Re: Rigging Master Class from 2005

2013-05-20 Thread olivier jeannel
The patient is suffering of a gimbal lock of the controlers of his spine 
curve.

..a scoliosis.

Le 20/05/2013 07:35, Christopher a écrit :

He's going to become a Doctor, wow.  Changes that happen.
I hope he doesn't tell a patient, the cure to your problem is you
haven't SetData on the artery.

::Christopher

Rob Chapman wrote:

Bradley Gabe




RE: Softimage 2012 Raysat Service

2013-05-20 Thread Nicholas Hong
Hi David Rivera, 

Please refer to the Softimage 2012 raystat.docx uploaded on 
https://beta.autodesk.com  Softimage  User Forums  Shading / Rendering / HQV 
 Satellite Rendering Setup  Softimage 2012 raystat.docx

If you would like to setup for other versions of Softimage it is possible too, 
just change the name of the service and ports. E.g I used 7026 for Softimage 
2012, 7027 for Softimage 2013, 7028 for Softimage 2014 but I only keep an 
active service per instance, either 2012 or 2013 or 2014.

Thank you.

Regards
Nick


attachment: winmail.dat

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread ivan tay
Hi Enrique,

Do you have a scene file for this ?

Thanks
Ivan
Email : ivan@nospam.autodesk.com  (please remove nospam from email)


On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
enriquecaball...@gmail.com wrote:

 Sorry this is in softimage 2013 sp1


 On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey everyone,
   I am running into a distressing problem.

 An animator just came up to me and complained about it being very slow to
 key their animation.

 When they select all of the controls on the rig and drag the keys around
 or simply set a key there is a fairly major delay.

 I just did some testing and verified that it is quite slow.


 *I made the referenced model local, and the speed of setting or
 manipulating keys increased quite dramatically.*

 We are using GEAR rigs on this project, which I've never had an issue
 with before, and I don't really think its gears fault. Maybe its something
 I layered ontop.

 Has anyone run into this problem before?  Our pipeline is heavily
 dependent on referenced models and I have no plans to use local models in
 our pipeline at all.  I'm hoping that its just one little oversight that is
 causing this.

 Any insight would be appreciated.

 -Enrique





Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
Hey Ivan,
  Thank you, Yep I do, I will send it to you in a few minutes, just
packaging up the referenced models


On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim...@gmail.com wrote:

 Hi Enrique,

 Do you have a scene file for this ?

 Thanks
 Ivan
 Email : ivan@nospam.autodesk.com  (please remove nospam from email)


 On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Sorry this is in softimage 2013 sp1


 On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey everyone,
   I am running into a distressing problem.

 An animator just came up to me and complained about it being very slow
 to key their animation.

 When they select all of the controls on the rig and drag the keys around
 or simply set a key there is a fairly major delay.

 I just did some testing and verified that it is quite slow.


 *I made the referenced model local, and the speed of setting or
 manipulating keys increased quite dramatically.*

 We are using GEAR rigs on this project, which I've never had an issue
 with before, and I don't really think its gears fault. Maybe its something
 I layered ontop.

 Has anyone run into this problem before?  Our pipeline is heavily
 dependent on referenced models and I have no plans to use local models in
 our pipeline at all.  I'm hoping that its just one little oversight that is
 causing this.

 Any insight would be appreciated.

 -Enrique






Re: Rigging Master Class from 2005

2013-05-20 Thread Sebastien Sterling
if they are no longer available anywhere, maybe someone can ask him if he
minds if they are made available,

i always thought the natural progression from rigger was doctor :)


On 20 May 2013 10:47, olivier jeannel olivier.jean...@noos.fr wrote:

  The patient is suffering of a gimbal lock of the controlers of his spine
 curve.
 ..a scoliosis.

 Le 20/05/2013 07:35, Christopher a écrit :

  He's going to become a Doctor, wow.  Changes that happen.
 I hope he doesn't tell a patient, the cure to your problem is you
 haven't SetData on the artery.

 ::Christopher

 Rob Chapman wrote:

  Bradley Gabe





Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Ivan
Thanks!

Sent from my iPhone, please excuse for typos.

On 20 May, 2013, at 6:02 PM, Enrique Caballero enriquecaball...@gmail.com 
wrote:

 Hey Ivan, 
   Thank you, Yep I do, I will send it to you in a few minutes, just packaging 
 up the referenced models
 
 
 On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim...@gmail.com wrote:
 Hi Enrique,
 
 Do you have a scene file for this ?
 
 Thanks
 Ivan
 Email : ivan@nospam.autodesk.com  (please remove nospam from email)
 
 
 On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:
 Sorry this is in softimage 2013 sp1
 
 
 On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:
 Hey everyone,
   I am running into a distressing problem.  
 
 An animator just came up to me and complained about it being very slow to 
 key their animation.
 
 When they select all of the controls on the rig and drag the keys around 
 or simply set a key there is a fairly major delay.
 
 I just did some testing and verified that it is quite slow. 
 
 
 I made the referenced model local, and the speed of setting or 
 manipulating keys increased quite dramatically.
 
 We are using GEAR rigs on this project, which I've never had an issue with 
 before, and I don't really think its gears fault. Maybe its something I 
 layered ontop.
 
 Has anyone run into this problem before?  Our pipeline is heavily 
 dependent on referenced models and I have no plans to use local models in 
 our pipeline at all.  I'm hoping that its just one little oversight that 
 is causing this.
 
 Any insight would be appreciated.
 
 -Enrique
 


Re: Rigging Master Class from 2005

2013-05-20 Thread Paul Griswold
Yeah, I'd thought I lost the CD, but it was buried under a bunch of old CDs
on a shelf.  If I recall correctly, it has Bradley and Micheal Isner
explaining rigging techniques.

Obviously I won't do anything without Bradley's permission, but since I
haven't seen it anywhere in years I figured it's might be stuck in limbo.

-Paul



On Mon, May 20, 2013 at 6:30 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 if they are no longer available anywhere, maybe someone can ask him if he
 minds if they are made available,

 i always thought the natural progression from rigger was doctor :)


 On 20 May 2013 10:47, olivier jeannel olivier.jean...@noos.fr wrote:

  The patient is suffering of a gimbal lock of the controlers of his
 spine curve.
 ..a scoliosis.

 Le 20/05/2013 07:35, Christopher a écrit :

  He's going to become a Doctor, wow.  Changes that happen.
 I hope he doesn't tell a patient, the cure to your problem is you
 haven't SetData on the artery.

 ::Christopher

 Rob Chapman wrote:

  Bradley Gabe






Re: Rigging Master Class from 2005

2013-05-20 Thread Raffaele Fragapane
We deal with enough shit from animators that the progression to geriatric
nurse is probably a more natural path. Proctologist though might be an
option, I think Brad is going for that.


On Mon, May 20, 2013 at 8:30 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 if they are no longer available anywhere, maybe someone can ask him if he
 minds if they are made available,

 i always thought the natural progression from rigger was doctor :)


 On 20 May 2013 10:47, olivier jeannel olivier.jean...@noos.fr wrote:

  The patient is suffering of a gimbal lock of the controlers of his
 spine curve.
 ..a scoliosis.

 Le 20/05/2013 07:35, Christopher a écrit :

  He's going to become a Doctor, wow.  Changes that happen.
 I hope he doesn't tell a patient, the cure to your problem is you
 haven't SetData on the artery.

 ::Christopher

 Rob Chapman wrote:

  Bradley Gabe






-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Rigging Master Class from 2005

2013-05-20 Thread Dan Yargici
He is a pipeline specialist after all...


On Mon, May 20, 2013 at 2:17 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 We deal with enough shit from animators that the progression to geriatric
 nurse is probably a more natural path. Proctologist though might be an
 option, I think Brad is going for that.


 On Mon, May 20, 2013 at 8:30 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 if they are no longer available anywhere, maybe someone can ask him if he
 minds if they are made available,

 i always thought the natural progression from rigger was doctor :)


 On 20 May 2013 10:47, olivier jeannel olivier.jean...@noos.fr wrote:

  The patient is suffering of a gimbal lock of the controlers of his
 spine curve.
 ..a scoliosis.

 Le 20/05/2013 07:35, Christopher a écrit :

  He's going to become a Doctor, wow.  Changes that happen.
 I hope he doesn't tell a patient, the cure to your problem is you
 haven't SetData on the artery.

 ::Christopher

 Rob Chapman wrote:

  Bradley Gabe






 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: Rigging Master Class from 2005

2013-05-20 Thread Eric Thivierge
Worse case scenario if he can't find out what's wrong with someone he 
just tells them to RTFM. :P


 
Eric Thivierge

===
Character TD / RnD
Hybride Technologies
 


On 20/05/2013 7:38 AM, Dan Yargici wrote:

He is a pipeline specialist after all...


On Mon, May 20, 2013 at 2:17 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote:


We deal with enough shit from animators that the progression to
geriatric nurse is probably a more natural path. Proctologist
though might be an option, I think Brad is going for that.


On Mon, May 20, 2013 at 8:30 PM, Sebastien Sterling
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com wrote:

if they are no longer available anywhere, maybe someone can
ask him if he minds if they are made available,

i always thought the natural progression from rigger was doctor :)


On 20 May 2013 10:47, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:

The patient is suffering of a gimbal lock of the
controlers of his spine curve.
..a scoliosis.

Le 20/05/2013 07:35, Christopher a écrit :

He's going to become a Doctor, wow.  Changes that happen.
I hope he doesn't tell a patient, the cure to your problem is you
haven't SetData on the artery.

::Christopher

Rob Chapman wrote:

Bradley Gabe






-- 
Our users will know fear and cower before our software! Ship it!

Ship it and let them flee like the dogs they are!






Re: Rigging Master Class from 2005

2013-05-20 Thread Christopher
Clever Dan :)
I want to see Brad in a Doctor or Nurse uniform posted on the list.  I
wish him the best of luck, quite a career change, very common nowadays.

::Christopher

Dan Yargici wrote:
 He is a pipeline specialist after all...


 On Mon, May 20, 2013 at 2:17 PM, Raffaele Fragapane
 raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote:

 We deal with enough shit from animators that the progression to
 geriatric nurse is probably a more natural path. Proctologist
 though might be an option, I think Brad is going for that.


 On Mon, May 20, 2013 at 8:30 PM, Sebastien Sterling
 sebastien.sterl...@gmail.com
 mailto:sebastien.sterl...@gmail.com wrote:

 if they are no longer available anywhere, maybe someone can
 ask him if he minds if they are made available,

 i always thought the natural progression from rigger was doctor :)


 On 20 May 2013 10:47, olivier jeannel olivier.jean...@noos.fr
 mailto:olivier.jean...@noos.fr wrote:

 The patient is suffering of a gimbal lock of the
 controlers of his spine curve.
 ..a scoliosis.

 Le 20/05/2013 07:35, Christopher a écrit :
 He's going to become a Doctor, wow.  Changes that happen. 
 I hope he doesn't tell a patient, the cure to your problem is you
 haven't SetData on the artery.

 ::Christopher

 Rob Chapman wrote:
 Bradley Gabe





 -- 
 Our users will know fear and cower before our software! Ship it!
 Ship it and let them flee like the dogs they are!




Daylight System

2013-05-20 Thread Eugen Sares

Greetings,
I'm looking for a daylight system addon. You know, like the one that 
ships with 3ds max. Set up date, time, geo location etc. and you get the 
correct angle of the sun.

Thanks!
Eugen


Re: Daylight System

2013-05-20 Thread Eric Deren
I haven't used the tools listed on this page, this is just the returns of a 
Google search:


http://www.si-community.com/community/viewtopic.php?f=27t=191

-Eric



-Original Message- 
From: Eugen Sares

Sent: Monday, May 20, 2013 12:16 PM
To: softimage@listproc.autodesk.com
Subject: Daylight System

Greetings,
I'm looking for a daylight system addon. You know, like the one that
ships with 3ds max. Set up date, time, geo location etc. and you get the
correct angle of the sun.
Thanks!
Eugen 



Mill 98% Human

2013-05-20 Thread Kris Rivel
Just wanted to say congrats to anyone at the Mill for the 98% human spot.
 An amazing piece of CG and probably one of the most impressive examples of
Softimage that I've ever seen.  Here's links to the spot and a brief making
of for anyone who hasn't seen it:

Spot:  http://youtu.be/McD0dKuj5mA

Making of:  http://youtu.be/wLmVm0nc5Gg

Kris


Re: Mill 98% Human

2013-05-20 Thread olivier jeannel

Particle systems nowadays :)

They used regular hairs ?



Le 20/05/2013 20:26, Kris Rivel a écrit :
Just wanted to say congrats to anyone at the Mill for the 98% human 
spot.  An amazing piece of CG and probably one of the most impressive 
examples of Softimage that I've ever seen.  Here's links to the spot 
and a brief making of for anyone who hasn't seen it:


Spot: http://youtu.be/McD0dKuj5mA

Making of: http://youtu.be/wLmVm0nc5Gg

Kris




Re: Mill 98% Human

2013-05-20 Thread Guillaume Laforge
Subtle and efficient. Great work !


On Mon, May 20, 2013 at 2:54 PM, olivier jeannel olivier.jean...@noos.frwrote:

 Particle systems nowadays :)

 They used regular hairs ?



 Le 20/05/2013 20:26, Kris Rivel a écrit :

  Just wanted to say congrats to anyone at the Mill for the 98% human spot.
  An amazing piece of CG and probably one of the most impressive examples of
 Softimage that I've ever seen.  Here's links to the spot and a brief making
 of for anyone who hasn't seen it:

 Spot: http://youtu.be/McD0dKuj5mA

 Making of: http://youtu.be/wLmVm0nc5Gg

 Kris





Re: Mill 98% Human

2013-05-20 Thread Gustavo Eggert Boehs
Jesus, this is insane!

Muscle system looks superb, would you care to further comment on how the
face is controlled vs. simulated?

Congratulations to all involved!


2013/5/20 olivier jeannel olivier.jean...@noos.fr

 Particle systems nowadays :)

 They used regular hairs ?



 Le 20/05/2013 20:26, Kris Rivel a écrit :

  Just wanted to say congrats to anyone at the Mill for the 98% human spot.
  An amazing piece of CG and probably one of the most impressive examples of
 Softimage that I've ever seen.  Here's links to the spot and a brief making
 of for anyone who hasn't seen it:

 Spot: http://youtu.be/McD0dKuj5mA

 Making of: http://youtu.be/wLmVm0nc5Gg

 Kris





-- 
Gustavo E Boehs
http://www.gustavoeb.com.br/blog


Re: Mill 98% Human

2013-05-20 Thread Thomas Volkmann
I was actually waiting for the cg to begin... :)

Awesome Job!

Thomas

 Kris Rivel krisri...@gmail.com hat am 20. Mai 2013 um 20:26 geschrieben:
 
  Just wanted to say congrats to anyone at the Mill for the 98% human spot.  An
 amazing piece of CG and probably one of the most impressive examples of
 Softimage that I've ever seen.  Here's links to the spot and a brief making of
 for anyone who hasn't seen it:
 
  Spot:  http://youtu.be/McD0dKuj5mA
 
  Making of:  http://youtu.be/wLmVm0nc5Gg
 
  Kris
 



RE: Mill 98% Human

2013-05-20 Thread Jeff McFall
Yeah, it made me rather uncomfortable, which means it really works.  Very 
awesome job.

The first time I played heard the VO only, without the video I thought it was 
about working in the CG industry.  We have a lot in common.  ☺

jeff




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Volkmann
Sent: Monday, May 20, 2013 4:00 PM
To: softimage@listproc.autodesk.com
Subject: Re: Mill 98% Human

I was actually waiting for the cg to begin... :)

Awesome Job!

Thomas
Kris Rivel krisri...@gmail.commailto:krisri...@gmail.com hat am 20. Mai 
2013 um 20:26 geschrieben:
Just wanted to say congrats to anyone at the Mill for the 98% human spot.  An 
amazing piece of CG and probably one of the most impressive examples of 
Softimage that I've ever seen.  Here's links to the spot and a brief making of 
for anyone who hasn't seen it:

Spot:   http://youtu.be/McD0dKuj5mA

Making of:   http://youtu.be/wLmVm0nc5Gg

Kris




Re: Mill 98% Human

2013-05-20 Thread Christopher
Nice work.  The Hairs are old school XSI Hair system.

::Christopher

Kris Rivel wrote:
 Just wanted to say congrats to anyone at the Mill for the 98% human
 spot.  An amazing piece of CG and probably one of the most impressive
 examples of Softimage that I've ever seen.  Here's links to the spot
 and a brief making of for anyone who hasn't seen it:

 Spot:  http://youtu.be/McD0dKuj5mA

 Making of:  http://youtu.be/wLmVm0nc5Gg

 Kris


Re: Mill 98% Human

2013-05-20 Thread Jeffrey Dates
Actually, That's false.

Hairs are strands in ICE.

Source: Jimmy Gass sits across from me.



On Mon, May 20, 2013 at 5:30 PM, Christopher 
christop...@thecreativesheep.ca wrote:

 Nice work.  The Hairs are old school XSI Hair system.

 ::Christopher

 Kris Rivel wrote:
  Just wanted to say congrats to anyone at the Mill for the 98% human
  spot.  An amazing piece of CG and probably one of the most impressive
  examples of Softimage that I've ever seen.  Here's links to the spot
  and a brief making of for anyone who hasn't seen it:
 
  Spot:  http://youtu.be/McD0dKuj5mA
 
  Making of:  http://youtu.be/wLmVm0nc5Gg
 
  Kris



Re: Mill 98% Human

2013-05-20 Thread Eric Thivierge
You guys using the XSI Hair tools as a base to control the strands 
though? Why I ask is that there was a point in the making of where it 
looked like the artist grabbed the end point and was going to move it 
around to style just like the Shave setup. Or was that an actual curve 
object?


 
Eric Thivierge

===
Character TD / RnD
Hybride Technologies
 


On 20/05/2013 5:40 PM, Jeffrey Dates wrote:

Actually, That's false.

Hairs are strands in ICE.

Source: Jimmy Gass sits across from me.



On Mon, May 20, 2013 at 5:30 PM, Christopher 
christop...@thecreativesheep.ca 
mailto:christop...@thecreativesheep.ca wrote:


Nice work.  The Hairs are old school XSI Hair system.

::Christopher

Kris Rivel wrote:
 Just wanted to say congrats to anyone at the Mill for the 98% human
 spot.  An amazing piece of CG and probably one of the most
impressive
 examples of Softimage that I've ever seen.  Here's links to the spot
 and a brief making of for anyone who hasn't seen it:

 Spot: http://youtu.be/McD0dKuj5mA

 Making of: http://youtu.be/wLmVm0nc5Gg

 Kris






Re: Mill 98% Human

2013-05-20 Thread Graham D. Clark
Congrats Jeff and send my congrats to Vince too!
Cheers,
Graham
PS ignore trolls
-- 
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark

On Mon, May 20, 2013 at 2:40 PM, Jeffrey Dates jda...@kungfukoi.com wrote:

 Actually, That's false.

 Hairs are strands in ICE.

 Source: Jimmy Gass sits across from me.



 On Mon, May 20, 2013 at 5:30 PM, Christopher 
 christop...@thecreativesheep.ca wrote:

 Nice work.  The Hairs are old school XSI Hair system.

 ::Christopher

 Kris Rivel wrote:
  Just wanted to say congrats to anyone at the Mill for the 98% human
  spot.  An amazing piece of CG and probably one of the most impressive
  examples of Softimage that I've ever seen.  Here's links to the spot
  and a brief making of for anyone who hasn't seen it:
 
  Spot:  http://youtu.be/McD0dKuj5mA
 
  Making of:  http://youtu.be/wLmVm0nc5Gg
 
  Kris





Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Raffaele Fragapane
How many custom attributes and specifically some feeding into ICE do you
have?
And how many FCurves at a time are we talking about?

We encountered several related issues (and occasionally solved or had
confirmation of them, and some QFEs that helped a lot)


On Mon, May 20, 2013 at 8:57 PM, Ivan ivansoftim...@gmail.com wrote:

 Thanks!

 Sent from my iPhone, please excuse for typos.

 On 20 May, 2013, at 6:02 PM, Enrique Caballero enriquecaball...@gmail.com
 wrote:

 Hey Ivan,
   Thank you, Yep I do, I will send it to you in a few minutes, just
 packaging up the referenced models


 On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim...@gmail.com wrote:

 Hi Enrique,

 Do you have a scene file for this ?

 Thanks
 Ivan
 Email : ivan@nospam.autodesk.com  (please remove nospam from email)


 On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Sorry this is in softimage 2013 sp1


 On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey everyone,
   I am running into a distressing problem.

 An animator just came up to me and complained about it being very slow
 to key their animation.

 When they select all of the controls on the rig and drag the keys
 around or simply set a key there is a fairly major delay.

 I just did some testing and verified that it is quite slow.


 *I made the referenced model local, and the speed of setting or
 manipulating keys increased quite dramatically.*

 We are using GEAR rigs on this project, which I've never had an issue
 with before, and I don't really think its gears fault. Maybe its something
 I layered ontop.

 Has anyone run into this problem before?  Our pipeline is heavily
 dependent on referenced models and I have no plans to use local models in
 our pipeline at all.  I'm hoping that its just one little oversight that is
 causing this.

 Any insight would be appreciated.

 -Enrique







-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Jeremie Passerin
I heard the same thing here, and also heard it's much faster in 2014. Have
you tested that ?


On 20 May 2013 16:20, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 How many custom attributes and specifically some feeding into ICE do you
 have?
 And how many FCurves at a time are we talking about?

 We encountered several related issues (and occasionally solved or had
 confirmation of them, and some QFEs that helped a lot)


 On Mon, May 20, 2013 at 8:57 PM, Ivan ivansoftim...@gmail.com wrote:

 Thanks!

 Sent from my iPhone, please excuse for typos.

 On 20 May, 2013, at 6:02 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey Ivan,
   Thank you, Yep I do, I will send it to you in a few minutes, just
 packaging up the referenced models


 On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim...@gmail.comwrote:

 Hi Enrique,

 Do you have a scene file for this ?

 Thanks
 Ivan
 Email : ivan@nospam.autodesk.com  (please remove nospam from email)


 On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Sorry this is in softimage 2013 sp1


 On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey everyone,
   I am running into a distressing problem.

 An animator just came up to me and complained about it being very slow
 to key their animation.

 When they select all of the controls on the rig and drag the keys
 around or simply set a key there is a fairly major delay.

 I just did some testing and verified that it is quite slow.


 *I made the referenced model local, and the speed of setting or
 manipulating keys increased quite dramatically.*

 We are using GEAR rigs on this project, which I've never had an issue
 with before, and I don't really think its gears fault. Maybe its something
 I layered ontop.

 Has anyone run into this problem before?  Our pipeline is heavily
 dependent on referenced models and I have no plans to use local models in
 our pipeline at all.  I'm hoping that its just one little oversight that 
 is
 causing this.

 Any insight would be appreciated.

 -Enrique







 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



RE: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Matt Lind
I reported an issue in 2013 SP1 where FCurve.SetKeys() was running incredibly 
slow (like 2500% slower) in the Scripting API.  If the command called by your 
animator eventually runs a route through FCurve.SetKeys() (your code or 
Softimage's), then that would explain the issue.  This was fixed in 2014.

To get us working on 2013 SP1, I wrote a wrapper command to expose the same 
functionality through the C++ API which was not affected by the issue.


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Monday, May 20, 2013 4:28 PM
To: softimage
Subject: Re: Setting and Manipulating Keys Very slow in Referenced Model

I heard the same thing here, and also heard it's much faster in 2014. Have you 
tested that ?

On 20 May 2013 16:20, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
How many custom attributes and specifically some feeding into ICE do you have?
And how many FCurves at a time are we talking about?

We encountered several related issues (and occasionally solved or had 
confirmation of them, and some QFEs that helped a lot)

On Mon, May 20, 2013 at 8:57 PM, Ivan 
ivansoftim...@gmail.commailto:ivansoftim...@gmail.com wrote:
Thanks!

Sent from my iPhone, please excuse for typos.

On 20 May, 2013, at 6:02 PM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
Hey Ivan,
  Thank you, Yep I do, I will send it to you in a few minutes, just packaging 
up the referenced models

On Mon, May 20, 2013 at 5:54 PM, ivan tay 
ivansoftim...@gmail.commailto:ivansoftim...@gmail.com wrote:
Hi Enrique,

Do you have a scene file for this ?

Thanks
Ivan
Email : ivan@nospam.autodesk.commailto:ivan@nospam.autodesk.com  
(please remove nospam from email)

On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
Sorry this is in softimage 2013 sp1

On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
Hey everyone,
  I am running into a distressing problem.

An animator just came up to me and complained about it being very slow to key 
their animation.

When they select all of the controls on the rig and drag the keys around or 
simply set a key there is a fairly major delay.

I just did some testing and verified that it is quite slow.


I made the referenced model local, and the speed of setting or manipulating 
keys increased quite dramatically.

We are using GEAR rigs on this project, which I've never had an issue with 
before, and I don't really think its gears fault. Maybe its something I layered 
ontop.

Has anyone run into this problem before?  Our pipeline is heavily dependent on 
referenced models and I have no plans to use local models in our pipeline at 
all.  I'm hoping that its just one little oversight that is causing this.

Any insight would be appreciated.

-Enrique





--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!



Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Raffaele Fragapane
There are two issues, a regression, which Matt does a good job of pointing
out and that should be fixed in 2014 (to my knowledge, but haven't tested),
and other things we found out when a mix of ICE and custom parameters are
involved (which is not related to ICE slow at setting them, which was
addressed in 2013 already, I believe).


On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin gerem@gmail.comwrote:

 I heard the same thing here, and also heard it's much faster in 2014. Have
 you tested that ?


 On 20 May 2013 16:20, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 How many custom attributes and specifically some feeding into ICE do you
 have?
 And how many FCurves at a time are we talking about?

 We encountered several related issues (and occasionally solved or had
 confirmation of them, and some QFEs that helped a lot)


 On Mon, May 20, 2013 at 8:57 PM, Ivan ivansoftim...@gmail.com wrote:

 Thanks!

 Sent from my iPhone, please excuse for typos.

 On 20 May, 2013, at 6:02 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey Ivan,
   Thank you, Yep I do, I will send it to you in a few minutes, just
 packaging up the referenced models


 On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim...@gmail.comwrote:

 Hi Enrique,

 Do you have a scene file for this ?

 Thanks
 Ivan
 Email : ivan@nospam.autodesk.com  (please remove nospam from email)


 On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Sorry this is in softimage 2013 sp1


 On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey everyone,
   I am running into a distressing problem.

 An animator just came up to me and complained about it being very
 slow to key their animation.

 When they select all of the controls on the rig and drag the keys
 around or simply set a key there is a fairly major delay.

 I just did some testing and verified that it is quite slow.


 *I made the referenced model local, and the speed of setting or
 manipulating keys increased quite dramatically.*

 We are using GEAR rigs on this project, which I've never had an issue
 with before, and I don't really think its gears fault. Maybe its 
 something
 I layered ontop.

 Has anyone run into this problem before?  Our pipeline is heavily
 dependent on referenced models and I have no plans to use local models in
 our pipeline at all.  I'm hoping that its just one little oversight that 
 is
 causing this.

 Any insight would be appreciated.

 -Enrique







 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Mill 98% Human

2013-05-20 Thread Kris Rivel
I was wondering the same.  Looks like it was rockin the old-school hair.
 Was very impressive regardless but yeah...would love to know more details
and exact approach.

Kris


On Mon, May 20, 2013 at 6:54 PM, Graham D. Clark mailgrahamdcl...@gmail.com
 wrote:

 Congrats Jeff and send my congrats to Vince too!
 Cheers,
 Graham
 PS ignore trolls
 --
 Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
 phone: why-I-stereo
 http://www.linkedin.com/in/grahamclark

 On Mon, May 20, 2013 at 2:40 PM, Jeffrey Dates jda...@kungfukoi.comwrote:

 Actually, That's false.

 Hairs are strands in ICE.

 Source: Jimmy Gass sits across from me.



 On Mon, May 20, 2013 at 5:30 PM, Christopher 
 christop...@thecreativesheep.ca wrote:

 Nice work.  The Hairs are old school XSI Hair system.

 ::Christopher

 Kris Rivel wrote:
  Just wanted to say congrats to anyone at the Mill for the 98% human
  spot.  An amazing piece of CG and probably one of the most impressive
  examples of Softimage that I've ever seen.  Here's links to the spot
  and a brief making of for anyone who hasn't seen it:
 
  Spot:  http://youtu.be/McD0dKuj5mA
 
  Making of:  http://youtu.be/wLmVm0nc5Gg
 
  Kris









Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
well its a gear rig so there are a fair but of custom parameters. but not
an obscene amount. And as far as I know, no parameters driven by ICE.
although I am using the dual quaternion skinning compound for the envelope.
 I've already tested with this removed and it wasnt the issue.

I have tested in 2014 and it is better, by like 30 % but its still
massively slower than it would be if the model was in Local Mode.

Seeing as how well Softimage's referenced model and Deltas work together,
it is a major reason we use Softimage here at this studio, I would expect
the speed of keyframing to be very fast on referenced models, it should be
just as fast I dare say, otherwise its a massive hit on their usability.

I have also tested with other rigs as well,  Gear rigs, the malcolm rig,
and rigs of my own making, its a pretty major speed difference when setting
and manipulating keys on referenced models vs local models.


As far as how many fcurves.  well... A lot, its an entire rig,  its like
150 objects, and we are keying their entire srt. as the animators are
currently blocking animation, so they key the entire character at once.


2014 is a bit faster, but not massively so. And we don't have the luxury of
moving our pipeline to 2014 right now, our tools are written for 2013 at
the moment and we are going through a major tools development phase





On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 There are two issues, a regression, which Matt does a good job of pointing
 out and that should be fixed in 2014 (to my knowledge, but haven't tested),
 and other things we found out when a mix of ICE and custom parameters are
 involved (which is not related to ICE slow at setting them, which was
 addressed in 2013 already, I believe).


 On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin gerem@gmail.comwrote:

 I heard the same thing here, and also heard it's much faster in 2014.
 Have you tested that ?


 On 20 May 2013 16:20, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 How many custom attributes and specifically some feeding into ICE do you
 have?
 And how many FCurves at a time are we talking about?

 We encountered several related issues (and occasionally solved or had
 confirmation of them, and some QFEs that helped a lot)


 On Mon, May 20, 2013 at 8:57 PM, Ivan ivansoftim...@gmail.com wrote:

 Thanks!

 Sent from my iPhone, please excuse for typos.

 On 20 May, 2013, at 6:02 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey Ivan,
   Thank you, Yep I do, I will send it to you in a few minutes, just
 packaging up the referenced models


 On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim...@gmail.comwrote:

 Hi Enrique,

 Do you have a scene file for this ?

 Thanks
 Ivan
 Email : ivan@nospam.autodesk.com  (please remove nospam from
 email)


 On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Sorry this is in softimage 2013 sp1


 On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey everyone,
   I am running into a distressing problem.

 An animator just came up to me and complained about it being very
 slow to key their animation.

 When they select all of the controls on the rig and drag the keys
 around or simply set a key there is a fairly major delay.

 I just did some testing and verified that it is quite slow.


 *I made the referenced model local, and the speed of setting or
 manipulating keys increased quite dramatically.*

 We are using GEAR rigs on this project, which I've never had an
 issue with before, and I don't really think its gears fault. Maybe its
 something I layered ontop.

 Has anyone run into this problem before?  Our pipeline is heavily
 dependent on referenced models and I have no plans to use local models 
 in
 our pipeline at all.  I'm hoping that its just one little oversight 
 that is
 causing this.

 Any insight would be appreciated.

 -Enrique







 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



RE: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Matt Lind
I would advise training your animators to not key every parameter under the 
sun.  We had the same problem and had to start slapping wrists as well as be 
more aggressive with rigging to ensure only parameters that needed to be keyed 
could be keyed.  That has greatly reduced problems.  It's not often an animator 
keys the scaling parameters, so take a close look at the FCurves to see how 
many of the scaling parameters are actually keyed at values other than 1.0.

Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero
Sent: Monday, May 20, 2013 8:16 PM
To: softimage@listproc.autodesk.com
Subject: Re: Setting and Manipulating Keys Very slow in Referenced Model

well its a gear rig so there are a fair but of custom parameters. but not an 
obscene amount. And as far as I know, no parameters driven by ICE. although I 
am using the dual quaternion skinning compound for the envelope.  I've already 
tested with this removed and it wasnt the issue.

I have tested in 2014 and it is better, by like 30 % but its still massively 
slower than it would be if the model was in Local Mode.

Seeing as how well Softimage's referenced model and Deltas work together, it is 
a major reason we use Softimage here at this studio, I would expect the speed 
of keyframing to be very fast on referenced models, it should be just as fast I 
dare say, otherwise its a massive hit on their usability.

I have also tested with other rigs as well,  Gear rigs, the malcolm rig, and 
rigs of my own making, its a pretty major speed difference when setting and 
manipulating keys on referenced models vs local models.


As far as how many fcurves.  well... A lot, its an entire rig,  its like 150 
objects, and we are keying their entire srt. as the animators are currently 
blocking animation, so they key the entire character at once.


2014 is a bit faster, but not massively so. And we don't have the luxury of 
moving our pipeline to 2014 right now, our tools are written for 2013 at the 
moment and we are going through a major tools development phase




On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
There are two issues, a regression, which Matt does a good job of pointing out 
and that should be fixed in 2014 (to my knowledge, but haven't tested), and 
other things we found out when a mix of ICE and custom parameters are involved 
(which is not related to ICE slow at setting them, which was addressed in 2013 
already, I believe).

On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin 
gerem@gmail.commailto:gerem@gmail.com wrote:
I heard the same thing here, and also heard it's much faster in 2014. Have you 
tested that ?

On 20 May 2013 16:20, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
How many custom attributes and specifically some feeding into ICE do you have?
And how many FCurves at a time are we talking about?

We encountered several related issues (and occasionally solved or had 
confirmation of them, and some QFEs that helped a lot)

On Mon, May 20, 2013 at 8:57 PM, Ivan 
ivansoftim...@gmail.commailto:ivansoftim...@gmail.com wrote:
Thanks!

Sent from my iPhone, please excuse for typos.

On 20 May, 2013, at 6:02 PM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
Hey Ivan,
  Thank you, Yep I do, I will send it to you in a few minutes, just packaging 
up the referenced models

On Mon, May 20, 2013 at 5:54 PM, ivan tay 
ivansoftim...@gmail.commailto:ivansoftim...@gmail.com wrote:
Hi Enrique,

Do you have a scene file for this ?

Thanks
Ivan
Email : ivan@nospam.autodesk.commailto:ivan@nospam.autodesk.com  
(please remove nospam from email)

On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
Sorry this is in softimage 2013 sp1

On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
Hey everyone,
  I am running into a distressing problem.

An animator just came up to me and complained about it being very slow to key 
their animation.

When they select all of the controls on the rig and drag the keys around or 
simply set a key there is a fairly major delay.

I just did some testing and verified that it is quite slow.


I made the referenced model local, and the speed of setting or manipulating 
keys increased quite dramatically.

We are using GEAR rigs on this project, which I've never had an issue with 
before, and I don't really think its gears fault. Maybe its something I layered 
ontop.

Has anyone run into this problem before?  Our pipeline is heavily dependent on 
referenced models and I have no plans to use local models in our pipeline at 
all.  I'm hoping that its just one little oversight that is causing this.

Any insight would be appreciated.

-Enrique






RE: Mill 98% Human

2013-05-20 Thread Chris Chia
Is it rendered in Arnold?
How much time does it take to render the hair?
And how many strands are we talking about?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeffrey Dates
Sent: Tuesday, May 21, 2013 5:40 AM
To: softimage@listproc.autodesk.com
Subject: Re: Mill 98% Human

Actually, That's false.

Hairs are strands in ICE.

Source: Jimmy Gass sits across from me.


On Mon, May 20, 2013 at 5:30 PM, Christopher 
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:
Nice work.  The Hairs are old school XSI Hair system.

::Christopher

Kris Rivel wrote:
 Just wanted to say congrats to anyone at the Mill for the 98% human
 spot.  An amazing piece of CG and probably one of the most impressive
 examples of Softimage that I've ever seen.  Here's links to the spot
 and a brief making of for anyone who hasn't seen it:

 Spot:  http://youtu.be/McD0dKuj5mA

 Making of:  http://youtu.be/wLmVm0nc5Gg

 Kris

attachment: winmail.dat

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Raffaele Fragapane
Have you tried changing how the keys are set?
150 objects with the entire local transform set isn't that many curves, we
have had issues but that's with thousands piled up on more thousands.
Lastly, is that with the FCurve editor open or not?

I suggest you send the scene to Soft if it can be packaged up.


On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero 
enriquecaball...@gmail.com wrote:

 well its a gear rig so there are a fair but of custom parameters. but not
 an obscene amount. And as far as I know, no parameters driven by ICE.
 although I am using the dual quaternion skinning compound for the envelope.
  I've already tested with this removed and it wasnt the issue.

 I have tested in 2014 and it is better, by like 30 % but its still
 massively slower than it would be if the model was in Local Mode.

 Seeing as how well Softimage's referenced model and Deltas work together,
 it is a major reason we use Softimage here at this studio, I would expect
 the speed of keyframing to be very fast on referenced models, it should be
 just as fast I dare say, otherwise its a massive hit on their usability.

 I have also tested with other rigs as well,  Gear rigs, the malcolm rig,
 and rigs of my own making, its a pretty major speed difference when setting
 and manipulating keys on referenced models vs local models.


 As far as how many fcurves.  well... A lot, its an entire rig,  its like
 150 objects, and we are keying their entire srt. as the animators are
 currently blocking animation, so they key the entire character at once.


 2014 is a bit faster, but not massively so. And we don't have the luxury
 of moving our pipeline to 2014 right now, our tools are written for 2013 at
 the moment and we are going through a major tools development phase





 On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 There are two issues, a regression, which Matt does a good job of
 pointing out and that should be fixed in 2014 (to my knowledge, but haven't
 tested), and other things we found out when a mix of ICE and custom
 parameters are involved (which is not related to ICE slow at setting them,
 which was addressed in 2013 already, I believe).


 On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin gerem@gmail.comwrote:

 I heard the same thing here, and also heard it's much faster in 2014.
 Have you tested that ?


 On 20 May 2013 16:20, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 How many custom attributes and specifically some feeding into ICE do
 you have?
 And how many FCurves at a time are we talking about?

 We encountered several related issues (and occasionally solved or had
 confirmation of them, and some QFEs that helped a lot)


 On Mon, May 20, 2013 at 8:57 PM, Ivan ivansoftim...@gmail.com wrote:

 Thanks!

 Sent from my iPhone, please excuse for typos.

 On 20 May, 2013, at 6:02 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey Ivan,
   Thank you, Yep I do, I will send it to you in a few minutes, just
 packaging up the referenced models


 On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim...@gmail.comwrote:

 Hi Enrique,

 Do you have a scene file for this ?

 Thanks
 Ivan
 Email : ivan@nospam.autodesk.com  (please remove nospam from
 email)


 On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Sorry this is in softimage 2013 sp1


 On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey everyone,
   I am running into a distressing problem.

 An animator just came up to me and complained about it being very
 slow to key their animation.

 When they select all of the controls on the rig and drag the keys
 around or simply set a key there is a fairly major delay.

 I just did some testing and verified that it is quite slow.


 *I made the referenced model local, and the speed of setting or
 manipulating keys increased quite dramatically.*

 We are using GEAR rigs on this project, which I've never had an
 issue with before, and I don't really think its gears fault. Maybe its
 something I layered ontop.

 Has anyone run into this problem before?  Our pipeline is heavily
 dependent on referenced models and I have no plans to use local models 
 in
 our pipeline at all.  I'm hoping that its just one little oversight 
 that is
 causing this.

 Any insight would be appreciated.

 -Enrique







 --
 Our users will know fear and cower before our software! Ship it! Ship
 it and let them flee like the dogs they are!





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
thanks guys,
  yep I've already sent the scene to Softimage. Its definitely a Softimage
2013 Sp1 issue though and not scene related.

The parameters that the animators can key is already fairly limited as I'm
pretty careful with keyable parameters. but I will strip down what i can
for now.

It is slow whether or not the Fcurve editor is open.  Basically setting a
key on a gear rig referenced model with 180 objects takes 6 seconds, a
local model is instant.

I've stripped down our workgroup to nothing but gear, same problem.

Really quite distressing! The animators are giving me dirty looks!






On Tue, May 21, 2013 at 11:21 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Have you tried changing how the keys are set?
 150 objects with the entire local transform set isn't that many curves, we
 have had issues but that's with thousands piled up on more thousands.
 Lastly, is that with the FCurve editor open or not?

 I suggest you send the scene to Soft if it can be packaged up.


 On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 well its a gear rig so there are a fair but of custom parameters. but not
 an obscene amount. And as far as I know, no parameters driven by ICE.
 although I am using the dual quaternion skinning compound for the envelope.
  I've already tested with this removed and it wasnt the issue.

 I have tested in 2014 and it is better, by like 30 % but its still
 massively slower than it would be if the model was in Local Mode.

 Seeing as how well Softimage's referenced model and Deltas work together,
 it is a major reason we use Softimage here at this studio, I would expect
 the speed of keyframing to be very fast on referenced models, it should be
 just as fast I dare say, otherwise its a massive hit on their usability.

 I have also tested with other rigs as well,  Gear rigs, the malcolm rig,
 and rigs of my own making, its a pretty major speed difference when setting
 and manipulating keys on referenced models vs local models.


 As far as how many fcurves.  well... A lot, its an entire rig,  its like
 150 objects, and we are keying their entire srt. as the animators are
 currently blocking animation, so they key the entire character at once.


 2014 is a bit faster, but not massively so. And we don't have the luxury
 of moving our pipeline to 2014 right now, our tools are written for 2013 at
 the moment and we are going through a major tools development phase





 On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 There are two issues, a regression, which Matt does a good job of
 pointing out and that should be fixed in 2014 (to my knowledge, but haven't
 tested), and other things we found out when a mix of ICE and custom
 parameters are involved (which is not related to ICE slow at setting them,
 which was addressed in 2013 already, I believe).


 On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin 
 gerem@gmail.comwrote:

 I heard the same thing here, and also heard it's much faster in 2014.
 Have you tested that ?


 On 20 May 2013 16:20, Raffaele Fragapane 
 raffsxsil...@googlemail.comwrote:

 How many custom attributes and specifically some feeding into ICE do
 you have?
 And how many FCurves at a time are we talking about?

 We encountered several related issues (and occasionally solved or had
 confirmation of them, and some QFEs that helped a lot)


 On Mon, May 20, 2013 at 8:57 PM, Ivan ivansoftim...@gmail.com wrote:

 Thanks!

 Sent from my iPhone, please excuse for typos.

 On 20 May, 2013, at 6:02 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey Ivan,
   Thank you, Yep I do, I will send it to you in a few minutes, just
 packaging up the referenced models


 On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim...@gmail.comwrote:

 Hi Enrique,

 Do you have a scene file for this ?

 Thanks
 Ivan
 Email : ivan@nospam.autodesk.com  (please remove nospam from
 email)


 On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Sorry this is in softimage 2013 sp1


 On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey everyone,
   I am running into a distressing problem.

 An animator just came up to me and complained about it being very
 slow to key their animation.

 When they select all of the controls on the rig and drag the keys
 around or simply set a key there is a fairly major delay.

 I just did some testing and verified that it is quite slow.


 *I made the referenced model local, and the speed of setting or
 manipulating keys increased quite dramatically.*

 We are using GEAR rigs on this project, which I've never had an
 issue with before, and I don't really think its gears fault. Maybe its
 something I layered ontop.

 Has anyone run into this problem before?  Our pipeline is heavily
 dependent on referenced models and I have no plans to use local 
 models in
 our pipeline at all.  

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
the keys are being set just by pressing the K key and the keying mode set
to Key all Keyable

this is the command that gets spit out

Application.SaveKeyOnKeyable()



On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero 
enriquecaball...@gmail.com wrote:

 thanks guys,
   yep I've already sent the scene to Softimage. Its definitely a Softimage
 2013 Sp1 issue though and not scene related.

 The parameters that the animators can key is already fairly limited as I'm
 pretty careful with keyable parameters. but I will strip down what i can
 for now.

 It is slow whether or not the Fcurve editor is open.  Basically setting a
 key on a gear rig referenced model with 180 objects takes 6 seconds, a
 local model is instant.

 I've stripped down our workgroup to nothing but gear, same problem.

 Really quite distressing! The animators are giving me dirty looks!






 On Tue, May 21, 2013 at 11:21 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Have you tried changing how the keys are set?
 150 objects with the entire local transform set isn't that many curves,
 we have had issues but that's with thousands piled up on more thousands.
 Lastly, is that with the FCurve editor open or not?

 I suggest you send the scene to Soft if it can be packaged up.


 On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 well its a gear rig so there are a fair but of custom parameters. but
 not an obscene amount. And as far as I know, no parameters driven by ICE.
 although I am using the dual quaternion skinning compound for the envelope.
  I've already tested with this removed and it wasnt the issue.

 I have tested in 2014 and it is better, by like 30 % but its still
 massively slower than it would be if the model was in Local Mode.

 Seeing as how well Softimage's referenced model and Deltas work
 together, it is a major reason we use Softimage here at this studio, I
 would expect the speed of keyframing to be very fast on referenced models,
 it should be just as fast I dare say, otherwise its a massive hit on their
 usability.

 I have also tested with other rigs as well,  Gear rigs, the malcolm rig,
 and rigs of my own making, its a pretty major speed difference when setting
 and manipulating keys on referenced models vs local models.


 As far as how many fcurves.  well... A lot, its an entire rig,  its like
 150 objects, and we are keying their entire srt. as the animators are
 currently blocking animation, so they key the entire character at once.


 2014 is a bit faster, but not massively so. And we don't have the luxury
 of moving our pipeline to 2014 right now, our tools are written for 2013 at
 the moment and we are going through a major tools development phase





 On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 There are two issues, a regression, which Matt does a good job of
 pointing out and that should be fixed in 2014 (to my knowledge, but haven't
 tested), and other things we found out when a mix of ICE and custom
 parameters are involved (which is not related to ICE slow at setting them,
 which was addressed in 2013 already, I believe).


 On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin 
 gerem@gmail.comwrote:

 I heard the same thing here, and also heard it's much faster in 2014.
 Have you tested that ?


 On 20 May 2013 16:20, Raffaele Fragapane 
 raffsxsil...@googlemail.comwrote:

 How many custom attributes and specifically some feeding into ICE do
 you have?
 And how many FCurves at a time are we talking about?

 We encountered several related issues (and occasionally solved or had
 confirmation of them, and some QFEs that helped a lot)


 On Mon, May 20, 2013 at 8:57 PM, Ivan ivansoftim...@gmail.comwrote:

 Thanks!

 Sent from my iPhone, please excuse for typos.

 On 20 May, 2013, at 6:02 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey Ivan,
   Thank you, Yep I do, I will send it to you in a few minutes, just
 packaging up the referenced models


 On Mon, May 20, 2013 at 5:54 PM, ivan tay 
 ivansoftim...@gmail.comwrote:

 Hi Enrique,

 Do you have a scene file for this ?

 Thanks
 Ivan
 Email : ivan@nospam.autodesk.com  (please remove nospam from
 email)


 On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Sorry this is in softimage 2013 sp1


 On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey everyone,
   I am running into a distressing problem.

 An animator just came up to me and complained about it being very
 slow to key their animation.

 When they select all of the controls on the rig and drag the keys
 around or simply set a key there is a fairly major delay.

 I just did some testing and verified that it is quite slow.


 *I made the referenced model local, and the speed of setting or
 manipulating keys increased quite dramatically.*

 We are using GEAR rigs on this project, which I've never had an

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Raffaele Fragapane
Sounds like a regression.
I've had rigs with controls in the hundreds of objects with quite a few
added properties and custom parameters, adding up to packs of thousands of
keyframes at a pop. It's never been blazing fast, even with rig-centric
dedicated commands, but I would have been skinned alive if it took more
than a second or two to key out a couple thousand curves.

Consider trying to write your way around it to see how pervasive it is, and
if not too far reaching possibly stop them from staring daggers at you.

Keying a ref model will always be slower, there's no two ways about it when
you have to deal with delta tracking rather than simply adding data
somewhere, but shouldn't be in that measure, it should be just a few
percentage points at the most.


On Tue, May 21, 2013 at 1:32 PM, Enrique Caballero 
enriquecaball...@gmail.com wrote:

 the keys are being set just by pressing the K key and the keying mode set
 to Key all Keyable

 this is the command that gets spit out

 Application.SaveKeyOnKeyable()



 On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 thanks guys,
   yep I've already sent the scene to Softimage. Its definitely a
 Softimage 2013 Sp1 issue though and not scene related.

 The parameters that the animators can key is already fairly limited as
 I'm pretty careful with keyable parameters. but I will strip down what i
 can for now.

 It is slow whether or not the Fcurve editor is open.  Basically setting a
 key on a gear rig referenced model with 180 objects takes 6 seconds, a
 local model is instant.

 I've stripped down our workgroup to nothing but gear, same problem.

 Really quite distressing! The animators are giving me dirty looks!






 On Tue, May 21, 2013 at 11:21 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Have you tried changing how the keys are set?
 150 objects with the entire local transform set isn't that many curves,
 we have had issues but that's with thousands piled up on more thousands.
 Lastly, is that with the FCurve editor open or not?

 I suggest you send the scene to Soft if it can be packaged up.


 On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 well its a gear rig so there are a fair but of custom parameters. but
 not an obscene amount. And as far as I know, no parameters driven by ICE.
 although I am using the dual quaternion skinning compound for the envelope.
  I've already tested with this removed and it wasnt the issue.

 I have tested in 2014 and it is better, by like 30 % but its still
 massively slower than it would be if the model was in Local Mode.

 Seeing as how well Softimage's referenced model and Deltas work
 together, it is a major reason we use Softimage here at this studio, I
 would expect the speed of keyframing to be very fast on referenced models,
 it should be just as fast I dare say, otherwise its a massive hit on their
 usability.

 I have also tested with other rigs as well,  Gear rigs, the malcolm
 rig, and rigs of my own making, its a pretty major speed difference when
 setting and manipulating keys on referenced models vs local models.


 As far as how many fcurves.  well... A lot, its an entire rig,  its
 like 150 objects, and we are keying their entire srt. as the animators are
 currently blocking animation, so they key the entire character at once.


 2014 is a bit faster, but not massively so. And we don't have the
 luxury of moving our pipeline to 2014 right now, our tools are written for
 2013 at the moment and we are going through a major tools development phase





 On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 There are two issues, a regression, which Matt does a good job of
 pointing out and that should be fixed in 2014 (to my knowledge, but 
 haven't
 tested), and other things we found out when a mix of ICE and custom
 parameters are involved (which is not related to ICE slow at setting them,
 which was addressed in 2013 already, I believe).


 On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin gerem@gmail.com
  wrote:

 I heard the same thing here, and also heard it's much faster in 2014.
 Have you tested that ?


 On 20 May 2013 16:20, Raffaele Fragapane raffsxsil...@googlemail.com
  wrote:

 How many custom attributes and specifically some feeding into ICE do
 you have?
 And how many FCurves at a time are we talking about?

 We encountered several related issues (and occasionally solved or
 had confirmation of them, and some QFEs that helped a lot)


 On Mon, May 20, 2013 at 8:57 PM, Ivan ivansoftim...@gmail.comwrote:

 Thanks!

 Sent from my iPhone, please excuse for typos.

 On 20 May, 2013, at 6:02 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 Hey Ivan,
   Thank you, Yep I do, I will send it to you in a few minutes, just
 packaging up the referenced models


 On Mon, May 20, 2013 at 5:54 PM, ivan tay 
 ivansoftim...@gmail.comwrote:

 Hi Enrique,

 Do 

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
Thanks raf and everyone for the advice, its really helpful.


I will now reduce their ability to key scaling on the majority of the rig.
I will also try to code my way around it, problem is I don't know c++ so
I'm stuck with python which I doubt will be able to save me when it comes
to slow keying.


I did test in 2014 btw, and it is a bit faster, but its still massively
slow.

I've sent the scene to Autodesk, we still have a year on Subscription so
hopefully they can send us a QFE




On Tue, May 21, 2013 at 11:36 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Sounds like a regression.
 I've had rigs with controls in the hundreds of objects with quite a few
 added properties and custom parameters, adding up to packs of thousands of
 keyframes at a pop. It's never been blazing fast, even with rig-centric
 dedicated commands, but I would have been skinned alive if it took more
 than a second or two to key out a couple thousand curves.

 Consider trying to write your way around it to see how pervasive it is,
 and if not too far reaching possibly stop them from staring daggers at you.

 Keying a ref model will always be slower, there's no two ways about it
 when you have to deal with delta tracking rather than simply adding data
 somewhere, but shouldn't be in that measure, it should be just a few
 percentage points at the most.


 On Tue, May 21, 2013 at 1:32 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 the keys are being set just by pressing the K key and the keying mode set
 to Key all Keyable

 this is the command that gets spit out

 Application.SaveKeyOnKeyable()



 On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 thanks guys,
   yep I've already sent the scene to Softimage. Its definitely a
 Softimage 2013 Sp1 issue though and not scene related.

 The parameters that the animators can key is already fairly limited as
 I'm pretty careful with keyable parameters. but I will strip down what i
 can for now.

 It is slow whether or not the Fcurve editor is open.  Basically setting
 a key on a gear rig referenced model with 180 objects takes 6 seconds, a
 local model is instant.

 I've stripped down our workgroup to nothing but gear, same problem.

 Really quite distressing! The animators are giving me dirty looks!






 On Tue, May 21, 2013 at 11:21 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Have you tried changing how the keys are set?
 150 objects with the entire local transform set isn't that many curves,
 we have had issues but that's with thousands piled up on more thousands.
 Lastly, is that with the FCurve editor open or not?

 I suggest you send the scene to Soft if it can be packaged up.


 On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 well its a gear rig so there are a fair but of custom parameters. but
 not an obscene amount. And as far as I know, no parameters driven by ICE.
 although I am using the dual quaternion skinning compound for the 
 envelope.
  I've already tested with this removed and it wasnt the issue.

 I have tested in 2014 and it is better, by like 30 % but its still
 massively slower than it would be if the model was in Local Mode.

 Seeing as how well Softimage's referenced model and Deltas work
 together, it is a major reason we use Softimage here at this studio, I
 would expect the speed of keyframing to be very fast on referenced models,
 it should be just as fast I dare say, otherwise its a massive hit on their
 usability.

 I have also tested with other rigs as well,  Gear rigs, the malcolm
 rig, and rigs of my own making, its a pretty major speed difference when
 setting and manipulating keys on referenced models vs local models.


 As far as how many fcurves.  well... A lot, its an entire rig,  its
 like 150 objects, and we are keying their entire srt. as the animators are
 currently blocking animation, so they key the entire character at once.


 2014 is a bit faster, but not massively so. And we don't have the
 luxury of moving our pipeline to 2014 right now, our tools are written for
 2013 at the moment and we are going through a major tools development 
 phase





 On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 There are two issues, a regression, which Matt does a good job of
 pointing out and that should be fixed in 2014 (to my knowledge, but 
 haven't
 tested), and other things we found out when a mix of ICE and custom
 parameters are involved (which is not related to ICE slow at setting 
 them,
 which was addressed in 2013 already, I believe).


 On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin 
 gerem@gmail.com wrote:

 I heard the same thing here, and also heard it's much faster in
 2014. Have you tested that ?


 On 20 May 2013 16:20, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 How many custom attributes and specifically some feeding into ICE
 do you have?
 And how 

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Raffaele Fragapane
Even with no C++ knowledge you should be able to take different routes
around it, just to see if the bottleneck is specifically in one of the
wrappers or far enough upstream. Give it a shot.


On Tue, May 21, 2013 at 1:40 PM, Enrique Caballero 
enriquecaball...@gmail.com wrote:

 Thanks raf and everyone for the advice, its really helpful.


 I will now reduce their ability to key scaling on the majority of the rig.
 I will also try to code my way around it, problem is I don't know c++ so
 I'm stuck with python which I doubt will be able to save me when it comes
 to slow keying.


 I did test in 2014 btw, and it is a bit faster, but its still massively
 slow.

 I've sent the scene to Autodesk, we still have a year on Subscription so
 hopefully they can send us a QFE




 On Tue, May 21, 2013 at 11:36 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Sounds like a regression.
 I've had rigs with controls in the hundreds of objects with quite a few
 added properties and custom parameters, adding up to packs of thousands of
 keyframes at a pop. It's never been blazing fast, even with rig-centric
 dedicated commands, but I would have been skinned alive if it took more
 than a second or two to key out a couple thousand curves.

 Consider trying to write your way around it to see how pervasive it is,
 and if not too far reaching possibly stop them from staring daggers at you.

 Keying a ref model will always be slower, there's no two ways about it
 when you have to deal with delta tracking rather than simply adding data
 somewhere, but shouldn't be in that measure, it should be just a few
 percentage points at the most.


 On Tue, May 21, 2013 at 1:32 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 the keys are being set just by pressing the K key and the keying mode
 set to Key all Keyable

 this is the command that gets spit out

 Application.SaveKeyOnKeyable()



 On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 thanks guys,
   yep I've already sent the scene to Softimage. Its definitely a
 Softimage 2013 Sp1 issue though and not scene related.

 The parameters that the animators can key is already fairly limited as
 I'm pretty careful with keyable parameters. but I will strip down what i
 can for now.

 It is slow whether or not the Fcurve editor is open.  Basically setting
 a key on a gear rig referenced model with 180 objects takes 6 seconds, a
 local model is instant.

 I've stripped down our workgroup to nothing but gear, same problem.

 Really quite distressing! The animators are giving me dirty looks!






 On Tue, May 21, 2013 at 11:21 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Have you tried changing how the keys are set?
 150 objects with the entire local transform set isn't that many
 curves, we have had issues but that's with thousands piled up on more
 thousands.
 Lastly, is that with the FCurve editor open or not?

 I suggest you send the scene to Soft if it can be packaged up.


 On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 well its a gear rig so there are a fair but of custom parameters. but
 not an obscene amount. And as far as I know, no parameters driven by ICE.
 although I am using the dual quaternion skinning compound for the 
 envelope.
  I've already tested with this removed and it wasnt the issue.

 I have tested in 2014 and it is better, by like 30 % but its still
 massively slower than it would be if the model was in Local Mode.

 Seeing as how well Softimage's referenced model and Deltas work
 together, it is a major reason we use Softimage here at this studio, I
 would expect the speed of keyframing to be very fast on referenced 
 models,
 it should be just as fast I dare say, otherwise its a massive hit on 
 their
 usability.

 I have also tested with other rigs as well,  Gear rigs, the malcolm
 rig, and rigs of my own making, its a pretty major speed difference when
 setting and manipulating keys on referenced models vs local models.


 As far as how many fcurves.  well... A lot, its an entire rig,  its
 like 150 objects, and we are keying their entire srt. as the animators 
 are
 currently blocking animation, so they key the entire character at once.


 2014 is a bit faster, but not massively so. And we don't have the
 luxury of moving our pipeline to 2014 right now, our tools are written 
 for
 2013 at the moment and we are going through a major tools development 
 phase





 On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 There are two issues, a regression, which Matt does a good job of
 pointing out and that should be fixed in 2014 (to my knowledge, but 
 haven't
 tested), and other things we found out when a mix of ICE and custom
 parameters are involved (which is not related to ICE slow at setting 
 them,
 which was addressed in 2013 already, I believe).


 On Tue, May 21, 2013 at 9:28 AM, Jeremie 

Re: Mill 98% Human

2013-05-20 Thread Sam Cuttriss
well played mr Gass and mr Dates and co,
looks great,

Many similarities to the plight of lindsay lohan?



On Mon, May 20, 2013 at 8:21 PM, Chris Chia chris.c...@autodesk.com wrote:

 Is it rendered in Arnold?
 How much time does it take to render the hair?
 And how many strands are we talking about?

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Jeffrey Dates
 Sent: Tuesday, May 21, 2013 5:40 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Mill 98% Human

 Actually, That's false.

 Hairs are strands in ICE.

 Source: Jimmy Gass sits across from me.


 On Mon, May 20, 2013 at 5:30 PM, Christopher 
 christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca
 wrote:
 Nice work.  The Hairs are old school XSI Hair system.

 ::Christopher

 Kris Rivel wrote:
  Just wanted to say congrats to anyone at the Mill for the 98% human
  spot.  An amazing piece of CG and probably one of the most impressive
  examples of Softimage that I've ever seen.  Here's links to the spot
  and a brief making of for anyone who hasn't seen it:
 
  Spot:  http://youtu.be/McD0dKuj5mA
 
  Making of:  http://youtu.be/wLmVm0nc5Gg
 
  Kris




Re: Mill 98% Human

2013-05-20 Thread Graham D. Clark
I don't know if they did this but you can write a strand to hair-curve tool
and toggle to visa versa so one can use the hair groom etc tools and go
back n forth as needed

Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark

On May 20, 2013, at 8:11 PM, Kris Rivel krisri...@gmail.com wrote:

I was wondering the same.  Looks like it was rockin the old-school hair.
 Was very impressive regardless but yeah...would love to know more details
and exact approach.

Kris


On Mon, May 20, 2013 at 6:54 PM, Graham D. Clark mailgrahamdcl...@gmail.com
 wrote:

 Congrats Jeff and send my congrats to Vince too!
 Cheers,
 Graham
 PS ignore trolls
 --
 Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
 phone: why-I-stereo
 http://www.linkedin.com/in/grahamclark

 On Mon, May 20, 2013 at 2:40 PM, Jeffrey Dates jda...@kungfukoi.comwrote:

 Actually, That's false.

 Hairs are strands in ICE.

 Source: Jimmy Gass sits across from me.



 On Mon, May 20, 2013 at 5:30 PM, Christopher 
 christop...@thecreativesheep.ca wrote:

 Nice work.  The Hairs are old school XSI Hair system.

 ::Christopher

 Kris Rivel wrote:
  Just wanted to say congrats to anyone at the Mill for the 98% human
  spot.  An amazing piece of CG and probably one of the most impressive
  examples of Softimage that I've ever seen.  Here's links to the spot
  and a brief making of for anyone who hasn't seen it:
 
  Spot:  http://youtu.be/McD0dKuj5mA
 
  Making of:  http://youtu.be/wLmVm0nc5Gg
 
  Kris