Re: Soft to Houdini custom shelf / scripts.

2017-04-10 Thread Jonathan Moore
Stash is very similar to appending a Null and locking that. The thing to be 
careful of with the Stash Node is that it can be very memory intensive. The 
best practise is to write your geometry to disk and then read it back when 
working with larger scenes.

> On 10 Apr 2017, at 15:27, Nono  wrote:
> 
> 
> On 21 February 2017 at 00:04, Jordi Bares  > wrote:
> Very true, the best approach instead of locking things is to actually freeze 
> the geometry to disk using the filecache SOP node. It will keep your scenes 
> small and super fast to load plus the cooking process will be super fast.
> 
> Don't know if it was already mentionned here but I just found the "Stash" 
> node that does a freeze geo like ;-)
> http://www.sidefx.com/docs/houdini/nodes/sop/stash 
> 
> 
> cheers
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Re: Soft to Houdini custom shelf / scripts.

2017-04-10 Thread Nono
On 21 February 2017 at 00:04, Jordi Bares  wrote:

> Very true, the best approach instead of locking things is to actually
> freeze the geometry to disk using the filecache SOP node. It will keep
> your scenes small and super fast to load plus the cooking process will be
> super fast.
>

Don't know if it was already mentionned here but I just found the "Stash"
node that does a freeze geo like ;-)
http://www.sidefx.com/docs/houdini/nodes/sop/stash

cheers
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Re: Soft to Houdini custom shelf / scripts.

2017-02-23 Thread Oscar Juarez
Also you can visualize time dependency, it will make the nodes glow a very
visible green, it's very useful to optimize your networks.

On Thu, Feb 23, 2017 at 9:56 AM, Dan Yargici  wrote:

> Quick tip, Jason.
>
> You can middle click on any node in SOPs and at the bottom it will tell
> you if it's a time dependent cook or not.  If it's not, the result is
> cached and the branch is only reevaluated on a change upstream.
>
> DAN
>
> Sent from my phone...
>
> On 22 Feb 2017 8:09 pm, "Jason S"  wrote:
>
>>
>> Okay that's reassuring, was wondering because there didn't seem to be a
>> point to locking elements that didn't change over time,
>> if it wasn't for performance reason, if all operations remained anyways
>> while just increasing filesize.
>>
>> Thanks
>>
>> On 02/22/17 2:46, Jordi Bares wrote:
>>
>> No, cooking is evaluated in a very optimised way so no dumb cooking.
>>
>> If a network is not needed for display or as a result of other network it
>> won't be evaluated.
>>
>> Jb
>>
>> Sent from my iPhone
>>
>> On 22 Feb 2017, at 03:08, Jason S  wrote:
>>
>>
>> So things are cooked every frame unless explicitly specified not to?
>> Even if nothing changes except perhaps regular transforms?
>> (with no deforms)
>>
>> Also is there a command log to easily script things such as in this
>> case,  an export/import button?
>>
>>
>>
>>
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Re: Soft to Houdini custom shelf / scripts.

2017-02-23 Thread Dan Yargici
Quick tip, Jason.

You can middle click on any node in SOPs and at the bottom it will tell you
if it's a time dependent cook or not.  If it's not, the result is cached
and the branch is only reevaluated on a change upstream.

DAN

Sent from my phone...

On 22 Feb 2017 8:09 pm, "Jason S"  wrote:

>
> Okay that's reassuring, was wondering because there didn't seem to be a
> point to locking elements that didn't change over time,
> if it wasn't for performance reason, if all operations remained anyways
> while just increasing filesize.
>
> Thanks
>
> On 02/22/17 2:46, Jordi Bares wrote:
>
> No, cooking is evaluated in a very optimised way so no dumb cooking.
>
> If a network is not needed for display or as a result of other network it
> won't be evaluated.
>
> Jb
>
> Sent from my iPhone
>
> On 22 Feb 2017, at 03:08, Jason S  wrote:
>
>
> So things are cooked every frame unless explicitly specified not to?  Even
> if nothing changes except perhaps regular transforms?
> (with no deforms)
>
> Also is there a command log to easily script things such as in this case,
> an export/import button?
>
>
>
>
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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jordi Bares
:-D

A secret for everyone… my wife uses both… can you believe it!!!?!???!?   We 
are a 3D family. ;-)

jb




> On 22 Feb 2017, at 18:50, Jonathan Moore  wrote:
> 
> I bow to your more accurate description Jordi. ;)
> 
> On 22 February 2017 at 18:45, Jordi Bares  > wrote:
> I would suggest Houdini is an operating system while Clarisse is a filesystem.
> 
> Hope it makes sense
> Jb
> 
> Sent from my iPhone
> 
> On 22 Feb 2017, at 18:40, Jonathan Moore  > wrote:
> 
>> Cool. Clarisse is a very good parallel. Houdini is basically a file system 
>> in much the same manner as Clarisse.
>> 
>> On 22 February 2017 at 18:19, Paulo Cesar Duarte > > wrote:
>> Apologies Paulo, my response was a tad tetchy. 
>> 
>> No problem Jonathan.
>> The explanation of Florian, comparing Nuke with Houdini makes a lot of sense 
>> for me now, so Houdini doesn't really import a geometry, just reads from the 
>> file, I also work with Clarisse, is the same concept when working with 
>> geometry and caches.
>> 
>> 2017-02-22 14:18 GMT-03:00 Jonathan Moore > >:
>> Don't worry, I'm not giving up Houdini because it doesn't have a freeze 
>> modeling button :-)
>> 
>> Apologies Paulo, my response was a tad tetchy. 
>> 
>> I see a lot of people give up on Houdini simply because it's so different to 
>> working in any other DCC. It's very similar to the reaction some artists 
>> have with ZBrush. Because it's so alien they give up and use Mudbox instead 
>> simply because it feels more familiar.
>> 
>> I suppose what I was attempting to say was that it helps to try understand 
>> why Houdini's designed the way it is, as that knowledge can calm any initial 
>> disorientation. The combination of the new network editor, radial menus and 
>> a boolean system that simply works without fear of nasty surfacing makes H16 
>> easier than ever to adapt to. But at it's core the it's still the same 
>> Houdini.
>> 
>> On 22 February 2017 at 16:47, Jonathan Moore > > wrote:
>> I think Matt Estela summed up Houdini most succinctly for me. He said 
>> 'loosely' at a fundamental level everything in Houdini comes down to the 
>> manipulation of attributes on points. It's all about wrangling the data.
>> 
>> I'm sure most people on this list know his site but for those that don't 
>> http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted 
>>  is a 
>> fantastic resourse for those making the transistion over to Houdini from 
>> another DCC such as Maya. It reads almost as a diary of Matt's conversion to 
>> the Houdini way of things. :)
>> 
>> On 22 February 2017 at 16:27, Jordi Bares > > wrote:
>> 
>>> On 22 Feb 2017, at 16:17, Jordi Bares >> > wrote:
>>> 
 
 If so then is the only way to recreate the Softimage freeze is to export 
 then import the geo? 
>>> 
>>> It is more efficient… imagine you save to disk a result of a long process 
>>> that is 1Gb… and you have 100 versions of the scene.
>>> 
>>> If you save to disk you use 1Gb on disk…
>>> If you lock you save 100 times 1Gb on disk…
>> 
>> I meant you USE 100Gb.. load times skyrocket, traffic through the network 
>> increases massively as you save your scene again and again and again, 
>> potential asset version conflicts arise (where is the latest geometry of 
>> that character? Question)
>> 
>> Nevertheless you wil have to be a lot more tidy putting things on disk, that 
>> is for sure..
>> 
>>> 
>>> :-)
>> 
>> jb
>> 
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>> subject, and reply to confirm.
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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jason S

  
  

   When you work in Nuke you also can't freeze your
  sequence. You either use a cache node or render out a file
  sequence to disk.
  
  Indeed, and it's not at-all uncommon to do so to speed things up
  and or re-starting from a given point as an initial state.
  
  I guess it was mostly to streamline that a bit.
  
  
  
  On 02/22/17 11:27, Florian Breg wrote:


  Working in Houdini is more similar to working in
Nuke than working in SI/Maya/etc if you ask me.


With Houdini you have data (e.g. bgeo, abc) that
  is stored externally and the "scenes" more or less only
  contain the rules to modify this external data.


Traditional 3D apps store data (e.g. polymeshes)
  and the rules (e.g. operators) in the scene if you don't use
  referenced models. That's why you can easily freeze stuff and
  why it makes sense to do so.


When you work in Nuke you also can't freeze your
  sequence. You either use a cache node or render out a file
  sequence to disk. It is the same way in houdini.


One of Jordi's PDFs explained it in a more
  elegant and complete way if I remember correctly. Maybe you
  give them a try.


Have fun learning Houdini. It is worth it.


Cheers,
Flo

  

  Am 22.02.2017 16:44 schrieb
"Paulo Cesar Duarte" :

  Yes, I perfectly understand the
procedural approach, but over the last years Houdini
is getting better and better in interface and
modeling tools, they are trying to make a complete
3d tool set in all areas, so the idea is use Houdini
for all tasks, not only import things from Maya and
make simulations, lets say that I want modeling a
complete character or vehicle inside Houdini, I
would end up with a hundred of SOP nodes. 
Houdini is an amazing software, I just don't
  understand why I can't collapse nodes, I think
  every DCC can do that, simplify things when
  necessary.



  For now I'm going to lock the node and delete
the network upstream when necessary, thanks for
the tip. 

  
  

  2017-02-22 7:00 GMT-03:00
Jordi Bares :

  
You don’t really want to, it is one of
  those things that will challenge you at
  first and the you will see how much better
  is this appraoch.


Regardless of my opinion, if you want
  to collapse in the sense of Softimage,
  lock the node and delete the network
  upstream.. that is effectively the same.



jb

  

  

  

  
  

  

  
  
  
  
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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jason S

  
  

  Okay that's reassuring, was wondering because there didn't seem to
  be a point to locking elements that didn't change over time, 
  if it wasn't for performance reason, if all operations remained
  anyways while just increasing filesize.
  
  Thanks
  
  On 02/22/17 2:46, Jordi Bares wrote:


  
  No, cooking is evaluated in a very optimised way so no dumb
cooking. 
  
  
  If a network is not needed for
display or as a result of other network it won't be evaluated.
  
  
  Jb
  
Sent from my iPhone
  
On 22 Feb 2017, at 03:08, Jason S 
wrote:

  
  

  
  
So things are cooked every frame unless explicitly specified
not to?  Even if nothing changes except perhaps regular
transforms? 
(with no deforms)

Also is there a command log to easily script things such as
in this case,  an export/import button?


  

  


  

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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jonathan Moore
I bow to your more accurate description Jordi. ;)

On 22 February 2017 at 18:45, Jordi Bares  wrote:

> I would suggest Houdini is an operating system while Clarisse is a
> filesystem.
>
> Hope it makes sense
> Jb
>
> Sent from my iPhone
>
> On 22 Feb 2017, at 18:40, Jonathan Moore 
> wrote:
>
> Cool. Clarisse is a very good parallel. Houdini is basically a file system
> in much the same manner as Clarisse.
>
> On 22 February 2017 at 18:19, Paulo Cesar Duarte 
> wrote:
>
>> Apologies Paulo, my response was a tad tetchy.
>>
>>
>> No problem Jonathan.
>> The explanation of Florian, comparing Nuke with Houdini makes a lot of
>> sense for me now, so Houdini doesn't really import a geometry, just reads
>> from the file, I also work with Clarisse, is the same concept when working
>> with geometry and caches.
>>
>> 2017-02-22 14:18 GMT-03:00 Jonathan Moore :
>>
>>> Don't worry, I'm not giving up Houdini because it doesn't have a freeze
 modeling button :-)

>>>
>>> Apologies Paulo, my response was a tad tetchy.
>>>
>>> I see a lot of people give up on Houdini simply because it's so
>>> different to working in any other DCC. It's very similar to the reaction
>>> some artists have with ZBrush. Because it's so alien they give up and use
>>> Mudbox instead simply because it feels more familiar.
>>>
>>> I suppose what I was attempting to say was that it helps to try
>>> understand why Houdini's designed the way it is, as that knowledge can calm
>>> any initial disorientation. The combination of the new network editor,
>>> radial menus and a boolean system that simply works without fear of nasty
>>> surfacing makes H16 easier than ever to adapt to. But at it's core the it's
>>> still the same Houdini.
>>>
>>> On 22 February 2017 at 16:47, Jonathan Moore 
>>> wrote:
>>>
 I think Matt Estela summed up Houdini most succinctly for me. He said
 'loosely' at a fundamental level everything in Houdini comes down to the
 manipulation of attributes on points. It's all about wrangling the data.

 I'm sure most people on this list know his site but for those that
 don't http://www.tokeru.com/cgwiki/index.php?title=HoudiniGe
 ttingStarted is a fantastic resourse for those making the transistion
 over to Houdini from another DCC such as Maya. It reads almost as a diary
 of Matt's conversion to the Houdini way of things. :)

 On 22 February 2017 at 16:27, Jordi Bares  wrote:

>
> On 22 Feb 2017, at 16:17, Jordi Bares  wrote:
>
>
> If so then is the only way to recreate the Softimage freeze is to
> export then import the geo?
>
>
> It is more efficient… imagine you save to disk a result of a long
> process that is 1Gb… and you have 100 versions of the scene.
>
> If you save to disk you use 1Gb on disk…
> If you lock you save 100 times 1Gb on disk…
>
>
> I meant you USE 100Gb.. load times skyrocket, traffic through the
> network increases massively as you save your scene again and again and
> again, potential asset version conflicts arise (where is the latest
> geometry of that character? Question)
>
> Nevertheless you wil have to be a lot more tidy putting things on
> disk, that is for sure..
>
>
> :-)
>
>
> jb
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


>>>
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>>>
>>
>>
>>
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>>
>> --
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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jordi Bares
I would suggest Houdini is an operating system while Clarisse is a filesystem.

Hope it makes sense
Jb

Sent from my iPhone

> On 22 Feb 2017, at 18:40, Jonathan Moore  wrote:
> 
> Cool. Clarisse is a very good parallel. Houdini is basically a file system in 
> much the same manner as Clarisse.
> 
> On 22 February 2017 at 18:19, Paulo Cesar Duarte  
> wrote:
>>> Apologies Paulo, my response was a tad tetchy. 
>> 
>> 
>> No problem Jonathan.
>> The explanation of Florian, comparing Nuke with Houdini makes a lot of sense 
>> for me now, so Houdini doesn't really import a geometry, just reads from the 
>> file, I also work with Clarisse, is the same concept when working with 
>> geometry and caches.
>> 
>> 2017-02-22 14:18 GMT-03:00 Jonathan Moore :
 Don't worry, I'm not giving up Houdini because it doesn't have a freeze 
 modeling button :-)
>>> 
>>> Apologies Paulo, my response was a tad tetchy. 
>>> 
>>> I see a lot of people give up on Houdini simply because it's so different 
>>> to working in any other DCC. It's very similar to the reaction some artists 
>>> have with ZBrush. Because it's so alien they give up and use Mudbox instead 
>>> simply because it feels more familiar.
>>> 
>>> I suppose what I was attempting to say was that it helps to try understand 
>>> why Houdini's designed the way it is, as that knowledge can calm any 
>>> initial disorientation. The combination of the new network editor, radial 
>>> menus and a boolean system that simply works without fear of nasty 
>>> surfacing makes H16 easier than ever to adapt to. But at it's core the it's 
>>> still the same Houdini.
>>> 
 On 22 February 2017 at 16:47, Jonathan Moore  
 wrote:
 I think Matt Estela summed up Houdini most succinctly for me. He said 
 'loosely' at a fundamental level everything in Houdini comes down to the 
 manipulation of attributes on points. It's all about wrangling the data.
 
 I'm sure most people on this list know his site but for those that don't 
 http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted is a 
 fantastic resourse for those making the transistion over to Houdini from 
 another DCC such as Maya. It reads almost as a diary of Matt's conversion 
 to the Houdini way of things. :)
 
> On 22 February 2017 at 16:27, Jordi Bares  wrote:
> 
>>> On 22 Feb 2017, at 16:17, Jordi Bares  wrote:
>>> 
>>> 
>>> If so then is the only way to recreate the Softimage freeze is to 
>>> export then import the geo? 
>> 
>> It is more efficient… imagine you save to disk a result of a long 
>> process that is 1Gb… and you have 100 versions of the scene.
>> 
>> If you save to disk you use 1Gb on disk…
>> If you lock you save 100 times 1Gb on disk…
> 
> I meant you USE 100Gb.. load times skyrocket, traffic through the network 
> increases massively as you save your scene again and again and again, 
> potential asset version conflicts arise (where is the latest geometry of 
> that character? Question)
> 
> Nevertheless you wil have to be a lot more tidy putting things on disk, 
> that is for sure..
> 
>> 
>> :-)
> 
> jb
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
> with "unsubscribe" in the subject, and reply to confirm.
 
>>> 
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>> 
>> 
>> 
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>> 
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>> "unsubscribe" in the subject, and reply to confirm.
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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jonathan Moore
Cool. Clarisse is a very good parallel. Houdini is basically a file system
in much the same manner as Clarisse.

On 22 February 2017 at 18:19, Paulo Cesar Duarte 
wrote:

> Apologies Paulo, my response was a tad tetchy.
>
>
> No problem Jonathan.
> The explanation of Florian, comparing Nuke with Houdini makes a lot of
> sense for me now, so Houdini doesn't really import a geometry, just reads
> from the file, I also work with Clarisse, is the same concept when working
> with geometry and caches.
>
> 2017-02-22 14:18 GMT-03:00 Jonathan Moore :
>
>> Don't worry, I'm not giving up Houdini because it doesn't have a freeze
>>> modeling button :-)
>>>
>>
>> Apologies Paulo, my response was a tad tetchy.
>>
>> I see a lot of people give up on Houdini simply because it's so different
>> to working in any other DCC. It's very similar to the reaction some artists
>> have with ZBrush. Because it's so alien they give up and use Mudbox instead
>> simply because it feels more familiar.
>>
>> I suppose what I was attempting to say was that it helps to try
>> understand why Houdini's designed the way it is, as that knowledge can calm
>> any initial disorientation. The combination of the new network editor,
>> radial menus and a boolean system that simply works without fear of nasty
>> surfacing makes H16 easier than ever to adapt to. But at it's core the it's
>> still the same Houdini.
>>
>> On 22 February 2017 at 16:47, Jonathan Moore 
>> wrote:
>>
>>> I think Matt Estela summed up Houdini most succinctly for me. He said
>>> 'loosely' at a fundamental level everything in Houdini comes down to the
>>> manipulation of attributes on points. It's all about wrangling the data.
>>>
>>> I'm sure most people on this list know his site but for those that don't
>>> http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted is a
>>> fantastic resourse for those making the transistion over to Houdini from
>>> another DCC such as Maya. It reads almost as a diary of Matt's conversion
>>> to the Houdini way of things. :)
>>>
>>> On 22 February 2017 at 16:27, Jordi Bares  wrote:
>>>

 On 22 Feb 2017, at 16:17, Jordi Bares  wrote:


 If so then is the only way to recreate the Softimage freeze is to
 export then import the geo?


 It is more efficient… imagine you save to disk a result of a long
 process that is 1Gb… and you have 100 versions of the scene.

 If you save to disk you use 1Gb on disk…
 If you lock you save 100 times 1Gb on disk…


 I meant you USE 100Gb.. load times skyrocket, traffic through the
 network increases massively as you save your scene again and again and
 again, potential asset version conflicts arise (where is the latest
 geometry of that character? Question)

 Nevertheless you wil have to be a lot more tidy putting things on disk,
 that is for sure..


 :-)


 jb

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 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>>>
>>>
>>
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>
>
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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Paulo Cesar Duarte
>
> Apologies Paulo, my response was a tad tetchy.


No problem Jonathan.
The explanation of Florian, comparing Nuke with Houdini makes a lot of
sense for me now, so Houdini doesn't really import a geometry, just reads
from the file, I also work with Clarisse, is the same concept when working
with geometry and caches.

2017-02-22 14:18 GMT-03:00 Jonathan Moore :

> Don't worry, I'm not giving up Houdini because it doesn't have a freeze
>> modeling button :-)
>>
>
> Apologies Paulo, my response was a tad tetchy.
>
> I see a lot of people give up on Houdini simply because it's so different
> to working in any other DCC. It's very similar to the reaction some artists
> have with ZBrush. Because it's so alien they give up and use Mudbox instead
> simply because it feels more familiar.
>
> I suppose what I was attempting to say was that it helps to try understand
> why Houdini's designed the way it is, as that knowledge can calm any
> initial disorientation. The combination of the new network editor, radial
> menus and a boolean system that simply works without fear of nasty
> surfacing makes H16 easier than ever to adapt to. But at it's core the it's
> still the same Houdini.
>
> On 22 February 2017 at 16:47, Jonathan Moore 
> wrote:
>
>> I think Matt Estela summed up Houdini most succinctly for me. He said
>> 'loosely' at a fundamental level everything in Houdini comes down to the
>> manipulation of attributes on points. It's all about wrangling the data.
>>
>> I'm sure most people on this list know his site but for those that don't
>> http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted is a
>> fantastic resourse for those making the transistion over to Houdini from
>> another DCC such as Maya. It reads almost as a diary of Matt's conversion
>> to the Houdini way of things. :)
>>
>> On 22 February 2017 at 16:27, Jordi Bares  wrote:
>>
>>>
>>> On 22 Feb 2017, at 16:17, Jordi Bares  wrote:
>>>
>>>
>>> If so then is the only way to recreate the Softimage freeze is to export
>>> then import the geo?
>>>
>>>
>>> It is more efficient… imagine you save to disk a result of a long
>>> process that is 1Gb… and you have 100 versions of the scene.
>>>
>>> If you save to disk you use 1Gb on disk…
>>> If you lock you save 100 times 1Gb on disk…
>>>
>>>
>>> I meant you USE 100Gb.. load times skyrocket, traffic through the
>>> network increases massively as you save your scene again and again and
>>> again, potential asset version conflicts arise (where is the latest
>>> geometry of that character? Question)
>>>
>>> Nevertheless you wil have to be a lot more tidy putting things on disk,
>>> that is for sure..
>>>
>>>
>>> :-)
>>>
>>>
>>> jb
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jonathan Moore
>
> Don't worry, I'm not giving up Houdini because it doesn't have a freeze
> modeling button :-)
>

Apologies Paulo, my response was a tad tetchy.

I see a lot of people give up on Houdini simply because it's so different
to working in any other DCC. It's very similar to the reaction some artists
have with ZBrush. Because it's so alien they give up and use Mudbox instead
simply because it feels more familiar.

I suppose what I was attempting to say was that it helps to try understand
why Houdini's designed the way it is, as that knowledge can calm any
initial disorientation. The combination of the new network editor, radial
menus and a boolean system that simply works without fear of nasty
surfacing makes H16 easier than ever to adapt to. But at it's core the it's
still the same Houdini.

On 22 February 2017 at 16:47, Jonathan Moore 
wrote:

> I think Matt Estela summed up Houdini most succinctly for me. He said
> 'loosely' at a fundamental level everything in Houdini comes down to the
> manipulation of attributes on points. It's all about wrangling the data.
>
> I'm sure most people on this list know his site but for those that don't
> http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted is a
> fantastic resourse for those making the transistion over to Houdini from
> another DCC such as Maya. It reads almost as a diary of Matt's conversion
> to the Houdini way of things. :)
>
> On 22 February 2017 at 16:27, Jordi Bares  wrote:
>
>>
>> On 22 Feb 2017, at 16:17, Jordi Bares  wrote:
>>
>>
>> If so then is the only way to recreate the Softimage freeze is to export
>> then import the geo?
>>
>>
>> It is more efficient… imagine you save to disk a result of a long process
>> that is 1Gb… and you have 100 versions of the scene.
>>
>> If you save to disk you use 1Gb on disk…
>> If you lock you save 100 times 1Gb on disk…
>>
>>
>> I meant you USE 100Gb.. load times skyrocket, traffic through the network
>> increases massively as you save your scene again and again and again,
>> potential asset version conflicts arise (where is the latest geometry of
>> that character? Question)
>>
>> Nevertheless you wil have to be a lot more tidy putting things on disk,
>> that is for sure..
>>
>>
>> :-)
>>
>>
>> jb
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
--
Softimage Mailing List.
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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jonathan Moore
I think Matt Estela summed up Houdini most succinctly for me. He said
'loosely' at a fundamental level everything in Houdini comes down to the
manipulation of attributes on points. It's all about wrangling the data.

I'm sure most people on this list know his site but for those that don't
http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted is a
fantastic resourse for those making the transistion over to Houdini from
another DCC such as Maya. It reads almost as a diary of Matt's conversion
to the Houdini way of things. :)

On 22 February 2017 at 16:27, Jordi Bares  wrote:

>
> On 22 Feb 2017, at 16:17, Jordi Bares  wrote:
>
>
> If so then is the only way to recreate the Softimage freeze is to export
> then import the geo?
>
>
> It is more efficient… imagine you save to disk a result of a long process
> that is 1Gb… and you have 100 versions of the scene.
>
> If you save to disk you use 1Gb on disk…
> If you lock you save 100 times 1Gb on disk…
>
>
> I meant you USE 100Gb.. load times skyrocket, traffic through the network
> increases massively as you save your scene again and again and again,
> potential asset version conflicts arise (where is the latest geometry of
> that character? Question)
>
> Nevertheless you wil have to be a lot more tidy putting things on disk,
> that is for sure..
>
>
> :-)
>
>
> jb
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jordi Bares

> On 22 Feb 2017, at 16:17, Jordi Bares  wrote:
> 
>> 
>> If so then is the only way to recreate the Softimage freeze is to export 
>> then import the geo? 
> 
> It is more efficient… imagine you save to disk a result of a long process 
> that is 1Gb… and you have 100 versions of the scene.
> 
> If you save to disk you use 1Gb on disk…
> If you lock you save 100 times 1Gb on disk…

I meant you USE 100Gb.. load times skyrocket, traffic through the network 
increases massively as you save your scene again and again and again, potential 
asset version conflicts arise (where is the latest geometry of that character? 
Question)

Nevertheless you wil have to be a lot more tidy putting things on disk, that is 
for sure..

> 
> :-)

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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Florian Breg
Working in Houdini is more similar to working in Nuke than working in
SI/Maya/etc if you ask me.

With Houdini you have data (e.g. bgeo, abc) that is stored externally and
the "scenes" more or less only contain the rules to modify this external
data.

Traditional 3D apps store data (e.g. polymeshes) and the rules (e.g.
operators) in the scene if you don't use referenced models. That's why you
can easily freeze stuff and why it makes sense to do so.

When you work in Nuke you also can't freeze your sequence. You either use a
cache node or render out a file sequence to disk. It is the same way in
houdini.

One of Jordi's PDFs explained it in a more elegant and complete way if I
remember correctly. Maybe you give them a try.

Have fun learning Houdini. It is worth it.

Cheers,
Flo



Am 22.02.2017 16:44 schrieb "Paulo Cesar Duarte" :

Yes, I perfectly understand the procedural approach, but over the last
years Houdini is getting better and better in interface and modeling tools,
they are trying to make a complete 3d tool set in all areas, so the idea is
use Houdini for all tasks, not only import things from Maya and make
simulations, lets say that I want modeling a complete character or vehicle
inside Houdini, I would end up with a hundred of SOP nodes.
Houdini is an amazing software, I just don't understand why I can't
collapse nodes, I think every DCC can do that, simplify things when
necessary.

For now I'm going to lock the node and delete the network upstream when
necessary, thanks for the tip.

2017-02-22 7:00 GMT-03:00 Jordi Bares :

> You don’t really want to, it is one of those things that will challenge
> you at first and the you will see how much better is this appraoch.
>
> Regardless of my opinion, if you want to collapse in the sense of
> Softimage, lock the node and delete the network upstream.. that is
> effectively the same.
>
> jb
>
>
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Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Paulo Cesar Duarte
>
> But hey, maybe Houdini isn't for you., that's cool too, that are plenty of
> other options out there.


Don't worry, I'm not giving up Houdini because it doesn't have a freeze
modeling button :-)

2017-02-22 13:18 GMT-03:00 Tim Bolland <tim_boll...@hotmail.co.uk>:

> Thanks Dan, in that case I'll try that out. I'm not talking so much about
> using this on procedural systems, rather models and geometry that I'm happy
> with and have no need to edit again.
>
>
> Cheers,
>
>
> Tim
>
>
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Dan Yargici <
> danyarg...@gmail.com>
> *Sent:* 22 February 2017 16:09
>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Soft to Houdini custom shelf / scripts.
>
> Hey Tim,
>
> No, you could just stick a null at the end, lock it and delete everything
> that lead up to it.  You'd still have the geo 'frozen' in your scene.
>
> I think it's a psychological thing really.  I still find myself feeling
> the way you describe, and it does feel kind of wrong, but you have the
> exact same outcome...  Only now you have more choice in that you can have
> your speed gains but still unlock and tweak if you wanted, or just throw it
> all away.
>
> DAN
>
>
> On Wed, Feb 22, 2017 at 4:00 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
> wrote:
>
>> I'm going to echo that sentiment, if I'm just building a mesh or
>> character like I would in say Softimage by pulling points and editing
>> topology. At some point I don't want these edits to be live and I would
>> freeze it down to the raw point data. Much faster to work with and there's
>> no messy construction history. Heck I sometimes even freeze ICE clouds if I
>> really just need point positions. I realise that you can lock in Houdini,
>> but does this just cache the whole tree above with all it's inputs still
>> theoretically available? If so then is the only way to recreate the
>> Softimage freeze is to export then import the geo? Surely they can add
>> functionality for this without having to write a script.
>>
>>
>> Tim
>>
>>
>> --
>> *From:* softimage-boun...@listproc.autodesk.com <
>> softimage-boun...@listproc.autodesk.com> on behalf of Paulo Cesar Duarte
>> <paulocdua...@gmail.com>
>> *Sent:* 22 February 2017 15:44
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: Soft to Houdini custom shelf / scripts.
>>
>> Yes, I perfectly understand the procedural approach, but over the last
>> years Houdini is getting better and better in interface and modeling tools,
>> they are trying to make a complete 3d tool set in all areas, so the idea is
>> use Houdini for all tasks, not only import things from Maya and make
>> simulations, lets say that I want modeling a complete character or vehicle
>> inside Houdini, I would end up with a hundred of SOP nodes.
>> Houdini is an amazing software, I just don't understand why I can't
>> collapse nodes, I think every DCC can do that, simplify things when
>> necessary.
>>
>> For now I'm going to lock the node and delete the network upstream when
>> necessary, thanks for the tip.
>>
>> 2017-02-22 7:00 GMT-03:00 Jordi Bares <jordiba...@gmail.com>:
>>
>>> You don’t really want to, it is one of those things that will challenge
>>> you at first and the you will see how much better is this appraoch.
>>>
>>> Regardless of my opinion, if you want to collapse in the sense of
>>> Softimage, lock the node and delete the network upstream.. that is
>>> effectively the same.
>>>
>>> jb
>>>
>>> On 20 Feb 2017, at 21:44, Paulo Cesar Duarte <paulocdua...@gmail.com>
>>> wrote:
>>>
>>> Hi Olivier and Andy, nice tip.
>>> So there is no other way to just collapse everything? I find it's a
>>> little strange that I can't do a true modeling collapse, the better way I
>>> find is export .obj and import again.
>>>
>>>
>>>
>>> 2017-02-20 18:36 GMT-03:00 Andy Goehler <lists.andy.goeh...@gmail.com>:
>>>
>>>> Be advised, this will increase your file size. A lock on a node is
>>>> essentially caching at that node.
>>>> If you must, I’d advised to collapse to subnets.
>>>>
>>>> Andy
>>>>
>>>>
>>>> On Feb 2

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Tim Bolland
Thanks Dan, in that case I'll try that out. I'm not talking so much about using 
this on procedural systems, rather models and geometry that I'm happy with and 
have no need to edit again.


Cheers,


Tim



From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Dan Yargici 
<danyarg...@gmail.com>
Sent: 22 February 2017 16:09
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Soft to Houdini custom shelf / scripts.

Hey Tim,

No, you could just stick a null at the end, lock it and delete everything that 
lead up to it.  You'd still have the geo 'frozen' in your scene.

I think it's a psychological thing really.  I still find myself feeling the way 
you describe, and it does feel kind of wrong, but you have the exact same 
outcome...  Only now you have more choice in that you can have your speed gains 
but still unlock and tweak if you wanted, or just throw it all away.

DAN


On Wed, Feb 22, 2017 at 4:00 PM, Tim Bolland 
<tim_boll...@hotmail.co.uk<mailto:tim_boll...@hotmail.co.uk>> wrote:

I'm going to echo that sentiment, if I'm just building a mesh or character like 
I would in say Softimage by pulling points and editing topology. At some point 
I don't want these edits to be live and I would freeze it down to the raw point 
data. Much faster to work with and there's no messy construction history. Heck 
I sometimes even freeze ICE clouds if I really just need point positions. I 
realise that you can lock in Houdini, but does this just cache the whole tree 
above with all it's inputs still theoretically available? If so then is the 
only way to recreate the Softimage freeze is to export then import the geo? 
Surely they can add functionality for this without having to write a script.


Tim



From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
<softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
 on behalf of Paulo Cesar Duarte 
<paulocdua...@gmail.com<mailto:paulocdua...@gmail.com>>
Sent: 22 February 2017 15:44
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Soft to Houdini custom shelf / scripts.

Yes, I perfectly understand the procedural approach, but over the last years 
Houdini is getting better and better in interface and modeling tools, they are 
trying to make a complete 3d tool set in all areas, so the idea is use Houdini 
for all tasks, not only import things from Maya and make simulations, lets say 
that I want modeling a complete character or vehicle inside Houdini, I would 
end up with a hundred of SOP nodes.
Houdini is an amazing software, I just don't understand why I can't collapse 
nodes, I think every DCC can do that, simplify things when necessary.

For now I'm going to lock the node and delete the network upstream when 
necessary, thanks for the tip.

2017-02-22 7:00 GMT-03:00 Jordi Bares 
<jordiba...@gmail.com<mailto:jordiba...@gmail.com>>:
You don’t really want to, it is one of those things that will challenge you at 
first and the you will see how much better is this appraoch.

Regardless of my opinion, if you want to collapse in the sense of Softimage, 
lock the node and delete the network upstream.. that is effectively the same.

jb

On 20 Feb 2017, at 21:44, Paulo Cesar Duarte 
<paulocdua...@gmail.com<mailto:paulocdua...@gmail.com>> wrote:

Hi Olivier and Andy, nice tip.
So there is no other way to just collapse everything? I find it's a little 
strange that I can't do a true modeling collapse, the better way I find is 
export .obj and import again.



2017-02-20 18:36 GMT-03:00 Andy Goehler 
<lists.andy.goeh...@gmail.com<mailto:lists.andy.goeh...@gmail.com>>:
Be advised, this will increase your file size. A lock on a node is essentially 
caching at that node.
If you must, I’d advised to collapse to subnets.

Andy


On Feb 20, 2017, at 10:30 PM, Olivier Jeannel 
<facialdel...@gmail.com<mailto:facialdel...@gmail.com>> wrote:

Ctrl click on the red (left side of the node (not the yellow) ) This will lock 
the node like a "freeze". Everything above is computed and "locked".

2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte 
<paulocdua...@gmail.com<mailto:paulocdua...@gmail.com>>:
Hey Pierre and Ed...
I'm starting with Houdini too, just studying SOP for now.
There is a simple way to freeze modeling like XSI? Without the need of caching 
geometry, just freezing or collapse?

Cheers.

2017-02-10 19:48 GMT-02:00 Jordi Bares 
<jordiba...@gmail.com<mailto:jordiba...@gmail.com>>:
A few thoughts of mine.. hope you don’t mind poking at those suggestions…

On 3 Feb 2017, at 20:11, Ed Schiffer 
<edschif...@gmail.com<mailto:edschif...@gm

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jordi Bares

> On 22 Feb 2017, at 16:00, Tim Bolland <tim_boll...@hotmail.co.uk> wrote:
> 
> I'm going to echo that sentiment, if I'm just building a mesh or character 
> like I would in say Softimage by pulling points and editing topology. At some 
> point I don't want these edits to be live and I would freeze it down to the 
> raw point data. Much faster to work

You just described the normal issue, having things live is slower… freezing is 
there to keep inside the scene that data in static form… exactly like locking 
the asset or saving to disk. The later has the benefit that your scene will e 
super fast to load/transfer… hello cloud rendering!!

> with and there's no messy construction history.

Nothing stops you from put it in a safe place so you don’t see it or delete it 
if you want although soon enough you will realise it is better to just live it 
there.

> Heck I sometimes even freeze ICE clouds if I really just need point positions.

Same thing.

> I realise that you can lock in Houdini, but does this just cache the whole 
> tree above with all it's inputs still theoretically available? 

No, just the result of the “cook”, so it is just the end result of the network 
up to that point.

> If so then is the only way to recreate the Softimage freeze is to export then 
> import the geo?

It is more efficient… imagine you save to disk a result of a long process that 
is 1Gb… and you have 100 versions of the scene.

If you save to disk you use 1Gb on disk…
If you lock you save 100 times 1Gb on disk…

:-)

> Surely they can add functionality for this without having to write a script. 

The point is that you won’t want to freeze like you do in soft, it really does 
not make sense in Houdini world.

I hope it helps
jb

> 
> Tim
> 
> 
> From: softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com> 
> <softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com>> on behalf of Paulo Cesar 
> Duarte <paulocdua...@gmail.com <mailto:paulocdua...@gmail.com>>
> Sent: 22 February 2017 15:44
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <https://groups.google.com/forum/#!forum/xsi_list>
> Subject: Re: Soft to Houdini custom shelf / scripts.
>  
> Yes, I perfectly understand the procedural approach, but over the last years 
> Houdini is getting better and better in interface and modeling tools, they 
> are trying to make a complete 3d tool set in all areas, so the idea is use 
> Houdini for all tasks, not only import things from Maya and make simulations, 
> lets say that I want modeling a complete character or vehicle inside Houdini, 
> I would end up with a hundred of SOP nodes. 
> Houdini is an amazing software, I just don't understand why I can't collapse 
> nodes, I think every DCC can do that, simplify things when necessary.
> 
> For now I'm going to lock the node and delete the network upstream when 
> necessary, thanks for the tip. 
> 
> 2017-02-22 7:00 GMT-03:00 Jordi Bares <jordiba...@gmail.com 
> <mailto:jordiba...@gmail.com>>:
> You don’t really want to, it is one of those things that will challenge you 
> at first and the you will see how much better is this appraoch.
> 
> Regardless of my opinion, if you want to collapse in the sense of Softimage, 
> lock the node and delete the network upstream.. that is effectively the same.
> 
> jb
> 
>> On 20 Feb 2017, at 21:44, Paulo Cesar Duarte <paulocdua...@gmail.com 
>> <mailto:paulocdua...@gmail.com>> wrote:
>> 
>> Hi Olivier and Andy, nice tip.
>> So there is no other way to just collapse everything? I find it's a little 
>> strange that I can't do a true modeling collapse, the better way I find is 
>> export .obj and import again.
>> 
>> 
>> 
>> 2017-02-20 18:36 GMT-03:00 Andy Goehler <lists.andy.goeh...@gmail.com 
>> <mailto:lists.andy.goeh...@gmail.com>>:
>> Be advised, this will increase your file size. A lock on a node is 
>> essentially caching at that node.
>> If you must, I’d advised to collapse to subnets.
>> 
>> Andy
>> 
>> 
>>> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel <facialdel...@gmail.com 
>>> <mailto:facialdel...@gmail.com>> wrote:
>>> 
>>> Ctrl click on the red (left side of the node (not the yellow) ) This will 
>>> lock the node like a "freeze". Everything above is computed and "locked".
>>> 
>>> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte <paulocdua...@gmail.com 
>>> <mailto:paulocdua...@gmail.com>>:
>>> Hey Pierre and Ed... 
>>> I'm starting with Ho

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jonathan Moore
>
> Houdini is an amazing software, I just don't understand why I can't
> collapse nodes, I think every DCC can do that, simplify things when
> necessary.


I understand exactly what you're asking but I think it goes against a
fundamental principle of the Houdini UX design. It's built to be fully
fully procedural and has long shaken of the reputation of only being the
thing you turn to for destruction and suchlike. The are a multitude of ways
to freeze and collapse your trees for a simplified view. It just doesn't
mirror the Maya/Max/XSI way of doing things.

Try to adapt to the Houdini design premise rather than attempting to force
it to be like Maya/Max/XSI, your journey will be far smoother.

But hey, maybe Houdini isn't for you., that's cool too, that are plenty of
other options out there.

On 22 February 2017 at 15:44, Paulo Cesar Duarte 
wrote:

> Yes, I perfectly understand the procedural approach, but over the last
> years Houdini is getting better and better in interface and modeling tools,
> they are trying to make a complete 3d tool set in all areas, so the idea is
> use Houdini for all tasks, not only import things from Maya and make
> simulations, lets say that I want modeling a complete character or vehicle
> inside Houdini, I would end up with a hundred of SOP nodes.
> Houdini is an amazing software, I just don't understand why I can't
> collapse nodes, I think every DCC can do that, simplify things when
> necessary.
>
> For now I'm going to lock the node and delete the network upstream when
> necessary, thanks for the tip.
>
> 2017-02-22 7:00 GMT-03:00 Jordi Bares :
>
>> You don’t really want to, it is one of those things that will challenge
>> you at first and the you will see how much better is this appraoch.
>>
>> Regardless of my opinion, if you want to collapse in the sense of
>> Softimage, lock the node and delete the network upstream.. that is
>> effectively the same.
>>
>> jb
>>
>> On 20 Feb 2017, at 21:44, Paulo Cesar Duarte 
>> wrote:
>>
>> Hi Olivier and Andy, nice tip.
>> So there is no other way to just collapse everything? I find it's a
>> little strange that I can't do a true modeling collapse, the better way I
>> find is export .obj and import again.
>>
>>
>>
>> 2017-02-20 18:36 GMT-03:00 Andy Goehler :
>>
>>> Be advised, this will increase your file size. A lock on a node is
>>> essentially caching at that node.
>>> If you must, I’d advised to collapse to subnets.
>>>
>>> Andy
>>>
>>>
>>> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel 
>>> wrote:
>>>
>>> Ctrl click on the red (left side of the node (not the yellow) ) This
>>> will lock the node like a "freeze". Everything above is computed and
>>> "locked".
>>>
>>> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte :
>>>
 Hey Pierre and Ed...
 I'm starting with Houdini too, just studying SOP for now.
 There is a simple way to freeze modeling like XSI? Without the need of
 caching geometry, just freezing or collapse?

 Cheers.

 2017-02-10 19:48 GMT-02:00 Jordi Bares :

> A few thoughts of mine.. hope you don’t mind poking at those
> suggestions…
>
> On 3 Feb 2017, at 20:11, Ed Schiffer  wrote:
> hi Tim
> I am just starting in Houdini as well and would be interested in a XSI
> Shelf tools.
>
>
> Good idea
>
> for these particular issues you mentioned, you could match the
> Translate, Rotate, Scale and or Pivot using the icons on the right of 
> these
> parameters. very useful!
>
>
> You have matching of transformations but may be I could put together a
> few Softimage friendly ones too…
>
> and on the Modify shelft tab you have the Center Pivot button as well.
>
>
> You may not want that, I rather suggest you install qLib and you will
> have a bunch of presets installed on normal translation nodes that allow
> you to do the centroid quickly, also placing in the center of the world, 
> on
> the floor, etc...
>
> also, under the Pre-Transform dropdown at the top of the Transforms
> tab, you have Clean Transforms/Translate/Rotate/Scale with for my
> understanding are basic as the Freeze in XSI. when you Extract these you
> get your global transforms and when you Reset them you'd be setting the
> Pre-Transforms back to zero…
>
>
> The pretransforms are like XSI neutral pose
>
> Regarding Freeze… that is one of the things you may not want to
> inherit in Houdini. Although at first made sense to me once I got a bit
> more under the bonnet it was obvious that you can do it without having to
> rely on freezing. Either by saving to disk, storing the resulting network
> on the scene or other means.
>
>
> hope that makes sense, I 

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Dan Yargici
Hey Tim,

No, you could just stick a null at the end, lock it and delete everything
that lead up to it.  You'd still have the geo 'frozen' in your scene.

I think it's a psychological thing really.  I still find myself feeling the
way you describe, and it does feel kind of wrong, but you have the exact
same outcome...  Only now you have more choice in that you can have your
speed gains but still unlock and tweak if you wanted, or just throw it all
away.

DAN


On Wed, Feb 22, 2017 at 4:00 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
wrote:

> I'm going to echo that sentiment, if I'm just building a mesh or character
> like I would in say Softimage by pulling points and editing topology. At
> some point I don't want these edits to be live and I would freeze it down
> to the raw point data. Much faster to work with and there's no messy
> construction history. Heck I sometimes even freeze ICE clouds if I really
> just need point positions. I realise that you can lock in Houdini, but does
> this just cache the whole tree above with all it's inputs still
> theoretically available? If so then is the only way to recreate the
> Softimage freeze is to export then import the geo? Surely they can add
> functionality for this without having to write a script.
>
>
> Tim
>
>
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Paulo Cesar Duarte <
> paulocdua...@gmail.com>
> *Sent:* 22 February 2017 15:44
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Soft to Houdini custom shelf / scripts.
>
> Yes, I perfectly understand the procedural approach, but over the last
> years Houdini is getting better and better in interface and modeling tools,
> they are trying to make a complete 3d tool set in all areas, so the idea is
> use Houdini for all tasks, not only import things from Maya and make
> simulations, lets say that I want modeling a complete character or vehicle
> inside Houdini, I would end up with a hundred of SOP nodes.
> Houdini is an amazing software, I just don't understand why I can't
> collapse nodes, I think every DCC can do that, simplify things when
> necessary.
>
> For now I'm going to lock the node and delete the network upstream when
> necessary, thanks for the tip.
>
> 2017-02-22 7:00 GMT-03:00 Jordi Bares <jordiba...@gmail.com>:
>
>> You don’t really want to, it is one of those things that will challenge
>> you at first and the you will see how much better is this appraoch.
>>
>> Regardless of my opinion, if you want to collapse in the sense of
>> Softimage, lock the node and delete the network upstream.. that is
>> effectively the same.
>>
>> jb
>>
>> On 20 Feb 2017, at 21:44, Paulo Cesar Duarte <paulocdua...@gmail.com>
>> wrote:
>>
>> Hi Olivier and Andy, nice tip.
>> So there is no other way to just collapse everything? I find it's a
>> little strange that I can't do a true modeling collapse, the better way I
>> find is export .obj and import again.
>>
>>
>>
>> 2017-02-20 18:36 GMT-03:00 Andy Goehler <lists.andy.goeh...@gmail.com>:
>>
>>> Be advised, this will increase your file size. A lock on a node is
>>> essentially caching at that node.
>>> If you must, I’d advised to collapse to subnets.
>>>
>>> Andy
>>>
>>>
>>> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel <facialdel...@gmail.com>
>>> wrote:
>>>
>>> Ctrl click on the red (left side of the node (not the yellow) ) This
>>> will lock the node like a "freeze". Everything above is computed and
>>> "locked".
>>>
>>> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte <paulocdua...@gmail.com>:
>>>
>>>> Hey Pierre and Ed...
>>>> I'm starting with Houdini too, just studying SOP for now.
>>>> There is a simple way to freeze modeling like XSI? Without the need of
>>>> caching geometry, just freezing or collapse?
>>>>
>>>> Cheers.
>>>>
>>>> 2017-02-10 19:48 GMT-02:00 Jordi Bares <jordiba...@gmail.com>:
>>>>
>>>>> A few thoughts of mine.. hope you don’t mind poking at those
>>>>> suggestions…
>>>>>
>>>>> On 3 Feb 2017, at 20:11, Ed Schiffer <edschif...@gmail.com> wrote:
>>>>> hi Tim
>>>>> I am just starting in Houdini as well and would be interested in a XSI
>>>>> Shelf tools.
>>>>>
>>>>>
>>>>> Go

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Tim Bolland
I'm going to echo that sentiment, if I'm just building a mesh or character like 
I would in say Softimage by pulling points and editing topology. At some point 
I don't want these edits to be live and I would freeze it down to the raw point 
data. Much faster to work with and there's no messy construction history. Heck 
I sometimes even freeze ICE clouds if I really just need point positions. I 
realise that you can lock in Houdini, but does this just cache the whole tree 
above with all it's inputs still theoretically available? If so then is the 
only way to recreate the Softimage freeze is to export then import the geo? 
Surely they can add functionality for this without having to write a script.


Tim



From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Paulo Cesar Duarte 
<paulocdua...@gmail.com>
Sent: 22 February 2017 15:44
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Soft to Houdini custom shelf / scripts.

Yes, I perfectly understand the procedural approach, but over the last years 
Houdini is getting better and better in interface and modeling tools, they are 
trying to make a complete 3d tool set in all areas, so the idea is use Houdini 
for all tasks, not only import things from Maya and make simulations, lets say 
that I want modeling a complete character or vehicle inside Houdini, I would 
end up with a hundred of SOP nodes.
Houdini is an amazing software, I just don't understand why I can't collapse 
nodes, I think every DCC can do that, simplify things when necessary.

For now I'm going to lock the node and delete the network upstream when 
necessary, thanks for the tip.

2017-02-22 7:00 GMT-03:00 Jordi Bares 
<jordiba...@gmail.com<mailto:jordiba...@gmail.com>>:
You don’t really want to, it is one of those things that will challenge you at 
first and the you will see how much better is this appraoch.

Regardless of my opinion, if you want to collapse in the sense of Softimage, 
lock the node and delete the network upstream.. that is effectively the same.

jb

On 20 Feb 2017, at 21:44, Paulo Cesar Duarte 
<paulocdua...@gmail.com<mailto:paulocdua...@gmail.com>> wrote:

Hi Olivier and Andy, nice tip.
So there is no other way to just collapse everything? I find it's a little 
strange that I can't do a true modeling collapse, the better way I find is 
export .obj and import again.



2017-02-20 18:36 GMT-03:00 Andy Goehler 
<lists.andy.goeh...@gmail.com<mailto:lists.andy.goeh...@gmail.com>>:
Be advised, this will increase your file size. A lock on a node is essentially 
caching at that node.
If you must, I’d advised to collapse to subnets.

Andy


On Feb 20, 2017, at 10:30 PM, Olivier Jeannel 
<facialdel...@gmail.com<mailto:facialdel...@gmail.com>> wrote:

Ctrl click on the red (left side of the node (not the yellow) ) This will lock 
the node like a "freeze". Everything above is computed and "locked".

2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte 
<paulocdua...@gmail.com<mailto:paulocdua...@gmail.com>>:
Hey Pierre and Ed...
I'm starting with Houdini too, just studying SOP for now.
There is a simple way to freeze modeling like XSI? Without the need of caching 
geometry, just freezing or collapse?

Cheers.

2017-02-10 19:48 GMT-02:00 Jordi Bares 
<jordiba...@gmail.com<mailto:jordiba...@gmail.com>>:
A few thoughts of mine.. hope you don’t mind poking at those suggestions…

On 3 Feb 2017, at 20:11, Ed Schiffer 
<edschif...@gmail.com<mailto:edschif...@gmail.com>> wrote:
hi Tim
I am just starting in Houdini as well and would be interested in a XSI Shelf 
tools.

Good idea

for these particular issues you mentioned, you could match the Translate, 
Rotate, Scale and or Pivot using the icons on the right of these parameters. 
very useful!

You have matching of transformations but may be I could put together a few 
Softimage friendly ones too…

and on the Modify shelft tab you have the Center Pivot button as well.

You may not want that, I rather suggest you install qLib and you will have a 
bunch of presets installed on normal translation nodes that allow you to do the 
centroid quickly, also placing in the center of the world, on the floor, etc...

also, under the Pre-Transform dropdown at the top of the Transforms tab, you 
have Clean Transforms/Translate/Rotate/Scale with for my understanding are 
basic as the Freeze in XSI. when you Extract these you get your global 
transforms and when you Reset them you'd be setting the Pre-Transforms back to 
zero…

The pretransforms are like XSI neutral pose

Regarding Freeze… that is one of the things you may not want to inherit in 
Houdini. Although at first made sense to me once I got a bit more under the 
bonnet it was obvious that you can do it without having to rely on freezing. 
Either by saving 

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Paulo Cesar Duarte
Yes, I perfectly understand the procedural approach, but over the last
years Houdini is getting better and better in interface and modeling tools,
they are trying to make a complete 3d tool set in all areas, so the idea is
use Houdini for all tasks, not only import things from Maya and make
simulations, lets say that I want modeling a complete character or vehicle
inside Houdini, I would end up with a hundred of SOP nodes.
Houdini is an amazing software, I just don't understand why I can't
collapse nodes, I think every DCC can do that, simplify things when
necessary.

For now I'm going to lock the node and delete the network upstream when
necessary, thanks for the tip.

2017-02-22 7:00 GMT-03:00 Jordi Bares :

> You don’t really want to, it is one of those things that will challenge
> you at first and the you will see how much better is this appraoch.
>
> Regardless of my opinion, if you want to collapse in the sense of
> Softimage, lock the node and delete the network upstream.. that is
> effectively the same.
>
> jb
>
> On 20 Feb 2017, at 21:44, Paulo Cesar Duarte 
> wrote:
>
> Hi Olivier and Andy, nice tip.
> So there is no other way to just collapse everything? I find it's a little
> strange that I can't do a true modeling collapse, the better way I find is
> export .obj and import again.
>
>
>
> 2017-02-20 18:36 GMT-03:00 Andy Goehler :
>
>> Be advised, this will increase your file size. A lock on a node is
>> essentially caching at that node.
>> If you must, I’d advised to collapse to subnets.
>>
>> Andy
>>
>>
>> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel 
>> wrote:
>>
>> Ctrl click on the red (left side of the node (not the yellow) ) This will
>> lock the node like a "freeze". Everything above is computed and "locked".
>>
>> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte :
>>
>>> Hey Pierre and Ed...
>>> I'm starting with Houdini too, just studying SOP for now.
>>> There is a simple way to freeze modeling like XSI? Without the need of
>>> caching geometry, just freezing or collapse?
>>>
>>> Cheers.
>>>
>>> 2017-02-10 19:48 GMT-02:00 Jordi Bares :
>>>
 A few thoughts of mine.. hope you don’t mind poking at those
 suggestions…

 On 3 Feb 2017, at 20:11, Ed Schiffer  wrote:
 hi Tim
 I am just starting in Houdini as well and would be interested in a XSI
 Shelf tools.


 Good idea

 for these particular issues you mentioned, you could match the
 Translate, Rotate, Scale and or Pivot using the icons on the right of these
 parameters. very useful!


 You have matching of transformations but may be I could put together a
 few Softimage friendly ones too…

 and on the Modify shelft tab you have the Center Pivot button as well.


 You may not want that, I rather suggest you install qLib and you will
 have a bunch of presets installed on normal translation nodes that allow
 you to do the centroid quickly, also placing in the center of the world, on
 the floor, etc...

 also, under the Pre-Transform dropdown at the top of the Transforms
 tab, you have Clean Transforms/Translate/Rotate/Scale with for my
 understanding are basic as the Freeze in XSI. when you Extract these you
 get your global transforms and when you Reset them you'd be setting the
 Pre-Transforms back to zero…


 The pretransforms are like XSI neutral pose

 Regarding Freeze… that is one of the things you may not want to inherit
 in Houdini. Although at first made sense to me once I got a bit more under
 the bonnet it was obvious that you can do it without having to rely on
 freezing. Either by saving to disk, storing the resulting network on the
 scene or other means.


 hope that makes sense, I thought it to be very straightforward. Houdini
 is very rewarding to learn, hope you enjoy.


 :-)
 jb


 cheers

 On 3 February 2017 at 15:12, Tim Bolland 
 wrote:

> Hey, I'm currently taking a good look at Houdini as an application
> moving forward and I'm wondering if anyone has or uses any custom scripts
> to mimic some of the more used functions of Softimage. I'm thinking of
> things such as "Match All Transforms" and "Move Center to Vertices".
> General workflow commands you realise you miss when you jump into new
> software, I can imagine a script savvy guy out there must have whipped
> up custom shelf as soon as the program opened .
> Any information would be hugely appreciated.
>
> Cheers,
>
>
> Tim
>
>
>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> 

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jordi Bares
You don’t really want to, it is one of those things that will challenge you at 
first and the you will see how much better is this appraoch.

Regardless of my opinion, if you want to collapse in the sense of Softimage, 
lock the node and delete the network upstream.. that is effectively the same.

jb

> On 20 Feb 2017, at 21:44, Paulo Cesar Duarte  wrote:
> 
> Hi Olivier and Andy, nice tip.
> So there is no other way to just collapse everything? I find it's a little 
> strange that I can't do a true modeling collapse, the better way I find is 
> export .obj and import again.
> 
> 
> 
> 2017-02-20 18:36 GMT-03:00 Andy Goehler  >:
> Be advised, this will increase your file size. A lock on a node is 
> essentially caching at that node.
> If you must, I’d advised to collapse to subnets.
> 
> Andy
> 
> 
>> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel > > wrote:
>> 
>> Ctrl click on the red (left side of the node (not the yellow) ) This will 
>> lock the node like a "freeze". Everything above is computed and "locked".
>> 
>> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte > >:
>> Hey Pierre and Ed... 
>> I'm starting with Houdini too, just studying SOP for now.
>> There is a simple way to freeze modeling like XSI? Without the need of 
>> caching geometry, just freezing or collapse?
>> 
>> Cheers.
>> 
>> 2017-02-10 19:48 GMT-02:00 Jordi Bares > >:
>> A few thoughts of mine.. hope you don’t mind poking at those suggestions…
>> 
>>> On 3 Feb 2017, at 20:11, Ed Schiffer >> > wrote:
>>> hi Tim
>>> I am just starting in Houdini as well and would be interested in a XSI 
>>> Shelf tools.
>> 
>> Good idea
>> 
>>> for these particular issues you mentioned, you could match the Translate, 
>>> Rotate, Scale and or Pivot using the icons on the right of these 
>>> parameters. very useful!
>> 
>> You have matching of transformations but may be I could put together a few 
>> Softimage friendly ones too…
>> 
>>> and on the Modify shelft tab you have the Center Pivot button as well.
>> 
>> You may not want that, I rather suggest you install qLib and you will have a 
>> bunch of presets installed on normal translation nodes that allow you to do 
>> the centroid quickly, also placing in the center of the world, on the floor, 
>> etc...
>> 
>>> also, under the Pre-Transform dropdown at the top of the Transforms tab, 
>>> you have Clean Transforms/Translate/Rotate/Scale with for my understanding 
>>> are basic as the Freeze in XSI. when you Extract these you get your global 
>>> transforms and when you Reset them you'd be setting the Pre-Transforms back 
>>> to zero…
>> 
>> The pretransforms are like XSI neutral pose
>> 
>> Regarding Freeze… that is one of the things you may not want to inherit in 
>> Houdini. Although at first made sense to me once I got a bit more under the 
>> bonnet it was obvious that you can do it without having to rely on freezing. 
>> Either by saving to disk, storing the resulting network on the scene or 
>> other means.
>>> 
>>> hope that makes sense, I thought it to be very straightforward. Houdini is 
>>> very rewarding to learn, hope you enjoy.
>> 
>> :-)
>> jb
>> 
>>> 
>>> cheers
>>> 
>>> On 3 February 2017 at 15:12, Tim Bolland >> > wrote:
>>> Hey, I'm currently taking a good look at Houdini as an application moving 
>>> forward and I'm wondering if anyone has or uses any custom scripts to mimic 
>>> some of the more used functions of Softimage. I'm thinking of things such 
>>> as "Match All Transforms" and "Move Center to Vertices". General workflow 
>>> commands you realise you miss when you jump into new software, I can 
>>> imagine a script savvy guy out there must have whipped up custom shelf as 
>>> soon as the program opened . Any information would be 
>>> hugely appreciated. 
>>> 
>>> Cheers,
>>> 
>>> 
>>> Tim
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>  with "unsubscribe" in the 
>>> subject, and reply to confirm.
>>> 
>>> 
>>> 
>>> -- 
>>> www.edschiffer.com --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>  with "unsubscribe" in the 
>>> subject, and reply to confirm.
>> 
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>  with "unsubscribe" in the 
>> subject, and reply to confirm.
>> 
>> 
>> 
>> -- 

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jordi Bares
In fact you will be doing yourself a weak favour with such a tool. After all 
having an infinite stack of operations is your mental process right there. 

You will need it later 

Jb

Sent from my iPhone

> On 22 Feb 2017, at 05:33, Andy Goehler  wrote:
> 
> The beauty is, there is no need to write such a button. The workflow provides 
> this functionality in form of nodes. You  just add ‘export’ / ‘import’ nodes. 
> You can also consolidate/merge these exports into a single one to execute 
> them all at once/sequentially.
> 
> You setup once and not worry about it ever again during your project. And you 
> don’t have to keep track of that script button afterwards :D
> 
> Andy
> 
> 
>> On Feb 22, 2017, at 4:08 AM, Jason S  wrote:
>> 
>> Also is there a command log to easily script things such as in this case,  
>> an export/import button?
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jordi Bares
No, cooking is evaluated in a very optimised way so no dumb cooking. 

If a network is not needed for display or as a result of other network it won't 
be evaluated.

Jb

Sent from my iPhone

> On 22 Feb 2017, at 03:08, Jason S <jasonsta...@gmail.com> wrote:
> 
> 
> So things are cooked every frame unless explicitly specified not to?  Even if 
> nothing changes except perhaps regular transforms? 
> (with no deforms)
> 
> Also is there a command log to easily script things such as in this case,  an 
> export/import button?
> 
> 
> 
>> On 02/21/17 21:30, Jonathan Moore wrote:
>> The idea of freezing the modelling stack in Houdini can feel counter 
>> intuitive but go with the flow of the system design and it makes more sense. 
>> Locking your stacks then collapsing them via netboxes is the simple option, 
>> setting up file caches to export bgeo (or whatever other format you prefer) 
>> to bring them back in at another chosen point in your network is the most 
>> efficient route. 
>> 
>> It's important to break away from the XSI/Maya collapse the stack mindset. 
>> Locking and collapsing is a better strategy on smaller networks (simplicity 
>> and portability), file caches are better for larger networks as locking 
>> stores the frozen geometry in the HIP file and this can easily lead to 
>> cumbersome large HIP's.
>> 
>>> On 22 February 2017 at 01:47, Matt Lind <speye...@hotmail.com> wrote:
>>> pressing D only gives information, it doesn't freeze the network a la
>>> Softimage per the request.
>>> 
>>> so the answer to his question is no, the feature is not available, but
>>> perhaps it could be writtenif somebody would take the time to document
>>> the HDK so developers could figure out how to use it. ;-)
>>> 
>>> 
>>> Matt
>>> 
>>> 
>>> 
>>> Date: Mon, 20 Feb 2017 23:04:42 +
>>> From: Jordi Bares <jordiba...@gmail.com>
>>> Subject: Re: Soft to Houdini custom shelf / scripts.
>>> To: "Official Softimage Users Mailing List.
>>> 
>>> 
>>> > On 20 Feb 2017, at 22:19, Matt Lind <speye...@hotmail.com> wrote:
>>> >
>>> > You have to keep in mind Houdini is a non-linear system.
>>> >
>>> > Softimage's freeze and freeze modeling operations operate on construction
>>> > histories for individual objects.  All the operators live in the same
>>> > construction history, so computing the result of the freeze is fairly
>>> > straightforward as you just evaluate the operators in order.
>>> >
>>> > In Houdini, there's real possibility one or more nodes may be shared with
>>> > networks for other geometries.  Therefore you cannot assume a collapse is
>>> > possible without negatively affecting other parts of the scene.  However,
>>> > the ability to create a new node with the entire history of a network or
>>> > sub-network up to point 'n' should be possible, but you'll likely have to
>>> > clean up the contributing nodes yourself to ensure no negative side
>>> > effects.
>>> 
>>> I am sure you know but, you can actually display if a node has been
>>> reference from outside or it is picking things from the outside too, just
>>> press D in the network editor and go to the dependencies Tab? it is super
>>> useful when you deal with big scenes.
>>> 
>>> Very true, the best approach instead of locking things is to actually freeze
>>> the geometry to disk using the filecache SOP node. It will keep your scenes
>>> small and super fast to load plus the cooking process will be super fast.
>>> 
>>> I use this approach all the time in combination with the fetch ROP so I can
>>> regenerate all my caches in one quick go.
>>> 
>>> jb
>>> 
>>> 
>>> >
>>> > Matt
>>> >
>>> >
>>> >
>>> >
>>> > Date: Mon, 20 Feb 2017 18:44:31 -0300
>>> > From: Paulo Cesar Duarte <paulocdua...@gmail.com>
>>> > Subject: Re: Soft to Houdini custom shelf / scripts.
>>> > To: "Official Softimage Users Mailing List.
>>> >
>>> > Hi Olivier and Andy, nice tip.
>>> > So there is no other way to just collapse everything? I find it's a little
>>> > strange that I can't do a true modeling collapse, the better way I find is
>>> > export .obj and import again.
>>> >
>>> >
>>> >
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> > with "unsubscribe" in the subject, and reply to confirm.
>>> 
>>> 
>>> 
>>> 
>>> --
>>> 
>>> Message: 2
>>> Date: Tue, 21 Feb 2017 00:04:40 +0100
>>> From: Felix Geremus <felixgere...@googlemail.com>
>>> Subject: Re: Opinion gathering
>>> To: "Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list;
>>> <softimage@listproc.autodesk.com>
>>> Message-ID:
>>> 

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Andy Goehler
The beauty is, there is no need to write such a button. The workflow provides 
this functionality in form of nodes. You  just add ‘export’ / ‘import’ nodes. 
You can also consolidate/merge these exports into a single one to execute them 
all at once/sequentially.

You setup once and not worry about it ever again during your project. And you 
don’t have to keep track of that script button afterwards :D

Andy


> On Feb 22, 2017, at 4:08 AM, Jason S  wrote:
> 
> Also is there a command log to easily script things such as in this case,  an 
> export/import button?

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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jonathan Moore
It's all highly scriptable via the mature Python API. The whole of the UI
is built in Python and all of the functionality of the shelf tools is
delivered via Python too.

On 22 February 2017 at 03:08, Jason S <jasonsta...@gmail.com> wrote:

>
> So things are cooked every frame unless explicitly specified not to?  Even
> if nothing changes except perhaps regular transforms?
> (with no deforms)
>
> Also is there a command log to easily script things such as in this case,
> an export/import button?
>
>
>
>
> On 02/21/17 21:30, Jonathan Moore wrote:
>
> The idea of freezing the modelling stack in Houdini can feel counter
> intuitive but go with the flow of the system design and it makes more
> sense. Locking your stacks then collapsing them via netboxes is the simple
> option, setting up file caches to export bgeo (or whatever other format you
> prefer) to bring them back in at another chosen point in your network is
> the most efficient route.
>
> It's important to break away from the XSI/Maya collapse the stack mindset.
> Locking and collapsing is a better strategy on smaller networks (simplicity
> and portability), file caches are better for larger networks as locking
> stores the frozen geometry in the HIP file and this can easily lead to
> cumbersome large HIP's.
>
> On 22 February 2017 at 01:47, Matt Lind <speye...@hotmail.com> wrote:
>
>> pressing D only gives information, it doesn't freeze the network a la
>> Softimage per the request.
>>
>> so the answer to his question is no, the feature is not available, but
>> perhaps it could be writtenif somebody would take the time to document
>> the HDK so developers could figure out how to use it. ;-)
>>
>>
>> Matt
>>
>>
>>
>> Date: Mon, 20 Feb 2017 23:04:42 +
>> From: Jordi Bares <jordiba...@gmail.com>
>> Subject: Re: Soft to Houdini custom shelf / scripts.
>> To: "Official Softimage Users Mailing List.
>>
>>
>> > On 20 Feb 2017, at 22:19, Matt Lind <speye...@hotmail.com> wrote:
>> >
>> > You have to keep in mind Houdini is a non-linear system.
>> >
>> > Softimage's freeze and freeze modeling operations operate on
>> construction
>> > histories for individual objects.  All the operators live in the same
>> > construction history, so computing the result of the freeze is fairly
>> > straightforward as you just evaluate the operators in order.
>> >
>> > In Houdini, there's real possibility one or more nodes may be shared
>> with
>> > networks for other geometries.  Therefore you cannot assume a collapse
>> is
>> > possible without negatively affecting other parts of the scene.
>> However,
>> > the ability to create a new node with the entire history of a network or
>> > sub-network up to point 'n' should be possible, but you'll likely have
>> to
>> > clean up the contributing nodes yourself to ensure no negative side
>> > effects.
>>
>> I am sure you know but, you can actually display if a node has been
>> reference from outside or it is picking things from the outside too, just
>> press D in the network editor and go to the dependencies Tab? it is super
>> useful when you deal with big scenes.
>>
>> Very true, the best approach instead of locking things is to actually
>> freeze
>> the geometry to disk using the filecache SOP node. It will keep your
>> scenes
>> small and super fast to load plus the cooking process will be super fast.
>>
>> I use this approach all the time in combination with the fetch ROP so I
>> can
>> regenerate all my caches in one quick go.
>>
>> jb
>>
>>
>> >
>> > Matt
>> >
>> >
>> >
>> >
>> > Date: Mon, 20 Feb 2017 18:44:31 -0300
>> > From: Paulo Cesar Duarte <paulocdua...@gmail.com>
>> > Subject: Re: Soft to Houdini custom shelf / scripts.
>> > To: "Official Softimage Users Mailing List.
>> >
>> > Hi Olivier and Andy, nice tip.
>> > So there is no other way to just collapse everything? I find it's a
>> little
>> > strange that I can't do a true modeling collapse, the better way I find
>> is
>> > export .obj and import again.
>> >
>> >
>> >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> > with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>>
>> Message: 2
>> Date: Tue, 21 Feb 2017 00:04:40 +0100
>> From: Felix Geremus <felixgere...@googlemail.com>
>> Subject: Re: Opinion gathering
>> To: "Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list;
>> <softimage@listproc.autodesk.com>
>> Message-ID:
>> 

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jason S

  
  

  So things are cooked every frame unless explicitly specified not
  to?  Even if nothing changes except perhaps regular transforms? 
  (with no deforms)
  
  Also is there a command log to easily script things such as in
  this case,  an export/import button?
  
  
  
  On 02/21/17 21:30, Jonathan Moore wrote:


  The idea of freezing the modelling stack in Houdini
can feel counter intuitive but go with the flow of the system
design and it makes more sense. Locking your stacks then
collapsing them via netboxes is the simple option, setting up
file caches to export bgeo (or whatever other format you prefer)
to bring them back in at another chosen point in your network is
the most efficient route. 


It's important to break away from the XSI/Maya collapse the
  stack mindset. Locking and collapsing is a better strategy on
  smaller networks (simplicity and portability), file caches are
  better for larger networks as locking stores the frozen
  geometry in the HIP file and this can easily lead to
  cumbersome large HIP's.
  
  
On 22 February 2017 at 01:47, Matt Lind
  <speye...@hotmail.com>
  wrote:
  pressing D
only gives information, it doesn't freeze the network a la
Softimage per the request.

so the answer to his question is no, the feature is not
available, but
perhaps it could be writtenif somebody would take the
time to document
the HDK so developers could figure out how to use it. ;-)


Matt



Date: Mon, 20 Feb 2017 23:04:42 +
From: Jordi Bares <jordiba...@gmail.com>
Subject: Re: Soft to Houdini custom shelf /
      scripts.
  To: "Official Softimage Users Mailing List.
  
  
> On 20 Feb 2017, at 22:19, Matt
  Lind <speye...@hotmail.com>
  wrote:
  >
  > You have to keep in mind Houdini is a non-linear
  system.
  >
  > Softimage's freeze and freeze modeling operations
  operate on construction
  > histories for individual objects.  All the operators
  live in the same
  > construction history, so computing the result of the
  freeze is fairly
  > straightforward as you just evaluate the operators in
  order.
  >
  > In Houdini, there's real possibility one or more
  nodes may be shared with
  > networks for other geometries.  Therefore you cannot
  assume a collapse is
  > possible without negatively affecting other parts of
  the scene.  However,
  > the ability to create a new node with the entire
  history of a network or
  > sub-network up to point 'n' should be possible, but
  you'll likely have to
  > clean up the contributing nodes yourself to ensure no
  negative side
  > effects.
  
  I am sure you know but, you can actually display if a node
  has been
  reference from outside or it is picking things from the
  outside too, just
press D in the network editor and go to the
dependencies Tab? it is super
useful when you deal with big scenes.
  
  Very true, the best approach instead of locking things is
  to actually freeze
  the geometry to disk using the filecache SOP node. It will
  keep your scenes
  small and super fast to load plus the cooking process will
  be super fast.
  
  I use this approach all the time in combination with the
  fetch ROP so I can
  regenerate all my caches in one quick go.
  
  jb
  
  
  >
  > Matt
  >
  >
  >
  >
  > Date: Mon, 20 Feb 2017 18:44:31 -0300
      > From: Paulo Cesar Duarte <paulocdua...@gmail.com>
  > Subject: Re: Soft to Houdini custom shelf / scripts.
  > To: "Official Softimage Users Mailing List.
  >
  > Hi Olivier and Andy, nice tip.
  > So there is no other way to just collapse everything?
  I find it's a little
  > strange t

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jonathan Moore
The idea of freezing the modelling stack in Houdini can feel counter
intuitive but go with the flow of the system design and it makes more
sense. Locking your stacks then collapsing them via netboxes is the simple
option, setting up file caches to export bgeo (or whatever other format you
prefer) to bring them back in at another chosen point in your network is
the most efficient route.

It's important to break away from the XSI/Maya collapse the stack mindset.
Locking and collapsing is a better strategy on smaller networks (simplicity
and portability), file caches are better for larger networks as locking
stores the frozen geometry in the HIP file and this can easily lead to
cumbersome large HIP's.

On 22 February 2017 at 01:47, Matt Lind <speye...@hotmail.com> wrote:

> pressing D only gives information, it doesn't freeze the network a la
> Softimage per the request.
>
> so the answer to his question is no, the feature is not available, but
> perhaps it could be writtenif somebody would take the time to document
> the HDK so developers could figure out how to use it. ;-)
>
>
> Matt
>
>
>
> Date: Mon, 20 Feb 2017 23:04:42 +
> From: Jordi Bares <jordiba...@gmail.com>
> Subject: Re: Soft to Houdini custom shelf / scripts.
> To: "Official Softimage Users Mailing List.
>
>
> > On 20 Feb 2017, at 22:19, Matt Lind <speye...@hotmail.com> wrote:
> >
> > You have to keep in mind Houdini is a non-linear system.
> >
> > Softimage's freeze and freeze modeling operations operate on construction
> > histories for individual objects.  All the operators live in the same
> > construction history, so computing the result of the freeze is fairly
> > straightforward as you just evaluate the operators in order.
> >
> > In Houdini, there's real possibility one or more nodes may be shared with
> > networks for other geometries.  Therefore you cannot assume a collapse is
> > possible without negatively affecting other parts of the scene.  However,
> > the ability to create a new node with the entire history of a network or
> > sub-network up to point 'n' should be possible, but you'll likely have to
> > clean up the contributing nodes yourself to ensure no negative side
> > effects.
>
> I am sure you know but, you can actually display if a node has been
> reference from outside or it is picking things from the outside too, just
> press D in the network editor and go to the dependencies Tab? it is super
> useful when you deal with big scenes.
>
> Very true, the best approach instead of locking things is to actually
> freeze
> the geometry to disk using the filecache SOP node. It will keep your scenes
> small and super fast to load plus the cooking process will be super fast.
>
> I use this approach all the time in combination with the fetch ROP so I can
> regenerate all my caches in one quick go.
>
> jb
>
>
> >
> > Matt
> >
> >
> >
> >
> > Date: Mon, 20 Feb 2017 18:44:31 -0300
> > From: Paulo Cesar Duarte <paulocdua...@gmail.com>
> > Subject: Re: Soft to Houdini custom shelf / scripts.
> > To: "Official Softimage Users Mailing List.
> >
> > Hi Olivier and Andy, nice tip.
> > So there is no other way to just collapse everything? I find it's a
> little
> > strange that I can't do a true modeling collapse, the better way I find
> is
> > export .obj and import again.
> >
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
>
> Message: 2
> Date: Tue, 21 Feb 2017 00:04:40 +0100
> From: Felix Geremus <felixgere...@googlemail.com>
> Subject: Re: Opinion gathering
> To: "Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list;
> <softimage@listproc.autodesk.com>
> Message-ID:
> 

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Matt Lind
pressing D only gives information, it doesn't freeze the network a la 
Softimage per the request.

so the answer to his question is no, the feature is not available, but 
perhaps it could be writtenif somebody would take the time to document 
the HDK so developers could figure out how to use it. ;-)


Matt



Date: Mon, 20 Feb 2017 23:04:42 +
From: Jordi Bares <jordiba...@gmail.com>
Subject: Re: Soft to Houdini custom shelf / scripts.
To: "Official Softimage Users Mailing List.


> On 20 Feb 2017, at 22:19, Matt Lind <speye...@hotmail.com> wrote:
>
> You have to keep in mind Houdini is a non-linear system.
>
> Softimage's freeze and freeze modeling operations operate on construction
> histories for individual objects.  All the operators live in the same
> construction history, so computing the result of the freeze is fairly
> straightforward as you just evaluate the operators in order.
>
> In Houdini, there's real possibility one or more nodes may be shared with
> networks for other geometries.  Therefore you cannot assume a collapse is
> possible without negatively affecting other parts of the scene.  However,
> the ability to create a new node with the entire history of a network or
> sub-network up to point 'n' should be possible, but you'll likely have to
> clean up the contributing nodes yourself to ensure no negative side 
> effects.

I am sure you know but, you can actually display if a node has been 
reference from outside or it is picking things from the outside too, just 
press D in the network editor and go to the dependencies Tab? it is super 
useful when you deal with big scenes.

Very true, the best approach instead of locking things is to actually freeze 
the geometry to disk using the filecache SOP node. It will keep your scenes 
small and super fast to load plus the cooking process will be super fast.

I use this approach all the time in combination with the fetch ROP so I can 
regenerate all my caches in one quick go.

jb


>
> Matt
>
>
>
>
> Date: Mon, 20 Feb 2017 18:44:31 -0300
> From: Paulo Cesar Duarte <paulocdua...@gmail.com>
> Subject: Re: Soft to Houdini custom shelf / scripts.
> To: "Official Softimage Users Mailing List.
>
> Hi Olivier and Andy, nice tip.
> So there is no other way to just collapse everything? I find it's a little
> strange that I can't do a true modeling collapse, the better way I find is
> export .obj and import again.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
> with "unsubscribe" in the subject, and reply to confirm.




--

Message: 2
Date: Tue, 21 Feb 2017 00:04:40 +0100
From: Felix Geremus <felixgere...@googlemail.com>
Subject: Re: Opinion gathering
To: "Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list;
<softimage@listproc.autodesk.com>
Message-ID:

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jonathan Moore
SideFX never discount Indie, it's already a huge giveaway.

Houdini Core is half price (till May I believe) for those turning over
$100k plus and Houdini FX is priced for FX houses so that's unlikely to see
a discount unless and I think this is more likely in the long run, FX and
Core get unified into a single product with a similar price point to C4D.
The reason I believe there's a chance that Core and FX will be merged into
one is that Indie is selling very well for SideFX (the H16 push is likely
to expand this further still) and there's a gargantuan scale price jump
from Indie to FX. If you've been using Indie for any length of time you
soon realise that Core will be too limiting even though it's far more
favourable priced.

On 21 February 2017 at 14:06, Cristobal Infante <cgc...@gmail.com> wrote:

> " I am thinking probably cybermonday (november) will come around with some
> kind of good offer for Hu16 price. "
>
> Not going to happen, never seen them doing any cyber offers. However the
> good news is that there is an offer now until May 31.
>
> https://www.sidefx.com/get/buy/
>
> Indie will surely not be going down in price.
>
>
>
>
>
>
> On 21 February 2017 at 13:47, Pierre Schiller <activemotionpictures@gmail.
> com> wrote:
>
>> @Paulo, yesterday I just shattered my first model procedurally. I was in
>> joy when I ported the result to .abc back to softimage. It picked up
>> nicely. All I will say is: why didn't I jumped immediately from softimage
>> Eol (2014) to this? Regardless, today's the 21th and finally Hu16 will show
>> it's complete set of virtues. I am thinking probably cybermonday (november)
>> will come around with some kind of good offer for Hu16 price.
>> Redshift is a golden duet and Clarisse seems to finish the combo (as in:
>> Let's compose in Clarisse).
>>
>> Cheers.
>>
>> On Feb 20, 2017 6:04 PM, "Jordi Bares" <jordiba...@gmail.com> wrote:
>>
>>>
>>> > On 20 Feb 2017, at 22:19, Matt Lind <speye...@hotmail.com> wrote:
>>> >
>>> > You have to keep in mind Houdini is a non-linear system.
>>> >
>>> > Softimage's freeze and freeze modeling operations operate on
>>> construction
>>> > histories for individual objects.  All the operators live in the same
>>> > construction history, so computing the result of the freeze is fairly
>>> > straightforward as you just evaluate the operators in order.
>>> >
>>> > In Houdini, there's real possibility one or more nodes may be shared
>>> with
>>> > networks for other geometries.  Therefore you cannot assume a collapse
>>> is
>>> > possible without negatively affecting other parts of the scene.
>>> However,
>>> > the ability to create a new node with the entire history of a network
>>> or
>>> > sub-network up to point 'n' should be possible, but you'll likely have
>>> to
>>> > clean up the contributing nodes yourself to ensure no negative side
>>> effects.
>>>
>>> I am sure you know but, you can actually display if a node has been
>>> reference from outside or it is picking things from the outside too, just
>>> press D in the network editor and go to the dependencies Tab… it is super
>>> useful when you deal with big scenes.
>>>
>>> Very true, the best approach instead of locking things is to actually
>>> freeze the geometry to disk using the filecache SOP node. It will keep your
>>> scenes small and super fast to load plus the cooking process will be super
>>> fast.
>>>
>>> I use this approach all the time in combination with the fetch ROP so I
>>> can regenerate all my caches in one quick go.
>>>
>>> jb
>>>
>>>
>>> >
>>> > Matt
>>> >
>>> >
>>> >
>>> >
>>> > Date: Mon, 20 Feb 2017 18:44:31 -0300
>>> > From: Paulo Cesar Duarte <paulocdua...@gmail.com>
>>> > Subject: Re: Soft to Houdini custom shelf / scripts.
>>> > To: "Official Softimage Users Mailing List.
>>> >
>>> > Hi Olivier and Andy, nice tip.
>>> > So there is no other way to just collapse everything? I find it's a
>>> little
>>> > strange that I can't do a true modeling collapse, the better way I
>>> find is
>>> > export .obj and import again.
>>> >
>>> >
>>> >
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Cristobal Infante
" I am thinking probably cybermonday (november) will come around with some
kind of good offer for Hu16 price. "

Not going to happen, never seen them doing any cyber offers. However the
good news is that there is an offer now until May 31.

https://www.sidefx.com/get/buy/

Indie will surely not be going down in price.






On 21 February 2017 at 13:47, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> @Paulo, yesterday I just shattered my first model procedurally. I was in
> joy when I ported the result to .abc back to softimage. It picked up
> nicely. All I will say is: why didn't I jumped immediately from softimage
> Eol (2014) to this? Regardless, today's the 21th and finally Hu16 will show
> it's complete set of virtues. I am thinking probably cybermonday (november)
> will come around with some kind of good offer for Hu16 price.
> Redshift is a golden duet and Clarisse seems to finish the combo (as in:
> Let's compose in Clarisse).
>
> Cheers.
>
> On Feb 20, 2017 6:04 PM, "Jordi Bares" <jordiba...@gmail.com> wrote:
>
>>
>> > On 20 Feb 2017, at 22:19, Matt Lind <speye...@hotmail.com> wrote:
>> >
>> > You have to keep in mind Houdini is a non-linear system.
>> >
>> > Softimage's freeze and freeze modeling operations operate on
>> construction
>> > histories for individual objects.  All the operators live in the same
>> > construction history, so computing the result of the freeze is fairly
>> > straightforward as you just evaluate the operators in order.
>> >
>> > In Houdini, there's real possibility one or more nodes may be shared
>> with
>> > networks for other geometries.  Therefore you cannot assume a collapse
>> is
>> > possible without negatively affecting other parts of the scene.
>> However,
>> > the ability to create a new node with the entire history of a network or
>> > sub-network up to point 'n' should be possible, but you'll likely have
>> to
>> > clean up the contributing nodes yourself to ensure no negative side
>> effects.
>>
>> I am sure you know but, you can actually display if a node has been
>> reference from outside or it is picking things from the outside too, just
>> press D in the network editor and go to the dependencies Tab… it is super
>> useful when you deal with big scenes.
>>
>> Very true, the best approach instead of locking things is to actually
>> freeze the geometry to disk using the filecache SOP node. It will keep your
>> scenes small and super fast to load plus the cooking process will be super
>> fast.
>>
>> I use this approach all the time in combination with the fetch ROP so I
>> can regenerate all my caches in one quick go.
>>
>> jb
>>
>>
>> >
>> > Matt
>> >
>> >
>> >
>> >
>> > Date: Mon, 20 Feb 2017 18:44:31 -0300
>> > From: Paulo Cesar Duarte <paulocdua...@gmail.com>
>> > Subject: Re: Soft to Houdini custom shelf / scripts.
>> > To: "Official Softimage Users Mailing List.
>> >
>> > Hi Olivier and Andy, nice tip.
>> > So there is no other way to just collapse everything? I find it's a
>> little
>> > strange that I can't do a true modeling collapse, the better way I find
>> is
>> > export .obj and import again.
>> >
>> >
>> >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Pierre Schiller
@Paulo, yesterday I just shattered my first model procedurally. I was in
joy when I ported the result to .abc back to softimage. It picked up
nicely. All I will say is: why didn't I jumped immediately from softimage
Eol (2014) to this? Regardless, today's the 21th and finally Hu16 will show
it's complete set of virtues. I am thinking probably cybermonday (november)
will come around with some kind of good offer for Hu16 price.
Redshift is a golden duet and Clarisse seems to finish the combo (as in:
Let's compose in Clarisse).

Cheers.

On Feb 20, 2017 6:04 PM, "Jordi Bares" <jordiba...@gmail.com> wrote:

>
> > On 20 Feb 2017, at 22:19, Matt Lind <speye...@hotmail.com> wrote:
> >
> > You have to keep in mind Houdini is a non-linear system.
> >
> > Softimage's freeze and freeze modeling operations operate on construction
> > histories for individual objects.  All the operators live in the same
> > construction history, so computing the result of the freeze is fairly
> > straightforward as you just evaluate the operators in order.
> >
> > In Houdini, there's real possibility one or more nodes may be shared with
> > networks for other geometries.  Therefore you cannot assume a collapse is
> > possible without negatively affecting other parts of the scene.  However,
> > the ability to create a new node with the entire history of a network or
> > sub-network up to point 'n' should be possible, but you'll likely have to
> > clean up the contributing nodes yourself to ensure no negative side
> effects.
>
> I am sure you know but, you can actually display if a node has been
> reference from outside or it is picking things from the outside too, just
> press D in the network editor and go to the dependencies Tab… it is super
> useful when you deal with big scenes.
>
> Very true, the best approach instead of locking things is to actually
> freeze the geometry to disk using the filecache SOP node. It will keep your
> scenes small and super fast to load plus the cooking process will be super
> fast.
>
> I use this approach all the time in combination with the fetch ROP so I
> can regenerate all my caches in one quick go.
>
> jb
>
>
> >
> > Matt
> >
> >
> >
> >
> > Date: Mon, 20 Feb 2017 18:44:31 -0300
> > From: Paulo Cesar Duarte <paulocdua...@gmail.com>
> > Subject: Re: Soft to Houdini custom shelf / scripts.
> > To: "Official Softimage Users Mailing List.
> >
> > Hi Olivier and Andy, nice tip.
> > So there is no other way to just collapse everything? I find it's a
> little
> > strange that I can't do a true modeling collapse, the better way I find
> is
> > export .obj and import again.
> >
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Jordi Bares

> On 20 Feb 2017, at 22:19, Matt Lind <speye...@hotmail.com> wrote:
> 
> You have to keep in mind Houdini is a non-linear system.
> 
> Softimage's freeze and freeze modeling operations operate on construction 
> histories for individual objects.  All the operators live in the same 
> construction history, so computing the result of the freeze is fairly 
> straightforward as you just evaluate the operators in order.
> 
> In Houdini, there's real possibility one or more nodes may be shared with 
> networks for other geometries.  Therefore you cannot assume a collapse is 
> possible without negatively affecting other parts of the scene.  However, 
> the ability to create a new node with the entire history of a network or 
> sub-network up to point 'n' should be possible, but you'll likely have to 
> clean up the contributing nodes yourself to ensure no negative side effects.

I am sure you know but, you can actually display if a node has been reference 
from outside or it is picking things from the outside too, just press D in the 
network editor and go to the dependencies Tab… it is super useful when you deal 
with big scenes.

Very true, the best approach instead of locking things is to actually freeze 
the geometry to disk using the filecache SOP node. It will keep your scenes 
small and super fast to load plus the cooking process will be super fast.

I use this approach all the time in combination with the fetch ROP so I can 
regenerate all my caches in one quick go.

jb


> 
> Matt
> 
> 
> 
> 
> Date: Mon, 20 Feb 2017 18:44:31 -0300
> From: Paulo Cesar Duarte <paulocdua...@gmail.com>
> Subject: Re: Soft to Houdini custom shelf / scripts.
> To: "Official Softimage Users Mailing List.
> 
> Hi Olivier and Andy, nice tip.
> So there is no other way to just collapse everything? I find it's a little
> strange that I can't do a true modeling collapse, the better way I find is
> export .obj and import again.
> 
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.


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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Jordi Bares
Softimage freeze does just that, stores the data in the file, hence the huge 
files sometimes so if you don’t have a problem in Softimage you should not 
worry about freezing by locking the node. The history will be there if you need 
it which is a bonus.

:-)

jb

> On 20 Feb 2017, at 21:44, Paulo Cesar Duarte  wrote:
> 
> Hi Olivier and Andy, nice tip.
> So there is no other way to just collapse everything? I find it's a little 
> strange that I can't do a true modeling collapse, the better way I find is 
> export .obj and import again.
> 
> 
> 
> 2017-02-20 18:36 GMT-03:00 Andy Goehler  >:
> Be advised, this will increase your file size. A lock on a node is 
> essentially caching at that node.
> If you must, I’d advised to collapse to subnets.
> 
> Andy
> 
> 
>> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel > > wrote:
>> 
>> Ctrl click on the red (left side of the node (not the yellow) ) This will 
>> lock the node like a "freeze". Everything above is computed and "locked".
>> 
>> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte > >:
>> Hey Pierre and Ed... 
>> I'm starting with Houdini too, just studying SOP for now.
>> There is a simple way to freeze modeling like XSI? Without the need of 
>> caching geometry, just freezing or collapse?
>> 
>> Cheers.
>> 
>> 2017-02-10 19:48 GMT-02:00 Jordi Bares > >:
>> A few thoughts of mine.. hope you don’t mind poking at those suggestions…
>> 
>>> On 3 Feb 2017, at 20:11, Ed Schiffer >> > wrote:
>>> hi Tim
>>> I am just starting in Houdini as well and would be interested in a XSI 
>>> Shelf tools.
>> 
>> Good idea
>> 
>>> for these particular issues you mentioned, you could match the Translate, 
>>> Rotate, Scale and or Pivot using the icons on the right of these 
>>> parameters. very useful!
>> 
>> You have matching of transformations but may be I could put together a few 
>> Softimage friendly ones too…
>> 
>>> and on the Modify shelft tab you have the Center Pivot button as well.
>> 
>> You may not want that, I rather suggest you install qLib and you will have a 
>> bunch of presets installed on normal translation nodes that allow you to do 
>> the centroid quickly, also placing in the center of the world, on the floor, 
>> etc...
>> 
>>> also, under the Pre-Transform dropdown at the top of the Transforms tab, 
>>> you have Clean Transforms/Translate/Rotate/Scale with for my understanding 
>>> are basic as the Freeze in XSI. when you Extract these you get your global 
>>> transforms and when you Reset them you'd be setting the Pre-Transforms back 
>>> to zero…
>> 
>> The pretransforms are like XSI neutral pose
>> 
>> Regarding Freeze… that is one of the things you may not want to inherit in 
>> Houdini. Although at first made sense to me once I got a bit more under the 
>> bonnet it was obvious that you can do it without having to rely on freezing. 
>> Either by saving to disk, storing the resulting network on the scene or 
>> other means.
>>> 
>>> hope that makes sense, I thought it to be very straightforward. Houdini is 
>>> very rewarding to learn, hope you enjoy.
>> 
>> :-)
>> jb
>> 
>>> 
>>> cheers
>>> 
>>> On 3 February 2017 at 15:12, Tim Bolland >> > wrote:
>>> Hey, I'm currently taking a good look at Houdini as an application moving 
>>> forward and I'm wondering if anyone has or uses any custom scripts to mimic 
>>> some of the more used functions of Softimage. I'm thinking of things such 
>>> as "Match All Transforms" and "Move Center to Vertices". General workflow 
>>> commands you realise you miss when you jump into new software, I can 
>>> imagine a script savvy guy out there must have whipped up custom shelf as 
>>> soon as the program opened . Any information would be 
>>> hugely appreciated. 
>>> 
>>> Cheers,
>>> 
>>> 
>>> Tim
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>  with "unsubscribe" in the 
>>> subject, and reply to confirm.
>>> 
>>> 
>>> 
>>> -- 
>>> www.edschiffer.com --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>  with "unsubscribe" in the 
>>> subject, and reply to confirm.
>> 
>> 
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>>  with "unsubscribe" in the 
>> subject, and reply to confirm.
>> 
>> 
>> 
>> -- 
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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Matt Lind
You have to keep in mind Houdini is a non-linear system.

Softimage's freeze and freeze modeling operations operate on construction 
histories for individual objects.  All the operators live in the same 
construction history, so computing the result of the freeze is fairly 
straightforward as you just evaluate the operators in order.

In Houdini, there's real possibility one or more nodes may be shared with 
networks for other geometries.  Therefore you cannot assume a collapse is 
possible without negatively affecting other parts of the scene.  However, 
the ability to create a new node with the entire history of a network or 
sub-network up to point 'n' should be possible, but you'll likely have to 
clean up the contributing nodes yourself to ensure no negative side effects.

Matt




Date: Mon, 20 Feb 2017 18:44:31 -0300
From: Paulo Cesar Duarte <paulocdua...@gmail.com>
Subject: Re: Soft to Houdini custom shelf / scripts.
To: "Official Softimage Users Mailing List.

Hi Olivier and Andy, nice tip.
So there is no other way to just collapse everything? I find it's a little
strange that I can't do a true modeling collapse, the better way I find is
export .obj and import again.



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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Paulo Cesar Duarte
Hi Olivier and Andy, nice tip.
So there is no other way to just collapse everything? I find it's a little
strange that I can't do a true modeling collapse, the better way I find is
export .obj and import again.



2017-02-20 18:36 GMT-03:00 Andy Goehler :

> Be advised, this will increase your file size. A lock on a node is
> essentially caching at that node.
> If you must, I’d advised to collapse to subnets.
>
> Andy
>
>
> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel 
> wrote:
>
> Ctrl click on the red (left side of the node (not the yellow) ) This will
> lock the node like a "freeze". Everything above is computed and "locked".
>
> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte :
>
>> Hey Pierre and Ed...
>> I'm starting with Houdini too, just studying SOP for now.
>> There is a simple way to freeze modeling like XSI? Without the need of
>> caching geometry, just freezing or collapse?
>>
>> Cheers.
>>
>> 2017-02-10 19:48 GMT-02:00 Jordi Bares :
>>
>>> A few thoughts of mine.. hope you don’t mind poking at those suggestions…
>>>
>>> On 3 Feb 2017, at 20:11, Ed Schiffer  wrote:
>>> hi Tim
>>> I am just starting in Houdini as well and would be interested in a XSI
>>> Shelf tools.
>>>
>>>
>>> Good idea
>>>
>>> for these particular issues you mentioned, you could match the
>>> Translate, Rotate, Scale and or Pivot using the icons on the right of these
>>> parameters. very useful!
>>>
>>>
>>> You have matching of transformations but may be I could put together a
>>> few Softimage friendly ones too…
>>>
>>> and on the Modify shelft tab you have the Center Pivot button as well.
>>>
>>>
>>> You may not want that, I rather suggest you install qLib and you will
>>> have a bunch of presets installed on normal translation nodes that allow
>>> you to do the centroid quickly, also placing in the center of the world, on
>>> the floor, etc...
>>>
>>> also, under the Pre-Transform dropdown at the top of the Transforms tab,
>>> you have Clean Transforms/Translate/Rotate/Scale with for my
>>> understanding are basic as the Freeze in XSI. when you Extract these you
>>> get your global transforms and when you Reset them you'd be setting the
>>> Pre-Transforms back to zero…
>>>
>>>
>>> The pretransforms are like XSI neutral pose
>>>
>>> Regarding Freeze… that is one of the things you may not want to inherit
>>> in Houdini. Although at first made sense to me once I got a bit more under
>>> the bonnet it was obvious that you can do it without having to rely on
>>> freezing. Either by saving to disk, storing the resulting network on the
>>> scene or other means.
>>>
>>>
>>> hope that makes sense, I thought it to be very straightforward. Houdini
>>> is very rewarding to learn, hope you enjoy.
>>>
>>>
>>> :-)
>>> jb
>>>
>>>
>>> cheers
>>>
>>> On 3 February 2017 at 15:12, Tim Bolland 
>>> wrote:
>>>
 Hey, I'm currently taking a good look at Houdini as an application
 moving forward and I'm wondering if anyone has or uses any custom scripts
 to mimic some of the more used functions of Softimage. I'm thinking of
 things such as "Match All Transforms" and "Move Center to Vertices".
 General workflow commands you realise you miss when you jump into new
 software, I can imagine a script savvy guy out there must have whipped
 up custom shelf as soon as the program opened .
 Any information would be hugely appreciated.

 Cheers,


 Tim






 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>> www.edschiffer.com
>>> --
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>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
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>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
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>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Andy Goehler
Be advised, this will increase your file size. A lock on a node is essentially 
caching at that node.
If you must, I’d advised to collapse to subnets.

Andy


> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel  wrote:
> 
> Ctrl click on the red (left side of the node (not the yellow) ) This will 
> lock the node like a "freeze". Everything above is computed and "locked".
> 
> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte  >:
> Hey Pierre and Ed... 
> I'm starting with Houdini too, just studying SOP for now.
> There is a simple way to freeze modeling like XSI? Without the need of 
> caching geometry, just freezing or collapse?
> 
> Cheers.
> 
> 2017-02-10 19:48 GMT-02:00 Jordi Bares  >:
> A few thoughts of mine.. hope you don’t mind poking at those suggestions…
> 
>> On 3 Feb 2017, at 20:11, Ed Schiffer > > wrote:
>> hi Tim
>> I am just starting in Houdini as well and would be interested in a XSI Shelf 
>> tools.
> 
> Good idea
> 
>> for these particular issues you mentioned, you could match the Translate, 
>> Rotate, Scale and or Pivot using the icons on the right of these parameters. 
>> very useful!
> 
> You have matching of transformations but may be I could put together a few 
> Softimage friendly ones too…
> 
>> and on the Modify shelft tab you have the Center Pivot button as well.
> 
> You may not want that, I rather suggest you install qLib and you will have a 
> bunch of presets installed on normal translation nodes that allow you to do 
> the centroid quickly, also placing in the center of the world, on the floor, 
> etc...
> 
>> also, under the Pre-Transform dropdown at the top of the Transforms tab, you 
>> have Clean Transforms/Translate/Rotate/Scale with for my understanding are 
>> basic as the Freeze in XSI. when you Extract these you get your global 
>> transforms and when you Reset them you'd be setting the Pre-Transforms back 
>> to zero…
> 
> The pretransforms are like XSI neutral pose
> 
> Regarding Freeze… that is one of the things you may not want to inherit in 
> Houdini. Although at first made sense to me once I got a bit more under the 
> bonnet it was obvious that you can do it without having to rely on freezing. 
> Either by saving to disk, storing the resulting network on the scene or other 
> means.
>> 
>> hope that makes sense, I thought it to be very straightforward. Houdini is 
>> very rewarding to learn, hope you enjoy.
> 
> :-)
> jb
> 
>> 
>> cheers
>> 
>> On 3 February 2017 at 15:12, Tim Bolland > > wrote:
>> Hey, I'm currently taking a good look at Houdini as an application moving 
>> forward and I'm wondering if anyone has or uses any custom scripts to mimic 
>> some of the more used functions of Softimage. I'm thinking of things such as 
>> "Match All Transforms" and "Move Center to Vertices". General workflow 
>> commands you realise you miss when you jump into new software, I can imagine 
>> a script savvy guy out there must have whipped up custom shelf as soon as 
>> the program opened . Any information would be hugely 
>> appreciated. 
>> 
>> Cheers,
>> 
>> 
>> Tim
>> 
>> 
>> 
>> 
>> 
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>  with "unsubscribe" in the 
>> subject, and reply to confirm.
>> 
>> 
>> 
>> -- 
>> www.edschiffer.com --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>  with "unsubscribe" in the 
>> subject, and reply to confirm.
> 
> 
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> 
> 
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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Olivier Jeannel
Ctrl click on the red (left side of the node (not the yellow) ) This will
lock the node like a "freeze". Everything above is computed and "locked".

2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte :

> Hey Pierre and Ed...
> I'm starting with Houdini too, just studying SOP for now.
> There is a simple way to freeze modeling like XSI? Without the need of
> caching geometry, just freezing or collapse?
>
> Cheers.
>
> 2017-02-10 19:48 GMT-02:00 Jordi Bares :
>
>> A few thoughts of mine.. hope you don’t mind poking at those suggestions…
>>
>> On 3 Feb 2017, at 20:11, Ed Schiffer  wrote:
>> hi Tim
>> I am just starting in Houdini as well and would be interested in a XSI
>> Shelf tools.
>>
>>
>> Good idea
>>
>> for these particular issues you mentioned, you could match the Translate,
>> Rotate, Scale and or Pivot using the icons on the right of these
>> parameters. very useful!
>>
>>
>> You have matching of transformations but may be I could put together a
>> few Softimage friendly ones too…
>>
>> and on the Modify shelft tab you have the Center Pivot button as well.
>>
>>
>> You may not want that, I rather suggest you install qLib and you will
>> have a bunch of presets installed on normal translation nodes that allow
>> you to do the centroid quickly, also placing in the center of the world, on
>> the floor, etc...
>>
>> also, under the Pre-Transform dropdown at the top of the Transforms tab,
>> you have Clean Transforms/Translate/Rotate/Scale with for my
>> understanding are basic as the Freeze in XSI. when you Extract these you
>> get your global transforms and when you Reset them you'd be setting the
>> Pre-Transforms back to zero…
>>
>>
>> The pretransforms are like XSI neutral pose
>>
>> Regarding Freeze… that is one of the things you may not want to inherit
>> in Houdini. Although at first made sense to me once I got a bit more under
>> the bonnet it was obvious that you can do it without having to rely on
>> freezing. Either by saving to disk, storing the resulting network on the
>> scene or other means.
>>
>>
>> hope that makes sense, I thought it to be very straightforward. Houdini
>> is very rewarding to learn, hope you enjoy.
>>
>>
>> :-)
>> jb
>>
>>
>> cheers
>>
>> On 3 February 2017 at 15:12, Tim Bolland 
>> wrote:
>>
>>> Hey, I'm currently taking a good look at Houdini as an application
>>> moving forward and I'm wondering if anyone has or uses any custom scripts
>>> to mimic some of the more used functions of Softimage. I'm thinking of
>>> things such as "Match All Transforms" and "Move Center to Vertices".
>>> General workflow commands you realise you miss when you jump into new
>>> software, I can imagine a script savvy guy out there must have whipped
>>> up custom shelf as soon as the program opened .
>>> Any information would be hugely appreciated.
>>>
>>> Cheers,
>>>
>>>
>>> Tim
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> www.edschiffer.com
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
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>
>
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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Paulo Cesar Duarte
Hey Pierre and Ed...
I'm starting with Houdini too, just studying SOP for now.
There is a simple way to freeze modeling like XSI? Without the need of
caching geometry, just freezing or collapse?

Cheers.

2017-02-10 19:48 GMT-02:00 Jordi Bares :

> A few thoughts of mine.. hope you don’t mind poking at those suggestions…
>
> On 3 Feb 2017, at 20:11, Ed Schiffer  wrote:
> hi Tim
> I am just starting in Houdini as well and would be interested in a XSI
> Shelf tools.
>
>
> Good idea
>
> for these particular issues you mentioned, you could match the Translate,
> Rotate, Scale and or Pivot using the icons on the right of these
> parameters. very useful!
>
>
> You have matching of transformations but may be I could put together a few
> Softimage friendly ones too…
>
> and on the Modify shelft tab you have the Center Pivot button as well.
>
>
> You may not want that, I rather suggest you install qLib and you will have
> a bunch of presets installed on normal translation nodes that allow you to
> do the centroid quickly, also placing in the center of the world, on the
> floor, etc...
>
> also, under the Pre-Transform dropdown at the top of the Transforms tab,
> you have Clean Transforms/Translate/Rotate/Scale with for my
> understanding are basic as the Freeze in XSI. when you Extract these you
> get your global transforms and when you Reset them you'd be setting the
> Pre-Transforms back to zero…
>
>
> The pretransforms are like XSI neutral pose
>
> Regarding Freeze… that is one of the things you may not want to inherit in
> Houdini. Although at first made sense to me once I got a bit more under the
> bonnet it was obvious that you can do it without having to rely on
> freezing. Either by saving to disk, storing the resulting network on the
> scene or other means.
>
>
> hope that makes sense, I thought it to be very straightforward. Houdini is
> very rewarding to learn, hope you enjoy.
>
>
> :-)
> jb
>
>
> cheers
>
> On 3 February 2017 at 15:12, Tim Bolland 
> wrote:
>
>> Hey, I'm currently taking a good look at Houdini as an application moving
>> forward and I'm wondering if anyone has or uses any custom scripts to mimic
>> some of the more used functions of Softimage. I'm thinking of things such
>> as "Match All Transforms" and "Move Center to Vertices". General workflow
>> commands you realise you miss when you jump into new software, I can
>> imagine a script savvy guy out there must have whipped up custom shelf as
>> soon as the program opened . Any information would
>> be hugely appreciated.
>>
>> Cheers,
>>
>>
>> Tim
>>
>>
>>
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> www.edschiffer.com
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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Re: Soft to Houdini custom shelf / scripts.

2017-02-10 Thread Jordi Bares
A few thoughts of mine.. hope you don’t mind poking at those suggestions…

> On 3 Feb 2017, at 20:11, Ed Schiffer  wrote:
> hi Tim
> I am just starting in Houdini as well and would be interested in a XSI Shelf 
> tools.

Good idea

> for these particular issues you mentioned, you could match the Translate, 
> Rotate, Scale and or Pivot using the icons on the right of these parameters. 
> very useful!

You have matching of transformations but may be I could put together a few 
Softimage friendly ones too…

> and on the Modify shelft tab you have the Center Pivot button as well.

You may not want that, I rather suggest you install qLib and you will have a 
bunch of presets installed on normal translation nodes that allow you to do the 
centroid quickly, also placing in the center of the world, on the floor, etc...

> also, under the Pre-Transform dropdown at the top of the Transforms tab, you 
> have Clean Transforms/Translate/Rotate/Scale with for my understanding are 
> basic as the Freeze in XSI. when you Extract these you get your global 
> transforms and when you Reset them you'd be setting the Pre-Transforms back 
> to zero…

The pretransforms are like XSI neutral pose

Regarding Freeze… that is one of the things you may not want to inherit in 
Houdini. Although at first made sense to me once I got a bit more under the 
bonnet it was obvious that you can do it without having to rely on freezing. 
Either by saving to disk, storing the resulting network on the scene or other 
means.
> 
> hope that makes sense, I thought it to be very straightforward. Houdini is 
> very rewarding to learn, hope you enjoy.

:-)
jb

> 
> cheers
> 
> On 3 February 2017 at 15:12, Tim Bolland  > wrote:
> Hey, I'm currently taking a good look at Houdini as an application moving 
> forward and I'm wondering if anyone has or uses any custom scripts to mimic 
> some of the more used functions of Softimage. I'm thinking of things such as 
> "Match All Transforms" and "Move Center to Vertices". General workflow 
> commands you realise you miss when you jump into new software, I can imagine 
> a script savvy guy out there must have whipped up custom shelf as soon as the 
> program opened . Any information would be hugely 
> appreciated. 
> 
> Cheers,
> 
> 
> Tim
> 
> 
> 
> 
> 
> 
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> 
> 
> 
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Re: Soft to Houdini custom shelf / scripts.

2017-02-10 Thread Pierre Schiller
Tagging along. Amarok broke all my expectations, placed the bar even
higher. :D

On Fri, Feb 3, 2017 at 3:11 PM, Ed Schiffer  wrote:

> hi Tim
>
> I am just starting in Houdini as well and would be interested in a XSI
> Shelf tools.
>
> for these particular issues you mentioned, you could match the Translate,
> Rotate, Scale and or Pivot using the icons on the right of these
> parameters. very useful!
>
> and on the Modify shelft tab you have the Center Pivot button as well.
>
> also, under the Pre-Transform dropdown at the top of the Transforms tab,
> you have Clean Transforms/Translate/Rotate/Scale with for my
> understanding are basic as the Freeze in XSI. when you Extract these you
> get your global transforms and when you Reset them you'd be setting the
> Pre-Transforms back to zero...
>
> hope that makes sense, I thought it to be very straightforward. Houdini is
> very rewarding to learn, hope you enjoy.
>
> cheers
>
> On 3 February 2017 at 15:12, Tim Bolland 
> wrote:
>
>> Hey, I'm currently taking a good look at Houdini as an application moving
>> forward and I'm wondering if anyone has or uses any custom scripts to mimic
>> some of the more used functions of Softimage. I'm thinking of things such
>> as "Match All Transforms" and "Move Center to Vertices". General workflow
>> commands you realise you miss when you jump into new software, I can
>> imagine a script savvy guy out there must have whipped up custom shelf as
>> soon as the program opened [image: ]. Any information would be hugely
>> appreciated.
>>
>> Cheers,
>>
>>
>> Tim
>>
>>
>>
>>
>>
>>
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>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
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>
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Re: Soft to Houdini custom shelf / scripts.

2017-02-03 Thread Ed Schiffer
hi Tim

I am just starting in Houdini as well and would be interested in a XSI
Shelf tools.

for these particular issues you mentioned, you could match the Translate,
Rotate, Scale and or Pivot using the icons on the right of these
parameters. very useful!

and on the Modify shelft tab you have the Center Pivot button as well.

also, under the Pre-Transform dropdown at the top of the Transforms tab,
you have Clean Transforms/Translate/Rotate/Scale with for my understanding
are basic as the Freeze in XSI. when you Extract these you get your global
transforms and when you Reset them you'd be setting the Pre-Transforms back
to zero...

hope that makes sense, I thought it to be very straightforward. Houdini is
very rewarding to learn, hope you enjoy.

cheers

On 3 February 2017 at 15:12, Tim Bolland  wrote:

> Hey, I'm currently taking a good look at Houdini as an application moving
> forward and I'm wondering if anyone has or uses any custom scripts to mimic
> some of the more used functions of Softimage. I'm thinking of things such
> as "Match All Transforms" and "Move Center to Vertices". General workflow
> commands you realise you miss when you jump into new software, I can
> imagine a script savvy guy out there must have whipped up custom shelf as
> soon as the program opened [image: ]. Any information would be hugely
> appreciated.
>
> Cheers,
>
>
> Tim
>
>
>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Soft to Houdini custom shelf / scripts.

2017-02-03 Thread Tim Bolland
Hey, I'm currently taking a good look at Houdini as an application moving 
forward and I'm wondering if anyone has or uses any custom scripts to mimic 
some of the more used functions of Softimage. I'm thinking of things such as 
"Match All Transforms" and "Move Center to Vertices". General workflow commands 
you realise you miss when you jump into new software, I can imagine a script 
savvy guy out there must have whipped up custom shelf as soon as the program 
opened [] . Any information would be hugely appreciated.

Cheers,


Tim




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