RE: [hlds] Voice causes high ping
Then I guess the next obvious question is Why doesn't everyone run their servers that way if it is so great? Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Ummm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff in cs?Not knowing what hardware you have kinda makes this fishing in an ocean for the lockness monster.BUT if you have built on board audio I do know at times it can do this if your cpu is overloaded.Say HLSW,STEAM and a messenger running on a 1.3 thunderbird with built on audio has caused the same issues in the past with me.If you have an x-fi card or something to that sort try updating the drivers to the newest latest and greatest. And one last thing, if its x64 XP or Vista I know alot of people have been having sound issues especially with older games or hardware that's only 50%(beta drivers) supported as of late. I'll search around some and see if anyone else may be having these issues.I know last night I was having major issue with gernades blowing up and my computer would lag to all high hell,and found out my hard drive after a FS 2004 mesh install was fragmented to high hell.After the defrag all way well again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or ram and an audigy 2 zs.Anywho hope I may have given you something else to look into. -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM
RE: [hlds] Voice causes high ping
-- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff in cs?Not knowing what hardware you have kinda makes this fishing in an ocean for the lockness monster.BUT if you have built on board audio I do know at times it can do this if your cpu is overloaded.Say HLSW,STEAM and a messenger running on a 1.3 thunderbird with built on audio has caused the same issues in the past with me.If you have an x-fi card or something to that sort try updating the drivers to the newest latest and greatest. And one last thing, if its x64 XP or Vista I know alot of people have been having sound issues especially with older games or hardware that's only 50%(beta drivers) supported as of late. I'll search around some and see if anyone else may be having these issues.I know last night I was having major issue with gernades blowing up and my computer would lag to all high hell,and found out my hard drive after a FS 2004 mesh install was fragmented to high hell.After the defrag all way well again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or ram and an audigy 2 zs.Anywho hope I may have given you something else to look into. -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences
RE: [hlds] Voice causes high ping
Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff in cs?Not knowing what hardware you have kinda makes this fishing in an ocean for the lockness monster.BUT if you have built on board audio I do know at times it can do this if your cpu is overloaded.Say HLSW,STEAM and a messenger running on a 1.3 thunderbird with built on audio has caused the same issues in the past with me.If you have an x-fi card or something to that sort try updating the drivers to the newest latest and greatest. And one last thing, if its x64 XP or Vista I know alot of people have been having sound issues especially with older games or hardware that's only 50%(beta drivers) supported as of late. I'll search around some and see if anyone else may be having these issues.I know last night I was having major issue with gernades blowing up and my computer would lag to all high hell,and found out my hard drive after a FS 2004 mesh install was fragmented to high hell.After the defrag all way well again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or ram and an audigy 2 zs.Anywho hope I may have given you something else to look into. -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view
RE: [hlds] Voice causes high ping
I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff in cs?Not knowing what hardware you have kinda makes this fishing in an ocean for the lockness monster.BUT if you have built
Re: [hlds] Voice causes high ping
OMG Sorry for useless message, guys, just could not resist... On 21/02/07, Jason [EMAIL PROTECTED] wrote: Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Ummm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff in cs?Not knowing what hardware you have kinda makes this fishing in an ocean for the lockness monster.BUT if you have built on board audio I do know at times it can do this if your cpu is overloaded.Say HLSW,STEAM and a messenger running on a 1.3 thunderbird with built on audio has caused the same issues in the past with me.If you have an x-fi card or something to that sort try updating the drivers to the newest latest and greatest. And one last thing, if its x64 XP or Vista I know alot of people have been having sound issues especially with older games or hardware that's only 50%(beta drivers) supported as of late. I'll search around some and see if anyone else may be having these issues.I know last night I was having major issue with gernades blowing up and my computer would lag to all high hell,and found out my hard drive after a FS 2004 mesh install was fragmented to high hell.After the defrag all way well again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or ram and an audigy 2 zs.Anywho hope I may have given you something else to look into. -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1 Nough said ;) Jason Adam Sando wrote: I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff
RE: [hlds] Voice causes high ping
-- [ Picked text/plain from multipart/alternative ] Nough said about what? Not sure why you're pointing me at the website of a company which makes it's profits from selling emulation software, could you clarify? To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping From: [EMAIL PROTECTED] Date: Wed, 21 Feb 2007 06:06:14 -0500 http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1 Nough said ;) Jason Adam Sando wrote: I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate[GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff?Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. JasonHe can host stuff but with a residental connection it wouldn't be too great of pings times for people outside
RE: [hlds] Voice causes high ping
Nough said? I don't see your point... please explain. -Original Message- From: Jason [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 21, 2007 6:06 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1 Nough said ;) Jason Adam Sando wrote: I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's
RE: [hlds] Voice causes high ping
Oops... sry, I should have read ahead. -Original Message- From: Gigabit Nick [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 21, 2007 6:55 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Nough said about what? Not sure why you're pointing me at the website of a company which makes it's profits from selling emulation software, could you clarify? To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping From: [EMAIL PROTECTED] Date: Wed, 21 Feb 2007 06:06:14 -0500 http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1 Nough said ;) Jason Adam Sando wrote: I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate[GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff?Jason wrote: My ISP just upgraded...I'm running a cable line
Re: [hlds] Voice causes high ping
-- [ Picked text/plain from multipart/alternative ] Yes it allows you to run games from another OS...at a loss of performance. On 2/21/07, Jason [EMAIL PROTECTED] wrote: http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1 Nough said ;) Jason Adam Sando wrote: I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If
Re: [hlds] Voice causes high ping
...??? LDuke wrote: -- [ Picked text/plain from multipart/alternative ] Yes it allows you to run games from another OS...at a loss of performance. On 2/21/07, Jason [EMAIL PROTECTED] wrote: http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1 Nough said ;) Jason Adam Sando wrote: I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate
RE: [hlds] Voice causes high ping
I was going to say the same thing. Their add doesn't mention performance just compatibility. It also says playing games not serving them. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Wednesday, February 21, 2007 9:32 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Yes it allows you to run games from another OS...at a loss of performance. On 2/21/07, Jason [EMAIL PROTECTED] wrote: http://www.transgaming.com/index.php?module=ContentExpressfunc=displa yceid=2meid=-1 Nough said ;) Jason Adam Sando wrote: I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running pingit in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay
RE: [hlds] Voice causes high ping
-- [ Picked text/plain from multipart/alternative ] Message du 21/02/07 19:08 De : Jason O. Washburn A : hlds@list.valvesoftware.com Copie à : Objet : RE: [hlds] Voice causes high ping I was going to say the same thing. Their add doesn't mention performance just compatibility. It also says playing games not serving them. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Wednesday, February 21, 2007 9:32 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Yes it allows you to run games from another OS...at a loss of performance. On 2/21/07, Jason wrote: http://www.transgaming.com/index.php?module=ContentExpressfunc=displa yceid=2meid=-1 Nough said ;) Jason Adam Sando wrote: I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn To: hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running pingit in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad To: Sent: Monday, February 19
Re: [hlds] Voice causes high ping
Cedega is nice hack for those who want to be 100% foaming at the mouth linux people. Most gamers will just suck it up and play it in native OS. Cedega would probably admit running a game in Windows is preferable to running it via Cedega but it's an option for people that can't or won't run Windows. Jason wrote: http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1 Nough said ;) Jason Adam Sando wrote: I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high pingUmmm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon
RE: [hlds] Voice causes high ping
Agreed, and as Nick pointed out, the ad is a marketing pitch by the company to lure you in. To try put it in perspective - take the new SNES emulator developed for Xbox 360. The first version ran crap because the coder has to EMULATE what the original OS and hardware is doing. In any type of hosted OS/Application model (MS VS and VMWare are hosted models) where the emulation layer sits on top of the OS, you would have to have rocks in your head to think an OS running within another OS yields better performance. Even with Hypervisor technology, you still incur a performance hit. Maybe its the secret though... maybe if I install linux, then Emulate an XP install, all my games will run better than a straight XP install. Maybe if I create a virtual linux machine under XP an then put a further emulated XP install under that, I will get even more super performance :-| Regards, Adam. -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 22-Feb-07 04:38 Subject: RE: [hlds] Voice causes high ping I was going to say the same thing. Their add doesn't mention performance just compatibility. It also says playing games not serving them. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Wednesday, February 21, 2007 9:32 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Yes it allows you to run games from another OS...at a loss of performance. On 2/21/07, Jason [EMAIL PROTECTED] wrote: http://www.transgaming.com/index.php?module=ContentExpressfunc=displa yceid=2meid=-1 Nough said ;) Jason Adam Sando wrote: I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load them in order to offer support. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Tuesday, February 20, 2007 5:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Negative. If anything, the emulation increases performance due to the fact that it doesn't load
Re: [hlds] Voice causes high ping
Having rocks in your head would help. Knowing a bit or two about computers would also help, but in a different and hopefully more satisfying manner. For instance: If RAM were the bottleneck for a given app, then running it in an emulated environment where the environment itself doesn't expend all resources may be a good idea. Windows typically uses more RAM than Linux, and so it is quite possible that a Windows-app which meets memory constraints in Windows may perform better in Linux on the same machine. An emulation layer has to be a real piece of crap to be worse than using swap. Oh, and by the way: WINE, Wine Is Not an Emulator. So there ;) Cheers, Einar Adam Sando wrote: Agreed, and as Nick pointed out, the ad is a marketing pitch by the company to lure you in. To try put it in perspective - take the new SNES emulator developed for Xbox 360. The first version ran crap because the coder has to EMULATE what the original OS and hardware is doing. In any type of hosted OS/Application model (MS VS and VMWare are hosted models) where the emulation layer sits on top of the OS, you would have to have rocks in your head to think an OS running within another OS yields better performance. Even with Hypervisor technology, you still incur a performance hit. Maybe its the secret though... maybe if I install linux, then Emulate an XP install, all my games will run better than a straight XP install. Maybe if I create a virtual linux machine under XP an then put a further emulated XP install under that, I will get even more super performance :-| Regards, Adam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Voice causes high ping
-- [ Picked text/plain from multipart/alternative ] Windows may use more RAM than Linux, but Linux + Wine + App uses more than Windows + App (been there, tested it, got the benchmarks, thought about selling the T-Shirt). Given your acceptance of what Wine call themselves do you want to buy my B15000EPYEB (Best 15,000 euro product you'll every buy), it's only 15,000 Euros :)?(Note: The last part is a joke, for those amongst you in a you say it we sue you culture this isn't a legally binding offer :) :) ) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Date: Wed, 21 Feb 2007 22:20:39 +0100 Having rocks in your head would help. Knowing a bit or two about computers would also help, but in a different and hopefully more satisfying manner. For instance: If RAM were the bottleneck for a given app, then running it in an emulated environment where the environment itself doesn't expend all resources may be a good idea. Windows typically uses more RAM than Linux, and so it is quite possible that a Windows-app which meets memory constraints in Windows may perform better in Linux on the same machine. An emulation layer has to be a real piece of crap to be worse than using swap. Oh, and by the way: WINE, Wine Is Not an Emulator. So there ;) Cheers, Einar Adam Sando wrote: Agreed, and as Nick pointed out, the ad is a marketing pitch by the company to lure you in. To try put it in perspective - take the new SNES emulator developed for Xbox 360. The first version ran crap because the coder has to EMULATE what the original OS and hardware is doing. In any type of hosted OS/Application model (MS VS and VMWare are hosted models) where the emulation layer sits on top of the OS, you would have to have rocks in your head to think an OS running within another OS yields better performance. Even with Hypervisor technology, you still incur a performance hit. Maybe its the secret though... maybe if I install linux, then Emulate an XP install, all my games will run better than a straight XP install. Maybe if I create a virtual linux machine under XP an then put a further emulated XP install under that, I will get even more super performance :-| Regards, Adam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Connect to the next generation of MSN Messenger http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-ussource=wlmailtagline -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Voice causes high ping
Like going to the barber shop and looking into the mirrors on opposite walls. I'm sure my hair is already cut in that thousandth barber shop I see way in the back. -Original Message- From: Adam Sando [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 21, 2007 3:49 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping Agreed, and as Nick pointed out, the ad is a marketing pitch by the company to lure you in. To try put it in perspective - take the new SNES emulator developed for Xbox 360. The first version ran crap because the coder has to EMULATE what the original OS and hardware is doing. In any type of hosted OS/Application model (MS VS and VMWare are hosted models) where the emulation layer sits on top of the OS, you would have to have rocks in your head to think an OS running within another OS yields better performance. Even with Hypervisor technology, you still incur a performance hit. Maybe its the secret though... maybe if I install linux, then Emulate an XP install, all my games will run better than a straight XP install. Maybe if I create a virtual linux machine under XP an then put a further emulated XP install under that, I will get even more super performance :-| Regards, Adam. -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 22-Feb-07 04:38 Subject: RE: [hlds] Voice causes high ping I was going to say the same thing. Their add doesn't mention performance just compatibility. It also says playing games not serving them. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Wednesday, February 21, 2007 9:32 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Yes it allows you to run games from another OS...at a loss of performance. On 2/21/07, Jason [EMAIL PROTECTED] wrote: http://www.transgaming.com/index.php?module=ContentExpressfunc=displa yceid=2meid=-1 Nough said ;) Jason Adam Sando wrote: I've been in Virtualisation Roadmap workshops with Microsoft and VMWare recently, and have touted figures of approx 10-20% Host OS overhead for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead for Vi3. Both companies have stated that 1 physical will always be more powerful than a host + 1 vm (comparing like-for-like hardware specs). Some of our engineers recently did a test of 1 physical 4-way dual-core 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5, and a bunch of vm's running the same config as the other physical. Well, the vm's performed horribly, even with the other physical running a 32-bit OS. Virtualisation/emulation will only solve compatibility issues, not performance... You're deluded to think you can get extra performance out of a VM when the host has to do all that work anyway. Regards, Adam -Original Message- From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Wednesday, February 21, 2007 2:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Voice causes high ping -- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution process. This includes everything from thread creation and memory allocation through to Disk and Network IO. If you add into that the fact that instead of processing the needs of one OS a machine running an emulated system is processing the needs of two (the host and the emulated OS), there is no way that emulation will increase performance over dedicated machine of the same specification.I've done a lot of work with virtualisation and emulation and I have yet to see an emulated system run faster on the same hardware than it would do if running natively and that includes experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY advantage I've seen to virtualization is a reduction in the need for hardware to service a dynamic need such as QA testing where you don't want 10 machines each with their own environment when 9 won't be used most of the time, having 1 machine with 10 emulated machines where you can swap saves real cash. It doesn't matter if the emulated machine needs to load all the sub protocols and such, the host OS most will have had to already load
Re: [hlds] Voice causes high ping
- Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff in cs?Not knowing what hardware you have kinda makes this fishing in an ocean for the lockness monster.BUT if you have built on board audio I do know at times it can do this if your cpu is overloaded.Say HLSW,STEAM and a messenger running on a 1.3 thunderbird with built on audio has caused the same issues in the past with me.If you have an x-fi card or something to that sort try updating the drivers to the newest latest and greatest. And one last thing, if its x64 XP or Vista I know alot of people have been having sound issues especially with older games or hardware that's only 50%(beta drivers) supported as of late. I'll search around some and see if anyone else may be having these issues.I know last night I was having major issue with gernades blowing up and my computer would lag to all high hell,and found out my hard drive after a FS 2004 mesh install was fragmented to high hell.After the defrag all way well again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or ram and an audigy 2 zs.Anywho hope I may have given you something else to look into. -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff in cs?Not knowing what hardware you have kinda makes this fishing in an ocean for the lockness monster.BUT if you have built on board audio I do know at times it can do this if your cpu is overloaded.Say HLSW,STEAM and a messenger running on a 1.3 thunderbird with built on audio has caused the same issues in the past with me.If you have an x-fi card or something to that sort try updating the drivers to the newest latest and greatest. And one last thing, if its x64 XP or Vista I know alot of people have been having sound issues especially with older games or hardware that's only 50%(beta drivers) supported as of late. I'll search around some and see if anyone else may be having these issues.I know last night I was having major issue with gernades blowing up and my computer would lag to all high hell,and found out my hard drive after a FS 2004 mesh install was fragmented to high hell.After the defrag all way well again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or ram and an audigy 2 zs.Anywho hope I may have given you something else to look into. -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
Ummm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff in cs?Not knowing what hardware you have kinda makes this fishing in an ocean for the lockness monster.BUT if you have built on board audio I do know at times it can do this if your cpu is overloaded.Say HLSW,STEAM and a messenger running on a 1.3 thunderbird with built on audio has caused the same issues in the past with me.If you have an x-fi card or something to that sort try updating the drivers to the newest latest and greatest. And one last thing, if its x64 XP or Vista I know alot of people have been having sound issues especially with older games or hardware that's only 50%(beta drivers) supported as of late. I'll search around some and see if anyone else may be having these issues.I know last night I was having major issue with gernades blowing up and my computer would lag to all high hell,and found out my hard drive after a FS 2004 mesh install was fragmented to high hell.After the defrag all way well again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or ram and an audigy 2 zs.Anywho hope I may have given you something else to look into. -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Ummm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff in cs?Not knowing what hardware you have kinda makes this fishing in an ocean for the lockness monster.BUT if you have built on board audio I do know at times it can do this if your cpu is overloaded.Say HLSW,STEAM and a messenger running on a 1.3 thunderbird with built on audio has caused the same issues in the past with me.If you have an x-fi card or something to that sort try updating the drivers to the newest latest and greatest. And one last thing, if its x64 XP or Vista I know alot of people have been having sound issues especially with older games or hardware that's only 50%(beta drivers) supported as of late. I'll search around some and see if anyone else may be having these issues.I know last night I was having major issue with gernades blowing up and my computer would lag to all high hell,and found out my hard drive after a FS 2004 mesh install was fragmented to high hell.After the defrag all way well again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or ram and an audigy 2 zs.Anywho hope I may have given you something else to look into. -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
Emulation isn't the same as running something native. One of those sub protocols something steam needs for smooth performance. Your welcome to play the Linux is better, Window sucks game all you want, I'm telling you it's probably going to result in issues with CS 1.6 and I imagine people would agree with me. Jason wrote: Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Ummm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff in cs?Not knowing what hardware you have kinda makes this fishing in an ocean for the lockness monster.BUT if you have built on board audio I do know at times it can do this if your cpu is overloaded.Say HLSW,STEAM and a messenger running on a 1.3 thunderbird with built on audio has caused the same issues in the past with me.If you have an x-fi card or something to that sort try updating the drivers to the newest latest and greatest. And one last thing, if its x64 XP or Vista I know alot of people have been having sound issues especially with older games or hardware that's only 50%(beta drivers) supported as of late. I'll search around some and see if anyone else may be having these issues.I know last night I was having major issue with gernades blowing up and my computer would lag to all high hell,and found out my hard drive after a FS 2004 mesh install was fragmented to high hell.After the defrag all way well again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or ram and an audigy 2 zs.Anywho hope I may have given you something else to look into. -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
I have no problems running cs 1.6 at all. Thats not the game in question here. My TFC server is. and its only on a few select servers. And the problem is limited to me. Chris Bass wrote: Emulation isn't the same as running something native. One of those sub protocols something steam needs for smooth performance. Your welcome to play the Linux is better, Window sucks game all you want, I'm telling you it's probably going to result in issues with CS 1.6 and I imagine people would agree with me. Jason wrote: Negative. If anything, the emulation increases performance due to the fact that it doesn't load all the sub protocols and such. It uses less memory then explorer and runs more smoothly. Jason Jason O. Washburn wrote: I would think it was the emulation also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Tuesday, February 20, 2007 9:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voice causes high ping Ummm, the emulation maybe causing issues. Try running it in Windows native. Jason wrote: I'm running a 6600 gt with an amd althalon 64 in ubuntu 64 emulating windows xp x64. 1 gig of ram. Its certainly poweful enough to run tfc as if it was a joke. I'll try messing with the update rate and cmd rate [GS]Admin wrote: - Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 7:45 PM Subject: Re: [hlds] Voice causes high ping WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason He can host stuff but with a residental connection it wouldn't be too great of pings times for people outside the network.But would probably work ok for a website with not alot of traffic.But most isp's like mine in their TOS say that its against the rules to host anything from your home connection. Now back to the topic.If tracert's and perfmon are showing good maybe it has something todo with your rates.Try turning down your rate,cl_updaterate,cl_cmdrate and your backup rate.Try something along the lines of ,60,40 and see if it still does it.If it does or doesn't adjust accordingly. Also have you tried messing with your audio stuff in cs?Not knowing what hardware you have kinda makes this fishing in an ocean for the lockness monster.BUT if you have built on board audio I do know at times it can do this if your cpu is overloaded.Say HLSW,STEAM and a messenger running on a 1.3 thunderbird with built on audio has caused the same issues in the past with me.If you have an x-fi card or something to that sort try updating the drivers to the newest latest and greatest. And one last thing, if its x64 XP or Vista I know alot of people have been having sound issues especially with older games or hardware that's only 50%(beta drivers) supported as of late. I'll search around some and see if anyone else may be having these issues.I know last night I was having major issue with gernades blowing up and my computer would lag to all high hell,and found out my hard drive after a FS 2004 mesh install was fragmented to high hell.After the defrag all way well again and I knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or ram and an audigy 2 zs.Anywho hope I may have given you something else to look into. -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 2/20/2007 1:44 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] Voice causes high ping
its a simple server setting for the data rate, 1-5 kbps just adjust in config file its something like sv_viocequality but I don't remember for sure 3 is a perfectly good setting, 2 is okay, and 1 is only a last resort, 4 and 5 are unnecessary. Jason wrote: I've noticed that several times for a server I admin to that people using voice causes my ping, as well as some others to rise to unplayable levels.now this only happens on HL1 software and only on this server. Is there and SV variable to change codecs and if so which codec would be better used to lower lag and increase playability? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
I use the following settings for all my CS 1.6 servers: sv_voicecodec voice_speex sv_voicequality 5 Voice quality is MUCH better than with default settings. On 19/02/07, chad [EMAIL PROTECTED] wrote: its a simple server setting for the data rate, 1-5 kbps just adjust in config file its something like sv_viocequality but I don't remember for sure 3 is a perfectly good setting, 2 is okay, and 1 is only a last resort, 4 and 5 are unnecessary. Jason wrote: I've noticed that several times for a server I admin to that people using voice causes my ping, as well as some others to rise to unplayable levels.now this only happens on HL1 software and only on this server. Is there and SV variable to change codecs and if so which codec would be better used to lower lag and increase playability? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
- Original Message - From: Roman Hatsiev [EMAIL PROTECTED] I use the following settings for all my CS 1.6 servers: sv_voicecodec voice_speex sv_voicequality 5 Voice quality is MUCH better than with default settings. That's what I use for my voice settings as well and the voice quality would rival teamspeak or vent in it's own respects.But the biggest question would be what is the voice settings on the server what connection is the server and what connection are you on? -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
The server, I'm unsure of, but my connection is 10mb down 5 up. [GS]Admin wrote: - Original Message - From: Roman Hatsiev [EMAIL PROTECTED] I use the following settings for all my CS 1.6 servers: sv_voicecodec voice_speex sv_voicequality 5 Voice quality is MUCH better than with default settings. That's what I use for my voice settings as well and the voice quality would rival teamspeak or vent in it's own respects.But the biggest question would be what is the voice settings on the server what connection is the server and what connection are you on? -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
The server connection is what limits it not yours, even if you had a home internet connection. Just curious, what type of connection do you have, it is not often when people list their client upload speed above a megabit and seem to know what they are talking about (ie. you don't seem to be mistaking your lan speed for wan, like many people do) Jason wrote: The server, I'm unsure of, but my connection is 10mb down 5 up. [GS]Admin wrote: - Original Message - From: Roman Hatsiev [EMAIL PROTECTED] I use the following settings for all my CS 1.6 servers: sv_voicecodec voice_speex sv_voicequality 5 Voice quality is MUCH better than with default settings. That's what I use for my voice settings as well and the voice quality would rival teamspeak or vent in it's own respects.But the biggest question would be what is the voice settings on the server what connection is the server and what connection are you on? -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
- Original Message - From: chad [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, February 19, 2007 4:35 PM Subject: Re: [hlds] Voice causes high ping The server connection is what limits it not yours, even if you had a home internet connection. Just curious, what type of connection do you have, it is not often when people list their client upload speed above a megabit and seem to know what they are talking about (ie. you don't seem to be mistaking your lan speed for wan, like many people do) Jason wrote: The server, I'm unsure of, but my connection is 10mb down 5 up. Well if you indeed have a connection something to the effect of dsl,cable ect it's not a bandwidth problem with you.If the server is full say 32 players or so and the server is choked for bandwidth then that would cause a latency rise across the board.But remembering your first post didn't you say it was only you and a few other people?It could also have something to do with the ip routing to and from the game server.Because if you have a 10/5 connection more than likely you are on a fiber switch ect and I know mine had major issues for awhile with the setup the isp gave me.Run a tracert while ingame when you are lagging and see what's going on,and it wouldn't hurt either to run perfmon in windows if that's what you are using and see whats going on with the computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
That actually has occuered to me and I tried it...pings show 42ms on a ping request...and nothing more than a 78 on the tracert. Its only when mics are in use...if I mute the entire game...lag goes away. But again...as you said, its only me and a select few and nothing in common with location. I dont understand it at all. Jason Well if you indeed have a connection something to the effect of dsl,cable ect it's not a bandwidth problem with you.If the server is full say 32 players or so and the server is choked for bandwidth then that would cause a latency rise across the board.But remembering your first post didn't you say it was only you and a few other people?It could also have something to do with the ip routing to and from the game server.Because if you have a 10/5 connection more than likely you are on a fiber switch ect and I know mine had major issues for awhile with the setup the isp gave me.Run a tracert while ingame when you are lagging and see what's going on,and it wouldn't hurt either to run perfmon in windows if that's what you are using and see whats going on with the computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason chad wrote: The server connection is what limits it not yours, even if you had a home internet connection. Just curious, what type of connection do you have, it is not often when people list their client upload speed above a megabit and seem to know what they are talking about (ie. you don't seem to be mistaking your lan speed for wan, like many people do) Jason wrote: The server, I'm unsure of, but my connection is 10mb down 5 up. [GS]Admin wrote: - Original Message - From: Roman Hatsiev [EMAIL PROTECTED] I use the following settings for all my CS 1.6 servers: sv_voicecodec voice_speex sv_voicequality 5 Voice quality is MUCH better than with default settings. That's what I use for my voice settings as well and the voice quality would rival teamspeak or vent in it's own respects.But the biggest question would be what is the voice settings on the server what connection is the server and what connection are you on? -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice causes high ping
WOW, can you host stuff? Jason wrote: My ISP just upgraded...I'm running a cable line to the house but fiber elsewhere. I pay for the greater upload speeds above 2.5 megabits. Jason chad wrote: The server connection is what limits it not yours, even if you had a home internet connection. Just curious, what type of connection do you have, it is not often when people list their client upload speed above a megabit and seem to know what they are talking about (ie. you don't seem to be mistaking your lan speed for wan, like many people do) Jason wrote: The server, I'm unsure of, but my connection is 10mb down 5 up. [GS]Admin wrote: - Original Message - From: Roman Hatsiev [EMAIL PROTECTED] I use the following settings for all my CS 1.6 servers: sv_voicecodec voice_speex sv_voicequality 5 Voice quality is MUCH better than with default settings. That's what I use for my voice settings as well and the voice quality would rival teamspeak or vent in it's own respects.But the biggest question would be what is the voice settings on the server what connection is the server and what connection are you on? -BeNt- http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Voice causes high ping
I've noticed that several times for a server I admin to that people using voice causes my ping, as well as some others to rise to unplayable levels.now this only happens on HL1 software and only on this server. Is there and SV variable to change codecs and if so which codec would be better used to lower lag and increase playability? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds