Re: Music database [was: Re: Memory Lane]

2001-03-09 Thread Aley Keprt
 Aley Keprt wrote:
 
  [...]
  I don't know AZX. How you can use it? For AY data, or SAA data. If you
would
  like to use it for SAA data, there's no reason of using it. AZX is not
for
  Sam.

  Really ? Why ? You've just told you do not know what is AZX, didn't you ?

Yea, but I'm not completely stupid and can figure what AZX could be supposed
for.

 Sure, AZX files are LARGE compared against AY files, but what can stop you
 from developing your own custom blocks format especially for Sam ? Just do
 not forget to follow rules from basic AZX format specifications.

I'm affraid somebody like you come tomorrow and bring .DOC (from MS Word)
file format with some extra chunks for Sam screen shots. Yes, it will work,
but wasn't .DOC meant for Word documents? Wasn't AZX meant for something
like AudioZXspectrum?
There's absolutely no reason for strictly following AZX specs. The only
think you definitely do is that users won't be able to simply distinguish
between Sam and ZXS music files and many of them will be confused because
their player will say: This file's unknown format. Is this what you really
want?

[
If you would take zx48k snapshot file format and enhance it for zx128k, it's
clever and straightforward idea. But please don't enhance it more to meet
Sam. It's compeltely different.
]

  [...]
  It is like asking whether it is better to have your MOD, S3M, IT, XM
files
  as they are, or to convert them to MP3. Is this conversion needed? I
don't
  think so.

  This is just one side of question. I've got slightly different opinion.
But
 in ANY case we need a special portable player for SAM tunes for the format
 we choose.

Special portable? If SimCoupe will be portable, I bet for a derivative work
of it. Current SamPlay could be also considered, but it uses Z80 CPU
emulator which can't handle samples, because it lacks any machine cycles
counting. (But it is still good for 99.9% of music.)

SamPlay uses only text mode user interface, so it could be possibly ported.
But I haven't seen anybody who would be interested in it. I have mede
versions for DOS (DJGPP) and Win32 (VC6).

Aley




Re: Music database [was: Re: Memory Lane]

2001-03-09 Thread Mac Buster


Aley Keprt wrote:
 
 [...]
 There's absolutely no reason for strictly following AZX specs. The only
 think you definitely do is that users won't be able to simply distinguish
 between Sam and ZXS music files and many of them will be confused because
 their player will say: This file's unknown format. Is this what you really
 want?

 Read the specs first.

 [...]
 Special portable?

 A portable player especially for this format.

 Aley


Re: Music database [was: Re: Memory Lane]

2001-03-08 Thread Simon Owen
Aley Keprt wrote:
 Could we made also music database? I mean music from games, demos etc.
 I have ripped tens of music modules from several games and demos (for
 my player SamPlay distributed together with SAAemu), but I haven't
 released many of them because of copyright issues.

Is the copyright problem because you're using the original music playing
code?  Would storing the generated register data instead be a way around
that?  Not sure...


 Similar project also exists alongside World Of Spectrum.
 The problem is that there's no official music module format for
 Sam (like .AY for Spectrum), and nobody seems to be interested in
 helping me ripping the music.

I guess we'd need something pretty similar, just with different ports and an
SAA emulation.  What file format are you using for the SAM stuff at the
moment?

I've been thinking about adding support for Mac Buster's AZX format
(http://www.void.jump.org/AZXformat.txt) to SimCoupé, so it could save out
SAA data with time stamps.  It's maybe slight overkill for storing regular
tunes, but certainly a lot better than any regular audio format, and would
be accurate enough to support sound sample playback too.

Si



Re: Music database [was: Re: Memory Lane]

2001-03-08 Thread Aley Keprt
Storing generated register data is not better than the current state,
because it is like recording a TV show on a VCR, and distributing video
casettes with it.
It is illegal.

The current format used in SamPlay is:
1. Put the file at 32768.
2. Do Samadeus/Amadeus check. If passed use Samadeus/Amadeus play-scheme
(poke 32769,n; call 32768)
3. Do E-Tracker module player check. If passed, use E-Tracker play-scheme
(call 32772; call 32768)
4. Do E-Tracker module check. If passed, use internal E-Tracker player
(taken from E-Tracker).
5. Do Craft check. If passed, use Craft play-scheme.
5. No success? So simply call 32768.

You can find more information in SamPlay manual.

The Sam music file format should have:
1. header with name, author, date, and other info
2. header with machine-code specific info - where to load it, how to
initialize it, what to call 50/s
3. data taken from Sam program

I don't know AZX. How you can use it? For AY data, or SAA data. If you would
like to use it for SAA data, there's no reason of using it. AZX is not for
Sam. This would make sense only if there will be a program compatible with
both SAA and AY audio. But this is not our case. ZX emulation world is not a
Sam world.

Ad storing regular tunes:
I think the best way is how SamPlay does it, i.e.binary data with Z80 code.
It's the same as AY tunes you can find somewhere on World Of Spectrum.
It is like asking whether it is better to have your MOD, S3M, IT, XM files
as they are, or to convert them to MP3. Is this conversion needed? I don't
think so.
At least as long as we will be able to play these MOD, etc. files.

- Original Message -
From: Simon Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, March 08, 2001 11:58 AM
Subject: Re: Music database [was: Re: Memory Lane]


Aley Keprt wrote:
 Could we made also music database? I mean music from games, demos etc.
 I have ripped tens of music modules from several games and demos (for
 my player SamPlay distributed together with SAAemu), but I haven't
 released many of them because of copyright issues.

Is the copyright problem because you're using the original music playing
code?  Would storing the generated register data instead be a way around
that?  Not sure...

 Similar project also exists alongside World Of Spectrum.
 The problem is that there's no official music module format for
 Sam (like .AY for Spectrum), and nobody seems to be interested in
 helping me ripping the music.

I guess we'd need something pretty similar, just with different ports and an
SAA emulation.  What file format are you using for the SAM stuff at the
moment?

I've been thinking about adding support for Mac Buster's AZX format
(http://www.void.jump.org/AZXformat.txt) to SimCoupé, so it could save out
SAA data with time stamps.  It's maybe slight overkill for storing regular
tunes, but certainly a lot better than any regular audio format, and would
be accurate enough to support sound sample playback too.

Si




Re: Music database [was: Re: Memory Lane]

2001-03-08 Thread Mac Buster


Aley Keprt wrote:
 
 [...]
 I don't know AZX. How you can use it? For AY data, or SAA data. If you would
 like to use it for SAA data, there's no reason of using it. AZX is not for
 Sam.

 Really ? Why ? You've just told you do not know what is AZX, didn't you ?
Sure, AZX files are LARGE compared against AY files, but what can stop you
from developing your own custom blocks format especially for Sam ? Just do
not forget to follow rules from basic AZX format specifications.

 [...]
 It is like asking whether it is better to have your MOD, S3M, IT, XM files
 as they are, or to convert them to MP3. Is this conversion needed? I don't
 think so.

 This is just one side of question. I've got slightly different opinion. But
in ANY case we need a special portable player for SAM tunes for the format
we choose.


Re: Memory Lane

2001-03-01 Thread Aley Keprt


 The original unautorised relase - Mr Pac - was much more fuin, even though
 it was the exact same game. But just BECAUSE it was Pac Man on SAM it made
 it all the better.

 I sometimes wish some of the SAM authors (and sometimes people here on
this
 list) would take more of a risk with their titles - why not release Mr
Pac?
 Why change the name? Which company is realisticly going to sue a tiny game
 manufacturer selling perhaps thirty or forty copies of a game when the
court
 costs alone could outwiegh the costs that could be gained by contesting a
 legal action?

 Similarly, why not just copy World of Spectrum by publishing EVERYTHING
that
 wa smade for teh SAm on a website for downloads, and taking it down when
 asked by the authors. You may call me disrespectful to the original
authors,
 but what's the point in holding hth ecopyright to software in a market
where
 there is no money to be made anyway? Surely better to give the whole lot
 away and keep this feeble SAM scene going?

 I've been arguing this for years, and I get the usual private email abuse
 for suggesting it - so go on, do your worst!

 Johnna

I assume there are two reasons:
1. Some people don't like this piracy.
2. The others don't have internet server where to place the files or simply
don't have all the software

Guess what group do I belong to.

 { -Original Message-
 { From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 { Behalf Of Matthew J Craven
 { Sent: 27 February 2001 21:34
 { To: sam-users@nvg.ntnu.no
 { Subject: Re: Memory Lane
 {
 {
 { Hey Guys,
 {
 { What about bulgulators?
 {
 { --Matt.
 {




Re: Memory Lane

2001-03-01 Thread Gavin Smith
on 28/2/01 10:30 pm, Johnna Teare at [EMAIL PROTECTED] wrote:

 Similarly, why not just copy World of Spectrum by publishing EVERYTHING that
 wa smade for teh SAm on a website for downloads, and taking it down when
 asked by the authors. You may call me disrespectful to the original authors,
 but what's the point in holding hth ecopyright to software in a market where
 there is no money to be made anyway? Surely better to give the whole lot
 away and keep this feeble SAM scene going?

Didn't we go through this a few days ago? Maybe I'm not reporting enough
info back or something to the list but basically this is what I'm trying to
do at the mo:
I've made up a big bastard list of all the authors, publishers etc I can get
contact info about. I'm contacting them in whatever way possible (and I'm
actually getting replies in most cases). I'm putting together a list of
software that I have got permission to distribute, a list of software that I
have got permission with certain conditions attached, and a list of software
that I haven't got permission to distribute. Dave and I have already said
that quite a few nice Persona titles are going to become available again (in
a matter of days). 

You said what's the point in not dumping everything on the net when there's
no money to be made, but it's not about money at all I don't think. Not
everyone feels the same way, but there are a number of people who would be
furious if we put their stuff up. There *will* be a library of software up
very soon, I'm working on it best I can. You will see progress being made
soon, trust me :)

Gavin
-- 

http://www.samcommunity.org - Paper mag for SAM owners and emulator users.
Also contains Coupé info, news, mailing list help and much more to come.
Last update: 27/2/01





Re: Memory Lane

2001-03-01 Thread Aley Keprt
It would be nice to make a voting system on the web, so Sam users can rate
each program, especially games.

And, PLEASE, don't use .TD0 teledisk files at all!!!
I would like to see ALL stuff in simple DSK or SAD files. I personally vote
for sad.gz, since it is the only packed format which can be currently used
in both DOS and Win32 SimCoupe without repacking.
In addition gz is shorter, but hopefully size doesn't matter so much.

(I'm aware this wan't be accepted. But I really think it's a good idea.)

Or should or could we made a public voting what format to use? I'm sure
there are several people who might prefer some file-based packing methods
which are suitable for original Sams. But these ones are unusable in
emulators (better said not so easily).

And finally, SDF seems to be nice, but official format haven't been
introduced yet. And - more sadly - the .SDF creator is not available.

--

Oh, that was not finally. I have yet another thread. Could we made also
music database? I mean music from games, demos etc. I have ripped tens of
music modules from several games and demos (for my player SamPlay
distributed together with SAAemu), but I haven't released many of them
because of copyright issues.
Similar project also exists alongside World Of Spectrum.
The problem is that there's no official music module format for Sam (like
.AY for Spectrum), and nobody seems to be interested in helping me ripping
the music.

--
  Bc.Aley [eili] Keprt  -  games  multimedia programmer
 ICQ: 82357182 (evenings)  ***  phone: +420-68-5387035 (weekends)
  private e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley
office: Illusion Softworks, Brno, CZ - [EMAIL PROTECTED]
--

- Original Message -
From: Gavin Smith [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, March 01, 2001 12:34 AM
Subject: Re: Memory Lane


on 28/2/01 10:30 pm, Johnna Teare at [EMAIL PROTECTED] wrote:

 Similarly, why not just copy World of Spectrum by publishing EVERYTHING
that
 wa smade for teh SAm on a website for downloads, and taking it down when
 asked by the authors. You may call me disrespectful to the original
authors,
 but what's the point in holding hth ecopyright to software in a market
where
 there is no money to be made anyway? Surely better to give the whole lot
 away and keep this feeble SAM scene going?

Didn't we go through this a few days ago? Maybe I'm not reporting enough
info back or something to the list but basically this is what I'm trying to
do at the mo:
I've made up a big bastard list of all the authors, publishers etc I can get
contact info about. I'm contacting them in whatever way possible (and I'm
actually getting replies in most cases). I'm putting together a list of
software that I have got permission to distribute, a list of software that I
have got permission with certain conditions attached, and a list of software
that I haven't got permission to distribute. Dave and I have already said
that quite a few nice Persona titles are going to become available again (in
a matter of days).

You said what's the point in not dumping everything on the net when there's
no money to be made, but it's not about money at all I don't think. Not
everyone feels the same way, but there are a number of people who would be
furious if we put their stuff up. There *will* be a library of software up
very soon, I'm working on it best I can. You will see progress being made
soon, trust me :)

Gavin
--

http://www.samcommunity.org - Paper mag for SAM owners and emulator users.
Also contains Coupé info, news, mailing list help and much more to come.
Last update: 27/2/01






Re: Memory Lane

2001-03-01 Thread Gavin Smith
on 1/3/01 12:13 am, Aley Keprt at [EMAIL PROTECTED] wrote:

 It would be nice to make a voting system on the web, so Sam users can rate
 each program, especially games.

Well I was thinking tonight that the SC site isn't really much of a
community which is what it's supposed to be. I've been wondering about
various ways to improve it, but I don't want to do message boards or that
kind of thing as it might take some traffic off this list. However, would a
Slashdot style of page interest anyone? Where people can comment on news and
also possibly post their own bits and pieces? The voting system is another
thing I'd like to do...

 And, PLEASE, don't use .TD0 teledisk files at all!!!

No, I definitely won't, they're indeed the spawn of satan.

 I would like to see ALL stuff in simple DSK or SAD files. I personally vote
 for sad.gz, since it is the only packed format which can be currently used
 in both DOS and Win32 SimCoupe without repacking.

Well, I'll be entirely honest and admit that I know very little about SAD
files. DSK files are easy, lots of wee utilities available no matter what
computer you're running etc. Can you list a few of the main benefits of SAD?
My plan was to make everything as .dsk file, zipped up. The zip file may
contain a small text document containing author contact info etc, and any
other information. But yeah, if the site is going to be a community, then we
should all vote on this. I'll put up some kind of a voting form on the
website at the weekend and give people (say) a week to vote.

 Oh, that was not finally. I have yet another thread. Could we made also
 music database? I mean music from games, demos etc. I have ripped tens of
 music modules from several games and demos (for my player SamPlay
 distributed together with SAAemu), but I haven't released many of them
 because of copyright issues.
 Similar project also exists alongside World Of Spectrum.
 The problem is that there's no official music module format for Sam (like
 .AY for Spectrum), and nobody seems to be interested in helping me ripping
 the music.

If anyone wants to do such a database, I'd like to host as part of SCFL. It
doesn't interest me personally but I guess it would be a nice thing to have.

Gavin
-- 

http://www.samcommunity.org - Paper mag for SAM owners and emulator users.
Also contains Coupé info, news, mailing list help and much more to come.
Last update: 27/2/01





RE: Memory Lane

2001-03-01 Thread Dean Woodyatt
hey phill!,
hows it going up north :¬)

 -Original Message-
 From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]
 Sent: 28 February 2001 20:55
 To:   sam-users@nvg.ntnu.no
 Subject:  Re: Memory Lane
 
 In case nobody has yet confirmed: DATON games were indeed written by Dave 
 Tonks of Sam Supplement games. Games included SLIDER, PATIENCE, STRIP
 POKER 
 (I think!) and dozens of others. Probably collectors items now. 
 
 He often sold the games at Gloucester SAM fairs and would often discuss
 them 
 and offer help and advice about programming and hardware. A very friendly 
 bloke, as was his wife Jean, who was often at the fairs. 
 
 I'm not sure what Dave's up to now, but he was one of the friendliest and 
 most helpful SAM people I ever met. (He wired-up a SCART cable for my 
 monitor, free of charge.) 
 
 Worst SAM game for me: DEFENDERS OF THE EARTH - Too hard to play unless
 you 
 cheat. 
 
 Phil Glover.


Re: Memory Lane

2001-03-01 Thread Matthew J Craven
 Well I was thinking tonight that the SC site isn't really much of a
 community which is what it's supposed to be. I've been wondering about
 various ways to improve it, but I don't want to do message boards or
 that kind of thing as it might take some traffic off this list.
 However, would a Slashdot style of page interest anyone? Where people

Definitely. That's my vote for Slashdot.


RE: Memory Lane

2001-03-01 Thread Justin . Skists
i remember playing Defenders of the Earth on the Speccy for an entire 2
hours before stating it was crap and a waste of money. Hmmthose were
they days.

 -Original Message-
 From: Andrew Collier [SMTP:[EMAIL PROTECTED]
 Sent: Wednesday, February 28, 2001 9:10 PM
 To:   sam-users@nvg.ntnu.no
 Subject:  Re: Memory Lane
 
 At 3:54 pm -0500 28/2/01, [EMAIL PROTECTED] wrote:
 Worst SAM game for me: DEFENDERS OF THE EARTH - Too hard to play unless
 you
 cheat.
 
 Really? Maybe I was just good at it. Funny because I never completed
 Sphera, and everybody always said they thought it was a really easy game.
 
 Andrew
 
 (BTW. You appear to be posting in HTML.)
 -- 
  ---Andrew Collier
     http://mnemotech.ucam.org/  ---
   --
 r2+ T4* cSEL dMS hEn/CBBL A4 S+*++ C$++L/mP W- a-- Vh+seT+ (Cantab)
 1.1.4


RE: Memory Lane

2001-03-01 Thread Adrian Brown
I remember playing Defenders of the Earth and thinking wow! these graphics
are amazing, and the sound :-).  But then after trying to get passed the
same point for about 3 hours i turned it off and put it back.  But prince of
persia was great :-0

Adrian

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: 01 March 2001 10:51
To: sam-users@nvg.ntnu.no
Subject: RE: Memory Lane


i remember playing Defenders of the Earth on the Speccy for an entire 2
hours before stating it was crap and a waste of money. Hmmthose were
they days.

 -Original Message-
 From: Andrew Collier [SMTP:[EMAIL PROTECTED]
 Sent: Wednesday, February 28, 2001 9:10 PM
 To:   sam-users@nvg.ntnu.no
 Subject:  Re: Memory Lane
 
 At 3:54 pm -0500 28/2/01, [EMAIL PROTECTED] wrote:
 Worst SAM game for me: DEFENDERS OF THE EARTH - Too hard to play unless
 you
 cheat.
 
 Really? Maybe I was just good at it. Funny because I never completed
 Sphera, and everybody always said they thought it was a really easy game.
 
 Andrew
 
 (BTW. You appear to be posting in HTML.)
 -- 
  ---Andrew Collier
     http://mnemotech.ucam.org/  ---
   --
 r2+ T4* cSEL dMS hEn/CBBL A4 S+*++ C$++L/mP W- a-- Vh+seT+ (Cantab)
 1.1.4


Re: Memory Lane

2001-03-01 Thread Mac Buster


Aley Keprt wrote:
 
 [...]
 And, PLEASE, don't use .TD0 teledisk files at all!!!

 Mail me off the list if you want to have sources of td0 to trd
disk image converter.

 --


Re: Memory Lane

2001-02-28 Thread Aley Keprt
As I've seen on Sam parties in my country and around me, the no.1
here
  is
Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2 (by
  Fuxoft)
   on
ZX Spectrum. (What's interesting: Both these games were made outside
  UK.)
  
   Snake Mania was of course sold Legally by myself under the Phoenix
  lable...
   for only a fiver.
 
  Exactly what price? (compared to Revelation)

 Revelation NEVER sold it I negotiated with Maciej after Samco went
down
 ...

 5.50 - or 10 quid as the double pack dyadic (crap name - never mind!) with
 craft...

Craft is also good.
But why do I have it at home, when Revelation never sold it?
Copyright 1992 Revelation. by E.S.I./Kassoft I wonder how this is
possible. I'm affraid it is some beta version.???




Re: Memory Lane

2001-02-28 Thread David Ledbury

- Original Message -
From: Aley Keprt [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Wednesday, February 28, 2001 12:22 AM
Subject: Re: Memory Lane


 As I've seen on Sam parties in my country and around me, the no.1
 here
   is
 Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2 (by
   Fuxoft)
on
 ZX Spectrum. (What's interesting: Both these games were made
outside
   UK.)
   
Snake Mania was of course sold Legally by myself under the Phoenix
   lable...
for only a fiver.
  
   Exactly what price? (compared to Revelation)
 
  Revelation NEVER sold it I negotiated with Maciej after Samco went
 down
  ...
 
  5.50 - or 10 quid as the double pack dyadic (crap name - never mind!)
with
  craft...

 Craft is also good.
 But why do I have it at home, when Revelation never sold it?
 Copyright 1992 Revelation. by E.S.I./Kassoft I wonder how this is
 possible. I'm affraid it is some beta version.???


Easy.

You have a pirate copy (don't worry! I won't sue!) of the version that
Maciej sent to Revelation (the real one - not bobs revelation) which i
was - this was never contracted to SAMCo.

I dealt with Kassoft directly on it after SAMCo's demise.

Oh, and contrary to Bob's accusation of my stealing information from
SAMCo's filing cabinets - I got his contact details via the man who ran SAM
Paper diskzine.







Re: Memory Lane

2001-02-28 Thread Andrew Collier
At 10:29 pm +0100 27/2/01, Aley Keprt wrote:

btw, I don't know whether Sam Mines is commercial one, but it is a quite
stupid too. As I remember it is a remake of one very old game (1983?) for ZX
Spectrum. Maybe made by the same author on Sam?

Are you talking about SamMines, the Mine-sweeper game I wrote in machine
code and was on Fred 57?

Andrew
-- 
 ---Andrew Collier
    http://mnemotech.ucam.org/  ---
  --
r2+ T4* cSEL dMS hEn/CBBL A4 S+*++ C$++L/mP W- a-- Vh+seT+ (Cantab) 1.1.4


Re: Memory Lane

2001-02-28 Thread Aley Keprt


 At 10:29 pm +0100 27/2/01, Aley Keprt wrote:

 btw, I don't know whether Sam Mines is commercial one, but it is a quite
 stupid too. As I remember it is a remake of one very old game (1983?) for
ZX
 Spectrum. Maybe made by the same author on Sam?

 Are you talking about SamMines, the Mine-sweeper game I wrote in machine
 code and was on Fred 57?

No, this one is much older (1989 or 1990).
And - as I said - it is written in Basic.




Re: Memory Lane

2001-02-28 Thread Aley Keprt
  As I've seen on Sam parties in my country and around me, the
no.1
  here
is
  Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2
(by
Fuxoft)
 on
  ZX Spectrum. (What's interesting: Both these games were made
 outside
UK.)

 Snake Mania was of course sold Legally by myself under the Phoenix
lable...
 for only a fiver.
   
Exactly what price? (compared to Revelation)
  
   Revelation NEVER sold it I negotiated with Maciej after Samco went
  down
   ...
  
   5.50 - or 10 quid as the double pack dyadic (crap name - never mind!)
 with
   craft...
 
  Craft is also good.
  But why do I have it at home, when Revelation never sold it?
  Copyright 1992 Revelation. by E.S.I./Kassoft I wonder how this is
  possible. I'm affraid it is some beta version.???
 

 Easy.

 You have a pirate copy (don't worry! I won't sue!) of the version that
 Maciej sent to Revelation (the real one - not bobs revelation) which i
 was - this was never contracted to SAMCo.

 I dealt with Kassoft directly on it after SAMCo's demise.

 Oh, and contrary to Bob's accusation of my stealing information from
 SAMCo's filing cabinets - I got his contact details via the man who ran
SAM
 Paper diskzine.

Please again. I still don't understand it. I wrote Snake Mania by E.S.I.
Then you wrote it was never sold by Revelation, but under label Phoenix.
Then I wrote I have copyright Revelation statement there. And you wrote
Maciej
sent to Revelation which I was. So you are Revelation, but you sold the
game as Phoenix?
Huh?

And, I think my Revelation labeled copy is from Poland (where the author
Kassoft/E.S.I. live).

Aley



Re: Memory Lane

2001-02-28 Thread Andrew Collier
At 7:35 pm +0100 28/2/01, Aley Keprt wrote:
 At 10:29 pm +0100 27/2/01, Aley Keprt wrote:

 btw, I don't know whether Sam Mines is commercial one, but it is a quite
 stupid too. As I remember it is a remake of one very old game (1983?) for
ZX
 Spectrum. Maybe made by the same author on Sam?

 Are you talking about SamMines, the Mine-sweeper game I wrote in machine
 code and was on Fred 57?

No, this one is much older (1989 or 1990).
And - as I said - it is written in Basic.

Well you didn't say it actually, and you might have *thought* something was
written in BASIC even if it actually wasn't...

Andrew
-- 
 ---Andrew Collier
    http://mnemotech.ucam.org/  ---
  --
r2+ T4* cSEL dMS hEn/CBBL A4 S+*++ C$++L/mP W- a-- Vh+seT+ (Cantab) 1.1.4


Re: Memory Lane

2001-02-28 Thread Aley Keprt


 At 7:35 pm +0100 28/2/01, Aley Keprt wrote:
  At 10:29 pm +0100 27/2/01, Aley Keprt wrote:
 
  btw, I don't know whether Sam Mines is commercial one, but it is a
quite
  stupid too. As I remember it is a remake of one very old game (1983?)
for
 ZX
  Spectrum. Maybe made by the same author on Sam?
 
  Are you talking about SamMines, the Mine-sweeper game I wrote in
machine
  code and was on Fred 57?
 
 No, this one is much older (1989 or 1990).
 And - as I said - it is written in Basic.

 Well you didn't say it actually, and you might have *thought* something
was
 written in BASIC even if it actually wasn't...

Please don't be mistaken. I actually wrote that I'm talking about stupid
games written in Basic or so.
And, you can be sure I definitely know what programs are written in Basic. I
was 13 or 14 when I played with Sam, and I as a good child, I investigated
all suspect programs I got ;-)
;-)

--
  Bc.Aley [eili] Keprt  -  games  multimedia programmer
 ICQ: 82357182 (evenings)  ***  phone: +420-68-5387035 (weekends)
  private e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley
office: Illusion Softworks, Brno, CZ - [EMAIL PROTECTED]
--

- Original Message -
From: Andrew Collier [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Wednesday, February 28, 2001 8:33 PM
Subject: Re: Memory Lane


 Andrew
 --
  ---Andrew Collier
     http://mnemotech.ucam.org/  ---
   --
 r2+ T4* cSEL dMS hEn/CBBL A4 S+*++ C$++L/mP W- a-- Vh+seT+ (Cantab)
1.1.4



Re: Memory Lane

2001-02-28 Thread PGLOVER43
In case nobody has yet confirmed: DATON games were indeed written by Dave 
Tonks of Sam Supplement games. Games included SLIDER, PATIENCE, STRIP POKER 
(I think!) and dozens of others. Probably collectors items now.

He often sold the games at Gloucester SAM fairs and would often discuss them 
and offer help and advice about programming and hardware. A very friendly 
bloke, as was his wife Jean, who was often at the fairs.

I'm not sure what Dave's up to now, but he was one of the friendliest and 
most helpful SAM people I ever met. (He wired-up a SCART cable for my 
monitor, free of charge.)

Worst SAM game for me: DEFENDERS OF THE EARTH - Too hard to play unless you 
cheat.

Phil Glover.


Re: Memory Lane

2001-02-28 Thread Andrew Collier
At 3:54 pm -0500 28/2/01, [EMAIL PROTECTED] wrote:
Worst SAM game for me: DEFENDERS OF THE EARTH - Too hard to play unless you
cheat.

Really? Maybe I was just good at it. Funny because I never completed
Sphera, and everybody always said they thought it was a really easy game.

Andrew

(BTW. You appear to be posting in HTML.)
-- 
 ---Andrew Collier
    http://mnemotech.ucam.org/  ---
  --
r2+ T4* cSEL dMS hEn/CBBL A4 S+*++ C$++L/mP W- a-- Vh+seT+ (Cantab) 1.1.4


Re: Memory Lane

2001-02-28 Thread Aley Keprt

 At 3:54 pm -0500 28/2/01, [EMAIL PROTECTED] wrote:
 Worst SAM game for me: DEFENDERS OF THE EARTH - Too hard to play unless
you
 cheat.

 Really? Maybe I was just good at it. Funny because I never completed
 Sphera, and everybody always said they thought it was a really easy game.

 Andrew

Yes indeed. Sphera is very easy, Defenders is tough. (for me)




RE: Memory Lane

2001-02-28 Thread Johnna Teare
Aley said...

{  Craft is also good.
{  But why do I have it at home, when Revelation never sold it?
{  Copyright 1992 Revelation. by E.S.I./Kassoft I wonder how this is
{  possible. I'm affraid it is some beta version.???
{ 
{
{ Easy.
{
{ You have a pirate copy (don't worry! I won't sue!) of the version that
{ Maciej sent to Revelation (the real one - not bobs revelation) which i
{ was - this was never contracted to SAMCo.
{

Correct me if I'm wrong but my copy also read 'copyright Revelation
software' but was not a pirate version - in fact i think it might have been
sent to me as a review copy - so perhaps this is how you got yours Aley.

The SAM scene was rife with pirating anyway, so any attempt to sue would not
stand a chance ! It is only Bob who has ever pretended to make a living out
of it, and when it came to sellgin pirate copies of softwae he was the
biggest culprit of them all.

Not that piratig software is necessarilt the right thing to do. But just
that asking 15 quid for a game that you could get in the Amiga PD library
for a quid always seemed like unrealistic - if the games were a bit cheaper
maybe those who did copy games would have been more incliined to buy them.

{ I dealt with Kassoft directly on it after SAMCo's demise.
{
{ Oh, and contrary to Bob's accusation of my stealing information from
{ SAMCo's filing cabinets - I got his contact details via the man
{ who ran SAM
{ Paper diskzine.
{

Bob  just got a strop on cos he couldnt own the whole SAM world. So what if
you did get an address from SAMCo (which I dont belive you did, i must
add) - surely he's just pissed off because he didn't have the common sense
to do it anyway, and if he had made the programmers a better offer then they
would have signed to his Rvelation label. The man was a cry baby who sulked
whenever he never got his own way and for all the good he did for SAM (and
he did do some) he did as much damage with his tantrums and name calling.

If I'm a little verbose tonight it's because that good old English bloke
Sven has just led our team to a 3-0 win. Come on the boys!

Johnna



RE: Memory Lane

2001-02-28 Thread Johnna Teare
The original unautorised relase - Mr Pac - was much more fuin, even though
it was the exact same game. But just BECAUSE it was Pac Man on SAM it made
it all the better.

I sometimes wish some of the SAM authors (and sometimes people here on this
list) would take more of a risk with their titles - why not release Mr Pac?
Why change the name? Which company is realisticly going to sue a tiny game
manufacturer selling perhaps thirty or forty copies of a game when the court
costs alone could outwiegh the costs that could be gained by contesting a
legal action?

Similarly, why not just copy World of Spectrum by publishing EVERYTHING that
wa smade for teh SAm on a website for downloads, and taking it down when
asked by the authors. You may call me disrespectful to the original authors,
but what's the point in holding hth ecopyright to software in a market where
there is no money to be made anyway? Surely better to give the whole lot
away and keep this feeble SAM scene going?

I've been arguing this for years, and I get the usual private email abuse
for suggesting it - so go on, do your worst!

Johnna

{ -Original Message-
{ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
{ Behalf Of Matthew J Craven
{ Sent: 27 February 2001 21:34
{ To: sam-users@nvg.ntnu.no
{ Subject: Re: Memory Lane
{
{
{ Hey Guys,
{
{ What about bulgulators?
{
{ --Matt.
{



Re: Memory Lane

2001-02-27 Thread Gavin Smith
on 27/2/01 1:56 pm, Johnna Teare at [EMAIL PROTECTED] wrote:

 Love the new WinCoupe - made me take a trip down memory lane today and play
 some old SAM games.
 
 Sphera is still as terrible as it always was. Bit like a demo with a small
 game bolted on.
 
 Which got me thinking - what was the WORST commercial SAM game? I played
 Vegetable Vacation loads of times because it looked so damned good, but i
 dont ever remember enjoying it!
 
 Any opinions?

Probably Stra...(only joking Colin). No, the one I was most disappointed in
was Legend of Eshan. It sounded *so* cool and I was *so* looking forward to
it and I read mainly great reviews of it (apart from one of the SAM2SAM
pair) that I was kind of disappointed when I got it. Always wanted to enjoy
it, never quite was able to but it was probably just me. Every now and then
I dig it out and try my best to enjoy it but no can do :) Still haven't been
able to play Colony for more than about 30 seconds without the game quitting
and I'm sure someone on this list promised me a playing guide...;) Can't say
I've ever really regretted buying any SAM games though. Possibly X-Sights 3
and Kaboom! and anything else that never arrived though :)

Gavin
-- 

http://www.samcommunity.org - Paper mag for SAM owners and emulator users.
Also contains Coupé info, news, mailing list help and much more to come.
Last update: 23/1/01





Re: Memory Lane

2001-02-27 Thread Aley Keprt
 Love the new WinCoupe - made me take a trip down memory lane today and
play
 some old SAM games.

 Sphera is still as terrible as it always was. Bit like a demo with a small
 game bolted on.
;-)
Okay, it's your opinion.
In my opinion Sphera, although it's not too funny, is still better than 90%
of games ever made on Sam.
My shit-favourites include Future Ball, Defenders, Sam Strikes Out, and all
those hundreds of really stupid games written in Basic. (Of course there
are also reasonable games written in Basic, I'm not insulting Basic.)

As I've seen on Sam parties in my country and around me, the no.1 here is
Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2 (by Fuxoft) on
ZX Spectrum. (What's interesting: Both these games were made outside UK.)

I probably wrote this already, but I must note that really big bunch of
:games: made in UK were really terrible. Not in graphics or sound, but in
absolutely missing playability.

 Which got me thinking - what was the WORST commercial SAM game? I played
 Vegetable Vacation loads of times because it looked so damned good, but i
 dont ever remember enjoying it!

 Any opinions?

Alright. Vegetable Vacation is my favourite shit too. ;-)
You can also count all action games on Sam - none of them is enjoyable of
funny. Maybe Prince Of Persia has superb graphics and music, but isn't it
quite boring?
Similarly Escape From The Planet is quite funny, but who has ever seen the
original (japan?) video game, he can't accept this buggy and light version
with weird controls and no artifical intelligence of those strange-looking
robots. Again: NO AI, no fun. In this scope Prince is much better, since is
almost the same as the original game on PC, incl. AI.

Aley

(I expect this is another discussion which will bring tens of mails to
sam-users.)




Re: Memory Lane

2001-02-27 Thread Aley Keprt
Interestingly, most good looking games wich brought us no playability, fun,
and nothing to enjoy, got over 90% in most or all computer magazines in the
UK. I actually don't know whether this is applicable only to ZX Spectrum/Sam
magazines or is a national tradition in the UK.
In my country worse games get 70%, not 90%. It's better but I am
mathematician and I still wonder why good looking but terrible games can't
get more than 20% or 10%.

--
  Bc.Aley [eili] Keprt  -  games  multimedia programmer
 ICQ: 82357182 (evenings)  ***  phone: +420-68-5387035 (weekends)
  private e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley
office: Illusion Softworks, Brno, CZ - [EMAIL PROTECTED]
--




Re: Memory Lane

2001-02-27 Thread Gavin Smith
on 27/2/01 6:37 pm, Aley Keprt at [EMAIL PROTECTED] wrote:

 My shit-favourites include Future Ball, Defenders, Sam Strikes Out, and all
 those hundreds of really stupid games written in Basic. (Of course there
 are also reasonable games written in Basic, I'm not insulting Basic.)

The question was about commerical games - I don't think there were hundreds
of stupid BASIC games released commerically.

 As I've seen on Sam parties in my country and around me, the no.1 here is
 Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2 (by Fuxoft) on
 ZX Spectrum. (What's interesting: Both these games were made outside UK.)

Possibly it's number 1 (in your opinion) in your country *because* it was
made outside the UK?
 
 I probably wrote this already, but I must note that really big bunch of
 :games: made in UK were really terrible. Not in graphics or sound, but in
 absolutely missing playability.

I'm not sure which ones you are referring to but then of course there is
likely to be a large amount of relatively poor stuff from the UK, because
the SAM was made in the UK (and therefore most of its users were/are here
(although it's great to see people from other places taking more of an
interest now)) - so most games were made here - obviously. Then there's the
fact that the SAM never really got off to the start it should have - if it
had, perhaps we would have seen quality games such as Lemmings, Defender,
Stratosphere etc a lot earlier in the SAM's life. As it was, it was mainly
left up to guys typing away on the SAM in their bedrooms. I think the SAM
has done very nicely in terms of software - far from perfect, but all
considering...

 You can also count all action games on Sam - none of them is enjoyable of
 funny. Maybe Prince Of Persia has superb graphics and music, but isn't it
 quite boring?

No, it's a *great* game! Bloody hell! (Disregarding the bugs though :)

 (I expect this is another discussion which will bring tens of mails to
 sam-users.)

A little voice in my head keeps telling me you're just trying to start flame
wars but I will of course ignore it ;)

Gavin



Re: Memory Lane

2001-02-27 Thread Gavin Smith
on 27/2/01 6:43 pm, Aley Keprt at [EMAIL PROTECTED] wrote:

 Interestingly, most good looking games wich brought us no playability, fun,
 and nothing to enjoy, got over 90% in most or all computer magazines in the
 UK. I actually don't know whether this is applicable only to ZX Spectrum/Sam
 magazines or is a national tradition in the UK.

No, you're right, a lot of mags do seem to have dodgy marking systems. YS
was quite fair if I remember rightly, and if you read Amiga Power (a few of
whom came from YS) in its final year or so you'll know they were very harsh
on games, not giving many over 70%.

 In my country worse games get 70%, not 90%. It's better but I am
 mathematician and I still wonder why good looking but terrible games can't
 get more than 20% or 10%.

I think an average game should get 50% - if it's below average it should get
less than 50% accordingly.

Gavin (who misses YS very much *sniff*)
-- 

http://www.samcommunity.org - Paper mag for SAM owners and emulator users.
Also contains Coupé info, news, mailing list help and much more to come.
Last update: 23/1/01





RE: Memory Lane

2001-02-27 Thread Johnna Teare
{No, the one I was most
{ disappointed in
{ was Legend of Eshan. It sounded *so* cool and I was *so* looking
{ forward to
{ it and I read mainly great reviews of it (apart from one of the SAM2SAM
{ pair)

Erm..yeah. That would have been me! Never got to grips with it, and gave up
trying after a while. Still, I was like that with Lords of Midnight too, so
maybe it's just me ?!

{
{ Gavin


Johnna



Re: Memory Lane

2001-02-27 Thread Dave Hooper
  My shit-favourites include Future Ball, Defenders, Sam Strikes Out, and
all
  those hundreds of really stupid games written in Basic. (Of course
there
  are also reasonable games written in Basic, I'm not insulting Basic.)

 The question was about commerical games - I don't think there were
hundreds
 of stupid BASIC games released commerically.

Didn't Dave Tonks (of Sam Supplement fame) release Mind Games thru
Revelations (or SamCo, whatever) - compilations of loads of 'stupid games
written in Basic' as Aley might say.  I'm pretty sure there was a Mind Games
I and a Mind Games II ... for all I know it went right up to Mind Games XXI
.

Now, having never actually played any of the Mind Games games, I can't
possibly judge their quality.  However in the early days I thought the Sam
Basic 'games' and things on Sam Supplement were the mutts nuts!  But hardly
commercial material

D



Re: Memory Lane

2001-02-27 Thread Andrew Collier
Love the new WinCoupe - made me take a trip down memory lane today and play
some old SAM games.

Sphera is still as terrible as it always was. Bit like a demo with a small
game bolted on.

Which got me thinking - what was the WORST commercial SAM game?

Interesting. I always thought Sphera was quite good actually. Parallax I
thought was very poor, even more so considering how much hype it got. Just
IMHO of course.

Andrew
-- 
 ---Andrew Collier
    http://mnemotech.ucam.org/  ---
  --
r2+ T4* cSEL dMS hEn/CBBL A4 S+*++ C$++L/mP W- a-- Vh+seT+ (Cantab) 1.1.4


Re: Memory Lane

2001-02-27 Thread Howard Price
Nobody seems to have voted for COLONY (Persona release), written by
D.Koselo, which could just as easily mean that I simply didn't understand
it.  Whatever this strategy game (written in BASIC) was about, I always died
for some unexplained reason in about 2 minutes!  Was I doing something
wrong?
-howard



Re: Memory Lane

2001-02-27 Thread Tim P
Today, Howard Price did write about Re: Memory Lane:
 Nobody seems to have voted for COLONY (Persona release), written by

I bought Colony from Fred, just before it become FredSoft, or something...

 D.Koselo, which could just as easily mean that I simply didn't understand
 it.  Whatever this strategy game (written in BASIC) was about, I always died
 for some unexplained reason in about 2 minutes!  Was I doing something
 wrong?
 
Better than me.  I never followed enough to bother trying to play it :-(





Re: Memory Lane

2001-02-27 Thread Gavin Smith
on 27/2/01 7:59 pm, Howard Price at [EMAIL PROTECTED] wrote:

 Nobody seems to have voted for COLONY (Persona release), written by
 D.Koselo, which could just as easily mean that I simply didn't understand
 it.  Whatever this strategy game (written in BASIC) was about, I always died
 for some unexplained reason in about 2 minutes!  Was I doing something
 wrong?
 -howard
 

I mentioned it! I said I couldn't survive after 30 seconds or something like
that :) It can be done as a certain person was going to write me a playing
guide on how they did it *hint hint*


-- 

http://www.samcommunity.org - Paper mag for SAM owners and emulator users.
Also contains Coupé info, news, mailing list help and much more to come.
Last update: 27/2/01





Re: Memory Lane

2001-02-27 Thread Aley Keprt
 on 27/2/01 6:37 pm, Aley Keprt at [EMAIL PROTECTED] wrote:

  My shit-favourites include Future Ball, Defenders, Sam Strikes Out, and
all
  those hundreds of really stupid games written in Basic. (Of course
there
  are also reasonable games written in Basic, I'm not insulting Basic.)

 The question was about commerical games - I don't think there were
hundreds
 of stupid BASIC games released commerically.

You're right, but please don't be so pedantic. You can be never sure what
exactly was commercially publiched. Many authors sold their simple basic
programs, although they probably didn't sell many copies. I - for example -
sold 3 copies of my two Sam games. Horribly terrible...

  As I've seen on Sam parties in my country and around me, the no.1 here
is
  Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2 (by
Fuxoft) on
  ZX Spectrum. (What's interesting: Both these games were made outside
UK.)

 Possibly it's number 1 (in your opinion) in your country *because* it was
 made outside the UK?

Absolutely not! I don't think this way.
I just wrote this, because I wonder if people in the UK has good knowledge
of foreign games (or other programs, music, etc.). Maybe I'm too pesimistic,
but I assume that you in UK don't look much to foreign games for ZX
Spectrum/Sam. At least when I looked to Crash/YS mags, I've seen many not
extremely good UK games rated 90%, but usually only one foreign game in each
issue.

  You can also count all action games on Sam - none of them is enjoyable
of
  funny. Maybe Prince Of Persia has superb graphics and music, but isn't
it
  quite boring?

 No, it's a *great* game! Bloody hell! (Disregarding the bugs though :)

As a programmer I like it, it's a great work. As a player it's really too
boring for me. I bet many or maybe most people like PoP. I don't like the
idea. If PoP's author spent time on other games, e.g. Turrican, it could be
much better.

 A little voice in my head keeps telling me you're just trying to start
flame
 wars but I will of course ignore it ;)

 Gavin

What flame wars? Don't call for them.




Re: Memory Lane

2001-02-27 Thread David Ledbury
Please contact me re this - for re-release under the Sam Community
librabry - along with other persona titles
- Original Message -
From: Howard Price [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, February 27, 2001 7:59 PM
Subject: Re: Memory Lane


 Nobody seems to have voted for COLONY (Persona release), written by
 D.Koselo, which could just as easily mean that I simply didn't understand
 it.  Whatever this strategy game (written in BASIC) was about, I always
died
 for some unexplained reason in about 2 minutes!  Was I doing something
 wrong?
 -howard






Re: Memory Lane

2001-02-27 Thread David Ledbury

- Original Message -
From: Aley Keprt [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, February 27, 2001 6:37 PM
Subject: Re: Memory Lane


 As I've seen on Sam parties in my country and around me, the no.1 here is
 Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2 (by Fuxoft)
on
 ZX Spectrum. (What's interesting: Both these games were made outside UK.)

Snake Mania was of course sold Legally by myself under the Phoenix lable...
for only a fiver.





Re: Memory Lane

2001-02-27 Thread Aley Keprt
   My shit-favourites include Future Ball, Defenders, Sam Strikes Out,
and
 all
   those hundreds of really stupid games written in Basic. (Of course
 there
   are also reasonable games written in Basic, I'm not insulting Basic.)
 
  The question was about commerical games - I don't think there were
 hundreds
  of stupid BASIC games released commerically.

 Didn't Dave Tonks (of Sam Supplement fame) release Mind Games thru
 Revelations (or SamCo, whatever) - compilations of loads of 'stupid
games
 written in Basic' as Aley might say.  I'm pretty sure there was a Mind
Games
 I and a Mind Games II ... for all I know it went right up to Mind Games
XXI.

To be honest I like these. I have MG1 and MG2 and also more similarly simple
games written by DATON.
I don't know who is it, but I know his work well. Although I think most of
the games are real shits (sorry), I think some of them are great. You know
you must realize 100 ideas to make one great game.
My favourite Daton's game is Explode. It's a game based on a well known
idea, but in the time it was new (presented on Sam Supplement issue 1 or 2)
I didn't know any other implementation of this game. I played the game with
several my friends many days, weeks, months.(?)
Also Love Hearts wasn't a bad game, but it's still a Basic one. And my
beloved Basic game is Gemstones. (Can't remember the author, maybe Daton
too?) Another logic game, but this one has really excellent idea.

So, as you know I didn't wrote and don't think ALL Basic games are bad, but
95% of them are.

 Now, having never actually played any of the Mind Games games, I can't
 possibly judge their quality.  However in the early days I thought the Sam
 Basic 'games' and things on Sam Supplement were the mutts nuts!  But
hardly
 commercial material

Mind Games 1  2, released by Enigma, written by Daton in Basic. Both
compilations consist of 4 games (as I can remember).

btw, I don't know whether Sam Mines is commercial one, but it is a quite
stupid too. As I remember it is a remake of one very old game (1983?) for ZX
Spectrum. Maybe made by the same author on Sam?

Aley




Re: Memory Lane

2001-02-27 Thread Matthew J Craven
Hey Guys,

What about bulgulators?

--Matt.


Re: Memory Lane

2001-02-27 Thread Aley Keprt
  As I've seen on Sam parties in my country and around me, the no.1 here
is
  Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2 (by
Fuxoft)
 on
  ZX Spectrum. (What's interesting: Both these games were made outside
UK.)

 Snake Mania was of course sold Legally by myself under the Phoenix
lable...
 for only a fiver.

Exactly what price? (compared to Revelation)



Re: Memory Lane

2001-02-27 Thread Aley Keprt
 Aley Keprt wrote:
 
  I bet many or maybe most people like PoP. I don't like the idea.

  I guess most people like PoP not for its idea, but for very smooth and
 detailed animation. This is the second game with such type of animation
 ever made, first one was Karateka if I am not wrong.

Possibly. I liked PoP too in the past, but then I realized it's nice, but
boring. You still run from nowhere to nowhere. And what else? I'd expect
something else from a game.
It's similar to Sphera which is possibly the second-nicest game for Sam. You
fly up and up, very occasionally you shot some intruders, then you fly and
fly and fly. A bit boring shooting game.



Re: Memory Lane

2001-02-27 Thread David Ledbury

- Original Message -
From: Aley Keprt [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, February 27, 2001 9:51 PM
Subject: Re: Memory Lane


   As I've seen on Sam parties in my country and around me, the no.1 here
 is
   Snake Mania (by E.S.I.). Similarly to no.1 smash-hit Tetris 2 (by
 Fuxoft)
  on
   ZX Spectrum. (What's interesting: Both these games were made outside
 UK.)
 
  Snake Mania was of course sold Legally by myself under the Phoenix
 lable...
  for only a fiver.

 Exactly what price? (compared to Revelation)

Revelation NEVER sold it I negotiated with Maciej after Samco went down
...

5.50 - or 10 quid as the double pack dyadic (crap name - never mind!) with
craft...