 choices. Make Quickplay take into account server changes like that, and
 block those servers from Quickplay.

 TF2 is a community oriented game. I don't know why is Valve trying to
 hide that fact so much. Update after update

Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread Ivan Oštrić
Hello Andreas,

as I understand, you are the owner of Saigns.de. I'm sorry but by making
your original message you have already alienated a part of the community (
http://www.reddit.com/r/tf2/comments/1w3z7e/saigns_owner_doesnt_like_the_quickplay_change_lol/).
I'm sorry to notify you that your servers are widely regarded as very poor,
and by opening your donation privileges website, we can see why is that the
case: https://www.saigns.de/premium/. To mention some of the privileges
that your donators get: +50 health on kill, +25 health on kill assist, +4
health regen, +30% increased jump height, etc etc.

It is my firm belief that due to servers like yours, we are currently in
the situation where even the legitimate servers have to suffer. Your
balancing of the vanilla game, only available to those who pay for it,
has impacted the community to the point where Valve felt obliged to make
changes like these.

Granted, it's also Valve's fault that they didn't automatically disqualify
your servers (as well as other servers who do things like that) from
quickplay, and let the legitimate servers who provide completely vanilla
and Valve intended experience to continue their lives like usual.

I'd rather not continue this conversation here. I've provided my Steam
account name, and I am easily reached by email, so if you wish, I'm
prepared to take it there.

-- Ivan

2014-01-25 hlds-requ...@list.valvesoftware.com


 Message: 1
 Date: Sat, 25 Jan 2014 16:14:43 +0100
 From: Andreas Grimm l...@gmx.net
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update released
 Message-ID: 004501cf19e0$2d410bc0$87c32340$@net
 Content-Type: text/plain; charset=utf-8

 Hello,



 why are you directing your fingers against NighTeam or Saigns?



 To quote the Quickplay FAQ:

 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513



 Q: Are there any server side mods that will disqualify me from Quickplay
 since some do not change sv_tags?

 A: No, we are not automatically disqualifying servers for server side
 mods. If the mods results in a better or worse player experience, that will
 be reflected in the back-end server score.



 Server side mods are officially allowed and these communties don't break
 any rules from valve.

 There were x other groups which still hide server tags (fast respawn),
 used fake clients or exploits to get more player traffic from quickplay.



 Maybe you should think about that, before you start to judge others



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread John Irwin
Quickplay isn't actually designed to fill servers, community or otherwise.
It's designed to provide a fun experience for new players who just want to
play the game they've spent hours downloading. If you look at QP from the
perspective of a brand new user this change is the right thing to do. They
will get to see a very vanilla version of TF2 but it'll give them a base
understanding of that experience. When they grow more confident that TF2 is
something they want to explore they may uncheck the valve only box and
find one of our servers.

This move also holds the door open for other things that could happen in
quickplay to benefit the community. I speak of a check box for standard or
custom map servers. Could it be that there are other binary choices in
quickplay that would help the community too?

John
-- 
So long as there is TF2 there will be KritzKast.


On 25 January 2014 15:52, ics i...@ics-base.net wrote:

 He didn't redirect hate against those communities, i assume you run saigns
 of them but you have to admit that plugins that they use modify gameplay.
 They don't break the rules of quickplay but for some reason, Valve saw it
 fit to separate community servers from the rest of the servers. We can only
 guess the reasons since they stay quiet about it.

 Gabe once said to me, these are his exact words from the mail: we
 understand very clearly that we are part of and not separate from the
 community, and that that entails a bunch of responsibilities.

 It does seem that we as server operators and community builders are no
 longer part of that service model that Valve wants to provide. We can have
 our own communities but no longer in the way as before.

 I'm really not happy about this because i've been here since i bought HL2
 back in 2004 and running servers, community, creating maps and such since
 to this day. Spending thousands of euros money on their games and server
 costs while dedicating free time to do all these extra things to the
 players and helping them to build up their playerbase.

 -ics


 Andreas Grimm kirjoitti:


 Hello,

 why are you directing your fingers against NighTeam or Saigns?

 To quote the Quickplay FAQ:

 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 /Q: Are there any server side mods that will disqualify me from Quickplay
 since some do not change sv_tags?/

 /A: No, we are not automatically disqualifying servers for server side
 mods. If the mods results in a better or worse player experience, that will
 be reflected in the back-end server score./


 Server side mods are officially allowed and these communties don't break
 any rules from valve.

 There were x other groups which still hide server tags (fast respawn),
 used fake clients or exploits to get more player traffic from quickplay.

 Maybe you should think about that, before you start to judge others

 *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-bounces@list.
 valvesoftware.com] *On Behalf Of *Ivan Oštric
 *Sent:* Saturday, January 25, 2014 3:31 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Mandatory TF2 update released


 Hello,

 sorry if I'm not writing this correctly, this is my first message here,
 and hopefully it'll be long before I have to address a similar topic again.

 I'm one of the staff members and administrators on a group with over 100
 TF2 servers. We have the capacity to host around 3 - 4% of all people
 currently playing TF2 according to the Steam stats page. On a regular day,
 that's just what we do - each server of the 100 in the list has 10 - 15
 regulars, and the rest is filled with quickplay users.

 At this moment we have 35 people in our administrative team. That's 35
 people who take time out of their days to do Valve's job - removing trolls,
 banning hackers and doing things like that. They do that for $0. They get
 shouted at by the hackers and trolls on a daily basis and some of them
 endured that for years at this point.

 At this moment we have 7 people running this whole operation, of which
 one of them is me. Our community manager spent hundreds of hours writing
 plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own
 dollars on servers, he spent thousands of hours making our community what
 it is today. The rest of us also invested a significant amount of time to
 make this operation a success. We end our months in red. We aren't using
 the money we get from donations to buy ourselves golden monocles and then
 give our users privileges which are borderline hacks.

 I love my community. We have over 110 members. They all enjoy playing the
 game Valve made, and they all pay regularly for tickets, items, use market,
 whatnot. It's just a drop in the ocean, but it counts for something. With
 this change, it's a matter of months, if not weeks, before we won't be able
 to continue what we're doing and provide great service for thousands of our
 players daily, as well as a friendly and welcoming community which

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Emil Larsson
I wouldn't had mind the valve only server option, but it shouldn't be the
default certainly. We're also certainly noticing a decrease of players now,
and I just feel punished for playing by the rules.


On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote:

 I am not trying to start shit… I am just stating my opinion. Quickplay has
 been killing our servers for a long time.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 It looks like that community's servers were already shutting down due to
 admin burnout. Nothing related to this in any way. Maybe just an attempt to
 start shit.



 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking mongoloid.



 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com
 wrote:

 Really?


 - Add quickplay option to only connect to official Valve servers

 We have been running Vanilla 24 player servers since the month after the
 launch of Orangebox. Valve did not seem to have an issue with us when we
 were helping to build the TF2 community. This should pretty much put an end
 to new players finding their way to our servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the end of this month.

 Peace out.

 -SpikerNoob





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 please visit:
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Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread E. Olsen
Agreed.

It's one thing to make such a drastic change, it's another to re-route
40-50% of all TF2 traffic away from every non-valve server on the planet in
one fell swoop. If this change stands as-is, there's not a single server
operator on the planet that will be able to launch a new vanilla server (or
almost any kind of server, for that matter), because unless a server
already has a following, it will never be able to build up the momentum
when less than half the player base will even be able to find it.

Here's the thing, folks:

It's been proven time and time again that Mods extend the lifetime of a
game (look at what Day Z did last year for Arma 2). The diversity of TF2 is
what has kept it going all these yearsyet a change like this actively
steers half (or more) of the current playerbase, and probably the vast
majority of *every* new player AWAY from ever finding a custom map, mod, or
game mode.

If official valve vanilla is all you want - then this change is wonderful
for you (and you should have that option), but should this remain the
default setting that every client is now set to, Valve has hastened along
the death of the very game they are trying to protect.

Why would anyone even bother creating a map for TF2 now? How would it ever
see any kind of significant traffic?

How about custom game modes? We were hosting a King of the Hill server
(using custom maps made for that game mode) for over a year BEFORE it
became an official game mode with official maps - think anyone will or
would be able to throw up a new server or game mode under these conditions?

I think we all understand why Valve thinks they had to do this - all the
Pinion Profiteers made them think this was necessary - but make no
mistake, these were problems that were CREATED by quickplay in the first
place, so in one fell swoop, Valve has not only created the problem, but
they have used the same system that created it to essentially throw out all
the good servers with the bad. Any non-valve server that does not already
have a significant amount of regulars will now die on the vineand
there won't be any new non-valve servers going up to replace them.

It's a shame, folks. This change effectively takes the community out of
TF2, and turns it into just another random, casual, anonymous FPS.

It's was a rarity already to have a game that was 7+ years old that still
had new clans and communities forming around it - but a change like this
will make it all but impossible for any new TF2 communities to even get
started.


On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it shouldn't be the
 default certainly. We're also certainly noticing a decrease of players now,
 and I just feel punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote:

 I am not trying to start shit… I am just stating my opinion. Quickplay
 has been killing our servers for a long time.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 It looks like that community's servers were already shutting down due to
 admin burnout. Nothing related to this in any way. Maybe just an attempt to
 start shit.



 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking mongoloid.



 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com
 wrote:

 Really?


 - Add quickplay option to only connect to official Valve servers

 We have been running Vanilla 24 player servers since the month after the
 launch of Orangebox. Valve did not seem to have an issue with us when we
 were helping to build the TF2 community. This should pretty much put an
 end
 to new players finding their way to our servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the end of this month.

 Peace out.

 -SpikerNoob





 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Tee hee hee hee

 ___
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 please visit:
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Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Stephen Yates
Amen.

-Original Message-
From: E. Olsen ceo.eol...@gmail.com
Sent: ‎1/‎24/‎2014 6:17 AM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update released

Agreed.

It's one thing to make such a drastic change, it's another to re-route
40-50% of all TF2 traffic away from every non-valve server on the planet in
one fell swoop. If this change stands as-is, there's not a single server
operator on the planet that will be able to launch a new vanilla server (or
almost any kind of server, for that matter), because unless a server
already has a following, it will never be able to build up the momentum
when less than half the player base will even be able to find it.

Here's the thing, folks:

It's been proven time and time again that Mods extend the lifetime of a
game (look at what Day Z did last year for Arma 2). The diversity of TF2 is
what has kept it going all these yearsyet a change like this actively
steers half (or more) of the current playerbase, and probably the vast
majority of *every* new player AWAY from ever finding a custom map, mod, or
game mode.

If official valve vanilla is all you want - then this change is wonderful
for you (and you should have that option), but should this remain the
default setting that every client is now set to, Valve has hastened along
the death of the very game they are trying to protect.

Why would anyone even bother creating a map for TF2 now? How would it ever
see any kind of significant traffic?

How about custom game modes? We were hosting a King of the Hill server
(using custom maps made for that game mode) for over a year BEFORE it
became an official game mode with official maps - think anyone will or
would be able to throw up a new server or game mode under these conditions?

I think we all understand why Valve thinks they had to do this - all the
Pinion Profiteers made them think this was necessary - but make no
mistake, these were problems that were CREATED by quickplay in the first
place, so in one fell swoop, Valve has not only created the problem, but
they have used the same system that created it to essentially throw out all
the good servers with the bad. Any non-valve server that does not already
have a significant amount of regulars will now die on the vineand
there won't be any new non-valve servers going up to replace them.

It's a shame, folks. This change effectively takes the community out of
TF2, and turns it into just another random, casual, anonymous FPS.

It's was a rarity already to have a game that was 7+ years old that still
had new clans and communities forming around it - but a change like this
will make it all but impossible for any new TF2 communities to even get
started.


On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it shouldn't be the
 default certainly. We're also certainly noticing a decrease of players now,
 and I just feel punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote:

 I am not trying to start shit… I am just stating my opinion. Quickplay
 has been killing our servers for a long time.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 It looks like that community's servers were already shutting down due to
 admin burnout. Nothing related to this in any way. Maybe just an attempt to
 start shit.



 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking mongoloid.



 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com
 wrote:

 Really?


 - Add quickplay option to only connect to official Valve servers

 We have been running Vanilla 24 player servers since the month after the
 launch of Orangebox. Valve did not seem to have an issue with us when we
 were helping to build the TF2 community. This should pretty much put an
 end
 to new players finding their way to our servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the end of this month.

 Peace out.

 -SpikerNoob





 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Tee hee hee hee

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread 1nsane
Unfortunately valve doesn't really need us anymore. They can't monetize
maps or custom game modes. Once quickplay was added with its preference for
certain noob friendly maps a number of valve's own maps (and game modes)
stopped being played. You'd think they would want more variety so players
stick around for longer. Other online FPS games tend to rotate through all
their maps.

At this point the only important part of the user generated content for
them is the item creators as they make the money. But this seems to be
shortsighted, like you said custom maps and custom game modes that valve
previously loved to take and add officially to their games will now become
a rarity.



On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote:

 Agreed.

 It's one thing to make such a drastic change, it's another to re-route
 40-50% of all TF2 traffic away from every non-valve server on the planet in
 one fell swoop. If this change stands as-is, there's not a single server
 operator on the planet that will be able to launch a new vanilla server (or
 almost any kind of server, for that matter), because unless a server
 already has a following, it will never be able to build up the momentum
 when less than half the player base will even be able to find it.

 Here's the thing, folks:

 It's been proven time and time again that Mods extend the lifetime of a
 game (look at what Day Z did last year for Arma 2). The diversity of TF2 is
 what has kept it going all these yearsyet a change like this actively
 steers half (or more) of the current playerbase, and probably the vast
 majority of *every* new player AWAY from ever finding a custom map, mod,
 or game mode.

 If official valve vanilla is all you want - then this change is
 wonderful for you (and you should have that option), but should this
 remain the default setting that every client is now set to, Valve has
 hastened along the death of the very game they are trying to protect.

 Why would anyone even bother creating a map for TF2 now? How would it ever
 see any kind of significant traffic?

 How about custom game modes? We were hosting a King of the Hill server
 (using custom maps made for that game mode) for over a year BEFORE it
 became an official game mode with official maps - think anyone will or
 would be able to throw up a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do this - all the
 Pinion Profiteers made them think this was necessary - but make no
 mistake, these were problems that were CREATED by quickplay in the first
 place, so in one fell swoop, Valve has not only created the problem, but
 they have used the same system that created it to essentially throw out all
 the good servers with the bad. Any non-valve server that does not already
 have a significant amount of regulars will now die on the vineand
 there won't be any new non-valve servers going up to replace them.

 It's a shame, folks. This change effectively takes the community out of
 TF2, and turns it into just another random, casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years old that still
 had new clans and communities forming around it - but a change like this
 will make it all but impossible for any new TF2 communities to even get
 started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it shouldn't be the
 default certainly. We're also certainly noticing a decrease of players now,
 and I just feel punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote:

 I am not trying to start shit… I am just stating my opinion. Quickplay
 has been killing our servers for a long time.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 It looks like that community's servers were already shutting down due to
 admin burnout. Nothing related to this in any way. Maybe just an attempt to
 start shit.



 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking mongoloid.



 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com
 wrote:

 Really?


 - Add quickplay option to only connect to official Valve servers

 We have been running Vanilla 24 player servers since the month after the
 launch of Orangebox. Valve did not seem to have an issue with us when we
 were helping to build the TF2 community. This should pretty much put an
 end
 to new players finding their way to our servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the end of this month.

 Peace out.

 -SpikerNoob

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Paul
I couldn't have worded that better if I had tried. Exactly. Valve is pretty
much in a situation where they can safely throw away communities which
helped to make the game popular to begin with. I highly doubt they will
give a response here, as they haven't on previous changes which a good
number of us community/server owners have complained about in the past
(e.g. halloween). The fact is they just don't appear to care about the
communities that helped TF2 any longer. They're happy to run the servers
and dominate Quickplay pretty much, while other communities using Quickplay
(even legitimately) will very likely end up closing if they can't keep up
with a reasonable number of players that aren't via Quickplay. The focus
does appear to be on the item creators and money received, not community
spirit and well being.


On 24 January 2014 15:32, 1nsane 1nsane...@gmail.com wrote:

 Unfortunately valve doesn't really need us anymore. They can't monetize
 maps or custom game modes. Once quickplay was added with its preference for
 certain noob friendly maps a number of valve's own maps (and game modes)
 stopped being played. You'd think they would want more variety so players
 stick around for longer. Other online FPS games tend to rotate through all
 their maps.

 At this point the only important part of the user generated content for
 them is the item creators as they make the money. But this seems to be
 shortsighted, like you said custom maps and custom game modes that valve
 previously loved to take and add officially to their games will now become
 a rarity.



 On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote:

 Agreed.

 It's one thing to make such a drastic change, it's another to re-route
 40-50% of all TF2 traffic away from every non-valve server on the planet in
 one fell swoop. If this change stands as-is, there's not a single server
 operator on the planet that will be able to launch a new vanilla server (or
 almost any kind of server, for that matter), because unless a server
 already has a following, it will never be able to build up the momentum
 when less than half the player base will even be able to find it.

 Here's the thing, folks:

 It's been proven time and time again that Mods extend the lifetime of a
 game (look at what Day Z did last year for Arma 2). The diversity of TF2 is
 what has kept it going all these yearsyet a change like this actively
 steers half (or more) of the current playerbase, and probably the vast
 majority of *every* new player AWAY from ever finding a custom map, mod,
 or game mode.

 If official valve vanilla is all you want - then this change is
 wonderful for you (and you should have that option), but should this
 remain the default setting that every client is now set to, Valve has
 hastened along the death of the very game they are trying to protect.

 Why would anyone even bother creating a map for TF2 now? How would it
 ever see any kind of significant traffic?

 How about custom game modes? We were hosting a King of the Hill server
 (using custom maps made for that game mode) for over a year BEFORE it
 became an official game mode with official maps - think anyone will or
 would be able to throw up a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do this - all the
 Pinion Profiteers made them think this was necessary - but make no
 mistake, these were problems that were CREATED by quickplay in the first
 place, so in one fell swoop, Valve has not only created the problem, but
 they have used the same system that created it to essentially throw out all
 the good servers with the bad. Any non-valve server that does not already
 have a significant amount of regulars will now die on the vineand
 there won't be any new non-valve servers going up to replace them.

 It's a shame, folks. This change effectively takes the community out of
 TF2, and turns it into just another random, casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years old that still
 had new clans and communities forming around it - but a change like this
 will make it all but impossible for any new TF2 communities to even get
 started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it shouldn't be
 the default certainly. We're also certainly noticing a decrease of players
 now, and I just feel punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates 
 syate...@cfl.rr.comwrote:

 I am not trying to start shit… I am just stating my opinion. Quickplay
 has been killing our servers for a long time.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 It looks like

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Travis Brown
, Jan 24, 2014 at 3:38 AM, Stephen A. Yates 
 syate...@cfl.rr.comwrote:

 I am not trying to start shit… I am just stating my opinion. Quickplay
 has been killing our servers for a long time.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 It looks like that community's servers were already shutting down due
 to admin burnout. Nothing related to this in any way. Maybe just an 
 attempt
 to start shit.



 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking mongoloid.



 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com
 wrote:

 Really?


 - Add quickplay option to only connect to official Valve servers

 We have been running Vanilla 24 player servers since the month after
 the
 launch of Orangebox. Valve did not seem to have an issue with us when
 we
 were helping to build the TF2 community. This should pretty much put
 an end
 to new players finding their way to our servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the end of this month.

 Peace out.

 -SpikerNoob





 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Tee hee hee hee

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 ___
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Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Dill Bates
I've never used quickplay to find a game ever. 


 On Jan 24, 2014, at 7:32 AM, 1nsane 1nsane...@gmail.com wrote:
 
 Unfortunately valve doesn't really need us anymore. They can't monetize maps 
 or custom game modes. Once quickplay was added with its preference for 
 certain noob friendly maps a number of valve's own maps (and game modes) 
 stopped being played. You'd think they would want more variety so players 
 stick around for longer. Other online FPS games tend to rotate through all 
 their maps.
 
 At this point the only important part of the user generated content for them 
 is the item creators as they make the money. But this seems to be 
 shortsighted, like you said custom maps and custom game modes that valve 
 previously loved to take and add officially to their games will now become a 
 rarity.
 
 
 
 On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote:
 Agreed.
 
 It's one thing to make such a drastic change, it's another to re-route 
 40-50% of all TF2 traffic away from every non-valve server on the planet in 
 one fell swoop. If this change stands as-is, there's not a single server 
 operator on the planet that will be able to launch a new vanilla server (or 
 almost any kind of server, for that matter), because unless a server already 
 has a following, it will never be able to build up the momentum when less 
 than half the player base will even be able to find it.
 
 Here's the thing, folks:
 
 It's been proven time and time again that Mods extend the lifetime of a game 
 (look at what Day Z did last year for Arma 2). The diversity of TF2 is what 
 has kept it going all these yearsyet a change like this actively steers 
 half (or more) of the current playerbase, and probably the vast majority of 
 every new player AWAY from ever finding a custom map, mod, or game mode.
 
 If official valve vanilla is all you want - then this change is wonderful 
 for you (and you should have that option), but should this remain the 
 default setting that every client is now set to, Valve has hastened along 
 the death of the very game they are trying to protect. 
 
 Why would anyone even bother creating a map for TF2 now? How would it ever 
 see any kind of significant traffic?
 
 How about custom game modes? We were hosting a King of the Hill server 
 (using custom maps made for that game mode) for over a year BEFORE it became 
 an official game mode with official maps - think anyone will or would be 
 able to throw up a new server or game mode under these conditions?
 
 I think we all understand why Valve thinks they had to do this - all the 
 Pinion Profiteers made them think this was necessary - but make no 
 mistake, these were problems that were CREATED by quickplay in the first 
 place, so in one fell swoop, Valve has not only created the problem, but 
 they have used the same system that created it to essentially throw out all 
 the good servers with the bad. Any non-valve server that does not already 
 have a significant amount of regulars will now die on the vineand 
 there won't be any new non-valve servers going up to replace them.
 
 It's a shame, folks. This change effectively takes the community out of 
 TF2, and turns it into just another random, casual, anonymous FPS. 
 
 It's was a rarity already to have a game that was 7+ years old that still 
 had new clans and communities forming around it - but a change like this 
 will make it all but impossible for any new TF2 communities to even get 
 started.
 
 
 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote:
 I wouldn't had mind the valve only server option, but it shouldn't be the 
 default certainly. We're also certainly noticing a decrease of players now, 
 and I just feel punished for playing by the rules.
 
 
 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com 
 wrote:
 I am not trying to start shit… I am just stating my opinion. Quickplay has 
 been killing our servers for a long time.
 
  
 
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lyrai
 Sent: Thursday, January 23, 2014 9:25 PM
 
 
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update released
  
 
 It looks like that community's servers were already shutting down due to 
 admin burnout. Nothing related to this in any way. Maybe just an attempt 
 to start shit.
 
  
 
 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote:
 
 That's why it's called an 'option', you fucking mongoloid.
 
  
 
 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com 
 wrote:
 
 Really?
 
 
 - Add quickplay option to only connect to official Valve servers
 
 We have been running Vanilla 24 player servers since the month after the
 launch of Orangebox. Valve did not seem to have an issue with us when we
 were helping to build the TF2 community. This should pretty much put an end
 to new players finding their way

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread ics
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf
Of *Lyrai
*Sent:* Thursday, January 23, 2014 9:25 PM


*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released

It looks like that community's servers were already
shutting down due to admin burnout. Nothing related to
this in any way. Maybe just an attempt to start shit.

On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
ragor...@gmail.com mailto:ragor...@gmail.com wrote:

That's why it's called an 'option', you fucking
mongoloid.

On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote:

Really?


- Add quickplay option to only connect to
official Valve servers

We have been running Vanilla 24 player servers
since the month after the
launch of Orangebox. Valve did not seem to have
an issue with us when we
were helping to build the TF2 community. This
should pretty much put an end
to new players finding their way to our servers
and community.

Thanks Valve. Enjoy your cash.

We will be closing our community down at the end
of this month.

Peace out.

-SpikerNoob





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Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Lucas Wagner
This exactly.

In my experience, quickplay was useful for filling servers after you had
12-14 players on it, and retaining already full servers.  Regulars are what
makes your server successful, but quickplay can help bridge gaps of
inactivity by your loyal player base.  This option will only reduce the
referrals (it remains to be seen how much) meaning that seeding efforts
will require players to stay longer and servers will be more fragile and
susceptible to depopulation.  It will add volatility to a lot of
communities and I'll be watching how their servers fare in the weeks to
come.



On Fri, Jan 24, 2014 at 9:32 AM, 1nsane 1nsane...@gmail.com wrote:

 Unfortunately valve doesn't really need us anymore. They can't monetize
 maps or custom game modes. Once quickplay was added with its preference for
 certain noob friendly maps a number of valve's own maps (and game modes)
 stopped being played. You'd think they would want more variety so players
 stick around for longer. Other online FPS games tend to rotate through all
 their maps.

 At this point the only important part of the user generated content for
 them is the item creators as they make the money. But this seems to be
 shortsighted, like you said custom maps and custom game modes that valve
 previously loved to take and add officially to their games will now become
 a rarity.



 On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote:

 Agreed.

 It's one thing to make such a drastic change, it's another to re-route
 40-50% of all TF2 traffic away from every non-valve server on the planet in
 one fell swoop. If this change stands as-is, there's not a single server
 operator on the planet that will be able to launch a new vanilla server (or
 almost any kind of server, for that matter), because unless a server
 already has a following, it will never be able to build up the momentum
 when less than half the player base will even be able to find it.

 Here's the thing, folks:

 It's been proven time and time again that Mods extend the lifetime of a
 game (look at what Day Z did last year for Arma 2). The diversity of TF2 is
 what has kept it going all these yearsyet a change like this actively
 steers half (or more) of the current playerbase, and probably the vast
 majority of *every* new player AWAY from ever finding a custom map, mod,
 or game mode.

 If official valve vanilla is all you want - then this change is
 wonderful for you (and you should have that option), but should this
 remain the default setting that every client is now set to, Valve has
 hastened along the death of the very game they are trying to protect.

 Why would anyone even bother creating a map for TF2 now? How would it
 ever see any kind of significant traffic?

 How about custom game modes? We were hosting a King of the Hill server
 (using custom maps made for that game mode) for over a year BEFORE it
 became an official game mode with official maps - think anyone will or
 would be able to throw up a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do this - all the
 Pinion Profiteers made them think this was necessary - but make no
 mistake, these were problems that were CREATED by quickplay in the first
 place, so in one fell swoop, Valve has not only created the problem, but
 they have used the same system that created it to essentially throw out all
 the good servers with the bad. Any non-valve server that does not already
 have a significant amount of regulars will now die on the vineand
 there won't be any new non-valve servers going up to replace them.

 It's a shame, folks. This change effectively takes the community out of
 TF2, and turns it into just another random, casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years old that still
 had new clans and communities forming around it - but a change like this
 will make it all but impossible for any new TF2 communities to even get
 started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it shouldn't be
 the default certainly. We're also certainly noticing a decrease of players
 now, and I just feel punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates 
 syate...@cfl.rr.comwrote:

 I am not trying to start shit… I am just stating my opinion. Quickplay
 has been killing our servers for a long time.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 It looks like that community's servers were already shutting down due
 to admin burnout. Nothing related to this in any way. Maybe just an attempt
 to start shit.



 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread ics
...@gmail.com wrote:

I wouldn't had mind the valve only server option, but it
shouldn't be the default certainly. We're also certainly
noticing a decrease of players now, and I just feel
punished for playing by the rules.


On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote:

I am not trying to start shit… I am just stating my
opinion. Quickplay has been killing our servers for a
long time.

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On
Behalf Of *Lyrai
*Sent:* Thursday, January 23, 2014 9:25 PM


*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released

It looks like that community's servers were already
shutting down due to admin burnout. Nothing related to
this in any way. Maybe just an attempt to start shit.

On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
ragor...@gmail.com mailto:ragor...@gmail.com wrote:

That's why it's called an 'option', you fucking
mongoloid.

On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
syate...@cfl.rr.com mailto:syate...@cfl.rr.com
wrote:

Really?


- Add quickplay option to only connect to
official Valve servers

We have been running Vanilla 24 player servers
since the month after the
launch of Orangebox. Valve did not seem to
have an issue with us when we
were helping to build the TF2 community. This
should pretty much put an end
to new players finding their way to our
servers and community.

Thanks Valve. Enjoy your cash.

We will be closing our community down at the
end of this month.

Peace out.

-SpikerNoob





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Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread ED-E
 with the bad. Any non-valve server that does
not already have a significant amount of regulars will now
die on the vineand there won't be any new non-valve
servers going up to replace them.

It's a shame, folks. This change effectively takes the
community out of TF2, and turns it into just another random,
casual, anonymous FPS.

It's was a rarity already to have a game that was 7+ years old
that still had new clans and communities forming around it -
but a change like this will make it all but impossible for any
new TF2 communities to even get started.


On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
ail...@gmail.com mailto:ail...@gmail.com wrote:

I wouldn't had mind the valve only server option, but it
shouldn't be the default certainly. We're also certainly
noticing a decrease of players now, and I just feel
punished for playing by the rules.


On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote:

I am not trying to start shit… I am just stating my
opinion. Quickplay has been killing our servers for a
long time.

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On
Behalf Of *Lyrai
*Sent:* Thursday, January 23, 2014 9:25 PM


*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released

It looks like that community's servers were already
shutting down due to admin burnout. Nothing related to
this in any way. Maybe just an attempt to start shit.

On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
ragor...@gmail.com mailto:ragor...@gmail.com wrote:

That's why it's called an 'option', you fucking
mongoloid.

On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
syate...@cfl.rr.com mailto:syate...@cfl.rr.com
wrote:

Really?


- Add quickplay option to only connect to
official Valve servers

We have been running Vanilla 24 player servers
since the month after the
launch of Orangebox. Valve did not seem to
have an issue with us when we
were helping to build the TF2 community. This
should pretty much put an end
to new players finding their way to our
servers and community.

Thanks Valve. Enjoy your cash.

We will be closing our community down at the
end of this month.

Peace out.

-SpikerNoob





___
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view the list archives, please visit:
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-- Tee hee hee hee


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https

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread E. Olsen
 (using custom maps made for that game mode) for
 over a year BEFORE it became an official game mode with
 official maps - think anyone will or would be able to throw up
 a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do this
 - all the Pinion Profiteers made them think this was
 necessary - but make no mistake, these were problems that were
 CREATED by quickplay in the first place, so in one fell swoop,
 Valve has not only created the problem, but they have used the
 same system that created it to essentially throw out all the
 good servers with the bad. Any non-valve server that does
 not already have a significant amount of regulars will now
 die on the vineand there won't be any new non-valve
 servers going up to replace them.

 It's a shame, folks. This change effectively takes the
 community out of TF2, and turns it into just another random,
 casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years old
 that still had new clans and communities forming around it -
 but a change like this will make it all but impossible for any
 new TF2 communities to even get started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
 ail...@gmail.com mailto:ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it
 shouldn't be the default certainly. We're also certainly
 noticing a decrease of players now, and I just feel
 punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote:

 I am not trying to start shit… I am just stating my
 opinion. Quickplay has been killing our servers for a
 long time.

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On
 Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM


 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released

 It looks like that community's servers were already
 shutting down due to admin burnout. Nothing related to
 this in any way. Maybe just an attempt to start shit.

 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
 ragor...@gmail.com mailto:ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking
 mongoloid.

 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com
 wrote:

 Really?


 - Add quickplay option to only connect to
 official Valve servers

 We have been running Vanilla 24 player servers
 since the month after the
 launch of Orangebox. Valve did not seem to
 have an issue with us when we
 were helping to build the TF2 community. This
 should pretty much put an end
 to new players finding their way to our
 servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the
 end of this month.

 Peace out.

 -SpikerNoob





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 view the list archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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 -- Tee hee hee hee


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Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Saint K.
- Add quickplay option to only connect to official Valve servers

This should have been:

- Removed quickplay for normal games (MvM only)

Your killing us.

Thanks for your support communities, but here's a giant fuck you - VALVe

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, January 24, 2014 1:38 AM
To: Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' 
(hlds_annou...@list.valvesoftware.com)
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2085489.

-Eric

--

- Add quickplay option to only connect to official Valve servers 
- Prevent game servers from redirecting players to alternate servers when 
players connect through quickplay 
- Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on 
the client
- Fixed the loading screen not rendering correctly for Mac clients
- Fixed Asian fonts not rendering correctly for Linux clients
- Fixed a client crash related to Killstreak effects
- Fixed a client crash caused by trying to load an invalid URL in the MOTD
- Fixed a server crash related to screen fades
- Fixed color correction being based off the wrong player's origin in 
multiplayer games
- Fixed the Heavy's fists not showing the Killstreak effects 
- Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
- Fixed the Meet the Medic taunt not releasing doves during the taunt
- Fixed HUD elements not drawing correctly after beginning to record a demo
- Fixed the Short Circuit particles not always being removed on player death
- Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, 
and use_action_slot_item commands on behalf of other players
- Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts 
so they can get assists in Pyrovision 
- Updated the Festive Gloves of Running Urgently to include a blue material 
when equipped by the Blue team  
- Updated The Brainiac Hairpiece so it can be equipped with items like The 
Grizzled Growth  and added a no helmet style
- Updated The Map Maker's Medallion so name/description tags can be applied to 
it
- Updated the Short Circuit to use the Engineer's melee taunt
- Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
- Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with 
hats
- Added UGC Highlander Season 11 and 6vs6 Season 13 medals
- Updated the localization files
- Updated pl_upward
- Fixed being able to construct buildings in the skybox
- Updated Mann vs. Machine
- Fixed the bots not being able to equip multiple cosmetic items
- Fixed Scout bots not playing the correct animation when stunned with 
the Sandman
- Fixed not being able to reset the countdown timer if a player 
disconnects while Ready
- Updated the countdown logic to un-Ready a team if someone quits 
during the final 10 seconds or disconnects while everyone else is Ready
- Updated MvM to un-ready a team if everyone but the disconnecting 
player was ready
- Updated mvm_rottenburg
- Improved collision near barricade to reduce players getting 
stuck
- Fixed credits not always being collected when they fall into 
the barricade
- Updated mvm_mannhattan
- Fixed being able to construct buildings inside the respawn 
room
- Fixed a material problem near the hatch

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Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread lemon superman
 certainly. We're also certainly
 noticing a decrease of players now, and I just feel
 punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote:

 I am not trying to start shit… I am just stating my
 opinion. Quickplay has been killing our servers for a
 long time.

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On
 Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM


 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released

 It looks like that community's servers were already
 shutting down due to admin burnout. Nothing related to
 this in any way. Maybe just an attempt to start shit.

 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
 ragor...@gmail.com mailto:ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking
 mongoloid.

 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com
 wrote:

 Really?


 - Add quickplay option to only connect to
 official Valve servers

 We have been running Vanilla 24 player servers
 since the month after the
 launch of Orangebox. Valve did not seem to
 have an issue with us when we
 were helping to build the TF2 community. This
 should pretty much put an end
 to new players finding their way to our
 servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the
 end of this month.

 Peace out.

 -SpikerNoob





 ___
 To unsubscribe, edit your list preferences, or
 view the list archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 -- Tee hee hee hee


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Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread AJ Palkovic
 you want - then this change
 is wonderful for you (and you should have that option), but
 should this remain the default setting that every client is
 now set to, Valve has hastened along the death of the very
 game they are trying to protect.

 Why would anyone even bother creating a map for TF2 now? How
 would it ever see any kind of significant traffic?

 How about custom game modes? We were hosting a King of the
 Hill server (using custom maps made for that game mode) for
 over a year BEFORE it became an official game mode with
 official maps - think anyone will or would be able to throw up
 a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do this
 - all the Pinion Profiteers made them think this was
 necessary - but make no mistake, these were problems that were
 CREATED by quickplay in the first place, so in one fell swoop,
 Valve has not only created the problem, but they have used the
 same system that created it to essentially throw out all the
 good servers with the bad. Any non-valve server that does
 not already have a significant amount of regulars will now
 die on the vineand there won't be any new non-valve
 servers going up to replace them.

 It's a shame, folks. This change effectively takes the
 community out of TF2, and turns it into just another random,
 casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years old
 that still had new clans and communities forming around it -
 but a change like this will make it all but impossible for any
 new TF2 communities to even get started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
 ail...@gmail.com mailto:ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it
 shouldn't be the default certainly. We're also certainly
 noticing a decrease of players now, and I just feel
 punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote:

 I am not trying to start shit… I am just stating my
 opinion. Quickplay has been killing our servers for a
 long time.

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On
 Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM


 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released

 It looks like that community's servers were already
 shutting down due to admin burnout. Nothing related to
 this in any way. Maybe just an attempt to start shit.

 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
 ragor...@gmail.com mailto:ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking
 mongoloid.

 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com
 wrote:

 Really?


 - Add quickplay option to only connect to
 official Valve servers

 We have been running Vanilla 24 player servers
 since the month after the
 launch of Orangebox. Valve did not seem to
 have an issue with us when we
 were helping to build the TF2 community. This
 should pretty much put an end
 to new players finding their way to our
 servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the
 end of this month.

 Peace out.

 -SpikerNoob





 ___
 To unsubscribe, edit your list preferences, or
 view the list archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or
 view the list archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 -- Tee hee hee hee

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Doctor McKay
 - think anyone will or would be able to throw up
 a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do this
 - all the Pinion Profiteers made them think this was
 necessary - but make no mistake, these were problems that were
 CREATED by quickplay in the first place, so in one fell swoop,
 Valve has not only created the problem, but they have used the
 same system that created it to essentially throw out all the
 good servers with the bad. Any non-valve server that does
 not already have a significant amount of regulars will now
 die on the vineand there won't be any new non-valve
 servers going up to replace them.

 It's a shame, folks. This change effectively takes the
 community out of TF2, and turns it into just another random,
 casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years old
 that still had new clans and communities forming around it -
 but a change like this will make it all but impossible for any
 new TF2 communities to even get started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
 ail...@gmail.com mailto:ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it
 shouldn't be the default certainly. We're also certainly
 noticing a decrease of players now, and I just feel
 punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote:

 I am not trying to start shit… I am just stating my
 opinion. Quickplay has been killing our servers for a
 long time.

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On
 Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM


 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released

 It looks like that community's servers were already
 shutting down due to admin burnout. Nothing related to
 this in any way. Maybe just an attempt to start shit.

 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
 ragor...@gmail.com mailto:ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking
 mongoloid.

 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com
 wrote:

 Really?


 - Add quickplay option to only connect to
 official Valve servers

 We have been running Vanilla 24 player servers
 since the month after the
 launch of Orangebox. Valve did not seem to
 have an issue with us when we
 were helping to build the TF2 community. This
 should pretty much put an end
 to new players finding their way to our
 servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the
 end of this month.

 Peace out.

 -SpikerNoob





 ___
 To unsubscribe, edit your list preferences, or
 view the list archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or
 view the list archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 -- Tee hee hee hee


 ___
 To unsubscribe, edit your list preferences, or view
 the list archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the
 list archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Doctor McKay
 steers half (or more)
 of the current playerbase, and probably the vast majority of
 _every_ new player AWAY from ever finding a custom map, mod,
 or game mode.

 If official valve vanilla is all you want - then this change
 is wonderful for you (and you should have that option), but
 should this remain the default setting that every client is
 now set to, Valve has hastened along the death of the very
 game they are trying to protect.

 Why would anyone even bother creating a map for TF2 now? How
 would it ever see any kind of significant traffic?

 How about custom game modes? We were hosting a King of the
 Hill server (using custom maps made for that game mode) for
 over a year BEFORE it became an official game mode with
 official maps - think anyone will or would be able to throw up
 a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do this
 - all the Pinion Profiteers made them think this was
 necessary - but make no mistake, these were problems that were
 CREATED by quickplay in the first place, so in one fell swoop,
 Valve has not only created the problem, but they have used the
 same system that created it to essentially throw out all the
 good servers with the bad. Any non-valve server that does
 not already have a significant amount of regulars will now
 die on the vineand there won't be any new non-valve
 servers going up to replace them.

 It's a shame, folks. This change effectively takes the
 community out of TF2, and turns it into just another random,
 casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years old
 that still had new clans and communities forming around it -
 but a change like this will make it all but impossible for any
 new TF2 communities to even get started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
 ail...@gmail.com mailto:ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it
 shouldn't be the default certainly. We're also certainly
 noticing a decrease of players now, and I just feel
 punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com wrote:

 I am not trying to start shit… I am just stating my
 opinion. Quickplay has been killing our servers for a
 long time.

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On
 Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM


 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released

 It looks like that community's servers were already
 shutting down due to admin burnout. Nothing related to
 this in any way. Maybe just an attempt to start shit.

 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
 ragor...@gmail.com mailto:ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking
 mongoloid.

 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com
 wrote:

 Really?


 - Add quickplay option to only connect to
 official Valve servers

 We have been running Vanilla 24 player servers
 since the month after the
 launch of Orangebox. Valve did not seem to
 have an issue with us when we
 were helping to build the TF2 community. This
 should pretty much put an end
 to new players finding their way to our
 servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the
 end of this month.

 Peace out.

 -SpikerNoob





 ___
 To unsubscribe, edit your list preferences, or
 view the list archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread ics
 like this actively steers half (or more)
of the current playerbase, and probably the vast majority of
_every_ new player AWAY from ever finding a custom map, mod,
or game mode.

If official valve vanilla is all you want - then this change
is wonderful for you (and you should have that option), but
should this remain the default setting that every client is
now set to, Valve has hastened along the death of the very
game they are trying to protect.

Why would anyone even bother creating a map for TF2 now? How
would it ever see any kind of significant traffic?

How about custom game modes? We were hosting a King of the
Hill server (using custom maps made for that game mode) for
over a year BEFORE it became an official game mode with
official maps - think anyone will or would be able to throw up
a new server or game mode under these conditions?

I think we all understand why Valve thinks they had to do this
- all the Pinion Profiteers made them think this was
necessary - but make no mistake, these were problems that were
CREATED by quickplay in the first place, so in one fell swoop,
Valve has not only created the problem, but they have used the
same system that created it to essentially throw out all the
good servers with the bad. Any non-valve server that does
not already have a significant amount of regulars will now
die on the vineand there won't be any new non-valve
servers going up to replace them.

It's a shame, folks. This change effectively takes the
community out of TF2, and turns it into just another random,
casual, anonymous FPS.

It's was a rarity already to have a game that was 7+ years old
that still had new clans and communities forming around it -
but a change like this will make it all but impossible for any
new TF2 communities to even get started.


On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
ail...@gmail.com mailto:ail...@gmail.com
mailto:ail...@gmail.com mailto:ail...@gmail.com wrote:

I wouldn't had mind the valve only server option, but it
shouldn't be the default certainly. We're also certainly
noticing a decrease of players now, and I just feel
punished for playing by the rules.


On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
syate...@cfl.rr.com mailto:syate...@cfl.rr.com
mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com
wrote:

I am not trying to start shit… I am just stating my
opinion. Quickplay has been killing our servers for a
long time.

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On
Behalf Of *Lyrai
*Sent:* Thursday, January 23, 2014 9:25 PM


*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released

It looks like that community's servers were already
shutting down due to admin burnout. Nothing related to
this in any way. Maybe just an attempt to start shit.

On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
ragor...@gmail.com mailto:ragor...@gmail.com
mailto:ragor...@gmail.com mailto:ragor...@gmail.com
wrote:

That's why it's called an 'option', you fucking
mongoloid.

On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
syate...@cfl.rr.com mailto:syate...@cfl.rr.com
mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com
wrote:

Really?


- Add quickplay option to only connect to
official Valve servers

We have been running Vanilla 24 player servers
since the month after the
launch of Orangebox. Valve did not seem to
have an issue with us when we
were helping to build the TF2 community. This
should pretty much put an end
to new players finding their way to our
servers and community.

Thanks Valve. Enjoy your cash.

We will be closing our community down at the
end of this month.

Peace out.

-SpikerNoob

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Game-Over


I think you make a very valid argument Lemon. But, for anyone who has 
spent a considerable money and
worked extremely hard building a community knows, it's very hard to let 
all of that go without a fight. The
decisions I make today based on this latest ludicrous move by Valve do 
not only affect me, but they affect my
hard working and trusted admins as well as my many loyal players who 
have helped me and supported me

over the years to build my community to where it is.

A community is exactly that, and the opinions you see mostly on this 
list are from people not only expressing
themselves, but also representing many others, and who have their 
players best interests at heart and on

their shoulders.

If I close my servers, three things happen. I save a heck of a lot of 
money, I break many hearts, and a large

community of friends lose a common central conduit to have fun together.

Forgive us for caring and forgive us for fighting. Please. Thanks.

On 24/01/2014 18:24, lemon superman wrote:

Snip...


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread 1nsane
 will even be able
 to find it.

 Here's the thing, folks:

 It's been proven time and time again that Mods extend the
 lifetime of a game (look at what Day Z did last year for Arma
 2). The diversity of TF2 is what has kept it going all these
 yearsyet a change like this actively steers half (or more)
 of the current playerbase, and probably the vast majority of
 _every_ new player AWAY from ever finding a custom map, mod,
 or game mode.

 If official valve vanilla is all you want - then this change
 is wonderful for you (and you should have that option), but
 should this remain the default setting that every client is
 now set to, Valve has hastened along the death of the very
 game they are trying to protect.

 Why would anyone even bother creating a map for TF2 now? How
 would it ever see any kind of significant traffic?

 How about custom game modes? We were hosting a King of the
 Hill server (using custom maps made for that game mode) for
 over a year BEFORE it became an official game mode with
 official maps - think anyone will or would be able to throw up
 a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do this
 - all the Pinion Profiteers made them think this was
 necessary - but make no mistake, these were problems that were
 CREATED by quickplay in the first place, so in one fell swoop,
 Valve has not only created the problem, but they have used the
 same system that created it to essentially throw out all the
 good servers with the bad. Any non-valve server that does
 not already have a significant amount of regulars will now
 die on the vineand there won't be any new non-valve
 servers going up to replace them.

 It's a shame, folks. This change effectively takes the
 community out of TF2, and turns it into just another random,
 casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years old
 that still had new clans and communities forming around it -
 but a change like this will make it all but impossible for any
 new TF2 communities to even get started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
 ail...@gmail.com mailto:ail...@gmail.com
 mailto:ail...@gmail.com mailto:ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it
 shouldn't be the default certainly. We're also certainly
 noticing a decrease of players now, and I just feel
 punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com
 mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com

 wrote:

 I am not trying to start shit… I am just stating my
 opinion. Quickplay has been killing our servers for a
 long time.

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com

 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On
 Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM


 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released

 It looks like that community's servers were already
 shutting down due to admin burnout. Nothing related to
 this in any way. Maybe just an attempt to start shit.

 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
 ragor...@gmail.com mailto:ragor...@gmail.com
 mailto:ragor...@gmail.com mailto:ragor...@gmail.com

 wrote:

 That's why it's called an 'option', you fucking
 mongoloid.

 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com
 mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com

 wrote:

 Really?


 - Add quickplay option to only connect to
 official Valve servers

 We have been running Vanilla 24 player servers
 since the month after the
 launch of Orangebox. Valve did not seem

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread ics
...@gmail.com
wrote:

Agreed.

It's one thing to make such a drastic change, it's another to
re-route 40-50% of all TF2 traffic away from every non-valve
server on the planet in one fell swoop. If this change stands
as-is, there's not a single server operator on the planet that
will be able to launch a new vanilla server (or almost any
kind of server, for that matter), because unless a server
already has a following, it will never be able to build up the
momentum when less than half the player base will even be able
to find it.

Here's the thing, folks:

It's been proven time and time again that Mods extend the
lifetime of a game (look at what Day Z did last year for Arma
2). The diversity of TF2 is what has kept it going all these
yearsyet a change like this actively steers half (or more)
of the current playerbase, and probably the vast majority of
_every_ new player AWAY from ever finding a custom map, mod,
or game mode.

If official valve vanilla is all you want - then this change
is wonderful for you (and you should have that option), but
should this remain the default setting that every client is
now set to, Valve has hastened along the death of the very
game they are trying to protect.

Why would anyone even bother creating a map for TF2 now? How
would it ever see any kind of significant traffic?

How about custom game modes? We were hosting a King of the
Hill server (using custom maps made for that game mode) for
over a year BEFORE it became an official game mode with
official maps - think anyone will or would be able to throw up
a new server or game mode under these conditions?

I think we all understand why Valve thinks they had to do this
- all the Pinion Profiteers made them think this was
necessary - but make no mistake, these were problems that were
CREATED by quickplay in the first place, so in one fell swoop,
Valve has not only created the problem, but they have used the
same system that created it to essentially throw out all the
good servers with the bad. Any non-valve server that does
not already have a significant amount of regulars will now
die on the vineand there won't be any new non-valve
servers going up to replace them.

It's a shame, folks. This change effectively takes the
community out of TF2, and turns it into just another random,
casual, anonymous FPS.

It's was a rarity already to have a game that was 7+ years old
that still had new clans and communities forming around it -
but a change like this will make it all but impossible for any
new TF2 communities to even get started.


On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
ail...@gmail.com mailto:ail...@gmail.com
mailto:ail...@gmail.com mailto:ail...@gmail.com
mailto:ail...@gmail.com mailto:ail...@gmail.com
mailto:ail...@gmail.com mailto:ail...@gmail.com wrote:

I wouldn't had mind the valve only server option, but it
shouldn't be the default certainly. We're also certainly
noticing a decrease of players now, and I just feel
punished for playing by the rules.


On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
syate...@cfl.rr.com mailto:syate...@cfl.rr.com
mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com
mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com
mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com

wrote:

I am not trying to start shit… I am just stating my
opinion. Quickplay has been killing our servers for a
long time.

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com

mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On
Behalf Of *Lyrai
*Sent:* Thursday, January 23, 2014 9:25 PM


*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released

It looks like that community's servers were already

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread James Haikin
, for that matter), because unless a server
 already has a following, it will never be able to build up
 the
 momentum when less than half the player base will even be
 able
 to find it.

 Here's the thing, folks:

 It's been proven time and time again that Mods extend the
 lifetime of a game (look at what Day Z did last year for Arma
 2). The diversity of TF2 is what has kept it going all these
 yearsyet a change like this actively steers half (or
 more)
 of the current playerbase, and probably the vast majority of
 _every_ new player AWAY from ever finding a custom map, mod,
 or game mode.

 If official valve vanilla is all you want - then this
 change
 is wonderful for you (and you should have that option), but
 should this remain the default setting that every client is
 now set to, Valve has hastened along the death of the very
 game they are trying to protect.

 Why would anyone even bother creating a map for TF2 now? How
 would it ever see any kind of significant traffic?

 How about custom game modes? We were hosting a King of the
 Hill server (using custom maps made for that game mode) for
 over a year BEFORE it became an official game mode with
 official maps - think anyone will or would be able to throw
 up
 a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do
 this
 - all the Pinion Profiteers made them think this was
 necessary - but make no mistake, these were problems that
 were
 CREATED by quickplay in the first place, so in one fell
 swoop,
 Valve has not only created the problem, but they have used
 the
 same system that created it to essentially throw out all the
 good servers with the bad. Any non-valve server that does
 not already have a significant amount of regulars will now
 die on the vineand there won't be any new non-valve
 servers going up to replace them.

 It's a shame, folks. This change effectively takes the
 community out of TF2, and turns it into just another
 random,
 casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years
 old
 that still had new clans and communities forming around it -
 but a change like this will make it all but impossible for
 any
 new TF2 communities to even get started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
 ail...@gmail.com mailto:ail...@gmail.com
 mailto:ail...@gmail.com mailto:ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it
 shouldn't be the default certainly. We're also certainly
 noticing a decrease of players now, and I just feel
 punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com
 mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com

 wrote:

 I am not trying to start shit… I am just stating my
 opinion. Quickplay has been killing our servers for a
 long time.

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com

 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On
 Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM


 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released

 It looks like that community's servers were already
 shutting down due to admin burnout. Nothing related to
 this in any way. Maybe just an attempt to start shit.

 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
 ragor...@gmail.com mailto:ragor...@gmail.com
 mailto:ragor...@gmail.com mailto:ragor...@gmail.com

 wrote:

 That's why it's called an 'option', you fucking
 mongoloid.

 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com
 mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com

 wrote:

 Really?


 - Add quickplay option to only connect

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Mtvnoob
it is important for user-generated content to continue running. it is NOT
important for user generated servers and content to demand the enabling of
HTML so they can force ads, give P2W experience for donators and other
various factors that ruin the fun for casual players.
Face it, Valve is providing a filter for new players to enjoy the game it
is MEANT to be played, while players more accustomed to the game will visit
custom content they wish to.


On Fri, Jan 24, 2014 at 7:32 AM, 1nsane 1nsane...@gmail.com wrote:

 Unfortunately valve doesn't really need us anymore. They can't monetize
 maps or custom game modes. Once quickplay was added with its preference for
 certain noob friendly maps a number of valve's own maps (and game modes)
 stopped being played. You'd think they would want more variety so players
 stick around for longer. Other online FPS games tend to rotate through all
 their maps.

 At this point the only important part of the user generated content for
 them is the item creators as they make the money. But this seems to be
 shortsighted, like you said custom maps and custom game modes that valve
 previously loved to take and add officially to their games will now become
 a rarity.



 On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote:

 Agreed.

 It's one thing to make such a drastic change, it's another to re-route
 40-50% of all TF2 traffic away from every non-valve server on the planet in
 one fell swoop. If this change stands as-is, there's not a single server
 operator on the planet that will be able to launch a new vanilla server (or
 almost any kind of server, for that matter), because unless a server
 already has a following, it will never be able to build up the momentum
 when less than half the player base will even be able to find it.

 Here's the thing, folks:

 It's been proven time and time again that Mods extend the lifetime of a
 game (look at what Day Z did last year for Arma 2). The diversity of TF2 is
 what has kept it going all these yearsyet a change like this actively
 steers half (or more) of the current playerbase, and probably the vast
 majority of *every* new player AWAY from ever finding a custom map, mod,
 or game mode.

 If official valve vanilla is all you want - then this change is
 wonderful for you (and you should have that option), but should this
 remain the default setting that every client is now set to, Valve has
 hastened along the death of the very game they are trying to protect.

 Why would anyone even bother creating a map for TF2 now? How would it
 ever see any kind of significant traffic?

 How about custom game modes? We were hosting a King of the Hill server
 (using custom maps made for that game mode) for over a year BEFORE it
 became an official game mode with official maps - think anyone will or
 would be able to throw up a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do this - all the
 Pinion Profiteers made them think this was necessary - but make no
 mistake, these were problems that were CREATED by quickplay in the first
 place, so in one fell swoop, Valve has not only created the problem, but
 they have used the same system that created it to essentially throw out all
 the good servers with the bad. Any non-valve server that does not already
 have a significant amount of regulars will now die on the vineand
 there won't be any new non-valve servers going up to replace them.

 It's a shame, folks. This change effectively takes the community out of
 TF2, and turns it into just another random, casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years old that still
 had new clans and communities forming around it - but a change like this
 will make it all but impossible for any new TF2 communities to even get
 started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it shouldn't be
 the default certainly. We're also certainly noticing a decrease of players
 now, and I just feel punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates 
 syate...@cfl.rr.comwrote:

 I am not trying to start shit… I am just stating my opinion. Quickplay
 has been killing our servers for a long time.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 It looks like that community's servers were already shutting down due
 to admin burnout. Nothing related to this in any way. Maybe just an attempt
 to start shit.



 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking mongoloid.



 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com
 wrote

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Doctor McKay
So hats  servers?


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 4:12 PM, Mtvnoob mtvn...@gmail.com wrote:

 it is important for user-generated content to continue running. it is NOT
 important for user generated servers and content to demand the enabling of
 HTML so they can force ads, give P2W experience for donators and other
 various factors that ruin the fun for casual players.
 Face it, Valve is providing a filter for new players to enjoy the game it
 is MEANT to be played, while players more accustomed to the game will visit
 custom content they wish to.


 On Fri, Jan 24, 2014 at 7:32 AM, 1nsane 1nsane...@gmail.com wrote:

 Unfortunately valve doesn't really need us anymore. They can't monetize
 maps or custom game modes. Once quickplay was added with its preference for
 certain noob friendly maps a number of valve's own maps (and game modes)
 stopped being played. You'd think they would want more variety so players
 stick around for longer. Other online FPS games tend to rotate through all
 their maps.

 At this point the only important part of the user generated content for
 them is the item creators as they make the money. But this seems to be
 shortsighted, like you said custom maps and custom game modes that valve
 previously loved to take and add officially to their games will now become
 a rarity.



 On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote:

 Agreed.

 It's one thing to make such a drastic change, it's another to re-route
 40-50% of all TF2 traffic away from every non-valve server on the planet in
 one fell swoop. If this change stands as-is, there's not a single server
 operator on the planet that will be able to launch a new vanilla server (or
 almost any kind of server, for that matter), because unless a server
 already has a following, it will never be able to build up the momentum
 when less than half the player base will even be able to find it.

 Here's the thing, folks:

 It's been proven time and time again that Mods extend the lifetime of a
 game (look at what Day Z did last year for Arma 2). The diversity of TF2 is
 what has kept it going all these yearsyet a change like this actively
 steers half (or more) of the current playerbase, and probably the vast
 majority of *every* new player AWAY from ever finding a custom map,
 mod, or game mode.

 If official valve vanilla is all you want - then this change is
 wonderful for you (and you should have that option), but should this
 remain the default setting that every client is now set to, Valve has
 hastened along the death of the very game they are trying to protect.

 Why would anyone even bother creating a map for TF2 now? How would it
 ever see any kind of significant traffic?

 How about custom game modes? We were hosting a King of the Hill server
 (using custom maps made for that game mode) for over a year BEFORE it
 became an official game mode with official maps - think anyone will or
 would be able to throw up a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do this - all the
 Pinion Profiteers made them think this was necessary - but make no
 mistake, these were problems that were CREATED by quickplay in the first
 place, so in one fell swoop, Valve has not only created the problem, but
 they have used the same system that created it to essentially throw out all
 the good servers with the bad. Any non-valve server that does not already
 have a significant amount of regulars will now die on the vineand
 there won't be any new non-valve servers going up to replace them.

 It's a shame, folks. This change effectively takes the community out
 of TF2, and turns it into just another random, casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years old that
 still had new clans and communities forming around it - but a change like
 this will make it all but impossible for any new TF2 communities to even
 get started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it shouldn't be
 the default certainly. We're also certainly noticing a decrease of players
 now, and I just feel punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates 
 syate...@cfl.rr.comwrote:

 I am not trying to start shit… I am just stating my opinion. Quickplay
 has been killing our servers for a long time.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 It looks like that community's servers were already shutting down due
 to admin burnout. Nothing related to this in any way. Maybe just an 
 attempt
 to start shit.



 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote:

 That's why

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread James Haikin
I'd rather have fewer, fuller servers, personally, than the glut of 5/24
player servers we are swimming in currently.

-James


On Fri, Jan 24, 2014 at 1:51 PM, Doctor McKay mc...@doctormckay.com wrote:

 So hats  servers?


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 4:12 PM, Mtvnoob mtvn...@gmail.com wrote:

 it is important for user-generated content to continue running. it is NOT
 important for user generated servers and content to demand the enabling of
 HTML so they can force ads, give P2W experience for donators and other
 various factors that ruin the fun for casual players.
 Face it, Valve is providing a filter for new players to enjoy the game it
 is MEANT to be played, while players more accustomed to the game will visit
 custom content they wish to.


 On Fri, Jan 24, 2014 at 7:32 AM, 1nsane 1nsane...@gmail.com wrote:

 Unfortunately valve doesn't really need us anymore. They can't monetize
 maps or custom game modes. Once quickplay was added with its preference for
 certain noob friendly maps a number of valve's own maps (and game modes)
 stopped being played. You'd think they would want more variety so players
 stick around for longer. Other online FPS games tend to rotate through all
 their maps.

 At this point the only important part of the user generated content for
 them is the item creators as they make the money. But this seems to be
 shortsighted, like you said custom maps and custom game modes that valve
 previously loved to take and add officially to their games will now become
 a rarity.



 On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote:

 Agreed.

 It's one thing to make such a drastic change, it's another to re-route
 40-50% of all TF2 traffic away from every non-valve server on the planet in
 one fell swoop. If this change stands as-is, there's not a single server
 operator on the planet that will be able to launch a new vanilla server (or
 almost any kind of server, for that matter), because unless a server
 already has a following, it will never be able to build up the momentum
 when less than half the player base will even be able to find it.

 Here's the thing, folks:

 It's been proven time and time again that Mods extend the lifetime of a
 game (look at what Day Z did last year for Arma 2). The diversity of TF2 is
 what has kept it going all these yearsyet a change like this actively
 steers half (or more) of the current playerbase, and probably the vast
 majority of *every* new player AWAY from ever finding a custom map,
 mod, or game mode.

 If official valve vanilla is all you want - then this change is
 wonderful for you (and you should have that option), but should this
 remain the default setting that every client is now set to, Valve has
 hastened along the death of the very game they are trying to protect.

 Why would anyone even bother creating a map for TF2 now? How would it
 ever see any kind of significant traffic?

 How about custom game modes? We were hosting a King of the Hill
 server (using custom maps made for that game mode) for over a year BEFORE
 it became an official game mode with official maps - think anyone will or
 would be able to throw up a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do this - all
 the Pinion Profiteers made them think this was necessary - but make no
 mistake, these were problems that were CREATED by quickplay in the first
 place, so in one fell swoop, Valve has not only created the problem, but
 they have used the same system that created it to essentially throw out all
 the good servers with the bad. Any non-valve server that does not already
 have a significant amount of regulars will now die on the vineand
 there won't be any new non-valve servers going up to replace them.

 It's a shame, folks. This change effectively takes the community out
 of TF2, and turns it into just another random, casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years old that
 still had new clans and communities forming around it - but a change like
 this will make it all but impossible for any new TF2 communities to even
 get started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it shouldn't be
 the default certainly. We're also certainly noticing a decrease of players
 now, and I just feel punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.com
  wrote:

 I am not trying to start shit… I am just stating my opinion.
 Quickplay has been killing our servers for a long time.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 It looks like that community's servers

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Doctor McKay
 from every non-valve
 server on the planet in one fell swoop. If this change
 stands
 as-is, there's not a single server operator on the planet
 that
 will be able to launch a new vanilla server (or almost any
 kind of server, for that matter), because unless a server
 already has a following, it will never be able to build up
 the
 momentum when less than half the player base will even be
 able
 to find it.

 Here's the thing, folks:

 It's been proven time and time again that Mods extend the
 lifetime of a game (look at what Day Z did last year for
 Arma
 2). The diversity of TF2 is what has kept it going all these
 yearsyet a change like this actively steers half (or
 more)
 of the current playerbase, and probably the vast majority of
 _every_ new player AWAY from ever finding a custom map, mod,
 or game mode.

 If official valve vanilla is all you want - then this
 change
 is wonderful for you (and you should have that option),
 but
 should this remain the default setting that every client
 is
 now set to, Valve has hastened along the death of the very
 game they are trying to protect.

 Why would anyone even bother creating a map for TF2 now? How
 would it ever see any kind of significant traffic?

 How about custom game modes? We were hosting a King of the
 Hill server (using custom maps made for that game mode) for
 over a year BEFORE it became an official game mode with
 official maps - think anyone will or would be able to throw
 up
 a new server or game mode under these conditions?

 I think we all understand why Valve thinks they had to do
 this
 - all the Pinion Profiteers made them think this was
 necessary - but make no mistake, these were problems that
 were
 CREATED by quickplay in the first place, so in one fell
 swoop,
 Valve has not only created the problem, but they have used
 the
 same system that created it to essentially throw out all the
 good servers with the bad. Any non-valve server that does
 not already have a significant amount of regulars will now
 die on the vineand there won't be any new non-valve
 servers going up to replace them.

 It's a shame, folks. This change effectively takes the
 community out of TF2, and turns it into just another
 random,
 casual, anonymous FPS.

 It's was a rarity already to have a game that was 7+ years
 old
 that still had new clans and communities forming around it -
 but a change like this will make it all but impossible for
 any
 new TF2 communities to even get started.


 On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
 ail...@gmail.com mailto:ail...@gmail.com
 mailto:ail...@gmail.com mailto:ail...@gmail.com wrote:

 I wouldn't had mind the valve only server option, but it
 shouldn't be the default certainly. We're also certainly
 noticing a decrease of players now, and I just feel
 punished for playing by the rules.


 On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
 syate...@cfl.rr.com mailto:syate...@cfl.rr.com
 mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com

 wrote:

 I am not trying to start shit… I am just stating my
 opinion. Quickplay has been killing our servers for a
 long time.

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com

 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On
 Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM


 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released

 It looks like that community's servers were already
 shutting down due to admin burnout. Nothing related to
 this in any way. Maybe just an attempt to start shit.

 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
 ragor...@gmail.com mailto:ragor...@gmail.com
 mailto:ragor...@gmail.com mailto:ragor...@gmail.com

 wrote:

 That's why it's called an 'option', you fucking
 mongoloid

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Yun Huang Yong
...@list.valvesoftware.com
mailto:hlds-bounces@list.__valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com

[mailto:hlds-bounces@list.__valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-bounces@list.__valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On
 Behalf Of *Lyrai
 *Sent:* Thursday, January 23, 2014 9:25 PM


 *To:* Half-Life dedicated Win32 server
mailing list
 *Subject:* Re: [hlds] Mandatory TF2
update released

 It looks like that community's servers
were already
 shutting down due to admin burnout.
Nothing related to
 this in any way. Maybe just an attempt
to start shit.

 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
 ragor...@gmail.com
mailto:ragor...@gmail.com mailto:ragor...@gmail.com
mailto:ragor...@gmail.com wrote:

 That's why it's called an 'option',
you fucking
 mongoloid.

 On Thu, Jan 23, 2014 at 8:08 PM,
Stephen A. Yates
 syate...@cfl.rr.com
mailto:syate...@cfl.rr.com mailto:syate...@cfl.rr.com
mailto:syate...@cfl.rr.com
 wrote:

 Really?


 - Add quickplay option to only
connect to
 official Valve servers

 We have been running Vanilla 24
player servers
 since the month after the
 launch of Orangebox. Valve did
not seem to
 have an issue with us when we
 were helping to build the TF2
community. This
 should pretty much put an end
 to new players finding their
way to our
 servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our
community down at the
 end of this month.

 Peace out.

 -SpikerNoob





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https

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread David H
You spent 1800 dollars on server hosting in 15 months? Damn,you must have
some overpriced servers.
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Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Doctor McKay
$120 / month is not unreasonable for quality hardware.


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 7:03 PM, David H davidaap1...@gmail.com wrote:

 You spent 1800 dollars on server hosting in 15 months? Damn,you must have
 some overpriced servers.

 ___
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 please visit:
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Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Valentin G.
A small hint: He's probably not hosting just a single server.

On Sat, Jan 25, 2014 at 1:03 AM, David H davidaap1...@gmail.com wrote:
 You spent 1800 dollars on server hosting in 15 months? Damn,you must have
 some overpriced servers.


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[hlds] Mandatory TF2 update released

2014-01-23 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2085489.

-Eric

--

- Add quickplay option to only connect to official Valve servers 
- Prevent game servers from redirecting players to alternate servers when 
players connect through quickplay 
- Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on 
the client
- Fixed the loading screen not rendering correctly for Mac clients
- Fixed Asian fonts not rendering correctly for Linux clients
- Fixed a client crash related to Killstreak effects
- Fixed a client crash caused by trying to load an invalid URL in the MOTD
- Fixed a server crash related to screen fades
- Fixed color correction being based off the wrong player's origin in 
multiplayer games
- Fixed the Heavy's fists not showing the Killstreak effects 
- Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
- Fixed the Meet the Medic taunt not releasing doves during the taunt
- Fixed HUD elements not drawing correctly after beginning to record a demo
- Fixed the Short Circuit particles not always being removed on player death
- Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, 
and use_action_slot_item commands on behalf of other players
- Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts 
so they can get assists in Pyrovision 
- Updated the Festive Gloves of Running Urgently to include a blue material 
when equipped by the Blue team  
- Updated The Brainiac Hairpiece so it can be equipped with items like The 
Grizzled Growth  and added a no helmet style
- Updated The Map Maker's Medallion so name/description tags can be applied to 
it
- Updated the Short Circuit to use the Engineer's melee taunt
- Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
- Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with 
hats
- Added UGC Highlander Season 11 and 6vs6 Season 13 medals
- Updated the localization files
- Updated pl_upward
- Fixed being able to construct buildings in the skybox
- Updated Mann vs. Machine
- Fixed the bots not being able to equip multiple cosmetic items
- Fixed Scout bots not playing the correct animation when stunned with 
the Sandman
- Fixed not being able to reset the countdown timer if a player 
disconnects while Ready
- Updated the countdown logic to un-Ready a team if someone quits 
during the final 10 seconds or disconnects while everyone else is Ready
- Updated MvM to un-ready a team if everyone but the disconnecting 
player was ready
- Updated mvm_rottenburg
- Improved collision near barricade to reduce players getting 
stuck
- Fixed credits not always being collected when they fall into 
the barricade
- Updated mvm_mannhattan
- Fixed being able to construct buildings inside the respawn 
room
- Fixed a material problem near the hatch

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Re: [hlds] Mandatory TF2 update released

2014-01-23 Thread Stephen A. Yates
Really?

- Add quickplay option to only connect to official Valve servers 

We have been running Vanilla 24 player servers since the month after the
launch of Orangebox. Valve did not seem to have an issue with us when we
were helping to build the TF2 community. This should pretty much put an end
to new players finding their way to our servers and community.

Thanks Valve. Enjoy your cash. 

We will be closing our community down at the end of this month. 

Peace out.

-SpikerNoob




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Re: [hlds] Mandatory TF2 update released

2014-01-23 Thread Jethro Seabridge
Two things I notice wrong with your response: A: That is a hell of a
knee-jerk reaction and B: How does Valve get more cash for people playing
on their servers? Valve servers have no ads.


On Fri, Jan 24, 2014 at 2:08 AM, Stephen A. Yates syate...@cfl.rr.comwrote:

 Really?

 - Add quickplay option to only connect to official Valve servers

 We have been running Vanilla 24 player servers since the month after the
 launch of Orangebox. Valve did not seem to have an issue with us when we
 were helping to build the TF2 community. This should pretty much put an end
 to new players finding their way to our servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the end of this month.

 Peace out.

 -SpikerNoob




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Re: [hlds] Mandatory TF2 update released

2014-01-23 Thread Ragorism
That's why it's called an 'option', you fucking mongoloid.


On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.comwrote:

 Really?

 - Add quickplay option to only connect to official Valve servers

 We have been running Vanilla 24 player servers since the month after the
 launch of Orangebox. Valve did not seem to have an issue with us when we
 were helping to build the TF2 community. This should pretty much put an end
 to new players finding their way to our servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the end of this month.

 Peace out.

 -SpikerNoob




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Re: [hlds] Mandatory TF2 update released

2014-01-23 Thread Lyrai
It looks like that community's servers were already shutting down due to
admin burnout. Nothing related to this in any way. Maybe just an attempt to
start shit.


On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote:

 That's why it's called an 'option', you fucking mongoloid.


 On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.comwrote:

 Really?

 - Add quickplay option to only connect to official Valve servers

 We have been running Vanilla 24 player servers since the month after the
 launch of Orangebox. Valve did not seem to have an issue with us when we
 were helping to build the TF2 community. This should pretty much put an
 end
 to new players finding their way to our servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the end of this month.

 Peace out.

 -SpikerNoob




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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Mandatory TF2 update released

2014-01-23 Thread Stephen A. Yates
Well, we have been losing new traffic to our servers since quickplay started
and this will just make things worse.

 

When TF2 first started, this game was supported by game sales but folks had
to have a place to play and so we gave them one and at no cost to Valve.
Then they switched to F2P and they started making money off of selling
virtual items and we supported them. We created trading servers or places in
our websites devoted to buying, trading, and selling. Then they started
asking the community for more ideas (at least this time they started paying
the artist for the use of the item/map/etc) and the private servers
continued to support that all the while keeping a steady stream of new
people to TF2 flowing through their stores. Did we complain? Heck no. We
continued to support them. Then, to keep more new people flowing into the
stores, they tried to keep all the game play experiences the same so it
wouldn't scare people away so they created quickplay and if you wanted your
server to participate, then you had to conform to using specific maps and
keeping it vanilla, otherwise you risked not having any new people find you.
Why would a new player even look at the server list when they can just click
a button and start playing? Of course, how quickplay worked was all
speculation. Valve said get some folks to log on and then more would follow.
Sometimes this would work and sometimes it would not. During peak playing
times, we would have 8-10 people on there trying to fill with no luck. We
would look up our rating and it was always positive so what gives?

 

Now Valve is concerned that even with quickplay, our servers are still not
dull enough and they might scare people away so they have been adding more
and more Valve servers to the mix until now they think they have enough
bandwidth to handle the majority.

 

Tell me. if you just downloaded this game and you were new, why would you
NOT pick a Valve server through quickplay.

 

So, when I said, Valve, enjoy your cash, that is what I meant.

 

And yes, I know this is business. And yes I know they are trying to do
what's right. but it still sucks for those of us who have been supporting
this game since the game came out.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jethro Seabridge
Sent: Thursday, January 23, 2014 9:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

Two things I notice wrong with your response: A: That is a hell of a
knee-jerk reaction and B: How does Valve get more cash for people playing on
their servers? Valve servers have no ads.

 

On Fri, Jan 24, 2014 at 2:08 AM, Stephen A. Yates syate...@cfl.rr.com
mailto:syate...@cfl.rr.com  wrote:

Really?


- Add quickplay option to only connect to official Valve servers

We have been running Vanilla 24 player servers since the month after the
launch of Orangebox. Valve did not seem to have an issue with us when we
were helping to build the TF2 community. This should pretty much put an end
to new players finding their way to our servers and community.

Thanks Valve. Enjoy your cash.

We will be closing our community down at the end of this month.

Peace out.

-SpikerNoob





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Re: [hlds] Mandatory TF2 update released

2014-01-23 Thread Stephen A. Yates
 

It's called option to make people who can't see what they are doing to go
duh, okay.

 

Seriously.  how many new players do you think would go to a non-valve
server? If I were new, I would go right to quickplay and then choose Valve
servers. What percentage would pick a non-Valve server?

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ragorism
Sent: Thursday, January 23, 2014 9:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

That's why it's called an 'option', you fucking mongoloid.

 

On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com
mailto:syate...@cfl.rr.com  wrote:

Really?


- Add quickplay option to only connect to official Valve servers

We have been running Vanilla 24 player servers since the month after the
launch of Orangebox. Valve did not seem to have an issue with us when we
were helping to build the TF2 community. This should pretty much put an end
to new players finding their way to our servers and community.

Thanks Valve. Enjoy your cash.

We will be closing our community down at the end of this month.

Peace out.

-SpikerNoob





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Re: [hlds] Mandatory TF2 update released

2014-01-23 Thread Stephen A. Yates
I am not trying to start shit. I am just stating my opinion. Quickplay has
been killing our servers for a long time.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lyrai
Sent: Thursday, January 23, 2014 9:25 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

It looks like that community's servers were already shutting down due to
admin burnout. Nothing related to this in any way. Maybe just an attempt to
start shit.

 

On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com
mailto:ragor...@gmail.com  wrote:

That's why it's called an 'option', you fucking mongoloid.

 

On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com
mailto:syate...@cfl.rr.com  wrote:

Really?


- Add quickplay option to only connect to official Valve servers

We have been running Vanilla 24 player servers since the month after the
launch of Orangebox. Valve did not seem to have an issue with us when we
were helping to build the TF2 community. This should pretty much put an end
to new players finding their way to our servers and community.

Thanks Valve. Enjoy your cash.

We will be closing our community down at the end of this month.

Peace out.

-SpikerNoob





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Re: [hlds] Mandatory TF2 update released

2014-01-23 Thread wickedplayer494
If you want to point fingers at anyone, point fingers at the owners of 
large server chains (ie Nighteam, saigns, WonkaGaming (are they even 
still around?), bets.tf, etc). Quickplay has probably been killing many 
other small servers as well before Valve introduced the official server 
option due to the fact that these chains literally crap out servers and 
smear it all over the planet.


On 1/23/2014 8:08 PM, Stephen A. Yates wrote:

Really?

- Add quickplay option to only connect to official Valve servers

We have been running Vanilla 24 player servers since the month after the
launch of Orangebox. Valve did not seem to have an issue with us when we
were helping to build the TF2 community. This should pretty much put an end
to new players finding their way to our servers and community.

Thanks Valve. Enjoy your cash.

We will be closing our community down at the end of this month.

Peace out.

-SpikerNoob




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Re: [hlds] Mandatory TF2 update released

2014-01-23 Thread thesupremecommander
No matter who we ultimately point fingers at in the end, it's heavily
disappointing in any case that Valve chooses not to enforce the Policy of
Truth and remove those types of servers from QuickPlay, as it should be
doing.

In the end, all this default option that only directs users to Valve
servers does is force servers to fight for even smaller scraps of traffic,
and the only communities that win are the mega-communities that have the
24/7 full servers that QuickPlay prioritizes.

I can't say that I'm surprised, given that nobody from Valve has discussed
or even acknowledged any of these topics being discussed on this mailing
list, but nevertheless it's still disheartening.


On Thu, Jan 23, 2014 at 9:46 PM, wickedplayer494
wickedplayer...@gmail.comwrote:

 If you want to point fingers at anyone, point fingers at the owners of
 large server chains (ie Nighteam, saigns, WonkaGaming (are they even still
 around?), bets.tf, etc). Quickplay has probably been killing many other
 small servers as well before Valve introduced the official server option
 due to the fact that these chains literally crap out servers and smear it
 all over the planet.


 On 1/23/2014 8:08 PM, Stephen A. Yates wrote:

 Really?

 - Add quickplay option to only connect to official Valve servers

 We have been running Vanilla 24 player servers since the month after the
 launch of Orangebox. Valve did not seem to have an issue with us when we
 were helping to build the TF2 community. This should pretty much put an
 end
 to new players finding their way to our servers and community.

 Thanks Valve. Enjoy your cash.

 We will be closing our community down at the end of this month.

 Peace out.

 -SpikerNoob




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 please visit:
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-- 
thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander
)
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Re: [hlds] Mandatory TF2 update released

2014-01-23 Thread Jon Just
What wickedplayer said. However unfortunate, server chains abused quickplay 
just to farm ad money, and in doing so they ruined the experience for many 
people. It really sucks that legitimate servers get punished, but what else 
could valve do? No matter what fix they valve could make, the server chain 
owners would just find new ways to exploit quickplay or even tf2 itself. Look 
at how bets.tf got around cl_disablehtmlmotd. 

 On Jan 23, 2014, at 9:46 PM, wickedplayer494 wickedplayer...@gmail.com 
 wrote:
 
 If you want to point fingers at anyone, point fingers at the owners of large 
 server chains (ie Nighteam, saigns, WonkaGaming (are they even still 
 around?), bets.tf, etc). Quickplay has probably been killing many other small 
 servers as well before Valve introduced the official server option due to the 
 fact that these chains literally crap out servers and smear it all over the 
 planet.
 
 On 1/23/2014 8:08 PM, Stephen A. Yates wrote:
 Really?
 
 - Add quickplay option to only connect to official Valve servers
 
 We have been running Vanilla 24 player servers since the month after the
 launch of Orangebox. Valve did not seem to have an issue with us when we
 were helping to build the TF2 community. This should pretty much put an end
 to new players finding their way to our servers and community.
 
 Thanks Valve. Enjoy your cash.
 
 We will be closing our community down at the end of this month.
 
 Peace out.
 
 -SpikerNoob
 
 
 
 
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Re: [hlds] Mandatory TF2 update released

2014-01-11 Thread no..dr limit
2014/1/9 Eric Smith er...@valvesoftware.com

 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 2070272.

 -Eric

 --

 - Added the ability to change an item's style in the class loadout menu
 - Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo
 items
 - Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
 - Fixed Killstreak counts being limited to 128 kills
 - Fixed projectiles not drawing correctly in old .dem files
 - Fixed not being able to gift wrap the Festive Sapper
 - Fixed the Mann vs. Machine scoreboard not always displaying values
 correctly
 - Fixed an exploit in Mann vs. Machine related to purchasing upgrades
 - Fixed not being able to use the Festive Crusader's Crossbow in Medieval
 mode
 - Fixed Medics seeing the incorrect string when trying to heal a target
 with the Escape Plan equipped
 - Fixed Medigun healing beams staying on when the Medic dies while healing
 someone
 - Fixed a problem that caused the Steam Holiday Sale 2013 promo items to
 be untradeable for some accounts
 - Updated Strange Wranglers to track wrangled sentry kills
 - Updated the Heart of Gold so name tags and description tags can be
 applied to it
 - Updated the localization files
 - Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles



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[hlds] Mandatory TF2 update released

2014-01-09 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2070272.

-Eric

--

- Added the ability to change an item's style in the class loadout menu
- Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
- Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
- Fixed Killstreak counts being limited to 128 kills
- Fixed projectiles not drawing correctly in old .dem files
- Fixed not being able to gift wrap the Festive Sapper
- Fixed the Mann vs. Machine scoreboard not always displaying values correctly
- Fixed an exploit in Mann vs. Machine related to purchasing upgrades
- Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
- Fixed Medics seeing the incorrect string when trying to heal a target with 
the Escape Plan equipped
- Fixed Medigun healing beams staying on when the Medic dies while healing 
someone
- Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be 
untradeable for some accounts
- Updated Strange Wranglers to track wrangled sentry kills
- Updated the Heart of Gold so name tags and description tags can be applied to 
it
- Updated the localization files
- Updated the Short Circuit
   - Damage lowered
   - Consumes 15 metal per projectile destroyed
   - Can no longer fire underwater
   - Fixed a bug with orphaned particles



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[hlds] Mandatory TF2 update released

2013-12-20 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2058653.

-Eric

--

Happy Smissmas 2013!
   - All Players who play TF2 during the event will receive a Gift-Stuffed 
Stocking! Stockings contain goodies for good little Mercenaries.
   - Added community-contributed winter event items
   - Added the Giftapult, which can be used to launch gift items to 
randomly-chosen online players
   - Added Naughty and Nice winter keys to the Mann Co. Store
   - Premium Players will receive a Secret Saxton to give to another player
   - Item grants from previous events (including the Spirit of Giving and the 
Winter Holiday noise maker) have been re-enabled for all players, including 
those who deleted their earlier grants

Weapons
- Battalion's Backup:
 - Added +20 max HP passive for the wearer
- Concheror:
 - Added +2 health per second passive for the wearer
- Crit-a-Cola:
 - Reduced consumption penalty from +25% extra damage to +10%
- Diamondback:
 - Now also gains a critical attack on successful backstab kills
- Flying Guillotine
 - Alt-Attack now also throws the Guillotine when active
- Short Circuit:
 - Attack sped up greatly
 - Ammunition cost has been lowered to 5 metal per attack
 - Players and Buildings are only targeted if in range and in front of 
attacking player
 - Improved visual effects
- Soda Popper:
 - Hype no longer grants mini-crits
 - Added Hypemode which grants up to 5 extra air jumps when active
 - Hypemode is triggered by Alt-Attack when hype is full
- The Beggar's Bazooka has been updated to use the same taunt as The Direct Hit
- Professional Killstreak Mantreads, Splendid Screen and The Chargin' Targe now 
generate proper effects when on a killstreak. These effects do not stack if 
another killstreak effect weapon is active. 

Cosmetics
   - Head and Misc slots for player loadouts have been converted to 
Cosmetic slots. All items that were previously Head- or Misc-slot-specific can 
now be equipped in any Cosmetic slot. 
   - Unusual effect positioning can now be adjusted for all Cosmetic-slot items
   - Unusual Circling Effects have been given a new origin
   - Unusual effects for all Cosmetic-slot items are now visible in the loadout 
panel and character HUD
   - Fixed the Wiki Cap clipping with the Demoman's head

Mann vs. Machine
   - Fixed being able to inspect Blue-team bots
   - Fixed the mission victory screen not always showing the correct 
information for each player
   - Fixed some clipping issues with the stats in the scoreboard

General
- Fixed an exploit where players could move around while using a taunt to 
attack enemies
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
- Fixed killstreaks attained via healing not being considered for round-end win 
panel
- Fixed the killstreak hud indicator position in minmode
- Fixed Taunt Kills strange scores not incrementing properly for the Strange 
Scorch Shot
- Fixed strange scores on cosmetic items sometimes failing to increment
- Fixed gift-wrapped items not showing their interior item to the wrapping 
player in some conditions
- Fixed Steam Sale items granted from Snow Globe crafting not being listable on 
the Steam Community Market
- Improved bot navigation in cp_gorge
- Improved bot navigation in pl_upward
- Updated several materials to fix issues caused by mat_picmip
- Updated the backpack to filter to automatically filter for valid items when 
using a tool





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Re: [hlds] Mandatory TF2 update released

2013-12-20 Thread evan otten
Headers Match. confirmed e-mail from valve


On Fri, Dec 20, 2013 at 1:00 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 2058653.

 -Eric

 --

 Happy Smissmas 2013!
- All Players who play TF2 during the event will receive a Gift-Stuffed
 Stocking! Stockings contain goodies for good little Mercenaries.
- Added community-contributed winter event items
- Added the Giftapult, which can be used to launch gift items to
 randomly-chosen online players
- Added Naughty and Nice winter keys to the Mann Co. Store
- Premium Players will receive a Secret Saxton to give to another player
- Item grants from previous events (including the Spirit of Giving and
 the Winter Holiday noise maker) have been re-enabled for all players,
 including those who deleted their earlier grants

 Weapons
 - Battalion's Backup:
  - Added +20 max HP passive for the wearer
 - Concheror:
  - Added +2 health per second passive for the wearer
 - Crit-a-Cola:
  - Reduced consumption penalty from +25% extra damage to +10%
 - Diamondback:
  - Now also gains a critical attack on successful backstab kills
 - Flying Guillotine
  - Alt-Attack now also throws the Guillotine when active
 - Short Circuit:
  - Attack sped up greatly
  - Ammunition cost has been lowered to 5 metal per attack
  - Players and Buildings are only targeted if in range and in front of
 attacking player
  - Improved visual effects
 - Soda Popper:
  - Hype no longer grants mini-crits
  - Added Hypemode which grants up to 5 extra air jumps when active
  - Hypemode is triggered by Alt-Attack when hype is full
 - The Beggar's Bazooka has been updated to use the same taunt as The
 Direct Hit
 - Professional Killstreak Mantreads, Splendid Screen and The Chargin'
 Targe now generate proper effects when on a killstreak. These effects do
 not stack if another killstreak effect weapon is active.

 Cosmetics
- Head and Misc slots for player loadouts have been converted to
 Cosmetic slots. All items that were previously Head- or Misc-slot-specific
 can now be equipped in any Cosmetic slot.
- Unusual effect positioning can now be adjusted for all Cosmetic-slot
 items
- Unusual Circling Effects have been given a new origin
- Unusual effects for all Cosmetic-slot items are now visible in the
 loadout panel and character HUD
- Fixed the Wiki Cap clipping with the Demoman's head

 Mann vs. Machine
- Fixed being able to inspect Blue-team bots
- Fixed the mission victory screen not always showing the correct
 information for each player
- Fixed some clipping issues with the stats in the scoreboard

 General
 - Fixed an exploit where players could move around while using a taunt to
 attack enemies
 - Fixed an exploit related to the Rocket Jumper and the Soldier's grenade
 taunt
 - Fixed killstreaks attained via healing not being considered for
 round-end win panel
 - Fixed the killstreak hud indicator position in minmode
 - Fixed Taunt Kills strange scores not incrementing properly for the
 Strange Scorch Shot
 - Fixed strange scores on cosmetic items sometimes failing to increment
 - Fixed gift-wrapped items not showing their interior item to the wrapping
 player in some conditions
 - Fixed Steam Sale items granted from Snow Globe crafting not being
 listable on the Steam Community Market
 - Improved bot navigation in cp_gorge
 - Improved bot navigation in pl_upward
 - Updated several materials to fix issues caused by mat_picmip
 - Updated the backpack to filter to automatically filter for valid items
 when using a tool





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Re: [hlds] Mandatory TF2 update released

2013-12-20 Thread evan otten
Hey eric on the blog the link needs to be fixed.

Currently it's
http://www.teamfortress.com/www.teamfortress.com/post.php?id=12145


On Fri, Dec 20, 2013 at 1:02 PM, evan otten evan...@gmail.com wrote:

 Headers Match. confirmed e-mail from valve


 On Fri, Dec 20, 2013 at 1:00 PM, Eric Smith er...@valvesoftware.comwrote:

 We've released a mandatory TF2 update. The notes for the update are
 below. The new version is 2058653.

 -Eric

 --

 Happy Smissmas 2013!
- All Players who play TF2 during the event will receive a
 Gift-Stuffed Stocking! Stockings contain goodies for good little
 Mercenaries.
- Added community-contributed winter event items
- Added the Giftapult, which can be used to launch gift items to
 randomly-chosen online players
- Added Naughty and Nice winter keys to the Mann Co. Store
- Premium Players will receive a Secret Saxton to give to another
 player
- Item grants from previous events (including the Spirit of Giving and
 the Winter Holiday noise maker) have been re-enabled for all players,
 including those who deleted their earlier grants

 Weapons
 - Battalion's Backup:
  - Added +20 max HP passive for the wearer
 - Concheror:
  - Added +2 health per second passive for the wearer
 - Crit-a-Cola:
  - Reduced consumption penalty from +25% extra damage to +10%
 - Diamondback:
  - Now also gains a critical attack on successful backstab kills
 - Flying Guillotine
  - Alt-Attack now also throws the Guillotine when active
 - Short Circuit:
  - Attack sped up greatly
  - Ammunition cost has been lowered to 5 metal per attack
  - Players and Buildings are only targeted if in range and in front
 of attacking player
  - Improved visual effects
 - Soda Popper:
  - Hype no longer grants mini-crits
  - Added Hypemode which grants up to 5 extra air jumps when active
  - Hypemode is triggered by Alt-Attack when hype is full
 - The Beggar's Bazooka has been updated to use the same taunt as The
 Direct Hit
 - Professional Killstreak Mantreads, Splendid Screen and The Chargin'
 Targe now generate proper effects when on a killstreak. These effects do
 not stack if another killstreak effect weapon is active.

 Cosmetics
- Head and Misc slots for player loadouts have been converted to
 Cosmetic slots. All items that were previously Head- or Misc-slot-specific
 can now be equipped in any Cosmetic slot.
- Unusual effect positioning can now be adjusted for all Cosmetic-slot
 items
- Unusual Circling Effects have been given a new origin
- Unusual effects for all Cosmetic-slot items are now visible in the
 loadout panel and character HUD
- Fixed the Wiki Cap clipping with the Demoman's head

 Mann vs. Machine
- Fixed being able to inspect Blue-team bots
- Fixed the mission victory screen not always showing the correct
 information for each player
- Fixed some clipping issues with the stats in the scoreboard

 General
 - Fixed an exploit where players could move around while using a taunt to
 attack enemies
 - Fixed an exploit related to the Rocket Jumper and the Soldier's grenade
 taunt
 - Fixed killstreaks attained via healing not being considered for
 round-end win panel
 - Fixed the killstreak hud indicator position in minmode
 - Fixed Taunt Kills strange scores not incrementing properly for the
 Strange Scorch Shot
 - Fixed strange scores on cosmetic items sometimes failing to increment
 - Fixed gift-wrapped items not showing their interior item to the
 wrapping player in some conditions
 - Fixed Steam Sale items granted from Snow Globe crafting not being
 listable on the Steam Community Market
 - Improved bot navigation in cp_gorge
 - Improved bot navigation in pl_upward
 - Updated several materials to fix issues caused by mat_picmip
 - Updated the backpack to filter to automatically filter for valid items
 when using a tool





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[hlds] Mandatory TF2 update released

2013-12-19 Thread Eric Smith
Sorry, mailing list appears to be bugged. I am resending the email.


We've released a mandatory TF2 update. A link to the notes for the update is 
below. A link to the full notes is below. The new version is 8008135.


-Smissmass is here!
-Fixed the Loch-n-Load animations
-Secret Diaries are now a tool
-Added 17 new weapons
-Added 293 new cosmetic items
-Fixed players being able to use MvM upgrades in normal gamemodes
-Updated the localization files

Full log here.
http://www.teamfortress.com/post.php?id=2262


-Eric

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Re: [hlds] Mandatory TF2 update released

2013-12-19 Thread Weasels Lair
Is that version number correct?

Shows version will be:
 8008135
Prior number was:
 2055377

???

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Re: [hlds] Mandatory TF2 update released

2013-12-19 Thread Ryan Stecker
As a warning to everyone before people act on this, these emails appear to
be spoofed.

Received: from emkei.cz ([46.167.245.72])
 by list.valvesoftware.com with esmtp (Exim 4.76)
 (envelope-from er...@valvesoftware.com) id 1Vtr2S-0005sD-CK
 for hlds_annou...@list.valvesoftware.com; Thu, 19 Dec 2013 19:46:12 -0800

Someone is trying to be clever.


On Thu, Dec 19, 2013 at 10:24 PM, Eric Smith er...@valvesoftware.comwrote:

 Sorry, mailing list appears to be bugged. I am resending the email.
 

 We've released a mandatory TF2 update. A link to the notes for the update
 is below. A link to the full notes is below. The new version is 8008135.


 -Smissmass is here!
 -Fixed the Loch-n-Load animations
 -Secret Diaries are now a tool
 -Added 17 new weapons
 -Added 293 new cosmetic items
 -Fixed players being able to use MvM upgrades in normal gamemodes
 -Updated the localization files

 Full log here.
 http://www.teamfortress.com/post.php?id=2262


 -Eric

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Re: [hlds] Mandatory TF2 update released

2013-12-19 Thread kmahajani200
This changelog appears to be fake, not even sure if it’s the real Eric that’s 
sending these emails 






From: Weasels Lair
Sent: ‎Thursday‎, ‎December‎ ‎19‎, ‎2013 ‎9‎:‎27‎ ‎PM
To: er...@valvesoftware.com, Half-Life dedicated Win32 server mailing list, 
Half-Life dedicated Linux server mailing list





Is that version number correct?

Shows version will be:
 8008135
Prior number was:
 2055377

???

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Re: [hlds] Mandatory TF2 update released

2013-12-19 Thread Brian Kern
It's fake, 8008135 = boobies


On Thu, Dec 19, 2013 at 8:27 PM, Weasels Lair wea...@weaselslair.comwrote:

 Is that version number correct?

 Shows version will be:
  8008135
 Prior number was:
  2055377

 ???

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[hlds] Mandatory TF2 update released

2013-12-18 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2055377.

-Eric

--

- Added new promo items
- Updated the localization files

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[hlds] Mandatory TF2 update released

2013-12-06 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2036847.

-Eric

--

- Added Crate #75, Crate #76, and Crate #77 to the drop list
- Removed Crate #57, Crate #59 and Crate #71 from the drop list
- Added new Strange parts that can be applied to Strange cosmetic items
- Fixed a client crash related to the Mann vs. Machine mission victory panel
- Fixed players being able to level-up some Strange items when playing on 
servers with only bots
- Fixed some cases where Halloween spell effects on items would not appear when 
they were supposed to
- Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle 
Mk.II
- Fixed killstreak notices being stuck on the screen when the map is changing 
levels
- Fixed Team Shine killstreak sheen effect not displaying properly for the Blue 
team
- Updated several backpack images to fix issues caused by mat_picmip
- Updated Killstreak Kits to work on Festive and Botkiller variants of target 
weapons
- Updated pl_upward 
   - Fixed players getting stuck in the initial Red spawn room after control 
point 2 is capped
   - Improved bot navigation
- Updated cp_gorge
   - Improved bot navigation
- Updated Mann vs. Machine
   - Fixed players who join in the middle of a mission not receiving the 
Upgrade Refund credit if it has been earned by the team
   - Fixed Romevision hats conflicting with gatebot hats in Mannhattan
   - Fixed an exploit that allowed purchasing upgrades for weapons other than 
what they were intended for
   - Updated mvm_rottenburg
  - Fixed a bug where the bomb could get stuck out of reach in the corner 
near the cap
  - Fixed a bug where bots could be instantly killed by being pushed into 
the tank tunnel once opened
  - Fixed a bug where money could get stuck in the tank barricade when it 
was rebuilt, preventing collection
   - Updated mvm_mannhattan
  - Rebalanced Empire Escalation
  - Fixed credits not always being collected when they fall into the grinder
  - Fixed a bug that allowed the gates to be captured out of order
  - Fixed a lighting bug related to lower graphics settings that cause the 
map to be too dark



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[hlds] Mandatory TF2 update released

2013-11-26 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2023964.

-Eric

--

- Fixed missing backpack material for the Australium Force-a-Nature
- Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid 
Screen
- Fixed the Killstreak sheen effect not working on the Mantreads
- Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions
- Fixed the Mann vs. Machine return-to-lobby timer not updating properly after 
a mission has been completed
- Updated the Killstreak Fabricator's description to include the sheen and the 
Killstreaker effect for its output

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Re: [hlds] Mandatory TF2 update released

2013-11-26 Thread big john
Whatever happened to those optional updates for servers?
On Nov 26, 2013 6:35 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 2023964.

 -Eric

 --

 - Fixed missing backpack material for the Australium Force-a-Nature
 - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and
 Splendid Screen
 - Fixed the Killstreak sheen effect not working on the Mantreads
 - Fixed the Ping column in the Scoreboard getting clipped in 4:3
 resolutions
 - Fixed the Mann vs. Machine return-to-lobby timer not updating properly
 after a mission has been completed
 - Updated the Killstreak Fabricator's description to include the sheen and
 the Killstreaker effect for its output

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Re: [hlds] Mandatory TF2 update released

2013-11-26 Thread Kyle Sanderson
With how it works at the moment, you can't do an online content
update. Both the client and server have to have matching content
versions. If I had to guess, - Fixed missing backpack material for
the Australium Force-a-Nature is what caused this to be required.

Regards,
Kyle.

On Tue, Nov 26, 2013 at 5:10 PM, big john brewskii...@gmail.com wrote:
 Whatever happened to those optional updates for servers?

 On Nov 26, 2013 6:35 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 2023964.

 -Eric

 --

 - Fixed missing backpack material for the Australium Force-a-Nature
 - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and
 Splendid Screen
 - Fixed the Killstreak sheen effect not working on the Mantreads
 - Fixed the Ping column in the Scoreboard getting clipped in 4:3
 resolutions
 - Fixed the Mann vs. Machine return-to-lobby timer not updating properly
 after a mission has been completed
 - Updated the Killstreak Fabricator's description to include the sheen and
 the Killstreaker effect for its output

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Re: [hlds] Mandatory TF2 update released

2013-11-26 Thread big john
My point exactly. Is it 100% nessicary for server ops to have to update for
these little things. When steam pipe came around they said they are going
to try and reduce the amount of updates we would have to do. I can only
remember one optional update since then.
On Nov 26, 2013 6:35 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 2023964.

 -Eric

 --

 - Fixed missing backpack material for the Australium Force-a-Nature
 - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and
 Splendid Screen
 - Fixed the Killstreak sheen effect not working on the Mantreads
 - Fixed the Ping column in the Scoreboard getting clipped in 4:3
 resolutions
 - Fixed the Mann vs. Machine return-to-lobby timer not updating properly
 after a mission has been completed
 - Updated the Killstreak Fabricator's description to include the sheen and
 the Killstreaker effect for its output

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Re: [hlds] Mandatory TF2 update released

2013-11-26 Thread Derek Howard
If not updating the server would cause issues with clients who have
updated, then yes, it is absolutely necessary.

I find it odd that you are complaining about a lack of optional updates.
Perhaps, rather than pushing a ton of little optional updates all the time,
they are simply waiting for the next mandatory change to be made so they
can push all the changes at once. One big update is easier to manage than a
dozen little ones, especially when that big update would have still been
mandatory even if it was smaller.

My point exactly. Is it 100% nessicary for server ops to have to update for
these little things. When steam pipe came around they said they are going
to try and reduce the amount of updates we would have to do. I can only
remember one optional update since then.
On Nov 26, 2013 6:35 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 2023964.

 -Eric

 --

 - Fixed missing backpack material for the Australium Force-a-Nature
 - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and
 Splendid Screen
 - Fixed the Killstreak sheen effect not working on the Mantreads
 - Fixed the Ping column in the Scoreboard getting clipped in 4:3
 resolutions
 - Fixed the Mann vs. Machine return-to-lobby timer not updating properly
 after a mission has been completed
 - Updated the Killstreak Fabricator's description to include the sheen and
 the Killstreaker effect for its output

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Re: [hlds] Mandatory TF2 update released

2013-11-26 Thread big john
I count 3 updates in the last week. I hardly think they are waiting any.
And yes I'm complaining that all of my servers need to be cleared out to
fix an insignificant bug that could have waited for a real update.
On Nov 26, 2013 8:55 PM, Derek Howard derekdavidhow...@gmail.com wrote:

 If not updating the server would cause issues with clients who have
 updated, then yes, it is absolutely necessary.

 I find it odd that you are complaining about a lack of optional updates.
 Perhaps, rather than pushing a ton of little optional updates all the time,
 they are simply waiting for the next mandatory change to be made so they
 can push all the changes at once. One big update is easier to manage than a
 dozen little ones, especially when that big update would have still been
 mandatory even if it was smaller.

 My point exactly. Is it 100% nessicary for server ops to have to update
 for these little things. When steam pipe came around they said they are
 going to try and reduce the amount of updates we would have to do. I can
 only remember one optional update since then.
 On Nov 26, 2013 6:35 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are
 below. The new version is 2023964.

 -Eric

 --

 - Fixed missing backpack material for the Australium Force-a-Nature
 - Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and
 Splendid Screen
 - Fixed the Killstreak sheen effect not working on the Mantreads
 - Fixed the Ping column in the Scoreboard getting clipped in 4:3
 resolutions
 - Fixed the Mann vs. Machine return-to-lobby timer not updating properly
 after a mission has been completed
 - Updated the Killstreak Fabricator's description to include the sheen
 and the Killstreaker effect for its output

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[hlds] Mandatory TF2 update released

2013-11-22 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2020025.

-Eric

--

- Fixed a client crash caused by using custom HUD files
- Fixed a server crash related to damaging the tank with the new Medic shield
- Fixed Strange Australium weapons not properly tracking kills
- Fixed bots trying to attack an old sentry location after the gun has been 
picked up by the Engineer
- Fixed a bug that would cause robot gate hat items to be craftable. Gate 
hats that were crafted while the bug was active have self-destructed and become 
limited-quantity Glitched Circuit Boards as a commemorative token. 
- Fixed the Adjust Unusual slider not working for some hats, including the Dr's 
Dapper Topper
- Fixed the Health Regen MvM upgrade string mistakenly displaying %
- Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons
- Fixed Killstreak Mediguns not getting killstreak credit for assists
- Fixed using the wrong color in the HUD deathnotice for Killstreak weapons


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[hlds] Mandatory TF2 update released

2013-11-21 Thread Eric Smith
We've released a mandatory TF2 update. A link to the notes for the update is 
below. The new version is 2017744.

-Eric

--

http://www.teamfortress.com/post.php?id=11931



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[hlds] Mandatory TF2 update released

2013-11-12 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 1998941.

-Eric

--

- Added new series of Chemistry Sets
- Added Collector's item quality.  Collector's items are created by 
completing special Chemistry Sets.
- Added a server cooldown period for Eternaween votes
- Spooky Keys are now regular keys
- Fixed seeing the fire texture on The Maniac's Manacles, PY-40 Incinibot, The 
Parasight, and The Foul Cowl in DirectX 8
- Fixed some Halloween spells not working during Eternaween

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[hlds] Mandatory TF2 update released

2013-11-06 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 1990187.

-Eric

--

- HTML MOTDs will no longer be shown when connecting via quickplay
- Increased speed and damage of the lightning ball spell
- Fixed some items and spell attributes showing incorrect expiration times
- Fixed being able to instantly respawn by changing teams while a ghost
- Fixed taunts with a special purpose being overridden by the Halloween taunt
- Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies
- Fixed the Open Loadout button on the item pickup menu not working properly
- Fixed being able to get into the enemy spawn with the teleport spell in 
Helltower
- Fixed the crouch+click problems for Mac players
- Fixed a problem with VR mode on Linux when the VR display overlaps the main 
display
- Removed the prompt to opt-in to quickplay beta
- Updated the equip region for Ivan The Inedible to match the other Spooky 
Companion items
- Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, 
Carrion Companion, and Lieutenant Bites the Dust
- Updated the localization files
- Community requests:
   - Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for 
custom Halloween maps to enable spells 
   - Added userid to the player_turned_to_ghost game event

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Re: [hlds] Mandatory TF2 update released

2013-11-06 Thread Jeff Brice
You are gentlemen(ladies) and scholars.
Thank you

-Jeffrey Brice
(707) 319 - 8793


On Wed, Nov 6, 2013 at 5:14 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 1990187.

 -Eric

 --

 - HTML MOTDs will no longer be shown when connecting via quickplay
 - Increased speed and damage of the lightning ball spell
 - Fixed some items and spell attributes showing incorrect expiration times
 - Fixed being able to instantly respawn by changing teams while a ghost
 - Fixed taunts with a special purpose being overridden by the Halloween
 taunt
 - Fixed a bug that allowed Merasmus bomb-heads to be passable between
 enemies
 - Fixed the Open Loadout button on the item pickup menu not working
 properly
 - Fixed being able to get into the enemy spawn with the teleport spell in
 Helltower
 - Fixed the crouch+click problems for Mac players
 - Fixed a problem with VR mode on Linux when the VR display overlaps the
 main display
 - Removed the prompt to opt-in to quickplay beta
 - Updated the equip region for Ivan The Inedible to match the other Spooky
 Companion items
 - Updated the materials for The Hyperbaric Bowler, The Snaggletoothed
 Stetson, Carrion Companion, and Lieutenant Bites the Dust
 - Updated the localization files
 - Community requests:
- Added HalloweenSetUsingSpells input to the tf_logic_holiday entity
 for custom Halloween maps to enable spells
- Added userid to the player_turned_to_ghost game event

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[hlds] Mandatory TF2 update released

2013-11-01 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 1982480.

-Eric

--

- Fixed a dedicated server crash related to players becoming ghosts in hell
- Fixed a dedicated server crash related to spellbooks and switching weapons
- Updated materials for the following items: Caffeine Cooler, Tartan Spartan, 
Carrion Companion, Sackcloth Spook, and the Pin Pals


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Re: [hlds] Mandatory TF2 update released

2013-11-01 Thread Eric Smith
There was a note left out of the update:

- Updated the Crusader's Crossbow
   - Fixed an exploit related to switching weapons
   - Reduced damage from 75 to 50
   - Lower reload time from 3 seconds to 1.5 seconds


-Eric



-Original Message-
From: Eric Smith 
Sent: Friday, November 01, 2013 2:43 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (hlds@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' 
(hlds_annou...@list.valvesoftware.com)
Subject: Mandatory TF2 update released

We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 1982480.

-Eric

--

- Fixed a dedicated server crash related to players becoming ghosts in hell
- Fixed a dedicated server crash related to spellbooks and switching weapons
- Updated materials for the following items: Caffeine Cooler, Tartan Spartan, 
Carrion Companion, Sackcloth Spook, and the Pin Pals


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Re: [hlds] Mandatory TF2 update released

2013-10-31 Thread support
We are also seeing crashes on Windows 2008. Some servers will run for 
hours while others only last about 10 minutes. Very frustrating. I also 
no longer see a dump folder on the server. Where are the dump files 
stored now?


On a side note, I'm getting the following error every time I run the 
Steamcmd updater for any of my servers, not sure if it's related:


Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update 
check

[  0%] Checking for available updates...
[] Verifying installation...
Steam_: BugslayerUtil.DLL not found
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox  
k_nMaxIPThisBox

Loading Steam2...OK.

Connecting anonymously to Steam Public...Success.



On 2013-10-30 20:37, E. Olsen wrote:

Still seeing intermittent crashes on the new Halloween map - with and
without Sourcemod running (24-slot servers, Windows 2008R2).

On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.com 
wrote:


 The crashes I've encountered/seen are in bool 
CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, 
ICollideable *, studiohdr_t *, trace_t * );.


I see this crash come up semi-regularly over the last year or so in 
the crash reporting system I run, a fix would be handy.


~
Their heads are green, and their hands are blue,
      And they went to sea in a Sieve. - Edward Lear

On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson kyle.l...@gmail.com 
wrote:


Were you guys able to fix the null model_t* trace-ray engine bug? I 
encountered it last week in cstrike where a solid didn't have a 
collision model, resulting in GetCollisionModel returning NULL. The 
initial generic call in cstrike came from the unducks in movement. 
The dumps I've seen (from TF pre-today update) have the same offset, 
so I'm largely assuming it's the same. Presumably High Tower has/had 
a similar problem? It also looks like guards are already present for 
a NULL vcollide_t *.


The crashes I've encountered/seen are in bool 
CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, 
ICollideable *, studiohdr_t *, trace_t * );. Other functions that 
deal with solids appear to check for (and expect) a NULL model_t *.


Thanks,
Kyle.

On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith 
er...@valvesoftware.com wrote:


There was a typo in the last line of the notes. There was a missed 
note in yesterday's update. We're still investigating issues as 
they come up, so please report them as you find them.


Thanks.

-Eric

-Original Message-
From: Eric Smith
Sent: Wednesday, October 30, 2013 6:33 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 
server mailing list (hlds@list.valvesoftware.com); 
'hlds_annou...@list.valvesoftware.com' 
(hlds_annou...@list.valvesoftware.com)

Subject: Mandatory TF2 update released

We've released a mandatory TF2 update for Halloween. The notes for 
the update are below. The new version is 1979503.


-Eric

--

- Added new main menu character images for Scream Fortress 2013
- Fixed a server crash related to The High Five taunt
- Fixed neutral pumpkin bombs exploding with blue particles
- Fixed health on hit particle effect precache error
- Fixed client nTextureFrame  0 warning spew in dev console
- Updated the round restart event to remove spells after playing in 
hell

- Updated plr_hightower_event to improve server stability
- Updated The Chicken Kiev so it can't be equipped with the Cold 
War Luchador or the Large Luchador

- Re-enabled the crafting recipes for zombie costumes

Notes missed from Monday's update:
- Updated the Vaccinator to use the reload key to cycle through 
resist types


___
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archives, please visit:

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Links:
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[1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Mandatory TF2 update released

2013-10-31 Thread Ross Bemrose
When I was playing after last night's update, while you don't necessarily
crash with the skeletons on High detail, they no longer had any
animations.  Not sure if that was a server bug or client bug.


On Thu, Oct 31, 2013 at 12:45 PM, Brian Cagle brian...@msn.com wrote:

 Seems like people are crashing with the Skeletons still when they have
 their model detail set to Medium or Below. They don't crash with it on High

 -Brian

  Date: Thu, 31 Oct 2013 04:51:29 -0600
  From: supp...@boomgaming.net
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Mandatory TF2 update released

 
  We are also seeing crashes on Windows 2008. Some servers will run for
  hours while others only last about 10 minutes. Very frustrating. I also
  no longer see a dump folder on the server. Where are the dump files
  stored now?
 
  On a side note, I'm getting the following error every time I run the
  Steamcmd updater for any of my servers, not sure if it's related:
 
  Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt'
  Looks like steam didn't shutdown cleanly, scheduling immediate update
  check
  [ 0%] Checking for available updates...
  [] Verifying installation...
  Steam_: BugslayerUtil.DLL not found
  Steam Console Client (c) Valve Corporation
  -- type 'quit' to exit --
  Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox 
  k_nMaxIPThisBox
  Loading Steam2...OK.
 
  Connecting anonymously to Steam Public...Success.
 
 
 
  On 2013-10-30 20:37, E. Olsen wrote:
   Still seeing intermittent crashes on the new Halloween map - with and
   without Sourcemod running (24-slot servers, Windows 2008R2).
  
   On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.com
   wrote:
  
The crashes I've encountered/seen are in bool
   CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int,
   ICollideable *, studiohdr_t *, trace_t * );.
  
   I see this crash come up semi-regularly over the last year or so in
   the crash reporting system I run, a fix would be handy.
  
   ~
   Their heads are green, and their hands are blue,
 And they went to sea in a Sieve. - Edward Lear
  
   On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson kyle.l...@gmail.com

   wrote:
  
   Were you guys able to fix the null model_t* trace-ray engine bug? I
   encountered it last week in cstrike where a solid didn't have a
   collision model, resulting in GetCollisionModel returning NULL. The
   initial generic call in cstrike came from the unducks in movement.
   The dumps I've seen (from TF pre-today update) have the same offset,
   so I'm largely assuming it's the same. Presumably High Tower has/had
   a similar problem? It also looks like guards are already present for
   a NULL vcollide_t *.
  
   The crashes I've encountered/seen are in bool
   CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int,
   ICollideable *, studiohdr_t *, trace_t * );. Other functions that
   deal with solids appear to check for (and expect) a NULL model_t *.
  
   Thanks,
   Kyle.
  
   On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith
   er...@valvesoftware.com wrote:
  
   There was a typo in the last line of the notes. There was a missed
   note in yesterday's update. We're still investigating issues as
   they come up, so please report them as you find them.
  
   Thanks.
  
   -Eric
  
   -Original Message-
   From: Eric Smith
   Sent: Wednesday, October 30, 2013 6:33 PM
   To: Half-Life dedicated Linux server mailing list
   (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32
   server mailing list (hlds@list.valvesoftware.com);
   'hlds_annou...@list.valvesoftware.com'
   (hlds_annou...@list.valvesoftware.com)
   Subject: Mandatory TF2 update released
  
   We've released a mandatory TF2 update for Halloween. The notes for
   the update are below. The new version is 1979503.
  
   -Eric
  
   --
  
   - Added new main menu character images for Scream Fortress 2013
   - Fixed a server crash related to The High Five taunt
   - Fixed neutral pumpkin bombs exploding with blue particles
   - Fixed health on hit particle effect precache error
   - Fixed client nTextureFrame  0 warning spew in dev console
   - Updated the round restart event to remove spells after playing in
   hell
   - Updated plr_hightower_event to improve server stability
   - Updated The Chicken Kiev so it can't be equipped with the Cold
   War Luchador or the Large Luchador
   - Re-enabled the crafting recipes for zombie costumes
  
   Notes missed from Monday's update:
   - Updated the Vaccinator to use the reload key to cycle through
   resist types
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please

Re: [hlds] Mandatory TF2 update released

2013-10-31 Thread Brian Cagle
Seems like people are crashing with the Skeletons still when they have their 
model detail set to Medium or Below. They don't crash with it on High
-Brian

 Date: Thu, 31 Oct 2013 04:51:29 -0600
 From: supp...@boomgaming.net
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update released
 
 We are also seeing crashes on Windows 2008. Some servers will run for 
 hours while others only last about 10 minutes. Very frustrating. I also 
 no longer see a dump folder on the server. Where are the dump files 
 stored now?
 
 On a side note, I'm getting the following error every time I run the 
 Steamcmd updater for any of my servers, not sure if it's related:
 
 Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt'
 Looks like steam didn't shutdown cleanly, scheduling immediate update 
 check
 [  0%] Checking for available updates...
 [] Verifying installation...
 Steam_: BugslayerUtil.DLL not found
 Steam Console Client (c) Valve Corporation
 -- type 'quit' to exit --
 Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox  
 k_nMaxIPThisBox
 Loading Steam2...OK.
 
 Connecting anonymously to Steam Public...Success.
 
 
 
 On 2013-10-30 20:37, E. Olsen wrote:
  Still seeing intermittent crashes on the new Halloween map - with and
  without Sourcemod running (24-slot servers, Windows 2008R2).
  
  On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.com 
  wrote:
  
   The crashes I've encountered/seen are in bool 
  CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, 
  ICollideable *, studiohdr_t *, trace_t * );.
  
  I see this crash come up semi-regularly over the last year or so in 
  the crash reporting system I run, a fix would be handy.
  
  ~
  Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
  
  On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson kyle.l...@gmail.com 
  wrote:
  
  Were you guys able to fix the null model_t* trace-ray engine bug? I 
  encountered it last week in cstrike where a solid didn't have a 
  collision model, resulting in GetCollisionModel returning NULL. The 
  initial generic call in cstrike came from the unducks in movement. 
  The dumps I've seen (from TF pre-today update) have the same offset, 
  so I'm largely assuming it's the same. Presumably High Tower has/had 
  a similar problem? It also looks like guards are already present for 
  a NULL vcollide_t *.
  
  The crashes I've encountered/seen are in bool 
  CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, 
  ICollideable *, studiohdr_t *, trace_t * );. Other functions that 
  deal with solids appear to check for (and expect) a NULL model_t *.
  
  Thanks,
  Kyle.
  
  On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith 
  er...@valvesoftware.com wrote:
  
  There was a typo in the last line of the notes. There was a missed 
  note in yesterday's update. We're still investigating issues as 
  they come up, so please report them as you find them.
  
  Thanks.
  
  -Eric
  
  -Original Message-
  From: Eric Smith
  Sent: Wednesday, October 30, 2013 6:33 PM
  To: Half-Life dedicated Linux server mailing list 
  (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 
  server mailing list (hlds@list.valvesoftware.com); 
  'hlds_annou...@list.valvesoftware.com' 
  (hlds_annou...@list.valvesoftware.com)
  Subject: Mandatory TF2 update released
  
  We've released a mandatory TF2 update for Halloween. The notes for 
  the update are below. The new version is 1979503.
  
  -Eric
  
  --
  
  - Added new main menu character images for Scream Fortress 2013
  - Fixed a server crash related to The High Five taunt
  - Fixed neutral pumpkin bombs exploding with blue particles
  - Fixed health on hit particle effect precache error
  - Fixed client nTextureFrame  0 warning spew in dev console
  - Updated the round restart event to remove spells after playing in 
  hell
  - Updated plr_hightower_event to improve server stability
  - Updated The Chicken Kiev so it can't be equipped with the Cold 
  War Luchador or the Large Luchador
  - Re-enabled the crafting recipes for zombie costumes
  
  Notes missed from Monday's update:
  - Updated the Vaccinator to use the reload key to cycle through 
  resist types
  
  ___
  To unsubscribe, edit your list preferences, or view the list 
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
  
  ___
  To unsubscribe, edit your list preferences, or view the list 
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
  
  ___
  To unsubscribe, edit your list preferences, or view the list 
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
  
  
  
  Links:
  --
  [1] https

Re: [hlds] Mandatory TF2 update released

2013-10-31 Thread Eric Smith
We're looking into the skeletons issue.  Thanks.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, October 31, 2013 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

When I was playing after last night's update, while you don't necessarily crash 
with the skeletons on High detail, they no longer had any animations.  Not sure 
if that was a server bug or client bug.

On Thu, Oct 31, 2013 at 12:45 PM, Brian Cagle 
brian...@msn.commailto:brian...@msn.com wrote:
Seems like people are crashing with the Skeletons still when they have their 
model detail set to Medium or Below. They don't crash with it on High

-Brian
 Date: Thu, 31 Oct 2013 04:51:29 -0600
 From: supp...@boomgaming.netmailto:supp...@boomgaming.net
 To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update released


 We are also seeing crashes on Windows 2008. Some servers will run for
 hours while others only last about 10 minutes. Very frustrating. I also
 no longer see a dump folder on the server. Where are the dump files
 stored now?

 On a side note, I'm getting the following error every time I run the
 Steamcmd updater for any of my servers, not sure if it's related:

 Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt'
 Looks like steam didn't shutdown cleanly, scheduling immediate update
 check
 [ 0%] Checking for available updates...
 [] Verifying installation...
 Steam_: BugslayerUtil.DLL not found
 Steam Console Client (c) Valve Corporation
 -- type 'quit' to exit --
 Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox 
 k_nMaxIPThisBox
 Loading Steam2...OK.

 Connecting anonymously to Steam Public...Success.



 On 2013-10-30 20:37, E. Olsen wrote:
  Still seeing intermittent crashes on the new Halloween map - with and
  without Sourcemod running (24-slot servers, Windows 2008R2).
 
  On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker 
  asher...@gmail.commailto:asher...@gmail.com
  wrote:
 
   The crashes I've encountered/seen are in bool
  CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int,
  ICollideable *, studiohdr_t *, trace_t * );.
 
  I see this crash come up semi-regularly over the last year or so in
  the crash reporting system I run, a fix would be handy.
 
  ~
  Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
 
  On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson 
  kyle.l...@gmail.commailto:kyle.l...@gmail.com
  wrote:
 
  Were you guys able to fix the null model_t* trace-ray engine bug? I
  encountered it last week in cstrike where a solid didn't have a
  collision model, resulting in GetCollisionModel returning NULL. The
  initial generic call in cstrike came from the unducks in movement.
  The dumps I've seen (from TF pre-today update) have the same offset,
  so I'm largely assuming it's the same. Presumably High Tower has/had
  a similar problem? It also looks like guards are already present for
  a NULL vcollide_t *.
 
  The crashes I've encountered/seen are in bool
  CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int,
  ICollideable *, studiohdr_t *, trace_t * );. Other functions that
  deal with solids appear to check for (and expect) a NULL model_t *.
 
  Thanks,
  Kyle.
 
  On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith
  er...@valvesoftware.commailto:er...@valvesoftware.com wrote:
 
  There was a typo in the last line of the notes. There was a missed
  note in yesterday's update. We're still investigating issues as
  they come up, so please report them as you find them.
 
  Thanks.
 
  -Eric
 
  -Original Message-
  From: Eric Smith
  Sent: Wednesday, October 30, 2013 6:33 PM
  To: Half-Life dedicated Linux server mailing list
  (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com);
   Half-Life dedicated Win32
  server mailing list 
  (hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com);
  'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com'
  (hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com)
  Subject: Mandatory TF2 update released
 
  We've released a mandatory TF2 update for Halloween. The notes for
  the update are below. The new version is 1979503.
 
  -Eric
 
  --
 
  - Added new main menu character images for Scream Fortress 2013
  - Fixed a server crash related to The High Five taunt
  - Fixed neutral pumpkin bombs exploding with blue particles
  - Fixed health on hit particle effect precache error
  - Fixed client nTextureFrame  0 warning spew in dev console
  - Updated the round restart event to remove spells after playing in
  hell
  - Updated plr_hightower_event to improve server stability
  - Updated The Chicken Kiev so it can't be equipped with the Cold
  War Luchador

Re: [hlds] Mandatory TF2 update released

2013-10-31 Thread E. Olsen
We are still seeing intermittent crashing on windows 2008R2 servers (24
slots), especially on the Halloween event map (although we're seeing
crashes on other maps as well still). There does not seem to be a
discernible pattern to it, but it may be when the players are sent to
hell that the crashes occur.


On Thu, Oct 31, 2013 at 3:26 PM, Eric Smith er...@valvesoftware.com wrote:

  We’re looking into the skeletons issue.  Thanks.

 ** **

 -Eric

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ross Bemrose
 *Sent:* Thursday, October 31, 2013 11:50 AM
 *To:* Half-Life dedicated Win32 server mailing list

 *Subject:* Re: [hlds] Mandatory TF2 update released

 ** **

 When I was playing after last night's update, while you don't necessarily
 crash with the skeletons on High detail, they no longer had any
 animations.  Not sure if that was a server bug or client bug.

 ** **

 On Thu, Oct 31, 2013 at 12:45 PM, Brian Cagle brian...@msn.com wrote:***
 *

 Seems like people are crashing with the Skeletons still when they have
 their model detail set to Medium or Below. They don't crash with it on High
 

 ** **

 -Brian

  Date: Thu, 31 Oct 2013 04:51:29 -0600
  From: supp...@boomgaming.net
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Mandatory TF2 update released


 
  We are also seeing crashes on Windows 2008. Some servers will run for
  hours while others only last about 10 minutes. Very frustrating. I also
  no longer see a dump folder on the server. Where are the dump files
  stored now?
 
  On a side note, I'm getting the following error every time I run the
  Steamcmd updater for any of my servers, not sure if it's related:
 
  Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt'
  Looks like steam didn't shutdown cleanly, scheduling immediate update
  check
  [ 0%] Checking for available updates...
  [] Verifying installation...
  Steam_: BugslayerUtil.DLL not found
  Steam Console Client (c) Valve Corporation
  -- type 'quit' to exit --
  Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox 
  k_nMaxIPThisBox
  Loading Steam2...OK.
 
  Connecting anonymously to Steam Public...Success.
 
 
 
  On 2013-10-30 20:37, E. Olsen wrote:
   Still seeing intermittent crashes on the new Halloween map - with and
   without Sourcemod running (24-slot servers, Windows 2008R2).
  
   On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.com
   wrote:
  
The crashes I've encountered/seen are in bool
   CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int,
   ICollideable *, studiohdr_t *, trace_t * );.
  
   I see this crash come up semi-regularly over the last year or so in
   the crash reporting system I run, a fix would be handy.
  
   ~
   Their heads are green, and their hands are blue,
 And they went to sea in a Sieve. - Edward Lear
  
   On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson kyle.l...@gmail.com

   wrote:
  
   Were you guys able to fix the null model_t* trace-ray engine bug? I
   encountered it last week in cstrike where a solid didn't have a
   collision model, resulting in GetCollisionModel returning NULL. The
   initial generic call in cstrike came from the unducks in movement.
   The dumps I've seen (from TF pre-today update) have the same offset,
   so I'm largely assuming it's the same. Presumably High Tower has/had
   a similar problem? It also looks like guards are already present for
   a NULL vcollide_t *.
  
   The crashes I've encountered/seen are in bool
   CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int,
   ICollideable *, studiohdr_t *, trace_t * );. Other functions that
   deal with solids appear to check for (and expect) a NULL model_t *.
  
   Thanks,
   Kyle.
  
   On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith
   er...@valvesoftware.com wrote:
  
   There was a typo in the last line of the notes. There was a missed
   note in yesterday's update. We're still investigating issues as
   they come up, so please report them as you find them.
  
   Thanks.
  
   -Eric
  
   -Original Message-
   From: Eric Smith
   Sent: Wednesday, October 30, 2013 6:33 PM
   To: Half-Life dedicated Linux server mailing list
   (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32
   server mailing list (hlds@list.valvesoftware.com);
   'hlds_annou...@list.valvesoftware.com'
   (hlds_annou...@list.valvesoftware.com)
   Subject: Mandatory TF2 update released
  
   We've released a mandatory TF2 update for Halloween. The notes for
   the update are below. The new version is 1979503.
  
   -Eric
  
   --
  
   - Added new main menu character images for Scream Fortress 2013
   - Fixed a server crash related to The High Five taunt
   - Fixed neutral pumpkin bombs exploding with blue particles
   - Fixed health on hit particle effect precache error
   - Fixed client nTextureFrame  0

Re: [hlds] Mandatory TF2 update released

2013-10-31 Thread ics
I've seen 2 crashes in hell area where there are ghosts in the immediate 
area of invulnerability spell casted next to enemy and rockets fired at 
eachothers at that time. I'm not sure if the crash was at that point but 
it looked like it.


-ics

E. Olsen kirjoitti:
We are still seeing intermittent crashing on windows 2008R2 servers 
(24 slots), especially on the Halloween event map (although we're 
seeing crashes on other maps as well still). There does not seem to be 
a discernible pattern to it, but it may be when the players are sent 
to hell that the crashes occur.



On Thu, Oct 31, 2013 at 3:26 PM, Eric Smith er...@valvesoftware.com 
mailto:er...@valvesoftware.com wrote:


We’re looking into the skeletons issue. Thanks.

-Eric

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ross
Bemrose
*Sent:* Thursday, October 31, 2013 11:50 AM
*To:* Half-Life dedicated Win32 server mailing list


*Subject:* Re: [hlds] Mandatory TF2 update released

When I was playing after last night's update, while you don't
necessarily crash with the skeletons on High detail, they no
longer had any animations. Not sure if that was a server bug or
client bug.

On Thu, Oct 31, 2013 at 12:45 PM, Brian Cagle brian...@msn.com
mailto:brian...@msn.com wrote:

Seems like people are crashing with the Skeletons still when they
have their model detail set to Medium or Below. They don't crash
with it on High

-Brian

 Date: Thu, 31 Oct 2013 04:51:29 -0600
 From: supp...@boomgaming.net mailto:supp...@boomgaming.net
 To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update released



 We are also seeing crashes on Windows 2008. Some servers will
run for
 hours while others only last about 10 minutes. Very frustrating.
I also
 no longer see a dump folder on the server. Where are the dump files
 stored now?

 On a side note, I'm getting the following error every time I run
the
 Steamcmd updater for any of my servers, not sure if it's related:

 Redirecting stderr to 'C:\Game_Servers\SteamCmd\logs\stderr.txt'
 Looks like steam didn't shutdown cleanly, scheduling immediate
update
 check
 [ 0%] Checking for available updates...
 [] Verifying installation...
 Steam_: BugslayerUtil.DLL not found
 Steam Console Client (c) Valve Corporation
 -- type 'quit' to exit --
 Loading Steam3...net_misc.cpp (113) : Assertion Failed:
g_cnIPThisBox 
 k_nMaxIPThisBox
 Loading Steam2...OK.

 Connecting anonymously to Steam Public...Success.



 On 2013-10-30 20:37, E. Olsen wrote:
  Still seeing intermittent crashes on the new Halloween map -
with and
  without Sourcemod running (24-slot servers, Windows 2008R2).
 
  On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker
asher...@gmail.com mailto:asher...@gmail.com
  wrote:
 
  The crashes I've encountered/seen are in bool
  CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int,
  ICollideable *, studiohdr_t *, trace_t * );.
 
  I see this crash come up semi-regularly over the last year or
so in
  the crash reporting system I run, a fix would be handy.
 
  ~
  Their heads are green, and their hands are blue,
  And they went to sea in a Sieve. - Edward Lear
 
  On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson
kyle.l...@gmail.com mailto:kyle.l...@gmail.com
  wrote:
 
  Were you guys able to fix the null model_t* trace-ray engine
bug? I
  encountered it last week in cstrike where a solid didn't have a
  collision model, resulting in GetCollisionModel returning
NULL. The
  initial generic call in cstrike came from the unducks in
movement.
  The dumps I've seen (from TF pre-today update) have the same
offset,
  so I'm largely assuming it's the same. Presumably High Tower
has/had
  a similar problem? It also looks like guards are already
present for
  a NULL vcollide_t *.
 
  The crashes I've encountered/seen are in bool
  CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int,
  ICollideable *, studiohdr_t *, trace_t * );. Other functions
that
  deal with solids appear to check for (and expect) a NULL
model_t *.
 
  Thanks,
  Kyle.
 
  On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith
  er...@valvesoftware.com mailto:er...@valvesoftware.com
wrote:
 
  There was a typo in the last line of the notes. There was a
missed
  note in yesterday's update. We're still investigating
issues as
  they come up, so please report them as you find them.
 
  Thanks.
 
  -Eric

[hlds] Mandatory TF2 update released

2013-10-31 Thread Eric Smith
We've released a mandatory TF2 update for Halloween. The notes for the update 
are below. The new version is 1981390.

-Eric

--

- Fixed a client crash caused by low detail skeletons
- Fixed a dedicated server crash related to gamestats
- Fixed a dedicated server crash caused by the payload carts getting stuck
- Fixed green zombies not spawning on Linux dedicated servers
- Fixed broken melee animations for some all-class weapons
- Fixed players being able to issue the boo command when they are not ghosts
- Fixed cloaked Spies losing their spells if they attempted to cast them while 
cloaked
- Fixed the stealth spell only lasting for 2 seconds instead of 8 seconds
- Fixed players keeping their spells if they were rolling for them while 
leaving hell
- Fixed not switching back to the normal weapon if a spell was cast while 
standing on another spell
- Updated spells so they cannot be deflected


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[hlds] Mandatory TF2 update released

2013-10-30 Thread Eric Smith
We've released a mandatory TF2 update for Halloween. The notes for the update 
are below. The new version is 1979503.

-Eric

--

- Added new main menu character images for Scream Fortress 2013
- Fixed a server crash related to The High Five taunt
- Fixed neutral pumpkin bombs exploding with blue particles
- Fixed health on hit particle effect precache error
- Fixed client nTextureFrame  0 warning spew in dev console
- Updated the round restart event to remove spells after playing in hell
- Updated plr_hightower_event to improve server stability
- Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador 
or the Large Luchador 
- Re-enabled the crafting recipes for zombie costumes

Notes missed from Monday's update:
- Updated the Vaccinator to use the reload key to cycle through resist types


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