Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] server.dll is there Problem is the server doesn't even get to it though. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
No, only the engine files are out. The TF2 mod binaries are not released it seems. On 9/17/07, Munra -hlds <[EMAIL PROTECTED]> wrote: > I am Downloading Dlls :) > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting - > Administrator > Sent: Tuesday, September 18, 2007 12:37 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Server files are out. > > Jason F > [EMAIL PROTECTED] > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Sunday, September 16, 2007 6:21 PM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The most significant fact here is that there have been interface changes > > so it is probable that many server plug-ins that work with CSS, DoD, and > > HL2MP will not work with the Orange Box engine. Once the beta is out the > > door and the initial fires are put out I will make the specific > > interface changes available on http://developer.valvesoftware.com so > > that when the new SDK comes out the mod/plugin community can quickly > > make Orange Box-compatible server plugins. > > > > -Mike > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde > > Sent: Sunday, September 16, 2007 10:53 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Can you elaborate on what some of the core differences are between the > > two > > engines? > > > > -tsuehpsyde > > SourceKills.com > > > > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > >> > >> Yes, the TF (Orange Box) engine is not compatible with the one that is > >> presently used for CSS, DoDS, and HL2MP. That is why we are > > segregating > >> it into the the 'orangebox' directory under the root. In the coming > >> months the other games will be moved to the Orange Box engine and > > their > >> binaries will move under the 'orangebox' directory once this move is > >> done. The content does not need to move to the 'orangebox' when the > >> binaries for the games move and we hope that this represents some > > value > >> for server admins since you will not need to download redundant > > content > >> files into two different directory structures in order to support two > >> different engine versions. > >> > >> Our hope is that this new directory structure will help avoid > >> disruptions to existing dedicated servers for other mods and products > >> when we make significant changes to the Source engine like the ones > >> needed for TF and the other Orange Box games. We also hope that it > > makes > >> updating your servers more convenient and less bandwidth intensive as > > we > >> update our games for newer engine versions. > >> > >> I hope this has made it more clear, but if not please let me know. > >> > >> -Thanks, > >> Mike > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steven > > Hartland > >> Sent: Sunday, September 16, 2007 4:27 AM > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] Team Fortress 2 Content Available > >> > >> Can you expand on this please Mike are you going to be running > > different > >> exe etc so this is not just a mod of the current source engine like > >> cstrike > >> or dod? > >> > >> If this is the case we us GSP's will need to treat it as a totally new > >> game and not just a simple mod is why I ask. > >> > >> Regards > >> Steve > >> > >> - Original Message - > >> From: "Mike Durand" <[EMAIL PROTECTED]> > >> To: > >> Sent: Saturday, September 15, 2007 5:30 AM > >> Subject: RE: [hlds] Team Fortress 2 Content Available > >> > >> > >> > The reason for this is that we want to be able to support different > >> > generations of the source engine in one hlds installation. So > > Ep1-era > >> > games will remain off of the root directory but all OrangeBox-era > >> games > >> > will be under the 'orangebox' directory. Goldsrc games will still > > need &
RE: [hlds] Team Fortress 2 Content Available
I am Downloading Dlls :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting - Administrator Sent: Tuesday, September 18, 2007 12:37 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available Server files are out. Jason F [EMAIL PROTECTED] - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Sunday, September 16, 2007 6:21 PM Subject: RE: [hlds] Team Fortress 2 Content Available > The most significant fact here is that there have been interface changes > so it is probable that many server plug-ins that work with CSS, DoD, and > HL2MP will not work with the Orange Box engine. Once the beta is out the > door and the initial fires are put out I will make the specific > interface changes available on http://developer.valvesoftware.com so > that when the new SDK comes out the mod/plugin community can quickly > make Orange Box-compatible server plugins. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde > Sent: Sunday, September 16, 2007 10:53 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Can you elaborate on what some of the core differences are between the > two > engines? > > -tsuehpsyde > SourceKills.com > > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: >> >> Yes, the TF (Orange Box) engine is not compatible with the one that is >> presently used for CSS, DoDS, and HL2MP. That is why we are > segregating >> it into the the 'orangebox' directory under the root. In the coming >> months the other games will be moved to the Orange Box engine and > their >> binaries will move under the 'orangebox' directory once this move is >> done. The content does not need to move to the 'orangebox' when the >> binaries for the games move and we hope that this represents some > value >> for server admins since you will not need to download redundant > content >> files into two different directory structures in order to support two >> different engine versions. >> >> Our hope is that this new directory structure will help avoid >> disruptions to existing dedicated servers for other mods and products >> when we make significant changes to the Source engine like the ones >> needed for TF and the other Orange Box games. We also hope that it > makes >> updating your servers more convenient and less bandwidth intensive as > we >> update our games for newer engine versions. >> >> I hope this has made it more clear, but if not please let me know. >> >> -Thanks, >> Mike >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Steven > Hartland >> Sent: Sunday, September 16, 2007 4:27 AM >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] Team Fortress 2 Content Available >> >> Can you expand on this please Mike are you going to be running > different >> exe etc so this is not just a mod of the current source engine like >> cstrike >> or dod? >> >> If this is the case we us GSP's will need to treat it as a totally new >> game and not just a simple mod is why I ask. >> >> Regards >> Steve >> >> - Original Message - >> From: "Mike Durand" <[EMAIL PROTECTED]> >> To: >> Sent: Saturday, September 15, 2007 5:30 AM >> Subject: RE: [hlds] Team Fortress 2 Content Available >> >> >> > The reason for this is that we want to be able to support different >> > generations of the source engine in one hlds installation. So > Ep1-era >> > games will remain off of the root directory but all OrangeBox-era >> games >> > will be under the 'orangebox' directory. Goldsrc games will still > need >> > to be in a separate directory structure, however. >> >> >> >> This e.mail is private and confidential between Multiplay (UK) Ltd. > and >> the person or entity to whom it is addressed. In the event of >> misdirection, the recipient is prohibited from using, copying, > printing >> or otherwise disseminating it or any information contained in it. >> >> In the event of misdirection, illegible or incomplete transmission >> please telephone +44 845 868 1337 >> or return the E.mail to [EMAIL PROTECTED] >> >> >>
Re: [hlds] Team Fortress 2 Content Available
Server files are out. Jason F [EMAIL PROTECTED] - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Sunday, September 16, 2007 6:21 PM Subject: RE: [hlds] Team Fortress 2 Content Available The most significant fact here is that there have been interface changes so it is probable that many server plug-ins that work with CSS, DoD, and HL2MP will not work with the Orange Box engine. Once the beta is out the door and the initial fires are put out I will make the specific interface changes available on http://developer.valvesoftware.com so that when the new SDK comes out the mod/plugin community can quickly make Orange Box-compatible server plugins. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde Sent: Sunday, September 16, 2007 10:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Can you elaborate on what some of the core differences are between the two engines? -tsuehpsyde SourceKills.com On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: Yes, the TF (Orange Box) engine is not compatible with the one that is presently used for CSS, DoDS, and HL2MP. That is why we are segregating it into the the 'orangebox' directory under the root. In the coming months the other games will be moved to the Orange Box engine and their binaries will move under the 'orangebox' directory once this move is done. The content does not need to move to the 'orangebox' when the binaries for the games move and we hope that this represents some value for server admins since you will not need to download redundant content files into two different directory structures in order to support two different engine versions. Our hope is that this new directory structure will help avoid disruptions to existing dedicated servers for other mods and products when we make significant changes to the Source engine like the ones needed for TF and the other Orange Box games. We also hope that it makes updating your servers more convenient and less bandwidth intensive as we update our games for newer engine versions. I hope this has made it more clear, but if not please let me know. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Sunday, September 16, 2007 4:27 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available Can you expand on this please Mike are you going to be running different exe etc so this is not just a mod of the current source engine like cstrike or dod? If this is the case we us GSP's will need to treat it as a totally new game and not just a simple mod is why I ask. Regards Steve - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Saturday, September 15, 2007 5:30 AM Subject: RE: [hlds] Team Fortress 2 Content Available > The reason for this is that we want to be able to support different > generations of the source engine in one hlds installation. So Ep1-era > games will remain off of the root directory but all OrangeBox-era games > will be under the 'orangebox' directory. Goldsrc games will still need > to be in a separate directory structure, however. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
I agree It is a Very funny Very True Joke I also to would like to know when the rest of the content will be available right now I have the updatetool running once an hour. But I am assuming like every other release the server will not be available until the client is released. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spotta Sent: Monday, September 17, 2007 3:12 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Content Available It was a light hearted joke. Chill. It's gone 8PM in the UK, I would also like to know when the server will be ready to go - and the game for that matter Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RideGuy Sent: 17 September 2007 20:05 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available This mailing list is meant for help with dedicated servers. It's not for complaining about how much mods cost, or how long they will take to develop. I think the steampowered/forum would be a better place for that type of discussion. Just my $0.02, RideGuy On 9/17/07, Spotta <[EMAIL PROTECTED]> wrote: > Valve time! > http://developer.valvesoftware.com/wiki/Valve_Time > > Spotta > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord > Sent: 17 September 2007 18:30 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Anyone any idea when TF2 is being released? > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > > > Cool i dont mind paying $30.00 dollaars for something i would use beats &0 > > or 80 bucks for a bunch of games which i really have no interest for. > > Thanx > > for the info. > > - Original Message ----- > > From: "Dan Offord" <[EMAIL PROTECTED]> > > To: > > Sent: Monday, September 17, 2007 7:08 AM > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Yes, but its $29.95 > > > > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > >> > > >> Going off topic for a minute, > > >> Does anyone know if tf2 will be available as a seperate download, just > > >> like > > >> they did with hl2 dm , or will this be exclusively an orangebox product > > >> where if the person that wanted tf2 would have to purchase the entire > > >> orange > > >> box. Users in my forum were asking, if anyone could help answer that it > > >> would be appreciated thanks in advance. > > >> - Original Message - > > >> From: "Graham McMaster" <[EMAIL PROTECTED]> > > >> To: > > >> Sent: Monday, September 17, 2007 2:38 AM > > >> Subject: Re: [hlds] Team Fortress 2 Content Available > > >> > > >> > > >> > Hrr It depends entirely on what folder the TF content > > downloads > > >> > into, if the folder is called tf then yes, it would be -game tf, if > > it > > >> > downloads into tf2 then it'd be -game tf2, it's THAT simple ;) > > >> > > > >> > Graham > > >> > > > >> > Andrew Armstrong wrote: > > >> >> Mike, could you please elaborate on how a TF2 server will be > > started? > > >> >> > > >> >> Is it the same process of: srcds.exe -game tf > > >> >> > > >> >> Or is there a new command line style? Which executable do we run, > > and > > >> >> where > > >> >> will it be located? > > >> >> > > >> >> Thanks, > > >> >> Andrew > > >> >> > > >> >> -Original Message- > > >> >> From: [EMAIL PROTECTED] > > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > > >> >> Sent: Monday, 17 September 2007 9:47 AM > > >> >> To: hlds@list.valvesoftware.com > > >> >> Subject: Re: [hlds] Team Fortress 2 Content Available > > >> >> > > >> >> -- > > >> >> [ Picked text/plain from multipart/alternative ] > > >> >> So if I get this right the srcds.exe and all the other bin files for > > >> TF2 > > >> >> will be located in the orangebox folder? And that the games i
RE: [hlds] Team Fortress 2 Content Available
You will run the srcds.exe that is located in the 'orangebox' directory. This is the one that links the binaries located at 'orangebox/bin'. srcds.exe -game tf will work fine -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Sunday, September 16, 2007 9:03 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Content Available Mike, could you please elaborate on how a TF2 server will be started? Is it the same process of: srcds.exe -game tf Or is there a new command line style? Which executable do we run, and where will it be located? Thanks, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, 17 September 2007 9:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] So if I get this right the srcds.exe and all the other bin files for TF2 will be located in the orangebox folder? And that the games in the orangebox folder will also be using the materials and models of the other games outside the orangebox folder located in the root of the server instalation? My current TF2 instalation is like this: root -hl2 -orangebox --tf >From my understanding we are able to run a HL2DM/CSS/DODS server from the root/srcds.exe and the TF2 server from the root/orangebox/srcds.exe -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] One would argue that after 9 years, how's a little bit longer gonna hurt? He is right, however -- this is meant for discussion about dedicated servers. Valve will send out a message when they are available, and complaining will not speed up the process. In the mean time, I will be wasting away in front of Peggle Extreme. ;) On 9/17/07, Dan Offord <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Would love to go to the forums, but have you tried? > The forums are nearly always slow. > > But, like many who have waited 9 years for tf2 it gets a bit much, when > gone > 8pm there is still no server for a game promised to be released on Monday. > > On 17/09/2007, RideGuy <[EMAIL PROTECTED]> wrote: > > > > This mailing list is meant for help with dedicated servers. It's not > > for complaining about how much mods cost, or how long they will take > > to develop. I think the steampowered/forum would be a better place > > for that type of discussion. > > > > > > Just my $0.02, > > RideGuy > > > > On 9/17/07, Spotta <[EMAIL PROTECTED]> wrote: > > > Valve time! > > > http://developer.valvesoftware.com/wiki/Valve_Time > > > > > > Spotta > > > > > > -Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord > > > Sent: 17 September 2007 18:30 > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Anyone any idea when TF2 is being released? > > > > > > > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > > > > > > > Cool i dont mind paying $30.00 dollaars for something i would use > > beats &0 > > > > or 80 bucks for a bunch of games which i really have no interest > for. > > > > Thanx > > > > for the info. > > > > - Original Message - > > > > From: "Dan Offord" <[EMAIL PROTECTED]> > > > > To: > > > > Sent: Monday, September 17, 2007 7:08 AM > > > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > Yes, but its $29.95 > > > > > > > > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > > > >> > > > > >> Going off topic for a minute, > > > > >> Does anyone know if tf2 will be available as a seperate download, > > just > > > > >> like > > > > >> they did with hl2 dm , or will this be exclusively an orangebox > > product > > > > >> where if the person that wanted tf2 would have to purchase the > > entire > > > > >> orange > > > > >> box. Users in my forum were asking, if anyone could help answer > > that it > > > > >> would be appreciated thanks in advance. > > > > >> - Original Message - > > > > >> From: "Graham McMaster" <[EMAIL PROTECTED]> > > > > >> To: > > > > >> Sent: Monday, September 17, 2007 2:38 AM > > > > >> Subject: Re: [hlds] Team Fortress 2 Content Available > > > > >> > > > > >> > > > > >> > Hrr It depends entirely on what folder the TF content > > > > downloads > > > > >> > into, if the folder is called tf then yes, it would be -game > tf, > > if > > > > it > > > > >> > downloads into tf2 then it'd be -game tf2, it's THAT simple ;) > > > > >> > > > > > >> > Graham > > > > >> > > > > > >> > Andrew Armstrong wrote: > > > > >> >> Mike, could you please elaborate on how a TF2 server will be > > > > started? > > > > >> >> > > > > >> >> Is it the same process of: srcds.exe -game tf > > > > >> >> > > > > >> >> Or is there a new command line style? Which executable do we > > run, > > > > and > > > > >> >> where > > > > >> >> will it be located? > > > > >&g
RE: [hlds] Team Fortress 2 Content Available
It was a light hearted joke. Chill. It's gone 8PM in the UK, I would also like to know when the server will be ready to go - and the game for that matter Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RideGuy Sent: 17 September 2007 20:05 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available This mailing list is meant for help with dedicated servers. It's not for complaining about how much mods cost, or how long they will take to develop. I think the steampowered/forum would be a better place for that type of discussion. Just my $0.02, RideGuy On 9/17/07, Spotta <[EMAIL PROTECTED]> wrote: > Valve time! > http://developer.valvesoftware.com/wiki/Valve_Time > > Spotta > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord > Sent: 17 September 2007 18:30 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Anyone any idea when TF2 is being released? > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > > > Cool i dont mind paying $30.00 dollaars for something i would use beats &0 > > or 80 bucks for a bunch of games which i really have no interest for. > > Thanx > > for the info. > > - Original Message ----- > > From: "Dan Offord" <[EMAIL PROTECTED]> > > To: > > Sent: Monday, September 17, 2007 7:08 AM > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Yes, but its $29.95 > > > > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > >> > > >> Going off topic for a minute, > > >> Does anyone know if tf2 will be available as a seperate download, just > > >> like > > >> they did with hl2 dm , or will this be exclusively an orangebox product > > >> where if the person that wanted tf2 would have to purchase the entire > > >> orange > > >> box. Users in my forum were asking, if anyone could help answer that it > > >> would be appreciated thanks in advance. > > >> - Original Message - > > >> From: "Graham McMaster" <[EMAIL PROTECTED]> > > >> To: > > >> Sent: Monday, September 17, 2007 2:38 AM > > >> Subject: Re: [hlds] Team Fortress 2 Content Available > > >> > > >> > > >> > Hrr It depends entirely on what folder the TF content > > downloads > > >> > into, if the folder is called tf then yes, it would be -game tf, if > > it > > >> > downloads into tf2 then it'd be -game tf2, it's THAT simple ;) > > >> > > > >> > Graham > > >> > > > >> > Andrew Armstrong wrote: > > >> >> Mike, could you please elaborate on how a TF2 server will be > > started? > > >> >> > > >> >> Is it the same process of: srcds.exe -game tf > > >> >> > > >> >> Or is there a new command line style? Which executable do we run, > > and > > >> >> where > > >> >> will it be located? > > >> >> > > >> >> Thanks, > > >> >> Andrew > > >> >> > > >> >> -Original Message- > > >> >> From: [EMAIL PROTECTED] > > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > > >> >> Sent: Monday, 17 September 2007 9:47 AM > > >> >> To: hlds@list.valvesoftware.com > > >> >> Subject: Re: [hlds] Team Fortress 2 Content Available > > >> >> > > >> >> -- > > >> >> [ Picked text/plain from multipart/alternative ] > > >> >> So if I get this right the srcds.exe and all the other bin files for > > >> TF2 > > >> >> will be located in the orangebox folder? And that the games in the > > >> >> orangebox > > >> >> folder will also be using the materials and models of the other > > games > > >> >> outside the orangebox folder located in the root of the server > > >> >> instalation? > > >> >> > > >> >> My current TF2 instalation is like this: > > >> >> > > >> >> root > > >> >> -hl2 > > >> >>
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] Would love to go to the forums, but have you tried? The forums are nearly always slow. But, like many who have waited 9 years for tf2 it gets a bit much, when gone 8pm there is still no server for a game promised to be released on Monday. On 17/09/2007, RideGuy <[EMAIL PROTECTED]> wrote: > > This mailing list is meant for help with dedicated servers. It's not > for complaining about how much mods cost, or how long they will take > to develop. I think the steampowered/forum would be a better place > for that type of discussion. > > > Just my $0.02, > RideGuy > > On 9/17/07, Spotta <[EMAIL PROTECTED]> wrote: > > Valve time! > > http://developer.valvesoftware.com/wiki/Valve_Time > > > > Spotta > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord > > Sent: 17 September 2007 18:30 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Anyone any idea when TF2 is being released? > > > > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > > > > > Cool i dont mind paying $30.00 dollaars for something i would use > beats &0 > > > or 80 bucks for a bunch of games which i really have no interest for. > > > Thanx > > > for the info. > > > - Original Message - > > > From: "Dan Offord" <[EMAIL PROTECTED]> > > > To: > > > Sent: Monday, September 17, 2007 7:08 AM > > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Yes, but its $29.95 > > > > > > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > > >> > > > >> Going off topic for a minute, > > > >> Does anyone know if tf2 will be available as a seperate download, > just > > > >> like > > > >> they did with hl2 dm , or will this be exclusively an orangebox > product > > > >> where if the person that wanted tf2 would have to purchase the > entire > > > >> orange > > > >> box. Users in my forum were asking, if anyone could help answer > that it > > > >> would be appreciated thanks in advance. > > > >> - Original Message - > > > >> From: "Graham McMaster" <[EMAIL PROTECTED]> > > > >> To: > > > >> Sent: Monday, September 17, 2007 2:38 AM > > > >> Subject: Re: [hlds] Team Fortress 2 Content Available > > > >> > > > >> > > > >> > Hrr It depends entirely on what folder the TF content > > > downloads > > > >> > into, if the folder is called tf then yes, it would be -game tf, > if > > > it > > > >> > downloads into tf2 then it'd be -game tf2, it's THAT simple ;) > > > >> > > > > >> > Graham > > > >> > > > > >> > Andrew Armstrong wrote: > > > >> >> Mike, could you please elaborate on how a TF2 server will be > > > started? > > > >> >> > > > >> >> Is it the same process of: srcds.exe -game tf > > > >> >> > > > >> >> Or is there a new command line style? Which executable do we > run, > > > and > > > >> >> where > > > >> >> will it be located? > > > >> >> > > > >> >> Thanks, > > > >> >> Andrew > > > >> >> > > > >> >> -Original Message- > > > >> >> From: [EMAIL PROTECTED] > > > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > > > >> >> Sent: Monday, 17 September 2007 9:47 AM > > > >> >> To: hlds@list.valvesoftware.com > > > >> >> Subject: Re: [hlds] Team Fortress 2 Content Available > > > >> >> > > > >> >> -- > > > >> >> [ Picked text/plain from multipart/alternative ] > > > >> >> So if I get this right the srcds.exe and all the other bin files > for > > > >> TF2 > > > >> >> will be located in the orangebox folder? And that the games in > the
Re: [hlds] Team Fortress 2 Content Available
It will be available when its available. "Late in the day" is what was said...so probably around 6pm. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
Remember valve is a company on the west coast of the US. There is still a lot of Monday left. Dan Offord wrote: -- [ Picked text/plain from multipart/alternative ] Would love to go to the forums, but have you tried? The forums are nearly always slow. But, like many who have waited 9 years for tf2 it gets a bit much, when gone 8pm there is still no server for a game promised to be released on Monday. On 17/09/2007, RideGuy <[EMAIL PROTECTED]> wrote: This mailing list is meant for help with dedicated servers. It's not for complaining about how much mods cost, or how long they will take to develop. I think the steampowered/forum would be a better place for that type of discussion. Just my $0.02, RideGuy On 9/17/07, Spotta <[EMAIL PROTECTED]> wrote: Valve time! http://developer.valvesoftware.com/wiki/Valve_Time Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord Sent: 17 September 2007 18:30 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Anyone any idea when TF2 is being released? On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: Cool i dont mind paying $30.00 dollaars for something i would use beats &0 or 80 bucks for a bunch of games which i really have no interest for. Thanx for the info. - Original Message - From: "Dan Offord" <[EMAIL PROTECTED]> To: Sent: Monday, September 17, 2007 7:08 AM Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Yes, but its $29.95 On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: Going off topic for a minute, Does anyone know if tf2 will be available as a seperate download, just like they did with hl2 dm , or will this be exclusively an orangebox product where if the person that wanted tf2 would have to purchase the entire orange box. Users in my forum were asking, if anyone could help answer that it would be appreciated thanks in advance. - Original Message - From: "Graham McMaster" <[EMAIL PROTECTED]> To: Sent: Monday, September 17, 2007 2:38 AM Subject: Re: [hlds] Team Fortress 2 Content Available Hrr It depends entirely on what folder the TF content downloads into, if the folder is called tf then yes, it would be -game tf, if it downloads into tf2 then it'd be -game tf2, it's THAT simple ;) Graham Andrew Armstrong wrote: Mike, could you please elaborate on how a TF2 server will be started? Is it the same process of: srcds.exe -game tf Or is there a new command line style? Which executable do we run, and where will it be located? Thanks, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, 17 September 2007 9:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] So if I get this right the srcds.exe and all the other bin files for TF2 will be located in the orangebox folder? And that the games in the orangebox folder will also be using the materials and models of the other games outside the orangebox folder located in the root of the server instalation? My current TF2 instalation is like this: root -hl2 -orangebox --tf >From my understanding we are able to run a HL2DM/CSS/DODS server from the root/srcds.exe and the TF2 server from the root/orangebox/srcds.exe -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsga
Re: [hlds] Team Fortress 2 Content Available
This mailing list is meant for help with dedicated servers. It's not for complaining about how much mods cost, or how long they will take to develop. I think the steampowered/forum would be a better place for that type of discussion. Just my $0.02, RideGuy On 9/17/07, Spotta <[EMAIL PROTECTED]> wrote: > Valve time! > http://developer.valvesoftware.com/wiki/Valve_Time > > Spotta > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord > Sent: 17 September 2007 18:30 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Anyone any idea when TF2 is being released? > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > > > Cool i dont mind paying $30.00 dollaars for something i would use beats &0 > > or 80 bucks for a bunch of games which i really have no interest for. > > Thanx > > for the info. > > - Original Message - > > From: "Dan Offord" <[EMAIL PROTECTED]> > > To: > > Sent: Monday, September 17, 2007 7:08 AM > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Yes, but its $29.95 > > > > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > >> > > >> Going off topic for a minute, > > >> Does anyone know if tf2 will be available as a seperate download, just > > >> like > > >> they did with hl2 dm , or will this be exclusively an orangebox product > > >> where if the person that wanted tf2 would have to purchase the entire > > >> orange > > >> box. Users in my forum were asking, if anyone could help answer that it > > >> would be appreciated thanks in advance. > > >> - Original Message - > > >> From: "Graham McMaster" <[EMAIL PROTECTED]> > > >> To: > > >> Sent: Monday, September 17, 2007 2:38 AM > > >> Subject: Re: [hlds] Team Fortress 2 Content Available > > >> > > >> > > >> > Hrr It depends entirely on what folder the TF content > > downloads > > >> > into, if the folder is called tf then yes, it would be -game tf, if > > it > > >> > downloads into tf2 then it'd be -game tf2, it's THAT simple ;) > > >> > > > >> > Graham > > >> > > > >> > Andrew Armstrong wrote: > > >> >> Mike, could you please elaborate on how a TF2 server will be > > started? > > >> >> > > >> >> Is it the same process of: srcds.exe -game tf > > >> >> > > >> >> Or is there a new command line style? Which executable do we run, > > and > > >> >> where > > >> >> will it be located? > > >> >> > > >> >> Thanks, > > >> >> Andrew > > >> >> > > >> >> -Original Message- > > >> >> From: [EMAIL PROTECTED] > > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > > >> >> Sent: Monday, 17 September 2007 9:47 AM > > >> >> To: hlds@list.valvesoftware.com > > >> >> Subject: Re: [hlds] Team Fortress 2 Content Available > > >> >> > > >> >> -- > > >> >> [ Picked text/plain from multipart/alternative ] > > >> >> So if I get this right the srcds.exe and all the other bin files for > > >> TF2 > > >> >> will be located in the orangebox folder? And that the games in the > > >> >> orangebox > > >> >> folder will also be using the materials and models of the other > > games > > >> >> outside the orangebox folder located in the root of the server > > >> >> instalation? > > >> >> > > >> >> My current TF2 instalation is like this: > > >> >> > > >> >> root > > >> >> -hl2 > > >> >> -orangebox > > >> >> --tf > > >> >> > > >> >> >From my understanding we are able to run a HL2DM/CSS/DODS server > > from > > >> >> >the > > >> >> root/srcds.exe > > >> >> and the TF2 server from the > > >> >> root/orangebox/srcds.exe > > >
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] As far as I know, you don't get the beta if you buy TF2 on its own. On 17/09/2007, Rob Poe <[EMAIL PROTECTED]> wrote: > > Joey wrote: > > Cool i dont mind paying $30.00 dollaars for something i would use > > beats &0 > > or 80 bucks for a bunch of games which i really have no interest for. > > Thanx > > for the info. > > But ... > > (1) If it's a BETA, then why are we asked to PAY for the privilege of > testing it (orange box benefit) > (2) When is the "free week" demo? Or free weekend. Hell, we've only > been waiting, what? 7 years? > > I'm not sure I'm going to like the game, but how do I know without > sacrificing $30 to find out... > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
Joey wrote: Cool i dont mind paying $30.00 dollaars for something i would use beats &0 or 80 bucks for a bunch of games which i really have no interest for. Thanx for the info. But ... (1) If it's a BETA, then why are we asked to PAY for the privilege of testing it (orange box benefit) (2) When is the "free week" demo? Or free weekend. Hell, we've only been waiting, what? 7 years? I'm not sure I'm going to like the game, but how do I know without sacrificing $30 to find out... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
Valve time! http://developer.valvesoftware.com/wiki/Valve_Time Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord Sent: 17 September 2007 18:30 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Anyone any idea when TF2 is being released? On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > Cool i dont mind paying $30.00 dollaars for something i would use beats &0 > or 80 bucks for a bunch of games which i really have no interest for. > Thanx > for the info. > - Original Message - > From: "Dan Offord" <[EMAIL PROTECTED]> > To: > Sent: Monday, September 17, 2007 7:08 AM > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Yes, but its $29.95 > > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > >> > >> Going off topic for a minute, > >> Does anyone know if tf2 will be available as a seperate download, just > >> like > >> they did with hl2 dm , or will this be exclusively an orangebox product > >> where if the person that wanted tf2 would have to purchase the entire > >> orange > >> box. Users in my forum were asking, if anyone could help answer that it > >> would be appreciated thanks in advance. > >> - Original Message - > >> From: "Graham McMaster" <[EMAIL PROTECTED]> > >> To: > >> Sent: Monday, September 17, 2007 2:38 AM > >> Subject: Re: [hlds] Team Fortress 2 Content Available > >> > >> > >> > Hrr It depends entirely on what folder the TF content > downloads > >> > into, if the folder is called tf then yes, it would be -game tf, if > it > >> > downloads into tf2 then it'd be -game tf2, it's THAT simple ;) > >> > > >> > Graham > >> > > >> > Andrew Armstrong wrote: > >> >> Mike, could you please elaborate on how a TF2 server will be > started? > >> >> > >> >> Is it the same process of: srcds.exe -game tf > >> >> > >> >> Or is there a new command line style? Which executable do we run, > and > >> >> where > >> >> will it be located? > >> >> > >> >> Thanks, > >> >> Andrew > >> >> > >> >> -Original Message- > >> >> From: [EMAIL PROTECTED] > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > >> >> Sent: Monday, 17 September 2007 9:47 AM > >> >> To: hlds@list.valvesoftware.com > >> >> Subject: Re: [hlds] Team Fortress 2 Content Available > >> >> > >> >> -- > >> >> [ Picked text/plain from multipart/alternative ] > >> >> So if I get this right the srcds.exe and all the other bin files for > >> TF2 > >> >> will be located in the orangebox folder? And that the games in the > >> >> orangebox > >> >> folder will also be using the materials and models of the other > games > >> >> outside the orangebox folder located in the root of the server > >> >> instalation? > >> >> > >> >> My current TF2 instalation is like this: > >> >> > >> >> root > >> >> -hl2 > >> >> -orangebox > >> >> --tf > >> >> > >> >> >From my understanding we are able to run a HL2DM/CSS/DODS server > from > >> >> >the > >> >> root/srcds.exe > >> >> and the TF2 server from the > >> >> root/orangebox/srcds.exe > >> >> -- > >> >> > >> >> ___ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> >> > >> >> > >> >> > >> >> ___ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> >> > >> > > >> > > >> > ___ > >> > To unsubscribe, edi
Re: [hlds] Team Fortress 2 Content Available
You are NOT paying to play the beta, you are paying for a *pre-order* of the games and the beta testing is an option for those of us who would like to participate - it is basically a closed beta for the ones that have bought the orange box. If you want to, you can of course wait till the game is fully released and pick up a copy then, no one is forcing you to pre-order and/or play the beta. Heck, there might be guest passes available for TF2 at the point of release too, meaning you can get to try the game if one of your friends are kind enough to give you a pass. Either way, I can't really see why you should have any reason to moan. Personally I am confident I will like the game, and I see no problems what so ever in spending $45'ish for the orange box pre-order. If you are not, simply don't! ;) - TeX. Rob Poe wrote: Joey wrote: Cool i dont mind paying $30.00 dollaars for something i would use beats &0 or 80 bucks for a bunch of games which i really have no interest for. Thanx for the info. But ... (1) If it's a BETA, then why are we asked to PAY for the privilege of testing it (orange box benefit) (2) When is the "free week" demo? Or free weekend. Hell, we've only been waiting, what? 7 years? I'm not sure I'm going to like the game, but how do I know without sacrificing $30 to find out... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] Anyone any idea when TF2 is being released? On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > Cool i dont mind paying $30.00 dollaars for something i would use beats &0 > or 80 bucks for a bunch of games which i really have no interest for. > Thanx > for the info. > - Original Message - > From: "Dan Offord" <[EMAIL PROTECTED]> > To: > Sent: Monday, September 17, 2007 7:08 AM > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Yes, but its $29.95 > > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > >> > >> Going off topic for a minute, > >> Does anyone know if tf2 will be available as a seperate download, just > >> like > >> they did with hl2 dm , or will this be exclusively an orangebox product > >> where if the person that wanted tf2 would have to purchase the entire > >> orange > >> box. Users in my forum were asking, if anyone could help answer that it > >> would be appreciated thanks in advance. > >> - Original Message - > >> From: "Graham McMaster" <[EMAIL PROTECTED]> > >> To: > >> Sent: Monday, September 17, 2007 2:38 AM > >> Subject: Re: [hlds] Team Fortress 2 Content Available > >> > >> > >> > Hrr It depends entirely on what folder the TF content > downloads > >> > into, if the folder is called tf then yes, it would be -game tf, if > it > >> > downloads into tf2 then it'd be -game tf2, it's THAT simple ;) > >> > > >> > Graham > >> > > >> > Andrew Armstrong wrote: > >> >> Mike, could you please elaborate on how a TF2 server will be > started? > >> >> > >> >> Is it the same process of: srcds.exe -game tf > >> >> > >> >> Or is there a new command line style? Which executable do we run, > and > >> >> where > >> >> will it be located? > >> >> > >> >> Thanks, > >> >> Andrew > >> >> > >> >> -Original Message- > >> >> From: [EMAIL PROTECTED] > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > >> >> Sent: Monday, 17 September 2007 9:47 AM > >> >> To: hlds@list.valvesoftware.com > >> >> Subject: Re: [hlds] Team Fortress 2 Content Available > >> >> > >> >> -- > >> >> [ Picked text/plain from multipart/alternative ] > >> >> So if I get this right the srcds.exe and all the other bin files for > >> TF2 > >> >> will be located in the orangebox folder? And that the games in the > >> >> orangebox > >> >> folder will also be using the materials and models of the other > games > >> >> outside the orangebox folder located in the root of the server > >> >> instalation? > >> >> > >> >> My current TF2 instalation is like this: > >> >> > >> >> root > >> >> -hl2 > >> >> -orangebox > >> >> --tf > >> >> > >> >> >From my understanding we are able to run a HL2DM/CSS/DODS server > from > >> >> >the > >> >> root/srcds.exe > >> >> and the TF2 server from the > >> >> root/orangebox/srcds.exe > >> >> -- > >> >> > >> >> ___ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> >> > >> >> > >> >> > >> >> ___ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> >> > >> > > >> > > >> > ___ > >> > To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > > > -- > > .: =CATS= Gaming :. > > .: http://www.catsgaming.com :. > > .: This email contains information that maybe confidential if your not > the > > intended recipient, please delete this email :. > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
Cool i dont mind paying $30.00 dollaars for something i would use beats &0 or 80 bucks for a bunch of games which i really have no interest for. Thanx for the info. - Original Message - From: "Dan Offord" <[EMAIL PROTECTED]> To: Sent: Monday, September 17, 2007 7:08 AM Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Yes, but its $29.95 On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: Going off topic for a minute, Does anyone know if tf2 will be available as a seperate download, just like they did with hl2 dm , or will this be exclusively an orangebox product where if the person that wanted tf2 would have to purchase the entire orange box. Users in my forum were asking, if anyone could help answer that it would be appreciated thanks in advance. - Original Message - From: "Graham McMaster" <[EMAIL PROTECTED]> To: Sent: Monday, September 17, 2007 2:38 AM Subject: Re: [hlds] Team Fortress 2 Content Available > Hrr It depends entirely on what folder the TF content downloads > into, if the folder is called tf then yes, it would be -game tf, if it > downloads into tf2 then it'd be -game tf2, it's THAT simple ;) > > Graham > > Andrew Armstrong wrote: >> Mike, could you please elaborate on how a TF2 server will be started? >> >> Is it the same process of: srcds.exe -game tf >> >> Or is there a new command line style? Which executable do we run, and >> where >> will it be located? >> >> Thanks, >> Andrew >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . >> Sent: Monday, 17 September 2007 9:47 AM >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] Team Fortress 2 Content Available >> >> -- >> [ Picked text/plain from multipart/alternative ] >> So if I get this right the srcds.exe and all the other bin files for TF2 >> will be located in the orangebox folder? And that the games in the >> orangebox >> folder will also be using the materials and models of the other games >> outside the orangebox folder located in the root of the server >> instalation? >> >> My current TF2 instalation is like this: >> >> root >> -hl2 >> -orangebox >> --tf >> >> >From my understanding we are able to run a HL2DM/CSS/DODS server from >> >the >> root/srcds.exe >> and the TF2 server from the >> root/orangebox/srcds.exe >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
Divided on the totalt amount of hours you'll probably spend having a great time with these games, it's a better investment then most. I'd guess Valve will try selling as many Orange box'es as they can, before splitting the games for separate sale. I know I would :-) From: "Dan Offord" <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available Date: Mon, 17 Sep 2007 13:08:03 +0100 -- [ Picked text/plain from multipart/alternative ] Yes, but its $29.95 On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > Going off topic for a minute, > Does anyone know if tf2 will be available as a seperate download, just > like > they did with hl2 dm , or will this be exclusively an orangebox product > where if the person that wanted tf2 would have to purchase the entire > orange > box. Users in my forum were asking, if anyone could help answer that it > would be appreciated thanks in advance. > - Original Message - > From: "Graham McMaster" <[EMAIL PROTECTED]> > To: > Sent: Monday, September 17, 2007 2:38 AM > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > Hrr It depends entirely on what folder the TF content downloads > > into, if the folder is called tf then yes, it would be -game tf, if it > > downloads into tf2 then it'd be -game tf2, it's THAT simple ;) > > > > Graham > > > > Andrew Armstrong wrote: > >> Mike, could you please elaborate on how a TF2 server will be started? > >> > >> Is it the same process of: srcds.exe -game tf > >> > >> Or is there a new command line style? Which executable do we run, and > >> where > >> will it be located? > >> > >> Thanks, > >> Andrew > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > >> Sent: Monday, 17 September 2007 9:47 AM > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] Team Fortress 2 Content Available > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> So if I get this right the srcds.exe and all the other bin files for > TF2 > >> will be located in the orangebox folder? And that the games in the > >> orangebox > >> folder will also be using the materials and models of the other games > >> outside the orangebox folder located in the root of the server > >> instalation? > >> > >> My current TF2 instalation is like this: > >> > >> root > >> -hl2 > >> -orangebox > >> --tf > >> > >> >From my understanding we are able to run a HL2DM/CSS/DODS server from > >> >the > >> root/srcds.exe > >> and the TF2 server from the > >> root/orangebox/srcds.exe > >> -- > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ MSN Search http://search.msn.no/ Raskere. Rett på sak. Mer presist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] Yes, but its $29.95 On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote: > > Going off topic for a minute, > Does anyone know if tf2 will be available as a seperate download, just > like > they did with hl2 dm , or will this be exclusively an orangebox product > where if the person that wanted tf2 would have to purchase the entire > orange > box. Users in my forum were asking, if anyone could help answer that it > would be appreciated thanks in advance. > - Original Message - > From: "Graham McMaster" <[EMAIL PROTECTED]> > To: > Sent: Monday, September 17, 2007 2:38 AM > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > Hrr It depends entirely on what folder the TF content downloads > > into, if the folder is called tf then yes, it would be -game tf, if it > > downloads into tf2 then it'd be -game tf2, it's THAT simple ;) > > > > Graham > > > > Andrew Armstrong wrote: > >> Mike, could you please elaborate on how a TF2 server will be started? > >> > >> Is it the same process of: srcds.exe -game tf > >> > >> Or is there a new command line style? Which executable do we run, and > >> where > >> will it be located? > >> > >> Thanks, > >> Andrew > >> > >> -----Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > >> Sent: Monday, 17 September 2007 9:47 AM > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] Team Fortress 2 Content Available > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> So if I get this right the srcds.exe and all the other bin files for > TF2 > >> will be located in the orangebox folder? And that the games in the > >> orangebox > >> folder will also be using the materials and models of the other games > >> outside the orangebox folder located in the root of the server > >> instalation? > >> > >> My current TF2 instalation is like this: > >> > >> root > >> -hl2 > >> -orangebox > >> --tf > >> > >> >From my understanding we are able to run a HL2DM/CSS/DODS server from > >> >the > >> root/srcds.exe > >> and the TF2 server from the > >> root/orangebox/srcds.exe > >> -- > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
Going off topic for a minute, Does anyone know if tf2 will be available as a seperate download, just like they did with hl2 dm , or will this be exclusively an orangebox product where if the person that wanted tf2 would have to purchase the entire orange box. Users in my forum were asking, if anyone could help answer that it would be appreciated thanks in advance. - Original Message - From: "Graham McMaster" <[EMAIL PROTECTED]> To: Sent: Monday, September 17, 2007 2:38 AM Subject: Re: [hlds] Team Fortress 2 Content Available Hrr It depends entirely on what folder the TF content downloads into, if the folder is called tf then yes, it would be -game tf, if it downloads into tf2 then it'd be -game tf2, it's THAT simple ;) Graham Andrew Armstrong wrote: Mike, could you please elaborate on how a TF2 server will be started? Is it the same process of: srcds.exe -game tf Or is there a new command line style? Which executable do we run, and where will it be located? Thanks, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, 17 September 2007 9:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] So if I get this right the srcds.exe and all the other bin files for TF2 will be located in the orangebox folder? And that the games in the orangebox folder will also be using the materials and models of the other games outside the orangebox folder located in the root of the server instalation? My current TF2 instalation is like this: root -hl2 -orangebox --tf >From my understanding we are able to run a HL2DM/CSS/DODS server from >the root/srcds.exe and the TF2 server from the root/orangebox/srcds.exe -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
Hrr It depends entirely on what folder the TF content downloads into, if the folder is called tf then yes, it would be -game tf, if it downloads into tf2 then it'd be -game tf2, it's THAT simple ;) Graham Andrew Armstrong wrote: Mike, could you please elaborate on how a TF2 server will be started? Is it the same process of: srcds.exe -game tf Or is there a new command line style? Which executable do we run, and where will it be located? Thanks, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, 17 September 2007 9:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] So if I get this right the srcds.exe and all the other bin files for TF2 will be located in the orangebox folder? And that the games in the orangebox folder will also be using the materials and models of the other games outside the orangebox folder located in the root of the server instalation? My current TF2 instalation is like this: root -hl2 -orangebox --tf >From my understanding we are able to run a HL2DM/CSS/DODS server from the root/srcds.exe and the TF2 server from the root/orangebox/srcds.exe -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
Hello Mike, is there any chance to get CS:S on the old engine or is that only a question about time, when you port it to the new engine? With friendly reguards Ratman2000 - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Monday, September 17, 2007 1:21 AM Subject: RE: [hlds] Team Fortress 2 Content Available > The most significant fact here is that there have been interface changes > so it is probable that many server plug-ins that work with CSS, DoD, and > HL2MP will not work with the Orange Box engine. Once the beta is out the > door and the initial fires are put out I will make the specific > interface changes available on http://developer.valvesoftware.com so > that when the new SDK comes out the mod/plugin community can quickly > make Orange Box-compatible server plugins. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde > Sent: Sunday, September 16, 2007 10:53 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Can you elaborate on what some of the core differences are between the > two > engines? > > -tsuehpsyde > SourceKills.com > > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > > > Yes, the TF (Orange Box) engine is not compatible with the one that is > > presently used for CSS, DoDS, and HL2MP. That is why we are > segregating > > it into the the 'orangebox' directory under the root. In the coming > > months the other games will be moved to the Orange Box engine and > their > > binaries will move under the 'orangebox' directory once this move is > > done. The content does not need to move to the 'orangebox' when the > > binaries for the games move and we hope that this represents some > value > > for server admins since you will not need to download redundant > content > > files into two different directory structures in order to support two > > different engine versions. > > > > Our hope is that this new directory structure will help avoid > > disruptions to existing dedicated servers for other mods and products > > when we make significant changes to the Source engine like the ones > > needed for TF and the other Orange Box games. We also hope that it > makes > > updating your servers more convenient and less bandwidth intensive as > we > > update our games for newer engine versions. > > > > I hope this has made it more clear, but if not please let me know. > > > > -Thanks, > > Mike > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Steven > Hartland > > Sent: Sunday, September 16, 2007 4:27 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > Can you expand on this please Mike are you going to be running > different > > exe etc so this is not just a mod of the current source engine like > > cstrike > > or dod? > > > > If this is the case we us GSP's will need to treat it as a totally new > > game and not just a simple mod is why I ask. > > > > Regards > > Steve > > > > - Original Message - > > From: "Mike Durand" <[EMAIL PROTECTED]> > > To: > > Sent: Saturday, September 15, 2007 5:30 AM > > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > > > > The reason for this is that we want to be able to support different > > > generations of the source engine in one hlds installation. So > Ep1-era > > > games will remain off of the root directory but all OrangeBox-era > > games > > > will be under the 'orangebox' directory. Goldsrc games will still > need > > > to be in a separate directory structure, however. > > > > > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. > and > > the person or entity to whom it is addressed. In the event of > > misdirection, the recipient is prohibited from using, copying, > printing > > or otherwise disseminating it or any information contained in it. > > > > In the event of misdirection, illegible or incomplete transmission > > please telephone +44 845 868 1337 > > or return the E.mail to [EMAIL PROTECTED] > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the
RE: [hlds] Team Fortress 2 Content Available
Mike, could you please elaborate on how a TF2 server will be started? Is it the same process of: srcds.exe -game tf Or is there a new command line style? Which executable do we run, and where will it be located? Thanks, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, 17 September 2007 9:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] So if I get this right the srcds.exe and all the other bin files for TF2 will be located in the orangebox folder? And that the games in the orangebox folder will also be using the materials and models of the other games outside the orangebox folder located in the root of the server instalation? My current TF2 instalation is like this: root -hl2 -orangebox --tf >From my understanding we are able to run a HL2DM/CSS/DODS server from the root/srcds.exe and the TF2 server from the root/orangebox/srcds.exe -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] So if I get this right the srcds.exe and all the other bin files for TF2 will be located in the orangebox folder? And that the games in the orangebox folder will also be using the materials and models of the other games outside the orangebox folder located in the root of the server instalation? My current TF2 instalation is like this: root -hl2 -orangebox --tf >From my understanding we are able to run a HL2DM/CSS/DODS server from the root/srcds.exe and the TF2 server from the root/orangebox/srcds.exe -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
Right now the only game that will use the Orange Box engine is TF2. For now the other games will stay in their usual locations, but they will be moved to the new engine in the coming weeks and at that point their binaries will reside under the 'orangebox' directory. Plugins that work for the current engine version probably won't work for the new engine version but I will be sharing the new interfaces with the mod community ASAP so that they can develop new ones. The interfaces are different, but we have not eliminated functionality so rewriting the plug-ins should not be a monuental task. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 Sent: Sunday, September 16, 2007 11:14 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available Hello Mike, All Source Games change the Engine to the "orangebox" Engine??? So what is with plugins? Is the Plugin interface different the Source Engine, so that all Plugins have be rewritten or is all from Source working with the orangebox??? With friendly Reguards Ratman2000 - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Sunday, September 16, 2007 7:44 PM Subject: RE: [hlds] Team Fortress 2 Content Available > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The reason for this is that we want to be able to support different > > generations of the source engine in one hlds installation. So Ep1-era > > games will remain off of the root directory but all OrangeBox-era > games > > will be under the 'orangebox' directory. Goldsrc games will still need > > to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
Yes, the clients will be moved to the new engine as well when the server versions are. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Lange Sent: Sunday, September 16, 2007 11:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] also what about the current client versions? (dods, css, hl2dm) will these run with the orangebox engine version from the beginning or will these be ported some months later like the server versions? I hope most of the known bugs for the "old" games will be fixed during the porting process to the orangebox engine or are already fixed with this new engine :) Here is a good list of known bugs: http://forums.steampowered.com/forums/showthread.php?t=563372 2007/9/15, Mike Durand <[EMAIL PROTECTED]>: > > The reason for this is that we want to be able to support different > generations of the source engine in one hlds installation. So Ep1-era > games will remain off of the root directory but all OrangeBox-era games > will be under the 'orangebox' directory. Goldsrc games will still need > to be in a separate directory structure, however. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy > Sent: Friday, September 14, 2007 9:17 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Same, very bizzare naming convention for the server itself: > > C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc. > > Odd having the directory slash the opposite direction as well although > it > looks correct when viewing directory structure thru the dos prompt. > > > On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Awsome.. thx > > > > Started downloading.. typical install now for tf2 is orangebox/tf? > > > > Odd.. > > > > Thx though.. looking foward to monday! > > > > > > - Original Message > > From: Jason Ruymen <[EMAIL PROTECTED]> > > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; > > [EMAIL PROTECTED] > > Sent: Friday, September 14, 2007 10:20:02 PM > > Subject: [hlds] Team Fortress 2 Content Available > > > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi guys, > > > > First off, in preparation for the upcoming dedicated server for Team > > Fortress 2, we've updated the hldsupdatetool. Along with that, we've > > made the content for Team Fortress 2 that you'll need for a dedicated > > server available. To get that, run hldsupdatetool with the command > > "-command update -game tf". > > > > The dedicated server itself is not yet ready. We're working very hard > > to make it available as soon as possible. The Linux build might be a > > little later than the Win32 build, but hopefully not by much. So for > > now, sync up the TF 2 content that's available to get your server > ready > > :) > > > > Thanks, > > Jason > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > Yahoo! oneSearch: Finally, mobile search > > that gives answers, not web links. > > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
The issue here is the location of the game binaries in relation to the /bin directory that contains the *correct* engine binaries. Previous to this new directory structure the assumption was that only one version of the engine could exist under a single installation. So the location of the engine binaries for all games was /bin. If you installed TF at /tf on a server that also hosts Counter-Strike Source at /cstrike then cstrike would no longer run due to the fact that the /bin directory would now have Orange Box engine binaries. So the 'orangebox' directory acts as a new root directory that has its own location for the new engine binaries and the new games that use those binaries. Meanwhile any games installed in the parent directory can still run against the old engine. For those of you that don't have more than one game installed on your dedicated server this isn't as valuable, but our goal was to make it possible to support servers that host multiple Source games that utilize multiple versions of the engine. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 16, 2007 10:58 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Content Available So we will all have to repoint any mappings to "orangebox" for CSS and DoD:S and we will no longer be using srcds_l or something similar? Why not just let us put everything in the directory name we so choose (srcds_tf2 or just "tf2") ? > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > >> The reason for this is that we want to be able to support different >> generations of the source engine in one hlds installation. So Ep1-era >> games will remain off of the root directory but all OrangeBox-era > games >> will be under the 'orangebox' directory. Goldsrc games will still need >> to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailma
RE: [hlds] Team Fortress 2 Content Available
The most significant fact here is that there have been interface changes so it is probable that many server plug-ins that work with CSS, DoD, and HL2MP will not work with the Orange Box engine. Once the beta is out the door and the initial fires are put out I will make the specific interface changes available on http://developer.valvesoftware.com so that when the new SDK comes out the mod/plugin community can quickly make Orange Box-compatible server plugins. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde Sent: Sunday, September 16, 2007 10:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Can you elaborate on what some of the core differences are between the two engines? -tsuehpsyde SourceKills.com On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The reason for this is that we want to be able to support different > > generations of the source engine in one hlds installation. So Ep1-era > > games will remain off of the root directory but all OrangeBox-era > games > > will be under the 'orangebox' directory. Goldsrc games will still need > > to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] also what about the current client versions? (dods, css, hl2dm) will these run with the orangebox engine version from the beginning or will these be ported some months later like the server versions? I hope most of the known bugs for the "old" games will be fixed during the porting process to the orangebox engine or are already fixed with this new engine :) Here is a good list of known bugs: http://forums.steampowered.com/forums/showthread.php?t=563372 2007/9/15, Mike Durand <[EMAIL PROTECTED]>: > > The reason for this is that we want to be able to support different > generations of the source engine in one hlds installation. So Ep1-era > games will remain off of the root directory but all OrangeBox-era games > will be under the 'orangebox' directory. Goldsrc games will still need > to be in a separate directory structure, however. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy > Sent: Friday, September 14, 2007 9:17 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Same, very bizzare naming convention for the server itself: > > C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc. > > Odd having the directory slash the opposite direction as well although > it > looks correct when viewing directory structure thru the dos prompt. > > > On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Awsome.. thx > > > > Started downloading.. typical install now for tf2 is orangebox/tf? > > > > Odd.. > > > > Thx though.. looking foward to monday! > > > > > > - Original Message > > From: Jason Ruymen <[EMAIL PROTECTED]> > > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; > > [EMAIL PROTECTED] > > Sent: Friday, September 14, 2007 10:20:02 PM > > Subject: [hlds] Team Fortress 2 Content Available > > > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi guys, > > > > First off, in preparation for the upcoming dedicated server for Team > > Fortress 2, we've updated the hldsupdatetool. Along with that, we've > > made the content for Team Fortress 2 that you'll need for a dedicated > > server available. To get that, run hldsupdatetool with the command > > "-command update -game tf". > > > > The dedicated server itself is not yet ready. We're working very hard > > to make it available as soon as possible. The Linux build might be a > > little later than the Win32 build, but hopefully not by much. So for > > now, sync up the TF 2 content that's available to get your server > ready > > :) > > > > Thanks, > > Jason > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > Yahoo! oneSearch: Finally, mobile search > > that gives answers, not web links. > > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] also what about the older client games? (dods, css, hl2mp) Will these use the new source engine version from the beginning or will these be ported later to the orangebox revision, like the server versions? I hope most of the bugs which are currently known for the "old" source engine games, will be fixed during the porting process or are already fixed in the upcoming "orangebox" Source Engine :) Here is a pretty nice list, listing most of the known bugs: http://forums.steampowered.com/forums/showthread.php?t=563372 2007/9/15, Mike Durand <[EMAIL PROTECTED]>: > > The reason for this is that we want to be able to support different > generations of the source engine in one hlds installation. So Ep1-era > games will remain off of the root directory but all OrangeBox-era games > will be under the 'orangebox' directory. Goldsrc games will still need > to be in a separate directory structure, however. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy > Sent: Friday, September 14, 2007 9:17 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Same, very bizzare naming convention for the server itself: > > C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc. > > Odd having the directory slash the opposite direction as well although > it > looks correct when viewing directory structure thru the dos prompt. > > > On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Awsome.. thx > > > > Started downloading.. typical install now for tf2 is orangebox/tf? > > > > Odd.. > > > > Thx though.. looking foward to monday! > > > > > > - Original Message > > From: Jason Ruymen <[EMAIL PROTECTED]> > > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; > > [EMAIL PROTECTED] > > Sent: Friday, September 14, 2007 10:20:02 PM > > Subject: [hlds] Team Fortress 2 Content Available > > > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi guys, > > > > First off, in preparation for the upcoming dedicated server for Team > > Fortress 2, we've updated the hldsupdatetool. Along with that, we've > > made the content for Team Fortress 2 that you'll need for a dedicated > > server available. To get that, run hldsupdatetool with the command > > "-command update -game tf". > > > > The dedicated server itself is not yet ready. We're working very hard > > to make it available as soon as possible. The Linux build might be a > > little later than the Win32 build, but hopefully not by much. So for > > now, sync up the TF 2 content that's available to get your server > ready > > :) > > > > Thanks, > > Jason > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > Yahoo! oneSearch: Finally, mobile search > > that gives answers, not web links. > > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
So we will all have to repoint any mappings to "orangebox" for CSS and DoD:S and we will no longer be using srcds_l or something similar? Why not just let us put everything in the directory name we so choose (srcds_tf2 or just "tf2") ? > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > >> The reason for this is that we want to be able to support different >> generations of the source engine in one hlds installation. So Ep1-era >> games will remain off of the root directory but all OrangeBox-era > games >> will be under the 'orangebox' directory. Goldsrc games will still need >> to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
Hello Mike, All Source Games change the Engine to the "orangebox" Engine??? So what is with plugins? Is the Plugin interface different the Source Engine, so that all Plugins have be rewritten or is all from Source working with the orangebox??? With friendly Reguards Ratman2000 - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Sunday, September 16, 2007 7:44 PM Subject: RE: [hlds] Team Fortress 2 Content Available > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The reason for this is that we want to be able to support different > > generations of the source engine in one hlds installation. So Ep1-era > > games will remain off of the root directory but all OrangeBox-era > games > > will be under the 'orangebox' directory. Goldsrc games will still need > > to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] Can you elaborate on what some of the core differences are between the two engines? -tsuehpsyde SourceKills.com On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The reason for this is that we want to be able to support different > > generations of the source engine in one hlds installation. So Ep1-era > > games will remain off of the root directory but all OrangeBox-era > games > > will be under the 'orangebox' directory. Goldsrc games will still need > > to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
Yes, the TF (Orange Box) engine is not compatible with the one that is presently used for CSS, DoDS, and HL2MP. That is why we are segregating it into the the 'orangebox' directory under the root. In the coming months the other games will be moved to the Orange Box engine and their binaries will move under the 'orangebox' directory once this move is done. The content does not need to move to the 'orangebox' when the binaries for the games move and we hope that this represents some value for server admins since you will not need to download redundant content files into two different directory structures in order to support two different engine versions. Our hope is that this new directory structure will help avoid disruptions to existing dedicated servers for other mods and products when we make significant changes to the Source engine like the ones needed for TF and the other Orange Box games. We also hope that it makes updating your servers more convenient and less bandwidth intensive as we update our games for newer engine versions. I hope this has made it more clear, but if not please let me know. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Sunday, September 16, 2007 4:27 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available Can you expand on this please Mike are you going to be running different exe etc so this is not just a mod of the current source engine like cstrike or dod? If this is the case we us GSP's will need to treat it as a totally new game and not just a simple mod is why I ask. Regards Steve - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Saturday, September 15, 2007 5:30 AM Subject: RE: [hlds] Team Fortress 2 Content Available > The reason for this is that we want to be able to support different > generations of the source engine in one hlds installation. So Ep1-era > games will remain off of the root directory but all OrangeBox-era games > will be under the 'orangebox' directory. Goldsrc games will still need > to be in a separate directory structure, however. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
Can you expand on this please Mike are you going to be running different exe etc so this is not just a mod of the current source engine like cstrike or dod? If this is the case we us GSP's will need to treat it as a totally new game and not just a simple mod is why I ask. Regards Steve - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Saturday, September 15, 2007 5:30 AM Subject: RE: [hlds] Team Fortress 2 Content Available The reason for this is that we want to be able to support different generations of the source engine in one hlds installation. So Ep1-era games will remain off of the root directory but all OrangeBox-era games will be under the 'orangebox' directory. Goldsrc games will still need to be in a separate directory structure, however. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] I see. Thanks for the clairification! (slightly annoying when you're a command line warrior, but I'm not really compaining!) On 9/14/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > The reason for this is that we want to be able to support different > generations of the source engine in one hlds installation. So Ep1-era > games will remain off of the root directory but all OrangeBox-era games > will be under the 'orangebox' directory. Goldsrc games will still need > to be in a separate directory structure, however. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy > Sent: Friday, September 14, 2007 9:17 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Same, very bizzare naming convention for the server itself: > > C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc. > > Odd having the directory slash the opposite direction as well although > it > looks correct when viewing directory structure thru the dos prompt. > > > On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Awsome.. thx > > > > Started downloading.. typical install now for tf2 is orangebox/tf? > > > > Odd.. > > > > Thx though.. looking foward to monday! > > > > > > - Original Message > > From: Jason Ruymen <[EMAIL PROTECTED]> > > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; > > [EMAIL PROTECTED] > > Sent: Friday, September 14, 2007 10:20:02 PM > > Subject: [hlds] Team Fortress 2 Content Available > > > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi guys, > > > > First off, in preparation for the upcoming dedicated server for Team > > Fortress 2, we've updated the hldsupdatetool. Along with that, we've > > made the content for Team Fortress 2 that you'll need for a dedicated > > server available. To get that, run hldsupdatetool with the command > > "-command update -game tf". > > > > The dedicated server itself is not yet ready. We're working very hard > > to make it available as soon as possible. The Linux build might be a > > little later than the Win32 build, but hopefully not by much. So for > > now, sync up the TF 2 content that's available to get your server > ready > > :) > > > > Thanks, > > Jason > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > Yahoo! oneSearch: Finally, mobile search > > that gives answers, not web links. > > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
The reason for this is that we want to be able to support different generations of the source engine in one hlds installation. So Ep1-era games will remain off of the root directory but all OrangeBox-era games will be under the 'orangebox' directory. Goldsrc games will still need to be in a separate directory structure, however. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Friday, September 14, 2007 9:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Same, very bizzare naming convention for the server itself: C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc. Odd having the directory slash the opposite direction as well although it looks correct when viewing directory structure thru the dos prompt. On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Awsome.. thx > > Started downloading.. typical install now for tf2 is orangebox/tf? > > Odd.. > > Thx though.. looking foward to monday! > > > - Original Message > From: Jason Ruymen <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; > [EMAIL PROTECTED] > Sent: Friday, September 14, 2007 10:20:02 PM > Subject: [hlds] Team Fortress 2 Content Available > > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi guys, > > First off, in preparation for the upcoming dedicated server for Team > Fortress 2, we've updated the hldsupdatetool. Along with that, we've > made the content for Team Fortress 2 that you'll need for a dedicated > server available. To get that, run hldsupdatetool with the command > "-command update -game tf". > > The dedicated server itself is not yet ready. We're working very hard > to make it available as soon as possible. The Linux build might be a > little later than the Win32 build, but hopefully not by much. So for > now, sync up the TF 2 content that's available to get your server ready > :) > > Thanks, > Jason > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > Yahoo! oneSearch: Finally, mobile search > that gives answers, not web links. > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] Same, very bizzare naming convention for the server itself: C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc. Odd having the directory slash the opposite direction as well although it looks correct when viewing directory structure thru the dos prompt. On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Awsome.. thx > > Started downloading.. typical install now for tf2 is orangebox/tf? > > Odd.. > > Thx though.. looking foward to monday! > > > - Original Message > From: Jason Ruymen <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; > [EMAIL PROTECTED] > Sent: Friday, September 14, 2007 10:20:02 PM > Subject: [hlds] Team Fortress 2 Content Available > > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi guys, > > First off, in preparation for the upcoming dedicated server for Team > Fortress 2, we've updated the hldsupdatetool. Along with that, we've > made the content for Team Fortress 2 that you'll need for a dedicated > server available. To get that, run hldsupdatetool with the command > "-command update -game tf". > > The dedicated server itself is not yet ready. We're working very hard > to make it available as soon as possible. The Linux build might be a > little later than the Win32 build, but hopefully not by much. So for > now, sync up the TF 2 content that's available to get your server ready > :) > > Thanks, > Jason > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > Yahoo! oneSearch: Finally, mobile search > that gives answers, not web links. > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] Awsome.. thx Started downloading.. typical install now for tf2 is orangebox/tf? Odd.. Thx though.. looking foward to monday! - Original Message From: Jason Ruymen <[EMAIL PROTECTED]> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Friday, September 14, 2007 10:20:02 PM Subject: [hlds] Team Fortress 2 Content Available This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi guys, First off, in preparation for the upcoming dedicated server for Team Fortress 2, we've updated the hldsupdatetool. Along with that, we've made the content for Team Fortress 2 that you'll need for a dedicated server available. To get that, run hldsupdatetool with the command "-command update -game tf". The dedicated server itself is not yet ready. We're working very hard to make it available as soon as possible. The Linux build might be a little later than the Win32 build, but hopefully not by much. So for now, sync up the TF 2 content that's available to get your server ready :) Thanks, Jason -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds