Re: [hlds_linux] quickplay disabled tags

2011-07-22 Thread doc
Geing hit by a critical does suck at times but they effect everyone
equally (actually if you do more damage you get higher chance so it
SHOULD reward those who are 'better') and have been part of the game
since Sep 18th. That should be plenty of time to realize the majority
of players enjoy crits because maybe they arne't that good, and
getting a crit right when you need it is far, FAR more fun then having
to work through 100's of hours to get the kind of proficency at the
game a few random crits can make it seem like you have.

On Wed, Jul 6, 2011 at 10:28 AM, Drogen Viech
drogenvi...@googlemail.com wrote:
 Did you know EVERYONE gets those critical hits from time to time, not
 just everyone else but you? I dunno how people think critical hits are
 unfair - every one gets them once in a while.

 2011/7/6 AnAkIn . anakin...@gmail.com:
 Balance the game? Are you serious?

 And it isn't really fun if you are the enemy who is being killed by the
 critical hit.

 2011/7/6 ics i...@ics-base.net

 Valve took the word of players from SPUF thread mostly that was at Server
 Feedback section at http://forums.steampowered.**
 com/forums/forumdisplay.php?f=**1002http://forums.steampowered.com/forums/forumdisplay.php?f=1002but
  i cannot find it now so they must have moved it elsewhere for analyzing
 before they kicked in the quickplay feature.

 At that thread, a lot of people listed a lot of things that they hate on
 the servers. Most mentioned were fake players, modified respawn times, no
 critical hits, reserve slot kicks, etc. You get the picture. So based on
 that data and what Valve prefers, certain rules were set.

 Pub servers need critical hits and dmgspread, it's what makes the game even
 for all classes and balances the game + makes the game fun if you are the
 guy who's blasting enemy away against all odds with critical hit.

 -ics

 6.7.2011 18:42, Björn Rohlén kirjoitti:

  You should get rewarded, not penalized, for sparing new players from this
 game-breaking bug called critical hits :P

 -TheG

 On Wed, Jul 6, 2011 at 5:33 PM, Eric Riemersriem...@binkey.nl  wrote:

  All,

 On https://support.steampowered.**com/kb_article.php?ref=2825-**
 AFGJ-3513https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 you can see that with nocrits that your server will be disabled, dont
 know
 if they will change this at some stage or just a penalty i can live with.
 Since on most servers we have a crit vote, if enough people dont want it,
 it will turn it off, but then the server will be on/off in the rankings
 which is not helping i would suppose.

 Anyway, valve if you read this. Can you make it a penalty instead?

 Merci,
   Eric

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 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Removing last updates new weapons

2011-07-22 Thread Peter Reinhold

On Thu, 21 Jul 2011 20:06:25 +0200, Saint K. wrote:


What would be the easiest and most reliable way on removing/block
those new laser weapons added last night to TF2? (and would that 
cause

any sv_tags or so to be set which will remove you from quickplay?).


I'm hoping that the next patch will contain a nerf for these, by god, I 
haven't seen this much complaining on the servers, ever.



/Peter

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Re: [hlds_linux] Removing last updates new weapons

2011-07-22 Thread Vader_666
I heard that stormtrooper5...@valvesoftware.com is in charge of the
complaints about the Star Wars update. Maybe he has a solution for you?

2011/7/22 Peter Reinhold peter_va...@reinhold.dk

 On Thu, 21 Jul 2011 20:06:25 +0200, Saint K. wrote:

 What would be the easiest and most reliable way on removing/block
 those new laser weapons added last night to TF2? (and would that cause
 any sv_tags or so to be set which will remove you from quickplay?).


 I'm hoping that the next patch will contain a nerf for these, by god, I
 haven't seen this much complaining on the servers, ever.


 /Peter


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[hlds_linux] Steam support

2011-07-22 Thread Saint K .
The other day some genius on this mailing list told me: Why do you report this 
here, shouldn't you report this to steam support etc. etc. etc.

I tried, and I knew I shouldn't have listened. It took them over a week to 
provide an initial reply, and once I got a reply, it was one of those default 
you can do fuck all with this reply replies.

What does a community host do if they require specific support from steam which 
is not directly srcds related, but you won't receive any help from the steam 
support either? (Cause all they seem to be able to do is copy/paste pre-fab 
answers)

Saint K.
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Re: [hlds_linux] Removing last updates new weapons

2011-07-22 Thread Eric Riemers

Here too, but hey every new weapon gets overplayed in the start, i assume
people will revert back after the hype. Although i must say it looks like a
christmas lights party..

Anyway, i assume the demo will get a lightsaber :-)

On Fri, 22 Jul 2011 09:14:32 +0200, Vader_666 vader...@gmail.com wrote:
 I heard that stormtrooper5...@valvesoftware.com is in charge of the
 complaints about the Star Wars update. Maybe he has a solution for you?
 
 2011/7/22 Peter Reinhold peter_va...@reinhold.dk
 
 On Thu, 21 Jul 2011 20:06:25 +0200, Saint K. wrote:

 What would be the easiest and most reliable way on removing/block
 those new laser weapons added last night to TF2? (and would that cause
 any sv_tags or so to be set which will remove you from quickplay?).


 I'm hoping that the next patch will contain a nerf for these, by god, I
 haven't seen this much complaining on the servers, ever.


 /Peter


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Re: [hlds_linux] Removing last updates new weapons

2011-07-22 Thread doc
I'm guessing they are keeping the weapons as-is for now. Day 1 of the
patch (while my server was up :() saw more than a dozen people who
bought the entire pack of new weapons. $25 a pack for some Overpowered
weapons, sounds like a deal!

I'm sure in time they will be re-adjusted.
I hope. On paper they sound terrifyingly annoying to go up against.

On Fri, Jul 22, 2011 at 12:44 AM, Eric Riemers riem...@binkey.nl wrote:

 Here too, but hey every new weapon gets overplayed in the start, i assume
 people will revert back after the hype. Although i must say it looks like a
 christmas lights party..

 Anyway, i assume the demo will get a lightsaber :-)

 On Fri, 22 Jul 2011 09:14:32 +0200, Vader_666 vader...@gmail.com wrote:
 I heard that stormtrooper5...@valvesoftware.com is in charge of the
 complaints about the Star Wars update. Maybe he has a solution for you?

 2011/7/22 Peter Reinhold peter_va...@reinhold.dk

 On Thu, 21 Jul 2011 20:06:25 +0200, Saint K. wrote:

 What would be the easiest and most reliable way on removing/block
 those new laser weapons added last night to TF2? (and would that cause
 any sv_tags or so to be set which will remove you from quickplay?).


 I'm hoping that the next patch will contain a nerf for these, by god, I
 haven't seen this much complaining on the servers, ever.


 /Peter


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Re: [hlds_linux] Steam support

2011-07-22 Thread doc
Well I hear it's hit or miss with steam support, but what is the issue
you're trying to have addressed?

On Fri, Jul 22, 2011 at 12:34 AM, Saint K. sai...@specialattack.net wrote:
 The other day some genius on this mailing list told me: Why do you report 
 this here, shouldn't you report this to steam support etc. etc. etc.

 I tried, and I knew I shouldn't have listened. It took them over a week to 
 provide an initial reply, and once I got a reply, it was one of those default 
 you can do fuck all with this reply replies.

 What does a community host do if they require specific support from steam 
 which is not directly srcds related, but you won't receive any help from the 
 steam support either? (Cause all they seem to be able to do is copy/paste 
 pre-fab answers)

 Saint K.
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Re: [hlds_linux] TF2 servers staying empty

2011-07-22 Thread doc
We have had alltalk on since day 1 and because of this things have
gotten pretty interesting in the meta game. When a team says going to
A do you believe them? Call the bluff? Call the double-bluff?
If you say I'm coming with an uber around back does the other team
really know or care what's going on? If you're playing on an all-talk
server - most times no.

I didn't mean to be preachy or rude about running a dedicated server -
I've just come across more than a few who feel like they aren't being
treated fair because their server is empty. Running a good server is
a lot harder than it should be some days.

Also to address the REAL point of your message, yes some more
on-screen teaching would be nice although I'm not sure how to start
approaching that subject. The tutorials are a nice start but don't go
very deep. The coaching system is also a great tool, but not an
end-all. I think this would call more for a series of instructional
YouTube videos or something - laying out basic strategies such as
airblasting ubers away, building stuff underwater, dropping the flag
when a scout runs by for him to pick it up, etc.

Might be a community project your server can do! There you go now you
have something to build up your new community - something to bind them
together in their quest for multiple head accesories.

On Thu, Jul 14, 2011 at 2:05 PM, ics i...@ics-base.net wrote:
 PS: using sv_alltalk 1 is counter-productive for successfull teamplay.

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Re: [hlds_linux] TF2 servers staying empty

2011-07-22 Thread Eric Riemers

Why not give people the choice?
http://forums.alliedmods.net/showthread.php?t=133710

Have this on arena servers, they always vote yes.

On Fri, 22 Jul 2011 01:00:19 -0700, doc drga...@gmail.com wrote:
 We have had alltalk on since day 1 and because of this things have
 gotten pretty interesting in the meta game. When a team says going to
 A do you believe them? Call the bluff? Call the double-bluff?
 If you say I'm coming with an uber around back does the other team
 really know or care what's going on? If you're playing on an all-talk
 server - most times no.
 
 I didn't mean to be preachy or rude about running a dedicated server -
 I've just come across more than a few who feel like they aren't being
 treated fair because their server is empty. Running a good server is
 a lot harder than it should be some days.
 
 Also to address the REAL point of your message, yes some more
 on-screen teaching would be nice although I'm not sure how to start
 approaching that subject. The tutorials are a nice start but don't go
 very deep. The coaching system is also a great tool, but not an
 end-all. I think this would call more for a series of instructional
 YouTube videos or something - laying out basic strategies such as
 airblasting ubers away, building stuff underwater, dropping the flag
 when a scout runs by for him to pick it up, etc.
 
 Might be a community project your server can do! There you go now you
 have something to build up your new community - something to bind them
 together in their quest for multiple head accesories.
 
 On Thu, Jul 14, 2011 at 2:05 PM, ics i...@ics-base.net wrote:
 PS: using sv_alltalk 1 is counter-productive for successfull teamplay.
 
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Re: [hlds_linux] Steam support

2011-07-22 Thread Saint K .
I'm trying to get an issue resolved with the steam community group ownership.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc [drga...@gmail.com]
Sent: 22 July 2011 09:52
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam support

Well I hear it's hit or miss with steam support, but what is the issue
you're trying to have addressed?

On Fri, Jul 22, 2011 at 12:34 AM, Saint K. sai...@specialattack.net wrote:
 The other day some genius on this mailing list told me: Why do you report 
 this here, shouldn't you report this to steam support etc. etc. etc.

 I tried, and I knew I shouldn't have listened. It took them over a week to 
 provide an initial reply, and once I got a reply, it was one of those default 
 you can do fuck all with this reply replies.

 What does a community host do if they require specific support from steam 
 which is not directly srcds related, but you won't receive any help from the 
 steam support either? (Cause all they seem to be able to do is copy/paste 
 pre-fab answers)

 Saint K.
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Re: [hlds_linux] Steam support

2011-07-22 Thread DontWannaName!
I think there are certain techs at steam support that may specialize in 
servers. Maybe be more clear in your message when asking for support that it's 
game server related.

 I'm sure they get thousands of non server questions so a single server 
question could go lost in translation. When I contact support for server stuff 
this works for me. I just ask for TF2 server support.

Sent from my iPhone 4

On Jul 22, 2011, at 12:52 AM, doc drga...@gmail.com wrote:

 Well I hear it's hit or miss with steam support, but what is the issue
 you're trying to have addressed?
 
 On Fri, Jul 22, 2011 at 12:34 AM, Saint K. sai...@specialattack.net wrote:
 The other day some genius on this mailing list told me: Why do you report 
 this here, shouldn't you report this to steam support etc. etc. etc.
 
 I tried, and I knew I shouldn't have listened. It took them over a week to 
 provide an initial reply, and once I got a reply, it was one of those 
 default you can do fuck all with this reply replies.
 
 What does a community host do if they require specific support from steam 
 which is not directly srcds related, but you won't receive any help from the 
 steam support either? (Cause all they seem to be able to do is copy/paste 
 pre-fab answers)
 
 Saint K.
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Re: [hlds_linux] Steam support

2011-07-22 Thread Saint K .
For server related issues we have this wonder full list (which I am still 
grateful for that it didn't get migrated to the steam support forums)

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! 
[ad...@topnotchclan.com]
Sent: 22 July 2011 10:18
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam support

I think there are certain techs at steam support that may specialize in 
servers. Maybe be more clear in your message when asking for support that it's 
game server related.

 I'm sure they get thousands of non server questions so a single server 
question could go lost in translation. When I contact support for server stuff 
this works for me. I just ask for TF2 server support.

Sent from my iPhone 4

On Jul 22, 2011, at 12:52 AM, doc drga...@gmail.com wrote:

 Well I hear it's hit or miss with steam support, but what is the issue
 you're trying to have addressed?

 On Fri, Jul 22, 2011 at 12:34 AM, Saint K. sai...@specialattack.net wrote:
 The other day some genius on this mailing list told me: Why do you report 
 this here, shouldn't you report this to steam support etc. etc. etc.

 I tried, and I knew I shouldn't have listened. It took them over a week to 
 provide an initial reply, and once I got a reply, it was one of those 
 default you can do fuck all with this reply replies.

 What does a community host do if they require specific support from steam 
 which is not directly srcds related, but you won't receive any help from the 
 steam support either? (Cause all they seem to be able to do is copy/paste 
 pre-fab answers)

 Saint K.
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Re: [hlds_linux] Steam support

2011-07-22 Thread Michael Johansen

It's a lost battle you've got there. I sent in about a steam community group 
ownership thing too. Took them ONE MONTH to get any sort of reply. And the 
reply was that the owner had to delete the group. However, one time before they 
did delete a group for me, no issues. 

 From: sai...@specialattack.net
 To: hlds_linux@list.valvesoftware.com
 Date: Fri, 22 Jul 2011 10:19:44 +0200
 Subject: Re: [hlds_linux] Steam support
 
 For server related issues we have this wonder full list (which I am still 
 grateful for that it didn't get migrated to the steam support forums)
 
 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! 
 [ad...@topnotchclan.com]
 Sent: 22 July 2011 10:18
 To: Half-Life dedicated Linux server mailing list
 Cc: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Steam support
 
 I think there are certain techs at steam support that may specialize in 
 servers. Maybe be more clear in your message when asking for support that 
 it's game server related.
 
  I'm sure they get thousands of non server questions so a single server 
 question could go lost in translation. When I contact support for server 
 stuff this works for me. I just ask for TF2 server support.
 
 Sent from my iPhone 4
 
 On Jul 22, 2011, at 12:52 AM, doc drga...@gmail.com wrote:
 
  Well I hear it's hit or miss with steam support, but what is the issue
  you're trying to have addressed?
 
  On Fri, Jul 22, 2011 at 12:34 AM, Saint K. sai...@specialattack.net wrote:
  The other day some genius on this mailing list told me: Why do you report 
  this here, shouldn't you report this to steam support etc. etc. etc.
 
  I tried, and I knew I shouldn't have listened. It took them over a week to 
  provide an initial reply, and once I got a reply, it was one of those 
  default you can do fuck all with this reply replies.
 
  What does a community host do if they require specific support from steam 
  which is not directly srcds related, but you won't receive any help from 
  the steam support either? (Cause all they seem to be able to do is 
  copy/paste pre-fab answers)
 
  Saint K.
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread doc
They usually (every time) update this mailing list when a patch goes live, yes.

Also whoa 120 funny Ls to reboot a machine? Wow what happened?

On Fri, Jul 22, 2011 at 2:18 AM, Michael Johansen michs...@live.no wrote:

 Will you update us via this mailinglist when an update is pushed out? I am 
 too afraid to start my servers and getting locked out of the ssh again.I had 
 to pay 120 £ for a reboot when it was locked.

 Date: Thu, 21 Jul 2011 22:40:13 -0700
 From: drga...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Server crashes after today's update

 Oh man replied right after I said it now I feel bad! :(
 I didn't doubt you were working on it, I just wanted to say something
 to my peoples! Thank you very much for taking the time out (at such a
 late time) to respond!

 On Thu, Jul 21, 2011 at 9:19 PM, Alfred Reynolds
 alf...@valvesoftware.com wrote:
  The team has been doing nothing else all day and we look like we have a 
  fix, it should be out soon.
 
  - Alfred
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of doc
  Sent: Thursday, July 21, 2011 9:18 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server crashes after today's update
 
  I read somewhere that Valve's own servers are being effected by this
  so I'm pretty sure they know about the issue already but has
  anyone gotten any info from them that they know of this? It's getting
  close to the weekend and I'd hate to think they'd leave something like
  this unfixed until they got back from the days off
 
  On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake can_kic...@hotmail.com
  wrote:
  
   Well think we've all sent in a good amount of dumps on this, now to
  hope it gets fixed before the weekend.
 
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Michael Johansen

Will you update us via this mailinglist when an update is pushed out? I am too 
afraid to start my servers and getting locked out of the ssh again.I had to pay 
120 £ for a reboot when it was locked.

 Date: Thu, 21 Jul 2011 22:40:13 -0700
 From: drga...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Server crashes after today's update
 
 Oh man replied right after I said it now I feel bad! :(
 I didn't doubt you were working on it, I just wanted to say something
 to my peoples! Thank you very much for taking the time out (at such a
 late time) to respond!
 
 On Thu, Jul 21, 2011 at 9:19 PM, Alfred Reynolds
 alf...@valvesoftware.com wrote:
  The team has been doing nothing else all day and we look like we have a 
  fix, it should be out soon.
 
  - Alfred
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of doc
  Sent: Thursday, July 21, 2011 9:18 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server crashes after today's update
 
  I read somewhere that Valve's own servers are being effected by this
  so I'm pretty sure they know about the issue already but has
  anyone gotten any info from them that they know of this? It's getting
  close to the weekend and I'd hate to think they'd leave something like
  this unfixed until they got back from the days off
 
  On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake can_kic...@hotmail.com
  wrote:
  
   Well think we've all sent in a good amount of dumps on this, now to
  hope it gets fixed before the weekend.
 
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread bottige...@gmail.com
Will this crash-fix update be optional as they usually are?

Because if it is, then nemrun won't work because it only upgrades when
the update is required.

On Fri, Jul 22, 2011 at 2:22 AM, Michael Johansen michs...@live.no wrote:

 The srcds_linux process started to use 100% CPU and locked me out of SSH. The 
 datacenter my server is hosted in (a dedicated, not colo) requires 120 £ fee 
 to reboot them.

 Date: Fri, 22 Jul 2011 02:20:04 -0700
 From: drga...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Server crashes after today's update

 They usually (every time) update this mailing list when a patch goes live, 
 yes.

 Also whoa 120 funny Ls to reboot a machine? Wow what happened?

 On Fri, Jul 22, 2011 at 2:18 AM, Michael Johansen michs...@live.no wrote:
 
  Will you update us via this mailinglist when an update is pushed out? I am 
  too afraid to start my servers and getting locked out of the ssh again.I 
  had to pay 120 £ for a reboot when it was locked.
 
  Date: Thu, 21 Jul 2011 22:40:13 -0700
  From: drga...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Server crashes after today's update
 
  Oh man replied right after I said it now I feel bad! :(
  I didn't doubt you were working on it, I just wanted to say something
  to my peoples! Thank you very much for taking the time out (at such a
  late time) to respond!
 
  On Thu, Jul 21, 2011 at 9:19 PM, Alfred Reynolds
  alf...@valvesoftware.com wrote:
   The team has been doing nothing else all day and we look like we have a 
   fix, it should be out soon.
  
   - Alfred
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of doc
   Sent: Thursday, July 21, 2011 9:18 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Server crashes after today's update
  
   I read somewhere that Valve's own servers are being effected by this
   so I'm pretty sure they know about the issue already but has
   anyone gotten any info from them that they know of this? It's getting
   close to the weekend and I'd hate to think they'd leave something like
   this unfixed until they got back from the days off
  
   On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake can_kic...@hotmail.com
   wrote:
   
Well think we've all sent in a good amount of dumps on this, now to
   hope it gets fixed before the weekend.
  
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   please visit:
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Michael Johansen

The srcds_linux process started to use 100% CPU and locked me out of SSH. The 
datacenter my server is hosted in (a dedicated, not colo) requires 120 £ fee to 
reboot them.

 Date: Fri, 22 Jul 2011 02:20:04 -0700
 From: drga...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Server crashes after today's update
 
 They usually (every time) update this mailing list when a patch goes live, 
 yes.
 
 Also whoa 120 funny Ls to reboot a machine? Wow what happened?
 
 On Fri, Jul 22, 2011 at 2:18 AM, Michael Johansen michs...@live.no wrote:
 
  Will you update us via this mailinglist when an update is pushed out? I am 
  too afraid to start my servers and getting locked out of the ssh again.I 
  had to pay 120 £ for a reboot when it was locked.
 
  Date: Thu, 21 Jul 2011 22:40:13 -0700
  From: drga...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Server crashes after today's update
 
  Oh man replied right after I said it now I feel bad! :(
  I didn't doubt you were working on it, I just wanted to say something
  to my peoples! Thank you very much for taking the time out (at such a
  late time) to respond!
 
  On Thu, Jul 21, 2011 at 9:19 PM, Alfred Reynolds
  alf...@valvesoftware.com wrote:
   The team has been doing nothing else all day and we look like we have a 
   fix, it should be out soon.
  
   - Alfred
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of doc
   Sent: Thursday, July 21, 2011 9:18 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Server crashes after today's update
  
   I read somewhere that Valve's own servers are being effected by this
   so I'm pretty sure they know about the issue already but has
   anyone gotten any info from them that they know of this? It's getting
   close to the weekend and I'd hate to think they'd leave something like
   this unfixed until they got back from the days off
  
   On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake can_kic...@hotmail.com
   wrote:
   
Well think we've all sent in a good amount of dumps on this, now to
   hope it gets fixed before the weekend.
  
   ___
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   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] Steam support

2011-07-22 Thread Saint K .
I can understand that sometimes it's a difficult call. However I've provided 
all the proof I can along with my ticket that I am the actual owner from 
Specialattack, and always have been.

There's plenty of ways to confirm this. 

There is just something in general with that steamsupport that they just refuse 
to help you, no matter what.

I can understand you can't just blindly going to reassign ownership, but I've 
demoted everyone accept for that one member (impossible), otherwise all group 
activity has always been done from my account. It can't get more clear.

What I am fearing is that one day the old members account will be passed along 
or anything, and something stupid could happen to the group, which we already 
use since year and years.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen 
[michs...@live.no]
Sent: 22 July 2011 11:14
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam support

It's a lost battle you've got there. I sent in about a steam community group 
ownership thing too. Took them ONE MONTH to get any sort of reply. And the 
reply was that the owner had to delete the group. However, one time before they 
did delete a group for me, no issues.

 From: sai...@specialattack.net
 To: hlds_linux@list.valvesoftware.com
 Date: Fri, 22 Jul 2011 10:19:44 +0200
 Subject: Re: [hlds_linux] Steam support

 For server related issues we have this wonder full list (which I am still 
 grateful for that it didn't get migrated to the steam support forums)

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! 
 [ad...@topnotchclan.com]
 Sent: 22 July 2011 10:18
 To: Half-Life dedicated Linux server mailing list
 Cc: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Steam support

 I think there are certain techs at steam support that may specialize in 
 servers. Maybe be more clear in your message when asking for support that 
 it's game server related.

  I'm sure they get thousands of non server questions so a single server 
 question could go lost in translation. When I contact support for server 
 stuff this works for me. I just ask for TF2 server support.

 Sent from my iPhone 4

 On Jul 22, 2011, at 12:52 AM, doc drga...@gmail.com wrote:

  Well I hear it's hit or miss with steam support, but what is the issue
  you're trying to have addressed?
 
  On Fri, Jul 22, 2011 at 12:34 AM, Saint K. sai...@specialattack.net wrote:
  The other day some genius on this mailing list told me: Why do you report 
  this here, shouldn't you report this to steam support etc. etc. etc.
 
  I tried, and I knew I shouldn't have listened. It took them over a week to 
  provide an initial reply, and once I got a reply, it was one of those 
  default you can do fuck all with this reply replies.
 
  What does a community host do if they require specific support from steam 
  which is not directly srcds related, but you won't receive any help from 
  the steam support either? (Cause all they seem to be able to do is 
  copy/paste pre-fab answers)
 
  Saint K.
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  please visit:
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Harry Strongburg
On Fri, Jul 22, 2011 at 11:18:03AM +0200, Michael Johansen wrote:
 Will you update us via this mailinglist when an update is pushed out? 
 I am too afraid to start my servers and getting locked out of the ssh 
 again.I had to pay 120 £ for a reboot when it was locked.

120£ for a simple reboot? Are you serious? Get a better provider (and 
feel free to tell us what provider it is so I can steer far away from 
them). Reboots should be free unless you're requesting them every 
hour...

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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Michael Johansen

Well, they usually are free. However since VALVE pushed the update and i didn't 
know about the 100 cpu thing before late night they had to charge so much for 
it because i already submit 5 requests before. I don't feel comfortable telling 
their name on here, they are a good provider and they did what they had to do.
Now, anyone care to tell me what nemrun does? Is it some srcds updater? 
  
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Re: [hlds_linux] Steam support

2011-07-22 Thread DarthNinja
I've never tried this with a large group, but if the owner quits the group,
the owner title should pass to the next admin.  How the next admin is
decided, I have no idea.
It might be worth testing with a small group: Demote everyone except the
owner and one admin, then have the owner leave the group.


On Fri, Jul 22, 2011 at 5:14 AM, Saint K. sai...@specialattack.net wrote:

 I can understand that sometimes it's a difficult call. However I've
 provided all the proof I can along with my ticket that I am the actual owner
 from Specialattack, and always have been.

 There's plenty of ways to confirm this.

 There is just something in general with that steamsupport that they just
 refuse to help you, no matter what.

 I can understand you can't just blindly going to reassign ownership, but
 I've demoted everyone accept for that one member (impossible), otherwise all
 group activity has always been done from my account. It can't get more
 clear.

 What I am fearing is that one day the old members account will be passed
 along or anything, and something stupid could happen to the group, which we
 already use since year and years.

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [
 michs...@live.no]
 Sent: 22 July 2011 11:14
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Steam support

 It's a lost battle you've got there. I sent in about a steam community
 group ownership thing too. Took them ONE MONTH to get any sort of reply. And
 the reply was that the owner had to delete the group. However, one time
 before they did delete a group for me, no issues.

  From: sai...@specialattack.net
  To: hlds_linux@list.valvesoftware.com
  Date: Fri, 22 Jul 2011 10:19:44 +0200
  Subject: Re: [hlds_linux] Steam support
 
  For server related issues we have this wonder full list (which I am still
 grateful for that it didn't get migrated to the steam support forums)
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! [
 ad...@topnotchclan.com]
  Sent: 22 July 2011 10:18
  To: Half-Life dedicated Linux server mailing list
  Cc: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Steam support
 
  I think there are certain techs at steam support that may specialize in
 servers. Maybe be more clear in your message when asking for support that
 it's game server related.
 
   I'm sure they get thousands of non server questions so a single server
 question could go lost in translation. When I contact support for server
 stuff this works for me. I just ask for TF2 server support.
 
  Sent from my iPhone 4
 
  On Jul 22, 2011, at 12:52 AM, doc drga...@gmail.com wrote:
 
   Well I hear it's hit or miss with steam support, but what is the issue
   you're trying to have addressed?
  
   On Fri, Jul 22, 2011 at 12:34 AM, Saint K. sai...@specialattack.net
 wrote:
   The other day some genius on this mailing list told me: Why do you
 report this here, shouldn't you report this to steam support etc. etc. etc.
  
   I tried, and I knew I shouldn't have listened. It took them over a
 week to provide an initial reply, and once I got a reply, it was one of
 those default you can do fuck all with this reply replies.
  
   What does a community host do if they require specific support from
 steam which is not directly srcds related, but you won't receive any help
 from the steam support either? (Cause all they seem to be able to do is
 copy/paste pre-fab answers)
  
   Saint K.
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 please visit:
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Re: [hlds_linux] Steam support

2011-07-22 Thread Michael Johansen

It-s being done at random. A random player will become the owner.

 Date: Fri, 22 Jul 2011 05:41:03 -0400
 From: hlds-...@darthninja.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Steam support
 
 I've never tried this with a large group, but if the owner quits the group,
 the owner title should pass to the next admin.  How the next admin is
 decided, I have no idea.
 It might be worth testing with a small group: Demote everyone except the
 owner and one admin, then have the owner leave the group.
 
 
 On Fri, Jul 22, 2011 at 5:14 AM, Saint K. sai...@specialattack.net wrote:
 
  I can understand that sometimes it's a difficult call. However I've
  provided all the proof I can along with my ticket that I am the actual owner
  from Specialattack, and always have been.
 
  There's plenty of ways to confirm this.
 
  There is just something in general with that steamsupport that they just
  refuse to help you, no matter what.
 
  I can understand you can't just blindly going to reassign ownership, but
  I've demoted everyone accept for that one member (impossible), otherwise all
  group activity has always been done from my account. It can't get more
  clear.
 
  What I am fearing is that one day the old members account will be passed
  along or anything, and something stupid could happen to the group, which we
  already use since year and years.
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [
  michs...@live.no]
  Sent: 22 July 2011 11:14
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Steam support
 
  It's a lost battle you've got there. I sent in about a steam community
  group ownership thing too. Took them ONE MONTH to get any sort of reply. And
  the reply was that the owner had to delete the group. However, one time
  before they did delete a group for me, no issues.
 
   From: sai...@specialattack.net
   To: hlds_linux@list.valvesoftware.com
   Date: Fri, 22 Jul 2011 10:19:44 +0200
   Subject: Re: [hlds_linux] Steam support
  
   For server related issues we have this wonder full list (which I am still
  grateful for that it didn't get migrated to the steam support forums)
  
   Saint K.
   
   From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! [
  ad...@topnotchclan.com]
   Sent: 22 July 2011 10:18
   To: Half-Life dedicated Linux server mailing list
   Cc: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Steam support
  
   I think there are certain techs at steam support that may specialize in
  servers. Maybe be more clear in your message when asking for support that
  it's game server related.
  
I'm sure they get thousands of non server questions so a single server
  question could go lost in translation. When I contact support for server
  stuff this works for me. I just ask for TF2 server support.
  
   Sent from my iPhone 4
  
   On Jul 22, 2011, at 12:52 AM, doc drga...@gmail.com wrote:
  
Well I hear it's hit or miss with steam support, but what is the issue
you're trying to have addressed?
   
On Fri, Jul 22, 2011 at 12:34 AM, Saint K. sai...@specialattack.net
  wrote:
The other day some genius on this mailing list told me: Why do you
  report this here, shouldn't you report this to steam support etc. etc. etc.
   
I tried, and I knew I shouldn't have listened. It took them over a
  week to provide an initial reply, and once I got a reply, it was one of
  those default you can do fuck all with this reply replies.
   
What does a community host do if they require specific support from
  steam which is not directly srcds related, but you won't receive any help
  from the steam support either? (Cause all they seem to be able to do is
  copy/paste pre-fab answers)
   
Saint K.
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Re: [hlds_linux] Steam support

2011-07-22 Thread Eric Riemers

The longest joined admin will be the new owner, its based on how long
your in the group.
But what darth says is correct, i've done this many times. Just remove all
admins except one, let the owner leave and ownership will go to the other
person.

However in saints example, the last person (owner) is nowhere to be found.
I have the same issue, no clue on how to fix that.

On Fri, 22 Jul 2011 11:43:03 +0200, Michael Johansen michs...@live.no
wrote:
 It-s being done at random. A random player will become the owner.
 
 Date: Fri, 22 Jul 2011 05:41:03 -0400
 From: hlds-...@darthninja.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Steam support
 
 I've never tried this with a large group, but if the owner quits the
 group,
 the owner title should pass to the next admin.  How the next admin is
 decided, I have no idea.
 It might be worth testing with a small group: Demote everyone except the
 owner and one admin, then have the owner leave the group.
 
 
 On Fri, Jul 22, 2011 at 5:14 AM, Saint K. sai...@specialattack.net
 wrote:
 
  I can understand that sometimes it's a difficult call. However I've
  provided all the proof I can along with my ticket that I am the actual
  owner
  from Specialattack, and always have been.
 
  There's plenty of ways to confirm this.
 
  There is just something in general with that steamsupport that they
  just
  refuse to help you, no matter what.
 
  I can understand you can't just blindly going to reassign ownership,
  but
  I've demoted everyone accept for that one member (impossible),
  otherwise all
  group activity has always been done from my account. It can't get more
  clear.
 
  What I am fearing is that one day the old members account will be
  passed
  along or anything, and something stupid could happen to the group,
  which we
  already use since year and years.
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
  Johansen [
  michs...@live.no]
  Sent: 22 July 2011 11:14
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Steam support
 
  It's a lost battle you've got there. I sent in about a steam community
  group ownership thing too. Took them ONE MONTH to get any sort of
  reply. And
  the reply was that the owner had to delete the group. However, one
time
  before they did delete a group for me, no issues.
 
   From: sai...@specialattack.net
   To: hlds_linux@list.valvesoftware.com
   Date: Fri, 22 Jul 2011 10:19:44 +0200
   Subject: Re: [hlds_linux] Steam support
  
   For server related issues we have this wonder full list (which I am
   still
  grateful for that it didn't get migrated to the steam support forums)
  
   Saint K.
   
   From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
  [
  ad...@topnotchclan.com]
   Sent: 22 July 2011 10:18
   To: Half-Life dedicated Linux server mailing list
   Cc: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Steam support
  
   I think there are certain techs at steam support that may specialize
   in
  servers. Maybe be more clear in your message when asking for support
  that
  it's game server related.
  
I'm sure they get thousands of non server questions so a single
server
  question could go lost in translation. When I contact support for
  server
  stuff this works for me. I just ask for TF2 server support.
  
   Sent from my iPhone 4
  
   On Jul 22, 2011, at 12:52 AM, doc drga...@gmail.com wrote:
  
Well I hear it's hit or miss with steam support, but what is the
issue
you're trying to have addressed?
   
On Fri, Jul 22, 2011 at 12:34 AM, Saint K.
sai...@specialattack.net
  wrote:
The other day some genius on this mailing list told me: Why do
you
  report this here, shouldn't you report this to steam support etc.
etc.
  etc.
   
I tried, and I knew I shouldn't have listened. It took them over
a
  week to provide an initial reply, and once I got a reply, it was one
of
  those default you can do fuck all with this reply replies.
   
What does a community host do if they require specific support
from
  steam which is not directly srcds related, but you won't receive any
  help
  from the steam support either? (Cause all they seem to be able to do
is
  copy/paste pre-fab answers)
   
Saint K.
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Re: [hlds_linux] Steam support

2011-07-22 Thread Saint K .
The problem in question, the current owner of the group hasn't been online 
since... Forever.

There is also no way for me to get in touch with him, tried it for several 
years now.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja 
[hlds-...@darthninja.com]
Sent: 22 July 2011 11:41
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam support

I've never tried this with a large group, but if the owner quits the group,
the owner title should pass to the next admin.  How the next admin is
decided, I have no idea.
It might be worth testing with a small group: Demote everyone except the
owner and one admin, then have the owner leave the group.


On Fri, Jul 22, 2011 at 5:14 AM, Saint K. sai...@specialattack.net wrote:

 I can understand that sometimes it's a difficult call. However I've
 provided all the proof I can along with my ticket that I am the actual owner
 from Specialattack, and always have been.

 There's plenty of ways to confirm this.

 There is just something in general with that steamsupport that they just
 refuse to help you, no matter what.

 I can understand you can't just blindly going to reassign ownership, but
 I've demoted everyone accept for that one member (impossible), otherwise all
 group activity has always been done from my account. It can't get more
 clear.

 What I am fearing is that one day the old members account will be passed
 along or anything, and something stupid could happen to the group, which we
 already use since year and years.

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [
 michs...@live.no]
 Sent: 22 July 2011 11:14
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Steam support

 It's a lost battle you've got there. I sent in about a steam community
 group ownership thing too. Took them ONE MONTH to get any sort of reply. And
 the reply was that the owner had to delete the group. However, one time
 before they did delete a group for me, no issues.

  From: sai...@specialattack.net
  To: hlds_linux@list.valvesoftware.com
  Date: Fri, 22 Jul 2011 10:19:44 +0200
  Subject: Re: [hlds_linux] Steam support
 
  For server related issues we have this wonder full list (which I am still
 grateful for that it didn't get migrated to the steam support forums)
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! [
 ad...@topnotchclan.com]
  Sent: 22 July 2011 10:18
  To: Half-Life dedicated Linux server mailing list
  Cc: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Steam support
 
  I think there are certain techs at steam support that may specialize in
 servers. Maybe be more clear in your message when asking for support that
 it's game server related.
 
   I'm sure they get thousands of non server questions so a single server
 question could go lost in translation. When I contact support for server
 stuff this works for me. I just ask for TF2 server support.
 
  Sent from my iPhone 4
 
  On Jul 22, 2011, at 12:52 AM, doc drga...@gmail.com wrote:
 
   Well I hear it's hit or miss with steam support, but what is the issue
   you're trying to have addressed?
  
   On Fri, Jul 22, 2011 at 12:34 AM, Saint K. sai...@specialattack.net
 wrote:
   The other day some genius on this mailing list told me: Why do you
 report this here, shouldn't you report this to steam support etc. etc. etc.
  
   I tried, and I knew I shouldn't have listened. It took them over a
 week to provide an initial reply, and once I got a reply, it was one of
 those default you can do fuck all with this reply replies.
  
   What does a community host do if they require specific support from
 steam which is not directly srcds related, but you won't receive any help
 from the steam support either? (Cause all they seem to be able to do is
 copy/paste pre-fab answers)
  
   Saint K.
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 please visit:
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Björn Rohlén
Two wrongs seldom make a right.

-The G

On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen michs...@live.no wrote:


 Well, they usually are free. However since VALVE pushed the update and i
 didn't know about the 100 cpu thing before late night they had to charge so
 much for it because i already submit 5 requests before. I don't feel
 comfortable telling their name on here, they are a good provider and they
 did what they had to do.
 Now, anyone care to tell me what nemrun does? Is it some srcds updater?
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Re: [hlds_linux] PHP auto reload crashed server.

2011-07-22 Thread daniel jokiaho
how to edit this so i just kill screen x ?
On 22 Jul 2011 00:27, E3pO e...@wmclan.net wrote:
 I made the script to check and reload server. I didn't make the rcon code.
 On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com wrote:
 That looks a lot like FiDos code. You sure you MADE IT?

 -The G

 On Thu, Jul 21, 2011 at 9:43 PM, E3pO e...@wmclan.net wrote:

 After the recent update and the server crashing non stop I made a little
 php
 script so I could go to sleep

 ?php

 define('PACKET_SIZE', '1400');
 define('SERVERQUERY_INFO', \xFF\xFF\xFF\xFFTSource Engine Query);
 define ('REPLY_INFO', \x49);
 define('SERVERQUERY_GETCHALLENGE', \xFF\xFF\xFF\xFF\x57);
 define ('REPLY_GETCHALLENGE', \x41);
 define('SERVERDATA_AUTH', 3) ;
 define ('SERVERDATA_EXECCOMMAND', 2) ;

 class srcds_rcon
 {

 private function getByte($string)
 {
 $data = substr($string, 0, 1);
 $string = substr($string, 1);
 $data = unpack('Cvalue', $data);
 return $data['value'];
 }

 private function getShortUnsigned($string)
 {
 $data = substr($string, 0, 2);
 $string = substr($string, 2);
 $data = unpack('nvalue', $data);
 return $data['value'];
 }

 private function getShortSigned($string)
 {
 $data = substr($string, 0, 2);
 $string = substr($string, 2);
 $data = unpack('svalue', $data);
 return $data['value'];
 }

 private function getLong($string)
 {
 $data = substr($string, 0, 4);
 $string = substr($string, 4);
 $data = unpack('Vvalue', $data);
 return $data['value'];
 }

 private function getFloat($string)
 {
 $data = substr($string, 0, 4);
 $string = substr($string, 4);
 $array = unpack(fvalue, $data);
 return $array['value'];
 }

 private function getString($string)
 {
 $data = ;
 $byte = substr($string, 0, 1);
 $string = substr($string, 1);
 while (ord($byte) != 0)
 {
 $data .= $byte;
 $byte = substr($string, 0, 1);
 $string = substr($string, 1);
 }
 return $data;
 }

 public function rcon_command($ip, $port, $password, $command)
 {
 $requestId = 1;
 $s2 = '';
 $socket = @fsockopen ('tcp://'.$ip, $port, $errno, $errstr, 30);
 if (!$socket)
 return('Unable to connect!');
 $data = pack(VV, $requestId,
 SERVERDATA_AUTH).$password.chr(0).$s2.chr(0);
 $data = pack(V,strlen($data)).$data;
 fwrite ($socket, $data, strlen($data));

 $requestId++ ;
 $junk = fread ($socket, PACKET_SIZE);
 $string = fread ($socket, PACKET_SIZE);
 $size = $this-getLong($string);
 $id = $this-getLong($string) ;

 if ($id == -1)
 {
 return 'Authentication Failed!';
 }

 $data = pack (VV, $requestId,
 SERVERDATA_EXECCOMMAND).$command.chr(0).$s2.chr(0) ;
 $data = pack (V, strlen ($data)).$data ;
 fwrite ($socket, $data, strlen($data)) ;
 $requestId++ ;
 $i = 0 ;
 $text = '' ;

 while ($string = fread($socket, 4))
 {
 $info[$i]['size'] = $this-getLong($string) ;
 $string = fread($socket, $info[$i]['size']) ;
 $info[$i]['id'] = $this-getLong ($string) ;
 $info[$i]['type'] = $this-getLong ($string) ;
 $info[$i]['s1'] = $this-getString ($string) ;
 $info[$i]['s2'] = $this-getString ($string) ;
 $text .= $info[$i]['s1'];
 $i++ ;
 return $text;
 }
 }
 }
 while (true)
 {
 echo ' Server Check '.PHP_EOL;
 $srcds_rcon = new srcds_rcon ();
 $result =
 $srcds_rcon-rcon_command (SERVERIP, 27015, RCONPASSWORD,
 status);
 if ($result == Unable to connect!)
 {
 echo 'ERROR: Can not connect to the server!'.PHP_EOL;
 $today = date (F j, Y, g:i a);

 passthru ('killall srcds_linux');
 echo 'Killed all srcds_linux'.PHP_EOL;
 passthru ('ulimit -c 2097152 
 /home/srcds/srcds_new_surf/orangebox/srcds_run -debug -console -game tf
 +ip
 65.18.168.205 +port 27015 +map surf_supersurf_v2 +maxplayers 32
 -autoupdate'); //fu** you autoupdate breakn my shit
 echo 'Reloaded server.'.PHP_EOL;
 $message = Surf Server Crashed (again fml) .$today;
 mail ('cellphonenum...@vtext.com,e...@wmclan.net', 'Surf Crashed',
 $message);
 }
 else
 {
 echo escapeshellarg ($result).PHP_EOL;
 }
 echo ' Waiting 60 Seconds '.PHP_EOL;
 sleep (60);
 }

 ?

 Some may find it usefull... run as php5 script.php.
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Saint K .
has any one noticed that the crashes are way less frequent this morning?

I've only had 1 crash on 8 servers so far in the past 6 hours. Last night I 
must have done 50-ish reboots on those 8 servers during the same time period.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén 
[bjorn.roh...@gmail.com]
Sent: 22 July 2011 12:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

Two wrongs seldom make a right.

-The G

On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen michs...@live.no wrote:


 Well, they usually are free. However since VALVE pushed the update and i
 didn't know about the 100 cpu thing before late night they had to charge so
 much for it because i already submit 5 requests before. I don't feel
 comfortable telling their name on here, they are a good provider and they
 did what they had to do.
 Now, anyone care to tell me what nemrun does? Is it some srcds updater?
 ___
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread daniel jokiaho
i just had my second in two days :-(
On 22 Jul 2011 11:47, Saint K. sai...@specialattack.net wrote:
 has any one noticed that the crashes are way less frequent this morning?

 I've only had 1 crash on 8 servers so far in the past 6 hours. Last night
I must have done 50-ish reboots on those 8 servers during the same time
period.

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén [
bjorn.roh...@gmail.com]
 Sent: 22 July 2011 12:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes after today's update

 Two wrongs seldom make a right.

 -The G

 On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen michs...@live.no
wrote:


 Well, they usually are free. However since VALVE pushed the update and i
 didn't know about the 100 cpu thing before late night they had to charge
so
 much for it because i already submit 5 requests before. I don't feel
 comfortable telling their name on here, they are a good provider and they
 did what they had to do.
 Now, anyone care to tell me what nemrun does? Is it some srcds updater?
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Eric Riemers

12 restarts for today , of which 3 that didn't restart automaticly.

On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. sai...@specialattack.net
wrote:
 has any one noticed that the crashes are way less frequent this morning?
 
 I've only had 1 crash on 8 servers so far in the past 6 hours. Last night
I
 must have done 50-ish reboots on those 8 servers during the same time
 period.
 
 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén
 [bjorn.roh...@gmail.com]
 Sent: 22 July 2011 12:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes after today's update
 
 Two wrongs seldom make a right.
 
 -The G
 
 On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen michs...@live.no
 wrote:
 

 Well, they usually are free. However since VALVE pushed the update and i
 didn't know about the 100 cpu thing before late night they had to charge
 so
 much for it because i already submit 5 requests before. I don't feel
 comfortable telling their name on here, they are a good provider and
they
 did what they had to do.
 Now, anyone care to tell me what nemrun does? Is it some srcds updater?
 ___
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Re: [hlds_linux] PHP auto reload crashed server.

2011-07-22 Thread E3pO
You can change the killall srcds_linux to something like...

kill `ps aux  | awk '/srcds_new_surf/{print $2}'`


http://www.linuxquestions.org/questions/linux-software-2/how-do-i-kill-a-screen-from-command-line-if-i-know-the-screen-name-357064/#post1822639


On Fri, Jul 22, 2011 at 6:43 AM, daniel jokiaho daniel.joki...@gmail.comwrote:

 how to edit this so i just kill screen x ?
 On 22 Jul 2011 00:27, E3pO e...@wmclan.net wrote:
  I made the script to check and reload server. I didn't make the rcon
 code.
  On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com wrote:
  That looks a lot like FiDos code. You sure you MADE IT?
 
  -The G
 
  On Thu, Jul 21, 2011 at 9:43 PM, E3pO e...@wmclan.net wrote:
 
  After the recent update and the server crashing non stop I made a
 little
  php
  script so I could go to sleep
 
  ?php
 
  define('PACKET_SIZE', '1400');
  define('SERVERQUERY_INFO', \xFF\xFF\xFF\xFFTSource Engine Query);
  define ('REPLY_INFO', \x49);
  define('SERVERQUERY_GETCHALLENGE', \xFF\xFF\xFF\xFF\x57);
  define ('REPLY_GETCHALLENGE', \x41);
  define('SERVERDATA_AUTH', 3) ;
  define ('SERVERDATA_EXECCOMMAND', 2) ;
 
  class srcds_rcon
  {
 
  private function getByte($string)
  {
  $data = substr($string, 0, 1);
  $string = substr($string, 1);
  $data = unpack('Cvalue', $data);
  return $data['value'];
  }
 
  private function getShortUnsigned($string)
  {
  $data = substr($string, 0, 2);
  $string = substr($string, 2);
  $data = unpack('nvalue', $data);
  return $data['value'];
  }
 
  private function getShortSigned($string)
  {
  $data = substr($string, 0, 2);
  $string = substr($string, 2);
  $data = unpack('svalue', $data);
  return $data['value'];
  }
 
  private function getLong($string)
  {
  $data = substr($string, 0, 4);
  $string = substr($string, 4);
  $data = unpack('Vvalue', $data);
  return $data['value'];
  }
 
  private function getFloat($string)
  {
  $data = substr($string, 0, 4);
  $string = substr($string, 4);
  $array = unpack(fvalue, $data);
  return $array['value'];
  }
 
  private function getString($string)
  {
  $data = ;
  $byte = substr($string, 0, 1);
  $string = substr($string, 1);
  while (ord($byte) != 0)
  {
  $data .= $byte;
  $byte = substr($string, 0, 1);
  $string = substr($string, 1);
  }
  return $data;
  }
 
  public function rcon_command($ip, $port, $password, $command)
  {
  $requestId = 1;
  $s2 = '';
  $socket = @fsockopen ('tcp://'.$ip, $port, $errno, $errstr, 30);
  if (!$socket)
  return('Unable to connect!');
  $data = pack(VV, $requestId,
  SERVERDATA_AUTH).$password.chr(0).$s2.chr(0);
  $data = pack(V,strlen($data)).$data;
  fwrite ($socket, $data, strlen($data));
 
  $requestId++ ;
  $junk = fread ($socket, PACKET_SIZE);
  $string = fread ($socket, PACKET_SIZE);
  $size = $this-getLong($string);
  $id = $this-getLong($string) ;
 
  if ($id == -1)
  {
  return 'Authentication Failed!';
  }
 
  $data = pack (VV, $requestId,
  SERVERDATA_EXECCOMMAND).$command.chr(0).$s2.chr(0) ;
  $data = pack (V, strlen ($data)).$data ;
  fwrite ($socket, $data, strlen($data)) ;
  $requestId++ ;
  $i = 0 ;
  $text = '' ;
 
  while ($string = fread($socket, 4))
  {
  $info[$i]['size'] = $this-getLong($string) ;
  $string = fread($socket, $info[$i]['size']) ;
  $info[$i]['id'] = $this-getLong ($string) ;
  $info[$i]['type'] = $this-getLong ($string) ;
  $info[$i]['s1'] = $this-getString ($string) ;
  $info[$i]['s2'] = $this-getString ($string) ;
  $text .= $info[$i]['s1'];
  $i++ ;
  return $text;
  }
  }
  }
  while (true)
  {
  echo ' Server Check '.PHP_EOL;
  $srcds_rcon = new srcds_rcon ();
  $result =
  $srcds_rcon-rcon_command (SERVERIP, 27015, RCONPASSWORD,
  status);
  if ($result == Unable to connect!)
  {
  echo 'ERROR: Can not connect to the server!'.PHP_EOL;
  $today = date (F j, Y, g:i a);
 
  passthru ('killall srcds_linux');
  echo 'Killed all srcds_linux'.PHP_EOL;
  passthru ('ulimit -c 2097152 
  /home/srcds/srcds_new_surf/orangebox/srcds_run -debug -console -game tf
  +ip
  65.18.168.205 +port 27015 +map surf_supersurf_v2 +maxplayers 32
  -autoupdate'); //fu** you autoupdate breakn my shit
  echo 'Reloaded server.'.PHP_EOL;
  $message = Surf Server Crashed (again fml) .$today;
  mail ('cellphonenum...@vtext.com,e...@wmclan.net', 'Surf Crashed',
  $message);
  }
  else
  {
  echo escapeshellarg ($result).PHP_EOL;
  }
  echo ' Waiting 60 Seconds '.PHP_EOL;
  sleep (60);
  }
 
  ?
 
  Some may find it usefull... run as php5 script.php.
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  please visit:
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Andreas Grimm
... it costs 400.000 crashes to fire new weapons (pew pew) for 12 seconds ...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: Friday, July 22, 2011 1:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update


12 restarts for today , of which 3 that didn't restart automaticly.

On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. sai...@specialattack.net
wrote:
 has any one noticed that the crashes are way less frequent this morning?
 
 I've only had 1 crash on 8 servers so far in the past 6 hours. Last night
I
 must have done 50-ish reboots on those 8 servers during the same time
 period.
 
 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén
 [bjorn.roh...@gmail.com]
 Sent: 22 July 2011 12:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes after today's update
 
 Two wrongs seldom make a right.
 
 -The G
 
 On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen michs...@live.no
 wrote:
 

 Well, they usually are free. However since VALVE pushed the update and i
 didn't know about the 100 cpu thing before late night they had to charge
 so
 much for it because i already submit 5 requests before. I don't feel
 comfortable telling their name on here, they are a good provider and
they
 did what they had to do.
 Now, anyone care to tell me what nemrun does? Is it some srcds updater?
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Re: [hlds_linux] PHP auto reload crashed server.

2011-07-22 Thread Chris
Wont this do a endless loop of killing/starting the server if the server is
down because valve can possibly put out a patch this evening?

I'm just trying to get my servers to auto-start as i'm going to be out of
town all weekend and need some automated/fail proof setup for the servers
crashing.



On Fri, Jul 22, 2011 at 7:27 AM, E3pO e...@wmclan.net wrote:

 You can change the killall srcds_linux to something like...

 kill `ps aux  | awk '/srcds_new_surf/{print $2}'`



 http://www.linuxquestions.org/questions/linux-software-2/how-do-i-kill-a-screen-from-command-line-if-i-know-the-screen-name-357064/#post1822639


 On Fri, Jul 22, 2011 at 6:43 AM, daniel jokiaho daniel.joki...@gmail.com
 wrote:

  how to edit this so i just kill screen x ?
  On 22 Jul 2011 00:27, E3pO e...@wmclan.net wrote:
   I made the script to check and reload server. I didn't make the rcon
  code.
   On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com
 wrote:
   That looks a lot like FiDos code. You sure you MADE IT?
  
   -The G
  
   On Thu, Jul 21, 2011 at 9:43 PM, E3pO e...@wmclan.net wrote:
  
   After the recent update and the server crashing non stop I made a
  little
   php
   script so I could go to sleep
  
   ?php
  
   define('PACKET_SIZE', '1400');
   define('SERVERQUERY_INFO', \xFF\xFF\xFF\xFFTSource Engine Query);
   define ('REPLY_INFO', \x49);
   define('SERVERQUERY_GETCHALLENGE', \xFF\xFF\xFF\xFF\x57);
   define ('REPLY_GETCHALLENGE', \x41);
   define('SERVERDATA_AUTH', 3) ;
   define ('SERVERDATA_EXECCOMMAND', 2) ;
  
   class srcds_rcon
   {
  
   private function getByte($string)
   {
   $data = substr($string, 0, 1);
   $string = substr($string, 1);
   $data = unpack('Cvalue', $data);
   return $data['value'];
   }
  
   private function getShortUnsigned($string)
   {
   $data = substr($string, 0, 2);
   $string = substr($string, 2);
   $data = unpack('nvalue', $data);
   return $data['value'];
   }
  
   private function getShortSigned($string)
   {
   $data = substr($string, 0, 2);
   $string = substr($string, 2);
   $data = unpack('svalue', $data);
   return $data['value'];
   }
  
   private function getLong($string)
   {
   $data = substr($string, 0, 4);
   $string = substr($string, 4);
   $data = unpack('Vvalue', $data);
   return $data['value'];
   }
  
   private function getFloat($string)
   {
   $data = substr($string, 0, 4);
   $string = substr($string, 4);
   $array = unpack(fvalue, $data);
   return $array['value'];
   }
  
   private function getString($string)
   {
   $data = ;
   $byte = substr($string, 0, 1);
   $string = substr($string, 1);
   while (ord($byte) != 0)
   {
   $data .= $byte;
   $byte = substr($string, 0, 1);
   $string = substr($string, 1);
   }
   return $data;
   }
  
   public function rcon_command($ip, $port, $password, $command)
   {
   $requestId = 1;
   $s2 = '';
   $socket = @fsockopen ('tcp://'.$ip, $port, $errno, $errstr, 30);
   if (!$socket)
   return('Unable to connect!');
   $data = pack(VV, $requestId,
   SERVERDATA_AUTH).$password.chr(0).$s2.chr(0);
   $data = pack(V,strlen($data)).$data;
   fwrite ($socket, $data, strlen($data));
  
   $requestId++ ;
   $junk = fread ($socket, PACKET_SIZE);
   $string = fread ($socket, PACKET_SIZE);
   $size = $this-getLong($string);
   $id = $this-getLong($string) ;
  
   if ($id == -1)
   {
   return 'Authentication Failed!';
   }
  
   $data = pack (VV, $requestId,
   SERVERDATA_EXECCOMMAND).$command.chr(0).$s2.chr(0) ;
   $data = pack (V, strlen ($data)).$data ;
   fwrite ($socket, $data, strlen($data)) ;
   $requestId++ ;
   $i = 0 ;
   $text = '' ;
  
   while ($string = fread($socket, 4))
   {
   $info[$i]['size'] = $this-getLong($string) ;
   $string = fread($socket, $info[$i]['size']) ;
   $info[$i]['id'] = $this-getLong ($string) ;
   $info[$i]['type'] = $this-getLong ($string) ;
   $info[$i]['s1'] = $this-getString ($string) ;
   $info[$i]['s2'] = $this-getString ($string) ;
   $text .= $info[$i]['s1'];
   $i++ ;
   return $text;
   }
   }
   }
   while (true)
   {
   echo ' Server Check '.PHP_EOL;
   $srcds_rcon = new srcds_rcon ();
   $result =
   $srcds_rcon-rcon_command (SERVERIP, 27015, RCONPASSWORD,
   status);
   if ($result == Unable to connect!)
   {
   echo 'ERROR: Can not connect to the server!'.PHP_EOL;
   $today = date (F j, Y, g:i a);
  
   passthru ('killall srcds_linux');
   echo 'Killed all srcds_linux'.PHP_EOL;
   passthru ('ulimit -c 2097152 
   /home/srcds/srcds_new_surf/orangebox/srcds_run -debug -console -game
 tf
   +ip
   65.18.168.205 +port 27015 +map surf_supersurf_v2 +maxplayers 32
   -autoupdate'); //fu** you autoupdate breakn my shit
   echo 'Reloaded server.'.PHP_EOL;
   $message = Surf Server Crashed (again fml) .$today;
   mail ('cellphonenum...@vtext.com,e...@wmclan.net', 'Surf Crashed',
   $message);
   }
   else
   {
   echo escapeshellarg ($result).PHP_EOL;
   }
   echo ' Waiting 60 Seconds '.PHP_EOL;
   sleep (60);
   }
  
   ?
  
   Some may find it 

Re: [hlds_linux] PHP auto reload crashed server.

2011-07-22 Thread Eric Riemers
Only thing it does is try and kill srcds when its auto-updating, which
makes no sense but it wont go tits up either. If you let it kill a screen
then it will also kill your auto-update. Be aware of that ;)

On Fri, 22 Jul 2011 08:22:50 -0400, Chris ch...@oryschak.com wrote:
 Wont this do a endless loop of killing/starting the server if the server
is
 down because valve can possibly put out a patch this evening?
 
 I'm just trying to get my servers to auto-start as i'm going to be out of
 town all weekend and need some automated/fail proof setup for the servers
 crashing.
 
 
 
 On Fri, Jul 22, 2011 at 7:27 AM, E3pO e...@wmclan.net wrote:
 
 You can change the killall srcds_linux to something like...

 kill `ps aux  | awk '/srcds_new_surf/{print $2}'`




http://www.linuxquestions.org/questions/linux-software-2/how-do-i-kill-a-screen-from-command-line-if-i-know-the-screen-name-357064/#post1822639


 On Fri, Jul 22, 2011 at 6:43 AM, daniel jokiaho
daniel.joki...@gmail.com
 wrote:

  how to edit this so i just kill screen x ?
  On 22 Jul 2011 00:27, E3pO e...@wmclan.net wrote:
   I made the script to check and reload server. I didn't make the rcon
  code.
   On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com
 wrote:
   That looks a lot like FiDos code. You sure you MADE IT?
  
   -The G
  
   On Thu, Jul 21, 2011 at 9:43 PM, E3pO e...@wmclan.net wrote:
  
   After the recent update and the server crashing non stop I made a
  little
   php
   script so I could go to sleep
  
   ?php
  
   define('PACKET_SIZE', '1400');
   define('SERVERQUERY_INFO', \xFF\xFF\xFF\xFFTSource Engine
Query);
   define ('REPLY_INFO', \x49);
   define('SERVERQUERY_GETCHALLENGE', \xFF\xFF\xFF\xFF\x57);
   define ('REPLY_GETCHALLENGE', \x41);
   define('SERVERDATA_AUTH', 3) ;
   define ('SERVERDATA_EXECCOMMAND', 2) ;
  
   class srcds_rcon
   {
  
   private function getByte($string)
   {
   $data = substr($string, 0, 1);
   $string = substr($string, 1);
   $data = unpack('Cvalue', $data);
   return $data['value'];
   }
  
   private function getShortUnsigned($string)
   {
   $data = substr($string, 0, 2);
   $string = substr($string, 2);
   $data = unpack('nvalue', $data);
   return $data['value'];
   }
  
   private function getShortSigned($string)
   {
   $data = substr($string, 0, 2);
   $string = substr($string, 2);
   $data = unpack('svalue', $data);
   return $data['value'];
   }
  
   private function getLong($string)
   {
   $data = substr($string, 0, 4);
   $string = substr($string, 4);
   $data = unpack('Vvalue', $data);
   return $data['value'];
   }
  
   private function getFloat($string)
   {
   $data = substr($string, 0, 4);
   $string = substr($string, 4);
   $array = unpack(fvalue, $data);
   return $array['value'];
   }
  
   private function getString($string)
   {
   $data = ;
   $byte = substr($string, 0, 1);
   $string = substr($string, 1);
   while (ord($byte) != 0)
   {
   $data .= $byte;
   $byte = substr($string, 0, 1);
   $string = substr($string, 1);
   }
   return $data;
   }
  
   public function rcon_command($ip, $port, $password, $command)
   {
   $requestId = 1;
   $s2 = '';
   $socket = @fsockopen ('tcp://'.$ip, $port, $errno, $errstr, 30);
   if (!$socket)
   return('Unable to connect!');
   $data = pack(VV, $requestId,
   SERVERDATA_AUTH).$password.chr(0).$s2.chr(0);
   $data = pack(V,strlen($data)).$data;
   fwrite ($socket, $data, strlen($data));
  
   $requestId++ ;
   $junk = fread ($socket, PACKET_SIZE);
   $string = fread ($socket, PACKET_SIZE);
   $size = $this-getLong($string);
   $id = $this-getLong($string) ;
  
   if ($id == -1)
   {
   return 'Authentication Failed!';
   }
  
   $data = pack (VV, $requestId,
   SERVERDATA_EXECCOMMAND).$command.chr(0).$s2.chr(0) ;
   $data = pack (V, strlen ($data)).$data ;
   fwrite ($socket, $data, strlen($data)) ;
   $requestId++ ;
   $i = 0 ;
   $text = '' ;
  
   while ($string = fread($socket, 4))
   {
   $info[$i]['size'] = $this-getLong($string) ;
   $string = fread($socket, $info[$i]['size']) ;
   $info[$i]['id'] = $this-getLong ($string) ;
   $info[$i]['type'] = $this-getLong ($string) ;
   $info[$i]['s1'] = $this-getString ($string) ;
   $info[$i]['s2'] = $this-getString ($string) ;
   $text .= $info[$i]['s1'];
   $i++ ;
   return $text;
   }
   }
   }
   while (true)
   {
   echo ' Server Check '.PHP_EOL;
   $srcds_rcon = new srcds_rcon ();
   $result =
   $srcds_rcon-rcon_command (SERVERIP, 27015, RCONPASSWORD,
   status);
   if ($result == Unable to connect!)
   {
   echo 'ERROR: Can not connect to the server!'.PHP_EOL;
   $today = date (F j, Y, g:i a);
  
   passthru ('killall srcds_linux');
   echo 'Killed all srcds_linux'.PHP_EOL;
   passthru ('ulimit -c 2097152 
   /home/srcds/srcds_new_surf/orangebox/srcds_run -debug -console
   -game
 tf
   +ip
   65.18.168.205 +port 27015 +map surf_supersurf_v2 +maxplayers 32
   -autoupdate'); //fu** you autoupdate breakn my shit
   echo 'Reloaded server.'.PHP_EOL;
   $message = 

Re: [hlds_linux] PHP auto reload crashed server.

2011-07-22 Thread daniel jokiaho
Hmm if i run this script togheter with nemrun.
 Can i somehow disable this script when nemrun finds an update.

# These are defaults set later by command line options, see --help
# Command to send shared screens
SHAREDKILLCOMMAND=quit
# Script to run when an update is found
NOTIFYCMD=*disable abowe script*
# Script to run after updates complete
AFTERNOTIFYCMD=*reenable abowe script*

Im think its possibe but what how is my question. Then it would be safe to
use this script and still get autoupdates.










On 22 July 2011 14:36, Eric Riemers riem...@binkey.nl wrote:

 Only thing it does is try and kill srcds when its auto-updating, which
 makes no sense but it wont go tits up either. If you let it kill a screen
 then it will also kill your auto-update. Be aware of that ;)

 On Fri, 22 Jul 2011 08:22:50 -0400, Chris ch...@oryschak.com wrote:
  Wont this do a endless loop of killing/starting the server if the server
 is
  down because valve can possibly put out a patch this evening?
 
  I'm just trying to get my servers to auto-start as i'm going to be out of
  town all weekend and need some automated/fail proof setup for the servers
  crashing.
 
 
 
  On Fri, Jul 22, 2011 at 7:27 AM, E3pO e...@wmclan.net wrote:
 
  You can change the killall srcds_linux to something like...
 
  kill `ps aux  | awk '/srcds_new_surf/{print $2}'`
 
 
 
 

 http://www.linuxquestions.org/questions/linux-software-2/how-do-i-kill-a-screen-from-command-line-if-i-know-the-screen-name-357064/#post1822639
 
 
  On Fri, Jul 22, 2011 at 6:43 AM, daniel jokiaho
 daniel.joki...@gmail.com
  wrote:
 
   how to edit this so i just kill screen x ?
   On 22 Jul 2011 00:27, E3pO e...@wmclan.net wrote:
I made the script to check and reload server. I didn't make the rcon
   code.
On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com
  wrote:
That looks a lot like FiDos code. You sure you MADE IT?
   
-The G
   
On Thu, Jul 21, 2011 at 9:43 PM, E3pO e...@wmclan.net wrote:
   
After the recent update and the server crashing non stop I made a
   little
php
script so I could go to sleep
   
?php
   
define('PACKET_SIZE', '1400');
define('SERVERQUERY_INFO', \xFF\xFF\xFF\xFFTSource Engine
 Query);
define ('REPLY_INFO', \x49);
define('SERVERQUERY_GETCHALLENGE', \xFF\xFF\xFF\xFF\x57);
define ('REPLY_GETCHALLENGE', \x41);
define('SERVERDATA_AUTH', 3) ;
define ('SERVERDATA_EXECCOMMAND', 2) ;
   
class srcds_rcon
{
   
private function getByte($string)
{
$data = substr($string, 0, 1);
$string = substr($string, 1);
$data = unpack('Cvalue', $data);
return $data['value'];
}
   
private function getShortUnsigned($string)
{
$data = substr($string, 0, 2);
$string = substr($string, 2);
$data = unpack('nvalue', $data);
return $data['value'];
}
   
private function getShortSigned($string)
{
$data = substr($string, 0, 2);
$string = substr($string, 2);
$data = unpack('svalue', $data);
return $data['value'];
}
   
private function getLong($string)
{
$data = substr($string, 0, 4);
$string = substr($string, 4);
$data = unpack('Vvalue', $data);
return $data['value'];
}
   
private function getFloat($string)
{
$data = substr($string, 0, 4);
$string = substr($string, 4);
$array = unpack(fvalue, $data);
return $array['value'];
}
   
private function getString($string)
{
$data = ;
$byte = substr($string, 0, 1);
$string = substr($string, 1);
while (ord($byte) != 0)
{
$data .= $byte;
$byte = substr($string, 0, 1);
$string = substr($string, 1);
}
return $data;
}
   
public function rcon_command($ip, $port, $password, $command)
{
$requestId = 1;
$s2 = '';
$socket = @fsockopen ('tcp://'.$ip, $port, $errno, $errstr, 30);
if (!$socket)
return('Unable to connect!');
$data = pack(VV, $requestId,
SERVERDATA_AUTH).$password.chr(0).$s2.chr(0);
$data = pack(V,strlen($data)).$data;
fwrite ($socket, $data, strlen($data));
   
$requestId++ ;
$junk = fread ($socket, PACKET_SIZE);
$string = fread ($socket, PACKET_SIZE);
$size = $this-getLong($string);
$id = $this-getLong($string) ;
   
if ($id == -1)
{
return 'Authentication Failed!';
}
   
$data = pack (VV, $requestId,
SERVERDATA_EXECCOMMAND).$command.chr(0).$s2.chr(0) ;
$data = pack (V, strlen ($data)).$data ;
fwrite ($socket, $data, strlen($data)) ;
$requestId++ ;
$i = 0 ;
$text = '' ;
   
while ($string = fread($socket, 4))
{
$info[$i]['size'] = $this-getLong($string) ;
$string = fread($socket, $info[$i]['size']) ;
$info[$i]['id'] = $this-getLong ($string) ;
$info[$i]['type'] = $this-getLong ($string) ;
$info[$i]['s1'] = $this-getString ($string) ;
$info[$i]['s2'] = $this-getString ($string) ;
$text .= $info[$i]['s1'];

Re: [hlds_linux] TF2 servers staying empty

2011-07-22 Thread Mart-Jan Reeuwijk
I find that a big difference, on Arena its more FFA then teamplay really. At 
least for me its the race to get the most of the kills on the other team. 
Alltalk doesn't matter then, tho a nuisance, I mute all cos I want to hear 'm 
walk/shoot/etc. Would be saying some with CP or Payload maps etc. 



From: Eric Riemers riem...@binkey.nl
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Friday, 22 July 2011, 10:10
Subject: Re: [hlds_linux] TF2 servers staying empty


Why not give people the choice?
http://forums.alliedmods.net/showthread.php?t=133710

Have this on arena servers, they always vote yes.

On Fri, 22 Jul 2011 01:00:19 -0700, doc drga...@gmail.com wrote:
 We have had alltalk on since day 1 and because of this things have
 gotten pretty interesting in the meta game. When a team says going to
 A do you believe them? Call the bluff? Call the double-bluff?
 If you say I'm coming with an uber around back does the other team
 really know or care what's going on? If you're playing on an all-talk
 server - most times no.
 
 I didn't mean to be preachy or rude about running a dedicated server -
 I've just come across more than a few who feel like they aren't being
 treated fair because their server is empty. Running a good server is
 a lot harder than it should be some days.
 
 Also to address the REAL point of your message, yes some more
 on-screen teaching would be nice although I'm not sure how to start
 approaching that subject. The tutorials are a nice start but don't go
 very deep. The coaching system is also a great tool, but not an
 end-all. I think this would call more for a series of instructional
 YouTube videos or something - laying out basic strategies such as
 airblasting ubers away, building stuff underwater, dropping the flag
 when a scout runs by for him to pick it up, etc.
 
 Might be a community project your server can do! There you go now you
 have something to build up your new community - something to bind them
 together in their quest for multiple head accesories.
 
 On Thu, Jul 14, 2011 at 2:05 PM, ics i...@ics-base.net wrote:
 PS: using sv_alltalk 1 is counter-productive for successfull teamplay.
 
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[hlds_linux] Left 4 Dead 2 Update Released

2011-07-22 Thread Jason Ruymen
A large required update for Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Beta release of Dead Air Campaign

Jason


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Re: [hlds_linux] PHP auto reload crashed server.

2011-07-22 Thread E3pO
Keep updated.. I'll finish a better version today that checks if the server
exited without proper shutdown possibly with a SM plugin. if it can't rcon
into the server it will check a file the SM plugin updates or possibly a DB
entry that keeps track of the server being live. When it restarts the server
it will wait until it gets the Server is up message before continuing the
process of checking if rcon doesn't work.

I'll think of something..

On Fri, Jul 22, 2011 at 11:44 AM, daniel jokiaho
daniel.joki...@gmail.comwrote:

 Hmm if i run this script togheter with nemrun.
  Can i somehow disable this script when nemrun finds an update.

 # These are defaults set later by command line options, see --help
 # Command to send shared screens
 SHAREDKILLCOMMAND=quit
 # Script to run when an update is found
 NOTIFYCMD=*disable abowe script*
 # Script to run after updates complete
 AFTERNOTIFYCMD=*reenable abowe script*

 Im think its possibe but what how is my question. Then it would be safe to
 use this script and still get autoupdates.










 On 22 July 2011 14:36, Eric Riemers riem...@binkey.nl wrote:

  Only thing it does is try and kill srcds when its auto-updating, which
  makes no sense but it wont go tits up either. If you let it kill a screen
  then it will also kill your auto-update. Be aware of that ;)
 
  On Fri, 22 Jul 2011 08:22:50 -0400, Chris ch...@oryschak.com wrote:
   Wont this do a endless loop of killing/starting the server if the
 server
  is
   down because valve can possibly put out a patch this evening?
  
   I'm just trying to get my servers to auto-start as i'm going to be out
 of
   town all weekend and need some automated/fail proof setup for the
 servers
   crashing.
  
  
  
   On Fri, Jul 22, 2011 at 7:27 AM, E3pO e...@wmclan.net wrote:
  
   You can change the killall srcds_linux to something like...
  
   kill `ps aux  | awk '/srcds_new_surf/{print $2}'`
  
  
  
  
 
 
 http://www.linuxquestions.org/questions/linux-software-2/how-do-i-kill-a-screen-from-command-line-if-i-know-the-screen-name-357064/#post1822639
  
  
   On Fri, Jul 22, 2011 at 6:43 AM, daniel jokiaho
  daniel.joki...@gmail.com
   wrote:
  
how to edit this so i just kill screen x ?
On 22 Jul 2011 00:27, E3pO e...@wmclan.net wrote:
 I made the script to check and reload server. I didn't make the
 rcon
code.
 On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com
   wrote:
 That looks a lot like FiDos code. You sure you MADE IT?

 -The G

 On Thu, Jul 21, 2011 at 9:43 PM, E3pO e...@wmclan.net wrote:

 After the recent update and the server crashing non stop I made
 a
little
 php
 script so I could go to sleep

 ?php

 define('PACKET_SIZE', '1400');
 define('SERVERQUERY_INFO', \xFF\xFF\xFF\xFFTSource Engine
  Query);
 define ('REPLY_INFO', \x49);
 define('SERVERQUERY_GETCHALLENGE', \xFF\xFF\xFF\xFF\x57);
 define ('REPLY_GETCHALLENGE', \x41);
 define('SERVERDATA_AUTH', 3) ;
 define ('SERVERDATA_EXECCOMMAND', 2) ;

 class srcds_rcon
 {

 private function getByte($string)
 {
 $data = substr($string, 0, 1);
 $string = substr($string, 1);
 $data = unpack('Cvalue', $data);
 return $data['value'];
 }

 private function getShortUnsigned($string)
 {
 $data = substr($string, 0, 2);
 $string = substr($string, 2);
 $data = unpack('nvalue', $data);
 return $data['value'];
 }

 private function getShortSigned($string)
 {
 $data = substr($string, 0, 2);
 $string = substr($string, 2);
 $data = unpack('svalue', $data);
 return $data['value'];
 }

 private function getLong($string)
 {
 $data = substr($string, 0, 4);
 $string = substr($string, 4);
 $data = unpack('Vvalue', $data);
 return $data['value'];
 }

 private function getFloat($string)
 {
 $data = substr($string, 0, 4);
 $string = substr($string, 4);
 $array = unpack(fvalue, $data);
 return $array['value'];
 }

 private function getString($string)
 {
 $data = ;
 $byte = substr($string, 0, 1);
 $string = substr($string, 1);
 while (ord($byte) != 0)
 {
 $data .= $byte;
 $byte = substr($string, 0, 1);
 $string = substr($string, 1);
 }
 return $data;
 }

 public function rcon_command($ip, $port, $password, $command)
 {
 $requestId = 1;
 $s2 = '';
 $socket = @fsockopen ('tcp://'.$ip, $port, $errno, $errstr, 30);
 if (!$socket)
 return('Unable to connect!');
 $data = pack(VV, $requestId,
 SERVERDATA_AUTH).$password.chr(0).$s2.chr(0);
 $data = pack(V,strlen($data)).$data;
 fwrite ($socket, $data, strlen($data));

 $requestId++ ;
 $junk = fread ($socket, PACKET_SIZE);
 $string = fread ($socket, PACKET_SIZE);
 $size = $this-getLong($string);
 $id = $this-getLong($string) ;

  

Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Eric Riemers
PreMinidumpCallback: updating dump comment
pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
 733 Assertion Failed: Stalled cross-thread pipe
pipes.cpp (733) : Fatal assert failed: 
/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
 line 733.  Application exiting.

Didn't see this one before..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: vrijdag 22 juli 2011 13:19
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update


12 restarts for today , of which 3 that didn't restart automaticly.

On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. sai...@specialattack.net
wrote:
 has any one noticed that the crashes are way less frequent this morning?
 
 I've only had 1 crash on 8 servers so far in the past 6 hours. Last 
 night
I
 must have done 50-ish reboots on those 8 servers during the same time 
 period.
 
 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén 
 [bjorn.roh...@gmail.com]
 Sent: 22 July 2011 12:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes after today's update
 
 Two wrongs seldom make a right.
 
 -The G
 
 On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen michs...@live.no
 wrote:
 

 Well, they usually are free. However since VALVE pushed the update 
 and i didn't know about the 100 cpu thing before late night they had 
 to charge so much for it because i already submit 5 requests before. 
 I don't feel comfortable telling their name on here, they are a good 
 provider and
they
 did what they had to do.
 Now, anyone care to tell me what nemrun does? Is it some srcds updater?
 ___
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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Sir Jake

I've seen that one multiple time in the past when something crashed.
Glad to hear valve is working hard on getting a fix out for us.

 From: riem...@binkey.nl
 To: hlds_linux@list.valvesoftware.com
 Date: Fri, 22 Jul 2011 20:21:49 +0200
 Subject: Re: [hlds_linux] Server crashes after today's update
 
 PreMinidumpCallback: updating dump comment
 pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
  733 Assertion Failed: Stalled cross-thread pipe
 pipes.cpp (733) : Fatal assert failed: 
 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
  line 733.  Application exiting.
 
 Didn't see this one before..
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
 Sent: vrijdag 22 juli 2011 13:19
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes after today's update
 
 
 12 restarts for today , of which 3 that didn't restart automaticly.
 
 On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. sai...@specialattack.net
 wrote:
  has any one noticed that the crashes are way less frequent this morning?
  
  I've only had 1 crash on 8 servers so far in the past 6 hours. Last 
  night
 I
  must have done 50-ish reboots on those 8 servers during the same time 
  period.
  
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com
  [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén 
  [bjorn.roh...@gmail.com]
  Sent: 22 July 2011 12:05
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server crashes after today's update
  
  Two wrongs seldom make a right.
  
  -The G
  
  On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen michs...@live.no
  wrote:
  
 
  Well, they usually are free. However since VALVE pushed the update 
  and i didn't know about the 100 cpu thing before late night they had 
  to charge so much for it because i already submit 5 requests before. 
  I don't feel comfortable telling their name on here, they are a good 
  provider and
 they
  did what they had to do.
  Now, anyone care to tell me what nemrun does? Is it some srcds updater?
  ___
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  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Michael Johansen

Will the update be pushed out tonight? 

 From: can_kic...@hotmail.com
 To: hlds_linux@list.valvesoftware.com
 Date: Fri, 22 Jul 2011 11:53:28 -0700
 Subject: Re: [hlds_linux] Server crashes after today's update
 
 
 I've seen that one multiple time in the past when something crashed.
 Glad to hear valve is working hard on getting a fix out for us.
 
  From: riem...@binkey.nl
  To: hlds_linux@list.valvesoftware.com
  Date: Fri, 22 Jul 2011 20:21:49 +0200
  Subject: Re: [hlds_linux] Server crashes after today's update
  
  PreMinidumpCallback: updating dump comment
  pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
  /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
   733 Assertion Failed: Stalled cross-thread pipe
  pipes.cpp (733) : Fatal assert failed: 
  /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
   line 733.  Application exiting.
  
  Didn't see this one before..
  
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com 
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
  Sent: vrijdag 22 juli 2011 13:19
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server crashes after today's update
  
  
  12 restarts for today , of which 3 that didn't restart automaticly.
  
  On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. sai...@specialattack.net
  wrote:
   has any one noticed that the crashes are way less frequent this morning?
   
   I've only had 1 crash on 8 servers so far in the past 6 hours. Last 
   night
  I
   must have done 50-ish reboots on those 8 servers during the same time 
   period.
   
   Saint K.
   
   From: hlds_linux-boun...@list.valvesoftware.com
   [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén 
   [bjorn.roh...@gmail.com]
   Sent: 22 July 2011 12:05
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Server crashes after today's update
   
   Two wrongs seldom make a right.
   
   -The G
   
   On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen michs...@live.no
   wrote:
   
  
   Well, they usually are free. However since VALVE pushed the update 
   and i didn't know about the 100 cpu thing before late night they had 
   to charge so much for it because i already submit 5 requests before. 
   I don't feel comfortable telling their name on here, they are a good 
   provider and
  they
   did what they had to do.
   Now, anyone care to tell me what nemrun does? Is it some srcds updater?
   ___
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   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
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   please visit:
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread E3pO
Can we have an exact time of when the update is going to be released so that
we can be ready for it (just in case our servers are crashed and we need to
kill them so they will update).

On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansen michs...@live.no wrote:


 Will the update be pushed out tonight?

  From: can_kic...@hotmail.com
  To: hlds_linux@list.valvesoftware.com
  Date: Fri, 22 Jul 2011 11:53:28 -0700
  Subject: Re: [hlds_linux] Server crashes after today's update
 
 
  I've seen that one multiple time in the past when something crashed.
  Glad to hear valve is working hard on getting a fix out for us.
 
   From: riem...@binkey.nl
   To: hlds_linux@list.valvesoftware.com
   Date: Fri, 22 Jul 2011 20:21:49 +0200
   Subject: Re: [hlds_linux] Server crashes after today's update
  
   PreMinidumpCallback: updating dump comment
   pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
  
 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
 733 Assertion Failed: Stalled cross-thread pipe
   pipes.cpp (733) : Fatal assert failed:
 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
 line 733.  Application exiting.
  
   Didn't see this one before..
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
   Sent: vrijdag 22 juli 2011 13:19
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Server crashes after today's update
  
  
   12 restarts for today , of which 3 that didn't restart automaticly.
  
   On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. sai...@specialattack.net
 
   wrote:
has any one noticed that the crashes are way less frequent this
 morning?
   
I've only had 1 crash on 8 servers so far in the past 6 hours. Last
night
   I
must have done 50-ish reboots on those 8 servers during the same time
period.
   
Saint K.

From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn
 Rohlén
[bjorn.roh...@gmail.com]
Sent: 22 July 2011 12:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update
   
Two wrongs seldom make a right.
   
-The G
   
On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen michs...@live.no
 
wrote:
   
   
Well, they usually are free. However since VALVE pushed the update
and i didn't know about the 100 cpu thing before late night they had
to charge so much for it because i already submit 5 requests before.
I don't feel comfortable telling their name on here, they are a good
provider and
   they
did what they had to do.
Now, anyone care to tell me what nemrun does? Is it some srcds
 updater?
___
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archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
___
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 archives,
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread ics
But of course you can. Let me point out to Valve dev wiki which Alfred 
hinted yesterday but didn't dare to mention it further. 
http://developer.valvesoftware.com/wiki/Valve_Time


In all seriousness, usually the updates arrive 2-5am for me UTC+3 which 
is UTC-7 at seattle, 3pm to 6pm.


-ics

22.7.2011 22:25, E3pO kirjoitti:

Can we have an exact time of when the update is going to be released so that
we can be ready for it (just in case our servers are crashed and we need to
kill them so they will update).

On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansenmichs...@live.no  wrote:


Will the update be pushed out tonight?


From: can_kic...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Date: Fri, 22 Jul 2011 11:53:28 -0700
Subject: Re: [hlds_linux] Server crashes after today's update


I've seen that one multiple time in the past when something crashed.
Glad to hear valve is working hard on getting a fix out for us.


From: riem...@binkey.nl
To: hlds_linux@list.valvesoftware.com
Date: Fri, 22 Jul 2011 20:21:49 +0200
Subject: Re: [hlds_linux] Server crashes after today's update

PreMinidumpCallback: updating dump comment
pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe


/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
733 Assertion Failed: Stalled cross-thread pipe

pipes.cpp (733) : Fatal assert failed:

/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
line 733.  Application exiting.

Didn't see this one before..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:

hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers

Sent: vrijdag 22 juli 2011 13:19
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update


12 restarts for today , of which 3 that didn't restart automaticly.

On Fri, 22 Jul 2011 12:42:56 +0200, Saint K.sai...@specialattack.net
wrote:

has any one noticed that the crashes are way less frequent this

morning?

I've only had 1 crash on 8 servers so far in the past 6 hours. Last
night

I

must have done 50-ish reboots on those 8 servers during the same time
period.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn

Rohlén

[bjorn.roh...@gmail.com]
Sent: 22 July 2011 12:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

Two wrongs seldom make a right.

-The G

On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansenmichs...@live.no
wrote:


Well, they usually are free. However since VALVE pushed the update
and i didn't know about the 100 cpu thing before late night they had
to charge so much for it because i already submit 5 requests before.
I don't feel comfortable telling their name on here, they are a good
provider and

they

did what they had to do.
Now, anyone care to tell me what nemrun does? Is it some srcds

updater?

___
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archives, please visit:
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archives,

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archives,

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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Michael Johansen

Well that's usually, sometimes things don't go by their usual approuch.

 Date: Fri, 22 Jul 2011 22:42:39 +0300
 From: i...@ics-base.net
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Server crashes after today's update
 
 But of course you can. Let me point out to Valve dev wiki which Alfred 
 hinted yesterday but didn't dare to mention it further. 
 http://developer.valvesoftware.com/wiki/Valve_Time
 
 In all seriousness, usually the updates arrive 2-5am for me UTC+3 which 
 is UTC-7 at seattle, 3pm to 6pm.
 
 -ics
 
 22.7.2011 22:25, E3pO kirjoitti:
  Can we have an exact time of when the update is going to be released so that
  we can be ready for it (just in case our servers are crashed and we need to
  kill them so they will update).
 
  On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansenmichs...@live.no  wrote:
 
  Will the update be pushed out tonight?
 
  From: can_kic...@hotmail.com
  To: hlds_linux@list.valvesoftware.com
  Date: Fri, 22 Jul 2011 11:53:28 -0700
  Subject: Re: [hlds_linux] Server crashes after today's update
 
 
  I've seen that one multiple time in the past when something crashed.
  Glad to hear valve is working hard on getting a fix out for us.
 
  From: riem...@binkey.nl
  To: hlds_linux@list.valvesoftware.com
  Date: Fri, 22 Jul 2011 20:21:49 +0200
  Subject: Re: [hlds_linux] Server crashes after today's update
 
  PreMinidumpCallback: updating dump comment
  pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
 
  /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
  733 Assertion Failed: Stalled cross-thread pipe
  pipes.cpp (733) : Fatal assert failed:
  /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
  line 733.  Application exiting.
  Didn't see this one before..
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
  Sent: vrijdag 22 juli 2011 13:19
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server crashes after today's update
 
 
  12 restarts for today , of which 3 that didn't restart automaticly.
 
  On Fri, 22 Jul 2011 12:42:56 +0200, Saint K.sai...@specialattack.net
  wrote:
  has any one noticed that the crashes are way less frequent this
  morning?
  I've only had 1 crash on 8 servers so far in the past 6 hours. Last
  night
  I
  must have done 50-ish reboots on those 8 servers during the same time
  period.
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com
  [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn
  Rohlén
  [bjorn.roh...@gmail.com]
  Sent: 22 July 2011 12:05
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server crashes after today's update
 
  Two wrongs seldom make a right.
 
  -The G
 
  On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansenmichs...@live.no
  wrote:
 
  Well, they usually are free. However since VALVE pushed the update
  and i didn't know about the 100 cpu thing before late night they had
  to charge so much for it because i already submit 5 requests before.
  I don't feel comfortable telling their name on here, they are a good
  provider and
  they
  did what they had to do.
  Now, anyone care to tell me what nemrun does? Is it some srcds
  updater?
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  ___
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  archives,
  please visit:
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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  please visit:
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  please visit:
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  please visit:
  

Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Yuki
Just had a bit of an interesting story on my server - replays initially
failed to connect, which I believe caused the process to hang for a while,
the map changed, and replays timed out again having a similar effect, and
then the server crashed, during which I got a 500 internal server error on
crash.steampowered.com. When the server restarted, it crashed AGAIN with the
same log posted above.

Failed to load Steam ServiceServiceStart: failed to startpipes.cpp (733) :
Assertion Failed: Stalled cross-thread pipe

/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
733 Assertion Failed: Stalled cross-thread pipe

pipes.cpp (733) : Fatal assert failed:
/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
line 733.  Application exiting.

On 22 July 2011 20:42, ics i...@ics-base.net wrote:

 But of course you can. Let me point out to Valve dev wiki which Alfred
 hinted yesterday but didn't dare to mention it further. http://developer.*
 *valvesoftware.com/wiki/Valve_**Timehttp://developer.valvesoftware.com/wiki/Valve_Time

 In all seriousness, usually the updates arrive 2-5am for me UTC+3 which is
 UTC-7 at seattle, 3pm to 6pm.

 -ics

 22.7.2011 22:25, E3pO kirjoitti:

  Can we have an exact time of when the update is going to be released so
 that
 we can be ready for it (just in case our servers are crashed and we need
 to
 kill them so they will update).

 On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansenmichs...@live.no
  wrote:

  Will the update be pushed out tonight?

  From: can_kic...@hotmail.com
 To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
 Date: Fri, 22 Jul 2011 11:53:28 -0700
 Subject: Re: [hlds_linux] Server crashes after today's update


 I've seen that one multiple time in the past when something crashed.
 Glad to hear valve is working hard on getting a fix out for us.

  From: riem...@binkey.nl
 To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
 Date: Fri, 22 Jul 2011 20:21:49 +0200
 Subject: Re: [hlds_linux] Server crashes after today's update

 PreMinidumpCallback: updating dump comment
 pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe

  /home/VALVE/rackadmin/**buildslave/steam_rel_client_**
 linux/build/src/clientdll/../**common/pipes.cpp
 733 Assertion Failed: Stalled cross-thread pipe

 pipes.cpp (733) : Fatal assert failed:

 /home/VALVE/rackadmin/**buildslave/steam_rel_client_**
 linux/build/src/clientdll/../**common/pipes.cpp,
 line 733.  Application exiting.

 Didn't see this one before..

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:

 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Eric Riemers

 Sent: vrijdag 22 juli 2011 13:19
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes after today's update


 12 restarts for today , of which 3 that didn't restart automaticly.

 On Fri, 22 Jul 2011 12:42:56 +0200, Saint K.sai...@specialattack.net
 wrote:

 has any one noticed that the crashes are way less frequent this

 morning?

 I've only had 1 crash on 8 servers so far in the past 6 hours. Last
 night

 I

 must have done 50-ish reboots on those 8 servers during the same time
 period.

 Saint K.
 __**__
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 [hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Björn

 Rohlén

 [bjorn.roh...@gmail.com]
 Sent: 22 July 2011 12:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes after today's update

 Two wrongs seldom make a right.

 -The G

 On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansenmichs...@live.no
 wrote:

  Well, they usually are free. However since VALVE pushed the update
 and i didn't know about the 100 cpu thing before late night they had
 to charge so much for it because i already submit 5 requests before..
 I don't feel comfortable telling their name on here, they are a good
 provider and

 they

 did what they had to do.
 Now, anyone care to tell me what nemrun does? Is it some srcds

 updater?

 __**_
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux

  __**_
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux

 __**_
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please 

[hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files

Team Fortress 2
- Fixed a Linux dedicated server crash caused by the Replay director
   - Crash would happen whether the server was capturing Replays or not
- Fixed the Map Stamps Collection bundle missing in the store
- Fixed dedicated server ENTITY_CHANGE_NONE console spam
- Improved the impact sounds for the Cow Mangler 5000's projectiles
- Optimized many particle effects related to the Cow Mangler 5000 and the 
Righteous Bison
- Reduced the ConVar fov_desired to have a lower bound like the Replay editor
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
- Updated the gamehaptics file:
   - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the 
Righteous Bison
   - Added charge shot force for the Cow Mangler 5000
   - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
- Updated the localization files

Jason


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[hlds_linux] update tf2 out

2011-07-22 Thread Eric Riemers
I think a tf2 update just came out..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Yuki
Sent: vrijdag 22 juli 2011 21:47
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

Just had a bit of an interesting story on my server - replays initially
failed to connect, which I believe caused the process to hang for a while,
the map changed, and replays timed out again having a similar effect, and
then the server crashed, during which I got a 500 internal server error on
crash.steampowered.com. When the server restarted, it crashed AGAIN with the
same log posted above.

Failed to load Steam ServiceServiceStart: failed to startpipes.cpp (733) :
Assertion Failed: Stalled cross-thread pipe

/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/
../common/pipes.cpp
733 Assertion Failed: Stalled cross-thread pipe

pipes.cpp (733) : Fatal assert failed:
/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/
../common/pipes.cpp,
line 733.  Application exiting.

On 22 July 2011 20:42, ics i...@ics-base.net wrote:

 But of course you can. Let me point out to Valve dev wiki which Alfred 
 hinted yesterday but didn't dare to mention it further. 
 http://developer.* 
 *valvesoftware.com/wiki/Valve_**Timehttp://developer.valvesoftware.co
 m/wiki/Valve_Time

 In all seriousness, usually the updates arrive 2-5am for me UTC+3 
 which is
 UTC-7 at seattle, 3pm to 6pm.

 -ics

 22.7.2011 22:25, E3pO kirjoitti:

  Can we have an exact time of when the update is going to be released 
 so
 that
 we can be ready for it (just in case our servers are crashed and we 
 need to kill them so they will update).

 On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansenmichs...@live.no
  wrote:

  Will the update be pushed out tonight?

  From: can_kic...@hotmail.com
 To: 
 hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.c
 om
 Date: Fri, 22 Jul 2011 11:53:28 -0700
 Subject: Re: [hlds_linux] Server crashes after today's update


 I've seen that one multiple time in the past when something crashed.
 Glad to hear valve is working hard on getting a fix out for us.

  From: riem...@binkey.nl
 To: 
 hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.
 com
 Date: Fri, 22 Jul 2011 20:21:49 +0200
 Subject: Re: [hlds_linux] Server crashes after today's update

 PreMinidumpCallback: updating dump comment pipes.cpp (733) : 
 Assertion Failed: Stalled cross-thread pipe

  /home/VALVE/rackadmin/**buildslave/steam_rel_client_**
 linux/build/src/clientdll/../**common/pipes.cpp
 733 Assertion Failed: Stalled cross-thread pipe

 pipes.cpp (733) : Fatal assert failed:

 /home/VALVE/rackadmin/**buildslave/steam_rel_client_**
 linux/build/src/clientdll/../**common/pipes.cpp,
 line 733.  Application exiting.

 Didn't see this one before..

 -Original Message-
 From:
hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list.valvesof
tware.com[mailto:

 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list
 .valvesoftware.com]
 On Behalf Of Eric Riemers

 Sent: vrijdag 22 juli 2011 13:19
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes after today's update


 12 restarts for today , of which 3 that didn't restart automaticly.

 On Fri, 22 Jul 2011 12:42:56 +0200, Saint 
 K.sai...@specialattack.net
 wrote:

 has any one noticed that the crashes are way less frequent this

 morning?

 I've only had 1 crash on 8 servers so far in the past 6 hours. Last
 night

 I

 must have done 50-ish reboots on those 8 servers during the same 
 time period.

 Saint K.
 __**__
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com 
 [hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@l
 ist.valvesoftware.com]
 On Behalf Of Björn

 Rohlén

 [bjorn.roh...@gmail.com]
 Sent: 22 July 2011 12:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes after today's update

 Two wrongs seldom make a right.

 -The G

 On Fri, Jul 22, 2011 at 11:32 AM, Michael 
 Johansenmichs...@live.no
 wrote:

  Well, they usually are free. However since VALVE pushed the 
 update
 and i didn't know about the 100 cpu thing before late night they 
 had to charge so much for it because i already submit 5 requests
before..
 I don't feel comfortable telling their name on here, they are a 
 good provider and

 they

 did what they had to do.
 Now, anyone care to tell me what nemrun does? Is it some srcds

 updater?

 __**_
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp
 ://list.valvesoftware.com/mailman/listinfo/hlds_linux

  

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Michael Johansen

WHOHO! Good job VALVE :)

 From: jas...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Fri, 22 Jul 2011 20:25:50 +
 Subject: [hlds_linux] Team Fortress 2 Update Released
 
 A required update for Team Fortress 2 is now available.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:
 
 Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
 - Updated the localization files
 
 Team Fortress 2
 - Fixed a Linux dedicated server crash caused by the Replay director
- Crash would happen whether the server was capturing Replays or not
 - Fixed the Map Stamps Collection bundle missing in the store
 - Fixed dedicated server ENTITY_CHANGE_NONE console spam
 - Improved the impact sounds for the Cow Mangler 5000's projectiles
 - Optimized many particle effects related to the Cow Mangler 5000 and the 
 Righteous Bison
 - Reduced the ConVar fov_desired to have a lower bound like the Replay editor
 - Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
 - Updated the gamehaptics file:
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the 
 Righteous Bison
- Added charge shot force for the Cow Mangler 5000
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload 
 forces
 - Updated the localization files
 
 Jason
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
___
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visit:
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Re: [hlds_linux] update tf2 out

2011-07-22 Thread E3pO
Server just updated too.

On Fri, Jul 22, 2011 at 4:23 PM, Eric Riemers riem...@binkey.nl wrote:

 I think a tf2 update just came out..

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Yuki
 Sent: vrijdag 22 juli 2011 21:47
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crashes after today's update

 Just had a bit of an interesting story on my server - replays initially
 failed to connect, which I believe caused the process to hang for a while,
 the map changed, and replays timed out again having a similar effect, and
 then the server crashed, during which I got a 500 internal server error on
 crash.steampowered.com. When the server restarted, it crashed AGAIN with
 the
 same log posted above.

 Failed to load Steam ServiceServiceStart: failed to startpipes.cpp (733) :
 Assertion Failed: Stalled cross-thread pipe


 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/
 ../common/pipes.cpp
 733 Assertion Failed: Stalled cross-thread pipe

 pipes.cpp (733) : Fatal assert failed:

 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/
 ../common/pipes.cpp,
 line 733.  Application exiting.

 On 22 July 2011 20:42, ics i...@ics-base.net wrote:

  But of course you can. Let me point out to Valve dev wiki which Alfred
  hinted yesterday but didn't dare to mention it further.
  http://developer.*
  *valvesoftware.com/wiki/Valve_**Timehttp://developer.valvesoftware.co
  m/wiki/Valve_Time
 
  In all seriousness, usually the updates arrive 2-5am for me UTC+3
  which is
  UTC-7 at seattle, 3pm to 6pm.
 
  -ics
 
  22.7.2011 22:25, E3pO kirjoitti:
 
   Can we have an exact time of when the update is going to be released
  so
  that
  we can be ready for it (just in case our servers are crashed and we
  need to kill them so they will update).
 
  On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansenmichs...@live.no
   wrote:
 
   Will the update be pushed out tonight?
 
   From: can_kic...@hotmail.com
  To:
  hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.c
  om
  Date: Fri, 22 Jul 2011 11:53:28 -0700
  Subject: Re: [hlds_linux] Server crashes after today's update
 
 
  I've seen that one multiple time in the past when something crashed.
  Glad to hear valve is working hard on getting a fix out for us.
 
   From: riem...@binkey.nl
  To:
  hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.
  com
  Date: Fri, 22 Jul 2011 20:21:49 +0200
  Subject: Re: [hlds_linux] Server crashes after today's update
 
  PreMinidumpCallback: updating dump comment pipes.cpp (733) :
  Assertion Failed: Stalled cross-thread pipe
 
   /home/VALVE/rackadmin/**buildslave/steam_rel_client_**
  linux/build/src/clientdll/../**common/pipes.cpp
  733 Assertion Failed: Stalled cross-thread pipe
 
  pipes.cpp (733) : Fatal assert failed:
 
  /home/VALVE/rackadmin/**buildslave/steam_rel_client_**
  linux/build/src/clientdll/../**common/pipes.cpp,
  line 733.  Application exiting.
 
  Didn't see this one before..
 
  -Original Message-
  From:
 hlds_linux-bounces@list.**valvesoftware.com
 hlds_linux-bounces@list.valvesof
 tware.com[mailto:
 
  hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list
  .valvesoftware.com]
  On Behalf Of Eric Riemers
 
  Sent: vrijdag 22 juli 2011 13:19
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server crashes after today's update
 
 
  12 restarts for today , of which 3 that didn't restart automaticly.
 
  On Fri, 22 Jul 2011 12:42:56 +0200, Saint
  K.sai...@specialattack.net
  wrote:
 
  has any one noticed that the crashes are way less frequent this
 
  morning?
 
  I've only had 1 crash on 8 servers so far in the past 6 hours. Last
  night
 
  I
 
  must have done 50-ish reboots on those 8 servers during the same
  time period.
 
  Saint K.
  __**__
  From:
  hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@li
  st.valvesoftware.com
  [hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@l
  ist.valvesoftware.com]
  On Behalf Of Björn
 
  Rohlén
 
  [bjorn.roh...@gmail.com]
  Sent: 22 July 2011 12:05
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server crashes after today's update
 
  Two wrongs seldom make a right.
 
  -The G
 
  On Fri, Jul 22, 2011 at 11:32 AM, Michael
  Johansenmichs...@live.no
  wrote:
 
   Well, they usually are free. However since VALVE pushed the
  update
  and i didn't know about the 100 cpu thing before late night they
  had to charge so much for it because i already submit 5 requests
 before..
  I don't feel comfortable telling their name on here, they are a
  good provider and
 
  they
 
  did what they had to do.
  Now, anyone care to tell me what nemrun does? Is it some srcds
 
  updater?
 
  

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Jim Dinger
Nice job.
On Jul 22, 2011 3:28 PM, Michael Johansen michs...@live.no wrote:


 WHOHO! Good job VALVE :)

  From: jas...@valvesoftware.com
  To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
  Date: Fri, 22 Jul 2011 20:25:50 +
  Subject: [hlds_linux] Team Fortress 2 Update Released
 
  A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:
 
  Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
  - Updated the localization files
 
  Team Fortress 2
  - Fixed a Linux dedicated server crash caused by the Replay director
 - Crash would happen whether the server was capturing Replays or not
  - Fixed the Map Stamps Collection bundle missing in the store
  - Fixed dedicated server ENTITY_CHANGE_NONE console spam
  - Improved the impact sounds for the Cow Mangler 5000's projectiles
  - Optimized many particle effects related to the Cow Mangler 5000 and
the Righteous Bison
  - Reduced the ConVar fov_desired to have a lower bound like the Replay
editor
  - Updated the Cow Mangler 5000 to display the drawbacks in its attribute
list
  - Updated the gamehaptics file:
 - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and
the Righteous Bison
 - Added charge shot force for the Cow Mangler 5000
 - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload
forces
  - Updated the localization files
 
  Jason
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread ics
Just updated our servers and already one pulled out a crash. Was it 
REALLY fixed?


-ics

22.7.2011 23:25, Jason Ruymen kirjoitti:

A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files

Team Fortress 2
- Fixed a Linux dedicated server crash caused by the Replay director
- Crash would happen whether the server was capturing Replays or not
- Fixed the Map Stamps Collection bundle missing in the store
- Fixed dedicated server ENTITY_CHANGE_NONE console spam
- Improved the impact sounds for the Cow Mangler 5000's projectiles
- Optimized many particle effects related to the Cow Mangler 5000 and the 
Righteous Bison
- Reduced the ConVar fov_desired to have a lower bound like the Replay editor
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
- Updated the gamehaptics file:
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the 
Righteous Bison
- Added charge shot force for the Cow Mangler 5000
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
- Updated the localization files

Jason


___
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visit:
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Bajdechi Nightbox Alexandru
same :D

2011/7/22 ics i...@ics-base.net

 Just updated our servers and already one pulled out a crash. Was it REALLY
 fixed?

 -ics

 22.7.2011 23:25, Jason Ruymen kirjoitti:

  A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
 - Updated the localization files

 Team Fortress 2
 - Fixed a Linux dedicated server crash caused by the Replay director
- Crash would happen whether the server was capturing Replays or not
 - Fixed the Map Stamps Collection bundle missing in the store
 - Fixed dedicated server ENTITY_CHANGE_NONE console spam
 - Improved the impact sounds for the Cow Mangler 5000's projectiles
 - Optimized many particle effects related to the Cow Mangler 5000 and the
 Righteous Bison
 - Reduced the ConVar fov_desired to have a lower bound like the Replay
 editor
 - Updated the Cow Mangler 5000 to display the drawbacks in its attribute
 list
 - Updated the gamehaptics file:
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the
 Righteous Bison
- Added charge shot force for the Cow Mangler 5000
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload
 forces
 - Updated the localization files

 Jason


 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Michael Johansen

Mine haven't updated yet. Yaaay me.

 Date: Sat, 23 Jul 2011 00:02:27 +0300
 From: alexandrualexa...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
 same :D
 
 2011/7/22 ics i...@ics-base.net
 
  Just updated our servers and already one pulled out a crash. Was it REALLY
  fixed?
 
  -ics
 
  22.7.2011 23:25, Jason Ruymen kirjoitti:
 
   A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
  - Updated the localization files
 
  Team Fortress 2
  - Fixed a Linux dedicated server crash caused by the Replay director
 - Crash would happen whether the server was capturing Replays or not
  - Fixed the Map Stamps Collection bundle missing in the store
  - Fixed dedicated server ENTITY_CHANGE_NONE console spam
  - Improved the impact sounds for the Cow Mangler 5000's projectiles
  - Optimized many particle effects related to the Cow Mangler 5000 and the
  Righteous Bison
  - Reduced the ConVar fov_desired to have a lower bound like the Replay
  editor
  - Updated the Cow Mangler 5000 to display the drawbacks in its attribute
  list
  - Updated the gamehaptics file:
 - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the
  Righteous Bison
 - Added charge shot force for the Cow Mangler 5000
 - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload
  forces
  - Updated the localization files
 
  Jason
 
 
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  please visit:
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread 1nsane
I'm getting crashes still:
#0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
#1  0x4743dd87 in malloc () from /lib/libc.so.6
#2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
#3  0xf3bda558 in
CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity const*)
() from /home/srcds/orangebox/tf/bin/server.so
#4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
   from /home/srcds/orangebox/tf/bin/server.so
#5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()
   from /home/srcds/orangebox/tf/bin/server.so
#6  0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so
#7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
edict_t*)
() from /home/srcds/orangebox/tf/bin/server.so
#8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
bool)
() from /home/srcds/orangebox/bin/engine.so
#9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector
const*, bool) () from /home/srcds/orangebox/bin/engine.so
#10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
   from /home/srcds/orangebox/tf/bin/server.so
#11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
   from /home/srcds/orangebox/tf/bin/server.so
#12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so


On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen michs...@live.no wrote:


 Mine haven't updated yet. Yaaay me.

  Date: Sat, 23 Jul 2011 00:02:27 +0300
  From: alexandrualexa...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  same :D
 
  2011/7/22 ics i...@ics-base.net
 
   Just updated our servers and already one pulled out a crash. Was it
 REALLY
   fixed?
  
   -ics
  
   22.7.2011 23:25, Jason Ruymen kirjoitti:
  
A required update for Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
   - Updated the localization files
  
   Team Fortress 2
   - Fixed a Linux dedicated server crash caused by the Replay director
  - Crash would happen whether the server was capturing Replays or
 not
   - Fixed the Map Stamps Collection bundle missing in the store
   - Fixed dedicated server ENTITY_CHANGE_NONE console spam
   - Improved the impact sounds for the Cow Mangler 5000's projectiles
   - Optimized many particle effects related to the Cow Mangler 5000 and
 the
   Righteous Bison
   - Reduced the ConVar fov_desired to have a lower bound like the Replay
   editor
   - Updated the Cow Mangler 5000 to display the drawbacks in its
 attribute
   list
   - Updated the gamehaptics file:
  - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and
 the
   Righteous Bison
  - Added charge shot force for the Cow Mangler 5000
  - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
 reload
   forces
   - Updated the localization files
  
   Jason
  
  
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   please visit:
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
  
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread ics
The crash must be related to the new laser weapons. I've seen too many 
crashes with sentry, ubered soldier and charged hit from the new weapon 
shooting just before server goes down. All this before tonights update. 
I'll go to sleep now and report back in 7 hours, see if the crash i got 
was just freak accident. Though i think it wasn't.


-ics

23.7.2011 0:05, 1nsane kirjoitti:

I'm getting crashes still:
#0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
#1  0x4743dd87 in malloc () from /lib/libc.so.6
#2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
#3  0xf3bda558 in
CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity const*)
() from /home/srcds/orangebox/tf/bin/server.so
#4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
from /home/srcds/orangebox/tf/bin/server.so
#5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()
from /home/srcds/orangebox/tf/bin/server.so
#6  0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so
#7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
edict_t*)
 () from /home/srcds/orangebox/tf/bin/server.so
#8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
bool)
 () from /home/srcds/orangebox/bin/engine.so
#9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector
const*, bool) () from /home/srcds/orangebox/bin/engine.so
#10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
from /home/srcds/orangebox/tf/bin/server.so
#11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
from /home/srcds/orangebox/tf/bin/server.so
#12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so


On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no  wrote:


Mine haven't updated yet. Yaaay me.


Date: Sat, 23 Jul 2011 00:02:27 +0300
From: alexandrualexa...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

same :D

2011/7/22 icsi...@ics-base.net


Just updated our servers and already one pulled out a crash. Was it

REALLY

fixed?

-ics

22.7.2011 23:25, Jason Ruymen kirjoitti:

  A required update for Team Fortress 2 is now available.  Please run

hldsupdatetool to receive the update.  The specific changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files

Team Fortress 2
- Fixed a Linux dedicated server crash caused by the Replay director
- Crash would happen whether the server was capturing Replays or

not

- Fixed the Map Stamps Collection bundle missing in the store
- Fixed dedicated server ENTITY_CHANGE_NONE console spam
- Improved the impact sounds for the Cow Mangler 5000's projectiles
- Optimized many particle effects related to the Cow Mangler 5000 and

the

Righteous Bison
- Reduced the ConVar fov_desired to have a lower bound like the Replay
editor
- Updated the Cow Mangler 5000 to display the drawbacks in its

attribute

list
- Updated the gamehaptics file:
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and

the

Righteous Bison
- Added charge shot force for the Cow Mangler 5000
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher

reload

forces
- Updated the localization files

Jason


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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Saint K .
same crashes here

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 22 July 2011 23:08
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

The crash must be related to the new laser weapons. I've seen too many
crashes with sentry, ubered soldier and charged hit from the new weapon
shooting just before server goes down. All this before tonights update.
I'll go to sleep now and report back in 7 hours, see if the crash i got
was just freak accident. Though i think it wasn't.

-ics

23.7.2011 0:05, 1nsane kirjoitti:
 I'm getting crashes still:
 #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
 #1  0x4743dd87 in malloc () from /lib/libc.so.6
 #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
 #3  0xf3bda558 in
 CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity const*)
 () from /home/srcds/orangebox/tf/bin/server.so
 #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
 from /home/srcds/orangebox/tf/bin/server.so
 #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()
 from /home/srcds/orangebox/tf/bin/server.so
 #6  0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
 CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so
 #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
 edict_t*)
  () from /home/srcds/orangebox/tf/bin/server.so
 #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
 bool)
  () from /home/srcds/orangebox/bin/engine.so
 #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector
 const*, bool) () from /home/srcds/orangebox/bin/engine.so
 #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
 from /home/srcds/orangebox/tf/bin/server.so
 #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
 from /home/srcds/orangebox/tf/bin/server.so
 #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
 IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so


 On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no  wrote:

 Mine haven't updated yet. Yaaay me.

 Date: Sat, 23 Jul 2011 00:02:27 +0300
 From: alexandrualexa...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released

 same :D

 2011/7/22 icsi...@ics-base.net

 Just updated our servers and already one pulled out a crash. Was it
 REALLY
 fixed?

 -ics

 22.7.2011 23:25, Jason Ruymen kirjoitti:

   A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
 - Updated the localization files

 Team Fortress 2
 - Fixed a Linux dedicated server crash caused by the Replay director
 - Crash would happen whether the server was capturing Replays or
 not
 - Fixed the Map Stamps Collection bundle missing in the store
 - Fixed dedicated server ENTITY_CHANGE_NONE console spam
 - Improved the impact sounds for the Cow Mangler 5000's projectiles
 - Optimized many particle effects related to the Cow Mangler 5000 and
 the
 Righteous Bison
 - Reduced the ConVar fov_desired to have a lower bound like the Replay
 editor
 - Updated the Cow Mangler 5000 to display the drawbacks in its
 attribute
 list
 - Updated the gamehaptics file:
 - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and
 the
 Righteous Bison
 - Added charge shot force for the Cow Mangler 5000
 - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
 reload
 forces
 - Updated the localization files

 Jason


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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Yuki
Boom.

*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x0f8c9f10 ***
=== Backtrace: =
/lib/libc.so.6[0x6056c5]
/lib/libc.so.6(cfree+0x59)[0x605b09]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf7717af0]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf77425b8]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf7743c1e]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf7643e8c]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf772200c]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf76440f2]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf77232e1]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf772439b]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf76b5eb6]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf76bf225]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf76bfa51]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf76bfc58]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf7772a24]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf776f269]
bin/dedicated.so[0xf7a4fa20]
bin/dedicated.so[0xf7a4f777]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf776f88b]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf77885d1]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf777083a]
bin/dedicated.so[0xf7a4fc23]
bin/dedicated.so[0xf7a53471]
bin/dedicated.so[0xf7a54ced]
bin/dedicated.so[0xf7a53471]
bin/dedicated.so[0xf7a5003a]
bin/dedicated.so(DedicatedMain+0x24)[0xf7a5132f]
./srcds_linux[0x80488ec]
/lib/libc.so.6(__libc_start_main+0xdc)[0x5b1e9c]
./srcds_linux[0x8048771]
=== Memory map: 
0057d000-00598000 r-xp  fd:00 202244772 /lib/ld-2.5.so
00598000-00599000 r-xp 0001a000 fd:00 202244772 /lib/ld-2.5.so
00599000-0059a000 rwxp 0001b000 fd:00 202244772 /lib/ld-2.5.so
0059c000-006ef000 r-xp  fd:00 202245086 /lib/libc-2.5.so
006ef000-006f1000 r-xp 00153000 fd:00 202245086 /lib/libc-2.5.so
006f1000-006f2000 rwxp 00155000 fd:00 202245086 /lib/libc-2.5.so
006f2000-006f5000 rwxp 006f2000 00:00 0
006f7000-0070c000 r-xp  fd:00 202245088 /lib/libpthread-2.5.so
0070c000-0070d000 r-xp 00015000 fd:00 202245088 /lib/libpthread-2.5.so
0070d000-0070e000 rwxp 00016000 fd:00 202245088 /lib/libpthread-2.5.so
0070e000-0071 rwxp 0070e000 00:00 0
00712000-00719000 r-xp  fd:00 202245089 /lib/librt-2.5.so
00719000-0071a000 r-xp 7000 fd:00 202245089 /lib/librt-2.5.so
0071a000-0071b000 rwxp 8000 fd:00 202245089 /lib/librt-2.5.so
007fe000-00801000 r-xp  fd:00 202245087 /lib/libdl-2.5.so
00801000-00802000 r-xp 2000 fd:00 202245087 /lib/libdl-2.5.so
00802000-00803000 rwxp 3000 fd:00 202245087 /lib/libdl-2.5.so
00805000-0082c000 r-xp  fd:00 202244160 /lib/libm-2.5.so
0082c000-0082d000 r-xp 00026000 fd:00 202244160 /lib/libm-2.5.so
0082d000-0082e000 rwxp 00027000 fd:00 202244160 /lib/libm-2.5.so
00b61000-00b73000 r-xp  fd:00 25833518/usr/lib/libz.so.1.2.3
00b73000-00b74000 rwxp 00011000 fd:00 25833518/usr/lib/libz.so.1.2.3
08048000-08049000 r-xp  fd:00 151459184
/home/dazzozo/service26/tf2/orangebox/srcds_linux
08049000-0804a000 r-xp  fd:00 151459184
/home/dazzozo/service26/tf2/orangebox/srcds_linux
0804a000-0804b000 rwxp 1000 fd:00 151459184
/home/dazzozo/service26/tf2/orangebox/srcds_linux
09e8c000-13399000 rwxp 09e8c000 00:00 0 [heap]
deaff000-dfbfc000 rwxp deaff000 00:00 0
dfbfc000-dfc0 ---p dfbfc000 00:00 0
dfd0-dfefe000 rwxp dfd0 00:00 0
dfefe000-dff0 ---p dfefe000 00:00 0
dff0-dfffb000 rwxp dff0 00:00 0
dfffb000-e000 ---p dfffb000 00:00 0
e000-e010 rwxp e000 00:00 0
e010-e02fd000 rwxp e010 00:00 0
e02fd000-e030 ---p e02fd000 00:00 0
e030-e03fd000 rwxp e030 00:00 0
e03fd000-e040 ---p e03fd000 00:00 0
e040-e04fd000 rwxp e040 00:00 0
e04fd000-e050 ---p e04fd000 00:00 0
e050-e070 rwxp e050 00:00 0
e070-e090 rwxp e070 00:00 0
e090-e0afc000 rwxp e090 00:00 0
e0afc000-e0b0 ---p e0afc000 00:00 0
e0b0-e0d0 rwxp e0b0 00:00 0
e0d0-e0f0 rwxp e0d0 00:00 0
e0f0-e110 rwxp e0f0 00:00 0
e110-e12ff000 rwxp e110 00:00 0
e12ff000-e130 ---p e12ff000 00:00 0
e130-e13fb000 rwxp e130 00:00 0
e13fb000-e140 ---p e13fb000 00:00 0
e140-e150 rwxp e140 00:00 0
e150-e15ff000 rwxp e150 00:00 0
e15ff000-e160 ---p e15ff000 00:00 0
e170-e17ff000 rwxp e170 00:00 0
e17ff000-e180 ---p e17ff000 00:00 0
e180-e190 rwxp e180 00:00 0
e190-e19fb000 rwxp e190 00:00 0
e19fb000-e1a0 ---p e19fb000 00:00 0
e1a0-e1afc000 rwxp e1a0 00:00 0
e1afc000-e1b0 ---p e1afc000 00:00 0
e1b0-e1bfe000 rwxp e1b0 00:00 0
e1bfe000-e1c0 ---p e1bfe000 00:00 0
e1c0-e1cfe000 rwxp e1c0 00:00 0
e1cfe000-e1d0 ---p e1cfe000 00:00 0
e1d0-e1efd000 rwxp e1d0 00:00 0
e1efd000-e1f0 ---p e1efd000 00:00 

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Eli Witt
I'm giving up, this is getting really pathetic. I'm bzipping up my
config/map directories, archiving them and deleting my /tf2 install. I can
run like 3 or 4 (more) Killing Floor servers than I already do now for the
same resource usage on the system as one srcds instance. I hope you can
actually fix this thing some day, valve.

On Fri, Jul 22, 2011 at 5:10 PM, Saint K. sai...@specialattack.net wrote:

 same crashes here
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [
 i...@ics-base.net]
 Sent: 22 July 2011 23:08
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released

 The crash must be related to the new laser weapons. I've seen too many
 crashes with sentry, ubered soldier and charged hit from the new weapon
 shooting just before server goes down. All this before tonights update.
 I'll go to sleep now and report back in 7 hours, see if the crash i got
 was just freak accident. Though i think it wasn't.

 -ics

 23.7.2011 0:05, 1nsane kirjoitti:
  I'm getting crashes still:
  #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
  #1  0x4743dd87 in malloc () from /lib/libc.so.6
  #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
  #3  0xf3bda558 in
  CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity
 const*)
  () from /home/srcds/orangebox/tf/bin/server.so
  #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
  from /home/srcds/orangebox/tf/bin/server.so
  #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*)
 ()
  from /home/srcds/orangebox/tf/bin/server.so
  #6  0xf3bd0cd7 in
 CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
  CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so
  #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
  edict_t*)
   () from /home/srcds/orangebox/tf/bin/server.so
  #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
  bool)
   () from /home/srcds/orangebox/bin/engine.so
  #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*,
 Vector
  const*, bool) () from /home/srcds/orangebox/bin/engine.so
  #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
  from /home/srcds/orangebox/tf/bin/server.so
  #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
  from /home/srcds/orangebox/tf/bin/server.so
  #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
  IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
 
 
  On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no
  wrote:
 
  Mine haven't updated yet. Yaaay me.
 
  Date: Sat, 23 Jul 2011 00:02:27 +0300
  From: alexandrualexa...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  same :D
 
  2011/7/22 icsi...@ics-base.net
 
  Just updated our servers and already one pulled out a crash. Was it
  REALLY
  fixed?
 
  -ics
 
  22.7.2011 23:25, Jason Ruymen kirjoitti:
 
A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
  - Updated the localization files
 
  Team Fortress 2
  - Fixed a Linux dedicated server crash caused by the Replay director
  - Crash would happen whether the server was capturing Replays or
  not
  - Fixed the Map Stamps Collection bundle missing in the store
  - Fixed dedicated server ENTITY_CHANGE_NONE console spam
  - Improved the impact sounds for the Cow Mangler 5000's projectiles
  - Optimized many particle effects related to the Cow Mangler 5000 and
  the
  Righteous Bison
  - Reduced the ConVar fov_desired to have a lower bound like the
 Replay
  editor
  - Updated the Cow Mangler 5000 to display the drawbacks in its
  attribute
  list
  - Updated the gamehaptics file:
  - Added recoil/draw/crit/reload forces for the Cow Mangler 5000
 and
  the
  Righteous Bison
  - Added charge shot force for the Cow Mangler 5000
  - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
  reload
  forces
  - Updated the localization files
 
  Jason
 
 
  __**_
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  __**_
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Eric Riemers
Same type of crash here too..

*** glibc detected *** ./srcds_linux: free(): invalid next size (fast):
0x116881d8 ***
=== Backtrace: =
/lib32/libc.so.6(+0x6bf31)[0xf74daf31]
/lib32/libc.so.6(+0x6d7a8)[0xf74dc7a8]
/lib32/libc.so.6(cfree+0x6d)[0xf74df88d]
bin/libtier0.so(_ZdlPv+0x22)[0xf76d5a02]
bin/libtier0.so(_ZdaPv+0x1a)[0xf76d5972]
/home/lz/am4/orangebox/bin/materialsystem.so(+0x34855)[0xf65a6855]
/home/lz/am4/orangebox/bin/materialsystem.so(+0x34ad0)[0xf65a6ad0]
/home/lz/am4/orangebox/bin/materialsystem.so(+0x33340)[0xf65a5340]
/home/lz/am4/orangebox/bin/materialsystem.so(+0x18296)[0xf658a296]
/home/lz/am4/orangebox/bin/materialsystem.so(+0x29063)[0xf659b063]
/home/lz/am4/orangebox/bin/engine.so(+0x12f5fa)[0xf6c935fa]
/home/lz/am4/orangebox/bin/engine.so(+0x1a536a)[0xf6d0936a]
/home/lz/am4/orangebox/bin/engine.so(+0x1064a9)[0xf6c6a4a9]
/home/lz/am4/orangebox/bin/engine.so(+0x114419)[0xf6c78419]
/home/lz/am4/orangebox/bin/engine.so(+0x114a87)[0xf6c78a87]
/home/lz/am4/orangebox/bin/engine.so(+0x114c58)[0xf6c78c58]
/home/lz/am4/orangebox/bin/engine.so(+0x1c7a24)[0xf6d2ba24]
/home/lz/am4/orangebox/bin/engine.so(+0x1c4269)[0xf6d28269]
bin/dedicated.so(+0x4da20)[0xf7008a20]
bin/dedicated.so(+0x4d777)[0xf7008777]
/home/lz/am4/orangebox/bin/engine.so(+0x1c488b)[0xf6d2888b]
/home/lz/am4/orangebox/bin/engine.so(+0x1dd5d1)[0xf6d415d1]
/home/lz/am4/orangebox/bin/engine.so(+0x1c583a)[0xf6d2983a]
bin/dedicated.so(+0x4dc23)[0xf7008c23]
bin/dedicated.so(+0x51471)[0xf700c471]
bin/dedicated.so(+0x52ced)[0xf700dced]
bin/dedicated.so(+0x51471)[0xf700c471]
bin/dedicated.so(+0x4e03a)[0xf700903a]
bin/dedicated.so(DedicatedMain+0x24)[0xf700a32f]
./srcds_linux[0x80488ec]
/lib32/libc.so.6(__libc_start_main+0xe6)[0xf7485c76]
./srcds_linux[0x8048771]
=== Memory map: 
08048000-08049000 r-xp  08:03 9718838
/home/lz/am4/orangebox/srcds_linux
08049000-0804a000 r-xp  08:03 9718838
/home/lz/am4/orangebox/srcds_linux
0804a000-0804b000 rwxp 1000 08:03 9718838
/home/lz/am4/orangebox/srcds_linux
09e7e000-15cd7000 rwxp  00:00 0
[heap]
dfcff000-dfd0 ---p  00:00 0
dfd0-e050 rwxp  00:00 0
e070-e07fd000 rwxp  00:00 0
dfcff000-dfd0 ---p  00:00 0
dfd0-e050 rwxp  00:00 0
e070-e07fd000 rwxp  00:00 0
e07fd000-e080 ---p  00:00 0
e080-e08fd000 rwxp  00:00 0
e08fd000-e090 ---p  00:00 0
e090-e09fe000 rwxp  00:00 0
e09fe000-e0a0 ---p  00:00 0
e0b0-e0cfc000 rwxp  00:00 0
e0cfc000-e0d0 ---p  00:00 0
e0d0-e0efd000 rwxp  00:00 0
e0efd000-e0f0 ---p  00:00 0
e0f0-e110 rwxp  00:00 0
e110-e11ff000 rwxp  00:00 0
e11ff000-e120 ---p  00:00 0
e120-e12ff000 rwxp  00:00 0
e12ff000-e130 ---p  00:00 0
e130-e14fd000 rwxp  00:00 0
e14fd000-e150 ---p  00:00 0
e150-e170 rwxp  00:00 0
e170-e190 rwxp  00:00 0
e190-e19ff000 rwxp  00:00 0
e19ff000-e1a0 ---p  00:00 0
e1a0-e1b0 rwxp  00:00 0
e1b0-e1d0 rwxp  00:00 0
e1d0-e1dfb000 rwxp  00:00 0
e1dfb000-e1e0 ---p  00:00 0
e1e0-e1f0 rwxp  00:00 0
e1f0-e210 rwxp  00:00 0
e210-e21e5000 rwxp  00:00 0
e21e5000-e220 ---p  00:00 0
e220-e22fe000 rwxp  00:00 0
e22fe000-e230 ---p  00:00 0
e230-e24fc000 rwxp  00:00 0
e24fc000-e250 ---p  00:00 0
e250-e25ff000 rwxp  00:00 0
e25ff000-e260 ---p  00:00 0
e260-e270 rwxp  00:00 0
e270-e27fc000 rwxp  00:00 0
e27fc000-e280 ---p  00:00 0
e280-e290 rwxp  00:00 0
e290-e2b0 rwxp  00:00 0
e2b0-e2d0 rwxp  00:00 0
e2d0-e2dfc000 rwxp  00:00 0
e2dfc000-e2e0 ---p  00:00 0
e2dfc000-e2e0 ---p  00:00 0
e2e0-e2efe000 rwxp  00:00 0
e2efe000-e2f0 ---p  00:00 0
e2f0-e310 rwxp  00:00 0
e310-e31fd000 rwxp  00:00 0
e31fd000-e320 ---p  00:00 0
e320-e330 rwxp  00:00 0
e330-e33ff000 rwxp  00:00 0
e33ff000-e340 ---p  00:00 0
e350-e36fb000 rwxp  00:00 0
e36fb000-e370 ---p  00:00 0
e370-e38fd000 rwxp  00:00 0
e38fd000-e390 ---p  00:00 0
e390-e3b0 rwxp  00:00 0
e3b0-e3bff000 rwxp  00:00 0
e3bff000-e3c0 ---p  00:00 0
e3c0-e3d0 rwxp  00:00 0
e3d0-e3dfc000 rwxp  00:00 0
e3dfc000-e3e0 ---p  00:00 0
e3e0-e3f0 rwxp  00:00 0
e3f0-e410 rwxp  00:00 0
e410-e41fb000 rwxp  00:00 0
e41fb000-e420 ---p  00:00 0
e430-e43fe000 rwxp  00:00 0
e43fe000-e440 ---p  

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Saint K .
Didn't they announce the other day they'd be working on server improvements?

I am waiting patiently to see what they come up with :)

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt 
[eliw...@gmail.com]
Sent: 22 July 2011 23:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

I'm giving up, this is getting really pathetic. I'm bzipping up my
config/map directories, archiving them and deleting my /tf2 install. I can
run like 3 or 4 (more) Killing Floor servers than I already do now for the
same resource usage on the system as one srcds instance. I hope you can
actually fix this thing some day, valve.

On Fri, Jul 22, 2011 at 5:10 PM, Saint K. sai...@specialattack.net wrote:

 same crashes here
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [
 i...@ics-base.net]
 Sent: 22 July 2011 23:08
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released

 The crash must be related to the new laser weapons. I've seen too many
 crashes with sentry, ubered soldier and charged hit from the new weapon
 shooting just before server goes down. All this before tonights update.
 I'll go to sleep now and report back in 7 hours, see if the crash i got
 was just freak accident. Though i think it wasn't.

 -ics

 23.7.2011 0:05, 1nsane kirjoitti:
  I'm getting crashes still:
  #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
  #1  0x4743dd87 in malloc () from /lib/libc.so.6
  #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
  #3  0xf3bda558 in
  CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity
 const*)
  () from /home/srcds/orangebox/tf/bin/server.so
  #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
  from /home/srcds/orangebox/tf/bin/server.so
  #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*)
 ()
  from /home/srcds/orangebox/tf/bin/server.so
  #6  0xf3bd0cd7 in
 CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
  CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so
  #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
  edict_t*)
   () from /home/srcds/orangebox/tf/bin/server.so
  #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
  bool)
   () from /home/srcds/orangebox/bin/engine.so
  #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*,
 Vector
  const*, bool) () from /home/srcds/orangebox/bin/engine.so
  #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
  from /home/srcds/orangebox/tf/bin/server.so
  #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
  from /home/srcds/orangebox/tf/bin/server.so
  #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
  IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
 
 
  On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no
  wrote:
 
  Mine haven't updated yet. Yaaay me.
 
  Date: Sat, 23 Jul 2011 00:02:27 +0300
  From: alexandrualexa...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  same :D
 
  2011/7/22 icsi...@ics-base.net
 
  Just updated our servers and already one pulled out a crash. Was it
  REALLY
  fixed?
 
  -ics
 
  22.7.2011 23:25, Jason Ruymen kirjoitti:
 
A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
  - Updated the localization files
 
  Team Fortress 2
  - Fixed a Linux dedicated server crash caused by the Replay director
  - Crash would happen whether the server was capturing Replays or
  not
  - Fixed the Map Stamps Collection bundle missing in the store
  - Fixed dedicated server ENTITY_CHANGE_NONE console spam
  - Improved the impact sounds for the Cow Mangler 5000's projectiles
  - Optimized many particle effects related to the Cow Mangler 5000 and
  the
  Righteous Bison
  - Reduced the ConVar fov_desired to have a lower bound like the
 Replay
  editor
  - Updated the Cow Mangler 5000 to display the drawbacks in its
  attribute
  list
  - Updated the gamehaptics file:
  - Added recoil/draw/crit/reload forces for the Cow Mangler 5000
 and
  the
  Righteous Bison
  - Added charge shot force for the Cow Mangler 5000
  - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
  reload
  forces
  - Updated the localization files
 
  Jason
 
 
  __**_
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Carl

Looks like this update was pretty glib.


On 7/22/2011 5:43 PM, Yuki wrote:

Boom.

*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x0f8c9f10 ***
=== Backtrace: =
/lib/libc.so.6[0x6056c5]
/lib/libc.so.6(cfree+0x59)[0x605b09]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf7717af0]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf77425b8]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf7743c1e]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf7643e8c]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf772200c]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf76440f2]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf77232e1]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf772439b]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf76b5eb6]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf76bf225]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf76bfa51]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf76bfc58]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf7772a24]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf776f269]
bin/dedicated.so[0xf7a4fa20]
bin/dedicated.so[0xf7a4f777]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf776f88b]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf77885d1]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf777083a]
bin/dedicated.so[0xf7a4fc23]
bin/dedicated.so[0xf7a53471]
bin/dedicated.so[0xf7a54ced]
bin/dedicated.so[0xf7a53471]
bin/dedicated.so[0xf7a5003a]
bin/dedicated.so(DedicatedMain+0x24)[0xf7a5132f]
./srcds_linux[0x80488ec]
/lib/libc.so.6(__libc_start_main+0xdc)[0x5b1e9c]
./srcds_linux[0x8048771]
=== Memory map: 
0057d000-00598000 r-xp  fd:00 202244772 /lib/ld-2.5.so
00598000-00599000 r-xp 0001a000 fd:00 202244772 /lib/ld-2.5.so
00599000-0059a000 rwxp 0001b000 fd:00 202244772 /lib/ld-2.5.so
0059c000-006ef000 r-xp  fd:00 202245086 /lib/libc-2.5.so
006ef000-006f1000 r-xp 00153000 fd:00 202245086 /lib/libc-2.5.so
006f1000-006f2000 rwxp 00155000 fd:00 202245086 /lib/libc-2.5.so
006f2000-006f5000 rwxp 006f2000 00:00 0
006f7000-0070c000 r-xp  fd:00 202245088 /lib/libpthread-2.5.so
0070c000-0070d000 r-xp 00015000 fd:00 202245088 /lib/libpthread-2.5.so
0070d000-0070e000 rwxp 00016000 fd:00 202245088 /lib/libpthread-2.5.so
0070e000-0071 rwxp 0070e000 00:00 0
00712000-00719000 r-xp  fd:00 202245089 /lib/librt-2.5.so
00719000-0071a000 r-xp 7000 fd:00 202245089 /lib/librt-2.5.so
0071a000-0071b000 rwxp 8000 fd:00 202245089 /lib/librt-2.5.so
007fe000-00801000 r-xp  fd:00 202245087 /lib/libdl-2.5.so
00801000-00802000 r-xp 2000 fd:00 202245087 /lib/libdl-2.5.so
00802000-00803000 rwxp 3000 fd:00 202245087 /lib/libdl-2.5.so
00805000-0082c000 r-xp  fd:00 202244160 /lib/libm-2.5.so
0082c000-0082d000 r-xp 00026000 fd:00 202244160 /lib/libm-2.5.so
0082d000-0082e000 rwxp 00027000 fd:00 202244160 /lib/libm-2.5.so
00b61000-00b73000 r-xp  fd:00 25833518/usr/lib/libz.so.1.2.3
00b73000-00b74000 rwxp 00011000 fd:00 25833518/usr/lib/libz.so.1.2.3
08048000-08049000 r-xp  fd:00 151459184
/home/dazzozo/service26/tf2/orangebox/srcds_linux
08049000-0804a000 r-xp  fd:00 151459184
/home/dazzozo/service26/tf2/orangebox/srcds_linux
0804a000-0804b000 rwxp 1000 fd:00 151459184
/home/dazzozo/service26/tf2/orangebox/srcds_linux
09e8c000-13399000 rwxp 09e8c000 00:00 0 [heap]
deaff000-dfbfc000 rwxp deaff000 00:00 0
dfbfc000-dfc0 ---p dfbfc000 00:00 0
dfd0-dfefe000 rwxp dfd0 00:00 0
dfefe000-dff0 ---p dfefe000 00:00 0
dff0-dfffb000 rwxp dff0 00:00 0
dfffb000-e000 ---p dfffb000 00:00 0
e000-e010 rwxp e000 00:00 0
e010-e02fd000 rwxp e010 00:00 0
e02fd000-e030 ---p e02fd000 00:00 0
e030-e03fd000 rwxp e030 00:00 0
e03fd000-e040 ---p e03fd000 00:00 0
e040-e04fd000 rwxp e040 00:00 0
e04fd000-e050 ---p e04fd000 00:00 0
e050-e070 rwxp e050 00:00 0
e070-e090 rwxp e070 00:00 0
e090-e0afc000 rwxp e090 00:00 0
e0afc000-e0b0 ---p e0afc000 00:00 0
e0b0-e0d0 rwxp e0b0 00:00 0
e0d0-e0f0 rwxp e0d0 00:00 0
e0f0-e110 rwxp e0f0 00:00 0
e110-e12ff000 rwxp e110 00:00 0
e12ff000-e130 ---p e12ff000 00:00 0
e130-e13fb000 rwxp e130 00:00 0
e13fb000-e140 ---p e13fb000 00:00 0
e140-e150 rwxp e140 00:00 0
e150-e15ff000 rwxp e150 00:00 0
e15ff000-e160 ---p e15ff000 00:00 0
e170-e17ff000 rwxp e170 00:00 0
e17ff000-e180 ---p e17ff000 00:00 0
e180-e190 rwxp e180 00:00 0
e190-e19fb000 rwxp e190 00:00 0
e19fb000-e1a0 ---p e19fb000 00:00 0
e1a0-e1afc000 rwxp e1a0 00:00 0
e1afc000-e1b0 ---p e1afc000 00:00 0
e1b0-e1bfe000 rwxp e1b0 00:00 0
e1bfe000-e1c0 ---p e1bfe000 00:00 0
e1c0-e1cfe000 rwxp e1c0 00:00 0
e1cfe000-e1d0 ---p e1cfe000 00:00 0

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Sir Jake

Same here also getting crashes 


 From: sai...@specialattack.net
 To: hlds_linux@list.valvesoftware.com
 Date: Fri, 22 Jul 2011 23:10:09 +0200
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
 same crashes here
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics 
 [i...@ics-base.net]
 Sent: 22 July 2011 23:08
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
 The crash must be related to the new laser weapons. I've seen too many
 crashes with sentry, ubered soldier and charged hit from the new weapon
 shooting just before server goes down. All this before tonights update.
 I'll go to sleep now and report back in 7 hours, see if the crash i got
 was just freak accident. Though i think it wasn't.
 
 -ics
 
 23.7.2011 0:05, 1nsane kirjoitti:
  I'm getting crashes still:
  #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
  #1  0x4743dd87 in malloc () from /lib/libc.so.6
  #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
  #3  0xf3bda558 in
  CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity const*)
  () from /home/srcds/orangebox/tf/bin/server.so
  #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
  from /home/srcds/orangebox/tf/bin/server.so
  #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()
  from /home/srcds/orangebox/tf/bin/server.so
  #6  0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
  CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so
  #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
  edict_t*)
   () from /home/srcds/orangebox/tf/bin/server.so
  #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
  bool)
   () from /home/srcds/orangebox/bin/engine.so
  #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector
  const*, bool) () from /home/srcds/orangebox/bin/engine.so
  #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
  from /home/srcds/orangebox/tf/bin/server.so
  #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
  from /home/srcds/orangebox/tf/bin/server.so
  #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
  IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
 
 
  On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no  wrote:
 
  Mine haven't updated yet. Yaaay me.
 
  Date: Sat, 23 Jul 2011 00:02:27 +0300
  From: alexandrualexa...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  same :D
 
  2011/7/22 icsi...@ics-base.net
 
  Just updated our servers and already one pulled out a crash. Was it
  REALLY
  fixed?
 
  -ics
 
  22.7.2011 23:25, Jason Ruymen kirjoitti:
 
A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
  - Updated the localization files
 
  Team Fortress 2
  - Fixed a Linux dedicated server crash caused by the Replay director
  - Crash would happen whether the server was capturing Replays or
  not
  - Fixed the Map Stamps Collection bundle missing in the store
  - Fixed dedicated server ENTITY_CHANGE_NONE console spam
  - Improved the impact sounds for the Cow Mangler 5000's projectiles
  - Optimized many particle effects related to the Cow Mangler 5000 and
  the
  Righteous Bison
  - Reduced the ConVar fov_desired to have a lower bound like the Replay
  editor
  - Updated the Cow Mangler 5000 to display the drawbacks in its
  attribute
  list
  - Updated the gamehaptics file:
  - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and
  the
  Righteous Bison
  - Added charge shot force for the Cow Mangler 5000
  - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
  reload
  forces
  - Updated the localization files
 
  Jason
 
 
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Kyle Sanderson
Still crashing here as well... Some people are convinced it's the new
Soldier weapons from the Starwars franchise. With how these updates
have been in the past (To pull a recent one, Half-Zatoichi)... there's
no doubt this is the case. Oh well, with the Items server being down
near everyday it at least limits the impact of this, and the last
update somewhat.

Hopefully there are no further regressions introduced by this update.
Kyle.

On Fri, Jul 22, 2011 at 3:04 PM, Sir Jake can_kic...@hotmail.com wrote:

 Same here also getting crashes


 From: sai...@specialattack.net
 To: hlds_linux@list.valvesoftware.com
 Date: Fri, 22 Jul 2011 23:10:09 +0200
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released

 same crashes here
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics 
 [i...@ics-base.net]
 Sent: 22 July 2011 23:08
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released

 The crash must be related to the new laser weapons. I've seen too many
 crashes with sentry, ubered soldier and charged hit from the new weapon
 shooting just before server goes down. All this before tonights update.
 I'll go to sleep now and report back in 7 hours, see if the crash i got
 was just freak accident. Though i think it wasn't.

 -ics

 23.7.2011 0:05, 1nsane kirjoitti:
  I'm getting crashes still:
  #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
  #1  0x4743dd87 in malloc () from /lib/libc.so.6
  #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
  #3  0xf3bda558 in
  CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity const*)
  () from /home/srcds/orangebox/tf/bin/server.so
  #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
      from /home/srcds/orangebox/tf/bin/server.so
  #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()
      from /home/srcds/orangebox/tf/bin/server.so
  #6  0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
  CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so
  #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
  edict_t*)
       () from /home/srcds/orangebox/tf/bin/server.so
  #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
  bool)
       () from /home/srcds/orangebox/bin/engine.so
  #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, 
  Vector
  const*, bool) () from /home/srcds/orangebox/bin/engine.so
  #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
      from /home/srcds/orangebox/tf/bin/server.so
  #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
      from /home/srcds/orangebox/tf/bin/server.so
  #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
  IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
 
 
  On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no  wrote:
 
  Mine haven't updated yet. Yaaay me.
 
  Date: Sat, 23 Jul 2011 00:02:27 +0300
  From: alexandrualexa...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  same :D
 
  2011/7/22 icsi...@ics-base.net
 
  Just updated our servers and already one pulled out a crash. Was it
  REALLY
  fixed?
 
  -ics
 
  22.7.2011 23:25, Jason Ruymen kirjoitti:
 
    A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
  - Updated the localization files
 
  Team Fortress 2
  - Fixed a Linux dedicated server crash caused by the Replay director
      - Crash would happen whether the server was capturing Replays or
  not
  - Fixed the Map Stamps Collection bundle missing in the store
  - Fixed dedicated server ENTITY_CHANGE_NONE console spam
  - Improved the impact sounds for the Cow Mangler 5000's projectiles
  - Optimized many particle effects related to the Cow Mangler 5000 and
  the
  Righteous Bison
  - Reduced the ConVar fov_desired to have a lower bound like the Replay
  editor
  - Updated the Cow Mangler 5000 to display the drawbacks in its
  attribute
  list
  - Updated the gamehaptics file:
      - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and
  the
  Righteous Bison
      - Added charge shot force for the Cow Mangler 5000
      - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
  reload
  forces
  - Updated the localization files
 
  Jason
 
 
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  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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  please visit:

[hlds_linux] Cow Mangler can team kill.

2011-07-22 Thread Josh Stratton
Since the update, you can team kill now with the Cow Mangler by charging it
and then going spectate. Might want to fix this...
http://cloud.steampowered.com/ugc/576677340097941136/226A38CF94EC3D3B81C7CF4BE893736245D676A6/
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Michael Johansen

Try to install a sourcemod plugin removing the weapons? I havent tried it but 
since everyone is saying its them causing the crashes its worth a shot.

 From: kyle.l...@gmail.com
 Date: Fri, 22 Jul 2011 15:09:21 -0700
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
 Still crashing here as well... Some people are convinced it's the new
 Soldier weapons from the Starwars franchise. With how these updates
 have been in the past (To pull a recent one, Half-Zatoichi)... there's
 no doubt this is the case. Oh well, with the Items server being down
 near everyday it at least limits the impact of this, and the last
 update somewhat.
 
 Hopefully there are no further regressions introduced by this update.
 Kyle.
 
 On Fri, Jul 22, 2011 at 3:04 PM, Sir Jake can_kic...@hotmail.com wrote:
 
  Same here also getting crashes
 
 
  From: sai...@specialattack.net
  To: hlds_linux@list.valvesoftware.com
  Date: Fri, 22 Jul 2011 23:10:09 +0200
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  same crashes here
  
  From: hlds_linux-boun...@list.valvesoftware.com 
  [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics 
  [i...@ics-base.net]
  Sent: 22 July 2011 23:08
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  The crash must be related to the new laser weapons. I've seen too many
  crashes with sentry, ubered soldier and charged hit from the new weapon
  shooting just before server goes down. All this before tonights update.
  I'll go to sleep now and report back in 7 hours, see if the crash i got
  was just freak accident. Though i think it wasn't.
 
  -ics
 
  23.7.2011 0:05, 1nsane kirjoitti:
   I'm getting crashes still:
   #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
   #1  0x4743dd87 in malloc () from /lib/libc.so.6
   #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
   #3  0xf3bda558 in
   CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity 
   const*)
   () from /home/srcds/orangebox/tf/bin/server.so
   #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
   from /home/srcds/orangebox/tf/bin/server.so
   #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) 
   ()
   from /home/srcds/orangebox/tf/bin/server.so
   #6  0xf3bd0cd7 in 
   CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
   CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so
   #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
   edict_t*)
() from /home/srcds/orangebox/tf/bin/server.so
   #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
   bool)
() from /home/srcds/orangebox/bin/engine.so
   #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, 
   Vector
   const*, bool) () from /home/srcds/orangebox/bin/engine.so
   #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
   from /home/srcds/orangebox/tf/bin/server.so
   #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
   from /home/srcds/orangebox/tf/bin/server.so
   #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
   IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
  
  
   On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no  
   wrote:
  
   Mine haven't updated yet. Yaaay me.
  
   Date: Sat, 23 Jul 2011 00:02:27 +0300
   From: alexandrualexa...@gmail.com
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] Team Fortress 2 Update Released
  
   same :D
  
   2011/7/22 icsi...@ics-base.net
  
   Just updated our servers and already one pulled out a crash. Was it
   REALLY
   fixed?
  
   -ics
  
   22.7.2011 23:25, Jason Ruymen kirjoitti:
  
 A required update for Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
   - Updated the localization files
  
   Team Fortress 2
   - Fixed a Linux dedicated server crash caused by the Replay director
   - Crash would happen whether the server was capturing Replays or
   not
   - Fixed the Map Stamps Collection bundle missing in the store
   - Fixed dedicated server ENTITY_CHANGE_NONE console spam
   - Improved the impact sounds for the Cow Mangler 5000's projectiles
   - Optimized many particle effects related to the Cow Mangler 5000 and
   the
   Righteous Bison
   - Reduced the ConVar fov_desired to have a lower bound like the 
   Replay
   editor
   - Updated the Cow Mangler 5000 to display the drawbacks in its
   attribute
   list
   - Updated the gamehaptics file:
   - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 
   and
   the
   Righteous Bison
   - Added charge shot force for the Cow Mangler 5000
   - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
   reload
   

[hlds_linux] Item Found Event

2011-07-22 Thread DarthNinja
The July 20th update introduced a bug (feature?) so that Event Item Found is
no longer fired.
Wiki page: http://wiki.teamfortress.com/wiki/July_20,_2011_Patch
Valve: Is this in fact a bug, or is it an intentional change?

I currently use the item found event in my public ranking/statistics
pluginhttps://forums.alliedmods.net/showthread.php?t=109006and I'd
like to know if I need to investigate other options in order to
provide item drop tracking.

Thanks,
A
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Tony Paloma
Also getting lockups still. I had three in the last couple hours.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sir Jake
Sent: Friday, July 22, 2011 3:05 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released


Same here also getting crashes 


 From: sai...@specialattack.net
 To: hlds_linux@list.valvesoftware.com
 Date: Fri, 22 Jul 2011 23:10:09 +0200
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
 same crashes here
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics 
 [i...@ics-base.net]
 Sent: 22 July 2011 23:08
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
 The crash must be related to the new laser weapons. I've seen too many 
 crashes with sentry, ubered soldier and charged hit from the new 
 weapon shooting just before server goes down. All this before tonights
update.
 I'll go to sleep now and report back in 7 hours, see if the crash i 
 got was just freak accident. Though i think it wasn't.
 
 -ics
 
 23.7.2011 0:05, 1nsane kirjoitti:
  I'm getting crashes still:
  #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
  #1  0x4743dd87 in malloc () from /lib/libc.so.6
  #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
  #3  0xf3bda558 in
  CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity 
  const*)
  () from /home/srcds/orangebox/tf/bin/server.so
  #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
  from /home/srcds/orangebox/tf/bin/server.so
  #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*)
()
  from /home/srcds/orangebox/tf/bin/server.so
  #6  0xf3bd0cd7 in 
  CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
  CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so
  #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
  edict_t*)
   () from /home/srcds/orangebox/tf/bin/server.so
  #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector 
  const*,
  bool)
   () from /home/srcds/orangebox/bin/engine.so
  #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, 
  ICollideable*, Vector const*, bool) () from 
  /home/srcds/orangebox/bin/engine.so
  #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
  from /home/srcds/orangebox/tf/bin/server.so
  #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
  from /home/srcds/orangebox/tf/bin/server.so
  #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
  IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
 
 
  On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no
wrote:
 
  Mine haven't updated yet. Yaaay me.
 
  Date: Sat, 23 Jul 2011 00:02:27 +0300
  From: alexandrualexa...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  same :D
 
  2011/7/22 icsi...@ics-base.net
 
  Just updated our servers and already one pulled out a crash. Was 
  it
  REALLY
  fixed?
 
  -ics
 
  22.7.2011 23:25, Jason Ruymen kirjoitti:
 
A required update for Team Fortress 2 is now available.  Please 
  run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
  - Updated the localization files
 
  Team Fortress 2
  - Fixed a Linux dedicated server crash caused by the Replay director
  - Crash would happen whether the server was capturing 
  Replays or
  not
  - Fixed the Map Stamps Collection bundle missing in the store
  - Fixed dedicated server ENTITY_CHANGE_NONE console spam
  - Improved the impact sounds for the Cow Mangler 5000's 
  projectiles
  - Optimized many particle effects related to the Cow Mangler 
  5000 and
  the
  Righteous Bison
  - Reduced the ConVar fov_desired to have a lower bound like the 
  Replay editor
  - Updated the Cow Mangler 5000 to display the drawbacks in its
  attribute
  list
  - Updated the gamehaptics file:
  - Added recoil/draw/crit/reload forces for the Cow Mangler 
  5000 and
  the
  Righteous Bison
  - Added charge shot force for the Cow Mangler 5000
  - Refined the Demoman's Stickybomb Launcher/Pipe Bomb 
  Launcher
  reload
  forces
  - Updated the localization files
 
  Jason
 
 
  __**_
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  archives, please visit:
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  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Wolfmark
Lockup = server freezes without an error?

- Original Message -
From: Tony Paloma
Sent: 07/23/11 02:46 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

 Also getting lockups still. I had three in the last couple hours. 
-Original Message- From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sir Jake Sent: 
Friday, July 22, 2011 3:05 PM To: hlds_linux@list.valvesoftware.com Subject: 
Re: [hlds_linux] Team Fortress 2 Update Released Same here also getting crashes 
 From: sai...@specialattack.net  To: hlds_linux@list.valvesoftware.com  
Date: Fri, 22 Jul 2011 23:10:09 +0200  Subject: Re: [hlds_linux] Team Fortress 
2 Update Released   same crashes here  
  From: 
hlds_linux-boun...@list.valvesoftware.com  
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics  
[i...@ics-base.net]  Sent: 22 July 2011 23:08  To: Half-Life dedicated Linux 
server mailing list  Subject: Re: [hlds_linux] Team Fortress 2 Update Released 
  The crash must be related to the new laser weapons. I've seen too many  
crashes with sentry, ubered soldier and charged hit from the new  weapon 
shooting just before server goes down. All this before tonights update.  I'll 
go to sleep now and report back in 7 hours, see if the crash i  got was just 
freak accident. Though i think it wasn't.   -ics   23.7.2011 0:05, 1nsane 
kirjoitti:   I'm getting crashes still:   #0 0x4743bc5e in _int_malloc () 
from /lib/libc.so.6   #1 0x4743dd87 in malloc () from /lib/libc.so.6   #2 
0xf775da43 in operator new(unsigned int) () from bin/libtier0.so   #3 
0xf3bda558 in   
CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity   const*) 
  () from /home/srcds/orangebox/tf/bin/server.so   #4 0xf3bd01fb in 
CBaseEntity::CreateDataObject(int) ()   from 
/home/srcds/orangebox/tf/bin/server.so   #5 0xf3bd0a6c in 
CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()   from 
/home/srcds/orangebox/tf/bin/server.so   #6 0xf3bd0cd7 in   
CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,   CGameTrace) () 
from /home/srcds/orangebox/tf/bin/server.so   #7 0xf3f61dcf in 
CServerGameEnts::MarkEntitiesAsTouching(edict_t*,   edict_t*)   () from 
/home/srcds/orangebox/tf/bin/server.so   #8 0xf6f4e376 in 
SV_SolidMoved(edict_t*, ICollideable*, Vector   const*,   bool)   () from 
/home/srcds/orangebox/bin/engine.so   #9 0xf6f41049 in 
CVEngineServer::SolidMoved(edict_t*,   ICollideable*, Vector const*, bool) () 
from   /home/srcds/orangebox/bin/engine.so   #10 0xf3ea0f83 in 
CBaseEntity::PhysicsTouchTriggers(Vector const*) ()   from 
/home/srcds/orangebox/tf/bin/server.so   #11 0xf3fa2cb2 in 
CMoveHelperServer::ProcessImpacts() ()   from 
/home/srcds/orangebox/tf/bin/server.so   #12 0xf40a64fa in 
CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,   IMoveHelper*) () from 
/home/srcds/orangebox/tf/bin/server.so   On Fri, Jul 22, 2011 at 5:03 
PM, Michael Johansenmichs...@live.no wrote: Mine haven't updated 
yet. Yaaay me. Date: Sat, 23 Jul 2011 00:02:27 +0300   From: 
alexandrualexa...@gmail.com   To: hlds_linux@list.valvesoftware.com   
Subject: Re: [hlds_linux] Team Fortress 2 Update Released same :D  
   2011/7/22 icsi...@ics-base.net Just updated our 
servers and already one pulled out a crash. Was   it   REALLY   
fixed? -ics 22.7.2011 23:25, Jason Ruymen 
kirjoitti: A required update for Team Fortress 2 is now 
available. Please   run   hldsupdatetool to receive the update. The 
specific changes include: Shared Changes (CS:S, DoD:S, TF2, 
HL2:DM)   - Updated the localization files Team Fortress 
2   - Fixed a Linux dedicated server crash caused by the Replay director 
  - Crash would happen whether the server was capturing   Replays 
or   not   - Fixed the Map Stamps Collection bundle missing in the 
store   - Fixed dedicated server ENTITY_CHANGE_NONE console spam   
- Improved the impact sounds for the Cow Mangler 5000's   projectiles  
 - Optimized many particle effects related to the Cow Mangler   5000 
and   the   Righteous Bison   - Reduced the ConVar fov_desired 
to have a lower bound like the   Replay editor   - Updated the Cow 
Mangler 5000 to display the drawbacks in its   attribute   list  
 - Updated the gamehaptics file:   - Added recoil/draw/crit/reload 
forces for the Cow Mangler   5000 and   the   Righteous Bison  
 - Added charge shot force for the Cow Mangler 5000   - Refined the 
Demoman's Stickybomb Launcher/Pipe Bomb   Launcher   reload   
forces   - Updated the localization files Jason
   __**_   To 
unsubscribe, edit your list preferences, or view the list   archives, 
please visit:   
http://list.valvesoftware.com/**mailman/listinfo/hlds_linux   
http://list.valvesoftware.com/mailman/listinfo/hlds_linux 
__**_ 

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Ross Bemrose
I'm starting to get those as well... I'm currently running SourceMod.  
Is anyone else getting random freezes without SourceMod or Replays on?


On 7/22/2011 8:18 PM, Wolfmark wrote:

Lockup = server freezes without an error?

- Original Message -
From: Tony Paloma
Sent: 07/23/11 02:46 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

  Also getting lockups still. I had three in the last couple hours. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sir Jake Sent: Friday, July 22, 2011 3:05 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released Same here also getting crashes  From: sai...@specialattack.net  To: hlds_linux@list.valvesoftware.com  Date: Fri, 22 Jul 2011 23:10:09 +0200  Subject: Re: [hlds_linux] Team Fortress 2 Update Releasedsame crashes here    From: hlds_linux-boun...@list.valvesoftware.com  [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics  [i...@ics-base.net]  Sent: 22 July 2011 23:08  To: Half-Life dedicated Linux server mailing list  Subject: Re: [hlds_linux] Team Fortress 2 Update ReleasedThe crash must be related to the new laser weapons. I've seen too many  crashes with sentry, ubered soldier and charged hit from the new  weapon shooting just before server goes down. All this before tonights update.  I'll go to sleep now and report back in 7 hours, see if the crash i  got was just freak accident. Though i think it wasn't.-ics23.7.2011 0:05, 1nsane kirjoitti:I'm getting crashes still:#0 0x4743bc5e in _int_malloc () from /lib/libc.so.6#1 0x4743dd87 in malloc () from /lib/libc.so.6#2 0xf775da43 in operator new(unsigned int) () from bin/libtier0.so#3 0xf3bda558 
inCEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntityconst*)() from /home/srcds/orangebox/tf/bin/server.so#4 0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()from /home/srcds/orangebox/tf/bin/server.so#5 0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()from /home/srcds/orangebox/tf/bin/server.so#6 0xf3bd0cd7 inCBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so#7 0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,edict_t*)() from /home/srcds/orangebox/tf/bin/server.so#8 0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vectorconst*,bool)() from /home/srcds/orangebox/bin/engine.so#9 0xf6f41049 in CVEngineServer::SolidMoved(edict_t*,ICollideable*, Vector const*, bool) () from/home/srcds/orangebox/bin/engine.so#10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()from /home/srcds/orangebox/tf/bin/server.so#11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()from /home/srcds/orangebox/tf/bin/server.so#12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.soOn Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no  wrote:  
  Mine haven't updated yet. Yaaay me.Date: Sat, 23 Jul 2011 00:02:27 +0300From: alexandrualexa...@gmail.comTo: hlds_linux@list.valvesoftware.comSubject: Re: [hlds_linux] Team Fortress 2 Update Releasedsame :D2011/7/22 icsi...@ics-base.net  Just updated our servers and already one pulled out a crash. WasitREALLYfixed?-ics22.7.2011 23:25, Jason Ruymen kirjoitti:A required update for Team Fortress 2 is now available. Pleaserunhldsupdatetool to receive the update. The specific changes include:Shared Changes (CS:S, DoD:S, TF2, HL2:DM)- Updated the localization filesTeam Fortress 2- Fixed a Linux dedicated server crash caused by the Replay director- Crash would happen whether the server was capturingReplays ornot- Fixed the Map Stamps Collection bundle missing in the store- Fixed dedicated server ENTITY_CHANGE_NONE console 
spam- Improved the impact sounds for the Cow Mangler 5000'sprojectiles- Optimized many particle effects related to the Cow Mangler5000 andtheRighteous Bison- Reduced the ConVar fov_desired to have a lower bound like theReplay editor- Updated the Cow Mangler 5000 to display the drawbacks in itsattributelist- Updated the gamehaptics file:- Added recoil/draw/crit/reload forces for the Cow Mangler5000 andtheRighteous Bison- Added charge shot force for the Cow Mangler 5000- Refined the Demoman's Stickybomb Launcher/Pipe BombLauncherreloadforces- Updated the localization filesJason__**_To unsubscribe, edit your 

[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Jason Ruymen
Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a bug in SourceTV that would sometimes corrupt demo data.

Team Fortress 2
- Cow Mangler changes:
   - Fixed the charged shot sometimes doing more damage than intended.
   - Fixed a bug that caused the projectiles to stay in the world after a team 
change.
   - Slowed reload rate by 5%.

Jason


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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Mart-Jan Reeuwijk

I heard that the crashes often happened with steam / item hickups etc., maybe 
worth to have a look at that (worth it anyway, getting tired of steam dc's and 
item servers down etc. while nothing is wrong on our side with it)



From: Kyle Sanderson kyle.l...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Saturday, 23 July 2011, 0:09
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Still crashing here as well... Some people are convinced it's the new
Soldier weapons from the Starwars franchise. With how these updates
have been in the past (To pull a recent one, Half-Zatoichi)... there's
no doubt this is the case. Oh well, with the Items server being down
near everyday it at least limits the impact of this, and the last
update somewhat.

Hopefully there are no further regressions introduced by this update.
Kyle.

On Fri, Jul 22, 2011 at 3:04 PM, Sir Jake can_kic...@hotmail.com wrote:

 Same here also getting crashes


 From: sai...@specialattack.net
 To: hlds_linux@list.valvesoftware.com
 Date: Fri, 22 Jul 2011 23:10:09 +0200
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released

 same crashes here
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics 
 [i...@ics-base.net]
 Sent: 22 July 2011 23:08
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released

 The crash must be related to the new laser weapons. I've seen too many
 crashes with sentry, ubered soldier and charged hit from the new weapon
 shooting just before server goes down. All this before tonights update.
 I'll go to sleep now and report back in 7 hours, see if the crash i got
 was just freak accident. Though i think it wasn't.

 -ics

 23.7.2011 0:05, 1nsane kirjoitti:
  I'm getting crashes still:
  #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
  #1  0x4743dd87 in malloc () from /lib/libc.so.6
  #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
  #3  0xf3bda558 in
  CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity const*)
  () from /home/srcds/orangebox/tf/bin/server.so
  #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
      from /home/srcds/orangebox/tf/bin/server.so
  #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()
      from /home/srcds/orangebox/tf/bin/server.so
  #6  0xf3bd0cd7 in CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
  CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so
  #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
  edict_t*)
       () from /home/srcds/orangebox/tf/bin/server.so
  #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
  bool)
       () from /home/srcds/orangebox/bin/engine.so
  #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*, 
  Vector
  const*, bool) () from /home/srcds/orangebox/bin/engine.so
  #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
      from /home/srcds/orangebox/tf/bin/server.so
  #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
      from /home/srcds/orangebox/tf/bin/server.so
  #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
  IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
 
 
  On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no  
  wrote:
 
  Mine haven't updated yet. Yaaay me.
 
  Date: Sat, 23 Jul 2011 00:02:27 +0300
  From: alexandrualexa...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  same :D
 
  2011/7/22 icsi...@ics-base.net
 
  Just updated our servers and already one pulled out a crash. Was it
  REALLY
  fixed?
 
  -ics
 
  22.7.2011 23:25, Jason Ruymen kirjoitti:
 
    A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
  - Updated the localization files
 
  Team Fortress 2
  - Fixed a Linux dedicated server crash caused by the Replay director
      - Crash would happen whether the server was capturing Replays or
  not
  - Fixed the Map Stamps Collection bundle missing in the store
  - Fixed dedicated server ENTITY_CHANGE_NONE console spam
  - Improved the impact sounds for the Cow Mangler 5000's projectiles
  - Optimized many particle effects related to the Cow Mangler 5000 and
  the
  Righteous Bison
  - Reduced the ConVar fov_desired to have a lower bound like the Replay
  editor
  - Updated the Cow Mangler 5000 to display the drawbacks in its
  attribute
  list
  - Updated the gamehaptics file:
      - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 
  and
  the
  Righteous Bison
      - Added charge shot force for the Cow Mangler 5000
      - Refined the Demoman's Stickybomb 

Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Kyle Sanderson
Options update?

On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
 Source and Half-Life 2: Deathmatch are now available.  The specific changes 
 include:

 Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
 - Fixed a bug in SourceTV that would sometimes corrupt demo data.

 Team Fortress 2
 - Cow Mangler changes:
    - Fixed the charged shot sometimes doing more damage than intended.
    - Fixed a bug that caused the projectiles to stay in the world after a 
 team change.
    - Slowed reload rate by 5%.

 Jason


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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread fab han
And ghosting players on css?

Envoyé de mon iPhone

Le 23 juil. 2011 à 02:40, Jason Ruymen jas...@valvesoftware.com a écrit :

 Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
 Source and Half-Life 2: Deathmatch are now available.  The specific changes 
 include:

 Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
 - Fixed a bug in SourceTV that would sometimes corrupt demo data.

 Team Fortress 2
 - Cow Mangler changes:
- Fixed the charged shot sometimes doing more damage than intended.
- Fixed a bug that caused the projectiles to stay in the world after a 
 team change.
- Slowed reload rate by 5%.

 Jason


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Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Kyle Sanderson
Confirming shit is still broken after this update.

http://pastie.org/2257214

Program received signal SIGSEGV, Segmentation fault.
0xf50a6637 in IVP_Mindist::~IVP_Mindist() ()
   from /*/payload/orangebox/bin/vphysics.so
(gdb) backtrace
#0  0xf50a6637 in IVP_Mindist::~IVP_Mindist() ()
   from /*/payload/orangebox/bin/vphysics.so
#1  0xf50b0c62 in IVP_Mindist_Recursive::~IVP_Mindist_Recursive() ()
   from /*/payload/orangebox/bin/vphysics.so
#2  0xf50b1e8f in IVP_OO_Watcher::~IVP_OO_Watcher() ()
   from /*/payload/orangebox/bin/vphysics.so
#3  0xf50a5606 in IVP_Mindist_Manager::recheck_ov_element(IVP_Real_Object*) ()
   from /*/payload/orangebox/bin/vphysics.so
#4  0xf505b620 in IVP_Core::stop_physical_movement() ()
   from /*/payload/orangebox/bin/vphysics.so
#5  0xf5081079 in IVP_Core::freeze_simulation_core() ()
   from /*/payload/orangebox/bin/vphysics.so
#6  0xf5084666 in
IVP_Simulation_Unit::simulate_single_sim_unit_psi(IVP_Event_Sim*,
IVP_U_VectorIVP_Core*) ()
   from /*/payload/orangebox/bin/vphysics.so
#7  0xf50847b8 in
IVP_Sim_Units_Manager::simulate_sim_units_psi(IVP_Environment*,
IVP_U_VectorIVP_Core*) ()
   from /*/payload/orangebox/bin/vphysics.so
#8  0xf505e453 in IVP_Environment::simulate_psi(IVP_Time) ()
   from /*/payload/orangebox/bin/vphysics.so
#9  0xf5086f46 in IVP_Time_Event_PSI::simulate_time_event(IVP_Environment*) ()
   from /*/payload/orangebox/bin/vphysics.so
#10 0xf508715c in
IVP_Event_Manager_Standard::simulate_time_events(IVP_Time_Mana---Type
return to continue, or q return to quit---
ger*, IVP_Environment*, IVP_Time) ()
   from /*/payload/orangebox/bin/vphysics.so
#11 0xf5086b81 in IVP_Time_Manager::event_loop(IVP_Environment*, IVP_Time) ()
   from /*/payload/orangebox/bin/vphysics.so
#12 0xf505db2f in IVP_Environment::simulate_time_step(float) ()
   from /*/payload/orangebox/bin/vphysics.so
#13 0xf4f9f771 in CPhysicsEnvironment::Simulate(float) ()
   from /*/payload/orangebox/bin/vphysics.so
#14 0xf3e9ed6a in PhysFrame(float) ()
   from /*/payload/orangebox/tf/bin/server.so
#15 0xf3e9fbad in CPhysicsHook::FrameUpdatePostEntityThink() ()
   from /*/payload/orangebox/tf/bin/server.so
#16 0xf3a09f96 in T.2960 ()
   from /*/payload/orangebox/tf/bin/server.so
#17 0xf3db114c in CServerGameDLL::GameFrame(bool) ()
   from /*/payload/orangebox/tf/bin/server.so
#18 0xefabeb72 in __SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool)
()
   from /*/payload/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2v.so
#19 0xf6d71100 in CServerPlugin::GameFrame(bool) ()
   from /*/payload/orangebox/bin/engine.so
#20 0xf6d64cb5 in SV_Think(bool) ()
---Type return to continue, or q return to quit---
   from /*/payload/orangebox/bin/engine.so
#21 0xf6d65e3c in SV_Frame(bool) ()
   from /*/payload/orangebox/bin/engine.so
#22 0xf6cc9187 in _Host_RunFrame_Server(bool) ()
   from /*/payload/orangebox/bin/engine.so
#23 0xf6cc9db4 in _Host_RunFrame(float) ()
   from /*/payload/orangebox/bin/engine.so
#24 0xf6cd3295 in CHostState::State_Run(float) ()
   from /*/payload/orangebox/bin/engine.so
#25 0xf6cd3ac1 in CHostState::FrameUpdate(float) ()
   from /*/payload/orangebox/bin/engine.so
#26 0xf6cd3cc8 in HostState_Frame(float) ()
   from /*/payload/orangebox/bin/engine.so
#27 0xf6d86aa4 in CEngine::Frame() ()
   from /*/payload/orangebox/bin/engine.so
#28 0xf6d832e9 in CDedicatedServerAPI::RunFrame() ()
   from /*/payload/orangebox/bin/engine.so
#29 0xf7063a20 in RunServer() () from bin/dedicated.so
#30 0xf7063777 in CDedicatedExports::RunServer() () from bin/dedicated.so
#31 0xf6d8390b in CModAppSystemGroup::Main() ()
   from /*/payload/orangebox/bin/engine.so
#32 0xf6d9c651 in CAppSystemGroup::Run() ()
   from /*/payload/orangebox/bin/engine.so
---Type return to continue, or q return to quit---
#33 0xf6d848ba in CDedicatedServerAPI::ModInit(ModInfo_t) ()
   from /*/payload/orangebox/bin/engine.so
#34 0xf7063c23 in CDedicatedAppSystemGroup::Main() () from bin/dedicated.so
#35 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so
#36 0xf7068ced in CSteamApplication::Main() () from bin/dedicated.so
#37 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so
#38 0xf706403a in main () from bin/dedicated.so
#39 0xf706532f in DedicatedMain () from bin/dedicated.so
#40 0x080488ec in main ()
(gdb)

On Fri, Jul 22, 2011 at 5:57 PM, Brian br...@doublejump.eu wrote:
 A server or client variable to disable weapon level-up announcements would
 also be most welcome. Universally disabling pop-ups is somewhat broad.

 On Jul 23, 2011 1:54 a.m., Timothy Sadleir tsadl...@gmail.com wrote:
 Yeah! I was just about to ask the same thing! I've really been curious as
 to which items our players are finding but there has been no event
 displayed
 in chat lately. :(

 On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja hlds...@darthninja.com
 wrote:

 Any news on the item found event no longer working?



 On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson
 kyle.l...@gmail.comwrote:

 Options update?

 On Fri, Jul 22, 

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread E3pO
Just updated again?
On Jul 22, 2011 3:40 PM, Michael Johansen michs...@live.no wrote:

 Try to install a sourcemod plugin removing the weapons? I havent tried it
but since everyone is saying its them causing the crashes its worth a shot.

 From: kyle.l...@gmail.com
 Date: Fri, 22 Jul 2011 15:09:21 -0700
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2 Update Released

 Still crashing here as well... Some people are convinced it's the new
 Soldier weapons from the Starwars franchise. With how these updates
 have been in the past (To pull a recent one, Half-Zatoichi)... there's
 no doubt this is the case. Oh well, with the Items server being down
 near everyday it at least limits the impact of this, and the last
 update somewhat.

 Hopefully there are no further regressions introduced by this update.
 Kyle.

 On Fri, Jul 22, 2011 at 3:04 PM, Sir Jake can_kic...@hotmail.com wrote:
 
  Same here also getting crashes
 
 
  From: sai...@specialattack.net
  To: hlds_linux@list.valvesoftware.com
  Date: Fri, 22 Jul 2011 23:10:09 +0200
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  same crashes here
  
  From: hlds_linux-boun...@list.valvesoftware.com [
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [
i...@ics-base.net]
  Sent: 22 July 2011 23:08
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  The crash must be related to the new laser weapons. I've seen too many
  crashes with sentry, ubered soldier and charged hit from the new
weapon
  shooting just before server goes down. All this before tonights
update.
  I'll go to sleep now and report back in 7 hours, see if the crash i
got
  was just freak accident. Though i think it wasn't.
 
  -ics
 
  23.7.2011 0:05, 1nsane kirjoitti:
   I'm getting crashes still:
   #0 0x4743bc5e in _int_malloc () from /lib/libc.so.6
   #1 0x4743dd87 in malloc () from /lib/libc.so.6
   #2 0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
   #3 0xf3bda558 in
   CEntityDataInstantiatortouchlink_t::CreateDataObject(CBaseEntity
const*)
   () from /home/srcds/orangebox/tf/bin/server.so
   #4 0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
   from /home/srcds/orangebox/tf/bin/server.so
   #5 0xf3bd0a6c in
CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()
   from /home/srcds/orangebox/tf/bin/server.so
   #6 0xf3bd0cd7 in
CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
   CGameTrace) () from /home/srcds/orangebox/tf/bin/server.so
   #7 0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
   edict_t*)
   () from /home/srcds/orangebox/tf/bin/server.so
   #8 0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector
const*,
   bool)
   () from /home/srcds/orangebox/bin/engine.so
   #9 0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*,
Vector
   const*, bool) () from /home/srcds/orangebox/bin/engine.so
   #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*)
()
   from /home/srcds/orangebox/tf/bin/server.so
   #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
   from /home/srcds/orangebox/tf/bin/server.so
   #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
   IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
  
  
   On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no
wrote:
  
   Mine haven't updated yet. Yaaay me.
  
   Date: Sat, 23 Jul 2011 00:02:27 +0300
   From: alexandrualexa...@gmail.com
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] Team Fortress 2 Update Released
  
   same :D
  
   2011/7/22 icsi...@ics-base.net
  
   Just updated our servers and already one pulled out a crash. Was
it
   REALLY
   fixed?
  
   -ics
  
   22.7.2011 23:25, Jason Ruymen kirjoitti:
  
   A required update for Team Fortress 2 is now available. Please
run
   hldsupdatetool to receive the update. The specific changes
include:
  
   Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
   - Updated the localization files
  
   Team Fortress 2
   - Fixed a Linux dedicated server crash caused by the Replay
director
   - Crash would happen whether the server was capturing Replays or
   not
   - Fixed the Map Stamps Collection bundle missing in the store
   - Fixed dedicated server ENTITY_CHANGE_NONE console spam
   - Improved the impact sounds for the Cow Mangler 5000's
projectiles
   - Optimized many particle effects related to the Cow Mangler
5000 and
   the
   Righteous Bison
   - Reduced the ConVar fov_desired to have a lower bound like the
Replay
   editor
   - Updated the Cow Mangler 5000 to display the drawbacks in its
   attribute
   list
   - Updated the gamehaptics file:
   - Added recoil/draw/crit/reload forces for the Cow Mangler 5000
and
   the
   Righteous Bison
   - Added charge shot force for the Cow Mangler 5000
   - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
   reload
   forces

[hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-22 Thread E3pO
Servers are still crashing like crazy.

Here is the last message in console on crash:
L 07/22/2011 - 22:19:09: World triggered Game_Over reason Reached Time
Limit
L 07/22/2011 - 22:19:09: Team Red final score 0 with 7 players
L 07/22/2011 - 22:19:09: Team Blue final score 0 with 7 players
PreMinidumpCallback: updating dump comment


And here is GDB output:
http://pastebin.com/6i6bJCqE
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