Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-12 Thread Cody Woodson
Valve just released an update to fix this issue.

Sent from my iPhone

On Jul 12, 2013, at 3:25 PM, Aerolite  wrote:

> Well I'm glad to hear that it's probably a Valve issue, but I wouldn't expect 
> anything on it over the weekend.
> 
> I noticed that if a round ends or the map changes not too long after it 
> starts then the lag stops. A temporary solution would be faster map changes 
> although it isn't ideal.
> 
> I have the issue running both ctf_2fort and ctf_turbine.
> 
> On 12/07/2013 23:20, E. Olsen wrote:
>> I don;t think this has anything to do with Sourcemod, or I would be seeing 
>> the same crashing behavior across all of my servers, and as of right now I 
>> have several custom map servers that have not crashed since last night's 
>> update - yet my 2Fort, Badwater/Goldrush, and several other Valve payload 
>> maps/servers have all crashed several times today with the same error 
>> mentioned in my original post.
>> 
>> As mentioned previously, I also ran without sourcemod for almost a full day, 
>> and still saw the same crashes, so I think I've eliminated that as the cause 
>> (and I think if it WAS sourcemod, their forums would be alight with people 
>> posting the same issues).
>> 
>> This is either something to do with the changes Valve made to the maps, or 
>> all the new particle effects, or both - but the entities are building up the 
>> longer a server runs, sending it over the limit with a crash.
>> 
>> Help us Obi-Valve-Kenobiyou're our only hope ;-)
>> 
>> .valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-12 Thread Aerolite
Well I'm glad to hear that it's probably a Valve issue, but I wouldn't 
expect anything on it over the weekend.


I noticed that if a round ends or the map changes not too long after it 
starts then the lag stops. A temporary solution would be faster map 
changes although it isn't ideal.


I have the issue running both ctf_2fort and ctf_turbine.

On 12/07/2013 23:20, E. Olsen wrote:
I don;t think this has anything to do with Sourcemod, or I would be 
seeing the same crashing behavior across all of my servers, and as of 
right now I have several custom map servers that have not crashed 
since last night's update - yet my 2Fort, Badwater/Goldrush, and 
several other Valve payload maps/servers have all crashed several 
times today with the same error mentioned in my original post.


As mentioned previously, I also ran without sourcemod for almost a 
full day, and still saw the same crashes, so I think I've eliminated 
that as the cause (and I think if it WAS sourcemod, their forums would 
be alight with people posting the same issues).


This is either something to do with the changes Valve made to the 
maps, or all the new particle effects, or both - but the entities are 
building up the longer a server runs, sending it over the limit with a 
crash.


Help us Obi-Valve-Kenobiyou're our only hope ;-)

.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-12 Thread E. Olsen
I don;t think this has anything to do with Sourcemod, or I would be seeing
the same crashing behavior across all of my servers, and as of right now I
have several custom map servers that have not crashed since last night's
update - yet my 2Fort, Badwater/Goldrush, and several other Valve payload
maps/servers have all crashed several times today with the same error
mentioned in my original post.

As mentioned previously, I also ran without sourcemod for almost a full
day, and still saw the same crashes, so I think I've eliminated that as the
cause (and I think if it WAS sourcemod, their forums would be alight with
people posting the same issues).

This is either something to do with the changes Valve made to the maps, or
all the new particle effects, or both - but the entities are building up
the longer a server runs, sending it over the limit with a crash.

Help us Obi-Valve-Kenobiyou're our only hope ;-)


On Fri, Jul 12, 2013 at 1:10 PM, Aerolite wrote:

> I have been having the same issue, the entities are building up over time
> which makes the CPU usage gradually rise till it lags pretty badly.
>
> If anyone finds a solution please let us all know, I wonder if it's part
> of the standard SourceMod and not a third party plugin.
>
>
> On 12/07/2013 14:02, Kyle Sanderson wrote:
>
>> are we the testers for these products or are there actual testers looking
>>> at these things before they are released to the public?
>>>
>> What Custom, Third-Party SourceMod plugins are you running?
>>
>> Thanks,
>> Kyle.
>>
>> On Thu, Jul 11, 2013 at 9:58 PM, Valve Monkey 
>> wrote:
>>
>>> same here. sourcemod appears to be the source and cause of the windows
>>> servers edict overflowing issues.
>>>
>>> are we the testers for these products or are there actual testers
>>> looking at
>>> these things before they are released to the public?
>>>
>>> __**__
>>> From: steam.comman...@live.com
>>> To: hlds@list.valvesoftware.com
>>> Date: Fri, 12 Jul 2013 00:54:26 -0400
>>>
>>> Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update
>>>
>>> As soon as I removed sourcemod from my windows servers they have been
>>> stable
>>> and no more edict issues. I'll keep an eye on this and update the list as
>>> progress occurs.
>>>
>>> __**__
>>> From: xxwoodyman123...@sbcglobal.net
>>> Date: Thu, 11 Jul 2013 21:48:18 -0700
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update
>>>
>>> Yep same behavior here.  My orange server hasn't had one issue.  I
>>> removed a
>>> few plugins on my 2fort that were spawning some entities, hopefully that
>>> helps for now.
>>>
>>> Sent from my iPhone
>>>
>>> On Jul 11, 2013, at 9:44 PM, "E. Olsen"  wrote:
>>>
>>> Yep - same behavior here. Funny thing is, my custom map servers haven't
>>> crashed at all today, but all the (32-player) servers running Valve maps
>>> have crashed several times, all with the same "no free edicts" error.
>>>
>>>
>>> On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson
>>> >
>>> wrote:
>>>
>>> I'm having the same issue with my 2fort server.  Before the update it was
>>> stable with up times of 10+ days.  Now the server runs out of edicts
>>> every
>>> few hours.
>>>
>>> Sent from my iPhone
>>>
>>> On Jul 11, 2013, at 9:01 PM, "E. Olsen"  wrote:
>>>
>>> Hello,
>>>
>>> My servers are somewhat more stable than yesterday, but I am still seeing
>>> "Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to
>>> include 2Fort, badwater, dustbowl, and more). I've removed any and all
>>> plugins that can spawn entities, yet the intermittent crashes persist -
>>> to
>>> include on two servers I ran today without sourcemod/metamod (as a test).
>>>
>>> Again, this is on Windows 2008R2 servers, all of which are underloaded
>>> (less
>>> than one TF2 instance per physical core).
>>>
>>> Prior to the update, these servers were pretty rock-solid stable, so I
>>> have
>>> to conclude that there is something new in this update causing the excess
>>> entities to spawn and not be removed from the map/server, etc.
>>>
>>> Anyone have any ideas,

Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-12 Thread Aerolite
I have been having the same issue, the entities are building up over 
time which makes the CPU usage gradually rise till it lags pretty badly.


If anyone finds a solution please let us all know, I wonder if it's part 
of the standard SourceMod and not a third party plugin.


On 12/07/2013 14:02, Kyle Sanderson wrote:

are we the testers for these products or are there actual testers looking at 
these things before they are released to the public?

What Custom, Third-Party SourceMod plugins are you running?

Thanks,
Kyle.

On Thu, Jul 11, 2013 at 9:58 PM, Valve Monkey  wrote:

same here. sourcemod appears to be the source and cause of the windows
servers edict overflowing issues.

are we the testers for these products or are there actual testers looking at
these things before they are released to the public?


From: steam.comman...@live.com
To: hlds@list.valvesoftware.com
Date: Fri, 12 Jul 2013 00:54:26 -0400

Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update

As soon as I removed sourcemod from my windows servers they have been stable
and no more edict issues. I'll keep an eye on this and update the list as
progress occurs.


From: xxwoodyman123...@sbcglobal.net
Date: Thu, 11 Jul 2013 21:48:18 -0700
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update

Yep same behavior here.  My orange server hasn't had one issue.  I removed a
few plugins on my 2fort that were spawning some entities, hopefully that
helps for now.

Sent from my iPhone

On Jul 11, 2013, at 9:44 PM, "E. Olsen"  wrote:

Yep - same behavior here. Funny thing is, my custom map servers haven't
crashed at all today, but all the (32-player) servers running Valve maps
have crashed several times, all with the same "no free edicts" error.


On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson
 wrote:

I'm having the same issue with my 2fort server.  Before the update it was
stable with up times of 10+ days.  Now the server runs out of edicts every
few hours.

Sent from my iPhone

On Jul 11, 2013, at 9:01 PM, "E. Olsen"  wrote:

Hello,

My servers are somewhat more stable than yesterday, but I am still seeing
"Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to
include 2Fort, badwater, dustbowl, and more). I've removed any and all
plugins that can spawn entities, yet the intermittent crashes persist - to
include on two servers I ran today without sourcemod/metamod (as a test).

Again, this is on Windows 2008R2 servers, all of which are underloaded (less
than one TF2 instance per physical core).

Prior to the update, these servers were pretty rock-solid stable, so I have
to conclude that there is something new in this update causing the excess
entities to spawn and not be removed from the map/server, etc.

Anyone have any ideas, or do we need a patch from the TF2 team?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___ To unsubscribe, edit your
list preferences, or view the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___ To unsubscribe, edit your
list preferences, or view the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-12 Thread Kyle Sanderson
> are we the testers for these products or are there actual testers looking at 
> these things before they are released to the public?

What Custom, Third-Party SourceMod plugins are you running?

Thanks,
Kyle.

On Thu, Jul 11, 2013 at 9:58 PM, Valve Monkey  wrote:
> same here. sourcemod appears to be the source and cause of the windows
> servers edict overflowing issues.
>
> are we the testers for these products or are there actual testers looking at
> these things before they are released to the public?
>
> 
> From: steam.comman...@live.com
> To: hlds@list.valvesoftware.com
> Date: Fri, 12 Jul 2013 00:54:26 -0400
>
> Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update
>
> As soon as I removed sourcemod from my windows servers they have been stable
> and no more edict issues. I'll keep an eye on this and update the list as
> progress occurs.
>
> 
> From: xxwoodyman123...@sbcglobal.net
> Date: Thu, 11 Jul 2013 21:48:18 -0700
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update
>
> Yep same behavior here.  My orange server hasn't had one issue.  I removed a
> few plugins on my 2fort that were spawning some entities, hopefully that
> helps for now.
>
> Sent from my iPhone
>
> On Jul 11, 2013, at 9:44 PM, "E. Olsen"  wrote:
>
> Yep - same behavior here. Funny thing is, my custom map servers haven't
> crashed at all today, but all the (32-player) servers running Valve maps
> have crashed several times, all with the same "no free edicts" error.
>
>
> On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson
>  wrote:
>
> I'm having the same issue with my 2fort server.  Before the update it was
> stable with up times of 10+ days.  Now the server runs out of edicts every
> few hours.
>
> Sent from my iPhone
>
> On Jul 11, 2013, at 9:01 PM, "E. Olsen"  wrote:
>
> Hello,
>
> My servers are somewhat more stable than yesterday, but I am still seeing
> "Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to
> include 2Fort, badwater, dustbowl, and more). I've removed any and all
> plugins that can spawn entities, yet the intermittent crashes persist - to
> include on two servers I ran today without sourcemod/metamod (as a test).
>
> Again, this is on Windows 2008R2 servers, all of which are underloaded (less
> than one TF2 instance per physical core).
>
> Prior to the update, these servers were pretty rock-solid stable, so I have
> to conclude that there is something new in this update causing the excess
> entities to spawn and not be removed from the map/server, etc.
>
> Anyone have any ideas, or do we need a patch from the TF2 team?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___ To unsubscribe, edit your
> list preferences, or view the list archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ___ To unsubscribe, edit your
> list preferences, or view the list archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-11 Thread cody woodson
t_small (1)
 Class: monster_resource (1)
 Class: obj_dispenser (1)
 Class: obj_sentrygun (2)
 Class: obj_teleporter (4)
 Class: player (18)
 Class: point_clientcommand (1)
 Class: prop_dynamic (123)
 Class: scene_manager (1)
 Class: shadow_control (1)
 Class: soundent (1)
 Class: team_control_point (5)
 Class: team_control_point_master (1)
 Class: tf_ammo_pack (7)
 Class: tf_gamerules (1)
 Class: tf_mann_vs_machine_stats (1)
 Class: tf_objective_resource (1)
 Class: tf_player_manager (1)
 Class: tf_powerup_bottle (7)
 Class: tf_ragdoll (17)
 Class: tf_team (4)
 Class: tf_viewmodel (34)
 Class: tf_weapon_bat (4)
 Class: tf_weapon_bat_wood (2)
 Class: tf_weapon_bonesaw (1)
 Class: tf_weapon_buff_item (1)
 Class: tf_weapon_builder (3)
 Class: tf_weapon_cleaver (1)
 Class: tf_weapon_club (5)
 Class: tf_weapon_crossbow (1)
 Class: tf_weapon_fists (1)
 Class: tf_weapon_handgun_scout_secondary (2)
 Class: tf_weapon_invis (1)
 Class: tf_weapon_jar (1)
 Class: tf_weapon_jar_milk (1)
 Class: tf_weapon_knife (1)
 Class: tf_weapon_laser_pointer (1)
 Class: tf_weapon_medigun (1)
 Class: tf_weapon_minigun (1)
 Class: tf_weapon_pda_engineer_build (2)
 Class: tf_weapon_pda_engineer_destroy (2)
 Class: tf_weapon_pda_spy (1)
 Class: tf_weapon_pistol (1)
 Class: tf_weapon_pistol_scout (2)
 Class: tf_weapon_revolver (1)
 Class: tf_weapon_robot_arm (1)
 Class: tf_weapon_rocketlauncher (1)
 Class: tf_weapon_scattergun (6)
 Class: tf_weapon_sentry_revenge (1)
 Class: tf_weapon_shotgun_hwg (1)
 Class: tf_weapon_shotgun_primary (1)
 Class: tf_weapon_shovel (1)
 Class: tf_weapon_smg (1)
 Class: tf_weapon_sniperrifle (4)
 Class: tf_weapon_sniperrifle_decap (1)
 Class: tf_weapon_wrench (1)
 Class: tf_wearable (42)
 Class: tf_wearable_robot_arm (1)
 Class: tf_wearable_vm (2)
 Class: trigger_capture_area (5)
 Class: vgui_screen (2)
 Class: vote_controller (1)
 Class: water_lod_control (1)
 Class: worldspawn (1)
 Total 425 entities (0 empty, 423 edicts)







 From: E. Olsen 
To: Half-Life dedicated Win32 server mailing list  
Sent: Thursday, July 11, 2013 10:11 PM
Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update
 


I don't think Sourcemod is behind these issues, as I've already ran a couple of 
servers all day without it, and saw the same crash error(s) - especially on 
payload maps.

@ ics: I did run an entity report on 2Fort earlier, and this line stuck out:

Class: tf_projectile_energy_ring (173)


That seems like alot of entities for the soldier rockets to me, but I'm not 
sure how many each shot generates, etc. All the other entities seem to be at 
pretty normal levels.





On Fri, Jul 12, 2013 at 12:57 AM, ics  wrote:

Try this, play on a server (or spec) and type report_entities to server console 
and see if they suddenly start climing. That way you can see if something odd 
is going on there and if entities suddenly peak.
>
>-ics
>
>E. Olsen kirjoitti:
>
>Yep - same behavior here. Funny thing is, my custom map servers haven't 
>crashed at all today, but all the (32-player) servers running Valve maps have 
>crashed several times, all with the same "no free edicts" error.
>>
>>
>>
>>On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson 
>>mailto:xxwoodyman123...@sbcglobal.net>> 
>>wrote:
>>
>>    I'm having the same issue with my 2fort server.  Before the update
>>    it was stable with up times of 10+ days.  Now the server runs out
>>    of edicts every few hours.
>>
>>    Sent from my iPhone
>>
>>    On Jul 11, 2013, at 9:01 PM, "E. Olsen" >
    <mailto:ceo.eol...@gmail.com>> wrote:
>>
>>
>>    Hello,
>>>
>>>    My servers are somewhat more stable than yesterday, but I am
>>>
    still seeing "*Engine error: ED_Alloc: no free edicts*" crashes
>>>
>>>    on 32 player servers (to include 2Fort, badwater, dustbowl, and
>>>    more). I've removed any and all plugins that can spawn entities,
>>>    yet the intermittent crashes persist - to include on two servers
>>>    I ran today without sourcemod/metamod (as a test).
>>>
>>>    Again, this is on Windows 2008R2 servers, all of which are
>>>    underloaded (less than one TF2 instance per physical core).
>&

Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-11 Thread E. Olsen
I don't think Sourcemod is behind these issues, as I've already ran a
couple of servers all day without it, and saw the same crash error(s) -
especially on payload maps.

@ ics: I did run an entity report on 2Fort earlier, and this line stuck out:

Class: tf_projectile_energy_ring (173)

That seems like alot of entities for the soldier rockets to me, but I'm not
sure how many each shot generates, etc. All the other entities seem to be
at pretty normal levels.




On Fri, Jul 12, 2013 at 12:57 AM, ics  wrote:

> Try this, play on a server (or spec) and type report_entities to server
> console and see if they suddenly start climing. That way you can see if
> something odd is going on there and if entities suddenly peak.
>
> -ics
>
> E. Olsen kirjoitti:
>
>> Yep - same behavior here. Funny thing is, my custom map servers haven't
>> crashed at all today, but all the (32-player) servers running Valve maps
>> have crashed several times, all with the same "no free edicts" error.
>>
>>
>> On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson <
>> xxwoodyman1234xx@sbcglobal.**net > xxwoodyman1234xx@**sbcglobal.net >>
>> wrote:
>>
>> I'm having the same issue with my 2fort server.  Before the update
>> it was stable with up times of 10+ days.  Now the server runs out
>> of edicts every few hours.
>>
>> Sent from my iPhone
>>
>> On Jul 11, 2013, at 9:01 PM, "E. Olsen" > > wrote:
>>
>>  Hello,
>>>
>>> My servers are somewhat more stable than yesterday, but I am
>>> still seeing "*Engine error: ED_Alloc: no free edicts*" crashes
>>>
>>> on 32 player servers (to include 2Fort, badwater, dustbowl, and
>>> more). I've removed any and all plugins that can spawn entities,
>>> yet the intermittent crashes persist - to include on two servers
>>> I ran today without sourcemod/metamod (as a test).
>>>
>>> Again, this is on Windows 2008R2 servers, all of which are
>>> underloaded (less than one TF2 instance per physical core).
>>>
>>> Prior to the update, these servers were pretty rock-solid stable,
>>> so I have to conclude that there is something new in this update
>>> causing the excess entities to spawn and not be removed from the
>>> map/server, etc.
>>>
>>> Anyone have any ideas, or do we need a patch from the TF2 team?
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> 
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> 
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>>
>>
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-11 Thread ics
Try this, play on a server (or spec) and type report_entities to server 
console and see if they suddenly start climing. That way you can see if 
something odd is going on there and if entities suddenly peak.


-ics

E. Olsen kirjoitti:
Yep - same behavior here. Funny thing is, my custom map servers 
haven't crashed at all today, but all the (32-player) servers running 
Valve maps have crashed several times, all with the same "no free 
edicts" error.



On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson 
> wrote:


I'm having the same issue with my 2fort server.  Before the update
it was stable with up times of 10+ days.  Now the server runs out
of edicts every few hours.

Sent from my iPhone

On Jul 11, 2013, at 9:01 PM, "E. Olsen" mailto:ceo.eol...@gmail.com>> wrote:


Hello,

My servers are somewhat more stable than yesterday, but I am
still seeing "*Engine error: ED_Alloc: no free edicts*" crashes
on 32 player servers (to include 2Fort, badwater, dustbowl, and
more). I've removed any and all plugins that can spawn entities,
yet the intermittent crashes persist - to include on two servers
I ran today without sourcemod/metamod (as a test).

Again, this is on Windows 2008R2 servers, all of which are
underloaded (less than one TF2 instance per physical core).

Prior to the update, these servers were pretty rock-solid stable,
so I have to conclude that there is something new in this update
causing the excess entities to spawn and not be removed from the
map/server, etc.

Anyone have any ideas, or do we need a patch from the TF2 team?
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-11 Thread Valve Monkey
same here. sourcemod appears to be the source and cause of the windows servers 
edict overflowing issues.
 
are we the testers for these products or are there actual testers looking at 
these things before they are released to the public?
 
From: steam.comman...@live.com
To: hlds@list.valvesoftware.com
Date: Fri, 12 Jul 2013 00:54:26 -0400
Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update




As soon as I removed sourcemod from my windows servers they have been stable 
and no more edict issues. I'll keep an eye on this and update the list as 
progress occurs.
 
From: xxwoodyman123...@sbcglobal.net
Date: Thu, 11 Jul 2013 21:48:18 -0700
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update

Yep same behavior here.  My orange server hasn't had one issue.  I removed a 
few plugins on my 2fort that were spawning some entities, hopefully that helps 
for now. 

Sent from my iPhone
On Jul 11, 2013, at 9:44 PM, "E. Olsen"  wrote:

Yep - same behavior here. Funny thing is, my custom map servers haven't crashed 
at all today, but all the (32-player) servers running Valve maps have crashed 
several times, all with the same "no free edicts" error.


On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson  
wrote:

I'm having the same issue with my 2fort server.  Before the update it was 
stable with up times of 10+ days.  Now the server runs out of edicts every few 
hours. 


Sent from my iPhone
On Jul 11, 2013, at 9:01 PM, "E. Olsen"  wrote:


Hello,
My servers are somewhat more stable than yesterday, but I am still seeing 
"Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to 
include 2Fort, badwater, dustbowl, and more). I've removed any and all plugins 
that can spawn entities, yet the intermittent crashes persist - to include on 
two servers I ran today without sourcemod/metamod (as a test).


Again, this is on Windows 2008R2 servers, all of which are underloaded (less 
than one TF2 instance per physical core).
Prior to the update, these servers were pretty rock-solid stable, so I have to 
conclude that there is something new in this update causing the excess entities 
to spawn and not be removed from the map/server, etc.


Anyone have any ideas, or do we need a patch from the TF2 team?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___


To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-11 Thread Jonathan Sene
I have the exact same problem, Win2008 R2 with 32 players, payload maps.
I had the no free edicts error frequently on thundermountain, I had to
remove that map from my mapcycle. Since the patch however, goldrush and
other payload maps are crashing with the same error.

Not sure what to do, except remove plugins, but I'm not running that many
to begin with.


On Thu, Jul 11, 2013 at 9:48 PM, Cody Woodson <
xxwoodyman123...@sbcglobal.net> wrote:

> Yep same behavior here.  My orange server hasn't had one issue.  I removed
> a few plugins on my 2fort that were spawning some entities, hopefully that
> helps for now.
>
> Sent from my iPhone
>
> On Jul 11, 2013, at 9:44 PM, "E. Olsen"  wrote:
>
> Yep - same behavior here. Funny thing is, my custom map servers haven't
> crashed at all today, but all the (32-player) servers running Valve maps
> have crashed several times, all with the same "no free edicts" error.
>
>
> On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson <
> xxwoodyman123...@sbcglobal.net> wrote:
>
>> I'm having the same issue with my 2fort server.  Before the update it was
>> stable with up times of 10+ days.  Now the server runs out of edicts every
>> few hours.
>>
>> Sent from my iPhone
>>
>> On Jul 11, 2013, at 9:01 PM, "E. Olsen"  wrote:
>>
>> Hello,
>>
>> My servers are somewhat more stable than yesterday, but I am still seeing
>> "*Engine error: ED_Alloc: no free edicts*" crashes on 32 player servers
>> (to include 2Fort, badwater, dustbowl, and more). I've removed any and all
>> plugins that can spawn entities, yet the intermittent crashes persist - to
>> include on two servers I ran today without sourcemod/metamod (as a test).
>>
>> Again, this is on Windows 2008R2 servers, all of which are underloaded
>> (less than one TF2 instance per physical core).
>>
>> Prior to the update, these servers were pretty rock-solid stable, so I
>> have to conclude that there is something new in this update causing the
>> excess entities to spawn and not be removed from the map/server, etc.
>>
>> Anyone have any ideas, or do we need a patch from the TF2 team?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Jonathan S.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-11 Thread Steam Commander
As soon as I removed sourcemod from my windows servers they have been stable 
and no more edict issues. I'll keep an eye on this and update the list as 
progress occurs.
 
From: xxwoodyman123...@sbcglobal.net
Date: Thu, 11 Jul 2013 21:48:18 -0700
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update

Yep same behavior here.  My orange server hasn't had one issue.  I removed a 
few plugins on my 2fort that were spawning some entities, hopefully that helps 
for now. 

Sent from my iPhone
On Jul 11, 2013, at 9:44 PM, "E. Olsen"  wrote:

Yep - same behavior here. Funny thing is, my custom map servers haven't crashed 
at all today, but all the (32-player) servers running Valve maps have crashed 
several times, all with the same "no free edicts" error.


On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson  
wrote:

I'm having the same issue with my 2fort server.  Before the update it was 
stable with up times of 10+ days.  Now the server runs out of edicts every few 
hours. 


Sent from my iPhone
On Jul 11, 2013, at 9:01 PM, "E. Olsen"  wrote:


Hello,
My servers are somewhat more stable than yesterday, but I am still seeing 
"Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to 
include 2Fort, badwater, dustbowl, and more). I've removed any and all plugins 
that can spawn entities, yet the intermittent crashes persist - to include on 
two servers I ran today without sourcemod/metamod (as a test).


Again, this is on Windows 2008R2 servers, all of which are underloaded (less 
than one TF2 instance per physical core).
Prior to the update, these servers were pretty rock-solid stable, so I have to 
conclude that there is something new in this update causing the excess entities 
to spawn and not be removed from the map/server, etc.


Anyone have any ideas, or do we need a patch from the TF2 team?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___


To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-11 Thread Cody Woodson
Yep same behavior here.  My orange server hasn't had one issue.  I removed a 
few plugins on my 2fort that were spawning some entities, hopefully that helps 
for now. 

Sent from my iPhone

On Jul 11, 2013, at 9:44 PM, "E. Olsen"  wrote:

> Yep - same behavior here. Funny thing is, my custom map servers haven't 
> crashed at all today, but all the (32-player) servers running Valve maps have 
> crashed several times, all with the same "no free edicts" error.
> 
> 
> On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson 
>  wrote:
>> I'm having the same issue with my 2fort server.  Before the update it was 
>> stable with up times of 10+ days.  Now the server runs out of edicts every 
>> few hours. 
>> 
>> Sent from my iPhone
>> 
>> On Jul 11, 2013, at 9:01 PM, "E. Olsen"  wrote:
>> 
>>> Hello,
>>> 
>>> My servers are somewhat more stable than yesterday, but I am still seeing 
>>> "Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to 
>>> include 2Fort, badwater, dustbowl, and more). I've removed any and all 
>>> plugins that can spawn entities, yet the intermittent crashes persist - to 
>>> include on two servers I ran today without sourcemod/metamod (as a test).
>>> 
>>> Again, this is on Windows 2008R2 servers, all of which are underloaded 
>>> (less than one TF2 instance per physical core).
>>> 
>>> Prior to the update, these servers were pretty rock-solid stable, so I have 
>>> to conclude that there is something new in this update causing the excess 
>>> entities to spawn and not be removed from the map/server, etc.
>>> 
>>> Anyone have any ideas, or do we need a patch from the TF2 team?
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-11 Thread E. Olsen
Yep - same behavior here. Funny thing is, my custom map servers haven't
crashed at all today, but all the (32-player) servers running Valve maps
have crashed several times, all with the same "no free edicts" error.


On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson <
xxwoodyman123...@sbcglobal.net> wrote:

> I'm having the same issue with my 2fort server.  Before the update it was
> stable with up times of 10+ days.  Now the server runs out of edicts every
> few hours.
>
> Sent from my iPhone
>
> On Jul 11, 2013, at 9:01 PM, "E. Olsen"  wrote:
>
> Hello,
>
> My servers are somewhat more stable than yesterday, but I am still seeing "
> *Engine error: ED_Alloc: no free edicts*" crashes on 32 player servers
> (to include 2Fort, badwater, dustbowl, and more). I've removed any and all
> plugins that can spawn entities, yet the intermittent crashes persist - to
> include on two servers I ran today without sourcemod/metamod (as a test).
>
> Again, this is on Windows 2008R2 servers, all of which are underloaded
> (less than one TF2 instance per physical core).
>
> Prior to the update, these servers were pretty rock-solid stable, so I
> have to conclude that there is something new in this update causing the
> excess entities to spawn and not be removed from the map/server, etc.
>
> Anyone have any ideas, or do we need a patch from the TF2 team?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008R2 crashing issues since update

2013-07-11 Thread Cody Woodson
I'm having the same issue with my 2fort server.  Before the update it was 
stable with up times of 10+ days.  Now the server runs out of edicts every few 
hours. 

Sent from my iPhone

On Jul 11, 2013, at 9:01 PM, "E. Olsen"  wrote:

> Hello,
> 
> My servers are somewhat more stable than yesterday, but I am still seeing 
> "Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to 
> include 2Fort, badwater, dustbowl, and more). I've removed any and all 
> plugins that can spawn entities, yet the intermittent crashes persist - to 
> include on two servers I ran today without sourcemod/metamod (as a test).
> 
> Again, this is on Windows 2008R2 servers, all of which are underloaded (less 
> than one TF2 instance per physical core).
> 
> Prior to the update, these servers were pretty rock-solid stable, so I have 
> to conclude that there is something new in this update causing the excess 
> entities to spawn and not be removed from the map/server, etc.
> 
> Anyone have any ideas, or do we need a patch from the TF2 team?
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Windows Server 2008R2 crashing issues since update

2013-07-11 Thread E. Olsen
Hello,

My servers are somewhat more stable than yesterday, but I am still
seeing "*Engine
error: ED_Alloc: no free edicts*" crashes on 32 player servers (to include
2Fort, badwater, dustbowl, and more). I've removed any and all plugins that
can spawn entities, yet the intermittent crashes persist - to include on
two servers I ran today without sourcemod/metamod (as a test).

Again, this is on Windows 2008R2 servers, all of which are underloaded
(less than one TF2 instance per physical core).

Prior to the update, these servers were pretty rock-solid stable, so I have
to conclude that there is something new in this update causing the excess
entities to spawn and not be removed from the map/server, etc.

Anyone have any ideas, or do we need a patch from the TF2 team?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server and symbolic links

2012-09-06 Thread GE
Thanks for all the helpful tips. I'll be moving to a single install with 
dedicated log/sourcemod/config folders.

GE
 
-Original Message-
From: Kit Parenteau 
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 06 Sep 2012 19:37:12 
To: Half-Life dedicated Win32 server mailing list
Reply-to: Half-Life dedicated Win32 server mailing list
 
Subject: Re: [hlds] Windows Server and symbolic links

GE could take a page from your book then, since it sounds like they are 
doing something similar but trying to update the split trunks manually.

A symlink in Windows is that odd and slightly annoying *.lnk file.  It 
works in SOME situations when Windows is directly involved.  Sadly, it 
takes special whacking at Windows with a wrench to make it deal with 
file junctions (hard links).

So, from what I understand, you've got something like (VERY simplified):
\server1\
  -\server1\data\
  -\server1\config\
  -\server1\logs\
\server2\
-\server2\data\ -> \server1\data\
-\server2\config\
-\server2\logs\
\server3\
-\server3\data\ -> \server1\data\
-\server3\config\
-\server3\logs\

Then you have all the binaries in each server directory copied from 
server1 and the data linked to \server1\data\ from each extra server.

So GE does an update on server1, then instead of manually copying the 
binaries to server2\ and server3\, they try to do an update on those 
servers, which will just wipe and re-update the data directory stuff.

By comparison, you can instead have
\server\
-\server\data\
-\server\config1\
-\server\config2\
-\server\config3\
-\server\logs1\
-\server\logs2\
-\server\logs3\

Create a symlink/shortcut/batch file/whatever, and use such lovely 
things as +servercfgfile server1\server.cfg +logsdir logs1 for the first 
server, and change the command line for each server.

Since the .exe binary should be released when it's finished loading the 
image into memory, you can run multiple servers off the same binary.  
DLLs, when well-written, will be determined to be the same file, so can 
use shared images in RAM, thus saving memory space and performance.
then start the server


On 9/5/2012 10:39 PM, Dmitriy Bobrovskiy wrote:
> Actually you're right. I use directory junctions.
> Yes, I don't run update tool for each server ;)
> I manually copy binary content to all servers after each update but keep 
> content like maps/models and so on linked to 'master' folders.
>
>> You're better off
> I'm not sure I've understood you properly. What did you mean?
>
> And what are symlinks in Windows? Are they just ' junctions' for each file?
>
>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> boun...@list.valvesoftware.com] On Behalf Of Kit Parenteau
>> Sent: Thursday, September 06, 2012 4:32 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Windows Server and symbolic links
>>
>> Are you using symlinks or directory junctions?
>>
>> Unfortunately, the fact that running an update will use the base information
>> to do a nuke and re-install means that if you have server code in multiple
>> directories and the data files shared, it will still nuke the data files 
>> when it
>> finds the old code.
>>
>> You're better off, as said by the prior respondent, keeping one code base
>> and pointing at configs and logs at run-time with command line parameters.
>> Failing at this, you'd have to manually "update" your separate trunks with 
>> the
>> needed code to avoid having the update tool do so.
>>
>> On 9/5/2012 1:55 PM, Dmitriy Bobrovskiy wrote:
>>> I also update so called 'master' image. But I have several servers and all 
>>> of
>> their folders are symlinks to the master image except folders with configs,
>> logs, etc.
>>>
>>>> -Original Message-
>>>> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>>>> boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
>>>> Sent: Wednesday, September 05, 2012 8:16 PM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Windows Server and symbolic links
>>>>
>>>> This is because of the way the update process works. It's an all or
>>>> nothing deal really. When you trigger an update, the hldsupdatetool
>>>> will report the current version of the installation to the update
>>>> servers. Then it recieves a list of all the files that should be
>>>> outdated and need to be thrown away and redownloaded.
>>>>
>>>> So even though your individual mapfiles are already up-to-date, the
>>>> second hl

Re: [hlds] Windows Server and symbolic links

2012-09-06 Thread Kit Parenteau
GE could take a page from your book then, since it sounds like they are 
doing something similar but trying to update the split trunks manually.


A symlink in Windows is that odd and slightly annoying *.lnk file.  It 
works in SOME situations when Windows is directly involved.  Sadly, it 
takes special whacking at Windows with a wrench to make it deal with 
file junctions (hard links).


So, from what I understand, you've got something like (VERY simplified):
\server1\
 -\server1\data\
 -\server1\config\
 -\server1\logs\
\server2\
-\server2\data\ -> \server1\data\
-\server2\config\
-\server2\logs\
\server3\
-\server3\data\ -> \server1\data\
-\server3\config\
-\server3\logs\

Then you have all the binaries in each server directory copied from 
server1 and the data linked to \server1\data\ from each extra server.


So GE does an update on server1, then instead of manually copying the 
binaries to server2\ and server3\, they try to do an update on those 
servers, which will just wipe and re-update the data directory stuff.


By comparison, you can instead have
\server\
-\server\data\
-\server\config1\
-\server\config2\
-\server\config3\
-\server\logs1\
-\server\logs2\
-\server\logs3\

Create a symlink/shortcut/batch file/whatever, and use such lovely 
things as +servercfgfile server1\server.cfg +logsdir logs1 for the first 
server, and change the command line for each server.


Since the .exe binary should be released when it's finished loading the 
image into memory, you can run multiple servers off the same binary.  
DLLs, when well-written, will be determined to be the same file, so can 
use shared images in RAM, thus saving memory space and performance.

then start the server


On 9/5/2012 10:39 PM, Dmitriy Bobrovskiy wrote:

Actually you're right. I use directory junctions.
Yes, I don't run update tool for each server ;)
I manually copy binary content to all servers after each update but keep 
content like maps/models and so on linked to 'master' folders.


You're better off

I'm not sure I've understood you properly. What did you mean?

And what are symlinks in Windows? Are they just ' junctions' for each file?



-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Kit Parenteau
Sent: Thursday, September 06, 2012 4:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server and symbolic links

Are you using symlinks or directory junctions?

Unfortunately, the fact that running an update will use the base information
to do a nuke and re-install means that if you have server code in multiple
directories and the data files shared, it will still nuke the data files when it
finds the old code.

You're better off, as said by the prior respondent, keeping one code base
and pointing at configs and logs at run-time with command line parameters.
Failing at this, you'd have to manually "update" your separate trunks with the
needed code to avoid having the update tool do so.

On 9/5/2012 1:55 PM, Dmitriy Bobrovskiy wrote:

I also update so called 'master' image. But I have several servers and all of

their folders are symlinks to the master image except folders with configs,
logs, etc.



-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: Wednesday, September 05, 2012 8:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server and symbolic links

This is because of the way the update process works. It's an all or
nothing deal really. When you trigger an update, the hldsupdatetool
will report the current version of the installation to the update
servers. Then it recieves a list of all the files that should be
outdated and need to be thrown away and redownloaded.

So even though your individual mapfiles are already up-to-date, the
second hlds installation still reports and older version to the
update servers, which then assumes the files need to be reaquired.

I don't think there is an easy way to 'fix' this, since it's not
really broken, just a design choice. In my case I just run all my TF2
server from one installation, exec'ing different config files from
the cfg folder, depending on the type of server I want to run. I've
also turned autoupdate off, so there won't be multiple update
processes started at an update. When an update goes live I just shut
down all the servers, run one update and then start the servers
again. Of course, I'm running it all on Linux, but that shouldn't
matter much, on windows you could just save the startup lines in batch

scripts or notepad or whatever.

On Wed, Sep 5, 2012 at 5:46 PM, GE  wrote:

Recently I've added symlinks on my TF2 servers to save space and
reduced

bandwidth on updates, however this 

Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread Dmitriy Bobrovskiy
Actually you're right. I use directory junctions.
Yes, I don't run update tool for each server ;)
I manually copy binary content to all servers after each update but keep 
content like maps/models and so on linked to 'master' folders.

> You're better off
I'm not sure I've understood you properly. What did you mean?

And what are symlinks in Windows? Are they just ' junctions' for each file?


> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Kit Parenteau
> Sent: Thursday, September 06, 2012 4:32 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows Server and symbolic links
> 
> Are you using symlinks or directory junctions?
> 
> Unfortunately, the fact that running an update will use the base information
> to do a nuke and re-install means that if you have server code in multiple
> directories and the data files shared, it will still nuke the data files when 
> it
> finds the old code.
> 
> You're better off, as said by the prior respondent, keeping one code base
> and pointing at configs and logs at run-time with command line parameters.
> Failing at this, you'd have to manually "update" your separate trunks with the
> needed code to avoid having the update tool do so.
> 
> On 9/5/2012 1:55 PM, Dmitriy Bobrovskiy wrote:
> > I also update so called 'master' image. But I have several servers and all 
> > of
> their folders are symlinks to the master image except folders with configs,
> logs, etc.
> >
> >
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> >> boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
> >> Sent: Wednesday, September 05, 2012 8:16 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Windows Server and symbolic links
> >>
> >> This is because of the way the update process works. It's an all or
> >> nothing deal really. When you trigger an update, the hldsupdatetool
> >> will report the current version of the installation to the update
> >> servers. Then it recieves a list of all the files that should be
> >> outdated and need to be thrown away and redownloaded.
> >>
> >> So even though your individual mapfiles are already up-to-date, the
> >> second hlds installation still reports and older version to the
> >> update servers, which then assumes the files need to be reaquired.
> >>
> >> I don't think there is an easy way to 'fix' this, since it's not
> >> really broken, just a design choice. In my case I just run all my TF2
> >> server from one installation, exec'ing different config files from
> >> the cfg folder, depending on the type of server I want to run. I've
> >> also turned autoupdate off, so there won't be multiple update
> >> processes started at an update. When an update goes live I just shut
> >> down all the servers, run one update and then start the servers
> >> again. Of course, I'm running it all on Linux, but that shouldn't
> >> matter much, on windows you could just save the startup lines in batch
> scripts or notepad or whatever.
> >>
> >> On Wed, Sep 5, 2012 at 5:46 PM, GE  wrote:
> >>> Recently I've added symlinks on my TF2 servers to save space and
> >>> reduced
> >> bandwidth on updates, however this does not seem to help when using
> >> hldsupdatetool.
> >>> At this point only the "maps" folder has been linked.
> >>>
> >>> Server 1 (master) update runs as expected.
> >>> Server 2 (slave) update runs but deletes files previously downloaded
> >>> and
> >> re-downloads them ie latest tf2 update 4 maps that were updated,
> >> each slave server then removes and re-downloads mvm_decoy (etc).
> >>> Should the update not see that the maps are the latest version and
> >>> don't
> >> need to be replaced? Or am I missing a symlink somewhere else?
> >>> Windows server 2008r2
> >>>
> >>> Thanks,
> >>>
> >>> GE
> >>>
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please
> >> visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >

Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread netshroud
Never mind that, I got confused between posters :(

On 06/09/2012, at 5:55 AM, Dmitriy Bobrovskiy  wrote:

> I also update so called 'master' image. But I have several servers and all of 
> their folders are symlinks to the master image except folders with configs, 
> logs, etc.
> 
> 
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
>> Sent: Wednesday, September 05, 2012 8:16 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Windows Server and symbolic links
>> 
>> This is because of the way the update process works. It's an all or nothing
>> deal really. When you trigger an update, the hldsupdatetool will report the
>> current version of the installation to the update servers. Then it recieves 
>> a list
>> of all the files that should be outdated and need to be thrown away and
>> redownloaded.
>> 
>> So even though your individual mapfiles are already up-to-date, the second
>> hlds installation still reports and older version to the update servers, 
>> which
>> then assumes the files need to be reaquired.
>> 
>> I don't think there is an easy way to 'fix' this, since it's not really 
>> broken, just a
>> design choice. In my case I just run all my TF2 server from one installation,
>> exec'ing different config files from the cfg folder, depending on the type of
>> server I want to run. I've also turned autoupdate off, so there won't be
>> multiple update processes started at an update. When an update goes live I
>> just shut down all the servers, run one update and then start the servers
>> again. Of course, I'm running it all on Linux, but that shouldn't matter 
>> much,
>> on windows you could just save the startup lines in batch scripts or notepad
>> or whatever.
>> 
>> On Wed, Sep 5, 2012 at 5:46 PM, GE  wrote:
>>> Recently I've added symlinks on my TF2 servers to save space and reduced
>> bandwidth on updates, however this does not seem to help when using
>> hldsupdatetool.
>>> 
>>> At this point only the "maps" folder has been linked.
>>> 
>>> Server 1 (master) update runs as expected.
>>> Server 2 (slave) update runs but deletes files previously downloaded and
>> re-downloads them ie latest tf2 update 4 maps that were updated, each
>> slave server then removes and re-downloads mvm_decoy (etc).
>>> 
>>> Should the update not see that the maps are the latest version and don't
>> need to be replaced? Or am I missing a symlink somewhere else?
>>> 
>>> Windows server 2008r2
>>> 
>>> Thanks,
>>> 
>>> GE
>>> 
>>> 
>>> 
>>> 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please
>> visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>> 
>> 
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>  - Floyd Dell
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, please
>> visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread netshroud
If all the content is symlinked to the master image, why do you need to update 
the slaves? Shouldn't they be already using the updates files?

On 06/09/2012, at 5:55 AM, Dmitriy Bobrovskiy  wrote:

> I also update so called 'master' image. But I have several servers and all of 
> their folders are symlinks to the master image except folders with configs, 
> logs, etc.
> 
> 
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
>> Sent: Wednesday, September 05, 2012 8:16 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Windows Server and symbolic links
>> 
>> This is because of the way the update process works. It's an all or nothing
>> deal really. When you trigger an update, the hldsupdatetool will report the
>> current version of the installation to the update servers. Then it recieves 
>> a list
>> of all the files that should be outdated and need to be thrown away and
>> redownloaded.
>> 
>> So even though your individual mapfiles are already up-to-date, the second
>> hlds installation still reports and older version to the update servers, 
>> which
>> then assumes the files need to be reaquired.
>> 
>> I don't think there is an easy way to 'fix' this, since it's not really 
>> broken, just a
>> design choice. In my case I just run all my TF2 server from one installation,
>> exec'ing different config files from the cfg folder, depending on the type of
>> server I want to run. I've also turned autoupdate off, so there won't be
>> multiple update processes started at an update. When an update goes live I
>> just shut down all the servers, run one update and then start the servers
>> again. Of course, I'm running it all on Linux, but that shouldn't matter 
>> much,
>> on windows you could just save the startup lines in batch scripts or notepad
>> or whatever.
>> 
>> On Wed, Sep 5, 2012 at 5:46 PM, GE  wrote:
>>> Recently I've added symlinks on my TF2 servers to save space and reduced
>> bandwidth on updates, however this does not seem to help when using
>> hldsupdatetool.
>>> 
>>> At this point only the "maps" folder has been linked.
>>> 
>>> Server 1 (master) update runs as expected.
>>> Server 2 (slave) update runs but deletes files previously downloaded and
>> re-downloads them ie latest tf2 update 4 maps that were updated, each
>> slave server then removes and re-downloads mvm_decoy (etc).
>>> 
>>> Should the update not see that the maps are the latest version and don't
>> need to be replaced? Or am I missing a symlink somewhere else?
>>> 
>>> Windows server 2008r2
>>> 
>>> Thanks,
>>> 
>>> GE
>>> 
>>> 
>>> 
>>> 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please
>> visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>> 
>> 
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>  - Floyd Dell
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, please
>> visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread Kit Parenteau

Are you using symlinks or directory junctions?

Unfortunately, the fact that running an update will use the base 
information to do a nuke and re-install means that if you have server 
code in multiple directories and the data files shared, it will still 
nuke the data files when it finds the old code.


You're better off, as said by the prior respondent, keeping one code 
base and pointing at configs and logs at run-time with command line 
parameters.  Failing at this, you'd have to manually "update" your 
separate trunks with the needed code to avoid having the update tool do so.


On 9/5/2012 1:55 PM, Dmitriy Bobrovskiy wrote:

I also update so called 'master' image. But I have several servers and all of 
their folders are symlinks to the master image except folders with configs, 
logs, etc.



-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: Wednesday, September 05, 2012 8:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server and symbolic links

This is because of the way the update process works. It's an all or nothing
deal really. When you trigger an update, the hldsupdatetool will report the
current version of the installation to the update servers. Then it recieves a 
list
of all the files that should be outdated and need to be thrown away and
redownloaded.

So even though your individual mapfiles are already up-to-date, the second
hlds installation still reports and older version to the update servers, which
then assumes the files need to be reaquired.

I don't think there is an easy way to 'fix' this, since it's not really broken, 
just a
design choice. In my case I just run all my TF2 server from one installation,
exec'ing different config files from the cfg folder, depending on the type of
server I want to run. I've also turned autoupdate off, so there won't be
multiple update processes started at an update. When an update goes live I
just shut down all the servers, run one update and then start the servers
again. Of course, I'm running it all on Linux, but that shouldn't matter much,
on windows you could just save the startup lines in batch scripts or notepad
or whatever.

On Wed, Sep 5, 2012 at 5:46 PM, GE  wrote:

Recently I've added symlinks on my TF2 servers to save space and reduced

bandwidth on updates, however this does not seem to help when using
hldsupdatetool.

At this point only the "maps" folder has been linked.

Server 1 (master) update runs as expected.
Server 2 (slave) update runs but deletes files previously downloaded and

re-downloads them ie latest tf2 update 4 maps that were updated, each
slave server then removes and re-downloads mvm_decoy (etc).

Should the update not see that the maps are the latest version and don't

need to be replaced? Or am I missing a symlink somewhere else?

Windows server 2008r2

Thanks,

GE




___
To unsubscribe, edit your list preferences, or view the list archives, please

visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



--
Idleness is not doing nothing. Idleness is being free to do anything.
   - Floyd Dell

___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread Dmitriy Bobrovskiy
I also update so called 'master' image. But I have several servers and all of 
their folders are symlinks to the master image except folders with configs, 
logs, etc.


> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
> Sent: Wednesday, September 05, 2012 8:16 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows Server and symbolic links
> 
> This is because of the way the update process works. It's an all or nothing
> deal really. When you trigger an update, the hldsupdatetool will report the
> current version of the installation to the update servers. Then it recieves a 
> list
> of all the files that should be outdated and need to be thrown away and
> redownloaded.
> 
> So even though your individual mapfiles are already up-to-date, the second
> hlds installation still reports and older version to the update servers, which
> then assumes the files need to be reaquired.
> 
> I don't think there is an easy way to 'fix' this, since it's not really 
> broken, just a
> design choice. In my case I just run all my TF2 server from one installation,
> exec'ing different config files from the cfg folder, depending on the type of
> server I want to run. I've also turned autoupdate off, so there won't be
> multiple update processes started at an update. When an update goes live I
> just shut down all the servers, run one update and then start the servers
> again. Of course, I'm running it all on Linux, but that shouldn't matter much,
> on windows you could just save the startup lines in batch scripts or notepad
> or whatever.
> 
> On Wed, Sep 5, 2012 at 5:46 PM, GE  wrote:
> > Recently I've added symlinks on my TF2 servers to save space and reduced
> bandwidth on updates, however this does not seem to help when using
> hldsupdatetool.
> >
> > At this point only the "maps" folder has been linked.
> >
> > Server 1 (master) update runs as expected.
> > Server 2 (slave) update runs but deletes files previously downloaded and
> re-downloads them ie latest tf2 update 4 maps that were updated, each
> slave server then removes and re-downloads mvm_decoy (etc).
> >
> > Should the update not see that the maps are the latest version and don't
> need to be replaced? Or am I missing a symlink somewhere else?
> >
> > Windows server 2008r2
> >
> > Thanks,
> >
> > GE
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please
> visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> 
> --
> Idleness is not doing nothing. Idleness is being free to do anything.
>   - Floyd Dell
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread Rudy Bleeker
This is because of the way the update process works. It's an all or
nothing deal really. When you trigger an update, the hldsupdatetool
will report the current version of the installation to the update
servers. Then it recieves a list of all the files that should be
outdated and need to be thrown away and redownloaded.

So even though your individual mapfiles are already up-to-date, the
second hlds installation still reports and older version to the update
servers, which then assumes the files need to be reaquired.

I don't think there is an easy way to 'fix' this, since it's not
really broken, just a design choice. In my case I just run all my TF2
server from one installation, exec'ing different config files from the
cfg folder, depending on the type of server I want to run. I've also
turned autoupdate off, so there won't be multiple update processes
started at an update. When an update goes live I just shut down all
the servers, run one update and then start the servers again. Of
course, I'm running it all on Linux, but that shouldn't matter much,
on windows you could just save the startup lines in batch scripts or
notepad or whatever.

On Wed, Sep 5, 2012 at 5:46 PM, GE  wrote:
> Recently I've added symlinks on my TF2 servers to save space and reduced 
> bandwidth on updates, however this does not seem to help when using 
> hldsupdatetool.
>
> At this point only the "maps" folder has been linked.
>
> Server 1 (master) update runs as expected.
> Server 2 (slave) update runs but deletes files previously downloaded and 
> re-downloads them ie latest tf2 update 4 maps that were updated, each 
> slave server then removes and re-downloads mvm_decoy (etc).
>
> Should the update not see that the maps are the latest version and don't need 
> to be replaced? Or am I missing a symlink somewhere else?
>
> Windows server 2008r2
>
> Thanks,
>
> GE
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread GE
Yes, the first server is fully updated and running again before the next update 
is started.
--Original Message--
From: Cameron Munroe
To: gamersex...@shaw.ca
To: Hlds
Subject: Re: [hlds] Windows Server and symbolic links
Sent: Sep 5, 2012 9:48 AM

Do you let the first one finish the update before starting the other update?

On 9/5/2012 8:46 AM, GE wrote:
> Recently I've added symlinks on my TF2 servers to save space and reduced 
> bandwidth on updates, however this does not seem to help when using 
> hldsupdatetool.
>
> At this point only the "maps" folder has been linked.
>
> Server 1 (master) update runs as expected.
> Server 2 (slave) update runs but deletes files previously downloaded and 
> re-downloads them ie latest tf2 update 4 maps that were updated, each 
> slave server then removes and re-downloads mvm_decoy (etc).
>
> Should the update not see that the maps are the latest version and don't need 
> to be replaced? Or am I missing a symlink somewhere else?
>
> Windows server 2008r2
>
> Thanks,
>
> GE
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread Cameron Munroe

Do you let the first one finish the update before starting the other update?

On 9/5/2012 8:46 AM, GE wrote:

Recently I've added symlinks on my TF2 servers to save space and reduced 
bandwidth on updates, however this does not seem to help when using 
hldsupdatetool.

At this point only the "maps" folder has been linked.

Server 1 (master) update runs as expected.
Server 2 (slave) update runs but deletes files previously downloaded and 
re-downloads them ie latest tf2 update 4 maps that were updated, each slave 
server then removes and re-downloads mvm_decoy (etc).

Should the update not see that the maps are the latest version and don't need 
to be replaced? Or am I missing a symlink somewhere else?

Windows server 2008r2

Thanks,

GE




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Windows Server and symbolic links

2012-09-05 Thread GE
Recently I've added symlinks on my TF2 servers to save space and reduced 
bandwidth on updates, however this does not seem to help when using 
hldsupdatetool.

At this point only the "maps" folder has been linked.

Server 1 (master) update runs as expected.
Server 2 (slave) update runs but deletes files previously downloaded and 
re-downloads them ie latest tf2 update 4 maps that were updated, each slave 
server then removes and re-downloads mvm_decoy (etc).

Should the update not see that the maps are the latest version and don't need 
to be replaced? Or am I missing a symlink somewhere else?

Windows server 2008r2

Thanks,

GE




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
Okay, so ive been looking in to this issue further.

Here are some thoughts:

According to http://msdn.microsoft.com/en-us/library/ms740532(VS.85).aspx
under Windows Vista/Win2K8, setsockopt() will fail with WSAEINVAL (instead
of WSAENOPROTOOPT) when the option is not supported - which is the case with
every version of Windows.

1) Valve (if you're reading this) is it possible that you gracefully ignore
the WSAENOPROTOOPT for Windows, but don't do the same for WSAEINVAL when
calling this function with unsupported flags?

2) KB article http://support.microsoft.com/kb/946886 suggests a similar
error can occur when "When there is a third-party legacy TDI filter driver
installed on a computer that is running Windows Server 2008 or Windows
Vista, the system receives error code WSAEADDRINUSE (10048) when the system
tries to bind the socket for the first time. When the system tries to bind
the socket for the second time, it receives error code WSAEINVAL (10022).".

This does not appear to be the case with us (we do not have a third-party
legacy TDI driver). So we can rule this out I think.

3) The KB article at http://support.microsoft.com/kb/819124 suggests the
error code can be raised when:
* "An invalid argument (for example, an argument that specified an invalid
level) was supplied to the setsockopt (Wsapiref_94aa.asp) function."
-> Which is possibly what is happening as per Point #1

* "Sometimes, it also refers to the current state of the sockets, for
example, calling accept (Wsapiref_13aq.asp) on a socket that is not
listening."
-> If this was a problem, surely this would be occurring on Windows Server
2003 (and XP, etc) as well, but its not - so I think I can rule this out.

This leads me to believe that the problem described in Point #1 is the most
likely cause, otherwise I have no idea.

Cheers,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Friday, 6 March 2009 9:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors


h what could it be!?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> From: and...@mammoth.com.au
> To: hlds@list.valvesoftware.com
> Date: Fri, 6 Mar 2009 09:35:45 +1100
> Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
IP  port / bind errors
> 
> Hi Matt, Olly,
> 
> I tried both +ip (address) and -ip (address), they both had the same
result.
> 
> I tried +ip 0.0.0.0 and had the same result.
> 
> Interestingly this morning the server boots up, and I see the "Failed to
> start in-process Steam service" message still, but a status report says:
> 
> version : 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from
> Steam 3)
> 
> So supposedly the server is secure - but its not, because I checked via
the
> Steam server list (Also note the 'disconnected from Steam 3' bit).
> 
> Compare that to another 32bit server that just says: version : 1.0.4.9/14
> 3755 secure (and is working fine).
> 
> Does anyone else have any ideas?
> 
> Cheers,
> Andrew
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
> Sent: Friday, 6 March 2009 5:48 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
IP
> port / bind errors
> 
> Yep, it shows it as being secure.
> 
> -Matt
> 
> On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong
> wrote:
> 
> > Is your server VAC secured though Matt? Type 'status' and see if it says
> > its
> > secure/insecure.
> >
> > - Andrew
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
> > Sent: Thursday, 5 March 2009 9:19 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
hltv
> > IP
> > port / bind errors
> >
> > Everytime I start our server it always says:
> >
> > steamservice.cpp (275) : Assertion Failed: Failed to start in-process
> Steam
> > Service
> >
> > It never seems to affect anything, and numerous research attempts on
> google
> > have left me with nothing to try. I can say though, that the server will
> > run
> > despite that error. :-)
> >
> > -Matt
> >
> > On Thu, Mar 5, 2009 at 3:37 AM, Olly  wrote:
> >
> > > As far as I remember you should be using '-ip' rather than '

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Alec Sanger

h what could it be!?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> From: and...@mammoth.com.au
> To: hlds@list.valvesoftware.com
> Date: Fri, 6 Mar 2009 09:35:45 +1100
> Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv 
> IP  port / bind errors
> 
> Hi Matt, Olly,
> 
> I tried both +ip (address) and -ip (address), they both had the same result.
> 
> I tried +ip 0.0.0.0 and had the same result.
> 
> Interestingly this morning the server boots up, and I see the "Failed to
> start in-process Steam service" message still, but a status report says:
> 
> version : 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from
> Steam 3)
> 
> So supposedly the server is secure - but its not, because I checked via the
> Steam server list (Also note the 'disconnected from Steam 3' bit).
> 
> Compare that to another 32bit server that just says: version : 1.0.4.9/14
> 3755 secure (and is working fine).
> 
> Does anyone else have any ideas?
> 
> Cheers,
> Andrew
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
> Sent: Friday, 6 March 2009 5:48 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
> port / bind errors
> 
> Yep, it shows it as being secure.
> 
> -Matt
> 
> On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong
> wrote:
> 
> > Is your server VAC secured though Matt? Type 'status' and see if it says
> > its
> > secure/insecure.
> >
> > - Andrew
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
> > Sent: Thursday, 5 March 2009 9:19 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
> > IP
> > port / bind errors
> >
> > Everytime I start our server it always says:
> >
> > steamservice.cpp (275) : Assertion Failed: Failed to start in-process
> Steam
> > Service
> >
> > It never seems to affect anything, and numerous research attempts on
> google
> > have left me with nothing to try. I can say though, that the server will
> > run
> > despite that error. :-)
> >
> > -Matt
> >
> > On Thu, Mar 5, 2009 at 3:37 AM, Olly  wrote:
> >
> > > As far as I remember you should be using '-ip' rather than '+ip'
> > > Also, did you try -ip 0.0.0.0 ?
> > >
> > > 2009/3/5 Andrew Armstrong 
> > >
> > > > The server only has one IP, and that's the public one. I tried
> starting
> > > it
> > > > without +ip as well, but the same error occurred.
> > > >
> > > > - Andrew
> > > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > > > Sent: Thursday, 5 March 2009 11:46 AM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
> > hltv
> > > > IP
> > > > port / bind errors
> > > >
> > > > Are you using any sort of NAT? Make sure you're bindg to the local IP
> > > > and not the external IP.
> > > >
> > > > Any sort of improper -ip setting will cause all sorts of everything to
> > > > fail to bind to ports.
> > > >
> > > > - Neph
> > > >
> > > > On 03/04/2009 04:23 PM, Robert C wrote:
> > > > > We've continued having this problem even when running only a single
> > > > > instance on a host.
> > > > >
> > > > > Another strange observation is that L4D servers run fine on the same
> > > > > hosts, but have a similar error displayed in the console:
> > > > >
> > > > > cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
> > > > >
> > > > > Chad Austin wrote:
> > > > >
> > > > >> I think I had the same issue, and it went away after I left more
> > room
> > > > >> inbetween the ports for each gameserver, an I did not use anything
> > in
> > > > >> the 2702x range.
&g

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
Hi Matt, Olly,

I tried both +ip (address) and -ip (address), they both had the same result.

I tried +ip 0.0.0.0 and had the same result.

Interestingly this morning the server boots up, and I see the "Failed to
start in-process Steam service" message still, but a status report says:

version : 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from
Steam 3)

So supposedly the server is secure - but its not, because I checked via the
Steam server list (Also note the 'disconnected from Steam 3' bit).

Compare that to another 32bit server that just says: version : 1.0.4.9/14
3755 secure (and is working fine).

Does anyone else have any ideas?

Cheers,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Friday, 6 March 2009 5:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors

Yep, it shows it as being secure.

-Matt

On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong
wrote:

> Is your server VAC secured though Matt? Type 'status' and see if it says
> its
> secure/insecure.
>
> - Andrew
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
> Sent: Thursday, 5 March 2009 9:19 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
> IP
> port / bind errors
>
> Everytime I start our server it always says:
>
> steamservice.cpp (275) : Assertion Failed: Failed to start in-process
Steam
> Service
>
> It never seems to affect anything, and numerous research attempts on
google
> have left me with nothing to try. I can say though, that the server will
> run
> despite that error. :-)
>
> -Matt
>
> On Thu, Mar 5, 2009 at 3:37 AM, Olly  wrote:
>
> > As far as I remember you should be using '-ip' rather than '+ip'
> > Also, did you try -ip 0.0.0.0 ?
> >
> > 2009/3/5 Andrew Armstrong 
> >
> > > The server only has one IP, and that's the public one. I tried
starting
> > it
> > > without +ip as well, but the same error occurred.
> > >
> > > - Andrew
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > > Sent: Thursday, 5 March 2009 11:46 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
> hltv
> > > IP
> > > port / bind errors
> > >
> > > Are you using any sort of NAT? Make sure you're bindg to the local IP
> > > and not the external IP.
> > >
> > > Any sort of improper -ip setting will cause all sorts of everything to
> > > fail to bind to ports.
> > >
> > > - Neph
> > >
> > > On 03/04/2009 04:23 PM, Robert C wrote:
> > > > We've continued having this problem even when running only a single
> > > > instance on a host.
> > > >
> > > > Another strange observation is that L4D servers run fine on the same
> > > > hosts, but have a similar error displayed in the console:
> > > >
> > > > cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
> > > >
> > > > Chad Austin wrote:
> > > >
> > > >> I think I had the same issue, and it went away after I left more
> room
> > > >> inbetween the ports for each gameserver, an I did not use anything
> in
> > > >> the 2702x range.
> > > >>
> > > >> I know its not a good solution, but its worth a try.
> > > >>
> > > >> Andrew Armstrong wrote:
> > > >>
> > > >>
> > > >>> Hi,
> > > >>>
> > > >>>
> > > >>>
> > > >>> We are experiencing some problems trying to run a few Team
Fortress
> 2
> > > >>> servers on a new Windows Server 2008 64bit machine.
> > > >>>
> > > >>>
> > > >>>
> > > >>> While the server attempts to start, the following error messages
> > appear
> > > in
> > > >>> the server console:
> > > >>>
> > > >>>
> > > >>>
> > > >>> --
> > > >

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread CLAN RCR
Yep, it shows it as being secure.

-Matt

On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong wrote:

> Is your server VAC secured though Matt? Type 'status' and see if it says
> its
> secure/insecure.
>
> - Andrew
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
> Sent: Thursday, 5 March 2009 9:19 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
> IP
> port / bind errors
>
> Everytime I start our server it always says:
>
> steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
> Service
>
> It never seems to affect anything, and numerous research attempts on google
> have left me with nothing to try. I can say though, that the server will
> run
> despite that error. :-)
>
> -Matt
>
> On Thu, Mar 5, 2009 at 3:37 AM, Olly  wrote:
>
> > As far as I remember you should be using '-ip' rather than '+ip'
> > Also, did you try -ip 0.0.0.0 ?
> >
> > 2009/3/5 Andrew Armstrong 
> >
> > > The server only has one IP, and that's the public one. I tried starting
> > it
> > > without +ip as well, but the same error occurred.
> > >
> > > - Andrew
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > > Sent: Thursday, 5 March 2009 11:46 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
> hltv
> > > IP
> > > port / bind errors
> > >
> > > Are you using any sort of NAT? Make sure you're bindg to the local IP
> > > and not the external IP.
> > >
> > > Any sort of improper -ip setting will cause all sorts of everything to
> > > fail to bind to ports.
> > >
> > > - Neph
> > >
> > > On 03/04/2009 04:23 PM, Robert C wrote:
> > > > We've continued having this problem even when running only a single
> > > > instance on a host.
> > > >
> > > > Another strange observation is that L4D servers run fine on the same
> > > > hosts, but have a similar error displayed in the console:
> > > >
> > > > cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
> > > >
> > > > Chad Austin wrote:
> > > >
> > > >> I think I had the same issue, and it went away after I left more
> room
> > > >> inbetween the ports for each gameserver, an I did not use anything
> in
> > > >> the 2702x range.
> > > >>
> > > >> I know its not a good solution, but its worth a try.
> > > >>
> > > >> Andrew Armstrong wrote:
> > > >>
> > > >>
> > > >>> Hi,
> > > >>>
> > > >>>
> > > >>>
> > > >>> We are experiencing some problems trying to run a few Team Fortress
> 2
> > > >>> servers on a new Windows Server 2008 64bit machine.
> > > >>>
> > > >>>
> > > >>>
> > > >>> While the server attempts to start, the following error messages
> > appear
> > > in
> > > >>> the server console:
> > > >>>
> > > >>>
> > > >>>
> > > >>> --
> > > >>>
> > > >>> WARNING: NNET_OpenSocket: bind: WSAEINVAL
> > > >>>
> > > >>> 
> > > >>>
> > > >>> steamservice.cpp (275) : Assertion Failed: Failed to start
> in-process
> > > Steam
> > > >>> Service
> > > >>>
> > > >>> CreateBoundSocket: ::bind returned Win32 error 10022
> > > >>>
> > > >>> cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
> > > >>>
> > > >>> --
> > > >>>
> > > >>>
> > > >>>
> > > >>> We also receive the following error at times:
> > > >>>
> > > >>>
> > > >>>
> > > >>> --
> > > >>>
> > > >>> A dialog

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
Is your server VAC secured though Matt? Type 'status' and see if it says its
secure/insecure.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Thursday, 5 March 2009 9:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors

Everytime I start our server it always says:

steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service

It never seems to affect anything, and numerous research attempts on google
have left me with nothing to try. I can say though, that the server will run
despite that error. :-)

-Matt

On Thu, Mar 5, 2009 at 3:37 AM, Olly  wrote:

> As far as I remember you should be using '-ip' rather than '+ip'
> Also, did you try -ip 0.0.0.0 ?
>
> 2009/3/5 Andrew Armstrong 
>
> > The server only has one IP, and that's the public one. I tried starting
> it
> > without +ip as well, but the same error occurred.
> >
> > - Andrew
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > Sent: Thursday, 5 March 2009 11:46 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any
hltv
> > IP
> > port / bind errors
> >
> > Are you using any sort of NAT? Make sure you're bindg to the local IP
> > and not the external IP.
> >
> > Any sort of improper -ip setting will cause all sorts of everything to
> > fail to bind to ports.
> >
> > - Neph
> >
> > On 03/04/2009 04:23 PM, Robert C wrote:
> > > We've continued having this problem even when running only a single
> > > instance on a host.
> > >
> > > Another strange observation is that L4D servers run fine on the same
> > > hosts, but have a similar error displayed in the console:
> > >
> > > cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
> > >
> > > Chad Austin wrote:
> > >
> > >> I think I had the same issue, and it went away after I left more room
> > >> inbetween the ports for each gameserver, an I did not use anything in
> > >> the 2702x range.
> > >>
> > >> I know its not a good solution, but its worth a try.
> > >>
> > >> Andrew Armstrong wrote:
> > >>
> > >>
> > >>> Hi,
> > >>>
> > >>>
> > >>>
> > >>> We are experiencing some problems trying to run a few Team Fortress
2
> > >>> servers on a new Windows Server 2008 64bit machine.
> > >>>
> > >>>
> > >>>
> > >>> While the server attempts to start, the following error messages
> appear
> > in
> > >>> the server console:
> > >>>
> > >>>
> > >>>
> > >>> --
> > >>>
> > >>> WARNING: NNET_OpenSocket: bind: WSAEINVAL
> > >>>
> > >>> 
> > >>>
> > >>> steamservice.cpp (275) : Assertion Failed: Failed to start
in-process
> > Steam
> > >>> Service
> > >>>
> > >>> CreateBoundSocket: ::bind returned Win32 error 10022
> > >>>
> > >>> cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
> > >>>
> > >>> --
> > >>>
> > >>>
> > >>>
> > >>> We also receive the following error at times:
> > >>>
> > >>>
> > >>>
> > >>> --
> > >>>
> > >>> A dialog box appears with an OK button saying: "Couldn't allocate
any
> > hltv
> > >>> IP port"
> > >>>
> > >>> --
> > >>>
> > >>>
> > >>>
> > >>> I know someone is going to suggest the tv_port variable, and so we
> > tried
> > >>> setting that to a unique, free port. This removes the "Couldn't
> > allocate
> > any
> > >>> hltv IP port" error. We have had hltv support disabled though the
> > entire
> > >>> time.
> > >>>
> > >>>
> > >>>
> > >>> However, the server still boots up with the &q

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread CLAN RCR
Everytime I start our server it always says:

steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service

It never seems to affect anything, and numerous research attempts on google
have left me with nothing to try. I can say though, that the server will run
despite that error. :-)

-Matt

On Thu, Mar 5, 2009 at 3:37 AM, Olly  wrote:

> As far as I remember you should be using '-ip' rather than '+ip'
> Also, did you try -ip 0.0.0.0 ?
>
> 2009/3/5 Andrew Armstrong 
>
> > The server only has one IP, and that's the public one. I tried starting
> it
> > without +ip as well, but the same error occurred.
> >
> > - Andrew
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > Sent: Thursday, 5 March 2009 11:46 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
> > IP
> > port / bind errors
> >
> > Are you using any sort of NAT? Make sure you're bindg to the local IP
> > and not the external IP.
> >
> > Any sort of improper -ip setting will cause all sorts of everything to
> > fail to bind to ports.
> >
> > - Neph
> >
> > On 03/04/2009 04:23 PM, Robert C wrote:
> > > We've continued having this problem even when running only a single
> > > instance on a host.
> > >
> > > Another strange observation is that L4D servers run fine on the same
> > > hosts, but have a similar error displayed in the console:
> > >
> > > cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
> > >
> > > Chad Austin wrote:
> > >
> > >> I think I had the same issue, and it went away after I left more room
> > >> inbetween the ports for each gameserver, an I did not use anything in
> > >> the 2702x range.
> > >>
> > >> I know its not a good solution, but its worth a try.
> > >>
> > >> Andrew Armstrong wrote:
> > >>
> > >>
> > >>> Hi,
> > >>>
> > >>>
> > >>>
> > >>> We are experiencing some problems trying to run a few Team Fortress 2
> > >>> servers on a new Windows Server 2008 64bit machine.
> > >>>
> > >>>
> > >>>
> > >>> While the server attempts to start, the following error messages
> appear
> > in
> > >>> the server console:
> > >>>
> > >>>
> > >>>
> > >>> --
> > >>>
> > >>> WARNING: NNET_OpenSocket: bind: WSAEINVAL
> > >>>
> > >>> 
> > >>>
> > >>> steamservice.cpp (275) : Assertion Failed: Failed to start in-process
> > Steam
> > >>> Service
> > >>>
> > >>> CreateBoundSocket: ::bind returned Win32 error 10022
> > >>>
> > >>> cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
> > >>>
> > >>> --
> > >>>
> > >>>
> > >>>
> > >>> We also receive the following error at times:
> > >>>
> > >>>
> > >>>
> > >>> --
> > >>>
> > >>> A dialog box appears with an OK button saying: "Couldn't allocate any
> > hltv
> > >>> IP port"
> > >>>
> > >>> --
> > >>>
> > >>>
> > >>>
> > >>> I know someone is going to suggest the tv_port variable, and so we
> > tried
> > >>> setting that to a unique, free port. This removes the "Couldn't
> > allocate
> > any
> > >>> hltv IP port" error. We have had hltv support disabled though the
> > entire
> > >>> time.
> > >>>
> > >>>
> > >>>
> > >>> However, the server still boots up with the "WARNING: NN_NET.." Log
> > lines as
> > >>> above, and the server remains "insecure":  1.0.4.9/14 3755 insecure
> > (secure
> > >>> mode enabled, disconnected from Steam 3)
> > >>>
> > >>>
> > >>>
> > >>> Please note we run the exact same server configuration on Windows
> 2003
> > 32bit
> > >>> without any problems.
> > >&g

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Olly
As far as I remember you should be using '-ip' rather than '+ip'
Also, did you try -ip 0.0.0.0 ?

2009/3/5 Andrew Armstrong 

> The server only has one IP, and that's the public one. I tried starting it
> without +ip as well, but the same error occurred.
>
> - Andrew
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> Sent: Thursday, 5 March 2009 11:46 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
> IP
> port / bind errors
>
> Are you using any sort of NAT? Make sure you're bindg to the local IP
> and not the external IP.
>
> Any sort of improper -ip setting will cause all sorts of everything to
> fail to bind to ports.
>
> - Neph
>
> On 03/04/2009 04:23 PM, Robert C wrote:
> > We've continued having this problem even when running only a single
> > instance on a host.
> >
> > Another strange observation is that L4D servers run fine on the same
> > hosts, but have a similar error displayed in the console:
> >
> > cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
> >
> > Chad Austin wrote:
> >
> >> I think I had the same issue, and it went away after I left more room
> >> inbetween the ports for each gameserver, an I did not use anything in
> >> the 2702x range.
> >>
> >> I know its not a good solution, but its worth a try.
> >>
> >> Andrew Armstrong wrote:
> >>
> >>
> >>> Hi,
> >>>
> >>>
> >>>
> >>> We are experiencing some problems trying to run a few Team Fortress 2
> >>> servers on a new Windows Server 2008 64bit machine.
> >>>
> >>>
> >>>
> >>> While the server attempts to start, the following error messages appear
> in
> >>> the server console:
> >>>
> >>>
> >>>
> >>> --
> >>>
> >>> WARNING: NNET_OpenSocket: bind: WSAEINVAL
> >>>
> >>> 
> >>>
> >>> steamservice.cpp (275) : Assertion Failed: Failed to start in-process
> Steam
> >>> Service
> >>>
> >>> CreateBoundSocket: ::bind returned Win32 error 10022
> >>>
> >>> cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
> >>>
> >>> --
> >>>
> >>>
> >>>
> >>> We also receive the following error at times:
> >>>
> >>>
> >>>
> >>> --
> >>>
> >>> A dialog box appears with an OK button saying: "Couldn't allocate any
> hltv
> >>> IP port"
> >>>
> >>> --
> >>>
> >>>
> >>>
> >>> I know someone is going to suggest the tv_port variable, and so we
> tried
> >>> setting that to a unique, free port. This removes the "Couldn't
> allocate
> any
> >>> hltv IP port" error. We have had hltv support disabled though the
> entire
> >>> time.
> >>>
> >>>
> >>>
> >>> However, the server still boots up with the "WARNING: NN_NET.." Log
> lines as
> >>> above, and the server remains "insecure":  1.0.4.9/14 3755 insecure
> (secure
> >>> mode enabled, disconnected from Steam 3)
> >>>
> >>>
> >>>
> >>> Please note we run the exact same server configuration on Windows 2003
> 32bit
> >>> without any problems.
> >>>
> >>>
> >>>
> >>> Is this a known issue at Valve (a quick google indicates a few other
> people
> >>> have the same problem), or is there a fix available?
> >>>
> >>>
> >>>
> >>> Thanks,
> >>>
> >>> Andrew
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Sent from Olly's SEGA Game Gear
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Andrew Armstrong
The server only has one IP, and that's the public one. I tried starting it
without +ip as well, but the same error occurred.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Thursday, 5 March 2009 11:46 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors

Are you using any sort of NAT? Make sure you're bindg to the local IP 
and not the external IP.

Any sort of improper -ip setting will cause all sorts of everything to 
fail to bind to ports.

- Neph

On 03/04/2009 04:23 PM, Robert C wrote:
> We've continued having this problem even when running only a single
> instance on a host.
>
> Another strange observation is that L4D servers run fine on the same
> hosts, but have a similar error displayed in the console:
>
> cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
>
> Chad Austin wrote:
>
>> I think I had the same issue, and it went away after I left more room
>> inbetween the ports for each gameserver, an I did not use anything in
>> the 2702x range.
>>
>> I know its not a good solution, but its worth a try.
>>
>> Andrew Armstrong wrote:
>>
>>  
>>> Hi,
>>>
>>>
>>>
>>> We are experiencing some problems trying to run a few Team Fortress 2
>>> servers on a new Windows Server 2008 64bit machine.
>>>
>>>
>>>
>>> While the server attempts to start, the following error messages appear
in
>>> the server console:
>>>
>>>
>>>
>>> --
>>>
>>> WARNING: NNET_OpenSocket: bind: WSAEINVAL
>>>
>>> 
>>>
>>> steamservice.cpp (275) : Assertion Failed: Failed to start in-process
Steam
>>> Service
>>>
>>> CreateBoundSocket: ::bind returned Win32 error 10022
>>>
>>> cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
>>>
>>> --
>>>
>>>
>>>
>>> We also receive the following error at times:
>>>
>>>
>>>
>>> --
>>>
>>> A dialog box appears with an OK button saying: "Couldn't allocate any
hltv
>>> IP port"
>>>
>>> --
>>>
>>>
>>>
>>> I know someone is going to suggest the tv_port variable, and so we tried
>>> setting that to a unique, free port. This removes the "Couldn't allocate
any
>>> hltv IP port" error. We have had hltv support disabled though the entire
>>> time.
>>>
>>>
>>>
>>> However, the server still boots up with the "WARNING: NN_NET.." Log
lines as
>>> above, and the server remains "insecure":  1.0.4.9/14 3755 insecure
(secure
>>> mode enabled, disconnected from Steam 3)
>>>
>>>
>>>
>>> Please note we run the exact same server configuration on Windows 2003
32bit
>>> without any problems.
>>>
>>>
>>>
>>> Is this a known issue at Valve (a quick google indicates a few other
people
>>> have the same problem), or is there a fix available?
>>>
>>>
>>>
>>> Thanks,
>>>
>>> Andrew
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>  
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Nephyrin Zey
Are you using any sort of NAT? Make sure you're bindg to the local IP 
and not the external IP.

Any sort of improper -ip setting will cause all sorts of everything to 
fail to bind to ports.

- Neph

On 03/04/2009 04:23 PM, Robert C wrote:
> We've continued having this problem even when running only a single
> instance on a host.
>
> Another strange observation is that L4D servers run fine on the same
> hosts, but have a similar error displayed in the console:
>
> cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
>
> Chad Austin wrote:
>
>> I think I had the same issue, and it went away after I left more room
>> inbetween the ports for each gameserver, an I did not use anything in
>> the 2702x range.
>>
>> I know its not a good solution, but its worth a try.
>>
>> Andrew Armstrong wrote:
>>
>>  
>>> Hi,
>>>
>>>
>>>
>>> We are experiencing some problems trying to run a few Team Fortress 2
>>> servers on a new Windows Server 2008 64bit machine.
>>>
>>>
>>>
>>> While the server attempts to start, the following error messages appear in
>>> the server console:
>>>
>>>
>>>
>>> --
>>>
>>> WARNING: NNET_OpenSocket: bind: WSAEINVAL
>>>
>>> 
>>>
>>> steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
>>> Service
>>>
>>> CreateBoundSocket: ::bind returned Win32 error 10022
>>>
>>> cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
>>>
>>> --
>>>
>>>
>>>
>>> We also receive the following error at times:
>>>
>>>
>>>
>>> --
>>>
>>> A dialog box appears with an OK button saying: "Couldn't allocate any hltv
>>> IP port"
>>>
>>> --
>>>
>>>
>>>
>>> I know someone is going to suggest the tv_port variable, and so we tried
>>> setting that to a unique, free port. This removes the "Couldn't allocate any
>>> hltv IP port" error. We have had hltv support disabled though the entire
>>> time.
>>>
>>>
>>>
>>> However, the server still boots up with the "WARNING: NN_NET.." Log lines as
>>> above, and the server remains "insecure":  1.0.4.9/14 3755 insecure (secure
>>> mode enabled, disconnected from Steam 3)
>>>
>>>
>>>
>>> Please note we run the exact same server configuration on Windows 2003 32bit
>>> without any problems.
>>>
>>>
>>>
>>> Is this a known issue at Valve (a quick google indicates a few other people
>>> have the same problem), or is there a fix available?
>>>
>>>
>>>
>>> Thanks,
>>>
>>> Andrew
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>  
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Robert C
We've continued having this problem even when running only a single 
instance on a host.

Another strange observation is that L4D servers run fine on the same 
hosts, but have a similar error displayed in the console:

cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection

Chad Austin wrote:
> I think I had the same issue, and it went away after I left more room 
> inbetween the ports for each gameserver, an I did not use anything in 
> the 2702x range.
>
> I know its not a good solution, but its worth a try.
>
> Andrew Armstrong wrote:
>   
>> Hi,
>>
>>  
>>
>> We are experiencing some problems trying to run a few Team Fortress 2
>> servers on a new Windows Server 2008 64bit machine.
>>
>>  
>>
>> While the server attempts to start, the following error messages appear in
>> the server console:
>>
>>  
>>
>> --
>>
>> WARNING: NNET_OpenSocket: bind: WSAEINVAL
>>
>> 
>>
>> steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
>> Service
>>
>> CreateBoundSocket: ::bind returned Win32 error 10022
>>
>> cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
>>
>> --
>>
>>  
>>
>> We also receive the following error at times:
>>
>>  
>>
>> --
>>
>> A dialog box appears with an OK button saying: "Couldn't allocate any hltv
>> IP port"
>>
>> --
>>
>>  
>>
>> I know someone is going to suggest the tv_port variable, and so we tried
>> setting that to a unique, free port. This removes the "Couldn't allocate any
>> hltv IP port" error. We have had hltv support disabled though the entire
>> time.
>>
>>  
>>
>> However, the server still boots up with the "WARNING: NN_NET.." Log lines as
>> above, and the server remains "insecure":  1.0.4.9/14 3755 insecure (secure
>> mode enabled, disconnected from Steam 3)
>>
>>  
>>
>> Please note we run the exact same server configuration on Windows 2003 32bit
>> without any problems.
>>
>>  
>>
>> Is this a known issue at Valve (a quick google indicates a few other people
>> have the same problem), or is there a fix available?
>>
>>  
>>
>> Thanks,
>>
>> Andrew
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>   
>> 
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Chad Austin
I think I had the same issue, and it went away after I left more room 
inbetween the ports for each gameserver, an I did not use anything in 
the 2702x range.

I know its not a good solution, but its worth a try.

Andrew Armstrong wrote:
> Hi,
>
>  
>
> We are experiencing some problems trying to run a few Team Fortress 2
> servers on a new Windows Server 2008 64bit machine.
>
>  
>
> While the server attempts to start, the following error messages appear in
> the server console:
>
>  
>
> --
>
> WARNING: NNET_OpenSocket: bind: WSAEINVAL
>
> 
>
> steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
> Service
>
> CreateBoundSocket: ::bind returned Win32 error 10022
>
> cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
>
> --
>
>  
>
> We also receive the following error at times:
>
>  
>
> --
>
> A dialog box appears with an OK button saying: "Couldn't allocate any hltv
> IP port"
>
> --
>
>  
>
> I know someone is going to suggest the tv_port variable, and so we tried
> setting that to a unique, free port. This removes the "Couldn't allocate any
> hltv IP port" error. We have had hltv support disabled though the entire
> time.
>
>  
>
> However, the server still boots up with the "WARNING: NN_NET.." Log lines as
> above, and the server remains "insecure":  1.0.4.9/14 3755 insecure (secure
> mode enabled, disconnected from Steam 3)
>
>  
>
> Please note we run the exact same server configuration on Windows 2003 32bit
> without any problems.
>
>  
>
> Is this a known issue at Valve (a quick google indicates a few other people
> have the same problem), or is there a fix available?
>
>  
>
> Thanks,
>
> Andrew
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Andrew Armstrong
Hi,

 

We are experiencing some problems trying to run a few Team Fortress 2
servers on a new Windows Server 2008 64bit machine.

 

While the server attempts to start, the following error messages appear in
the server console:

 

--

WARNING: NNET_OpenSocket: bind: WSAEINVAL



steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service

CreateBoundSocket: ::bind returned Win32 error 10022

cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection

--

 

We also receive the following error at times:

 

--

A dialog box appears with an OK button saying: "Couldn't allocate any hltv
IP port"

--

 

I know someone is going to suggest the tv_port variable, and so we tried
setting that to a unique, free port. This removes the "Couldn't allocate any
hltv IP port" error. We have had hltv support disabled though the entire
time.

 

However, the server still boots up with the "WARNING: NN_NET.." Log lines as
above, and the server remains "insecure":  1.0.4.9/14 3755 insecure (secure
mode enabled, disconnected from Steam 3)

 

Please note we run the exact same server configuration on Windows 2003 32bit
without any problems.

 

Is this a known issue at Valve (a quick google indicates a few other people
have the same problem), or is there a fix available?

 

Thanks,

Andrew

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008

2008-05-28 Thread ShadowMoses
Running it on my new server and runs great.  I have had no issues with SRCDS
on it.  I actually prefer it over 2003.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cody
Sent: Wednesday, May 28, 2008 4:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008

We run it on a few machines to achieve 1000FPS and it appears to be running
smooth.. no issues as of yet. Love the symlinks as well :).

On Wed, May 28, 2008 at 2:09 PM, Chris Brunelle <[EMAIL PROTECTED]>
wrote:

> Is anyone running SRCDS on this operating system? How is the performance
> compared to server 2003?  Just curious at the moment, as I'm looking to
> setup a new box soon and will have the option of either OS.
>
>
>
> Thanks,
>
> --Chris
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008

2008-05-28 Thread Mike Olsen
Our 2008 servers run very smooth

On Wed, May 28, 2008 at 2:50 PM, Derek Denholm <[EMAIL PROTECTED]>
wrote:

>
> Besides ZBlock not working.> Date: Wed, 28 May 2008 14:45:19 -0700> From:
> [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds]
> Windows Server 2008> > We run it on a few machines to achieve 1000FPS and it
> appears to be running> smooth.. no issues as of yet. Love the symlinks as
> well :).> > On Wed, May 28, 2008 at 2:09 PM, Chris Brunelle <
> [EMAIL PROTECTED]>> wrote:> > > Is anyone running SRCDS on this
> operating system? How is the performance> > compared to server 2003? Just
> curious at the moment, as I'm looking to> > setup a new box soon and will
> have the option of either OS.> >> >> >> > Thanks,> >> > --Chris> >> >
> ___> > To unsubscribe, edit your
> list preferences, or view the list archives,> > please visit:> >
> http://list.valvesoftware.com/mailman/listinfo/hlds> >>
> ___> To unsubscribe, edit your
> list preferences, or view the list archives, please visit:>
> http://list.valvesoftware.com/mailman/listinfo/hlds
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008

2008-05-28 Thread Derek Denholm

Besides ZBlock not working.> Date: Wed, 28 May 2008 14:45:19 -0700> From: 
[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] Windows 
Server 2008> > We run it on a few machines to achieve 1000FPS and it appears to 
be running> smooth.. no issues as of yet. Love the symlinks as well :).> > On 
Wed, May 28, 2008 at 2:09 PM, Chris Brunelle <[EMAIL PROTECTED]>> wrote:> > > 
Is anyone running SRCDS on this operating system? How is the performance> > 
compared to server 2003? Just curious at the moment, as I'm looking to> > setup 
a new box soon and will have the option of either OS.> >> >> >> > Thanks,> >> > 
--Chris> >> > ___> > To 
unsubscribe, edit your list preferences, or view the list archives,> > please 
visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> >> 
___> To unsubscribe, edit your list 
preferences, or view the list archives, please visit:> 
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2008

2008-05-28 Thread Cody
We run it on a few machines to achieve 1000FPS and it appears to be running
smooth.. no issues as of yet. Love the symlinks as well :).

On Wed, May 28, 2008 at 2:09 PM, Chris Brunelle <[EMAIL PROTECTED]>
wrote:

> Is anyone running SRCDS on this operating system? How is the performance
> compared to server 2003?  Just curious at the moment, as I'm looking to
> setup a new box soon and will have the option of either OS.
>
>
>
> Thanks,
>
> --Chris
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Windows Server 2008

2008-05-28 Thread Chris Brunelle
Is anyone running SRCDS on this operating system? How is the performance
compared to server 2003?  Just curious at the moment, as I'm looking to
setup a new box soon and will have the option of either OS.

 

Thanks,

--Chris

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-10 Thread AnAkIn .
http://img184.imageshack.us/img184/139/95683313js3.png

A friend sent this a while ago.

2008/5/10 Anthony E. Prandi <[EMAIL PROTECTED]>:

>  I am by far no expert on how servers, or the gaming engine, work or react,
> and I have heard different opinions from some very educated and experienced
> people in the field, and yet with all their knowledge and experience, they
> often disagree. One of my own opinions is that, even though a single client
> can't take advantage of extreme boosted FPS persay, that , as long as the
> rest of the performance of the server doesn't suffer, with more samples, and
> multiple data changes from clients, that the chance of interpreting which
> event occurred first, and by what margin, is greatly increased. And yet, I
> can also see the wisdom in not just boosting FPS, but trying to get a
> framerate that will be smooth and not tax the connection. I remember when
> there was once a basic consensus that anything above 60 fps was wasted
> because the human eye couldn't detect the difference. I'm sure that there
> would be few that feel that way anymore.
>  I would like to know what Mr. Reynolds, or someone who is involved with
> the development of the engine, feels about the information in this link
> below. How much does boosting the FPS help, and at what point is it
> detrimental, or simply wasted?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of AnAkIn .
> Sent: Saturday, May 10, 2008 2:55 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows server
>
> There is no need of 1000 FPS.
>
>
> http://web.archive.org/web/20070817211515/www.meatfactory.net/index.php?option=com_content&task=view&id=220&Itemid=1
>
> 2008/5/10 wwe ewr <[EMAIL PROTECTED]>:
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-10 Thread Anthony E. Prandi
  I am by far no expert on how servers, or the gaming engine, work or react, 
and I have heard different opinions from some very educated and experienced 
people in the field, and yet with all their knowledge and experience, they 
often disagree. One of my own opinions is that, even though a single client 
can't take advantage of extreme boosted FPS persay, that , as long as the rest 
of the performance of the server doesn’t suffer, with more samples, and 
multiple data changes from clients, that the chance of interpreting which event 
occurred first, and by what margin, is greatly increased. And yet, I can also 
see the wisdom in not just boosting FPS, but trying to get a framerate that 
will be smooth and not tax the connection. I remember when there was once a 
basic consensus that anything above 60 fps was wasted because the human eye 
couldn’t detect the difference. I'm sure that there would be few that feel that 
way anymore.
  I would like to know what Mr. Reynolds, or someone who is involved with the 
development of the engine, feels about the information in this link below. How 
much does boosting the FPS help, and at what point is it detrimental, or simply 
wasted? 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
Sent: Saturday, May 10, 2008 2:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows server

There is no need of 1000 FPS.

http://web.archive.org/web/20070817211515/www.meatfactory.net/index.php?option=com_content&task=view&id=220&Itemid=1

2008/5/10 wwe ewr <[EMAIL PROTECTED]>:




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-09 Thread AnAkIn .
There is no need of 1000 FPS.

http://web.archive.org/web/20070817211515/www.meatfactory.net/index.php?option=com_content&task=view&id=220&Itemid=1

2008/5/10 wwe ewr <[EMAIL PROTECTED]>:

> it only getting 500 fps and im using sys_ticrate 3100 do i need command
> fps_max 1000  ???
> Also do i put this in server.cfg ? or do i put it in launch options for
> server?
>
>
>
>
> > To: hlds@list.valvesoftware.com> From: [EMAIL PROTECTED]> Date: Sat,
> 10 May 2008 00:49:40 +0200> Subject: Re: [hlds] Windows server> > HLDS
> server fps command sys_ticrateuse sys_ticrate 1on windows you can ger
> 1000 fps max on intel hardware, els 500 fps-- Eredeti üzenet --Feladó: wwe
> ewr <[EMAIL PROTECTED]>Címzett: Half-Life dedicated Win32 server
> mailing list Másolat: Elküldve: 00:27Téma:
> Re: [hlds] Windows server"C:hldshlds.exe" -console -game cstrike +maxplayers
> 12 +map de_dust2 this command line works for me thank you. Now i need to
> know how to boost the default fps on the server? What are commands to use
> pingbooster and to raise server side fps > Date: Fri, 9 May 2008 13:55:45
> -0700> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject:
> Re: [hlds] Windows server> > "C:hldshlds.exe" -console -game cstrike
> +maxplayers 20 +map de_dust2> > if that works, start adding more commands> >
> Richard Eid <[EMAIL PROTECTED]> wrote:> You'll need to set up port
> forwarding on your router to send 27015 to the IP> address of that server.>
> > On Fri, May 9, 2008 at 4:39 PM, wwe ewr wrote:> > > Hi im trying to host a
> counter strike dedicated server on my computer. (On> > windows xp)> > Comp
> specs: q6700 2gb ram 320 gb 7200 rpm hard drive> >> > I used the steam
> updatetool to get the valve folder and the cstrike folder.> >> > When i
> create a shortcut on desktop to start server it runs an error> > it says
> couldn't allocate dedicated server ip port 27015> >> > I followed steps from
> here> > http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php> >> >>
> > When i enter my command line in shortcut to start server thats where i
> get> > port error.> >> > "C:hldshlds.exe" -console -game cstrike -port 27015
> -autoupdate +secure> > +sport 27014 +ip 123.(myip).123 +maxplayers 20 +map
> de_dust2> >> > Once i get that working i want to know command to boost
> server side fps i> > heard command like -pingbooster 3 or -fpsmax 500> >> >
> Anways If you can give me help on getting server working and maybe a quick>
> > launch command for fps boost thank you.> >
> _> > Find
> hidden words, unscramble celebrity names, or try the ultimate> > crossword
> puzzle with Live Search Games. Play now!> > http://g.msn.ca/ca55/212> >
> ___> > To unsubscribe, edit your
> list preferences, or view the list archives,> > please visit:> >
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > -- >
> -Richard Eid> ___> To
> unsubscribe, edit your list preferences, or view the list archives, please
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > > >
> -> Be a better friend, newshound, and
> know-it-all with Yahoo! Mobile. Try it now.>
> ___> To unsubscribe, edit your
> list preferences, or view the list archives, please visit:>
> http://list.valvesoftware.com/mailman/listinfo/hlds_
>  Try
> Chicktionary, a game that tests how many words you can form from the letters
> given. Find this and more puzzles at Live Search Games!
> http://g.msn.ca/ca55/207 ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > >
> _> AEG háztartási gépek a
> MÁRKABOLTBÓL! > Beépíthető gépek, mosógépek, mosogatógépek, tűzhelyek,
> hűtőgépek. > Napi AKCIÓK – ORSZÁGOS házhozszállítás - VIDEO
> termékbemutatók.> ___> To
> unsubscribe, edit your list preferences, or view the list archives, please
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlds
> _
> If you like crossword puzzles, then you'll love Flexicon, a game which
> combines four overlapping crossword puzzles into one!
> http://g.msn.ca/ca55/208
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-09 Thread wwe ewr
it only getting 500 fps and im using sys_ticrate 3100 do i need command fps_max 
1000  ???
Also do i put this in server.cfg ? or do i put it in launch options for server?
 



> To: hlds@list.valvesoftware.com> From: [EMAIL PROTECTED]> Date: Sat, 10 May 
> 2008 00:49:40 +0200> Subject: Re: [hlds] Windows server> > HLDS server fps 
> command sys_ticrateuse sys_ticrate 1on windows you can ger 1000 fps max 
> on intel hardware, els 500 fps-- Eredeti üzenet --Feladó: wwe ewr <[EMAIL 
> PROTECTED]>Címzett: Half-Life dedicated Win32 server mailing list 
> <hlds@list.valvesoftware.com>Másolat: Elküldve: 00:27Téma: Re: [hlds] 
> Windows server"C:hldshlds.exe" -console -game cstrike +maxplayers 12 +map 
> de_dust2 this command line works for me thank you. Now i need to know how to 
> boost the default fps on the server? What are commands to use pingbooster and 
> to raise server side fps > Date: Fri, 9 May 2008 13:55:45 -0700> From: 
> [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Windows server> > "C:hldshlds.exe" -console -game cstrike +maxplayers 
> 20 +map de_dust2> > if that works, start adding more commands> > 
> Richard Eid <[EMAIL PROTECTED]> wrote:> You'll need to set up port 
> forwarding on your router to send 27015 to the IP> address of that 
> server.> > On Fri, May 9, 2008 at 4:39 PM, wwe ewr wrote:> > > 
> Hi im trying to host a counter strike dedicated server on my computer. 
> (On> > windows xp)> > Comp specs: q6700 2gb ram 320 gb 7200 rpm 
> hard drive> >> > I used the steam updatetool to get the valve 
> folder and the cstrike folder.> >> > When i create a shortcut on 
> desktop to start server it runs an error> > it says couldn't allocate 
> dedicated server ip port 27015> >> > I followed steps from 
> here> > http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php>; 
> >> >> > When i enter my command line in shortcut to start 
> server thats where i get> > port error.> >> > 
> "C:hldshlds.exe" -console -game cstrike -port 27015 -autoupdate +secure> 
> > +sport 27014 +ip 123.(myip).123 +maxplayers 20 +map de_dust2> 
> >> > Once i get that working i want to know command to boost server 
> side fps i> > heard command like -pingbooster 3 or -fpsmax 500> 
> >> > Anways If you can give me help on getting server working and 
> maybe a quick> > launch command for fps boost thank you.> > 
> _> > 
> Find hidden words, unscramble celebrity names, or try the ultimate> > 
> crossword puzzle with Live Search Games. Play now!> > 
> http://g.msn.ca/ca55/212>; > 
> ___> > To unsubscribe, edit 
> your list preferences, or view the list archives,> > please visit:> 
> > http://list.valvesoftware.com/mailman/listinfo/hlds>; >> > 
> > > -- > -Richard Eid> 
> ___> To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds>; > > > 
> -> Be a better friend, newshound, and 
> know-it-all with Yahoo! Mobile. Try it now.> 
> ___> To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds 
> _ Try 
> Chicktionary, a game that tests how many words you can form from the letters 
> given. Find this and more puzzles at Live Search Games! 
> http://g.msn.ca/ca55/207 ___ To 
> unsubscribe, edit your list preferences, or view the list archives, please 
> visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > 
> _> AEG háztartási gépek a 
> MÁRKABOLTBÓL! > Beépíthető gépek, mosógépek, mosogatógépek, tűzhelyek, 
> hűtőgépek. > Napi AKCIÓK – ORSZÁGOS házhozszállítás - VIDEO 
> termékbemutatók.> ___> To 
> unsubscribe, edit your list preferences, or view the list archives, please 
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlds
_
If you like crossword puzzles, then you'll love Flexicon, a game which combines 
four overlapping crossword puzzles into one!
http://g.msn.ca/ca55/208
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-09 Thread syslog
HLDS server fps command sys_ticrateuse sys_ticrate 1on windows 
you can ger 1000 fps max on intel hardware, els 500 fps-- Eredeti üzenet 
--Feladó: wwe ewr <[EMAIL PROTECTED]>Címzett: Half-Life dedicated Win32 
server mailing list <hlds@list.valvesoftware.com>Másolat: Elküldve: 
00:27Téma: Re: [hlds] Windows server"C:hldshlds.exe" -console -game cstrike 
+maxplayers 12 +map de_dust2  this command line works for me thank you.  Now i 
need to know how to boost the default fps on the server? What are commands to 
use pingbooster and to raise server side fps > Date: Fri, 9 May 2008 
13:55:45 -0700> From: [EMAIL PROTECTED]> To: 
hlds@list.valvesoftware.com> Subject: Re: [hlds] Windows server> > 
"C:hldshlds.exe" -console -game cstrike +maxplayers 20 +map de_dust2> > 
if that works, start adding more commands> > Richard Eid <[EMAIL 
PROTECTED]> wrote:> You'll need to set up port forwarding on your router 
to send 27015 to the IP> address of that server.> > On Fri, May 9, 
2008 at 4:39 PM, wwe ewr wrote:> > > Hi im trying to host a counter 
strike dedicated server on my computer. (On> > windows xp)> > Comp 
specs: q6700 2gb ram 320 gb 7200 rpm hard drive> >> > I used the 
steam updatetool to get the valve folder and the cstrike folder.> >> 
> When i create a shortcut on desktop to start server it runs an error> 
> it says couldn't allocate dedicated server ip port 27015> >> > 
I followed steps from here> > 
http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php>; >> 
>> > When i enter my command line in shortcut to start server thats 
where i get> > port error.> >> > "C:hldshlds.exe" -console 
-game cstrike -port 27015 -autoupdate +secure> > +sport 27014 +ip 
123.(myip).123 +maxplayers 20 +map de_dust2> >> > Once i get that 
working i want to know command to boost server side fps i> > heard 
command like -pingbooster 3 or -fpsmax 500> >> > Anways If you can 
give me help on getting server working and maybe a quick> > launch 
command for fps boost thank you.> > 
_> > Find 
hidden words, unscramble celebrity names, or try the ultimate> > 
crossword puzzle with Live Search Games. Play now!> > 
http://g.msn.ca/ca55/212>; > 
___> > To unsubscribe, edit 
your list preferences, or view the list archives,> > please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds>; >> > > 
> -- > -Richard Eid> 
___> To unsubscribe, edit your 
list preferences, or view the list archives, please visit:> 
http://list.valvesoftware.com/mailman/listinfo/hlds>; > > > 
-> Be a better friend, newshound, and 
know-it-all with Yahoo! Mobile. Try it now.> 
___> To unsubscribe, edit your 
list preferences, or view the list archives, please visit:> 
http://list.valvesoftware.com/mailman/listinfo/hlds 
_ Try 
Chicktionary, a game that tests how many words you can form from the letters 
given. Find this and more puzzles at Live Search Games! 
http://g.msn.ca/ca55/207 ___ To 
unsubscribe, edit your list preferences, or view the list archives, please 
visit: http://list.valvesoftware.com/mailman/listinfo/hlds 

_
AEG háztartási gépek a MÁRKABOLTBÓL! 
Beépíthető gépek, mosógépek, mosogatógépek, tűzhelyek, hűtőgépek. 
Napi AKCIÓK – ORSZÁGOS házhozszállítás - VIDEO termékbemutatók.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-09 Thread wwe ewr
"C:\hlds\hlds.exe" -console -game cstrike +maxplayers 12 +map de_dust2
 
this command line works for me thank you.
 
Now i need to know how to boost the default fps on the server?
What are commands to use pingbooster and to raise server side fps
 



> Date: Fri, 9 May 2008 13:55:45 -0700> From: [EMAIL PROTECTED]> To: 
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Windows server> > 
> "C:\hlds\hlds.exe" -console -game cstrike +maxplayers 20 +map de_dust2> > if 
> that works, start adding more commands> > Richard Eid <[EMAIL PROTECTED]> 
> wrote:> You'll need to set up port forwarding on your router to send 27015 to 
> the IP> address of that server.> > On Fri, May 9, 2008 at 4:39 PM, wwe ewr 
> wrote:> > > Hi im trying to host a counter strike dedicated server on my 
> computer. (On> > windows xp)> > Comp specs: q6700 2gb ram 320 gb 7200 rpm 
> hard drive> >> > I used the steam updatetool to get the valve folder and the 
> cstrike folder.> >> > When i create a shortcut on desktop to start server it 
> runs an error> > it says couldn't allocate dedicated server ip port 27015> >> 
> > I followed steps from here> > 
> http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php> >> >> > When i 
> enter my command line in shortcut to start server thats where i get> > port 
> error.> >> > "C:\hlds\hlds.exe" -console -game cstrike -port 27015 
> -autoupdate +secure> > +sport 27014 +ip 123.(myip).123 +maxplayers 20 +map 
> de_dust2> >> > Once i get that working i want to know command to boost server 
> side fps i> > heard command like -pingbooster 3 or -fpsmax 500> >> > Anways 
> If you can give me help on getting server working and maybe a quick> > launch 
> command for fps boost thank you.> > 
> _> > Find 
> hidden words, unscramble celebrity names, or try the ultimate> > crossword 
> puzzle with Live Search Games. Play now!> > http://g.msn.ca/ca55/212> > 
> ___> > To unsubscribe, edit your 
> list preferences, or view the list archives,> > please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > -- > -Richard 
> Eid> ___> To unsubscribe, edit 
> your list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds> > > > 
> -> Be a better friend, newshound, and 
> know-it-all with Yahoo! Mobile. Try it now.> 
> ___> To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds
_
Try Chicktionary, a game that tests how many words you can form from the 
letters given. Find this and more puzzles at Live Search Games!
http://g.msn.ca/ca55/207
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-09 Thread wwe ewr
All i have open is steam. Should steam be closed? I need it open.

> To: hlds@list.valvesoftware.com> From: [EMAIL PROTECTED]> Date: Fri, 9 May 
> 2008 23:12:34 +0200> Subject: Re: [hlds] Windows server> > Close any other 
> application.If Counter-strike running, or another hlds you will get this 
> error.The error means the 27015 is already in use-- Eredeti üzenet --Feladó: 
> JDoc0512 <[EMAIL PROTECTED]>Címzett: Half-Life dedicated Win32 server 
> mailing list <[EMAIL PROTECTED] .com>Másolat: Elküldve: 23:00Téma: Re: 
> [hlds] Windows server"C:hldshlds.exe" -console -game cstrike +maxplayers 20 
> +map de_dust2 if that works, start adding more commands Richard Eid 
> <[EMAIL PROTECTED]> wrote: You'll need to set up port forwarding on 
> your router to send 27015 to the IP address of that server. On Fri, May 9, 
> 2008 at 4:39 PM, wwe ewr wrote: > Hi im trying to host a counter strike 
> dedicated server on my computer. (On > windows xp) > Comp specs: q6700 
> 2gb ram 320 gb 7200 rpm hard drive > > I used the steam updatetool to 
> get the valve folder and the cstrike folder. > > When i create a 
> shortcut on desktop to start server it runs an error > it says couldn't 
> allocate dedicated server ip port 27015 > > I followed steps from here 
> > http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php > > 
> > When i enter my command line in shortcut to start server thats where i 
> get > port error. > > "C:hldshlds.exe" -console -game cstrike -port 
> 27015 -autoupdate +secure > +sport 27014 +ip 123.(myip).123 +maxplayers 20 
> +map de_dust2 > > Once i get that working i want to know command to 
> boost server side fps i > heard command like -pingbooster 3 or -fpsmax 500 
> > > Anways If you can give me help on getting server working and maybe 
> a quick > launch command for fps boost thank you. > 
> _ > Find 
> hidden words, unscramble celebrity names, or try the ultimate > crossword 
> puzzle with Live Search Games. Play now! > http://g.msn.ca/ca55/212 > 
> ___ > To unsubscribe, edit 
> your list preferences, or view the list archives, > please visit: > 
> http://list.valvesoftware.com/mailman/listinfo/hlds > -- -Richard Eid 
> ___ To unsubscribe, edit your 
> list preferences, or view the list archives, please visit: 
> http://list.valvesoftware.com/mailman/listinfo/hlds 
> - Be a better friend, newshound, and 
> know-it-all with Yahoo! Mobile. Try it now. 
> ___ To unsubscribe, edit your 
> list preferences, or view the list archives, please visit: 
> http://list.valvesoftware.com/mailman/listinfo/hlds > > 
> _> AEG háztartási gépek a 
> MÁRKABOLTBÓL! > Beépíthető gépek, mosógépek, mosogatógépek, tűzhelyek, 
> hűtőgépek. > Napi AKCIÓK – ORSZÁGOS házhozszállítás - VIDEO 
> termékbemutatók.> ___> To 
> unsubscribe, edit your list preferences, or view the list archives, please 
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlds
_
Find hidden words, unscramble celebrity names, or try the ultimate crossword 
puzzle with Live Search Games. Play now!
http://g.msn.ca/ca55/212
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-09 Thread syslog
Close any other application.If Counter-strike running, or another 
hlds you will get this error.The error means the 27015 is already in use-- 
Eredeti üzenet --Feladó: JDoc0512 <[EMAIL PROTECTED]>Címzett: Half-Life 
dedicated Win32 server mailing list <[EMAIL PROTECTED] .com>Másolat: 
Elküldve: 23:00Téma: Re: [hlds] Windows server"C:hldshlds.exe" -console -game 
cstrike +maxplayers 20 +map de_dust2  if that works, start adding more commands 
 Richard Eid <[EMAIL PROTECTED]> wrote: You'll need to set up port 
forwarding on your router to send 27015 to the IP address of that server.  On 
Fri, May 9, 2008 at 4:39 PM, wwe ewr wrote:  > Hi im trying to host a 
counter strike dedicated server on my computer. (On > windows xp) > Comp 
specs: q6700 2gb ram 320 gb 7200 rpm hard drive > > I used the steam 
updatetool to get the valve folder and the cstrike folder. > > When i 
create a shortcut on desktop to start server it runs an error > it says 
couldn't allocate dedicated server ip port 27015 > > I followed steps 
from here > http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php > 
> > When i enter my command line in shortcut to start server thats where 
i get > port error. > > "C:hldshlds.exe" -console -game cstrike -port 
27015 -autoupdate +secure > +sport 27014 +ip 123.(myip).123 +maxplayers 20 
+map de_dust2 > > Once i get that working i want to know command to boost 
server side fps i > heard command like -pingbooster 3 or -fpsmax 500 > 
> Anways If you can give me help on getting server working and maybe a quick 
> launch command for fps boost thank you. > 
_ > Find 
hidden words, unscramble celebrity names, or try the ultimate > crossword 
puzzle with Live Search Games. Play now! > http://g.msn.ca/ca55/212 > 
___ > To unsubscribe, edit your 
list preferences, or view the list archives, > please visit: > 
http://list.valvesoftware.com/mailman/listinfo/hlds >--  -Richard Eid 
___ To unsubscribe, edit your list 
preferences, or view the list archives, please visit: 
http://list.valvesoftware.com/mailman/listinfo/hlds
- Be a better friend, newshound, and 
know-it-all with Yahoo! Mobile.  Try it now. 
___ To unsubscribe, edit your list 
preferences, or view the list archives, please visit: 
http://list.valvesoftware.com/mailman/listinfo/hlds 

_
AEG háztartási gépek a MÁRKABOLTBÓL! 
Beépíthető gépek, mosógépek, mosogatógépek, tűzhelyek, hűtőgépek. 
Napi AKCIÓK – ORSZÁGOS házhozszállítás - VIDEO termékbemutatók.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-09 Thread JDoc0512
"C:\hlds\hlds.exe" -console -game cstrike +maxplayers 20 +map de_dust2
   
  if that works, start adding more commands

Richard Eid <[EMAIL PROTECTED]> wrote:
  You'll need to set up port forwarding on your router to send 27015 to the IP
address of that server.

On Fri, May 9, 2008 at 4:39 PM, wwe ewr wrote:

> Hi im trying to host a counter strike dedicated server on my computer. (On
> windows xp)
> Comp specs: q6700 2gb ram 320 gb 7200 rpm hard drive
>
> I used the steam updatetool to get the valve folder and the cstrike folder.
>
> When i create a shortcut on desktop to start server it runs an error
> it says couldn't allocate dedicated server ip port 27015
>
> I followed steps from here
> http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php
>
>
> When i enter my command line in shortcut to start server thats where i get
> port error.
>
> "C:\hlds\hlds.exe" -console -game cstrike -port 27015 -autoupdate +secure
> +sport 27014 +ip 123.(myip).123 +maxplayers 20 +map de_dust2
>
> Once i get that working i want to know command to boost server side fps i
> heard command like -pingbooster 3 or -fpsmax 500
>
> Anways If you can give me help on getting server working and maybe a quick
> launch command for fps boost thank you.
> _
> Find hidden words, unscramble celebrity names, or try the ultimate
> crossword puzzle with Live Search Games. Play now!
> http://g.msn.ca/ca55/212
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
-Richard Eid
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


   
-
Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-09 Thread Richard Eid
Also, it sounds as if you may be trying to play CS from the same PC as the
server is set up on.  In this case, on your CS command line options in
Steam, add -port 27016

On Fri, May 9, 2008 at 4:47 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:

> Try not defining the secure port. Otherwise there's already something on
> your system holding 27015. You could try using netstat to find it.
>
> wwe ewr wrote:
> > Hi im trying to host a counter strike dedicated server on my computer.
> (On windows xp)
> > Comp specs: q6700 2gb ram 320 gb 7200 rpm hard drive
> >
> > I used the steam updatetool to get the valve folder and the cstrike
> folder.
> >
> > When i create a shortcut on desktop to start server it runs an error
> > it says couldn't allocate dedicated server ip port 27015
> >
> > I followed steps from here
> http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php
> >
> >
> > When i enter my command line in shortcut to start server thats where i
> get port error.
> >
> > "C:\hlds\hlds.exe" -console -game cstrike -port 27015 -autoupdate +secure
> +sport 27014 +ip 123.(myip).123 +maxplayers 20 +map de_dust2
> >
> > Once i get that working i want to know command to boost server side fps i
> heard command like -pingbooster 3 or -fpsmax 500
> >
> > Anways If you can give me help on getting server working and maybe a
> quick launch command for fps boost thank you.
> > _
> > Find hidden words, unscramble celebrity names, or try the ultimate
> crossword puzzle with Live Search Games. Play now!
> > http://g.msn.ca/ca55/212
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
-Richard Eid
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-09 Thread Richard Eid
You'll need to set up port forwarding on your router to send 27015 to the IP
address of that server.

On Fri, May 9, 2008 at 4:39 PM, wwe ewr <[EMAIL PROTECTED]> wrote:

> Hi im trying to host a counter strike dedicated server on my computer. (On
> windows xp)
> Comp specs: q6700 2gb ram 320 gb 7200 rpm hard drive
>
> I used the steam updatetool to get the valve folder and the cstrike folder.
>
> When i create a shortcut on desktop to start server it runs an error
> it says couldn't allocate dedicated server ip port 27015
>
> I followed steps from here
> http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php
>
>
> When i enter my command line in shortcut to start server thats where i get
> port error.
>
> "C:\hlds\hlds.exe" -console -game cstrike -port 27015 -autoupdate +secure
> +sport 27014 +ip 123.(myip).123 +maxplayers 20 +map de_dust2
>
> Once i get that working i want to know command to boost server side fps i
> heard command like -pingbooster 3 or -fpsmax 500
>
> Anways If you can give me help on getting server working and maybe a quick
> launch command for fps boost thank you.
> _
> Find hidden words, unscramble celebrity names, or try the ultimate
> crossword puzzle with Live Search Games. Play now!
> http://g.msn.ca/ca55/212
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
-Richard Eid
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows server

2008-05-09 Thread Cc2iscooL
Try not defining the secure port. Otherwise there's already something on 
your system holding 27015. You could try using netstat to find it.

wwe ewr wrote:
> Hi im trying to host a counter strike dedicated server on my computer. (On 
> windows xp)
> Comp specs: q6700 2gb ram 320 gb 7200 rpm hard drive
>  
> I used the steam updatetool to get the valve folder and the cstrike folder.
>  
> When i create a shortcut on desktop to start server it runs an error
> it says couldn't allocate dedicated server ip port 27015
>  
> I followed steps from here 
> http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php
>  
>  
> When i enter my command line in shortcut to start server thats where i get 
> port error.
>  
> "C:\hlds\hlds.exe" -console -game cstrike -port 27015 -autoupdate +secure 
> +sport 27014 +ip 123.(myip).123 +maxplayers 20 +map de_dust2
>  
> Once i get that working i want to know command to boost server side fps i 
> heard command like -pingbooster 3 or -fpsmax 500
>  
> Anways If you can give me help on getting server working and maybe a quick 
> launch command for fps boost thank you.
> _
> Find hidden words, unscramble celebrity names, or try the ultimate crossword 
> puzzle with Live Search Games. Play now!
> http://g.msn.ca/ca55/212
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Windows server

2008-05-09 Thread wwe ewr
Hi im trying to host a counter strike dedicated server on my computer. (On 
windows xp)
Comp specs: q6700 2gb ram 320 gb 7200 rpm hard drive
 
I used the steam updatetool to get the valve folder and the cstrike folder.
 
When i create a shortcut on desktop to start server it runs an error
it says couldn't allocate dedicated server ip port 27015
 
I followed steps from here 
http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php
 
 
When i enter my command line in shortcut to start server thats where i get port 
error.
 
"C:\hlds\hlds.exe" -console -game cstrike -port 27015 -autoupdate +secure 
+sport 27014 +ip 123.(myip).123 +maxplayers 20 +map de_dust2
 
Once i get that working i want to know command to boost server side fps i heard 
command like -pingbooster 3 or -fpsmax 500
 
Anways If you can give me help on getting server working and maybe a quick 
launch command for fps boost thank you.
_
Find hidden words, unscramble celebrity names, or try the ultimate crossword 
puzzle with Live Search Games. Play now!
http://g.msn.ca/ca55/212
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Windows server 2008

2007-09-13 Thread Munra -hlds
I just want to know if valve or anyone on this list as tried running servers
on a windows 2008 install.  If so does it work performance wise then 2003 or
even 2000?  What have you notice are some advantages with 2008 or anything
you don't Like.

Thanks
Munra

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 web?

2006-01-11 Thread Dan Sorenson
At 03:10 AM 1/11/2006 -0600, you wrote:

>I wonder why I just got this ... loads of fun with mailing lists.

Because I was trying to confirm an assumption and you seemed
an appropriate person to piggyback upon?

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 web?

2006-01-11 Thread Stuart Stegall
I wonder why I just got this ... loads of fun with mailing lists.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Wednesday, January 11, 2006 2:10 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Windows Server 2003 web?

At 09:14 AM 12/10/2005 -0500, you wrote:

>1 user per CALThat means exactly ANY user listed in the Users Group of
>the OS. You must have a CAL for any remote authenticated access to the OS.
>Logging into the OS is done with authentication with the MS product.

That's for MS authentication, if I'm not mistaken.  Applications
such as Steam, for example, are kind of like third-party tftp servers
in that there's no authentication, hence no way to control the numbers
through AD's knowledge.  Think about it, if you have a webserver how many
connections might you want, and of those how many might use an
MS authentication scheme?  The answer is nearly none.

That doesn't mean you shouldn't consider this is your
topology plan, given you want control of that box.  It merely
means Steam/Source is an anonymous service and hence isn't
covered under the standard Microsoft licene.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 web?

2006-01-11 Thread Dan Sorenson
At 09:14 AM 12/10/2005 -0500, you wrote:

>1 user per CALThat means exactly ANY user listed in the Users Group of
>the OS. You must have a CAL for any remote authenticated access to the OS.
>Logging into the OS is done with authentication with the MS product.

That's for MS authentication, if I'm not mistaken.  Applications
such as Steam, for example, are kind of like third-party tftp servers
in that there's no authentication, hence no way to control the numbers
through AD's knowledge.  Think about it, if you have a webserver how many
connections might you want, and of those how many might use an
MS authentication scheme?  The answer is nearly none.

That doesn't mean you shouldn't consider this is your
topology plan, given you want control of that box.  It merely
means Steam/Source is an anonymous service and hence isn't
covered under the standard Microsoft licene.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 web?

2005-12-10 Thread infexXxiousservers
im sorry , but i have been having good luck with win web edition since it
came out.
i admit i have to edit the registry and change the configuration of windows,
but afterwards i usually have a good box that will run servers
infexXxiously.

if i knew linux id probably use it , but win web edition is the OS for me
- Original Message -
From: "Tyler Cook" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, December 10, 2005 6:22 AM
Subject: Re: [hlds] Windows Server 2003 web?


> --
> [ Picked text/plain from multipart/alternative ]
> Already switched from web to standar, and still having problems... I guess
> it wasnt web, it was the admin I assigned...
>
> On 12/10/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> > 1 user per CALThat means exactly ANY user listed in the Users Group
of
> > the OS. You must have a CAL for any remote authenticated access to the
OS.
> > Logging into the OS is done with authentication with the MS product.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
> > Sent: Saturday, December 10, 2005 1:34 AM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Windows Server 2003 web?
> >
> > I would suggest, Windows Server 2003 Standard. (You can probably use
SBS,
> > but I keep a domain of all of my Windows servers and SBS has some big
> > limits
> > here and SBS limits you to 1 "authenticated" user per CAL, so 5 ftp
> > accounts
> > by default and it's entirely reasonable to assume that M$ would say that
> > "steam authentication" means that you'd need a CAL per player that
> > connects
> > to you server.  And with SBS each individual needs a CAL and they are
> > permanently assigned to that device/user.)
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
infexXxiousservers
> > Sent: Saturday, December 10, 2005 2:20 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Windows Server 2003 web?
> >
> > lol ok ok ok stop the win2k3 web edition bashing !!!
> > im about to cry!!! lol
> > i only use windows server
> > so which operating system would you guys suggest for cs source (windows)
> > standard edition??
> > - Original Message -
> > From: "Stuart Stegall" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, December 09, 2005 9:10 PM
> > Subject: RE: [hlds] Windows Server 2003 web?
> >
> >
> > > My arena of business is basically web hosting.  I have been in a PoP
> > that
> > > has been audited, and while my servers were all in compliance, I know
> > the
> > > vendor in the rack next to mine paid like 30k in licensing fees, some
of
> > > which was related to non web services on Win2k3 Server, Web
> > Edition.  (and
> > > honestly I wouldn't even run a web server off of it as it's fairly
> > worthless
> > > for J2EE application server hosting.)
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
> > > Sent: Friday, December 09, 2005 7:15 PM
> > > To: hlds@list.valvesoftware.com
> > > Subject: RE: [hlds] Windows Server 2003 web?
> > >
> > > Can't say I agree with that. The OS is only restricted in what
Microsoft
> > > products you run on it. Game servers are considered 3rd party
> > applications
> > > and cannot fall under MS licensing. We don't personally use it but
many
> > > providers offer it as their default MS OS knowing full well that the
> > OS's
> > > intended usage is not what the client will use it for. MS cannot tell
> > you
> > > what you can/cannot put on the hardware. They can only restrict things
> > that
> > > fall within their OS. Something like using IIS to provide FTP access
to
> > your
> > > clients. ;) The default 2-admin licensing with MS OSs does not cover
> > using
> > > IIS/FTP to set up users in the OS and then providing them FTP access
to
> > > their files. THAT falls within MS restrictions. If it's a genuine
> > concern
> > of
> > > yours I'd suggest you contact your provider and ask them. If the
servers
> > are
> > > in colocation then you alone are responsible for insuring that your
> > > licensing is covered. Can't think of any game host that ever got
audited
> > but
> > > there's always a first.
> > >

Re: [hlds] Windows Server 2003 web?

2005-12-10 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
Already switched from web to standar, and still having problems... I guess
it wasnt web, it was the admin I assigned...

On 12/10/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> 1 user per CALThat means exactly ANY user listed in the Users Group of
> the OS. You must have a CAL for any remote authenticated access to the OS.
> Logging into the OS is done with authentication with the MS product.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
> Sent: Saturday, December 10, 2005 1:34 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Windows Server 2003 web?
>
> I would suggest, Windows Server 2003 Standard. (You can probably use SBS,
> but I keep a domain of all of my Windows servers and SBS has some big
> limits
> here and SBS limits you to 1 "authenticated" user per CAL, so 5 ftp
> accounts
> by default and it's entirely reasonable to assume that M$ would say that
> "steam authentication" means that you'd need a CAL per player that
> connects
> to you server.  And with SBS each individual needs a CAL and they are
> permanently assigned to that device/user.)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of infexXxiousservers
> Sent: Saturday, December 10, 2005 2:20 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Windows Server 2003 web?
>
> lol ok ok ok stop the win2k3 web edition bashing !!!
> im about to cry!!! lol
> i only use windows server
> so which operating system would you guys suggest for cs source (windows)
> standard edition??
> - Original Message -
> From: "Stuart Stegall" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, December 09, 2005 9:10 PM
> Subject: RE: [hlds] Windows Server 2003 web?
>
>
> > My arena of business is basically web hosting.  I have been in a PoP
> that
> > has been audited, and while my servers were all in compliance, I know
> the
> > vendor in the rack next to mine paid like 30k in licensing fees, some of
> > which was related to non web services on Win2k3 Server, Web
> Edition.  (and
> > honestly I wouldn't even run a web server off of it as it's fairly
> worthless
> > for J2EE application server hosting.)
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> > Sent: Friday, December 09, 2005 7:15 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Windows Server 2003 web?
> >
> > Can't say I agree with that. The OS is only restricted in what Microsoft
> > products you run on it. Game servers are considered 3rd party
> applications
> > and cannot fall under MS licensing. We don't personally use it but many
> > providers offer it as their default MS OS knowing full well that the
> OS's
> > intended usage is not what the client will use it for. MS cannot tell
> you
> > what you can/cannot put on the hardware. They can only restrict things
> that
> > fall within their OS. Something like using IIS to provide FTP access to
> your
> > clients. ;) The default 2-admin licensing with MS OSs does not cover
> using
> > IIS/FTP to set up users in the OS and then providing them FTP access to
> > their files. THAT falls within MS restrictions. If it's a genuine
> concern
> of
> > yours I'd suggest you contact your provider and ask them. If the servers
> are
> > in colocation then you alone are responsible for insuring that your
> > licensing is covered. Can't think of any game host that ever got audited
> but
> > there's always a first.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
> > Sent: Friday, December 09, 2005 7:58 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Windows Server 2003 web?
> >
> > IANAL, but the license of Win2k3 Server Web Edition actually is VERY
> > prohibitive of anything like running a game server off it.  If it's not
> web
> > related, it's basically prohibited.  For instance, you cannot run
> > MySQL/MSSQL/Oracle off the same box.
> >
> > So, I wouldn't recommend going around talking about using that on your
> > website for anyone actually running a game hosting service. (Now run SBS
> 2k3
> > all you want)
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft
> &g

RE: [hlds] Windows Server 2003 web?

2005-12-10 Thread ray
1 user per CALThat means exactly ANY user listed in the Users Group of
the OS. You must have a CAL for any remote authenticated access to the OS.
Logging into the OS is done with authentication with the MS product.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
Sent: Saturday, December 10, 2005 1:34 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Windows Server 2003 web?

I would suggest, Windows Server 2003 Standard. (You can probably use SBS,
but I keep a domain of all of my Windows servers and SBS has some big limits
here and SBS limits you to 1 "authenticated" user per CAL, so 5 ftp accounts
by default and it's entirely reasonable to assume that M$ would say that
"steam authentication" means that you'd need a CAL per player that connects
to you server.  And with SBS each individual needs a CAL and they are
permanently assigned to that device/user.)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of infexXxiousservers
Sent: Saturday, December 10, 2005 2:20 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2003 web?

lol ok ok ok stop the win2k3 web edition bashing !!!
im about to cry!!! lol
i only use windows server
so which operating system would you guys suggest for cs source (windows)
standard edition??
- Original Message -
From: "Stuart Stegall" <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 09, 2005 9:10 PM
Subject: RE: [hlds] Windows Server 2003 web?


> My arena of business is basically web hosting.  I have been in a PoP that
> has been audited, and while my servers were all in compliance, I know the
> vendor in the rack next to mine paid like 30k in licensing fees, some of
> which was related to non web services on Win2k3 Server, Web Edition.  (and
> honestly I wouldn't even run a web server off of it as it's fairly
worthless
> for J2EE application server hosting.)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: Friday, December 09, 2005 7:15 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Windows Server 2003 web?
>
> Can't say I agree with that. The OS is only restricted in what Microsoft
> products you run on it. Game servers are considered 3rd party applications
> and cannot fall under MS licensing. We don't personally use it but many
> providers offer it as their default MS OS knowing full well that the OS's
> intended usage is not what the client will use it for. MS cannot tell you
> what you can/cannot put on the hardware. They can only restrict things
that
> fall within their OS. Something like using IIS to provide FTP access to
your
> clients. ;) The default 2-admin licensing with MS OSs does not cover using
> IIS/FTP to set up users in the OS and then providing them FTP access to
> their files. THAT falls within MS restrictions. If it's a genuine concern
of
> yours I'd suggest you contact your provider and ask them. If the servers
are
> in colocation then you alone are responsible for insuring that your
> licensing is covered. Can't think of any game host that ever got audited
but
> there's always a first.
>
> -Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
> Sent: Friday, December 09, 2005 7:58 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Windows Server 2003 web?
>
> IANAL, but the license of Win2k3 Server Web Edition actually is VERY
> prohibitive of anything like running a game server off it.  If it's not
web
> related, it's basically prohibited.  For instance, you cannot run
> MySQL/MSSQL/Oracle off the same box.
>
> So, I wouldn't recommend going around talking about using that on your
> website for anyone actually running a game hosting service. (Now run SBS
2k3
> all you want)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft
> Sent: Thursday, December 08, 2005 11:03 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Windows Server 2003 web?
>
> The web server edition is geared for maxized IIS and SQL services (pending
> the product version), The attemps I tried with W3K Web edition ended with
> serval services (including my srcds server) suffering from a lack of CPU
> cycles even when I attempted to shut down the IIS and the IIS Admin
> services. I was never able to isolate the root, but it seemed the the NT
> kurnel would simply ingore any service and let it fall a sleep execpt the
> web related and server management services (Terminal service and what
not).
>
> Hope that helps.
>
> I don't belive there are any rule

RE: [hlds] Windows Server 2003 web?

2005-12-09 Thread Stuart Stegall
I would suggest, Windows Server 2003 Standard. (You can probably use SBS,
but I keep a domain of all of my Windows servers and SBS has some big limits
here and SBS limits you to 1 "authenticated" user per CAL, so 5 ftp accounts
by default and it's entirely reasonable to assume that M$ would say that
"steam authentication" means that you'd need a CAL per player that connects
to you server.  And with SBS each individual needs a CAL and they are
permanently assigned to that device/user.)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of infexXxiousservers
Sent: Saturday, December 10, 2005 2:20 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2003 web?

lol ok ok ok stop the win2k3 web edition bashing !!!
im about to cry!!! lol
i only use windows server
so which operating system would you guys suggest for cs source (windows)
standard edition??
- Original Message -
From: "Stuart Stegall" <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 09, 2005 9:10 PM
Subject: RE: [hlds] Windows Server 2003 web?


> My arena of business is basically web hosting.  I have been in a PoP that
> has been audited, and while my servers were all in compliance, I know the
> vendor in the rack next to mine paid like 30k in licensing fees, some of
> which was related to non web services on Win2k3 Server, Web Edition.  (and
> honestly I wouldn't even run a web server off of it as it's fairly
worthless
> for J2EE application server hosting.)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: Friday, December 09, 2005 7:15 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Windows Server 2003 web?
>
> Can't say I agree with that. The OS is only restricted in what Microsoft
> products you run on it. Game servers are considered 3rd party applications
> and cannot fall under MS licensing. We don't personally use it but many
> providers offer it as their default MS OS knowing full well that the OS's
> intended usage is not what the client will use it for. MS cannot tell you
> what you can/cannot put on the hardware. They can only restrict things
that
> fall within their OS. Something like using IIS to provide FTP access to
your
> clients. ;) The default 2-admin licensing with MS OSs does not cover using
> IIS/FTP to set up users in the OS and then providing them FTP access to
> their files. THAT falls within MS restrictions. If it's a genuine concern
of
> yours I'd suggest you contact your provider and ask them. If the servers
are
> in colocation then you alone are responsible for insuring that your
> licensing is covered. Can't think of any game host that ever got audited
but
> there's always a first.
>
> -Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
> Sent: Friday, December 09, 2005 7:58 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Windows Server 2003 web?
>
> IANAL, but the license of Win2k3 Server Web Edition actually is VERY
> prohibitive of anything like running a game server off it.  If it's not
web
> related, it's basically prohibited.  For instance, you cannot run
> MySQL/MSSQL/Oracle off the same box.
>
> So, I wouldn't recommend going around talking about using that on your
> website for anyone actually running a game hosting service. (Now run SBS
2k3
> all you want)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft
> Sent: Thursday, December 08, 2005 11:03 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Windows Server 2003 web?
>
> The web server edition is geared for maxized IIS and SQL services (pending
> the product version), The attemps I tried with W3K Web edition ended with
> serval services (including my srcds server) suffering from a lack of CPU
> cycles even when I attempted to shut down the IIS and the IIS Admin
> services. I was never able to isolate the root, but it seemed the the NT
> kurnel would simply ingore any service and let it fall a sleep execpt the
> web related and server management services (Terminal service and what
not).
>
> Hope that helps.
>
> I don't belive there are any rules (license abuse) against DCPROMO'ing a
> Windows server, any Windows 2000+ server can be part of a DC Tree even a
> server decated to web services.
>
> Dustin Tuft
>
> >From: Tyler Cook <[EMAIL PROTECTED]>
> >Reply-To: hlds@list.valvesoftware.com
> >To: hlds@list.valvesoftware.com
> >Subject: [hlds] Windows Server 2003 web?
> >Date: Wed, 7 Dec 2005 11:07:22 -0500
> >
> >--
&g

Re: [hlds] Windows Server 2003 web?

2005-12-09 Thread infexXxiousservers
lol ok ok ok stop the win2k3 web edition bashing !!!
im about to cry!!! lol
i only use windows server
so which operating system would you guys suggest for cs source (windows)
standard edition??
- Original Message -
From: "Stuart Stegall" <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 09, 2005 9:10 PM
Subject: RE: [hlds] Windows Server 2003 web?


> My arena of business is basically web hosting.  I have been in a PoP that
> has been audited, and while my servers were all in compliance, I know the
> vendor in the rack next to mine paid like 30k in licensing fees, some of
> which was related to non web services on Win2k3 Server, Web Edition.  (and
> honestly I wouldn't even run a web server off of it as it's fairly
worthless
> for J2EE application server hosting.)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: Friday, December 09, 2005 7:15 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Windows Server 2003 web?
>
> Can't say I agree with that. The OS is only restricted in what Microsoft
> products you run on it. Game servers are considered 3rd party applications
> and cannot fall under MS licensing. We don't personally use it but many
> providers offer it as their default MS OS knowing full well that the OS's
> intended usage is not what the client will use it for. MS cannot tell you
> what you can/cannot put on the hardware. They can only restrict things
that
> fall within their OS. Something like using IIS to provide FTP access to
your
> clients. ;) The default 2-admin licensing with MS OSs does not cover using
> IIS/FTP to set up users in the OS and then providing them FTP access to
> their files. THAT falls within MS restrictions. If it's a genuine concern
of
> yours I'd suggest you contact your provider and ask them. If the servers
are
> in colocation then you alone are responsible for insuring that your
> licensing is covered. Can't think of any game host that ever got audited
but
> there's always a first.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
> Sent: Friday, December 09, 2005 7:58 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Windows Server 2003 web?
>
> IANAL, but the license of Win2k3 Server Web Edition actually is VERY
> prohibitive of anything like running a game server off it.  If it's not
web
> related, it's basically prohibited.  For instance, you cannot run
> MySQL/MSSQL/Oracle off the same box.
>
> So, I wouldn't recommend going around talking about using that on your
> website for anyone actually running a game hosting service. (Now run SBS
2k3
> all you want)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft
> Sent: Thursday, December 08, 2005 11:03 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Windows Server 2003 web?
>
> The web server edition is geared for maxized IIS and SQL services (pending
> the product version), The attemps I tried with W3K Web edition ended with
> serval services (including my srcds server) suffering from a lack of CPU
> cycles even when I attempted to shut down the IIS and the IIS Admin
> services. I was never able to isolate the root, but it seemed the the NT
> kurnel would simply ingore any service and let it fall a sleep execpt the
> web related and server management services (Terminal service and what
not).
>
> Hope that helps.
>
> I don't belive there are any rules (license abuse) against DCPROMO'ing a
> Windows server, any Windows 2000+ server can be part of a DC Tree even a
> server decated to web services.
>
> Dustin Tuft
>
> >From: Tyler Cook <[EMAIL PROTECTED]>
> >Reply-To: hlds@list.valvesoftware.com
> >To: hlds@list.valvesoftware.com
> >Subject: [hlds] Windows Server 2003 web?
> >Date: Wed, 7 Dec 2005 11:07:22 -0500
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Is this version of Windows Server supported? Tried a search, and couldn't
> >find out for sure - It's causinjg some problems I think.
> >
> >Your response is appreciated.
> >--
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> __

RE: [hlds] Windows Server 2003 web?

2005-12-09 Thread Stuart Stegall
My arena of business is basically web hosting.  I have been in a PoP that
has been audited, and while my servers were all in compliance, I know the
vendor in the rack next to mine paid like 30k in licensing fees, some of
which was related to non web services on Win2k3 Server, Web Edition.  (and
honestly I wouldn't even run a web server off of it as it's fairly worthless
for J2EE application server hosting.)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, December 09, 2005 7:15 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Windows Server 2003 web?

Can't say I agree with that. The OS is only restricted in what Microsoft
products you run on it. Game servers are considered 3rd party applications
and cannot fall under MS licensing. We don't personally use it but many
providers offer it as their default MS OS knowing full well that the OS's
intended usage is not what the client will use it for. MS cannot tell you
what you can/cannot put on the hardware. They can only restrict things that
fall within their OS. Something like using IIS to provide FTP access to your
clients. ;) The default 2-admin licensing with MS OSs does not cover using
IIS/FTP to set up users in the OS and then providing them FTP access to
their files. THAT falls within MS restrictions. If it's a genuine concern of
yours I'd suggest you contact your provider and ask them. If the servers are
in colocation then you alone are responsible for insuring that your
licensing is covered. Can't think of any game host that ever got audited but
there's always a first.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
Sent: Friday, December 09, 2005 7:58 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Windows Server 2003 web?

IANAL, but the license of Win2k3 Server Web Edition actually is VERY
prohibitive of anything like running a game server off it.  If it's not web
related, it's basically prohibited.  For instance, you cannot run
MySQL/MSSQL/Oracle off the same box.

So, I wouldn't recommend going around talking about using that on your
website for anyone actually running a game hosting service. (Now run SBS 2k3
all you want)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft
Sent: Thursday, December 08, 2005 11:03 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Windows Server 2003 web?

The web server edition is geared for maxized IIS and SQL services (pending
the product version), The attemps I tried with W3K Web edition ended with
serval services (including my srcds server) suffering from a lack of CPU
cycles even when I attempted to shut down the IIS and the IIS Admin
services. I was never able to isolate the root, but it seemed the the NT
kurnel would simply ingore any service and let it fall a sleep execpt the
web related and server management services (Terminal service and what not).

Hope that helps.

I don't belive there are any rules (license abuse) against DCPROMO'ing a
Windows server, any Windows 2000+ server can be part of a DC Tree even a
server decated to web services.

Dustin Tuft

>From: Tyler Cook <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To: hlds@list.valvesoftware.com
>Subject: [hlds] Windows Server 2003 web?
>Date: Wed, 7 Dec 2005 11:07:22 -0500
>
>--
>[ Picked text/plain from multipart/alternative ]
>Is this version of Windows Server supported? Tried a search, and couldn't
>find out for sure - It's causinjg some problems I think.
>
>Your response is appreciated.
>--
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 web?

2005-12-09 Thread ray
Can't say I agree with that. The OS is only restricted in what Microsoft
products you run on it. Game servers are considered 3rd party applications
and cannot fall under MS licensing. We don't personally use it but many
providers offer it as their default MS OS knowing full well that the OS's
intended usage is not what the client will use it for. MS cannot tell you
what you can/cannot put on the hardware. They can only restrict things that
fall within their OS. Something like using IIS to provide FTP access to your
clients. ;) The default 2-admin licensing with MS OSs does not cover using
IIS/FTP to set up users in the OS and then providing them FTP access to
their files. THAT falls within MS restrictions. If it's a genuine concern of
yours I'd suggest you contact your provider and ask them. If the servers are
in colocation then you alone are responsible for insuring that your
licensing is covered. Can't think of any game host that ever got audited but
there's always a first.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
Sent: Friday, December 09, 2005 7:58 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Windows Server 2003 web?

IANAL, but the license of Win2k3 Server Web Edition actually is VERY
prohibitive of anything like running a game server off it.  If it's not web
related, it's basically prohibited.  For instance, you cannot run
MySQL/MSSQL/Oracle off the same box.

So, I wouldn't recommend going around talking about using that on your
website for anyone actually running a game hosting service. (Now run SBS 2k3
all you want)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft
Sent: Thursday, December 08, 2005 11:03 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Windows Server 2003 web?

The web server edition is geared for maxized IIS and SQL services (pending
the product version), The attemps I tried with W3K Web edition ended with
serval services (including my srcds server) suffering from a lack of CPU
cycles even when I attempted to shut down the IIS and the IIS Admin
services. I was never able to isolate the root, but it seemed the the NT
kurnel would simply ingore any service and let it fall a sleep execpt the
web related and server management services (Terminal service and what not).

Hope that helps.

I don't belive there are any rules (license abuse) against DCPROMO'ing a
Windows server, any Windows 2000+ server can be part of a DC Tree even a
server decated to web services.

Dustin Tuft

>From: Tyler Cook <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To: hlds@list.valvesoftware.com
>Subject: [hlds] Windows Server 2003 web?
>Date: Wed, 7 Dec 2005 11:07:22 -0500
>
>--
>[ Picked text/plain from multipart/alternative ]
>Is this version of Windows Server supported? Tried a search, and couldn't
>find out for sure - It's causinjg some problems I think.
>
>Your response is appreciated.
>--
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 web?

2005-12-09 Thread Stuart Stegall
IANAL, but the license of Win2k3 Server Web Edition actually is VERY
prohibitive of anything like running a game server off it.  If it's not web
related, it's basically prohibited.  For instance, you cannot run
MySQL/MSSQL/Oracle off the same box.

So, I wouldn't recommend going around talking about using that on your
website for anyone actually running a game hosting service. (Now run SBS 2k3
all you want)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft
Sent: Thursday, December 08, 2005 11:03 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Windows Server 2003 web?

The web server edition is geared for maxized IIS and SQL services (pending
the product version), The attemps I tried with W3K Web edition ended with
serval services (including my srcds server) suffering from a lack of CPU
cycles even when I attempted to shut down the IIS and the IIS Admin
services. I was never able to isolate the root, but it seemed the the NT
kurnel would simply ingore any service and let it fall a sleep execpt the
web related and server management services (Terminal service and what not).

Hope that helps.

I don't belive there are any rules (license abuse) against DCPROMO'ing a
Windows server, any Windows 2000+ server can be part of a DC Tree even a
server decated to web services.

Dustin Tuft

>From: Tyler Cook <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To: hlds@list.valvesoftware.com
>Subject: [hlds] Windows Server 2003 web?
>Date: Wed, 7 Dec 2005 11:07:22 -0500
>
>--
>[ Picked text/plain from multipart/alternative ]
>Is this version of Windows Server supported? Tried a search, and couldn't
>find out for sure - It's causinjg some problems I think.
>
>Your response is appreciated.
>--
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 web?

2005-12-08 Thread Dustin Tuft

The web server edition is geared for maxized IIS and SQL services (pending
the product version), The attemps I tried with W3K Web edition ended with
serval services (including my srcds server) suffering from a lack of CPU
cycles even when I attempted to shut down the IIS and the IIS Admin
services. I was never able to isolate the root, but it seemed the the NT
kurnel would simply ingore any service and let it fall a sleep execpt the
web related and server management services (Terminal service and what not).

Hope that helps.

I don't belive there are any rules (license abuse) against DCPROMO'ing a
Windows server, any Windows 2000+ server can be part of a DC Tree even a
server decated to web services.

Dustin Tuft


From: Tyler Cook <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Windows Server 2003 web?
Date: Wed, 7 Dec 2005 11:07:22 -0500

--
[ Picked text/plain from multipart/alternative ]
Is this version of Windows Server supported? Tried a search, and couldn't
find out for sure - It's causinjg some problems I think.

Your response is appreciated.
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 web? [OT]

2005-12-07 Thread Rick Payton
http://www.microsoft.com/windowsserver2003/evaluation/overview/web.mspx

Basically it says you're not allowed to do anything OTHER then host web
pages. But it doesn't physically stop from hosting your own type of
server.

 The company I work for purchased a Dell storage server, using
Windows Storage Server 2003 - according to the license agreement I'm not
allowed to turn it into a Domain Controller. Physically, I can (and did,
out of curiosity as to what would happen when I ran dcpromo). The
license agreement says you're not supposed to do a lot of things, but
physically, you can do all of them. Just don't get audited. I've since
wiped the Dell server clean because I wanted to legally use the hardware
to host an Exchange server, and not be limited legally as to what I can
do with the software that came pre-installed on the Dell.



Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
Sent: Wednesday, December 07, 2005 6:07 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Windows Server 2003 web?

--
[ Picked text/plain from multipart/alternative ] Is this version of
Windows Server supported? Tried a search, and couldn't find out for sure
- It's causinjg some problems I think.

Your response is appreciated.
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Windows Server 2003 web?

2005-12-07 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
Is this version of Windows Server supported? Tried a search, and couldn't
find out for sure - It's causinjg some problems I think.

Your response is appreciated.
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server behind Linksys router

2005-05-25 Thread Ed Baldwin

With the new router it can.  The older one you are right.

--E
- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, May 24, 2005 8:03 PM
Subject: Re: [hlds] Windows Server behind Linksys router



Ah...Vonage. I believe you will find that to be a poor choice to run a
router behind. The QoS is hard coded and AFAIK can't be adjusted. It's
basically an overpriced stripped down WRT54G. Disclaimer - YMMV - test it
and see if it works, I may be wrong.

Post your IP address so we can check out your server.


- Original Message -
From: "Ed Baldwin" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, May 24, 2005 7:46 PM
Subject: RE: [hlds] Windows Server behind Linksys router



The P2 is the same as the V2, except for Vonage instead of AT&T.  I have
the
port forwarded.  Yes I remember now.  I used to run a Quake 3 and then a
RTCW server behind a router.  It has just been many moons ago.  Just
getting
back into FPS games.

--E

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Tuesday, May 24, 2005 7:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server behind Linksys router

I'm behind a WRT54G (what is a P2, do you mean V2?). Just forward the
server
port (27015 UDP usually).

You can't connect via your external IP or you will get Invalid STEAM
UserID
Ticket, and you will get dropped from the server. You can, however,
connect
via your internal IP address.


- Original Message -
From: "Ed Baldwin" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, May 24, 2005 9:08 AM
Subject: Re: [hlds] Windows Server behind Linksys router



WRT54GP2.  I am wired.  If I connect to the server as a LAN game it
works.
Still waiting for internet players.  I have a friend that will be
testing this tonight.  I have the ports forwarded correctly.  So we
shall

see.


--E
- Original Message -
From: "Ooks Server" <[EMAIL PROTECTED]>
To: 
Sent: Monday, May 23, 2005 12:03 PM
Subject: Re: [hlds] Windows Server behind Linksys router



What model Linksys? I had to enable loopback on my WRT54G, otherwise
the same thing happened to me. Also, are you connected to the Linksys
via wired or wireless? There is an issue with Linksys wireless
connections in that if you are behind the same router as the server
and connecting via wireless, you might not be able to connect to the
server. I was never able to resolve this directly. My fix was to
connect a Netgear router to my Linksys and disable DHCP on the
Netgear. Then, I connect via wireless to the Netgear which is
connected to the Linksys. Then I was able to play on my server from
my wireless clients.


Ok,  got my server running behind the Linksys no problems.  Except
when I try to connect to it via my workstation

that has the game installed via Steam, I get disconnected from Steam.
I can play on any other servers but not my own.  Anyone else seen
this?








___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server behind Linksys router

2005-05-24 Thread Ook

Ah...Vonage. I believe you will find that to be a poor choice to run a
router behind. The QoS is hard coded and AFAIK can't be adjusted. It's
basically an overpriced stripped down WRT54G. Disclaimer - YMMV - test it
and see if it works, I may be wrong.

Post your IP address so we can check out your server.


- Original Message -
From: "Ed Baldwin" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, May 24, 2005 7:46 PM
Subject: RE: [hlds] Windows Server behind Linksys router



The P2 is the same as the V2, except for Vonage instead of AT&T.  I have
the
port forwarded.  Yes I remember now.  I used to run a Quake 3 and then a
RTCW server behind a router.  It has just been many moons ago.  Just
getting
back into FPS games.

--E

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Tuesday, May 24, 2005 7:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server behind Linksys router

I'm behind a WRT54G (what is a P2, do you mean V2?). Just forward the
server
port (27015 UDP usually).

You can't connect via your external IP or you will get Invalid STEAM
UserID
Ticket, and you will get dropped from the server. You can, however,
connect
via your internal IP address.


- Original Message -
From: "Ed Baldwin" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, May 24, 2005 9:08 AM
Subject: Re: [hlds] Windows Server behind Linksys router



WRT54GP2.  I am wired.  If I connect to the server as a LAN game it
works.
Still waiting for internet players.  I have a friend that will be
testing this tonight.  I have the ports forwarded correctly.  So we shall

see.


--E
- Original Message -
From: "Ooks Server" <[EMAIL PROTECTED]>
To: 
Sent: Monday, May 23, 2005 12:03 PM
Subject: Re: [hlds] Windows Server behind Linksys router



What model Linksys? I had to enable loopback on my WRT54G, otherwise
the same thing happened to me. Also, are you connected to the Linksys
via wired or wireless? There is an issue with Linksys wireless
connections in that if you are behind the same router as the server
and connecting via wireless, you might not be able to connect to the
server. I was never able to resolve this directly. My fix was to
connect a Netgear router to my Linksys and disable DHCP on the
Netgear. Then, I connect via wireless to the Netgear which is
connected to the Linksys. Then I was able to play on my server from
my wireless clients.


Ok,  got my server running behind the Linksys no problems.  Except
when I try to connect to it via my workstation

that has the game installed via Steam, I get disconnected from Steam.
I can play on any other servers but not my own.  Anyone else seen
this?








___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: Re: [hlds] Windows Server behind Linksys router

2005-05-24 Thread Ook
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Someone, please, turn off this person's account until they get back from 
vacation!!!

  - Original Message -
  From: AntiSpam UOL
  To: ooksserver
  Sent: Tuesday, May 24, 2005 7:50 PM
  Subject: RE: Re: [hlds] Windows Server behind Linksys router


ANTISPAM UOL » TIRA-TEIMA

  Olá,

  Você enviou uma mensagem para [EMAIL PROTECTED]
  Para que sua mensagem seja encaminhada, por favor, clique aqui


  Esta confirmação é necessária porque [EMAIL PROTECTED] usa o 
Antispam UOL, um programa que elimina mensagens enviadas por robôs, como 
pornografia, propaganda e correntes.

  As próximas mensagens enviadas para [EMAIL PROTECTED] não 
precisarão ser confirmadas*.
  *Caso você receba outro pedido de confirmação, por favor, peça 
para [EMAIL PROTECTED] incluí-lo em sua lista de autorizados.

Atenção! Se você não conseguir clicar no atalho acima, 
acesse este endereço:

http://tira-teima.as.uol.com.br/challengeSender.html?data=%2FvVKkX%2BAHqF26h7v384eobUkycfdAwlvOPxISIzc0Dl2yLFnxKkIWu0I2eXtCTPoomTe647ILV9X%0AclXj9zkDdqYh4RNlzISgxqTX1vg8fljqUwmwLAi5CSdLIaAF1N%2B%2Faxbb781KNy0%2BnvyGhj0zZZ5J%0AcW1a2eUi7DVC1pal9f0%3D






  Hi,

  You´ve just sent a message to [EMAIL PROTECTED]
  In order to confirm the sent message, please click here


  This confirmation is necessary because [EMAIL PROTECTED] uses 
Antispam UOL, a service that avoids unwanted messages like advertising, 
pornography, viruses, and spams.

  Other messages sent to [EMAIL PROTECTED] won't need to be 
confirmed*.
  *If you receive another confirmation request, please ask [EMAIL 
PROTECTED] to include you in his/her authorized e-mail list.

Warning! If the link doesn´t work, please copy the address 
below and paste it on your browser:

http://tira-teima.as.uol.com.br/challengeSender.html?data=%2FvVKkX%2BAHqF26h7v384eobUkycfdAwlvOPxISIzc0Dl2yLFnxKkIWu0I2eXtCTPoomTe647ILV9X%0AclXj9zkDdqYh4RNlzISgxqTX1vg8fljqUwmwLAi5CSdLIaAF1N%2B%2Faxbb781KNy0%2BnvyGhj0zZZ5J%0AcW1a2eUi7DVC1pal9f0%3D



Use o AntiSpam UOL e proteja sua caixa postal

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server behind Linksys router

2005-05-24 Thread Ed Baldwin
The P2 is the same as the V2, except for Vonage instead of AT&T.  I have the
port forwarded.  Yes I remember now.  I used to run a Quake 3 and then a
RTCW server behind a router.  It has just been many moons ago.  Just getting
back into FPS games.

--E

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Tuesday, May 24, 2005 7:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server behind Linksys router

I'm behind a WRT54G (what is a P2, do you mean V2?). Just forward the server
port (27015 UDP usually).

You can't connect via your external IP or you will get Invalid STEAM UserID
Ticket, and you will get dropped from the server. You can, however, connect
via your internal IP address.


- Original Message -
From: "Ed Baldwin" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, May 24, 2005 9:08 AM
Subject: Re: [hlds] Windows Server behind Linksys router


> WRT54GP2.  I am wired.  If I connect to the server as a LAN game it works.
> Still waiting for internet players.  I have a friend that will be
> testing this tonight.  I have the ports forwarded correctly.  So we shall
see.
>
> --E
> - Original Message -
> From: "Ooks Server" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, May 23, 2005 12:03 PM
> Subject: Re: [hlds] Windows Server behind Linksys router
>
>
>> What model Linksys? I had to enable loopback on my WRT54G, otherwise
>> the same thing happened to me. Also, are you connected to the Linksys
>> via wired or wireless? There is an issue with Linksys wireless
>> connections in that if you are behind the same router as the server
>> and connecting via wireless, you might not be able to connect to the
>> server. I was never able to resolve this directly. My fix was to
>> connect a Netgear router to my Linksys and disable DHCP on the
>> Netgear. Then, I connect via wireless to the Netgear which is
>> connected to the Linksys. Then I was able to play on my server from
>> my wireless clients.
>>
>>> Ok,  got my server running behind the Linksys no problems.  Except
>>> when I try to connect to it via my workstation
>> that has the game installed via Steam, I get disconnected from Steam.
>> I can play on any other servers but not my own.  Anyone else seen
>> this?
>>>
>>
>>


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server behind Linksys router

2005-05-24 Thread Ook

I'm behind a WRT54G (what is a P2, do you mean V2?). Just forward the server
port (27015 UDP usually).

You can't connect via your external IP or you will get Invalid STEAM UserID
Ticket, and you will get dropped from the server. You can, however, connect
via your internal IP address.


- Original Message -
From: "Ed Baldwin" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, May 24, 2005 9:08 AM
Subject: Re: [hlds] Windows Server behind Linksys router



WRT54GP2.  I am wired.  If I connect to the server as a LAN game it works.
Still waiting for internet players.  I have a friend that will be testing
this tonight.  I have the ports forwarded correctly.  So we shall see.

--E
- Original Message -
From: "Ooks Server" <[EMAIL PROTECTED]>
To: 
Sent: Monday, May 23, 2005 12:03 PM
Subject: Re: [hlds] Windows Server behind Linksys router



What model Linksys? I had to enable loopback on my WRT54G, otherwise the
same thing happened to me. Also, are you connected to the Linksys via
wired
or wireless? There is an issue with Linksys wireless connections in that
if
you are behind the same router as the server and connecting via wireless,
you might not be able to connect to the server. I was never able to
resolve
this directly. My fix was to connect a Netgear router to my Linksys and
disable DHCP on the Netgear. Then, I connect via wireless to the Netgear
which is connected to the Linksys. Then I was able to play on my server
from
my wireless clients.


Ok,  got my server running behind the Linksys no problems.  Except when
I
try to connect to it via my workstation

that has the game installed via Steam, I get disconnected from Steam.  I
can
play on any other servers but not my own.  Anyone else seen this?








___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server behind Linksys router

2005-05-24 Thread Ed Baldwin

WRT54GP2.  I am wired.  If I connect to the server as a LAN game it works.
Still waiting for internet players.  I have a friend that will be testing
this tonight.  I have the ports forwarded correctly.  So we shall see.

--E
- Original Message -
From: "Ooks Server" <[EMAIL PROTECTED]>
To: 
Sent: Monday, May 23, 2005 12:03 PM
Subject: Re: [hlds] Windows Server behind Linksys router



What model Linksys? I had to enable loopback on my WRT54G, otherwise the
same thing happened to me. Also, are you connected to the Linksys via
wired
or wireless? There is an issue with Linksys wireless connections in that
if
you are behind the same router as the server and connecting via wireless,
you might not be able to connect to the server. I was never able to
resolve
this directly. My fix was to connect a Netgear router to my Linksys and
disable DHCP on the Netgear. Then, I connect via wireless to the Netgear
which is connected to the Linksys. Then I was able to play on my server
from
my wireless clients.


Ok,  got my server running behind the Linksys no problems.  Except when I
try to connect to it via my workstation

that has the game installed via Steam, I get disconnected from Steam.  I
can
play on any other servers but not my own.  Anyone else seen this?





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server behind Linksys router

2005-05-23 Thread k.staley

goto www.steampowered.com, click the support tab, then put in router in
the search box and hit search, you want the listing for how to configure
your router, it also tells you what changes to make to your server.cfg file.

Ed Baldwin wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Ok,  got my server running behind the Linksys no problems.  Except when I try 
to connect to it via my workstation that has the game installed via Steam, I 
get disconnected from Steam.  I can play on any other servers but not my own.  
Anyone else seen this?

E
--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server behind Linksys router

2005-05-23 Thread Ooks Server

What model Linksys? I had to enable loopback on my WRT54G, otherwise the
same thing happened to me. Also, are you connected to the Linksys via wired
or wireless? There is an issue with Linksys wireless connections in that if
you are behind the same router as the server and connecting via wireless,
you might not be able to connect to the server. I was never able to resolve
this directly. My fix was to connect a Netgear router to my Linksys and
disable DHCP on the Netgear. Then, I connect via wireless to the Netgear
which is connected to the Linksys. Then I was able to play on my server from
my wireless clients.


Ok,  got my server running behind the Linksys no problems.  Except when I
try to connect to it via my workstation

that has the game installed via Steam, I get disconnected from Steam.  I can
play on any other servers but not my own.  Anyone else seen this?





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Windows Server behind Linksys router

2005-05-23 Thread Ed Baldwin
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Ok,  got my server running behind the Linksys no problems.  Except when I try 
to connect to it via my workstation that has the game installed via Steam, I 
get disconnected from Steam.  I can play on any other servers but not my own.  
Anyone else seen this?

E
--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003

2005-04-06 Thread Renzo Rosales
Start the server in a cmd window:
Start, Run, cmd,
cd \hlds_server_path\
hlds_run -game GAME_MOD +map MAP +maxplayers 16

And see what the server says when it shuts down.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Windows Server 2003

2005-04-06 Thread Maldini Antonio
Hi,
I'm using Windows Server 2003 Standard as my server platform. I installed
HLDS 1120 standalone. When I run it, its ok, when I says, Starting Dedicated
Serverthe program just closes. If I start it with the -console, if
downloads the Anti-Cheat files, does the map-change, then closes. I tried
the Dedicated server with the normal Steam interface. Same result. Why is
this? What do I do to fix it?
Thank you

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 Enterprise

2005-02-10 Thread Jules \(aka Buddha-Pest\)
"Clayton Macleod" <[EMAIL PROTECTED]> wrote in message 
news:[EMAIL PROTECTED]
| pretty thick around here. IT WAS SAID IN JEST. There is no 'root' user
| on NT, so you can't get 'rooted'. For freak sakes I even had a ;) in
| there, how could I possibly be more obvious. Idiots.

perhaps you should consider that most folks in here use "owned", "rooted", 
"rootkit'ed", "hacked" etc. to describe the same thing: an unwanted user 
getting administrator/root level privs on a box.  also, no one said you 
can't rename a windows Administrator to "root" either :P

no need to call ppl idiots.

~j 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 Enterprise

2005-01-31 Thread K. Mike Bradley
LOL!

All your Lives belong to us! (Valve)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Monday, January 31, 2005 7:25 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2003 Enterprise

Bah, let me be an angry old man its all I have left after Valve took
my life away

[EMAIL PROTECTED]


On Mon, 31 Jan 2005 04:17:38 -0800, Clayton Macleod
<[EMAIL PROTECTED]> wrote:
> hey, Earl, what part of ";)" makes you think I was trying to pick a
> fight? Grab a clue. Amazing how incredibly dense people can be. Now,
> go ahead and prove once again just how dense you are...
>
>
> On Mon, 31 Jan 2005 21:07:35 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > Oh for crying out loud.
> >
> > Firstly you are the one trying to pick a fight.
>
> --
> Clayton Macleod
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 Enterprise

2005-01-31 Thread K. Mike Bradley
I always though root'ed means a root kit was installed and the box was
compromised.
Of course this is a Unix term but it has become a general term for a server
that has been completely compromised.

QED



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Monday, January 31, 2005 2:20 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2003 Enterprise

pretty thick around here. IT WAS SAID IN JEST. There is no 'root' user
on NT, so you can't get 'rooted'. For freak sakes I even had a ;) in
there, how could I possibly be more obvious. Idiots.


On Sun, 30 Jan 2005 18:11:14 -0500, Napier, Kevin
<[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Oh christ stop the pettyness over the choice of a word.
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 Enterprise

2005-01-31 Thread Whisper
Bah, let me be an angry old man its all I have left after Valve took
my life away

[EMAIL PROTECTED]


On Mon, 31 Jan 2005 04:17:38 -0800, Clayton Macleod
<[EMAIL PROTECTED]> wrote:
> hey, Earl, what part of ";)" makes you think I was trying to pick a
> fight? Grab a clue. Amazing how incredibly dense people can be. Now,
> go ahead and prove once again just how dense you are...
>
>
> On Mon, 31 Jan 2005 21:07:35 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > Oh for crying out loud.
> >
> > Firstly you are the one trying to pick a fight.
>
> --
> Clayton Macleod
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 Enterprise

2005-01-31 Thread Clayton Macleod
hey, Earl, what part of ";)" makes you think I was trying to pick a
fight? Grab a clue. Amazing how incredibly dense people can be. Now,
go ahead and prove once again just how dense you are...


On Mon, 31 Jan 2005 21:07:35 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> Oh for crying out loud.
>
> Firstly you are the one trying to pick a fight.

--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 Enterprise

2005-01-31 Thread Lackatee
Is there a HLDS mailing list without all the "Days of our admin lives" soap
opera episodes?
I mean  if its in the works. Cool. I would love to be the first member
to sign up. Cause i sure as hell didnt sign up for this sweet sixteen petty
crap.
Here we go with the pyschology sessions again...
Oh and i took it upon myself to find a few of you a link to some anger
managment info.
Dont thank me. Thank yourself. ---> http://www.apa.org/pubinfo/anger.html
Lackatee
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 31, 2005 2:07 AM
Subject: Re: [hlds] Windows Server 2003 Enterprise

Oh for crying out loud.
Firstly you are the one trying to pick a fight.
Secondly I was responding in the context of Windows being the cause of
the problem, which it wasn't in two of the cases, and in the last case
it is a Windows problem, but one, only the blantantly stupid and/or
inexperienced will get caught out by.
Install Remote Software Access Software on any OS, or leave certain
options enabled or run a 3rd party application and guess what, all
your Operating Systems now belong to us.
If you had bloody well read my post, you would have also noticed that
I always feel its correct to bash Microsoft and Windows, but ffs do it
for the right reasons, instead of being another Our OS is better than
You OS dickwad.
On Sun, 30 Jan 2005 16:33:34 -0500, Chance Sullivan
<[EMAIL PROTECTED]> wrote:
Nevertheless, he showed how one could get rooted, there were no criteria
at
to what software was required, quit trying to pick a fight.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, January 30, 2005 2:37 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2003 Enterprise
Come on
1. Is a VNC bug so hows that Windows fault?
2. Its not on by default in Windows 2003, hell its not on by default in a
lot of Windows Boxes
3. Port 135 open to the Internet, you deserve to be r00ted
That being said, Windows still sucks, and I really wish people would bash
it
for the right reasons rather than the wrong ones!
On Sun, 30 Jan 2005 10:54:06 -0800, m0gely <[EMAIL PROTECTED]> wrote:
> Clayton Macleod wrote:
>
> > how exactly can an NT box get 'rooted'? ;)
>
> Before you come back and answer "No I'm not kidding":
>
> http://www.metasploit.com/projects/Framework/screenshots/v23_vnc_01_bi
> g.jpg
> http://www.metasploit.com/projects/Framework/screenshots/v20_web_03_bi
> g.jpg
> http://www.metasploit.com/projects/Framework/screenshots/v20_msc_03_bi
> g.jpg
>
> There. Just a couple ways to 'root' a Windows box.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 Enterprise

2005-01-31 Thread Whisper
Oh for crying out loud.

Firstly you are the one trying to pick a fight.

Secondly I was responding in the context of Windows being the cause of
the problem, which it wasn't in two of the cases, and in the last case
it is a Windows problem, but one, only the blantantly stupid and/or
inexperienced will get caught out by.

Install Remote Software Access Software on any OS, or leave certain
options enabled or run a 3rd party application and guess what, all
your Operating Systems now belong to us.

If you had bloody well read my post, you would have also noticed that
I always feel its correct to bash Microsoft and Windows, but ffs do it
for the right reasons, instead of being another Our OS is better than
You OS dickwad.


On Sun, 30 Jan 2005 16:33:34 -0500, Chance Sullivan
<[EMAIL PROTECTED]> wrote:
> Nevertheless, he showed how one could get rooted, there were no criteria at
> to what software was required, quit trying to pick a fight.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Sunday, January 30, 2005 2:37 PM
> To: hlds@list.valvesoftware.com
>
> Subject: Re: [hlds] Windows Server 2003 Enterprise
>
> Come on
>
> 1. Is a VNC bug so hows that Windows fault?
>
> 2. Its not on by default in Windows 2003, hell its not on by default in a
> lot of Windows Boxes
>
> 3. Port 135 open to the Internet, you deserve to be r00ted
>
> That being said, Windows still sucks, and I really wish people would bash it
> for the right reasons rather than the wrong ones!
>
> On Sun, 30 Jan 2005 10:54:06 -0800, m0gely <[EMAIL PROTECTED]> wrote:
> > Clayton Macleod wrote:
> >
> > > how exactly can an NT box get 'rooted'? ;)
> >
> > Before you come back and answer "No I'm not kidding":
> >
> > http://www.metasploit.com/projects/Framework/screenshots/v23_vnc_01_bi
> > g.jpg
> > http://www.metasploit.com/projects/Framework/screenshots/v20_web_03_bi
> > g.jpg
> > http://www.metasploit.com/projects/Framework/screenshots/v20_msc_03_bi
> > g.jpg
> >
> > There. Just a couple ways to 'root' a Windows box.
> >
> > --
> > - m0gely
> > http://quake2.telestream.com/
> > Q2 | Q3A | Counter-strike
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread Clayton Macleod
pretty thick around here. IT WAS SAID IN JEST. There is no 'root' user
on NT, so you can't get 'rooted'. For freak sakes I even had a ;) in
there, how could I possibly be more obvious. Idiots.


On Sun, 30 Jan 2005 18:11:14 -0500, Napier, Kevin
<[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Oh christ stop the pettyness over the choice of a word.
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread Napier, Kevin
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Oh christ stop the pettyness over the choice of a word.

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread Chance Sullivan
Nevertheless, he showed how one could get rooted, there were no criteria at
to what software was required, quit trying to pick a fight.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, January 30, 2005 2:37 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2003 Enterprise

Come on

1. Is a VNC bug so hows that Windows fault?

2. Its not on by default in Windows 2003, hell its not on by default in a
lot of Windows Boxes

3. Port 135 open to the Internet, you deserve to be r00ted

That being said, Windows still sucks, and I really wish people would bash it
for the right reasons rather than the wrong ones!

On Sun, 30 Jan 2005 10:54:06 -0800, m0gely <[EMAIL PROTECTED]> wrote:
> Clayton Macleod wrote:
>
> > how exactly can an NT box get 'rooted'? ;)
>
> Before you come back and answer "No I'm not kidding":
>
> http://www.metasploit.com/projects/Framework/screenshots/v23_vnc_01_bi
> g.jpg
> http://www.metasploit.com/projects/Framework/screenshots/v20_web_03_bi
> g.jpg
> http://www.metasploit.com/projects/Framework/screenshots/v20_msc_03_bi
> g.jpg
>
> There. Just a couple ways to 'root' a Windows box.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread Clayton Macleod
there is no 'root' so by definition you can't have your NT box
'rooted', that was my point :P


On Sun, 30 Jan 2005 10:16:56 -0800, m0gely <[EMAIL PROTECTED]> wrote:
> You've got to be kidding?  You're kidding right?

--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread Whisper
Come on

1. Is a VNC bug so hows that Windows fault?

2. Its not on by default in Windows 2003, hell its not on by default
in a lot of Windows Boxes

3. Port 135 open to the Internet, you deserve to be r00ted

That being said, Windows still sucks, and I really wish people would
bash it for the right reasons rather than the wrong ones!

On Sun, 30 Jan 2005 10:54:06 -0800, m0gely <[EMAIL PROTECTED]> wrote:
> Clayton Macleod wrote:
>
> > how exactly can an NT box get 'rooted'? ;)
>
> Before you come back and answer "No I'm not kidding":
>
> http://www.metasploit.com/projects/Framework/screenshots/v23_vnc_01_big.jpg
> http://www.metasploit.com/projects/Framework/screenshots/v20_web_03_big.jpg
> http://www.metasploit.com/projects/Framework/screenshots/v20_msc_03_big.jpg
>
> There. Just a couple ways to 'root' a Windows box.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread m0gely
Clayton Macleod wrote:
how exactly can an NT box get 'rooted'? ;)
Before you come back and answer "No I'm not kidding":
http://www.metasploit.com/projects/Framework/screenshots/v23_vnc_01_big.jpg
http://www.metasploit.com/projects/Framework/screenshots/v20_web_03_big.jpg
http://www.metasploit.com/projects/Framework/screenshots/v20_msc_03_big.jpg
There. Just a couple ways to 'root' a Windows box.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread m0gely
Clayton Macleod wrote:
how exactly can an NT box get 'rooted'? ;)
You've got to be kidding?  You're kidding right?
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread Clayton Macleod
how exactly can an NT box get 'rooted'? ;)


On Sun, 30 Jan 2005 05:20:44 -0500, Chance Sullivan
<[EMAIL PROTECTED]> wrote:
> It's obvious that securing a server is beyond him, why even bother to ask
> about a firewall?
> Martin Radford, little tip, learn how to properly secure and nt box and it
> won't get rooted easily.

--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread Chance Sullivan
It's obvious that securing a server is beyond him, why even bother to ask
about a firewall?
Martin Radford, little tip, learn how to properly secure and nt box and it
won't get rooted easily.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dEFiNE
Sent: Sunday, January 30, 2005 3:23 AM
To: hlds@list.valvesoftware.com
Subject: SV: [hlds] Windows Server 2003 Enterprise

Have you tried the "new" thing, I think it's called firewall?  :)

//dEFiNE

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Martin Radford
Skickat: den 29 januari 2005 18:41
Till: hlds@list.valvesoftware.com
Ämne: RE: [hlds] Windows Server 2003 Enterprise

--
[ Picked text/plain from multipart/alternative ] Unfortuanatly I got hacked
too many times using 2003, last one they were using the UTC port for time
sync...

Have gone over to Mandrake 10.1 Final for a new lease of life for a bit.
Dont get me wrong, as a HLDS server all the NT platforms (tried em all over
the last 18months) are very good and the platform is probably easier to find
your way around - maybe I'm just disillusioned? Oh yeh, little tip:
Turn off remote registry services - it's on by default and I lost a Win2k
Server three times before I sussed what was going on - the machine was so
badly invaded they were running an internet radio station on there! - ho hum

Best o'luck ;)

hlds <[EMAIL PROTECTED]> wrote:
v\:* {behavior:url(#default#VML);}o\:* {behavior:url(#default#VML);}w\:*
{behavior:url(#default#VML);}.shape
{behavior:url(#default#VML);}st1\:*{behavior:url(#default#ieooui) } Yes, I
do, and it works great.  (Please, no renewed OS flame war  hlds is
lightweight enough to run fine on any properly equipped NT 4.0, 2000, XP or
2003 box.)  Just dont run Exchange, IIS, Active directory, DNS, etc on the
same box, or youll get lag spikes when the other services require CPU
resources





-


From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark South
Sent: Thursday, February 26, 2004 7:04 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Windows Server 2003 Enterprise




Has anyone ran TFC on this?











Cochise





-
Do you Yahoo!?
 Yahoo! Search presents - Jib Jab's 'Second Term'
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: SV: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread James Nine

Unfortuanatly I got hacked too many times using 2003, last one they were
using the UTC port for time sync...
Have gone over to Mandrake 10.1 Final for a new lease of life for a bit.
Dont get me wrong, as a HLDS server all the NT platforms (tried em all over
the last 18months) are very good and the platform is probably easier to find
your way around - maybe I'm just disillusioned? Oh yeh, little tip:
Turn off remote registry services - it's on by default and I lost a Win2k
Server three times before I sussed what was going on - the machine was so
badly invaded they were running an internet radio station on there! - ho hum
Best o'luck ;)

Maybe if you set the iptables to if from TIMESYNCHSERVER = allow, if not
then no?  I doubt they would know which timeserver you synch from.  And
even if they do, change timesynch servers or use a nonstandard client
port.  Also, usually the return message of the ntp timesynch should be
dynamic unless you have specified a port option.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


SV: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread dEFiNE
Have you tried the "new" thing, I think it's called firewall?  :)

//dEFiNE

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Martin Radford
Skickat: den 29 januari 2005 18:41
Till: hlds@list.valvesoftware.com
Ämne: RE: [hlds] Windows Server 2003 Enterprise

--
[ Picked text/plain from multipart/alternative ]
Unfortuanatly I got hacked too many times using 2003, last one they were
using the UTC port for time sync...

Have gone over to Mandrake 10.1 Final for a new lease of life for a bit.
Dont get me wrong, as a HLDS server all the NT platforms (tried em all over
the last 18months) are very good and the platform is probably easier to find
your way around - maybe I'm just disillusioned? Oh yeh, little tip:
Turn off remote registry services - it's on by default and I lost a Win2k
Server three times before I sussed what was going on - the machine was so
badly invaded they were running an internet radio station on there! - ho hum

Best o'luck ;)

hlds <[EMAIL PROTECTED]> wrote:
v\:* {behavior:url(#default#VML);}o\:* {behavior:url(#default#VML);}w\:*
{behavior:url(#default#VML);}.shape
{behavior:url(#default#VML);}st1\:*{behavior:url(#default#ieooui) }
Yes, I do, and it works great.  (Please, no renewed OS flame war  hlds is
lightweight enough to run fine on any properly equipped NT 4.0, 2000, XP or
2003 box.)  Just dont run Exchange, IIS, Active directory, DNS, etc on the
same box, or youll get lag spikes when the other services require CPU
resources





-


From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark South
Sent: Thursday, February 26, 2004 7:04 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Windows Server 2003 Enterprise




Has anyone ran TFC on this?











Cochise





-
Do you Yahoo!?
 Yahoo! Search presents - Jib Jab's 'Second Term'
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


  1   2   >