Re: [hlds_linux] hlds_linux Digest, Vol 68, Issue 39

2013-11-10 Thread Support

On 10/11/2013 20:00, hlds_linux-requ...@list.valvesoftware.com wrote:

Message: 2
Date: Sat, 9 Nov 2013 16:00:49 -0700
From: Kyle Sandersonkyle.l...@gmail.com
To: Half-Life dedicated Win32 server mailing list
h...@list.valvesoftware.com,  Half-Life dedicated Linux server
mailing listhlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.
Message-ID:
cacsavzjzjj8qcdv0oacf59y36q+wk2vvyhepc4dttqz+jrx...@mail.gmail.com
Content-Type: text/plain; charset=UTF-8

Great work, Do you know if this is working for tf2?



Hi Guys,

I've released a SourceMod extension that exposes the newly added SteamWorks
struct members to Pawn. The Extension is very simple, and in it's infancy,
but my intention is to support every game and more callbacks. There's no
Windows build, as I don't have MSVC. However, it should be fairly easy to
compile for other platforms.

Huge thanks to the SteamWorks guys for the release on Thursday.
https://forums.alliedmods.net/showthread.php?p=2058917

Thanks,
Kyle.


On Fri, Oct 25, 2013 at 10:58 PM, IBIS Customer Service 
ibis.serv...@gmail.com wrote:


Hopefully we get a way to pass the owner id in a way that allows for
instant bans. Yesterday we had 20 bans in a few min from players doing
this.

According to the admins

*Problem: *
Five guys in gg... banned by 4 different admins, over 20 times in total
(see the screenshot, which spreads to the next page as well)...

AND THEY KEEP COMING BACK...

*Explanation*:

That, my friends, would be the first occurrence of
exploiters/grievers/hackers that own a Steam Family Sharing beta key,
allowing them to create multiple temporary instances of their accounts to
play on ... and when that account is banned, they just make a new one for
free from the original. Rince and repeat.

See the bans from the 24th:
http://www.ibisgaming.com/sourcebans/index.php?p=banlist

Hopefully, this is fixed in a future build :D


On Thu, Oct 24, 2013 at 4:20 PM, Kyle Sandersonkyle.l...@gmail.comwrote:


In case anyone is following this, there's a WebAPI update planned for
next week which allows for getting the owner's account from a lender id.

There's also a Steamworks update planned for between yesterday and (?),
which adds the owner's id to the ticket verification result
(ValidateAuthTicketResponse_t). However, this is too late for servers to
get the owner's id. SourceMod at the moment supports checking if they're
verified (by not handing out admin before IsClientFullyAuthenticated
happens). However, this happens far too late in the process (30 seconds
typically to a couple minutes, to never if Steam is down), subsequently
most servers (to my knowledge) have the feature disabled (or at least want
it disabled; from the threads I've seen).

After the Steamworks update happens, I believe we need the owner's
accountid passed to the server at the same time as the actual rendered
SteamID (how it is at the moment, sent from the client at connection time).
This should allow for the same verification result as
IsClientFullyAuthenticated, and pre-usage that most of the engine does.
This should continue to allow for immediate usage, which is what is used
now.

A public engine function would be appreciated to get the owner's account
id (or rendered SteamID, as to conform with everything else). Unless if I'm
neglecting something major, this should resolve the exploit for everyone as
clients are updated to support sending the supposed ownerid.

Thanks,
Kyle.


On Tue, Oct 22, 2013 at 1:56 PM, Kyle Sandersonkyle.l...@gmail.comwrote:


The Steam Family Sharing Exploit is still a vivid problem CS:S, as it
takes roughly 90 seconds to connect to a new VPN Server, create a new Steam
account, and rejoin. I've re-banned the same griefer about 7 times now in
the last 19 minutes; they're pretty persistent. Please help everyone using
your products protect ourselves against this new `feature`.

Thanks,
Kyle.


On Sat, Oct 19, 2013 at 5:23 PM, Kyle Sandersonkyle.l...@gmail.comwrote:


Today, we're seeing a ton of banned, griefing players using VPNs and
throw-away Steam accounts to bypass server bans. The problem already seems
to be pretty widespread in CS:S. Considering this is the first weekend
where the beta was opened up, it's only going to get worse. I'm sure this
isn't isolated to CS:S, or my servers. There are many others running
community servers, some probably not even using Source that are impacted by
this. The native Steam Exploit seems to be getting abused quite heavily.

The theoretical is now the present,
Kyle.


On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oakwazanato...@gmail.comwrote:


Every game copy should have an ID associated with it, this way an
admin can ban per copy of the game rather then player ID. It's bad enough
right now in TF2 and some of the Source mod games where a griefer can just
quickly make a new account and reset their IP address having this start to
happen in games like CSGO is going to be a major pain

Re: [hlds_linux] Is there a way to prevent players Bypassing, SteamID and IP Bans?

2013-11-03 Thread Support
Hopefully we'll see an update, Not sure how they are doing it.  We can't 
use passwords because they will just find out, we can't whitelist the 
server on a specific steam group because there arent any ban options.


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[hlds_linux] Is there a way to prevent players Bypassing SteamID and IP Bans?

2013-11-02 Thread Support
There seems to be an issue resolving people being able to sneak into 
servers that they've been permanently banned on. I know theres been 
discussions revolving around it being connected to family sharing beta 
but is there a way to stop them?


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Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-01 Thread Mark Sebastian Johansen - Support-IT Network ApS
Mind if i ask what VUP is? Can't seem to say I have heard that term before.

Med venlig hilsen
 
 
Mark S. Johansen
 
Support-IT Network ApS
Telegrafvej 5A
2750 Ballerup
Tlf.  +45 7023-0028
Fax +45 7023-0038
 

Gazellevirksomhed 2009
Anti-spam i verdens klasse – check4spam.dk 

-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Kyle Sanderson
Sendt: 2. februar 2010 02:58
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] Counter-Strike: Source Update Available

If you have the unmodified files we would appreciate it in the #sourcemod
chan on GameSurge. I only have previous engine files modified with VUP so I
can't really help people out until VALVe gets their act together.

Kyle.
On Mon, Feb 1, 2010 at 5:42 PM, Joseph Laws jl...@hd-gaming.com wrote:

 I'm rolling back to previous build.

 On 2/1/2010 8:31 PM, Markus Thewissen wrote:
  appdatacache.cpp (311) : Assertion Failed: !Implement me
 
  No,
  its same without any plugins.
  Valve broke engine with update well we wait for fix for update!
 
 
  -Ursprüngliche Nachricht-
  Von: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Joseph
  Laws
  Gesendet: Dienstag, 2. Februar 2010 02:05
  An: Half-Life dedicated Linux server mailing list
  Betreff: Re: [hlds_linux] Counter-Strike: Source Update Available
 
  Is this failing to contact steam master or vac servers for anyone else?
 
  L 02/01/2010 - 18:40:03: Started map de_dust2 (CRC 1413637712)
  L 02/01/2010 - 18:40:03: server_cvar: sv_accelerate 5
  L 02/01/2010 - 18:40:03: server_cvar: sv_stopspeed 75
  Executing dedicated server config file
  Error: Material sprites/bubble : proxy AnimatedTexture not found!
  [zBlock] Your plugin version is up-to-date
  Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
  L 02/01/2010 - 18:40:03: SourceTV2BOT connected, address none
  L 02/01/2010 - 18:40:03: SourceTV2BOT entered the game
  L 02/01/2010 - 18:40:03: SourceTV2BOTUnassigned joined team
  Spectator
  appdatacache.cpp (311) : Assertion Failed: !Implement me
 
 
  Same without Zblock.
 
  On 2/1/2010 6:07 PM, Jason Ruymen wrote:
 
  Updates to Counter-Strike: Source are now available.  Please run
 
  hldsupdatetool to receive the update.  The specific changes include:
 
  - SMX, GCF, and SYS files cannot be downloaded
  - Files whose extensions contain whitespace are not allowed to be
 
  downloaded
 
  - Filenames that begin with path separators are not allowed to be
 
  downloaded
 
  Jason
 
 
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Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Mark Sebastian Johansen - Support-IT Network ApS
Hey Rusty!.

Welcome to the list, you can find the files you need to install this on 
www.srcds.com
There is an guide there that sums up the normal questions about installation.

Yours Faithfully.
Mark S. Johansen

-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Rusty Bower
Sendt: 27. oktober 2009 16:15
Til: Half-Life Linux
Emne: [hlds_linux] Steam Linux client

Easy question. Is there a dedicated Linux steam client, or do you have  
to do everything through wine?

Rusty Bower

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Re: [hlds_linux] Steam Mater List

2009-06-16 Thread Mark Sebastian Johansen - Support-IT Network ApS
The problem could lie in the firewall configuration on the gameserver.

-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Michael Webb
Sendt: 16. juni 2009 15:30
Til: hlds_linux@list.valvesoftware.com
Emne: [hlds_linux] Steam Mater List

Non of my TF2 or CSS servers show up on the master list. All servers are
rented from a game server provider.
I was wondering what may the case be?
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Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread Mark Sebastian Johansen - Support-IT Network ApS
They might not be shipping Win7 with IE but that does not mean they wont ship 
the framework that the explore is
based on with it - this would typicly mean that steam would be able to continue 
using ie framework.

Regards
Mark Johansen
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Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Saint K.
Sendt: 15. juni 2009 12:14
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] New browser engine support for steam?

An interesting note here, Microsoft announced last week they will most
likely ship Win7 without IE in the European Union. So steam+win7 will
become an issue here anyway if they keep themselves attached to IE.

Saint K.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: donderdag 4 juni 2009 10:31
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] New browser engine support for steam?

I have a request. Most likely a bit radical for your design, but very
much wanted.

The problem is as following. Steam uses IE as engine to display stuff in
the store, the motd etc etc. 
As you know, IE is used less and less, and people now a days chose not
to install or update IE at all because their using an alternative
browser. (Our webstats show that IE is by far no longer the most used
browser).

Now to come to our problem, because we don't install or update IE
anymore, we get faced with all sorts of render problems caused by the
old IE engine (IE6). Widespread webmasters are fully dropping IE6
supports because their tired of having to implement countless hacks to
make it browser compatible.

Could steam please consider implementing or supporting alternative
browser engines?

Cheers,

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Version: 8.5.339 / Virus Database: 270.12.52/2152 - Release Date:
06/03/09 18:00:00

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[hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault

2009-06-13 Thread Mark Sebastian Johansen - Support-IT Network ApS
Hello everyone.

I've currently been playing around with steam on an VMware hosted ubuntu
server,
I will take you through the process and tell about what ive done so far.

 

The first thing I did was downloading the steamupdater and extract the
steam file,
after that I started installing the games I needed on the server one
after one

at a point I stopped the update as I had to leave and logged off my ssh
- 
when I got home and started the update/install again it began writing
Segmentation fault
every time I try to install or update any of the installations - it does
not help to get a new
steam file as I have already tried that.

 

Hope there is someone who can help me out there!

 

Regards

Mark S. Johansen

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Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault

2009-06-13 Thread Mark Sebastian Johansen - Support-IT Network ApS
I installed gdb and run it, it wrote this.
---
GNU gdb 6.8-debian
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type show copying
and show warranty for details.
This GDB was configured as i486-linux-gnu...
(gdb) run
Starting program: /home/repository/steam
[Thread debugging using libthread_db enabled]
Checking bootstrapper version ...
[New Thread 0xb7dc66b0 (LWP 4330)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7dc66b0 (LWP 4330)]
0xb7e38472 in free () from /lib/tls/i686/cmov/libc.so.6
---
What does it mean? And how can I fix it?

-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Gary Stanley
Sendt: 13. juni 2009 23:42
Til: Half-Life dedicated Linux server mailing list; 
hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault

At 04:52 PM 6/13/2009, Mark Sebastian Johansen - Support-IT Network ApS wrote:
Hello everyone.

I've currently been playing around with steam on an VMware hosted ubuntu
server,
I will take you through the process and tell about what ive done so far.



The first thing I did was downloading the steamupdater and extract the
steam file,
after that I started installing the games I needed on the server one
after one

at a point I stopped the update as I had to leave and logged off my ssh
-
when I got home and started the update/install again it began writing
Segmentation fault
every time I try to install or update any of the installations - it does
not help to get a new
steam file as I have already tried that.


Attach gdb to the steam binary

gdb ./steam
  run

See where it crashes.



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Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault

2009-06-13 Thread Mark Sebastian Johansen - Support-IT Network ApS
Yes, i deleted the blob file.

-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af CmptrWz
Sendt: 14. juni 2009 00:11
Til: 'Half-Life dedicated Linux server mailing list'
Emne: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault

Not sure what was happening in the output there (it looks like it died while
freeing memory?), but did you wipe out ClientRegistry.blob from ~/.steam and
try again?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark
Sebastian Johansen - Support-IT Network ApS
Sent: Saturday, June 13, 2009 6:02 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault

I installed gdb and run it, it wrote this.
---
GNU gdb 6.8-debian
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later
http://gnu.org/licenses/gpl.html
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type show copying
and show warranty for details.
This GDB was configured as i486-linux-gnu...
(gdb) run
Starting program: /home/repository/steam
[Thread debugging using libthread_db enabled]
Checking bootstrapper version ...
[New Thread 0xb7dc66b0 (LWP 4330)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7dc66b0 (LWP 4330)]
0xb7e38472 in free () from /lib/tls/i686/cmov/libc.so.6
---
What does it mean? And how can I fix it?

-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Gary Stanley
Sendt: 13. juni 2009 23:42
Til: Half-Life dedicated Linux server mailing list;
hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault

At 04:52 PM 6/13/2009, Mark Sebastian Johansen - Support-IT Network ApS
wrote:
Hello everyone.

I've currently been playing around with steam on an VMware hosted ubuntu
server,
I will take you through the process and tell about what ive done so far.



The first thing I did was downloading the steamupdater and extract the
steam file,
after that I started installing the games I needed on the server one
after one

at a point I stopped the update as I had to leave and logged off my ssh
-
when I got home and started the update/install again it began writing
Segmentation fault
every time I try to install or update any of the installations - it does
not help to get a new
steam file as I have already tried that.


Attach gdb to the steam binary

gdb ./steam
  run

See where it crashes.



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[hlds_linux] Day Of Defeat Seg Fault Fix??

2009-02-25 Thread LNX Support
Is there going to be fix for this error ?

Error message from /var/log/message
Feb 25 19:29:33 lnx1 kernel: srcds_i486[8475]: segfault at 
0918e9e2 rip f7953278 rsp ffe9db00 error 6

I don't know if this would help but, I can run none orange servers and 
not have any problems. One of the difference's I can see is that none 
orange box servers start with srcds_i686 but orange servers start with 
the srcds_i486.

Linux  2.6.18-92.1.18.el5 #1 SMP Wed Nov 12 09:19:49 EST 2008 x86_64 
x86_64 x86_64 GNU/Linux
Cent OS 5.2
DOD:S
--

Thanks,
Chad Haas
LNX Hosting Inc.
http://www.lnxhosting.ca 


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[hlds_linux] orangebox folder under linux gone or not?

2008-06-10 Thread G2G-Support
Hi,

a few weeks ago I realized that after a fresh install of TF2 the 
orangebox folder under linux was gone. So I reinstalled every server to 
use this new format. Now, after the newest update by entering ./steam 
-command update -dir . -game tf -verify_all steam is downloading the 
whole orangebox folder again. Am I doing something wrong or did Valve 
make a change again? What is now correct? With the orangebox folder the 
server can't automatic update itself because the steam binary resides in 
the wrong folder.

kind regards
C.Schmitz

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Re: [hlds_linux] How much hdd space does TF2 take?

2007-09-21 Thread MelonBrew Support
On a box hosting 10 servers (Usually only 3-4 up at any time), we just
use symlinks to a single shared hl2 install- the game folder gets to be
a real copy, but bulk files are symlinked to avoid having to duplicate
them. Works like a charm.
Having just one startup script to edit is nice, too.

Crazy Canucks wrote:
 Yikes, if what you are saying is true, then based on my own install of
 DODS, TF2 takes at least a full GB all on it's own.  :(

 Drek

 Ryan Gurney wrote:
 Drek,

 Can utilise an existing install.. however this is mine with just a plain
 update of tf (with base hl2 files).

 [20:03:16 [EMAIL PROTECTED]:[~]# du -h --max-depth=1
 304K./.steam
 1.8G./srcds

 Hope this helps,
 - Ryan

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Crazy
 Canucks
 Sent: Friday, 21 September 2007 7:24 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] How much hdd space does TF2 take?

 I'm working with limited drive space.  Wondering how much space TF2
 requires?  Does it require a full HL2 base install on it's own, or can
 you install it into a base HL2 directory with other mods the way you can
 with HL1 mods?

 Thanks, Drek

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Re: [hlds_linux] Linux Dedicated Server Delayed

2007-09-18 Thread MelonBrew Support
Mike Durand wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello All-



 I have to share some bad news - we will not have a Linux dedicated
 server available for download tonight. We've been crunching really hard
 but there are still issues that prevent us from shipping it tonight. We
 will continue to work on until it is available, but for now the only
 dedicated servers available will be running Windows.



 I'll post updates to the lists as soon as I have more info. Thank you
 very much for your patience. And again, we are sorry for missing this
 deadline.



 -Best Regards,

  Mike Durand

  Valve

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Better get WINE fired up, then...

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Re: [hlds_linux] New server

2007-08-13 Thread MelonBrew Support

Consider CentOS 5 (It's downstream RHEL5) instead of SuSE.

I'd highly recommend a Core 2 or equivalent Intel processor over the AMD
offering- you'll get much better performance.

ECC RAM isn't crucial for gameservers- you'd probably be best off just
getting some faster sticks and losing ECC. ECC's really only useful for
database servers and large-scale enterprise apps where you can't afford
to have corrupt data.


Henrik Dige Semark wrote:
 The reason I have the big hdd is that I will use the server for remote backup 
 for my personal data :D
 But thnx for the quick answer

 If I wont to start an CS:16 to there will still not be any problems whit my 
 proformas ?

 When the new server is up running, my plans was to have 2 CS:S, one CS:1,6,  
 one Wold of Panman and one TrueCombat:elite
 
 Med Venlig Hilsen / Best regards
 Henrik Dige Semark
 [EMAIL PROTECTED]
 henrik.semark.dk


 

 From: [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] New server
 Date: Mon, 13 Aug 2007 10:48:13 -0400

 I would get a MUCH smaller HD, your just going to see issues from such
 a big drive and it wont really do you any good.

 I assume the AMD requirement is because of power, you shouldnt have a
 problem with the procs you suggest.

 Im not the biggest fan of SuSE as an OS, why not look at CentOS.

 Thanks,
 Jordan Jacobs


 On 8/13/07, Henrik Dige Semark  wrote:

 I'm going to buy a new server for my 2 CS:S 32/(4) game...
 But I'm not sure what I'm going to buy.

 My new  spec. will by something like:
 OS: OpenSuSE 10.2 x86_64
 AMD 64bit x2 4800+ ~ 2,5GHz or 5000+ ~ 2,6GHz (it have to be AMD)
 2GB Kingston ECC ram
 1TB HDD

 is this okay ? or shod i look for something more power full ?

 sorry for my bad English

 
 Med Venlig Hilsen / Best regards
 Henrik Dige Semark
 [EMAIL PROTECTED]
 henrik.semark.dk
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Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available

2007-07-10 Thread MelonBrew Support
And once more!

Currently, Garry's Mod doesn't offer linux binaries (Down to garry being
particularly lazy) and believe me, performance under WINE for that is
horrendous.



Guy Watkins wrote:
 I second that!

 } -Original Message-
 } From: [EMAIL PROTECTED] [mailto:hlds_linux-
 } [EMAIL PROTECTED] On Behalf Of M. Kraaij
 } Sent: Saturday, July 07, 2007 2:44 AM
 } To: hlds_linux@list.valvesoftware.com
 } Subject: Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available
 }
 } Jason, jason...
 }
 } Native linux GOOD... wine BAD ;)
 }
 } -W0kk3L-
 }
 } - Original Message -
 } From: Jason Ruymen [EMAIL PROTECTED]
 } To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
 } Sent: Friday, July 06, 2007 8:14 PM
 } Subject: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available
 }
 }
 }  The demo for ThreadSpace: Hyperbol, a new multiplayer game from IOCain
 }  Studios is now available on Steam.  The full version will be released
 }  July 12.  Their dedicated server is available via the hldsupdatetool.
 }  If you'd like to run a server, you can download it using the following
 }  command:
 } 
 }  hldsupdatetool -command update -game tshb -dir c:\tshb_server
 } 
 }  Although there is no native Linux version, it has been tested to run
 }  under Wine.  For more information about running a server, click here:
 } 
 }  http://wiki.hyperbol.com/moin.cgi/DedicatedServerGuide
 } 
 }  http://wiki.hyperbol.com/moin.cgi/DedicatedWINEGuide
 } 
 }  Jason
 } 
 }  ___
 }  To unsubscribe, edit your list preferences, or view the list archives,
 }  please visit:
 }  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 }
 }
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Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available

2007-07-10 Thread MelonBrew Support
I've talked to him quite a bit and claims that it's VALVe he's waiting
on now, having released some binaries to the initial SVN testing team in
the community which didn't work (srcds didn't load).

If this is true or not.. who knows. Anyhow, yeah, he basically said on
his blog 'Do you want more guns, gamemodes, maps and models or linux
binaries' to a readership averaging the age of 12. Guess which way that
went.

Oh well. Wonder if anyone in VALVe can confirm or not he's actually
asked them anything? It's been 3 weeks since he 'asked'...

Ondřej Hošek wrote:
 Fourth'd! (W0kk3L was first, Guy second, MelonBrew third.) Wine on Linux
 is like Rosetta on Mac OS X: an awesome piece of programming, but it
 just can't beat native. Ever.

 As for Garry's Mod: I think one of the reasons why Garry isn't speeding
 on the Linux side is a testament to the downsides of democracy. A while
 back, he posted a poll asking his customers (gives me a weird feeling,
 referring to Garry's Mod players like that) what they'd like to see in
 the future, and the Linux binary ranked rather low. I guess we've found
 out the hard way that people just can't tell what's good for them. (They
 wanted some new features, AFAIK... I guess more servers to play on to
 make avoiding mingebags easier is too poor, huh?)

 (The poll was here: http://www.garry.tv/?p=196. Sadly, Garry didn't
 re-add his poll hack while updating WordPress, so I guess we'll never
 know.)

 To further defend him... the 23rd of April brought me this info:

 Heya, I've already made a start on the Linux binaries. The initial
 couple of compiles don't work, this sis something I'm going to talk with
 Valve about. There's no timeframe for any of this though.

 garry

 Sounds a bit like shifting blame... but at least we have another entity
 to scream at. For starters, I'll append the obligatory lolcat and coder
 jokes.

 garrry  teh valvez: im in ur mailling listz, requesting tehz lunix
 biaenereriez!

 pthread_create(threadspace-hyperbol, 0, create_linux_binary, (void*)
 tframe_asap);


 € 0.02, for what it's worth.

 ~~ Ondra

 On 10.07.07 15:40 Uhr, MelonBrew Support wrote:
 And once more!

 Currently, Garry's Mod doesn't offer linux binaries (Down to garry being
 particularly lazy) and believe me, performance under WINE for that is
 horrendous.



 Guy Watkins wrote:

 I second that!

 } -Original Message-
 } From: [EMAIL PROTECTED] [mailto:hlds_linux-
 } [EMAIL PROTECTED] On Behalf Of M. Kraaij
 } Sent: Saturday, July 07, 2007 2:44 AM
 } To: hlds_linux@list.valvesoftware.com
 } Subject: Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server
 Available
 }
 } Jason, jason...
 }
 } Native linux GOOD... wine BAD ;)
 }
 } -W0kk3L-
 }
 } - Original Message -
 } From: Jason Ruymen [EMAIL PROTECTED]
 } To: [EMAIL PROTECTED];
 hlds_linux@list.valvesoftware.com
 } Sent: Friday, July 06, 2007 8:14 PM
 } Subject: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server
 Available
 }
 }
 }  The demo for ThreadSpace: Hyperbol, a new multiplayer game from
 IOCain
 }  Studios is now available on Steam.  The full version will be
 released
 }  July 12.  Their dedicated server is available via the
 hldsupdatetool.
 }  If you'd like to run a server, you can download it using the
 following
 }  command:
 } 
 }  hldsupdatetool -command update -game tshb -dir c:\tshb_server
 } 
 }  Although there is no native Linux version, it has been tested to
 run
 }  under Wine.  For more information about running a server, click
 here:
 } 
 }  http://wiki.hyperbol.com/moin.cgi/DedicatedServerGuide
 } 
 }  http://wiki.hyperbol.com/moin.cgi/DedicatedWINEGuide
 } 
 }  Jason
 } 


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Re: [hlds_linux] Pure bug?

2007-07-03 Thread MelonBrew Support
Rónai György wrote:
 [ Converted text/html to text/plain ]
 Hi!
 Why does the server kick for this:
 disconnected (reason Pure server: client has loaded extra file
 [GAME]\materials/\models\weapons\v_models\steel.kimono.de\mag.vtf. File must
 be removed to play on this server.)
 if i have this line in my whitelist:
 materials\models\weapons\...allow_from_disk
 ???
 It seems, that it depends on the order of these lines in the whitelist, and
 randomly ignores some of them...
 Locutus

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Looks like you have an inconsistency here:

[GAME]\materials/\models\weapons\v_models\steel.kimono.de\mag.vtf

Note the extra / after materials.
materials\models\weapons\... does not have this extra /. Just a thought.


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Re: [hlds_linux] Server uses different class tables

2007-07-02 Thread MelonBrew Support
Arne Sikstrom wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 When I try to connect to my mod server I get a Server uses different class
 tables printout. What is the procedure for troubleshooting this kind of
 problem?

 I have a reference HL2MP Linux server running fine so I have ruled out
 simple problems with network etc. I'm using exactly the same code for
 building the windows client/server and the dedicated windows server has no
 problems.

 Any ideas?
 Thanks,
 Arne
 --

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The error typically means there's a version mismatch. Shut down the
server, update, and start it up again. Do the same for your client. See
if the error still crops up.

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Re: [hlds_linux] Linux CPU Scheduling

2007-03-01 Thread MelonBrew Support

I'm not sure how the kernel manages this kind of thing, but I'm sure
there's 3rd party scripts that'll do this and it's not exactly hard to
write at the end of the day.

I suspect grabbing the latest 2.6 kernel source and having a good look
around in the likely places for variables regarding scheduling might be
the answer.

Tristan Morris wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
While we're all on the topic of manually setting processors affinity and
maintaining stable FPS; there must be a way to let the kernel and the CPU
scheduler to manage these decisions!



My aim is to be able to sit back, run x amount of game servers and let the
scheduler manage affinity and switching as it requires. It already does
this, but it may move the process multiple times a second between CPU's,
thus decreasing performance.



How would you go about increasing the 'number of times' a process may switch
between processors in a given time period? So it'll check the load on each
cpu, say every 30 seconds, if the load is high on one, it may move it to the
other.







Cheers,



Tristan

--


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Re: [hlds_linux] XEON or Opteron?

2007-01-17 Thread MelonBrew Support

Faster, yes. More economical, no. :)

Otherwise the 30 or so P4s I spend a good chunk of my day looking after
would be 30 Opterons, believe me.

William Warren wrote:

i have to say bzzzt!.  The opties wiped the floor with the p-4's.  Only
when the core 2's came out did Intel get the crown back.

MelonBrew Support wrote:

Jonathan wrote:

Hi, i'm about to order new machines for my game server hosting, but i
can't decide between xeon and opteron

i've tried a new dual quad-core xeon machine which could run 20
servers / 220 players with no big problems, but i also recently read
that dual-core opterons give better performance per server than xeon

id like to know if anyone here have hlds-benchmarked the two
(dualcore xeon vs dualcore opteron in this case) and come up with any
special results?

/Jonathan

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You might try the Core 2 Duos. I've heard very good things about them.
Opterons... AMDs were never better than Intel for pure processing
applications. C2Duos are very fast (I've seen a few servers running 300
players with 2 C2Ds) but it's pretty pricey comparative to Xeons which
are now dropping in price and offer similar performance.

Benchmarks I don't know about. It'd be interesting if there are any,
though.

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--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] XEON or Opteron?

2007-01-16 Thread MelonBrew Support

Jonathan wrote:

Hi, i'm about to order new machines for my game server hosting, but i
can't decide between xeon and opteron

i've tried a new dual quad-core xeon machine which could run 20
servers / 220 players with no big problems, but i also recently read
that dual-core opterons give better performance per server than xeon

id like to know if anyone here have hlds-benchmarked the two
(dualcore xeon vs dualcore opteron in this case) and come up with any
special results?

/Jonathan

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You might try the Core 2 Duos. I've heard very good things about them.
Opterons... AMDs were never better than Intel for pure processing
applications. C2Duos are very fast (I've seen a few servers running 300
players with 2 C2Ds) but it's pretty pricey comparative to Xeons which
are now dropping in price and offer similar performance.

Benchmarks I don't know about. It'd be interesting if there are any, though.

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Re: [hlds_linux] sound delay or replace

2006-06-25 Thread Gamefuel Support
Hi,
Have a look @ this file:
BASE/cstrike/scripts/game_sounds_radio.txt
Have tried this before but never successfully up until now. Please let
me know off list if you do succeed, cause I'd want to know how you did
it. ;-)
I think this is (partly) dealt with on client level. Maybe the valve
developers mailing list is a better place for this by the way.
Anyway.. Other files in that directory also deal with sound schemes etc.
Gd luck!
---
Regime

Joe lingo wrote:
 Hi is there a way to replace the sound on my server that says t wins
 or ct
 win with a custom sound i made.. or is there a wayy for me to delay that
 sound so i can play before that comes up or after..?

 _
 On the road to retirement? Check out MSN Life Events for advice on how to
 get there! http://lifeevents.msn.com/category.aspx?cid=Retirement


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Re: [hlds_linux] help run three CS-servers on the one server

2006-06-25 Thread Gamefuel Support
From my experience. It's better to run a separate install for each
server, but like Glenn said it's a matter of opinion.
I had the feeling running it in separate directories had a positive
effect on disk I/O.

Glenn Shannon wrote:
 Depending on how you want to do it you can do it either way.

 From hosting a number of... customized installs of variants of hlds and
 sourceds I can say that the easiest method is to use fresh directories for
 each one. Uses some more space but also makes keeping things separated a lot
 easier.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of jassem mishal
 Sent: Friday, June 23, 2006 2:16 PM
 To: hlds_linux@list.valvesoftware.com
 Cc: [EMAIL PROTECTED]
 Subject: [hlds_linux] help run three CS-servers on the one server

 Hi all
 my manger request from me install three CS servers on the one server


 1- Server Name:  myserver.com CS 1.6 Public Server
 Player Slots: 32
 Rcon_password: blabla

 2- Server Name: myserver.com CS 1.6 Clan Match
 Player Slots: 12
 Rcon_password: blabla2

 3- Server Name: myserver.com CS Source Public Server
 Player Slots: 32
 Rcon_password: blabla3

 O/S Linux .. I have already done installed CS Source in the server but how
 can i installing Clan Match  Public Server also on the same server
 shall i install fresh copy with different Dir for each CS-server or just i
 run the starting game-server with different command ??

 Regards,
 Pixel




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Re: [hlds_linux] [Fwd: Re: [hlds] Logmod?]

2006-06-19 Thread Gamefuel Support
You can add as many logaddresses as you want (only multiple instances
over NAT will create a problem.) If you have logging enabled the
logfiles in BASEDIR/cstrike/logs/ will still be written. Also you can
redirect the logging from the standard output to a file by adding  
/mydirectory/myfile   to your startup command or  21 
/mydirectory/myfile   if you also want any error messages to go in there.
Good luck..
---
Regime

kama wrote:
 In hlds it writes to both file and to the udpstream. I dont know if it has
 been changed with srcds.

 /Bjorn

 On Mon, 19 Jun 2006, Ghost wrote:


 Forwarding to the Linux list in hopes that someone might have an answer...

  Original Message 
 Subject: Re: [hlds] Logmod?
 Date:Sun, 18 Jun 2006 14:36:32 -0400
 From:Ghost [EMAIL PROTECTED]
 Reply-To:hlds@list.valvesoftware.com
 To:  hlds@list.valvesoftware.com
 References:  [EMAIL PROTECTED]



 I am also curious about this and am having a hard time finding an answer.

 Currently I have my CS:S servers configured to write logs to a file and
 I'm wondering - If I use the logaddress_add cmd (like hlsw does for
 example) will the logs stop going to the file?  Or will they simply
 continue going to the file and also out to the addresses?

 I searched the Valve Developer Community wiki and Whispers wiki, the
 HLSW forums and Google and could find nothing that goes in depth about
 how this cmd works aside from it being UDP based.

 - Fred

 Alexander Kobbevik wrote:

 Some time ago I was running something I think was called logmod to be
 able to send logs to more then one place at the same time.
 Was this fixed or do I still need to run this logmod?
 Why I am asking is because I am setting up stats on our server, and I
 need to know if I stats will be incomplete if I direct logs into i.e.
 HLSW.

 Thanks for any help.

 -Alexander

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Re: [hlds_linux] _restart just hangs

2006-06-14 Thread Gamefuel Support
Afaik the steambans plugin is not functioning at the moment. See this
thread: http://www.steambans.com/forums.php?fid=11tid=3178page=2

From your error it seems like your server is hanging on the ace_afk
eventscripts scriptpack you are running though. Try starting your server
without that plugin (comment it out in autoexec.cfg).

Good luck!
---
Regime

Romain Hellebrekers wrote:
 [ Converted text/html to text/plain ]

 I have the same problem.. but it only occurs if I use the Steambans
 plugin.
 They checked their source but this threadtools.cpp isn't used in their
 code.

 Anyone knows how to solve this?


 --


 when I issue a _restart I get these msgs and it just hangs

 L 05/26/2006 - 22:12:15: server_message: quit
 threadtools.cpp (237) : Assertion Failed: Thread synchronization
 object is unuseable
 L 05/26/2006 - 22:12:15: Log file closed
 L 05/26/2006 - 22:12:15: server_message: restart
 File
 /usr/home/mydir/srcds_1/cstrike/cfg/events/ace_rates/ace_rate_check.cfg
 was never closed
 File
 /usr/home/mydir/srcds_1/cstrike/cfg/events/ace_rates/ace_rate_check.cfg
 was never closed
 File /usr/home/mydir/srcds_1/cstrike/cfg/events/ace_afk/afk_notbot.cfg
 was never closed
 File /usr/home/mydir/srcds_1/cstrike/cfg/events/ace_afk/afk_notbot.cfg
 was never closed

 stays hung till i kill screen processes


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--
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[EMAIL PROTECTED]
http://www.gamefuel.nl



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Re: [hlds_linux] Can't start Counter-Strike Source

2006-06-12 Thread Gamefuel Support

Note the difference:
server.cfg
Server.cfg

Is it a caps-sensitivity problem?
---
Regime

InspectorGifts wrote:


is server.cfg in cfg folder?
:)

- Original Message -
From: Henrik Semark [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, June 12, 2006 1:06 AM
Subject: Re: [hlds_linux] Can't start Counter-Strike Source


[ Converted text/html to text/plain ]

Now I have another strange problem
The Server is starting fine.
But it says that it Can't exce Server.cfg the serer.cfg is there and
whit
the right permission.

What is the problem ?

/ [Team-Jogge] SuicideMe [DK]








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Re: [hlds_linux] SRCDS 100% CPU Usage at Map Change

2006-05-18 Thread Gamefuel Support



So now the linux servers are more unstable then ever, and Valve
(hopefully) are coding their
assess of to fix this problem.



Valve should take fingers away from linux and
let EPIC GAMES do the job.

They know what they do, Valve doesn't.




Yeah, let Ryan C. Gordon do it ;)




Hi,
Not experiencing any of these problems. Our 64 slot tickrate 66 server
runs fine on our dual xeon.
Makes me wonder sometimes; What is it I do to be spared of all these
problems?
Actually the SRCDS has run worse in the past then what it does now.
Just thought I'd give some positive info, cause it seems that the only
people that post here are the ones that are having problems and it comes
accross like it isnt working for anyone. Happy gamer right here ^^.. No
need to change a thing IMO. (except maybe some more up-to-date-ness
against cheats for VAC2)
---
Regime



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RE: [hlds_linux] Worse performance since last update

2006-04-15 Thread JCHost.net - Support
I've had some performance issues lately as well.  I have a Dual Dual core
opteron using less than 10% of cpu and my clients are complaining that the
server will not maintain tickrate(fps).  I have tried various settings and
configs and I don't even know for sure if it's the server side that is
giving the lower fps.  Some of my clients think that I need to compile a
better kernel on my linux servers?  Could this be true?

JC

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, April 15, 2006 10:39 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Worse performance since last update

Greetings

Well, since I updated my 32 Slot Server from Engine Version 29 to 35,
the CPU usage is 20-30% higher, so that I had to reduce my the Slotcount
to 20, to prevent lag and monsterpings.
Unfortunaly I forgot to make an backup before updating, so it would be
very nice if someone could tell me, where I can get older HLDS Updates.

cheers
SecurityFox

aXeR (AmmoBOX) wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi Guys,

Since the none compulsory update in March where some changes were made to
apparently decrease CPU usage we've been noticing degradation in server
performance.

However unlike a lot of complaints on the mailing list / forums we haven't
really noticed our average CPU usage go up much - a couple of spikes here
and there but certainly none of this 'maxing out my server' business that
some people are encountering.

The performance drop after the non-compulsory update in March ended up in
us rolling back the update because bullet registry and warping was really
poor.  After rolling back the update everything (bar the in-game VAC secure
icon on connecting to servers) was perfect again.  However after the
compulsory update the other day we're having the same problem again
(although it doesn't seem quite as bad) that's over a month since when the
issue was first reported, I really hoped that would have been sufficient
time for Valve to fix it but this doesn't seem to be the case.

From a good browse on the forums there has been plenty of discussion about
this matter and quite a few people are in a position where they are having
to jump ship to Windows which is a real shame.  What concerns me the most
though is that there is very little discussion about it on the mailing list.
What does this mean, that people are noticing the issue or that they don't
care?  My point is that issues like these are not going to get fixed unless
enough people start making a fuss (and I don't mean fuss as in OMFG I HATE
YOU VALVE!!!111 - etc)

I would be really interested to know how many others have picked up on
these anomalies, especially on higher tickrate servers since the last
compulsory / non-compulsory update.

Cheers,
-
Jon Roberts
Technical Director
AmmoBOX Networks (Ltd)
Web: www.ammobox.net
Mail: [EMAIL PROTECTED]
--


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RE: [hlds_linux] Worse performance since last update

2006-04-15 Thread JCHost.net - Support
1000hz

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX)
Sent: Saturday, April 15, 2006 11:00 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Worse performance since last update

JC,

What freq. is your kernel at?

Regards,

- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, April 15, 2006 4:51 PM
Subject: RE: [hlds_linux] Worse performance since last update


 I've had some performance issues lately as well.  I have a Dual Dual core
 opteron using less than 10% of cpu and my clients are complaining that the
 server will not maintain tickrate(fps).  I have tried various settings and
 configs and I don't even know for sure if it's the server side that is
 giving the lower fps.  Some of my clients think that I need to compile a
 better kernel on my linux servers?  Could this be true?

 JC

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Saturday, April 15, 2006 10:39 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Worse performance since last update

 Greetings

 Well, since I updated my 32 Slot Server from Engine Version 29 to 35,
 the CPU usage is 20-30% higher, so that I had to reduce my the Slotcount
 to 20, to prevent lag and monsterpings.
 Unfortunaly I forgot to make an backup before updating, so it would be
 very nice if someone could tell me, where I can get older HLDS Updates.

 cheers
 SecurityFox

 aXeR (AmmoBOX) wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi Guys,

Since the none compulsory update in March where some changes were made to
 apparently decrease CPU usage we've been noticing degradation in server
 performance.

However unlike a lot of complaints on the mailing list / forums we haven't
 really noticed our average CPU usage go up much - a couple of spikes here
 and there but certainly none of this 'maxing out my server' business that
 some people are encountering.

The performance drop after the non-compulsory update in March ended up in
 us rolling back the update because bullet registry and warping was really
 poor.  After rolling back the update everything (bar the in-game VAC
 secure
 icon on connecting to servers) was perfect again.  However after the
 compulsory update the other day we're having the same problem again
 (although it doesn't seem quite as bad) that's over a month since when the
 issue was first reported, I really hoped that would have been sufficient
 time for Valve to fix it but this doesn't seem to be the case.

From a good browse on the forums there has been plenty of discussion
about
 this matter and quite a few people are in a position where they are having
 to jump ship to Windows which is a real shame.  What concerns me the most
 though is that there is very little discussion about it on the mailing
 list.
 What does this mean, that people are noticing the issue or that they don't
 care?  My point is that issues like these are not going to get fixed
 unless
 enough people start making a fuss (and I don't mean fuss as in OMFG I
 HATE
 YOU VALVE!!!111 - etc)

I would be really interested to know how many others have picked up on
 these anomalies, especially on higher tickrate servers since the last
 compulsory / non-compulsory update.

Cheers,
-
Jon Roberts
Technical Director
AmmoBOX Networks (Ltd)
Web: www.ammobox.net
Mail: [EMAIL PROTECTED]
--


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RE: [hlds_linux] Worse performance since last update

2006-04-15 Thread JCHost.net - Support
Well actually I'm wrong I found out we didn't' even compile a custom kernel
on this server.  So I have no idea what speed its running at.

:(

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX)
Sent: Saturday, April 15, 2006 11:00 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Worse performance since last update

JC,

What freq. is your kernel at?

Regards,

- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, April 15, 2006 4:51 PM
Subject: RE: [hlds_linux] Worse performance since last update


 I've had some performance issues lately as well.  I have a Dual Dual core
 opteron using less than 10% of cpu and my clients are complaining that the
 server will not maintain tickrate(fps).  I have tried various settings and
 configs and I don't even know for sure if it's the server side that is
 giving the lower fps.  Some of my clients think that I need to compile a
 better kernel on my linux servers?  Could this be true?

 JC

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Saturday, April 15, 2006 10:39 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Worse performance since last update

 Greetings

 Well, since I updated my 32 Slot Server from Engine Version 29 to 35,
 the CPU usage is 20-30% higher, so that I had to reduce my the Slotcount
 to 20, to prevent lag and monsterpings.
 Unfortunaly I forgot to make an backup before updating, so it would be
 very nice if someone could tell me, where I can get older HLDS Updates.

 cheers
 SecurityFox

 aXeR (AmmoBOX) wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi Guys,

Since the none compulsory update in March where some changes were made to
 apparently decrease CPU usage we've been noticing degradation in server
 performance.

However unlike a lot of complaints on the mailing list / forums we haven't
 really noticed our average CPU usage go up much - a couple of spikes here
 and there but certainly none of this 'maxing out my server' business that
 some people are encountering.

The performance drop after the non-compulsory update in March ended up in
 us rolling back the update because bullet registry and warping was really
 poor.  After rolling back the update everything (bar the in-game VAC
 secure
 icon on connecting to servers) was perfect again.  However after the
 compulsory update the other day we're having the same problem again
 (although it doesn't seem quite as bad) that's over a month since when the
 issue was first reported, I really hoped that would have been sufficient
 time for Valve to fix it but this doesn't seem to be the case.

From a good browse on the forums there has been plenty of discussion
about
 this matter and quite a few people are in a position where they are having
 to jump ship to Windows which is a real shame.  What concerns me the most
 though is that there is very little discussion about it on the mailing
 list.
 What does this mean, that people are noticing the issue or that they don't
 care?  My point is that issues like these are not going to get fixed
 unless
 enough people start making a fuss (and I don't mean fuss as in OMFG I
 HATE
 YOU VALVE!!!111 - etc)

I would be really interested to know how many others have picked up on
 these anomalies, especially on higher tickrate servers since the last
 compulsory / non-compulsory update.

Cheers,
-
Jon Roberts
Technical Director
AmmoBOX Networks (Ltd)
Web: www.ammobox.net
Mail: [EMAIL PROTECTED]
--


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RE: [hlds_linux] Worse performance since last update

2006-04-15 Thread JCHost.net - Support
Regarding performance, is anyone else getting terrible memory leaks?  They
seem to effect my intel systems more so that the AMD, but if I leave them
running for more than 3 or 4 days almost all my ram is gone.  After that a
simple restart will free up 300-500 meg of ram or more sometimes.

jc

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX)
Sent: Saturday, April 15, 2006 12:04 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Worse performance since last update

Issue cat /proc/sys/kernel/HZ over SSH

- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, April 15, 2006 5:54 PM
Subject: RE: [hlds_linux] Worse performance since last update


 Well actually I'm wrong I found out we didn't' even compile a custom
 kernel
 on this server.  So I have no idea what speed its running at.

 :(

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of aXeR
 (AmmoBOX)
 Sent: Saturday, April 15, 2006 11:00 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Worse performance since last update

 JC,

 What freq. is your kernel at?

 Regards,

 - Original Message -
 From: JCHost.net - Support [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Saturday, April 15, 2006 4:51 PM
 Subject: RE: [hlds_linux] Worse performance since last update


 I've had some performance issues lately as well.  I have a Dual Dual core
 opteron using less than 10% of cpu and my clients are complaining that
 the
 server will not maintain tickrate(fps).  I have tried various settings
 and
 configs and I don't even know for sure if it's the server side that is
 giving the lower fps.  Some of my clients think that I need to compile a
 better kernel on my linux servers?  Could this be true?

 JC

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Saturday, April 15, 2006 10:39 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Worse performance since last update

 Greetings

 Well, since I updated my 32 Slot Server from Engine Version 29 to 35,
 the CPU usage is 20-30% higher, so that I had to reduce my the Slotcount
 to 20, to prevent lag and monsterpings.
 Unfortunaly I forgot to make an backup before updating, so it would be
 very nice if someone could tell me, where I can get older HLDS Updates.

 cheers
 SecurityFox

 aXeR (AmmoBOX) wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi Guys,

Since the none compulsory update in March where some changes were made to
 apparently decrease CPU usage we've been noticing degradation in server
 performance.

However unlike a lot of complaints on the mailing list / forums we
haven't
 really noticed our average CPU usage go up much - a couple of spikes here
 and there but certainly none of this 'maxing out my server' business that
 some people are encountering.

The performance drop after the non-compulsory update in March ended up in
 us rolling back the update because bullet registry and warping was really
 poor.  After rolling back the update everything (bar the in-game VAC
 secure
 icon on connecting to servers) was perfect again.  However after the
 compulsory update the other day we're having the same problem again
 (although it doesn't seem quite as bad) that's over a month since when
 the
 issue was first reported, I really hoped that would have been sufficient
 time for Valve to fix it but this doesn't seem to be the case.

From a good browse on the forums there has been plenty of discussion
about
 this matter and quite a few people are in a position where they are
 having
 to jump ship to Windows which is a real shame.  What concerns me the most
 though is that there is very little discussion about it on the mailing
 list.
 What does this mean, that people are noticing the issue or that they
 don't
 care?  My point is that issues like these are not going to get fixed
 unless
 enough people start making a fuss (and I don't mean fuss as in OMFG I
 HATE
 YOU VALVE!!!111 - etc)

I would be really interested to know how many others have picked up on
 these anomalies, especially on higher tickrate servers since the last
 compulsory / non-compulsory update.

Cheers,
-
Jon Roberts
Technical Director
AmmoBOX Networks (Ltd)
Web: www.ammobox.net
Mail: [EMAIL PROTECTED]
--


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RE: [hlds_linux] amd64 VAC2 doesn't work

2006-04-15 Thread JCHost.net - Support
IF you are running more than one IP on the interface you might want to
specify the IP as well with +ip

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, April 15, 2006 8:25 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] amd64 VAC2 doesn't work

Which ports do you have open? These ones?
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp
.php?p_faqid=11p_created=1092152203p_sid=vl6Ms75ip_lva=234p_li=p_topvie
w=1

i.e., http://tinyurl.com/gccpr



On Fri, 2006-04-14 at 13:53 +0100, Knuts wrote:
 This is my start line which is in an autostart (I don't use screen):

 ./hlds_amd -game cstrike +maxplayers 22 +map de_dust -port 27015




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RE: [hlds_linux] Can SRCDS be set up on sun-sparc linux ?

2006-04-05 Thread JCHost.net - Support
Just run it on centos.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Wednesday, April 05, 2006 12:50 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Can SRCDS be set up on sun-sparc linux ?

On Wed, 2006-04-05 at 00:37 -0400, [EMAIL PROTECTED] wrote:
  One is has 2 or 4(depends on what i get) Ultra-Sparc IIi 450mhz
  64-bit processors and 2gig of ram.
 I've run SUN machines with those processors. Sorry to say, but even if you
 could find 64bit Linux binaries for SUN arch, they wouldn't have the horse
 power to run a HL2 based server.

This sounds right -- hlds/srcds seems to be very cpu heavy, and light on
pretty much every other part of the architecture. Maybe if you could get
one of those lovely new 8 core cpus, but again... there are no binaries
for Sparc, so it's all academic.




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Re: [hlds_linux] Server giving consistency errors too clients

2006-04-05 Thread Gamefuel Support

Hi,
Yea I noticed this also with our servers, when the leet model was added.
You have sv_consistency set to 1. In order to bypass this, change the
value of this to 0 in your server config file.
As far as I understand, sv_consistency checks if your clients have the
original models in their client files. Probably valve just forgot to put
the leet model in as an original model, so your server picks it up as
being modified. But again.. This is just what I make of it, I could be
way off.
Either way, setting sv_consistency 0 provides a workaround for this.
---
Gamefuel

Seghers Bart wrote:


Hi,
Our server has just recently started giving consistency errors to all
players. At my client it give an error on the leet model file, but I don't
know if other clients get the same error. Any suggestions? We already tried
updating with verify all tag but it didn't solve it :)

It isn't client side too as I can easily connect to other server without an
error and I don't have any custom models installed!

Kind regards,
Bart

Soon: www.z-spot.be
Test IP: 195.28.164.79:27015


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--
Gamefuel
[EMAIL PROTECTED]
http://www.gamefuel.nl



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Re: [hlds_linux] exec banned.cfg: file size larger than 20MB error

2006-03-27 Thread Gamefuel Support

IIRC you can solve this by putting a newline in the file (just hit
enter once and save the file).
Could be that i dont RC though.. :)
---
Gamefuel

kama wrote:


I believe it reports that when its empty for some reason.

/Bjorn

On Mon, 27 Mar 2006, Ian mu wrote:




--
[ Picked text/plain from multipart/alternative ]
Hiya, just trying to understand an error getting in console

exec banned.cfg: file size larger than 20MB error
exec banned_user.cfg: file size larger than 20MB error

Just wondering, if this normal, or something that can be ignored? Just the
files aren't 20meg (banned_user.cfg is empty for example). Anyone come
accross this before, can't find much in Google on it.

Thanks in advance, Ian
--







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Re: [hlds_linux] server is insecure

2006-03-27 Thread Gamefuel Support

Same here on Linux based OS..

L 03/27/2006 - 20:21:56: xxx2STEAM_ID_PENDING
disconnected (reason Error verifying STEAM UserID Ticket)

Some users have trouble, some have no problems at all.
Hope this will be fixed soon!
---
Gamefuel

BlueHawk^4u wrote:


Hi

We are also having this issue on Windows and Linux servers :(

Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.co.uk/forums (forums, now with 500+ FREE arcade games)
4u-mobile.co.uk (ringtones logos ..)







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Re: [hlds_linux] Roundtime for CS:S

2006-03-22 Thread Gamefuel Support

If you are really desparate to have a workaround for this you could
easily make a script that changes the map after a certain time using
Mattie's eventscripts.

es_delayed seconds command-string

Will execute the command-string after the seconds have elapsed.
---
Gamefuel

W0kk3L wrote:


No not yet, but i think that also will give problems if only one or two
players are on the server. If they both die at the same time (and that's
well possible... especcially with one person :)), the round would
immediately be over. And the map would change...

-W0kk3L-




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[hlds_linux] bots stay dead

2006-03-09 Thread Gamefuel Support

Hi,
Just wanted to report a bug of minor importance..
On our server we use bots sometimes. We also use auto teambalancing. In
our case this is done through hlstatsx.
When hlstatsx swaps two bots to the opposite team, the bots remain dead
on round start. This means that after they are swapped to the opposite
team, they never spawn again.
Dont know if this is specific to auto balancing with hlstatsx. IIRC I
have seen this with regular teambalance also.
Is anyone else experiencing this also?
If needed I can provide an example server with proof of this behaviour.
Contact me off list if this is desired.

--
Gamefuel
[EMAIL PROTECTED]
http://www.gamefuel.nl



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Re: [hlds_linux] fps problem?

2006-02-09 Thread Gamefuel Support

He could compile a 2.6.15.x kernel and set the frequency to 1000HZ.

Marcel Beringer wrote:


Well, I'm no techie but I just spoke to the sysadmin about it, and here is
what he said;

 we we're running 2.6.15.1 and I've downgraded to 2.6.1. just for your
 lousy Counter-Strike server :) 

So I was wrong, but then again, I'm not a techie :)

He downgraded the kernel to receive the 500 fps again!

So my mistake, it wasn't an upgrade, but a downgrade :)

Regards,

Marcel








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Re: [hlds_linux] This server is using newer protocol (7) that your client have (5)

2006-02-06 Thread Gamefuel Support

Besides that.. If you have to pay $2 to buy the new version of the game
every time an update comes out, you will hit that $19 mark within a
year, keeping Valve's frequency of updates in mind. Might as well get a
proper version and save yourself the headache.

Peter Kirby wrote:


On 06/02/06, Dmitriy Gorbenko [EMAIL PROTECTED] wrote:



And, besides, I am not an a criminal man - dedicated servers from Valve are 
free spread software.
Are my clients, which want to play CS, are criminals ? Maybe yes.
But, this is Ukraine (as Russian like), and no one here will pay $19 (or more) 
for game, which everyone can buy for $2.
Very sad...




Be that as it may. You come onto a Valve administered mailing list,
with Valve employees reading it, asking these questions and somehow
expect an answer? This is probably the last place you will get one!!

But this highlights the difference between a $2 copy and a $19 copy..
You have somewhat more chance of using the $19 copy. Unless you want
to run around on your own/with bots :P






--
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[EMAIL PROTECTED]
http://www.gamefuel.nl



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Re: [hlds_linux] renting a box

2006-01-30 Thread Gamefuel Support

If you read the email, that was sent last before this email by Scott
Pettit, wou will have some indication of what to expect.
Other then that.. I would think about rephrasing your question if i were
you. This is like asking: How many potatoes fit in a bag?
Depends on the size of the potatoes and the bag etc etc.

Jean-Philippe Caron wrote:


--
[ Picked text/plain from multipart/alternative ]
I'm about to rent a box in chicago (Equinix)

amd athlon64 3500+
3 gig ram
linux centos

how many counter-strike server will I be able to run on it
im talking about 12slot private

or my box specs wont do anything good for game hosting
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Re: [hlds_linux] renting a box

2006-01-30 Thread Gamefuel Support

True, but it still depends on what his settings are (tickrate,
sv_maxrate, etc, etc) and how busy these servers will be. The only way
to find this out, is to see for yourself what is the max you can squeeze
out of it (if squeezing the max out of your server is what you want).
If they are going to be empty 95% of the time, you can run as many as
your 3GB mem allows you to.

kama wrote:


Actually he states that he want to run X amount of 12 slot hlds servers on
a specific hardware.

I never used amd procs with hlds, so I dont know how many that will fit
his hardware. But a guess would range from 3 to 6. I run 4 16 player
servers on dual Xeon 2.4GHz.

/Bjorn

On Mon, 30 Jan 2006, Gamefuel Support wrote:




If you read the email, that was sent last before this email by Scott
Pettit, wou will have some indication of what to expect.
Other then that.. I would think about rephrasing your question if i were
you. This is like asking: How many potatoes fit in a bag?
Depends on the size of the potatoes and the bag etc etc.

Jean-Philippe Caron wrote:




--
[ Picked text/plain from multipart/alternative ]
I'm about to rent a box in chicago (Equinix)

amd athlon64 3500+
3 gig ram
linux centos

how many counter-strike server will I be able to run on it
im talking about 12slot private

or my box specs wont do anything good for game hosting
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[hlds_linux] cs 1.6 Ping Boost

2006-01-24 Thread JCHost.net - Support
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey would anyone care to explain the ping boost in cs 1.6.  I only host one
1/.6 server so I'm not really good at configuring them so much.  Also what
kind of resource increases can I expect?



Thanks!



JC

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RE: [hlds_linux] Counter-Strike: Source update released

2006-01-18 Thread JCHost.net - Support
Confirmed on various servers on my network.  Some are some aren't I think
patience will solve this one though servers are prob busy.

JC

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Wednesday, January 18, 2006 8:52 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released

Same problems here. I'm also unable to update my gaming rig either,
stuck at 82% updated on CS :(

*mutters*

On Wed, 2006-01-18 at 18:28 -0800, Dan E wrote:
 Is anybody else able to update..?  I have 3 servers
 and none of them are doing anything, just hanging at
 the first section of the update.


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[hlds_linux] Wallhack Bug?

2006-01-17 Thread JCHost.net - Support
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Okay I hope I'm not bringing something up that's already been discussed I
went through the list for about 100 emails and didn't see it so if I am
posting something that has already been stated I apologize.  Apparently
according to a few clients since the latest update there is a command via
the console that can be given to allow wall hacking?  I don't have many
details on this yet but I am trying to get them.  Has anyone heard this yet
or am I totally out of line here.  An example of the command is listed
below.



mat_slopescaledepthbias_normal 0.5



This is a client command by the way not a RCON command.  ?



Regards,



JC

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RE: [hlds_linux] Wallhack Bug?

2006-01-17 Thread JCHost.net - Support
Ahh good I actually reported something worth reporting.  By the way that
video site has exceeded bandwidth.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian Duck
Holmes
Sent: Tuesday, January 17, 2006 10:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Wallhack Bug?

Yeah there's another similar one for decals. And one that can make
ambient sounds really loud, not sure if this has any advantage though

before:
http://img235.imageshack.us/img235/4365/dedust00058ds.jpg

after:
http://img235.imageshack.us/img235/6361/dedust00029ts.jpg

Video:
http://www.booom.co.uk/downloads/exploit/

There's a plugin called Zblock that purports to fix it, and I started a
thread to ask mani to make his CVAR block configurable to correct this
as well.



Okay I hope I'm not bringing something up that's already been
discussed I
went through the list for about 100 emails and didn't see it so if I
am
posting something that has already been stated I apologize.
Apparently
according to a few clients since the latest update there is a command
via
the console that can be given to allow wall hacking?  I don't have
many
details on this yet but I am trying to get them.  Has anyone heard
this yet
or am I totally out of line here.  An example of the command is listed
below.




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RE: [hlds_linux] Load Average

2006-01-13 Thread JCHost.net - Support
Load Average has nothing to do hardly with percentage of CPU usage.  A lot
of things are calculated in the 'average'.  Which is why servers with more
than one processor can handle extremely high load averages but still be far
under capacity.  I found a good definition below.  In all reality looking at
the load average to gauge your servers responsiveness and lag is not a good
thing to look at to determine this as far as hlds is concerned anyways.

The load average numbers give the average number of jobs in the run queue
over the last 1, 5, and 15 minutes. (These three time periods may vary from
one vendor's Unix system to another, but are usually 1, 5 and 15 minutes.)
In other words, the n-minute load average is the number of processes
competing for the attention of the CPU(s) at any moment, averaged over n
minutes.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pedro Salicrup
Sent: Friday, January 13, 2006 10:57 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

He needs more ram.

On 1/13/06, Karl Shrubb [EMAIL PROTECTED] wrote:
 Totally agree with you there as well Jon, not much sensible posts
submitted
 to the mailing lists as of late.

 They really should get some ground rules laid down for the mailing lists.

 -- -
 Karl Shrubb,
 Software Engineer,
 INX-NETWORK LTD.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of aXeR
(AmmoBOX)
 Sent: 13 January 2006 16:17
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Load Average

 Simon,

 If you took a moment and did a little research, rather like I did on
you,
 you'd notice that I am actually part of that we that you seem to think
 you represent.

 Fact of the matter is, if you don't have anything sensible and structural
to
 contribute, I'm sure both Valve and the mailing list community would much
 prefer if you didn't waste our valuable bandwidth,disk space and time with
 your hate.

 How's that for some resource conservation?

 Regards,

 - Original Message -
 From: Simon Lange [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Friday, January 13, 2006 4:02 PM
 Subject: RE: [hlds_linux] Load Average


  Hi axer,
 
  who was the first the chicken or the egg?
  fact is that they only release broken updates on the past years.
  every update makes an admins job more worse.
 
  without US they wouldnt sell a single copy of ther multiplayer games.
  WE the hoster do pay the traffic and lots of ther costs valve has no
idea.
  all we can expect is that BEFORE they release updates they test it. its
  matter of respect which valve has not shown in the past. so dont
complain
  about the fact the we cannot respect someone who distributes bugs. The
  waste of ressources were addressed several times before, but valve has
not
  fixed anything on this.
 
  Maybe they have a roadmap of ressource-wasting. may be they publish it
so
  we
  can build supercomputers to host css servers before we have
update-related
  lags...
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  aXeR (AmmoBOX)
  Sent: Friday, January 13, 2006 4:55 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Load Average
 
  Simon,
 
  These resources that Valve are 'wasting' wouldn't happen to
  be generating you money, money that I assume you are keeping
  and not handing back directly to Valve after covering costs?
 
  Regards,
 
  - Original Message -
  From: Simon Lange [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Sent: Friday, January 13, 2006 3:41 PM
  Subject: RE: [hlds_linux] Load Average
 
 
   Its a matter of fact, that since valve hes released the
  december 1st
   2005 update server do take more cpu time and more memory.
  
   valve should do their homework and test their updates
  before wasting
   our ressources while we provide the network their sales depend on.
  
   my2cents
   PS: usually we had a average load of 0.1 while serving 100slots css
   (filled). since december 1st we have a load of 1.8 with
  peaks up to 4
   when serving 100slots css (40filled). the only changes are
  the forced
   steamupdates which deliver fresh developed bugs.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Luca
   Fabbro
   Sent: Friday, January 13, 2006 3:56 PM
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] Load Average
  
   At 15.38 13/01/2006, you wrote:
   Hey Fox, and the others,
   
   yes I know that when loadaverages is at 1, the server is
   running at its
   maximum. But I got peaks with 3-4 ...
  
   Load average can be more than one. Load average tries to
  tell you the
   probable ability of the processes of you machine to ran smoothly
   (that's a lot simplified).
   On your machine there are also other processes as for
  example apache
   ones.
  
   googling
   

RE: [hlds_linux] Crashes after the new update

2005-12-21 Thread JCHost.net - Support
Has anyone considered testing updates before releasing them?  This is
getting old.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, December 21, 2005 1:08 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Crashes after the new update


Good Morning,

after the update he server crashes with this error

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for Counter-Strike: Source
./srcds_run: line 426: 24828 Speicherzugriffsfehler  (core dumped) $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Mi Dez 21 08:16:48 CET 2005: Server restart in 10 seconds

Please fix this, as fast as you can


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[hlds_linux] Server Password

2005-12-21 Thread JCHost.net - Support
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
One of my clients servers after the update now has a password (sv_password)
on it.  I check the cfg files and none of them are using the sv_password at
all.  I'm trying to figure out why it's doing this.  Anyone ever had a
similar problem?



JC

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RE: [hlds_linux] Server Password

2005-12-21 Thread JCHost.net - Support
Interesting this was the response:

sv_password
sv_password = loomie ( def.  )
 notify
 - Server password for entry into multiplayer games

Funny thing is I've checked both autoexe3ec.cfg and game.cfg and there is
nothing in there in regards to sv_password.  I'm wondering if this client
installed some other mod I don't know about that's setting the password.  In
any case I set sv_password  hopefully that will fix the problem.

Jc

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, December 21, 2005 2:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server Password

Type:

sv_password

on the server console or via hlsw. What does it come up with?

Jon Dawson
Londinivm Productions
www.londinivm.com
- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, December 21, 2005 7:20 PM
Subject: [hlds_linux] Server Password


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 One of my clients servers after the update now has a password
 (sv_password)
 on it.  I check the cfg files and none of them are using the sv_password
 at
 all.  I'm trying to figure out why it's doing this.  Anyone ever had a
 similar problem?



 JC

 --


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Re: [hlds_linux] HLDS1 Seg Fault

2005-12-08 Thread JCHost.net - Support

Yes I finally got it working.  Make sure you update the game with the
./steam -command update -game cstrike -dir . -beta linux.  After you
do that make sure you run the game with your normal flags on the command
line but dont use -autoupdate cause it will cause the game to downgrade
back to version 28.

JC

Marcel wrote:


Hi,

does it work for you with the latest official version?

- Marcel

JCHost.net - Support schrieb:


Okay I did this and got to update finally thanks i was totally
misunderstanding.  I take it I still need to remove the autoupdate cause
it actaully downgraded my server which make no sense to me at all.
OH WELL!

Matt Leonhardt wrote:


I did as Adam said, -beta linux. My server was segfaulting everytime
before,
now that I have v29 it works great.
- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, December 07, 2005 3:55 PM
Subject: Re: [hlds_linux] HLDS1 Seg Fault



Yeah this is not working.  I don't understand how my server could be
working fine for months now, and then just today seg fault like this.
I'm really hoping its not hardware related.  So freaking upsetting
though
:(

[EMAIL PROTECTED] wrote:


Try running without the -autoupdate flag
- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, December 07, 2005 9:09 PM
Subject: [hlds_linux] HLDS1 Seg Fault



First of all I want to apologize in advance if this issue has
already
been
resolved I did however review the email list as much as I could
before I
posted.  Okay I've been following the list the last few hours,
all my
source
servers are running great right now but my single 1.6 server keeps
crashing I
will list the error below:

Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Logging in as 'suprnovacss'
Checking/Installing 'Counter-Strike Base Content' version 16

Checking/Installing 'Linux Server Engine' version 28

Checking/Installing 'Half-Life Base Content' version 8

HLDS installation up to date

Console initialized.
scandir failed:/home/aznsizzler/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 01:13:17 Dec  3 2005 (3327)
STEAM Auth Server
couldn't exec language.cfg
log:  unknown parameter 1, 'on' and 'off' are valid
logaddress_add:  usage
logaddress_add ip port
Server IP address 82.165.176.114:27035
scandir failed:/home/aznsizzler/./platform/SAVE
./hlds_run: line 424:  4115 Segmentation fault  $HL_CMD
Add -debug to the ./hlds_run command line to generate a
debug.log to
help with
solving this problem
Wed Dec  7 22:03:11 UTC 2005: Server restart in 10 seconds

So far I have tried removing the clientregistry file and also made
a few
adjustments to my hlds run script I will now list my run script
below:

#!/bin/sh
echo Starting Cs Server
sleep 1
screen -A -m -d -S css-server ./hlds_run -autoupdate -game
cstrike -steamuser
*** -steampass  -console -game cstrike +map de_dust2
+maxplayers 12
-port 27035 -verify_all -beta linux

I read that I needed to add the -verify_all and -beat linux tags.
Although the
problem was happeneing before I made any adjustments as such.  Any
ideas?

JC


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[hlds_linux] HLDS1 Seg Fault

2005-12-07 Thread support
First of all I want to apologize in advance if this issue has already been
resolved I did however review the email list as much as I could before I
posted.  Okay I've been following the list the last few hours, all my source
servers are running great right now but my single 1.6 server keeps crashing I
will list the error below:

Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Logging in as 'suprnovacss'
Checking/Installing 'Counter-Strike Base Content' version 16

Checking/Installing 'Linux Server Engine' version 28

Checking/Installing 'Half-Life Base Content' version 8

HLDS installation up to date

Console initialized.
scandir failed:/home/aznsizzler/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 01:13:17 Dec  3 2005 (3327)
STEAM Auth Server
couldn't exec language.cfg
log:  unknown parameter 1, 'on' and 'off' are valid
logaddress_add:  usage
logaddress_add ip port
Server IP address 82.165.176.114:27035
scandir failed:/home/aznsizzler/./platform/SAVE
./hlds_run: line 424:  4115 Segmentation fault  $HL_CMD
Add -debug to the ./hlds_run command line to generate a debug.log to help with
solving this problem
Wed Dec  7 22:03:11 UTC 2005: Server restart in 10 seconds

So far I have tried removing the clientregistry file and also made a few
adjustments to my hlds run script I will now list my run script below:

#!/bin/sh
echo Starting Cs Server
sleep 1
screen -A -m -d -S css-server ./hlds_run -autoupdate -game cstrike -steamuser
*** -steampass  -console -game cstrike +map de_dust2 +maxplayers 12
-port 27035 -verify_all -beta linux

I read that I needed to add the -verify_all and -beat linux tags.  Although the
problem was happeneing before I made any adjustments as such.  Any ideas?

JC


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Re: [hlds_linux] Multiple srcds processes starting

2005-12-07 Thread JCHost.net - Support

Every single hlds1 server I ahve ever ran takes 3 process ID's including
the screen I run it on.

JC

[EMAIL PROTECTED] wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alread posted in steam forum:
--- http://forums.steampowered.com/forums/showthread.php?s=threadid=374038
--- http://forums.steampowered.com/forums/showthread.php?s=threadid=375796

Same here running in a Debian Woody environment using updated glibc 2.3.2.

Starting srcds will raise three server processes instead of only one. RCON quit 
will close all three processes. Next start will fire them up again.

Second scrds is a child of first proc ... third is a child of second.

Never seen this before in history. I guess only on process is enough and will 
not waste computing power.
--



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Re: [hlds_linux] HLDS1 Seg Fault

2005-12-07 Thread JCHost.net - Support

Yeah this is not working.  I don't understand how my server could be
working fine for months now, and then just today seg fault like this.
I'm really hoping its not hardware related.  So freaking upsetting though :(

[EMAIL PROTECTED] wrote:


Try running without the -autoupdate flag
- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, December 07, 2005 9:09 PM
Subject: [hlds_linux] HLDS1 Seg Fault



First of all I want to apologize in advance if this issue has already
been
resolved I did however review the email list as much as I could before I
posted.  Okay I've been following the list the last few hours, all my
source
servers are running great right now but my single 1.6 server keeps
crashing I
will list the error below:

Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Logging in as 'suprnovacss'
Checking/Installing 'Counter-Strike Base Content' version 16

Checking/Installing 'Linux Server Engine' version 28

Checking/Installing 'Half-Life Base Content' version 8

HLDS installation up to date

Console initialized.
scandir failed:/home/aznsizzler/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 01:13:17 Dec  3 2005 (3327)
STEAM Auth Server
couldn't exec language.cfg
log:  unknown parameter 1, 'on' and 'off' are valid
logaddress_add:  usage
logaddress_add ip port
Server IP address 82.165.176.114:27035
scandir failed:/home/aznsizzler/./platform/SAVE
./hlds_run: line 424:  4115 Segmentation fault  $HL_CMD
Add -debug to the ./hlds_run command line to generate a debug.log to
help with
solving this problem
Wed Dec  7 22:03:11 UTC 2005: Server restart in 10 seconds

So far I have tried removing the clientregistry file and also made a few
adjustments to my hlds run script I will now list my run script below:

#!/bin/sh
echo Starting Cs Server
sleep 1
screen -A -m -d -S css-server ./hlds_run -autoupdate -game
cstrike -steamuser
*** -steampass  -console -game cstrike +map de_dust2
+maxplayers 12
-port 27035 -verify_all -beta linux

I read that I needed to add the -verify_all and -beat linux tags.
Although the
problem was happeneing before I made any adjustments as such.  Any
ideas?

JC


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Re: [hlds_linux] HLDS1 Seg Fault

2005-12-07 Thread JCHost.net - Support

Yeah it simple will not upgrade to version 29.  This is completely
absurd that you have to do all these things to make it update
correctly.  I have tried adding and removing the autoupdate flag as well
as the -beta linux flag that we have to type in now for some reason as
well also I have attempted removing the clientregistry file before
attempting all the combinations of start scripts that i have ran which
in itself is just totally ridiculous.  I'm just totally confused as to
why all the sudden this happened.

JCHost.net - Support wrote:


Yeah this is not working.  I don't understand how my server could be
working fine for months now, and then just today seg fault like this.
I'm really hoping its not hardware related.  So freaking upsetting
though :(

[EMAIL PROTECTED] wrote:


Try running without the -autoupdate flag
- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, December 07, 2005 9:09 PM
Subject: [hlds_linux] HLDS1 Seg Fault



First of all I want to apologize in advance if this issue has already
been
resolved I did however review the email list as much as I could
before I
posted.  Okay I've been following the list the last few hours, all my
source
servers are running great right now but my single 1.6 server keeps
crashing I
will list the error below:

Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Logging in as 'suprnovacss'
Checking/Installing 'Counter-Strike Base Content' version 16

Checking/Installing 'Linux Server Engine' version 28

Checking/Installing 'Half-Life Base Content' version 8

HLDS installation up to date

Console initialized.
scandir failed:/home/aznsizzler/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 01:13:17 Dec  3 2005 (3327)
STEAM Auth Server
couldn't exec language.cfg
log:  unknown parameter 1, 'on' and 'off' are valid
logaddress_add:  usage
logaddress_add ip port
Server IP address 82.165.176.114:27035
scandir failed:/home/aznsizzler/./platform/SAVE
./hlds_run: line 424:  4115 Segmentation fault  $HL_CMD
Add -debug to the ./hlds_run command line to generate a debug.log to
help with
solving this problem
Wed Dec  7 22:03:11 UTC 2005: Server restart in 10 seconds

So far I have tried removing the clientregistry file and also made a
few
adjustments to my hlds run script I will now list my run script below:

#!/bin/sh
echo Starting Cs Server
sleep 1
screen -A -m -d -S css-server ./hlds_run -autoupdate -game
cstrike -steamuser
*** -steampass  -console -game cstrike +map de_dust2
+maxplayers 12
-port 27035 -verify_all -beta linux

I read that I needed to add the -verify_all and -beat linux tags.
Although the
problem was happeneing before I made any adjustments as such.  Any
ideas?

JC


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Re: [hlds_linux] HLDS1 Seg Fault

2005-12-07 Thread JCHost.net - Support

Okay I did this and got to update finally thanks i was totally
misunderstanding.  I take it I still need to remove the autoupdate cause
it actaully downgraded my server which make no sense to me at all.  OH WELL!

Matt Leonhardt wrote:


I did as Adam said, -beta linux. My server was segfaulting everytime
before,
now that I have v29 it works great.
- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, December 07, 2005 3:55 PM
Subject: Re: [hlds_linux] HLDS1 Seg Fault



Yeah this is not working.  I don't understand how my server could be
working fine for months now, and then just today seg fault like this.
I'm really hoping its not hardware related.  So freaking upsetting
though
:(

[EMAIL PROTECTED] wrote:


Try running without the -autoupdate flag
- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, December 07, 2005 9:09 PM
Subject: [hlds_linux] HLDS1 Seg Fault



First of all I want to apologize in advance if this issue has already
been
resolved I did however review the email list as much as I could
before I
posted.  Okay I've been following the list the last few hours, all my
source
servers are running great right now but my single 1.6 server keeps
crashing I
will list the error below:

Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Logging in as 'suprnovacss'
Checking/Installing 'Counter-Strike Base Content' version 16

Checking/Installing 'Linux Server Engine' version 28

Checking/Installing 'Half-Life Base Content' version 8

HLDS installation up to date

Console initialized.
scandir failed:/home/aznsizzler/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 01:13:17 Dec  3 2005 (3327)
STEAM Auth Server
couldn't exec language.cfg
log:  unknown parameter 1, 'on' and 'off' are valid
logaddress_add:  usage
logaddress_add ip port
Server IP address 82.165.176.114:27035
scandir failed:/home/aznsizzler/./platform/SAVE
./hlds_run: line 424:  4115 Segmentation fault  $HL_CMD
Add -debug to the ./hlds_run command line to generate a debug.log to
help with
solving this problem
Wed Dec  7 22:03:11 UTC 2005: Server restart in 10 seconds

So far I have tried removing the clientregistry file and also made
a few
adjustments to my hlds run script I will now list my run script below:

#!/bin/sh
echo Starting Cs Server
sleep 1
screen -A -m -d -S css-server ./hlds_run -autoupdate -game
cstrike -steamuser
*** -steampass  -console -game cstrike +map de_dust2
+maxplayers 12
-port 27035 -verify_all -beta linux

I read that I needed to add the -verify_all and -beat linux tags.
Although the
problem was happeneing before I made any adjustments as such.  Any
ideas?

JC


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Re: [hlds_linux] SourceTV probs

2005-12-05 Thread Gamefuel Support

Hi,
Mind that in the excerpt from your cfg you posted earlier, the port
setting is commented out with the //.
Looks like the awnser is right in front of you here..

Local IP 1.2.3.4:27020 - it's running on udp port 27020

If that does not bring you any joy try doing a netstat -nlu|grep
1.2.3.4:270 and see what ports your server is listening on.
Try adding it in your steam favourites as 1.2.3.4:27020 (or other ports
that you may find out in the netstat) if that does not work i would
check if you really do not have a firewall issue.
---
Gamefuel

Franziskus Meier wrote:


Hi,
port was specified in server.cfg. tv_status on console results in:

--- SourceTV Status ---
Online 10:22:22, FPS 158.4, Version 2567 (Linux)
Master my-server, delay 90
Game Time 10:20:52, Mod cstrike, Map de_dust2, Players 0
Local IP 1.2.3.4:27020, KB/sec In 0.0, Out 0.0
Local Slots 10, Spectators 0, Proxies 0
Total Slots 10, Spectators 0, Proxies 0

Firewall should be no problem on a rented virtual server.
Is it possible to portscan on own cs:s-servers? A normal nmap shows no
results

Franz


Am Sonntag, 4. Dezember 2005 23:22 schrieb Gamefuel Support:/On Sonntag, 4.
Dezember 2005 23:22 wrote Gamefuel Support:



Hi,
Specify -tv_port 27020 on startup (or whatever port you want)
Make sure this port is not dropped or rejected on your firewall
Source TV only starts on map change so you have to wait till then before
my-server is visible as a bot player in your server and source tv is
enabled.

And here's an excerpt from one of our cfg's.

//Source Tv Settings
tv_enable 1
tv_snapshotinterval 25
tv_maxclients 10
tv_maxrate 6000
tv_debug 1
tv_name my-server
tv_delay 10

Hope this helps.
---
Gamefuel

Franziskus Meier wrote:



Hi,

I'm trying to configure SourceTV and I can't find the server in the list.

In the mailing list it is mentioned that I will need a proxy for this.
Do I need to configure a second cs:s for proxy on my server?
Are there any starting options necessary?
Does anybody know a link for more infos or docs?

In my server.cfg following consists the Tv-section:
// TV-Sektion
//
//SOURCETV\\
tv_autorecord 0
tv_debug 1
tv_delay 90
tv_dispatchmode 1
tv_enable 1
tv_maxclients 10
tv_maxrate 35001
tv_name my-server
tv_overrideroot 0
tv_password 
tv_relaypassword 
tv_snapshotrate 20
//tv_port 27016
//SOURCETV\\

anybody (still) should be welcome to watch.

Greetz
Franz





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[hlds_linux] Incompatible TGT VersionNum

2005-12-05 Thread JCHost.net - Support
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Auto detecting CPU

Using SSE2 Optimised binary.

Auto-restarting the server on crash

Updating server using Steam.

Checking bootstrapper version ...

Updating Installation

Logging in as 'suprnovacss'

Incompatible TGT VersionNum

Mon Dec  5 19:05:04 EST 2005: Steam Update failed, ignoring.



Anyone know if this is related to the last update or something I just forgot
to do?



Thanks,



JC

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RE: [hlds_linux] Incompatible TGT VersionNum

2005-12-05 Thread JCHost.net - Support
Yeah thanks I just remember that, appreciate your help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Monday, December 05, 2005 6:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Incompatible TGT VersionNum

Your hldsupdatetool is VERY out of date. Delete
~/.steam/ClientRegistry.blob to force it to update again.

- Alfred

JCHost.net - Support wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Auto detecting CPU

 Using SSE2 Optimised binary.

 Auto-restarting the server on crash

 Updating server using Steam.

 Checking bootstrapper version ...

 Updating Installation

 Logging in as 'suprnovacss'

 Incompatible TGT VersionNum

 Mon Dec  5 19:05:04 EST 2005: Steam Update failed, ignoring.



 Anyone know if this is related to the last update or something I just
 forgot
 to do?



 Thanks,



 JC

 --


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Re: [hlds_linux] SourceTV probs

2005-12-04 Thread Gamefuel Support

Hi,
Specify -tv_port 27020 on startup (or whatever port you want)
Make sure this port is not dropped or rejected on your firewall
Source TV only starts on map change so you have to wait till then before
my-server is visible as a bot player in your server and source tv is
enabled.

And here's an excerpt from one of our cfg's.

//Source Tv Settings
tv_enable 1
tv_snapshotinterval 25
tv_maxclients 10
tv_maxrate 6000
tv_debug 1
tv_name my-server
tv_delay 10

Hope this helps.
---
Gamefuel

Franziskus Meier wrote:


Hi,

I'm trying to configure SourceTV and I can't find the server in the list.

In the mailing list it is mentioned that I will need a proxy for this.
Do I need to configure a second cs:s for proxy on my server?
Are there any starting options necessary?
Does anybody know a link for more infos or docs?

In my server.cfg following consists the Tv-section:
// TV-Sektion
//
//SOURCETV\\
tv_autorecord 0
tv_debug 1
tv_delay 90
tv_dispatchmode 1
tv_enable 1
tv_maxclients 10
tv_maxrate 35001
tv_name my-server
tv_overrideroot 0
tv_password 
tv_relaypassword 
tv_snapshotrate 20
//tv_port 27016
//SOURCETV\\

anybody (still) should be welcome to watch.

Greetz
Franz


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Re: [hlds_linux] Alfred...another update today?

2005-12-03 Thread Gamefuel Support

Any chance of the -steamport bug being fixed in that update also? Saw
that it was for HL1 in the last update already..
And thanks for the great support and consequent information updates.
Nice to see a game dev company actually giving some support.

---
Gamefuel

Alfred Reynolds wrote:


I don't think so. We have a couple fixes queued up (the bad log line and
the utllinkedlist assert bugs) but it is getting a little late on Friday
to release them. Expect them on Monday.

- Alfred






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RE: [hlds_linux] Counter-Strike: Source update released

2005-12-02 Thread JCHost.net - Support
Is there any reason why they have to keep releasing updates that cause
servers to crash that use mods such as mani_admin_plugin?  I think it would
be a smart idea for mani and valve to collaborate on this before updates are
release, or they should atleast be tested to see if something like this will
occur.  I mean I don't think I've seen a cs:s server online in the last few
months that wasn't running mani mod.  This is a complete nuisance for
someone like myself that has to reinstall the damn mod 30 times after ever
update.  Oh yeah broke this one too
http://www.siekhe-trophy.de/forum/viewtopic.php?t=134sid=fe0d600e5ff0a82e6f
1e970dc4c74d00.

Sigh...I have a headache.

Also anyone reinstalling the mani plugin latest update, this will still
cause a server crash if any weapon retrictions are enabled so just giving
you a heads up.  I would suggest not installing the latest mani update until
a better release is available.

JC

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Friday, December 02, 2005 3:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released

This explains why our HLStats has gone nuts - we have players being
added to other people's statistics all over the show :/

Bart King wrote:

 Hi all,

 Since the update, I am observing unusual behavior with STEAM IDs.  I
 believe
 this has been mentioned before with the recent HL1 update.

 For example:

 L 12/02/2005 - 13:55:19: [RU]GRAF161STEAM_0:1:9026109
 connected, address xxx
 L 12/02/2005 - 13:55:20: [RU]GRAF161STEAM_0:0:9369385 STEAM
 USERID validated

 L 12/02/2005 - 14:00:21: iLL. CoLLoSSuS
 (Recruiting)169STEAM_0:0:1526618 connected, address xxx
 L 12/02/2005 - 14:00:21: iLL. CoLLoSSuS
 (Recruiting)169STEAM_0:0:5584039 STEAM USERID validated


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RE: [hlds_linux] Remote Desktop Connection for SUSE 10.0

2005-10-15 Thread JCHost.net - Support
This is a HLDS e-mail list, not a Suse linux help list.  Use your brain and
post somewhere else perhaps?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Genocidal
Sent: Saturday, October 15, 2005 1:06 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Remote Desktop Connection for SUSE 10.0

--
[ Picked text/plain from multipart/alternative ]
I'm kind of looking for free apps. If it comes to it I might just buy it
though. The only problem is it is for enterprise only which means more money
:(

On 10/15/05, Jason L. Schwab [EMAIL PROTECTED] wrote:

 realvnc.com http://realvnc.com

 Genocidal wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Hi, I recently just installed SUSE Linux 10.0 on my server box that I
 own.
 The only problem with this is that if I need to do something with the
 server
 I have to run all the way down to my basement and do it from there. Are
 there any programs for linux to allow a Windows XP client to remotely
 connect to that server like Windows has its own RDC?
 
 I would greatly appreciate all your help.
 
 Thank you,
 
 ~TG
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RE: [hlds_linux] GSP only list

2005-10-14 Thread JCHost.net - Support
Curious if there was a GSP list would you still be active in the current
list?  If not then that's a problem because the experienced admins are
distancing themselves from people that are eager to learn and help as well
and also from the 'normal clients' problems, which is why this list exists
in the first place.  If someone wants to complain and lag or resource usage
I think it's a valuable post, of course everyone gets sick of hearing it,
but I think we all know that sometimes the srcds engine does have some
issues that need to be discussed openly and bitched about in order to make
improvements.  I think moderating the posts in this list would be the best
solution if they are not moderated already (sorry I'm new here so I don't
know for sure).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX)
Sent: Friday, October 14, 2005 2:35 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] GSP only list

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I'm sure it has been discussed on numerous occasions before, I've even heard
from some sources that it may be happening, but I would like to raise the
topic again.

Please valve, can you create a GSP only mailing list, its becoming more and
more a case where the Linux list is becoming a technical support mailing
list for people who cant be bothered to RTFM and do their own research on
how to (for example) install FC4 onto their server as they are 'new to Linux

Don't get me wrong, this isn't a flame, I'm almost 100% sure that the more
technical issues would get solved a lot faster in a GSP only list, I also
think a lot more people would contribute to the list if it wasn't full of
useless flame threads such as 'I'm getting lag since the update, what has
valve done now' or 'Mani-mod isn't working, ffs valve' and the alike that
the average Joe Bloggs posts on here at times.

Obviously the most important thing would be to vet people signing up to the
GSP mailing list to make sure they are who they say they are (maybe a
companies house check up on the company registration number they would
possibly need to supply?) it would unfortunately mean a little verification
work at first but I think the benefits from a new list would be great!

What opinions do other regular, proper, list users have?
-
Jon Roberts
Technical Director
AmmoBOX Networks (Ltd)
Web: www.ammobox.net
Mail: [EMAIL PROTECTED]
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RE: [hlds_linux] GSP only list

2005-10-14 Thread JCHost.net - Support
Agreed.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
Sent: Friday, October 14, 2005 3:11 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] GSP only list

What about those of us who aren't clueless, but also aren't GSPs? Do we
get stuck with a list where useful technical discussions don't happen?
Sorry, this sounds elitist and a bad idea to me. If Valve were to run a
GSP only list, this list would suffer greatly, and I'd be willing to bet
a large number of subscribers are hobbyists who run servers rather than
GSPs.

This list has a low count of OT posts compared to other lists I've been
on. I don't think it's bad enough to warrant caring about, but why not
try and find a way to fix the problem rather than ignoring it and thus
making things worse for the rest of us?

James

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RE: [hlds_linux] VAC2/STEAM connection problem

2005-10-09 Thread JCHost.net - Support
I've had the same error.  A simple system restart seemed to take care of it
for me.  I always heard you can rid yourself of the clientregistry.blob file
to help on this as well.

jc

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arris
Sent: Sunday, October 09, 2005 1:10 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC2/STEAM connection problem

Yes, same here. See my posting from Could not establish connection to
Steam servers. from 26.09.
Since this Time my server is insecure!

Arris


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RE: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread JCHost.net - Support
I think we all know that HT is one of the best things Intel has ever done as
a company.  All my servers use HT technology

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Thursday, October 06, 2005 1:06 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Hyperthreading and DoD:Source

--
[ Picked text/plain from multipart/alternative ]
For those who think HT is the problem, can they explain why benchmarks show
most none-multithreaded apps run faster (albeit only slightly) ? Don't
really want to turn this into a ht argument, but I'd like to see some
supporting evidence of the various criticisms of ht we see so often.
 As an example...from here (has single threaded benchmarks with ht enabled)
http://www.sharkyextreme.com/hardware/cpu/article.php/3261_1500631__1
Quote:

We also wanted to examine if leaving HT enabled had any performance penalty
with certain games or applications. This amounts to a concern that
competition for CPU resources could actually lower the performance when
compared to a standard 3.06 GHz Pentium
4http://www.sharkyextreme.com/hardware/cpu/article.php/3261_1500631__7#wit
h
HT disabled. We tested all of our benchmark applications in both
modes,
and while the majority of the performance increases were nominal, all of the
benchmarks performed better with HT enabled. This is big news, as the design
obviously allows full CPU partitioning, and gives users 3.06 GHz of power
for a demanding games, dual-threading for supported application, yet still
allows multi-threading and multi-tasking advantages in standard business
use.

 On 10/6/05, Marcel [EMAIL PROTECTED] wrote:

 Hi,

 afaik you just need to put a noht to your kernel parameters to disable
 hyperthreading. Another way would be to disable HT completely in your
 kernel config.

 Google should have some information for this matter.

 - Marcel


 Nic Strix schrieb:
  Hi
 
  I have had a DoD:S server running on Linux Fedora 3 64 on a dual xeon
 box
  (dell poweredge sc1425) since shortly after the game was released. While
  running a default server with 32 slots the server lags out with one of
 the
  virtual cpu's maxing out. It seems to run fine with 24 slots. I read
  somewhere that this is caused by the hyperthreading on the box and the
 only
  way to solve this is to turn hyperthreading off.
 
  My question is - is this true? Will I gain a 32 slot (hopefully many
 more
  slots) without the cpu maxing by turning hyperthreading off? Or is there
 a
  way to make the OS do this? Or is there a fix on its way? I dont live
 close
  to the box (amsterdam--london) so a quick bus journey to play with the
 BIOS
  is not really possible.
 
  Any and all help will be highly appreciated! This mailinglist has
 already
  helped me out a lot and I hope it will continue!!
 
  TIA
  Nic
 
 
 
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RE: [hlds_linux] DOD:S issues

2005-10-03 Thread JCHost.net - Support
James,

Remember that for some reasons DOD:S is defaulting to a 66 tickrate instead
of the normal 33.  If you set it to 33 during runtime this should help out a
lot, unless of course you want the 66 tickrate.

-tickrate 33

JC

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
Sent: Monday, October 03, 2005 1:28 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] DOD:S issues

So, 2 big issues being reported by people playing on our server at the
moment:

1. Lag - most especially noticeable at the start of each round. Doesn't
seem to be CPU or network related..

2. The getting stuck to each other bug.

Any news on when (or if) we can expect a patch for these?

Cheers!

James

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RE: [hlds_linux] DOD:S issues

2005-10-03 Thread JCHost.net - Support
Well I have no real data to base my conclusion on other than the fact that a
66 tickrate server should use less resources than that of a 33.  If it
doesn't then there is something seriously wrong with the way the server is
set up to run.  Give it a try and post your results if you want.  I
personally have never heard of a 66 being better thatn 33 as far as amount
of CPU used.  In fact I charge my clients .25c more per player slot on a 66
tickrate.

JC

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vapok
Sent: Monday, October 03, 2005 2:04 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] DOD:S issues

I've heard that the Tickrate should be set higher?

This Tickrate is sooo confusing.  Even the explanation that Valve gave
muddied the water still.

I've been told that setting it to 100 would be better.  But, JC here is
suggesting that you drop it to 33.

My head hurts. =)

-Pete

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Monday, October 03, 2005 1:51 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] DOD:S issues

James,

Remember that for some reasons DOD:S is defaulting to a 66 tickrate instead
of the normal 33.  If you set it to 33 during runtime this should help out a
lot, unless of course you want the 66 tickrate.

-tickrate 33

JC

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
Sent: Monday, October 03, 2005 1:28 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] DOD:S issues

So, 2 big issues being reported by people playing on our server at the
moment:

1. Lag - most especially noticeable at the start of each round. Doesn't
seem to be CPU or network related..

2. The getting stuck to each other bug.

Any news on when (or if) we can expect a patch for these?

Cheers!

James

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RE: [hlds_linux] DOD:S issues

2005-10-03 Thread JCHost.net - Support
Oh crap I typed that in wrong.  I meant to say use more, instead of less.
Wow I sounded like an idiot.  Haha!

JC

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Monday, October 03, 2005 5:51 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] DOD:S issues

--
[ Picked text/plain from multipart/alternative ]
Indeed, higher the tick, higher the amount of gamestates calculated per
second, higher the cpu usage.

On 10/3/05, K2 [EMAIL PROTECTED] wrote:

 Um... 66 tickrate would use nearly twice the amount of cpu as a 33
 tickrate
 server. And then 100 tickrate even more; this is why ya see GSP's charging
 quite a bit for 100 tickrate servers. Not sure why you're stating that 66
 tickrate would use less than 33?

 - K2

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
 Support
 Sent: Monday, October 03, 2005 10:56 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] DOD:S issues

 Well I have no real data to base my conclusion on other than the fact that
 a
 66 tickrate server should use less resources than that of a 33. If it
 doesn't then there is something seriously wrong with the way the server is
 set up to run. Give it a try and post your results if you want. I
 personally have never heard of a 66 being better thatn 33 as far as amount
 of CPU used. In fact I charge my clients .25c more per player slot on a 66
 tickrate.

 JC

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Vapok
 Sent: Monday, October 03, 2005 2:04 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] DOD:S issues

 I've heard that the Tickrate should be set higher?

 This Tickrate is sooo confusing. Even the explanation that Valve gave
 muddied the water still.

 I've been told that setting it to 100 would be better. But, JC here is
 suggesting that you drop it to 33.

 My head hurts. =)

 -Pete

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
 Support
 Sent: Monday, October 03, 2005 1:51 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] DOD:S issues

 James,

 Remember that for some reasons DOD:S is defaulting to a 66 tickrate
 instead
 of the normal 33. If you set it to 33 during runtime this should help out
 a
 lot, unless of course you want the 66 tickrate.

 -tickrate 33

 JC

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
 Sent: Monday, October 03, 2005 1:28 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] DOD:S issues

 So, 2 big issues being reported by people playing on our server at the
 moment:

 1. Lag - most especially noticeable at the start of each round. Doesn't
 seem
 to be CPU or network related..

 2. The getting stuck to each other bug.

 Any news on when (or if) we can expect a patch for these?

 Cheers!

 James

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RE: [hlds_linux] Half-Life 1: Engine update released

2005-10-03 Thread JCHost.net - Support
I can't stand seg faults.  I had this problem once, removing the
ClientRegistry.blob file seemed to temporarily help resolve the problem.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Martin
Sent: Tuesday, October 04, 2005 12:31 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Half-Life 1: Engine update released

How do you roll it back? I'm getting the same thing?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kingsley
Foreman
Sent: Tuesday, October 04, 2005 1:01 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1: Engine update released

yer Im getting them
ive rolled back


Kingsley

Dean Holland wrote:
 Anyone else getting segfaults? No mods installed and just before the map
 finishes loading (after setting all the variables) it crashes. This is
 on Debian 3.1, 2.6.11 kernel. No problems with the previous release.

 debug.log is as follows:

 --
 CRASH: Tue Oct  4 14:51:07 EST 2005
 Start Line: ./hlds_i686 -game cstrike +ip 202.173.xxx.xxx -port 27015
 +maxplayers 20 +map de_dust +log on +exec autoexec.cfg +serverc
 fgfile cs1server.cfg +mapcyclefile cs1mapcycle.txt +mapchangecfgfile
 autoexec.cfg -vacbeta -debug -pidfile hlds.27541.pid
 Using host libthread_db library /lib/tls/libthread_db.so.1.
 Core was generated by `./hlds_i686 -game cstrike +ip 202.173.xxx.xxx
 -port 27015 +maxplayers 20 +map de_'.
 Program terminated with signal 11, Segmentation fault.
 #0  0x01f94122 in ?? ()
 #0  0x01f94122 in ?? ()
 End of crash report
 --


 Dean

 Erling K. Sæterdal wrote:
 Steampowered says both was updated. Hl1 and a source update
 - Original Message -
 From: Michael McKoy [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Tuesday, October 04, 2005 2:31 AM
 Subject: Re: [hlds_linux] Half-Life 1: Engine update released


 Half-life 1? ... Steam is updated HL2..


 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
 [EMAIL PROTECTED]
 Sent: Monday, October 03, 2005 8:08 PM
 Subject: [hlds_linux] Half-Life 1: Engine update released


 We have released an update to the Half-Life 1: Engine. Run the
 hldsupdatetool to get this update.

 The update is optional and fixes a name exploit that could cause a
 client crash.

 - Alfred

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RE: [hlds_linux] banner.gif not working was Re: banner in downloadurl

2005-10-02 Thread JCHost.net - Support
Hi?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon Lange
Sent: Sunday, October 02, 2005 1:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] banner.gif not working was Re: banner in
downloadurl

Hi

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Mike Beane
 Sent: Sunday, October 02, 2005 8:18 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] banner.gif not working was Re:
 banner in downloadurl

 This came up and unfortunately died back in May.  I still
 think a secondary banner spot, below the VAC symbol area
 would be a good solution.
Well, since Valve only support Windows Server as contentservers they should
at least allow the banner for webcontent-servers (maps modells skins sounds
...).. btw:never understood why the choosed windowsservers for
contentservers... (licencecosts, expensive, ressource-hungry,...)

valve should finally fix this or remove all banners (those of contentservers
too). that would be consequent!

 - Mike
Simon


  Mike Beane wrote:
   Perhaps a secondary banner spot, below the Source content
 server banner,   would be a common ground solution on this?
  
   Jack wrote:
  
   Can you share the reason for that decision Alfred please?
  
   HL Mods have the popularity they have due to the
 supporting communities   servers  the resources they
 supply free of charge to players.
  
   Allowing those clans/clubs/communities the small
 concession of advertising   through the free download they
 are providing is one way of giving back to   those server
 admins that spend hours providing the service Jack
-Original Message-   From:
 [EMAIL PROTECTED]  
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Alfred Reynolds   Sent: 08 May 2005 04:40   To:
 hlds@list.valvesoftware.com   Subject: RE: [hlds] Re:
 banner in downloadurl The Source client does not and
 will not have a banner ad on the loading   dialog.
  
   - Alfred
  
   Original Message
   From: [EMAIL PROTECTED]  
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Rafael Lopez   Sent: Saturday, May 07, 2005 6:23 PM To:
 hlds@list.valvesoftware.com   Subject: [hlds] Re: banner in
 downloadurl I heard that the banner in
 sv_downloadurl feature does not work with   source. Is
 this true? Why not? Planning on fixing it?
  



 
 

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RE: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread JCHost.net - Support
I would like to know why anyone would really need to play at 333fps?  I
don't think your monitor can even refresh that fast?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, October 01, 2005 11:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS Cap at 333.44?

Oh the server starts at 333 just fine.  However, get 12 people on it during
a
scrim and it will go 30-50fps until people start leaving.  Again, the
CPU never
seems to go higher than 80% so I doubt that is a limiting factor.

/p

Quoting Ian mu [EMAIL PROTECTED]:

 --
 [ Picked text/plain from multipart/alternative ]
 Afaik Windows is capped at 500 without some changes, and Linux capped at
333
 without some changes which I think is down to some relation with the
kernel
 frequency.
 Haven't found anyone who's complained on a 333fps server as long as its a
 steady 333 and not dropping, same with 500, the key is stable fps at a
 reasonable high setting.

 On 10/1/05, Kingsley Foreman [EMAIL PROTECTED] wrote:

 i would like to know why would care they cant get over 333fps,
considering
 most games
 run at 30-60

 Kingsley

 - Original Message -
 From: K2 [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Saturday, October 01, 2005 5:43 PM
 Subject: RE: [hlds_linux] FPS Cap at 333.44?


  Hmm, not true. I started out running CS:S on a box running w2k3, and I
  could
  get as high as 512fps at start up, and it'd sustain 450-470fps full (24
  player, regardless of tickrate).
 
  Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant
 break
  the 333fps barrier, and that will get as low as 40-50 fps when full
 (same
  player count). And I am noticing this on DoD:S as well as CS:S. Crazy
  thing
  is tho, the w2k3 box I had was only half as powerful hardware-wise as
 the
  RHEL4 box I run now.
 
  So yeah, I'd like to see some suggestions and/or an explanation as well
  please.
 
  - K2
  http://www.hardfought.org
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of forb
  Sent: Friday, September 30, 2005 8:27 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] FPS Cap at 333.44?
 
  Don't quote me on this cause its late, but I'm pretty sure the source
  engine
  doesn't go any higher right now (if ever).
 
  -forb
 
  [EMAIL PROTECTED] wrote:
 
 This is very strange. I have a 2.66ghz P4 that is dedicated to running
 our DOD:S private server for right now. It is running the latest 2.6
 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600
 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
 -pingboost 2
 
 Oddly enough, the server never goes about 80% CPU during a scrim but
 the FPS will not go higher than 333.44 regardless of all these
 settings. Any suggestions as to what to look at?
 
 Regards,
 /p
 
 
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[hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread JCHost.net - Support
This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
I have been getting this error on multiple servers on a new dedicated I
purchased recently.  Server was running fine for a few days now the entire
box keeps locking up.  I attached an image of my SSH console during the
error.  I will also provide my server start script below:



#!/bin/sh

echo Starting Cs:Source Server

sleep 1

screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike
-steamuser  -steampass ** -console -game cstrike +map
de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017
-tickrate 66



For the record I can't even get the ./steam command to run to make sure I
have all the updated files?  Any ideas?



JC

--
[ picture001.jpg of type image/jpeg deleted ]
--


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RE: [hlds_linux] Autogenerate .RES files?

2005-10-01 Thread JCHost.net - Support
How do I start a new thread on this thing?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish
Sent: Saturday, October 01, 2005 12:57 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Autogenerate .RES files?

Hi there,

I'd like to try out some custom maps on my HL2 DM server but they come
in a map pack and I believe I need to create .res files for each map...
is there someway I can autogenerate .res files from the map file.

BTW, I also have sv_downloadurl set and am hosting the files on another
webserver.

Any tips / advice greatly appreciated.

Thanks in advance,

--
Ben (Combatter)
Server @ marvin.core.fubra.net

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RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread JCHost.net - Support
Bah it wont allow me to attach images.  Basically what is happening is I'm
getting a segmentation fault error on a DoD and CSS server on this 'server'.
I have mani admin plugin installed on all my servers.  Yet it is only
affecting some of them.  This has gotten to the point where I would allow
someone that's willing to help access to a server to look at it.  I've been
jacking with this for like 3 hours now.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 1:15 PM
To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault.

This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
I have been getting this error on multiple servers on a new dedicated I
purchased recently.  Server was running fine for a few days now the entire
box keeps locking up.  I attached an image of my SSH console during the
error.  I will also provide my server start script below:



#!/bin/sh

echo Starting Cs:Source Server

sleep 1

screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike
-steamuser  -steampass ** -console -game cstrike +map
de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017
-tickrate 66



For the record I can't even get the ./steam command to run to make sure I
have all the updated files?  Any ideas?



JC

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RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread JCHost.net - Support
Bryan nice call man I would have never figured that out.  Worked.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, October 01, 2005 2:15 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

I was getting an error because steam couldn't read my clientregistry.blob in
the hidden directory .steam, I deleted it and it updated just fine.

Crazy_One

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 2:15 PM
To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault.


This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
I have been getting this error on multiple servers on a new dedicated I
purchased recently.  Server was running fine for a few days now the entire
box keeps locking up.  I attached an image of my SSH console during the
error.  I will also provide my server start script below:



#!/bin/sh

echo Starting Cs:Source Server

sleep 1

screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike
-steamuser  -steampass ** -console -game cstrike +map
de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017
-tickrate 66



For the record I can't even get the ./steam command to run to make sure I
have all the updated files?  Any ideas?



JC

--
[ picture001.jpg of type image/jpeg deleted ]
--


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RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread JCHost.net - Support
Actually no that didn't fix it.  In fact I'm getting a segmentation fault on
a clean installI have no idea what this means or why deleting
ClientRegistry.blob seems to have some kind of effect on it.  Whats going
on?

Jc

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 4:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

Bryan nice call man I would have never figured that out.  Worked.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, October 01, 2005 2:15 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

I was getting an error because steam couldn't read my clientregistry.blob in
the hidden directory .steam, I deleted it and it updated just fine.

Crazy_One

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 2:15 PM
To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault.


This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
I have been getting this error on multiple servers on a new dedicated I
purchased recently.  Server was running fine for a few days now the entire
box keeps locking up.  I attached an image of my SSH console during the
error.  I will also provide my server start script below:



#!/bin/sh

echo Starting Cs:Source Server

sleep 1

screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike
-steamuser  -steampass ** -console -game cstrike +map
de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017
-tickrate 66



For the record I can't even get the ./steam command to run to make sure I
have all the updated files?  Any ideas?



JC

--
[ picture001.jpg of type image/jpeg deleted ]
--


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RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread JCHost.net - Support
I have no idea im just saying screwing it and redoing the whole freaking
server the whole damn box is fucked up now.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, October 01, 2005 6:10 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

What command line are you using to bring up dods?

CO

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 6:13 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.


Actually no that didn't fix it.  In fact I'm getting a segmentation fault on
a clean installI have no idea what this means or why deleting
ClientRegistry.blob seems to have some kind of effect on it.  Whats going
on?

Jc

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 4:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

Bryan nice call man I would have never figured that out.  Worked.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, October 01, 2005 2:15 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

I was getting an error because steam couldn't read my clientregistry.blob in
the hidden directory .steam, I deleted it and it updated just fine.

Crazy_One

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 2:15 PM
To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault.


This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
I have been getting this error on multiple servers on a new dedicated I
purchased recently.  Server was running fine for a few days now the entire
box keeps locking up.  I attached an image of my SSH console during the
error.  I will also provide my server start script below:



#!/bin/sh

echo Starting Cs:Source Server

sleep 1

screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike
-steamuser  -steampass ** -console -game cstrike +map
de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017
-tickrate 66



For the record I can't even get the ./steam command to run to make sure I
have all the updated files?  Any ideas?



JC

--
[ picture001.jpg of type image/jpeg deleted ]
--


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RE: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-30 Thread JCHost.net - Support
Curious,

Are the dod:s defaulting to a 66 tickrate or a 33 tickrate.  I have a server
setup running mani admin and no -tickrate settings at runtime.  Mani still
shows 66 tickrate for adverts using the [TICKRATE] flag.  ?  Just curious do
I use -tickrate or +tickrate when setting?

JC

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Thursday, September 29, 2005 6:10 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Settings suggestions for 32 player DOD:S

--
[ Picked text/plain from multipart/alternative ]
If he means what I think he does by 1.4, he's incorrect (unless set
specifically in kernel, or a certain few dists which you don't have), so
thats irrelevant (again unless I misunderstand what is being implied). HT is
something people need to get their heads around better and cpu reporting
etc.

On 9/29/05, Andrew Forsberg [EMAIL PROTECTED] wrote:

 On Thu, 2005-09-29 at 18:16 -0400, [EMAIL PROTECTED] wrote:
  Umm...comment.
 
  [...]End result, you
  can't run big servers with the HL2 engine no matter your hardware or
 network
  settings as it's the core of the engine itself that can't handle it's
  workload in a single-threaded process.[...]

 That sounds quite likely. Seeing as the hl1 engine now has threads for
 vac and steam as well as the game proper, I guess we can expect
 something similar in the near future for the hl2 engine.

 Cheers
 Andrew



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RE: [hlds_linux] day of defeat source server release

2005-09-29 Thread JCHost.net - Support
Well I'm new here so don't blame me.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Suck.
Sent: Thursday, September 29, 2005 1:29 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] day of defeat source server release

Eric, unlike certain forums *ahem*, witty remarks on the hlds_linux list
don't hike up your post count.  =P


-Grant.


-Original Message-
From: Eric (Deacon)
Sent: Tuesday, September 27, 2005 11:27 PM
Subject: Re: [hlds_linux] day of defeat source server release

In a bold display of creativity, JCHost.net - Support wrote:
 Agreed linux server's are much better anyways :D yay linux.

Going out on a limb with a bold statement on a linux-based list, eh? :)

--
Eric (the Deacon remix)


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RE: [hlds_linux] day of defeat source server release

2005-09-29 Thread JCHost.net - Support
I'm curious, are the e-mails I receive moderated or read before they are
sent to everyone on the list?

Thanks,

JC

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Thursday, September 29, 2005 1:46 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] day of defeat source server release

Well I'm new here so don't blame me.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Suck.
Sent: Thursday, September 29, 2005 1:29 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] day of defeat source server release

Eric, unlike certain forums *ahem*, witty remarks on the hlds_linux list
don't hike up your post count.  =P


-Grant.


-Original Message-
From: Eric (Deacon)
Sent: Tuesday, September 27, 2005 11:27 PM
Subject: Re: [hlds_linux] day of defeat source server release

In a bold display of creativity, JCHost.net - Support wrote:
 Agreed linux server's are much better anyways :D yay linux.

Going out on a limb with a bold statement on a linux-based list, eh? :)

--
Eric (the Deacon remix)


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RE: [hlds_linux] server.cfg problem

2005-09-28 Thread JCHost.net - Support
You have to edit the game.cfg file first and then tell it to exec
sertver.cfg.  Also the game.cfg motd.txt files seemed to be reset to
defaults from the last update, for what reason I have no idea.  What I have
been doing is just simply putting:

Exec server.cfg

In my game.cfg file, then in my server.cfg file I put in all my custom
settings since the updates don't seem to affect it.

JC

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of xorc @ foco.no
Sent: Wednesday, September 28, 2005 8:46 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] server.cfg problem

xorc @ foco.no wrote:

 Hi. :)

 I have a problem with all of my servers. In the server.cfg-file, I have
 sv_maxspeed 320 and pausable 1,
 but when the server is restarted or the map is changed, the server
 changes those cvars to 900 and 0.

 Here is a part of the serverlog:

 13:29:58 changelevel de_dust2
 13:30:00 L 09/27/2005 - 13:27:43: Log file closed
 13:30:00 Server logging data to file logs/L0927003.log
 13:30:00 L 09/27/2005 - 13:27:43: Log file started (file
 logs/L0927003.log) (game cstrike) (version 47/1.1.2.5/Stdio/3213)
 13:30:00 L 09/27/2005 - 13:27:43: Loading map de_dust2
 13:30:00 L 09/27/2005 - 13:27:43: Server cvars start
 * more cvars *
 13:30:00 L 09/27/2005 - 13:27:43: Server cvar pausable = 1
 13:30:00 L 09/27/2005 - 13:27:43: Server cvar sv_maxspeed = 320
 * more cvars *
 13:30:00 L 09/27/2005 - 13:27:43: Server cvars end
 13:30:00 L 09/27/2005 - 13:27:43: Server cvar sv_maxspeed = 900
 13:30:00 L 09/27/2005 - 13:27:43: Server cvar pausable = 0
 13:30:00 L 09/27/2005 - 13:27:43: Started map de_dust2 (CRC
 1159425449)


 Any ideas why this is happening?

 - xorc


Alright. A little update. I tried to set up hlds without any
modifications to the server.cfg file, or anything else. Still both
sv_maxspeed and pausable cvars are fucked. The server automatically sets
the values too 900 and 0.

Anyone else who maybe knows why this happens?

- xorc

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RE: [hlds_linux] Problem with SourceTV with DoD:s

2005-09-28 Thread JCHost.net - Support
It's a port issue.  Make sure you specify what ports you are using.  This
becomes increasingly important whenever you are running multiple servers on
the same IP address I have listed a few things below that might help you.

I created a sh file to run the game that looks like the following.

#!/bin/sh
echo Starting DoD:S Server
sleep 1
screen -A -m -d -S dod-server ./srcds_run -autoupdate -game dod -steamuser
youruser -steampass yourpass -console -game dod -vacbeta -secure +map
dod_anzio +maxplayers 26 +ip 72.36.139.30 -port 27015 +tv_port 27016
+clientport 27017

Try that with your settings and see what happens.  Everyone really should
always remember to specify those three ports and keep them in an organized
manner to avoid these types of conflicts.  I have had issues with it myself
and that seemed to fix everything.  If you don't specify the ports srcds
will try and use the same ones for multiple servers which obvisouly doesn't
work.

JC
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Obsessed
Sent: Wednesday, September 28, 2005 12:58 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Problem with SourceTV with DoD:s

For some odd reason, if I enable the sourceTV my gameserver crashes and
restarts

Anyone an idea what the problem could be?

Known issue?

Any other serveradmins running sourceTV succesfully without getting
their server restarted now and then?

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RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread JCHost.net - Support
Some of you guys are way too smart for your own good.

:P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX)
Sent: Wednesday, September 28, 2005 5:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

Cheers Karl, your a legend!

- Original Message -
From: Karl Shrubb [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, September 28, 2005 11:13 PM
Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire


 Hello,

 The quickly solution to resolve the kernel timer issue with the AMD X2's
 is
 to add the following to your grub kernel boot line.

 'no_timer_check=0 acpi=noirq noapic'

 So your line should look something line this,

 title iNUX v2 (2.6.13smp)
root (hd0,0)
kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00
 no_timer_check=0 acpi=noirq noapic
initrd /initrd-2.6.13smp.img

 Karl Shrubb,
 Software Engineer,
 INX-NETWORK LTD.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of aXeR
 (AmmoBOX)
 Sent: 28 September 2005 23:03
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

 Richard,

 I don't suppose you have these command lines at hand do you?
 I have a horrible feeling that I too may run into this problem when my X2
 4400's arrive next week!

 Regards, Jon

 - Original Message -
 From: Richard Fennell [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Wednesday, September 28, 2005 10:36 PM
 Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire


 Patrick Gissberg wrote:

Are there anyone else that runs 1.6 on a DualCore? We have one server up
and
30 seconds in the game is 27 real seconds. For some reason the server
runs
faster than normal. We even have 1 quad opteron and 1 dual and they work
as
they should. All 3 servers have exact the same setup, gentoo and the same
kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the
same
result. Runing i68v6-binarys but I guess that has nothing to do with it.

So plz Alfred or anyone is it the code or something else? And cs source
runs
normal at least on the clientside, we have no servers so we haven't
tested
it.

Greetz

Begrip|Elefant



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 I know exactly what the problem is Patrick, I can help you sort it out
 but it would probably better to email me offlist.
 Its a linux / APIC timer problem, there are several command lines you
 can use to try to fix it, alternativily change your motherboard as its
 due to an incompatability with the latest chipsets and Linux.

 HTH

 Richy

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RE: [hlds_linux] day of defeat source server release

2005-09-27 Thread JCHost.net - Support
Agreed linux server's are much better anyways :D yay linux.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Tuesday, September 27, 2005 9:54 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] day of defeat source server release

I meant to thank you at the time of the release for this, Alfred. I'm
not sure if you were involved in the decision to make a *nix friendly
game name or not, but it's still appreciated. :-)


On Wed, 2005-09-07 at 21:05 +1200, Andrew Forsberg wrote:
 'dods' if there are any merciful, influential, cli-friendly gods
 watching over this list.

 Glenn Shannon wrote:

 Probably Day of Defeat Source, is Counter-Strike Source is any
indicator
 
 -Original Message-
 Current rumour appears to be that the server files will be released at
the
 same time as pre-loading begins ie a week before actual release date.
 
 Anyone know what the -game name will be?
 


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RE: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread JCHost.net - Support
I agree I'm running two 24 player pubs.  Of course the servers are full
right now, but the CPU usage seems substantially more than that of CSS.
Memory usage seems to be as expected so far.  Any thought or ideas?

jc

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
Sent: Monday, September 26, 2005 6:35 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it
to 32 and now we're getting about 70-80% of one cpu in use.. Seems
pretty high..



On 9/26/2005 4:17 PM, Davd Wilkinson wrote:
 hi

 Just got my dod:source server up and running (20Man Server on RedHat 9)
and
 within seconds it was full, which is Great and that but the CPU Usage
 70-90%, I think thats why too high, since heard DOD:S would use almost the
 same as CS:S, so I hoped I would get one or 2 servers off my a dedi but at
 this rate i will be using a full dedi per dod:s server
 Any ideas on how to lower the cpu usage or will we have to wait for an
 update?

 oh one other thing am the only one with rcon to the server and the server
 has kicked my 2 times now, has someone hacked my rcon or are people just
 getting cos the server feels like it?

 Thanks

 David



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Re: [hlds_linux] hardware?

2005-09-25 Thread support

other way around buddy
- Original Message -
From: ScratchMonkey [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, September 25, 2005 1:19 PM
Subject: Re: [hlds_linux] hardware?



--On Sunday, September 25, 2005 10:17 AM -0700 e-Plutonia
[EMAIL PROTECTED] wrote:


Solaris  FreeBSD  Linux  Windows (Overall)


Since when do OS's wear protective clothing? ;)



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Re: [hlds_linux] hardware?

2005-09-25 Thread support

I can put a bigger load on a windows server then linux with lower cpu usage,
registration is awalys better on windows. Its a fact, and I have plenty of
screenshots of cpu usage...
- Original Message -
From: ScratchMonkey [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, September 25, 2005 1:21 PM
Subject: Re: [hlds_linux] hardware?



--On Saturday, September 24, 2005 12:41 PM -0500 hondaman
[EMAIL PROTECTED] wrote:


Its 100% true.  Before you flame, do your research please.


Because the truth is HLDS runs better on windows.


Numbers, please. I'm not saying it's false, just that it's unscientific
flame bait unless you specify precisely what you mean by that, in a form
that allows us to reproduce your test and see the results ourselves.

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RE: [hlds_linux] Another possible rcon exploit?

2004-10-27 Thread Support @ KGS
That is very true.

Can anyone else confirm this as a bug?

--nat

-Original Message-
From: Marcel [mailto:[EMAIL PROTECTED]
Sent: Tuesday, October 26, 2004 3:02 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Another possible rcon exploit?

but the 32 players are not happy with that solution - believe me ;)

Marcel

| -Original Message-
| From: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Support @ KGS
| Sent: Tuesday, October 26, 2004 9:52 PM
| To: [EMAIL PROTECTED]
| Subject: RE: [hlds_linux] Another possible rcon exploit?
|
| We've see that too on CSS. Simply restart of server and RCON responds
| again.
|
| --nat
|
| -Original Message-
| From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
| Sent: Tuesday, October 26, 2004 2:02 PM
| To: [EMAIL PROTECTED]
| Subject: Re: [hlds_linux] Another possible rcon exploit?
|
| Marcel schrieb:
|
| Hello,
| 
| Problem is still there - after some hours rcon doesn't work...
| Error message is: Unable to connect to remote server
| (xxx.xxx.xxx.xxx:x)
| 
| This message is in the in-game console of CS:S when I try to execute
an
| rcon
| command like rcon status.
| 
| Please let me know when you need more information.
| 
| Marcel
| 
| 
| Same errormessage here!
|
|
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|
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RE: [hlds_linux] Another possible rcon exploit?

2004-10-26 Thread Support @ KGS
We've see that too on CSS. Simply restart of server and RCON responds
again.

--nat

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Tuesday, October 26, 2004 2:02 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Another possible rcon exploit?

Marcel schrieb:

Hello,

Problem is still there - after some hours rcon doesn't work...
Error message is: Unable to connect to remote server
(xxx.xxx.xxx.xxx:x)

This message is in the in-game console of CS:S when I try to execute an
rcon
command like rcon status.

Please let me know when you need more information.

Marcel


Same errormessage here!


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RE: [hlds_linux] LAN Party / Steam no-internet

2004-05-12 Thread | RapidGame Support |
yeah, one of the last updates enables offline play.

when u run the server use -insecure to stop the server trying to secure
itself, there is also a flag to enable lan server but i cant remember what
it is. Perhaps someone else can fill the gap

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of wicked
Sent: 12 May 2004 13:32
To: [EMAIL PROTECTED]
Subject: [hlds_linux] LAN Party / Steam no-internet


I'm going to be running a private lan party this august and I'm trying
to figure out if I can use the new steam version of cs, or if I'm stuck
with the old 1.5.  I ran the party last year and even though steam was
out we played 1.5 because that is what our server was using. Now we are
all steam based and I'm not sure if they even have 1.5 installed.

Is there a way to play steam based cs at a lan party without internet
access?
Can clients play steam cs without net access?
Do I need internet access at my LAN Party if we play cs 1.6?

I'm trying to find a way to get even a simple dialup for the event, so
at least we could auth and stuff, but I'd rather not have to worry about
it. Do I have to worry about it?

--
Matt

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RE: [hlds_linux] New client update. WTF? You guys really are insane.

2004-04-29 Thread | RapidGame Support |

here here.. I completely agree. Since this update was only released today I
haven't had the chance to play CS yet (At work) but from what ive seen on
this list I don't think imp going to like what I see when I play later. I
have one question though.. Why does the AWP always get scrutinised against??
Why not just make it fire roses out the barrel instead or make it shoot
water or better still make a flag pop out the end saying Bang..

Valve need to started reading this list in my opinion.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of David Lee
Sent: 29 April 2004 16:47
To: [EMAIL PROTECTED]
Subject: [hlds_linux] New client update. WTF? You guys really are
insane.


I just played the new update to test a server and i have a few questions.

1) Why are the new crosshairs so large? They are like playskool big at
1024. You cant just up and change something as important as crosshairs
in a fps and expect people to be ok with it. I havent heard any
complaints about the cstike crosshairs. Maybe they could have stood to
be a little darker, but damn you make something as stupid as the radar
an option and the crosshairs are mandatory? What kind of sense does that
make?

2) Why did you guys put the delay on the scope of the awp? The delay
should be on the bullet load time like its supposed to be. You should
have just done it like the reload. Where as if someone switches to their
pistol and the awp goes back to not having a bullet. Switch back to the
awp and it starts to load the new round again. This zoom delay works,
but is confusing and there is no way to really know if you can fire again.

3) Whats the model updates? I havent notice anny changes, although some
say their fps dropped, but they always say that since fps can easliy be
lied about and gives them a reason for being gh3yed l1k3 a nub or
whatever it is they say now.

4) I did notice the interface tweaks, looks like crap if you ask me. The
old stuff was fine.

Anyways guys, you stand once again to piss off a bunch of people here.
Im glad you changed the awp, although instead of fixing it you just make
it seemed to be broke. The crosshairs? wtf? Why dont you guys fix things
that really need to be fixed? Are you even listening to the community? I
can give you some links to some community sites if you want some
feedback. I dont know where you guys are getting your instructions from
but they definitly do not have their finger on the pulse of the gaming
community. I'm starting to think this is part of some kind of marketing
scheme to change small crap until you eventually make everyone want to
stop playing cs. I'm really starting to think cs was better before valve
  bought it.

Finally, here is a list of things that need to be fixed on the client.
Other can add to this if they want. I normally wouldnt do this, but you
guys sold CZ already and I was hoping it would fix alot of these
problems. Since you dropped the ball on that one I dont think its too
much to ask.

1) steam is SLOW. It takes longer for me to join a cstrike game if steam
isnt running than it does for me to join a ut2004 game and the interface
is really unresponsive. Also steam eats up a ton of memory when running.
All in all, you guys need to optimized steam a little better. All it is,
is a download manager and an im client. How hard can it be?

2) The riot shield SUX!!! Make a server opion to disable it. Make it so
the people take damage when using it. Make them run alot slower. Make
them bright pink. I dont care, just do something. You guys do realize
this thing is banned in almost every league right? Ohh wait, i forgot
you guys just spent time updating the crosshairs for cs, so you dont.
Ok, well this thing is banned in almost every league.

3) FPS is getting lower and lower with each update, how about you guys
try optimizing the engine some more? Don't tell me it can't be done, you
are making HL2 and ive seen movies of it.

4) Add some more realism to the game. *ahem* cts running around with
silencers on all the guns regardless of weather or not they are really
on? That kind of stuff was acceptable back when hl came out, but now?

5) MAKE VAC WORK!! Dont ban the hackers from cstrike, just ban them from
vac servers. Cheating is fine, IF the server allows it.

See others comments.

--
Thanks,

David Lee

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Re: [hlds_linux] Server update

2004-04-29 Thread Serverrealm.com Support
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
We have files available for direct download on our servers. Should help some.

C-Z - Win32 : http://www.serverrealm.com/win32_czero_hlserver_4282004.zip
CS - Win32 : http://www.serverrealm.com/win32_cstrike_hlserver_4282004.zip
C-Z  - Linux : http://www.serverrealm.com/linux_czero_hlserver_4282004.tgz
CS - Linux : http://www.serverrealm.com/linux_cstrike_hlserver_4282004.tgz


Regards
  - Original Message -
  From: Martin Sprenger
  To: [EMAIL PROTECTED]
  Sent: Thursday, April 29, 2004 11:44 PM
  Subject: Re: [hlds_linux] Server update


   Updating 'HL base content' from version 4 to version 6
   Ran out of content tickets
  
   Connection Reset
  
   Checking/Installing 'HL base content' version 6
   Connection Reset
  
   Checking/Installing 'HL base content' version 6
   Connection Reset
  
   Updating 'cstrike content' from version 7 to version 9
   Failed to get valid content ticket
  
   Updating 'cstrike content' from version 7 to version 9
   Connection Reset

  Valve has more errors for us:

  Checking/Installing 'Linux Server Engine' Version 10
  Send Failure

  Checking/Installing 'Linux Server Engine' Version 10
  Failed to connect to 207.173.177.100:27032

  Logging in as '[EMAIL PROTECTED]'
  Failed to find Master AuthenticationServer

  How come that according to
  http://www.steampowered.com/status/status.html there is over 1,000 Mbps
  bandwidth thats available? Is it because Steam can't handle small
  updates(tm)?
  --
  cYA!


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[hlds_linux] Thank you for contacting Gizzmos.NET :: Support Department

2004-03-11 Thread Gizzmos Networks Support Department
Thank you for your e-mail to Gizzmos Networks Support Department.

We will research your inquiry and will send a reply within 24 hours. We appreciate 
your interest in Gizzmos.NET




Sincerely,
Joseph Pham

Online Customer Support Department
http://www.gizzmos.net
[EMAIL PROTECTED]


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[hlds_linux] Thank you for contacting Gizzmos.NET :: Support Department

2004-03-11 Thread Gizzmos Networks Support Department
Thank you for your e-mail to Gizzmos Networks Support Department.

We will research your inquiry and will send a reply within 24 hours. We appreciate 
your interest in Gizzmos.NET




Sincerely,
Joseph Pham

Online Customer Support Department
http://www.gizzmos.net
[EMAIL PROTECTED]


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[hlds_linux] Thank you for contacting Gizzmos.NET :: Support Department

2004-03-11 Thread Gizzmos Networks Support Department
Thank you for your e-mail to Gizzmos Networks Support Department.

We will research your inquiry and will send a reply within 24 hours. We appreciate 
your interest in Gizzmos.NET




Sincerely,
Joseph Pham

Online Customer Support Department
http://www.gizzmos.net
[EMAIL PROTECTED]


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Re: [hlds_linux] Steam Update

2004-03-03 Thread Serverrealm.com Support
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
For those who do not use Torrent or has trouble with it, feel free to use this direct 
link: http://www.serverrealm.com/linux_hlserver_3032004.tgz

Regards
SR Support.

- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, March 03, 2004 10:41 PM
Subject: [hlds_linux] Steam Update


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Steam is currently down while we get ready for the release today. We
plan to have Steam up and running by 9:00am PST or sooner. This is about
1.5 hours from now.

While you're waiting, we've placed the server-side components up on our
website for you to download.

Linux Server Package:

http://www.steampowered.com/HLserver/mar3/linux_hlserver_3032004.tgz.tor
rent
http://www.steampowered.com/HLserver/mar3/linux_hlserver_3032004.tgz.to
rrent
http://www.steampowered.com/HLserver/mar3/linux_hlserver_3032004.tgz.to
rrent
http://www.steampowered.com/HLserver/mar3/linux_hlserver_3032004.tgz.to
rrent 

Windows Server Package:

http://www.steampowered.com/HLserver/mar3/win32_hlserver_3032004.zip.tor
rent
http://www.steampowered.com/HLserver/mar3/win32_hlserver_3032004.zip.to
rrent
http://www.steampowered.com/HLserver/mar3/win32_hlserver_3032004.zip.to
rrent
http://www.steampowered.com/HLserver/mar3/win32_hlserver_3032004.zip.to
rrent 

We'll send a message to the list when Steam is back online.

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Re: [hlds_linux] OT: Voice

2003-11-03 Thread support
sv_voiceenable 0 - is for team voice only
sv_voiceenable 1 - is for all talk

i believe that is correct...


If i am wrong someone please correct me..





 hi!

 how can i enable voice in teamplay games?
 i mean that the other teams can hear u talking too in halflife team-dm


 ta-ta
 M





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