Re: [hlds_linux] hlds_linux Digest, Vol 68, Issue 39
On 10/11/2013 20:00, hlds_linux-requ...@list.valvesoftware.com wrote: Message: 2 Date: Sat, 9 Nov 2013 16:00:49 -0700 From: Kyle Sandersonkyle.l...@gmail.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, Half-Life dedicated Linux server mailing listhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Family Sharing Ban Bypass. Message-ID: cacsavzjzjj8qcdv0oacf59y36q+wk2vvyhepc4dttqz+jrx...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 Great work, Do you know if this is working for tf2? Hi Guys, I've released a SourceMod extension that exposes the newly added SteamWorks struct members to Pawn. The Extension is very simple, and in it's infancy, but my intention is to support every game and more callbacks. There's no Windows build, as I don't have MSVC. However, it should be fairly easy to compile for other platforms. Huge thanks to the SteamWorks guys for the release on Thursday. https://forums.alliedmods.net/showthread.php?p=2058917 Thanks, Kyle. On Fri, Oct 25, 2013 at 10:58 PM, IBIS Customer Service ibis.serv...@gmail.com wrote: Hopefully we get a way to pass the owner id in a way that allows for instant bans. Yesterday we had 20 bans in a few min from players doing this. According to the admins *Problem: * Five guys in gg... banned by 4 different admins, over 20 times in total (see the screenshot, which spreads to the next page as well)... AND THEY KEEP COMING BACK... *Explanation*: That, my friends, would be the first occurrence of exploiters/grievers/hackers that own a Steam Family Sharing beta key, allowing them to create multiple temporary instances of their accounts to play on ... and when that account is banned, they just make a new one for free from the original. Rince and repeat. See the bans from the 24th: http://www.ibisgaming.com/sourcebans/index.php?p=banlist Hopefully, this is fixed in a future build :D On Thu, Oct 24, 2013 at 4:20 PM, Kyle Sandersonkyle.l...@gmail.comwrote: In case anyone is following this, there's a WebAPI update planned for next week which allows for getting the owner's account from a lender id. There's also a Steamworks update planned for between yesterday and (?), which adds the owner's id to the ticket verification result (ValidateAuthTicketResponse_t). However, this is too late for servers to get the owner's id. SourceMod at the moment supports checking if they're verified (by not handing out admin before IsClientFullyAuthenticated happens). However, this happens far too late in the process (30 seconds typically to a couple minutes, to never if Steam is down), subsequently most servers (to my knowledge) have the feature disabled (or at least want it disabled; from the threads I've seen). After the Steamworks update happens, I believe we need the owner's accountid passed to the server at the same time as the actual rendered SteamID (how it is at the moment, sent from the client at connection time). This should allow for the same verification result as IsClientFullyAuthenticated, and pre-usage that most of the engine does. This should continue to allow for immediate usage, which is what is used now. A public engine function would be appreciated to get the owner's account id (or rendered SteamID, as to conform with everything else). Unless if I'm neglecting something major, this should resolve the exploit for everyone as clients are updated to support sending the supposed ownerid. Thanks, Kyle. On Tue, Oct 22, 2013 at 1:56 PM, Kyle Sandersonkyle.l...@gmail.comwrote: The Steam Family Sharing Exploit is still a vivid problem CS:S, as it takes roughly 90 seconds to connect to a new VPN Server, create a new Steam account, and rejoin. I've re-banned the same griefer about 7 times now in the last 19 minutes; they're pretty persistent. Please help everyone using your products protect ourselves against this new `feature`. Thanks, Kyle. On Sat, Oct 19, 2013 at 5:23 PM, Kyle Sandersonkyle.l...@gmail.comwrote: Today, we're seeing a ton of banned, griefing players using VPNs and throw-away Steam accounts to bypass server bans. The problem already seems to be pretty widespread in CS:S. Considering this is the first weekend where the beta was opened up, it's only going to get worse. I'm sure this isn't isolated to CS:S, or my servers. There are many others running community servers, some probably not even using Source that are impacted by this. The native Steam Exploit seems to be getting abused quite heavily. The theoretical is now the present, Kyle. On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oakwazanato...@gmail.comwrote: Every game copy should have an ID associated with it, this way an admin can ban per copy of the game rather then player ID. It's bad enough right now in TF2 and some of the Source mod games where a griefer can just quickly make a new account and reset their IP address having this start to happen in games like CSGO is going to be a major pain
Re: [hlds_linux] Is there a way to prevent players Bypassing, SteamID and IP Bans?
Hopefully we'll see an update, Not sure how they are doing it. We can't use passwords because they will just find out, we can't whitelist the server on a specific steam group because there arent any ban options. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Is there a way to prevent players Bypassing SteamID and IP Bans?
There seems to be an issue resolving people being able to sneak into servers that they've been permanently banned on. I know theres been discussions revolving around it being connected to family sharing beta but is there a way to stop them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Available
Mind if i ask what VUP is? Can't seem to say I have heard that term before. Med venlig hilsen Mark S. Johansen Support-IT Network ApS Telegrafvej 5A 2750 Ballerup Tlf. +45 7023-0028 Fax +45 7023-0038 Gazellevirksomhed 2009 Anti-spam i verdens klasse – check4spam.dk -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Kyle Sanderson Sendt: 2. februar 2010 02:58 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Counter-Strike: Source Update Available If you have the unmodified files we would appreciate it in the #sourcemod chan on GameSurge. I only have previous engine files modified with VUP so I can't really help people out until VALVe gets their act together. Kyle. On Mon, Feb 1, 2010 at 5:42 PM, Joseph Laws jl...@hd-gaming.com wrote: I'm rolling back to previous build. On 2/1/2010 8:31 PM, Markus Thewissen wrote: appdatacache.cpp (311) : Assertion Failed: !Implement me No, its same without any plugins. Valve broke engine with update well we wait for fix for update! -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Joseph Laws Gesendet: Dienstag, 2. Februar 2010 02:05 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] Counter-Strike: Source Update Available Is this failing to contact steam master or vac servers for anyone else? L 02/01/2010 - 18:40:03: Started map de_dust2 (CRC 1413637712) L 02/01/2010 - 18:40:03: server_cvar: sv_accelerate 5 L 02/01/2010 - 18:40:03: server_cvar: sv_stopspeed 75 Executing dedicated server config file Error: Material sprites/bubble : proxy AnimatedTexture not found! [zBlock] Your plugin version is up-to-date Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) L 02/01/2010 - 18:40:03: SourceTV2BOT connected, address none L 02/01/2010 - 18:40:03: SourceTV2BOT entered the game L 02/01/2010 - 18:40:03: SourceTV2BOTUnassigned joined team Spectator appdatacache.cpp (311) : Assertion Failed: !Implement me Same without Zblock. On 2/1/2010 6:07 PM, Jason Ruymen wrote: Updates to Counter-Strike: Source are now available. Please run hldsupdatetool to receive the update. The specific changes include: - SMX, GCF, and SYS files cannot be downloaded - Files whose extensions contain whitespace are not allowed to be downloaded - Filenames that begin with path separators are not allowed to be downloaded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 07:37:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 07:37:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Linux client
Hey Rusty!. Welcome to the list, you can find the files you need to install this on www.srcds.com There is an guide there that sums up the normal questions about installation. Yours Faithfully. Mark S. Johansen -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Rusty Bower Sendt: 27. oktober 2009 16:15 Til: Half-Life Linux Emne: [hlds_linux] Steam Linux client Easy question. Is there a dedicated Linux steam client, or do you have to do everything through wine? Rusty Bower ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Mater List
The problem could lie in the firewall configuration on the gameserver. -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Michael Webb Sendt: 16. juni 2009 15:30 Til: hlds_linux@list.valvesoftware.com Emne: [hlds_linux] Steam Mater List Non of my TF2 or CSS servers show up on the master list. All servers are rented from a game server provider. I was wondering what may the case be? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New browser engine support for steam?
They might not be shipping Win7 with IE but that does not mean they wont ship the framework that the explore is based on with it - this would typicly mean that steam would be able to continue using ie framework. Regards Mark Johansen -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Saint K. Sendt: 15. juni 2009 12:14 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] New browser engine support for steam? An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves attached to IE. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: donderdag 4 juni 2009 10:31 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] New browser engine support for steam? I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As you know, IE is used less and less, and people now a days chose not to install or update IE at all because their using an alternative browser. (Our webstats show that IE is by far no longer the most used browser). Now to come to our problem, because we don't install or update IE anymore, we get faced with all sorts of render problems caused by the old IE engine (IE6). Widespread webmasters are fully dropping IE6 supports because their tired of having to implement countless hacks to make it browser compatible. Could steam please consider implementing or supporting alternative browser engines? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.52/2152 - Release Date: 06/03/09 18:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault
Hello everyone. I've currently been playing around with steam on an VMware hosted ubuntu server, I will take you through the process and tell about what ive done so far. The first thing I did was downloading the steamupdater and extract the steam file, after that I started installing the games I needed on the server one after one at a point I stopped the update as I had to leave and logged off my ssh - when I got home and started the update/install again it began writing Segmentation fault every time I try to install or update any of the installations - it does not help to get a new steam file as I have already tried that. Hope there is someone who can help me out there! Regards Mark S. Johansen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault
I installed gdb and run it, it wrote this. --- GNU gdb 6.8-debian Copyright (C) 2008 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type show copying and show warranty for details. This GDB was configured as i486-linux-gnu... (gdb) run Starting program: /home/repository/steam [Thread debugging using libthread_db enabled] Checking bootstrapper version ... [New Thread 0xb7dc66b0 (LWP 4330)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb7dc66b0 (LWP 4330)] 0xb7e38472 in free () from /lib/tls/i686/cmov/libc.so.6 --- What does it mean? And how can I fix it? -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Gary Stanley Sendt: 13. juni 2009 23:42 Til: Half-Life dedicated Linux server mailing list; hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault At 04:52 PM 6/13/2009, Mark Sebastian Johansen - Support-IT Network ApS wrote: Hello everyone. I've currently been playing around with steam on an VMware hosted ubuntu server, I will take you through the process and tell about what ive done so far. The first thing I did was downloading the steamupdater and extract the steam file, after that I started installing the games I needed on the server one after one at a point I stopped the update as I had to leave and logged off my ssh - when I got home and started the update/install again it began writing Segmentation fault every time I try to install or update any of the installations - it does not help to get a new steam file as I have already tried that. Attach gdb to the steam binary gdb ./steam run See where it crashes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault
Yes, i deleted the blob file. -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af CmptrWz Sendt: 14. juni 2009 00:11 Til: 'Half-Life dedicated Linux server mailing list' Emne: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault Not sure what was happening in the output there (it looks like it died while freeing memory?), but did you wipe out ClientRegistry.blob from ~/.steam and try again? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark Sebastian Johansen - Support-IT Network ApS Sent: Saturday, June 13, 2009 6:02 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault I installed gdb and run it, it wrote this. --- GNU gdb 6.8-debian Copyright (C) 2008 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type show copying and show warranty for details. This GDB was configured as i486-linux-gnu... (gdb) run Starting program: /home/repository/steam [Thread debugging using libthread_db enabled] Checking bootstrapper version ... [New Thread 0xb7dc66b0 (LWP 4330)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb7dc66b0 (LWP 4330)] 0xb7e38472 in free () from /lib/tls/i686/cmov/libc.so.6 --- What does it mean? And how can I fix it? -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Gary Stanley Sendt: 13. juni 2009 23:42 Til: Half-Life dedicated Linux server mailing list; hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault At 04:52 PM 6/13/2009, Mark Sebastian Johansen - Support-IT Network ApS wrote: Hello everyone. I've currently been playing around with steam on an VMware hosted ubuntu server, I will take you through the process and tell about what ive done so far. The first thing I did was downloading the steamupdater and extract the steam file, after that I started installing the games I needed on the server one after one at a point I stopped the update as I had to leave and logged off my ssh - when I got home and started the update/install again it began writing Segmentation fault every time I try to install or update any of the installations - it does not help to get a new steam file as I have already tried that. Attach gdb to the steam binary gdb ./steam run See where it crashes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Day Of Defeat Seg Fault Fix??
Is there going to be fix for this error ? Error message from /var/log/message Feb 25 19:29:33 lnx1 kernel: srcds_i486[8475]: segfault at 0918e9e2 rip f7953278 rsp ffe9db00 error 6 I don't know if this would help but, I can run none orange servers and not have any problems. One of the difference's I can see is that none orange box servers start with srcds_i686 but orange servers start with the srcds_i486. Linux 2.6.18-92.1.18.el5 #1 SMP Wed Nov 12 09:19:49 EST 2008 x86_64 x86_64 x86_64 GNU/Linux Cent OS 5.2 DOD:S -- Thanks, Chad Haas LNX Hosting Inc. http://www.lnxhosting.ca ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] orangebox folder under linux gone or not?
Hi, a few weeks ago I realized that after a fresh install of TF2 the orangebox folder under linux was gone. So I reinstalled every server to use this new format. Now, after the newest update by entering ./steam -command update -dir . -game tf -verify_all steam is downloading the whole orangebox folder again. Am I doing something wrong or did Valve make a change again? What is now correct? With the orangebox folder the server can't automatic update itself because the steam binary resides in the wrong folder. kind regards C.Schmitz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How much hdd space does TF2 take?
On a box hosting 10 servers (Usually only 3-4 up at any time), we just use symlinks to a single shared hl2 install- the game folder gets to be a real copy, but bulk files are symlinked to avoid having to duplicate them. Works like a charm. Having just one startup script to edit is nice, too. Crazy Canucks wrote: Yikes, if what you are saying is true, then based on my own install of DODS, TF2 takes at least a full GB all on it's own. :( Drek Ryan Gurney wrote: Drek, Can utilise an existing install.. however this is mine with just a plain update of tf (with base hl2 files). [20:03:16 [EMAIL PROTECTED]:[~]# du -h --max-depth=1 304K./.steam 1.8G./srcds Hope this helps, - Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Crazy Canucks Sent: Friday, 21 September 2007 7:24 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] How much hdd space does TF2 take? I'm working with limited drive space. Wondering how much space TF2 requires? Does it require a full HL2 base install on it's own, or can you install it into a base HL2 directory with other mods the way you can with HL1 mods? Thanks, Drek ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Dedicated Server Delayed
Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello All- I have to share some bad news - we will not have a Linux dedicated server available for download tonight. We've been crunching really hard but there are still issues that prevent us from shipping it tonight. We will continue to work on until it is available, but for now the only dedicated servers available will be running Windows. I'll post updates to the lists as soon as I have more info. Thank you very much for your patience. And again, we are sorry for missing this deadline. -Best Regards, Mike Durand Valve -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Better get WINE fired up, then... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New server
Consider CentOS 5 (It's downstream RHEL5) instead of SuSE. I'd highly recommend a Core 2 or equivalent Intel processor over the AMD offering- you'll get much better performance. ECC RAM isn't crucial for gameservers- you'd probably be best off just getting some faster sticks and losing ECC. ECC's really only useful for database servers and large-scale enterprise apps where you can't afford to have corrupt data. Henrik Dige Semark wrote: The reason I have the big hdd is that I will use the server for remote backup for my personal data :D But thnx for the quick answer If I wont to start an CS:16 to there will still not be any problems whit my proformas ? When the new server is up running, my plans was to have 2 CS:S, one CS:1,6, one Wold of Panman and one TrueCombat:elite Med Venlig Hilsen / Best regards Henrik Dige Semark [EMAIL PROTECTED] henrik.semark.dk From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] New server Date: Mon, 13 Aug 2007 10:48:13 -0400 I would get a MUCH smaller HD, your just going to see issues from such a big drive and it wont really do you any good. I assume the AMD requirement is because of power, you shouldnt have a problem with the procs you suggest. Im not the biggest fan of SuSE as an OS, why not look at CentOS. Thanks, Jordan Jacobs On 8/13/07, Henrik Dige Semark wrote: I'm going to buy a new server for my 2 CS:S 32/(4) game... But I'm not sure what I'm going to buy. My new spec. will by something like: OS: OpenSuSE 10.2 x86_64 AMD 64bit x2 4800+ ~ 2,5GHz or 5000+ ~ 2,6GHz (it have to be AMD) 2GB Kingston ECC ram 1TB HDD is this okay ? or shod i look for something more power full ? sorry for my bad English Med Venlig Hilsen / Best regards Henrik Dige Semark [EMAIL PROTECTED] henrik.semark.dk _ Prøv nogle af de nye onlinetjenester på Windows Live Ideas - de er så nye, at de endnu ikke er udgivet officielt. http://ideas.live.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Hent den nye Windows Live Messenger! http://get.live.com/messenger/overview ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available
And once more! Currently, Garry's Mod doesn't offer linux binaries (Down to garry being particularly lazy) and believe me, performance under WINE for that is horrendous. Guy Watkins wrote: I second that! } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of M. Kraaij } Sent: Saturday, July 07, 2007 2:44 AM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available } } Jason, jason... } } Native linux GOOD... wine BAD ;) } } -W0kk3L- } } - Original Message - } From: Jason Ruymen [EMAIL PROTECTED] } To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com } Sent: Friday, July 06, 2007 8:14 PM } Subject: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available } } } The demo for ThreadSpace: Hyperbol, a new multiplayer game from IOCain } Studios is now available on Steam. The full version will be released } July 12. Their dedicated server is available via the hldsupdatetool. } If you'd like to run a server, you can download it using the following } command: } } hldsupdatetool -command update -game tshb -dir c:\tshb_server } } Although there is no native Linux version, it has been tested to run } under Wine. For more information about running a server, click here: } } http://wiki.hyperbol.com/moin.cgi/DedicatedServerGuide } } http://wiki.hyperbol.com/moin.cgi/DedicatedWINEGuide } } Jason } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available
I've talked to him quite a bit and claims that it's VALVe he's waiting on now, having released some binaries to the initial SVN testing team in the community which didn't work (srcds didn't load). If this is true or not.. who knows. Anyhow, yeah, he basically said on his blog 'Do you want more guns, gamemodes, maps and models or linux binaries' to a readership averaging the age of 12. Guess which way that went. Oh well. Wonder if anyone in VALVe can confirm or not he's actually asked them anything? It's been 3 weeks since he 'asked'... Ondřej Hošek wrote: Fourth'd! (W0kk3L was first, Guy second, MelonBrew third.) Wine on Linux is like Rosetta on Mac OS X: an awesome piece of programming, but it just can't beat native. Ever. As for Garry's Mod: I think one of the reasons why Garry isn't speeding on the Linux side is a testament to the downsides of democracy. A while back, he posted a poll asking his customers (gives me a weird feeling, referring to Garry's Mod players like that) what they'd like to see in the future, and the Linux binary ranked rather low. I guess we've found out the hard way that people just can't tell what's good for them. (They wanted some new features, AFAIK... I guess more servers to play on to make avoiding mingebags easier is too poor, huh?) (The poll was here: http://www.garry.tv/?p=196. Sadly, Garry didn't re-add his poll hack while updating WordPress, so I guess we'll never know.) To further defend him... the 23rd of April brought me this info: Heya, I've already made a start on the Linux binaries. The initial couple of compiles don't work, this sis something I'm going to talk with Valve about. There's no timeframe for any of this though. garry Sounds a bit like shifting blame... but at least we have another entity to scream at. For starters, I'll append the obligatory lolcat and coder jokes. garrry teh valvez: im in ur mailling listz, requesting tehz lunix biaenereriez! pthread_create(threadspace-hyperbol, 0, create_linux_binary, (void*) tframe_asap); € 0.02, for what it's worth. ~~ Ondra On 10.07.07 15:40 Uhr, MelonBrew Support wrote: And once more! Currently, Garry's Mod doesn't offer linux binaries (Down to garry being particularly lazy) and believe me, performance under WINE for that is horrendous. Guy Watkins wrote: I second that! } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of M. Kraaij } Sent: Saturday, July 07, 2007 2:44 AM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available } } Jason, jason... } } Native linux GOOD... wine BAD ;) } } -W0kk3L- } } - Original Message - } From: Jason Ruymen [EMAIL PROTECTED] } To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com } Sent: Friday, July 06, 2007 8:14 PM } Subject: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available } } } The demo for ThreadSpace: Hyperbol, a new multiplayer game from IOCain } Studios is now available on Steam. The full version will be released } July 12. Their dedicated server is available via the hldsupdatetool. } If you'd like to run a server, you can download it using the following } command: } } hldsupdatetool -command update -game tshb -dir c:\tshb_server } } Although there is no native Linux version, it has been tested to run } under Wine. For more information about running a server, click here: } } http://wiki.hyperbol.com/moin.cgi/DedicatedServerGuide } } http://wiki.hyperbol.com/moin.cgi/DedicatedWINEGuide } } Jason } ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Pure bug?
Rónai György wrote: [ Converted text/html to text/plain ] Hi! Why does the server kick for this: disconnected (reason Pure server: client has loaded extra file [GAME]\materials/\models\weapons\v_models\steel.kimono.de\mag.vtf. File must be removed to play on this server.) if i have this line in my whitelist: materials\models\weapons\...allow_from_disk ??? It seems, that it depends on the order of these lines in the whitelist, and randomly ignores some of them... Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Looks like you have an inconsistency here: [GAME]\materials/\models\weapons\v_models\steel.kimono.de\mag.vtf Note the extra / after materials. materials\models\weapons\... does not have this extra /. Just a thought. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server uses different class tables
Arne Sikstrom wrote: -- [ Picked text/plain from multipart/alternative ] When I try to connect to my mod server I get a Server uses different class tables printout. What is the procedure for troubleshooting this kind of problem? I have a reference HL2MP Linux server running fine so I have ruled out simple problems with network etc. I'm using exactly the same code for building the windows client/server and the dedicated windows server has no problems. Any ideas? Thanks, Arne -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux The error typically means there's a version mismatch. Shut down the server, update, and start it up again. Do the same for your client. See if the error still crops up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux CPU Scheduling
I'm not sure how the kernel manages this kind of thing, but I'm sure there's 3rd party scripts that'll do this and it's not exactly hard to write at the end of the day. I suspect grabbing the latest 2.6 kernel source and having a good look around in the likely places for variables regarding scheduling might be the answer. Tristan Morris wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] While we're all on the topic of manually setting processors affinity and maintaining stable FPS; there must be a way to let the kernel and the CPU scheduler to manage these decisions! My aim is to be able to sit back, run x amount of game servers and let the scheduler manage affinity and switching as it requires. It already does this, but it may move the process multiple times a second between CPU's, thus decreasing performance. How would you go about increasing the 'number of times' a process may switch between processors in a given time period? So it'll check the load on each cpu, say every 30 seconds, if the load is high on one, it may move it to the other. Cheers, Tristan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] XEON or Opteron?
Faster, yes. More economical, no. :) Otherwise the 30 or so P4s I spend a good chunk of my day looking after would be 30 Opterons, believe me. William Warren wrote: i have to say bzzzt!. The opties wiped the floor with the p-4's. Only when the core 2's came out did Intel get the crown back. MelonBrew Support wrote: Jonathan wrote: Hi, i'm about to order new machines for my game server hosting, but i can't decide between xeon and opteron i've tried a new dual quad-core xeon machine which could run 20 servers / 220 players with no big problems, but i also recently read that dual-core opterons give better performance per server than xeon id like to know if anyone here have hlds-benchmarked the two (dualcore xeon vs dualcore opteron in this case) and come up with any special results? /Jonathan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux You might try the Core 2 Duos. I've heard very good things about them. Opterons... AMDs were never better than Intel for pure processing applications. C2Duos are very fast (I've seen a few servers running 300 players with 2 C2Ds) but it's pretty pricey comparative to Xeons which are now dropping in price and offer similar performance. Benchmarks I don't know about. It'd be interesting if there are any, though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] XEON or Opteron?
Jonathan wrote: Hi, i'm about to order new machines for my game server hosting, but i can't decide between xeon and opteron i've tried a new dual quad-core xeon machine which could run 20 servers / 220 players with no big problems, but i also recently read that dual-core opterons give better performance per server than xeon id like to know if anyone here have hlds-benchmarked the two (dualcore xeon vs dualcore opteron in this case) and come up with any special results? /Jonathan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux You might try the Core 2 Duos. I've heard very good things about them. Opterons... AMDs were never better than Intel for pure processing applications. C2Duos are very fast (I've seen a few servers running 300 players with 2 C2Ds) but it's pretty pricey comparative to Xeons which are now dropping in price and offer similar performance. Benchmarks I don't know about. It'd be interesting if there are any, though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sound delay or replace
Hi, Have a look @ this file: BASE/cstrike/scripts/game_sounds_radio.txt Have tried this before but never successfully up until now. Please let me know off list if you do succeed, cause I'd want to know how you did it. ;-) I think this is (partly) dealt with on client level. Maybe the valve developers mailing list is a better place for this by the way. Anyway.. Other files in that directory also deal with sound schemes etc. Gd luck! --- Regime Joe lingo wrote: Hi is there a way to replace the sound on my server that says t wins or ct win with a custom sound i made.. or is there a wayy for me to delay that sound so i can play before that comes up or after..? _ On the road to retirement? Check out MSN Life Events for advice on how to get there! http://lifeevents.msn.com/category.aspx?cid=Retirement ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] help run three CS-servers on the one server
From my experience. It's better to run a separate install for each server, but like Glenn said it's a matter of opinion. I had the feeling running it in separate directories had a positive effect on disk I/O. Glenn Shannon wrote: Depending on how you want to do it you can do it either way. From hosting a number of... customized installs of variants of hlds and sourceds I can say that the easiest method is to use fresh directories for each one. Uses some more space but also makes keeping things separated a lot easier. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of jassem mishal Sent: Friday, June 23, 2006 2:16 PM To: hlds_linux@list.valvesoftware.com Cc: [EMAIL PROTECTED] Subject: [hlds_linux] help run three CS-servers on the one server Hi all my manger request from me install three CS servers on the one server 1- Server Name: myserver.com CS 1.6 Public Server Player Slots: 32 Rcon_password: blabla 2- Server Name: myserver.com CS 1.6 Clan Match Player Slots: 12 Rcon_password: blabla2 3- Server Name: myserver.com CS Source Public Server Player Slots: 32 Rcon_password: blabla3 O/S Linux .. I have already done installed CS Source in the server but how can i installing Clan Match Public Server also on the same server shall i install fresh copy with different Dir for each CS-server or just i run the starting game-server with different command ?? Regards, Pixel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Fwd: Re: [hlds] Logmod?]
You can add as many logaddresses as you want (only multiple instances over NAT will create a problem.) If you have logging enabled the logfiles in BASEDIR/cstrike/logs/ will still be written. Also you can redirect the logging from the standard output to a file by adding /mydirectory/myfile to your startup command or 21 /mydirectory/myfile if you also want any error messages to go in there. Good luck.. --- Regime kama wrote: In hlds it writes to both file and to the udpstream. I dont know if it has been changed with srcds. /Bjorn On Mon, 19 Jun 2006, Ghost wrote: Forwarding to the Linux list in hopes that someone might have an answer... Original Message Subject: Re: [hlds] Logmod? Date:Sun, 18 Jun 2006 14:36:32 -0400 From:Ghost [EMAIL PROTECTED] Reply-To:hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com References: [EMAIL PROTECTED] I am also curious about this and am having a hard time finding an answer. Currently I have my CS:S servers configured to write logs to a file and I'm wondering - If I use the logaddress_add cmd (like hlsw does for example) will the logs stop going to the file? Or will they simply continue going to the file and also out to the addresses? I searched the Valve Developer Community wiki and Whispers wiki, the HLSW forums and Google and could find nothing that goes in depth about how this cmd works aside from it being UDP based. - Fred Alexander Kobbevik wrote: Some time ago I was running something I think was called logmod to be able to send logs to more then one place at the same time. Was this fixed or do I still need to run this logmod? Why I am asking is because I am setting up stats on our server, and I need to know if I stats will be incomplete if I direct logs into i.e. HLSW. Thanks for any help. -Alexander ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - Ghost++; -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - Ghost++; ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] _restart just hangs
Afaik the steambans plugin is not functioning at the moment. See this thread: http://www.steambans.com/forums.php?fid=11tid=3178page=2 From your error it seems like your server is hanging on the ace_afk eventscripts scriptpack you are running though. Try starting your server without that plugin (comment it out in autoexec.cfg). Good luck! --- Regime Romain Hellebrekers wrote: [ Converted text/html to text/plain ] I have the same problem.. but it only occurs if I use the Steambans plugin. They checked their source but this threadtools.cpp isn't used in their code. Anyone knows how to solve this? -- when I issue a _restart I get these msgs and it just hangs L 05/26/2006 - 22:12:15: server_message: quit threadtools.cpp (237) : Assertion Failed: Thread synchronization object is unuseable L 05/26/2006 - 22:12:15: Log file closed L 05/26/2006 - 22:12:15: server_message: restart File /usr/home/mydir/srcds_1/cstrike/cfg/events/ace_rates/ace_rate_check.cfg was never closed File /usr/home/mydir/srcds_1/cstrike/cfg/events/ace_rates/ace_rate_check.cfg was never closed File /usr/home/mydir/srcds_1/cstrike/cfg/events/ace_afk/afk_notbot.cfg was never closed File /usr/home/mydir/srcds_1/cstrike/cfg/events/ace_afk/afk_notbot.cfg was never closed stays hung till i kill screen processes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Gamefuel [EMAIL PROTECTED] http://www.gamefuel.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can't start Counter-Strike Source
Note the difference: server.cfg Server.cfg Is it a caps-sensitivity problem? --- Regime InspectorGifts wrote: is server.cfg in cfg folder? :) - Original Message - From: Henrik Semark [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, June 12, 2006 1:06 AM Subject: Re: [hlds_linux] Can't start Counter-Strike Source [ Converted text/html to text/plain ] Now I have another strange problem The Server is starting fine. But it says that it Can't exce Server.cfg the serer.cfg is there and whit the right permission. What is the problem ? / [Team-Jogge] SuicideMe [DK] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SRCDS 100% CPU Usage at Map Change
So now the linux servers are more unstable then ever, and Valve (hopefully) are coding their assess of to fix this problem. Valve should take fingers away from linux and let EPIC GAMES do the job. They know what they do, Valve doesn't. Yeah, let Ryan C. Gordon do it ;) Hi, Not experiencing any of these problems. Our 64 slot tickrate 66 server runs fine on our dual xeon. Makes me wonder sometimes; What is it I do to be spared of all these problems? Actually the SRCDS has run worse in the past then what it does now. Just thought I'd give some positive info, cause it seems that the only people that post here are the ones that are having problems and it comes accross like it isnt working for anyone. Happy gamer right here ^^.. No need to change a thing IMO. (except maybe some more up-to-date-ness against cheats for VAC2) --- Regime ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Worse performance since last update
I've had some performance issues lately as well. I have a Dual Dual core opteron using less than 10% of cpu and my clients are complaining that the server will not maintain tickrate(fps). I have tried various settings and configs and I don't even know for sure if it's the server side that is giving the lower fps. Some of my clients think that I need to compile a better kernel on my linux servers? Could this be true? JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, April 15, 2006 10:39 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Worse performance since last update Greetings Well, since I updated my 32 Slot Server from Engine Version 29 to 35, the CPU usage is 20-30% higher, so that I had to reduce my the Slotcount to 20, to prevent lag and monsterpings. Unfortunaly I forgot to make an backup before updating, so it would be very nice if someone could tell me, where I can get older HLDS Updates. cheers SecurityFox aXeR (AmmoBOX) wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Guys, Since the none compulsory update in March where some changes were made to apparently decrease CPU usage we've been noticing degradation in server performance. However unlike a lot of complaints on the mailing list / forums we haven't really noticed our average CPU usage go up much - a couple of spikes here and there but certainly none of this 'maxing out my server' business that some people are encountering. The performance drop after the non-compulsory update in March ended up in us rolling back the update because bullet registry and warping was really poor. After rolling back the update everything (bar the in-game VAC secure icon on connecting to servers) was perfect again. However after the compulsory update the other day we're having the same problem again (although it doesn't seem quite as bad) that's over a month since when the issue was first reported, I really hoped that would have been sufficient time for Valve to fix it but this doesn't seem to be the case. From a good browse on the forums there has been plenty of discussion about this matter and quite a few people are in a position where they are having to jump ship to Windows which is a real shame. What concerns me the most though is that there is very little discussion about it on the mailing list. What does this mean, that people are noticing the issue or that they don't care? My point is that issues like these are not going to get fixed unless enough people start making a fuss (and I don't mean fuss as in OMFG I HATE YOU VALVE!!!111 - etc) I would be really interested to know how many others have picked up on these anomalies, especially on higher tickrate servers since the last compulsory / non-compulsory update. Cheers, - Jon Roberts Technical Director AmmoBOX Networks (Ltd) Web: www.ammobox.net Mail: [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Worse performance since last update
1000hz -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: Saturday, April 15, 2006 11:00 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Worse performance since last update JC, What freq. is your kernel at? Regards, - Original Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, April 15, 2006 4:51 PM Subject: RE: [hlds_linux] Worse performance since last update I've had some performance issues lately as well. I have a Dual Dual core opteron using less than 10% of cpu and my clients are complaining that the server will not maintain tickrate(fps). I have tried various settings and configs and I don't even know for sure if it's the server side that is giving the lower fps. Some of my clients think that I need to compile a better kernel on my linux servers? Could this be true? JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, April 15, 2006 10:39 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Worse performance since last update Greetings Well, since I updated my 32 Slot Server from Engine Version 29 to 35, the CPU usage is 20-30% higher, so that I had to reduce my the Slotcount to 20, to prevent lag and monsterpings. Unfortunaly I forgot to make an backup before updating, so it would be very nice if someone could tell me, where I can get older HLDS Updates. cheers SecurityFox aXeR (AmmoBOX) wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Guys, Since the none compulsory update in March where some changes were made to apparently decrease CPU usage we've been noticing degradation in server performance. However unlike a lot of complaints on the mailing list / forums we haven't really noticed our average CPU usage go up much - a couple of spikes here and there but certainly none of this 'maxing out my server' business that some people are encountering. The performance drop after the non-compulsory update in March ended up in us rolling back the update because bullet registry and warping was really poor. After rolling back the update everything (bar the in-game VAC secure icon on connecting to servers) was perfect again. However after the compulsory update the other day we're having the same problem again (although it doesn't seem quite as bad) that's over a month since when the issue was first reported, I really hoped that would have been sufficient time for Valve to fix it but this doesn't seem to be the case. From a good browse on the forums there has been plenty of discussion about this matter and quite a few people are in a position where they are having to jump ship to Windows which is a real shame. What concerns me the most though is that there is very little discussion about it on the mailing list. What does this mean, that people are noticing the issue or that they don't care? My point is that issues like these are not going to get fixed unless enough people start making a fuss (and I don't mean fuss as in OMFG I HATE YOU VALVE!!!111 - etc) I would be really interested to know how many others have picked up on these anomalies, especially on higher tickrate servers since the last compulsory / non-compulsory update. Cheers, - Jon Roberts Technical Director AmmoBOX Networks (Ltd) Web: www.ammobox.net Mail: [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Worse performance since last update
Well actually I'm wrong I found out we didn't' even compile a custom kernel on this server. So I have no idea what speed its running at. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: Saturday, April 15, 2006 11:00 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Worse performance since last update JC, What freq. is your kernel at? Regards, - Original Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, April 15, 2006 4:51 PM Subject: RE: [hlds_linux] Worse performance since last update I've had some performance issues lately as well. I have a Dual Dual core opteron using less than 10% of cpu and my clients are complaining that the server will not maintain tickrate(fps). I have tried various settings and configs and I don't even know for sure if it's the server side that is giving the lower fps. Some of my clients think that I need to compile a better kernel on my linux servers? Could this be true? JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, April 15, 2006 10:39 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Worse performance since last update Greetings Well, since I updated my 32 Slot Server from Engine Version 29 to 35, the CPU usage is 20-30% higher, so that I had to reduce my the Slotcount to 20, to prevent lag and monsterpings. Unfortunaly I forgot to make an backup before updating, so it would be very nice if someone could tell me, where I can get older HLDS Updates. cheers SecurityFox aXeR (AmmoBOX) wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Guys, Since the none compulsory update in March where some changes were made to apparently decrease CPU usage we've been noticing degradation in server performance. However unlike a lot of complaints on the mailing list / forums we haven't really noticed our average CPU usage go up much - a couple of spikes here and there but certainly none of this 'maxing out my server' business that some people are encountering. The performance drop after the non-compulsory update in March ended up in us rolling back the update because bullet registry and warping was really poor. After rolling back the update everything (bar the in-game VAC secure icon on connecting to servers) was perfect again. However after the compulsory update the other day we're having the same problem again (although it doesn't seem quite as bad) that's over a month since when the issue was first reported, I really hoped that would have been sufficient time for Valve to fix it but this doesn't seem to be the case. From a good browse on the forums there has been plenty of discussion about this matter and quite a few people are in a position where they are having to jump ship to Windows which is a real shame. What concerns me the most though is that there is very little discussion about it on the mailing list. What does this mean, that people are noticing the issue or that they don't care? My point is that issues like these are not going to get fixed unless enough people start making a fuss (and I don't mean fuss as in OMFG I HATE YOU VALVE!!!111 - etc) I would be really interested to know how many others have picked up on these anomalies, especially on higher tickrate servers since the last compulsory / non-compulsory update. Cheers, - Jon Roberts Technical Director AmmoBOX Networks (Ltd) Web: www.ammobox.net Mail: [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Worse performance since last update
Regarding performance, is anyone else getting terrible memory leaks? They seem to effect my intel systems more so that the AMD, but if I leave them running for more than 3 or 4 days almost all my ram is gone. After that a simple restart will free up 300-500 meg of ram or more sometimes. jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: Saturday, April 15, 2006 12:04 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Worse performance since last update Issue cat /proc/sys/kernel/HZ over SSH - Original Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, April 15, 2006 5:54 PM Subject: RE: [hlds_linux] Worse performance since last update Well actually I'm wrong I found out we didn't' even compile a custom kernel on this server. So I have no idea what speed its running at. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: Saturday, April 15, 2006 11:00 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Worse performance since last update JC, What freq. is your kernel at? Regards, - Original Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, April 15, 2006 4:51 PM Subject: RE: [hlds_linux] Worse performance since last update I've had some performance issues lately as well. I have a Dual Dual core opteron using less than 10% of cpu and my clients are complaining that the server will not maintain tickrate(fps). I have tried various settings and configs and I don't even know for sure if it's the server side that is giving the lower fps. Some of my clients think that I need to compile a better kernel on my linux servers? Could this be true? JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, April 15, 2006 10:39 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Worse performance since last update Greetings Well, since I updated my 32 Slot Server from Engine Version 29 to 35, the CPU usage is 20-30% higher, so that I had to reduce my the Slotcount to 20, to prevent lag and monsterpings. Unfortunaly I forgot to make an backup before updating, so it would be very nice if someone could tell me, where I can get older HLDS Updates. cheers SecurityFox aXeR (AmmoBOX) wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Guys, Since the none compulsory update in March where some changes were made to apparently decrease CPU usage we've been noticing degradation in server performance. However unlike a lot of complaints on the mailing list / forums we haven't really noticed our average CPU usage go up much - a couple of spikes here and there but certainly none of this 'maxing out my server' business that some people are encountering. The performance drop after the non-compulsory update in March ended up in us rolling back the update because bullet registry and warping was really poor. After rolling back the update everything (bar the in-game VAC secure icon on connecting to servers) was perfect again. However after the compulsory update the other day we're having the same problem again (although it doesn't seem quite as bad) that's over a month since when the issue was first reported, I really hoped that would have been sufficient time for Valve to fix it but this doesn't seem to be the case. From a good browse on the forums there has been plenty of discussion about this matter and quite a few people are in a position where they are having to jump ship to Windows which is a real shame. What concerns me the most though is that there is very little discussion about it on the mailing list. What does this mean, that people are noticing the issue or that they don't care? My point is that issues like these are not going to get fixed unless enough people start making a fuss (and I don't mean fuss as in OMFG I HATE YOU VALVE!!!111 - etc) I would be really interested to know how many others have picked up on these anomalies, especially on higher tickrate servers since the last compulsory / non-compulsory update. Cheers, - Jon Roberts Technical Director AmmoBOX Networks (Ltd) Web: www.ammobox.net Mail: [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list
RE: [hlds_linux] amd64 VAC2 doesn't work
IF you are running more than one IP on the interface you might want to specify the IP as well with +ip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Saturday, April 15, 2006 8:25 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] amd64 VAC2 doesn't work Which ports do you have open? These ones? http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp .php?p_faqid=11p_created=1092152203p_sid=vl6Ms75ip_lva=234p_li=p_topvie w=1 i.e., http://tinyurl.com/gccpr On Fri, 2006-04-14 at 13:53 +0100, Knuts wrote: This is my start line which is in an autostart (I don't use screen): ./hlds_amd -game cstrike +maxplayers 22 +map de_dust -port 27015 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Can SRCDS be set up on sun-sparc linux ?
Just run it on centos. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Wednesday, April 05, 2006 12:50 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Can SRCDS be set up on sun-sparc linux ? On Wed, 2006-04-05 at 00:37 -0400, [EMAIL PROTECTED] wrote: One is has 2 or 4(depends on what i get) Ultra-Sparc IIi 450mhz 64-bit processors and 2gig of ram. I've run SUN machines with those processors. Sorry to say, but even if you could find 64bit Linux binaries for SUN arch, they wouldn't have the horse power to run a HL2 based server. This sounds right -- hlds/srcds seems to be very cpu heavy, and light on pretty much every other part of the architecture. Maybe if you could get one of those lovely new 8 core cpus, but again... there are no binaries for Sparc, so it's all academic. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server giving consistency errors too clients
Hi, Yea I noticed this also with our servers, when the leet model was added. You have sv_consistency set to 1. In order to bypass this, change the value of this to 0 in your server config file. As far as I understand, sv_consistency checks if your clients have the original models in their client files. Probably valve just forgot to put the leet model in as an original model, so your server picks it up as being modified. But again.. This is just what I make of it, I could be way off. Either way, setting sv_consistency 0 provides a workaround for this. --- Gamefuel Seghers Bart wrote: Hi, Our server has just recently started giving consistency errors to all players. At my client it give an error on the leet model file, but I don't know if other clients get the same error. Any suggestions? We already tried updating with verify all tag but it didn't solve it :) It isn't client side too as I can easily connect to other server without an error and I don't have any custom models installed! Kind regards, Bart Soon: www.z-spot.be Test IP: 195.28.164.79:27015 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Gamefuel [EMAIL PROTECTED] http://www.gamefuel.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] exec banned.cfg: file size larger than 20MB error
IIRC you can solve this by putting a newline in the file (just hit enter once and save the file). Could be that i dont RC though.. :) --- Gamefuel kama wrote: I believe it reports that when its empty for some reason. /Bjorn On Mon, 27 Mar 2006, Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Hiya, just trying to understand an error getting in console exec banned.cfg: file size larger than 20MB error exec banned_user.cfg: file size larger than 20MB error Just wondering, if this normal, or something that can be ignored? Just the files aren't 20meg (banned_user.cfg is empty for example). Anyone come accross this before, can't find much in Google on it. Thanks in advance, Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server is insecure
Same here on Linux based OS.. L 03/27/2006 - 20:21:56: xxx2STEAM_ID_PENDING disconnected (reason Error verifying STEAM UserID Ticket) Some users have trouble, some have no problems at all. Hope this will be fixed soon! --- Gamefuel BlueHawk^4u wrote: Hi We are also having this issue on Windows and Linux servers :( Gavin Rodgers (BlueHawk^4u) 4u-servers.co.uk 4u-servers.co.uk/forums (forums, now with 500+ FREE arcade games) 4u-mobile.co.uk (ringtones logos ..) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Roundtime for CS:S
If you are really desparate to have a workaround for this you could easily make a script that changes the map after a certain time using Mattie's eventscripts. es_delayed seconds command-string Will execute the command-string after the seconds have elapsed. --- Gamefuel W0kk3L wrote: No not yet, but i think that also will give problems if only one or two players are on the server. If they both die at the same time (and that's well possible... especcially with one person :)), the round would immediately be over. And the map would change... -W0kk3L- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] bots stay dead
Hi, Just wanted to report a bug of minor importance.. On our server we use bots sometimes. We also use auto teambalancing. In our case this is done through hlstatsx. When hlstatsx swaps two bots to the opposite team, the bots remain dead on round start. This means that after they are swapped to the opposite team, they never spawn again. Dont know if this is specific to auto balancing with hlstatsx. IIRC I have seen this with regular teambalance also. Is anyone else experiencing this also? If needed I can provide an example server with proof of this behaviour. Contact me off list if this is desired. -- Gamefuel [EMAIL PROTECTED] http://www.gamefuel.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps problem?
He could compile a 2.6.15.x kernel and set the frequency to 1000HZ. Marcel Beringer wrote: Well, I'm no techie but I just spoke to the sysadmin about it, and here is what he said; we we're running 2.6.15.1 and I've downgraded to 2.6.1. just for your lousy Counter-Strike server :) So I was wrong, but then again, I'm not a techie :) He downgraded the kernel to receive the 500 fps again! So my mistake, it wasn't an upgrade, but a downgrade :) Regards, Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] This server is using newer protocol (7) that your client have (5)
Besides that.. If you have to pay $2 to buy the new version of the game every time an update comes out, you will hit that $19 mark within a year, keeping Valve's frequency of updates in mind. Might as well get a proper version and save yourself the headache. Peter Kirby wrote: On 06/02/06, Dmitriy Gorbenko [EMAIL PROTECTED] wrote: And, besides, I am not an a criminal man - dedicated servers from Valve are free spread software. Are my clients, which want to play CS, are criminals ? Maybe yes. But, this is Ukraine (as Russian like), and no one here will pay $19 (or more) for game, which everyone can buy for $2. Very sad... Be that as it may. You come onto a Valve administered mailing list, with Valve employees reading it, asking these questions and somehow expect an answer? This is probably the last place you will get one!! But this highlights the difference between a $2 copy and a $19 copy.. You have somewhat more chance of using the $19 copy. Unless you want to run around on your own/with bots :P -- Gamefuel [EMAIL PROTECTED] http://www.gamefuel.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] renting a box
If you read the email, that was sent last before this email by Scott Pettit, wou will have some indication of what to expect. Other then that.. I would think about rephrasing your question if i were you. This is like asking: How many potatoes fit in a bag? Depends on the size of the potatoes and the bag etc etc. Jean-Philippe Caron wrote: -- [ Picked text/plain from multipart/alternative ] I'm about to rent a box in chicago (Equinix) amd athlon64 3500+ 3 gig ram linux centos how many counter-strike server will I be able to run on it im talking about 12slot private or my box specs wont do anything good for game hosting -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Gamefuel [EMAIL PROTECTED] http://www.gamefuel.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] renting a box
True, but it still depends on what his settings are (tickrate, sv_maxrate, etc, etc) and how busy these servers will be. The only way to find this out, is to see for yourself what is the max you can squeeze out of it (if squeezing the max out of your server is what you want). If they are going to be empty 95% of the time, you can run as many as your 3GB mem allows you to. kama wrote: Actually he states that he want to run X amount of 12 slot hlds servers on a specific hardware. I never used amd procs with hlds, so I dont know how many that will fit his hardware. But a guess would range from 3 to 6. I run 4 16 player servers on dual Xeon 2.4GHz. /Bjorn On Mon, 30 Jan 2006, Gamefuel Support wrote: If you read the email, that was sent last before this email by Scott Pettit, wou will have some indication of what to expect. Other then that.. I would think about rephrasing your question if i were you. This is like asking: How many potatoes fit in a bag? Depends on the size of the potatoes and the bag etc etc. Jean-Philippe Caron wrote: -- [ Picked text/plain from multipart/alternative ] I'm about to rent a box in chicago (Equinix) amd athlon64 3500+ 3 gig ram linux centos how many counter-strike server will I be able to run on it im talking about 12slot private or my box specs wont do anything good for game hosting -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Gamefuel [EMAIL PROTECTED] http://www.gamefuel.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Gamefuel [EMAIL PROTECTED] http://www.gamefuel.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] cs 1.6 Ping Boost
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey would anyone care to explain the ping boost in cs 1.6. I only host one 1/.6 server so I'm not really good at configuring them so much. Also what kind of resource increases can I expect? Thanks! JC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
Confirmed on various servers on my network. Some are some aren't I think patience will solve this one though servers are prob busy. JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Wednesday, January 18, 2006 8:52 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released Same problems here. I'm also unable to update my gaming rig either, stuck at 82% updated on CS :( *mutters* On Wed, 2006-01-18 at 18:28 -0800, Dan E wrote: Is anybody else able to update..? I have 3 servers and none of them are doing anything, just hanging at the first section of the update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Wallhack Bug?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Okay I hope I'm not bringing something up that's already been discussed I went through the list for about 100 emails and didn't see it so if I am posting something that has already been stated I apologize. Apparently according to a few clients since the latest update there is a command via the console that can be given to allow wall hacking? I don't have many details on this yet but I am trying to get them. Has anyone heard this yet or am I totally out of line here. An example of the command is listed below. mat_slopescaledepthbias_normal 0.5 This is a client command by the way not a RCON command. ? Regards, JC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Wallhack Bug?
Ahh good I actually reported something worth reporting. By the way that video site has exceeded bandwidth. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Duck Holmes Sent: Tuesday, January 17, 2006 10:53 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Wallhack Bug? Yeah there's another similar one for decals. And one that can make ambient sounds really loud, not sure if this has any advantage though before: http://img235.imageshack.us/img235/4365/dedust00058ds.jpg after: http://img235.imageshack.us/img235/6361/dedust00029ts.jpg Video: http://www.booom.co.uk/downloads/exploit/ There's a plugin called Zblock that purports to fix it, and I started a thread to ask mani to make his CVAR block configurable to correct this as well. Okay I hope I'm not bringing something up that's already been discussed I went through the list for about 100 emails and didn't see it so if I am posting something that has already been stated I apologize. Apparently according to a few clients since the latest update there is a command via the console that can be given to allow wall hacking? I don't have many details on this yet but I am trying to get them. Has anyone heard this yet or am I totally out of line here. An example of the command is listed below. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Load Average
Load Average has nothing to do hardly with percentage of CPU usage. A lot of things are calculated in the 'average'. Which is why servers with more than one processor can handle extremely high load averages but still be far under capacity. I found a good definition below. In all reality looking at the load average to gauge your servers responsiveness and lag is not a good thing to look at to determine this as far as hlds is concerned anyways. The load average numbers give the average number of jobs in the run queue over the last 1, 5, and 15 minutes. (These three time periods may vary from one vendor's Unix system to another, but are usually 1, 5 and 15 minutes.) In other words, the n-minute load average is the number of processes competing for the attention of the CPU(s) at any moment, averaged over n minutes. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Salicrup Sent: Friday, January 13, 2006 10:57 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Load Average He needs more ram. On 1/13/06, Karl Shrubb [EMAIL PROTECTED] wrote: Totally agree with you there as well Jon, not much sensible posts submitted to the mailing lists as of late. They really should get some ground rules laid down for the mailing lists. -- - Karl Shrubb, Software Engineer, INX-NETWORK LTD. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: 13 January 2006 16:17 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Load Average Simon, If you took a moment and did a little research, rather like I did on you, you'd notice that I am actually part of that we that you seem to think you represent. Fact of the matter is, if you don't have anything sensible and structural to contribute, I'm sure both Valve and the mailing list community would much prefer if you didn't waste our valuable bandwidth,disk space and time with your hate. How's that for some resource conservation? Regards, - Original Message - From: Simon Lange [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, January 13, 2006 4:02 PM Subject: RE: [hlds_linux] Load Average Hi axer, who was the first the chicken or the egg? fact is that they only release broken updates on the past years. every update makes an admins job more worse. without US they wouldnt sell a single copy of ther multiplayer games. WE the hoster do pay the traffic and lots of ther costs valve has no idea. all we can expect is that BEFORE they release updates they test it. its matter of respect which valve has not shown in the past. so dont complain about the fact the we cannot respect someone who distributes bugs. The waste of ressources were addressed several times before, but valve has not fixed anything on this. Maybe they have a roadmap of ressource-wasting. may be they publish it so we can build supercomputers to host css servers before we have update-related lags... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: Friday, January 13, 2006 4:55 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Load Average Simon, These resources that Valve are 'wasting' wouldn't happen to be generating you money, money that I assume you are keeping and not handing back directly to Valve after covering costs? Regards, - Original Message - From: Simon Lange [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, January 13, 2006 3:41 PM Subject: RE: [hlds_linux] Load Average Its a matter of fact, that since valve hes released the december 1st 2005 update server do take more cpu time and more memory. valve should do their homework and test their updates before wasting our ressources while we provide the network their sales depend on. my2cents PS: usually we had a average load of 0.1 while serving 100slots css (filled). since december 1st we have a load of 1.8 with peaks up to 4 when serving 100slots css (40filled). the only changes are the forced steamupdates which deliver fresh developed bugs. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luca Fabbro Sent: Friday, January 13, 2006 3:56 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Load Average At 15.38 13/01/2006, you wrote: Hey Fox, and the others, yes I know that when loadaverages is at 1, the server is running at its maximum. But I got peaks with 3-4 ... Load average can be more than one. Load average tries to tell you the probable ability of the processes of you machine to ran smoothly (that's a lot simplified). On your machine there are also other processes as for example apache ones. googling
RE: [hlds_linux] Crashes after the new update
Has anyone considered testing updates before releasing them? This is getting old. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, December 21, 2005 1:08 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Crashes after the new update Good Morning, after the update he server crashes with this error Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source ./srcds_run: line 426: 24828 Speicherzugriffsfehler (core dumped) $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mi Dez 21 08:16:48 CET 2005: Server restart in 10 seconds Please fix this, as fast as you can ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server Password
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] One of my clients servers after the update now has a password (sv_password) on it. I check the cfg files and none of them are using the sv_password at all. I'm trying to figure out why it's doing this. Anyone ever had a similar problem? JC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Server Password
Interesting this was the response: sv_password sv_password = loomie ( def. ) notify - Server password for entry into multiplayer games Funny thing is I've checked both autoexe3ec.cfg and game.cfg and there is nothing in there in regards to sv_password. I'm wondering if this client installed some other mod I don't know about that's setting the password. In any case I set sv_password hopefully that will fix the problem. Jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, December 21, 2005 2:02 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server Password Type: sv_password on the server console or via hlsw. What does it come up with? Jon Dawson Londinivm Productions www.londinivm.com - Original Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, December 21, 2005 7:20 PM Subject: [hlds_linux] Server Password This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] One of my clients servers after the update now has a password (sv_password) on it. I check the cfg files and none of them are using the sv_password at all. I'm trying to figure out why it's doing this. Anyone ever had a similar problem? JC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS1 Seg Fault
Yes I finally got it working. Make sure you update the game with the ./steam -command update -game cstrike -dir . -beta linux. After you do that make sure you run the game with your normal flags on the command line but dont use -autoupdate cause it will cause the game to downgrade back to version 28. JC Marcel wrote: Hi, does it work for you with the latest official version? - Marcel JCHost.net - Support schrieb: Okay I did this and got to update finally thanks i was totally misunderstanding. I take it I still need to remove the autoupdate cause it actaully downgraded my server which make no sense to me at all. OH WELL! Matt Leonhardt wrote: I did as Adam said, -beta linux. My server was segfaulting everytime before, now that I have v29 it works great. - Original Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, December 07, 2005 3:55 PM Subject: Re: [hlds_linux] HLDS1 Seg Fault Yeah this is not working. I don't understand how my server could be working fine for months now, and then just today seg fault like this. I'm really hoping its not hardware related. So freaking upsetting though :( [EMAIL PROTECTED] wrote: Try running without the -autoupdate flag - Original Message - From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, December 07, 2005 9:09 PM Subject: [hlds_linux] HLDS1 Seg Fault First of all I want to apologize in advance if this issue has already been resolved I did however review the email list as much as I could before I posted. Okay I've been following the list the last few hours, all my source servers are running great right now but my single 1.6 server keeps crashing I will list the error below: Auto detecting CPU Using Pentium II Optimised binary. Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Logging in as 'suprnovacss' Checking/Installing 'Counter-Strike Base Content' version 16 Checking/Installing 'Linux Server Engine' version 28 Checking/Installing 'Half-Life Base Content' version 8 HLDS installation up to date Console initialized. scandir failed:/home/aznsizzler/./platform/SAVE Protocol version 47 Exe version 1.1.2.5/Stdio (cstrike) Exe build: 01:13:17 Dec 3 2005 (3327) STEAM Auth Server couldn't exec language.cfg log: unknown parameter 1, 'on' and 'off' are valid logaddress_add: usage logaddress_add ip port Server IP address 82.165.176.114:27035 scandir failed:/home/aznsizzler/./platform/SAVE ./hlds_run: line 424: 4115 Segmentation fault $HL_CMD Add -debug to the ./hlds_run command line to generate a debug.log to help with solving this problem Wed Dec 7 22:03:11 UTC 2005: Server restart in 10 seconds So far I have tried removing the clientregistry file and also made a few adjustments to my hlds run script I will now list my run script below: #!/bin/sh echo Starting Cs Server sleep 1 screen -A -m -d -S css-server ./hlds_run -autoupdate -game cstrike -steamuser *** -steampass -console -game cstrike +map de_dust2 +maxplayers 12 -port 27035 -verify_all -beta linux I read that I needed to add the -verify_all and -beat linux tags. Although the problem was happeneing before I made any adjustments as such. Any ideas? JC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HLDS1 Seg Fault
First of all I want to apologize in advance if this issue has already been resolved I did however review the email list as much as I could before I posted. Okay I've been following the list the last few hours, all my source servers are running great right now but my single 1.6 server keeps crashing I will list the error below: Auto detecting CPU Using Pentium II Optimised binary. Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Logging in as 'suprnovacss' Checking/Installing 'Counter-Strike Base Content' version 16 Checking/Installing 'Linux Server Engine' version 28 Checking/Installing 'Half-Life Base Content' version 8 HLDS installation up to date Console initialized. scandir failed:/home/aznsizzler/./platform/SAVE Protocol version 47 Exe version 1.1.2.5/Stdio (cstrike) Exe build: 01:13:17 Dec 3 2005 (3327) STEAM Auth Server couldn't exec language.cfg log: unknown parameter 1, 'on' and 'off' are valid logaddress_add: usage logaddress_add ip port Server IP address 82.165.176.114:27035 scandir failed:/home/aznsizzler/./platform/SAVE ./hlds_run: line 424: 4115 Segmentation fault $HL_CMD Add -debug to the ./hlds_run command line to generate a debug.log to help with solving this problem Wed Dec 7 22:03:11 UTC 2005: Server restart in 10 seconds So far I have tried removing the clientregistry file and also made a few adjustments to my hlds run script I will now list my run script below: #!/bin/sh echo Starting Cs Server sleep 1 screen -A -m -d -S css-server ./hlds_run -autoupdate -game cstrike -steamuser *** -steampass -console -game cstrike +map de_dust2 +maxplayers 12 -port 27035 -verify_all -beta linux I read that I needed to add the -verify_all and -beat linux tags. Although the problem was happeneing before I made any adjustments as such. Any ideas? JC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Multiple srcds processes starting
Every single hlds1 server I ahve ever ran takes 3 process ID's including the screen I run it on. JC [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alread posted in steam forum: --- http://forums.steampowered.com/forums/showthread.php?s=threadid=374038 --- http://forums.steampowered.com/forums/showthread.php?s=threadid=375796 Same here running in a Debian Woody environment using updated glibc 2.3.2. Starting srcds will raise three server processes instead of only one. RCON quit will close all three processes. Next start will fire them up again. Second scrds is a child of first proc ... third is a child of second. Never seen this before in history. I guess only on process is enough and will not waste computing power. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS1 Seg Fault
Yeah this is not working. I don't understand how my server could be working fine for months now, and then just today seg fault like this. I'm really hoping its not hardware related. So freaking upsetting though :( [EMAIL PROTECTED] wrote: Try running without the -autoupdate flag - Original Message - From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, December 07, 2005 9:09 PM Subject: [hlds_linux] HLDS1 Seg Fault First of all I want to apologize in advance if this issue has already been resolved I did however review the email list as much as I could before I posted. Okay I've been following the list the last few hours, all my source servers are running great right now but my single 1.6 server keeps crashing I will list the error below: Auto detecting CPU Using Pentium II Optimised binary. Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Logging in as 'suprnovacss' Checking/Installing 'Counter-Strike Base Content' version 16 Checking/Installing 'Linux Server Engine' version 28 Checking/Installing 'Half-Life Base Content' version 8 HLDS installation up to date Console initialized. scandir failed:/home/aznsizzler/./platform/SAVE Protocol version 47 Exe version 1.1.2.5/Stdio (cstrike) Exe build: 01:13:17 Dec 3 2005 (3327) STEAM Auth Server couldn't exec language.cfg log: unknown parameter 1, 'on' and 'off' are valid logaddress_add: usage logaddress_add ip port Server IP address 82.165.176.114:27035 scandir failed:/home/aznsizzler/./platform/SAVE ./hlds_run: line 424: 4115 Segmentation fault $HL_CMD Add -debug to the ./hlds_run command line to generate a debug.log to help with solving this problem Wed Dec 7 22:03:11 UTC 2005: Server restart in 10 seconds So far I have tried removing the clientregistry file and also made a few adjustments to my hlds run script I will now list my run script below: #!/bin/sh echo Starting Cs Server sleep 1 screen -A -m -d -S css-server ./hlds_run -autoupdate -game cstrike -steamuser *** -steampass -console -game cstrike +map de_dust2 +maxplayers 12 -port 27035 -verify_all -beta linux I read that I needed to add the -verify_all and -beat linux tags. Although the problem was happeneing before I made any adjustments as such. Any ideas? JC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS1 Seg Fault
Yeah it simple will not upgrade to version 29. This is completely absurd that you have to do all these things to make it update correctly. I have tried adding and removing the autoupdate flag as well as the -beta linux flag that we have to type in now for some reason as well also I have attempted removing the clientregistry file before attempting all the combinations of start scripts that i have ran which in itself is just totally ridiculous. I'm just totally confused as to why all the sudden this happened. JCHost.net - Support wrote: Yeah this is not working. I don't understand how my server could be working fine for months now, and then just today seg fault like this. I'm really hoping its not hardware related. So freaking upsetting though :( [EMAIL PROTECTED] wrote: Try running without the -autoupdate flag - Original Message - From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, December 07, 2005 9:09 PM Subject: [hlds_linux] HLDS1 Seg Fault First of all I want to apologize in advance if this issue has already been resolved I did however review the email list as much as I could before I posted. Okay I've been following the list the last few hours, all my source servers are running great right now but my single 1.6 server keeps crashing I will list the error below: Auto detecting CPU Using Pentium II Optimised binary. Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Logging in as 'suprnovacss' Checking/Installing 'Counter-Strike Base Content' version 16 Checking/Installing 'Linux Server Engine' version 28 Checking/Installing 'Half-Life Base Content' version 8 HLDS installation up to date Console initialized. scandir failed:/home/aznsizzler/./platform/SAVE Protocol version 47 Exe version 1.1.2.5/Stdio (cstrike) Exe build: 01:13:17 Dec 3 2005 (3327) STEAM Auth Server couldn't exec language.cfg log: unknown parameter 1, 'on' and 'off' are valid logaddress_add: usage logaddress_add ip port Server IP address 82.165.176.114:27035 scandir failed:/home/aznsizzler/./platform/SAVE ./hlds_run: line 424: 4115 Segmentation fault $HL_CMD Add -debug to the ./hlds_run command line to generate a debug.log to help with solving this problem Wed Dec 7 22:03:11 UTC 2005: Server restart in 10 seconds So far I have tried removing the clientregistry file and also made a few adjustments to my hlds run script I will now list my run script below: #!/bin/sh echo Starting Cs Server sleep 1 screen -A -m -d -S css-server ./hlds_run -autoupdate -game cstrike -steamuser *** -steampass -console -game cstrike +map de_dust2 +maxplayers 12 -port 27035 -verify_all -beta linux I read that I needed to add the -verify_all and -beat linux tags. Although the problem was happeneing before I made any adjustments as such. Any ideas? JC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS1 Seg Fault
Okay I did this and got to update finally thanks i was totally misunderstanding. I take it I still need to remove the autoupdate cause it actaully downgraded my server which make no sense to me at all. OH WELL! Matt Leonhardt wrote: I did as Adam said, -beta linux. My server was segfaulting everytime before, now that I have v29 it works great. - Original Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, December 07, 2005 3:55 PM Subject: Re: [hlds_linux] HLDS1 Seg Fault Yeah this is not working. I don't understand how my server could be working fine for months now, and then just today seg fault like this. I'm really hoping its not hardware related. So freaking upsetting though :( [EMAIL PROTECTED] wrote: Try running without the -autoupdate flag - Original Message - From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, December 07, 2005 9:09 PM Subject: [hlds_linux] HLDS1 Seg Fault First of all I want to apologize in advance if this issue has already been resolved I did however review the email list as much as I could before I posted. Okay I've been following the list the last few hours, all my source servers are running great right now but my single 1.6 server keeps crashing I will list the error below: Auto detecting CPU Using Pentium II Optimised binary. Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Logging in as 'suprnovacss' Checking/Installing 'Counter-Strike Base Content' version 16 Checking/Installing 'Linux Server Engine' version 28 Checking/Installing 'Half-Life Base Content' version 8 HLDS installation up to date Console initialized. scandir failed:/home/aznsizzler/./platform/SAVE Protocol version 47 Exe version 1.1.2.5/Stdio (cstrike) Exe build: 01:13:17 Dec 3 2005 (3327) STEAM Auth Server couldn't exec language.cfg log: unknown parameter 1, 'on' and 'off' are valid logaddress_add: usage logaddress_add ip port Server IP address 82.165.176.114:27035 scandir failed:/home/aznsizzler/./platform/SAVE ./hlds_run: line 424: 4115 Segmentation fault $HL_CMD Add -debug to the ./hlds_run command line to generate a debug.log to help with solving this problem Wed Dec 7 22:03:11 UTC 2005: Server restart in 10 seconds So far I have tried removing the clientregistry file and also made a few adjustments to my hlds run script I will now list my run script below: #!/bin/sh echo Starting Cs Server sleep 1 screen -A -m -d -S css-server ./hlds_run -autoupdate -game cstrike -steamuser *** -steampass -console -game cstrike +map de_dust2 +maxplayers 12 -port 27035 -verify_all -beta linux I read that I needed to add the -verify_all and -beat linux tags. Although the problem was happeneing before I made any adjustments as such. Any ideas? JC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SourceTV probs
Hi, Mind that in the excerpt from your cfg you posted earlier, the port setting is commented out with the //. Looks like the awnser is right in front of you here.. Local IP 1.2.3.4:27020 - it's running on udp port 27020 If that does not bring you any joy try doing a netstat -nlu|grep 1.2.3.4:270 and see what ports your server is listening on. Try adding it in your steam favourites as 1.2.3.4:27020 (or other ports that you may find out in the netstat) if that does not work i would check if you really do not have a firewall issue. --- Gamefuel Franziskus Meier wrote: Hi, port was specified in server.cfg. tv_status on console results in: --- SourceTV Status --- Online 10:22:22, FPS 158.4, Version 2567 (Linux) Master my-server, delay 90 Game Time 10:20:52, Mod cstrike, Map de_dust2, Players 0 Local IP 1.2.3.4:27020, KB/sec In 0.0, Out 0.0 Local Slots 10, Spectators 0, Proxies 0 Total Slots 10, Spectators 0, Proxies 0 Firewall should be no problem on a rented virtual server. Is it possible to portscan on own cs:s-servers? A normal nmap shows no results Franz Am Sonntag, 4. Dezember 2005 23:22 schrieb Gamefuel Support:/On Sonntag, 4. Dezember 2005 23:22 wrote Gamefuel Support: Hi, Specify -tv_port 27020 on startup (or whatever port you want) Make sure this port is not dropped or rejected on your firewall Source TV only starts on map change so you have to wait till then before my-server is visible as a bot player in your server and source tv is enabled. And here's an excerpt from one of our cfg's. //Source Tv Settings tv_enable 1 tv_snapshotinterval 25 tv_maxclients 10 tv_maxrate 6000 tv_debug 1 tv_name my-server tv_delay 10 Hope this helps. --- Gamefuel Franziskus Meier wrote: Hi, I'm trying to configure SourceTV and I can't find the server in the list. In the mailing list it is mentioned that I will need a proxy for this. Do I need to configure a second cs:s for proxy on my server? Are there any starting options necessary? Does anybody know a link for more infos or docs? In my server.cfg following consists the Tv-section: // TV-Sektion // //SOURCETV\\ tv_autorecord 0 tv_debug 1 tv_delay 90 tv_dispatchmode 1 tv_enable 1 tv_maxclients 10 tv_maxrate 35001 tv_name my-server tv_overrideroot 0 tv_password tv_relaypassword tv_snapshotrate 20 //tv_port 27016 //SOURCETV\\ anybody (still) should be welcome to watch. Greetz Franz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Incompatible TGT VersionNum
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Logging in as 'suprnovacss' Incompatible TGT VersionNum Mon Dec 5 19:05:04 EST 2005: Steam Update failed, ignoring. Anyone know if this is related to the last update or something I just forgot to do? Thanks, JC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Incompatible TGT VersionNum
Yeah thanks I just remember that, appreciate your help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, December 05, 2005 6:07 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Incompatible TGT VersionNum Your hldsupdatetool is VERY out of date. Delete ~/.steam/ClientRegistry.blob to force it to update again. - Alfred JCHost.net - Support wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Logging in as 'suprnovacss' Incompatible TGT VersionNum Mon Dec 5 19:05:04 EST 2005: Steam Update failed, ignoring. Anyone know if this is related to the last update or something I just forgot to do? Thanks, JC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SourceTV probs
Hi, Specify -tv_port 27020 on startup (or whatever port you want) Make sure this port is not dropped or rejected on your firewall Source TV only starts on map change so you have to wait till then before my-server is visible as a bot player in your server and source tv is enabled. And here's an excerpt from one of our cfg's. //Source Tv Settings tv_enable 1 tv_snapshotinterval 25 tv_maxclients 10 tv_maxrate 6000 tv_debug 1 tv_name my-server tv_delay 10 Hope this helps. --- Gamefuel Franziskus Meier wrote: Hi, I'm trying to configure SourceTV and I can't find the server in the list. In the mailing list it is mentioned that I will need a proxy for this. Do I need to configure a second cs:s for proxy on my server? Are there any starting options necessary? Does anybody know a link for more infos or docs? In my server.cfg following consists the Tv-section: // TV-Sektion // //SOURCETV\\ tv_autorecord 0 tv_debug 1 tv_delay 90 tv_dispatchmode 1 tv_enable 1 tv_maxclients 10 tv_maxrate 35001 tv_name my-server tv_overrideroot 0 tv_password tv_relaypassword tv_snapshotrate 20 //tv_port 27016 //SOURCETV\\ anybody (still) should be welcome to watch. Greetz Franz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Alfred...another update today?
Any chance of the -steamport bug being fixed in that update also? Saw that it was for HL1 in the last update already.. And thanks for the great support and consequent information updates. Nice to see a game dev company actually giving some support. --- Gamefuel Alfred Reynolds wrote: I don't think so. We have a couple fixes queued up (the bad log line and the utllinkedlist assert bugs) but it is getting a little late on Friday to release them. Expect them on Monday. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update released
Is there any reason why they have to keep releasing updates that cause servers to crash that use mods such as mani_admin_plugin? I think it would be a smart idea for mani and valve to collaborate on this before updates are release, or they should atleast be tested to see if something like this will occur. I mean I don't think I've seen a cs:s server online in the last few months that wasn't running mani mod. This is a complete nuisance for someone like myself that has to reinstall the damn mod 30 times after ever update. Oh yeah broke this one too http://www.siekhe-trophy.de/forum/viewtopic.php?t=134sid=fe0d600e5ff0a82e6f 1e970dc4c74d00. Sigh...I have a headache. Also anyone reinstalling the mani plugin latest update, this will still cause a server crash if any weapon retrictions are enabled so just giving you a heads up. I would suggest not installing the latest mani update until a better release is available. JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Friday, December 02, 2005 3:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update released This explains why our HLStats has gone nuts - we have players being added to other people's statistics all over the show :/ Bart King wrote: Hi all, Since the update, I am observing unusual behavior with STEAM IDs. I believe this has been mentioned before with the recent HL1 update. For example: L 12/02/2005 - 13:55:19: [RU]GRAF161STEAM_0:1:9026109 connected, address xxx L 12/02/2005 - 13:55:20: [RU]GRAF161STEAM_0:0:9369385 STEAM USERID validated L 12/02/2005 - 14:00:21: iLL. CoLLoSSuS (Recruiting)169STEAM_0:0:1526618 connected, address xxx L 12/02/2005 - 14:00:21: iLL. CoLLoSSuS (Recruiting)169STEAM_0:0:5584039 STEAM USERID validated ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Remote Desktop Connection for SUSE 10.0
This is a HLDS e-mail list, not a Suse linux help list. Use your brain and post somewhere else perhaps? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Genocidal Sent: Saturday, October 15, 2005 1:06 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Remote Desktop Connection for SUSE 10.0 -- [ Picked text/plain from multipart/alternative ] I'm kind of looking for free apps. If it comes to it I might just buy it though. The only problem is it is for enterprise only which means more money :( On 10/15/05, Jason L. Schwab [EMAIL PROTECTED] wrote: realvnc.com http://realvnc.com Genocidal wrote: -- [ Picked text/plain from multipart/alternative ] Hi, I recently just installed SUSE Linux 10.0 on my server box that I own. The only problem with this is that if I need to do something with the server I have to run all the way down to my basement and do it from there. Are there any programs for linux to allow a Windows XP client to remotely connect to that server like Windows has its own RDC? I would greatly appreciate all your help. Thank you, ~TG -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] GSP only list
Curious if there was a GSP list would you still be active in the current list? If not then that's a problem because the experienced admins are distancing themselves from people that are eager to learn and help as well and also from the 'normal clients' problems, which is why this list exists in the first place. If someone wants to complain and lag or resource usage I think it's a valuable post, of course everyone gets sick of hearing it, but I think we all know that sometimes the srcds engine does have some issues that need to be discussed openly and bitched about in order to make improvements. I think moderating the posts in this list would be the best solution if they are not moderated already (sorry I'm new here so I don't know for sure). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: Friday, October 14, 2005 2:35 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] GSP only list This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm sure it has been discussed on numerous occasions before, I've even heard from some sources that it may be happening, but I would like to raise the topic again. Please valve, can you create a GSP only mailing list, its becoming more and more a case where the Linux list is becoming a technical support mailing list for people who cant be bothered to RTFM and do their own research on how to (for example) install FC4 onto their server as they are 'new to Linux Don't get me wrong, this isn't a flame, I'm almost 100% sure that the more technical issues would get solved a lot faster in a GSP only list, I also think a lot more people would contribute to the list if it wasn't full of useless flame threads such as 'I'm getting lag since the update, what has valve done now' or 'Mani-mod isn't working, ffs valve' and the alike that the average Joe Bloggs posts on here at times. Obviously the most important thing would be to vet people signing up to the GSP mailing list to make sure they are who they say they are (maybe a companies house check up on the company registration number they would possibly need to supply?) it would unfortunately mean a little verification work at first but I think the benefits from a new list would be great! What opinions do other regular, proper, list users have? - Jon Roberts Technical Director AmmoBOX Networks (Ltd) Web: www.ammobox.net Mail: [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] GSP only list
Agreed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Friday, October 14, 2005 3:11 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] GSP only list What about those of us who aren't clueless, but also aren't GSPs? Do we get stuck with a list where useful technical discussions don't happen? Sorry, this sounds elitist and a bad idea to me. If Valve were to run a GSP only list, this list would suffer greatly, and I'd be willing to bet a large number of subscribers are hobbyists who run servers rather than GSPs. This list has a low count of OT posts compared to other lists I've been on. I don't think it's bad enough to warrant caring about, but why not try and find a way to fix the problem rather than ignoring it and thus making things worse for the rest of us? James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] VAC2/STEAM connection problem
I've had the same error. A simple system restart seemed to take care of it for me. I always heard you can rid yourself of the clientregistry.blob file to help on this as well. jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arris Sent: Sunday, October 09, 2005 1:10 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] VAC2/STEAM connection problem Yes, same here. See my posting from Could not establish connection to Steam servers. from 26.09. Since this Time my server is insecure! Arris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Hyperthreading and DoD:Source
I think we all know that HT is one of the best things Intel has ever done as a company. All my servers use HT technology -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Thursday, October 06, 2005 1:06 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hyperthreading and DoD:Source -- [ Picked text/plain from multipart/alternative ] For those who think HT is the problem, can they explain why benchmarks show most none-multithreaded apps run faster (albeit only slightly) ? Don't really want to turn this into a ht argument, but I'd like to see some supporting evidence of the various criticisms of ht we see so often. As an example...from here (has single threaded benchmarks with ht enabled) http://www.sharkyextreme.com/hardware/cpu/article.php/3261_1500631__1 Quote: We also wanted to examine if leaving HT enabled had any performance penalty with certain games or applications. This amounts to a concern that competition for CPU resources could actually lower the performance when compared to a standard 3.06 GHz Pentium 4http://www.sharkyextreme.com/hardware/cpu/article.php/3261_1500631__7#wit h HT disabled. We tested all of our benchmark applications in both modes, and while the majority of the performance increases were nominal, all of the benchmarks performed better with HT enabled. This is big news, as the design obviously allows full CPU partitioning, and gives users 3.06 GHz of power for a demanding games, dual-threading for supported application, yet still allows multi-threading and multi-tasking advantages in standard business use. On 10/6/05, Marcel [EMAIL PROTECTED] wrote: Hi, afaik you just need to put a noht to your kernel parameters to disable hyperthreading. Another way would be to disable HT completely in your kernel config. Google should have some information for this matter. - Marcel Nic Strix schrieb: Hi I have had a DoD:S server running on Linux Fedora 3 64 on a dual xeon box (dell poweredge sc1425) since shortly after the game was released. While running a default server with 32 slots the server lags out with one of the virtual cpu's maxing out. It seems to run fine with 24 slots. I read somewhere that this is caused by the hyperthreading on the box and the only way to solve this is to turn hyperthreading off. My question is - is this true? Will I gain a 32 slot (hopefully many more slots) without the cpu maxing by turning hyperthreading off? Or is there a way to make the OS do this? Or is there a fix on its way? I dont live close to the box (amsterdam--london) so a quick bus journey to play with the BIOS is not really possible. Any and all help will be highly appreciated! This mailinglist has already helped me out a lot and I hope it will continue!! TIA Nic ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] DOD:S issues
James, Remember that for some reasons DOD:S is defaulting to a 66 tickrate instead of the normal 33. If you set it to 33 during runtime this should help out a lot, unless of course you want the 66 tickrate. -tickrate 33 JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Monday, October 03, 2005 1:28 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] DOD:S issues So, 2 big issues being reported by people playing on our server at the moment: 1. Lag - most especially noticeable at the start of each round. Doesn't seem to be CPU or network related.. 2. The getting stuck to each other bug. Any news on when (or if) we can expect a patch for these? Cheers! James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] DOD:S issues
Well I have no real data to base my conclusion on other than the fact that a 66 tickrate server should use less resources than that of a 33. If it doesn't then there is something seriously wrong with the way the server is set up to run. Give it a try and post your results if you want. I personally have never heard of a 66 being better thatn 33 as far as amount of CPU used. In fact I charge my clients .25c more per player slot on a 66 tickrate. JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vapok Sent: Monday, October 03, 2005 2:04 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] DOD:S issues I've heard that the Tickrate should be set higher? This Tickrate is sooo confusing. Even the explanation that Valve gave muddied the water still. I've been told that setting it to 100 would be better. But, JC here is suggesting that you drop it to 33. My head hurts. =) -Pete -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Monday, October 03, 2005 1:51 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] DOD:S issues James, Remember that for some reasons DOD:S is defaulting to a 66 tickrate instead of the normal 33. If you set it to 33 during runtime this should help out a lot, unless of course you want the 66 tickrate. -tickrate 33 JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Monday, October 03, 2005 1:28 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] DOD:S issues So, 2 big issues being reported by people playing on our server at the moment: 1. Lag - most especially noticeable at the start of each round. Doesn't seem to be CPU or network related.. 2. The getting stuck to each other bug. Any news on when (or if) we can expect a patch for these? Cheers! James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] DOD:S issues
Oh crap I typed that in wrong. I meant to say use more, instead of less. Wow I sounded like an idiot. Haha! JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Monday, October 03, 2005 5:51 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] DOD:S issues -- [ Picked text/plain from multipart/alternative ] Indeed, higher the tick, higher the amount of gamestates calculated per second, higher the cpu usage. On 10/3/05, K2 [EMAIL PROTECTED] wrote: Um... 66 tickrate would use nearly twice the amount of cpu as a 33 tickrate server. And then 100 tickrate even more; this is why ya see GSP's charging quite a bit for 100 tickrate servers. Not sure why you're stating that 66 tickrate would use less than 33? - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Monday, October 03, 2005 10:56 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] DOD:S issues Well I have no real data to base my conclusion on other than the fact that a 66 tickrate server should use less resources than that of a 33. If it doesn't then there is something seriously wrong with the way the server is set up to run. Give it a try and post your results if you want. I personally have never heard of a 66 being better thatn 33 as far as amount of CPU used. In fact I charge my clients .25c more per player slot on a 66 tickrate. JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vapok Sent: Monday, October 03, 2005 2:04 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] DOD:S issues I've heard that the Tickrate should be set higher? This Tickrate is sooo confusing. Even the explanation that Valve gave muddied the water still. I've been told that setting it to 100 would be better. But, JC here is suggesting that you drop it to 33. My head hurts. =) -Pete -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Monday, October 03, 2005 1:51 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] DOD:S issues James, Remember that for some reasons DOD:S is defaulting to a 66 tickrate instead of the normal 33. If you set it to 33 during runtime this should help out a lot, unless of course you want the 66 tickrate. -tickrate 33 JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Monday, October 03, 2005 1:28 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] DOD:S issues So, 2 big issues being reported by people playing on our server at the moment: 1. Lag - most especially noticeable at the start of each round. Doesn't seem to be CPU or network related.. 2. The getting stuck to each other bug. Any news on when (or if) we can expect a patch for these? Cheers! James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Half-Life 1: Engine update released
I can't stand seg faults. I had this problem once, removing the ClientRegistry.blob file seemed to temporarily help resolve the problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Martin Sent: Tuesday, October 04, 2005 12:31 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Half-Life 1: Engine update released How do you roll it back? I'm getting the same thing? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kingsley Foreman Sent: Tuesday, October 04, 2005 1:01 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1: Engine update released yer Im getting them ive rolled back Kingsley Dean Holland wrote: Anyone else getting segfaults? No mods installed and just before the map finishes loading (after setting all the variables) it crashes. This is on Debian 3.1, 2.6.11 kernel. No problems with the previous release. debug.log is as follows: -- CRASH: Tue Oct 4 14:51:07 EST 2005 Start Line: ./hlds_i686 -game cstrike +ip 202.173.xxx.xxx -port 27015 +maxplayers 20 +map de_dust +log on +exec autoexec.cfg +serverc fgfile cs1server.cfg +mapcyclefile cs1mapcycle.txt +mapchangecfgfile autoexec.cfg -vacbeta -debug -pidfile hlds.27541.pid Using host libthread_db library /lib/tls/libthread_db.so.1. Core was generated by `./hlds_i686 -game cstrike +ip 202.173.xxx.xxx -port 27015 +maxplayers 20 +map de_'. Program terminated with signal 11, Segmentation fault. #0 0x01f94122 in ?? () #0 0x01f94122 in ?? () End of crash report -- Dean Erling K. Sæterdal wrote: Steampowered says both was updated. Hl1 and a source update - Original Message - From: Michael McKoy [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, October 04, 2005 2:31 AM Subject: Re: [hlds_linux] Half-Life 1: Engine update released Half-life 1? ... Steam is updated HL2.. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Monday, October 03, 2005 8:08 PM Subject: [hlds_linux] Half-Life 1: Engine update released We have released an update to the Half-Life 1: Engine. Run the hldsupdatetool to get this update. The update is optional and fixes a name exploit that could cause a client crash. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 1.1240 (20051003) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] banner.gif not working was Re: banner in downloadurl
Hi? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Lange Sent: Sunday, October 02, 2005 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] banner.gif not working was Re: banner in downloadurl Hi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Beane Sent: Sunday, October 02, 2005 8:18 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] banner.gif not working was Re: banner in downloadurl This came up and unfortunately died back in May. I still think a secondary banner spot, below the VAC symbol area would be a good solution. Well, since Valve only support Windows Server as contentservers they should at least allow the banner for webcontent-servers (maps modells skins sounds ...).. btw:never understood why the choosed windowsservers for contentservers... (licencecosts, expensive, ressource-hungry,...) valve should finally fix this or remove all banners (those of contentservers too). that would be consequent! - Mike Simon Mike Beane wrote: Perhaps a secondary banner spot, below the Source content server banner, would be a common ground solution on this? Jack wrote: Can you share the reason for that decision Alfred please? HL Mods have the popularity they have due to the supporting communities servers the resources they supply free of charge to players. Allowing those clans/clubs/communities the small concession of advertising through the free download they are providing is one way of giving back to those server admins that spend hours providing the service Jack -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 08 May 2005 04:40 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Re: banner in downloadurl The Source client does not and will not have a banner ad on the loading dialog. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez Sent: Saturday, May 07, 2005 6:23 PM To: hlds@list.valvesoftware.com Subject: [hlds] Re: banner in downloadurl I heard that the banner in sv_downloadurl feature does not work with source. Is this true? Why not? Planning on fixing it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] FPS Cap at 333.44?
I would like to know why anyone would really need to play at 333fps? I don't think your monitor can even refresh that fast? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 11:04 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Oh the server starts at 333 just fine. However, get 12 people on it during a scrim and it will go 30-50fps until people start leaving. Again, the CPU never seems to go higher than 80% so I doubt that is a limiting factor. /p Quoting Ian mu [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Afaik Windows is capped at 500 without some changes, and Linux capped at 333 without some changes which I think is down to some relation with the kernel frequency. Haven't found anyone who's complained on a 333fps server as long as its a steady 333 and not dropping, same with 500, the key is stable fps at a reasonable high setting. On 10/1/05, Kingsley Foreman [EMAIL PROTECTED] wrote: i would like to know why would care they cant get over 333fps, considering most games run at 30-60 Kingsley - Original Message - From: K2 [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, October 01, 2005 5:43 PM Subject: RE: [hlds_linux] FPS Cap at 333.44? Hmm, not true. I started out running CS:S on a box running w2k3, and I could get as high as 512fps at start up, and it'd sustain 450-470fps full (24 player, regardless of tickrate). Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break the 333fps barrier, and that will get as low as 40-50 fps when full (same player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing is tho, the w2k3 box I had was only half as powerful hardware-wise as the RHEL4 box I run now. So yeah, I'd like to see some suggestions and/or an explanation as well please. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of forb Sent: Friday, September 30, 2005 8:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS Cap at 333.44? Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly enough, the server never goes about 80% CPU during a scrim but the FPS will not go higher than 333.44 regardless of all these settings. Any suggestions as to what to look at? Regards, /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CS:S | DoD:S Segmentation Fault.
This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Autogenerate .RES files?
How do I start a new thread on this thing? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish Sent: Saturday, October 01, 2005 12:57 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Autogenerate .RES files? Hi there, I'd like to try out some custom maps on my HL2 DM server but they come in a map pack and I believe I need to create .res files for each map... is there someway I can autogenerate .res files from the map file. BTW, I also have sv_downloadurl set and am hosting the files on another webserver. Any tips / advice greatly appreciated. Thanks in advance, -- Ben (Combatter) Server @ marvin.core.fubra.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Bah it wont allow me to attach images. Basically what is happening is I'm getting a segmentation fault error on a DoD and CSS server on this 'server'. I have mani admin plugin installed on all my servers. Yet it is only affecting some of them. This has gotten to the point where I would allow someone that's willing to help access to a server to look at it. I've been jacking with this for like 3 hours now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 1:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Bryan nice call man I would have never figured that out. Worked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. I was getting an error because steam couldn't read my clientregistry.blob in the hidden directory .steam, I deleted it and it updated just fine. Crazy_One -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Actually no that didn't fix it. In fact I'm getting a segmentation fault on a clean installI have no idea what this means or why deleting ClientRegistry.blob seems to have some kind of effect on it. Whats going on? Jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 4:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Bryan nice call man I would have never figured that out. Worked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. I was getting an error because steam couldn't read my clientregistry.blob in the hidden directory .steam, I deleted it and it updated just fine. Crazy_One -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
I have no idea im just saying screwing it and redoing the whole freaking server the whole damn box is fucked up now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 6:10 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. What command line are you using to bring up dods? CO -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 6:13 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Actually no that didn't fix it. In fact I'm getting a segmentation fault on a clean installI have no idea what this means or why deleting ClientRegistry.blob seems to have some kind of effect on it. Whats going on? Jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 4:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Bryan nice call man I would have never figured that out. Worked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. I was getting an error because steam couldn't read my clientregistry.blob in the hidden directory .steam, I deleted it and it updated just fine. Crazy_One -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 2:15 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] CS:S | DoD:S Segmentation Fault. This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my SSH console during the error. I will also provide my server start script below: #!/bin/sh echo Starting Cs:Source Server sleep 1 screen -A -m -d -S css-server ./srcds_run -autoupdate -game cstrike -steamuser -steampass ** -console -game cstrike +map de_dust +maxplayers 24 -port 27015 +tv_port 27016 +clientport 27017 -tickrate 66 For the record I can't even get the ./steam command to run to make sure I have all the updated files? Any ideas? JC -- [ picture001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Settings suggestions for 32 player DOD:S
Curious, Are the dod:s defaulting to a 66 tickrate or a 33 tickrate. I have a server setup running mani admin and no -tickrate settings at runtime. Mani still shows 66 tickrate for adverts using the [TICKRATE] flag. ? Just curious do I use -tickrate or +tickrate when setting? JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Thursday, September 29, 2005 6:10 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Settings suggestions for 32 player DOD:S -- [ Picked text/plain from multipart/alternative ] If he means what I think he does by 1.4, he's incorrect (unless set specifically in kernel, or a certain few dists which you don't have), so thats irrelevant (again unless I misunderstand what is being implied). HT is something people need to get their heads around better and cpu reporting etc. On 9/29/05, Andrew Forsberg [EMAIL PROTECTED] wrote: On Thu, 2005-09-29 at 18:16 -0400, [EMAIL PROTECTED] wrote: Umm...comment. [...]End result, you can't run big servers with the HL2 engine no matter your hardware or network settings as it's the core of the engine itself that can't handle it's workload in a single-threaded process.[...] That sounds quite likely. Seeing as the hl1 engine now has threads for vac and steam as well as the game proper, I guess we can expect something similar in the near future for the hl2 engine. Cheers Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] day of defeat source server release
Well I'm new here so don't blame me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Suck. Sent: Thursday, September 29, 2005 1:29 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] day of defeat source server release Eric, unlike certain forums *ahem*, witty remarks on the hlds_linux list don't hike up your post count. =P -Grant. -Original Message- From: Eric (Deacon) Sent: Tuesday, September 27, 2005 11:27 PM Subject: Re: [hlds_linux] day of defeat source server release In a bold display of creativity, JCHost.net - Support wrote: Agreed linux server's are much better anyways :D yay linux. Going out on a limb with a bold statement on a linux-based list, eh? :) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] day of defeat source server release
I'm curious, are the e-mails I receive moderated or read before they are sent to everyone on the list? Thanks, JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Thursday, September 29, 2005 1:46 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] day of defeat source server release Well I'm new here so don't blame me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Suck. Sent: Thursday, September 29, 2005 1:29 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] day of defeat source server release Eric, unlike certain forums *ahem*, witty remarks on the hlds_linux list don't hike up your post count. =P -Grant. -Original Message- From: Eric (Deacon) Sent: Tuesday, September 27, 2005 11:27 PM Subject: Re: [hlds_linux] day of defeat source server release In a bold display of creativity, JCHost.net - Support wrote: Agreed linux server's are much better anyways :D yay linux. Going out on a limb with a bold statement on a linux-based list, eh? :) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] server.cfg problem
You have to edit the game.cfg file first and then tell it to exec sertver.cfg. Also the game.cfg motd.txt files seemed to be reset to defaults from the last update, for what reason I have no idea. What I have been doing is just simply putting: Exec server.cfg In my game.cfg file, then in my server.cfg file I put in all my custom settings since the updates don't seem to affect it. JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of xorc @ foco.no Sent: Wednesday, September 28, 2005 8:46 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] server.cfg problem xorc @ foco.no wrote: Hi. :) I have a problem with all of my servers. In the server.cfg-file, I have sv_maxspeed 320 and pausable 1, but when the server is restarted or the map is changed, the server changes those cvars to 900 and 0. Here is a part of the serverlog: 13:29:58 changelevel de_dust2 13:30:00 L 09/27/2005 - 13:27:43: Log file closed 13:30:00 Server logging data to file logs/L0927003.log 13:30:00 L 09/27/2005 - 13:27:43: Log file started (file logs/L0927003.log) (game cstrike) (version 47/1.1.2.5/Stdio/3213) 13:30:00 L 09/27/2005 - 13:27:43: Loading map de_dust2 13:30:00 L 09/27/2005 - 13:27:43: Server cvars start * more cvars * 13:30:00 L 09/27/2005 - 13:27:43: Server cvar pausable = 1 13:30:00 L 09/27/2005 - 13:27:43: Server cvar sv_maxspeed = 320 * more cvars * 13:30:00 L 09/27/2005 - 13:27:43: Server cvars end 13:30:00 L 09/27/2005 - 13:27:43: Server cvar sv_maxspeed = 900 13:30:00 L 09/27/2005 - 13:27:43: Server cvar pausable = 0 13:30:00 L 09/27/2005 - 13:27:43: Started map de_dust2 (CRC 1159425449) Any ideas why this is happening? - xorc Alright. A little update. I tried to set up hlds without any modifications to the server.cfg file, or anything else. Still both sv_maxspeed and pausable cvars are fucked. The server automatically sets the values too 900 and 0. Anyone else who maybe knows why this happens? - xorc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Problem with SourceTV with DoD:s
It's a port issue. Make sure you specify what ports you are using. This becomes increasingly important whenever you are running multiple servers on the same IP address I have listed a few things below that might help you. I created a sh file to run the game that looks like the following. #!/bin/sh echo Starting DoD:S Server sleep 1 screen -A -m -d -S dod-server ./srcds_run -autoupdate -game dod -steamuser youruser -steampass yourpass -console -game dod -vacbeta -secure +map dod_anzio +maxplayers 26 +ip 72.36.139.30 -port 27015 +tv_port 27016 +clientport 27017 Try that with your settings and see what happens. Everyone really should always remember to specify those three ports and keep them in an organized manner to avoid these types of conflicts. I have had issues with it myself and that seemed to fix everything. If you don't specify the ports srcds will try and use the same ones for multiple servers which obvisouly doesn't work. JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Obsessed Sent: Wednesday, September 28, 2005 12:58 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Problem with SourceTV with DoD:s For some odd reason, if I enable the sourceTV my gameserver crashes and restarts Anyone an idea what the problem could be? Known issue? Any other serveradmins running sourceTV succesfully without getting their server restarted now and then? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Amd64 DualCore - gamespeed haywire
Some of you guys are way too smart for your own good. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: Wednesday, September 28, 2005 5:23 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire Cheers Karl, your a legend! - Original Message - From: Karl Shrubb [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, September 28, 2005 11:13 PM Subject: RE: [hlds_linux] Amd64 DualCore - gamespeed haywire Hello, The quickly solution to resolve the kernel timer issue with the AMD X2's is to add the following to your grub kernel boot line. 'no_timer_check=0 acpi=noirq noapic' So your line should look something line this, title iNUX v2 (2.6.13smp) root (hd0,0) kernel /vmlinuz-2.6.13smp ro root=/dev/VolGroup00/LogVol00 no_timer_check=0 acpi=noirq noapic initrd /initrd-2.6.13smp.img Karl Shrubb, Software Engineer, INX-NETWORK LTD. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: 28 September 2005 23:03 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire Richard, I don't suppose you have these command lines at hand do you? I have a horrible feeling that I too may run into this problem when my X2 4400's arrive next week! Regards, Jon - Original Message - From: Richard Fennell [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, September 28, 2005 10:36 PM Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed haywire Patrick Gissberg wrote: Are there anyone else that runs 1.6 on a DualCore? We have one server up and 30 seconds in the game is 27 real seconds. For some reason the server runs faster than normal. We even have 1 quad opteron and 1 dual and they work as they should. All 3 servers have exact the same setup, gentoo and the same kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the same result. Runing i68v6-binarys but I guess that has nothing to do with it. So plz Alfred or anyone is it the code or something else? And cs source runs normal at least on the clientside, we have no servers so we haven't tested it. Greetz Begrip|Elefant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux I know exactly what the problem is Patrick, I can help you sort it out but it would probably better to email me offlist. Its a linux / APIC timer problem, there are several command lines you can use to try to fix it, alternativily change your motherboard as its due to an incompatability with the latest chipsets and Linux. HTH Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] day of defeat source server release
Agreed linux server's are much better anyways :D yay linux. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Tuesday, September 27, 2005 9:54 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] day of defeat source server release I meant to thank you at the time of the release for this, Alfred. I'm not sure if you were involved in the decision to make a *nix friendly game name or not, but it's still appreciated. :-) On Wed, 2005-09-07 at 21:05 +1200, Andrew Forsberg wrote: 'dods' if there are any merciful, influential, cli-friendly gods watching over this list. Glenn Shannon wrote: Probably Day of Defeat Source, is Counter-Strike Source is any indicator -Original Message- Current rumour appears to be that the server files will be released at the same time as pre-loading begins ie a week before actual release date. Anyone know what the -game name will be? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Day of Defeat: Source CPU Usage :o
I agree I'm running two 24 player pubs. Of course the servers are full right now, but the CPU usage seems substantially more than that of CSS. Memory usage seems to be as expected so far. Any thought or ideas? jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Monday, September 26, 2005 6:35 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it to 32 and now we're getting about 70-80% of one cpu in use.. Seems pretty high.. On 9/26/2005 4:17 PM, Davd Wilkinson wrote: hi Just got my dod:source server up and running (20Man Server on RedHat 9) and within seconds it was full, which is Great and that but the CPU Usage 70-90%, I think thats why too high, since heard DOD:S would use almost the same as CS:S, so I hoped I would get one or 2 servers off my a dedi but at this rate i will be using a full dedi per dod:s server Any ideas on how to lower the cpu usage or will we have to wait for an update? oh one other thing am the only one with rcon to the server and the server has kicked my 2 times now, has someone hacked my rcon or are people just getting cos the server feels like it? Thanks David ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
other way around buddy - Original Message - From: ScratchMonkey [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, September 25, 2005 1:19 PM Subject: Re: [hlds_linux] hardware? --On Sunday, September 25, 2005 10:17 AM -0700 e-Plutonia [EMAIL PROTECTED] wrote: Solaris FreeBSD Linux Windows (Overall) Since when do OS's wear protective clothing? ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
I can put a bigger load on a windows server then linux with lower cpu usage, registration is awalys better on windows. Its a fact, and I have plenty of screenshots of cpu usage... - Original Message - From: ScratchMonkey [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, September 25, 2005 1:21 PM Subject: Re: [hlds_linux] hardware? --On Saturday, September 24, 2005 12:41 PM -0500 hondaman [EMAIL PROTECTED] wrote: Its 100% true. Before you flame, do your research please. Because the truth is HLDS runs better on windows. Numbers, please. I'm not saying it's false, just that it's unscientific flame bait unless you specify precisely what you mean by that, in a form that allows us to reproduce your test and see the results ourselves. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Another possible rcon exploit?
That is very true. Can anyone else confirm this as a bug? --nat -Original Message- From: Marcel [mailto:[EMAIL PROTECTED] Sent: Tuesday, October 26, 2004 3:02 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Another possible rcon exploit? but the 32 players are not happy with that solution - believe me ;) Marcel | -Original Message- | From: [EMAIL PROTECTED] [mailto:hlds_linux- | [EMAIL PROTECTED] On Behalf Of Support @ KGS | Sent: Tuesday, October 26, 2004 9:52 PM | To: [EMAIL PROTECTED] | Subject: RE: [hlds_linux] Another possible rcon exploit? | | We've see that too on CSS. Simply restart of server and RCON responds | again. | | --nat | | -Original Message- | From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] | Sent: Tuesday, October 26, 2004 2:02 PM | To: [EMAIL PROTECTED] | Subject: Re: [hlds_linux] Another possible rcon exploit? | | Marcel schrieb: | | Hello, | | Problem is still there - after some hours rcon doesn't work... | Error message is: Unable to connect to remote server | (xxx.xxx.xxx.xxx:x) | | This message is in the in-game console of CS:S when I try to execute an | rcon | command like rcon status. | | Please let me know when you need more information. | | Marcel | | | Same errormessage here! | | | ___ | To unsubscribe, edit your list preferences, or view the list archives, | please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds_linux | | | | ___ | To unsubscribe, edit your list preferences, or view the list archives, | please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Another possible rcon exploit?
We've see that too on CSS. Simply restart of server and RCON responds again. --nat -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Tuesday, October 26, 2004 2:02 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Another possible rcon exploit? Marcel schrieb: Hello, Problem is still there - after some hours rcon doesn't work... Error message is: Unable to connect to remote server (xxx.xxx.xxx.xxx:x) This message is in the in-game console of CS:S when I try to execute an rcon command like rcon status. Please let me know when you need more information. Marcel Same errormessage here! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] LAN Party / Steam no-internet
yeah, one of the last updates enables offline play. when u run the server use -insecure to stop the server trying to secure itself, there is also a flag to enable lan server but i cant remember what it is. Perhaps someone else can fill the gap -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of wicked Sent: 12 May 2004 13:32 To: [EMAIL PROTECTED] Subject: [hlds_linux] LAN Party / Steam no-internet I'm going to be running a private lan party this august and I'm trying to figure out if I can use the new steam version of cs, or if I'm stuck with the old 1.5. I ran the party last year and even though steam was out we played 1.5 because that is what our server was using. Now we are all steam based and I'm not sure if they even have 1.5 installed. Is there a way to play steam based cs at a lan party without internet access? Can clients play steam cs without net access? Do I need internet access at my LAN Party if we play cs 1.6? I'm trying to find a way to get even a simple dialup for the event, so at least we could auth and stuff, but I'd rather not have to worry about it. Do I have to worry about it? -- Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] New client update. WTF? You guys really are insane.
here here.. I completely agree. Since this update was only released today I haven't had the chance to play CS yet (At work) but from what ive seen on this list I don't think imp going to like what I see when I play later. I have one question though.. Why does the AWP always get scrutinised against?? Why not just make it fire roses out the barrel instead or make it shoot water or better still make a flag pop out the end saying Bang.. Valve need to started reading this list in my opinion. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of David Lee Sent: 29 April 2004 16:47 To: [EMAIL PROTECTED] Subject: [hlds_linux] New client update. WTF? You guys really are insane. I just played the new update to test a server and i have a few questions. 1) Why are the new crosshairs so large? They are like playskool big at 1024. You cant just up and change something as important as crosshairs in a fps and expect people to be ok with it. I havent heard any complaints about the cstike crosshairs. Maybe they could have stood to be a little darker, but damn you make something as stupid as the radar an option and the crosshairs are mandatory? What kind of sense does that make? 2) Why did you guys put the delay on the scope of the awp? The delay should be on the bullet load time like its supposed to be. You should have just done it like the reload. Where as if someone switches to their pistol and the awp goes back to not having a bullet. Switch back to the awp and it starts to load the new round again. This zoom delay works, but is confusing and there is no way to really know if you can fire again. 3) Whats the model updates? I havent notice anny changes, although some say their fps dropped, but they always say that since fps can easliy be lied about and gives them a reason for being gh3yed l1k3 a nub or whatever it is they say now. 4) I did notice the interface tweaks, looks like crap if you ask me. The old stuff was fine. Anyways guys, you stand once again to piss off a bunch of people here. Im glad you changed the awp, although instead of fixing it you just make it seemed to be broke. The crosshairs? wtf? Why dont you guys fix things that really need to be fixed? Are you even listening to the community? I can give you some links to some community sites if you want some feedback. I dont know where you guys are getting your instructions from but they definitly do not have their finger on the pulse of the gaming community. I'm starting to think this is part of some kind of marketing scheme to change small crap until you eventually make everyone want to stop playing cs. I'm really starting to think cs was better before valve bought it. Finally, here is a list of things that need to be fixed on the client. Other can add to this if they want. I normally wouldnt do this, but you guys sold CZ already and I was hoping it would fix alot of these problems. Since you dropped the ball on that one I dont think its too much to ask. 1) steam is SLOW. It takes longer for me to join a cstrike game if steam isnt running than it does for me to join a ut2004 game and the interface is really unresponsive. Also steam eats up a ton of memory when running. All in all, you guys need to optimized steam a little better. All it is, is a download manager and an im client. How hard can it be? 2) The riot shield SUX!!! Make a server opion to disable it. Make it so the people take damage when using it. Make them run alot slower. Make them bright pink. I dont care, just do something. You guys do realize this thing is banned in almost every league right? Ohh wait, i forgot you guys just spent time updating the crosshairs for cs, so you dont. Ok, well this thing is banned in almost every league. 3) FPS is getting lower and lower with each update, how about you guys try optimizing the engine some more? Don't tell me it can't be done, you are making HL2 and ive seen movies of it. 4) Add some more realism to the game. *ahem* cts running around with silencers on all the guns regardless of weather or not they are really on? That kind of stuff was acceptable back when hl came out, but now? 5) MAKE VAC WORK!! Dont ban the hackers from cstrike, just ban them from vac servers. Cheating is fine, IF the server allows it. See others comments. -- Thanks, David Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We have files available for direct download on our servers. Should help some. C-Z - Win32 : http://www.serverrealm.com/win32_czero_hlserver_4282004.zip CS - Win32 : http://www.serverrealm.com/win32_cstrike_hlserver_4282004.zip C-Z - Linux : http://www.serverrealm.com/linux_czero_hlserver_4282004.tgz CS - Linux : http://www.serverrealm.com/linux_cstrike_hlserver_4282004.tgz Regards - Original Message - From: Martin Sprenger To: [EMAIL PROTECTED] Sent: Thursday, April 29, 2004 11:44 PM Subject: Re: [hlds_linux] Server update Updating 'HL base content' from version 4 to version 6 Ran out of content tickets Connection Reset Checking/Installing 'HL base content' version 6 Connection Reset Checking/Installing 'HL base content' version 6 Connection Reset Updating 'cstrike content' from version 7 to version 9 Failed to get valid content ticket Updating 'cstrike content' from version 7 to version 9 Connection Reset Valve has more errors for us: Checking/Installing 'Linux Server Engine' Version 10 Send Failure Checking/Installing 'Linux Server Engine' Version 10 Failed to connect to 207.173.177.100:27032 Logging in as '[EMAIL PROTECTED]' Failed to find Master AuthenticationServer How come that according to http://www.steampowered.com/status/status.html there is over 1,000 Mbps bandwidth thats available? Is it because Steam can't handle small updates(tm)? -- cYA! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Thank you for contacting Gizzmos.NET :: Support Department
Thank you for your e-mail to Gizzmos Networks Support Department. We will research your inquiry and will send a reply within 24 hours. We appreciate your interest in Gizzmos.NET Sincerely, Joseph Pham Online Customer Support Department http://www.gizzmos.net [EMAIL PROTECTED] ** This e-mail and any files transmitted with it may contain privileged or confidential information. It is solely for use by the individual for whom it is intended, even if addressed incorrectly. If you received this e-mail in error, please notify the sender; do not disclose, copy, distribute, or take any action in reliance on the contents of this information; and delete it from your system. Any other use of this e-mail is prohibited. Thank you for your compliance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Thank you for contacting Gizzmos.NET :: Support Department
Thank you for your e-mail to Gizzmos Networks Support Department. We will research your inquiry and will send a reply within 24 hours. We appreciate your interest in Gizzmos.NET Sincerely, Joseph Pham Online Customer Support Department http://www.gizzmos.net [EMAIL PROTECTED] ** This e-mail and any files transmitted with it may contain privileged or confidential information. It is solely for use by the individual for whom it is intended, even if addressed incorrectly. If you received this e-mail in error, please notify the sender; do not disclose, copy, distribute, or take any action in reliance on the contents of this information; and delete it from your system. Any other use of this e-mail is prohibited. Thank you for your compliance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Thank you for contacting Gizzmos.NET :: Support Department
Thank you for your e-mail to Gizzmos Networks Support Department. We will research your inquiry and will send a reply within 24 hours. We appreciate your interest in Gizzmos.NET Sincerely, Joseph Pham Online Customer Support Department http://www.gizzmos.net [EMAIL PROTECTED] ** This e-mail and any files transmitted with it may contain privileged or confidential information. It is solely for use by the individual for whom it is intended, even if addressed incorrectly. If you received this e-mail in error, please notify the sender; do not disclose, copy, distribute, or take any action in reliance on the contents of this information; and delete it from your system. Any other use of this e-mail is prohibited. Thank you for your compliance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] For those who do not use Torrent or has trouble with it, feel free to use this direct link: http://www.serverrealm.com/linux_hlserver_3032004.tgz Regards SR Support. - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 03, 2004 10:41 PM Subject: [hlds_linux] Steam Update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Steam is currently down while we get ready for the release today. We plan to have Steam up and running by 9:00am PST or sooner. This is about 1.5 hours from now. While you're waiting, we've placed the server-side components up on our website for you to download. Linux Server Package: http://www.steampowered.com/HLserver/mar3/linux_hlserver_3032004.tgz.tor rent http://www.steampowered.com/HLserver/mar3/linux_hlserver_3032004.tgz.to rrent http://www.steampowered.com/HLserver/mar3/linux_hlserver_3032004.tgz.to rrent http://www.steampowered.com/HLserver/mar3/linux_hlserver_3032004.tgz.to rrent Windows Server Package: http://www.steampowered.com/HLserver/mar3/win32_hlserver_3032004.zip.tor rent http://www.steampowered.com/HLserver/mar3/win32_hlserver_3032004.zip.to rrent http://www.steampowered.com/HLserver/mar3/win32_hlserver_3032004.zip.to rrent http://www.steampowered.com/HLserver/mar3/win32_hlserver_3032004.zip.to rrent We'll send a message to the list when Steam is back online. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OT: Voice
sv_voiceenable 0 - is for team voice only sv_voiceenable 1 - is for all talk i believe that is correct... If i am wrong someone please correct me.. hi! how can i enable voice in teamplay games? i mean that the other teams can hear u talking too in halflife team-dm ta-ta M ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux