Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Ross Bemrose
For whatever reason, the Linux server binaries are compiled with symbols,
while the Windows server binaries are compiled without.

Or at least they are in the Source engine.

On Thu, Aug 18, 2011 at 2:51 PM, Dudu Stein  wrote:

> Kinda besides the point of this discussion but I've been always curios why
> the big difference in size between the content downloaded by the linux
> updated tool compared to the windows one when downloading cstrike. I mean
> it's not big, but noticeable. The linux one is around 670 mb and the win
> ~320. The number of files downloaded by the linux update tool is almost 5000
> against the ~1700 by the windows one. I did some comparison and noticed that
> the difference comes mostly from the extra maps and sounds the linux version
> downloads. It downloads all the resources that one would need for playing
> half life, including the single player mission maps (the ones starting with
> c...) and all the sounds needed for those missions. Maybe I'm missing
> something but it looks to me as a waste of bandwidth to download that extra
> content that a cstrike server (probably even a half life server) doesn't
> need for it to run properly. I don't think it affects performance or
>  anything else, it is just that I find it strange. As I said, just curios
> :).
>
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Dudu Stein
Kinda besides the point of this discussion but I've been always curios why the 
big difference in size between the content downloaded by the linux updated tool 
compared to the windows one when downloading cstrike. I mean it's not big, but 
noticeable. The linux one is around 670 mb and the win ~320. The number of 
files downloaded by the linux update tool is almost 5000 against the ~1700 by 
the windows one. I did some comparison and noticed that the difference comes 
mostly from the extra maps and sounds the linux version downloads. It downloads 
all the resources that one would need for playing half life, including the 
single player mission maps (the ones starting with c...) and all the sounds 
needed for those missions. Maybe I'm missing something but it looks to me as a 
waste of bandwidth to download that extra content that a cstrike server 
(probably even a half life server) doesn't need for it to run properly. I don't 
think it affects performance or
 anything else, it is just that I find it strange. As I said, just curios :).

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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread C Szabo

I think HLDS is done now, not much more to do.. :P

> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 18 Aug 2011 18:21:58 +
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> Nope, when it is ready. Right now it needs more eyeballs on it, once the 
> dedicated server changes clear the deck we can pay attention to it.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Jay Singh
> > Sent: Thursday, August 18, 2011 11:08 AM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > 
> > 
> > Is there an ETA on when the client update is supposed to be released?
> > > From: nextra...@googlemail.com
> > > Date: Thu, 18 Aug 2011 15:39:49 +0200
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > Alfred has received a bug report for the 32 players bug in which I
> > > explained all occuring problems on 32 player servers. He has
> > > repeatedly stated that the fix is clientside and will be shipped when
> > > the client gets updated (alongside redirection/fake server
> > preventions
> > > and that kind of stuff).
> > >
> > > 2011/8/18 px@ipt :
> > > > Hello
> > > >
> > > >> 1. If you change map with capital letters you cant buy deffkit.
> > like this: CHANGELEVEL DE_INFERNO
> > > >
> > > > Just  tested on clean server with latest build, can't reproduce or
> > you
> > > > not provided some pre-requisites which is necessary to trigger the
> > bug
> > > >
> > > >> 2. Speccbug on servers with 32 players.
> > > >
> > > > That  is  a  bad bug report, you imply that developers/other users
> > are
> > > > aware  of details of that problem, while they not. So, request will
> > be
> > > > ignored,  and  you  get  the  possibility  to  claim  "They  don't
> > fix
> > > > anything". That is counterproductive.
> > > >
> > > >> 3. SVC_BAD
> > > >
> > > > Isn't them were fixed near 4883/5006? Also, same problem as with 2.
> > > >
> > > >>> Date: Thu, 18 Aug 2011 16:08:43 +0300
> > > >>> From: p...@i.kiev.ua
> > > >>> To: hlds_linux@list.valvesoftware.com
> > > >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >>>
> > > >>> Hello
> > > >>>
> > > >>> Are  you sure, that they are reported in correct place? I've read
> > that
> > > >>> old  thread,  and most problems in it are client-side, while we
> > are in
> > > >>> dedicated server list.
> > > >>> Also,  if  you  want to something be fixed, you must remind
> > developers
> > > >>> about  it from time to time. For example, I've reported about
> > annoying
> > > >>> log message
> > > >>> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> > steamclient. Continuing with current version anyway.
> > > >>> near  year  ago  and  get no response, but when I re-reported
> > about it
> > > >>> several weeks ago, it get fixed in latest 5408 build
> > > >>> So,  take this list, latest hlds build, check those of problems,
> > which
> > > >>> server-side  related,  and  if  they still there, re-report about
> > them
> > > >>> here :)
> > > >>>
> > > >>>
> > > >>> > They are reported. A lot of them. Check this old thread
> > > >>> > http://forums.steampowered.com/forums/showthread.php?t=845249.
> > But
> > > >>> > I'm sure Valve won't invest time and money in this game
> > anymore,
> > > >>> > that's pretty obvious for some long time.
> > > >>> > I personally am satisfied and grateful to see Alfred peeking an
> > eye
> > > >>> > from time to time at these exploits and bugs and taking the
> > time to
> > > >>> > fix them. By "more important issues" I meant bugs, exploits,
> > etc,
> > > >>> > virtually anything that makes the game or the servers u

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Alfred Reynolds
Nope, when it is ready. Right now it needs more eyeballs on it, once the 
dedicated server changes clear the deck we can pay attention to it.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Jay Singh
> Sent: Thursday, August 18, 2011 11:08 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> 
> Is there an ETA on when the client update is supposed to be released?
> > From: nextra...@googlemail.com
> > Date: Thu, 18 Aug 2011 15:39:49 +0200
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > Alfred has received a bug report for the 32 players bug in which I
> > explained all occuring problems on 32 player servers. He has
> > repeatedly stated that the fix is clientside and will be shipped when
> > the client gets updated (alongside redirection/fake server
> preventions
> > and that kind of stuff).
> >
> > 2011/8/18 px@ipt :
> > > Hello
> > >
> > >> 1. If you change map with capital letters you cant buy deffkit.
> like this: CHANGELEVEL DE_INFERNO
> > >
> > > Just  tested on clean server with latest build, can't reproduce or
> you
> > > not provided some pre-requisites which is necessary to trigger the
> bug
> > >
> > >> 2. Speccbug on servers with 32 players.
> > >
> > > That  is  a  bad bug report, you imply that developers/other users
> are
> > > aware  of details of that problem, while they not. So, request will
> be
> > > ignored,  and  you  get  the  possibility  to  claim  "They  don't
> fix
> > > anything". That is counterproductive.
> > >
> > >> 3. SVC_BAD
> > >
> > > Isn't them were fixed near 4883/5006? Also, same problem as with 2.
> > >
> > >>> Date: Thu, 18 Aug 2011 16:08:43 +0300
> > >>> From: p...@i.kiev.ua
> > >>> To: hlds_linux@list.valvesoftware.com
> > >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >>>
> > >>> Hello
> > >>>
> > >>> Are  you sure, that they are reported in correct place? I've read
> that
> > >>> old  thread,  and most problems in it are client-side, while we
> are in
> > >>> dedicated server list.
> > >>> Also,  if  you  want to something be fixed, you must remind
> developers
> > >>> about  it from time to time. For example, I've reported about
> annoying
> > >>> log message
> > >>> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient. Continuing with current version anyway.
> > >>> near  year  ago  and  get no response, but when I re-reported
> about it
> > >>> several weeks ago, it get fixed in latest 5408 build
> > >>> So,  take this list, latest hlds build, check those of problems,
> which
> > >>> server-side  related,  and  if  they still there, re-report about
> them
> > >>> here :)
> > >>>
> > >>>
> > >>> > They are reported. A lot of them. Check this old thread
> > >>> > http://forums.steampowered.com/forums/showthread.php?t=845249.
> But
> > >>> > I'm sure Valve won't invest time and money in this game
> anymore,
> > >>> > that's pretty obvious for some long time.
> > >>> > I personally am satisfied and grateful to see Alfred peeking an
> eye
> > >>> > from time to time at these exploits and bugs and taking the
> time to
> > >>> > fix them. By "more important issues" I meant bugs, exploits,
> etc,
> > >>> > virtually anything that makes the game or the servers unusable,
> the
> > >>> > rest it's livable, they are kinda making part of the game.
> > >>>
> > >>>
> > >>> > - Original Message -
> > >>> > From: "px@ipt" 
> > >>> > To: Dudu Stein ; Half-Life dedicated Linux
> > >>> > server mailing list 
> > >>> > Cc:
> > >>> > Sent: Thursday, August 18, 2011 11:33 AM
> > >>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update
> released
> > >>>
> > >>> > Hello
> > >>>
> > >>> > While  nobod

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Jay Singh

Is there an ETA on when the client update is supposed to be released?
> From: nextra...@googlemail.com
> Date: Thu, 18 Aug 2011 15:39:49 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> Alfred has received a bug report for the 32 players bug in which I
> explained all occuring problems on 32 player servers. He has
> repeatedly stated that the fix is clientside and will be shipped when
> the client gets updated (alongside redirection/fake server preventions
> and that kind of stuff).
> 
> 2011/8/18 px@ipt :
> > Hello
> >
> >> 1. If you change map with capital letters you cant buy deffkit. like this: 
> >> CHANGELEVEL DE_INFERNO
> >
> > Just  tested on clean server with latest build, can't reproduce or you
> > not provided some pre-requisites which is necessary to trigger the bug
> >
> >> 2. Speccbug on servers with 32 players.
> >
> > That  is  a  bad bug report, you imply that developers/other users are
> > aware  of details of that problem, while they not. So, request will be
> > ignored,  and  you  get  the  possibility  to  claim  "They  don't fix
> > anything". That is counterproductive.
> >
> >> 3. SVC_BAD
> >
> > Isn't them were fixed near 4883/5006? Also, same problem as with 2.
> >
> >>> Date: Thu, 18 Aug 2011 16:08:43 +0300
> >>> From: p...@i.kiev.ua
> >>> To: hlds_linux@list.valvesoftware.com
> >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>>
> >>> Hello
> >>>
> >>> Are  you sure, that they are reported in correct place? I've read that
> >>> old  thread,  and most problems in it are client-side, while we are in
> >>> dedicated server list.
> >>> Also,  if  you  want to something be fixed, you must remind developers
> >>> about  it from time to time. For example, I've reported about annoying
> >>> log message
> >>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
> >>> Continuing with current version anyway.
> >>> near  year  ago  and  get no response, but when I re-reported about it
> >>> several weeks ago, it get fixed in latest 5408 build
> >>> So,  take this list, latest hlds build, check those of problems, which
> >>> server-side  related,  and  if  they still there, re-report about them
> >>> here :)
> >>>
> >>>
> >>> > They are reported. A lot of them. Check this old thread
> >>> > http://forums.steampowered.com/forums/showthread.php?t=845249. But
> >>> > I'm sure Valve won't invest time and money in this game anymore,
> >>> > that's pretty obvious for some long time.
> >>> > I personally am satisfied and grateful to see Alfred peeking an eye
> >>> > from time to time at these exploits and bugs and taking the time to
> >>> > fix them. By "more important issues" I meant bugs, exploits, etc,
> >>> > virtually anything that makes the game or the servers unusable, the
> >>> > rest it's livable, they are kinda making part of the game.
> >>>
> >>>
> >>> > - Original Message -
> >>> > From: "px@ipt" 
> >>> > To: Dudu Stein ; Half-Life dedicated Linux
> >>> > server mailing list 
> >>> > Cc:
> >>> > Sent: Thursday, August 18, 2011 11:33 AM
> >>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>>
> >>> > Hello
> >>>
> >>> > While  nobody  reporting about this "more important issues", even echo
> >>> > thing may be fixed among other
> >>>
> >>> >> @px: I don't want to sound disrespectful but there are really other
> >>> >> more important issues than the sound echo thing. You could use a
> >>> >> plugin or you could inform the players to type that command.
> >>>
> >>> >> Now about the beta. I didn't get to test the latest release, but
> >>> >> did anything changed, client side I mean? When I tested the last
> >>> >> time I had an issue: everytime I alt-tabbed from the game to the
> >>> >> desktop and back in game the game window wouldn't refill the screen.
> >>> >> I mean if you run the game in 640x480 and your desktop resolution is
>

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Valentin G.
Alfred has received a bug report for the 32 players bug in which I
explained all occuring problems on 32 player servers. He has
repeatedly stated that the fix is clientside and will be shipped when
the client gets updated (alongside redirection/fake server preventions
and that kind of stuff).

2011/8/18 px@ipt :
> Hello
>
>> 1. If you change map with capital letters you cant buy deffkit. like this: 
>> CHANGELEVEL DE_INFERNO
>
> Just  tested on clean server with latest build, can't reproduce or you
> not provided some pre-requisites which is necessary to trigger the bug
>
>> 2. Speccbug on servers with 32 players.
>
> That  is  a  bad bug report, you imply that developers/other users are
> aware  of details of that problem, while they not. So, request will be
> ignored,  and  you  get  the  possibility  to  claim  "They  don't fix
> anything". That is counterproductive.
>
>> 3. SVC_BAD
>
> Isn't them were fixed near 4883/5006? Also, same problem as with 2.
>
>>> Date: Thu, 18 Aug 2011 16:08:43 +0300
>>> From: p...@i.kiev.ua
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>>
>>> Hello
>>>
>>> Are  you sure, that they are reported in correct place? I've read that
>>> old  thread,  and most problems in it are client-side, while we are in
>>> dedicated server list.
>>> Also,  if  you  want to something be fixed, you must remind developers
>>> about  it from time to time. For example, I've reported about annoying
>>> log message
>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
>>> Continuing with current version anyway.
>>> near  year  ago  and  get no response, but when I re-reported about it
>>> several weeks ago, it get fixed in latest 5408 build
>>> So,  take this list, latest hlds build, check those of problems, which
>>> server-side  related,  and  if  they still there, re-report about them
>>> here :)
>>>
>>>
>>> > They are reported. A lot of them. Check this old thread
>>> > http://forums.steampowered.com/forums/showthread.php?t=845249. But
>>> > I'm sure Valve won't invest time and money in this game anymore,
>>> > that's pretty obvious for some long time.
>>> > I personally am satisfied and grateful to see Alfred peeking an eye
>>> > from time to time at these exploits and bugs and taking the time to
>>> > fix them. By "more important issues" I meant bugs, exploits, etc,
>>> > virtually anything that makes the game or the servers unusable, the
>>> > rest it's livable, they are kinda making part of the game.
>>>
>>>
>>> > - Original Message -
>>> > From: "px@ipt" 
>>> > To: Dudu Stein ; Half-Life dedicated Linux
>>> > server mailing list 
>>> > Cc:
>>> > Sent: Thursday, August 18, 2011 11:33 AM
>>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>>
>>> > Hello
>>>
>>> > While  nobody  reporting about this "more important issues", even echo
>>> > thing may be fixed among other
>>>
>>> >> @px: I don't want to sound disrespectful but there are really other
>>> >> more important issues than the sound echo thing. You could use a
>>> >> plugin or you could inform the players to type that command.
>>>
>>> >> Now about the beta. I didn't get to test the latest release, but
>>> >> did anything changed, client side I mean? When I tested the last
>>> >> time I had an issue: everytime I alt-tabbed from the game to the
>>> >> desktop and back in game the game window wouldn't refill the screen.
>>> >> I mean if you run the game in 640x480 and your desktop resolution is
>>> >> 1024x768 when alt-tabbing to the game you would be stucked with a
>>> >> window covering 1/2 of the screen and the funny thing was that when
>>> >> hovering the cursor over the position of the menus in this window
>>> >> wouldn't work, it was like the buttons were where they should be
>>> >> (you could hear the sound they make when moving the mouse in the
>>> >> lower corner, outside the game window). It needs to be said it did
>>> >> blocked the redirection, sometimes with "the server's map differs
>>> >> from yours" or another 

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread px@ipt
Hello

> 1. If you change map with capital letters you cant buy deffkit. like this: 
> CHANGELEVEL DE_INFERNO

Just  tested on clean server with latest build, can't reproduce or you
not provided some pre-requisites which is necessary to trigger the bug

> 2. Speccbug on servers with 32 players.

That  is  a  bad bug report, you imply that developers/other users are
aware  of details of that problem, while they not. So, request will be
ignored,  and  you  get  the  possibility  to  claim  "They  don't fix
anything". That is counterproductive.

> 3. SVC_BAD

Isn't them were fixed near 4883/5006? Also, same problem as with 2.

>> Date: Thu, 18 Aug 2011 16:08:43 +0300
>> From: p...@i.kiev.ua
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> 
>> Hello
>> 
>> Are  you sure, that they are reported in correct place? I've read that
>> old  thread,  and most problems in it are client-side, while we are in
>> dedicated server list.
>> Also,  if  you  want to something be fixed, you must remind developers
>> about  it from time to time. For example, I've reported about annoying
>> log message 
>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
>> Continuing with current version anyway.
>> near  year  ago  and  get no response, but when I re-reported about it
>> several weeks ago, it get fixed in latest 5408 build
>> So,  take this list, latest hlds build, check those of problems, which
>> server-side  related,  and  if  they still there, re-report about them
>> here :)
>> 
>> 
>> > They are reported. A lot of them. Check this old thread
>> > http://forums.steampowered.com/forums/showthread.php?t=845249. But
>> > I'm sure Valve won't invest time and money in this game anymore,
>> > that's pretty obvious for some long time.
>> > I personally am satisfied and grateful to see Alfred peeking an eye
>> > from time to time at these exploits and bugs and taking the time to
>> > fix them. By "more important issues" I meant bugs, exploits, etc,
>> > virtually anything that makes the game or the servers unusable, the
>> > rest it's livable, they are kinda making part of the game.
>> 
>> 
>> > - Original Message -
>> > From: "px@ipt" 
>> > To: Dudu Stein ; Half-Life dedicated Linux
>> > server mailing list 
>> > Cc: 
>> > Sent: Thursday, August 18, 2011 11:33 AM
>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> 
>> > Hello
>> 
>> > While  nobody  reporting about this "more important issues", even echo
>> > thing may be fixed among other
>> 
>> >> @px: I don't want to sound disrespectful but there are really other
>> >> more important issues than the sound echo thing. You could use a 
>> >> plugin or you could inform the players to type that command.
>> 
>> >> Now about the beta. I didn't get to test the latest release, but
>> >> did anything changed, client side I mean? When I tested the last
>> >> time I had an issue: everytime I alt-tabbed from the game to the
>> >> desktop and back in game the game window wouldn't refill the screen.
>> >> I mean if you run the game in 640x480 and your desktop resolution is
>> >> 1024x768 when alt-tabbing to the game you would be stucked with a
>> >> window covering 1/2 of the screen and the funny thing was that when
>> >> hovering the cursor over the position of the menus in this window
>> >> wouldn't work, it was like the buttons were where they should be
>> >> (you could hear the sound they make when moving the mouse in the
>> >> lower corner, outside the game window). It needs to be said it did
>> >> blocked the redirection, sometimes with "the server's map differs
>> >> from yours" or another one, something not being able to download the map 
>> >> I think.
>> 
>> >> But I don't think that would suffice to stop them keeping those
>> >> redirect servers running because of *cough* the nonsteam players who
>> >> will still be redirected to the nonsteam servers that use those
>> >> things in the first place.Maybe something like if there are running
>> >> 10 or more servers from a single ip that should ring a bell and do
>> >> some kind of checks to see if they are legite servers (like servers
>> >> of a communi

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread C Szabo

1. If you change map with capital letters you cant buy deffkit. like this: 
CHANGELEVEL DE_INFERNO
2. Speccbug on servers with 32 players.
3. SVC_BAD




> Date: Thu, 18 Aug 2011 16:08:43 +0300
> From: p...@i.kiev.ua
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> Hello
> 
> Are  you sure, that they are reported in correct place? I've read that
> old  thread,  and most problems in it are client-side, while we are in
> dedicated server list.
> Also,  if  you  want to something be fixed, you must remind developers
> about  it from time to time. For example, I've reported about annoying
> log message 
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
> Continuing with current version anyway.
> near  year  ago  and  get no response, but when I re-reported about it
> several weeks ago, it get fixed in latest 5408 build
> So,  take this list, latest hlds build, check those of problems, which
> server-side  related,  and  if  they still there, re-report about them
> here :)
> 
> 
> > They are reported. A lot of them. Check this old thread
> > http://forums.steampowered.com/forums/showthread.php?t=845249. But
> > I'm sure Valve won't invest time and money in this game anymore,
> > that's pretty obvious for some long time.
> > I personally am satisfied and grateful to see Alfred peeking an eye
> > from time to time at these exploits and bugs and taking the time to
> > fix them. By "more important issues" I meant bugs, exploits, etc,
> > virtually anything that makes the game or the servers unusable, the
> > rest it's livable, they are kinda making part of the game.
> 
> 
> > - Original Message -
> > From: "px@ipt" 
> > To: Dudu Stein ; Half-Life dedicated Linux
> > server mailing list 
> > Cc: 
> > Sent: Thursday, August 18, 2011 11:33 AM
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> > Hello
> 
> > While  nobody  reporting about this "more important issues", even echo
> > thing may be fixed among other
> 
> >> @px: I don't want to sound disrespectful but there are really other
> >> more important issues than the sound echo thing. You could use a 
> >> plugin or you could inform the players to type that command.
> 
> >> Now about the beta. I didn't get to test the latest release, but
> >> did anything changed, client side I mean? When I tested the last
> >> time I had an issue: everytime I alt-tabbed from the game to the
> >> desktop and back in game the game window wouldn't refill the screen.
> >> I mean if you run the game in 640x480 and your desktop resolution is
> >> 1024x768 when alt-tabbing to the game you would be stucked with a
> >> window covering 1/2 of the screen and the funny thing was that when
> >> hovering the cursor over the position of the menus in this window
> >> wouldn't work, it was like the buttons were where they should be
> >> (you could hear the sound they make when moving the mouse in the
> >> lower corner, outside the game window). It needs to be said it did
> >> blocked the redirection, sometimes with "the server's map differs
> >> from yours" or another one, something not being able to download the map I 
> >> think.
> 
> >> But I don't think that would suffice to stop them keeping those
> >> redirect servers running because of *cough* the nonsteam players who
> >> will still be redirected to the nonsteam servers that use those
> >> things in the first place.Maybe something like if there are running
> >> 10 or more servers from a single ip that should ring a bell and do
> >> some kind of checks to see if they are legite servers (like servers
> >> of a community/war servers running on the same ip). I really don't
> >> know what kind of workaround should be done to manage all this
> >> situation, but I'm pretty sure just blocking the connect command
> >> from server to the player will not be enough to get that list
> >> cleaned up, because that's the main problem, not necesarilly that
> >> you are redirected, but because the server list it's clogged with those 
> >> redirect servers.
> 
> >> My first time when I use this, hope this post gets where it should
> >> (it didn't :))... and sorry about my English.
> 
> 
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
> 
> 
> 
> 
> 
> -- 
> С уважением,
>  Px  mailto:p...@i.kiev.ua
> 
> 
> 
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread px@ipt
Hello

Are  you sure, that they are reported in correct place? I've read that
old  thread,  and most problems in it are client-side, while we are in
dedicated server list.
Also,  if  you  want to something be fixed, you must remind developers
about  it from time to time. For example, I've reported about annoying
log message 
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
near  year  ago  and  get no response, but when I re-reported about it
several weeks ago, it get fixed in latest 5408 build
So,  take this list, latest hlds build, check those of problems, which
server-side  related,  and  if  they still there, re-report about them
here :)


> They are reported. A lot of them. Check this old thread
> http://forums.steampowered.com/forums/showthread.php?t=845249. But
> I'm sure Valve won't invest time and money in this game anymore,
> that's pretty obvious for some long time.
> I personally am satisfied and grateful to see Alfred peeking an eye
> from time to time at these exploits and bugs and taking the time to
> fix them. By "more important issues" I meant bugs, exploits, etc,
> virtually anything that makes the game or the servers unusable, the
> rest it's livable, they are kinda making part of the game.


> - Original Message -
> From: "px@ipt" 
> To: Dudu Stein ; Half-Life dedicated Linux
> server mailing list 
> Cc: 
> Sent: Thursday, August 18, 2011 11:33 AM
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

> Hello

> While  nobody  reporting about this "more important issues", even echo
> thing may be fixed among other

>> @px: I don't want to sound disrespectful but there are really other
>> more important issues than the sound echo thing. You could use a 
>> plugin or you could inform the players to type that command.

>> Now about the beta. I didn't get to test the latest release, but
>> did anything changed, client side I mean? When I tested the last
>> time I had an issue: everytime I alt-tabbed from the game to the
>> desktop and back in game the game window wouldn't refill the screen.
>> I mean if you run the game in 640x480 and your desktop resolution is
>> 1024x768 when alt-tabbing to the game you would be stucked with a
>> window covering 1/2 of the screen and the funny thing was that when
>> hovering the cursor over the position of the menus in this window
>> wouldn't work, it was like the buttons were where they should be
>> (you could hear the sound they make when moving the mouse in the
>> lower corner, outside the game window). It needs to be said it did
>> blocked the redirection, sometimes with "the server's map differs
>> from yours" or another one, something not being able to download the map I 
>> think.

>> But I don't think that would suffice to stop them keeping those
>> redirect servers running because of *cough* the nonsteam players who
>> will still be redirected to the nonsteam servers that use those
>> things in the first place.Maybe something like if there are running
>> 10 or more servers from a single ip that should ring a bell and do
>> some kind of checks to see if they are legite servers (like servers
>> of a community/war servers running on the same ip). I really don't
>> know what kind of workaround should be done to manage all this
>> situation, but I'm pretty sure just blocking the connect command
>> from server to the player will not be enough to get that list
>> cleaned up, because that's the main problem, not necesarilly that
>> you are redirected, but because the server list it's clogged with those 
>> redirect servers.

>> My first time when I use this, hope this post gets where it should
>> (it didn't :))... and sorry about my English.


>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux







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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Dudu Stein
They are reported. A lot of them. Check this old 
thread http://forums.steampowered.com/forums/showthread.php?t=845249. But I'm 
sure Valve won't invest time and money in this game anymore, that's pretty 
obvious for some long time.
I personally am satisfied and grateful to see Alfred peeking an eye from time 
to time at these exploits and bugs and taking the time to fix them. By "more 
important issues" I meant bugs, exploits, etc, virtually anything that makes 
the game or the servers unusable, the rest it's livable, they are kinda making 
part of the game.


- Original Message -
From: "px@ipt" 
To: Dudu Stein ; Half-Life dedicated Linux server mailing 
list 
Cc: 
Sent: Thursday, August 18, 2011 11:33 AM
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

Hello

While  nobody  reporting about this "more important issues", even echo
thing may be fixed among other

> @px: I don't want to sound disrespectful but there are really other
> more important issues than the sound echo thing. You could use a 
> plugin or you could inform the players to type that command.

> Now about the beta. I didn't get to test the latest release, but
> did anything changed, client side I mean? When I tested the last
> time I had an issue: everytime I alt-tabbed from the game to the
> desktop and back in game the game window wouldn't refill the screen.
> I mean if you run the game in 640x480 and your desktop resolution is
> 1024x768 when alt-tabbing to the game you would be stucked with a
> window covering 1/2 of the screen and the funny thing was that when
> hovering the cursor over the position of the menus in this window
> wouldn't work, it was like the buttons were where they should be
> (you could hear the sound they make when moving the mouse in the
> lower corner, outside the game window). It needs to be said it did
> blocked the redirection, sometimes with "the server's map differs
> from yours" or another one, something not being able to download the map I 
> think.

> But I don't think that would suffice to stop them keeping those
> redirect servers running because of *cough* the nonsteam players who
> will still be redirected to the nonsteam servers that use those
> things in the first place.Maybe something like if there are running
> 10 or more servers from a single ip that should ring a bell and do
> some kind of checks to see if they are legite servers (like servers
> of a community/war servers running on the same ip). I really don't
> know what kind of workaround should be done to manage all this
> situation, but I'm pretty sure just blocking the connect command
> from server to the player will not be enough to get that list
> cleaned up, because that's the main problem, not necesarilly that
> you are redirected, but because the server list it's clogged with those 
> redirect servers.

> My first time when I use this, hope this post gets where it should
> (it didn't :))... and sorry about my English.


> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux




-- 
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Mart-Jan Reeuwijk
didn't I suggest such a thing already for OB games not so long ago...

Make a group based server tab, if they are member of the group, they get the 
servers in their server tab. Server admins can set the right servers in the 
group admin page, and everybody is happy. Even redirects etc can be based on 
that. And if players can block groups


>
>From: Jesse Molina 
>To: Half-Life dedicated Linux server mailing list 
>
>Sent: Thursday, 18 August 2011, 10:18
>Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>
>
>That's a very nice idea.
>
>One of the communities that I work with has the issue where we have a 
>24-player TF2 server.  Everyone wants to play with the same groupies, so they 
>pile into the one server, but the other servers we have sit idle, even though 
>they are available.  We have some people who actually sit in queue to get in 
>for an hour or more each night.
>
>I understand the abuse problems and why this feature was removed.
>
>Perhaps, a client-side option that give the user a choice would be useful to:  
>"CommunityX Server A is full.  Here's CommunityX server B, would you like to 
>join?".  Make it like a community group browser kind of thing.
>
>
>
>Jeff Sugar wrote:
>> It is a shame they haven't implemented the whole "server regged to a
>> steamid" feature in goldsrc--they could allow redirects, but only to another
>> server regged to that steammid, which would make it easy to deal with fake
>> stuff
>
>-- # Jesse Molina
># Mail = je...@opendreams.net
># Page = page-je...@opendreams.net
># Cell = 1.602.323.7608
># Web  = http://www.opendreams.net/jesse/
>
>
>
>___
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>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread px@ipt
Hello

While  nobody  reporting about this "more important issues", even echo
thing may be fixed among other

> @px: I don't want to sound disrespectful but there are really other
> more important issues than the sound echo thing. You could use a 
> plugin or you could inform the players to type that command.

> Now about the beta. I didn't get to test the latest release, but
> did anything changed, client side I mean? When I tested the last
> time I had an issue: everytime I alt-tabbed from the game to the
> desktop and back in game the game window wouldn't refill the screen.
> I mean if you run the game in 640x480 and your desktop resolution is
> 1024x768 when alt-tabbing to the game you would be stucked with a
> window covering 1/2 of the screen and the funny thing was that when
> hovering the cursor over the position of the menus in this window
> wouldn't work, it was like the buttons were where they should be
> (you could hear the sound they make when moving the mouse in the
> lower corner, outside the game window). It needs to be said it did
> blocked the redirection, sometimes with "the server's map differs
> from yours" or another one, something not being able to download the map I 
> think.

> But I don't think that would suffice to stop them keeping those
> redirect servers running because of *cough* the nonsteam players who
> will still be redirected to the nonsteam servers that use those
> things in the first place.Maybe something like if there are running
> 10 or more servers from a single ip that should ring a bell and do
> some kind of checks to see if they are legite servers (like servers
> of a community/war servers running on the same ip). I really don't
> know what kind of workaround should be done to manage all this
> situation, but I'm pretty sure just blocking the connect command
> from server to the player will not be enough to get that list
> cleaned up, because that's the main problem, not necesarilly that
> you are redirected, but because the server list it's clogged with those 
> redirect servers.

> My first time when I use this, hope this post gets where it should
> (it didn't :))... and sorry about my English.


> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux




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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Jesse Molina


That's a very nice idea.

One of the communities that I work with has the issue where we have a 
24-player TF2 server.  Everyone wants to play with the same groupies, so 
they pile into the one server, but the other servers we have sit idle, 
even though they are available.  We have some people who actually sit in 
queue to get in for an hour or more each night.


I understand the abuse problems and why this feature was removed.

Perhaps, a client-side option that give the user a choice would be 
useful to:  "CommunityX Server A is full.  Here's CommunityX server B, 
would you like to join?".  Make it like a community group browser kind 
of thing.




Jeff Sugar wrote:

It is a shame they haven't implemented the whole "server regged to a
steamid" feature in goldsrc--they could allow redirects, but only to another
server regged to that steammid, which would make it easy to deal with fake
stuff


--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Dudu Stein
@px: I don't want to sound disrespectful but there are really other more 
important issues than the sound echo thing. You could use a  plugin or you 
could inform the players to type that command.

Now about the beta. I didn't get to test the latest release, but did anything 
changed, client side I mean? When I tested the last time I had an issue: 
everytime I alt-tabbed from the game to the desktop and back in game the game 
window wouldn't refill the screen. I mean if you run the game in 640x480 and 
your desktop resolution is 1024x768 when alt-tabbing to the game you would be 
stucked with a window covering 1/2 of the screen and the funny thing was that 
when hovering the cursor over the position of the menus in this window wouldn't 
work, it was like the buttons were where they should be (you could hear the 
sound they make when moving the mouse in the lower corner, outside the game 
window). It needs to be said it did blocked the redirection, sometimes with 
"the server's map differs from yours" or another one, something not being able 
to download the map I think.

But I don't think that would suffice to stop them keeping those redirect 
servers running because of *cough* the nonsteam players who will still be 
redirected to the nonsteam servers that use those things in the first 
place.Maybe something like if there are running 10 or more servers from a 
single ip that should ring a bell and do some kind of checks to see if they are 
legite servers (like servers of a community/war servers running on the same 
ip). I really don't know what kind of workaround should be done to manage all 
this situation, but I'm pretty sure just blocking the connect command from 
server to the player will not be enough to get that list cleaned up, because 
that's the main problem, not necesarilly that you are redirected, but because 
the server list it's clogged with those redirect servers.

My first time when I use this, hope this post gets where it should (it didn't 
:))... and sorry about my English.


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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread px
Hello

You  proposing  write  plugin to change cvar on client connect? :) But
this  suites  only  as  temporal workaround, there are other maps with
same   problems,   for   example   cs_prospeedball (at center bunker),
de_piest (in water at CT resp)...

> cs_siege problem can be fixed by entering room_type 0 in the console IIRC.

> 2011/8/18 Jeff Sugar 

>> It is a shame they haven't implemented the whole "server regged to a
>> steamid" feature in goldsrc--they could allow redirects, but only to
>> another
>> server regged to that steammid, which would make it easy to deal with fake
>> stuff
>> On Aug 17, 2011 2:52 PM, "C Szabo"  wrote:
>> >
>> > Ofc there is a diffrence? Our players wants the redirection on our
>> servers
>> so they easly can get in to one of our servers without fuss.
>> > Fakeservers is fakeservers thats bad but redirect from a good server that
>> is actually full is not bad.
>> >
>> >> Date: Wed, 17 Aug 2011 17:48:34 -0400
>> >> From: mslee...@ismsleeperwrong.com
>> >> To: hlds_linux@list.valvesoftware.com
>> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >>
>> >> There's not much difference between doing that, and setting up fake
>> >> servers to lure in clients. Redirection needs to be removed
>> >> altogether.
>> >>
>> >> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
>> >> >
>> >> > Does it change something for servers that run amx plugin to redirect
>> players from a full server to another a server with slots free?
>> >> >
>> >> > Like this:
>> >> >
>> >> > BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
>> >> >
>> >> > Or i a server has 32 players a admin connects then players use to get
>> redirected to another server.
>> >> >
>> >> >> From: alf...@valvesoftware.com
>> >> >> To: hlds_linux@list.valvesoftware.com
>> >> >> Date: Wed, 17 Aug 2011 21:41:37 +
>> >> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >> >>
>> >> >> We are working on one of those things, and there are client changes
>> pending in this beta that also prevent redirecting too.
>> >> >>
>> >> >> > -Original Message-
>> >> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-
>> >> >> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
>> >> >> > Sent: Wednesday, August 17, 2011 2:40 PM
>> >> >> > To: Half-Life dedicated Linux server mailing list
>> >> >> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >> >> >
>> >> >> > Now, if only there was a solution to fake advertisement
>> >> >> > servers/redirect
>> >> >> > servers which clog the server list and create unfair competition.
>> >> >> >
>> >> >> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
>> >> >> > jamesrichardpuck...@gmail.com> wrote:
>> >> >> >
>> >> >> > > no problems on my end. I think voice is fixed.
>> >> >> > >
>> >> >> > >
>> >> >> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
>> >> >> > > >> >> > > > wrote:
>> >> >> > >
>> >> >> > >> Anyone having a problem with this beta version? Voice is fixed
>> >> >> > right? Any
>> >> >> > >> other outstanding regressions that need looking at?
>> >> >> > >>
>> >> >> > >> > -Original Message-
>> >> >> > >> > From: hlds_linux-boun...@list.valvesoftware.com
>> >> >> > [mailto:hlds_linux-
>> >> >> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> >> >> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
>> >> >> > >> > To: Half-Life dedicated Linux server mailing list;
>> >> >> > >> > 'h...@list.valvesoftware.com';
>> >> >> > 'hlds_annou...@list.valvesoftware.com'
>> >> >> > >> > 

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread AnAkIn .
cs_siege problem can be fixed by entering room_type 0 in the console IIRC.

2011/8/18 Jeff Sugar 

> It is a shame they haven't implemented the whole "server regged to a
> steamid" feature in goldsrc--they could allow redirects, but only to
> another
> server regged to that steammid, which would make it easy to deal with fake
> stuff
> On Aug 17, 2011 2:52 PM, "C Szabo"  wrote:
> >
> > Ofc there is a diffrence? Our players wants the redirection on our
> servers
> so they easly can get in to one of our servers without fuss.
> > Fakeservers is fakeservers thats bad but redirect from a good server that
> is actually full is not bad.
> >
> >> Date: Wed, 17 Aug 2011 17:48:34 -0400
> >> From: mslee...@ismsleeperwrong.com
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>
> >> There's not much difference between doing that, and setting up fake
> >> servers to lure in clients. Redirection needs to be removed
> >> altogether.
> >>
> >> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
> >> >
> >> > Does it change something for servers that run amx plugin to redirect
> players from a full server to another a server with slots free?
> >> >
> >> > Like this:
> >> >
> >> > BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
> >> >
> >> > Or i a server has 32 players a admin connects then players use to get
> redirected to another server.
> >> >
> >> >> From: alf...@valvesoftware.com
> >> >> To: hlds_linux@list.valvesoftware.com
> >> >> Date: Wed, 17 Aug 2011 21:41:37 +
> >> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >> >>
> >> >> We are working on one of those things, and there are client changes
> pending in this beta that also prevent redirecting too.
> >> >>
> >> >> > -Original Message-
> >> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-
> >> >> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
> >> >> > Sent: Wednesday, August 17, 2011 2:40 PM
> >> >> > To: Half-Life dedicated Linux server mailing list
> >> >> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >> >> >
> >> >> > Now, if only there was a solution to fake advertisement
> >> >> > servers/redirect
> >> >> > servers which clog the server list and create unfair competition.
> >> >> >
> >> >> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
> >> >> > jamesrichardpuck...@gmail.com> wrote:
> >> >> >
> >> >> > > no problems on my end. I think voice is fixed.
> >> >> > >
> >> >> > >
> >> >> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
> >> >> >  >> >> > > > wrote:
> >> >> > >
> >> >> > >> Anyone having a problem with this beta version? Voice is fixed
> >> >> > right? Any
> >> >> > >> other outstanding regressions that need looking at?
> >> >> > >>
> >> >> > >> > -Original Message-
> >> >> > >> > From: hlds_linux-boun...@list.valvesoftware.com
> >> >> > [mailto:hlds_linux-
> >> >> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >> >> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
> >> >> > >> > To: Half-Life dedicated Linux server mailing list;
> >> >> > >> > 'h...@list.valvesoftware.com';
> >> >> > 'hlds_annou...@list.valvesoftware.com'
> >> >> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> >> >> > >> >
> >> >> > >> > We have released an update to the beta, run the hldsupdatetool
> >> >> > with "-
> >> >> > >> > beta hlbeta" to get this update. Changes for this update are:
> >> >> > >> >
> >> >> > >> > - fixed sometimes voice stopping during gameplay
> >> >> > >> > - Added "-nobreakpad" command line option

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread Jeff Sugar
It is a shame they haven't implemented the whole "server regged to a
steamid" feature in goldsrc--they could allow redirects, but only to another
server regged to that steammid, which would make it easy to deal with fake
stuff
On Aug 17, 2011 2:52 PM, "C Szabo"  wrote:
>
> Ofc there is a diffrence? Our players wants the redirection on our servers
so they easly can get in to one of our servers without fuss.
> Fakeservers is fakeservers thats bad but redirect from a good server that
is actually full is not bad.
>
>> Date: Wed, 17 Aug 2011 17:48:34 -0400
>> From: mslee...@ismsleeperwrong.com
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>
>> There's not much difference between doing that, and setting up fake
>> servers to lure in clients. Redirection needs to be removed
>> altogether.
>>
>> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
>> >
>> > Does it change something for servers that run amx plugin to redirect
players from a full server to another a server with slots free?
>> >
>> > Like this:
>> >
>> > BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
>> >
>> > Or i a server has 32 players a admin connects then players use to get
redirected to another server.
>> >
>> >> From: alf...@valvesoftware.com
>> >> To: hlds_linux@list.valvesoftware.com
>> >> Date: Wed, 17 Aug 2011 21:41:37 +
>> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >>
>> >> We are working on one of those things, and there are client changes
pending in this beta that also prevent redirecting too.
>> >>
>> >> > -Original Message-----
>> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> >> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
>> >> > Sent: Wednesday, August 17, 2011 2:40 PM
>> >> > To: Half-Life dedicated Linux server mailing list
>> >> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >> >
>> >> > Now, if only there was a solution to fake advertisement
>> >> > servers/redirect
>> >> > servers which clog the server list and create unfair competition.
>> >> >
>> >> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
>> >> > jamesrichardpuck...@gmail.com> wrote:
>> >> >
>> >> > > no problems on my end. I think voice is fixed.
>> >> > >
>> >> > >
>> >> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
>> >> > > >> > > > wrote:
>> >> > >
>> >> > >> Anyone having a problem with this beta version? Voice is fixed
>> >> > right? Any
>> >> > >> other outstanding regressions that need looking at?
>> >> > >>
>> >> > >> > -Original Message-
>> >> > >> > From: hlds_linux-boun...@list.valvesoftware.com
>> >> > [mailto:hlds_linux-
>> >> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> >> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
>> >> > >> > To: Half-Life dedicated Linux server mailing list;
>> >> > >> > 'h...@list.valvesoftware.com';
>> >> > 'hlds_annou...@list.valvesoftware.com'
>> >> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
>> >> > >> >
>> >> > >> > We have released an update to the beta, run the hldsupdatetool
>> >> > with "-
>> >> > >> > beta hlbeta" to get this update. Changes for this update are:
>> >> > >> >
>> >> > >> > - fixed sometimes voice stopping during gameplay
>> >> > >> > - Added "-nobreakpad" command line option to let plugin authors
>> >> > still
>> >> > >> > get old style minidumps if they need it (win32 only)
>> >> > >> > - Fixed sv_logsecret putting the wrong value in the log header
>> >> > >> >
>> >> > >> >
>> >> > >> >
>> >> > >> > ___
>> >> > >> > To unsubscribe, edit your list prefer

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread px
Hello

On first look update I don't see regressions, but I have one question:
there  is a problem with sound on cs_siege, if you enter this map, all
sound get distorted, even on other map/server, until you fully restart
client. Is this server side issue, or client side?

> Anyone having a problem with this beta version? Voice is fixed
> right? Any other outstanding regressions that need looking at?

>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> Sent: Tuesday, August 16, 2011 9:55 AM
>> To: Half-Life dedicated Linux server mailing list;
>> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
>> Subject: [hlds_linux] Half-Life 1 engine beta update released
>> 
>> We have released an update to the beta, run the hldsupdatetool with "-
>> beta hlbeta" to get this update. Changes for this update are:
>> 
>> - fixed sometimes voice stopping during gameplay
>> - Added "-nobreakpad" command line option to let plugin authors still
>> get old style minidumps if they need it (win32 only)
>> - Fixed sv_logsecret putting the wrong value in the log header
>> 
>> 
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

> ___
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> visit:
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-- 
С уважением,
 px  mailto:p...@i.kiev.ua


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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread AnAkIn .
Fake servers are still possible on the Source Engine as well, and are
redirecting clients. One guy has been doing it fora while on all Source
engine games, he's adding fake servers to the list and he redirects all
traffic from these servers to his real servers, so he doesn't need to use
any exploit to redirect the clients.

2011/8/17 msleeper 

> There's not much difference between doing that, and setting up fake
> servers to lure in clients. Redirection needs to be removed
> altogether.
>
> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
> >
> > Does it change something for servers that run amx plugin to redirect
> players from a full server to another a server with slots free?
> >
> > Like this:
> >
> > BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
> >
> > Or i a server has 32 players a admin connects then players use to get
> redirected to another server.
> >
> >> From: alf...@valvesoftware.com
> >> To: hlds_linux@list.valvesoftware.com
> >> Date: Wed, 17 Aug 2011 21:41:37 +
> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>
> >> We are working on one of those things, and there are client changes
> pending in this beta that also prevent redirecting too.
> >>
> >> > -Original Message-
> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
> >> > Sent: Wednesday, August 17, 2011 2:40 PM
> >> > To: Half-Life dedicated Linux server mailing list
> >> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >> >
> >> > Now, if only there was a solution to fake advertisement
> >> > servers/redirect
> >> > servers which clog the server list and create unfair competition.
> >> >
> >> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
> >> > jamesrichardpuck...@gmail.com> wrote:
> >> >
> >> > > no problems on my end. I think voice is fixed.
> >> > >
> >> > >
> >> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
> >> >  >> > > > wrote:
> >> > >
> >> > >> Anyone having a problem with this beta version? Voice is fixed
> >> > right? Any
> >> > >> other outstanding regressions that need looking at?
> >> > >>
> >> > >> > -Original Message-
> >> > >> > From: hlds_linux-boun...@list.valvesoftware.com
> >> > [mailto:hlds_linux-
> >> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
> >> > >> > To: Half-Life dedicated Linux server mailing list;
> >> > >> > 'h...@list.valvesoftware.com';
> >> > 'hlds_annou...@list.valvesoftware.com'
> >> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> >> > >> >
> >> > >> > We have released an update to the beta, run the hldsupdatetool
> >> > with "-
> >> > >> > beta hlbeta" to get this update. Changes for this update are:
> >> > >> >
> >> > >> > - fixed sometimes voice stopping during gameplay
> >> > >> > - Added "-nobreakpad" command line option to let plugin authors
> >> > still
> >> > >> > get old style minidumps if they need it (win32 only)
> >> > >> > - Fixed sv_logsecret putting the wrong value in the log header
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > ___
> >> > >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> > please visit:
> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >>
> >> > >> ___
> >> > >> To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> please visit:
> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >>
> >> > >
> >> > >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread C Szabo

Ofc there is a diffrence? Our players wants the redirection on our servers so 
they easly can get in to one of our servers without fuss.
Fakeservers is fakeservers thats bad but redirect from a good server that is 
actually full is not bad.

> Date: Wed, 17 Aug 2011 17:48:34 -0400
> From: mslee...@ismsleeperwrong.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> There's not much difference between doing that, and setting up fake
> servers to lure in clients. Redirection needs to be removed
> altogether.
> 
> On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
> >
> > Does it change something for servers that run amx plugin to redirect 
> > players from a full server to another a server with slots free?
> >
> > Like this:
> >
> > BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
> >
> > Or i a server has 32 players a admin connects then players use to get 
> > redirected to another server.
> >
> >> From: alf...@valvesoftware.com
> >> To: hlds_linux@list.valvesoftware.com
> >> Date: Wed, 17 Aug 2011 21:41:37 +
> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>
> >> We are working on one of those things, and there are client changes 
> >> pending in this beta that also prevent redirecting too.
> >>
> >> > -Original Message-
> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
> >> > Sent: Wednesday, August 17, 2011 2:40 PM
> >> > To: Half-Life dedicated Linux server mailing list
> >> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >> >
> >> > Now, if only there was a solution to fake advertisement
> >> > servers/redirect
> >> > servers which clog the server list and create unfair competition.
> >> >
> >> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
> >> > jamesrichardpuck...@gmail.com> wrote:
> >> >
> >> > > no problems on my end. I think voice is fixed.
> >> > >
> >> > >
> >> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
> >> >  >> > > > wrote:
> >> > >
> >> > >> Anyone having a problem with this beta version? Voice is fixed
> >> > right? Any
> >> > >> other outstanding regressions that need looking at?
> >> > >>
> >> > >> > -Original Message-
> >> > >> > From: hlds_linux-boun...@list.valvesoftware.com
> >> > [mailto:hlds_linux-
> >> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
> >> > >> > To: Half-Life dedicated Linux server mailing list;
> >> > >> > 'h...@list.valvesoftware.com';
> >> > 'hlds_annou...@list.valvesoftware.com'
> >> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> >> > >> >
> >> > >> > We have released an update to the beta, run the hldsupdatetool
> >> > with "-
> >> > >> > beta hlbeta" to get this update. Changes for this update are:
> >> > >> >
> >> > >> > - fixed sometimes voice stopping during gameplay
> >> > >> > - Added "-nobreakpad" command line option to let plugin authors
> >> > still
> >> > >> > get old style minidumps if they need it (win32 only)
> >> > >> > - Fixed sv_logsecret putting the wrong value in the log header
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > ___
> >> > >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> > please visit:
> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >>
> >> > >> ___
> >> > >> To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> please visit:
> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >>
> >> > >
> >> > >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread msleeper
There's not much difference between doing that, and setting up fake
servers to lure in clients. Redirection needs to be removed
altogether.

On Wed, Aug 17, 2011 at 5:45 PM, C Szabo  wrote:
>
> Does it change something for servers that run amx plugin to redirect players 
> from a full server to another a server with slots free?
>
> Like this:
>
> BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2
>
> Or i a server has 32 players a admin connects then players use to get 
> redirected to another server.
>
>> From: alf...@valvesoftware.com
>> To: hlds_linux@list.valvesoftware.com
>> Date: Wed, 17 Aug 2011 21:41:37 +0000
>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>
>> We are working on one of those things, and there are client changes pending 
>> in this beta that also prevent redirecting too.
>>
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
>> > Sent: Wednesday, August 17, 2011 2:40 PM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >
>> > Now, if only there was a solution to fake advertisement
>> > servers/redirect
>> > servers which clog the server list and create unfair competition.
>> >
>> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
>> > jamesrichardpuck...@gmail.com> wrote:
>> >
>> > > no problems on my end. I think voice is fixed.
>> > >
>> > >
>> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
>> > > > > > wrote:
>> > >
>> > >> Anyone having a problem with this beta version? Voice is fixed
>> > right? Any
>> > >> other outstanding regressions that need looking at?
>> > >>
>> > >> > -Original Message-
>> > >> > From: hlds_linux-boun...@list.valvesoftware.com
>> > [mailto:hlds_linux-
>> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
>> > >> > To: Half-Life dedicated Linux server mailing list;
>> > >> > 'h...@list.valvesoftware.com';
>> > 'hlds_annou...@list.valvesoftware.com'
>> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
>> > >> >
>> > >> > We have released an update to the beta, run the hldsupdatetool
>> > with "-
>> > >> > beta hlbeta" to get this update. Changes for this update are:
>> > >> >
>> > >> > - fixed sometimes voice stopping during gameplay
>> > >> > - Added "-nobreakpad" command line option to let plugin authors
>> > still
>> > >> > get old style minidumps if they need it (win32 only)
>> > >> > - Fixed sv_logsecret putting the wrong value in the log header
>> > >> >
>> > >> >
>> > >> >
>> > >> > ___
>> > >> > To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > >> > please visit:
>> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>
>> > >> ___
>> > >> To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > >> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>
>> > >
>> > >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread C Szabo

Does it change something for servers that run amx plugin to redirect players 
from a full server to another a server with slots free?

Like this: 

BrutalCS CSDM #1 <- Full -> player redirected to BrutalCS CSDM #2

Or i a server has 32 players a admin connects then players use to get 
redirected to another server.

> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 17 Aug 2011 21:41:37 +
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> We are working on one of those things, and there are client changes pending 
> in this beta that also prevent redirecting too.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of James Puckett
> > Sent: Wednesday, August 17, 2011 2:40 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > 
> > Now, if only there was a solution to fake advertisement
> > servers/redirect
> > servers which clog the server list and create unfair competition.
> > 
> > On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
> > jamesrichardpuck...@gmail.com> wrote:
> > 
> > > no problems on my end. I think voice is fixed.
> > >
> > >
> > > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
> >  > > > wrote:
> > >
> > >> Anyone having a problem with this beta version? Voice is fixed
> > right? Any
> > >> other outstanding regressions that need looking at?
> > >>
> > >> > -Original Message-
> > >> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-
> > >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > >> > Sent: Tuesday, August 16, 2011 9:55 AM
> > >> > To: Half-Life dedicated Linux server mailing list;
> > >> > 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> > >> >
> > >> > We have released an update to the beta, run the hldsupdatetool
> > with "-
> > >> > beta hlbeta" to get this update. Changes for this update are:
> > >> >
> > >> > - fixed sometimes voice stopping during gameplay
> > >> > - Added "-nobreakpad" command line option to let plugin authors
> > still
> > >> > get old style minidumps if they need it (win32 only)
> > >> > - Fixed sv_logsecret putting the wrong value in the log header
> > >> >
> > >> >
> > >> >
> > >> > ___
> > >> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> > please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> ___
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread Alfred Reynolds
We are working on one of those things, and there are client changes pending in 
this beta that also prevent redirecting too.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of James Puckett
> Sent: Wednesday, August 17, 2011 2:40 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> Now, if only there was a solution to fake advertisement
> servers/redirect
> servers which clog the server list and create unfair competition.
> 
> On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
> jamesrichardpuck...@gmail.com> wrote:
> 
> > no problems on my end. I think voice is fixed.
> >
> >
> > On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
>  > > wrote:
> >
> >> Anyone having a problem with this beta version? Voice is fixed
> right? Any
> >> other outstanding regressions that need looking at?
> >>
> >> > -Original Message-
> >> > From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-
> >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >> > Sent: Tuesday, August 16, 2011 9:55 AM
> >> > To: Half-Life dedicated Linux server mailing list;
> >> > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> >> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> >> >
> >> > We have released an update to the beta, run the hldsupdatetool
> with "-
> >> > beta hlbeta" to get this update. Changes for this update are:
> >> >
> >> > - fixed sometimes voice stopping during gameplay
> >> > - Added "-nobreakpad" command line option to let plugin authors
> still
> >> > get old style minidumps if they need it (win32 only)
> >> > - Fixed sv_logsecret putting the wrong value in the log header
> >> >
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> ___
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> please visit:
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread James Puckett
Now, if only there was a solution to fake advertisement servers/redirect
servers which clog the server list and create unfair competition.

On Wed, Aug 17, 2011 at 2:38 PM, James Puckett <
jamesrichardpuck...@gmail.com> wrote:

> no problems on my end. I think voice is fixed.
>
>
> On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds  > wrote:
>
>> Anyone having a problem with this beta version? Voice is fixed right? Any
>> other outstanding regressions that need looking at?
>>
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> > Sent: Tuesday, August 16, 2011 9:55 AM
>> > To: Half-Life dedicated Linux server mailing list;
>> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
>> > Subject: [hlds_linux] Half-Life 1 engine beta update released
>> >
>> > We have released an update to the beta, run the hldsupdatetool with "-
>> > beta hlbeta" to get this update. Changes for this update are:
>> >
>> > - fixed sometimes voice stopping during gameplay
>> > - Added "-nobreakpad" command line option to let plugin authors still
>> > get old style minidumps if they need it (win32 only)
>> > - Fixed sv_logsecret putting the wrong value in the log header
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread James Puckett
no problems on my end. I think voice is fixed.

On Wed, Aug 17, 2011 at 2:02 PM, Alfred Reynolds
wrote:

> Anyone having a problem with this beta version? Voice is fixed right? Any
> other outstanding regressions that need looking at?
>
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Tuesday, August 16, 2011 9:55 AM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: [hlds_linux] Half-Life 1 engine beta update released
> >
> > We have released an update to the beta, run the hldsupdatetool with "-
> > beta hlbeta" to get this update. Changes for this update are:
> >
> > - fixed sometimes voice stopping during gameplay
> > - Added "-nobreakpad" command line option to let plugin authors still
> > get old style minidumps if they need it (win32 only)
> > - Fixed sv_logsecret putting the wrong value in the log header
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread Alfred Reynolds
Anyone having a problem with this beta version? Voice is fixed right? Any other 
outstanding regressions that need looking at?

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Tuesday, August 16, 2011 9:55 AM
> To: Half-Life dedicated Linux server mailing list;
> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds_linux] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-
> beta hlbeta" to get this update. Changes for this update are:
> 
> - fixed sometimes voice stopping during gameplay
> - Added "-nobreakpad" command line option to let plugin authors still
> get old style minidumps if they need it (win32 only)
> - Fixed sv_logsecret putting the wrong value in the log header
> 
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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[hlds_linux] Half-Life 1 engine beta update released

2011-08-16 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with "-beta 
hlbeta" to get this update. Changes for this update are:
 
- fixed sometimes voice stopping during gameplay
- Added "-nobreakpad" command line option to let plugin authors still get old 
style minidumps if they need it (win32 only)
- Fixed sv_logsecret putting the wrong value in the log header



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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-07 Thread José Santos
Any news about the voice fix?

2011/7/27 Alfred Reynolds :
> There is a bug with the latest beta release and voice not working at times, 
> its known and a fix is in the works. I am holding off on the hlbeta stuff to 
> let the TF2 changes settle.
>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> boun...@list.valvesoftware.com] On Behalf Of C Szabo
>> Sent: Wednesday, July 27, 2011 11:52 AM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>
>>
>> Hm, i think hlbeta broke sv_voiceenable "1".
>>
>> Confirm anyone?
>>
>>
>>
>>
>>
>> > From: alf...@valvesoftware.com
>> > To: hlds_linux@list.valvesoftware.com
>> > Date: Wed, 27 Jul 2011 16:52:57 +
>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >
>> > Crashhandler.so is our support library for the generation of crash
>> dumps using the google breakpad library so we get good reporting for
>> crashes in the field.
>> >
>> > > -Original Message-
>> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> > > boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov
>> > > Sent: Tuesday, July 26, 2011 11:49 PM
>> > > To: hlds_linux@list.valvesoftware.com
>> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> > >
>> > > Now back to more important stuff :)
>> > >
>> > > What is crashhandler.so for?
>> > > Servers still crashing probably cause of crappy written amxx
>> plugins
>> > > and
>> > > it would be nice if there was a metod to detect those plugins (and
>> > > yeah,
>> > > not by disabling them one by one).
>> > >
>> > > On 27.7.2011 г. 01:14 ч., msleeper wrote:
>> > > > Breaking news! Gamers are whiny and unpleasable! More at 11.
>> > > >
>> > > > On Tue, Jul 26, 2011 at 5:43 PM, Emil Larsson
>> > > wrote:
>> > > >>  From the little I heard about Counter-strike 2, it probably
>> turns
>> > > out very
>> > > >> different. And due to the little press around it, it's probably
>> in
>> > > the "we
>> > > >> test what sticks stage", which was the stage TF2 was under for
>> > > almost seven
>> > > >> years.
>> > > >>
>> > > >> I expect a lot of CSS players moan about CS2 when it's out as
>> it's
>> > > "too
>> > > >> diffrent". Kinda like with some TFC players when TF2 came out,
>> but
>> > > on a
>> > > >> larger scale.
>> > > >>
>> > > >> On Tue, Jul 26, 2011 at 10:29 PM,
>> Evaldas
>> > > wrote:
>> > > >>
>> > > >>> That's really funny... CS2? What should CS2 look like?
>> OrangeBox?
>> > > Nop, we
>> > > >>> have CS:S
>> > > >>> OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14
>> year
>> > > old
>> > > >>> engine? HL1:CS2? Nop, thats hilarious...
>> > > >>> I don't really understand what you kids want from CS2 actually?
>> > > >>>
>> > > >>>
>> > > >>> On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo
>> > > wrote:
>> > > >>>
>> > > >>>
>> > > >>>> They could update VAC so it actually catches cheaters and then
>> > > they would
>> > > >>>> make money again! :)
>> > > >>>> There is a lot of cheaters in 1.6. Or they should make CS2 so
>> they
>> > > can
>> > > >>>> make money again on 1.6 players.
>> > > >>>>
>> > > >>>>   Date: Tue, 26 Jul 2011 14:07:32 -0400
>> > > >>>>> From: dpar...@utica.edu
>> > > >>>>> To:
>> > >
>> hlds_linux@list.valvesoftware.**com
>> > > >>>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update
>> released
>> > > >>>>>
>> > > >>>>> I'm not saying CS 1.6 is irrelevant; I shouldn't have
>> compared it
>> > > to
>> > > >

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-02 Thread Fysiks
Is there any other client side fixes planned to protect the client?  
Specifically, the motdfile and motd_write commands that servers use to 
maliciously edit client files.


> There is also a couple client side fixes, if you run your Steam client with 
> "-beta hlbeta" on its command line and run Half-Life games you will have some 
> fixes that prevent server redirection.
>
> - Alfred
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-29 Thread Anthony Stoyanov

Some debug logs...

--
CRASH: Fri Jul 29 09:39:07 EEST 2011
Start Line: ./hlds_i686 -game cstrike +ip  +port  +maxplayers 31 
+map jail_crime +sv_lan 0 -insecure -pingboost 3 +sys_ticrate 1040 -zone 
8192 -debug +condebug -nomaster -pidfile hlds.13002.pid

[New Thread 13017]
[New Thread 13026]
[New Thread 13027]
[New Thread 13199]
[New Thread 13024]
Core was generated by `./hlds_i686 -game cstrike +ip  +port  
+maxplayers 31 +map ja'.

Program terminated with signal 11, Segmentation fault.
#0  0xb387f850 in UpdateClientData(edict_s const *, int, clientdata_s *) 
() from /usr/xxx/xxx/xxx/cstrike/dlls/cs_i386.so
#0  0xb387f850 in UpdateClientData(edict_s const *, int, clientdata_s *) 
() from /usr/xxx/xxx/xxx/cstrike/dlls/cs_i386.so

No symbol table info available.

FromTo  Syms Read   Shared Object Library

0xb77d6a20  0xb77d7a28  Yes (*) /lib/libdl.so.2
0xb77c12c0  0xb77ccdf8  Yes (*) /lib/libpthread.so.0
0xb7670960  0xb77820c8  Yes (*) /lib/libc.so.6
0xb77f17f0  0xb780992f  Yes (*) /lib/ld-linux.so.2
0xb71547e0  0xb71ca574  Yes /usr/xxx/xxx/xxx/engine_i686.so
0xb70ebf50  0xb70fdc70  Yes ./libsteam_api_c.so
0xb70c5440  0xb70dfca8  Yes (*) /lib/libm.so.6
0xb70aad80  0xb70b7998  Yes 
/usr/xxx/xxx/xxx/filesystem_stdio_i386.so

0xb657d810  0xb6d8d2cc  Yes (*) ./steamclient.so
0xb6451c50  0xb64710b8  Yes (*) ./libtier0_s.so
0xb63dc400  0xb6423cf8  Yes (*) ./libvstdlib_s.so
0xb62fe4d0  0xb638c5d0  Yes (*) ./crashhandler.so
0xb77e78a0  0xb77eb898  Yes (*) /lib/librt.so.1
0xb3a80184  0xb3a936e0  Yes 
./cstrike/addons/metamod/dlls/metamod_i386.so

0xb3864be0  0xb3981b8c  Yes /usr/xxx/xxx/xxx/cstrike/dlls/cs_i386.so
0xb34b9ba0  0xb3536778  Yes (*) /usr/lib/libstdc++.so.6
0xb345ce70  0xb3475258  Yes (*) /usr/lib/libgcc_s.so.1
0xb33ce5e0  0xb3428854  Yes (*) 
/usr/xxx/xxx/xxx/cstrike/addons/amxmodx/dlls/amxmodx_mm_i386.so
0xb320e290  0xb3290114  Yes (*) 
cstrike/addons/amxmodx/modules/mysql_amxx_i386.so
0xb77debe0  0xb77e16e4  Yes (*) 
cstrike/addons/amxmodx/modules/fun_amxx_i386.so
0xb356f0e0  0xb35790b4  Yes (*) 
cstrike/addons/amxmodx/modules/engine_amxx_i386.so
0xb319eac0  0xb31c9b74  Yes (*) 
cstrike/addons/amxmodx/modules/fakemeta_amxx_i386.so
0xb3178090  0xb317df34  Yes (*) 
cstrike/addons/amxmodx/modules/nvault_amxx_i386.so
0xb316d150  0xb31728f4  Yes (*) 
cstrike/addons/amxmodx/modules/cstrike_amxx_i386.so
0xb30f8ca0  0xb30fee24  Yes (*) 
cstrike/addons/amxmodx/modules/csx_amxx_i386.so
0xb30c69f0  0xb30f13a4  Yes (*) 
cstrike/addons/amxmodx/modules/hamsandwich_amxx_i386.so
0xb2fd0ef0  0xb3063958  Yes (*) 
cstrike/addons/amxmodx/modules/orpheu_amxx_i386.so
0xb2fadd50  0xb2fae740  Yes (*) 
/usr/xxx/xxx/xxx/cstrike/addons/nsv/nsv_mm_i386.so

0xb1b62220  0xb1e1841c  Yes (*) ./libsteam.so
0xaf7489f0  0xaf750af8  Yes (*) /lib/libnss_files.so.2
0xb2f90b90  0xb2f940a8  Yes (*) /lib/libnss_dns.so.2
0xb2f7b670  0xb2f8a198  Yes (*) /lib/libresolv.so.2
0xb3180dd0  0xb3181df4  Yes (*) 
cstrike/addons/amxmodx/modules/sockets_amxx_i386.so
0xb2f572d0  0xb2f5fe84  Yes (*) 
cstrike/addons/amxmodx/modules/regex_amxx_i386.so

(*): Shared library is missing debugging information.
Stack level 0, frame at 0x0:
 eip = 0xb387f850 in UpdateClientData(edict_s const *, int, 
clientdata_s *); saved eip 0xb387f850

 Outermost frame: unwinder did not report frame ID
 Arglist at unknown address.
 Locals at unknown address, Previous frame's sp in esp
End of crash report
--
--
CRASH: Fri Jul 29 10:17:10 EEST 2011
Start Line: ./hlds_i686 -game cstrike +ip xxx +port xxx +maxplayers 31 
+map jail_crime +sv_lan 0 -insecure -pingboost 3 +sys_ticrate 1040 -zone 
8192 -debug +condebug -nomaster -pidfile hlds.13002.pid

[New Thread 13255]
[New Thread 13257]
[New Thread 13260]
[New Thread 13259]
[New Thread 13261]
Core was generated by `./hlds_i686 -game cstrike +ip xxx +port xxx 
+maxplayers 31 +map ja'.

Program terminated with signal 11, Segmentation fault.
#0  0xb37ca850 in UpdateClientData(edict_s const *, int, clientdata_s *) 
() from /usr/xxx/xxx/xxx/cstrike/dlls/cs_i386.so
#0  0xb37ca850 in UpdateClientData(edict_s const *, int, clientdata_s *) 
() from /usr/xxx/xxx/xxx/cstrike/dlls/cs_i386.so

No symbol table info available.

FromTo  Syms Read   Shared Object Library

0xb7721a20  0xb7722a28  Yes (*) /lib/libdl.so.2
0xb770c2c0  0xb7717df8  Yes (*) /lib/libpthread.so.0
0xb75bb960  0xb76cd0c8  Yes (*) /lib/libc.so.6
0xb773c7f0  0xb775492f  Yes (*) /lib/ld-linux.so.2
0xb709f7e0  0xb7115574  Yes /usr/xxx/xxx/xxx/engine_i686.so
0xb7036f50  0xb7048c70  Yes ./libsteam_api_c.so
0xb7010440  0xb702aca8  Yes (*) /lib/libm.so.6
0xb6ff5d80  0xb7002998  Yes 
/usr/xxx/xxx/xxx/filesyst

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-28 Thread Anthony Stoyanov

No rush.
We've been waiting for bugfixes & update for years, so a weak or two, 
won't kill us :)


On 27.7.2011 г. 21:57 ч., Alfred Reynolds wrote:

There is a bug with the latest beta release and voice not working at times, its 
known and a fix is in the works. I am holding off on the hlbeta stuff to let 
the TF2 changes settle.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of C Szabo
Sent: Wednesday, July 27, 2011 11:52 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released


Hm, i think hlbeta broke sv_voiceenable "1".

Confirm anyone?






From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Wed, 27 Jul 2011 16:52:57 +
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

Crashhandler.so is our support library for the generation of crash

dumps using the google breakpad library so we get good reporting for
crashes in the field.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov
Sent: Tuesday, July 26, 2011 11:49 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

Now back to more important stuff :)

What is crashhandler.so for?
Servers still crashing probably cause of crappy written amxx

plugins

and
it would be nice if there was a metod to detect those plugins (and
yeah,
not by disabling them one by one).

On 27.7.2011 г. 01:14 ч., msleeper wrote:

Breaking news! Gamers are whiny and unpleasable! More at 11.

On Tue, Jul 26, 2011 at 5:43 PM, Emil Larsson

wrote:

   From the little I heard about Counter-strike 2, it probably

turns

out very

different. And due to the little press around it, it's probably

in

the "we

test what sticks stage", which was the stage TF2 was under for

almost seven

years.

I expect a lot of CSS players moan about CS2 when it's out as

it's

"too

diffrent". Kinda like with some TFC players when TF2 came out,

but

on a

larger scale.

On Tue, Jul 26, 2011 at 10:29 PM,

Evaldas

wrote:

That's really funny... CS2? What should CS2 look like?

OrangeBox?

Nop, we

have CS:S
OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14

year

old

engine? HL1:CS2? Nop, thats hilarious...
I don't really understand what you kids want from CS2 actually?


On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo

wrote:



They could update VAC so it actually catches cheaters and then

they would

make money again! :)
There is a lot of cheaters in 1.6. Or they should make CS2 so

they

can

make money again on 1.6 players.

   Date: Tue, 26 Jul 2011 14:07:32 -0400

From: dpar...@utica.edu
To:

hlds_linux@list.valvesoftware.**com

Subject: Re: [hlds_linux] Half-Life 1 engine beta update

released

I'm not saying CS 1.6 is irrelevant; I shouldn't have

compared it

to

Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely

popular

worldwide, and yes, it's still a great game.  But Valve is in

the

business of making money, and how much does Valve make off of

CS

1.6

these days compared to its other products?  Probably not

much.  I

think

this game has become a monkey on Valve's back, so to speak.

It's

still

very popular and it has a tremendous following, but the

actual

revenue

they bring in from it is small.  Most software companies

don't

support

their products nearly as long Valve has been supporting CS.

That's why I'm saying that we're lucky they even work on it

at

all.

They could just as easily throw their hands up in the air and

say

they're done working on it.  People would still buy new

games,

Valve

would continue to make money, and we would be stuck with bugs

that will

never get fixed.  So, instead of insulting them for not doing

this work

sooner, it seems like we should be thanking them for doing

this

work at

all.  We're not paying them to use the game once we've bought

it,

and

we're not paying them for the server stuff at all.

On 07/26/2011 01:48 PM, ics wrote:

One sentence. Mann Co Store ingame. More money than cs 1.6

buyers bring

in.

-ics

26.7.2011 20:43, C Szabo kirjoitti:

TF2 is only bigger becuse its free. So they should stop

support

TF2

when they dont even make money on it? :P


Date: Tue, 26 Jul 2011 20:24:49 +0300
From: fanta...@inbox.lv
To:

hlds_linux@list.valvesoftware.**com

Subject: Re: [hlds_linux] Half-Life 1 engine beta update

released


Ok, I understand you, but Counter-Strike was the most

played

game in

The STEAM before TF2 F2P, and now it is in second place,

so

VALVe

SHOULD release bugfixes and support this game, and I think

this game

is most popular First Person Shooter in The World, because

there are

a lot of non-steam players, thousan

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-27 Thread Alfred Reynolds
There is a bug with the latest beta release and voice not working at times, its 
known and a fix is in the works. I am holding off on the hlbeta stuff to let 
the TF2 changes settle.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of C Szabo
> Sent: Wednesday, July 27, 2011 11:52 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>
>
> Hm, i think hlbeta broke sv_voiceenable "1".
>
> Confirm anyone?
>
>
>
>
>
> > From: alf...@valvesoftware.com
> > To: hlds_linux@list.valvesoftware.com
> > Date: Wed, 27 Jul 2011 16:52:57 +
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > Crashhandler.so is our support library for the generation of crash
> dumps using the google breakpad library so we get good reporting for
> crashes in the field.
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov
> > > Sent: Tuesday, July 26, 2011 11:49 PM
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > Now back to more important stuff :)
> > >
> > > What is crashhandler.so for?
> > > Servers still crashing probably cause of crappy written amxx
> plugins
> > > and
> > > it would be nice if there was a metod to detect those plugins (and
> > > yeah,
> > > not by disabling them one by one).
> > >
> > > On 27.7.2011 г. 01:14 ч., msleeper wrote:
> > > > Breaking news! Gamers are whiny and unpleasable! More at 11.
> > > >
> > > > On Tue, Jul 26, 2011 at 5:43 PM, Emil Larsson
> > > wrote:
> > > >>  From the little I heard about Counter-strike 2, it probably
> turns
> > > out very
> > > >> different. And due to the little press around it, it's probably
> in
> > > the "we
> > > >> test what sticks stage", which was the stage TF2 was under for
> > > almost seven
> > > >> years.
> > > >>
> > > >> I expect a lot of CSS players moan about CS2 when it's out as
> it's
> > > "too
> > > >> diffrent". Kinda like with some TFC players when TF2 came out,
> but
> > > on a
> > > >> larger scale.
> > > >>
> > > >> On Tue, Jul 26, 2011 at 10:29 PM,
> Evaldas
> > > wrote:
> > > >>
> > > >>> That's really funny... CS2? What should CS2 look like?
> OrangeBox?
> > > Nop, we
> > > >>> have CS:S
> > > >>> OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14
> year
> > > old
> > > >>> engine? HL1:CS2? Nop, thats hilarious...
> > > >>> I don't really understand what you kids want from CS2 actually?
> > > >>>
> > > >>>
> > > >>> On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo
> > > wrote:
> > > >>>
> > > >>>
> > > >>>> They could update VAC so it actually catches cheaters and then
> > > they would
> > > >>>> make money again! :)
> > > >>>> There is a lot of cheaters in 1.6. Or they should make CS2 so
> they
> > > can
> > > >>>> make money again on 1.6 players.
> > > >>>>
> > > >>>>   Date: Tue, 26 Jul 2011 14:07:32 -0400
> > > >>>>> From: dpar...@utica.edu
> > > >>>>> To:
> > >
> hlds_linux@list.valvesoftware.**com
> > > >>>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update
> released
> > > >>>>>
> > > >>>>> I'm not saying CS 1.6 is irrelevant; I shouldn't have
> compared it
> > > to
> > > >>>>> Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely
> popular
> > > >>>>> worldwide, and yes, it's still a great game.  But Valve is in
> the
> > > >>>>> business of making money, and how much does Valve make off of
> CS
> > > 1.6
> > > >>>>> these days compared to its other products?  Probably not
> much.  I
> > > think
> > > >>>>> thi

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-27 Thread C Szabo

Hm, i think hlbeta broke sv_voiceenable "1". 

Confirm anyone?





> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 27 Jul 2011 16:52:57 +0000
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> Crashhandler.so is our support library for the generation of crash dumps 
> using the google breakpad library so we get good reporting for crashes in the 
> field.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov
> > Sent: Tuesday, July 26, 2011 11:49 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > 
> > Now back to more important stuff :)
> > 
> > What is crashhandler.so for?
> > Servers still crashing probably cause of crappy written amxx plugins
> > and
> > it would be nice if there was a metod to detect those plugins (and
> > yeah,
> > not by disabling them one by one).
> > 
> > On 27.7.2011 г. 01:14 ч., msleeper wrote:
> > > Breaking news! Gamers are whiny and unpleasable! More at 11.
> > >
> > > On Tue, Jul 26, 2011 at 5:43 PM, Emil Larsson
> > wrote:
> > >>  From the little I heard about Counter-strike 2, it probably turns
> > out very
> > >> different. And due to the little press around it, it's probably in
> > the "we
> > >> test what sticks stage", which was the stage TF2 was under for
> > almost seven
> > >> years.
> > >>
> > >> I expect a lot of CSS players moan about CS2 when it's out as it's
> > "too
> > >> diffrent". Kinda like with some TFC players when TF2 came out, but
> > on a
> > >> larger scale.
> > >>
> > >> On Tue, Jul 26, 2011 at 10:29 PM, Evaldas
> > wrote:
> > >>
> > >>> That's really funny... CS2? What should CS2 look like? OrangeBox?
> > Nop, we
> > >>> have CS:S
> > >>> OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year
> > old
> > >>> engine? HL1:CS2? Nop, thats hilarious...
> > >>> I don't really understand what you kids want from CS2 actually?
> > >>>
> > >>>
> > >>> On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo
> > wrote:
> > >>>
> > >>>
> > >>>> They could update VAC so it actually catches cheaters and then
> > they would
> > >>>> make money again! :)
> > >>>> There is a lot of cheaters in 1.6. Or they should make CS2 so they
> > can
> > >>>> make money again on 1.6 players.
> > >>>>
> > >>>>   Date: Tue, 26 Jul 2011 14:07:32 -0400
> > >>>>> From: dpar...@utica.edu
> > >>>>> To:
> > hlds_linux@list.valvesoftware.**com
> > >>>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >>>>>
> > >>>>> I'm not saying CS 1.6 is irrelevant; I shouldn't have compared it
> > to
> > >>>>> Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely popular
> > >>>>> worldwide, and yes, it's still a great game.  But Valve is in the
> > >>>>> business of making money, and how much does Valve make off of CS
> > 1.6
> > >>>>> these days compared to its other products?  Probably not much.  I
> > think
> > >>>>> this game has become a monkey on Valve's back, so to speak.  It's
> > still
> > >>>>> very popular and it has a tremendous following, but the actual
> > revenue
> > >>>>> they bring in from it is small.  Most software companies don't
> > support
> > >>>>> their products nearly as long Valve has been supporting CS.
> > >>>>>
> > >>>>> That's why I'm saying that we're lucky they even work on it at
> > all.
> > >>>>> They could just as easily throw their hands up in the air and say
> > >>>>> they're done working on it.  People would still buy new games,
> > Valve
> > >>>>> would continue to make money, and we would be stuck with bugs
> > that will
> > >>>>> never get fixed.  So, instead of insulting them for not doing
> > this work
> > >&g

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-27 Thread Alfred Reynolds
Crashhandler.so is our support library for the generation of crash dumps using 
the google breakpad library so we get good reporting for crashes in the field.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov
> Sent: Tuesday, July 26, 2011 11:49 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> Now back to more important stuff :)
> 
> What is crashhandler.so for?
> Servers still crashing probably cause of crappy written amxx plugins
> and
> it would be nice if there was a metod to detect those plugins (and
> yeah,
> not by disabling them one by one).
> 
> On 27.7.2011 г. 01:14 ч., msleeper wrote:
> > Breaking news! Gamers are whiny and unpleasable! More at 11.
> >
> > On Tue, Jul 26, 2011 at 5:43 PM, Emil Larsson
> wrote:
> >>  From the little I heard about Counter-strike 2, it probably turns
> out very
> >> different. And due to the little press around it, it's probably in
> the "we
> >> test what sticks stage", which was the stage TF2 was under for
> almost seven
> >> years.
> >>
> >> I expect a lot of CSS players moan about CS2 when it's out as it's
> "too
> >> diffrent". Kinda like with some TFC players when TF2 came out, but
> on a
> >> larger scale.
> >>
> >> On Tue, Jul 26, 2011 at 10:29 PM, Evaldas
> wrote:
> >>
> >>> That's really funny... CS2? What should CS2 look like? OrangeBox?
> Nop, we
> >>> have CS:S
> >>> OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year
> old
> >>> engine? HL1:CS2? Nop, thats hilarious...
> >>> I don't really understand what you kids want from CS2 actually?
> >>>
> >>>
> >>> On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo
> wrote:
> >>>
> >>>
> >>>> They could update VAC so it actually catches cheaters and then
> they would
> >>>> make money again! :)
> >>>> There is a lot of cheaters in 1.6. Or they should make CS2 so they
> can
> >>>> make money again on 1.6 players.
> >>>>
> >>>>   Date: Tue, 26 Jul 2011 14:07:32 -0400
> >>>>> From: dpar...@utica.edu
> >>>>> To:
> hlds_linux@list.valvesoftware.**com
> >>>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>>>>
> >>>>> I'm not saying CS 1.6 is irrelevant; I shouldn't have compared it
> to
> >>>>> Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely popular
> >>>>> worldwide, and yes, it's still a great game.  But Valve is in the
> >>>>> business of making money, and how much does Valve make off of CS
> 1.6
> >>>>> these days compared to its other products?  Probably not much.  I
> think
> >>>>> this game has become a monkey on Valve's back, so to speak.  It's
> still
> >>>>> very popular and it has a tremendous following, but the actual
> revenue
> >>>>> they bring in from it is small.  Most software companies don't
> support
> >>>>> their products nearly as long Valve has been supporting CS.
> >>>>>
> >>>>> That's why I'm saying that we're lucky they even work on it at
> all.
> >>>>> They could just as easily throw their hands up in the air and say
> >>>>> they're done working on it.  People would still buy new games,
> Valve
> >>>>> would continue to make money, and we would be stuck with bugs
> that will
> >>>>> never get fixed.  So, instead of insulting them for not doing
> this work
> >>>>> sooner, it seems like we should be thanking them for doing this
> work at
> >>>>> all.  We're not paying them to use the game once we've bought it,
> and
> >>>>> we're not paying them for the server stuff at all.
> >>>>>
> >>>>> On 07/26/2011 01:48 PM, ics wrote:
> >>>>>> One sentence. Mann Co Store ingame. More money than cs 1.6
> buyers bring
> >>>>> in.
> >>>>>> -ics
> >>>>>>
> >>>>>> 26.7.2011 20:43, C Szabo kirjoitti:
> >>>>>>> TF2 is only bigger becuse its free. So they should stop support
> TF2
> &g

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread Anthony Stoyanov

Now back to more important stuff :)

What is crashhandler.so for?
Servers still crashing probably cause of crappy written amxx plugins and 
it would be nice if there was a metod to detect those plugins (and yeah, 
not by disabling them one by one).


On 27.7.2011 г. 01:14 ч., msleeper wrote:

Breaking news! Gamers are whiny and unpleasable! More at 11.

On Tue, Jul 26, 2011 at 5:43 PM, Emil Larsson  wrote:

 From the little I heard about Counter-strike 2, it probably turns out very
different. And due to the little press around it, it's probably in the "we
test what sticks stage", which was the stage TF2 was under for almost seven
years.

I expect a lot of CSS players moan about CS2 when it's out as it's "too
diffrent". Kinda like with some TFC players when TF2 came out, but on a
larger scale.

On Tue, Jul 26, 2011 at 10:29 PM, Evaldas  wrote:


That's really funny... CS2? What should CS2 look like? OrangeBox? Nop, we
have CS:S
OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year old
engine? HL1:CS2? Nop, thats hilarious...
I don't really understand what you kids want from CS2 actually?


On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo  wrote:



They could update VAC so it actually catches cheaters and then they would
make money again! :)
There is a lot of cheaters in 1.6. Or they should make CS2 so they can
make money again on 1.6 players.

  Date: Tue, 26 Jul 2011 14:07:32 -0400

From: dpar...@utica.edu
To: hlds_linux@list.valvesoftware.**com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

I'm not saying CS 1.6 is irrelevant; I shouldn't have compared it to
Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely popular
worldwide, and yes, it's still a great game.  But Valve is in the
business of making money, and how much does Valve make off of CS 1.6
these days compared to its other products?  Probably not much.  I think
this game has become a monkey on Valve's back, so to speak.  It's still
very popular and it has a tremendous following, but the actual revenue
they bring in from it is small.  Most software companies don't support
their products nearly as long Valve has been supporting CS.

That's why I'm saying that we're lucky they even work on it at all.
They could just as easily throw their hands up in the air and say
they're done working on it.  People would still buy new games, Valve
would continue to make money, and we would be stuck with bugs that will
never get fixed.  So, instead of insulting them for not doing this work
sooner, it seems like we should be thanking them for doing this work at
all.  We're not paying them to use the game once we've bought it, and
we're not paying them for the server stuff at all.

On 07/26/2011 01:48 PM, ics wrote:

One sentence. Mann Co Store ingame. More money than cs 1.6 buyers bring

in.

-ics

26.7.2011 20:43, C Szabo kirjoitti:

TF2 is only bigger becuse its free. So they should stop support TF2
when they dont even make money on it? :P


Date: Tue, 26 Jul 2011 20:24:49 +0300
From: fanta...@inbox.lv
To: hlds_linux@list.valvesoftware.**com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released


Ok, I understand you, but Counter-Strike was the most played game in
The STEAM before TF2 F2P, and now it is in second place, so VALVe
SHOULD release bugfixes and support this game, and I think this game
is most popular First Person Shooter in The World, because there are
a lot of non-steam players, thousands of them ...
Quoting *David A. Parker  [1]*:

I don't want to get into a flame war here, but seriously, Counter
Strike
is how old now? I think we're lucky that Valve is still putting
effort
into it, and insulting Alfred for doing this work now instead of
two
years ago isn't productive. I'm sure everyone at Valve, including
Alfred, has better (and more profitable) things to work on in the
last
few years. Complaining to Valve about the lack of fixes in CS is
like
complaining to id Software about a bug in Quake 2. It doesn't even
make
sense.

- Dave

On 07/26/2011 12:57 PM, Janis Petrovs wrote:

Did you read this bug with +voicerecord(voicecomm)? And what

about

cs_siege bug with "concert hall" sound? After this map I

have to

restart my CS to get back normal sound. Also "Internet List"

is full

with Fake Servers, please ban these servers or block.

Counter-strike

is going down because VALVe don't fix bugs, Ok now Alfred is

doing

something after two years of doing nothing... I think VALVe

need to

shame ...
Quoting *Janis Petrovs  [1]*:

Good update, now setmaster work correct, but now there is

problem

with voicecomm, when player join server, it works but

after some

time it doesn't, so players can't use voicecomm, please

fix this as

fast as you can, players are asking me why they can't

speak.

Quoting *Alfred Reynolds

[2]*:

We have rele

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread msleeper
Breaking news! Gamers are whiny and unpleasable! More at 11.

On Tue, Jul 26, 2011 at 5:43 PM, Emil Larsson  wrote:
> From the little I heard about Counter-strike 2, it probably turns out very
> different. And due to the little press around it, it's probably in the "we
> test what sticks stage", which was the stage TF2 was under for almost seven
> years.
>
> I expect a lot of CSS players moan about CS2 when it's out as it's "too
> diffrent". Kinda like with some TFC players when TF2 came out, but on a
> larger scale.
>
> On Tue, Jul 26, 2011 at 10:29 PM, Evaldas  wrote:
>
>> That's really funny... CS2? What should CS2 look like? OrangeBox? Nop, we
>> have CS:S
>> OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year old
>> engine? HL1:CS2? Nop, thats hilarious...
>> I don't really understand what you kids want from CS2 actually?
>>
>>
>> On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo  wrote:
>>
>>
>>> They could update VAC so it actually catches cheaters and then they would
>>> make money again! :)
>>> There is a lot of cheaters in 1.6. Or they should make CS2 so they can
>>> make money again on 1.6 players.
>>>
>>>  Date: Tue, 26 Jul 2011 14:07:32 -0400
>>>> From: dpar...@utica.edu
>>>> To: hlds_linux@list.valvesoftware.**com
>>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>>>
>>>> I'm not saying CS 1.6 is irrelevant; I shouldn't have compared it to
>>>> Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely popular
>>>> worldwide, and yes, it's still a great game.  But Valve is in the
>>>> business of making money, and how much does Valve make off of CS 1.6
>>>> these days compared to its other products?  Probably not much.  I think
>>>> this game has become a monkey on Valve's back, so to speak.  It's still
>>>> very popular and it has a tremendous following, but the actual revenue
>>>> they bring in from it is small.  Most software companies don't support
>>>> their products nearly as long Valve has been supporting CS.
>>>>
>>>> That's why I'm saying that we're lucky they even work on it at all.
>>>> They could just as easily throw their hands up in the air and say
>>>> they're done working on it.  People would still buy new games, Valve
>>>> would continue to make money, and we would be stuck with bugs that will
>>>> never get fixed.  So, instead of insulting them for not doing this work
>>>> sooner, it seems like we should be thanking them for doing this work at
>>>> all.  We're not paying them to use the game once we've bought it, and
>>>> we're not paying them for the server stuff at all.
>>>>
>>>> On 07/26/2011 01:48 PM, ics wrote:
>>>> > One sentence. Mann Co Store ingame. More money than cs 1.6 buyers bring
>>>> in.
>>>> >
>>>> > -ics
>>>> >
>>>> > 26.7.2011 20:43, C Szabo kirjoitti:
>>>> >> TF2 is only bigger becuse its free. So they should stop support TF2
>>>> >> when they dont even make money on it? :P
>>>> >>
>>>> >>> Date: Tue, 26 Jul 2011 20:24:49 +0300
>>>> >>> From: fanta...@inbox.lv
>>>> >>> To: 
>>>> >>> hlds_linux@list.valvesoftware.**com
>>>> >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>>> >>>
>>>> >>>
>>>> >>> Ok, I understand you, but Counter-Strike was the most played game in
>>>> >>> The STEAM before TF2 F2P, and now it is in second place, so VALVe
>>>> >>> SHOULD release bugfixes and support this game, and I think this game
>>>> >>> is most popular First Person Shooter in The World, because there are
>>>> >>> a lot of non-steam players, thousands of them ...
>>>> >>> Quoting *David A. Parker [1]*:
>>>> >>>> I don't want to get into a flame war here, but seriously, Counter
>>>> >>>> Strike
>>>> >>>> is how old now? I think we're lucky that Valve is still putting
>>>> >>>> effort
>>>> >>>> into it, and insulting Alfred for doing this work now instead of
>>>> >>>> two
>>>> >>>> years ago i

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread C Szabo


Error: server failed to transmit file 'customization'
Error: server failed to transmit file 'AY&SY¥'
Host_Error: UserMsg: Not Present on Client 

That a bug that is really annoying... 

> Date: Tue, 26 Jul 2011 23:43:10 +0200
> From: ail...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> From the little I heard about Counter-strike 2, it probably turns out very
> different. And due to the little press around it, it's probably in the "we
> test what sticks stage", which was the stage TF2 was under for almost seven
> years.
> 
> I expect a lot of CSS players moan about CS2 when it's out as it's "too
> diffrent". Kinda like with some TFC players when TF2 came out, but on a
> larger scale.
> 
> On Tue, Jul 26, 2011 at 10:29 PM, Evaldas  wrote:
> 
> > That's really funny... CS2? What should CS2 look like? OrangeBox? Nop, we
> > have CS:S
> > OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year old
> > engine? HL1:CS2? Nop, thats hilarious...
> > I don't really understand what you kids want from CS2 actually?
> >
> >
> > On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo  wrote:
> >
> >
> >> They could update VAC so it actually catches cheaters and then they would
> >> make money again! :)
> >> There is a lot of cheaters in 1.6. Or they should make CS2 so they can
> >> make money again on 1.6 players.
> >>
> >>  Date: Tue, 26 Jul 2011 14:07:32 -0400
> >>> From: dpar...@utica.edu
> >>> To: hlds_linux@list.valvesoftware.**com
> >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>>
> >>> I'm not saying CS 1.6 is irrelevant; I shouldn't have compared it to
> >>> Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely popular
> >>> worldwide, and yes, it's still a great game.  But Valve is in the
> >>> business of making money, and how much does Valve make off of CS 1.6
> >>> these days compared to its other products?  Probably not much.  I think
> >>> this game has become a monkey on Valve's back, so to speak.  It's still
> >>> very popular and it has a tremendous following, but the actual revenue
> >>> they bring in from it is small.  Most software companies don't support
> >>> their products nearly as long Valve has been supporting CS.
> >>>
> >>> That's why I'm saying that we're lucky they even work on it at all.
> >>> They could just as easily throw their hands up in the air and say
> >>> they're done working on it.  People would still buy new games, Valve
> >>> would continue to make money, and we would be stuck with bugs that will
> >>> never get fixed.  So, instead of insulting them for not doing this work
> >>> sooner, it seems like we should be thanking them for doing this work at
> >>> all.  We're not paying them to use the game once we've bought it, and
> >>> we're not paying them for the server stuff at all.
> >>>
> >>> On 07/26/2011 01:48 PM, ics wrote:
> >>> > One sentence. Mann Co Store ingame. More money than cs 1.6 buyers bring
> >>> in.
> >>> >
> >>> > -ics
> >>> >
> >>> > 26.7.2011 20:43, C Szabo kirjoitti:
> >>> >> TF2 is only bigger becuse its free. So they should stop support TF2
> >>> >> when they dont even make money on it? :P
> >>> >>
> >>> >>> Date: Tue, 26 Jul 2011 20:24:49 +0300
> >>> >>> From: fanta...@inbox.lv
> >>> >>> To: 
> >>> >>> hlds_linux@list.valvesoftware.**com
> >>> >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>> >>>
> >>> >>>
> >>> >>> Ok, I understand you, but Counter-Strike was the most played game in
> >>> >>> The STEAM before TF2 F2P, and now it is in second place, so VALVe
> >>> >>> SHOULD release bugfixes and support this game, and I think this game
> >>> >>> is most popular First Person Shooter in The World, because there are
> >>> >>> a lot of non-steam players, thousands of them ...
> >>> >>> Quoting *David A. Parker [1]*:
> >>> >>>> I don't want to get into a flame war here, but seriously, Counter
> >>> >&

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread Emil Larsson
>From the little I heard about Counter-strike 2, it probably turns out very
different. And due to the little press around it, it's probably in the "we
test what sticks stage", which was the stage TF2 was under for almost seven
years.

I expect a lot of CSS players moan about CS2 when it's out as it's "too
diffrent". Kinda like with some TFC players when TF2 came out, but on a
larger scale.

On Tue, Jul 26, 2011 at 10:29 PM, Evaldas  wrote:

> That's really funny... CS2? What should CS2 look like? OrangeBox? Nop, we
> have CS:S
> OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year old
> engine? HL1:CS2? Nop, thats hilarious...
> I don't really understand what you kids want from CS2 actually?
>
>
> On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo  wrote:
>
>
>> They could update VAC so it actually catches cheaters and then they would
>> make money again! :)
>> There is a lot of cheaters in 1.6. Or they should make CS2 so they can
>> make money again on 1.6 players.
>>
>>  Date: Tue, 26 Jul 2011 14:07:32 -0400
>>> From: dpar...@utica.edu
>>> To: hlds_linux@list.valvesoftware.**com
>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>>
>>> I'm not saying CS 1.6 is irrelevant; I shouldn't have compared it to
>>> Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely popular
>>> worldwide, and yes, it's still a great game.  But Valve is in the
>>> business of making money, and how much does Valve make off of CS 1.6
>>> these days compared to its other products?  Probably not much.  I think
>>> this game has become a monkey on Valve's back, so to speak.  It's still
>>> very popular and it has a tremendous following, but the actual revenue
>>> they bring in from it is small.  Most software companies don't support
>>> their products nearly as long Valve has been supporting CS.
>>>
>>> That's why I'm saying that we're lucky they even work on it at all.
>>> They could just as easily throw their hands up in the air and say
>>> they're done working on it.  People would still buy new games, Valve
>>> would continue to make money, and we would be stuck with bugs that will
>>> never get fixed.  So, instead of insulting them for not doing this work
>>> sooner, it seems like we should be thanking them for doing this work at
>>> all.  We're not paying them to use the game once we've bought it, and
>>> we're not paying them for the server stuff at all.
>>>
>>> On 07/26/2011 01:48 PM, ics wrote:
>>> > One sentence. Mann Co Store ingame. More money than cs 1.6 buyers bring
>>> in.
>>> >
>>> > -ics
>>> >
>>> > 26.7.2011 20:43, C Szabo kirjoitti:
>>> >> TF2 is only bigger becuse its free. So they should stop support TF2
>>> >> when they dont even make money on it? :P
>>> >>
>>> >>> Date: Tue, 26 Jul 2011 20:24:49 +0300
>>> >>> From: fanta...@inbox.lv
>>> >>> To: 
>>> >>> hlds_linux@list.valvesoftware.**com
>>> >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>> >>>
>>> >>>
>>> >>> Ok, I understand you, but Counter-Strike was the most played game in
>>> >>> The STEAM before TF2 F2P, and now it is in second place, so VALVe
>>> >>> SHOULD release bugfixes and support this game, and I think this game
>>> >>> is most popular First Person Shooter in The World, because there are
>>> >>> a lot of non-steam players, thousands of them ...
>>> >>> Quoting *David A. Parker [1]*:
>>> >>>> I don't want to get into a flame war here, but seriously, Counter
>>> >>>> Strike
>>> >>>> is how old now? I think we're lucky that Valve is still putting
>>> >>>> effort
>>> >>>> into it, and insulting Alfred for doing this work now instead of
>>> >>>> two
>>> >>>> years ago isn't productive. I'm sure everyone at Valve, including
>>> >>>> Alfred, has better (and more profitable) things to work on in the
>>> >>>> last
>>> >>>> few years. Complaining to Valve about the lack of fixes in CS is
>>> >>>> like
>>> >>>> complaining to id Software about a bug in Quake 2. It doesn't even
>>> >>&

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread msleeper
CS2 is related to linux server administration.

On Tue, Jul 26, 2011 at 4:29 PM, Evaldas  wrote:
> That's really funny... CS2? What should CS2 look like? OrangeBox? Nop, we
> have CS:S
> OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year old
> engine? HL1:CS2? Nop, thats hilarious...
> I don't really understand what you kids want from CS2 actually?
>
> On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo  wrote:
>
>>
>> They could update VAC so it actually catches cheaters and then they would
>> make money again! :)
>> There is a lot of cheaters in 1.6. Or they should make CS2 so they can
>> make money again on 1.6 players.
>>
>>> Date: Tue, 26 Jul 2011 14:07:32 -0400
>>> From: dpar...@utica.edu
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>>
>>> I'm not saying CS 1.6 is irrelevant; I shouldn't have compared it to
>>> Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely popular
>>> worldwide, and yes, it's still a great game.  But Valve is in the
>>> business of making money, and how much does Valve make off of CS 1.6
>>> these days compared to its other products?  Probably not much.  I think
>>> this game has become a monkey on Valve's back, so to speak.  It's still
>>> very popular and it has a tremendous following, but the actual revenue
>>> they bring in from it is small.  Most software companies don't support
>>> their products nearly as long Valve has been supporting CS.
>>>
>>> That's why I'm saying that we're lucky they even work on it at all.
>>> They could just as easily throw their hands up in the air and say
>>> they're done working on it.  People would still buy new games, Valve
>>> would continue to make money, and we would be stuck with bugs that will
>>> never get fixed.  So, instead of insulting them for not doing this work
>>> sooner, it seems like we should be thanking them for doing this work at
>>> all.  We're not paying them to use the game once we've bought it, and
>>> we're not paying them for the server stuff at all.
>>>
>>> On 07/26/2011 01:48 PM, ics wrote:
>>> > One sentence. Mann Co Store ingame. More money than cs 1.6 buyers bring
>>> > in.
>>> >
>>> > -ics
>>> >
>>> > 26.7.2011 20:43, C Szabo kirjoitti:
>>> >> TF2 is only bigger becuse its free. So they should stop support TF2
>>> >> when they dont even make money on it? :P
>>> >>
>>> >>> Date: Tue, 26 Jul 2011 20:24:49 +0300
>>> >>> From: fanta...@inbox.lv
>>> >>> To: hlds_linux@list.valvesoftware.com
>>> >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>> >>>
>>> >>>
>>> >>> Ok, I understand you, but Counter-Strike was the most played game in
>>> >>> The STEAM before TF2 F2P, and now it is in second place, so VALVe
>>> >>> SHOULD release bugfixes and support this game, and I think this game
>>> >>> is most popular First Person Shooter in The World, because there are
>>> >>> a lot of non-steam players, thousands of them ...
>>> >>> Quoting *David A. Parker [1]*:
>>> >>>> I don't want to get into a flame war here, but seriously, Counter
>>> >>>> Strike
>>> >>>> is how old now? I think we're lucky that Valve is still putting
>>> >>>> effort
>>> >>>> into it, and insulting Alfred for doing this work now instead of
>>> >>>> two
>>> >>>> years ago isn't productive. I'm sure everyone at Valve, including
>>> >>>> Alfred, has better (and more profitable) things to work on in the
>>> >>>> last
>>> >>>> few years. Complaining to Valve about the lack of fixes in CS is
>>> >>>> like
>>> >>>> complaining to id Software about a bug in Quake 2. It doesn't even
>>> >>>> make
>>> >>>> sense.
>>> >>>>
>>> >>>> - Dave
>>> >>>>
>>> >>>> On 07/26/2011 12:57 PM, Janis Petrovs wrote:
>>> >>>> >
>>> >>>> > Did you read this bug with +voicerecord(voicecomm)? And what
>>> >>>> about
>>> 

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread Evaldas
That's really funny... CS2? What should CS2 look like? OrangeBox? Nop, we  
have CS:S
OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year old  
engine? HL1:CS2? Nop, thats hilarious...

I don't really understand what you kids want from CS2 actually?

On Tue, 26 Jul 2011 21:57:08 +0300, C Szabo  wrote:



They could update VAC so it actually catches cheaters and then they  
would make money again! :)
There is a lot of cheaters in 1.6. Or they should make CS2 so they can  
make money again on 1.6 players.



Date: Tue, 26 Jul 2011 14:07:32 -0400
From: dpar...@utica.edu
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

I'm not saying CS 1.6 is irrelevant; I shouldn't have compared it to
Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely popular
worldwide, and yes, it's still a great game.  But Valve is in the
business of making money, and how much does Valve make off of CS 1.6
these days compared to its other products?  Probably not much.  I think
this game has become a monkey on Valve's back, so to speak.  It's still
very popular and it has a tremendous following, but the actual revenue
they bring in from it is small.  Most software companies don't support
their products nearly as long Valve has been supporting CS.

That's why I'm saying that we're lucky they even work on it at all.
They could just as easily throw their hands up in the air and say
they're done working on it.  People would still buy new games, Valve
would continue to make money, and we would be stuck with bugs that will
never get fixed.  So, instead of insulting them for not doing this work
sooner, it seems like we should be thanking them for doing this work at
all.  We're not paying them to use the game once we've bought it, and
we're not paying them for the server stuff at all.

On 07/26/2011 01:48 PM, ics wrote:
> One sentence. Mann Co Store ingame. More money than cs 1.6 buyers  
bring in.

>
> -ics
>
> 26.7.2011 20:43, C Szabo kirjoitti:
>> TF2 is only bigger becuse its free. So they should stop support TF2
>> when they dont even make money on it? :P
>>
>>> Date: Tue, 26 Jul 2011 20:24:49 +0300
>>> From: fanta...@inbox.lv
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>>
>>>
>>> Ok, I understand you, but Counter-Strike was the most played game in
>>> The STEAM before TF2 F2P, and now it is in second place, so VALVe
>>> SHOULD release bugfixes and support this game, and I think this game
>>> is most popular First Person Shooter in The World, because there are
>>> a lot of non-steam players, thousands of them ...
>>> Quoting *David A. Parker [1]*:
>>>> I don't want to get into a flame war here, but seriously, Counter
>>>> Strike
>>>> is how old now? I think we're lucky that Valve is still putting
>>>> effort
>>>> into it, and insulting Alfred for doing this work now instead of
>>>> two
>>>> years ago isn't productive. I'm sure everyone at Valve, including
>>>> Alfred, has better (and more profitable) things to work on in the
>>>> last
>>>> few years. Complaining to Valve about the lack of fixes in CS is
>>>> like
>>>> complaining to id Software about a bug in Quake 2. It doesn't even
>>>> make
>>>> sense.
>>>>
>>>> - Dave
>>>>
>>>> On 07/26/2011 12:57 PM, Janis Petrovs wrote:
>>>> >
>>>> > Did you read this bug with +voicerecord(voicecomm)? And what
>>>> about
>>>> > cs_siege bug with "concert hall" sound? After this map I
>>>> have to
>>>> > restart my CS to get back normal sound. Also "Internet List"
>>>> is full
>>>> > with Fake Servers, please ban these servers or block.
>>>> Counter-strike
>>>> > is going down because VALVe don't fix bugs, Ok now Alfred is
>>>> doing
>>>> > something after two years of doing nothing... I think VALVe
>>>> need to
>>>> > shame ...
>>>> > Quoting *Janis Petrovs [1]*:
>>>> >> Good update, now setmaster work correct, but now there is
>>>> problem
>>>> >> with voicecomm, when player join server, it works but
>>>> after some
>>>> >> time it doesn't, so players can't use voicecomm, please
>>>> fix this as
>>>> >> fast as you can, players are asking me why they can't

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread C Szabo

They could update VAC so it actually catches cheaters and then they would make 
money again! :)
There is a lot of cheaters in 1.6. Or they should make CS2 so they can make 
money again on 1.6 players.

> Date: Tue, 26 Jul 2011 14:07:32 -0400
> From: dpar...@utica.edu
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> I'm not saying CS 1.6 is irrelevant; I shouldn't have compared it to 
> Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely popular 
> worldwide, and yes, it's still a great game.  But Valve is in the 
> business of making money, and how much does Valve make off of CS 1.6 
> these days compared to its other products?  Probably not much.  I think 
> this game has become a monkey on Valve's back, so to speak.  It's still 
> very popular and it has a tremendous following, but the actual revenue 
> they bring in from it is small.  Most software companies don't support 
> their products nearly as long Valve has been supporting CS.
> 
> That's why I'm saying that we're lucky they even work on it at all. 
> They could just as easily throw their hands up in the air and say 
> they're done working on it.  People would still buy new games, Valve 
> would continue to make money, and we would be stuck with bugs that will 
> never get fixed.  So, instead of insulting them for not doing this work 
> sooner, it seems like we should be thanking them for doing this work at 
> all.  We're not paying them to use the game once we've bought it, and 
> we're not paying them for the server stuff at all.
> 
> On 07/26/2011 01:48 PM, ics wrote:
> > One sentence. Mann Co Store ingame. More money than cs 1.6 buyers bring in.
> >
> > -ics
> >
> > 26.7.2011 20:43, C Szabo kirjoitti:
> >> TF2 is only bigger becuse its free. So they should stop support TF2
> >> when they dont even make money on it? :P
> >>
> >>> Date: Tue, 26 Jul 2011 20:24:49 +0300
> >>> From: fanta...@inbox.lv
> >>> To: hlds_linux@list.valvesoftware.com
> >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>>
> >>>
> >>> Ok, I understand you, but Counter-Strike was the most played game in
> >>> The STEAM before TF2 F2P, and now it is in second place, so VALVe
> >>> SHOULD release bugfixes and support this game, and I think this game
> >>> is most popular First Person Shooter in The World, because there are
> >>> a lot of non-steam players, thousands of them ...
> >>> Quoting *David A. Parker [1]*:
> >>>> I don't want to get into a flame war here, but seriously, Counter
> >>>> Strike
> >>>> is how old now? I think we're lucky that Valve is still putting
> >>>> effort
> >>>> into it, and insulting Alfred for doing this work now instead of
> >>>> two
> >>>> years ago isn't productive. I'm sure everyone at Valve, including
> >>>> Alfred, has better (and more profitable) things to work on in the
> >>>> last
> >>>> few years. Complaining to Valve about the lack of fixes in CS is
> >>>> like
> >>>> complaining to id Software about a bug in Quake 2. It doesn't even
> >>>> make
> >>>> sense.
> >>>>
> >>>> - Dave
> >>>>
> >>>> On 07/26/2011 12:57 PM, Janis Petrovs wrote:
> >>>> >
> >>>> > Did you read this bug with +voicerecord(voicecomm)? And what
> >>>> about
> >>>> > cs_siege bug with "concert hall" sound? After this map I
> >>>> have to
> >>>> > restart my CS to get back normal sound. Also "Internet List"
> >>>> is full
> >>>> > with Fake Servers, please ban these servers or block.
> >>>> Counter-strike
> >>>> > is going down because VALVe don't fix bugs, Ok now Alfred is
> >>>> doing
> >>>> > something after two years of doing nothing... I think VALVe
> >>>> need to
> >>>> > shame ...
> >>>> > Quoting *Janis Petrovs [1]*:
> >>>> >> Good update, now setmaster work correct, but now there is
> >>>> problem
> >>>> >> with voicecomm, when player join server, it works but
> >>>> after some
> >>>> >> time it doesn't, so players can't use voicecomm, 

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread David A. Parker
I'm not saying CS 1.6 is irrelevant; I shouldn't have compared it to 
Quake 2 and that was my mistake.  Yes, CS 1.6 is hugely popular 
worldwide, and yes, it's still a great game.  But Valve is in the 
business of making money, and how much does Valve make off of CS 1.6 
these days compared to its other products?  Probably not much.  I think 
this game has become a monkey on Valve's back, so to speak.  It's still 
very popular and it has a tremendous following, but the actual revenue 
they bring in from it is small.  Most software companies don't support 
their products nearly as long Valve has been supporting CS.


That's why I'm saying that we're lucky they even work on it at all. 
They could just as easily throw their hands up in the air and say 
they're done working on it.  People would still buy new games, Valve 
would continue to make money, and we would be stuck with bugs that will 
never get fixed.  So, instead of insulting them for not doing this work 
sooner, it seems like we should be thanking them for doing this work at 
all.  We're not paying them to use the game once we've bought it, and 
we're not paying them for the server stuff at all.


On 07/26/2011 01:48 PM, ics wrote:

One sentence. Mann Co Store ingame. More money than cs 1.6 buyers bring in.

-ics

26.7.2011 20:43, C Szabo kirjoitti:

TF2 is only bigger becuse its free. So they should stop support TF2
when they dont even make money on it? :P


Date: Tue, 26 Jul 2011 20:24:49 +0300
From: fanta...@inbox.lv
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released


Ok, I understand you, but Counter-Strike was the most played game in
The STEAM before TF2 F2P, and now it is in second place, so VALVe
SHOULD release bugfixes and support this game, and I think this game
is most popular First Person Shooter in The World, because there are
a lot of non-steam players, thousands of them ...
Quoting *David A. Parker [1]*:

I don't want to get into a flame war here, but seriously, Counter
Strike
is how old now? I think we're lucky that Valve is still putting
effort
into it, and insulting Alfred for doing this work now instead of
two
years ago isn't productive. I'm sure everyone at Valve, including
Alfred, has better (and more profitable) things to work on in the
last
few years. Complaining to Valve about the lack of fixes in CS is
like
complaining to id Software about a bug in Quake 2. It doesn't even
make
sense.

- Dave

On 07/26/2011 12:57 PM, Janis Petrovs wrote:
>
> Did you read this bug with +voicerecord(voicecomm)? And what
about
> cs_siege bug with "concert hall" sound? After this map I
have to
> restart my CS to get back normal sound. Also "Internet List"
is full
> with Fake Servers, please ban these servers or block.
Counter-strike
> is going down because VALVe don't fix bugs, Ok now Alfred is
doing
> something after two years of doing nothing... I think VALVe
need to
> shame ...
> Quoting *Janis Petrovs [1]*:
>> Good update, now setmaster work correct, but now there is
problem
>> with voicecomm, when player join server, it works but
after some
>> time it doesn't, so players can't use voicecomm, please
fix this as
>> fast as you can, players are asking me why they can't
speak.
>>
>> Quoting *Alfred Reynolds
[2]*:
>>> We have released an update to the beta, run the
hldsupdatetool with
>>> "-beta hlbeta" to get this update. Changes for this
update are:
>>>
>>> - fixed failing to load steam interfaces on windows
(updated
>>> steamclient binaries) (win32)
>>> - statically linked libsteam.so to libstdc++ so you
don't need to
>>> update it (linux)
>>>
>>> Let us see if this one sticks.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view
the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
> Links:
> --
> [1] mailto:fanta...@inbox.lv
> [2] mailto:alf...@valvesoftware.com
> ___
> To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

--

Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



Links:
--
[1] mailto:dpar...@utica.edu
___
To unsubscribe, edit your list preferences

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread C Szabo

They should started to work on CS2 two years ago. A realse Januari 2012 would 
been perfect. :)

> Date: Tue, 26 Jul 2011 20:48:30 +0300
> From: i...@ics-base.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> One sentence. Mann Co Store ingame. More money than cs 1.6 buyers bring in.
> 
> -ics
> 
> 26.7.2011 20:43, C Szabo kirjoitti:
> > TF2 is only bigger becuse its free. So they should stop support TF2 when 
> > they dont even make money on it? :P
> >
> >> Date: Tue, 26 Jul 2011 20:24:49 +0300
> >> From: fanta...@inbox.lv
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>
> >>
> >>   Ok, I understand you, but Counter-Strike was the most played game in
> >>   The STEAM before TF2 F2P, and now it is in second place, so VALVe
> >>   SHOULD release bugfixes and support this game, and I think this game
> >>   is most popular First Person Shooter in The World, because there are
> >>   a lot of non-steam players, thousands of  them ...
> >>Quoting *David A. Parker  [1]*:
> >>> I don't want to get into a flame war here, but seriously, Counter
> >>> Strike
> >>>   is how old now?  I think we're lucky that Valve is still putting
> >>> effort
> >>>   into it, and insulting Alfred for doing this work now instead of
> >>> two
> >>>   years ago isn't productive.  I'm sure everyone at Valve, including
> >>>   Alfred, has better (and more profitable) things to work on in the
> >>> last
> >>>   few years.  Complaining to Valve about the lack of fixes in CS is
> >>> like
> >>>   complaining to id Software about a bug in Quake 2.  It doesn't even
> >>> make
> >>>   sense.
> >>>
> >>>- Dave
> >>>
> >>>   On 07/26/2011 12:57 PM, Janis Petrovs wrote:
> >>>   >
> >>>   >Did you read this bug with +voicerecord(voicecomm)? And what
> >>> about
> >>>   >cs_siege bug with "concert hall" sound? After this map I
> >>> have to
> >>>   >restart my CS to get back normal sound. Also "Internet List"
> >>> is full
> >>>   >with Fake Servers, please ban these servers or block.
> >>> Counter-strike
> >>>   >is going down because VALVe don't fix bugs, Ok now Alfred is
> >>> doing
> >>>   >something after two years of doing nothing... I think VALVe
> >>> need to
> >>>   >shame ...
> >>>   >Quoting *Janis Petrovs   [1]*:
> >>>   >>  Good update, now setmaster work correct, but now there is
> >>> problem
> >>>   >>  with voicecomm, when player join server, it works but
> >>> after some
> >>>   >>  time it doesn't, so players can't use voicecomm, please
> >>> fix this as
> >>>   >>  fast as you can, players are asking me why they can't
> >>> speak.
> >>>   >>
> >>>   >>  Quoting *Alfred Reynolds
> >>> [2]*:
> >>>   >>>  We have released an update to the beta, run the
> >>> hldsupdatetool with
> >>>   >>>  "-beta hlbeta" to get this update. Changes for this
> >>> update are:
> >>>   >>>
> >>>   >>>  - fixed failing to load steam interfaces on windows
> >>> (updated
> >>>   >>>  steamclient binaries) (win32)
> >>>   >>>  - statically linked libsteam.so to libstdc++ so you
> >>> don't need to
> >>>   >>>  update it (linux)
> >>>   >>>
> >>>   >>>  Let us see if this one sticks.
> >>>   >>>
> >>>   >>>  ___
> >>>   >>>  To unsubscribe, edit your list preferences, or view
> >>> the list
> >>>   >>>  archives, please visit:
> >>>   >>>  http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>   >>
> >>>   >
> >>>   >
> >>>   >  Links:
> >>>   >  --
> >>>   >  [1] mailto:fanta...@inbox.lv
> >>>   >  [2] mailto:alf...@valvesoftware.com
> >>>   >  _

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread Ross Bemrose
I can't see the Steam stats from work, but last time I checked, CS 1.6 and
CS:S were jockeying back and forth for their position on the steam stats
(Note: This was before TF2 was free).

You''re right, it's a waste of resources to continue work on a 14-year old
engine.  They should drop support for it and concentrate solely on the
Orange Box 2009 engine, which are used by their newer games (HL2:DM, DOD:S,
CS:S, TF2...).

However, then you'd just complain they dropped support for it and stopped
selling it.

On Tue, Jul 26, 2011 at 1:24 PM, Janis Petrovs  wrote:

>
>  Ok, I understand you, but Counter-Strike was the most played game in
>  The STEAM before TF2 F2P, and now it is in second place, so VALVe
>  SHOULD release bugfixes and support this game, and I think this game
>  is most popular First Person Shooter in The World, because there are
>  a lot of non-steam players, thousands of  them ...
>   Quoting *David A. Parker  [1]*:
> > I don't want to get into a flame war here, but seriously, Counter
> > Strike
> >  is how old now?  I think we're lucky that Valve is still putting
> > effort
> >  into it, and insulting Alfred for doing this work now instead of
> > two
> >  years ago isn't productive.  I'm sure everyone at Valve, including
> >  Alfred, has better (and more profitable) things to work on in the
> > last
> >  few years.  Complaining to Valve about the lack of fixes in CS is
> > like
> >  complaining to id Software about a bug in Quake 2.  It doesn't even
> > make
> >  sense.
> >
> >   - Dave
> >
> >  On 07/26/2011 12:57 PM, Janis Petrovs wrote:
> >  >
> >  >   Did you read this bug with +voicerecord(voicecomm)? And what
> > about
> >  >   cs_siege bug with "concert hall" sound? After this map I
> > have to
> >  >   restart my CS to get back normal sound. Also "Internet List"
> > is full
> >  >   with Fake Servers, please ban these servers or block.
> > Counter-strike
> >  >   is going down because VALVe don't fix bugs, Ok now Alfred is
> > doing
> >  >   something after two years of doing nothing... I think VALVe
> > need to
> >  >   shame ...
> >  >   Quoting *Janis Petrovs  [1]*:
> >  >> Good update, now setmaster work correct, but now there is
> > problem
> >  >> with voicecomm, when player join server, it works but
> > after some
> >  >> time it doesn't, so players can't use voicecomm, please
> > fix this as
> >  >> fast as you can, players are asking me why they can't
> > speak.
> >  >>
> >  >> Quoting *Alfred Reynolds
> > [2]*:
> >  >>> We have released an update to the beta, run the
> > hldsupdatetool with
> >  >>> "-beta hlbeta" to get this update. Changes for this
> > update are:
> >  >>>
> >  >>> - fixed failing to load steam interfaces on windows
> > (updated
> >  >>> steamclient binaries) (win32)
> >  >>> - statically linked libsteam.so to libstdc++ so you
> > don't need to
> >  >>> update it (linux)
> >  >>>
> >  >>> Let us see if this one sticks.
> >  >>>
> >  >>> ___
> >  >>> To unsubscribe, edit your list preferences, or view
> > the list
> >  >>> archives, please visit:
> >  >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >  >>
> >  >
> >  >
> >  > Links:
> >  > --
> >  > [1] mailto:fanta...@inbox.lv
> >  > [2] mailto:alf...@valvesoftware.com
> >  > ___
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> > archives, please visit:
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> >  >
> >
> >  --
> >
> >  Dave Parker
> >  Systems Administrator
> >  Utica College
> >  Integrated Information Technology Services
> >  (315) 792-3229
> >  Registered Linux User #408177
> >
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread ics

One sentence. Mann Co Store ingame. More money than cs 1.6 buyers bring in.

-ics

26.7.2011 20:43, C Szabo kirjoitti:

TF2 is only bigger becuse its free. So they should stop support TF2 when they 
dont even make money on it? :P


Date: Tue, 26 Jul 2011 20:24:49 +0300
From: fanta...@inbox.lv
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released


  Ok, I understand you, but Counter-Strike was the most played game in
  The STEAM before TF2 F2P, and now it is in second place, so VALVe
  SHOULD release bugfixes and support this game, and I think this game
  is most popular First Person Shooter in The World, because there are
  a lot of non-steam players, thousands of  them ...
   Quoting *David A. Parker  [1]*:

I don't want to get into a flame war here, but seriously, Counter
Strike
  is how old now?  I think we're lucky that Valve is still putting
effort
  into it, and insulting Alfred for doing this work now instead of
two
  years ago isn't productive.  I'm sure everyone at Valve, including
  Alfred, has better (and more profitable) things to work on in the
last
  few years.  Complaining to Valve about the lack of fixes in CS is
like
  complaining to id Software about a bug in Quake 2.  It doesn't even
make
  sense.

   - Dave

  On 07/26/2011 12:57 PM, Janis Petrovs wrote:
  >
  >Did you read this bug with +voicerecord(voicecomm)? And what
about
  >cs_siege bug with "concert hall" sound? After this map I
have to
  >restart my CS to get back normal sound. Also "Internet List"
is full
  >with Fake Servers, please ban these servers or block.
Counter-strike
  >is going down because VALVe don't fix bugs, Ok now Alfred is
doing
  >something after two years of doing nothing... I think VALVe
need to
  >shame ...
  >Quoting *Janis Petrovs   [1]*:
  >>  Good update, now setmaster work correct, but now there is
problem
  >>  with voicecomm, when player join server, it works but
after some
  >>  time it doesn't, so players can't use voicecomm, please
fix this as
  >>  fast as you can, players are asking me why they can't
speak.
  >>
  >>  Quoting *Alfred Reynolds
[2]*:
  >>>  We have released an update to the beta, run the
hldsupdatetool with
  >>>  "-beta hlbeta" to get this update. Changes for this
update are:
  >>>
  >>>  - fixed failing to load steam interfaces on windows
(updated
  >>>  steamclient binaries) (win32)
  >>>  - statically linked libsteam.so to libstdc++ so you
don't need to
  >>>  update it (linux)
  >>>
  >>>  Let us see if this one sticks.
  >>>
  >>>  ___
  >>>  To unsubscribe, edit your list preferences, or view
the list
  >>>  archives, please visit:
  >>>  http://list.valvesoftware.com/mailman/listinfo/hlds
  >>
  >
  >
  >  Links:
  >  --
  >  [1] mailto:fanta...@inbox.lv
  >  [2] mailto:alf...@valvesoftware.com
  >  ___
  >  To unsubscribe, edit your list preferences, or view the list
archives, please visit:
  >  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  >

  --

  Dave Parker
  Systems Administrator
  Utica College
  Integrated Information Technology Services
  (315) 792-3229
  Registered Linux User #408177

  ___
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread C Szabo

TF2 is only bigger becuse its free. So they should stop support TF2 when they 
dont even make money on it? :P

> Date: Tue, 26 Jul 2011 20:24:49 +0300
> From: fanta...@inbox.lv
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> 
>  Ok, I understand you, but Counter-Strike was the most played game in
>  The STEAM before TF2 F2P, and now it is in second place, so VALVe
>  SHOULD release bugfixes and support this game, and I think this game
>  is most popular First Person Shooter in The World, because there are
>  a lot of non-steam players, thousands of  them ...
>   Quoting *David A. Parker  [1]*:
> > I don't want to get into a flame war here, but seriously, Counter
> > Strike
> >  is how old now?  I think we're lucky that Valve is still putting
> > effort
> >  into it, and insulting Alfred for doing this work now instead of
> > two
> >  years ago isn't productive.  I'm sure everyone at Valve, including
> >  Alfred, has better (and more profitable) things to work on in the
> > last
> >  few years.  Complaining to Valve about the lack of fixes in CS is
> > like
> >  complaining to id Software about a bug in Quake 2.  It doesn't even
> > make
> >  sense.
> > 
> >   - Dave
> > 
> >  On 07/26/2011 12:57 PM, Janis Petrovs wrote:
> >  >
> >  >   Did you read this bug with +voicerecord(voicecomm)? And what
> > about
> >  >   cs_siege bug with "concert hall" sound? After this map I
> > have to
> >  >   restart my CS to get back normal sound. Also "Internet List"
> > is full
> >  >   with Fake Servers, please ban these servers or block.
> > Counter-strike
> >  >   is going down because VALVe don't fix bugs, Ok now Alfred is
> > doing
> >  >   something after two years of doing nothing... I think VALVe
> > need to
> >  >   shame ...
> >  >   Quoting *Janis Petrovs  [1]*:
> >  >> Good update, now setmaster work correct, but now there is
> > problem
> >  >> with voicecomm, when player join server, it works but
> > after some
> >  >> time it doesn't, so players can't use voicecomm, please
> > fix this as
> >  >> fast as you can, players are asking me why they can't
> > speak.
> >  >>
> >  >> Quoting *Alfred Reynolds 
> > [2]*:
> >  >>> We have released an update to the beta, run the
> > hldsupdatetool with
> >  >>> "-beta hlbeta" to get this update. Changes for this
> > update are:
> >  >>>
> >  >>> - fixed failing to load steam interfaces on windows
> > (updated
> >  >>> steamclient binaries) (win32)
> >  >>> - statically linked libsteam.so to libstdc++ so you
> > don't need to
> >  >>> update it (linux)
> >  >>>
> >  >>> Let us see if this one sticks.
> >  >>>
> >  >>> ___
> >  >>> To unsubscribe, edit your list preferences, or view
> > the list
> >  >>> archives, please visit:
> >  >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >  >>
> >  >
> >  >
> >  > Links:
> >  > --
> >  > [1] mailto:fanta...@inbox.lv
> >  > [2] mailto:alf...@valvesoftware.com
> >  > ___
> >  > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> >  > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >  >
> > 
> >  --
> > 
> >  Dave Parker
> >  Systems Administrator
> >  Utica College
> >  Integrated Information Technology Services
> >  (315) 792-3229
> >  Registered Linux User #408177
> > 
> >  ___
> >  To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> >  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>  
> 
> Links:
> --
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread José Santos
Dave Parker, this discussion is now totally off-topic. CS1.6 still
sells, Quake2 doesn.'t.This thread should be for bug reporting and we
should encorage the effort Alfred has beeing  doing. If you think
CS1.6 updates don't make sense and this thread is not useful for you,
you should just ignore the thread instead of posting messages like
that one, I'm sure you didn't buy the game recently or your opinion
would be different.

On 26 July 2011 18:24, Janis Petrovs  wrote:
>
>  Ok, I understand you, but Counter-Strike was the most played game in
>  The STEAM before TF2 F2P, and now it is in second place, so VALVe
>  SHOULD release bugfixes and support this game, and I think this game
>  is most popular First Person Shooter in The World, because there are
>  a lot of non-steam players, thousands of  them ...
>  Quoting *David A. Parker  [1]*:
>> I don't want to get into a flame war here, but seriously, Counter
>> Strike
>>  is how old now?  I think we're lucky that Valve is still putting
>> effort
>>  into it, and insulting Alfred for doing this work now instead of
>> two
>>  years ago isn't productive.  I'm sure everyone at Valve, including
>>  Alfred, has better (and more profitable) things to work on in the
>> last
>>  few years.  Complaining to Valve about the lack of fixes in CS is
>> like
>>  complaining to id Software about a bug in Quake 2.  It doesn't even
>> make
>>  sense.
>>
>>       - Dave
>>
>>  On 07/26/2011 12:57 PM, Janis Petrovs wrote:
>>  >
>>  >   Did you read this bug with +voicerecord(voicecomm)? And what
>> about
>>  >   cs_siege bug with "concert hall" sound? After this map I
>> have to
>>  >   restart my CS to get back normal sound. Also "Internet List"
>> is full
>>  >   with Fake Servers, please ban these servers or block.
>> Counter-strike
>>  >   is going down because VALVe don't fix bugs, Ok now Alfred is
>> doing
>>  >   something after two years of doing nothing... I think VALVe
>> need to
>>  >   shame ...
>>  >   Quoting *Janis Petrovs  [1]*:
>>  >> Good update, now setmaster work correct, but now there is
>> problem
>>  >> with voicecomm, when player join server, it works but
>> after some
>>  >> time it doesn't, so players can't use voicecomm, please
>> fix this as
>>  >> fast as you can, players are asking me why they can't
>> speak.
>>  >>
>>  >> Quoting *Alfred Reynolds
>> [2]*:
>>  >>> We have released an update to the beta, run the
>> hldsupdatetool with
>>  >>> "-beta hlbeta" to get this update. Changes for this
>> update are:
>>  >>>
>>  >>> - fixed failing to load steam interfaces on windows
>> (updated
>>  >>> steamclient binaries) (win32)
>>  >>> - statically linked libsteam.so to libstdc++ so you
>> don't need to
>>  >>> update it (linux)
>>  >>>
>>  >>> Let us see if this one sticks.
>>  >>>
>>  >>> ___
>>  >>> To unsubscribe, edit your list preferences, or view
>> the list
>>  >>> archives, please visit:
>>  >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>  >>
>>  >
>>  >
>>  > Links:
>>  > --
>>  > [1] mailto:fanta...@inbox.lv
>>  > [2] mailto:alf...@valvesoftware.com
>>  > ___
>>  > To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>>  > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>  >
>>
>>  --
>>
>>  Dave Parker
>>  Systems Administrator
>>  Utica College
>>  Integrated Information Technology Services
>>  (315) 792-3229
>>  Registered Linux User #408177
>>
>>  ___
>>  To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> Links:
> --
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread Janis Petrovs

 Ok, I understand you, but Counter-Strike was the most played game in
 The STEAM before TF2 F2P, and now it is in second place, so VALVe
 SHOULD release bugfixes and support this game, and I think this game
 is most popular First Person Shooter in The World, because there are
 a lot of non-steam players, thousands of  them ...
  Quoting *David A. Parker  [1]*:
> I don't want to get into a flame war here, but seriously, Counter
> Strike
>  is how old now?  I think we're lucky that Valve is still putting
> effort
>  into it, and insulting Alfred for doing this work now instead of
> two
>  years ago isn't productive.  I'm sure everyone at Valve, including
>  Alfred, has better (and more profitable) things to work on in the
> last
>  few years.  Complaining to Valve about the lack of fixes in CS is
> like
>  complaining to id Software about a bug in Quake 2.  It doesn't even
> make
>  sense.
> 
>   - Dave
> 
>  On 07/26/2011 12:57 PM, Janis Petrovs wrote:
>  >
>  >   Did you read this bug with +voicerecord(voicecomm)? And what
> about
>  >   cs_siege bug with "concert hall" sound? After this map I
> have to
>  >   restart my CS to get back normal sound. Also "Internet List"
> is full
>  >   with Fake Servers, please ban these servers or block.
> Counter-strike
>  >   is going down because VALVe don't fix bugs, Ok now Alfred is
> doing
>  >   something after two years of doing nothing... I think VALVe
> need to
>  >   shame ...
>  >   Quoting *Janis Petrovs  [1]*:
>  >> Good update, now setmaster work correct, but now there is
> problem
>  >> with voicecomm, when player join server, it works but
> after some
>  >> time it doesn't, so players can't use voicecomm, please
> fix this as
>  >> fast as you can, players are asking me why they can't
> speak.
>  >>
>  >> Quoting *Alfred Reynolds 
> [2]*:
>  >>> We have released an update to the beta, run the
> hldsupdatetool with
>  >>> "-beta hlbeta" to get this update. Changes for this
> update are:
>  >>>
>  >>> - fixed failing to load steam interfaces on windows
> (updated
>  >>> steamclient binaries) (win32)
>  >>> - statically linked libsteam.so to libstdc++ so you
> don't need to
>  >>> update it (linux)
>  >>>
>  >>> Let us see if this one sticks.
>  >>>
>  >>> ___
>  >>> To unsubscribe, edit your list preferences, or view
> the list
>  >>> archives, please visit:
>  >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>  >>
>  >
>  >
>  > Links:
>  > --
>  > [1] mailto:fanta...@inbox.lv
>  > [2] mailto:alf...@valvesoftware.com
>  > ___
>  > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>  >
> 
>  --
> 
>  Dave Parker
>  Systems Administrator
>  Utica College
>  Integrated Information Technology Services
>  (315) 792-3229
>  Registered Linux User #408177
> 
>  ___
>  To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread C Szabo

Nobody is playing Quake 2 anymore, a lot of people are playing CS. If the game 
has a lot of players, the game needs attention.
Specially CS, its so big and the biggest official game in tournaments worldwide 
until SC2 was released, but  its still big. And E-sport was built around CS.
My communty has more than 7000 unique 1.6 player each day, they all bought the 
game and they all deserve bugfixes and updates.

They should stop selling CS if Valve cant provide support for the game. Its 
very good that Alfred are releasing updates. 
Its a few years late, but better late than never. But, with the limited time 
they have to work on updates, they should not
waste it on stupid bugfixes oncs_siege... There is more important bugs out 
there.

I have a problem with my game, I dont know if its serverrelated or client. But 
my models in 1.6 is buggy, sometimes they disappear, sometimes they are in the 
ground. Sometimes they "blink". :/
Tried to install STEAM and 1.6 from scratch and all original but that didnt 
helped, maybe its ATI? :s

> Date: Tue, 26 Jul 2011 13:06:41 -0400
> From: dpar...@utica.edu
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> I don't want to get into a flame war here, but seriously, Counter Strike 
> is how old now?  I think we're lucky that Valve is still putting effort 
> into it, and insulting Alfred for doing this work now instead of two 
> years ago isn't productive.  I'm sure everyone at Valve, including 
> Alfred, has better (and more profitable) things to work on in the last 
> few years.  Complaining to Valve about the lack of fixes in CS is like 
> complaining to id Software about a bug in Quake 2.  It doesn't even make 
> sense.
> 
>  - Dave
> 
> On 07/26/2011 12:57 PM, Janis Petrovs wrote:
> >
> >   Did you read this bug with +voicerecord(voicecomm)? And what about
> >   cs_siege bug with "concert hall" sound? After this map I have to
> >   restart my CS to get back normal sound. Also "Internet List" is full
> >   with Fake Servers, please ban these servers or block. Counter-strike
> >   is going down because VALVe don't fix bugs, Ok now Alfred is doing
> >   something after two years of doing nothing... I think VALVe need to
> >   shame ...
> >   Quoting *Janis Petrovs  [1]*:
> >> Good update, now setmaster work correct, but now there is problem
> >> with voicecomm, when player join server, it works but after some
> >> time it doesn't, so players can't use voicecomm, please fix this as
> >> fast as you can, players are asking me why they can't speak.
> >>
> >> Quoting *Alfred Reynolds  [2]*:
> >>> We have released an update to the beta, run the hldsupdatetool with
> >>> "-beta hlbeta" to get this update. Changes for this update are:
> >>>
> >>> - fixed failing to load steam interfaces on windows (updated
> >>> steamclient binaries) (win32)
> >>> - statically linked libsteam.so to libstdc++ so you don't need to
> >>> update it (linux)
> >>>
> >>> Let us see if this one sticks.
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > Links:
> > --
> > [1] mailto:fanta...@inbox.lv
> > [2] mailto:alf...@valvesoftware.com
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
> -- 
> 
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread David A. Parker
I don't want to get into a flame war here, but seriously, Counter Strike 
is how old now?  I think we're lucky that Valve is still putting effort 
into it, and insulting Alfred for doing this work now instead of two 
years ago isn't productive.  I'm sure everyone at Valve, including 
Alfred, has better (and more profitable) things to work on in the last 
few years.  Complaining to Valve about the lack of fixes in CS is like 
complaining to id Software about a bug in Quake 2.  It doesn't even make 
sense.


- Dave

On 07/26/2011 12:57 PM, Janis Petrovs wrote:


  Did you read this bug with +voicerecord(voicecomm)? And what about
  cs_siege bug with "concert hall" sound? After this map I have to
  restart my CS to get back normal sound. Also "Internet List" is full
  with Fake Servers, please ban these servers or block. Counter-strike
  is going down because VALVe don't fix bugs, Ok now Alfred is doing
  something after two years of doing nothing... I think VALVe need to
  shame ...
  Quoting *Janis Petrovs  [1]*:

Good update, now setmaster work correct, but now there is problem
with voicecomm, when player join server, it works but after some
time it doesn't, so players can't use voicecomm, please fix this as
fast as you can, players are asking me why they can't speak.

Quoting *Alfred Reynolds  [2]*:

We have released an update to the beta, run the hldsupdatetool with
"-beta hlbeta" to get this update. Changes for this update are:

- fixed failing to load steam interfaces on windows (updated
steamclient binaries) (win32)
- statically linked libsteam.so to libstdc++ so you don't need to
update it (linux)

Let us see if this one sticks.

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--

Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread Richard Eid
You don't have to restart CS after being on cs_siege.  Just open your
console and: room_type 0

 -Richard Eid


On Tue, Jul 26, 2011 at 12:57 PM, Janis Petrovs  wrote:

>
>  Did you read this bug with +voicerecord(voicecomm)? And what about
>  cs_siege bug with "concert hall" sound? After this map I have to
>  restart my CS to get back normal sound. Also "Internet List" is full
>  with Fake Servers, please ban these servers or block. Counter-strike
>  is going down because VALVe don't fix bugs, Ok now Alfred is doing
>  something after two years of doing nothing... I think VALVe need to
>  shame ...
>  Quoting *Janis Petrovs  [1]*:
> > Good update, now setmaster work correct, but now there is problem
> > with voicecomm, when player join server, it works but after some
> > time it doesn't, so players can't use voicecomm, please fix this as
> > fast as you can, players are asking me why they can't speak.
> >
> > Quoting *Alfred Reynolds  [2]*:
> >> We have released an update to the beta, run the hldsupdatetool with
> >> "-beta hlbeta" to get this update. Changes for this update are:
> >>
> >> - fixed failing to load steam interfaces on windows (updated
> >> steamclient binaries) (win32)
> >> - statically linked libsteam.so to libstdc++ so you don't need to
> >> update it (linux)
> >>
> >> Let us see if this one sticks.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> Links:
> --
> [1] mailto:fanta...@inbox.lv
> [2] mailto:alf...@valvesoftware.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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[hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread Janis Petrovs

 Did you read this bug with +voicerecord(voicecomm)? And what about
 cs_siege bug with "concert hall" sound? After this map I have to
 restart my CS to get back normal sound. Also "Internet List" is full
 with Fake Servers, please ban these servers or block. Counter-strike
 is going down because VALVe don't fix bugs, Ok now Alfred is doing
 something after two years of doing nothing... I think VALVe need to
 shame ...
 Quoting *Janis Petrovs  [1]*:
> Good update, now setmaster work correct, but now there is problem
> with voicecomm, when player join server, it works but after some
> time it doesn't, so players can't use voicecomm, please fix this as
> fast as you can, players are asking me why they can't speak.
> 
> Quoting *Alfred Reynolds  [2]*:
>> We have released an update to the beta, run the hldsupdatetool with
>> "-beta hlbeta" to get this update. Changes for this update are:
>> 
>> - fixed failing to load steam interfaces on windows (updated
>> steamclient binaries) (win32)
>> - statically linked libsteam.so to libstdc++ so you don't need to
>> update it (linux)
>> 
>> Let us see if this one sticks.
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
 

Links:
--
[1] mailto:fanta...@inbox.lv
[2] mailto:alf...@valvesoftware.com
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-21 Thread James Puckett
oops wrong mail sorry guys.

On Thu, Jul 21, 2011 at 6:02 AM, José Santos  wrote:

> Yes, the "statically linked libsteam.so to libstdc++" seems to fixed the
> issue.
>
> On 21 July 2011 13:52, C Szabo  wrote:
>
> >
> > With the latest beta i now see my servers in the serverlist. :)
> >
> > Running debian.
> >
> > > Date: Thu, 21 Jul 2011 13:51:20 +0100
> > > From: frostfl...@netvisao.pt
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > I have libstdc++6 installed as well and it doesn't work. Maybe because
> it
> > > has GLIBC 4.x and libstdc++5 had GLIBC 3.x
> > >
> > > On 21 July 2011 05:26, Alfred Reynolds 
> wrote:
> > >
> > > > We have released an update to the beta, run the hldsupdatetool with
> > "-beta
> > > > hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - fixed failing to load steam interfaces on windows (updated
> > steamclient
> > > > binaries) (win32)
> > > > - statically linked libsteam.so to libstdc++ so you don't need to
> > update it
> > > > (linux)
> > > >
> > > > Let us see if this one sticks.
> > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Wednesday, July 20, 2011 5:42 PM
> > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > 'h...@list.valvesoftware.com'; '
> hlds_annou...@list.valvesoftware.com
> > '
> > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > > >
> > > > > We have released an update to the beta, run the hldsupdatetool with
> > "-
> > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > >
> > > > > - removed a debug command that shouldn't have been in the shipped
> > bits
> > > > >
> > > > > If you grabbed the last update you should get this. I'm still
> looking
> > > > > into statically linking libsteam.
> > > > >
> > > > > > -Original Message-
> > > > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-
> > > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > > Sent: Wednesday, July 20, 2011 2:08 PM
> > > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > > 'h...@list.valvesoftware.com'; '
> > hlds_annou...@list.valvesoftware.com'
> > > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > > > >
> > > > > > We have released an update to the beta, run the hldsupdatetool
> with
> > > > > "-
> > > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > > >
> > > > > > - actually updated the Linux binary properly this time ( was
> > missing
> > > > > > previous changes)
> > > > > > - updated steam support binary drop
> > > > > >
> > > > > >
> > > > > > Sans regressions this will be the release we set live once you
> guys
> > > > > > have looked it over.
> > > > > >
> > > > > > > -Original Message-
> > > > > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-
> > > > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > > > Sent: Monday, July 18, 2011 3:43 PM
> > > > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > > > 'h...@list.valvesoftware.com';
> > > > > 'hlds_annou...@list.valvesoftware.com'
> > > > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update
> released
> > > > > > >
> > > > > > > We have released an update to the beta, run the hldsupdatetool
> > with
> > > > > > "-
> > > > > > > beta hlbeta" to get this update. Changes 

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-21 Thread José Santos
Yes, the "statically linked libsteam.so to libstdc++" seems to fixed the
issue.

On 21 July 2011 13:52, C Szabo  wrote:

>
> With the latest beta i now see my servers in the serverlist. :)
>
> Running debian.
>
> > Date: Thu, 21 Jul 2011 13:51:20 +0100
> > From: frostfl...@netvisao.pt
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > I have libstdc++6 installed as well and it doesn't work. Maybe because it
> > has GLIBC 4.x and libstdc++5 had GLIBC 3.x
> >
> > On 21 July 2011 05:26, Alfred Reynolds  wrote:
> >
> > > We have released an update to the beta, run the hldsupdatetool with
> "-beta
> > > hlbeta" to get this update. Changes for this update are:
> > >
> > > - fixed failing to load steam interfaces on windows (updated
> steamclient
> > > binaries) (win32)
> > > - statically linked libsteam.so to libstdc++ so you don't need to
> update it
> > > (linux)
> > >
> > > Let us see if this one sticks.
> > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Wednesday, July 20, 2011 5:42 PM
> > > > To: Half-Life dedicated Linux server mailing list;
> > > > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com
> '
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool with
> "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - removed a debug command that shouldn't have been in the shipped
> bits
> > > >
> > > > If you grabbed the last update you should get this. I'm still looking
> > > > into statically linking libsteam.
> > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Wednesday, July 20, 2011 2:08 PM
> > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > 'h...@list.valvesoftware.com'; '
> hlds_annou...@list.valvesoftware.com'
> > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > > >
> > > > > We have released an update to the beta, run the hldsupdatetool with
> > > > "-
> > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > >
> > > > > - actually updated the Linux binary properly this time ( was
> missing
> > > > > previous changes)
> > > > > - updated steam support binary drop
> > > > >
> > > > >
> > > > > Sans regressions this will be the release we set live once you guys
> > > > > have looked it over.
> > > > >
> > > > > > -Original Message-
> > > > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-
> > > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > > Sent: Monday, July 18, 2011 3:43 PM
> > > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > > 'h...@list.valvesoftware.com';
> > > > 'hlds_annou...@list.valvesoftware.com'
> > > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > > > >
> > > > > > We have released an update to the beta, run the hldsupdatetool
> with
> > > > > "-
> > > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > > >
> > > > > > - rolled back previous sv_downloadurl and dlfile changes, added
> > > > some
> > > > > > more checks to prevent inappropriate dlfile calls at other times
> > > > > > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > > > > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using
> > > > dlfile
> > > > > > at all (useful safe valve if getting hit by this

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-21 Thread C Szabo

With the latest beta i now see my servers in the serverlist. :)

Running debian.

> Date: Thu, 21 Jul 2011 13:51:20 +0100
> From: frostfl...@netvisao.pt
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> I have libstdc++6 installed as well and it doesn't work. Maybe because it
> has GLIBC 4.x and libstdc++5 had GLIBC 3.x
> 
> On 21 July 2011 05:26, Alfred Reynolds  wrote:
> 
> > We have released an update to the beta, run the hldsupdatetool with "-beta
> > hlbeta" to get this update. Changes for this update are:
> >
> > - fixed failing to load steam interfaces on windows (updated steamclient
> > binaries) (win32)
> > - statically linked libsteam.so to libstdc++ so you don't need to update it
> > (linux)
> >
> > Let us see if this one sticks.
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Wednesday, July 20, 2011 5:42 PM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - removed a debug command that shouldn't have been in the shipped bits
> > >
> > > If you grabbed the last update you should get this. I'm still looking
> > > into statically linking libsteam.
> > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Wednesday, July 20, 2011 2:08 PM
> > > > To: Half-Life dedicated Linux server mailing list;
> > > > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool with
> > > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - actually updated the Linux binary properly this time ( was missing
> > > > previous changes)
> > > > - updated steam support binary drop
> > > >
> > > >
> > > > Sans regressions this will be the release we set live once you guys
> > > > have looked it over.
> > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Monday, July 18, 2011 3:43 PM
> > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > 'h...@list.valvesoftware.com';
> > > 'hlds_annou...@list.valvesoftware.com'
> > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > > >
> > > > > We have released an update to the beta, run the hldsupdatetool with
> > > > "-
> > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > >
> > > > > - rolled back previous sv_downloadurl and dlfile changes, added
> > > some
> > > > > more checks to prevent inappropriate dlfile calls at other times
> > > > > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > > > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using
> > > dlfile
> > > > > at all (useful safe valve if getting hit by this attack)
> > > > > - Allow up to 128 mbyte heap via -heapsize command (up from
> > > previous
> > > > > 40mbytes), for some 3rd party games
> > > > > - Added sv_logsecret support, same implementation as on Source
> > > engine
> > > > > - Rate limit user voice data to one per frame, fixes
> > > voice_inputdata
> > > > > exploit. If you run 1000FPS server and still have a problem, stop
> > > > > running a 1000FPS server.
> > > > >
> > > > >
> >

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-21 Thread José Santos
I have libstdc++6 installed as well and it doesn't work. Maybe because it
has GLIBC 4.x and libstdc++5 had GLIBC 3.x

On 21 July 2011 05:26, Alfred Reynolds  wrote:

> We have released an update to the beta, run the hldsupdatetool with "-beta
> hlbeta" to get this update. Changes for this update are:
>
> - fixed failing to load steam interfaces on windows (updated steamclient
> binaries) (win32)
> - statically linked libsteam.so to libstdc++ so you don't need to update it
> (linux)
>
> Let us see if this one sticks.
>
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Wednesday, July 20, 2011 5:42 PM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > We have released an update to the beta, run the hldsupdatetool with "-
> > beta hlbeta" to get this update. Changes for this update are:
> >
> > - removed a debug command that shouldn't have been in the shipped bits
> >
> > If you grabbed the last update you should get this. I'm still looking
> > into statically linking libsteam.
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Wednesday, July 20, 2011 2:08 PM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - actually updated the Linux binary properly this time ( was missing
> > > previous changes)
> > > - updated steam support binary drop
> > >
> > >
> > > Sans regressions this will be the release we set live once you guys
> > > have looked it over.
> > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Monday, July 18, 2011 3:43 PM
> > > > To: Half-Life dedicated Linux server mailing list;
> > > > 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool with
> > > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - rolled back previous sv_downloadurl and dlfile changes, added
> > some
> > > > more checks to prevent inappropriate dlfile calls at other times
> > > > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using
> > dlfile
> > > > at all (useful safe valve if getting hit by this attack)
> > > > - Allow up to 128 mbyte heap via -heapsize command (up from
> > previous
> > > > 40mbytes), for some 3rd party games
> > > > - Added sv_logsecret support, same implementation as on Source
> > engine
> > > > - Rate limit user voice data to one per frame, fixes
> > voice_inputdata
> > > > exploit. If you run 1000FPS server and still have a problem, stop
> > > > running a 1000FPS server.
> > > >
> > > >
> > > >
> > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Monday, July 18, 2011 10:37 AM
> > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > 'h...@list.valvesoftware.com';
> > > 'hlds_annou...@list.valvesoftware.com'
> > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > > >
> > > > > I received

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-21 Thread James Puckett
Appearently "VeryGames" is and I quote,
" no they already have but we're bypassing that limit"

I call shenanagins.


On Thu, Jul 21, 2011 at 1:34 AM, Steven Hartland wrote:

> For reference this isn't all versions of libstdc++v6, you actually need a
> specific
> subversion or it.
>
>   Regards
>   Steve
>
> - Original Message - From: "Alfred Reynolds" <
> alf...@valvesoftware.com>
> To: "'Half-Life dedicated Linux server mailing list'"  valvesoftware.com >
> Sent: Thursday, July 21, 2011 4:29 AM
>
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>
>
>  This is because you aren't loading libsteam.so, either upgrade your
>> libstdc++v6 or wait for the release of the static release in the next couple
>> of days.
>>
>
>
> ==**==
> This e.mail is private and confidential between Multiplay (UK) Ltd. and the
> person or entity to whom it is addressed. In the event of misdirection, the
> recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
> In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> or return the E.mail to postmas...@multiplay.co.uk.
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-21 Thread Steven Hartland

For reference this isn't all versions of libstdc++v6, you actually need a 
specific
subversion or it.

   Regards
   Steve

- Original Message - 
From: "Alfred Reynolds" 

To: "'Half-Life dedicated Linux server mailing list'" 

Sent: Thursday, July 21, 2011 4:29 AM
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released


This is because you aren't loading libsteam.so, either upgrade your libstdc++v6 or wait for the release of the static release in 
the next couple of days.




This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. 


In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Fug1t1v3
As I understood Orangebox games (like TF2 / CS:S) also use the same type of
 libsteam.so
My Question is it possible for them to do the same thing to their
libsteam.so: statically linked libsteam.so to libstdc++ so you don't need to
update it (linux)
-
Best regards,

Fug1t1v3
Onlyskill.eu - Game Servers Hosting
CSS Servers Administrator
Game Hosting Tehnical Administrator
mail: f...@onlyskill.eu



On 21 July 2011 07:39, Alfred Reynolds  wrote:

> I have that fix but its client side so it will have to await another beta
> (it won't be too far away).
>
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov
> > Sent: Wednesday, July 20, 2011 9:36 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > Please fix the buggy radar and the f*cked up camera on a 32 slot
> > server!
> > Thanks.
> > Nice to finally see some updates for HL1 engine.
> >
> > On 21.7.2011 г. 07:26 ч., Alfred Reynolds wrote:
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - fixed failing to load steam interfaces on windows (updated
> > steamclient binaries) (win32)
> > > - statically linked libsteam.so to libstdc++ so you don't need to
> > update it (linux)
> > >
> > > Let us see if this one sticks.
> > >
> > >> -Original Message-
> > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > >> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > >> Sent: Wednesday, July 20, 2011 5:42 PM
> > >> To: Half-Life dedicated Linux server mailing list;
> > >> 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >>
> > >> We have released an update to the beta, run the hldsupdatetool with
> > "-
> > >> beta hlbeta" to get this update. Changes for this update are:
> > >>
> > >> - removed a debug command that shouldn't have been in the shipped
> > bits
> > >>
> > >> If you grabbed the last update you should get this. I'm still
> > looking
> > >> into statically linking libsteam.
> > >>
> > >>> -Original Message-
> > >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > >>> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > >>> Sent: Wednesday, July 20, 2011 2:08 PM
> > >>> To: Half-Life dedicated Linux server mailing list;
> > >>> 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >>>
> > >>> We have released an update to the beta, run the hldsupdatetool with
> > >> "-
> > >>> beta hlbeta" to get this update. Changes for this update are:
> > >>>
> > >>> - actually updated the Linux binary properly this time ( was
> > missing
> > >>> previous changes)
> > >>> - updated steam support binary drop
> > >>>
> > >>>
> > >>> Sans regressions this will be the release we set live once you guys
> > >>> have looked it over.
> > >>>
> > >>>> -Original Message-
> > >>>> From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-
> > >>>> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > >>>> Sent: Monday, July 18, 2011 3:43 PM
> > >>>> To: Half-Life dedicated Linux server mailing list;
> > >>>> 'h...@list.valvesoftware.com';
> > >> 'hlds_annou...@list.valvesoftware.com'
> > >>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >>>>
> > >>>> We have released an update to the beta, run the hldsupdatetool
> > with
> > >>> "-
> > >>>> beta hlbeta" to get this update. Changes for this update are:
> > >>>>
> > >>>> - rolled back previous sv_downloadurl and dlfile changes, added

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
I have that fix but its client side so it will have to await another beta (it 
won't be too far away).

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov
> Sent: Wednesday, July 20, 2011 9:36 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> Please fix the buggy radar and the f*cked up camera on a 32 slot
> server!
> Thanks.
> Nice to finally see some updates for HL1 engine.
> 
> On 21.7.2011 г. 07:26 ч., Alfred Reynolds wrote:
> > We have released an update to the beta, run the hldsupdatetool with
> "-beta hlbeta" to get this update. Changes for this update are:
> >
> > - fixed failing to load steam interfaces on windows (updated
> steamclient binaries) (win32)
> > - statically linked libsteam.so to libstdc++ so you don't need to
> update it (linux)
> >
> > Let us see if this one sticks.
> >
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >> Sent: Wednesday, July 20, 2011 5:42 PM
> >> To: Half-Life dedicated Linux server mailing list;
> >> 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>
> >> We have released an update to the beta, run the hldsupdatetool with
> "-
> >> beta hlbeta" to get this update. Changes for this update are:
> >>
> >> - removed a debug command that shouldn't have been in the shipped
> bits
> >>
> >> If you grabbed the last update you should get this. I'm still
> looking
> >> into statically linking libsteam.
> >>
> >>> -Original Message-
> >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >>> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >>> Sent: Wednesday, July 20, 2011 2:08 PM
> >>> To: Half-Life dedicated Linux server mailing list;
> >>> 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>>
> >>> We have released an update to the beta, run the hldsupdatetool with
> >> "-
> >>> beta hlbeta" to get this update. Changes for this update are:
> >>>
> >>> - actually updated the Linux binary properly this time ( was
> missing
> >>> previous changes)
> >>> - updated steam support binary drop
> >>>
> >>>
> >>> Sans regressions this will be the release we set live once you guys
> >>> have looked it over.
> >>>
> >>>> -Original Message-
> >>>> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-
> >>>> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >>>> Sent: Monday, July 18, 2011 3:43 PM
> >>>> To: Half-Life dedicated Linux server mailing list;
> >>>> 'h...@list.valvesoftware.com';
> >> 'hlds_annou...@list.valvesoftware.com'
> >>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>>>
> >>>> We have released an update to the beta, run the hldsupdatetool
> with
> >>> "-
> >>>> beta hlbeta" to get this update. Changes for this update are:
> >>>>
> >>>> - rolled back previous sv_downloadurl and dlfile changes, added
> >> some
> >>>> more checks to prevent inappropriate dlfile calls at other times
> >>>> - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> >>>> - Added "sv_allow_dlfile" cvar, set this to 0 to disable using
> >> dlfile
> >>>> at all (useful safe valve if getting hit by this attack)
> >>>> - Allow up to 128 mbyte heap via -heapsize command (up from
> >> previous
> >>>> 40mbytes), for some 3rd party games
> >>>> - Added sv_logsecret support, same implementation as on Source
> >> engine
> >>>> - Rate limit user voice data to one per frame, fixes
> >> voice_inputdata
> >>>> exploit. If you run 1000FPS server and still have a problem, stop
> >>>> run

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Anthony Stoyanov

Please fix the buggy radar and the f*cked up camera on a 32 slot server!
Thanks.
Nice to finally see some updates for HL1 engine.

On 21.7.2011 г. 07:26 ч., Alfred Reynolds wrote:

We have released an update to the beta, run the hldsupdatetool with "-beta 
hlbeta" to get this update. Changes for this update are:

- fixed failing to load steam interfaces on windows (updated steamclient 
binaries) (win32)
- statically linked libsteam.so to libstdc++ so you don't need to update it 
(linux)

Let us see if this one sticks.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Wednesday, July 20, 2011 5:42 PM
To: Half-Life dedicated Linux server mailing list;
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with "-
beta hlbeta" to get this update. Changes for this update are:

- removed a debug command that shouldn't have been in the shipped bits

If you grabbed the last update you should get this. I'm still looking
into statically linking libsteam.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Wednesday, July 20, 2011 2:08 PM
To: Half-Life dedicated Linux server mailing list;
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with

"-

beta hlbeta" to get this update. Changes for this update are:

- actually updated the Linux binary properly this time ( was missing
previous changes)
- updated steam support binary drop


Sans regressions this will be the release we set live once you guys
have looked it over.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 18, 2011 3:43 PM
To: Half-Life dedicated Linux server mailing list;
'h...@list.valvesoftware.com';

'hlds_annou...@list.valvesoftware.com'

Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with

"-

beta hlbeta" to get this update. Changes for this update are:

- rolled back previous sv_downloadurl and dlfile changes, added

some

more checks to prevent inappropriate dlfile calls at other times
- Increased "sv_filetransfermaxsize" back to 10mbytes by default
- Added "sv_allow_dlfile" cvar, set this to 0 to disable using

dlfile

at all (useful safe valve if getting hit by this attack)
- Allow up to 128 mbyte heap via -heapsize command (up from

previous

40mbytes), for some 3rd party games
- Added sv_logsecret support, same implementation as on Source

engine

- Rate limit user voice data to one per frame, fixes

voice_inputdata

exploit. If you run 1000FPS server and still have a problem, stop
running a 1000FPS server.





-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com

[mailto:hlds_linux-

boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 18, 2011 10:37 AM
To: Half-Life dedicated Linux server mailing list;
'h...@list.valvesoftware.com';

'hlds_annou...@list.valvesoftware.com'

Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

I received a couple bug reports over the weekend so I am going to

take

the time to dig into those, expect another beta release or two

before

a

full release.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com

[mailto:hlds_linux-

boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, July 15, 2011 1:29 PM
To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux

server

mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update

released

We have released an update to the beta, run the hldsupdatetool

with

"-

beta hlbeta" to get this update. Changes for this update are:

- more input checking on some MSG_X functions

There were no known exploits this is fixing but better safe

than

sorry.

My plan is to release this publically on Monday, so make sure

you

try

these new binaries over the weekend.

- Alfred


-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux

server

mailing list; 'hlds_annou...@list.valvesoftware.com'
Sub

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with "-beta 
hlbeta" to get this update. Changes for this update are:

- fixed failing to load steam interfaces on windows (updated steamclient 
binaries) (win32)
- statically linked libsteam.so to libstdc++ so you don't need to update it 
(linux)

Let us see if this one sticks.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Wednesday, July 20, 2011 5:42 PM
> To: Half-Life dedicated Linux server mailing list;
> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-
> beta hlbeta" to get this update. Changes for this update are:
> 
> - removed a debug command that shouldn't have been in the shipped bits
> 
> If you grabbed the last update you should get this. I'm still looking
> into statically linking libsteam.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Wednesday, July 20, 2011 2:08 PM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > We have released an update to the beta, run the hldsupdatetool with
> "-
> > beta hlbeta" to get this update. Changes for this update are:
> >
> > - actually updated the Linux binary properly this time ( was missing
> > previous changes)
> > - updated steam support binary drop
> >
> >
> > Sans regressions this will be the release we set live once you guys
> > have looked it over.
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 18, 2011 3:43 PM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - rolled back previous sv_downloadurl and dlfile changes, added
> some
> > > more checks to prevent inappropriate dlfile calls at other times
> > > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using
> dlfile
> > > at all (useful safe valve if getting hit by this attack)
> > > - Allow up to 128 mbyte heap via -heapsize command (up from
> previous
> > > 40mbytes), for some 3rd party games
> > > - Added sv_logsecret support, same implementation as on Source
> engine
> > > - Rate limit user voice data to one per frame, fixes
> voice_inputdata
> > > exploit. If you run 1000FPS server and still have a problem, stop
> > > running a 1000FPS server.
> > >
> > >
> > >
> > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Monday, July 18, 2011 10:37 AM
> > > > To: Half-Life dedicated Linux server mailing list;
> > > > 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > I received a couple bug reports over the weekend so I am going to
> > > take
> > > > the time to dig into those, expect another beta release or two
> > before
> > > a
> > > > full release.
> > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Friday, July 15, 2011 1:29 PM
> > > > > To: 'h...@li

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
This is because you aren't loading libsteam.so, either upgrade your libstdc++v6 
or wait for the release of the static release in the next couple of days.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of C Szabo
> Sent: Wednesday, July 20, 2011 6:57 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> 
> The servers dont show in serverlist with the latest beta. :/
> 
> From: sza...@hotmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Half-Life 1 engine beta update released
> Date: Wed, 20 Jul 2011 23:16:32 +0200
> 
> 
> 
> 
> 
> 
> 
> 
> What is "updated steam support binary drop"? :P
> 
> > From: alf...@valvesoftware.com
> > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > Date: Wed, 20 Jul 2011 21:08:19 +
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > We have released an update to the beta, run the hldsupdatetool with
> "-beta hlbeta" to get this update. Changes for this update are:
> >
> > - actually updated the Linux binary properly this time ( was missing
> previous changes)
> > - updated steam support binary drop
> >
> >
> > Sans regressions this will be the release we set live once you guys
> have looked it over.
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 18, 2011 3:43 PM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - rolled back previous sv_downloadurl and dlfile changes, added
> some
> > > more checks to prevent inappropriate dlfile calls at other times
> > > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using
> dlfile
> > > at all (useful safe valve if getting hit by this attack)
> > > - Allow up to 128 mbyte heap via -heapsize command (up from
> previous
> > > 40mbytes), for some 3rd party games
> > > - Added sv_logsecret support, same implementation as on Source
> engine
> > > - Rate limit user voice data to one per frame, fixes
> voice_inputdata
> > > exploit. If you run 1000FPS server and still have a problem, stop
> > > running a 1000FPS server.
> > >
> > >
> > >
> > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Monday, July 18, 2011 10:37 AM
> > > > To: Half-Life dedicated Linux server mailing list;
> > > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > I received a couple bug reports over the weekend so I am going to
> > > take
> > > > the time to dig into those, expect another beta release or two
> before
> > > a
> > > > full release.
> > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Friday, July 15, 2011 1:29 PM
> > > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
> server
> > > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update
> released
> > > > >
> > > > > We have released an update to the beta, run the hldsupdatetool
> with
> > > > "-
> > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > >
> > > > > - mor

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread C Szabo

The servers dont show in serverlist with the latest beta. :/

From: sza...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Half-Life 1 engine beta update released
Date: Wed, 20 Jul 2011 23:16:32 +0200








What is "updated steam support binary drop"? :P

> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Wed, 20 Jul 2011 21:08:19 +
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-beta 
> hlbeta" to get this update. Changes for this update are:
> 
> - actually updated the Linux binary properly this time ( was missing previous 
> changes)
> - updated steam support binary drop
> 
> 
> Sans regressions this will be the release we set live once you guys have 
> looked it over.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Monday, July 18, 2011 3:43 PM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > 
> > We have released an update to the beta, run the hldsupdatetool with "-
> > beta hlbeta" to get this update. Changes for this update are:
> > 
> > - rolled back previous sv_downloadurl and dlfile changes, added some
> > more checks to prevent inappropriate dlfile calls at other times
> > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile
> > at all (useful safe valve if getting hit by this attack)
> > - Allow up to 128 mbyte heap via -heapsize command (up from previous
> > 40mbytes), for some 3rd party games
> > - Added sv_logsecret support, same implementation as on Source engine
> > - Rate limit user voice data to one per frame, fixes voice_inputdata
> > exploit. If you run 1000FPS server and still have a problem, stop
> > running a 1000FPS server.
> > 
> > 
> > 
> > 
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 18, 2011 10:37 AM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > I received a couple bug reports over the weekend so I am going to
> > take
> > > the time to dig into those, expect another beta release or two before
> > a
> > > full release.
> > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Friday, July 15, 2011 1:29 PM
> > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool with
> > > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - more input checking on some MSG_X functions
> > > >
> > > > There were no known exploits this is fixing but better safe than
> > > sorry.
> > > > My plan is to release this publically on Monday, so make sure you
> > try
> > > > these new binaries over the weekend.
> > > >
> > > > - Alfred
> > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Monday, July 11, 2011 4:04 PM
> > > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
> > server
> > > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > > Subject: Re: [hlds] Half-Life 1 engine beta update released
>

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with "-beta 
hlbeta" to get this update. Changes for this update are:

- removed a debug command that shouldn't have been in the shipped bits

If you grabbed the last update you should get this. I'm still looking into 
statically linking libsteam.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Wednesday, July 20, 2011 2:08 PM
> To: Half-Life dedicated Linux server mailing list;
> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-
> beta hlbeta" to get this update. Changes for this update are:
> 
> - actually updated the Linux binary properly this time ( was missing
> previous changes)
> - updated steam support binary drop
> 
> 
> Sans regressions this will be the release we set live once you guys
> have looked it over.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Monday, July 18, 2011 3:43 PM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > We have released an update to the beta, run the hldsupdatetool with
> "-
> > beta hlbeta" to get this update. Changes for this update are:
> >
> > - rolled back previous sv_downloadurl and dlfile changes, added some
> > more checks to prevent inappropriate dlfile calls at other times
> > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile
> > at all (useful safe valve if getting hit by this attack)
> > - Allow up to 128 mbyte heap via -heapsize command (up from previous
> > 40mbytes), for some 3rd party games
> > - Added sv_logsecret support, same implementation as on Source engine
> > - Rate limit user voice data to one per frame, fixes voice_inputdata
> > exploit. If you run 1000FPS server and still have a problem, stop
> > running a 1000FPS server.
> >
> >
> >
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 18, 2011 10:37 AM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > I received a couple bug reports over the weekend so I am going to
> > take
> > > the time to dig into those, expect another beta release or two
> before
> > a
> > > full release.
> > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Friday, July 15, 2011 1:29 PM
> > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
> server
> > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool
> with
> > > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - more input checking on some MSG_X functions
> > > >
> > > > There were no known exploits this is fixing but better safe than
> > > sorry.
> > > > My plan is to release this publically on Monday, so make sure you
> > try
> > > > these new binaries over the weekend.
> > > >
> > > > - Alfred
> > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Monday, July 11, 2011 4:04 PM
> > > > > To: 'h...@list.valvesoftware.com

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
http://packages.ubuntu.com/natty/libstdc++6 is the droid you are looking for, I 
am running Ubuntu and they work fine for me. I'll investigate doing a static 
link to stdc++ here to see if we can work around forcing this update.


> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of José Santos
> Sent: Wednesday, July 20, 2011 5:21 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> Ubuntu is one the most popular dists and most recent version is 3.3.6-
> 21
> http://packages.ubuntu.com/natty/libstdc++5
> 
> 
> On 21 July 2011 00:39, Alfred Reynolds 
> wrote:
> 
> > Just the libstdc++ package actually, so much less painful, if you
> have a
> > recent release of your distribution they should be caught up already
> (3.4.14
> > is over a year old now) and if you aren't up to date then good luck
> with
> > those vulnerabilities :)
> >
> > - Alfred
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
> > > Sent: Wednesday, July 20, 2011 4:26 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > You need to update your version of glibc, sometimes this can be
> done
> > > with a package
> > > update but other times you may need to update the entire OS.
> > >
> > > Not sure if valve are relying on a feature of 3.4.14 or have just
> > > changed their compile
> > > box. Bumping the require version of glibc often causes major
> headaches
> > > :(
> > >
> > > Regards
> > > Steve
> > >
> > > - Original Message -
> > > From: "Janis Petrovs" 
> > > To: "Half-Life dedicated Linux server mailing list"
> > > 
> > > Sent: Thursday, July 21, 2011 12:10 AM
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > >
> > > >
> > > > x@:/path/to/server$ ldd -d libsteam.so
> > > > ./libsteam.so: /usr/lib32/libstdc++.so.6: version
> `GLIBCXX_3.4.14'
> > > > not found (required by ./libsteam.so)
> > > > linux-gate.so.1 =>  (0xf77ad000)
> > > > libdl.so.2 => /lib32/libdl.so.2 (0xf743a000)
> > > > libpthread.so.0 => /lib32/libpthread.so.0 (0xf7421000)
> > > > librt.so.1 => /lib32/librt.so.1 (0xf7417000)
> > > > libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf7321000)
> > > > libm.so.6 => /lib32/libm.so.6 (0xf72fb000)
> > > > libc.so.6 => /lib32/libc.so.6 (0xf71a1000)
> > > > /lib/ld-linux.so.2 (0xf77ae000)
> > > > libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf7182000)
> > > > ___
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> > > archives, please visit:
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> > > >
> > >
> > > 
> > > This e.mail is private and confidential between Multiplay (UK) Ltd.
> and
> > > the person or entity to whom it is addressed. In the event of
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> > >
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Ross Bemrose
ii  libstdc++6  
4.4.3-4ubuntu5  The GNU Standard 
C++ Library v3


I think you're wrong.  Oh, and this is from a 10.4 install.

On 7/20/2011 8:20 PM, José Santos wrote:

Ubuntu is one the most popular dists and most recent version is 3.3.6-21
http://packages.ubuntu.com/natty/libstdc++5


On 21 July 2011 00:39, Alfred Reynolds  wrote:


Just the libstdc++ package actually, so much less painful, if you have a
recent release of your distribution they should be caught up already (3.4.14
is over a year old now) and if you aren't up to date then good luck with
those vulnerabilities :)

- Alfred


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Wednesday, July 20, 2011 4:26 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

You need to update your version of glibc, sometimes this can be done
with a package
update but other times you may need to update the entire OS.

Not sure if valve are relying on a feature of 3.4.14 or have just
changed their compile
box. Bumping the require version of glibc often causes major headaches
:(

 Regards
 Steve

- Original Message -
From: "Janis Petrovs"
To: "Half-Life dedicated Linux server mailing list"

Sent: Thursday, July 21, 2011 12:10 AM
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released



x@:/path/to/server$ ldd -d libsteam.so
./libsteam.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14'
not found (required by ./libsteam.so)
 linux-gate.so.1 =>   (0xf77ad000)
 libdl.so.2 =>  /lib32/libdl.so.2 (0xf743a000)
 libpthread.so.0 =>  /lib32/libpthread.so.0 (0xf7421000)
 librt.so.1 =>  /lib32/librt.so.1 (0xf7417000)
 libstdc++.so.6 =>  /usr/lib32/libstdc++.so.6 (0xf7321000)
 libm.so.6 =>  /lib32/libm.so.6 (0xf72fb000)
 libc.so.6 =>  /lib32/libc.so.6 (0xf71a1000)
 /lib/ld-linux.so.2 (0xf77ae000)
 libgcc_s.so.1 =>  /usr/lib32/libgcc_s.so.1 (0xf7182000)
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread José Santos
Ubuntu is one the most popular dists and most recent version is 3.3.6-21
http://packages.ubuntu.com/natty/libstdc++5


On 21 July 2011 00:39, Alfred Reynolds  wrote:

> Just the libstdc++ package actually, so much less painful, if you have a
> recent release of your distribution they should be caught up already (3.4.14
> is over a year old now) and if you aren't up to date then good luck with
> those vulnerabilities :)
>
> - Alfred
>
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
> > Sent: Wednesday, July 20, 2011 4:26 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > You need to update your version of glibc, sometimes this can be done
> > with a package
> > update but other times you may need to update the entire OS.
> >
> > Not sure if valve are relying on a feature of 3.4.14 or have just
> > changed their compile
> > box. Bumping the require version of glibc often causes major headaches
> > :(
> >
> > Regards
> > Steve
> >
> > - Original Message -
> > From: "Janis Petrovs" 
> > To: "Half-Life dedicated Linux server mailing list"
> > 
> > Sent: Thursday, July 21, 2011 12:10 AM
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> >
> > >
> > > x@:/path/to/server$ ldd -d libsteam.so
> > > ./libsteam.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14'
> > > not found (required by ./libsteam.so)
> > > linux-gate.so.1 =>  (0xf77ad000)
> > > libdl.so.2 => /lib32/libdl.so.2 (0xf743a000)
> > > libpthread.so.0 => /lib32/libpthread.so.0 (0xf7421000)
> > > librt.so.1 => /lib32/librt.so.1 (0xf7417000)
> > > libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf7321000)
> > > libm.so.6 => /lib32/libm.so.6 (0xf72fb000)
> > > libc.so.6 => /lib32/libc.so.6 (0xf71a1000)
> > > /lib/ld-linux.so.2 (0xf77ae000)
> > > libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf7182000)
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > 
> > This e.mail is private and confidential between Multiplay (UK) Ltd. and
> > the person or entity to whom it is addressed. In the event of
> > misdirection, the recipient is prohibited from using, copying, printing
> > or otherwise disseminating it or any information contained in it.
> >
> > In the event of misdirection, illegible or incomplete transmission
> > please telephone +44 845 868 1337
> > or return the E.mail to postmas...@multiplay.co.uk.
> >
> >
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
Just the libstdc++ package actually, so much less painful, if you have a recent 
release of your distribution they should be caught up already (3.4.14 is over a 
year old now) and if you aren't up to date then good luck with those 
vulnerabilities :)

- Alfred

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
> Sent: Wednesday, July 20, 2011 4:26 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> You need to update your version of glibc, sometimes this can be done
> with a package
> update but other times you may need to update the entire OS.
> 
> Not sure if valve are relying on a feature of 3.4.14 or have just
> changed their compile
> box. Bumping the require version of glibc often causes major headaches
> :(
> 
> Regards
> Steve
> 
> - Original Message -
> From: "Janis Petrovs" 
> To: "Half-Life dedicated Linux server mailing list"
> 
> Sent: Thursday, July 21, 2011 12:10 AM
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> 
> >
> > x@:/path/to/server$ ldd -d libsteam.so
> > ./libsteam.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14'
> > not found (required by ./libsteam.so)
> > linux-gate.so.1 =>  (0xf77ad000)
> > libdl.so.2 => /lib32/libdl.so.2 (0xf743a000)
> > libpthread.so.0 => /lib32/libpthread.so.0 (0xf7421000)
> > librt.so.1 => /lib32/librt.so.1 (0xf7417000)
> > libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf7321000)
> > libm.so.6 => /lib32/libm.so.6 (0xf72fb000)
> > libc.so.6 => /lib32/libc.so.6 (0xf71a1000)
> > /lib/ld-linux.so.2 (0xf77ae000)
> > libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf7182000)
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the person or entity to whom it is addressed. In the event of
> misdirection, the recipient is prohibited from using, copying, printing
> or otherwise disseminating it or any information contained in it.
> 
> In the event of misdirection, illegible or incomplete transmission
> please telephone +44 845 868 1337
> or return the E.mail to postmas...@multiplay.co.uk.
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Steven Hartland

You need to update your version of glibc, sometimes this can be done with a 
package
update but other times you may need to update the entire OS.

Not sure if valve are relying on a feature of 3.4.14 or have just changed their 
compile
box. Bumping the require version of glibc often causes major headaches :(

   Regards
   Steve

- Original Message - 
From: "Janis Petrovs" 

To: "Half-Life dedicated Linux server mailing list" 

Sent: Thursday, July 21, 2011 12:10 AM
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released




x@:/path/to/server$ ldd -d libsteam.so
./libsteam.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14'
not found (required by ./libsteam.so)
linux-gate.so.1 =>  (0xf77ad000)
libdl.so.2 => /lib32/libdl.so.2 (0xf743a000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf7421000)
librt.so.1 => /lib32/librt.so.1 (0xf7417000)
libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf7321000)
libm.so.6 => /lib32/libm.so.6 (0xf72fb000)
libc.so.6 => /lib32/libc.so.6 (0xf71a1000)
/lib/ld-linux.so.2 (0xf77ae000)
libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf7182000)
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Janis Petrovs

 x@:/path/to/server$ ldd -d libsteam.so
 ./libsteam.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14'
 not found (required by ./libsteam.so)
 linux-gate.so.1 =>  (0xf77ad000)
 libdl.so.2 => /lib32/libdl.so.2 (0xf743a000)
 libpthread.so.0 => /lib32/libpthread.so.0 (0xf7421000)
 librt.so.1 => /lib32/librt.so.1 (0xf7417000)
 libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf7321000)
 libm.so.6 => /lib32/libm.so.6 (0xf72fb000)
 libc.so.6 => /lib32/libc.so.6 (0xf71a1000)
 /lib/ld-linux.so.2 (0xf77ae000)
 libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf7182000)
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
Make sure you have libstdc++.so installed on your system (type "ldd -d 
libsteam.so" and check for errors in importing libraries).

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Janis Petrovs
> Sent: Wednesday, July 20, 2011 3:33 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> 
>Nope libsteam.so isn't missing, it is on right place, I don't
>  modify any file or copy, I just restart my server and update it with
>  "-autoupdate -beta hlbeta" parameter.
>  Before this update setmaster was working, but now shows none :(
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread px
Hello

Does this mean, that there would be no more
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
and
scandir failed:/usr/home/cs/27015/steam/SAVE
scandir failed:/usr/home/cs/27015/steam/./platform/SAVE
errors on linux server startup?

> I've updated the steam client code that ships in the dedicated
> server, the existing version is ancient and has a couple known bugs
> with reconnect, this new one catches us up (and also enables some upcoming 
> server listing changes).

>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> boun...@list.valvesoftware.com] On Behalf Of C Szabo
>> Sent: Wednesday, July 20, 2011 2:17 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> 
>> 
>> What is "updated steam support binary drop"? :P
>> 
>> > From: alf...@valvesoftware.com
>> > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> > Date: Wed, 20 Jul 2011 21:08:19 +
>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> >
>> > We have released an update to the beta, run the hldsupdatetool with
>> "-beta hlbeta" to get this update. Changes for this update are:
>> >
>> > - actually updated the Linux binary properly this time ( was missing
>> previous changes)
>> > - updated steam support binary drop
>> >
>> >
>> > Sans regressions this will be the release we set live once you guys
>> have looked it over.
>> >
>> > > -Original Message-
>> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> > > Sent: Monday, July 18, 2011 3:43 PM
>> > > To: Half-Life dedicated Linux server mailing list;
>> > > 'h...@list.valvesoftware.com';
>> 'hlds_annou...@list.valvesoftware.com'
>> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> > >
>> > > We have released an update to the beta, run the hldsupdatetool with
>> "-
>> > > beta hlbeta" to get this update. Changes for this update are:
>> > >
>> > > - rolled back previous sv_downloadurl and dlfile changes, added
>> some
>> > > more checks to prevent inappropriate dlfile calls at other times
>> > > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
>> > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using
>> dlfile
>> > > at all (useful safe valve if getting hit by this attack)
>> > > - Allow up to 128 mbyte heap via -heapsize command (up from
>> previous
>> > > 40mbytes), for some 3rd party games
>> > > - Added sv_logsecret support, same implementation as on Source
>> engine
>> > > - Rate limit user voice data to one per frame, fixes
>> voice_inputdata
>> > > exploit. If you run 1000FPS server and still have a problem, stop
>> > > running a 1000FPS server.
>> > >
>> > >
>> > >
>> > >
>> > > > -Original Message-
>> > > > From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-
>> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> > > > Sent: Monday, July 18, 2011 10:37 AM
>> > > > To: Half-Life dedicated Linux server mailing list;
>> > > > 'h...@list.valvesoftware.com';
>> 'hlds_annou...@list.valvesoftware.com'
>> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>> > > >
>> > > > I received a couple bug reports over the weekend so I am going to
>> > > take
>> > > > the time to dig into those, expect another beta release or two
>> before
>> > > a
>> > > > full release.
>> > > >
>> > > > > -Original Message-
>> > > > > From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-
>> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> > > > > Sent: Friday, July 15, 2011 1:29 PM
>> > > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
>> server
>> > > > > mailing li

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Janis Petrovs

   Nope libsteam.so isn't missing, it is on right place, I don't
 modify any file or copy, I just restart my server and update it with
 "-autoupdate -beta hlbeta" parameter.
 Before this update setmaster was working, but now shows none :(
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
Sounds like you are missing libsteam.so, this file was added with this beta 
update (did you manually copy files around?). libsteamvalidateuseridtickets* 
was removed and libsteam.so added in its place, without this file you won't get 
master server ips.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Janis Petrovs
> Sent: Wednesday, July 20, 2011 3:02 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> 
>  And what about masterservers? Before this beta update server get
>  register on Internet, now I see:
>  setmaster
>  Usage:
>  Setmaster  
>  Current:  None
>  Before this update Current shows two IPs
> ___
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Janis Petrovs

 And what about masterservers? Before this beta update server get
 register on Internet, now I see:
 setmaster
 Usage:
 Setmaster  
 Current:  None
 Before this update Current shows two IPs
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
I've updated the steam client code that ships in the dedicated server, the 
existing version is ancient and has a couple known bugs with reconnect, this 
new one catches us up (and also enables some upcoming server listing changes).

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of C Szabo
> Sent: Wednesday, July 20, 2011 2:17 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> 
> What is "updated steam support binary drop"? :P
> 
> > From: alf...@valvesoftware.com
> > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > Date: Wed, 20 Jul 2011 21:08:19 +
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > We have released an update to the beta, run the hldsupdatetool with
> "-beta hlbeta" to get this update. Changes for this update are:
> >
> > - actually updated the Linux binary properly this time ( was missing
> previous changes)
> > - updated steam support binary drop
> >
> >
> > Sans regressions this will be the release we set live once you guys
> have looked it over.
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 18, 2011 3:43 PM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - rolled back previous sv_downloadurl and dlfile changes, added
> some
> > > more checks to prevent inappropriate dlfile calls at other times
> > > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using
> dlfile
> > > at all (useful safe valve if getting hit by this attack)
> > > - Allow up to 128 mbyte heap via -heapsize command (up from
> previous
> > > 40mbytes), for some 3rd party games
> > > - Added sv_logsecret support, same implementation as on Source
> engine
> > > - Rate limit user voice data to one per frame, fixes
> voice_inputdata
> > > exploit. If you run 1000FPS server and still have a problem, stop
> > > running a 1000FPS server.
> > >
> > >
> > >
> > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Monday, July 18, 2011 10:37 AM
> > > > To: Half-Life dedicated Linux server mailing list;
> > > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > I received a couple bug reports over the weekend so I am going to
> > > take
> > > > the time to dig into those, expect another beta release or two
> before
> > > a
> > > > full release.
> > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Friday, July 15, 2011 1:29 PM
> > > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
> server
> > > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update
> released
> > > > >
> > > > > We have released an update to the beta, run the hldsupdatetool
> with
> > > > "-
> > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > >
> > > > > - more input checking on some MSG_X functions
> > > > >
> > > > > There were no known exploits this is fixing but better safe
> than
> > > > sorry.
> > > > > My plan is to release

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread C Szabo

What is "updated steam support binary drop"? :P

> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Wed, 20 Jul 2011 21:08:19 +
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-beta 
> hlbeta" to get this update. Changes for this update are:
> 
> - actually updated the Linux binary properly this time ( was missing previous 
> changes)
> - updated steam support binary drop
> 
> 
> Sans regressions this will be the release we set live once you guys have 
> looked it over.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Monday, July 18, 2011 3:43 PM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > 
> > We have released an update to the beta, run the hldsupdatetool with "-
> > beta hlbeta" to get this update. Changes for this update are:
> > 
> > - rolled back previous sv_downloadurl and dlfile changes, added some
> > more checks to prevent inappropriate dlfile calls at other times
> > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile
> > at all (useful safe valve if getting hit by this attack)
> > - Allow up to 128 mbyte heap via -heapsize command (up from previous
> > 40mbytes), for some 3rd party games
> > - Added sv_logsecret support, same implementation as on Source engine
> > - Rate limit user voice data to one per frame, fixes voice_inputdata
> > exploit. If you run 1000FPS server and still have a problem, stop
> > running a 1000FPS server.
> > 
> > 
> > 
> > 
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 18, 2011 10:37 AM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > I received a couple bug reports over the weekend so I am going to
> > take
> > > the time to dig into those, expect another beta release or two before
> > a
> > > full release.
> > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Friday, July 15, 2011 1:29 PM
> > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool with
> > > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - more input checking on some MSG_X functions
> > > >
> > > > There were no known exploits this is fixing but better safe than
> > > sorry.
> > > > My plan is to release this publically on Monday, so make sure you
> > try
> > > > these new binaries over the weekend.
> > > >
> > > > - Alfred
> > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Monday, July 11, 2011 4:04 PM
> > > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
> > server
> > > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > > > >
> > > > > We have released an update to the beta, run the hldsupdatetool
> > with
> > > > "-
> > > > > beta hlbeta" to get this update. Changes for

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with "-beta 
hlbeta" to get this update. Changes for this update are:

- actually updated the Linux binary properly this time ( was missing previous 
changes)
- updated steam support binary drop


Sans regressions this will be the release we set live once you guys have looked 
it over.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Monday, July 18, 2011 3:43 PM
> To: Half-Life dedicated Linux server mailing list;
> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-
> beta hlbeta" to get this update. Changes for this update are:
> 
> - rolled back previous sv_downloadurl and dlfile changes, added some
> more checks to prevent inappropriate dlfile calls at other times
> - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile
> at all (useful safe valve if getting hit by this attack)
> - Allow up to 128 mbyte heap via -heapsize command (up from previous
> 40mbytes), for some 3rd party games
> - Added sv_logsecret support, same implementation as on Source engine
> - Rate limit user voice data to one per frame, fixes voice_inputdata
> exploit. If you run 1000FPS server and still have a problem, stop
> running a 1000FPS server.
> 
> 
> 
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Monday, July 18, 2011 10:37 AM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > I received a couple bug reports over the weekend so I am going to
> take
> > the time to dig into those, expect another beta release or two before
> a
> > full release.
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Friday, July 15, 2011 1:29 PM
> > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - more input checking on some MSG_X functions
> > >
> > > There were no known exploits this is fixing but better safe than
> > sorry.
> > > My plan is to release this publically on Monday, so make sure you
> try
> > > these new binaries over the weekend.
> > >
> > > - Alfred
> > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Monday, July 11, 2011 4:04 PM
> > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
> server
> > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool
> with
> > > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > > - Disallow the dlfile command if the server is configured with a
> > > > sv_downloadurl
> > > >
> > > >
> > > > The dlfile command is used internally by the engine to allow
> users
> > to
> > > > download custom maps using the in-game channel, unfortunately the
> > > > processing for large files is done inline and can stall the
> server.
> > > Re-
> > > > architecting this is beyond the scope for HL1 so the solution
> would
> > > be
> > > > to use the sv_downloadurl feature if you want to host custom
> &

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-19 Thread José Santos
I have the server updated to latest beta but cvar sv_allow_dlfile doesn't
seem to be recognized:

Console output:
(...) Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 14:59:59 Jul 18 2011 (5369) (...)

sv_allow_dlfile
sv_allowdownload
"sv_allowdownload" is "1"
sv_downloadurl
"sv_downloadurl" is "http://(ommited)"

-

~$ ./steam -command update -game cstrike -beta hlbeta -dir . -verify_all
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 36


Checking/Installing 'Linux Server Engine' version 61


Checking/Installing 'Half-Life Base Content' version 12


HLDS installation up to date
CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 70 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable
sleeps


On 19 July 2011 17:39, Alfred Reynolds  wrote:

> Setting sv_allowdownload to 0 will prevent all downloads, setting
> sv_allow_dlfile will allow http (sv_downloadurl) downloads still but not
> server direct ones.
>
> - Alfred
>
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of José Santos
> > Sent: Tuesday, July 19, 2011 3:55 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > What is the difference between cvars sv_allowdownload and
> > sv_allow_dlfile ?
> > Thanks.
> >
> >
> > On 18 July 2011 23:43, Alfred Reynolds 
> > wrote:
> >
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-beta
> > > hlbeta" to get this update. Changes for this update are:
> > >
> > > - rolled back previous sv_downloadurl and dlfile changes, added some
> > more
> > > checks to prevent inappropriate dlfile calls at other times
> > > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile
> > at
> > > all (useful safe valve if getting hit by this attack)
> > > - Allow up to 128 mbyte heap via -heapsize command (up from previous
> > > 40mbytes), for some 3rd party games
> > > - Added sv_logsecret support, same implementation as on Source engine
> > > - Rate limit user voice data to one per frame, fixes voice_inputdata
> > > exploit. If you run 1000FPS server and still have a problem, stop
> > running a
> > > 1000FPS server.
> > >
> > >
> > >
> > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Monday, July 18, 2011 10:37 AM
> > > > To: Half-Life dedicated Linux server mailing list;
> > > > 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > I received a couple bug reports over the weekend so I am going to
> > take
> > > > the time to dig into those, expect another beta release or two
> > before a
> > > > full release.
> > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Friday, July 15, 2011 1:29 PM
> > > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
> > server
> > > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > > >
> > > > > We have released an update to the beta, run the hldsupdatetool
> > with
> > > > "-
> > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > >
> > > > > - more input checking on some MSG_X functions
> > > > >
> > > > > There were no known exploits this is fixing but better safe than
> > > > sorry.
> > > > > My plan is to release this publically on Monday, so make sure you

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-19 Thread Alfred Reynolds
Setting sv_allowdownload to 0 will prevent all downloads, setting 
sv_allow_dlfile will allow http (sv_downloadurl) downloads still but not server 
direct ones.

- Alfred

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of José Santos
> Sent: Tuesday, July 19, 2011 3:55 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> What is the difference between cvars sv_allowdownload and
> sv_allow_dlfile ?
> Thanks.
> 
> 
> On 18 July 2011 23:43, Alfred Reynolds 
> wrote:
> 
> > We have released an update to the beta, run the hldsupdatetool with
> "-beta
> > hlbeta" to get this update. Changes for this update are:
> >
> > - rolled back previous sv_downloadurl and dlfile changes, added some
> more
> > checks to prevent inappropriate dlfile calls at other times
> > - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile
> at
> > all (useful safe valve if getting hit by this attack)
> > - Allow up to 128 mbyte heap via -heapsize command (up from previous
> > 40mbytes), for some 3rd party games
> > - Added sv_logsecret support, same implementation as on Source engine
> > - Rate limit user voice data to one per frame, fixes voice_inputdata
> > exploit. If you run 1000FPS server and still have a problem, stop
> running a
> > 1000FPS server.
> >
> >
> >
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 18, 2011 10:37 AM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > I received a couple bug reports over the weekend so I am going to
> take
> > > the time to dig into those, expect another beta release or two
> before a
> > > full release.
> > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Friday, July 15, 2011 1:29 PM
> > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
> server
> > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool
> with
> > > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - more input checking on some MSG_X functions
> > > >
> > > > There were no known exploits this is fixing but better safe than
> > > sorry.
> > > > My plan is to release this publically on Monday, so make sure you
> try
> > > > these new binaries over the weekend.
> > > >
> > > > - Alfred
> > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Monday, July 11, 2011 4:04 PM
> > > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
> server
> > > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > > > >
> > > > > We have released an update to the beta, run the hldsupdatetool
> with
> > > > "-
> > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > >
> > > > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > > > - Disallow the dlfile command if the server is configured with
> a
> > > > > sv_downloadurl
> > > > >
> > > > >
> > > > > The dlfile command is used internally by the engine to allow
> users
> > > to
> > > > > download custom maps using the in-game channel, unfortunately
> the
> > > > &g

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-19 Thread José Santos
What is the difference between cvars sv_allowdownload and sv_allow_dlfile ?
Thanks.


On 18 July 2011 23:43, Alfred Reynolds  wrote:

> We have released an update to the beta, run the hldsupdatetool with "-beta
> hlbeta" to get this update. Changes for this update are:
>
> - rolled back previous sv_downloadurl and dlfile changes, added some more
> checks to prevent inappropriate dlfile calls at other times
> - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile at
> all (useful safe valve if getting hit by this attack)
> - Allow up to 128 mbyte heap via -heapsize command (up from previous
> 40mbytes), for some 3rd party games
> - Added sv_logsecret support, same implementation as on Source engine
> - Rate limit user voice data to one per frame, fixes voice_inputdata
> exploit. If you run 1000FPS server and still have a problem, stop running a
> 1000FPS server.
>
>
>
>
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Monday, July 18, 2011 10:37 AM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > I received a couple bug reports over the weekend so I am going to take
> > the time to dig into those, expect another beta release or two before a
> > full release.
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Friday, July 15, 2011 1:29 PM
> > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - more input checking on some MSG_X functions
> > >
> > > There were no known exploits this is fixing but better safe than
> > sorry.
> > > My plan is to release this publically on Monday, so make sure you try
> > > these new binaries over the weekend.
> > >
> > > - Alfred
> > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Monday, July 11, 2011 4:04 PM
> > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool with
> > > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > > - Disallow the dlfile command if the server is configured with a
> > > > sv_downloadurl
> > > >
> > > >
> > > > The dlfile command is used internally by the engine to allow users
> > to
> > > > download custom maps using the in-game channel, unfortunately the
> > > > processing for large files is done inline and can stall the server.
> > > Re-
> > > > architecting this is beyond the scope for HL1 so the solution would
> > > be
> > > > to use the sv_downloadurl feature if you want to host custom
> > content
> > > > (or increase the sv_filetransfermaxsize cvar but risk your server
> > FPS
> > > > stuttering).
> > > >
> > > > - Alfred
> > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Thursday, July 07, 2011 6:20 PM
> > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > 'h...@list.valvesoftware.com';
> > > 'hlds_annou...@list.valvesoftware.com'
> &g

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-18 Thread C Szabo

What is sv_logsecret?


> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Mon, 18 Jul 2011 22:43:13 +
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-beta 
> hlbeta" to get this update. Changes for this update are:
> 
> - rolled back previous sv_downloadurl and dlfile changes, added some more 
> checks to prevent inappropriate dlfile calls at other times
> - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile at all 
> (useful safe valve if getting hit by this attack)
> - Allow up to 128 mbyte heap via -heapsize command (up from previous 
> 40mbytes), for some 3rd party games
> - Added sv_logsecret support, same implementation as on Source engine
> - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. 
> If you run 1000FPS server and still have a problem, stop running a 1000FPS 
> server.
> 
> 
> 
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Monday, July 18, 2011 10:37 AM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > 
> > I received a couple bug reports over the weekend so I am going to take
> > the time to dig into those, expect another beta release or two before a
> > full release.
> > 
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Friday, July 15, 2011 1:29 PM
> > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - more input checking on some MSG_X functions
> > >
> > > There were no known exploits this is fixing but better safe than
> > sorry.
> > > My plan is to release this publically on Monday, so make sure you try
> > > these new binaries over the weekend.
> > >
> > > - Alfred
> > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Monday, July 11, 2011 4:04 PM
> > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool with
> > > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > > - Disallow the dlfile command if the server is configured with a
> > > > sv_downloadurl
> > > >
> > > >
> > > > The dlfile command is used internally by the engine to allow users
> > to
> > > > download custom maps using the in-game channel, unfortunately the
> > > > processing for large files is done inline and can stall the server.
> > > Re-
> > > > architecting this is beyond the scope for HL1 so the solution would
> > > be
> > > > to use the sv_downloadurl feature if you want to host custom
> > content
> > > > (or increase the sv_filetransfermaxsize cvar but risk your server
> > FPS
> > > > stuttering).
> > > >
> > > > - Alfred
> > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Thursday, July 07, 2011 6:20 PM
> > > > > To: Half-Life d

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with "-beta 
hlbeta" to get this update. Changes for this update are:

- rolled back previous sv_downloadurl and dlfile changes, added some more 
checks to prevent inappropriate dlfile calls at other times
- Increased "sv_filetransfermaxsize" back to 10mbytes by default
- Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile at all 
(useful safe valve if getting hit by this attack)
- Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), 
for some 3rd party games
- Added sv_logsecret support, same implementation as on Source engine
- Rate limit user voice data to one per frame, fixes voice_inputdata exploit. 
If you run 1000FPS server and still have a problem, stop running a 1000FPS 
server.




> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Monday, July 18, 2011 10:37 AM
> To: Half-Life dedicated Linux server mailing list;
> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> I received a couple bug reports over the weekend so I am going to take
> the time to dig into those, expect another beta release or two before a
> full release.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Friday, July 15, 2011 1:29 PM
> > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > We have released an update to the beta, run the hldsupdatetool with
> "-
> > beta hlbeta" to get this update. Changes for this update are:
> >
> > - more input checking on some MSG_X functions
> >
> > There were no known exploits this is fixing but better safe than
> sorry.
> > My plan is to release this publically on Monday, so make sure you try
> > these new binaries over the weekend.
> >
> > - Alfred
> >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 11, 2011 4:04 PM
> > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > - Disallow the dlfile command if the server is configured with a
> > > sv_downloadurl
> > >
> > >
> > > The dlfile command is used internally by the engine to allow users
> to
> > > download custom maps using the in-game channel, unfortunately the
> > > processing for large files is done inline and can stall the server.
> > Re-
> > > architecting this is beyond the scope for HL1 so the solution would
> > be
> > > to use the sv_downloadurl feature if you want to host custom
> content
> > > (or increase the sv_filetransfermaxsize cvar but risk your server
> FPS
> > > stuttering).
> > >
> > > - Alfred
> > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Thursday, July 07, 2011 6:20 PM
> > > > To: Half-Life dedicated Linux server mailing list;
> > > > 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: [hlds] Half-Life 1 engine beta update released
> > > >
> > > > We have released a beta update for Half-Life 1 engine based games
> > > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > > > update run the hldsupdatetool with "-beta hlbeta" on the command
> > > line.
> > > > This update continues on some exploit fixes we have already
> shipped
> > > > within this beta.
> > > >
> > > > Changes:
>

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-18 Thread Ronny Schedel

Autobuy was fixed long time ago in the beta release.


-Ursprüngliche Nachricht- 
From: C Szabo

Sent: Monday, July 18, 2011 7:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released


I'm really glad that you are taking the time for this. It means a lot for us 
and I talked to some members in our community and they wanted to say thx 
to.. :)


Many players has the buy-exploit in their configs from shady servers and 
they
are crashing all the warservers when they are playing without even knowing 
it.
Publicservers has a "fix" for this via a amxplugin, but some publicservers 
dont.

And the
serverprovider dont want to update to a beta, but its better if you fix ALL 
problems that you can before sending out the update, but its starting to be 
a big problem. Ive seen people complaining more and more the last few days 
about servers crashing.


Are you sure that the beta really blocks the buy-exploit? Thats the most 
annoying exploit that is out right now.





From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Date: Mon, 18 Jul 2011 17:36:59 +
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

I received a couple bug reports over the weekend so I am going to take the 
time to dig into those, expect another beta release or two before a full 
release.


> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Friday, July 15, 2011 1:29 PM
> To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> mailing list; 'hlds_annou...@list.valvesoftware.com'
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>
> We have released an update to the beta, run the hldsupdatetool with "-
> beta hlbeta" to get this update. Changes for this update are:
>
> - more input checking on some MSG_X functions
>
> There were no known exploits this is fixing but better safe than sorry.
> My plan is to release this publically on Monday, so make sure you try
> these new binaries over the weekend.
>
> - Alfred
>
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Monday, July 11, 2011 4:04 PM
> > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds] Half-Life 1 engine beta update released
> >
> > We have released an update to the beta, run the hldsupdatetool with
> "-
> > beta hlbeta" to get this update. Changes for this update are:
> >
> > - Changed sv_filetransfermaxsize to 1mbyte by default
> > - Disallow the dlfile command if the server is configured with a
> > sv_downloadurl
> >
> >
> > The dlfile command is used internally by the engine to allow users to
> > download custom maps using the in-game channel, unfortunately the
> > processing for large files is done inline and can stall the server.
> Re-
> > architecting this is beyond the scope for HL1 so the solution would
> be
> > to use the sv_downloadurl feature if you want to host custom content
> > (or increase the sv_filetransfermaxsize cvar but risk your server FPS
> > stuttering).
> >
> > - Alfred
> >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Thursday, July 07, 2011 6:20 PM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > Subject: [hlds] Half-Life 1 engine beta update released
> > >
> > > We have released a beta update for Half-Life 1 engine based games
> > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > > update run the hldsupdatetool with "-beta hlbeta" on the command
> > line.
> > > This update continues on some exploit fixes we have already shipped
> > > within this beta.
> > >
> > > Changes:
> > > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > > server will try to send to a client, by default 10mbytes.
> > > - Prevented halflife.wad from being downloaded from a server (fixes
> > > server hang/stall).
> > >
> > >
> > > There is also a couple client side fixes, if yo

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-18 Thread C Szabo

I'm really glad that you are taking the time for this. It means a lot for us 
and I talked to some members in our community and they wanted to say thx to.. :)

Many players has the buy-exploit in their configs from shady servers and they
 are crashing all the warservers when they are playing without even knowing it.
Publicservers has a "fix" for this via a amxplugin, but some publicservers dont.
And the 
serverprovider dont want to update to a beta, but its better if you fix ALL 
problems that you can before sending out the update, but its starting to be a 
big problem. Ive seen people complaining more and more the last few days about 
servers crashing.

Are you sure that the beta really blocks the buy-exploit? Thats the most 
annoying exploit that is out right now.



> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Mon, 18 Jul 2011 17:36:59 +
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> I received a couple bug reports over the weekend so I am going to take the 
> time to dig into those, expect another beta release or two before a full 
> release.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Friday, July 15, 2011 1:29 PM
> > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > 
> > We have released an update to the beta, run the hldsupdatetool with "-
> > beta hlbeta" to get this update. Changes for this update are:
> > 
> > - more input checking on some MSG_X functions
> > 
> > There were no known exploits this is fixing but better safe than sorry.
> > My plan is to release this publically on Monday, so make sure you try
> > these new binaries over the weekend.
> > 
> > - Alfred
> > 
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 11, 2011 4:04 PM
> > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > - Disallow the dlfile command if the server is configured with a
> > > sv_downloadurl
> > >
> > >
> > > The dlfile command is used internally by the engine to allow users to
> > > download custom maps using the in-game channel, unfortunately the
> > > processing for large files is done inline and can stall the server.
> > Re-
> > > architecting this is beyond the scope for HL1 so the solution would
> > be
> > > to use the sv_downloadurl feature if you want to host custom content
> > > (or increase the sv_filetransfermaxsize cvar but risk your server FPS
> > > stuttering).
> > >
> > > - Alfred
> > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Thursday, July 07, 2011 6:20 PM
> > > > To: Half-Life dedicated Linux server mailing list;
> > > > 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: [hlds] Half-Life 1 engine beta update released
> > > >
> > > > We have released a beta update for Half-Life 1 engine based games
> > > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > > > update run the hldsupdatetool with "-beta hlbeta" on the command
> > > line.
> > > > This update continues on some exploit fixes we have already shipped
> > > > within this beta.
> > > >
> > > > Changes:
> > > > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > > > server will try to send to a client, by default 10mbytes.
> > > > - Prevented halflife.wad from being downloaded

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
I received a couple bug reports over the weekend so I am going to take the time 
to dig into those, expect another beta release or two before a full release.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Friday, July 15, 2011 1:29 PM
> To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> mailing list; 'hlds_annou...@list.valvesoftware.com'
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-
> beta hlbeta" to get this update. Changes for this update are:
> 
> - more input checking on some MSG_X functions
> 
> There were no known exploits this is fixing but better safe than sorry.
> My plan is to release this publically on Monday, so make sure you try
> these new binaries over the weekend.
> 
> - Alfred
> 
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Monday, July 11, 2011 4:04 PM
> > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds] Half-Life 1 engine beta update released
> >
> > We have released an update to the beta, run the hldsupdatetool with
> "-
> > beta hlbeta" to get this update. Changes for this update are:
> >
> > - Changed sv_filetransfermaxsize to 1mbyte by default
> > - Disallow the dlfile command if the server is configured with a
> > sv_downloadurl
> >
> >
> > The dlfile command is used internally by the engine to allow users to
> > download custom maps using the in-game channel, unfortunately the
> > processing for large files is done inline and can stall the server.
> Re-
> > architecting this is beyond the scope for HL1 so the solution would
> be
> > to use the sv_downloadurl feature if you want to host custom content
> > (or increase the sv_filetransfermaxsize cvar but risk your server FPS
> > stuttering).
> >
> > - Alfred
> >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Thursday, July 07, 2011 6:20 PM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > Subject: [hlds] Half-Life 1 engine beta update released
> > >
> > > We have released a beta update for Half-Life 1 engine based games
> > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > > update run the hldsupdatetool with "-beta hlbeta" on the command
> > line.
> > > This update continues on some exploit fixes we have already shipped
> > > within this beta.
> > >
> > > Changes:
> > > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > > server will try to send to a client, by default 10mbytes.
> > > - Prevented halflife.wad from being downloaded from a server (fixes
> > > server hang/stall).
> > >
> > >
> > > There is also a couple client side fixes, if you run your Steam
> > client
> > > with "-beta hlbeta" on its command line and run Half-Life games you
> > > will have some fixes that prevent server redirection.
> > >
> > >
> > >
> > > - Alfred
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-15 Thread px
Hello

Sorry  to  re-ask,  but  did you get my mail about voice_inputfromfile
lag exploit ?

> We have released an update to the beta, run the hldsupdatetool with
> "-beta hlbeta" to get this update. Changes for this update are:

> - more input checking on some MSG_X functions

> There were no known exploits this is fixing but better safe than
> sorry. My plan is to release this publically on Monday, so make sure
> you try these new binaries over the weekend.

> - Alfred

>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> Sent: Monday, July 11, 2011 4:04 PM
>> To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
>> mailing list; 'hlds_annou...@list.valvesoftware.com'
>> Subject: Re: [hlds] Half-Life 1 engine beta update released
>> 
>> We have released an update to the beta, run the hldsupdatetool with "-
>> beta hlbeta" to get this update. Changes for this update are:
>> 
>> - Changed sv_filetransfermaxsize to 1mbyte by default
>> - Disallow the dlfile command if the server is configured with a
>> sv_downloadurl
>> 
>> 
>> The dlfile command is used internally by the engine to allow users to
>> download custom maps using the in-game channel, unfortunately the
>> processing for large files is done inline and can stall the server. Re-
>> architecting this is beyond the scope for HL1 so the solution would be
>> to use the sv_downloadurl feature if you want to host custom content
>> (or increase the sv_filetransfermaxsize cvar but risk your server FPS
>> stuttering).
>> 
>> - Alfred
>> 
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> > Sent: Thursday, July 07, 2011 6:20 PM
>> > To: Half-Life dedicated Linux server mailing list;
>> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
>> > Subject: [hlds] Half-Life 1 engine beta update released
>> >
>> > We have released a beta update for Half-Life 1 engine based games
>> > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
>> > update run the hldsupdatetool with "-beta hlbeta" on the command
>> line.
>> > This update continues on some exploit fixes we have already shipped
>> > within this beta.
>> >
>> > Changes:
>> > - Added sv_filetransfermaxsize cvar to limit the size of a file a
>> > server will try to send to a client, by default 10mbytes.
>> > - Prevented halflife.wad from being downloaded from a server (fixes
>> > server hang/stall).
>> >
>> >
>> > There is also a couple client side fixes, if you run your Steam
>> client
>> > with "-beta hlbeta" on its command line and run Half-Life games you
>> > will have some fixes that prevent server redirection.
>> >
>> >
>> >
>> > - Alfred
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds

> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux




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 px  mailto:p...@i.kiev.ua


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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-15 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with "-beta 
hlbeta" to get this update. Changes for this update are:

- more input checking on some MSG_X functions

There were no known exploits this is fixing but better safe than sorry. My plan 
is to release this publically on Monday, so make sure you try these new 
binaries over the weekend.

- Alfred

> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Monday, July 11, 2011 4:04 PM
> To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> mailing list; 'hlds_annou...@list.valvesoftware.com'
> Subject: Re: [hlds] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-
> beta hlbeta" to get this update. Changes for this update are:
> 
> - Changed sv_filetransfermaxsize to 1mbyte by default
> - Disallow the dlfile command if the server is configured with a
> sv_downloadurl
> 
> 
> The dlfile command is used internally by the engine to allow users to
> download custom maps using the in-game channel, unfortunately the
> processing for large files is done inline and can stall the server. Re-
> architecting this is beyond the scope for HL1 so the solution would be
> to use the sv_downloadurl feature if you want to host custom content
> (or increase the sv_filetransfermaxsize cvar but risk your server FPS
> stuttering).
> 
> - Alfred
> 
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Thursday, July 07, 2011 6:20 PM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: [hlds] Half-Life 1 engine beta update released
> >
> > We have released a beta update for Half-Life 1 engine based games
> > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > update run the hldsupdatetool with "-beta hlbeta" on the command
> line.
> > This update continues on some exploit fixes we have already shipped
> > within this beta.
> >
> > Changes:
> > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > server will try to send to a client, by default 10mbytes.
> > - Prevented halflife.wad from being downloaded from a server (fixes
> > server hang/stall).
> >
> >
> > There is also a couple client side fixes, if you run your Steam
> client
> > with "-beta hlbeta" on its command line and run Half-Life games you
> > will have some fixes that prevent server redirection.
> >
> >
> >
> > - Alfred
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-15 Thread Anthony Stoyanov

Hey,

It would be nice if you actually fixed the bugged radar on a 32 slot 
server and the camera.


On 15.7.2011 г. 10:33 ч., Claudio Beretta wrote:

On Fri, Jul 15, 2011 at 6:19 AM, Amer  wrote:


On Sat, Jul 9, 2011 at 10:28 PM, AnAkIn .  wrote:

Is anything going to be done about the thousands fake servers that I can
find in the server browser instead of the real ones?
I live in France and can't find any french servers anymore, all I see are
cracked and fake servers from eastern europe/russia.

I have to use some sites such as game-monitor.com to find real servers.
Best regards,
AnAkIn,

Alfred, could you respond a bit on this issue? Are you going to do
something about fake servers? Master server is full of nothing but
fake servers these days.


isn't this working?

On Fri, Jul 8, 2011 at 3:20 AM, Alfred Reynolds
  wrote:

There is also a couple client side fixes, if you run your Steam client with
"-beta hlbeta" on its command line and run Half-Life games you will have
some fixes that prevent server redirection.

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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-15 Thread Claudio Beretta
On Fri, Jul 15, 2011 at 6:19 AM, Amer  wrote:

> On Sat, Jul 9, 2011 at 10:28 PM, AnAkIn .  wrote:
> > Is anything going to be done about the thousands fake servers that I can
> > find in the server browser instead of the real ones?
> > I live in France and can't find any french servers anymore, all I see are
> > cracked and fake servers from eastern europe/russia.
> >
> > I have to use some sites such as game-monitor.com to find real servers.
>
> > Best regards,
> > AnAkIn,
>
> Alfred, could you respond a bit on this issue? Are you going to do
> something about fake servers? Master server is full of nothing but
> fake servers these days.


isn't this working?

On Fri, Jul 8, 2011 at 3:20 AM, Alfred Reynolds 
 wrote:
>
> There is also a couple client side fixes, if you run your Steam client with
> "-beta hlbeta" on its command line and run Half-Life games you will have
> some fixes that prevent server redirection.
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-14 Thread Amer
On Sat, Jul 9, 2011 at 10:28 PM, AnAkIn .  wrote:
> Is anything going to be done about the thousands fake servers that I can
> find in the server browser instead of the real ones?
> I live in France and can't find any french servers anymore, all I see are
> cracked and fake servers from eastern europe/russia.
>
> I have to use some sites such as game-monitor.com to find real servers.

> Best regards,
> AnAkIn,

Alfred, could you respond a bit on this issue? Are you going to do
something about fake servers? Master server is full of nothing but
fake servers these days.


Amer

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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-14 Thread Saul Rennison
It's intentional so then people can't go spec->team to gain money for
joining.


Kind regards,
*Saul Rennison*


2011/7/14 px 

> Hello
>
> A  small  question:  when somebody ingame goes to spectators, and than
> goes  back  to  one of the team, he looses his money, is this intended
> behavior, or bug? Tested on clean server, even no metamod installed
>
> > Seems like there are no problems with this update so I expect we
> > will set it to be the public version soon, if you haven't already
> > tested this update with your server do so now or forever hold your peace.
>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> >> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >> Sent: Monday, July 11, 2011 4:04 PM
> >> To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> >> mailing list; 'hlds_annou...@list.valvesoftware.com'
> >> Subject: Re: [hlds] Half-Life 1 engine beta update released
> >>
> >> We have released an update to the beta, run the hldsupdatetool with "-
> >> beta hlbeta" to get this update. Changes for this update are:
> >>
> >> - Changed sv_filetransfermaxsize to 1mbyte by default
> >> - Disallow the dlfile command if the server is configured with a
> >> sv_downloadurl
> >>
> >>
> >> The dlfile command is used internally by the engine to allow users to
> >> download custom maps using the in-game channel, unfortunately the
> >> processing for large files is done inline and can stall the server. Re-
> >> architecting this is beyond the scope for HL1 so the solution would be
> >> to use the sv_downloadurl feature if you want to host custom content
> >> (or increase the sv_filetransfermaxsize cvar but risk your server FPS
> >> stuttering).
> >>
> >> - Alfred
> >>
> >> > -Original Message-
> >> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> >> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> >> > Sent: Thursday, July 07, 2011 6:20 PM
> >> > To: Half-Life dedicated Linux server mailing list;
> >> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> >> > Subject: [hlds] Half-Life 1 engine beta update released
> >> >
> >> > We have released a beta update for Half-Life 1 engine based games
> >> > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> >> > update run the hldsupdatetool with "-beta hlbeta" on the command
> >> line.
> >> > This update continues on some exploit fixes we have already shipped
> >> > within this beta.
> >> >
> >> > Changes:
> >> > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> >> > server will try to send to a client, by default 10mbytes.
> >> > - Prevented halflife.wad from being downloaded from a server (fixes
> >> > server hang/stall).
> >> >
> >> >
> >> > There is also a couple client side fixes, if you run your Steam
> >> client
> >> > with "-beta hlbeta" on its command line and run Half-Life games you
> >> > will have some fixes that prevent server redirection.
> >> >
> >> >
> >> >
> >> > - Alfred
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>
> --
> С уважением,
>  px  mailto:p...@i.kiev.ua
>
>
> ___
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> please visit:
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-14 Thread px
Hello

A  small  question:  when somebody ingame goes to spectators, and than
goes  back  to  one of the team, he looses his money, is this intended
behavior, or bug? Tested on clean server, even no metamod installed

> Seems like there are no problems with this update so I expect we
> will set it to be the public version soon, if you haven't already
> tested this update with your server do so now or forever hold your peace.

>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> Sent: Monday, July 11, 2011 4:04 PM
>> To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
>> mailing list; 'hlds_annou...@list.valvesoftware.com'
>> Subject: Re: [hlds] Half-Life 1 engine beta update released
>> 
>> We have released an update to the beta, run the hldsupdatetool with "-
>> beta hlbeta" to get this update. Changes for this update are:
>> 
>> - Changed sv_filetransfermaxsize to 1mbyte by default
>> - Disallow the dlfile command if the server is configured with a
>> sv_downloadurl
>> 
>> 
>> The dlfile command is used internally by the engine to allow users to
>> download custom maps using the in-game channel, unfortunately the
>> processing for large files is done inline and can stall the server. Re-
>> architecting this is beyond the scope for HL1 so the solution would be
>> to use the sv_downloadurl feature if you want to host custom content
>> (or increase the sv_filetransfermaxsize cvar but risk your server FPS
>> stuttering).
>> 
>> - Alfred
>> 
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
>> > Sent: Thursday, July 07, 2011 6:20 PM
>> > To: Half-Life dedicated Linux server mailing list;
>> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
>> > Subject: [hlds] Half-Life 1 engine beta update released
>> >
>> > We have released a beta update for Half-Life 1 engine based games
>> > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
>> > update run the hldsupdatetool with "-beta hlbeta" on the command
>> line.
>> > This update continues on some exploit fixes we have already shipped
>> > within this beta.
>> >
>> > Changes:
>> > - Added sv_filetransfermaxsize cvar to limit the size of a file a
>> > server will try to send to a client, by default 10mbytes.
>> > - Prevented halflife.wad from being downloaded from a server (fixes
>> > server hang/stall).
>> >
>> >
>> > There is also a couple client side fixes, if you run your Steam
>> client
>> > with "-beta hlbeta" on its command line and run Half-Life games you
>> > will have some fixes that prevent server redirection.
>> >
>> >
>> >
>> > - Alfred
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds

> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-14 Thread C Szabo

Oki, verry nice. More info about buybug. Its says something about replacing 
something in autobuy.txt for the exploit to work.
http://translate.google.com/translate?js=n&prev=_t&hl=sv&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Ffpteam-cheats.com%2Fboard%2Fshowthread.php%3Ft%3D43191

And, maybe you could block HLbrute somehow? rcon hacker, its not a big problem, 
but if you dont use a good rcon maybe they can hack it will HLbrute.
http://www.hotstrike.kiev.ua/uploads/posts/2011-03/1299837827_1299700622_nati-hlbrute.jpg

THX! :)

> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Jul 2011 05:48:20 +0000
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> This crash is fixed is you opt into the hlds beta, and will soon be fixed in 
> the public release.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of C Szabo
> > Sent: Wednesday, July 13, 2011 4:47 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > 
> > 
> > bind "TAB" "+showscores;cl_setautobuy fuck
> > 123456789012345678901234567890 12"
> > 
> > This crashes the servers.
> > 
> > > From: alf...@valvesoftware.com
> > > To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
> > hlds_annou...@list.valvesoftware.com
> > > Date: Wed, 13 Jul 2011 21:47:25 +
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > Seems like there are no problems with this update so I expect we will
> > set it to be the public version soon, if you haven't already tested
> > this update with your server do so now or forever hold your peace.
> > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Monday, July 11, 2011 4:04 PM
> > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool with
> > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > > - Disallow the dlfile command if the server is configured with a
> > > > sv_downloadurl
> > > >
> > > >
> > > > The dlfile command is used internally by the engine to allow users
> > to
> > > > download custom maps using the in-game channel, unfortunately the
> > > > processing for large files is done inline and can stall the server.
> > Re-
> > > > architecting this is beyond the scope for HL1 so the solution would
> > be
> > > > to use the sv_downloadurl feature if you want to host custom
> > content
> > > > (or increase the sv_filetransfermaxsize cvar but risk your server
> > FPS
> > > > stuttering).
> > > >
> > > > - Alfred
> > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Thursday, July 07, 2011 6:20 PM
> > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > > > > Subject: [hlds] Half-Life 1 engine beta update released
> > > > >
> > > > > We have released a beta update for Half-Life 1 engine based games
> > > > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > > > > update run the hldsupdatetool with "-beta hlbeta" on the command
> > > > line.
> > > > > This update continues on some exploit fixes we have already
> > shipped
> > > > > within this beta.
> > > > >
> > > > > Changes:
> > > > > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > > > > server will try to

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-13 Thread Alfred Reynolds
This crash is fixed is you opt into the hlds beta, and will soon be fixed in 
the public release.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of C Szabo
> Sent: Wednesday, July 13, 2011 4:47 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> 
> bind "TAB" "+showscores;cl_setautobuy fuck
> 123456789012345678901234567890 12"
> 
> This crashes the servers.
> 
> > From: alf...@valvesoftware.com
> > To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > Date: Wed, 13 Jul 2011 21:47:25 +
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > Seems like there are no problems with this update so I expect we will
> set it to be the public version soon, if you haven't already tested
> this update with your server do so now or forever hold your peace.
> >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Monday, July 11, 2011 4:04 PM
> > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > - Disallow the dlfile command if the server is configured with a
> > > sv_downloadurl
> > >
> > >
> > > The dlfile command is used internally by the engine to allow users
> to
> > > download custom maps using the in-game channel, unfortunately the
> > > processing for large files is done inline and can stall the server.
> Re-
> > > architecting this is beyond the scope for HL1 so the solution would
> be
> > > to use the sv_downloadurl feature if you want to host custom
> content
> > > (or increase the sv_filetransfermaxsize cvar but risk your server
> FPS
> > > stuttering).
> > >
> > > - Alfred
> > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Thursday, July 07, 2011 6:20 PM
> > > > To: Half-Life dedicated Linux server mailing list;
> > > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: [hlds] Half-Life 1 engine beta update released
> > > >
> > > > We have released a beta update for Half-Life 1 engine based games
> > > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > > > update run the hldsupdatetool with "-beta hlbeta" on the command
> > > line.
> > > > This update continues on some exploit fixes we have already
> shipped
> > > > within this beta.
> > > >
> > > > Changes:
> > > > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > > > server will try to send to a client, by default 10mbytes.
> > > > - Prevented halflife.wad from being downloaded from a server
> (fixes
> > > > server hang/stall).
> > > >
> > > >
> > > > There is also a couple client side fixes, if you run your Steam
> > > client
> > > > with "-beta hlbeta" on its command line and run Half-Life games
> you
> > > > will have some fixes that prevent server redirection.
> > > >
> > > >
> > > >
> > > > - Alfred
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-13 Thread C Szabo

bind "TAB" "+showscores;cl_setautobuy fuck 123456789012345678901234567890 12"

This crashes the servers.

> From: alf...@valvesoftware.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Wed, 13 Jul 2011 21:47:25 +0000
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> Seems like there are no problems with this update so I expect we will set it 
> to be the public version soon, if you haven't already tested this update with 
> your server do so now or forever hold your peace.
> 
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Monday, July 11, 2011 4:04 PM
> > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > 
> > We have released an update to the beta, run the hldsupdatetool with "-
> > beta hlbeta" to get this update. Changes for this update are:
> > 
> > - Changed sv_filetransfermaxsize to 1mbyte by default
> > - Disallow the dlfile command if the server is configured with a
> > sv_downloadurl
> > 
> > 
> > The dlfile command is used internally by the engine to allow users to
> > download custom maps using the in-game channel, unfortunately the
> > processing for large files is done inline and can stall the server. Re-
> > architecting this is beyond the scope for HL1 so the solution would be
> > to use the sv_downloadurl feature if you want to host custom content
> > (or increase the sv_filetransfermaxsize cvar but risk your server FPS
> > stuttering).
> > 
> > - Alfred
> > 
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Thursday, July 07, 2011 6:20 PM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: [hlds] Half-Life 1 engine beta update released
> > >
> > > We have released a beta update for Half-Life 1 engine based games
> > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > > update run the hldsupdatetool with "-beta hlbeta" on the command
> > line.
> > > This update continues on some exploit fixes we have already shipped
> > > within this beta.
> > >
> > > Changes:
> > > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > > server will try to send to a client, by default 10mbytes.
> > > - Prevented halflife.wad from being downloaded from a server (fixes
> > > server hang/stall).
> > >
> > >
> > > There is also a couple client side fixes, if you run your Steam
> > client
> > > with "-beta hlbeta" on its command line and run Half-Life games you
> > > will have some fixes that prevent server redirection.
> > >
> > >
> > >
> > > - Alfred
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-13 Thread Alfred Reynolds
Seems like there are no problems with this update so I expect we will set it to 
be the public version soon, if you haven't already tested this update with your 
server do so now or forever hold your peace.

> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Monday, July 11, 2011 4:04 PM
> To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> mailing list; 'hlds_annou...@list.valvesoftware.com'
> Subject: Re: [hlds] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-
> beta hlbeta" to get this update. Changes for this update are:
> 
> - Changed sv_filetransfermaxsize to 1mbyte by default
> - Disallow the dlfile command if the server is configured with a
> sv_downloadurl
> 
> 
> The dlfile command is used internally by the engine to allow users to
> download custom maps using the in-game channel, unfortunately the
> processing for large files is done inline and can stall the server. Re-
> architecting this is beyond the scope for HL1 so the solution would be
> to use the sv_downloadurl feature if you want to host custom content
> (or increase the sv_filetransfermaxsize cvar but risk your server FPS
> stuttering).
> 
> - Alfred
> 
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Thursday, July 07, 2011 6:20 PM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: [hlds] Half-Life 1 engine beta update released
> >
> > We have released a beta update for Half-Life 1 engine based games
> > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > update run the hldsupdatetool with "-beta hlbeta" on the command
> line.
> > This update continues on some exploit fixes we have already shipped
> > within this beta.
> >
> > Changes:
> > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > server will try to send to a client, by default 10mbytes.
> > - Prevented halflife.wad from being downloaded from a server (fixes
> > server hang/stall).
> >
> >
> > There is also a couple client side fixes, if you run your Steam
> client
> > with "-beta hlbeta" on its command line and run Half-Life games you
> > will have some fixes that prevent server redirection.
> >
> >
> >
> > - Alfred
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-11 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with "-beta 
hlbeta" to get this update. Changes for this update are:

- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a sv_downloadurl


The dlfile command is used internally by the engine to allow users to download 
custom maps using the in-game channel, unfortunately the processing for large 
files is done inline and can stall the server. Re-architecting this is beyond 
the scope for HL1 so the solution would be to use the sv_downloadurl feature if 
you want to host custom content (or increase the sv_filetransfermaxsize cvar 
but risk your server FPS stuttering).

- Alfred

> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Thursday, July 07, 2011 6:20 PM
> To: Half-Life dedicated Linux server mailing list;
> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds] Half-Life 1 engine beta update released
> 
> We have released a beta update for Half-Life 1 engine based games
> (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> update run the hldsupdatetool with "-beta hlbeta" on the command line.
> This update continues on some exploit fixes we have already shipped
> within this beta.
> 
> Changes:
> - Added sv_filetransfermaxsize cvar to limit the size of a file a
> server will try to send to a client, by default 10mbytes.
> - Prevented halflife.wad from being downloaded from a server (fixes
> server hang/stall).
> 
> 
> There is also a couple client side fixes, if you run your Steam client
> with "-beta hlbeta" on its command line and run Half-Life games you
> will have some fixes that prevent server redirection.
> 
> 
> 
> - Alfred
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-09 Thread daniel jokiaho
we have that problem on source games to. But not as much as pre source.
On 9 Jul 2011 15:29, "AnAkIn ."  wrote:
> Is anything going to be done about the thousands fake servers that I can
> find in the server browser instead of the real ones?
> I live in France and can't find any french servers anymore, all I see are
> cracked and fake servers from eastern europe/russia.
>
> I have to use some sites such as game-monitor.com to find real servers.
>
> 2011/7/9 C Szabo 
>
>>
>> "Valve's fix is rubbish
>>
>> Just use any other .wad
>>
>> I tried with cstrike.wad and crashed the server..."
>>
>> :/
>>
>> And what about the buybug that can crash the server?
>>
>> > From: alf...@valvesoftware.com
>> > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> > Date: Fri, 8 Jul 2011 01:20:07 +
>> > Subject: [hlds_linux] Half-Life 1 engine beta update released
>> >
>> > We have released a beta update for Half-Life 1 engine based games
>> (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update
run
>> the hldsupdatetool with "-beta hlbeta" on the command line. This update
>> continues on some exploit fixes we have already shipped within this beta.
>> >
>> > Changes:
>> > - Added sv_filetransfermaxsize cvar to limit the size of a file a
server
>> will try to send to a client, by default 10mbytes.
>> > - Prevented halflife.wad from being downloaded from a server (fixes
>> server hang/stall).
>> >
>> >
>> > There is also a couple client side fixes, if you run your Steam client
>> with "-beta hlbeta" on its command line and run Half-Life games you will
>> have some fixes that prevent server redirection.
>> >
>> >
>> >
>> > - Alfred
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> Best regards,
> AnAkIn,
> -
> ESL EU TF2 Admin
> http://www.esl.eu/eu/tf2
> ___
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please visit:
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