Re: [hlds_linux] [hlds] New SteamID format for TF2
Dan, please stop spamming the mailing list. Thanks. 2014-08-29 17:34 GMT+02:00 dan needa...@ntlworld.com: On 29/08/2014 12:58, Erik-jan Riemers wrote: Your right i'll stop. Arguing with a fool only proves there are two. Your moronic reply here shows that you are the fool Erik. Grow up. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
He said it wouldn't break the in-game ban function, of course 3rd party plugins need to be updated to support the new format. 2014-08-22 0:50 GMT+02:00 Daniel Barreiro smelly.feet.you.h...@gmail.com: Alfred, you said that it shouldn't break anything with admin/bans/etc but it appears to have. On Thu, Aug 21, 2014 at 6:49 PM, Frank ad...@gamerscrib.net wrote: This change has broken so many things that I don't even know where to begin who in their right mind decided to do this without any warning what so ever needs to have their head examined!! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, August 21, 2014 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]). Sadly, this change breaks all things depending on SteamIDs (SourceMod, custom ban systems, donator slots, rank systems, etc.) https://twitter.com/SteamDB/status/502586107754999810 https://twitter.com/SteamDB/status/502586146623619074 On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2369699. -Eric - - Fixed rockets colliding with other projectiles and getting stuck in the world - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen - Fixed the Demoman not being able to equip The Grandmaster - Fixed a bug where Professional Killstreak items were being displayed as Specialized - Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted - Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice - Fixed character audio being cut short when characters clap during the Conga taunt - Unusual taunts that are tradable can now be listed on the Steam Community Market - The Classic can now accept Enemies Gibbed strange parts - The Manmelter can now accept Allies Extinguished strange parts - Added mp_spectators_restricted server convar - Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit - Updated the HTML display in the MOTD to use shared Steam browser control - Updated the materials for The Dalokohs Bar - Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers - Updated the localization files - Updated pl_cactuscanyon -Stage 1 - Reworked the geometry of the back stairwell route leading to the final cap -Stage 3 - New design of back yard underpass area - Added new building and route near the underpass - New geometry for Red battlements and spawn exit by the first cap - Added new exit from Red spawn leading to the raised middle rock outcrop by the barn - Reworked Red spawn exit by capture point 2 - Removed rocks and added a new structure by the final cart push - Cart now takes longer to pass through the building at the end of - Adjusted spawn times - Adjusted Health and ammo packs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
You're sending your messages to the Linux mailing list, Eric posted on the Windows one. 2014-08-07 23:40 GMT+02:00 Frank ad...@gamerscrib.net: I apparently never got that email - must still be issues with the mailing list, my bad just do keep that in mind next time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon Sent: Thursday, August 07, 2014 5:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released He said they're on it On Thu, Aug 7, 2014 at 5:30 PM, Frank ad...@gamerscrib.net wrote: Hello?? I'm not the only one having this problem I know, I already see many posts on this over on Allied. Eric can you confirm there is a problem and a fix coming soon please? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, August 07, 2014 5:23 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory TF2 update released Anyone else having trouble updating Windows servers going beyond Validating? I can't even bypass that to start the engine without it going right to Validating again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 07, 2014 4:54 PM To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2351233. -Eric - - Dedicated server performance/stability improvements - Added a new startup music track from Expiration Date - Added missing photos/thumb images for koth_badlands - Fixed a client crash related to the snd_restart command for Linux clients - Fixed a dedicated server crash related to arrows - Fixed the Bolt Boy using the wrong material for the Blu team - Improved memory usage for Linux clients - Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period - Updated sv_memlimit to not be marked as a cheat convar - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France - Updated the localization files - Updated pl_cactuscanyon - Removed rollback leading to the final capture point in stage 2 - Reworked fence position on forward spawn building in stage 2 - Expanded back alley near the final capture point in stage 2 - Expanded back pathway near the final capture point in stage 1 - Added small room inside building half way up the zig-zag in stage 1 - Adjusted health kits and ammo packs - Adjusted spawn times in stage 1 and 2 - Updated rd_asteroid - Widened left side spawn exit - Players can no longer build inside the staircase near A robots - Fixed sticky stair collision when coming out of the water near B robots - Changed medium health kit near the C robots to a small health kit - Removed alert from voice over lines that announce your team has dropped the reactor core - Fixed missing patch overlay under small health near center bridge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] hldupdatetool end-of-life and left4dead1
222860 is L4D2. Do you mean 222840 ? 2014-01-25 Andre Müller gbs.dead...@gmail.com Hello, since few days the hldsupdatetool has reached end of life. I get this messge after trying to update left4dead: Hello! Unfortunately this tool has reached its end-of-life. For updating dedicated server installs, you will now need to use SteamCMD. For more info on SteamCMD, see https://developer.valvesoftware.com/wiki/SteamCMD I've tried updating with appid 222860 and 510 with anonymous and with an empty account. This doesn't work with steamcmd. No subscription Any tips? Greetrings Andre Müller ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Crash on 32bit Linux
glibc 2.7 was released in 2007, I guess it's normal at some point that they stop supporting such old versions. 2013/11/2 idpromnut idprom...@gmail.com And a quick ldd later... ./steamclient.so: /lib/libc.so.6: version `GLIBC_2.7' not found (required by ./steamclient.so) linux-gate.so.1 = (0x008df000) librt.so.1 = /lib/librt.so.1 (0x0011) libm.so.6 = /lib/libm.so.6 (0x00119000) libdl.so.2 = /lib/libdl.so.2 (0x00142000) libstdc++.so.6 = /home/noobz/steampipe/tf_mvm_ds/bin/libstdc++.so.6 (0x00328000) libpthread.so.0 = /lib/libpthread.so.0 (0x001a7000) /lib/ld-linux.so.2 (0x00af2000) libc.so.6 = /lib/libc.so.6 (0x001c) libgcc_s.so.1 = /home/noobz/steampipe/tf_mvm_ds/bin/libgcc_s.so.1 (0x00147000) So I'm guessing the glibc 2.7 dependency is the problem... and that will most likely require an upgrade of the OS. Is there any reason that something in steamcmd was changed this release that required this to break backwards compatibility? Thanks, Chris On Fri, Nov 1, 2013 at 2:31 PM, 1nsane 1nsane...@gmail.com wrote: Do ldd steamclient.so and see what you are missing. On Thu, Oct 31, 2013 at 11:24 PM, idpromnut idprom...@gmail.com wrote: Hi, I'm running a rather older version of CentOS (5.6) 32bit and have run into a crash of steamcmd: [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3.../home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/steamconsole/../common/steam/client_api.cpp (298) : Assertion Failed: ClientAPI_InitGlobalInstance: InternalAPI_Init_Internal failed, most likely because you are missing a 32-bit dependency of steamclient.so (the Steam client is a 32-bit app). This started happening after this evening's update. I have tried wiping the steamcmd install dir completely, re-installing it and updating but I get the same error. Cheers Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Add something to the game so that server ops can ban HWID too.
Funny how this has went offtopic. 2013/8/25 dan needa...@ntlworld.com On 25/08/2013 00:30, Robert Paulson wrote: I would rather ask Valve do it the faster way since they have ignored this request every year it comes up. Because it's not a problem. If I play on Fred's TF2 server regularly by connecting to it via the browser, Fred can do what he likes to his IP address. I notice servers by name / description in the server browser that I played on in 2007. I couldn't tell you if the IP address is the same or not because it doesn't matter what their IP address is. Your premise seems to be that most of the people who use your server are too dumb to use the browser to find a server they play on regularly yet they use the browser. That makes no logical sense. I'm far more likely to stop playing on a server that is DDOS'd or on a crappy host simply because these are real problems that affect the gameplay. I'm pretty sure Valve have thought about it and figured admins would find some way to fuck over the player base if it were implemented. -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Add something to the game so that server ops can ban HWID too.
HWIDS are not stored due to Steam Guard. It only uses a cookie that is stored on your computer. They do keep HWIDs to keep a list of the accounts you connected to. Le 23 août 2013 02:45, Scruppy Dawg sc2p...@gmail.com a écrit : Everyone knows the HWIDs are stored due to Steamguard (Or some form of HWID, anyway). Couldn't Valve simply add something so that server operators, when banning a SteamID, can also elect to ban the associated HWID? The HWID never needs to be exposed to the server admins. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Add something to the game so that server ops can ban HWID too.
SMAC doesn't detect everything, and neither does others server side ACs. Some hacks are even designed to detect that SMAC is running on the server and disable features that are detected. 2013/8/23 Mart-Jan Reeuwijk mreeu...@yahoo.com lol, that reminds me of a cheater years ago (~4-5 years), that always went cheating on a DODS server. Admins banned his account, 2 minutes later he was on the server again with another account. Every month he bought about 10-15 accounts to cheat ONLY on that community's server (no bans or stats anywhere else for those accounts). Sometimes it where brand new accounts, other times it where old accounts. If IP banned, he moved proxy. Kept on for years... Nobody ever found out why he did so, for he must have spend quite some money to do this, or w/e. Admins did play a lot on it, so those accounts got banned fast, but it was a annoyance for them for they had the proof rule that any ban must be proven disregard of rules or must be hacking etc, recording demo's, peer review etc. (that comm is now defunct sadly). Shame SMAC wasn't there yet. From: dan needa...@ntlworld.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday, 23 August 2013, 13:56 Subject: Re: [hlds_linux] Add something to the game so that server ops can ban HWID too. On 23/08/2013 01:43, Scruppy Dawg wrote: Everyone knows the HWIDs are stored due to Steamguard (Or some form of HWID, anyway). Couldn't Valve simply add something so that server operators, when banning a SteamID, can also elect to ban the associated HWID? The HWID never needs to be exposed to the server admins. Is it difficult to change hwid though? I can't say I've looked at it or care about it, but if something as simple as changing the mac address alters it, it's not likely to improve anything. It sounds like one of these things that might work for a week or 2 and then cheaters would just figure out a way of working around it. Auto detecting cheating and kicking / banning seems the best approach. Doesn't SMAC and the alternatives work well enough to do that? I've got to say I don't really notice a significant problem with cheaters in TF2 on the servers I play on. I can't imagine why someone would keep creating accounts and going back to the same server only to be kicked and banned immediately, unless it's reached the point where he's just doing it to wind the server owner and admins up. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
For the few still using it on this mailing list, just letting you know I released the update. Changelog: - Fixed crash when trying to reload the plugin after it has been auto updated - Added a banlist system. Cheaters using prediction hacks and anti-speedhack bypass hacks will be automatically banned if aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default). aac_banmethod 0 uses the local banlist, aac_banmethod 1 uses SourceBans. For the local banlist, the banned cheaters can be seen with aac_showbans, or by opening the aac_banned.txt file in the tf directory. You can also remove a ban with the aac_removeban command. - Improved autoshoot detections, they should now be more precise - Added invalid viewangles detections (still experimental, will only log for now) - Added aac_logname to change the logfile’s name, useful when running multiple servers from a same directory. 2013/7/24 AnAkIn anakin...@gmail.com I guess it's just a matter of calling the sm_ban command? I could add that, wouldn't take long :) 2013/7/24 ics i...@ics-base.net Got plans to do SourceBans integration instead of plain file? Would help sharing the lists between multiple servers. -ics AnAkIn kirjoitti: Viewangles detections are common in a lot of anti-cheats. And no, some of my detections are done differently than SMAC ones. The problem with SMAC is that many hacks can detect if SMAC is running on the server and just disable the detected features, many cheaters don't get banned and keep cheating. 2013/7/24 Weasel wea...@weaselslair.com Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff? I seem to recall view-angles stuff in there. https://forums.alliedmods.net/**forumdisplay.php?f=133https://forums.alliedmods.net/forumdisplay.php?f=133 https://bitbucket.org/**psychonic/smac/wiki/Homehttps://bitbucket.org/psychonic/smac/wiki/Home __**__** Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin AnAkIn Wed, 24 Jul 2013 11:55:39 -0700 If anyone on this list still uses it, I’ll release an update soon and I’m looking for some beta testers. Let me know with a private email if you’re interested. Changelog: - Fixed crash when trying to reload the plugin after it has been auto updated - Added a banlist system. Cheaters using prediction hacks and anti-speedhack bypass hacks will be automatically banned if aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default). The banned cheaters can be seen with aac_showbans, or by opening the aac_banned.txt file in the tf directory. You can also remove a ban with the aac_removeban command. - Improved triggerbot detection, it should now be more precise - Added invalid viewangles detection (beta though, needs testing) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
If anyone on this list still uses it, I’ll release an update soon and I’m looking for some beta testers. Let me know with a private email if you’re interested. Changelog: - Fixed crash when trying to reload the plugin after it has been auto updated - Added a banlist system. Cheaters using prediction hacks and anti-speedhack bypass hacks will be automatically banned if aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default). The banned cheaters can be seen with aac_showbans, or by opening the aac_banned.txt file in the tf directory. You can also remove a ban with the aac_removeban command. - Improved triggerbot detection, it should now be more precise - Added invalid viewangles detection (beta though, needs testing) 2012/10/27 AnAkIn anakin...@gmail.com Update - Compatibility with the new TF2 update If you have a Linux server, you might need to redownload: http://tftrue.redline-utilities.net/TriggerBotDetector.zip 2012/9/12 doc drga...@gmail.com From what I gathered the name protection is one of those things that is nice to have because it's easy to implement, but it usually won't happen anymore; mostly because 'name' doesn't work in orangebox games. On Wed, Sep 12, 2012 at 12:54 AM, AnAkIn anakin...@gmail.com wrote: You can't change your in-game name with name in Orange Box engine games. 2012/9/12 Herover leon.l.a.niel...@gmail.com 2012/9/12 Rudy Bleeker rblee...@gmail.com: On Tue, Sep 11, 2012 at 9:09 PM, AnAkIn anakin...@gmail.com wrote: - Detect name hacks (different name in-game than on Steam) What is the problem with this? I assume it's done by using the name console command from your game client. I fail to see why this is a hack or cheat or whatever... As a alternative, it could be done by querying the steam community with a steam id, which is completely legal. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Viewangles detections are common in a lot of anti-cheats. And no, some of my detections are done differently than SMAC ones. The problem with SMAC is that many hacks can detect if SMAC is running on the server and just disable the detected features, many cheaters don't get banned and keep cheating. 2013/7/24 Weasel wea...@weaselslair.com Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff? I seem to recall view-angles stuff in there. https://forums.alliedmods.net/forumdisplay.php?f=133 https://bitbucket.org/psychonic/smac/wiki/Home Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin AnAkIn Wed, 24 Jul 2013 11:55:39 -0700 If anyone on this list still uses it, I’ll release an update soon and I’m looking for some beta testers. Let me know with a private email if you’re interested. Changelog: - Fixed crash when trying to reload the plugin after it has been auto updated - Added a banlist system. Cheaters using prediction hacks and anti-speedhack bypass hacks will be automatically banned if aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default). The banned cheaters can be seen with aac_showbans, or by opening the aac_banned.txt file in the tf directory. You can also remove a ban with the aac_removeban command. - Improved triggerbot detection, it should now be more precise - Added invalid viewangles detection (beta though, needs testing) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I guess it's just a matter of calling the sm_ban command? I could add that, wouldn't take long :) 2013/7/24 ics i...@ics-base.net Got plans to do SourceBans integration instead of plain file? Would help sharing the lists between multiple servers. -ics AnAkIn kirjoitti: Viewangles detections are common in a lot of anti-cheats. And no, some of my detections are done differently than SMAC ones. The problem with SMAC is that many hacks can detect if SMAC is running on the server and just disable the detected features, many cheaters don't get banned and keep cheating. 2013/7/24 Weasel wea...@weaselslair.com Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff? I seem to recall view-angles stuff in there. https://forums.alliedmods.net/**forumdisplay.php?f=133https://forums.alliedmods.net/forumdisplay.php?f=133 https://bitbucket.org/**psychonic/smac/wiki/Homehttps://bitbucket.org/psychonic/smac/wiki/Home __**__** Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin AnAkIn Wed, 24 Jul 2013 11:55:39 -0700 If anyone on this list still uses it, I’ll release an update soon and I’m looking for some beta testers. Let me know with a private email if you’re interested. Changelog: - Fixed crash when trying to reload the plugin after it has been auto updated - Added a banlist system. Cheaters using prediction hacks and anti-speedhack bypass hacks will be automatically banned if aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default). The banned cheaters can be seen with aac_showbans, or by opening the aac_banned.txt file in the tf directory. You can also remove a ban with the aac_removeban command. - Improved triggerbot detection, it should now be more precise - Added invalid viewangles detection (beta though, needs testing) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
Still no sv_pure fix. Great. 2013/7/11 Todd Pettit pettit.t...@gmail.com The newest snapshot of sourcemod fixes most of your woes. - Original Message - From: Gordon Reynolds thisisgordonsem...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, July 10, 2013 6:52:45 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon With my addons folder removed everything is working peachy-keen, save for a few strange uses of the term peachy-keen. On Wed, Jul 10, 2013 at 3:44 PM, John lists.va...@nuclearfallout.net wrote: Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, but turning it off stops them. I'm sure we just have to wait for new signatures. -John On 7/10/2013 3:39 PM, Todd Pettit wrote: Confirmed. - Original Message - From: Miika miikalaak...@hotmail.com To: hlds linux hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Wednesday, July 10, 2013 6:37:51 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Can confirm this. Getting the same error whenever someone joins the server. Immediately crashes. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Still no sv_pure fix. 2013/6/20 Eric Smith er...@valvesoftware.com We've released a mandatory update for TF2. The notes for the update are below. The new version is 1803907. -Eric -- Team Fortress 2 - Fixed a client crash when downloading custom maps for the Mac version - Fixed browser cookies not persisting across game restarts - Fixed the Festive Frontier Justice using the incorrect skin for the Blue team - Fixed the Virus Doctor painting the entire hat instead of just the bands - Fixed the shading for the Couvre Corner, Stout Shako, L'Inspecteur , and Full Metal Drill Hat - Stopped dropping Mann Co Supply Crate #55 and added Mann Co Supply Crate #59 - Updated the Pocket Pyro so it can get assists in Pyrovision - Updated the Liquidator's Lid so it can be painted - Updated VR mode - Added support for cloning your desktop display - Added support for running the Rift as an extension of your desktop at resolutions other than 1280x800 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS steamcmd
Max rate is 10. I don't think there is a max cl_cmdrate. 2013/5/28 Jeff Sugar jeffsu...@gmail.com Assuming you mean serverside, and that when you say HLDS you are referencing GoldSrc, the answer is 'yes they have', but I don't know what the new defaults are since I don't currently run any GoldSrc servers. That said, you'll be able to tell the defaults if you temporarily rename/remove your GoldSrc server's server.cfg (or whetever file you happen to store your rates in) then check 'em, since no cfg files would be modifying them If you'd rather not rename/remove your cfgs, you could also just comment out/remove the lines in them which set the rate values instead -Atreus On May 28, 2013 3:47 AM, DEPRE Gaëtan - NGServers gde...@ngservers.com wrote: Hi ! I would like to know if max rates for HLDS protocol have been modified since the new command steamcmd is here or not. What are the max rates so, for its network engine ? Still 25000 ? What about cmdrate ? Regards, PAceteath ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 server performance spikes
http://dblocker.didrole.com/ 2013/5/28 Mart-Jan Reeuwijk mreeu...@yahoo.com On other news: http://forums.steampowered.com/forums/showthread.php?t=3129310 http://www.youtube.com/watch?v=qBXQwmazf-o so any plugin to kill this? From: dan needa...@ntlworld.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, 28 May 2013, 13:56 Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes On 28/05/2013 02:44, D Bauhmz wrote: I thought about making an entirely new post but we'll see how much attention it gets in this one first. We've also been experiencing some other behavior that I've just noticed in the past few months. It's player warping. When you watch them after you're dead they seem to skip several flames and teleporter from one location to the next. I'd expect that this player was lagging but when checking their ping they are just fine. I know I've seen a few others report this here on the list too. If it's every player it's likely some issue with the server or its connection (or your own client connection you're using to observe) It's just one or two players, it's more likely some issue with those players client or connection. One that perhaps ping doesn't indicate. I always assumed the odd person warping, when others are fine, was either packet loss or their client has rate set low (which now Valve have set the default to 3 for everyone is perhaps less likely to happen) Presumably you can use sv_minrate to fix it for them if you don't already do that. But, throughout the time TF2 has been released (i.e not recently, but years ago) I've had occasions when my rate was lowered somehow, without me changing it. The subsequent experience is awful until you discover the cause. I've helped a few people who have been complaining of performance problems with TF2 (i.e they've been trying to lower graphics settings and so on) where it has been the same issue. I'm sure a tiny %age deliberately stymie their connections too in an attempt to avoid being killed. Perhaps I'm just overly suspicious, but I see people who have a great ping and then every time they are hit, it leaps higher and then drops after. I recall a similar experience when I was healing a pyro and every time someone attacked him, he would lag and the heal would drop. Was that a lag switch or something? Perhaps a bad connection has the same symptoms, triggered by more data being sent when more things are happening. Either way, the net effect is the same he gets an edge by having a bad connection whether deliberately or not. I'm reasonably convinced that, from time to time the client can get out of synch with the server in some way. In the sense that the netcode is supposed to mean a hit on your screen is a hit when the server gets the packets from everyone, figures out where everyone was and so on. Most of the time I can reasonably accept that's the case (except for backstabs and melee). Sometimes I'm convinced nades / rockets that hit the player on your screen aren't being registered as hits whilst shots that miss, perhaps only by a bit, turn out to be hits (with nades, of course, this is more noticeable than rockets because rockets are supposed to hit when you miss - and valve's tiny red writing for how much damage you did is too small for me to read - and I can't push my nose into the screen these days) It could just be that I'm incredibly inconsistent from one round to the next, but sometimes I join a server and every nade I throw seems to miss, bar people standing still or from the secondary explosion, but switch to another server and I'm hitting everything that moves. The other thing I note too is, often times getting hit behind the wall after I've run behind cover, but with a far bigger latency than netcode seems to make sense to explain it. e.g me and the client that killed me have sub 20ms pings, but I die half a second or more after going behind cover. Perhaps any or all of the above can just be simply explained by packets getting lost and other transient connection issues? -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 server performance spikes
BTW, that, too: https://github.com/ValveSoftware/Source-1-Games/issues/816 2013/5/28 AnAkIn anakin...@gmail.com http://dblocker.didrole.com/ 2013/5/28 Mart-Jan Reeuwijk mreeu...@yahoo.com On other news: http://forums.steampowered.com/forums/showthread.php?t=3129310 http://www.youtube.com/watch?v=qBXQwmazf-o so any plugin to kill this? From: dan needa...@ntlworld.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, 28 May 2013, 13:56 Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes On 28/05/2013 02:44, D Bauhmz wrote: I thought about making an entirely new post but we'll see how much attention it gets in this one first. We've also been experiencing some other behavior that I've just noticed in the past few months. It's player warping. When you watch them after you're dead they seem to skip several flames and teleporter from one location to the next. I'd expect that this player was lagging but when checking their ping they are just fine. I know I've seen a few others report this here on the list too. If it's every player it's likely some issue with the server or its connection (or your own client connection you're using to observe) It's just one or two players, it's more likely some issue with those players client or connection. One that perhaps ping doesn't indicate. I always assumed the odd person warping, when others are fine, was either packet loss or their client has rate set low (which now Valve have set the default to 3 for everyone is perhaps less likely to happen) Presumably you can use sv_minrate to fix it for them if you don't already do that. But, throughout the time TF2 has been released (i.e not recently, but years ago) I've had occasions when my rate was lowered somehow, without me changing it. The subsequent experience is awful until you discover the cause. I've helped a few people who have been complaining of performance problems with TF2 (i.e they've been trying to lower graphics settings and so on) where it has been the same issue. I'm sure a tiny %age deliberately stymie their connections too in an attempt to avoid being killed. Perhaps I'm just overly suspicious, but I see people who have a great ping and then every time they are hit, it leaps higher and then drops after. I recall a similar experience when I was healing a pyro and every time someone attacked him, he would lag and the heal would drop. Was that a lag switch or something? Perhaps a bad connection has the same symptoms, triggered by more data being sent when more things are happening. Either way, the net effect is the same he gets an edge by having a bad connection whether deliberately or not. I'm reasonably convinced that, from time to time the client can get out of synch with the server in some way. In the sense that the netcode is supposed to mean a hit on your screen is a hit when the server gets the packets from everyone, figures out where everyone was and so on. Most of the time I can reasonably accept that's the case (except for backstabs and melee). Sometimes I'm convinced nades / rockets that hit the player on your screen aren't being registered as hits whilst shots that miss, perhaps only by a bit, turn out to be hits (with nades, of course, this is more noticeable than rockets because rockets are supposed to hit when you miss - and valve's tiny red writing for how much damage you did is too small for me to read - and I can't push my nose into the screen these days) It could just be that I'm incredibly inconsistent from one round to the next, but sometimes I join a server and every nade I throw seems to miss, bar people standing still or from the secondary explosion, but switch to another server and I'm hitting everything that moves. The other thing I note too is, often times getting hit behind the wall after I've run behind cover, but with a far bigger latency than netcode seems to make sense to explain it. e.g me and the client that killed me have sub 20ms pings, but I die half a second or more after going behind cover. Perhaps any or all of the above can just be simply explained by packets getting lost and other transient connection issues? -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS steamcmd
There has never been a maximum for the cvar. The limitation is in the engine, and was previously 2 (and not 25000). It's now 10. cl_updaterate has a max of 102 on the client. 2013/5/28 DEPRE Gaëtan - NGServers gde...@ngservers.com Hi ! Thanks for those informations ! I just wanted to know if the sv_maxrate cvar had changed or if 25 000 was the maximum. What about sv_maxupdaterate (100 max ?) Regards Gaetan -Message d'origine- De : hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] De la part de Jeff Sugar Envoyé : mardi 28 mai 2013 13:26 À : Half-Life dedicated Linux server mailing list Objet : Re: [hlds_linux] HLDS steamcmd I just did a quicko install of CS1.6 steampipe with an entirely vanilla setup, and had it output the any cvar with 'rate' in it to a text file. Here are the results, verbatim (exactly as they were printed to the text file): - host_framerate :0 - sv_accelerate :5, sv - sv_airaccelerate : 10, sv - sv_lan_rate :2 - sv_maxrate :0, sv - sv_maxupdaterate : 30 - sv_minrate :0, sv - sv_minupdaterate : 10 - sv_wateraccelerate : 10, sv - sys_ticrate : 100 If there's any other cvars that you're (a) sure exist, (b) are not on this list, then they're clientside, and you'd have to check on a client. If you'd like to do what I did, but with a client, feel free to email me directly and I'll help you that way without clogging the list with a lot of back-and-forth messages. If your questions are all already answered, then...hooray! :v -Atreus On Tue, May 28, 2013 at 4:04 AM, Jeff Sugar jeffsu...@gmail.com wrote: Assuming you mean serverside, and that when you say HLDS you are referencing GoldSrc, the answer is 'yes they have', but I don't know what the new defaults are since I don't currently run any GoldSrc servers. That said, you'll be able to tell the defaults if you temporarily rename/remove your GoldSrc server's server.cfg (or whetever file you happen to store your rates in) then check 'em, since no cfg files would be modifying them If you'd rather not rename/remove your cfgs, you could also just comment out/remove the lines in them which set the rate values instead -Atreus On May 28, 2013 3:47 AM, DEPRE Gaëtan - NGServers gde...@ngservers.com wrote: Hi ! I would like to know if max rates for HLDS protocol have been modified since the new command steamcmd is here or not. What are the max rates so, for its network engine ? Still 25000 ? What about cmdrate ? Regards, PAceteath ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 sv_pure
https://github.com/ValveSoftware/Source-1-Games/issues/198 and https://github.com/ValveSoftware/Source-1-Games/issues/216 2013/5/27 Rudy Bleeker rblee...@gmail.com You have to start with at least sv_pure 1 at start, then you can change it to whatever you want at runtime. I still think sv_pure 1 should be the default at startup, it seems it's sv_pure 0 now. If that's changed to 1 everyone can set their pure setting at runtime in their config, instead of having to add another command line option. On Mon, May 27, 2013 at 9:10 PM, Dondon Tudtud don...@applei.ph wrote: I don't think it has changed. You CAN change sv_pure after boot, provided that you start with it on. On Tue, May 28, 2013 at 2:55 AM, Marco Padovan e...@evcz.tk wrote: Hi, if I understood correctly we should be still able to change sv_pure at runtime, provided we set it at command line. Is that assumption still valid or currently the only way to change it is from command line and no more from rcon/console? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory updates for CS:S, HL2:DM, and DoD:S released
Any chance for players that don't have it to be able to change their FoV to 110 as well, or do they need really need to buy this to have an advantage over other players? :) 2013/5/20 Alfred Reynolds alf...@valvesoftware.com The Oculus is currently 1280x800, which is then split between 2 eyes, it makes for a fuzzy game. It would not be any fun for CS:S right now, once the resolution of the devices increases then maybe that changes (and they are promising increasing resolutions). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Josh Stratton Sent: Monday, May 20, 2013 10:11 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Mandatory updates for CS:S, HL2:DM, and DoD:S released Any chance we could see VR support on CS:S? I would love to see the stats on how it would effect competitive gameplay. On Monday, May 20, 2013, Nomaan Ahmad wrote: LOLZ! xD That should go on the wiki. On 20 May 2013 18:00, Fletcher Dunn fletch...@valvesoftware.com javascript:; wrote: We use new math at Valve. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com javascript:; [mailto: hlds_linux-boun...@list.valvesoftware.com javascript:;] On Behalf Of Kyle Sanderson Sent: Monday, May 20, 2013 9:55 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory updates for CS:S, HL2:DM, and DoD:S released Committing, progress: 434.03% (131.28 MiB / 30.25 MiB) Up to date. hmm. Thanks for the sync, Kyle. On Mon, May 20, 2013 at 9:48 AM, Fletcher Dunn fletch...@valvesoftware.com javascript:;wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] ESEA client - basically a virus
http://www.cadred.org/News/Article/196533/ 2013/5/1 Jon Chen f...@sjchen.net It doesn't matter. People who play esea competitively aren't going to care. I haven't seen a major dip in pugs played, so that's a pretty good indicator of current -actively playing- subscribers. On Wed, May 1, 2013 at 4:15 AM, Collin Howard my_azz...@yahoo.com wrote: I give this news 1 month to die down and completely disappear and all those who unsubscribed will be back on it and playing. Cold harsh fact. From: N-Gon ngongamedes...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, May 1, 2013 2:32:10 AM Subject: Re: [hlds_linux] ESEA client - basically a virus Wow I hope esea crash and burns Why are leagues being shrouded in controversy all the sudden? UGC Moose and his Vac Ban and now this... On Wed, May 1, 2013 at 2:05 AM, Bruno Garcia garcia.bru...@gmail.com wrote: http://cp.reddit.com/r/GlobalOffensive/comments/1dgad2/esea_client_basically_a_virus/ News flash: The esea client has a secret BITCOIN MINER in it. It mines bitcoins out of your gpu processing, and it has been running for quite a while...and they made some good cash. It's recommended to completely remove the ESEA client. (By the way ,their excuse to this is that it was an April's fool joke that was forgotten to be deleted...Yeah, right...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [CS1.6]Help setting up dedicated server
There is no difference between tickrate and FPS in CS 1.6, they're one same thing controlled by sys_ticrate. 2013/4/14 Dimitris Zarras feuga...@ceidwarfare.net Hi guys, Some friend have asked me to setup a cs1.6 server. I have setup in the past TF2 and CSGO servers but never CS1.6. So I'd like some help with the goldsrc engine. :P What I want to do is setup a 100 tic/500 fps server for 28 people. Rules should be: 1st team to 9 wins or best out of 16 rounds wins (round time 2 minutes) and teams must switch sides at the start of the 9th round. Part of my server.cfg is this: sys_ticrate 1000 fps_max 500 sv_minrate 25000 sv_maxrate 25000 sv_minupdaterate 100 sv_maxupdaterate 100 sv_mincmdrate 100 sv_maxcmdrate 100 sv_unlag 1 mp_roundtime 2 mp_timelimit 0 mp_winlimit 9 mp_maxrounds 16 I know that for the most part it's setup correctly but I'm not so sure about the sys_ticrate cvar and the fps_max cvar and the rates. Furthermore I can't find a cvar that controls halftime like in CSGO (mp_halftime) so how do I implement this? I am missing something here? Thanks in advance. -- Dimitris Zarras (feugatos) CEID Warfare | CS:GO, TF2 | ceidwarfare.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [CS1.6]Help setting up dedicated server
-tickrate is source only If you set sys_ticrate to 1000 when the server will run at a ticrate of 1000. 2013/4/14 Dimitris Zarras feuga...@ceidwarfare.net But what do I set sys_ticrate to? I've found tutorials that suggest I set sys_ticrate to 1000 for a 100 ticrate server. Is that correct or not? On 14/04/2013 10:53 μμ, AnAkIn wrote: There is no difference between tickrate and FPS in CS 1.6, they're one same thing controlled by sys_ticrate. 2013/4/14 Dimitris Zarras feuga...@ceidwarfare.net Hi guys, Some friend have asked me to setup a cs1.6 server. I have setup in the past TF2 and CSGO servers but never CS1.6. So I'd like some help with the goldsrc engine. :P What I want to do is setup a 100 tic/500 fps server for 28 people. Rules should be: 1st team to 9 wins or best out of 16 rounds wins (round time 2 minutes) and teams must switch sides at the start of the 9th round. Part of my server.cfg is this: sys_ticrate 1000 fps_max 500 sv_minrate 25000 sv_maxrate 25000 sv_minupdaterate 100 sv_maxupdaterate 100 sv_mincmdrate 100 sv_maxcmdrate 100 sv_unlag 1 mp_roundtime 2 mp_timelimit 0 mp_winlimit 9 mp_maxrounds 16 I know that for the most part it's setup correctly but I'm not so sure about the sys_ticrate cvar and the fps_max cvar and the rates. Furthermore I can't find a cvar that controls halftime like in CSGO (mp_halftime) so how do I implement this? I am missing something here? Thanks in advance. -- Dimitris Zarras (feugatos) CEID Warfare | CS:GO, TF2 | ceidwarfare.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Dimitris Zarras (feugatos) CEID Warfare | CS:GO, TF2 | ceidwarfare.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [CS1.6]Help setting up dedicated server
Sorry, I meant: If you set sys_ticrate to 1000 then the server will run at a ticrate of 1000. 2013/4/14 AnAkIn anakin...@gmail.com -tickrate is source only If you set sys_ticrate to 1000 when the server will run at a ticrate of 1000. 2013/4/14 Dimitris Zarras feuga...@ceidwarfare.net But what do I set sys_ticrate to? I've found tutorials that suggest I set sys_ticrate to 1000 for a 100 ticrate server. Is that correct or not? On 14/04/2013 10:53 μμ, AnAkIn wrote: There is no difference between tickrate and FPS in CS 1.6, they're one same thing controlled by sys_ticrate. 2013/4/14 Dimitris Zarras feuga...@ceidwarfare.net Hi guys, Some friend have asked me to setup a cs1.6 server. I have setup in the past TF2 and CSGO servers but never CS1.6. So I'd like some help with the goldsrc engine. :P What I want to do is setup a 100 tic/500 fps server for 28 people. Rules should be: 1st team to 9 wins or best out of 16 rounds wins (round time 2 minutes) and teams must switch sides at the start of the 9th round. Part of my server.cfg is this: sys_ticrate 1000 fps_max 500 sv_minrate 25000 sv_maxrate 25000 sv_minupdaterate 100 sv_maxupdaterate 100 sv_mincmdrate 100 sv_maxcmdrate 100 sv_unlag 1 mp_roundtime 2 mp_timelimit 0 mp_winlimit 9 mp_maxrounds 16 I know that for the most part it's setup correctly but I'm not so sure about the sys_ticrate cvar and the fps_max cvar and the rates. Furthermore I can't find a cvar that controls halftime like in CSGO (mp_halftime) so how do I implement this? I am missing something here? Thanks in advance. -- Dimitris Zarras (feugatos) CEID Warfare | CS:GO, TF2 | ceidwarfare.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Dimitris Zarras (feugatos) CEID Warfare | CS:GO, TF2 | ceidwarfare.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs1.6 new rates
The max rate was previously 2, and it's now 10, that's the only change in the engine limits. 2013/4/6 Collin Howard my_azz...@yahoo.com So what are the new allowed values now for those rates? From: Valentin G. nextra...@gmail.com To: Collin Howard my_azz...@yahoo.com; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Saturday, April 6, 2013 7:09:20 AM Subject: Re: [hlds_linux] cs1.6 new rates I don't remember there being new rates to configure, just that the defaults are a little more sane for todays standards (so most of it has been corrected upwards). On Sat, Apr 6, 2013 at 8:51 AM, Collin Howard my_azz...@yahoo.com wrote: I was trying to find some information on the new rates that were enabled with the new update, can i get a list of what new rate changes were made. referring to server side rates, such as sv_maxrate and sv_maxupdaterate etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] glibc reports memory corruption in TF2 Beta server during initial map load
This: https://github.com/ValveSoftware/Source-1-Games/issues/232 2013/3/22 Ben L. (Nightgunner5) nightgunn...@llamaslayers.net glibc reports memory corruption in the TF2 Beta server during the initial map load. debug.log isn't particularly helpful: -- CRASH: Fri Mar 22 14:02:07 CDT 2013 Start Line: ./srcds_linux -debug -game tf End of Source crash report -- I was wondering whether any others have encountered this crash. Full(er) log is below. I've already sent an email to the address in the crash message. Initializing Steam libraries for secure Internet server [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. dlopen failed trying to load: /home/tf2srv/.steam/sdk32/steamclient.so with error: /home/tf2srv/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Logging into anonymous gameserver account. 'server.cfg' not present; not executing. 'cp_dustbowl.cfg' not present; not executing. Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATING) Connection to Steam servers successful. Public IP is *redacted*. Assigned anonymous gameserver Steam ID [A-1:1085717508(3326)]. VAC secure mode is activated. Connection to game coordinator established. *** glibc detected *** ./srcds_linux: corrupted double-linked list: 0x13157f38 *** === Backtrace: = /lib/libc.so.6[0x450287b1] /lib/libc.so.6[0x450295c4] /lib/libc.so.6(__libc_malloc+0x61)[0x4502b741] /home/tf2srv/tf2beta/tf/bin/server_srv.so(+0xd2913b)[0xeee5813b] /home/tf2srv/tf2beta/tf/bin/server_srv.so(+0xd1a11a)[0xeee4911a] /home/tf2srv/tf2beta/tf/bin/server_srv.so(+0xd101db)[0xeee3f1db] /home/tf2srv/tf2beta/tf/bin/server_srv.so(+0xd0ed62)[0xeee3dd62] /home/tf2srv/tf2beta/tf/bin/server_srv.so(+0xcf9ac7)[0xeee28ac7] /home/tf2srv/tf2beta/tf/bin/server_srv.so(+0xcec983)[0xeee1b983] bin/libsteam_api.so(+0x4daa)[0xf6f5bdaa] bin/libsteam_api.so(+0x55ba)[0xf6f5c5ba] bin/libsteam_api.so(Steam_RunCallbacks+0x25)[0xf6f5e6eb] bin/libsteam_api.so(SteamGameServer_RunCallbacks+0x2c)[0xf6f60a47] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x1980f2)[0xf64c20f2] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x119907)[0xf6443907] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x11a5a6)[0xf64445a6] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x11b028)[0xf6445028] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x124bad)[0xf644ebad] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x124dca)[0xf644edca] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x124ec9)[0xf644eec9] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x1adb24)[0xf64d7b24] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x1ab1b6)[0xf64d51b6] bin/dedicated_srv.so(+0x99cb5)[0xf7003cb5] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x1ab2ad)[0xf64d52ad] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x1de110)[0xf6508110] /home/tf2srv/tf2beta/bin/engine_srv.so(+0x1ab5b7)[0xf64d55b7] bin/dedicated_srv.so(+0x99dc0)[0xf7003dc0] bin/dedicated_srv.so(+0xb2200)[0xf701c200] bin/dedicated_srv.so(+0xb2200)[0xf701c200] bin/dedicated_srv.so(+0x58a36)[0xf6fc2a36] ./srcds_linux[0x80486f1] /lib/libc.so.6(__libc_start_main+0xf5)[0x44fcc865] ./srcds_linux[0x804886d] === Memory map: *snip* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] .vpk on css
Obviously they're going to be moved as the plan is to move all games to the new content sytem. 2013/3/3 Synth andStuff synthandst...@gmail.com I want to know this as well. sorry for the bump. On Sat, Mar 2, 2013 at 5:30 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Hello, I wanted to know if the Linux and Windows server and client binaries for CSS are also going to be moved to VPK file system. I'm also interested in knowing if there's going to be any significant HDD space reduction if VPK is used on CSS. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)
That Steam support page is very inaccurate and was not written by Valve. Most of the information here has never been correct. You should set sv_maxupdaterate and sv_maxcmdrate to 66, not 67. Not sure that's going to sole your issue though. 2013/3/1 Denis Eliseev lisee...@yandex.ru This is very old page, with too bad config for current internet speeds and for current hardware. Also, on Orangebox engine FPS limited to 66, etc etc etc... sv_maxcmdrate/updaterate 13 is the best? 60 only for LAN? LOL. 01.03.2013, 13:14, David Hurren thunderfox19...@gmail.com: Try having a read of this : https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 Some of your values are overkill! On 1 March 2013 08:32, Supreet coachcrock...@gmail.com wrote: Could anyone help me with this please. I know the cause of choke and I have done lots of reading on server rates etc. Can Valve actually recommend a server configuration for 32 man servers. I have confirmed with my host that it is not a network issue. Everything runs great. It's not a CPU issue either. Server are running on E3-1230 3.2 GHz because it happens when the server has about 20 people in it as well. These are my current configs. Some of them are just overboard like my minrate but I get enough bandwidth and speed to be able to get that. sv_minrate 10 sv_maxrate 20 sv_max_queries_sec 3 sv_max_queries_sec_global 10 sv_maxupdaterate 67 sv_minupdaterate 40 sv_maxcmdrate 67 sv_mincmdrate 60 net_maxcleartime 0 net_splitpacket_maxrate 100 I was previously forcing sv_minupdaterate to 66 and sv_mincmdrate to 66 as well so in and out on all clients would be synced up. So I toned the minimum rate down to 40 and I still saw that rubberband lag on my net_graph. It lasts for literally a split second. Happens every 10-20 minutes. The server is running on a SSD as well. Could this be a HDD issue? Any help from Valve as to what suggested server rates for 32 man servers would be great since the documentation hasn't really been very specific after the forced 66 tickrate and fps update. I also have +fps_max 66.66 on the command line as well - don't know if that helps relieve unnecessary load off the CPU or not but do it anyway. Server run GREAT. No lag at all when the servers full. No body complains except when it rubberbands like that. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Q about Steampipe TF2beta
I had the same steamclient.so error, but the server would work just fine. 2013/3/1 Svensk Ljud Ljus Produktion i...@teaterljud.se Hi We have set up a tf2beta server for testing so we can switch to steampipe version when its launched. I would like to know if the error in pic one is just bogus and should be ignored or not? ./steamclient.so with error: /home//steamklient.so: cannot open shared object file: No such file or directory http://url.dayofdefeat.se/**pics/steampipe-start1.jpghttp://url.dayofdefeat.se/pics/steampipe-start1.jpg When the server was up again then it did print out that it was outdated. http://url.dayofdefeat.se/**pics/steampipe-start1-error.**jpghttp://url.dayofdefeat.se/pics/steampipe-start1-error.jpg Then I did this: ./steamcmd.sh it downloaded a lot.. login anonymous force_install_dir mytf2dir app_update 229830 but the last exited with a error and I did kill the server and started it again with screen similar to the std tf2, but it still complain about it being outdated?? Anyone knowing what I made wrong ? or are all outdated? Peter Sweden __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF beta updated released
How will sv_pure work if it doesn't have the sounds/textures? 2013/2/27 Lambda lambdace...@gmail.com Dedicated server: removed textures and sounds from dedicated server distribution. Installation size reduced by approx 7.5GB This is awesome, thanks! 2013/2/27 Fletcher Dunn fletch...@valvesoftware.com Team Fortress 2 Beta: * Fix custom audio sometimes using data from wrong sound cache. * Sound cache for official shipping content now updated with the game, clients no longer need to compute it * Misc audio system optimizations * VPK structure changes. Deleted models and materials, added textures. * Reordered files in VPK's to optimize load times by limiting disk seeking. * Dedicated server: removed textures and sounds from dedicated server distribution. Installation size reduced by approx 7.5GB * Synced with TF release Please note that, as a result of the VPK reordering, this update will be a large download. The server download is approximately 500MB. The client download is approx 2GB. Thank you for testing! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Time to reverse all changes
What Kyle says is true. The drop is probably due to No Steam players who haven't updated to the new version. 2013/2/26 ics i...@ics-base.net Pretty sure there will be no going back at this point. While Valve offers long term support by migrating cs 1.6 to Steampipe and updating the game at that point a bit, there will not be further updates, except exploit fixes. -ics Kyle Sanderson kirjoitti: Are you sure that's still listing all of the no-steam players? I'd suspect that they're no longer using Steam after the update, which would account for the loss (as well). Thanks, Kyle. On Tue, Feb 26, 2013 at 12:00 AM, Ejziponken - sza...@hotmail.com wrote: I think its time to reverse all the changes (except for steampipe). Its clearly not working out verry well for the players. It went from 60k players to 40k players and the graph is still not pointing up after almost two weeks.Soon it might be to late, if not already. The new update is clearly not approved by the community. Its been two weeks soon and the fixes you released are not working out. http://steamgraph.net/index.**php?action=graphjstime=1** appid=10q240q730from=**134904240to=136183320http://steamgraph.net/index.php?action=graphjstime=1appid=10q240q730from=134904240to=136183320 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Pure server: hl2_sound_misc.vpk does not match
I already reported it here: https://github.com/ValveSoftware/Source-1-Games/issues/174 2013/2/23 Ross Bemrose rbemr...@gmail.com I think Fletcher Dunn mentioned that sv_pure wasn't quite working on TF2 Beta yet. On 2/23/2013 12:37 PM, Denis Eliseev wrote: Hello... Today I tried to enable sv_pure on my server (Linux).. At loading I see .. Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_**models.vpk for pure server operation. Loaded 574 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_**sound_vo_english.vpk for pure server operation. Loaded 381 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_**sound_misc.vpk for pure server operation. Loaded 5 VPK file hashes from /mnt/servers/tf2b-1/platform/**platform_misc.vpk for pure server operation. ... But if I try to connect to my server, I got an error Disconnect: Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file.. D Meanwile, in the server console.. L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893** connected, address 31.132.159.24:27005 Client KorDen [32RU] connected (31.132.159.24:27005). L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893** STEAM USERID validated L 02/23/2013 - 17:28:08: KorDen [32RU]3STEAM_0:0:29393893** entered the game [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 00 ) could not open file to hash ( benign for now ) : 2d05e7f9f42d8b666d576844ee3ac6**c4 : [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 00 ) unrecognized vpk file : 2d05e7f9f42d8b666d576844ee3ac6 **c4 : L 02/23/2013 - 17:28:14: KorDen [32RU]3STEAM_0:0:29393893**Unassigned disconnected (reason Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file.) Could not open file to hash But he already opened it at loading! This problem is on the Windows too Client Алиса [BND] connected (212.232.76.83:27005). [STEAM_0:0:18373752] Pure server: file: GAME\hl2\hl2_sound_misc.vpk ( 10 -1 00 ) could not open file to hash ( benign for now ) : d05e7f9f42d8b666 d576844ee3ac6c4 : What...? Different hashes on windows/linux servers? And no one can't connect to the server with sv_pure 1. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_pure on new file system on CSS
sv_pure 2 will be taken out, obviously, as this only work for GCF based games. CSGO sv_pure is supposed to work fine, and I guess they'll use this code. If there is a way to bypass it, better say it now though so maybe they'd fix it. 2013/2/20 Molnár László mlaszl...@freemail.hu So As some before me i would like to now how much will the upadte change pure working? If i remember correct pure is currently not working on CSGO (yes it on but you don't need to put much effort to bypass it) and if im correct we can except the same thing on CSS/TF2/DOD:S. What about pure 2 ? Will it work or taken out? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] SteamCMD (for HL1 and CS 1.6) on CentOS = No bueno?
Try: STEAM_RUNTIME=0 STEAMEXE=steamcmd ./steam.sh 2013/2/14 Steve Dudenhoeffer sdudenhoef...@gmail.com For some silly reason they still require you to execute steam.sh with environment variables. STEAMEXE=steamcmd ./steam.sh On Thu, Feb 14, 2013 at 1:00 AM, Weasel wea...@weaselslair.com wrote: I haven't had any cause to do anything with SteamCMD prior to now. Since allegedly HL1 and Counter-Strike (1.6-ish) are being switched-over to it SteamCMD tomorrow, I gave it a shot this evening. When tried to run on hosted CentOS 5.x (32-bit) dedicated server for the first time, the result was, eh distressing to say the least (see below). So much for my very popular HL1 server as of tomorrow??? [code] [not-root]$ ./steam.sh Running Steam on Linux 2.6.18-028stab069.6 32-bit STEAM_RUNTIME is enabled automatically Unpack runtime failed, error code 1 Error: Couldn't set up the Steam Runtime. Are you running low on disk space? Continuing... Press enter to continue: ./steam.sh: line 446: ulimit: open files: cannot modify limit: Operation not permitted ./steam.sh: line 473: /usr/not-root/steamcmd/ubuntu12_32/steam: No such file or directory Error: Couldn't start bootstrap and couldn't reinstall from /usr/lib/steam/bootstraplinux_ubuntu12_32.tar.xz. Please contact technical support. Press enter to continue: [not-root]$ [/code] Thought it might be a permissions issue, so I re-applied (all executable, etc.) - no luck. I'd get my paddle out, but apparently I am up the creek without one? -- Original message this is in reply-to below ... -- Subject: [hlds_announce] Mandatory Counter-Strike 1.6 and Half-Life 1 deathmatch update coming From: Alfred Reynolds alf...@valvesoftware.com Date: Wed, 2013/02/13 05:03 PM To: Half-Life dedicated Win32 server mailing list , Half-Life dedicated Linux server mailing list , 'hlds_annou...@list.valvesoftware.com' We're working on a mandatory update for Counter-Strike 1.6 and Half-Life 1 deathmatch. The ETA is 10am PST tomorrow ( February 14th, -8 GMT ). The update will need to be downloaded using the steamcmd tool, documented here: https://developer.valvesoftware.com/wiki/SteamCMD Use appid 90. You can get the vast majority of the update right now, the beta bits will be flipped to the public ones tomorrow with a tiny incremental update at that time. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 beta server update
sv_maxrate default is 0, which is unlimited. 2013/2/12 Ejziponken - sza...@hotmail.com What is sv_maxrate defaults? If its 30k then how will 100k change that? :S From: alf...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 11 Feb 2013 21:20:21 + Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv demos being corrupted - fixed downloading of custom sprays from users - increased max rate to 100k (sv_min/maxrate still apply and defaults for them are unchanged) - changed timing function to call clock_gettime(), this should cause more stable frame rates As a reminder the plan is to make this the public release later this week, and that update will be required. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 08, 2013 3:03 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv being unable to record demos under Linux - fixed dedicated servers listing as a listen server - (partially) fixed hltv listing on the master servers (you need a client update plus we need to do a server update to totally fix this) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, February 07, 2013 10:41 AM To: Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv failing to launch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 01, 2013 2:07 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update We have released an update to this beta. This update includes 1.6 server changes so you should update. Fixes include: - Fixed failing to launch on old OS distributions (I am looking at you FreeBSD emu layer) - Fixed flashbang causing mp_fadetoblack to be ignored -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, January 31, 2013 1:39 PM To: Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have released an update to this beta. This update includes some good CS 1.6 server changes so you should update. Fixes include: - Fixed rotating objects stopping after some period in a map - Fixed potential upload exploit that let a client put a new file on your server (they could not touch/replace existing files) - Fixed respawn bug in CS 1.6 if you died from drowning I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at https://github.com/ValveSoftware/steam-for-linux/issues so report things you want fixed (and features within reason). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, January 28, 2013 3:29 PM To: h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com) Subject: [hlds_linux] Counter-Strike 1.6 beta server We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In support of this we have updated the dedicated server and converted it to using the new Steampipe system. You can access the new version via Steampipe right now, it remains network compatible with older clients. To access the beta please follow the steamcmd instructions on our developer wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 dedicated server is currently available as appid 90 (and will continue to use this appid after full release). The changes in this version are numerous (and some fixes are still in progress, I am looking at you redirect servers). Under Linux we have moved forward to GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please
Re: [hlds_linux] Counter-Strike 1.6 beta server update
Considering anything over 100 is pointless, why would you want this? 2013/2/11 px p...@i.kiev.ua Hello, Alfred. Taking about frame rate, in this article https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 stated: If you set sys_ticrate (HLDS) or fps_max (SRCDS) to 1000, most Intel CPUs running on Intel chipsets will run the full 1000fps (plus or minus a few). AMD CPUs and Intel CPUs on non Intel motherboard chipsets may only run at 500FPS with a setting of 1000. Can this limit be removed? We have another update, changes are: - fixed hltv demos being corrupted - fixed downloading of custom sprays from users - increased max rate to 100k (sv_min/maxrate still apply and defaults for them are unchanged) - changed timing function to call clock_gettime(), this should cause more stable frame rates As a reminder the plan is to make this the public release later this week, and that update will be required. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 08, 2013 3:03 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv being unable to record demos under Linux - fixed dedicated servers listing as a listen server - (partially) fixed hltv listing on the master servers (you need a client update plus we need to do a server update to totally fix this) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, February 07, 2013 10:41 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv failing to launch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 01, 2013 2:07 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update We have released an update to this beta. This update includes 1.6 server changes so you should update. Fixes include: - Fixed failing to launch on old OS distributions (I am looking at you FreeBSD emu layer) - Fixed flashbang causing mp_fadetoblack to be ignored -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, January 31, 2013 1:39 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have released an update to this beta. This update includes some good CS 1.6 server changes so you should update. Fixes include: - Fixed rotating objects stopping after some period in a map - Fixed potential upload exploit that let a client put a new file on your server (they could not touch/replace existing files) - Fixed respawn bug in CS 1.6 if you died from drowning I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at https://github.com/ValveSoftware/steam-for-linux/issues so report things you want fixed (and features within reason). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, January 28, 2013 3:29 PM To: h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: [hlds_linux] Counter-Strike 1.6 beta server We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In support of this we have updated the dedicated server and converted it to using the new Steampipe system. You can access the new version via Steampipe right now, it remains network compatible with older clients. To access the beta please follow the steamcmd instructions on our developer wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 dedicated server is currently available as appid 90 (and will continue to use this appid after full release). The changes in this version are numerous (and some fixes are still in progress, I am looking at you redirect
Re: [hlds_linux] Counter-Strike 1.6 beta server update
Is it planned to have a similar GCC/GLIBC update for Orange Box engine games? It's still being built with glibc 2.3.4 or around, which is like 6 years old or moree. 2013/2/4 Alfred Reynolds alf...@valvesoftware.com You will need to upgrade to GLIBC 2.11, this was a case of providing the greatest good. To use GCC 4.6 (and beyond) we needed to bump the min GLIBC up to 2.11, so you will need to update your OS/find a new distro. GLIBC 2.11 is over 3 years old now so hopefully your provider of choice can update by now. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steve Dudenhoeffer Sent: Sunday, February 03, 2013 6:50 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update engine_i486.so (and potentially the others), are linked against GLIBC 2.7, while all of the other games require lower versions (eg: csgo's engine.so seems to require 2.3). Can anything be done to bring this more in line with the other games? On Sun, Feb 3, 2013 at 5:56 PM, Andre Müller gbs.dead...@gmail.com wrote: It's not good to run a gameserver or other things with root privileges. I hope your server is not direct connected to the internet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] CSS sync
Hey, Any chance we can get a CSS sync? It's quite annoying to have to support different versions of the same plugin for TF2/DoDS and CSS. -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF beta has been updated
/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF beta has been updated
Ok, I just tried and there are much more modifications to do to get tier1_486.a to compile with NO_MALLOC_OVERRIDE. 2012/10/26 AnAkIn anakin...@gmail.com That should do it: 1) Set NO_MALLOC_OVERRIDE in your project, you can remove memoverride.cpp and tier0/memdbgon.h includes 2) If you're linking against tier1_486.a, set NO_MALLOC_OVERRIDE in tier1 project and rebuild it. 2012/10/26 bottige...@gmail.com bottige...@gmail.com I just checked the newest beta, and it appears to be missing the symbol g_pMemAlloc from tier0_srv.so while it is present in tier0.so. I believe all plugins currently rely on this and must be recompiled to be compatible with the new changes. How do I get the newest SDK to recompile? Whenever I try to click Create a Mod in Source SDK for Team Fortress 2, it says Support for creating total conversions are not available using this engine versions. On Thu, Oct 25, 2012 at 9:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Just to be clear... The update will be sometime tomorrow. Hopefully in the morning. By which I mean Pacific-Northwest-Valve-Time morning. By which I mean we hope it will be out in the morning but might not be. We will not be updating the beta again before then. The binaries currently in the beta have the same filenames and level of included symbol data as the binaries that we will release tomorrow. Putting the symbols back in was the main reason we updated the beta. If a plugin works with those binaries, it is highly likely that it will work with the real binaries tomorrow. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, October 25, 2012 8:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF beta has been updated Well, given Valve time, we'll probably have until mid-afternoon Pacific tomorrow. On 10/25/2012 11:38 PM, Robert Paulson wrote: How much time do we have between the unstripped beta and the stable release? On Thu, Oct 25, 2012 at 8:34 PM, Ross Bemrose rbemr...@gmail.com wrote: Like previously predicted, this server binary update will accompany the TF2 Halloween update tomorrow. Hopefully this doesn't cause other issues. On 10/25/2012 11:26 PM, doc wrote: 12 hours from the time Fletch sent the message would put it at 5am. Morning in the northwest is a vague time somewhere around 11am-1pm. So about 15 hours from my message. On Thu, Oct 25, 2012 at 5:58 PM, Emil Larsson ail...@gmail.com wrote: Looking at the timezone Valve is within, I assume that would be over at least 12 hours from now, right? On Fri, Oct 26, 2012 at 2:54 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: We are expecting to release the update Friday morning. Cheers, Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Thursday, October 25, 2012 4:34 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF beta has been updated Not to be a derp, but by soon I assume you mean soon tonight? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF beta has been updated
Any reason for that interface to still exist on Windows? 2012/10/26 Fletcher Dunn fletch...@valvesoftware.com The symbol disappeared not because it was hidden, but because that interface doesn't even exist any more. To use the same allocator that the engine uses, just call malloc and friends. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Friday, October 26, 2012 8:01 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF beta has been updated I could fix tier1 and mathlib and got my plugin to load on TF2 Beta. Fixed libs: http://tftrue.redline-utilities.net/libs/ It needs you to have -DNO_MALLOC_OVERRIDE in your Linux makefile. You might also need to link against libtier0_srv.so and libvstdlib_srv.so in your makefile. Make sure you remove the other libraries (choreoobjects, dmxloader, particles, tier2, and tier3 as they still have the g_pMemAlloc symbol, and shouldn't be needed for your plugin to work. 2012/10/26 AnAkIn anakin...@gmail.com Ok, I just tried and there are much more modifications to do to get tier1_486.a to compile with NO_MALLOC_OVERRIDE. 2012/10/26 AnAkIn anakin...@gmail.com That should do it: 1) Set NO_MALLOC_OVERRIDE in your project, you can remove memoverride.cpp and tier0/memdbgon.h includes 2) If you're linking against tier1_486.a, set NO_MALLOC_OVERRIDE in tier1 project and rebuild it. 2012/10/26 bottige...@gmail.com bottige...@gmail.com I just checked the newest beta, and it appears to be missing the symbol g_pMemAlloc from tier0_srv.so while it is present in tier0.so. I believe all plugins currently rely on this and must be recompiled to be compatible with the new changes. How do I get the newest SDK to recompile? Whenever I try to click Create a Mod in Source SDK for Team Fortress 2, it says Support for creating total conversions are not available using this engine versions. On Thu, Oct 25, 2012 at 9:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Just to be clear... The update will be sometime tomorrow. Hopefully in the morning. By which I mean Pacific-Northwest-Valve-Time morning. By which I mean we hope it will be out in the morning but might not be. We will not be updating the beta again before then. The binaries currently in the beta have the same filenames and level of included symbol data as the binaries that we will release tomorrow. Putting the symbols back in was the main reason we updated the beta. If a plugin works with those binaries, it is highly likely that it will work with the real binaries tomorrow. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, October 25, 2012 8:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF beta has been updated Well, given Valve time, we'll probably have until mid-afternoon Pacific tomorrow. On 10/25/2012 11:38 PM, Robert Paulson wrote: How much time do we have between the unstripped beta and the stable release? On Thu, Oct 25, 2012 at 8:34 PM, Ross Bemrose rbemr...@gmail.com wrote: Like previously predicted, this server binary update will accompany the TF2 Halloween update tomorrow. Hopefully this doesn't cause other issues. On 10/25/2012 11:26 PM, doc wrote: 12 hours from the time Fletch sent the message would put it at 5am. Morning in the northwest is a vague time somewhere around 11am-1pm. So about 15 hours from my message. On Thu, Oct 25, 2012 at 5:58 PM, Emil Larsson ail...@gmail.com wrote: Looking at the timezone Valve is within, I assume that would be over at least 12 hours from now, right? On Fri, Oct 26, 2012 at 2:54 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: We are expecting to release the update Friday morning. Cheers, Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Thursday, October 25, 2012 4:34 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF beta has been updated Not to be a derp, but by soon I assume you mean soon tonight? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Update - Compatibility with the new TF2 update If you have a Linux server, you might need to redownload: http://tftrue.redline-utilities.net/TriggerBotDetector.zip 2012/9/12 doc drga...@gmail.com From what I gathered the name protection is one of those things that is nice to have because it's easy to implement, but it usually won't happen anymore; mostly because 'name' doesn't work in orangebox games. On Wed, Sep 12, 2012 at 12:54 AM, AnAkIn anakin...@gmail.com wrote: You can't change your in-game name with name in Orange Box engine games. 2012/9/12 Herover leon.l.a.niel...@gmail.com 2012/9/12 Rudy Bleeker rblee...@gmail.com: On Tue, Sep 11, 2012 at 9:09 PM, AnAkIn anakin...@gmail.com wrote: - Detect name hacks (different name in-game than on Steam) What is the problem with this? I assume it's done by using the name console command from your game client. I fail to see why this is a hack or cheat or whatever... As a alternative, it could be done by querying the steam community with a steam id, which is completely legal. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
You can't change your in-game name with name in Orange Box engine games. 2012/9/12 Herover leon.l.a.niel...@gmail.com 2012/9/12 Rudy Bleeker rblee...@gmail.com: On Tue, Sep 11, 2012 at 9:09 PM, AnAkIn anakin...@gmail.com wrote: - Detect name hacks (different name in-game than on Steam) What is the problem with this? I assume it's done by using the name console command from your game client. I fail to see why this is a hack or cheat or whatever... As a alternative, it could be done by querying the steam community with a steam id, which is completely legal. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
There are many hacks that change your nickname without changing it on Steam Community. The detection is not perfect ATM though, because there are many server side filters which cause your name to be a little different than the Steam one. You can still check manually and see if the name is really totally different than the Steam one. 2012/9/12 doc drga...@gmail.com From what I gathered the name protection is one of those things that is nice to have because it's easy to implement, but it usually won't happen anymore; mostly because 'name' doesn't work in orangebox games. On Wed, Sep 12, 2012 at 12:54 AM, AnAkIn anakin...@gmail.com wrote: You can't change your in-game name with name in Orange Box engine games. 2012/9/12 Herover leon.l.a.niel...@gmail.com 2012/9/12 Rudy Bleeker rblee...@gmail.com: On Tue, Sep 11, 2012 at 9:09 PM, AnAkIn anakin...@gmail.com wrote: - Detect name hacks (different name in-game than on Steam) What is the problem with this? I assume it's done by using the name console command from your game client. I fail to see why this is a hack or cheat or whatever... As a alternative, it could be done by querying the steam community with a steam id, which is completely legal. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I updated it to disable the screenshot feature under TF2 DoD S. Still available on CSS. -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I updated it to totally remove the screenshot feature now. 2012/9/11 AnAkIn anakin...@gmail.com I updated it to disable the screenshot feature under TF2 DoD S. Still available on CSS. -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
With the same old features as before: - Detect prediction hacks (crit hacks no spread hacks) - Detect an exploit to fully bypass Valve anti speedhack protection (which do not even really work by default) - Detect name hacks (different name in-game than on Steam) - Detect potential triggerbots based on heuristics - Detect potential auto zoom/auto stickybomb det/auto airblast/auto cloak hacks based on heuristics 2012/9/11 Cameron Munroe cmun...@cameronmunroe.com So now how does it work? Sent from my android device. -Original Message- From: AnAkIn anakin...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 12:00 PM Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin I updated it to totally remove the screenshot feature now. 2012/9/11 AnAkIn anakin...@gmail.com I updated it to disable the screenshot feature under TF2 DoD S. Still available on CSS. -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] -tickrate option added back with the latest TF2 update?
Hi, Today, I found out that my servers were running at 100 FPS/tickrate. After checking, I found out that -tickrate has been added back with the latest TF2 update. I thought the plan was to have all servers run at a tickrate of 66. Why has the command line option been added back? -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
There seem to be a problem since latest TF2 update, the prediction hack (crit hack/no spread) detection has many false positives. This may only happen on MvM, I wasn't able to reproduce the issue yet. 2012/8/10 Kyle Sanderson kyle.l...@gmail.com He actually replied to the existing thread :O Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip Looking inside of the Readme.txt file inside the archive, it describes those new features, so I think it's the same name. Thanks, Kyle. On Thu, Aug 9, 2012 at 4:07 PM, Leon Hunter l...@ozzyfurocity.net wrote: AnAkIn, When posting change logs for ‘fix’ modifications, its always best to include a download link so new users on the mailing list can download it. (And in this case, I have the old link but you have indicated it was renamed, so I don’t know if it’s the old version or not) -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Friday, 10 August 2012 7:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Update v1.8: - The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than the triggerbot detection - The detections were not working for some servers running Sourcemod, this has now been fixed - New detection, name hacks, it detects if someone is using a different name in game than on Steam. This detection requires the server to be connected to a Steam account, otherwise it isn’t able to query the player name. You can create an empty Steam account and set the aac_accountname and aac_password cvars to the account information. You can check if the account has correctly connected to Steam with the aac_accountstatus command. DO NOT use the same account for more than one server. You can’t connect in a Steam account from more than one place! Note: the name hack detection SHOULD work without any issues, it has been tested on some servers and I think I fixed any issues it might have so far. I can’t say there won’t be any bug with it for now, as I’ve had some problems with the way Steam sends the name for some people and had to make a workaround, which is not perfect, but it can work. If it turns out to not be working, I will find a different solution. 2012/7/21 AnAkIn anakin...@gmail.com No, they told me back in April that they had a fix, but they never released it. 2012/7/21 Essay Tew Phaun sc2p...@gmail.com Has Valve fixed the crit exploit yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] New WebAPI: Is my server listed on the master server?
My servers don't show up in either server browser or in that list at all, does that mean they're banned? I thought they would show up in that list with reject if they are. 2012/8/9 Ulrich Block ulbl...@gmx.de Am 09.08.2012 22:58, schrieb Jeff Sugar: I was just about to ask that, too. I really expected inputting a domain to work On Thu, Aug 9, 2012 at 1:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Any chance at DNS resolving support?http://api.** steampowered.com/ISteamApps/**GetServersAtAddress/v0001?** addr=4.2.2.1format=jsonhttp://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=4.2.2.1format=json Thanks, Kyle. On Thu, Aug 9, 2012 at 1:03 PM, Jesse Molina je...@opendreams.net wrote: Yea, the first thing I am going to do is write a Nagios/Icinga test script for this and start polling. I am sure Valve expects this, or at least they should. It should be noted that you can add the port on the end of the IP in the URI and it resolves just fine. This is important for people who stack servers on a single IP. ics wrote: Why would you need to do that? If no issues occur, servers will stay connected. This is just tool to help out just incase so you can eliminate the issue on Valve's end. Btw, good tools are always welcome! This propably helps some but i think it will bury on that message alone. Perhaps create a support article on it? -ics 9.8.2012 21:21, Herover kirjoitti: Would it be abusive to automaticaly check status on a/multiple server once a hour/once a day? Please note: This WebAPI is intended for troubleshooting purposes only. Automated use of this WebAPI to scrape the server list or make excessively frequent checks (more frequent than once every 10 minutes or so) is considered abusive. - Fletch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Just some example code written in PHP to check if the server is secured and listed: http://www.ulrich-block.de/**ist-mein-server-steam-secured/http://www.ulrich-block.de/ist-mein-server-steam-secured/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I thought the original post was included in, but just found out it wasn't. The link it still the same: http://tftrue.redline-utilities.net/TriggerBotDetector.zip and the plugin auto updates. 2012/8/10 Leon Hunter l...@ozzyfurocity.net AnAkIn, ** ** When posting change logs for ‘fix’ modifications, its always best to include a download link so new users on the mailing list can download it.* *** ** ** (And in this case, I have the old link but you have indicated it was renamed, so I don’t know if it’s the old version or not) * * *-Leon* ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn *Sent:* Friday, 10 August 2012 7:32 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin ** ** Update v1.8: - The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than the triggerbot detection - The detections were not working for some servers running Sourcemod, this has now been fixed - New detection, name hacks, it detects if someone is using a different name in game than on Steam. This detection requires the server to be connected to a Steam account, otherwise it isn’t able to query the player name. You can create an empty Steam account and set the aac_accountname and aac_password cvars to the account information. You can check if the account has correctly connected to Steam with the aac_accountstatus command. DO NOT use the same account for more than one server. You can’t connect in a Steam account from more than one place! Note: the name hack detection SHOULD work without any issues, it has been tested on some servers and I think I fixed any issues it might have so far. I can’t say there won’t be any bug with it for now, as I’ve had some problems with the way Steam sends the name for some people and had to make a workaround, which is not perfect, but it can work. If it turns out to not be working, I will find a different solution. ** ** 2012/7/21 AnAkIn anakin...@gmail.com No, they told me back in April that they had a fix, but they never released it. 2012/7/21 Essay Tew Phaun sc2p...@gmail.com Has Valve fixed the crit exploit yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Has the old reporting method been disabled yet? I still see fake servers in the list. 2012/7/13 Fletcher Dunn fletch...@valvesoftware.com I am seeing your servers on that IP. It looks like your client is still searching using the old master, but your server is heartbeating to the new one. We are working on speeding up the changover to get all servers heartbeating to the new master, and all clients searching it, too. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, July 13, 2012 10:40 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released In case this helps any... status hostname: Ooks Classic OP4 version : 48/1.1.2.1/Stdio 5447 secure (50) tcp/ip : 10.0.0.10:27017 map : 3highlakes at: 0 x, 0 y, 0 z players : 0 active (16 max) status hostname: Ooks PB - timeouts fixed - running linux version : 48/ 1.1.2.1/Stdio 5447 secure (50) tcp/ip : 10.0.0.10:27015 map : private_beach_v2 at: 0 x, 0 y, 0 z players : 0 active (16 max) 10.0.0.10 is my internal ip - been using that for years On 07/13/2012 10:36 AM, Ook wrote: Sorry, too many things happening this morning, didn't get to it yet :-) I run two OP4 servers, and you can find them here: current ip: 72.160.94.10:27015 and 72.160.94.10:27017 My ip is dynamic, I tell my players to connect to ooksserver.no-ip.info, and that usually works just fine: OoksServer.no-ip.info:27015 OoksServer.no-ip.info:27017 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I just found out that the plugin was broken since an update about two weeks ago (it was not detecting anything anymore). I've fixed it and it should now be more resistant to future updates. 2012/4/14 AnAkIn anakin...@gmail.com I updated it, it should now be fully compatible with CSS DoD S. Le 12 avril 2012 18:55, AnAkIn anakin...@gmail.com a écrit : I forgot to mention there is an auto updater included. It'll download the new version automatically from the link you posted. Le 12 avril 2012 18:53, Stefan Giroux syntron...@gmail.com a écrit : There is no need to obfuscate your strings. From what it looks like, this program downloads code from http://tftrue.redline-utilities.net/TriggerBotDetector.dll At least make it clear that your plugin goes out to the web to download code if it does. If it doesn't, there is no need for curl. On Thu, Apr 12, 2012 at 9:40 AM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: I don't think he's given anyone a reason not to trust him. I'd give it a shot on his word. On 4/11/2012 5:17 PM, Asher Baker wrote: On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerseademe...@gmail.com wrote: Sure, it's use at your own risk, but so is Sourcemod, Mani, etc. Names 2 things that are fully open source. But, joking aside, AnAkIn is pretty trustworthy. On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerseademe...@gmail.com wrote: Anakin has been around on the list for a very long time, and has provided nothing but good advice, fixes, and insight. If his plugin is anything malicious, which I doubt, I have full backups, and it's easy enough to fix. Sure, it's use at your own risk, but so is Sourcemod, Mani, etc. On Wed, Apr 11, 2012 at 1:58 PM, Sebastian Iskraseabas...@gmail.com wrote: Atleast I made a valid point Mr. Marbury. On Wed, Apr 11, 2012 at 12:55 PM, John Marbury barreltr...@gmail.com wrote: Said the random sea-bass. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn -- Best regards, AnAkIn -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
BTW, the HL1 master server seem to be less responsive than the HL2 ones, it can take much longer before any server show up, not sure if it's related. 2012/7/13 bRAINKILLA brainki...@gmx.de works - thx for the quick fix Am 13.07.2012 02:53, schrieb Alfred Reynolds: Linux has had a small update to add a couple support files, if you had troubles running the previous update on Linux run the update tool again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 12, 2012 5:04 PM To: Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Limit for connections from same IP-address
# 4373 PeaceKeeper STEAM_0:1:14264059 01:50 0 0 connecting 89.238.160.234:27047 # 4374 Verruckt STEAM_0:1:41962321 01:50 0 0 connecting 89.238.160.234:27048 # 4375 DaBigPanda STEAM_0:1:41275664 01:49 0 0 connecting 89.238.160.234:27049 -ics __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Overflow attack to Source servers
That was fixed. 2012/6/13 Joe Brown k1773r0nt3h...@hotmail.com: This was used (and may still be) in hacks as a way to stop admins from using the status command to see your STEAMID in the client console. Spamming it like that blocked all clients connected to the server from being able to use the status command, preventing or extending the time it takes to ban someone. Correct me if I'm wrong but I thought the was fixed in an update. Date: Wed, 13 Jun 2012 01:23:23 +0200 From: rugnor.maj...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Overflow attack to Source servers That's a critical detail I forgot to mention, so sorry: RCON is port closed, so every attempt to access RCON gives a Time Out. I'm totally sure it's status, here I paste an excerpt from the SMAC log, made just by the same plugin you suggest: Sat Mar 31 14:56:34 2012: Console0ConsoleConsole executes: status Sat Mar 31 14:56:34 2012: Console0ConsoleConsole executes: status Sat Mar 31 14:56:34 2012: Console0ConsoleConsole executes: status Sat Mar 31 14:56:34 2012: Console0ConsoleConsole executes: status Sat Mar 31 14:56:34 2012: Console0ConsoleConsole executes: status Sat Mar 31 14:56:34 2012: Console0ConsoleConsole executes: status Sat Mar 31 14:56:34 2012: Console0ConsoleConsole executes: status Sat Mar 31 14:56:34 2012: Console0ConsoleConsole executes: status Sat Mar 31 14:56:34 2012: Console0ConsoleConsole executes: status ... (Well an this goes on for thousands and thousands of lines, making pretty ~1GB files each day XD) I added status as a SMAC blocked command, still no luck. (used smac_addcmd as stated in the link you provided, but as you say SMAC wont block commands coming from the server). The command can be captured and processed prom a plugin, but in every teast I made I always got client 0 (console) as the triggerer, (of course testing from the game, through a clean client account, not from console). I think the server has never blocked me from executing status, even reproducing the attack (which is just spamming status from a game's client console). The server would block it surely if it was marked as client triggered. At least where I can personally try (TF2 dedicated, Linux), it's always executed as from console. Some other server owners are working with me on this, and this works like this on their's too (CSS and CSGO confirmed to be vulnerable to this attack too). Something that comes to my mind is if some lower addon like Metamod is actually always deflecting this command through the console; I need to try again on a clean install to check it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] rcon sv_pure issue
It's not a bug in DBlocker. It's how it's intended to work. It will change sv_pure 2 to sv_pure 1 and block the same stuff as sv_pure 2 does with extra stuff. 2012/5/20 daniel jokiaho daniel.joki...@gmail.com: I removed dblocker and the server behaves normaly. But i had sv_pure both in server.cfg and in autoexec.cfg. Bug in dblocker? On 2012-05-19 12:32, Didrole wrote: It's due to DBlocker. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Players reporting our TF2 servers are running too fast.
sv_turbophysics is automatically set to 1 on TF2 on the client and the server by the CTFGameRules constructor. This mean it's set to 1 on the server on level init, and on the client when he connects to the server. sv_turbophysics is only used in the code related to +use though, so I can't see how that would be causing issues. Le 20 avril 2012 20:20, timur 'grammaton' celikkesen gramma...@gmail.com a écrit : I had multiple forumthreads today on my community site related to this problem together with a changed mouse sensivity/feeling we just found out that sv_turbophysics is related to this sv_turbophysics 1 is the community standard in germany and by that, many users started to complain about this problems (gameplay faster and different mouse-sense-feeling) setting it to 0 seems to bring back the known gameplay feeling is it set to 1 on your servers? cheers gramma -Ursprüngliche Nachricht- From: frog Sent: Thursday, April 19, 2012 5:21 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Players reporting our TF2 servers are running too fast. Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2, running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's a new box from OVH, it's only been running for a few days. The benchmark at start up reports a RDTSC_FREQUENCY value of 2666.. Following settings in server.cfg sv_minrate 3 sv_maxrate 6 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_interpolate 1 sv_client_min_interp_ratio 2 sv_client_max_interp_ratio 1 Players are reporting that the game seems to be running too fast. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Players reporting our TF2 servers are running too fast.
I had a similar problem on one of my servers. Everybody would move very fast like if host_timescale value was changed. I had to set RDTSC_FREQUENCY to disabled to fix it. Le 19 avril 2012 18:23, ics i...@ics-base.net a écrit : I also just want to say that it could be imagination, nothing more but it feels like playing slightly faster. -ics 19.4.2012 19:05, ics kirjoitti: Id' say the same thing as frog said. Game is slightly, hardly noticeably faster with every class. I asked around on our servers and few players agreed with me. It's easily noticeable with doors that open when you approach them and close behind you. You kinda bump into some of them, as they wouldn't open fast enough now like before they did. -ics 19.4.2012 18:55, frog kirjoitti: Thanks for spotting the error, it's been corrected now. Yes, lib32gcc1 or ia32-libs have been installed. Thursday, April 19, 2012, 4:44:07 PM, you wrote: Your max interp is lower then your min interp... But I dont think that would be the cause. as its a new server, did you install the couple additionals that are required? Forgot which again... From: frogf...@thehh.co.uk To: Half-Life dedicated Linux server mailing listhlds_linux@list.valvesoftware.com Sent: Thursday, 19 April 2012, 17:21 Subject: [hlds_linux] Players reporting our TF2 servers are running too fast. Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2, running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's a new box from OVH, it's only been running for a few days. The benchmark at start up reports a RDTSC_FREQUENCY value of 2666.. Following settings in server.cfg sv_minrate 3 sv_maxrate 6 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_interpolate 1 sv_client_min_interp_ratio 2 sv_client_max_interp_ratio 1 Players are reporting that the game seems to be running too fast. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Running a CS:GO Dedi Server
How did people running 20-30 servers with fake clients on TF2 got the CS GO dedicated server access...? :/ Le 16 avril 2012 10:57, Collin Howard my_azz...@yahoo.com a écrit : Agree with ics here. I know people who received beta keys from valve and have no interest in it or are not even remotely interested in playing it. The better way to approach this beta testing phase is to actually give it to communities that have active CS:S or 1.6 servers so we can test running dedicated servers and even hand out beta keys to interested members of our communities instead of valve blindly giving 2000 keys to random people. In the end its communities that keep the games alive, not so much the big GSP's(game server providers). They are just sellers, we are the ones who keep players interested! From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, April 16, 2012 3:41:49 AM Subject: Re: [hlds_linux] Running a CS:GO Dedi Server Yes, it's amazing how much they talk and reply here these days. The server browser might be 3 days old but the dedicated servers that some folks have access to aren't 3 days old. They are around 3 weeks old, or even more. My point was that if they need a playerbase to test on, it's rather better to give an access to dedicated beta to some community that runs css or cs servers and along give 20 keys for the members to have so they can play on and give feedback. Now i see bunch of servers, a lot with no players whatsoever. Looks to me like testing with little effort. -ics 16.4.2012 9:51, dan kirjoitti: On 16/04/2012 07:21, ics wrote: What surprises me that they aren't involving people here or even asking to test out the beta servers. Really? Most of the time I'm surprised they even bother replying :) But, presumably, initially, they wanted people who already provide lots of CS servers - no doubt some of them /are/ here. This server browser update is about 3 days old isn't it? Released on Friday and we've just had the weekend? The people who are running active communities and more or less capable of doing some testing. My son just got a key and then went canoeing over the weekend, so I've not seen or read much about it. But from what I've seen the game looks really high quality. I just never got into the whole 'live for 20 seconds, sit and watch others play for 5 minutes CS thing. I'm sure they'll be adding servers as the beta numbers increase. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_max_usercmd_future_ticks
Of course, it was obvious that lowering it would cause issues. The problem is that Valve thought that the default value of 8 would prevent speedhacks, but it doesn't at all. Speedhacking works fine. Setting it to 1 doesn't totally prevent speedhacks either anyway, it'll just feel a bit more laggy. Le 15 avril 2012 19:28, hlds h...@gmx.com a écrit : I found out today that if sv_max_usercmd_future_ticks is set to 1 then the server may drop some commands sent by low-ping players and in some extreme cases may even ignore all of them and the player won't be able to move, to change the current weapon etc. The description for this cvar is Prevents clients from running usercmds too far in the future. Prevents speed hacks.. By default is 8, but many servers have this set to 1 to block speedhacks (from server's config or using SMAC Anti-Speedhack plugin). A regular player complained today that he cannot move at all on a server with SMAC Anti-Speedhack installed and we did some tests togheter to see what is the problem. We've found that on a clean/vanilla server (no metamod, no sourcemod, empty config): a) He cannot move if sv_max_usercmd_future_ticks is set to 1 b) He can move if sv_max_usercmd_future_ticks is 2, but every 2-3 seconds has a small spike (like is moved backward) c) Everything is ok if sv_max_usercmd_future_ticks has the default value (8) Then we did tests on some public servers that have SMAC Anti-Speedhack installed. The result is that he cannot move at all on low ping servers (20ms), but everything was ok on high ping server (50ms). Then we did the tests again on the clean/vanilla server, but this time increasing the ping using net_fakelag convar: a) He cannot move if sv_max_usercmd_future_ticks is 1 and net_fakelag is 0 b) He can move if sv_max_usercmd_future_ticks is 1 and net_fakelag is set to 1 (the ping was increased with ~15ms, not with 1ms as expected) c) The movements seems to be smoother if net_fakelag is increased to 50 or even more During all these tests I didn't had any problems, even if we had similar ping on the test servers. Also since I set sv_max_usercmd_future_ticks to 1 on my public server some regulars with low ping complained that from time to time they are moved backward and this didn't happen before. In conclusion, probably there's a reason why Valve set this to 8 by default. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_max_usercmd_future_ticks
Because ETF2L admins probably copied it from some site without knowing what it does. Le 16 avril 2012 00:57, lwf l...@rocketblast.com a écrit : I don't know the reasoning but I do know ETF2L uses sv_max_usercmd_future_ticks 3. Did you have any problems with that? Please submit a ticket on the SMAC bugtracker. http://tracker.hlxce.com/projects/smac/issues/new On Sun, Apr 15, 2012 at 19:28, hlds h...@gmx.com wrote: I found out today that if sv_max_usercmd_future_ticks is set to 1 then the server may drop some commands sent by low-ping players and in some extreme cases may even ignore all of them and the player won't be able to move, to change the current weapon etc. The description for this cvar is Prevents clients from running usercmds too far in the future. Prevents speed hacks.. By default is 8, but many servers have this set to 1 to block speedhacks (from server's config or using SMAC Anti-Speedhack plugin). A regular player complained today that he cannot move at all on a server with SMAC Anti-Speedhack installed and we did some tests togheter to see what is the problem. We've found that on a clean/vanilla server (no metamod, no sourcemod, empty config): a) He cannot move if sv_max_usercmd_future_ticks is set to 1 b) He can move if sv_max_usercmd_future_ticks is 2, but every 2-3 seconds has a small spike (like is moved backward) c) Everything is ok if sv_max_usercmd_future_ticks has the default value (8) Then we did tests on some public servers that have SMAC Anti-Speedhack installed. The result is that he cannot move at all on low ping servers (20ms), but everything was ok on high ping server (50ms). Then we did the tests again on the clean/vanilla server, but this time increasing the ping using net_fakelag convar: a) He cannot move if sv_max_usercmd_future_ticks is 1 and net_fakelag is 0 b) He can move if sv_max_usercmd_future_ticks is 1 and net_fakelag is set to 1 (the ping was increased with ~15ms, not with 1ms as expected) c) The movements seems to be smoother if net_fakelag is increased to 50 or even more During all these tests I didn't had any problems, even if we had similar ping on the test servers. Also since I set sv_max_usercmd_future_ticks to 1 on my public server some regulars with low ping complained that from time to time they are moved backward and this didn't happen before. In conclusion, probably there's a reason why Valve set this to 8 by default. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
What kind of issues? There might be 1-2 small bugs that will be fixed in the next update AFAIK, but the main detections work fine. Le 12 avril 2012 04:22, daniel jokiaho daniel.joki...@gmail.com a écrit : Any issues with dblocker? On 11 Apr 2012 19:49, AnAkIn . anakin...@gmail.com wrote: No, I don't think it will, I have not tested though. Le 11 avril 2012 19:46, Andrew DeMerse ademe...@gmail.com a écrit : I'll check it out, and let you know if I see anything weird. I assume this shouldn't conflict with SMAC? On Wed, Apr 11, 2012 at 1:37 PM, AnAkIn . anakin...@gmail.com wrote: No, I just posted that on a competitive forum so far. Le 11 avril 2012 19:36, Oskar Levin os...@dataviruset.com a écrit : Ah, I see! Seems like a good plugin though :) Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:34 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin It doesn't send a mail, it's sent through HTTP. Le 11 avril 2012 19:31, Oskar Levin os...@dataviruset.com a écrit : It would be nice if one could decide if it should be sent to somebody else or at all ;) By the way, how does it send mail? Connecting through port 25 seems a bit lazy as ISPs block that nowadays... Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:30 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Yes, it was originally made for league purposes. I could add a cvar to disable that though. Le 11 avril 2012 19:28, Oskar Levin os...@dataviruset.com a écrit : Wait what? Is the log file sent to you automatically? Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:23 Till: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Ämne: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Only the prediction hack detections and anti speedhack exploit could be banned for. What do you mean with sourcebans compatibility? Is it just sending a sm_ban command into the server console? Le 12 avril 2012 10:31, Thomas K tkr...@arcor.de a écrit : Can you make compatible with sourcebans from sourcemod?! Am 12.04.2012 um 10:13 schrieb AnAkIn . anakin...@gmail.com: What kind of issues? There might be 1-2 small bugs that will be fixed in the next update AFAIK, but the main detections work fine. Le 12 avril 2012 04:22, daniel jokiaho daniel.joki...@gmail.com a écrit : Any issues with dblocker? On 11 Apr 2012 19:49, AnAkIn . anakin...@gmail.com wrote: No, I don't think it will, I have not tested though. Le 11 avril 2012 19:46, Andrew DeMerse ademe...@gmail.com a écrit : I'll check it out, and let you know if I see anything weird. I assume this shouldn't conflict with SMAC? On Wed, Apr 11, 2012 at 1:37 PM, AnAkIn . anakin...@gmail.com wrote: No, I just posted that on a competitive forum so far. Le 11 avril 2012 19:36, Oskar Levin os...@dataviruset.com a écrit : Ah, I see! Seems like a good plugin though :) Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:34 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin It doesn't send a mail, it's sent through HTTP. Le 11 avril 2012 19:31, Oskar Levin os...@dataviruset.com a écrit : It would be nice if one could decide if it should be sent to somebody else or at all ;) By the way, how does it send mail? Connecting through port 25 seems a bit lazy as ISPs block that nowadays... Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:30 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Yes, it was originally made for league purposes. I could add a cvar to disable that though. Le 11 avril 2012 19:28, Oskar Levin os...@dataviruset.com a écrit : Wait what? Is the log file sent to you automatically? Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:23 Till: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Ämne: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe
[hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Yes, it was originally made for league purposes. I could add a cvar to disable that though. Le 11 avril 2012 19:28, Oskar Levin os...@dataviruset.com a écrit : Wait what? Is the log file sent to you automatically? Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:23 Till: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Ämne: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
It doesn't send a mail, it's sent through HTTP. Le 11 avril 2012 19:31, Oskar Levin os...@dataviruset.com a écrit : It would be nice if one could decide if it should be sent to somebody else or at all ;) By the way, how does it send mail? Connecting through port 25 seems a bit lazy as ISPs block that nowadays... Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:30 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Yes, it was originally made for league purposes. I could add a cvar to disable that though. Le 11 avril 2012 19:28, Oskar Levin os...@dataviruset.com a écrit : Wait what? Is the log file sent to you automatically? Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:23 Till: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Ämne: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
No, I just posted that on a competitive forum so far. Le 11 avril 2012 19:36, Oskar Levin os...@dataviruset.com a écrit : Ah, I see! Seems like a good plugin though :) Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:34 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin It doesn't send a mail, it's sent through HTTP. Le 11 avril 2012 19:31, Oskar Levin os...@dataviruset.com a écrit : It would be nice if one could decide if it should be sent to somebody else or at all ;) By the way, how does it send mail? Connecting through port 25 seems a bit lazy as ISPs block that nowadays... Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:30 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Yes, it was originally made for league purposes. I could add a cvar to disable that though. Le 11 avril 2012 19:28, Oskar Levin os...@dataviruset.com a écrit : Wait what? Is the log file sent to you automatically? Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:23 Till: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Ämne: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
No, I don't think it will, I have not tested though. Le 11 avril 2012 19:46, Andrew DeMerse ademe...@gmail.com a écrit : I'll check it out, and let you know if I see anything weird. I assume this shouldn't conflict with SMAC? On Wed, Apr 11, 2012 at 1:37 PM, AnAkIn . anakin...@gmail.com wrote: No, I just posted that on a competitive forum so far. Le 11 avril 2012 19:36, Oskar Levin os...@dataviruset.com a écrit : Ah, I see! Seems like a good plugin though :) Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:34 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin It doesn't send a mail, it's sent through HTTP. Le 11 avril 2012 19:31, Oskar Levin os...@dataviruset.com a écrit : It would be nice if one could decide if it should be sent to somebody else or at all ;) By the way, how does it send mail? Connecting through port 25 seems a bit lazy as ISPs block that nowadays... Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:30 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Yes, it was originally made for league purposes. I could add a cvar to disable that though. Le 11 avril 2012 19:28, Oskar Levin os...@dataviruset.com a écrit : Wait what? Is the log file sent to you automatically? Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:23 Till: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Ämne: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin
Re: [hlds_linux] SRCDS binding to box hostname
So now that you're done using your client disconnect exploit, Mr xploit3r with your friend BrokenCode Pro alias ButterDickJones alias Hydro Pump and posting the videos of your exploits on the mailing list, you're now asking for help? :) Le 7 avril 2012 20:12, E3pO e...@wmclan.net a écrit : I've been testing out some VM servers and I'm having a problem with srcds binding to the box's hostname for TCP but not udp. I've opened both UDP and TCP to the box and can nmap the server ip, it shows the port as closed. If i try localhost it shows as closed, but if i try the box hostname it shows open. Players can connect, in fact right now the server is 32\32 So UDP is working fine. I'm trying to setup sourcebans and rcon right now and I need to have access to the TCP connection to the server. When i do a netstat i can see the local address as tcp 0 0 llf-vm1:27018 *:* LISTEN if i do an nmap llf-vm -p 27018 it says that tcp is open I've tried -ip 127.0.01 and it makes localhost open but nobody can connect to it then. If i try ip and the public ip it can't bind to the address... what should I do!? Thanks in advance, E3pO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to crash everyone on a TF2 Server the simple way
Well these accounts were not as F2P as he said... If you're still looking for SteamIDs, Cameron Munroe: BrokenCode Pro/ButterDickJones/Hydro Pump (the guy who is posting on the mailing list) STEAM_0:0:39228904 / http://www.steamcommunity.com/profiles/76561198038723536 xploit3r/E3pO (the guy who made the vid) STEAM_0:1:17281511 / http://www.steamcommunity.com/profiles/76561197994828751 Le 5 avril 2012 02:25, Tony Paloma to...@valvesoftware.com a écrit : Yes, if anybody has details in regards to how this exploit is performed, please reply directly to me (to...@valvesoftware.com). Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: Tuesday, April 03, 2012 9:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] How to crash everyone on a TF2 Server the simple way On 03/04/2012 16:58, BrokenCode Pro wrote: sami try this vid http://youtu.be/B7Gr3kc1jwg Why do we care about this? It isn't telling us anything informative. You either post details about the packet and bug (or send them to Valve) But I'd suggest reddit et al are probably a better places to grab views and attention for your video. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to crash everyone on a TF2 Server the simple way
Next time you should think about using a different account. http://webcache.googleusercontent.com/search?q=cache:iaa7mw97NyAJ:steamcommunity.com/id/seemster/friends%3Fl%3Dczech+cd=1 It's quite funny how these 2 guys that are in the video are in this cached steamcommunity profile, and the fact that these two links go to your profiles. You're also in the banlist from the server that you crashed in your vid for Multi-Hack: http://intoxgamingbans.com/index.php?p=banlistsearchText=STEAM_0%3A1%3A17281511Submit= Le 7 avril 2012 22:02, E3pO e...@wmclan.net a écrit : I would love to see logs showing my steam id in it, :) On Sat, Apr 7, 2012 at 3:41 PM, AnAkIn . anakin...@gmail.com wrote: Well these accounts were not as F2P as he said... If you're still looking for SteamIDs, Cameron Munroe: BrokenCode Pro/ButterDickJones/Hydro Pump (the guy who is posting on the mailing list) STEAM_0:0:39228904 / http://www.steamcommunity.com/profiles/76561198038723536 xploit3r/E3pO (the guy who made the vid) STEAM_0:1:17281511 / http://www.steamcommunity.com/profiles/76561197994828751 Le 5 avril 2012 02:25, Tony Paloma to...@valvesoftware.com a écrit : Yes, if anybody has details in regards to how this exploit is performed, please reply directly to me (to...@valvesoftware.com). Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: Tuesday, April 03, 2012 9:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] How to crash everyone on a TF2 Server the simple way On 03/04/2012 16:58, BrokenCode Pro wrote: sami try this vid http://youtu.be/B7Gr3kc1jwg Why do we care about this? It isn't telling us anything informative. You either post details about the packet and bug (or send them to Valve) But I'd suggest reddit et al are probably a better places to grab views and attention for your video. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to crash everyone on a TF2 Server the simple way
Did you already forget that SteamID bans are useless nowadays...? 2012/4/3 Cameron Munroe cmun...@cameronmunroe.com: Hey whats your steam ID so that we can all block you On 4/3/2012 8:58 AM, BrokenCode Pro wrote: sami try this vid http://youtu.be/B7Gr3kc1jwg On Tue, Apr 3, 2012 at 2:28 AM, sami mäntysaarisaku...@gmail.com wrote: I can't watch it :( 2012/4/3 Cameron Munroecmun...@cameronmunroe.com There is some issues with tf2 servers lately that are running mods, such as Saxton Hale. These issue can cause the server to either crash, or seem like they are lagging This is all started after the recent update and seems to correlate with issues with steam servers them selves. On 4/2/2012 9:28 PM, doc wrote: Oh, well good luck with that! On Mon, Apr 2, 2012 at 7:31 PM, ButterDick Jones butterdickjo...@gmail.com**wrote: Watch everyone disconnect... __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fix for server whitelist issues?
There are so many things that could be fixed, but too less time to fix them as this time is spent adding stupid items. 2012/4/1 Nomaan Ahmad n0man@gmail.com: Same here, It would be awesome if this can be fixed. This problem is so annoying that community members have created batch scripts to remove the skins. It happens when players from sv_pure 1/2 server joins a sv_pure 0 server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Commands
This is probably the most complete CS 1.6 cvarlist you'll be able to find: http://myweb.tiscali.co.uk/millard1/Cvar%20List/scripting.elxdraco.net/cvarlist/index.html Most of the information to complete it came from Valve. 2012/3/12 Whisperity whisper...@gmail.com: Hello Timo, Google came up for me with this: http://www.counter-strike.com/commands/half_life_1/client_console_server/. But alternatively, you can issue 'cmdlist' in the server console. It will produce loads of output listing every commands. Because I think that output will be totally undocumented, you might have to further browse the internets for the answer on one specific command. -- Whisperity 2012/3/9 Timo Schrappe t...@thirdman.de Hello together, is there a list of all possible and yet supportet commands for hlds, particularly for cs 1.6? Timo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] micspam DOS attack Buffer overflow in net message
sv_allow_voice_from_file is useless. The voice from file option has been broken since Valve uses the steam voice system. 2012/3/10 dan needa...@ntlworld.com: On 09/03/2012 22:55, Robert Paulson wrote: If multiple people micspam at the same time, it will kick people with low rates set with Buffer overflow in net message. This can be used as a denial of service attack. Is there any way to fix this without turning off voice chat or setting sv_minrate really high? What kinda of numbers did you have in mind when you said low and really high rates? You'll probably be doing them a favour if you set sv_minrate. A few of times on spuf someone complains about lag or stuttering and you get them to create screenshots with net_graph on and it turns out to be their rate setting is too low. A lot of the time they have no idea how or why it got set low. So, in some sense, playing the game is a denial of service to someone with a low rate. But, if setting rate to 30-60k still falls foul of this, it's not going to fix or workaround it - but I can't say I've ever seen the error with my settings -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No steam servers
__**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
I prefer the Steam trading system. 2012/2/17 hlds h...@gmx.com: We had two trading mechanism, one being fast and quite reliable (if we can use this word for something related to Steam/TF2), while the other allowing advanced trades (more than 8 items + trading games etc...), but being slow and failing many times. Now we have only one. I didn't know that removing a feature used by many players is a good thing... I understand Valve's point of view (is easier to maintain and improve one mechanism instead of having two), but why is this a good thing for others? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Friday, February 17, 2012 4:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released For every complaint that gets filed I'd like to vote FOR steam overlay/inventory trading. I think it's a good thing and more importantly: haters gotta hate. On Thu, Feb 16, 2012 at 5:56 PM, Frank ad...@gamerscrib.net wrote: To be honest I was expecting a roll-back to at least the Option of having in-game trade overlay returned. Can someone at least reply if this is being looked at after all the opposition and complaints its gotten? On another note glad to see the client crashes fixed and the server restart requests..very much appreciated! Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ang.: burst of sv_cheat bans
DBlocker (http://dblocker.didrole.com/) can also detect a few more cheats that SMAC/KAC don't detect. 2011/12/30 daniel jokiaho daniel.joki...@gmail.com For my server there have been an increase if sv_cheats 1 and aim botters On 30 Dec 2011 08:32, Ross Bemrose rbemr...@vgmusic.com wrote: From my understanding, it's also present in more recent builds of SourceMod Anti-Cheat (SMAC) which forked from Kigen's Anti-Cheat a while back. (Side note: I'm the author of the Name Change Punisher plugin) On 12/30/2011 1:08 AM, Nomaan Ahmad wrote: http://forums.alliedmods.net/**showthread.php?t=161320 http://forums.alliedmods.net/showthread.php?t=161320 I use that plugin to keep the name changers out. On 30 December 2011 06:02, cladironcladi...@gmail.com wrote: nah. it's not. i had lots of pm's of players telling me they were having a hard time get a few steam id's due to there name changing like 20 times in a couple of sec's. On Fri, Dec 30, 2011 at 12:48 AM, Oskar Levinos...@dataviruset.com wrote: I have also seen this on my TF2 server. I really would like to know if it is false positives! Regards Oskar Levin os...@dataviruset.com - Reply message - Från: cladironcladi...@gmail.com Till: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Rubrik: [hlds_linux] burst of sv_cheat bans Datum: fre, dec 30, 2011 06:35 Just wanted to give a heads up to any admins that may want to keep a look out. I just got back from vacation and it seems there was an abnormal amount of sv_cheat violators the past couple of weeks. We run kac and that is what caught them. 15 players ban for trying to run sv_cheats. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104
Every time you log into Steam, your hardware information (Hard drive, CD/DVD drive, motherboard, Windows CD Key, ...) is sent to the Steam servers, and they've been doing that for at least 6 months-1 year before TF2 went F2P. 2011/12/25 dmex dme...@gmail.com Valve already added support for IPT ages ago, I believe the EResult is named HardwareNotCapableOfIPT = 67. Support for VAC hardware based bans was added about a week before TF2 was released as F2P, I don't know of any instances where this has occurred yet but at account logon a unique hardware hash is transmitted along with your credentials and this was occurring a long time before SteamGuard was introduced. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, 25 December 2011 10:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104 http://ipt.intel.com/welcome.aspx Eventually, desktop computers will all have this sort of technology. Right now there are plans to have Steam Guard make use of IPT for protecting your Steam account. On the other hand, IPT can also be used to lock you out, I suppose. And I haven't looked up on it for a while now, but the last I remember was that this technology hadn't been cracked yet and couldn't be bypassed. I mean, you could build yourself onto a new platform to bypass any global bans, but who would go that far that often just to keep cheating? -Richard Eid On Sat, Dec 24, 2011 at 6:30 PM, dan needa...@ntlworld.com wrote: On 24/12/2011 22:12, at...@atouk.com wrote: Hardware ban? How would that work, serial numbered and trackable computers? In summary, it wouldn't. Instead of making cheating a user/admin issue, how about making it a developer issue and refusing to buy games that are easily hacked. Cheating is completely unrelated to pretty much any definition of the word hacking. -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104
I just noticed dmex already said that. Nevermind. 2011/12/25 AnAkIn . anakin...@gmail.com Every time you log into Steam, your hardware information (Hard drive, CD/DVD drive, motherboard, Windows CD Key, ...) is sent to the Steam servers, and they've been doing that for at least 6 months-1 year before TF2 went F2P. 2011/12/25 dmex dme...@gmail.com Valve already added support for IPT ages ago, I believe the EResult is named HardwareNotCapableOfIPT = 67. Support for VAC hardware based bans was added about a week before TF2 was released as F2P, I don't know of any instances where this has occurred yet but at account logon a unique hardware hash is transmitted along with your credentials and this was occurring a long time before SteamGuard was introduced. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, 25 December 2011 10:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104 http://ipt.intel.com/welcome.aspx Eventually, desktop computers will all have this sort of technology. Right now there are plans to have Steam Guard make use of IPT for protecting your Steam account. On the other hand, IPT can also be used to lock you out, I suppose. And I haven't looked up on it for a while now, but the last I remember was that this technology hadn't been cracked yet and couldn't be bypassed. I mean, you could build yourself onto a new platform to bypass any global bans, but who would go that far that often just to keep cheating? -Richard Eid On Sat, Dec 24, 2011 at 6:30 PM, dan needa...@ntlworld.com wrote: On 24/12/2011 22:12, at...@atouk.com wrote: Hardware ban? How would that work, serial numbered and trackable computers? In summary, it wouldn't. Instead of making cheating a user/admin issue, how about making it a developer issue and refusing to buy games that are easily hacked. Cheating is completely unrelated to pretty much any definition of the word hacking. -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cheat Engine Report
I had a friend that been using Cheat Engine for months, he has never been VAC banned. oldschoolhack has been undetected for months as well, seem to be the most used TF2 public cheat. 2011/12/24 Steven Linn stevenl...@knights.ucf.edu I don't think it's fair for Valve to ban people from all Valve games forever, because not only does it nullify all the hard earned cash they used to buy the games, but it makes Valve look like a bunch of whiney little girls. Don't get me wrong, I am not VAC'd and I have never been VAC'd. I just think a 3month ban would suffice, with repeat offense being the only thing that gets you banned permanently. On Sat, Dec 24, 2011 at 8:52 AM, bp badpazzw...@gmail.com wrote: On Sat, Dec 24, 2011 at 13:53, dan needa...@ntlworld.com wrote: But, look on the bright side, if a cheater is so obvious 20 of you could tell, it shouldn't really be a problem. Just ban them from your server. You'll understand, though, if that's not enough to ban an account from all servers for all Valve games forever (and then some) with no real chance of appeal. Think Reddit. --bp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Question for more experienced admins
There is at least 1-2 cheaters detected per day with DBlocker ( http://dblocker.didrole.com/) on my server. Unfortunately, banning them is useless, they just create a new steam account every time. 2011/12/22 Andrew DeMerse ademe...@gmail.com I just checked my SMAC logs, and only saw 1 false positive in the past month. No confirmed. Maybe you're being targeted by the same person on f2p accounts? On Thu, Dec 22, 2011 at 4:15 PM, Mike Johansen michs...@live.no wrote: I myself haven't experienced an aimbotter for a few months, not since I installed SMAC (SourceMod Anti-Cheat) and enabled aimbot protection in it. It does give a few false positives, but it has maybe banned one innocent player per 20 confirmed aimbotters. Which I find acceptable. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Sent: 22. desember 2011 21:46 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Question for more experienced admins The last week or two I have seen a sharp uptick in the number of aimbot reports come in. Most often, they involve a spy using either the enforcer or the ambassador and a dead ringer. I try to take such accusations seriously, so I have spectated these players and I have seen a few I would swear are legit complaints. Usually involving: consistent shots across large map spaces, against scouts (headshots even), while jumping themselves. Most of them do not respond to speech or chat, so I end up simply banning them to keep the other players from revolting. Anybody else seen this kind of trouble? Or have I simply been hit with a rash of really really good spy players lately who don't like to talk. Thanks -Andrew -- Andrew (Wave Admin) The Wave! 24/7 CTF 1/2 respawn times http://thewaveserver.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems
before you say nemrun is the problem. It isn't. So what IS going on? As far as I'm concerned we have a couple of different issues here: 1. The steam binary can remove the existing steam.inf file while updating a server, even if it doesn't have an updated one to replace it with. 2. The steam binary will exit with a 0 return code and claim that the HLDS Installation is Up To Date when the server hasn't been fully updated. Anyone seeing a pattern yet? STEAM BINARY Now, let's talk about distributing updates among your masters. Here are a couple questions anyone thinking about this rationally should ask: 1. Why does a master server tell you that an update is available if it doesn't have ALL of the updated files yet? If it doesn't have all the updated files, it should not be telling you to restart your server UNTIL IT DOES. 2. Why does the steam binary exit with a 0 RETURN CODE (successful) AND EVEN TELL YOU 'HLDS Installation is Up To Date' if it doesn't have all the files that got updated? SUGGESTIONS I don't have visibility of the inner workings of Valve's content distribution system and I am not aware of whatever policies and procedures you may have for releasing updates. (and I am not sure I would want to either, heh). So I have to admit I am making some guesses here. But I have a few suggestions that I think would be relevant. 1. Look at the protocol used by your masters, or maybe just policies and procedures for deploying updates onto them, which control when to start issuing Server Out of Date messages to dedicated servers, so that they will absolutely not under any circumstance start telling the dedicated servers heartbeating in that they need to restart/update UNTIL IT HAS *ALL* OF THE UPDATED FILES READY TO SERVE. 2. If files and directories that need to be pushed out as updated content have to be flagged by the folks preparing the updates for the masters to know which files it is supposed to push out to the dedicated servers for an update, HAVE SOMEONE QA CHECK THE FLAGGED FILES/DIRS LIST before the update release is approved (and the master servers start using it) to make sure files weren't left off the list. ESPECIALLY THE STEAM.INF FILE. The steam.inf file is ALWAYS updated for mandatory updates. So checking the updated files list should ALWAYS require making sure steam.inf is marked as a file to push out. 3. It is possible that nemrun or other scripts like it are talking indirectly to a master (through an API) that isn't in sync with whichever master server the steam binary will talk to to pull in the update. This is still not nemrun's fault. The nemrun script is using SteamAPI now to see if an update is available. (https://api.steampowered.com). If this API is telling anyone that asks that a required update is out before any (AND ALL) of the master servers the steam binary will actually pull the update in from has the complete set of update files ready to serve, then this needs to be fixed. My suggestion would be that api.steampowered.com be the LAST thing you guys push to - ie, only after ALL of the steam masters that will be serving updated content have 100% of the update and are ready to serve it. So the API host won't say there is an update until it's ready to be served. CONCLUSION Rather than just telling people -verify_all is the only recommended or supported way to update your gameserver, find and fix the problems that make a ./steam -command update fail sometimes without -verify_all added -- even if only to help yourselves out with the load on the masters when updates get released. I suspect the answer lies in one or more of the items noted above. People don't like to use -verify_all to get updates because it takes FOREVER to finish. Doing an update without -verify_all usually only takes a minute or so - whether doing that gets you a complete updated server or not depends entirely on what the steam binary pulls in. Nothing else. You can't blame nemrun or something else when the steam binary exits with a 0 return code and says HLDS Installation Up To Date. Cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems
Pure is broken in any Valve games that don't use the GCF system. That includes ALL valve games released after TF2. When Valve will move TF2, CSS, HL2DM and DoD S to the new content system, pure will be broken in these games as well as it rely on the GCF system, that these games will no longer use. 2011/12/16 ics i...@ics-base.net That's what he said and i can confirm it being broken atleast in L4D L4D2. -ics 16.12.2011 22:09, daniel jokiaho kirjoitti: pure is broken? On 16 Dec 2011 21:03, AnAkIn .anakin...@gmail.com wrote: I hope you'll update sv_pure to work after you convert the game to the new content delivery system, not like in all Valve games using the NCF ACF (CS GO) system where it is broken. 2011/12/16 Fletcher Dunnfletcherd@valvesoftware.**comfletch...@valvesoftware.com Sorry, I shouldn't have joined in with the shooting-from-the-hip debugging. I tossed out a troubleshooting suggestion, which I probably shouldn't have done. I was just looking for something that might be different from this update compared to previous ones, to cause the problem. Looks like everybody but the original poster and me already knew that steam.inf just doesn't update properly and it's a longstanding problem. The update process...could use some improvement. We know. It will happen when we convert the entire game to the new content delivery system. Thanks, - Fletch -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw Sent: Friday, December 16, 2011 9:05 AM To: HLDS Linux Subject: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems Although I've said much of this already I'm making a separate post in its own topic in hopes that Valve will give it some serious consideration, and more importantly, do something about it to fix the problem. I am thankful that Valve staff does pay attention to this mailing list. The subject of this post is a problem that has been around for a long time. I have been operating public gameservers off and on since 2006 and have seen this occur with some update releases pretty much since then. I am not the first person to say this happens, and I am also pretty sure this is not the first time I had something to say about it here. In short, the problem is incomplete updates. It seems that the (gamedir)/steam.inf file is the file most often left out of updates, but sometimes other updated or new files are involved. Sometimes (apparently) files that an updated server will crash without are missed. SCOPE OF PROBLEM I should point out that I am specifically referring only to update scenarios where the updater for a particular gameserver tree initiates an update, pulls in files, AND RECEIVES A SUCCESSFUL HLDS Installation Is Up to Date MESSAGE FROM THAT MASTER AND THE STEAM BINARY RESPONSIBLE FOR UPDATING THE SERVER FILES EXITS WITH A 0 RETURN CODE when there are actually files missing and the server cannot run properly afterwards as a result. The scenario in question also involves NOT using -verify_all among the arguments passed to the steam binary to perform the update. Whether the server in question is just using srcds_run with -autoupdate among the command line arguments, or using nemrun or any other properly-written script isn't important. While it is possible to have incorrectly-written scripts to run and/or update our servers, that isn't what I'm talking about here. Nemrun and other properly-written update scripts do not run ./steam -command update -game tf -dir . (or whatever) only once and ASSUME the update was successful. We can't do that because it is fairly common to get a connection reset from whichever master we are pulling the update from before it is complete. It has to check the return code from the steam binary doing the update, and if it isn't 0, you have to repeat until it IS 0. Also, it needs to be understood by anyone at Valve investigating this problem that neither nemrun, nor any other script (including your own srcds_run with used with -autoupdate) that I'm talking about does anything more than call the steam binary with -command update. Nemrun in updatedaemon mode may have its own implementation of checking in with steam to see if an update is needed, but it does comply with your protocols, and even when it does start an update, it only does it because your masters said a required update was available. And it calls the same steam binary to do the actual updating that srcds_run does. Guess why the steam.inf file is so important? This isn't specific to nemrun, by the way. It tells the dedicated server which version to report to the steam masters. So its contents (or existence) means everything
Re: [hlds_linux] Authentication problems [Cant play!]
They made it default only on single core CPUs IIRC. 2011/12/8 Mart-Jan Reeuwijk mreeu...@yahoo.com If I remember correctly, that launch option is obsolete, as valve made it default afaik. From: Didrole didr...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 8 December 2011, 1:03 Subject: Re: [hlds_linux] Authentication problems [Cant play!] Try to launch steam with -tcp in the command line. 2011/12/8 Bruno Garcia garcia.bru...@gmail.com Hello, I've been having authentication problems for almost a year now, and I seriously cannot play Counter-Strike: Source; I have already sent an e-mail to the mailing list, but I couldn't get a definite answer on how to, or when this problem will be solved. A user answered my thread couple months ago saying this: The way the old auth system used to work is that when a new client connected to a game server, the GS would attempt to authenticate just that client with the steam backend. The new auth system works in a little different way. Instead of authenticating just that single user, it will re-authenticate every user already on the server in addition to the one that just joined. The network layout of the steam backend is a little complex, but to sum it up there are seperate reverse proxy servers called CM or Connection Masters. There's something like 30-40 of these servers at any time, and everyone is connected to one of them. These are the servers you communicate with when you're connected to steam. The reason you see no steam logon for groups of clients and not the entire server is because one or two CMs went down, or otherwise disconnected the clients that were connected to it. When the backend attempts to reauthenticate all the clients on the server, it will drop the clients which lost connection to the CM with the no steam logon message, because that's indeed what happened. They lost their connection to steam and aren't logged on anymore. And here's my situation: Every time I go into Counter-Strike: Source, I go into a server and after playing for something like a minute or two, I get kicked for No-Steam Logon, plus, there's a bunch of logs showing on console saying it's not connected to steam. I seriously cannot play CS: S for over a year, something that I have paid. I have contacted support, and made threads on forums, but this is the only direct communication to any VALVe developer, besides I didn't get any proper answers. This is my desperate look for a solution, because on my end everything seems to be working, every test, and everything I have done has come inconclusive... Is it so hard to get a answer from a developer? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Multi-threaded server code
The support has been here since a very long time. It was just not enabled by default under linux. 2011/11/11 PAL-18 pal...@zombierevolution.org So SRCDS now supports hyper threading? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Multi-threaded server code
Yes, there is some of the engine code that uses the multi threading stuff. 2011/11/11 daniel jokiaho daniel.joki...@gmail.com Is there any boost in performance if its enabled? On 11 Nov 2011 11:21, AnAkIn . anakin...@gmail.com wrote: The support has been here since a very long time. It was just not enabled by default under linux. 2011/11/11 PAL-18 pal...@zombierevolution.org So SRCDS now supports hyper threading? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Voice chat muting
Wrong. Client side muting is on SteamID. The SteamID is saved in a file you can find in your tf folder (can't remember the name right now). 2011/11/6 Mart-Jan Reeuwijk mreeu...@yahoo.com @ Doc, the clientside muting works on name basis indeed. If muting from server with SM etc then its on ID. @ Bruno, I would not want vote muting. Potential trolling etc is too much, and makes the experience of a player degrade if it wasn't justified. If client side muting works good, then there is no need for vote muting. Real abusive will be reported and muted by admins. From: Bruno Garcia garcia.bru...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, 6 November 2011, 14:36 Subject: Re: [hlds_linux] Voice chat muting Well, clearly muting deserves an update. Firstly for Chat Commands muting, and permanent muting even if you left the server and join again, or switching maps. And since vote kicking has been enabled within this year, maybe vote muting would be a cool feature as well. I really hope some of VALVe's developers are considering this an update due to the demand of users and lack of performance on muting players, which can be improved by just simple updates to the muting system. On Sun, Nov 6, 2011 at 2:23 AM, doc drga...@gmail.com wrote: The mute doesn't work on steamid? Really? On Sat, Nov 5, 2011 at 8:57 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: not even only that, but then he had the habit to change his name a bit after the classes he played, firy pete headshot pete etc, so after a while when he changed class, he renamed himself and you heard him AGAIN. this was cos his name changed, and the mute works on names, not on steam id. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] So Valve you fucked up the LAN play (Lo?c P?ron)
You should stop doing ads for a GSP that scam their clients with their 3+ FPS and tickrate 100 offers. I guess Regnam knows the FPS/tickrate stuff as well as he seems to know everything about CSS, so he might want to consider telling the guys he plays for. Oh wait. Regnam has showed many times in the past that he got no idea of what he's talking about, mainly when it comes to the source engine netcode. It's not because he's playing in one of the best teams in Europe or in the best team that he knows everything about the game. 2011/10/30 gamead...@127001.org I'm afraid you don't get to dictate who can and can't post on the mailing list, depending on whether or not they agree with you. It's probably worth mentioning that he plays for http://www.team-verygames.net who pretty much win every LAN competition in Europe: http://www.team-verygames.net/fr/index.vg#palmares ...so I think he knows what he's talking about. (I don't play or care about CSS; I just had good reason to look them up recently) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of molnár lászló Sent: 30 October 2011 09:03 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] So Valve you fucked up the LAN play (Lo?c P?ron) Please dont join the conversaiton if you don't know the game bugs.. thx. We are on a LAN with aprox 30 teams and, yea i got plenty of time to test it out and FB buged, and with zb-z it got worser so we had to play without them. So pleas valve take a look at them (mp_fadetoblack, and pleas give bakc teh steamID-s ven szerver got sv_lan 1) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Regarding TF2 random crashes
, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Regarding TF2 random crashes
My 3 servers crash on koth_viaduct_event when they are full, even with all plugins removed. 2011/10/28 gamead...@127001.org Mine are fine, and have been rock-solid, but then I took off sourcemod after the _LAST_ update and haven't stuck it back on yet. Uptime on our idle/trade server (the only one that doesn't restart daily) was 4 days By contrast, our windows server was crashing constantly until we took sourcemod off. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of doc Sent: 28 October 2011 02:48 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Regarding TF2 random crashes Mine crashes on startup before it even loads metamod or anything. Might be that the update didn't finish? On Thu, Oct 27, 2011 at 6:47 PM, clad iron cladi...@gmail.com wrote: I'm unsure if the update tonight will address my issue or not, but has anyone else getting the random crashes still ? This just started with in the past couple updates. I have have 2 of our servers crash randomly, and both are in separate locations. Both are on Ubuntu. 1 is 64bit, the other is not. -debug -debuglog custom_error.log reveals nothing, and sourcemod leaves no errors. What i have noticed is it's when someone randomly leaves. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] S3: Client connected with ticket for the wrong game: UserID: 2
There is the same problem on Steam since the last TF2 update. 2011/10/17 Kigen theki...@gmail.com What is your ./steam command line? On Mon, Oct 17, 2011 at 9:23 AM, Steven Miano mian...@gmail.com wrote: I have attempted to update my tf2 server several times, and am using -autoupdate in my command start line: /srcds_l/orangebox/srcds_run -game tf +map ctf_2fort -ip 24.129.170.3 -port 27075 -rcon_port 27075 -autoupdate +maxplayers 24 -tickrate 66 +fps_max 1500 +exec server.cfg On connect I get rejected, and in the server console I see the subject line (S3: Client connected with ticket for the wrong game: UserID: 2) There are two other servers that are working perfectly, and I notice that the steam_appid.txt is 440 on those, and 240 on the one that continually keeps rejecting my client. I've attempted to remove the InstallRecord.blob, and using -verify_all after removing the steam_appid.txt as well. Still I can't seem to get around this error. Any insight? Thanks, -- Rev. Miano, Steven M. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] S3: Client connected with ticket for the wrong game: UserID: 2
I meant with the Steam SRCDS, it's no longer possible to connect at all if sv_lan is 0. The steam_appid.txt is correct. 2011/10/17 AnAkIn . anakin...@gmail.com There is the same problem on Steam since the last TF2 update. 2011/10/17 Kigen theki...@gmail.com What is your ./steam command line? On Mon, Oct 17, 2011 at 9:23 AM, Steven Miano mian...@gmail.com wrote: I have attempted to update my tf2 server several times, and am using -autoupdate in my command start line: /srcds_l/orangebox/srcds_run -game tf +map ctf_2fort -ip 24.129.170.3 -port 27075 -rcon_port 27075 -autoupdate +maxplayers 24 -tickrate 66 +fps_max 1500 +exec server.cfg On connect I get rejected, and in the server console I see the subject line (S3: Client connected with ticket for the wrong game: UserID: 2) There are two other servers that are working perfectly, and I notice that the steam_appid.txt is 440 on those, and 240 on the one that continually keeps rejecting my client. I've attempted to remove the InstallRecord.blob, and using -verify_all after removing the steam_appid.txt as well. Still I can't seem to get around this error. Any insight? Thanks, -- Rev. Miano, Steven M. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updates coming tomorrow
Are we ever going to see these framerate changes? 2011/9/15 Michael Johansen michs...@live.no So do I wonder about. From: gramma...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 15 Sep 2011 08:21:12 +0200 Subject: Re: [hlds_linux] Updates coming tomorrow Hi there, does this major update also include the orange box framerate changes - announced in July? cheers grammaton - sourcejunkies.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can't play No-Steam Logon for months!
Code 1 is supposed to be invalid version, and code 8 is supposed to be incompatible anticheat. 2011/9/9 Bruno Garcia garcia.bru...@gmail.com Hello, Since the past 4 months i can't play Counter-Strike: Source, and i can barely play Team Fortress 2.. Now that there has been an update to determinate what caused the no-steam logon, i have been getting this on console CClientSteamContext OnSteamServersConnected logged on = 1 STEAMAUTH: Client [NIN] received failure code 1 Dropped [NIN] from server (No Steam logon ) Disconnect: No Steam logon . Disconnect: No Steam logon . STEAMAUTH: Client [NIN] received failure code 8 I believe this is related to my directx level configuration, since a few weeks ago i have set directx to 9.1 and i wouldn't get kicked...After a while i decided to get a little more FPS, so i set it back to 8.1 thinking the issue has been fixed, and that's when i started getting no-steam logon again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Clients drop due to loss of connection to VAC servers
Most of the other kick messages won't show up any more, as soon as someone crash and his Steam client knows that he is no longer in game, he will be kicked from the server with the No Steam logon message. 2011/9/6 1nsane 1nsane...@gmail.com I see the No Steam logon message more often than this one. Certain players seem to randomly get kicked off with this message. Why does this even happen now that TF2 is free to play? Suppose if server has any control over this then a plugin could probably fix this, but would also act as a crack when used on source games other than TF2... On Tue, Sep 6, 2011 at 9:10 AM, Andrew Fischer wizzr...@gmail.com wrote: I first saw this same behaviour 1 week ago today. Within about 15 seconds every player on the server dropped with the same lost connection to VAC message. I contacted one of the regulars via chat and he said he thought his internet had quit, since it acted the same way. He was left hangning in space until disconnected. I restarted the game and haven't seen it since. -Andrew -- Andrew Fischer Lightning Toads Productions, LLC www.lightningtoads.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
Valve could block wallhacks and speedhacks with some server side code if they wanted to. 2011/8/26 Kigen theki...@gmail.com There isn't just that. But I mentioned it since it was what was being discussed. A lot of things get broken in cheats when you use this plugin. But it does cause some other issues (small, but noticeable). On Thu, Aug 25, 2011 at 9:05 PM, J M invaderam...@gmail.com wrote: The client doesn't decide it, but it knows when it's going to happen at the same time the server does. This is so that client side prediction can work effectively with crits. Whether an attack is a crit is decided by both the server and the client at the same time. They used to allow clients to decide it, and crit hacks used to be much more useful. Nowadays, crit hacks simply shoot every time there is going to be a crit, instead of forcing crits every time you shoot. On Thu, Aug 25, 2011 at 9:55 PM, Necavi nec...@0xf.org wrote: Out of curiosity, why should the client decide when a critical hit occurs? I can see some benefit to it, but mostly I see it as exploitable. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds Sent: Thursday, August 25, 2011 17:07 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? Valve should first add some basic server side protection against some common hacks. For example should be easy to block 100% crits hacks like this one: http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client has to decide when a a critical hit occurs, but the server should validate the decision. Most speedhacks also should be detected by server. - Original Message - From: bottige...@gmail.com Sent: 08/25/11 11:36 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Dealing with F2P ban evasion and status hack? Is Valve really doing anything to catch people making F2P accounts to avoid cheat bans? Ever since we switched to IP bans, we've been able to catch many cheaters using F2P to avoid bans. Some of them have even made up to 4 accounts in a row. Unfortunately, I've started to see some of these people sprinkle our ban system with dynamic IPs which will inevitably ban innocent users. We've also recently dealt with another hacker here (Valve can confirm they use the same IP address). http://steamcommunity.com/profiles/76561198047123732 - primary cheating account http://steamcommunity.com/profiles/76561198038410008 What was unusual about this is that he was using a name copy program and the admin at that time was complaining he couldn't use the status command. Is it possible to have the status command blocked somehow? The cheater in question posted this youtube video on this hack forum. http://casualhacks.net/forum/showthread.php?t=69 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
This is already done with DBlocker and multithreaded: http://dblocker.didrole.com/ The multithreading only works on Windows though, as Valve disabled the CPU detection code on Linux, so it's just like the servers always start with -threads 1. If you got a linux server you can add the -threads command and it will work though. 2011/8/26 Saint K. sai...@specialattack.net I can recall from the hlds times that we used to have an anti-wall hack extention or plugin which was quite low on load. What it did was it simply didn't send any information about clients that were not visible from your point of view. Can't figure out what the name was though, it was one of the high used tools (hlguard or so perhaps?) Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson [ daniel.joki...@gmail.com] Sent: 26 August 2011 13:36 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? Why does command like sv_cheats exist? Remove it //Daniel Eric Riemers skrev 2011-08-26 13:33: I think they could do even more, but in the end the impact on servers on cpu (anti wallhack for instance) might be that high and since its still single threaded On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com wrote: Valve could block wallhacks and speedhacks with some server side code if they wanted to. 2011/8/26 Kigentheki...@gmail.com There isn't just that. But I mentioned it since it was what was being discussed. A lot of things get broken in cheats when you use this plugin. But it does cause some other issues (small, but noticeable). On Thu, Aug 25, 2011 at 9:05 PM, J Minvaderam...@gmail.com wrote: The client doesn't decide it, but it knows when it's going to happen at the same time the server does. This is so that client side prediction can work effectively with crits. Whether an attack is a crit is decided by both the server and the client at the same time. They used to allow clients to decide it, and crit hacks used to be much more useful. Nowadays, crit hacks simply shoot every time there is going to be a crit, instead of forcing crits every time you shoot. On Thu, Aug 25, 2011 at 9:55 PM, Necavinec...@0xf.org wrote: Out of curiosity, why should the client decide when a critical hit occurs? I can see some benefit to it, but mostly I see it as exploitable. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds Sent: Thursday, August 25, 2011 17:07 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? Valve should first add some basic server side protection against some common hacks. For example should be easy to block 100% crits hacks like this one: http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client has to decide when a a critical hit occurs, but the server should validate the decision. Most speedhacks also should be detected by server. - Original Message - From: bottige...@gmail.com Sent: 08/25/11 11:36 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Dealing with F2P ban evasion and status hack? Is Valve really doing anything to catch people making F2P accounts to avoid cheat bans? Ever since we switched to IP bans, we've been able to catch many cheaters using F2P to avoid bans. Some of them have even made up to 4 accounts in a row. Unfortunately, I've started to see some of these people sprinkle our ban system with dynamic IPs which will inevitably ban innocent users. We've also recently dealt with another hacker here (Valve can confirm they use the same IP address). http://steamcommunity.com/profiles/76561198047123732 - primary cheating account http://steamcommunity.com/profiles/76561198038410008 What was unusual about this is that he was using a name copy program and the admin at that time was complaining he couldn't use the status command. Is it possible to have the status command blocked somehow? The cheater in question posted this youtube video on this hack forum. http://casualhacks.net/forum/showthread.php?t=69 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list