RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
We have all heard more than enough on this issue, please discontinue this thread now. I am also a little surprised at the level of some of the comments from this thread, please try to be adult when posting to this public forum. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Thursday, April 07, 2005 10:19 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server at ~70 fps. -tickrate fps_max questions I say again ... WarGod ... Give us your IP and we will select a date and time and all join, then really put the issue to rest. No need for a DDoS attack ... Lets see if all slots are filled, on all server instances (or ports is you will), at that IP, what the real performance is. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, April 07, 2005 11:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions Ray Leave him alone he isn't worth it Is it not obvious by now his own stupidity will be his own undoing eventually?? I was just insulted by the fact he considered himself important enough to insinuate warranting me going to the extraordinary extent of even considering thinking about a DDoS attack on his shitty little server, let alone actually bothering to! On Apr 6, 2005 11:44 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > 47 Years old my ass ya little punk. One of your forum members sent me > a nice > paste of your conversation to Virus about how you're laughing it up in your > forums about how we're so mad at you and DDoS'ing your server. Look > kid, without question if I and others here turned our bandwidth toward > your little Xeon in Texas I can assure you that your machine would > drop like a rock. You come here running your mouth, stirring up shit > and making indiodic > claims from day one and now you want to slander us in your forums. All > but the last I can care less about. You've been nothing but trouble > since you came to this list that you claim to be so old in and today I > do something about it. > > I just wanted everybody to know that this wargod and his little buddy virus > think it's pretty funny the shit they stir up here and now have > decided to paint a picture of us DDoS'ing his little server to make > him look good in his forums. I'll say this and then I pick up a phone: > You barked at the wrong passing car buddy. Before you were an > annoyance now you're my mission. > Hope it was worth it. You are the punk kid we talk about when we talk about > what CS has become. And I for one am going to make it my goal to see > that you're not a part of this game anymore. > > Have a nice day sir. Sleep well. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd > Sent: Wednesday, April 06, 2005 3:08 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > Napier, Kevin wrote: > > >You know I could run 40 copies of notepad all opening a 1mb file quickly.. > it doesn't compare to a single copy attempting to open a 32mb file. > > > > > So use CodeWright instead. > lol > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
I say again ... WarGod ... Give us your IP and we will select a date and time and all join, then really put the issue to rest. No need for a DDoS attack ... Lets see if all slots are filled, on all server instances (or ports is you will), at that IP, what the real performance is. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, April 07, 2005 11:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions Ray Leave him alone he isn't worth it Is it not obvious by now his own stupidity will be his own undoing eventually?? I was just insulted by the fact he considered himself important enough to insinuate warranting me going to the extraordinary extent of even considering thinking about a DDoS attack on his shitty little server, let alone actually bothering to! On Apr 6, 2005 11:44 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > 47 Years old my ass ya little punk. One of your forum members sent me a nice > paste of your conversation to Virus about how you're laughing it up in your > forums about how we're so mad at you and DDoS'ing your server. Look kid, > without question if I and others here turned our bandwidth toward your > little Xeon in Texas I can assure you that your machine would drop like a > rock. You come here running your mouth, stirring up shit and making indiodic > claims from day one and now you want to slander us in your forums. All but > the last I can care less about. You've been nothing but trouble since you > came to this list that you claim to be so old in and today I do something > about it. > > I just wanted everybody to know that this wargod and his little buddy virus > think it's pretty funny the shit they stir up here and now have decided to > paint a picture of us DDoS'ing his little server to make him look good in > his forums. I'll say this and then I pick up a phone: You barked at the > wrong passing car buddy. Before you were an annoyance now you're my mission. > Hope it was worth it. You are the punk kid we talk about when we talk about > what CS has become. And I for one am going to make it my goal to see that > you're not a part of this game anymore. > > Have a nice day sir. Sleep well. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd > Sent: Wednesday, April 06, 2005 3:08 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > Napier, Kevin wrote: > > >You know I could run 40 copies of notepad all opening a 1mb file quickly.. > it doesn't compare to a single copy attempting to open a 32mb file. > > > > > So use CodeWright instead. > lol > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Ray Leave him alone he isn't worth it Is it not obvious by now his own stupidity will be his own undoing eventually?? I was just insulted by the fact he considered himself important enough to insinuate warranting me going to the extraordinary extent of even considering thinking about a DDoS attack on his shitty little server, let alone actually bothering to! On Apr 6, 2005 11:44 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > 47 Years old my ass ya little punk. One of your forum members sent me a nice > paste of your conversation to Virus about how you're laughing it up in your > forums about how we're so mad at you and DDoS'ing your server. Look kid, > without question if I and others here turned our bandwidth toward your > little Xeon in Texas I can assure you that your machine would drop like a > rock. You come here running your mouth, stirring up shit and making indiodic > claims from day one and now you want to slander us in your forums. All but > the last I can care less about. You've been nothing but trouble since you > came to this list that you claim to be so old in and today I do something > about it. > > I just wanted everybody to know that this wargod and his little buddy virus > think it's pretty funny the shit they stir up here and now have decided to > paint a picture of us DDoS'ing his little server to make him look good in > his forums. I'll say this and then I pick up a phone: You barked at the > wrong passing car buddy. Before you were an annoyance now you're my mission. > Hope it was worth it. You are the punk kid we talk about when we talk about > what CS has become. And I for one am going to make it my goal to see that > you're not a part of this game anymore. > > Have a nice day sir. Sleep well. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd > Sent: Wednesday, April 06, 2005 3:08 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > Napier, Kevin wrote: > > >You know I could run 40 copies of notepad all opening a 1mb file quickly.. > it doesn't compare to a single copy attempting to open a 32mb file. > > > > > So use CodeWright instead. > lol > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
- Original Message - From: "wArgOd" <[EMAIL PROTECTED]> I have 60 players online right now and the CPU is averaging 25%. I must have an unusually capable server given the consensus here that what I run on the server is not possible. Why does this smell like the age old I'm using a Xeon / P4 and or multiple CPU machine and dont know how to interpret taskmanger. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
>>It's a complete waste of IP addresses to run 20+ servers >>on their own IP and then to find out that 30 players >>will bring the CPU usage up to ~40%. I have 60 players online right now and the CPU is averaging 25%. I must have an unusually capable server given the consensus here that what I run on the server is not possible. >>Why not query the servers every minute to see how many >>players are actually playing and then take the empty servers >>offline. Youcould use the extra CPU power to host other >>services such as voice-chat, real-time stats (using >>PsychoQuery for example), etc. I do appreciate the suggestion. However we have no requirements for offering those additional services since we are not a commercial GSP. Our stats and TeamSpeak are centrally collected on a different host that runs 6 CS:S servers on Linux. Our web farm is hosted on a third server. To reiterate, we are not a GSP so we have no need to run additional services on the hosts. Therefore our configuration has no relation to the configuration requirements germane to commercial GSP activities. The number of IP Addresses we use is relative only to our desire to have each game server on a seperate IP using the default port. The IP addresses have little or nothing to do with the performance characteristics. That I know of anyway. As so elequently pointed out here, any host admin can start as many instances of srcds as the host memory can handle. Perhaps 50 CSS servers can run on one IP address. I doubt anyone cares or has time to find out. Another point made by others who were not flamed, called names, and threatened in this forum, is that the host requirements for 2 12 slot servers will ultimately be less than the host requirements for a single 24 player server. Therefore it is logical that a host admin can indeed operate more "small" servers than "regular" servers on a single host. The fact I am operating smaller servers, at the request of the player community, does indeed appear to support this theory. Ultimately the deciding factor will be player satisfaction under heavy loading. And, should I encounter heavy loading combined with reports of lag, I will indeed shut down servers as necessary to support excellent gameplay. This is an option a commercial GSP does not have. Therefore, I say again, how I run my host has no bearing on how commercial GSPs must operate their hosts. I do not recall seeing any mailing list information that reserves these mailing lists for use by commercial GSPs. Therefore no subscriber to this list has any right to attempt to deny me access to and participation in these forums. VALVe's light moderation policy is intended to guarantee all subscribers a voice on these topics. Perhaps VALVe or some other interested hoster will decide to operate a private service exclusively for commercial hosters. Renzo Rosales wrote: It's a complete waste of IP addresses to run 20+ servers on their own IP and then to find out that 30 players will bring the CPU usage up to ~40%. Why not query the servers every minute to see how many players are actually playing and then take the empty servers offline. You could use the extra CPU power to host other services such as voice-chat, real-time stats (using PsychoQuery for example), etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Yeah sorry, should have specified as I'm guessing thats the main factor, that was with a 100Hz kernel, couple of boxes dont have the option of me changing the kernel and would be good to be able to use those. I'll try and test it on one at 1000Hz, but I'm guessing it will be the same as the 2.6 ones. On Apr 6, 2005 5:43 PM, Steven Hartland <[EMAIL PROTECTED]> wrote: > - Original Message - > From: "Ian mu" <[EMAIL PROTECTED]> > > > 2.4 kernels seems to max out at 50fps, haven't found any way to get it > > higher anyway, be interested if anyone has found a way. > > Is that with a 100HZ kernel if so try 1000HZ ( same as 2.6 ) and see > if that makes a difference? > >Steve / K > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
It's a complete waste of IP addresses to run 20+ servers on their own IP and then to find out that 30 players will bring the CPU usage up to ~40%. Why not query the servers every minute to see how many players are actually playing and then take the empty servers offline. You could use the extra CPU power to host other services such as voice-chat, real-time stats (using PsychoQuery for example), etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
- Original Message - From: "Ian mu" <[EMAIL PROTECTED]> 2.4 kernels seems to max out at 50fps, haven't found any way to get it higher anyway, be interested if anyone has found a way. Is that with a 100HZ kernel if so try 1000HZ ( same as 2.6 ) and see if that makes a difference? Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
I have a solution to all this thread. Lets get the IP of WarGOd's server and agree to a time and date and fill it up and play the heck out of it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
Ray don't feed the troll. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Wednesday, April 06, 2005 9:44 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server at ~70 fps. -tickrate fps_max questions 47 Years old my ass ya little punk. One of your forum members sent me a nice paste of your conversation to Virus about how you're laughing it up in your forums about how we're so mad at you and DDoS'ing your server. Look kid, without question if I and others here turned our bandwidth toward your little Xeon in Texas I can assure you that your machine would drop like a rock. You come here running your mouth, stirring up shit and making indiodic claims from day one and now you want to slander us in your forums. All but the last I can care less about. You've been nothing but trouble since you came to this list that you claim to be so old in and today I do something about it. I just wanted everybody to know that this wargod and his little buddy virus think it's pretty funny the shit they stir up here and now have decided to paint a picture of us DDoS'ing his little server to make him look good in his forums. I'll say this and then I pick up a phone: You barked at the wrong passing car buddy. Before you were an annoyance now you're my mission. Hope it was worth it. You are the punk kid we talk about when we talk about what CS has become. And I for one am going to make it my goal to see that you're not a part of this game anymore. Have a nice day sir. Sleep well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: Wednesday, April 06, 2005 3:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions Napier, Kevin wrote: >You know I could run 40 copies of notepad all opening a 1mb file quickly.. it doesn't compare to a single copy attempting to open a 32mb file. > > So use CodeWright instead. lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Fwiw it seems to run in steps (based on what not sure), and fps_max just sets the cap so it will take the next lower step below that, so on windows fps_max 1000 gave 537, fps_max 500 gave 492, fps_max 480 gave 252 etc. So I'm guessing some multiplier/divisor of some base. Linux side seems to do similar on 2.6 kernels, seems to max out at about 320, default fps_max 300 gives 162 fps. 2.4 kernels seems to max out at 50fps, haven't found any way to get it higher anyway, be interested if anyone has found a way. Still find it too messy, on different operating systems, and different versions within that all seem to give different values, so doesn't seem to be any way of fixing it properly so all servers would feel the same. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
My testing of -tickrate 100 and FPS_MAX 1000 didn't go so well last night. I made the change after the first Steam update, and my server filled up (FULL) -- (24 slot) everyone lagged so bad the server was un-playable. I had to restart it with the -tickrate 45 and FPS_MAX 300 which is normally where I run mine. and I had to bump it back down to 20 slots with 2 reserve slots.(mani-mod) I never got to test after the second server update last night (build code 30) I still am not sure if my Dual 1ghz CPU's can handle such a high tickrate and fps_max setting. __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
On Apr 6, 2005 5:14 PM, Kerry Dorsey <[EMAIL PROTECTED]> wrote: > Kevin Cantrell wrote: > > >yeh Germany is a bit far for me, but it still played > >fairly well... > > > >I am testing tonight also, I password protected all > >but one of my pubs. > >and bumped the -tickrate up to 100 and fps_max to 1000 > >the console is showing around 512fps. > >I run Dual 1ghz CPU's and 2.5gb ECC ram. so I am > >interested if the tickrate setting will be too much > >when the server gets full later tonight. > >My server is in Dallas at a fast co-location facility > >right on the backbone. > > > >If anyone wants to test it out it's 69.13.208.40:27015 > > > > > >--- Kyrios <[EMAIL PROTECTED]> wrote: > > > > > >>It's server located in germany ;) So testing from > >>the us won't be very > >>intelligent :P I should have mentioned that ;) > >> > >>On Apr 6, 2005 1:15 AM, Kevin Cantrell > >><[EMAIL PROTECTED]> wrote: > >> > >> > >>>I had 150 ping on your server . > >>> > >>>so I couldn't see anything different. > >>> > >>> > >>>--- Kyrios <[EMAIL PROTECTED]> wrote: > >>> > >>> > On Apr 6, 2005 12:44 AM, wArgOd > > > >><[EMAIL PROTECTED]> > >> > >> > wrote: > > > >Kyrios wrote: > > > > > > > >>So it must be just a subjective feeling. > >> > >> > >>Perhaps > >> > >> > this is supported by > > > >>the sound also beeing "smoother". > >> > >> > >> > >> > >> > >be sure to solicit opinions from a number of > > > > > players. > Already done. > > > >I bet the response will be "seems like i move > > > > > faster here", etc. > Try it yourself. Server IP was in the last > > > >>email. > >> > >> > > > > > >>___ > >> > >> > >To unsubscribe, edit your list preferences, or > > > > > view the list archives, please visit: > > > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > -- > [EMAIL PROTECTED] > ... black holes are where god divided by zero. > > ___ > To unsubscribe, edit your list preferences, or > > > >>view > >> > >> > the list archives, please visit: > > > > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >>>__ > >>>Yahoo! Messenger > >>>Show us what our next emoticon should look like. > >>> > >>> > >>Join the fun. > >> > >> > >>http://www.advision.webevents.yahoo.com/emoticontest > >> > >> > >>>___ > >>>To unsubscribe, edit your list preferences, or > >>> > >>> > >>view the list archives, please visit: > >> > >> > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >>-- > >>[EMAIL PROTECTED] > >>... black holes are where god divided by zero. > >> > >>___ > >>To unsubscribe, edit your list preferences, or view > >>the list archives, please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > > > > > > > >__ > >Yahoo! Messenger > >Show us what our next emoticon should look like. Join the fun. > >http://www.advision.webevents.yahoo.com/emoticontest > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > I too ran tests last night on our private CS:S server . All previous > netcode settings were totally stock before (fps_max 300). The only > adjustments made were: > > fps_max 500 > > launch Windows Media player and minimize at the local console > > Immediately, the FPS went from a consistent 99fps to 499.27! Keeping > the previously unspecified fps_max setting (300), but running Media > player yielded 299+fps. Thus, proving the media clock lock theory. I don't know if u can say theory anymore. There is a article in the official steam-support DB suggesting to use Mediaplayer. > Without Media Player = 99fps max regardless of fps_max setting. With > Media Player = fps reflecting max_fps setting. I never made any > -tickrate changes. If the objective was to increase overall fps, then > this shouldn't be a necessary procedure. This was clear to me. If not to others I shoudl have pointed that out more clearly. >From what Alfred posted in the other thread, tickrate in Source DS the simulation updatefrequency. Suppose the server runs at 1000fps and every client gets all requested packages. All Clients use updaterate 100. Your client then really gets 100 packets a second. But (how I understood it) just 33/s are real new data. I'm really just guessing. Would be very nice if Alfred could explain the relation between server fps and server tickrate. > > My test system is a 2.8 P4e w/ 2GB on a 3Mb muxed T-1 circuit. Total > player load was 10ppl.
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Please trim your mails bottom posting is bad enough :P but when 90% of the content is sigs its takes the piss a bit. Steve / K - Original Message - From: "Kerry Dorsey" <[EMAIL PROTECTED]> [quote] sigs .. sigs ... and a little bit of content [/quote] Oops! My machine specs are for my pub server which was NOT part of the test. The real specs are Athlon XP2800+ w/ 1GB on the same circuit. I also stated before that the cpu util. didn't change. Well, it didn't go up per se but it did change. I now see blips of 35% about every 5 seconds...like a heartbeat. The server only has bots on it atm, so I'll profile more tonight with real players. Also of note, I've tried all of these settings changes with HL2DM. Guess what? Differnt results. Setting fps_max to 300 only yields 250fps max. That's the same box, additional slot. Interesting. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Kerry Dorsey wrote: Kevin Cantrell wrote: yeh Germany is a bit far for me, but it still played fairly well... I am testing tonight also, I password protected all but one of my pubs. and bumped the -tickrate up to 100 and fps_max to 1000 the console is showing around 512fps. I run Dual 1ghz CPU's and 2.5gb ECC ram. so I am interested if the tickrate setting will be too much when the server gets full later tonight. My server is in Dallas at a fast co-location facility right on the backbone. If anyone wants to test it out it's 69.13.208.40:27015 --- Kyrios <[EMAIL PROTECTED]> wrote: It's server located in germany ;) So testing from the us won't be very intelligent :P I should have mentioned that ;) On Apr 6, 2005 1:15 AM, Kevin Cantrell <[EMAIL PROTECTED]> wrote: I had 150 ping on your server . so I couldn't see anything different. --- Kyrios <[EMAIL PROTECTED]> wrote: On Apr 6, 2005 12:44 AM, wArgOd <[EMAIL PROTECTED]> wrote: Kyrios wrote: So it must be just a subjective feeling. Perhaps this is supported by the sound also beeing "smoother". be sure to solicit opinions from a number of players. Already done. I bet the response will be "seems like i move faster here", etc. Try it yourself. Server IP was in the last email. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I too ran tests last night on our private CS:S server . All previous netcode settings were totally stock before (fps_max 300). The only adjustments made were: > fps_max 500 > launch Windows Media player and minimize at the local console Immediately, the FPS went from a consistent 99fps to 499.27! Keeping the previously unspecified fps_max setting (300), but running Media player yielded 299+fps. Thus, proving the media clock lock theory. Without Media Player = 99fps max regardless of fps_max setting. With Media Player = fps reflecting max_fps setting. I never made any -tickrate changes. If the objective was to increase overall fps, then this shouldn't be a necessary procedure. My test system is a 2.8 P4e w/ 2GB on a 3Mb muxed T-1 circuit. Total player load was 10ppl. Lower loads were filled w/ bots for a minimum of 8 players at any given time. Every player noticed an improved latency by at least 10ms and commented on the improved fluidity of gameplay. The server is located in the Midwest USA and players were located across the US and Canada. The only remaining question is how bandwidth use was altered as a result of this test? General MRTG graphs showed NO change, but since the CPU load didn't seem to change either (I run srcds as a service) *something* had to change. Did anyone else notice any throughput changes? Kerry www.mikesmarauders.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Oops! My machine specs are for my pub server which was NOT part of the test. The real specs are Athlon XP2800+ w/ 1GB on the same circuit. I also stated before that the cpu util. didn't change. Well, it didn't go up per se but it did change. I now see blips of 35% about every 5 seconds...like a heartbeat. The server only has bots on it atm, so I'll profile more tonight with real players. Also of note, I've tried all of these settings changes with HL2DM. Guess what? Differnt results. Setting fps_max to 300 only yields 250fps max. That's the same box, additional slot. Interesting. Kerry www.mikesmarauders.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/m
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Making threats Ray Spaulding? Bring it on. [EMAIL PROTECTED] wrote: I just wanted everybody to know that this wargod and his little buddy virus think it's pretty funny the shit they stir up here and now have decided to paint a picture of us DDoS'ing his little server to make him look good in his forums. I'll say this and then I pick up a phone: You barked at the wrong passing car buddy. Before you were an annoyance now you're my mission. Hope it was worth it. You are the punk kid we talk about when we talk about what CS has become. And I for one am going to make it my goal to see that you're not a part of this game anymore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Kevin Cantrell wrote: yeh Germany is a bit far for me, but it still played fairly well... I am testing tonight also, I password protected all but one of my pubs. and bumped the -tickrate up to 100 and fps_max to 1000 the console is showing around 512fps. I run Dual 1ghz CPU's and 2.5gb ECC ram. so I am interested if the tickrate setting will be too much when the server gets full later tonight. My server is in Dallas at a fast co-location facility right on the backbone. If anyone wants to test it out it's 69.13.208.40:27015 --- Kyrios <[EMAIL PROTECTED]> wrote: It's server located in germany ;) So testing from the us won't be very intelligent :P I should have mentioned that ;) On Apr 6, 2005 1:15 AM, Kevin Cantrell <[EMAIL PROTECTED]> wrote: I had 150 ping on your server . so I couldn't see anything different. --- Kyrios <[EMAIL PROTECTED]> wrote: On Apr 6, 2005 12:44 AM, wArgOd <[EMAIL PROTECTED]> wrote: Kyrios wrote: So it must be just a subjective feeling. Perhaps this is supported by the sound also beeing "smoother". be sure to solicit opinions from a number of players. Already done. I bet the response will be "seems like i move faster here", etc. Try it yourself. Server IP was in the last email. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I too ran tests last night on our private CS:S server . All previous netcode settings were totally stock before (fps_max 300). The only adjustments made were: > fps_max 500 > launch Windows Media player and minimize at the local console Immediately, the FPS went from a consistent 99fps to 499.27! Keeping the previously unspecified fps_max setting (300), but running Media player yielded 299+fps. Thus, proving the media clock lock theory. Without Media Player = 99fps max regardless of fps_max setting. With Media Player = fps reflecting max_fps setting. I never made any -tickrate changes. If the objective was to increase overall fps, then this shouldn't be a necessary procedure. My test system is a 2.8 P4e w/ 2GB on a 3Mb muxed T-1 circuit. Total player load was 10ppl. Lower loads were filled w/ bots for a minimum of 8 players at any given time. Every player noticed an improved latency by at least 10ms and commented on the improved fluidity of gameplay. The server is located in the Midwest USA and players were located across the US and Canada. The only remaining question is how bandwidth use was altered as a result of this test? General MRTG graphs showed NO change, but since the CPU load didn't seem to change either (I run srcds as a service) *something* had to change. Did anyone else notice any throughput changes? Kerry www.mikesmarauders.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
47 Years old my ass ya little punk. One of your forum members sent me a nice paste of your conversation to Virus about how you're laughing it up in your forums about how we're so mad at you and DDoS'ing your server. Look kid, without question if I and others here turned our bandwidth toward your little Xeon in Texas I can assure you that your machine would drop like a rock. You come here running your mouth, stirring up shit and making indiodic claims from day one and now you want to slander us in your forums. All but the last I can care less about. You've been nothing but trouble since you came to this list that you claim to be so old in and today I do something about it. I just wanted everybody to know that this wargod and his little buddy virus think it's pretty funny the shit they stir up here and now have decided to paint a picture of us DDoS'ing his little server to make him look good in his forums. I'll say this and then I pick up a phone: You barked at the wrong passing car buddy. Before you were an annoyance now you're my mission. Hope it was worth it. You are the punk kid we talk about when we talk about what CS has become. And I for one am going to make it my goal to see that you're not a part of this game anymore. Have a nice day sir. Sleep well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: Wednesday, April 06, 2005 3:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions Napier, Kevin wrote: >You know I could run 40 copies of notepad all opening a 1mb file quickly.. it doesn't compare to a single copy attempting to open a 32mb file. > > So use CodeWright instead. lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
I've been trying -tickrate on our linux (2.4) CS:S servers and: -tickrate 100 and fps_max 400: server empty: 100 fps 1 player: 50 fps 8 players: 0! fps 10+ players 1 fps altought I was playing and the game was mostly fine (some players were pinging high) until we were 30 players (it's a 40 slots server), then the game become unplayable, totally laggy. I'm going to revert back to the default tickrate... Kyrios escribió (Wed, 6 Apr 2005 00:26:55 +0200): > allready testet with fps_max 1000 and tickrate default. > The effect is a server not that "precise" in my eyes. I will > definetly continue running the server with tickrate 100. It feels > much smoother and your aim is honoured. > > If you have players playing a lot (highskilled in CS:S language :P) > they will LOVE tickrate 100. > > Update on AK47: > I just checked it with a clock (my Nokia :P): > > It's on both servers around 3s. Of course this is not a very > precise measurement. But i repeatet the tests 10 times on each > server. And the average was 3 seconds for one magazine. > > So it must be just a subjective feeling. Perhaps this is supported > by the sound also beeing "smoother". > > Hmm... I don't really know so I will stop guessing arround :P > > My recommendation after these tests tonight (played a 5on5, tested > around with clanmates) is definetly -tickrate 100 for a clanwar > server. The first time I got the feeling my weapon hits where I aim > :P > > FYI: my client settings tonight: > rate "2";cl_rate "";cl_cmdrate "101";cl_updaterate "101"; > cl_cmdbackup "0"; cl_smooth "0";cl_smoothtime "0.1"; cl_interp > "0.01";cl_predict "1";cl_lagcompensation "1"; cl_interpolate "1"; > > If you want to try the server: > IP: 213.131.244.251:27015 > PW: 1337 > > ) > > > On Apr 6, 2005 12:03 AM, wArgOd <[EMAIL PROTECTED]> wrote: >> try getting rid of the tickrate option (default 33) and leave the >> max_fps at 1000 and see what you get. >> you might find you don't need to boost tickrate if you don't have >> to. >> >> Kyrios wrote: >> >>> Tonight tested the server with: >>> - tickrate "100" >>> - mediaplayer running >>> - fps_max "1000" >>> >>> Things that changed: >>> >>> - fps 70 before => ~500 now >>> - server is a headshotmachine now >>> - Weapons seem to shoot faster (especially the AK47) >>> >>> makes a lot of fun. But faster shooting weapons could be a bug >>> ?!? Perhaps Online Leagues will restrict tickrate change ? Is >>> it just subjective feeling? >>> >>> I made 2 demos firing a complete AK47 magazine : >>> One on a listen server (should be tickrate 33 ? ) >>> One on the dedicated (100 tickrate) >>> >>> listenserver needed 295 ticks >>> dedicated needed 300 ticks >>> >>> Hmm... enoug space for speculations.. >>> >>> On Apr 5, 2005 11:31 PM, [EMAIL PROTECTED] >>> <[EMAIL PROTECTED]> wrote: >>> >>> -- [ Picked text/plain from multipart/alternative ] what should tickrate be at? i get from 50-140 fps but does not stay constant. I rent a server , so i would have to get the company to change the command line for serverdoc? and will that effect the performance of the other servers on the box? it would be nice to run a 100 fps all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> -- >>>[EMAIL PROTECTED] >>> ... black holes are where god divided by zero. >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > -- >[EMAIL PROTECTED] > ... black holes are where god divided by zero. > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Napier, Kevin wrote: You know I could run 40 copies of notepad all opening a 1mb file quickly.. it doesn't compare to a single copy attempting to open a 32mb file. So use CodeWright instead. lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
oh gee..good 4 you. Talking about assinine... wtf are you babbling about nobody was flaming anyone. Your way to sensitive. Beside nobody is talking abotu runing X "number" of servers. My question related quite simply to a single server's reasonable player count max. Your talking about apples to pears here and that was not the intent of the question. You know I could run 40 copies of notepad all opening a 1mb file quickly.. it doesn't compare to a single copy attempting to open a 32mb file. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of wArgOd Sent: Tuesday, April 05, 2005 1:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions Yet another assinine retort from yet another flamer jerk that hates the idea that anyone who wants to can run a damn good set of servers for diddly compared to what the GSPs charge for crappy laggy rental servers. Well here is your chance Whisper. Prove that these 20 playable servers are not running on one dual xeon host with 2GB RAM: No, wait, better than that, I'll run 35 servers on the host just so you can see them running. Maybe you can get up enough people to join and we can see where the lag point is with 35 servers. If not then you need to STFU and try having respect for others. All 35 servers are now running on one dual xeon 2.8Ghz/2GB Ram Windows 2000 host at theplanet in Dallas, Texas: Host just rebooted and 23 players are already online. Physical Memory (k): 2096560 Commit Charge Total (k): 1857860 Current aggregate CPU: 2% Let's find out where the breaking point is Server Listing: 70.85.25.116:27015 *E|M|F* Clan CS:Source Server 01 - 24*7 de_dust_xl_b1 70.85.25.117:27015 *E|M|F* Clan CS:Source Server 02 - 24*7 glassfloor_kdr 70.85.25.118:27015 *E|M|F* Clan CS:Source Server 03 - 24*7 mcdonalds_mds 70.85.25.119:27015 *E|M|F* Clan CS:Source Server 04 - 24*7 cs_xcom 70.85.25.120:27015 *E|M|F* Clan CS:Source Server 05 - CS_Assault_Lith2 LO-G 24*7 70.85.25.121:27015 *E|M|F* Clan CS:Source Server 06 - 24*7 CS_MountainAbode_Lith 70.85.25.122:27015 *E|M|F* Clan CS:Source Server 07 - 24*7 cs_xcom 70.85.25.123:27015 *E|M|F* Clan CS:Source Server 08 - 24*7 awp_subzero 70.85.25.124:27015 *E|M|F* Clan CS:Source Server 09 - 24*7 awp_subzero 70.85.25.125:27015 *E|M|F* Clan CS:Source Server 10 - 24*7 awp_subzero 70.85.25.126:27015 *E|M|F* Clan CS:Source Server 11 - 24*7 scoutzknivez LO-G 70.85.38.80:27015*E|M|F* Clan CS:Source Server 12 - 24*7 scoutzknivez LO-G 70.85.38.81:27015*E|M|F* Clan CS:Source Server 13 - 24*7 scoutzknivez LO-G 70.85.38.82:27015*E|M|F* Clan CS:Source Server 14 - 24*7 scoutzknivez LO-G 70.85.38.83:27015*E|M|F* Clan CS:Source Server 15 - 24*7 glassfloor_kdr 70.85.38.84:27015*E|M|F* Clan CS:Source Server 16 - 24*7 wallhacks 70.85.38.85:27015*E|M|F* Clan CS:Source Server 17 - 24*7 Rats & Bedbugs 70.85.38.86:27015*E|M|F* Clan CS:Source Server 18 - 24*7 de_view 70.85.38.87:27015*E|M|F* Clan CS:Source Server 19 - 24*7 cs_code_name_otter 70.85.38.88:27015*E|M|F* Clan CS:Source Server 20 - 24*7 cs_code_name_otter 70.85.38.89:27015*E|M|F* Clan CS:Source Server 21 - 24*7 cs_grenadefrenzy2 70.85.38.90:27015*E|M|F* Clan CS:Source Server 22 - 24*7 wallhacks 70.85.38.91:27015*E|M|F* Clan CS:Source Server 23 - 24*7 de_inkas 70.85.38.92:27015*E|M|F* Clan CS:Source Server 24 - 24*7 de_saints_courthouse 70.85.38.93:27015*E|M|F* Clan CS:Source Server 25 - 24*7 awp_india 70.85.38.94:27015*E|M|F* Clan CS:Source Server 26 - 24*7 awp_canal_beta 70.85.38.95:27015*E|M|F* Clan CS:Source Server 27 - 24*7 cs_reflex3 70.85.122.144:27015 *E|M|F* Clan CS:Source Server 28 - 24*7 cs_depository 70.85.122.145:27015 *E|M|F* Clan CS:Source Server 29 - 24*7 de_bridge 70.85.122.146:27015 *E|M|F* Clan CS:Source Server 30 - 24*7 de_shafted 70.85.122.147:27015 *E|M|F* Clan CS:Source Server 31 - 24*7 de_speedball_b2 70.85.122.148:27015 *E|M|F* Clan CS:Source Server 32 - 24*7 alamo_mds 70.85.122.149:27015 *E|M|F* Clan CS:Source Server 33 - 24*7 de_Markham 70.85.122.150:27015 *E|M|F* Clan CS:Source Server 34 - 24*7 wallhacks 70.85.122.151:27015 *E|M|F* Clan CS:Source Server 35 - 24*7 de_speedball_b2 Whisper wrote: >sigh > >Please just go away with your running 20 HLDS/SRCDS server complete >and utter bullshit > >Nobody cares about anything you have to say on this issue > >We all think you are full of complete and utter crap every time you >spew this excrement! > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
I believe you Bent Your experience precisely mirrors our own with our Dual 2.8's and 3.0' XEON's with 2GB of RAM I suspect it mirrors more or less every other professional server operators experience on this list! I don't know where wargod got it into his head to suggest anything about a DDoS attack On Apr 6, 2005 11:06 AM, Agent|BeNt <[EMAIL PROTECTED]> wrote: > Well I'm not doubting that wargod is or isn't running 20-35 servers full.But > I do lean more towards they aren't full.I'm not flaming or anything like > that but the reason I say this is because I have a dual xeon 3.2 with 4 gigs > of ram on a 100mbit backbone connection,and I can only run 2-18 player > pubs,1-12 player pub,2-20 person pubs.and 1-12 player private.So we are > talking about 100 player spots on that box.At any given time only 88 of > those spots are used due to one server being a private for matches.Right now > those servers are sitting at 16/12/9/8/0/0/0 and I'm running at 13% cpu.At > full load with all those servers full it can range up as high as 65% > depending on maps ect.So I can say just from my general knowledge there is > no way you can run upwards of more than 10 small 12 player servers on a dual > 2.8.You woul really be pushing it then. > > What you are saying is you run 20 servers.Thats great about 5 years ago when > I got started messing with servers I though wow it would be great to have my > own box and run 100 servers!SO 3 years ago I got my own box.The first thing > I thought,"I got a dual xeon I can run 40 server or more!" so I started up > like 20 servers.The servers that where getting people they said we great > servers no lag ect.But as my gaming community got bigger and people found > out about the other servers and friends of friends started playing the box > got laggy.I found out a dual xeon on its best day can only manage about 5-6 > good full 16-18 player servers.Thats its max.A dual 3.2 you may manage to > get one more squeezed in there but I doubt it.As I only can run 6 public > full servers and one private off of it.Anyways thats my $.02 cents.And I > didn't flame you nor threaten to DDOS you or whatever mine was an > intelligent arguement.Now prove me wrong. > > BeNt > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Well I'm not doubting that wargod is or isn't running 20-35 servers full.But I do lean more towards they aren't full.I'm not flaming or anything like that but the reason I say this is because I have a dual xeon 3.2 with 4 gigs of ram on a 100mbit backbone connection,and I can only run 2-18 player pubs,1-12 player pub,2-20 person pubs.and 1-12 player private.So we are talking about 100 player spots on that box.At any given time only 88 of those spots are used due to one server being a private for matches.Right now those servers are sitting at 16/12/9/8/0/0/0 and I'm running at 13% cpu.At full load with all those servers full it can range up as high as 65% depending on maps ect.So I can say just from my general knowledge there is no way you can run upwards of more than 10 small 12 player servers on a dual 2.8.You woul really be pushing it then. What you are saying is you run 20 servers.Thats great about 5 years ago when I got started messing with servers I though wow it would be great to have my own box and run 100 servers!SO 3 years ago I got my own box.The first thing I thought,"I got a dual xeon I can run 40 server or more!" so I started up like 20 servers.The servers that where getting people they said we great servers no lag ect.But as my gaming community got bigger and people found out about the other servers and friends of friends started playing the box got laggy.I found out a dual xeon on its best day can only manage about 5-6 good full 16-18 player servers.Thats its max.A dual 3.2 you may manage to get one more squeezed in there but I doubt it.As I only can run 6 public full servers and one private off of it.Anyways thats my $.02 cents.And I didn't flame you nor threaten to DDOS you or whatever mine was an intelligent arguement.Now prove me wrong. BeNt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
BTW wargod As a solution to the whole multimedia timer problem, does it not strike you as an even worse hack to have to run 20 HLDS processes on a single box just to get decent performing servers, or does that also not make sense to you? On Apr 6, 2005 9:49 AM, Whisper <[EMAIL PROTECTED]> wrote: > Wargod > > Sometimes you say some good things but your illogical clinging to > incorrect assumptions just wastes electrons. Please go away and stop > LYING about what works in the REAL WORLD. > > You can run 20 HLDS processes on a single box, but I guarrantee you > that if you filled them ALL up with players your server would die in > the arse and your great performing server would be anything but that. > > You want to be delusial and deny that this would nto be the case, then > feel free to believe your lies, but NOBODY in this list believes you > and any credability you may have on other issues you might have with > others goes straight out the window everytime you lamely attempt to > make this argument. > > Oh, and don't even try to insinuate I haven't got better things to do > than DDoS your machine arsewipe. > > On Apr 6, 2005 3:41 AM, wArgOd <[EMAIL PROTECTED]> wrote: > > One more thing Whisper... > > I monitor for DOS/DDOS attacks and submit SSF 4017 Network Incident > > Report (http://www.ustreas.gov/usss/forms/form_ssf4017.pdf) to the U.S. > > Secret Service in response to all verifiable DOS/DDOS attacks. > > > > wArgOd wrote: > > > > > Yet another assinine retort from yet another flamer jerk that hates the > > > idea that anyone who wants to can run a damn good set of servers for > > > diddly compared to what the GSPs charge for crappy laggy rental servers. > > > > > > Well here is your chance Whisper. > > > Prove that these 20 playable servers are not running on one dual xeon > > > host with 2GB RAM: > > > > > > No, wait, better than that, I'll run 35 servers on the host just so you > > > can see them running. > > > Maybe you can get up enough people to join and we can see where the lag > > > point is with 35 servers. > > > If not then you need to STFU and try having respect for others. > > > > > > All 35 servers are now running on one dual xeon 2.8Ghz/2GB Ram Windows > > > 2000 host at theplanet in Dallas, Texas: > > > Host just rebooted and 23 players are already online. > > > Physical Memory (k): 2096560 > > > Commit Charge Total (k): 1857860 > > > Current aggregate CPU: 2% > > > > > > Let's find out where the breaking point is > > > > > > Server Listing: > > > 70.85.25.116:27015 *E|M|F* Clan CS:Source Server 01 - 24*7 > > > de_dust_xl_b1 > > > 70.85.25.117:27015 *E|M|F* Clan CS:Source Server 02 - 24*7 > > > glassfloor_kdr > > > 70.85.25.118:27015 *E|M|F* Clan CS:Source Server 03 - 24*7 > > > mcdonalds_mds > > > 70.85.25.119:27015 *E|M|F* Clan CS:Source Server 04 - 24*7 cs_xcom > > > 70.85.25.120:27015 *E|M|F* Clan CS:Source Server 05 - CS_Assault_Lith2 > > > LO-G 24*7 > > > 70.85.25.121:27015 *E|M|F* Clan CS:Source Server 06 - 24*7 > > > CS_MountainAbode_Lith > > > 70.85.25.122:27015 *E|M|F* Clan CS:Source Server 07 - 24*7 cs_xcom > > > 70.85.25.123:27015 *E|M|F* Clan CS:Source Server 08 - 24*7 awp_subzero > > > 70.85.25.124:27015 *E|M|F* Clan CS:Source Server 09 - 24*7 awp_subzero > > > 70.85.25.125:27015 *E|M|F* Clan CS:Source Server 10 - 24*7 awp_subzero > > > 70.85.25.126:27015 *E|M|F* Clan CS:Source Server 11 - 24*7 > > > scoutzknivez LO-G > > > 70.85.38.80:27015*E|M|F* Clan CS:Source Server 12 - 24*7 > > > scoutzknivez LO-G > > > 70.85.38.81:27015*E|M|F* Clan CS:Source Server 13 - 24*7 > > > scoutzknivez LO-G > > > 70.85.38.82:27015*E|M|F* Clan CS:Source Server 14 - 24*7 > > > scoutzknivez LO-G > > > 70.85.38.83:27015*E|M|F* Clan CS:Source Server 15 - 24*7 > > > glassfloor_kdr > > > 70.85.38.84:27015*E|M|F* Clan CS:Source Server 16 - 24*7 wallhacks > > > 70.85.38.85:27015*E|M|F* Clan CS:Source Server 17 - 24*7 Rats & > > > Bedbugs > > > 70.85.38.86:27015*E|M|F* Clan CS:Source Server 18 - 24*7 de_view > > > 70.85.38.87:27015*E|M|F* Clan CS:Source Server 19 - 24*7 > > > cs_code_name_otter > > > 70.85.38.88:27015*E|M|F* Clan CS:Source Server 20 - 24*7 > > > cs_code_name_otter > > > 70.85.38.89:27015*E|M|F* Clan CS:Source Server 21 - 24*7 > > > cs_grenadefrenzy2 > > > 70.85.38.90:27015*E|M|F* Clan CS:Source Server 22 - 24*7 wallhacks > > > 70.85.38.91:27015*E|M|F* Clan CS:Source Server 23 - 24*7 de_inkas > > > 70.85.38.92:27015*E|M|F* Clan CS:Source Server 24 - 24*7 > > > de_saints_courthouse > > > 70.85.38.93:27015*E|M|F* Clan CS:Source Server 25 - 24*7 awp_india > > > 70.85.38.94:27015*E|M|F* Clan CS:Source Server 26 - 24*7 > > > awp_canal_beta > > > 70.85.38.95:27015*E|M|F* Clan CS:Source Server 27 - 24*7 cs_reflex3 > > > 70.85.122.144:27015 *E|M|F* Clan CS:Source Server 28 - 24*7 > > > cs_depository > > > 70.85.122.145:27015 *E|M|F* Clan CS:Source Server 29 - 24*7 de_bridge > > > 70.85.122.146:2701
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Wargod Sometimes you say some good things but your illogical clinging to incorrect assumptions just wastes electrons. Please go away and stop LYING about what works in the REAL WORLD. You can run 20 HLDS processes on a single box, but I guarrantee you that if you filled them ALL up with players your server would die in the arse and your great performing server would be anything but that. You want to be delusial and deny that this would nto be the case, then feel free to believe your lies, but NOBODY in this list believes you and any credability you may have on other issues you might have with others goes straight out the window everytime you lamely attempt to make this argument. Oh, and don't even try to insinuate I haven't got better things to do than DDoS your machine arsewipe. On Apr 6, 2005 3:41 AM, wArgOd <[EMAIL PROTECTED]> wrote: > One more thing Whisper... > I monitor for DOS/DDOS attacks and submit SSF 4017 Network Incident > Report (http://www.ustreas.gov/usss/forms/form_ssf4017.pdf) to the U.S. > Secret Service in response to all verifiable DOS/DDOS attacks. > > wArgOd wrote: > > > Yet another assinine retort from yet another flamer jerk that hates the > > idea that anyone who wants to can run a damn good set of servers for > > diddly compared to what the GSPs charge for crappy laggy rental servers. > > > > Well here is your chance Whisper. > > Prove that these 20 playable servers are not running on one dual xeon > > host with 2GB RAM: > > > > No, wait, better than that, I'll run 35 servers on the host just so you > > can see them running. > > Maybe you can get up enough people to join and we can see where the lag > > point is with 35 servers. > > If not then you need to STFU and try having respect for others. > > > > All 35 servers are now running on one dual xeon 2.8Ghz/2GB Ram Windows > > 2000 host at theplanet in Dallas, Texas: > > Host just rebooted and 23 players are already online. > > Physical Memory (k): 2096560 > > Commit Charge Total (k): 1857860 > > Current aggregate CPU: 2% > > > > Let's find out where the breaking point is > > > > Server Listing: > > 70.85.25.116:27015 *E|M|F* Clan CS:Source Server 01 - 24*7 > > de_dust_xl_b1 > > 70.85.25.117:27015 *E|M|F* Clan CS:Source Server 02 - 24*7 > > glassfloor_kdr > > 70.85.25.118:27015 *E|M|F* Clan CS:Source Server 03 - 24*7 > > mcdonalds_mds > > 70.85.25.119:27015 *E|M|F* Clan CS:Source Server 04 - 24*7 cs_xcom > > 70.85.25.120:27015 *E|M|F* Clan CS:Source Server 05 - CS_Assault_Lith2 > > LO-G 24*7 > > 70.85.25.121:27015 *E|M|F* Clan CS:Source Server 06 - 24*7 > > CS_MountainAbode_Lith > > 70.85.25.122:27015 *E|M|F* Clan CS:Source Server 07 - 24*7 cs_xcom > > 70.85.25.123:27015 *E|M|F* Clan CS:Source Server 08 - 24*7 awp_subzero > > 70.85.25.124:27015 *E|M|F* Clan CS:Source Server 09 - 24*7 awp_subzero > > 70.85.25.125:27015 *E|M|F* Clan CS:Source Server 10 - 24*7 awp_subzero > > 70.85.25.126:27015 *E|M|F* Clan CS:Source Server 11 - 24*7 > > scoutzknivez LO-G > > 70.85.38.80:27015*E|M|F* Clan CS:Source Server 12 - 24*7 > > scoutzknivez LO-G > > 70.85.38.81:27015*E|M|F* Clan CS:Source Server 13 - 24*7 > > scoutzknivez LO-G > > 70.85.38.82:27015*E|M|F* Clan CS:Source Server 14 - 24*7 > > scoutzknivez LO-G > > 70.85.38.83:27015*E|M|F* Clan CS:Source Server 15 - 24*7 > > glassfloor_kdr > > 70.85.38.84:27015*E|M|F* Clan CS:Source Server 16 - 24*7 wallhacks > > 70.85.38.85:27015*E|M|F* Clan CS:Source Server 17 - 24*7 Rats & > > Bedbugs > > 70.85.38.86:27015*E|M|F* Clan CS:Source Server 18 - 24*7 de_view > > 70.85.38.87:27015*E|M|F* Clan CS:Source Server 19 - 24*7 > > cs_code_name_otter > > 70.85.38.88:27015*E|M|F* Clan CS:Source Server 20 - 24*7 > > cs_code_name_otter > > 70.85.38.89:27015*E|M|F* Clan CS:Source Server 21 - 24*7 > > cs_grenadefrenzy2 > > 70.85.38.90:27015*E|M|F* Clan CS:Source Server 22 - 24*7 wallhacks > > 70.85.38.91:27015*E|M|F* Clan CS:Source Server 23 - 24*7 de_inkas > > 70.85.38.92:27015*E|M|F* Clan CS:Source Server 24 - 24*7 > > de_saints_courthouse > > 70.85.38.93:27015*E|M|F* Clan CS:Source Server 25 - 24*7 awp_india > > 70.85.38.94:27015*E|M|F* Clan CS:Source Server 26 - 24*7 > > awp_canal_beta > > 70.85.38.95:27015*E|M|F* Clan CS:Source Server 27 - 24*7 cs_reflex3 > > 70.85.122.144:27015 *E|M|F* Clan CS:Source Server 28 - 24*7 > > cs_depository > > 70.85.122.145:27015 *E|M|F* Clan CS:Source Server 29 - 24*7 de_bridge > > 70.85.122.146:27015 *E|M|F* Clan CS:Source Server 30 - 24*7 de_shafted > > 70.85.122.147:27015 *E|M|F* Clan CS:Source Server 31 - 24*7 > > de_speedball_b2 > > 70.85.122.148:27015 *E|M|F* Clan CS:Source Server 32 - 24*7 alamo_mds > > 70.85.122.149:27015 *E|M|F* Clan CS:Source Server 33 - 24*7 de_Markham > > 70.85.122.150:27015 *E|M|F* Clan CS:Source Server 34 - 24*7 wallhacks > > 70.85.122.151:27015 *E|M|F* Clan CS:Source Server 35 - 24*7 > > de_speedball_b2 > > > > > > > > > > > > > > Whisper wrot
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
yeh Germany is a bit far for me, but it still played fairly well... I am testing tonight also, I password protected all but one of my pubs. and bumped the -tickrate up to 100 and fps_max to 1000 the console is showing around 512fps. I run Dual 1ghz CPU's and 2.5gb ECC ram. so I am interested if the tickrate setting will be too much when the server gets full later tonight. My server is in Dallas at a fast co-location facility right on the backbone. If anyone wants to test it out it's 69.13.208.40:27015 --- Kyrios <[EMAIL PROTECTED]> wrote: > It's server located in germany ;) So testing from > the us won't be very > intelligent :P I should have mentioned that ;) > > On Apr 6, 2005 1:15 AM, Kevin Cantrell > <[EMAIL PROTECTED]> wrote: > > I had 150 ping on your server . > > > > so I couldn't see anything different. > > > > > > --- Kyrios <[EMAIL PROTECTED]> wrote: > > > On Apr 6, 2005 12:44 AM, wArgOd > <[EMAIL PROTECTED]> > > > wrote: > > > > Kyrios wrote: > > > > > > > > >So it must be just a subjective feeling. > Perhaps > > > this is supported by > > > > >the sound also beeing "smoother". > > > > > > > > > > > > > > > > > > > be sure to solicit opinions from a number of > > > players. > > > Already done. > > > > I bet the response will be "seems like i move > > > faster here", etc. > > > Try it yourself. Server IP was in the last > email. > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or > > > view the list archives, please visit: > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > -- > > > [EMAIL PROTECTED] > > > ... black holes are where god divided by zero. > > > > > > ___ > > > To unsubscribe, edit your list preferences, or > view > > > the list archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > __ > > Yahoo! Messenger > > Show us what our next emoticon should look like. > Join the fun. > > > http://www.advision.webevents.yahoo.com/emoticontest > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > [EMAIL PROTECTED] > ... black holes are where god divided by zero. > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
It's server located in germany ;) So testing from the us won't be very intelligent :P I should have mentioned that ;) On Apr 6, 2005 1:15 AM, Kevin Cantrell <[EMAIL PROTECTED]> wrote: > I had 150 ping on your server . > > so I couldn't see anything different. > > > --- Kyrios <[EMAIL PROTECTED]> wrote: > > On Apr 6, 2005 12:44 AM, wArgOd <[EMAIL PROTECTED]> > > wrote: > > > Kyrios wrote: > > > > > > >So it must be just a subjective feeling. Perhaps > > this is supported by > > > >the sound also beeing "smoother". > > > > > > > > > > > > > > > be sure to solicit opinions from a number of > > players. > > Already done. > > > I bet the response will be "seems like i move > > faster here", etc. > > Try it yourself. Server IP was in the last email. > > > > > > ___ > > > To unsubscribe, edit your list preferences, or > > view the list archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > -- > > [EMAIL PROTECTED] > > ... black holes are where god divided by zero. > > > > ___ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > __ > Yahoo! Messenger > Show us what our next emoticon should look like. Join the fun. > http://www.advision.webevents.yahoo.com/emoticontest > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
I had 150 ping on your server . so I couldn't see anything different. --- Kyrios <[EMAIL PROTECTED]> wrote: > On Apr 6, 2005 12:44 AM, wArgOd <[EMAIL PROTECTED]> > wrote: > > Kyrios wrote: > > > > >So it must be just a subjective feeling. Perhaps > this is supported by > > >the sound also beeing "smoother". > > > > > > > > > > > be sure to solicit opinions from a number of > players. > Already done. > > I bet the response will be "seems like i move > faster here", etc. > Try it yourself. Server IP was in the last email. > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > [EMAIL PROTECTED] > ... black holes are where god divided by zero. > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
On Apr 6, 2005 12:44 AM, wArgOd <[EMAIL PROTECTED]> wrote: > Kyrios wrote: > > >So it must be just a subjective feeling. Perhaps this is supported by > >the sound also beeing "smoother". > > > > > > > be sure to solicit opinions from a number of players. Already done. > I bet the response will be "seems like i move faster here", etc. Try it yourself. Server IP was in the last email. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
roflmao :) wArgOd wrote: Ray you are such a child. You should filter out me and the rest of the high IQ people here so you won't waste your time replying. Especially since we all know you are who you are and that you have nothing positive to say on the topic. So why waste our inboxes with your useless flaming retorts? [EMAIL PROTECTED] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Kyrios wrote: So it must be just a subjective feeling. Perhaps this is supported by the sound also beeing "smoother". be sure to solicit opinions from a number of players. I bet the response will be "seems like i move faster here", etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
allready testet with fps_max 1000 and tickrate default. The effect is a server not that "precise" in my eyes. I will definetly continue running the server with tickrate 100. It feels much smoother and your aim is honoured. If you have players playing a lot (highskilled in CS:S language :P) they will LOVE tickrate 100. Update on AK47: I just checked it with a clock (my Nokia :P): It's on both servers around 3s. Of course this is not a very precise measurement. But i repeatet the tests 10 times on each server. And the average was 3 seconds for one magazine. So it must be just a subjective feeling. Perhaps this is supported by the sound also beeing "smoother". Hmm... I don't really know so I will stop guessing arround :P My recommendation after these tests tonight (played a 5on5, tested around with clanmates) is definetly -tickrate 100 for a clanwar server. The first time I got the feeling my weapon hits where I aim :P FYI: my client settings tonight: rate "2";cl_rate "";cl_cmdrate "101";cl_updaterate "101"; cl_cmdbackup "0"; cl_smooth "0";cl_smoothtime "0.1"; cl_interp "0.01";cl_predict "1";cl_lagcompensation "1"; cl_interpolate "1"; If you want to try the server: IP: 213.131.244.251:27015 PW: 1337 ;) On Apr 6, 2005 12:03 AM, wArgOd <[EMAIL PROTECTED]> wrote: > try getting rid of the tickrate option (default 33) and leave the > max_fps at 1000 and see what you get. > you might find you don't need to boost tickrate if you don't have to. > > Kyrios wrote: > > >Tonight tested the server with: > >- tickrate "100" > >- mediaplayer running > >- fps_max "1000" > > > >Things that changed: > > > >- fps 70 before => ~500 now > >- server is a headshotmachine now > >- Weapons seem to shoot faster (especially the AK47) > > > >makes a lot of fun. But faster shooting weapons could be a bug ?!? > >Perhaps Online Leagues will restrict tickrate change ? > >Is it just subjective feeling? > > > >I made 2 demos firing a complete AK47 magazine : > >One on a listen server (should be tickrate 33 ? ) > >One on the dedicated (100 tickrate) > > > >listenserver needed 295 ticks > >dedicated needed 300 ticks > > > >Hmm... enoug space for speculations.. > > > >On Apr 5, 2005 11:31 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > > >>-- > >>[ Picked text/plain from multipart/alternative ] > >>what should tickrate be at? i get from 50-140 fps but does not stay > >>constant. > >>I rent a server , so i would have to get the company to change the command > >>line for serverdoc? and will that effect the performance of the other > >>servers > >>on the box? > >>it would be nice to run a 100 fps all the time. > >>-- > >> > >>___ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > > > > > >-- > >[EMAIL PROTECTED] > >... black holes are where god divided by zero. > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
btw: ping decreased ~10ms for all players. On Apr 6, 2005 12:26 AM, Kyrios <[EMAIL PROTECTED]> wrote: > allready testet with fps_max 1000 and tickrate default. > The effect is a server not that "precise" in my eyes. I will > definetly continue running the server with tickrate 100. It feels much > smoother and your aim is honoured. > > If you have players playing a lot (highskilled in CS:S language :P) > they will LOVE tickrate 100. > > Update on AK47: > I just checked it with a clock (my Nokia :P): > > It's on both servers around 3s. Of course this is not a very precise > measurement. But i repeatet the tests 10 times on each server. And the > average was 3 seconds for one magazine. > > So it must be just a subjective feeling. Perhaps this is supported by > the sound also beeing "smoother". > > Hmm... I don't really know so I will stop guessing arround :P > > My recommendation after these tests tonight (played a 5on5, tested > around with clanmates) is definetly -tickrate 100 for a clanwar > server. The first time I got the feeling my weapon hits where I aim :P > > FYI: my client settings tonight: > rate "2";cl_rate "";cl_cmdrate "101";cl_updaterate "101"; > cl_cmdbackup "0"; cl_smooth "0";cl_smoothtime "0.1"; cl_interp > "0.01";cl_predict "1";cl_lagcompensation "1"; cl_interpolate "1"; > > If you want to try the server: > IP: 213.131.244.251:27015 > PW: 1337 > > ;) > > > On Apr 6, 2005 12:03 AM, wArgOd <[EMAIL PROTECTED]> wrote: > > try getting rid of the tickrate option (default 33) and leave the > > max_fps at 1000 and see what you get. > > you might find you don't need to boost tickrate if you don't have to. > > > > Kyrios wrote: > > > > >Tonight tested the server with: > > >- tickrate "100" > > >- mediaplayer running > > >- fps_max "1000" > > > > > >Things that changed: > > > > > >- fps 70 before => ~500 now > > >- server is a headshotmachine now > > >- Weapons seem to shoot faster (especially the AK47) > > > > > >makes a lot of fun. But faster shooting weapons could be a bug ?!? > > >Perhaps Online Leagues will restrict tickrate change ? > > >Is it just subjective feeling? > > > > > >I made 2 demos firing a complete AK47 magazine : > > >One on a listen server (should be tickrate 33 ? ) > > >One on the dedicated (100 tickrate) > > > > > >listenserver needed 295 ticks > > >dedicated needed 300 ticks > > > > > >Hmm... enoug space for speculations.. > > > > > >On Apr 5, 2005 11:31 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > > > > > >>-- > > >>[ Picked text/plain from multipart/alternative ] > > >>what should tickrate be at? i get from 50-140 fps but does not stay > > >>constant. > > >>I rent a server , so i would have to get the company to change the > > >>command > > >>line for serverdoc? and will that effect the performance of the other > > >>servers > > >>on the box? > > >>it would be nice to run a 100 fps all the time. > > >>-- > > >> > > >>___ > > >>To unsubscribe, edit your list preferences, or view the list archives, > > >>please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> > > > > > > > > >-- > > >[EMAIL PROTECTED] > > >... black holes are where god divided by zero. > > > > > >___ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- > [EMAIL PROTECTED] > ... black holes are where god divided by zero. > -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
try getting rid of the tickrate option (default 33) and leave the max_fps at 1000 and see what you get. you might find you don't need to boost tickrate if you don't have to. Kyrios wrote: Tonight tested the server with: - tickrate "100" - mediaplayer running - fps_max "1000" Things that changed: - fps 70 before => ~500 now - server is a headshotmachine now - Weapons seem to shoot faster (especially the AK47) makes a lot of fun. But faster shooting weapons could be a bug ?!? Perhaps Online Leagues will restrict tickrate change ? Is it just subjective feeling? I made 2 demos firing a complete AK47 magazine : One on a listen server (should be tickrate 33 ? ) One on the dedicated (100 tickrate) listenserver needed 295 ticks dedicated needed 300 ticks Hmm... enoug space for speculations.. On Apr 5, 2005 11:31 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] what should tickrate be at? i get from 50-140 fps but does not stay constant. I rent a server , so i would have to get the company to change the command line for serverdoc? and will that effect the performance of the other servers on the box? it would be nice to run a 100 fps all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
read the thread On Apr 5, 2005 11:31 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > what should tickrate be at? i get from 50-140 fps but does not stay constant. > I rent a server , so i would have to get the company to change the command > line for serverdoc? and will that effect the performance of the other servers > on the box? > it would be nice to run a 100 fps all the time. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Tonight tested the server with: - tickrate "100" - mediaplayer running - fps_max "1000" Things that changed: - fps 70 before => ~500 now - server is a headshotmachine now - Weapons seem to shoot faster (especially the AK47) makes a lot of fun. But faster shooting weapons could be a bug ?!? Perhaps Online Leagues will restrict tickrate change ? Is it just subjective feeling? I made 2 demos firing a complete AK47 magazine : One on a listen server (should be tickrate 33 ? ) One on the dedicated (100 tickrate) listenserver needed 295 ticks dedicated needed 300 ticks Hmm... enoug space for speculations.. On Apr 5, 2005 11:31 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > what should tickrate be at? i get from 50-140 fps but does not stay constant. > I rent a server , so i would have to get the company to change the command > line for serverdoc? and will that effect the performance of the other servers > on the box? > it would be nice to run a 100 fps all the time. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
-- [ Picked text/plain from multipart/alternative ] what should tickrate be at? i get from 50-140 fps but does not stay constant. I rent a server , so i would have to get the company to change the command line for serverdoc? and will that effect the performance of the other servers on the box? it would be nice to run a 100 fps all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Kyrios wrote: guys please start a extra thread or even better mail private Wouldn't that be nice? Light moderation is good because there is a remote chance the malcontents might have something useful to say once in a while.. Oh, by the way Ray, my comment about crappy laggy GSP rentals supports your position exactly. Except I am not a GSP so my servers don't count in that category at all. I agree with you that there are unscrupulous GSP wanna-bees out there. Not as many as there used to be. But I do remember the BS $10 a month servers. Where did they all go? Could it be that they discovered the difficult nature of the technical support side of the business ate up all their fragging time and they decided to stick to playing games? I don't see how you could possibly argue with me on this point Ray. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Fwiw I do think windows runs the steam servers a lot better and you can slip more servers on them (currently running them on both OS's). Just think its a case of figuring out decent information between the disinformation to guage how much, and what the real issues are. Most don't have an issue with bandwidth, so its typically not an issue tweaking server side (ie conservation of bandwidth, unlike people hosting them on smaller home connections etc), as most have bandwidth to spare (doesn't mean they want to pay for more it to be used though ;)), apart from setting at decent high values, and let the clients cap themselves in effect. Biggest problem when multiple servers (imo) is straightforward cpu usage (and again with that one be careful with hyperthreaded cpu usage reporting as you don't "really" have 4 CPUs in a dual cpu setup), so gets tricky again figuring some out except from other baselines to judge from. I would be very interested if anyone has a link (or knows) the interaction of tickrate & fps_max with the turnaround of client sending info, being processed serverside and return. FPS I always assumed was in effect game states server side, but then whats tickrate..out of band packet processing or something and frequency? And why does the fps vary so much from o.s to o.s? I just get an odd feeling this game isn't really tested on many Linux platforms which can vary more, but Windows tends to be more static? Just find it interesting as sometimes there are "sweet" spots which although may not give amazingly low cpu usage, will give the best "feel" to the players, and thats the main thing I think most here are after. Regarding the windows & MediaPlayer aspect, whilst I half agree its not valves "fault", if you code on a system where such things as o.s frequencies change, surely the coding should be taking this into account. Similar to the Linux kernel issues with different frequencies. No one should be expected to recompile their kernels to host a game (imo), and no one should be expected to run MP in the background to change something (altho Epic fell foul of that one with their tickrates as well, so not alone..but learnt their lesson partly from ut in 2k4). So whilst yes, its a background/O.S issue, these games run on these O.S's and should be coded to be solid in all environments and run as identical as possible within them, so I'll take it back and say half Valves fault, and half Bill Gates' :D. /me quietly slips past Linux on this one. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
guys please start a extra thread or even better mail private On Apr 5, 2005 8:49 PM, wArgOd <[EMAIL PROTECTED]> wrote: > [EMAIL PROTECTED] wrote: > > >All of your servers have YOUR name on them...I see > >none of them named to indicate that anybody wants YOU to run a server for > >them. So at least your ignorance hasn't infected too many people yet. > >Ray S. > > > > > > > Ray, we don't rent servers out. We aren't a GSP. We don't want to be a GSP. > We provide the servers free for anyone to play on unless they get > banned. (so far 1400 bans in the list) > Well, actually we do rent some out on the Linux host at a heavy discount > in special cases where we know the people and they know us. > In fact we have had people beg us to rent them a server. > But we won't because we just don't compete with the main GSPs. > battleague.com is a seperate entity and has no association with the host > I operate. > So whether I run 0, 1, or 10,000 servers has no relevance on you or any > other GSP. > > So why are you so angry about it? There must be a reason? > Could it be that you are one of the drunken fools who calls us on the > telephone in the wee hours to raise hell and say stupid incoherent > blabber like: > "It mush be nize to hrent out all dem suhvuhs fo freeh huh ashhole!" CLICK > > Get a life ray. I'm 47 years old and have the money to lease 4 hosts and > run that many more CSS server free for as long as I want to if I want > to. It is my choice, not yours or anyone else's and theplanet.com > appreciates the P2800S package business and they don't care how many css > servers are running, etc. > Again, it has nothing to do with GSP competition so you go be the > excellent provider you are and keep the threads free of your useless flames. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
[EMAIL PROTECTED] wrote: All of your servers have YOUR name on them...I see none of them named to indicate that anybody wants YOU to run a server for them. So at least your ignorance hasn't infected too many people yet. Ray S. Ray, we don't rent servers out. We aren't a GSP. We don't want to be a GSP. We provide the servers free for anyone to play on unless they get banned. (so far 1400 bans in the list) Well, actually we do rent some out on the Linux host at a heavy discount in special cases where we know the people and they know us. In fact we have had people beg us to rent them a server. But we won't because we just don't compete with the main GSPs. battleague.com is a seperate entity and has no association with the host I operate. So whether I run 0, 1, or 10,000 servers has no relevance on you or any other GSP. So why are you so angry about it? There must be a reason? Could it be that you are one of the drunken fools who calls us on the telephone in the wee hours to raise hell and say stupid incoherent blabber like: "It mush be nize to hrent out all dem suhvuhs fo freeh huh ashhole!" CLICK Get a life ray. I'm 47 years old and have the money to lease 4 hosts and run that many more CSS server free for as long as I want to if I want to. It is my choice, not yours or anyone else's and theplanet.com appreciates the P2800S package business and they don't care how many css servers are running, etc. Again, it has nothing to do with GSP competition so you go be the excellent provider you are and keep the threads free of your useless flames. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Ray you are such a child. You should filter out me and the rest of the high IQ people here so you won't waste your time replying. Especially since we all know you are who you are and that you have nothing positive to say on the topic. So why waste our inboxes with your useless flaming retorts? [EMAIL PROTECTED] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
So in a nutshell you're a 16-year old kid using momma's credit card to get a $200/mth server in TP/SM. On it you run servers that NEVER fill up for no other reason than IT'S IMPOSSIBLE! Instead of concentrating on giving players the best experience possible you're blowing your momma's money by running empty servers. You come here flaunting base-less claims of "I run 20-35 servers and you don't cuz you suckzor!" We, meaning anybody with more than double-digits in IQ points, don't run 20-35 servers on one box because our clients actually PLAY on these servers. You show 2% usage because percentage-wise your player slots are less than 10%. Our previous challenge still stands. You show us 200 players PLAYING on your server and we'll figure you know something that all of us don't. Since that is completely impossible we laugh between each other knowing you're a disillusioned idiot. Just like he said. You CAN run 50 servers on a box...but you CAN'T fill them up. In your screenshot you boasted to all of us in your first claim that blatantly showed you to be completely incompetent I plainly pointed out that you had about 30 or so players on the server and you were running 50% system resources. Then, of course, you blamed that on the ignorance of MicroSoft. I'm pretty sure that I speak for all of us when I say that if you have something constructive to say then by all means say it and then go away. If you have nothing more constructive to say that childish flames based on your incompetence and inexperience you should just go away. I'll leave your name unblocked for a couple more days just so I can see you make more of an ass of yourself cuz it makes me laugh. After that time though anything you say will head straight to the junk box. So ultimately, even if you said anything intelligent in the future (highly unlikely) a lot of us won't even here it. You need to grow up, read up, and spend your time constructively learning how to provide your players with GOOD servers instead of boasting claims that all GSP's are evil. One of our initial intensions was to be in direct competition to GameDaemons and GriffinRUN because the fees they charge are indeed outrageous. We're doing just fine and every week makes us bigger, more well known, and adding to our clientele people who have been hosted by idiots like you charging 10-15 bucks a month to host their servers that go to shit every Friday-Sunday. We don't hate you kidwe LOVE what you're doing. So by all means keep pissing people off cuz we're just getting bigger and bigger with clients that want services/servers they can COUNT on and that are backed by our guarantee that their servers are up 24/7/365 and latency is a concern they'll never have to be worried about again. All of your servers have YOUR name on them...I see none of them named to indicate that anybody wants YOU to run a server for them. So at least your ignorance hasn't infected too many people yet. Maybe you'll last and maybe you'll just drift away into the shadows of the net but either way you'll one day learn that when you support clients in the real world you have to INSURE that the experience they pay for can be delivered 24/7/365. We can do that. You have a $200+/mth server pretty much empty...kinda says it all doesn't it. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Tuesday, April 05, 2005 1:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions Your argument doesn't hold as has been explained several times before in different threads. No one has ever said you can't run 20 servers (if they did, they probably misexplained), what they typically mean is you can't run 20 servers AND have them busy with decent settings. If you have enough ram you can run shed loads no one disagrees, but it doesn't matter when they get full its the server instances with players on and how many players on each that build up. The empty ones (to a point) are fairly negligable. What you seem to be saying is that you can run 35 servers with most of them empty, whilst a GSP can run a lot less and have a lot greater average use. Typically if a clan pays for a server, they want to make decent use of it. If a GSP could get away with running 35 servers and only 10 were ever in use, they would do it, just as with normal contention, so you're argument doesn't hold.Yours only holds by having enough server instances running and NOT used concurrently, which is no use to man nor beast (well can think of a few uses and "nice" ideas you can do with it. On Apr 5, 2005 6:22 PM, wArgOd <[EMAIL PROTECTED]> wrote: > Yet another assinine retort from yet another flamer jerk that hates the > idea that anyone who wants to can run a damn good set of
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Ian mu wrote: Your argument doesn't hold as has been explained several times before in different threads. No one has ever said you can't run 20 servers (if they did, they probably misexplained), what they typically mean is you can't run 20 servers AND have them busy with decent settings. If you have enough ram you can run shed loads no one disagrees, but it doesn't matter when they get full its the server instances with players on and how many players on each that build up. The empty ones (to a point) are fairly negligable. What you seem to be saying is that you can run 35 servers with most of them empty, whilst a GSP can run a lot less and have a lot greater average use. Typically if a clan pays for a server, they want to make decent use of it. If a GSP could get away with running 35 servers and only 10 were ever in use, they would do it, just as with normal contention, so you're argument doesn't hold.Yours only holds by having enough server instances running and NOT used concurrently, which is no use to man nor beast (well can think of a few uses and "nice" ideas you can do with it. Yet my position which I stand by and execute is to run 20 servers on a normal basis and they do fill up on the weekends and the players are not complaining and are complimenting because I go in and check up on things to make sure I am not running too many. 35 servers is too many. I know that. Some people her flatly deny the possibility of loading that many servers. It depends on the maps you choose to run. Light maps = more servers. memory intensive maps = no players anyway whether running 1 or many servers because of the average player PC capabilities. 20 14-16 slot servers on *this particular host* with it's fiber channel connection to the backbone has proven itself capable of running the servers full without any negative consequences. Unless I receive a request to start up a FarCry server in which case I have to shut down all but 8 CSS servers due to the wastefull CPU swamping code in the farcry server. On the other hand the other host we run on Linux has issues with more than 10 servers regardless of slot counts. Perhaps the flamers are Linux admins and forget which list they are responding to. The fact is that CSS uses a predictable amount of bandwidth per client and each server can be optimized for the full player slot count. Anyone who chooses to study this and learn how to tune the servers so exactly will eventually agree with me. However, after being disrespected and endlessly flamed by people with bad attitudes on this list, it will be a frozen day in hell before I ever explain the optimization process again. If you wish to disagree then try disagreeing in a positive manner as Ian mu has done above. Leave your flamethrowers at home OK? The flame stuff does nothing more than reveal your lack of intellectual credentials. And I am not exempt because I too have gone off on people here in the past. And I apologize for those emails. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Re: Windows Media Clock causing fps cuts.and what you MUST do to work around it. Ok, the reason you have to run the media player (Or flash player) is those programs unlock the media clock in windows (any edition). This is not necessary to my knowledge, because you can manually configure the clock in the windows registry settings (according to a microsoft tech). But for now, the reason people run it is because WINDOWS not VALVE nor STEAM, has an fps limiter through its windows media clock settings. It locks it at the industry standard for most displays (60 fps for 60 hertz frequencies). This can be bypassed generically by the media player, however I am going to research the registry tweaking further, because I do agree running WMP just to get more fps is not a professional solution to this ongoing problem. But lets be clear here, this is not Valves fault. It's the inherent trouble you get from using any windows operating system. Windows has always been tweaked from the factory to LIMIT the user. Soon as I find the direct registry settings I will post em up. But far as servers and speed... we run our private servers @ 100 tickrate/512 fps. Our pubs are @ 66 tickrate/256 fps. This is with WMP running as a background service. And of course they are cs:source (hl2dm has already died I think less then 100 servers last I checked, and none of our customers request hl2dm). -StealthMode #LoTgaming -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Your argument doesn't hold as has been explained several times before in different threads. No one has ever said you can't run 20 servers (if they did, they probably misexplained), what they typically mean is you can't run 20 servers AND have them busy with decent settings. If you have enough ram you can run shed loads no one disagrees, but it doesn't matter when they get full its the server instances with players on and how many players on each that build up. The empty ones (to a point) are fairly negligable. What you seem to be saying is that you can run 35 servers with most of them empty, whilst a GSP can run a lot less and have a lot greater average use. Typically if a clan pays for a server, they want to make decent use of it. If a GSP could get away with running 35 servers and only 10 were ever in use, they would do it, just as with normal contention, so you're argument doesn't hold.Yours only holds by having enough server instances running and NOT used concurrently, which is no use to man nor beast (well can think of a few uses and "nice" ideas you can do with it. On Apr 5, 2005 6:22 PM, wArgOd <[EMAIL PROTECTED]> wrote: > Yet another assinine retort from yet another flamer jerk that hates the > idea that anyone who wants to can run a damn good set of servers for > diddly compared to what the GSPs charge for crappy laggy rental servers. > > Well here is your chance Whisper. > Prove that these 20 playable servers are not running on one dual xeon > host with 2GB RAM: > > No, wait, better than that, I'll run 35 servers on the host just so you > can see them running. > Maybe you can get up enough people to join and we can see where the lag > point is with 35 servers. > If not then you need to STFU and try having respect for others. > > All 35 servers are now running on one dual xeon 2.8Ghz/2GB Ram Windows > 2000 host at theplanet in Dallas, Texas: > Host just rebooted and 23 players are already online. > Physical Memory (k): 2096560 > Commit Charge Total (k): 1857860 > Current aggregate CPU: 2% > > Let's find out where the breaking point is > > Server Listing: > 70.85.25.116:27015 *E|M|F* Clan CS:Source Server 01 - 24*7 de_dust_xl_b1 > 70.85.25.117:27015 *E|M|F* Clan CS:Source Server 02 - 24*7 glassfloor_kdr > 70.85.25.118:27015 *E|M|F* Clan CS:Source Server 03 - 24*7 mcdonalds_mds > 70.85.25.119:27015 *E|M|F* Clan CS:Source Server 04 - 24*7 cs_xcom > 70.85.25.120:27015 *E|M|F* Clan CS:Source Server 05 - CS_Assault_Lith2 > LO-G 24*7 > 70.85.25.121:27015 *E|M|F* Clan CS:Source Server 06 - 24*7 > CS_MountainAbode_Lith > 70.85.25.122:27015 *E|M|F* Clan CS:Source Server 07 - 24*7 cs_xcom > 70.85.25.123:27015 *E|M|F* Clan CS:Source Server 08 - 24*7 awp_subzero > 70.85.25.124:27015 *E|M|F* Clan CS:Source Server 09 - 24*7 awp_subzero > 70.85.25.125:27015 *E|M|F* Clan CS:Source Server 10 - 24*7 awp_subzero > 70.85.25.126:27015 *E|M|F* Clan CS:Source Server 11 - 24*7 > scoutzknivez LO-G > 70.85.38.80:27015*E|M|F* Clan CS:Source Server 12 - 24*7 > scoutzknivez LO-G > 70.85.38.81:27015*E|M|F* Clan CS:Source Server 13 - 24*7 > scoutzknivez LO-G > 70.85.38.82:27015*E|M|F* Clan CS:Source Server 14 - 24*7 > scoutzknivez LO-G > 70.85.38.83:27015*E|M|F* Clan CS:Source Server 15 - 24*7 glassfloor_kdr > 70.85.38.84:27015*E|M|F* Clan CS:Source Server 16 - 24*7 wallhacks > 70.85.38.85:27015*E|M|F* Clan CS:Source Server 17 - 24*7 Rats & Bedbugs > 70.85.38.86:27015*E|M|F* Clan CS:Source Server 18 - 24*7 de_view > 70.85.38.87:27015*E|M|F* Clan CS:Source Server 19 - 24*7 > cs_code_name_otter > 70.85.38.88:27015*E|M|F* Clan CS:Source Server 20 - 24*7 > cs_code_name_otter > 70.85.38.89:27015*E|M|F* Clan CS:Source Server 21 - 24*7 > cs_grenadefrenzy2 > 70.85.38.90:27015*E|M|F* Clan CS:Source Server 22 - 24*7 wallhacks > 70.85.38.91:27015*E|M|F* Clan CS:Source Server 23 - 24*7 de_inkas > 70.85.38.92:27015*E|M|F* Clan CS:Source Server 24 - 24*7 > de_saints_courthouse > 70.85.38.93:27015*E|M|F* Clan CS:Source Server 25 - 24*7 awp_india > 70.85.38.94:27015*E|M|F* Clan CS:Source Server 26 - 24*7 awp_canal_beta > 70.85.38.95:27015*E|M|F* Clan CS:Source Server 27 - 24*7 cs_reflex3 > 70.85.122.144:27015 *E|M|F* Clan CS:Source Server 28 - 24*7 cs_depository > 70.85.122.145:27015 *E|M|F* Clan CS:Source Server 29 - 24*7 de_bridge > 70.85.122.146:27015 *E|M|F* Clan CS:Source Server 30 - 24*7 de_shafted > 70.85.122.147:27015 *E|M|F* Clan CS:Source Server 31 - 24*7 de_speedball_b2 > 70.85.122.148:27015 *E|M|F* Clan CS:Source Server 32 - 24*7 alamo_mds > 70.85.122.149:27015 *E|M|F* Clan CS:Source Server 33 - 24*7 de_Markham > 70.85.122.150:27015 *E|M|F* Clan CS:Source Server 34 - 24*7 wallhacks > 70.85.122.151:27015 *E|M|F* Clan CS:Source Server 35 - 24*7 de_speedball_b2 > > > Whisper wrote: > > >sigh > > > >Please just go away with your running 20 HLDS/SRCDS server complete > >and utter bullshit > > > >Nobody cares about anything you have to sa
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
One more thing Whisper... I monitor for DOS/DDOS attacks and submit SSF 4017 Network Incident Report (http://www.ustreas.gov/usss/forms/form_ssf4017.pdf) to the U.S. Secret Service in response to all verifiable DOS/DDOS attacks. wArgOd wrote: Yet another assinine retort from yet another flamer jerk that hates the idea that anyone who wants to can run a damn good set of servers for diddly compared to what the GSPs charge for crappy laggy rental servers. Well here is your chance Whisper. Prove that these 20 playable servers are not running on one dual xeon host with 2GB RAM: No, wait, better than that, I'll run 35 servers on the host just so you can see them running. Maybe you can get up enough people to join and we can see where the lag point is with 35 servers. If not then you need to STFU and try having respect for others. All 35 servers are now running on one dual xeon 2.8Ghz/2GB Ram Windows 2000 host at theplanet in Dallas, Texas: Host just rebooted and 23 players are already online. Physical Memory (k): 2096560 Commit Charge Total (k): 1857860 Current aggregate CPU: 2% Let's find out where the breaking point is Server Listing: 70.85.25.116:27015 *E|M|F* Clan CS:Source Server 01 - 24*7 de_dust_xl_b1 70.85.25.117:27015 *E|M|F* Clan CS:Source Server 02 - 24*7 glassfloor_kdr 70.85.25.118:27015 *E|M|F* Clan CS:Source Server 03 - 24*7 mcdonalds_mds 70.85.25.119:27015 *E|M|F* Clan CS:Source Server 04 - 24*7 cs_xcom 70.85.25.120:27015 *E|M|F* Clan CS:Source Server 05 - CS_Assault_Lith2 LO-G 24*7 70.85.25.121:27015 *E|M|F* Clan CS:Source Server 06 - 24*7 CS_MountainAbode_Lith 70.85.25.122:27015 *E|M|F* Clan CS:Source Server 07 - 24*7 cs_xcom 70.85.25.123:27015 *E|M|F* Clan CS:Source Server 08 - 24*7 awp_subzero 70.85.25.124:27015 *E|M|F* Clan CS:Source Server 09 - 24*7 awp_subzero 70.85.25.125:27015 *E|M|F* Clan CS:Source Server 10 - 24*7 awp_subzero 70.85.25.126:27015 *E|M|F* Clan CS:Source Server 11 - 24*7 scoutzknivez LO-G 70.85.38.80:27015*E|M|F* Clan CS:Source Server 12 - 24*7 scoutzknivez LO-G 70.85.38.81:27015*E|M|F* Clan CS:Source Server 13 - 24*7 scoutzknivez LO-G 70.85.38.82:27015*E|M|F* Clan CS:Source Server 14 - 24*7 scoutzknivez LO-G 70.85.38.83:27015*E|M|F* Clan CS:Source Server 15 - 24*7 glassfloor_kdr 70.85.38.84:27015*E|M|F* Clan CS:Source Server 16 - 24*7 wallhacks 70.85.38.85:27015*E|M|F* Clan CS:Source Server 17 - 24*7 Rats & Bedbugs 70.85.38.86:27015*E|M|F* Clan CS:Source Server 18 - 24*7 de_view 70.85.38.87:27015*E|M|F* Clan CS:Source Server 19 - 24*7 cs_code_name_otter 70.85.38.88:27015*E|M|F* Clan CS:Source Server 20 - 24*7 cs_code_name_otter 70.85.38.89:27015*E|M|F* Clan CS:Source Server 21 - 24*7 cs_grenadefrenzy2 70.85.38.90:27015*E|M|F* Clan CS:Source Server 22 - 24*7 wallhacks 70.85.38.91:27015*E|M|F* Clan CS:Source Server 23 - 24*7 de_inkas 70.85.38.92:27015*E|M|F* Clan CS:Source Server 24 - 24*7 de_saints_courthouse 70.85.38.93:27015*E|M|F* Clan CS:Source Server 25 - 24*7 awp_india 70.85.38.94:27015*E|M|F* Clan CS:Source Server 26 - 24*7 awp_canal_beta 70.85.38.95:27015*E|M|F* Clan CS:Source Server 27 - 24*7 cs_reflex3 70.85.122.144:27015 *E|M|F* Clan CS:Source Server 28 - 24*7 cs_depository 70.85.122.145:27015 *E|M|F* Clan CS:Source Server 29 - 24*7 de_bridge 70.85.122.146:27015 *E|M|F* Clan CS:Source Server 30 - 24*7 de_shafted 70.85.122.147:27015 *E|M|F* Clan CS:Source Server 31 - 24*7 de_speedball_b2 70.85.122.148:27015 *E|M|F* Clan CS:Source Server 32 - 24*7 alamo_mds 70.85.122.149:27015 *E|M|F* Clan CS:Source Server 33 - 24*7 de_Markham 70.85.122.150:27015 *E|M|F* Clan CS:Source Server 34 - 24*7 wallhacks 70.85.122.151:27015 *E|M|F* Clan CS:Source Server 35 - 24*7 de_speedball_b2 Whisper wrote: sigh Please just go away with your running 20 HLDS/SRCDS server complete and utter bullshit Nobody cares about anything you have to say on this issue We all think you are full of complete and utter crap every time you spew this excrement! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Yet another assinine retort from yet another flamer jerk that hates the idea that anyone who wants to can run a damn good set of servers for diddly compared to what the GSPs charge for crappy laggy rental servers. Well here is your chance Whisper. Prove that these 20 playable servers are not running on one dual xeon host with 2GB RAM: No, wait, better than that, I'll run 35 servers on the host just so you can see them running. Maybe you can get up enough people to join and we can see where the lag point is with 35 servers. If not then you need to STFU and try having respect for others. All 35 servers are now running on one dual xeon 2.8Ghz/2GB Ram Windows 2000 host at theplanet in Dallas, Texas: Host just rebooted and 23 players are already online. Physical Memory (k): 2096560 Commit Charge Total (k): 1857860 Current aggregate CPU: 2% Let's find out where the breaking point is Server Listing: 70.85.25.116:27015 *E|M|F* Clan CS:Source Server 01 - 24*7 de_dust_xl_b1 70.85.25.117:27015 *E|M|F* Clan CS:Source Server 02 - 24*7 glassfloor_kdr 70.85.25.118:27015 *E|M|F* Clan CS:Source Server 03 - 24*7 mcdonalds_mds 70.85.25.119:27015 *E|M|F* Clan CS:Source Server 04 - 24*7 cs_xcom 70.85.25.120:27015 *E|M|F* Clan CS:Source Server 05 - CS_Assault_Lith2 LO-G 24*7 70.85.25.121:27015 *E|M|F* Clan CS:Source Server 06 - 24*7 CS_MountainAbode_Lith 70.85.25.122:27015 *E|M|F* Clan CS:Source Server 07 - 24*7 cs_xcom 70.85.25.123:27015 *E|M|F* Clan CS:Source Server 08 - 24*7 awp_subzero 70.85.25.124:27015 *E|M|F* Clan CS:Source Server 09 - 24*7 awp_subzero 70.85.25.125:27015 *E|M|F* Clan CS:Source Server 10 - 24*7 awp_subzero 70.85.25.126:27015 *E|M|F* Clan CS:Source Server 11 - 24*7 scoutzknivez LO-G 70.85.38.80:27015*E|M|F* Clan CS:Source Server 12 - 24*7 scoutzknivez LO-G 70.85.38.81:27015*E|M|F* Clan CS:Source Server 13 - 24*7 scoutzknivez LO-G 70.85.38.82:27015*E|M|F* Clan CS:Source Server 14 - 24*7 scoutzknivez LO-G 70.85.38.83:27015*E|M|F* Clan CS:Source Server 15 - 24*7 glassfloor_kdr 70.85.38.84:27015*E|M|F* Clan CS:Source Server 16 - 24*7 wallhacks 70.85.38.85:27015*E|M|F* Clan CS:Source Server 17 - 24*7 Rats & Bedbugs 70.85.38.86:27015*E|M|F* Clan CS:Source Server 18 - 24*7 de_view 70.85.38.87:27015*E|M|F* Clan CS:Source Server 19 - 24*7 cs_code_name_otter 70.85.38.88:27015*E|M|F* Clan CS:Source Server 20 - 24*7 cs_code_name_otter 70.85.38.89:27015*E|M|F* Clan CS:Source Server 21 - 24*7 cs_grenadefrenzy2 70.85.38.90:27015*E|M|F* Clan CS:Source Server 22 - 24*7 wallhacks 70.85.38.91:27015*E|M|F* Clan CS:Source Server 23 - 24*7 de_inkas 70.85.38.92:27015*E|M|F* Clan CS:Source Server 24 - 24*7 de_saints_courthouse 70.85.38.93:27015*E|M|F* Clan CS:Source Server 25 - 24*7 awp_india 70.85.38.94:27015*E|M|F* Clan CS:Source Server 26 - 24*7 awp_canal_beta 70.85.38.95:27015*E|M|F* Clan CS:Source Server 27 - 24*7 cs_reflex3 70.85.122.144:27015 *E|M|F* Clan CS:Source Server 28 - 24*7 cs_depository 70.85.122.145:27015 *E|M|F* Clan CS:Source Server 29 - 24*7 de_bridge 70.85.122.146:27015 *E|M|F* Clan CS:Source Server 30 - 24*7 de_shafted 70.85.122.147:27015 *E|M|F* Clan CS:Source Server 31 - 24*7 de_speedball_b2 70.85.122.148:27015 *E|M|F* Clan CS:Source Server 32 - 24*7 alamo_mds 70.85.122.149:27015 *E|M|F* Clan CS:Source Server 33 - 24*7 de_Markham 70.85.122.150:27015 *E|M|F* Clan CS:Source Server 34 - 24*7 wallhacks 70.85.122.151:27015 *E|M|F* Clan CS:Source Server 35 - 24*7 de_speedball_b2 Whisper wrote: sigh Please just go away with your running 20 HLDS/SRCDS server complete and utter bullshit Nobody cares about anything you have to say on this issue We all think you are full of complete and utter crap every time you spew this excrement! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
I also prefer smaller servers. But anyway. The defaults should (and in this case propably are) always good for the average user/server. So if you are playing arround with all the performance settings you can't suppose getting a 32slot server on a Pentium 1 with 10ms ping. If u want to tune your server do it carefully and never forget thinking about what you are doing! I'm not a HLDS or CSSDS Server pro. But this is something generell . What I know now (just talking about CSSDS) Please correct me if I'm wrong: higher tickrate consumes more CPU time but results in more accurate data sent to the client. higher fps_max enables the server to render more frames a second. It's just a cap. If your server can't do 350 frames increasing fps_max to 400 won't give you 400 frames. The more server fps the faster the server replies will be (should affect scoreboard latency ?!?). I haven't yet discovered a reasonable reason to set it lower than 1000. Perhaps to decrease CPU usage On Apr 5, 2005 6:03 PM, Whisper <[EMAIL PROTECTED]> wrote: > Personally I prefer smaller servers to larger servers > > Larger servers are to random and cheat havens cause they can be more > difficult to spot. > > On Apr 6, 2005 1:55 AM, Napier, Kevin <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > > -- > > Have a question.. > > > > Who really (most of the time) want's to play with only 16 people ? > > If I read that right (and short of trying it out for the hell of it once in > > december.. I've not run srcds), even a 3gig xeon can't run a 32 player cs > > or dm without issues ? > > > > If that's true, that the realistic capping point for solid play on the > > source engine is around 16 players, then that's pretty weak and sounds like > > something that's not really going to be fixable in near term. I don't see > > how this is going to compete with the likes of say BF2 at 32-64 (granted at > > about 3-4x the bandwidth). > > > > ________ > > > > From: [EMAIL PROTECTED] on behalf of wArgOd > > Sent: Tue 4/5/2005 11:25 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > > > Whisper wrote: > > > > >The Windows Multimedia Timer issue really ought to be fixed properly > > > > > >Maybe Alfred can have a look at it :) > > > > > > > > > > > I'm not so sure the "Windows Multimedia Timer" thing is as much of an > > issue for srcds as we make it out to be. > > > > I have observed that as long as the player sclot count is less than 16 > > per server the players don't have any issues at all. > > Even when the game servers are mostly full and the server has 20 servers > > running. > > The CPU level (dual xeon) does not start creeping above 20% until over > > half the available capacity is operating. > > On the other hand, if I do the multimedia timer thing with 50 players > > online, the CPU goes through the roof and the players begin complaining > > about lag. > > > > Seems to me like the srcds is designed for 16 players with a 65 "fps > > rate" shown on the console display. > > As long as this is what is happening on the server then the server can > > pretty much fill up 20 servers running efficient maps. > > Toss in poorly made or "stunning visual effects" maps and everything can > > go to hell in a heartbeat no mater how many servers or players are online. > > > > I guess this is good for the small server addicts. And there seems to be > > a lot of them out there. > > And the GSPs can sell them faster than 24 - 32 slot servers too since > > the cost is usually relative to the slot count. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- > > [ winmail.dat of type application/ms-tnef deleted ] > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Personally I prefer smaller servers to larger servers Larger servers are to random and cheat havens cause they can be more difficult to spot. On Apr 6, 2005 1:55 AM, Napier, Kevin <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > Have a question.. > > Who really (most of the time) want's to play with only 16 people ? > If I read that right (and short of trying it out for the hell of it once in > december.. I've not run srcds), even a 3gig xeon can't run a 32 player cs or > dm without issues ? > > If that's true, that the realistic capping point for solid play on the source > engine is around 16 players, then that's pretty weak and sounds like > something that's not really going to be fixable in near term. I don't see > how this is going to compete with the likes of say BF2 at 32-64 (granted at > about 3-4x the bandwidth). > > > > From: [EMAIL PROTECTED] on behalf of wArgOd > Sent: Tue 4/5/2005 11:25 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > Whisper wrote: > > >The Windows Multimedia Timer issue really ought to be fixed properly > > > >Maybe Alfred can have a look at it :) > > > > > > > I'm not so sure the "Windows Multimedia Timer" thing is as much of an > issue for srcds as we make it out to be. > > I have observed that as long as the player sclot count is less than 16 > per server the players don't have any issues at all. > Even when the game servers are mostly full and the server has 20 servers > running. > The CPU level (dual xeon) does not start creeping above 20% until over > half the available capacity is operating. > On the other hand, if I do the multimedia timer thing with 50 players > online, the CPU goes through the roof and the players begin complaining > about lag. > > Seems to me like the srcds is designed for 16 players with a 65 "fps > rate" shown on the console display. > As long as this is what is happening on the server then the server can > pretty much fill up 20 servers running efficient maps. > Toss in poorly made or "stunning visual effects" maps and everything can > go to hell in a heartbeat no mater how many servers or players are online. > > I guess this is good for the small server addicts. And there seems to be > a lot of them out there. > And the GSPs can sell them faster than 24 - 32 slot servers too since > the cost is usually relative to the slot count. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > -- > [ winmail.dat of type application/ms-tnef deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
This is a multi-part message in MIME format. -- Have a question.. Who really (most of the time) want's to play with only 16 people ? If I read that right (and short of trying it out for the hell of it once in december.. I've not run srcds), even a 3gig xeon can't run a 32 player cs or dm without issues ? If that's true, that the realistic capping point for solid play on the source engine is around 16 players, then that's pretty weak and sounds like something that's not really going to be fixable in near term. I don't see how this is going to compete with the likes of say BF2 at 32-64 (granted at about 3-4x the bandwidth). From: [EMAIL PROTECTED] on behalf of wArgOd Sent: Tue 4/5/2005 11:25 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions Whisper wrote: >The Windows Multimedia Timer issue really ought to be fixed properly > >Maybe Alfred can have a look at it :) > > > I'm not so sure the "Windows Multimedia Timer" thing is as much of an issue for srcds as we make it out to be. I have observed that as long as the player sclot count is less than 16 per server the players don't have any issues at all. Even when the game servers are mostly full and the server has 20 servers running. The CPU level (dual xeon) does not start creeping above 20% until over half the available capacity is operating. On the other hand, if I do the multimedia timer thing with 50 players online, the CPU goes through the roof and the players begin complaining about lag. Seems to me like the srcds is designed for 16 players with a 65 "fps rate" shown on the console display. As long as this is what is happening on the server then the server can pretty much fill up 20 servers running efficient maps. Toss in poorly made or "stunning visual effects" maps and everything can go to hell in a heartbeat no mater how many servers or players are online. I guess this is good for the small server addicts. And there seems to be a lot of them out there. And the GSPs can sell them faster than 24 - 32 slot servers too since the cost is usually relative to the slot count. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
sigh Please just go away with your running 20 HLDS/SRCDS server complete and utter bullshit Nobody cares about anything you have to say on this issue We all think you are full of complete and utter crap every time you spew this excrement! On Apr 6, 2005 1:25 AM, wArgOd <[EMAIL PROTECTED]> wrote: > Whisper wrote: > > >The Windows Multimedia Timer issue really ought to be fixed properly > > > >Maybe Alfred can have a look at it :) > > > > > > > I'm not so sure the "Windows Multimedia Timer" thing is as much of an > issue for srcds as we make it out to be. > > I have observed that as long as the player sclot count is less than 16 > per server the players don't have any issues at all. > Even when the game servers are mostly full and the server has 20 servers > running. > The CPU level (dual xeon) does not start creeping above 20% until over > half the available capacity is operating. > On the other hand, if I do the multimedia timer thing with 50 players > online, the CPU goes through the roof and the players begin complaining > about lag. > > Seems to me like the srcds is designed for 16 players with a 65 "fps > rate" shown on the console display. > As long as this is what is happening on the server then the server can > pretty much fill up 20 servers running efficient maps. > Toss in poorly made or "stunning visual effects" maps and everything can > go to hell in a heartbeat no mater how many servers or players are online. > > I guess this is good for the small server addicts. And there seems to be > a lot of them out there. > And the GSPs can sell them faster than 24 - 32 slot servers too since > the cost is usually relative to the slot count. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Whisper wrote: The Windows Multimedia Timer issue really ought to be fixed properly Maybe Alfred can have a look at it :) I'm not so sure the "Windows Multimedia Timer" thing is as much of an issue for srcds as we make it out to be. I have observed that as long as the player sclot count is less than 16 per server the players don't have any issues at all. Even when the game servers are mostly full and the server has 20 servers running. The CPU level (dual xeon) does not start creeping above 20% until over half the available capacity is operating. On the other hand, if I do the multimedia timer thing with 50 players online, the CPU goes through the roof and the players begin complaining about lag. Seems to me like the srcds is designed for 16 players with a 65 "fps rate" shown on the console display. As long as this is what is happening on the server then the server can pretty much fill up 20 servers running efficient maps. Toss in poorly made or "stunning visual effects" maps and everything can go to hell in a heartbeat no mater how many servers or players are online. I guess this is good for the small server addicts. And there seems to be a lot of them out there. And the GSPs can sell them faster than 24 - 32 slot servers too since the cost is usually relative to the slot count. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
The Windows Multimedia Timer issue really ought to be fixed properly Maybe Alfred can have a look at it :) On Apr 6, 2005 12:14 AM, Ian mu <[EMAIL PROTECTED]> wrote: > This is the stuff that really bugs me (not blaming you, just Valve!), > what is this rubbish with people having to run winamp, now a quake3 > server etc, all to change the fps? > > Can't you just code either a fixed decent fps, or a decent range and > get it working? > > Just seems like the oddest stuff I've ever heard that goes on with > this engine. Just hardcode it properly once and for all and not have > it affected by other apps/games that are on the server (bar load > issues), it can't be that difficult can it? > > > On Apr 5, 2005 1:18 PM, BoNfiRe <[EMAIL PROTECTED]> wrote: > > I use a ticrate of 100 in the command line, and I find ( without a fps_max > > set in ths server.cfg ) I only ever get 60-70 fps however I also run a > > quake3 server and when that runs in conjunction with the css server my fps > > increases by around 200 fps. Why would this be ? > > > > I have been messing with max_fps and ticrate with a linux server, and found > > that whatever I set the fps_max would be what the server would run at > > however doing this in a windows server does not give the same results, and > > the only time I can get a higher fps is by running quake3 server ( An > > increase of 200 fps ). Setting the fps_max works until someone joins then it > > goes down to 60 then when it starts to fill ( above 18 ppl ) the fps drops > > to 10, and at worst 1 but only in windows, not linux. To fix this I don't > > set fps_max and just leave the quake server running, and I get a constant > > 250 fps no matter how many ppl are on the server. :) > > > > > > - Original Message - > > From: "Kyrios" <[EMAIL PROTECTED]> > > To: > > Sent: Tuesday, April 05, 2005 11:29 AM > > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > > > > On Apr 5, 2005 9:54 AM, Whisper <[EMAIL PROTECTED]> wrote: > > >> Supposedly this is getting fixed shortly > > >> > > >> It wasn't a Windows 2003 issue, unless this is a seperate issue Im not > > >> aware of > > >> > > >> On Apr 5, 2005 5:38 PM, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote: > > >> > Thanks Kyrios for asking something I've just been to busy (or lazy to > > >> > do) for awhile now. > > >> > Is the tickrate cmd set in the server.cfg like fps_max or a cmd > > >> > parameter? > > > What I know now is: > > > sys_tickrate is the old (HLDS) CVAR for fps_max (CSSDS). Steam > > > Documentation says it's completly the same. > > > When talking about tickrate in CSSDS it is a completly new feature not > > > existing in HLDS. It's a launchoption only. > > > ### CSSDS = Counter Strike Source Dedicated Server > > > ### HLDS = the orginal old (HL1) Dedicated Server > > >> > > > >> > Please let me know what you find... > > >> > > > >> > Regarding CSS and win2003 server, are we still required to bounce the > > >> > box daily to avoid the eventual performance degradation? > > > See the other post from Alfred. > > > > > > Also it's never a bad idea to restart a process from time to time. > > >> > > > >> > -Original Message- > > >> > From: [EMAIL PROTECTED] > > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios > > >> > Sent: 05 April 2005 01:18 > > >> > To: hlds@list.valvesoftware.com > > >> > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > >> > > > >> > Was just waiting for a reply to add the info that it is a cs:s Server > > >> > ;) > > >> > > > >> > Meanwhile I continued googling around and read about windows not using > > >> > high performance timers at startup and the workaround with starting > > >> > mediaplayer or another multimedia programm. > > >> > > > >> > Unfortunatly I can't test it atm since it is a rented server and the > > >> > "admins" are offline ;) > > >> > > > >> > I'll try it tomorrow and will let you know. > > >> > > > >> > Also I've now notived that the mtnioned Steam-Support DB Article is > > >> > from > > >> > march 2004. So it
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
This is the stuff that really bugs me (not blaming you, just Valve!), what is this rubbish with people having to run winamp, now a quake3 server etc, all to change the fps? Can't you just code either a fixed decent fps, or a decent range and get it working? Just seems like the oddest stuff I've ever heard that goes on with this engine. Just hardcode it properly once and for all and not have it affected by other apps/games that are on the server (bar load issues), it can't be that difficult can it? On Apr 5, 2005 1:18 PM, BoNfiRe <[EMAIL PROTECTED]> wrote: > I use a ticrate of 100 in the command line, and I find ( without a fps_max > set in ths server.cfg ) I only ever get 60-70 fps however I also run a > quake3 server and when that runs in conjunction with the css server my fps > increases by around 200 fps. Why would this be ? > > I have been messing with max_fps and ticrate with a linux server, and found > that whatever I set the fps_max would be what the server would run at > however doing this in a windows server does not give the same results, and > the only time I can get a higher fps is by running quake3 server ( An > increase of 200 fps ). Setting the fps_max works until someone joins then it > goes down to 60 then when it starts to fill ( above 18 ppl ) the fps drops > to 10, and at worst 1 but only in windows, not linux. To fix this I don't > set fps_max and just leave the quake server running, and I get a constant > 250 fps no matter how many ppl are on the server. :) > > > - Original Message - > From: "Kyrios" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, April 05, 2005 11:29 AM > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > > On Apr 5, 2005 9:54 AM, Whisper <[EMAIL PROTECTED]> wrote: > >> Supposedly this is getting fixed shortly > >> > >> It wasn't a Windows 2003 issue, unless this is a seperate issue Im not > >> aware of > >> > >> On Apr 5, 2005 5:38 PM, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote: > >> > Thanks Kyrios for asking something I've just been to busy (or lazy to > >> > do) for awhile now. > >> > Is the tickrate cmd set in the server.cfg like fps_max or a cmd > >> > parameter? > > What I know now is: > > sys_tickrate is the old (HLDS) CVAR for fps_max (CSSDS). Steam > > Documentation says it's completly the same. > > When talking about tickrate in CSSDS it is a completly new feature not > > existing in HLDS. It's a launchoption only. > > ### CSSDS = Counter Strike Source Dedicated Server > > ### HLDS = the orginal old (HL1) Dedicated Server > >> > > >> > Please let me know what you find... > >> > > >> > Regarding CSS and win2003 server, are we still required to bounce the > >> > box daily to avoid the eventual performance degradation? > > See the other post from Alfred. > > > > Also it's never a bad idea to restart a process from time to time. > >> > > >> > -Original Message- > >> > From: [EMAIL PROTECTED] > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios > >> > Sent: 05 April 2005 01:18 > >> > To: hlds@list.valvesoftware.com > >> > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > >> > > >> > Was just waiting for a reply to add the info that it is a cs:s Server > >> > ;) > >> > > >> > Meanwhile I continued googling around and read about windows not using > >> > high performance timers at startup and the workaround with starting > >> > mediaplayer or another multimedia programm. > >> > > >> > Unfortunatly I can't test it atm since it is a rented server and the > >> > "admins" are offline ;) > >> > > >> > I'll try it tomorrow and will let you know. > >> > > >> > Also I've now notived that the mtnioned Steam-Support DB Article is > >> > from > >> > march 2004. So it's propably for hlds. > >> > This now fits to Alfred's earlier post saying that tickrate greater 100 > >> > can create strange problems. > >> > I think the 1FPS Bug is one of those weird problems. > >> > > >> > So what I will try tomorrow is: > >> > - tickrate "100" > >> > - MediaPlayer in the background. > >> > - fps_max "greater 300" > >> > > >> > I hope/think this will give optimal performance ;) > >> > > >> >
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
I use a ticrate of 100 in the command line, and I find ( without a fps_max set in ths server.cfg ) I only ever get 60-70 fps however I also run a quake3 server and when that runs in conjunction with the css server my fps increases by around 200 fps. Why would this be ? I have been messing with max_fps and ticrate with a linux server, and found that whatever I set the fps_max would be what the server would run at however doing this in a windows server does not give the same results, and the only time I can get a higher fps is by running quake3 server ( An increase of 200 fps ). Setting the fps_max works until someone joins then it goes down to 60 then when it starts to fill ( above 18 ppl ) the fps drops to 10, and at worst 1 but only in windows, not linux. To fix this I don't set fps_max and just leave the quake server running, and I get a constant 250 fps no matter how many ppl are on the server. :) - Original Message - From: "Kyrios" <[EMAIL PROTECTED]> To: Sent: Tuesday, April 05, 2005 11:29 AM Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions On Apr 5, 2005 9:54 AM, Whisper <[EMAIL PROTECTED]> wrote: Supposedly this is getting fixed shortly It wasn't a Windows 2003 issue, unless this is a seperate issue Im not aware of On Apr 5, 2005 5:38 PM, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote: > Thanks Kyrios for asking something I've just been to busy (or lazy to > do) for awhile now. > Is the tickrate cmd set in the server.cfg like fps_max or a cmd > parameter? What I know now is: sys_tickrate is the old (HLDS) CVAR for fps_max (CSSDS). Steam Documentation says it's completly the same. When talking about tickrate in CSSDS it is a completly new feature not existing in HLDS. It's a launchoption only. ### CSSDS = Counter Strike Source Dedicated Server ### HLDS = the orginal old (HL1) Dedicated Server > > Please let me know what you find... > > Regarding CSS and win2003 server, are we still required to bounce the > box daily to avoid the eventual performance degradation? See the other post from Alfred. Also it's never a bad idea to restart a process from time to time. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios > Sent: 05 April 2005 01:18 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > Was just waiting for a reply to add the info that it is a cs:s Server > ;) > > Meanwhile I continued googling around and read about windows not using > high performance timers at startup and the workaround with starting > mediaplayer or another multimedia programm. > > Unfortunatly I can't test it atm since it is a rented server and the > "admins" are offline ;) > > I'll try it tomorrow and will let you know. > > Also I've now notived that the mtnioned Steam-Support DB Article is > from > march 2004. So it's propably for hlds. > This now fits to Alfred's earlier post saying that tickrate greater 100 > can create strange problems. > I think the 1FPS Bug is one of those weird problems. > > So what I will try tomorrow is: > - tickrate "100" > - MediaPlayer in the background. > - fps_max "greater 300" > > I hope/think this will give optimal performance ;) > > P.S.: Yes the post was confusing;) That's primary because I've been > really confused. I totally mixed hlds and CSDS information. > > On Apr 5, 2005 12:58 AM, Ian mu <[EMAIL PROTECTED]> wrote: > > Not sure if its a little confusing your post, or maybe its just > > meare you talking about css (am assuming so from most of > > commands)? In which case ignore pingboost. > > > > fps_max (faik), is the max settable via rcon etc, so probably > > wouldn't > > > affect it. tickrate would though. It may help if you include the o.s, > > kernel ver etc if applicable as it could be that limiting it as it > > can > > > cause some oddities. > > > > Guessing fps_max probably will create some weird divisors if lower > > than tickrate as it may try to work out something from the original > > tickrate and know it can't go above it/reach it? (Not entirely sure > > on > > > that one, but have seen similar in other game engines). > > > > The dropping down to 1 fps is a bit weird though, and makes me wonder > > a bit if there isn't something setup wrong with your system. Also > > make > > > sure all instances are restarted every day if css etc as its got a > > weird fps halving+ bug which doesn't take all that long to appear. > > > > Anyway, bit more info would probably help those here narrow it down >
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
On Apr 5, 2005 9:54 AM, Whisper <[EMAIL PROTECTED]> wrote: > Supposedly this is getting fixed shortly > > It wasn't a Windows 2003 issue, unless this is a seperate issue Im not aware > of > > On Apr 5, 2005 5:38 PM, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote: > > Thanks Kyrios for asking something I've just been to busy (or lazy to > > do) for awhile now. > > Is the tickrate cmd set in the server.cfg like fps_max or a cmd > > parameter? What I know now is: sys_tickrate is the old (HLDS) CVAR for fps_max (CSSDS). Steam Documentation says it's completly the same. When talking about tickrate in CSSDS it is a completly new feature not existing in HLDS. It's a launchoption only. ### CSSDS = Counter Strike Source Dedicated Server ### HLDS = the orginal old (HL1) Dedicated Server > > > > Please let me know what you find... > > > > Regarding CSS and win2003 server, are we still required to bounce the > > box daily to avoid the eventual performance degradation? See the other post from Alfred. Also it's never a bad idea to restart a process from time to time. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios > > Sent: 05 April 2005 01:18 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > > > Was just waiting for a reply to add the info that it is a cs:s Server ;) > > > > Meanwhile I continued googling around and read about windows not using > > high performance timers at startup and the workaround with starting > > mediaplayer or another multimedia programm. > > > > Unfortunatly I can't test it atm since it is a rented server and the > > "admins" are offline ;) > > > > I'll try it tomorrow and will let you know. > > > > Also I've now notived that the mtnioned Steam-Support DB Article is from > > march 2004. So it's propably for hlds. > > This now fits to Alfred's earlier post saying that tickrate greater 100 > > can create strange problems. > > I think the 1FPS Bug is one of those weird problems. > > > > So what I will try tomorrow is: > > - tickrate "100" > > - MediaPlayer in the background. > > - fps_max "greater 300" > > > > I hope/think this will give optimal performance ;) > > > > P.S.: Yes the post was confusing;) That's primary because I've been > > really confused. I totally mixed hlds and CSDS information. > > > > On Apr 5, 2005 12:58 AM, Ian mu <[EMAIL PROTECTED]> wrote: > > > Not sure if its a little confusing your post, or maybe its just > > > meare you talking about css (am assuming so from most of > > > commands)? In which case ignore pingboost. > > > > > > fps_max (faik), is the max settable via rcon etc, so probably wouldn't > > > > > affect it. tickrate would though. It may help if you include the o.s, > > > kernel ver etc if applicable as it could be that limiting it as it can > > > > > cause some oddities. > > > > > > Guessing fps_max probably will create some weird divisors if lower > > > than tickrate as it may try to work out something from the original > > > tickrate and know it can't go above it/reach it? (Not entirely sure on > > > > > that one, but have seen similar in other game engines). > > > > > > The dropping down to 1 fps is a bit weird though, and makes me wonder > > > a bit if there isn't something setup wrong with your system. Also make > > > > > sure all instances are restarted every day if css etc as its got a > > > weird fps halving+ bug which doesn't take all that long to appear. > > > > > > Anyway, bit more info would probably help those here narrow it down > > maybe. > > > > > > On Apr 4, 2005 11:16 PM, Kyrios <[EMAIL PROTECTED]> wrote: > > > > Hi List, > > > > > > > > today I first heard about tickrate. I then searched the steam forums > > > > > > and the Support DB. > > > > When I then tried (after reading the support DB "Engine" Article) i > > > > decided to try -tickrate 1000. > > > > > > > > What happend was the server running at 1000fps. After players joined > > > > > > the server the server fps dropped to 1. Unplayable ;) > > > > > > > > Now i've read on the list that "100" is the maximum suggestable. > > > > Trying t
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Supposedly this is getting fixed shortly It wasn't a Windows 2003 issue, unless this is a seperate issue Im not aware of On Apr 5, 2005 5:38 PM, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote: > Thanks Kyrios for asking something I've just been to busy (or lazy to > do) for awhile now. > Is the tickrate cmd set in the server.cfg like fps_max or a cmd > parameter? > > Please let me know what you find... > > Regarding CSS and win2003 server, are we still required to bounce the > box daily to avoid the eventual performance degradation? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios > Sent: 05 April 2005 01:18 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > Was just waiting for a reply to add the info that it is a cs:s Server ;) > > Meanwhile I continued googling around and read about windows not using > high performance timers at startup and the workaround with starting > mediaplayer or another multimedia programm. > > Unfortunatly I can't test it atm since it is a rented server and the > "admins" are offline ;) > > I'll try it tomorrow and will let you know. > > Also I've now notived that the mtnioned Steam-Support DB Article is from > march 2004. So it's propably for hlds. > This now fits to Alfred's earlier post saying that tickrate greater 100 > can create strange problems. > I think the 1FPS Bug is one of those weird problems. > > So what I will try tomorrow is: > - tickrate "100" > - MediaPlayer in the background. > - fps_max "greater 300" > > I hope/think this will give optimal performance ;) > > P.S.: Yes the post was confusing;) That's primary because I've been > really confused. I totally mixed hlds and CSDS information. > > On Apr 5, 2005 12:58 AM, Ian mu <[EMAIL PROTECTED]> wrote: > > Not sure if its a little confusing your post, or maybe its just > > meare you talking about css (am assuming so from most of > > commands)? In which case ignore pingboost. > > > > fps_max (faik), is the max settable via rcon etc, so probably wouldn't > > > affect it. tickrate would though. It may help if you include the o.s, > > kernel ver etc if applicable as it could be that limiting it as it can > > > cause some oddities. > > > > Guessing fps_max probably will create some weird divisors if lower > > than tickrate as it may try to work out something from the original > > tickrate and know it can't go above it/reach it? (Not entirely sure on > > > that one, but have seen similar in other game engines). > > > > The dropping down to 1 fps is a bit weird though, and makes me wonder > > a bit if there isn't something setup wrong with your system. Also make > > > sure all instances are restarted every day if css etc as its got a > > weird fps halving+ bug which doesn't take all that long to appear. > > > > Anyway, bit more info would probably help those here narrow it down > maybe. > > > > On Apr 4, 2005 11:16 PM, Kyrios <[EMAIL PROTECTED]> wrote: > > > Hi List, > > > > > > today I first heard about tickrate. I then searched the steam forums > > > > and the Support DB. > > > When I then tried (after reading the support DB "Engine" Article) i > > > decided to try -tickrate 1000. > > > > > > What happend was the server running at 1000fps. After players joined > > > > the server the server fps dropped to 1. Unplayable ;) > > > > > > Now i've read on the list that "100" is the maximum suggestable. > > > Trying this has now visible effect. > > > > > > The point why I'm trying all this is that my server fps are allways > > > just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also > > > there are runnig 3 other instances on the machine I believe 70fps is > > > > far not enough (mostyl because the other instances do idle 23h a > day). > > > > > > I also tried to change fps_max from default to higher and lower > values. > > > > > > With fps_max 1000 there is no change at all. > > > With fps_max lower than actual fps, the fps are divided and rounded > > > :P > > > > > > Example > > > rcon stats says the server does "61 fps". > > > Then setting fps_max to "58" results in "33,3" fps. > > > > > > Very strange in my eyes. > > > > > > So here is the question ;-) &qu
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
R.e bouncing the servers, I would say yes, but also check Alfreds mail in other thread as sounds like it will be fixed in next update soon. Regarding fps_max, I always thought it was to cap tickrate somehow (i.e to stop server admins hiking it up to excessive cpu usage settings), but I've yet to hear a clear definition of how it all hangs together with different o.s's and the two commands as well. Would be good to hear something conclusive one day, as seem to hear a lot of contradictory evidence these days. On Apr 5, 2005 8:38 AM, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote: > Thanks Kyrios for asking something I've just been to busy (or lazy to > do) for awhile now. > Is the tickrate cmd set in the server.cfg like fps_max or a cmd > parameter? > > Please let me know what you find... > > Regarding CSS and win2003 server, are we still required to bounce the > box daily to avoid the eventual performance degradation? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios > Sent: 05 April 2005 01:18 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > Was just waiting for a reply to add the info that it is a cs:s Server ;) > > Meanwhile I continued googling around and read about windows not using > high performance timers at startup and the workaround with starting > mediaplayer or another multimedia programm. > > Unfortunatly I can't test it atm since it is a rented server and the > "admins" are offline ;) > > I'll try it tomorrow and will let you know. > > Also I've now notived that the mtnioned Steam-Support DB Article is from > march 2004. So it's propably for hlds. > This now fits to Alfred's earlier post saying that tickrate greater 100 > can create strange problems. > I think the 1FPS Bug is one of those weird problems. > > So what I will try tomorrow is: > - tickrate "100" > - MediaPlayer in the background. > - fps_max "greater 300" > > I hope/think this will give optimal performance ;) > > P.S.: Yes the post was confusing;) That's primary because I've been > really confused. I totally mixed hlds and CSDS information. > > On Apr 5, 2005 12:58 AM, Ian mu <[EMAIL PROTECTED]> wrote: > > Not sure if its a little confusing your post, or maybe its just > > meare you talking about css (am assuming so from most of > > commands)? In which case ignore pingboost. > > > > fps_max (faik), is the max settable via rcon etc, so probably wouldn't > > > affect it. tickrate would though. It may help if you include the o.s, > > kernel ver etc if applicable as it could be that limiting it as it can > > > cause some oddities. > > > > Guessing fps_max probably will create some weird divisors if lower > > than tickrate as it may try to work out something from the original > > tickrate and know it can't go above it/reach it? (Not entirely sure on > > > that one, but have seen similar in other game engines). > > > > The dropping down to 1 fps is a bit weird though, and makes me wonder > > a bit if there isn't something setup wrong with your system. Also make > > > sure all instances are restarted every day if css etc as its got a > > weird fps halving+ bug which doesn't take all that long to appear. > > > > Anyway, bit more info would probably help those here narrow it down > maybe. > > > > On Apr 4, 2005 11:16 PM, Kyrios <[EMAIL PROTECTED]> wrote: > > > Hi List, > > > > > > today I first heard about tickrate. I then searched the steam forums > > > > and the Support DB. > > > When I then tried (after reading the support DB "Engine" Article) i > > > decided to try -tickrate 1000. > > > > > > What happend was the server running at 1000fps. After players joined > > > > the server the server fps dropped to 1. Unplayable ;) > > > > > > Now i've read on the list that "100" is the maximum suggestable. > > > Trying this has now visible effect. > > > > > > The point why I'm trying all this is that my server fps are allways > > > just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also > > > there are runnig 3 other instances on the machine I believe 70fps is > > > > far not enough (mostyl because the other instances do idle 23h a > day). > > > > > > I also tried to change fps_max from default to higher and lower > values. > > > > > > With fps_max 1000 there is no change at all. >
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
Thanks Kyrios for asking something I've just been to busy (or lazy to do) for awhile now. Is the tickrate cmd set in the server.cfg like fps_max or a cmd parameter? Please let me know what you find... Regarding CSS and win2003 server, are we still required to bounce the box daily to avoid the eventual performance degradation? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios Sent: 05 April 2005 01:18 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions Was just waiting for a reply to add the info that it is a cs:s Server ;) Meanwhile I continued googling around and read about windows not using high performance timers at startup and the workaround with starting mediaplayer or another multimedia programm. Unfortunatly I can't test it atm since it is a rented server and the "admins" are offline ;) I'll try it tomorrow and will let you know. Also I've now notived that the mtnioned Steam-Support DB Article is from march 2004. So it's propably for hlds. This now fits to Alfred's earlier post saying that tickrate greater 100 can create strange problems. I think the 1FPS Bug is one of those weird problems. So what I will try tomorrow is: - tickrate "100" - MediaPlayer in the background. - fps_max "greater 300" I hope/think this will give optimal performance ;) P.S.: Yes the post was confusing;) That's primary because I've been really confused. I totally mixed hlds and CSDS information. On Apr 5, 2005 12:58 AM, Ian mu <[EMAIL PROTECTED]> wrote: > Not sure if its a little confusing your post, or maybe its just > meare you talking about css (am assuming so from most of > commands)? In which case ignore pingboost. > > fps_max (faik), is the max settable via rcon etc, so probably wouldn't > affect it. tickrate would though. It may help if you include the o.s, > kernel ver etc if applicable as it could be that limiting it as it can > cause some oddities. > > Guessing fps_max probably will create some weird divisors if lower > than tickrate as it may try to work out something from the original > tickrate and know it can't go above it/reach it? (Not entirely sure on > that one, but have seen similar in other game engines). > > The dropping down to 1 fps is a bit weird though, and makes me wonder > a bit if there isn't something setup wrong with your system. Also make > sure all instances are restarted every day if css etc as its got a > weird fps halving+ bug which doesn't take all that long to appear. > > Anyway, bit more info would probably help those here narrow it down maybe. > > On Apr 4, 2005 11:16 PM, Kyrios <[EMAIL PROTECTED]> wrote: > > Hi List, > > > > today I first heard about tickrate. I then searched the steam forums > > and the Support DB. > > When I then tried (after reading the support DB "Engine" Article) i > > decided to try -tickrate 1000. > > > > What happend was the server running at 1000fps. After players joined > > the server the server fps dropped to 1. Unplayable ;) > > > > Now i've read on the list that "100" is the maximum suggestable. > > Trying this has now visible effect. > > > > The point why I'm trying all this is that my server fps are allways > > just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also > > there are runnig 3 other instances on the machine I believe 70fps is > > far not enough (mostyl because the other instances do idle 23h a day). > > > > I also tried to change fps_max from default to higher and lower values. > > > > With fps_max 1000 there is no change at all. > > With fps_max lower than actual fps, the fps are divided and rounded > > :P > > > > Example > > rcon stats says the server does "61 fps". > > Then setting fps_max to "58" results in "33,3" fps. > > > > Very strange in my eyes. > > > > So here is the question ;-) "How can I get more than 70fps or is the > > server really to slow? Remember the other instances really just idle > > arround" > > > > Also I've read about -pingboost 3 or something like that. What does > > it actually do? > > > > Greets > > Thorsten > > > > P.S.: Sry for my terrible english ;) > > -- > > [EMAIL PROTECTED] > > ... black holes are where god divided by zero. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Was just waiting for a reply to add the info that it is a cs:s Server ;) Meanwhile I continued googling around and read about windows not using high performance timers at startup and the workaround with starting mediaplayer or another multimedia programm. Unfortunatly I can't test it atm since it is a rented server and the "admins" are offline ;) I'll try it tomorrow and will let you know. Also I've now notived that the mtnioned Steam-Support DB Article is from march 2004. So it's propably for hlds. This now fits to Alfred's earlier post saying that tickrate greater 100 can create strange problems. I think the 1FPS Bug is one of those weird problems. So what I will try tomorrow is: - tickrate "100" - MediaPlayer in the background. - fps_max "greater 300" I hope/think this will give optimal performance ;) P.S.: Yes the post was confusing;) That's primary because I've been really confused. I totally mixed hlds and CSDS information. On Apr 5, 2005 12:58 AM, Ian mu <[EMAIL PROTECTED]> wrote: > Not sure if its a little confusing your post, or maybe its just > meare you talking about css (am assuming so from most of > commands)? In which case ignore pingboost. > > fps_max (faik), is the max settable via rcon etc, so probably wouldn't > affect it. tickrate would though. It may help if you include the o.s, > kernel ver etc if applicable as it could be that limiting it as it can > cause some oddities. > > Guessing fps_max probably will create some weird divisors if lower > than tickrate as it may try to work out something from the original > tickrate and know it can't go above it/reach it? (Not entirely sure on > that one, but have seen similar in other game engines). > > The dropping down to 1 fps is a bit weird though, and makes me wonder > a bit if there isn't something setup wrong with your system. Also make > sure all instances are restarted every day if css etc as its got a > weird fps halving+ bug which doesn't take all that long to appear. > > Anyway, bit more info would probably help those here narrow it down maybe. > > On Apr 4, 2005 11:16 PM, Kyrios <[EMAIL PROTECTED]> wrote: > > Hi List, > > > > today I first heard about tickrate. I then searched the steam forums > > and the Support DB. > > When I then tried (after reading the support DB "Engine" Article) i > > decided to try -tickrate 1000. > > > > What happend was the server running at 1000fps. After players joined > > the server the server fps dropped to 1. Unplayable ;) > > > > Now i've read on the list that "100" is the maximum suggestable. > > Trying this has now visible effect. > > > > The point why I'm trying all this is that my server fps are allways > > just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also there > > are runnig 3 other instances on the machine I believe 70fps is far not > > enough (mostyl because the other instances do idle 23h a day). > > > > I also tried to change fps_max from default to higher and lower values. > > > > With fps_max 1000 there is no change at all. > > With fps_max lower than actual fps, the fps are divided and rounded :P > > > > Example > > rcon stats says the server does "61 fps". > > Then setting fps_max to "58" results in "33,3" fps. > > > > Very strange in my eyes. > > > > So here is the question ;-) "How can I get more than 70fps or is the > > server really to slow? Remember the other instances really just idle > > arround" > > > > Also I've read about -pingboost 3 or something like that. What does it > > actually do? > > > > Greets > > Thorsten > > > > P.S.: Sry for my terrible english ;) > > -- > > [EMAIL PROTECTED] > > ... black holes are where god divided by zero. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Not sure if its a little confusing your post, or maybe its just meare you talking about css (am assuming so from most of commands)? In which case ignore pingboost. fps_max (faik), is the max settable via rcon etc, so probably wouldn't affect it. tickrate would though. It may help if you include the o.s, kernel ver etc if applicable as it could be that limiting it as it can cause some oddities. Guessing fps_max probably will create some weird divisors if lower than tickrate as it may try to work out something from the original tickrate and know it can't go above it/reach it? (Not entirely sure on that one, but have seen similar in other game engines). The dropping down to 1 fps is a bit weird though, and makes me wonder a bit if there isn't something setup wrong with your system. Also make sure all instances are restarted every day if css etc as its got a weird fps halving+ bug which doesn't take all that long to appear. Anyway, bit more info would probably help those here narrow it down maybe. On Apr 4, 2005 11:16 PM, Kyrios <[EMAIL PROTECTED]> wrote: > Hi List, > > today I first heard about tickrate. I then searched the steam forums > and the Support DB. > When I then tried (after reading the support DB "Engine" Article) i > decided to try -tickrate 1000. > > What happend was the server running at 1000fps. After players joined > the server the server fps dropped to 1. Unplayable ;) > > Now i've read on the list that "100" is the maximum suggestable. > Trying this has now visible effect. > > The point why I'm trying all this is that my server fps are allways > just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also there > are runnig 3 other instances on the machine I believe 70fps is far not > enough (mostyl because the other instances do idle 23h a day). > > I also tried to change fps_max from default to higher and lower values. > > With fps_max 1000 there is no change at all. > With fps_max lower than actual fps, the fps are divided and rounded :P > > Example > rcon stats says the server does "61 fps". > Then setting fps_max to "58" results in "33,3" fps. > > Very strange in my eyes. > > So here is the question ;-) "How can I get more than 70fps or is the > server really to slow? Remember the other instances really just idle > arround" > > Also I've read about -pingboost 3 or something like that. What does it > actually do? > > Greets > Thorsten > > P.S.: Sry for my terrible english ;) > -- > [EMAIL PROTECTED] > ... black holes are where god divided by zero. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server at ~70 fps. -tickrate fps_max questions
Hi List, today I first heard about tickrate. I then searched the steam forums and the Support DB. When I then tried (after reading the support DB "Engine" Article) i decided to try -tickrate 1000. What happend was the server running at 1000fps. After players joined the server the server fps dropped to 1. Unplayable ;) Now i've read on the list that "100" is the maximum suggestable. Trying this has now visible effect. The point why I'm trying all this is that my server fps are allways just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also there are runnig 3 other instances on the machine I believe 70fps is far not enough (mostyl because the other instances do idle 23h a day). I also tried to change fps_max from default to higher and lower values. With fps_max 1000 there is no change at all. With fps_max lower than actual fps, the fps are divided and rounded :P Example rcon stats says the server does "61 fps". Then setting fps_max to "58" results in "33,3" fps. Very strange in my eyes. So here is the question ;-) "How can I get more than 70fps or is the server really to slow? Remember the other instances really just idle arround" Also I've read about -pingboost 3 or something like that. What does it actually do? Greets Thorsten P.S.: Sry for my terrible english ;) -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds