Re: Ideas for star fields?

2014-06-26 Thread Nancy Jacobs


On Jun 26, 2014, at 9:58 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

 If you are using the high res map, the jpeg file 
 TychoSkymapII.t5_16384x08192.jpg will work just as well as the tiff without 
 the file size overhead. Go to the image file’s ADJUST tab and set the 
 Exposure to something like 2.0. You’ll be absolutely amazed at what is 
 lurking in the lower range of the image. J
  
 This should work equally as well whether you use the Environment shader that 
 Matt suggested or a sphere object. If you are using a sphere object though 
 you should set the material to a constant shader for best results. I find an 
 exposure of about ~1 to ~1.5 lets these details show up without making the 
 Milky Way  disc too obvious.
  

Thanks ill try this! I was using the gamma they suggest of 1.8, within SI. It 
seems to look fairly realistic, but without many stars showing. I didn't think 
of changing the exposure (except on the HDR version I made).


 You’ll also want to avoid looking at either of the poles. The projection they 
 used does not appear to compensate real well with a typical spherical UV 
 projection
  

I do need to look at the poles, I need a full 360 spatial view, unrestricted. I 
thought I would have to use Flexify on it, but so far it looks good, on the 
south pole, though I have to check it more... 


 From a personal perspective, to see the universe in this way and with this 
 level of clarity is really amazing. Our sun is just one of those dots.
  

Yes, isn't it? And the vastness of space...so much space/time between all those 
stars as well. and we are circling only one of them on our tiny little earth...
I find when you zoom into the image, more and more stars appear, and you can 
see the color shifts present. I would like to see more of them in the render 
however, so thank you for the exposure advice. Gamma adj in SI reduces the 
sense of depth too much, the whitish haze there doesn't read well.

Nancy 


 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES)
 Mymic Technical Services
 NASA Langley Research Center
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
 Sent: Thursday, June 26, 2014 2:17 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Ideas for star fields?
  
 I'm rendering with Redshift. What I've been experimenting with is to take the 
 star field map I'm using for the background, whether Hubble or now Joey 
 Ponthieux's wonderful suggestion of the NASA star field image. It seems to 
 wrap nicely to a sphere, not much shows up in the render, but it's a good 
 base to work with.
 
 
  


Re: Ideas for star fields?

2014-06-26 Thread Jason S

  
  
Joey, that map is amazing, almost like
  exploring space :]  
  (mapped on a sphere and looking around in the viewport.. )
  
  I found that showing the selected env sphere's wireframe at low
  opacity helped to more easily see where the cam is pointing at on
  the map, acting like a grid.
  
  Nancy, Perhaps Joey would correct me?, but I would clone over the
  very big stars, I think those also are infinite points like the
  dimmer ones , but just very bright while just looking big from
  (clamped) long exposure. 
  
  
  Wow Infinite points.. as you said were talking about things the
  size of suns lol.. the fact that things go just as far the other
  way around (like zooming in forever), can also be pretty baffling,
  how can infinity be contained in a spot? isn't that contradictory?
  :] 
  
  
  
  On 06/26/14 14:07, Nancy Jacobs wrote:


  
  
  
  
On Jun 26, 2014, at 9:58 AM, "Ponthieux, Joseph G.
(LARC-E1A)[LITES]" j.ponthi...@nasa.gov
wrote:

  
  

  
  
  
  
If
  you are using the high res map, the jpeg file
  TychoSkymapII.t5_16384x08192.jpg will work just as
  well as the tiff without the file size overhead. Go to
  the image file’s ADJUST tab and set the Exposure to
  something like 2.0. You’ll be absolutely amazed at
  what is lurking in the lower range of the image.
J

 
  

  
  

  
This
should work equally as well whether you use the
Environment shader that Matt suggested or a sphere
object. If you are using a sphere object though you
should set the material to a constant shader for best
results. I find an exposure of about ~1 to ~1.5 lets
these details show up without making the Milky Way  disc
too obvious.

 
  

  
  
  
  Thanks ill try this! I was using the gamma they
  suggest of 1.8, within SI. It seems to look fairly realistic,
  but without many stars showing. I didn't think of changing the
  exposure (except on the HDR version I made).
  
  
  
  

  
You’ll
also want to avoid looking at either of the poles. The
projection they used does not appear to compensate real
well with a typical spherical UV projection
 
  

  
  
  
  I do need to look at the poles, I need a full 360 spatial
view, unrestricted. I thought I would have to use Flexify on it, but so
far it looks good, on the south pole, though I have to check it
more... 
  
  
  
  

  
From
a personal perspective, to see the universe in this way
and with this level of clarity is really amazing. Our
sun is just one of those dots.
 
  

  
  
  
  Yes, isn't it? And the vastness of space...so much space/time
between all those stars as well. and we are circling only one of
them on our tiny little earth...
  I find when you zoom into the image, more and more stars
appear, and you can see the color shifts present. I would like
to see more of them in the render however, so thank you for the
exposure advice. Gamma adj in SI reduces the sense of depth too
much, the whitish haze there doesn't read well.
  
  
  Nancy 
  
  
  
  

  

  --
  Joey
  Ponthieux
  LaRC
  Information Technology Enhanced Services (LITES)
  Mymic
  Technical Services
  NASA
  Langley Research Center
  __
  Opinions
  stated here-in are strictly those of the author and do
  not
  
  represent
  the opinions of NASA or any other party.

 

  

  From:
  softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Nancy Jacobs
  Sent: Thursday, June 26, 2014 2:17 AM
  To: softimage@listproc.autodesk.com
  Subject: Re: Ideas for s

Re: Ideas for star fields?

2014-06-25 Thread Sylvain Lebeau
Interesting... 

On a renderer point of view, I wonder how importance sampling will cope with 
all those bright little spots... 
In the end, it's just a tiny little fill light. I would defenitly use a manual 
created direct light source with very low intensity to recreate the Mystery 
artistic soft light that shows lasers

Of course in such situation nearby a nebula, it's totally different.  

Are you rendering with Arnold?!

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




 On Jun 25, 2014, at 1:58 AM, Nancy Jacobs illus...@mip.net wrote:
 
 
 
 On Jun 25, 2014, at 12:14 AM, Jason S jasonsta...@gmail.com wrote:
 
 Plus mistery soft light from a galaxies that always happens to be somewhere 
 around so that there may be light, with dust in space so we can see lazers :)
 
 That's what I'm counting on! That Mystery soft light. Since what I'm doing 
 can have a  bit of 'artistic license' ;-)... Though I am making it generally 
 correspond to the starfield light.
 
 After all, one can see in old paintings the 'heavenly light' thing... Where 
 you don't really question where it comes from too much if it works in the 
 painting... (ok so I'm a painter first after all... ;-))
 
 Nancy
 
 



Re: Ideas for star fields?

2014-06-25 Thread Jason S

  
  

  "Mystery artistic soft light that shows
lasers"
  
  Lol! :)
  
  On 06/25/14 21:58, Sylvain Lebeau wrote:


  
  Interesting...
  
  
  On a renderer point of view, I wonder how importance sampling
will cope with all those brightlittle spots...
  In the end, it's just a tiny little fill light. I would
defenitly use a manual created direct light source with very low
intensity to recreate the "Mystery artistic soft light that
shows lasers"
  
  
  Of course in such situation nearby a nebula, it's totally
different. 
  
  
  Are you rendering with Arnold?!
  
  
  sly
  
  
  

  

  Sylvain Lebeau // SHED
  V-P/Visual
  effects supervisor
1410, RUE STANLEY, 11E TAGE
  MONTRAL (QUBEC) H3A 1P8
  T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COM
  
VFX
Curriculum 03: Compositing Basics
  mail
to: s...@shedmtl.com
  
  
  
  

  


  
On Jun 25, 2014, at 1:58 AM, Nancy Jacobs illus...@mip.net
  wrote:


  
  On Jun 25, 2014, at 12:14 AM, Jason S jasonsta...@gmail.com
  wrote:
  
  Plus mistery soft light from a
galaxies that always happens to be somewhere around so
that there may be light, with dust in space so we can
see lazers :)
  
  
  That's what I'm counting on! That "Mystery soft light".
  Since what I'm doing can have a bit of 'artistic license'
  ;-)... Though I am making it generally correspond to the
  starfield light.
  
  After all, one can see in old paintings the 'heavenly
  light' thing... Where you don't really question where it
  comes from too much if it works in the painting... (ok so
  I'm a painter first after all... ;-))
  
  Nancy
  
  

  


  


  



RE: Ideas for star fields?

2014-06-24 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
The problem is that you are using Hubble images. Hubble images are high res and 
beautiful but often are only representative of a single focal point in space. 
What you want is a star map that is a cylindrical projection suited for your 
sphere. You will find the maps you need at this link. In particular the high 
res Tycho maps are probably what you want. 

http://svs.gsfc.nasa.gov/vis/a00/a003500/a003572/

When you map these onto your sphere you will notice that the center of your 
sphere of the focal point of a disc or ring  of stars. You'll see the 
ring form on the inner side of the sphere. There were three maps 
historically,  Tycho, Hipparcos, and Yale. The following links contain them but 
these do not look like the highest res versions.

http://www.nasa.gov/multimedia/3d_resources/assets/tycho8.html

http://www.nasa.gov/multimedia/3d_resources/assets/hipp8.html

http://www.nasa.gov/multimedia/3d_resources/assets/yale8.html


Each was created at different resolutions and star counts. One is synthetic I 
think, and that I believe is the Yale map based upon the Tycho catalog. The map 
is of higher contrast and may lack a lot of the intermediate or diminished 
stars so it may be useful in some circumstances. You'll have to figure out what 
the basic appearance is that you are looking for and a combination of the maps 
may be what you want. As you probably have already discovered, you won't be 
able to let your camera get too close to the texture surface as the stars will 
become abnormally large and the illusion will be lost.   Its best if you scale 
the sphere as large as you can and keep the surface as far from the camera as 
possible to reach the effect you want.

If you want a moving starfield, the best way to achieve that is generate a 
massive field of small triangles set to constant white. The distance apart, 
size, and randomness will have to be worked out. You can do this as particles 
as well, but if the particles are set to pixel height you'll lose the sense of 
perspective and distance as you fly through them.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
 Sent: Monday, June 23, 2014 5:43 PM
 To: Softimage Listserve
 Subject: Ideas for star fields?
 
 Hello,
 
 I'm needing a star field kind of background for a scene, and looking for ideas
 to create it. I have been using Hubble images wrapped around a sphere,
 around the scene, but I'm finding it doesn't read well, even with very high-
 res Hubble images.
 
 So, I'm wondering about other ways to create star fields. Has to be 360
 degrees, seamlessly -- and I don't have the capability to deal with that in a
 compositing situation.
 
 Soany ideas?
 
 Thanks,
 Nancy



RE: Ideas for star fields?

2014-06-24 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Oh and one other thing. You may find that constraining the star field sphere 
position directly to your camera and forcing the sphere orientation to remain 
in sync with the scene will produce the best results. Render the stars out as a 
pass and comp everything over them as the base image. By doing this the stars 
will always maintain an exact distance from the camera and since stars are such 
an incredible distance from us in space the illusion is remarkably similar. It 
will also make the appearance of the stars much more predictable as you can set 
them for what you want and you no longer have to worry about that appearance 
changing other than camera orientation.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-
 E1A)[LITES]
 Sent: Tuesday, June 24, 2014 9:13 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Ideas for star fields?
 
 The problem is that you are using Hubble images. Hubble images are high res
 and beautiful but often are only representative of a single focal point in
 space. What you want is a star map that is a cylindrical projection suited 
 for
 your sphere. You will find the maps you need at this link. In particular the
 high res Tycho maps are probably what you want.
 
 http://svs.gsfc.nasa.gov/vis/a00/a003500/a003572/
 
 When you map these onto your sphere you will notice that the center of
 your sphere of the focal point of a disc or ring  of stars. You'll see the
 ring form on the inner side of the sphere. There were three maps
 historically,  Tycho, Hipparcos, and Yale. The following links contain them 
 but
 these do not look like the highest res versions.
 
 http://www.nasa.gov/multimedia/3d_resources/assets/tycho8.html
 
 http://www.nasa.gov/multimedia/3d_resources/assets/hipp8.html
 
 http://www.nasa.gov/multimedia/3d_resources/assets/yale8.html
 
 
 Each was created at different resolutions and star counts. One is synthetic I
 think, and that I believe is the Yale map based upon the Tycho catalog. The
 map is of higher contrast and may lack a lot of the intermediate or diminished
 stars so it may be useful in some circumstances. You'll have to figure out
 what the basic appearance is that you are looking for and a combination of
 the maps may be what you want. As you probably have already discovered,
 you won't be able to let your camera get too close to the texture surface as
 the stars will become abnormally large and the illusion will be lost.   Its 
 best if
 you scale the sphere as large as you can and keep the surface as far from the
 camera as possible to reach the effect you want.
 
 If you want a moving starfield, the best way to achieve that is generate a
 massive field of small triangles set to constant white. The distance apart, 
 size,
 and randomness will have to be worked out. You can do this as particles as
 well, but if the particles are set to pixel height you'll lose the sense of
 perspective and distance as you fly through them.
 
 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES)
 Mymic Technical Services
 NASA Langley Research Center
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
  boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
  Sent: Monday, June 23, 2014 5:43 PM
  To: Softimage Listserve
  Subject: Ideas for star fields?
 
  Hello,
 
  I'm needing a star field kind of background for a scene, and looking for
 ideas
  to create it. I have been using Hubble images wrapped around a sphere,
  around the scene, but I'm finding it doesn't read well, even with very high-
  res Hubble images.
 
  So, I'm wondering about other ways to create star fields. Has to be 360
  degrees, seamlessly -- and I don't have the capability to deal with that in 
  a
  compositing situation.
 
  Soany ideas?
 
  Thanks,
  Nancy




RE: Ideas for star fields?

2014-06-24 Thread Matt Lind
If you're just going to create a sphere with specks on it, why don't you use an 
environment shader?  That does the same work without having to create a sphere, 
deal with camera rigs, or mess up your ray depth computations in the render.


Matt







-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: Tuesday, June 24, 2014 6:25 AM
To: softimage@listproc.autodesk.com
Subject: RE: Ideas for star fields?

Oh and one other thing. You may find that constraining the star field sphere 
position directly to your camera and forcing the sphere orientation to remain 
in sync with the scene will produce the best results. Render the stars out as a 
pass and comp everything over them as the base image. By doing this the stars 
will always maintain an exact distance from the camera and since stars are such 
an incredible distance from us in space the illusion is remarkably similar. It 
will also make the appearance of the stars much more predictable as you can set 
them for what you want and you no longer have to worry about that appearance 
changing other than camera orientation.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services 
NASA Langley Research Center __
Opinions stated here-in are strictly those of the author and do not represent 
the opinions of NASA or any other party.


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-
 E1A)[LITES]
 Sent: Tuesday, June 24, 2014 9:13 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Ideas for star fields?
 
 The problem is that you are using Hubble images. Hubble images are high res
 and beautiful but often are only representative of a single focal point in
 space. What you want is a star map that is a cylindrical projection suited 
 for
 your sphere. You will find the maps you need at this link. In particular the
 high res Tycho maps are probably what you want.
 
 http://svs.gsfc.nasa.gov/vis/a00/a003500/a003572/
 
 When you map these onto your sphere you will notice that the center of
 your sphere of the focal point of a disc or ring  of stars. You'll see the
 ring form on the inner side of the sphere. There were three maps
 historically,  Tycho, Hipparcos, and Yale. The following links contain them 
 but
 these do not look like the highest res versions.
 
 http://www.nasa.gov/multimedia/3d_resources/assets/tycho8.html
 
 http://www.nasa.gov/multimedia/3d_resources/assets/hipp8.html
 
 http://www.nasa.gov/multimedia/3d_resources/assets/yale8.html
 
 
 Each was created at different resolutions and star counts. One is synthetic I
 think, and that I believe is the Yale map based upon the Tycho catalog. The
 map is of higher contrast and may lack a lot of the intermediate or diminished
 stars so it may be useful in some circumstances. You'll have to figure out
 what the basic appearance is that you are looking for and a combination of
 the maps may be what you want. As you probably have already discovered,
 you won't be able to let your camera get too close to the texture surface as
 the stars will become abnormally large and the illusion will be lost.   Its 
 best if
 you scale the sphere as large as you can and keep the surface as far from the
 camera as possible to reach the effect you want.
 
 If you want a moving starfield, the best way to achieve that is generate a
 massive field of small triangles set to constant white. The distance apart, 
 size,
 and randomness will have to be worked out. You can do this as particles as
 well, but if the particles are set to pixel height you'll lose the sense of
 perspective and distance as you fly through them.
 
 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES)
 Mymic Technical Services
 NASA Langley Research Center
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
  boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
  Sent: Monday, June 23, 2014 5:43 PM
  To: Softimage Listserve
  Subject: Ideas for star fields?
 
  Hello,
 
  I'm needing a star field kind of background for a scene, and looking for
 ideas
  to create it. I have been using Hubble images wrapped around a sphere,
  around the scene, but I'm finding it doesn't read well, even with very high-
  res Hubble images.
 
  So, I'm wondering about other ways to create star fields. Has to be 360
  degrees, seamlessly -- and I don't have the capability to deal with that in 
  a
  compositing situation.
 
  Soany ideas?
 
  Thanks,
  Nancy





Re: Ideas for star fields?

2014-06-24 Thread Sylvain Lebeau
Maybe take a look at StarPro plug in for Nuke?

http://www.maasdigital.com/starpro/

I never tried it, but at 227$ it's worth to check and you still keep the 
control in comp. 
Look at the first video for a little tut on it...

hope it helps

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




 On Jun 23, 2014, at 5:42 PM, Nancy Jacobs illus...@mip.net wrote:
 
 Hello, 
 
 I'm needing a star field kind of background for a scene, and looking for 
 ideas to create it. I have been using Hubble images wrapped around a sphere, 
 around the scene, but I'm finding it doesn't read well, even with very 
 high-res Hubble images. 
 
 So, I'm wondering about other ways to create star fields. Has to be 360 
 degrees, seamlessly -- and I don't have the capability to deal with that in a 
 compositing situation.
 
 Soany ideas?
 
 Thanks,
 Nancy



Re: Ideas for star fields?

2014-06-24 Thread Nancy Jacobs
Sounds great but I don't have Nuke... Just After Effects with trapcode 
particular. May be something useful here, but the problem with post comp is 
that I need to create lights for the scene that correspond to the starlight (as 
least somewhat). Resulting in a subtle GI lighting from space... Might still 
work, but I'd probably have to be far more advanced with all this than I am... 
Or maybe I'm just over thinking it.

Thanks!

On Jun 24, 2014, at 3:02 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 Maybe take a look at StarPro plug in for Nuke?
 
 http://www.maasdigital.com/starpro/
 
 I never tried it, but at 227$ it's worth to check and you still keep the 
 control in comp. 
 Look at the first video for a little tut on it...
 
 hope it helps
 
 sly
 
 Sylvain Lebeau // SHED
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
 am.png
 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com
 
 
 
 
 On Jun 23, 2014, at 5:42 PM, Nancy Jacobs illus...@mip.net wrote:
 
 Hello, 
 
 I'm needing a star field kind of background for a scene, and looking for 
 ideas to create it. I have been using Hubble images wrapped around a sphere, 
 around the scene, but I'm finding it doesn't read well, even with very 
 high-res Hubble images. 
 
 So, I'm wondering about other ways to create star fields. Has to be 360 
 degrees, seamlessly -- and I don't have the capability to deal with that in 
 a compositing situation.
 
 Soany ideas?
 
 Thanks,
 Nancy
 


Re: Ideas for star fields?

2014-06-24 Thread Nancy Jacobs
Good point, if I use expressions to correct the rotation problems re the 
environment map and any SI world null rotation parameters... They have to be 
connected in a strange manner, at least as of 2014. Don't imagine they've fixed 
that...

Thanks,
Nancy

On Jun 24, 2014, at 1:22 PM, Matt Lind ml...@carbinestudios.com wrote:

 If you're just going to create a sphere with specks on it, why don't you use 
 an environment shader?  That does the same work without having to create a 
 sphere, deal with camera rigs, or mess up your ray depth computations in the 
 render.
 
 
 Matt
 
 
 
 
 
 
 
 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
 Joseph G. (LARC-E1A)[LITES]
 Sent: Tuesday, June 24, 2014 6:25 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Ideas for star fields?
 
 Oh and one other thing. You may find that constraining the star field sphere 
 position directly to your camera and forcing the sphere orientation to remain 
 in sync with the scene will produce the best results. Render the stars out as 
 a pass and comp everything over them as the base image. By doing this the 
 stars will always maintain an exact distance from the camera and since 
 stars are such an incredible distance from us in space the illusion is 
 remarkably similar. It will also make the appearance of the stars much more 
 predictable as you can set them for what you want and you no longer have to 
 worry about that appearance changing other than camera orientation.
 
 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES) Mymic Technical 
 Services NASA Langley Research Center 
 __
 Opinions stated here-in are strictly those of the author and do not represent 
 the opinions of NASA or any other party.
 
 
 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-
 E1A)[LITES]
 Sent: Tuesday, June 24, 2014 9:13 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Ideas for star fields?
 
 The problem is that you are using Hubble images. Hubble images are high res
 and beautiful but often are only representative of a single focal point in
 space. What you want is a star map that is a cylindrical projection suited 
 for
 your sphere. You will find the maps you need at this link. In particular the
 high res Tycho maps are probably what you want.
 
 http://svs.gsfc.nasa.gov/vis/a00/a003500/a003572/
 
 When you map these onto your sphere you will notice that the center of
 your sphere of the focal point of a disc or ring  of stars. You'll see 
 the
 ring form on the inner side of the sphere. There were three maps
 historically,  Tycho, Hipparcos, and Yale. The following links contain them 
 but
 these do not look like the highest res versions.
 
 http://www.nasa.gov/multimedia/3d_resources/assets/tycho8.html
 
 http://www.nasa.gov/multimedia/3d_resources/assets/hipp8.html
 
 http://www.nasa.gov/multimedia/3d_resources/assets/yale8.html
 
 
 Each was created at different resolutions and star counts. One is synthetic I
 think, and that I believe is the Yale map based upon the Tycho catalog. The
 map is of higher contrast and may lack a lot of the intermediate or 
 diminished
 stars so it may be useful in some circumstances. You'll have to figure out
 what the basic appearance is that you are looking for and a combination of
 the maps may be what you want. As you probably have already discovered,
 you won't be able to let your camera get too close to the texture surface as
 the stars will become abnormally large and the illusion will be lost.   Its 
 best if
 you scale the sphere as large as you can and keep the surface as far from the
 camera as possible to reach the effect you want.
 
 If you want a moving starfield, the best way to achieve that is generate a
 massive field of small triangles set to constant white. The distance apart, 
 size,
 and randomness will have to be worked out. You can do this as particles as
 well, but if the particles are set to pixel height you'll lose the sense of
 perspective and distance as you fly through them.
 
 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES)
 Mymic Technical Services
 NASA Langley Research Center
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.
 
 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
 Sent: Monday, June 23, 2014 5:43 PM
 To: Softimage Listserve
 Subject: Ideas for star fields?
 
 Hello,
 
 I'm needing a star field kind of background for a scene, and looking for
 ideas
 to create it. I have been using Hubble images wrapped around a sphere

Re: Ideas for star fields?

2014-06-24 Thread Nancy Jacobs
Thank you Jason for this awesome texturing advice. I've done a lot in photoshop 
with tiles and spherical texture maps, so this is my territory.

Some of these procedures i'll have to read over a few times to really get 
completely, so I hope you don't mind if I need to ask a couple questions about 
them at some point.

Thanks!
Nancy

On Jun 24, 2014, at 2:17 AM, Jason S jasonsta...@gmail.com wrote:

 In my experience, a textured sphere  can work pretty good, 
 
 You can tile an image (3-4 times on a sphere)
 with a tilable base star texture (as uniform as possible)
  large enough to hold enough subtle variations without perceiving patterns 
 (perhaps 1.5-3x the size of your final render res), 
 
 If you are using Photoshop, from a say 1or2k rez. small-star starfield pic, 
 (to make a 2-3k final pic)  you can do a 'filter-offset' by any odd amount, 
 and then breakup the seams to make it tilable -- super-easy specially for 
 stars, 
 you can use a speckly brush clone stamp with high opacity (so no opacity 
 gradient falloffs) 
 and a low brush step, (so 1 stamp at every ~20 pixels on strokes for very 
 random cloning)
 
 
 So you can make a relatively  'mostly uniform ' star map density as a base 
 BG, 
 ( with many-many  dim (almost subpixel) stars, a  a number of mediums,  and 
 really just a couple of bright ones,   all with a bit of  cloudy variations )
 if there arent enough dimer ones, or to add density or (uniformize?), 
 you can use a big clone stamp with that speckle-y brush, but in additive 
 (linear dodge) mode at varying opacity
 also with that now-tilable pic, you can scale it down 50%  tile it 4 times 
 in half opacity (linear dodge) for those  many faint BG stars
 
 Then, with those hubble pics, you can isolate interesting areas, make the 
 rest transparent, 
 and in 3d, add grids in key spots to add localized cloudy nebula patterns and 
 variations depending on what you're after 
 (with RGB intensity as opacity)
 
 If you really need 360 (up  down) with a spherical projection, 
 you'll probably want to mix-in a copy of that starfield texture for any 
 stretching at the poles of the sphere.
 
 I used a very speckle-y gradient  (made of fat noise) with a white to black 
 radial fat noise gradient in the center as an alpha for the same stars 
 texture, to project vertically top down (x-z) 
 
 You can also blend the star textures somewhat more than 1 in 3d so that some 
 stars can bleed a bit with perhaps an additive blurred version of just 
 those hot pixels.
 
 That may be enough on it's own, but if you are moving around (at light 
 speed?) 
 you can also add 3D stars, Adams tips seems like an excellent approach to 
 that :)  .. good luck! :)
 
 Jason
 
 
 On 06/23/14 17:50, Adam Sale wrote:
 Do you need nebulae, etc? 
 If its just stars, what about using a static point cloud with spherical / 
 displaced randomized spheres as shape. Randomize color and transparency per 
 point? 
 This would give you the 3d field you are looking for, then perhaps some 
 fluids to do neb clouds, simulated particles for comets, meteors etc.. 
 Perhaps use the hubble images or comp some stills together to make a bg 
 cyclo to pull the 3d elements together? 
 
 Adam
 
 
 On Mon, Jun 23, 2014 at 2:42 PM, Nancy Jacobs illus...@mip.net wrote:
 Hello,
 
 I'm needing a star field kind of background for a scene, and looking for 
 ideas to create it. I have been using Hubble images wrapped around a 
 sphere, around the scene, but I'm finding it doesn't read well, even with 
 very high-res Hubble images.
 
 So, I'm wondering about other ways to create star fields. Has to be 360 
 degrees, seamlessly -- and I don't have the capability to deal with that in 
 a compositing situation.
 
 Soany ideas?
 
 Thanks,
 Nancy
 


RE: Ideas for star fields?

2014-06-24 Thread Matt Lind
You don't need expressions.  The rotation can be corrected with a 
create_transform node:

1) Render  [Render] Render  Pass Options...
2) In the pass PPG, click the Environment's Add button and choosing 
Environment shader from the popup dialog.  Double click the shader to inspect 
in a PPG.
- choose your image
- adjust shader settings as desired.
3) Open scene explorer and press U to inspect the current pass.
4) Select the Environment property under the pass root.
5) Press 7 to open the rendertree.  You should see the blue Environment 
shader connected to the orange current Pass.  Your image clip should be 
connected to the tex input of the environment shader.
6) From the shader presets, click and drag Processing  Math  Create_transform 
into the rendertree workspace.  Connect its output to the transform input of 
the environment shader.
- adjust transform as desired.


Matt





-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
Sent: Tuesday, June 24, 2014 2:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Ideas for star fields?

Good point, if I use expressions to correct the rotation problems re the 
environment map and any SI world null rotation parameters... They have to be 
connected in a strange manner, at least as of 2014. Don't imagine they've fixed 
that...

Thanks,
Nancy

On Jun 24, 2014, at 1:22 PM, Matt Lind ml...@carbinestudios.com wrote:

 If you're just going to create a sphere with specks on it, why don't you use 
 an environment shader?  That does the same work without having to create a 
 sphere, deal with camera rigs, or mess up your ray depth computations in the 
 render.
 
 
 Matt
 
 
 
 
 
 
 
 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
 Ponthieux, Joseph G. (LARC-E1A)[LITES]
 Sent: Tuesday, June 24, 2014 6:25 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Ideas for star fields?
 
 Oh and one other thing. You may find that constraining the star field sphere 
 position directly to your camera and forcing the sphere orientation to remain 
 in sync with the scene will produce the best results. Render the stars out as 
 a pass and comp everything over them as the base image. By doing this the 
 stars will always maintain an exact distance from the camera and since 
 stars are such an incredible distance from us in space the illusion is 
 remarkably similar. It will also make the appearance of the stars much more 
 predictable as you can set them for what you want and you no longer have to 
 worry about that appearance changing other than camera orientation.
 
 --
 Joey Ponthieux
 LaRC Information Technology Enhanced Services (LITES) Mymic Technical 
 Services NASA Langley Research Center 
 __
 Opinions stated here-in are strictly those of the author and do not represent 
 the opinions of NASA or any other party.
 
 
 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:softimage- 
 boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. 
 (LARC- E1A)[LITES]
 Sent: Tuesday, June 24, 2014 9:13 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Ideas for star fields?
 
 The problem is that you are using Hubble images. Hubble images are 
 high res and beautiful but often are only representative of a single 
 focal point in space. What you want is a star map that is a 
 cylindrical projection suited for your sphere. You will find the maps 
 you need at this link. In particular the high res Tycho maps are probably 
 what you want.
 
 http://svs.gsfc.nasa.gov/vis/a00/a003500/a003572/
 
 When you map these onto your sphere you will notice that the center 
 of your sphere of the focal point of a disc or ring  of stars. 
 You'll see the ring form on the inner side of the sphere. There 
 were three maps historically,  Tycho, Hipparcos, and Yale. The 
 following links contain them but these do not look like the highest res 
 versions.
 
 http://www.nasa.gov/multimedia/3d_resources/assets/tycho8.html
 
 http://www.nasa.gov/multimedia/3d_resources/assets/hipp8.html
 
 http://www.nasa.gov/multimedia/3d_resources/assets/yale8.html
 
 
 Each was created at different resolutions and star counts. One is 
 synthetic I think, and that I believe is the Yale map based upon the 
 Tycho catalog. The map is of higher contrast and may lack a lot of 
 the intermediate or diminished stars so it may be useful in some 
 circumstances. You'll have to figure out what the basic appearance is 
 that you are looking for and a combination of the maps may be what 
 you want. As you probably have already discovered, you won't be able to let 
 your camera get too close to the texture surface as
 the stars will become abnormally large and the illusion will be lost.   Its 
 best if
 you scale the sphere

Re: Ideas for star fields?

2014-06-24 Thread Jason S

  
  
No prob :)  Also do early tests (with
  your live psd as a texture in 'texture decal' view in full screen)
  to adjust scaling of stars, 
  so that at the final frame res, they arent much smaller  than 1
  pixel (or not much bigger for that matter)
  (avoiding any flickering, or avoiding having to have high sampling
  to avoid flickering)
  
  
  @LucEric  As far as I can recall, with that env shader it was not
  easy to adjust the proportions of bright vs. dark stars to make
  the procedural stars not look too .. procedural :)
  
  J
  
  On 06/24/14 17:32, Nancy Jacobs wrote:


  
  Thank you Jason for this awesome texturing advice. I've done
a lot in photoshop with tiles and spherical texture maps, so
this is my territory.
  
  
  Some of these procedures i'll have to read over a few times
to really get completely, so I hope you don't mind if I need to
ask a couple questions about them at some point.
  
  
  Thanks!
  Nancy
  
On Jun 24, 2014, at 2:17 AM, Jason S jasonsta...@gmail.com
wrote:

  
  

  
  In my experience, a textured
sphere  can work pretty good, 

You can tile an image (3-4 times on a sphere)
with a tilable "base star texture" (as uniform as possible)
 large enough to hold enough subtle variations without
perceiving patterns (perhaps 1.5-3x the size of your final
render res), 

If you are using Photoshop, from a say 1or2k rez. small-star
starfield pic, 
(to make a 2-3k final pic)  you can do a 'filter-offset'
by any odd amount, 
and then breakup the seams to make it tilable -- super-easy
specially for stars, 
you can use a speckly brush clone stamp with high opacity
(so no opacity gradient falloffs) 
and a low brush step, (so 1 stamp at every ~20 pixels on
strokes for very random cloning)


So you can make a relatively  'mostly uniform ' star map
density as a base BG, 
( with many-many  dim (almost subpixel) stars, a  a number
of mediums,  and really just a couple of bright ones,   all
with a bit of  cloudy variations )
if there arent enough dimer ones, or to add density or
(uniformize?), 
you can use a big clone stamp with that speckle-y brush, but
in additive (linear dodge) mode at varying opacity
also with that now-tilable pic, you can scale it down 50%
 tile it 4 times in half opacity (linear dodge) for
those  many faint BG stars

Then, with those hubble pics, you can isolate interesting
areas, make the rest transparent, 
and in 3d, add grids in key spots to add localized cloudy
nebula patterns and variations depending on what you're
after 
(with RGB intensity as opacity)

If you really need 360 (up  down) with a spherical
projection, 
you'll probably want to mix-in a copy of that starfield
texture for any stretching at the poles of the sphere.

I used a very speckle-y gradient  (made of "fat noise") with
a white to black radial "fat noise gradient" in the center
as an alpha for the same stars texture, to project
vertically top down (x-z) 

You can also blend the star textures somewhat more than 1 in
3d so that some stars can "bleed" a bit with perhaps an
additive blurred version of just those hot pixels.

That may be enough on it's own, but if you are moving around
(at light speed?) 
you can also add 3D stars, Adams tips seems like an
excellent approach to that :)  .. good luck! :)

Jason


On 06/23/14 17:50, Adam Sale wrote:
  
  
Do you need nebulae, etc? 
  If its just stars, what about using a static point
cloud with spherical / displaced randomized spheres as
shape. Randomize color and transparency per point? 
  This would give you the 3d field you are looking for,
then perhaps some fluids to do neb clouds, simulated
particles for comets, meteors etc.. 
  Perhaps use the hubble images or comp some stills
together to make a bg cyclo to pull the 3d elements
together? 
  
  
  Adam


  
  On 

Re: Ideas for star fields?

2014-06-24 Thread Ed Manning
D'oh!

YEARS I've wasted not knowing this.

And of course now the knowledge has an expiration date.


On Tue, Jun 24, 2014 at 8:11 PM, Matt Lind ml...@carbinestudios.com wrote:

 You don't need expressions.  The rotation can be corrected with a
 create_transform node:

 1) Render  [Render] Render  Pass Options...
 2) In the pass PPG, click the Environment's Add button and choosing
 Environment shader from the popup dialog.  Double click the shader to
 inspect in a PPG.
 - choose your image
 - adjust shader settings as desired.
 3) Open scene explorer and press U to inspect the current pass.
 4) Select the Environment property under the pass root.
 5) Press 7 to open the rendertree.  You should see the blue
 Environment shader connected to the orange current Pass.  Your image clip
 should be connected to the tex input of the environment shader.
 6) From the shader presets, click and drag Processing  Math 
 Create_transform into the rendertree workspace.  Connect its output to the
 transform input of the environment shader.
 - adjust transform as desired.


 Matt





 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
 Sent: Tuesday, June 24, 2014 2:27 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Ideas for star fields?

 Good point, if I use expressions to correct the rotation problems re the
 environment map and any SI world null rotation parameters... They have to
 be connected in a strange manner, at least as of 2014. Don't imagine
 they've fixed that...

 Thanks,
 Nancy

 On Jun 24, 2014, at 1:22 PM, Matt Lind ml...@carbinestudios.com wrote:

  If you're just going to create a sphere with specks on it, why don't you
 use an environment shader?  That does the same work without having to
 create a sphere, deal with camera rigs, or mess up your ray depth
 computations in the render.
 
 
  Matt
 
 
 
 
 
 
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
  Ponthieux, Joseph G. (LARC-E1A)[LITES]
  Sent: Tuesday, June 24, 2014 6:25 AM
  To: softimage@listproc.autodesk.com
  Subject: RE: Ideas for star fields?
 
  Oh and one other thing. You may find that constraining the star field
 sphere position directly to your camera and forcing the sphere orientation
 to remain in sync with the scene will produce the best results. Render the
 stars out as a pass and comp everything over them as the base image. By
 doing this the stars will always maintain an exact distance from the
 camera and since stars are such an incredible distance from us in space the
 illusion is remarkably similar. It will also make the appearance of the
 stars much more predictable as you can set them for what you want and you
 no longer have to worry about that appearance changing other than camera
 orientation.
 
  --
  Joey Ponthieux
  LaRC Information Technology Enhanced Services (LITES) Mymic Technical
  Services NASA Langley Research Center
  __
  Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.
 
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
  boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G.
  (LARC- E1A)[LITES]
  Sent: Tuesday, June 24, 2014 9:13 AM
  To: softimage@listproc.autodesk.com
  Subject: RE: Ideas for star fields?
 
  The problem is that you are using Hubble images. Hubble images are
  high res and beautiful but often are only representative of a single
  focal point in space. What you want is a star map that is a
  cylindrical projection suited for your sphere. You will find the maps
  you need at this link. In particular the high res Tycho maps are
 probably what you want.
 
  http://svs.gsfc.nasa.gov/vis/a00/a003500/a003572/
 
  When you map these onto your sphere you will notice that the center
  of your sphere of the focal point of a disc or ring  of stars.
  You'll see the ring form on the inner side of the sphere. There
  were three maps historically,  Tycho, Hipparcos, and Yale. The
  following links contain them but these do not look like the highest res
 versions.
 
  http://www.nasa.gov/multimedia/3d_resources/assets/tycho8.html
 
  http://www.nasa.gov/multimedia/3d_resources/assets/hipp8.html
 
  http://www.nasa.gov/multimedia/3d_resources/assets/yale8.html
 
 
  Each was created at different resolutions and star counts. One is
  synthetic I think, and that I believe is the Yale map based upon the
  Tycho catalog. The map is of higher contrast and may lack a lot of
  the intermediate or diminished stars so it may be useful in some
  circumstances. You'll have to figure out what the basic appearance is
  that you are looking for and a combination of the maps may be what
  you want. As you probably have

Re: Ideas for star fields?

2014-06-24 Thread Sylvain Lebeau
Ohhh but there is an AFX plug in too!!...


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM





VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




 On Jun 24, 2014, at 5:23 PM, Nancy Jacobs illus...@mip.net wrote:
 
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8



Re: Ideas for star fields?

2014-06-24 Thread Sylvain Lebeau
also Lighting form a starfield is a bit futile 

You got sun.and not much else... It can be played by eyes easly 


Check out for the After effects plug in then!!

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM





VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




 On Jun 24, 2014, at 10:38 PM, Sylvain Lebeau s...@shedmtl.com wrote:
 
 Ohhh but there is an AFX plug in too!!...
 
 
 Sylvain Lebeau // SHED
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
 
 am.png
 
 
 
 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com
 
 
 
 
 On Jun 24, 2014, at 5:23 PM, Nancy Jacobs illus...@mip.net wrote:
 
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 



Re: Ideas for star fields?

2014-06-24 Thread Jason S

  
  
Plus mistery soft light from a galaxies
  that always happens to be somewhere around so that there may be
  light, with dust in space so we can see lazers :)
  
  On 06/24/14 22:42, Sylvain Lebeau wrote:


  
  also Lighting form a starfield is a bit futile 
  
  
  You got sun.and not much else... It can be played by eyes
easly 
  
  
  
  
  Check out for the After effects plug in then!!
  
  
  sly
  
  
  

  

  Sylvain Lebeau // SHED
  V-P/Visual
  effects supervisor
1410, RUE STANLEY, 11E ÉTAGE
  MONTRÉAL (QUÉBEC) H3A 1P8
  T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
  

  


VFX Curriculum 03: Compositing Basics
  mail
to: s...@shedmtl.com
  
  
  
  

  


  
On Jun 24, 2014, at 10:38 PM, Sylvain Lebeau s...@shedmtl.com
  wrote:


  
  Ohhh but
there is an AFX plug in too!!...



  

  
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
  1410,
RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A
1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM

  am.png

  
  
  VFX Curriculum 03: Compositing
  Basics
mail to: s...@shedmtl.com




  

  
  

  On Jun 24, 2014, at 5:23 PM, Nancy Jacobs
illus...@mip.net
wrote:
  
  

  
  
1410, RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
  
  


  

  
  

  

  


  


  



Re: Ideas for star fields?

2014-06-24 Thread Nancy Jacobs


On Jun 25, 2014, at 12:14 AM, Jason S jasonsta...@gmail.com wrote:

 Plus mistery soft light from a galaxies that always happens to be somewhere 
 around so that there may be light, with dust in space so we can see lazers :)

That's what I'm counting on! That Mystery soft light. Since what I'm doing 
can have a  bit of 'artistic license' ;-)... Though I am making it generally 
correspond to the starfield light.

After all, one can see in old paintings the 'heavenly light' thing... Where you 
don't really question where it comes from too much if it works in the 
painting... (ok so I'm a painter first after all... ;-))

Nancy




Ideas for star fields?

2014-06-23 Thread Nancy Jacobs
Hello, 

I'm needing a star field kind of background for a scene, and looking for ideas 
to create it. I have been using Hubble images wrapped around a sphere, around 
the scene, but I'm finding it doesn't read well, even with very high-res Hubble 
images. 

So, I'm wondering about other ways to create star fields. Has to be 360 
degrees, seamlessly -- and I don't have the capability to deal with that in a 
compositing situation.

Soany ideas?

Thanks,
Nancy


Re: Ideas for star fields?

2014-06-23 Thread Adam Sale
Do you need nebulae, etc?
If its just stars, what about using a static point cloud with spherical /
displaced randomized spheres as shape. Randomize color and transparency per
point?
This would give you the 3d field you are looking for, then perhaps some
fluids to do neb clouds, simulated particles for comets, meteors etc..
Perhaps use the hubble images or comp some stills together to make a bg
cyclo to pull the 3d elements together?

Adam


On Mon, Jun 23, 2014 at 2:42 PM, Nancy Jacobs illus...@mip.net wrote:

 Hello,

 I'm needing a star field kind of background for a scene, and looking for
 ideas to create it. I have been using Hubble images wrapped around a
 sphere, around the scene, but I'm finding it doesn't read well, even with
 very high-res Hubble images.

 So, I'm wondering about other ways to create star fields. Has to be 360
 degrees, seamlessly -- and I don't have the capability to deal with that in
 a compositing situation.

 Soany ideas?

 Thanks,
 Nancy



Re: Ideas for star fields?

2014-06-23 Thread Nancy Jacobs
Thanks Adam, this is a great idea, and something I'm not used to doing, so I 
will have to learn more. Would it be best to do this with ice? Or just basic 
particles?

As for fluidsam I missing somethingdo we have fluids in Softimage these 
days...? Nebula clouds would be perfect, as I need some interest, and something 
to account for more light happening in the scene. Basically, my scene is 
floating about in space...

Anything you can point me to to learn more about these processes? Even just 
topic keywords to explore would help.

Thanks very much!
Nancy

On Jun 23, 2014, at 5:50 PM, Adam Sale adamfs...@gmail.com wrote:

 Do you need nebulae, etc? 
 If its just stars, what about using a static point cloud with spherical / 
 displaced randomized spheres as shape. Randomize color and transparency per 
 point? 
 This would give you the 3d field you are looking for, then perhaps some 
 fluids to do neb clouds, simulated particles for comets, meteors etc.. 
 Perhaps use the hubble images or comp some stills together to make a bg cyclo 
 to pull the 3d elements together? 
 
 Adam
 
 
 On Mon, Jun 23, 2014 at 2:42 PM, Nancy Jacobs illus...@mip.net wrote:
 Hello,
 
 I'm needing a star field kind of background for a scene, and looking for 
 ideas to create it. I have been using Hubble images wrapped around a sphere, 
 around the scene, but I'm finding it doesn't read well, even with very 
 high-res Hubble images.
 
 So, I'm wondering about other ways to create star fields. Has to be 360 
 degrees, seamlessly -- and I don't have the capability to deal with that in 
 a compositing situation.
 
 Soany ideas?
 
 Thanks,
 Nancy