Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Vladimir Jankijevic
so that's where all your subscription money goes to:
http://area.autodesk.com/products/features/extensionmaya

cheers everybody :P


On Sat, Aug 3, 2013 at 9:34 PM, Jason Stambollian jasonsta...@gmail.comwrote:


 To me the similarity in situations between  Avid getting DS and AD getting
 SI
 strikes me as both astonishing and unsurprising at the same time. (like a
 paradox)

 (like huuge industry standard holding conglomerates, absorbing smaller
 perhaps intimidating and potentially gamechanging counterparts )
 But after a decade+, DS is still (not so minimally) supported,  (DS V11
 Features http://www.avid.com/US/products/avid-ds/Features)
 while the few DS users (far fewer than SI) have been complaining about
 exposure and anticipating the end since Day 1  of the 'not so new
 anymore' regime.

 Not that  could make it easier to consider getting stripped, assimilated
 and minimized as a good thing for any absorbed entity,
 and of course there is lots of room for SI to be far less un-prioritized
 without putting a dent, if not expand sacred revenue streams.


 But in the case of SI, it's not by chance that it can be this much
 supported by it's own userbase.
 General mutual support, but also SI users coming-up with things that are
 nothing short of full blown features..

 From in-viewport motion path editing driving SRT curves, to easy yet
 advanced auto-rig creation tools,
 plus a constantly growing a-rray ;) of nifty tiny to quite elaborate
 ICE things that can do real things.

 This level of support is perhaps in reaction to any possible  relative
 arrested development from upstairs,
 but not by chance because for instance, somehow 3DS will always remain
 3DS until it would be superseded by something else.
 (without implying 3DS being at-all bad, having it's own strengths and
 niches)

 But even after several years and several new (some very good) features in
 these perhaps more mainstream solutions,
 to this day (in 2013), anyone having experienced xSI (without access to
 coding departments ) in the heat of all sorts of VFX production contexts,
 either tend to stick to it, or whish these other solutions were somehow
 more like it in a variety of (very much core) aspects,
 and that is highly unlikely to change until something relatively
 revolutionary comes along.
 (NOTE: no comment about how some solutions may have been made to me more
 common)


 As many of you here would surely agree,
 I think it mostly has to do with how it can *quite inherently* be as
 consistent, straightforward,  predictable.
 how complexity is made simple,
 or the particular balance ratio of artist/technical wherewithal
 requirements to get things working, nice  get things *done*
 while remaining just as friendly for those that can be more technically
 literate or inclined.
 Making the problem solving process of 3D not so much of a pain if not
 actually easy, if not actually fun
 while giving very good likelihoods of having your experiments, hunches,
 shots in the dark or whatever you happen to be cooking, be fruitful.
 (the everything working with everythingness)

 Like making what you had in mind, or making original or making
 otherwise cool more accessible,
 or like pushing the limit of what is actually possible within given
 time/resource limits.

 In any event, I think SI developers really weren't kidding when they
 called-it next-gen : )
 and that AD might want to consider that a true-er SoftimaYa
 might be something that could more likely come out from  scratch, as
 opposed to merely adding (yet) more on top
 (of something that may have been already well on the overcomplicated
 side for a considerable range of project scales, almost from the start).

 Nevertheless, saying that the bar is high for a new thing coming along
 would definatly be an understatement!

 Thanks  Tip of the hat to you! : )









Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Eugen Sares

Same for max:
http://area.autodesk.com/products/features/extension3dsmax

Wait, wasn't there a 3rd 3D application among those?


Am 08.08.2013 16:40, schrieb Vladimir Jankijevic:
so that's where all your subscription money goes to: 
http://area.autodesk.com/products/features/extensionmaya


cheers everybody :P


On Sat, Aug 3, 2013 at 9:34 PM, Jason Stambollian 
jasonsta...@gmail.com mailto:jasonsta...@gmail.com wrote:



To me the similarity in situations between  Avid getting DS and AD
getting SI
strikes me as both astonishing and unsurprising at the same time.
(like a paradox)

(like huuge industry standard holding conglomerates, absorbing
smaller perhaps intimidating and potentially gamechanging
counterparts )

But after a decade+, DS is still (not so minimally) supported, 
(DS V11 Features http://www.avid.com/US/products/avid-ds/Features)

while the few DS users (far fewer than SI) have been complaining
about exposure and anticipating the end since Day 1  of the 'not
so new anymore' regime.
Not that  could make it easier to consider getting stripped,
assimilated and minimized as a good thing for any absorbed entity,
and of course there is lots of room for SI to be far less
un-prioritized without putting a dent, if not expand sacred
revenue streams.
But in the case of SI, it's not by chance that it can be this much
supported by it's own userbase.
General mutual support, but also SI users coming-up with things
that are nothing short of full blown features..
From in-viewport motion path editing driving SRT curves, to easy
yet advanced auto-rig creation tools,
plus a constantly growing a-rray ;) of nifty tiny to quite
elaborate ICE things that can do real things.
This level of support is perhaps in reaction to any possible 
relative arrested development from upstairs,
but not by chance because for instance, somehow 3DS will always
remain 3DS until it would be superseded by something else.
(without implying 3DS being at-all bad, having it's own
strengths and niches)
But even after several years and several new (some very good)
features in these perhaps more mainstream solutions,
to this day (in 2013), anyone having experienced xSI (without
access to coding departments ) in the heat of all sorts of VFX
production contexts,
either tend to stick to it, or whish these other solutions were
somehow more like it in a variety of (very much core) aspects,
and that is highly unlikely to change until something relatively
revolutionary comes along.
(NOTE: no comment about how some solutions may have been made to
me more common)


As many of you here would surely agree,
I think it mostly has to do with how it can *quite inherently* be
as consistent, straightforward,  predictable.
how complexity is made simple,
or the particular balance ratio of artist/technical wherewithal
requirements to get things working, nice  get things *done*
while remaining just as friendly for those that can be more
technically literate or inclined.

Making the problem solving process of 3D not so much of a pain
if not actually easy, if not actually fun
while giving very good likelihoods of having your experiments,
hunches, shots in the dark or whatever you happen to be cooking,
be fruitful.
(the everything working with everythingness)

Like making what you had in mind, or making original or making
otherwise cool more accessible,
or like pushing the limit of what is actually possible within
given time/resource limits.


In any event, I think SI developers really weren't kidding when
they called-it next-gen : )
and that AD might want to consider that a true-er SoftimaYa
might be something that could more likely come out from  scratch,
as opposed to merely adding (yet) more on top
(of something that may have been already well on the
overcomplicated side for a considerable range of project scales,
almost from the start).

Nevertheless, saying that the bar is high for a new thing coming
along would definatly be an understatement!

Thanks  Tip of the hat to you! : )







Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Steffen Dünner
2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(

Cheers
Steffen
-- 

PGP-ID(RSA): 0xD6E0CE93

Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Stephen Davidson
I think I can shed light on where Autodesk is going, as far as Softimage is
concerned.
Go to Google and search for Autodesk Softimage.
What is the first paid search result?
This is the one that Autodesk marketing paid Google money to display.
There is your answer.


On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner
steffen.duen...@gmail.comwrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


 Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(

 Cheers
 Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Angus Davidson
For those of us who dont seem to get the paid results could you copy and paste ?

;)

From: Stephen Davidson [magic...@bellsouth.net]
Sent: 08 August 2013 06:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
moneyback!

I think I can shed light on where Autodesk is going, as far as Softimage is 
concerned.
Go to Google and search for Autodesk Softimage.
What is the first paid search result?
This is the one that Autodesk marketing paid Google money to display.
There is your answer.


On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
steffen.duen...@gmail.commailto:steffen.duen...@gmail.com wrote:

2013/8/8 Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org
Wait, wasn't there a 3rd 3D application among those?

Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(

Cheers
Steffen
--

PGP-ID(RSA): 0xD6E0CE93

Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93



--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

 - 
Arthur C. Clarke

[http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]http://www.3danimationmagic.com

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message. You may not copy or disseminate this communication without the 
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Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Mirko Jankovic
Autodesk Softimage visual effects and 3D game development software enables
artists to create stunning character animation and visual effects.

Yes game development and they haven;t even try to make good connection to
most popular game engines as well
But they trying so hard to kill SI and it still doesn;t help says something
how good actualy itis, after all updates given to Maya and still hard to
push people from SI to it.. he


On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.zawrote:

  For those of us who dont seem to get the paid results could you copy and
 paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com
  wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
 this communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.




Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Eric Turman
.   Bleh:


Ad related to *Autodesk Softimage*

   1. *Autodesk*® Maya® 2014 - *Autodesk*.comhttp://www.autodesk.com/Maya
   www.*autodesk*.com/Maya
   https://www.google.com/#
   -
  -
  Try The New, Upgraded Version Of Maya®. Download A Free Trial Today!
   2. 




On Thu, Aug 8, 2013 at 11:33 AM, Angus Davidson
angus.david...@wits.ac.zawrote:

  For those of us who dont seem to get the paid results could you copy and
 paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com
  wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
 this communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.




-- 




-=T=-


RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Angus Davidson
Well that explains a few things. ;(


From: Eric Turman [i.anima...@gmail.com]
Sent: 08 August 2013 06:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
moneyback!

.   Bleh:


Ad related to Autodesk Softimage

  1.
Autodesk® Maya® 2014 - Autodesk.comhttp://www.autodesk.com/Maya
www.autodesk.com/Maya
https://www.google.com/#
 *
 *
Try The New, Upgraded Version Of Maya®. Download A Free Trial Today!
  2.  



On Thu, Aug 8, 2013 at 11:33 AM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
For those of us who dont seem to get the paid results could you copy and paste ?

;)

From: Stephen Davidson [magic...@bellsouth.netmailto:magic...@bellsouth.net]
Sent: 08 August 2013 06:20 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
moneyback!

I think I can shed light on where Autodesk is going, as far as Softimage is 
concerned.
Go to Google and search for Autodesk Softimage.
What is the first paid search result?
This is the one that Autodesk marketing paid Google money to display.
There is your answer.


On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
steffen.duen...@gmail.commailto:steffen.duen...@gmail.com wrote:

2013/8/8 Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org
Wait, wasn't there a 3rd 3D application among those?

Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(

Cheers
Steffen
--

PGP-ID(RSA): 0xD6E0CE93

Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93



--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956tel:%28954%29%20552-7956
sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

 - 
Arthur C. Clarke

[X]http://www.3danimationmagic.com

This communication is intended
 for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
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 signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which
 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary.




--




-=T=-

table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
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Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Rob Wuijster

i get this:

Advertentie met betrekking tot *Autodesk Softimage*javascript:void(0)


 *Softimage*? http://www.aaadisplay.com/soft-image0297 591 413

www.aaadisplay.com/*soft-image*?
*Softimage*: kwaliteit, licht  snel. Bekijk nu onze Prijslijst online!?

Not sure to laugh or cry a little :-\


Rob

\/-\/\/

On 8-8-2013 18:35, Eric Turman wrote:

.   Bleh:




Ad related to *Autodesk Softimage*

1.


  *Autodesk*® Maya® 2014 - *Autodesk*.com
  http://www.autodesk.com/Maya

www.*autodesk*.com/Maya
https://www.google.com/#
 *

 *


Try The New, Upgraded Version Of Maya®. Download A Free Trial Today!
 2. 




On Thu, Aug 8, 2013 at 11:33 AM, Angus Davidson 
angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote:


For those of us who dont seem to get the paid results could you
copy and paste ?

;)

*From:* Stephen Davidson [magic...@bellsouth.net
mailto:magic...@bellsouth.net]
*Sent:* 08 August 2013 06:20 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Why did I pay support?? Why did I buy a suite ? I
want my moneyback!

I think I can shed light on where Autodesk is going, as far as
Softimage is concerned.
Go to Google and search for Autodesk Softimage.
What is the first paid search result?
This is the one that Autodesk marketing paid Google money to display.
There is your answer.


On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner
steffen.duen...@gmail.com mailto:steffen.duen...@gmail.com wrote:


2013/8/8 Eugen Sares sof...@mail.sprit.org
mailto:sof...@mail.sprit.org

Wait, wasn't there a 3rd 3D application among those?


Yes, this:
http://area.autodesk.com/products/features/extensionmudbox :(

Cheers
Steffen
-- 


PGP-ID(RSA): 0xD6E0CE93

Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable from magic/

 - Arthur C. Clarke

http://www.3danimationmagic.com

This communication is intended for the addressee only. It is
confidential. If you have received this communication in error,
please notify us immediately and destroy the original message. You
may not copy or disseminate this communication without the
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competent to enter into agreements on behalf of the University and
recipients are thus advised that the content of this message may
not be legally binding on the University and may contain the
personal views and opinions of the author, which are not
necessarily the views and opinions of The University of the
Witwatersrand, Johannesburg. All agreements between the University
and outsiders are subject to South African Law unless the
University agrees in writing to the contrary.




--




-=T=-

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.3392 / Virus Database: 3209/6558 - Release Date: 08/07/13





Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Rares Halmagean
To be fair though, I think it's safe to assume most people would simply 
search 'softimage' which does put softimage at the top of the page.


On 8/8/2013 11:41 AM, Rares Halmagean wrote:
Wow. Just wow. So anyone interested in checking out softimage and does 
a quick search would get a diversion like this from AD. Very telling.



On 8/8/2013 11:35 AM, Mirko Jankovic wrote:
Autodesk Softimage visual effects and 3D game development software 
enables artists to create stunning character animation and visual 
effects.


Yes game development and they haven;t even try to make good 
connection to most popular game engines as well
But they trying so hard to kill SI and it still doesn;t help says 
something how good actualy itis, after all updates given to Maya and 
still hard to push people from SI to it.. he



On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote:


For those of us who dont seem to get the paid results could you
copy and paste ?

;)

*From:* Stephen Davidson [magic...@bellsouth.net
mailto:magic...@bellsouth.net]
*Sent:* 08 August 2013 06:20 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Why did I pay support?? Why did I buy a suite ? I
want my moneyback!

I think I can shed light on where Autodesk is going, as far as
Softimage is concerned.
Go to Google and search for Autodesk Softimage.
What is the first paid search result?
This is the one that Autodesk marketing paid Google money to display.
There is your answer.


On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner
steffen.duen...@gmail.com mailto:steffen.duen...@gmail.com wrote:


2013/8/8 Eugen Sares sof...@mail.sprit.org
mailto:sof...@mail.sprit.org

Wait, wasn't there a 3rd 3D application among those?


Yes, this:
http://area.autodesk.com/products/features/extensionmudbox :(

Cheers
Steffen
-- 


PGP-ID(RSA): 0xD6E0CE93

Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable from
magic/

   - Arthur C. Clarke

http://www.3danimationmagic.com

This communication is intended for the addressee only. It is
confidential. If you have received this communication in error,
please notify us immediately and destroy the original message.
You may not copy or disseminate this communication without the
permission of the University. Only authorised signatories are
competent to enter into agreements on behalf of the University
and recipients are thus advised that the content of this message
may not be legally binding on the University and may contain the
personal views and opinions of the author, which are not
necessarily the views and opinions of The University of the
Witwatersrand, Johannesburg. All agreements between the
University and outsiders are subject to South African Law unless
the University agrees in writing to the contrary.




--
*Rares Halmagean
___
*visual development and 3d character  content creation.
*rarebrush.com* http://rarebrush.com/


--
*Rares Halmagean
___
*visual development and 3d character  content creation.
*rarebrush.com* http://rarebrush.com/


RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Matt Lind
Bosley hair transplants?  What am I missing..besides hair?


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson
Sent: Thursday, August 08, 2013 9:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
moneyback!

I think I can shed light on where Autodesk is going, as far as Softimage is 
concerned.
Go to Google and search for Autodesk Softimage.
What is the first paid search result?
This is the one that Autodesk marketing paid Google money to display.
There is your answer.

On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
steffen.duen...@gmail.commailto:steffen.duen...@gmail.com wrote:

2013/8/8 Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org
Wait, wasn't there a 3rd 3D application among those?

Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(

Cheers
Steffen
--

PGP-ID(RSA): 0xD6E0CE93

Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93



--

Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.commailto:sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

 - 
Arthur C. Clarke

[http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]http://www.3danimationmagic.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Gene Crucean
I honestly don't know how anyone could just let AD do this to them and just
roll over and switch to another AD product. We've been bitching about this
for years now and the writing is definitely on the wall. This is Banksy
level shit...

Houdini
Modo
Blender
C4D
etc...

... just sayin'



-- 
-Gene
www.genecrucean.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Gene Crucean
I mean hey... we got FBX 2014 support!! What else do we need.


On Thu, Aug 8, 2013 at 10:03 AM, Gene Crucean
emailgeneonthel...@gmail.comwrote:

 I honestly don't know how anyone could just let AD do this to them and
 just roll over and switch to another AD product. We've been bitching about
 this for years now and the writing is definitely on the wall. This is
 Banksy level shit...

 Houdini
 Modo
 Blender
 C4D
 etc...

 ... just sayin'



 --
 -Gene
 www.genecrucean.com




-- 
-Gene
www.genecrucean.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Jon Swindells
I suggest you be a bit more gentle with AD. they must be feeling the pinch
if they go begging for money from Blender :P

https://pbs.twimg.com/media/BQ-WgwkCEAAaAas.png


On 8 August 2013 20:09, Gene Crucean emailgeneonthel...@gmail.com wrote:

 I mean hey... we got FBX 2014 support!! What else do we need.


 On Thu, Aug 8, 2013 at 10:03 AM, Gene Crucean 
 emailgeneonthel...@gmail.com wrote:

 I honestly don't know how anyone could just let AD do this to them and
 just roll over and switch to another AD product. We've been bitching about
 this for years now and the writing is definitely on the wall. This is
 Banksy level shit...

 Houdini
 Modo
 Blender
 C4D
 etc...

 ... just sayin'



 --
 -Gene
 www.genecrucean.com




 --
 -Gene
 www.genecrucean.com




-- 
Jon Swindells
squi...@gmail.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Rares Halmagean
...unless you search xsi that is in which case you'll get maya at the 
top of the page again, followed second by 'procedural and visual effects 
softimage autodesk' . Inconsistent and confusing :-\ .


On 8/8/2013 11:49 AM, Rares Halmagean wrote:
To be fair though, I think it's safe to assume most people would 
simply search 'softimage' which does put softimage at the top of the 
page.




Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Stephen Davidson
to take it one step further If you click on the Maya link, and then
click on products
at the top of the page, Softimage is not listed. I think they are pushing
people to the
Suite, but that is unclear.


On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and does a
 quick search would get a diversion like this from AD. Very telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual effects.

  Yes game development and they haven;t even try to make good connection
 to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
 angus.david...@wits.ac.zawrote:

  For those of us who dont seem to get the paid results could you copy
 and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this: http://area.autodesk.com/products/features/extensionmudbox
  :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on behalf 
 of the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.



 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Christopher Crouzet
How about you guys click on the Softimage icon from your desktop and do
your magic instead of wasting your time whining about some marketing
bullshit? ;)



On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote:

 to take it one step further If you click on the Maya link, and then
 click on products
 at the top of the page, Softimage is not listed. I think they are pushing
 people to the
 Suite, but that is unclear.


 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and does a
 quick search would get a diversion like this from AD. Very telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual effects.

  Yes game development and they haven;t even try to make good connection
 to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za
  wrote:

  For those of us who dont seem to get the paid results could you copy
 and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want
 my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this: http://area.autodesk.com/products/features/extensionmudbox
  :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on 
 behalf of the University and recipients are thus advised that the content 
 of this message may not be legally binding on the University and may 
 contain the personal views and opinions of the author, which are not 
 necessarily the views and opinions of The University of the Witwatersrand, 
 Johannesburg. All agreements between the University and outsiders are 
 subject to South African Law unless the University agrees in writing to the 
 contrary.



 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Alan Fregtman
This has come up before and official word as I recall is the products list
in the menu is based off sales. Maya and Max have more clients than Soft.

If it makes you feel better, Soft is one of the *Top products* here:
http://www.autodesk.com/products



On Thu, Aug 8, 2013 at 1:29 PM, Stephen Davidson magic...@bellsouth.netwrote:

 to take it one step further If you click on the Maya link, and then
 click on products
 at the top of the page, Softimage is not listed. I think they are pushing
 people to the
 Suite, but that is unclear.


 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and does a
 quick search would get a diversion like this from AD. Very telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual effects.

  Yes game development and they haven;t even try to make good connection
 to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za
  wrote:

  For those of us who dont seem to get the paid results could you copy
 and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want
 my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this: http://area.autodesk.com/products/features/extensionmudbox
  :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on 
 behalf of the University and recipients are thus advised that the content 
 of this message may not be legally binding on the University and may 
 contain the personal views and opinions of the author, which are not 
 necessarily the views and opinions of The University of the Witwatersrand, 
 Johannesburg. All agreements between the University and outsiders are 
 subject to South African Law unless the University agrees in writing to the 
 contrary.




 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Mirko Jankovic
Softimage 2014 SP3 clicking on SI icon will take you to Maya shop first...


On Thu, Aug 8, 2013 at 7:43 PM, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 How about you guys click on the Softimage icon from your desktop and do
 your magic instead of wasting your time whining about some marketing
 bullshit? ;)



 On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote:

 to take it one step further If you click on the Maya link, and then
 click on products
 at the top of the page, Softimage is not listed. I think they are pushing
 people to the
 Suite, but that is unclear.


 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and does
 a quick search would get a diversion like this from AD. Very telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual effects.

  Yes game development and they haven;t even try to make good connection
 to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  For those of us who dont seem to get the paid results could you copy
 and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want
 my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this: http://area.autodesk.com/products/features/extensionmudbox
  :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.




 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Matt Lind
Let's do a quick review of history:


-  Microsoft bought softimage in 1994 and pushed DS and XSI onto 
windows.  This put windows dependencies into both products.

-  Avid bought softimage after seeing the writing on the wall they'd be 
squashed by Microsoft if they didn't.

-  Avid ran both products into the ground via underfunding.  Only 
through heroic efforts of devs and passionate users did it keep going.

-  Autodesk bought softimage for their developers according to the 
original press release.

Reading between the lines, Autodesk never promised continuation of the product 
known as Softimage.  AD only kept it going because it could produce revenue.  
Autodesk had the plan from the beginning to use the developers for other 
purposes.  That much should be obvious now.



Matt






From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson
Sent: Thursday, August 08, 2013 10:30 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
moneyback!

to take it one step further If you click on the Maya link, and then click 
on products
at the top of the page, Softimage is not listed. I think they are pushing 
people to the
Suite, but that is unclear.

On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean 
ra...@rarebrush.commailto:ra...@rarebrush.com wrote:
Wow. Just wow. So anyone interested in checking out softimage and does a quick 
search would get a diversion like this from AD. Very telling.


On 8/8/2013 11:35 AM, Mirko Jankovic wrote:
Autodesk Softimage visual effects and 3D game development software enables 
artists to create stunning character animation and visual effects.

Yes game development and they haven;t even try to make good connection to most 
popular game engines as well
But they trying so hard to kill SI and it still doesn;t help says something how 
good actualy itis, after all updates given to Maya and still hard to push 
people from SI to it.. he

On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
For those of us who dont seem to get the paid results could you copy and paste ?

;)

From: Stephen Davidson [magic...@bellsouth.netmailto:magic...@bellsouth.net]
Sent: 08 August 2013 06:20 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
moneyback!
I think I can shed light on where Autodesk is going, as far as Softimage is 
concerned.
Go to Google and search for Autodesk Softimage.
What is the first paid search result?
This is the one that Autodesk marketing paid Google money to display.
There is your answer.

On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
steffen.duen...@gmail.commailto:steffen.duen...@gmail.com wrote:

2013/8/8 Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org
Wait, wasn't there a 3rd 3D application among those?

Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(

Cheers
Steffen
--

PGP-ID(RSA): 0xD6E0CE93

Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93



--

Best Regards,
  Stephen P. Davidson
   (954) 552-7956tel:%28954%29%20552-7956
sdavid...@3danimationmagic.commailto:sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

 - 
Arthur C. Clarke

http://www.3danimationmagic.com
This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary. http://www.3danimationmagic.com


 http://www.3danimationmagic.com
 http://www.3danimationmagic.com
--
Rares Halmagean
___
visual development and 3d character  content creation.
rarebrush.com http://www.3danimationmagic.com


http://www.3danimationmagic.com
 http://www.3danimationmagic.com
-- http://www.3danimationmagic.com

Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.comhttp://www.3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from 
magichttp://www.3danimationmagic.com

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Juhani Karlsson
+1
On Aug 8, 2013 8:29 PM, Stephen Davidson magic...@bellsouth.net wrote:

 to take it one step further If you click on the Maya link, and then
 click on products
 at the top of the page, Softimage is not listed. I think they are pushing
 people to the
 Suite, but that is unclear.


 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and does a
 quick search would get a diversion like this from AD. Very telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual effects.

  Yes game development and they haven;t even try to make good connection
 to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za
  wrote:

  For those of us who dont seem to get the paid results could you copy
 and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want
 my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this: http://area.autodesk.com/products/features/extensionmudbox
  :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on 
 behalf of the University and recipients are thus advised that the content 
 of this message may not be legally binding on the University and may 
 contain the personal views and opinions of the author, which are not 
 necessarily the views and opinions of The University of the Witwatersrand, 
 Johannesburg. All agreements between the University and outsiders are 
 subject to South African Law unless the University agrees in writing to the 
 contrary.



 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Gene Crucean
Ignorance is bliss isn't it Christopher? I don't know about you but I like
planning for my future.


On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 How about you guys click on the Softimage icon from your desktop and do
 your magic instead of wasting your time whining about some marketing
 bullshit? ;)



 On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote:

 to take it one step further If you click on the Maya link, and then
 click on products
 at the top of the page, Softimage is not listed. I think they are pushing
 people to the
 Suite, but that is unclear.


 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and does
 a quick search would get a diversion like this from AD. Very telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual effects.

  Yes game development and they haven;t even try to make good connection
 to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  For those of us who dont seem to get the paid results could you copy
 and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want
 my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this: http://area.autodesk.com/products/features/extensionmudbox
  :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.




 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





-- 
-Gene
www.genecrucean.com


RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Daniel Kim
Good point.
I've changed 3d pipeline from Maya or Max to SI several times in past new job. 
I said SI is real great 3D software, but AD doesn't even have SI on their 
product list. What I have to show them was pull down All product menu and find 
it out.
What other people see is SI is like a bundle of Max or Maya... That's why I 
often imagine what if SI is just one of 3D independent software like Modo, 
Cinema4D, or Houdini... I am not sure, but I believe SI could be a lot better 
than now.

Daniel

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson
Sent: Friday, August 09, 2013 5:30 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
moneyback!

to take it one step further If you click on the Maya link, and then click 
on products
at the top of the page, Softimage is not listed. I think they are pushing 
people to the
Suite, but that is unclear.

On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean 
ra...@rarebrush.commailto:ra...@rarebrush.com wrote:
Wow. Just wow. So anyone interested in checking out softimage and does a quick 
search would get a diversion like this from AD. Very telling.


On 8/8/2013 11:35 AM, Mirko Jankovic wrote:
Autodesk Softimage visual effects and 3D game development software enables 
artists to create stunning character animation and visual effects.

Yes game development and they haven;t even try to make good connection to most 
popular game engines as well
But they trying so hard to kill SI and it still doesn;t help says something how 
good actualy itis, after all updates given to Maya and still hard to push 
people from SI to it.. he

On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
For those of us who dont seem to get the paid results could you copy and paste ?

;)

From: Stephen Davidson [magic...@bellsouth.netmailto:magic...@bellsouth.net]
Sent: 08 August 2013 06:20 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
moneyback!
I think I can shed light on where Autodesk is going, as far as Softimage is 
concerned.
Go to Google and search for Autodesk Softimage.
What is the first paid search result?
This is the one that Autodesk marketing paid Google money to display.
There is your answer.

On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
steffen.duen...@gmail.commailto:steffen.duen...@gmail.com wrote:

2013/8/8 Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org
Wait, wasn't there a 3rd 3D application among those?

Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(

Cheers
Steffen
--

PGP-ID(RSA): 0xD6E0CE93

Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93



--

Best Regards,
  Stephen P. Davidson
   (954) 552-7956tel:%28954%29%20552-7956
sdavid...@3danimationmagic.commailto:sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

 - 
Arthur C. Clarke

http://www.3danimationmagic.com
This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary. http://www.3danimationmagic.com


 http://www.3danimationmagic.com
 http://www.3danimationmagic.com
--
Rares Halmagean
___
visual development and 3d character  content creation.
rarebrush.com http://www.3danimationmagic.com


http://www.3danimationmagic.com
 http://www.3danimationmagic.com
-- http://www.3danimationmagic.com

Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.comhttp://www.3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from 
magichttp://www.3danimationmagic.com

 - 
Arthur C. Clarkehttp://www.3danimationmagic.com

[http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]http://www.3danimationmagic.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Jordi Bares
Funny enough I keep receiving tweets from Autodesk related to great work and 
articles done with… Softimage!!!   amazing…

I wish they sell the software to someone serious about it to rescue from its 
current state, it has been all downhill since Autodesk took over.

Regarding the competitors, the only serious alternative right now is Houdini 
and although a step learning curve it is truly worth it.

I want to see how Modo does but I am even more interested to what happens to 
The Foundry as a company as it is partially owned by an investor group that 
will surely sell soon to get there profits…

:-P

Let's see

Jordi Bares
jordiba...@gmail.com

On 8 Aug 2013, at 22:05, Daniel Kim dani...@magicboxandapps.com wrote:

 Good point.
 I’ve changed 3d pipeline from Maya or Max to SI several times in past new 
 job. I said SI is real great 3D software, but AD doesn’t even have SI on 
 their product list. What I have to show them was pull down All product menu 
 and find it out.
 What other people see is SI is like a bundle of Max or Maya… That’s why I 
 often imagine what if SI is just one of 3D independent software like Modo, 
 Cinema4D, or Houdini… I am not sure, but I believe SI could be a lot better 
 than now.
  
 Daniel
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson
 Sent: Friday, August 09, 2013 5:30 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
 moneyback!
  
 to take it one step further If you click on the Maya link, and then click 
 on products
 at the top of the page, Softimage is not listed. I think they are pushing 
 people to the
 Suite, but that is unclear.
  
 
 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.com wrote:
 Wow. Just wow. So anyone interested in checking out softimage and does a 
 quick search would get a diversion like this from AD. Very telling.
 
 
 
 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:
 Autodesk Softimage visual effects and 3D game development software enables 
 artists to create stunning character animation and visual effects.
  
 Yes game development and they haven;t even try to make good connection to 
 most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says something 
 how good actualy itis, after all updates given to Maya and still hard to push 
 people from SI to it.. he
  
 
 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za 
 wrote:
 For those of us who dont seem to get the paid results could you copy and 
 paste ?
  
 ;)
 From: Stephen Davidson [magic...@bellsouth.net]
 Sent: 08 August 2013 06:20 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
 moneyback!
 
 I think I can shed light on where Autodesk is going, as far as Softimage is 
 concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result? 
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.
  
 
 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com 
 wrote:
  
 2013/8/8 Eugen Sares sof...@mail.sprit.org
 Wait, wasn't there a 3rd 3D application among those?
  
 Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(
 
 Cheers
 Steffen
 --
 PGP-ID(RSA): 0xD6E0CE93
 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93
 
 
  
 --
 
 Best Regards,
   Stephen P. Davidson 
(954) 552-7956
 sdavid...@3danimationmagic.com
 
 Any sufficiently advanced technology is indistinguishable from magic
 
  
 - Arthur C. Clarke
 
 
 This communication is intended for the addressee only. It is confidential. If 
 you have received this communication in error, please notify us immediately 
 and destroy the original message. You may not copy or disseminate this 
 communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.
  
  
 -- 
 Rares Halmagean
 ___
 visual development and 3d character  content creation. 
 rarebrush.com
 
 
  
 --
 
 Best Regards,
   Stephen P. Davidson 
(954) 552-7956
 sdavid...@3danimationmagic.com
 
 Any sufficiently advanced technology is indistinguishable from magic

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Stephen Davidson
If I were using Softimage, I wouldn't be here (discussion group). :)

This is what I do while waiting for a render...

Catch up on the latest talk about new features, work-a-rounds, and industry
gossip.
Now that I work 100% on the internet, how else am I supposed to mingle with
my peers?
I can no longer afford to go to Sigraph, since my rate had declined every
year I have been
in business.

Softimage has managed to fill the void left when Cubicomp Picturemaker left
the 3D
animation scene. That was version 1.0 on an SGI.  It has come a long way
and had several owners. I am just trying to predict the jump the shark so
I don't
get left behind.

I suspect my next move will be Blender on Unix, using a tablet and a pen.
I am resisting it, though. :)


On Thu, Aug 8, 2013 at 1:43 PM, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 How about you guys click on the Softimage icon from your desktop and do
 your magic instead of wasting your time whining about some marketing
 bullshit? ;)



 On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote:

 to take it one step further If you click on the Maya link, and then
 click on products
 at the top of the page, Softimage is not listed. I think they are pushing
 people to the
 Suite, but that is unclear.


 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and does
 a quick search would get a diversion like this from AD. Very telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual effects.

  Yes game development and they haven;t even try to make good connection
 to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  For those of us who dont seem to get the paid results could you copy
 and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want
 my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this: http://area.autodesk.com/products/features/extensionmudbox
  :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.




 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Gene Crucean
Houdini is definitely the biggest contender right now... but I definitely
see Blender as a *huge *threat to Autodesk. That software is going places
and if they can just get a few dev's on board that understand pipeline and
workflow a bit better... it will blow up.

I love love love Houdini but it's modeling workflow is poop *imo... *which
unfortunately is a sizable portion of my day to day tasks. Even if it's
just to quickly fix something small. Modo is quite nice too... but I can't
get past the shitty material editor and I mostly do lighting and rendering,
so this is for me hard to deal with.


On Thu, Aug 8, 2013 at 2:19 PM, Jordi Bares jordiba...@gmail.com wrote:

 Funny enough I keep receiving tweets from Autodesk related to great work
 and articles done with… Softimage!!!   amazing…

 I wish they sell the software to someone serious about it to rescue from
 its current state, it has been all downhill since Autodesk took over.

 Regarding the competitors, the only serious alternative right now is
 Houdini and although a step learning curve it is truly worth it.

 I want to see how Modo does but I am even more interested to what happens
 to The Foundry as a company as it is partially owned by an investor group
 that will surely sell soon to get there profits…

 :-P

 Let's see

 Jordi Bares
 jordiba...@gmail.com

 On 8 Aug 2013, at 22:05, Daniel Kim dani...@magicboxandapps.com wrote:

 Good point.
 I’ve changed 3d pipeline from Maya or Max to SI several times in past new
 job. I said SI is real great 3D software, but AD doesn’t even have SI on
 their product list. What I have to show them was pull down All product menu
 and find it out.
 What other people see is SI is like a bundle of Max or Maya… That’s why I
 often imagine what if SI is just one of 3D independent software like Modo,
 Cinema4D, or Houdini… I am not sure, but I believe SI could be a lot better
 than now.

 Daniel

 *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] *On Behalf Of *Stephen Davidson
 *Sent:* Friday, August 09, 2013 5:30 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!
 ** **
 to take it one step further If you click on the Maya link, and then
 click on products
 at the top of the page, Softimage is not listed. I think they are pushing
 people to the
 Suite, but that is unclear.

 ** **
 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.com
 wrote:
 Wow. Just wow. So anyone interested in checking out softimage and does a
 quick search would get a diversion like this from AD. Very telling.



 
 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 *Autodesk Softimage* visual effects and 3D game development software
 enables artists to create stunning character animation and visual effects.
 
 ** **
 Yes game development and they haven;t even try to make good connection to
 most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and still
 hard to push people from SI to it.. he

 ** **
 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za
 wrote:
 For those of us who dont seem to get the paid results could you copy and
 paste ?

 ;)
 --

 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!
 I think I can shed light on where Autodesk is going, as far as Softimage
 is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result? 
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.

 ** **
 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com
 wrote:
 ** **
 2013/8/8 Eugen Sares sof...@mail.sprit.org
 Wait, wasn't there a 3rd 3D application among those?
 ** **
 Yes, this: http://area.autodesk.com/products/features/extensionmudbox :(

 Cheers
 Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93



 
 ** **

 --

 Best Regards,
 *  Stephen P. Davidson **
(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

  http://www.3danimationmagic.com
 This communication is intended for the addressee only. It is confidential.
 If you have received this communication in error, please notify us
 immediately and destroy the original message. You may not copy or
 disseminate this communication without the permission of the University.
 Only authorised signatories are competent to enter

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Christopher Crouzet
It's not about ignorance. With all my respect, as everyone I'm not so happy
to see how things have been going since Autodesk took over Softimage, but
do you think that talking on a mailing-list about Google Ads and relating
each little marketing glitch in order to elaborate a conspiracy theory will
help at all? If it actually does something, I bet it's probably pissing off
the remaining devs trying their best to save things with their means and it
must help the marketing guys to think we're just a bunch of fanboys not
even worth dealing with (ok, I'm exaggerating a bit).

As for me, I chose to focus on actively looking for a solution rather than
hoping for the best and linking my own future to a software's destiny. My
whole working experience taught me how to be dynamic and adapt to my
environment, so even if the whole industry had to stop, I won't need any
planning, I'd be ready for that. We'll all be, I'm sure.

Anyways, get used to it, every software dies at some point, better be ready
sooner than later. I'm sure that you, like all the clever boys that we are
on this mailing list, have already started to think on how to move on. And
I know that it can be trickier for a company to move things around, but in
the very worst case, Softimage will still work as it is and you're already
rocking with it, so it's not too bad. On top of this, it sounds like we can
now count on Fabric Engine to push things forward without having to ditch
all our existing pipelines, so how could we not roll even more in the
future? ;)



On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.com wrote:

 Ignorance is bliss isn't it Christopher? I don't know about you but I like
 planning for my future.


 On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 How about you guys click on the Softimage icon from your desktop and do
 your magic instead of wasting your time whining about some marketing
 bullshit? ;)



 On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote:

 to take it one step further If you click on the Maya link, and then
 click on products
 at the top of the page, Softimage is not listed. I think they are
 pushing people to the
 Suite, but that is unclear.


 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and does
 a quick search would get a diversion like this from AD. Very telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual effects.

  Yes game development and they haven;t even try to make good
 connection to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  For those of us who dont seem to get the paid results could you copy
 and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want
 my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this:
 http://area.autodesk.com/products/features/extensionmudbox :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Paul Doyle
tomorrow should be fun ;)


On 8 August 2013 17:41, Christopher Crouzet
christopher.crou...@gmail.comwrote:

 It's not about ignorance. With all my respect, as everyone I'm not so
 happy to see how things have been going since Autodesk took over Softimage,
 but do you think that talking on a mailing-list about Google Ads and
 relating each little marketing glitch in order to elaborate a conspiracy
 theory will help at all? If it actually does something, I bet it's probably
 pissing off the remaining devs trying their best to save things with their
 means and it must help the marketing guys to think we're just a bunch of
 fanboys not even worth dealing with (ok, I'm exaggerating a bit).

 As for me, I chose to focus on actively looking for a solution rather than
 hoping for the best and linking my own future to a software's destiny. My
 whole working experience taught me how to be dynamic and adapt to my
 environment, so even if the whole industry had to stop, I won't need any
 planning, I'd be ready for that. We'll all be, I'm sure.

 Anyways, get used to it, every software dies at some point, better be
 ready sooner than later. I'm sure that you, like all the clever boys that
 we are on this mailing list, have already started to think on how to move
 on. And I know that it can be trickier for a company to move things around,
 but in the very worst case, Softimage will still work as it is and you're
 already rocking with it, so it's not too bad. On top of this, it sounds
 like we can now count on Fabric Engine to push things forward without
 having to ditch all our existing pipelines, so how could we not roll even
 more in the future? ;)



 On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.com wrote:

 Ignorance is bliss isn't it Christopher? I don't know about you but I
 like planning for my future.


 On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 How about you guys click on the Softimage icon from your desktop and do
 your magic instead of wasting your time whining about some marketing
 bullshit? ;)



 On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote:

 to take it one step further If you click on the Maya link, and then
 click on products
 at the top of the page, Softimage is not listed. I think they are
 pushing people to the
 Suite, but that is unclear.


 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean 
 ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and
 does a quick search would get a diversion like this from AD. Very telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual effects.

  Yes game development and they haven;t even try to make good
 connection to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  For those of us who dont seem to get the paid results could you
 copy and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I
 want my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this:
 http://area.autodesk.com/products/features/extensionmudbox :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic
 *


- Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the 
 author, which

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Stephen Davidson
Yes, Fabric Engine is doing more for the survival of Softimage than most.
But even they are looking to support other 3D apps, as they should, so it
will not be something that will be a specific advantage to Softimage users.

I am always testing the waters on newer, different software. It is just
such a HUGE
deal to learn a different platform, after you have felt comfortable with one
for so long.
I feel for the large houses. I am just a lowly single freelancer.
Much easier for change, but still, no small matter..

The Google Ads was not a conspiracy theory, just an observation.
Autodesk paid for that ad placement, so they are responsible for it.
Google did not do this randomly.

So, Christopher, what do you see as a future solution to our industry?
Microsoft keeps try to sell me Windows 8. Somehow I don't see myself
animating on a touch-pad. BUT...you never know! ;)

... if someone could come out with a touch-pad, large, and with a pressure
sensitive pen ...


On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 It's not about ignorance. With all my respect, as everyone I'm not so
 happy to see how things have been going since Autodesk took over Softimage,
 but do you think that talking on a mailing-list about Google Ads and
 relating each little marketing glitch in order to elaborate a conspiracy
 theory will help at all? If it actually does something, I bet it's probably
 pissing off the remaining devs trying their best to save things with their
 means and it must help the marketing guys to think we're just a bunch of
 fanboys not even worth dealing with (ok, I'm exaggerating a bit).

 As for me, I chose to focus on actively looking for a solution rather than
 hoping for the best and linking my own future to a software's destiny. My
 whole working experience taught me how to be dynamic and adapt to my
 environment, so even if the whole industry had to stop, I won't need any
 planning, I'd be ready for that. We'll all be, I'm sure.

 Anyways, get used to it, every software dies at some point, better be
 ready sooner than later. I'm sure that you, like all the clever boys that
 we are on this mailing list, have already started to think on how to move
 on. And I know that it can be trickier for a company to move things around,
 but in the very worst case, Softimage will still work as it is and you're
 already rocking with it, so it's not too bad. On top of this, it sounds
 like we can now count on Fabric Engine to push things forward without
 having to ditch all our existing pipelines, so how could we not roll even
 more in the future? ;)



 On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.com wrote:

 Ignorance is bliss isn't it Christopher? I don't know about you but I
 like planning for my future.


 On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 How about you guys click on the Softimage icon from your desktop and do
 your magic instead of wasting your time whining about some marketing
 bullshit? ;)



 On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote:

 to take it one step further If you click on the Maya link, and then
 click on products
 at the top of the page, Softimage is not listed. I think they are
 pushing people to the
 Suite, but that is unclear.


 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean 
 ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and
 does a quick search would get a diversion like this from AD. Very telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual effects.

  Yes game development and they haven;t even try to make good
 connection to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  For those of us who dont seem to get the paid results could you
 copy and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I
 want my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this:
 http://area.autodesk.com/products/features

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Alan Fregtman
* The Google Ads was not a conspiracy theory, just an observation.*
* Autodesk paid for that ad placement, so they are responsible for it.*
* Google did not do this randomly.*

Do a search for autodesk autocad... oh no, it promotes Maya too! Watch
out, CAD folks! :p

Also odd is autodesk mental ray promotes 3dsmax 2014.



On Thu, Aug 8, 2013 at 6:08 PM, Stephen Davidson magic...@bellsouth.netwrote:

 Yes, Fabric Engine is doing more for the survival of Softimage than most.
 But even they are looking to support other 3D apps, as they should, so it
 will not be something that will be a specific advantage to Softimage users.

 I am always testing the waters on newer, different software. It is just
 such a HUGE
 deal to learn a different platform, after you have felt comfortable with
 one
 for so long.
 I feel for the large houses. I am just a lowly single freelancer.
 Much easier for change, but still, no small matter..

 The Google Ads was not a conspiracy theory, just an observation.
 Autodesk paid for that ad placement, so they are responsible for it.
 Google did not do this randomly.

 So, Christopher, what do you see as a future solution to our industry?
 Microsoft keeps try to sell me Windows 8. Somehow I don't see myself
 animating on a touch-pad. BUT...you never know! ;)

 ... if someone could come out with a touch-pad, large, and with a pressure
 sensitive pen ...


 On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 It's not about ignorance. With all my respect, as everyone I'm not so
 happy to see how things have been going since Autodesk took over Softimage,
 but do you think that talking on a mailing-list about Google Ads and
 relating each little marketing glitch in order to elaborate a conspiracy
 theory will help at all? If it actually does something, I bet it's probably
 pissing off the remaining devs trying their best to save things with their
 means and it must help the marketing guys to think we're just a bunch of
 fanboys not even worth dealing with (ok, I'm exaggerating a bit).

 As for me, I chose to focus on actively looking for a solution rather
 than hoping for the best and linking my own future to a software's destiny.
 My whole working experience taught me how to be dynamic and adapt to my
 environment, so even if the whole industry had to stop, I won't need any
 planning, I'd be ready for that. We'll all be, I'm sure.

 Anyways, get used to it, every software dies at some point, better be
 ready sooner than later. I'm sure that you, like all the clever boys that
 we are on this mailing list, have already started to think on how to move
 on. And I know that it can be trickier for a company to move things around,
 but in the very worst case, Softimage will still work as it is and you're
 already rocking with it, so it's not too bad. On top of this, it sounds
 like we can now count on Fabric Engine to push things forward without
 having to ditch all our existing pipelines, so how could we not roll even
 more in the future? ;)



 On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.comwrote:

 Ignorance is bliss isn't it Christopher? I don't know about you but I
 like planning for my future.


 On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 How about you guys click on the Softimage icon from your desktop and do
 your magic instead of wasting your time whining about some marketing
 bullshit? ;)



 On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.netwrote:

 to take it one step further If you click on the Maya link, and
 then click on products
 at the top of the page, Softimage is not listed. I think they are
 pushing people to the
 Suite, but that is unclear.


 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean 
 ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and
 does a quick search would get a diversion like this from AD. Very 
 telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual 
 effects.

  Yes game development and they haven;t even try to make good
 connection to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and 
 still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  For those of us who dont seem to get the paid results could you
 copy and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I
 want my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Paul Doyle
Why does it need to be a specific advantage vs a general one?


On 8 August 2013 18:08, Stephen Davidson magic...@bellsouth.net wrote:

 Yes, Fabric Engine is doing more for the survival of Softimage than most.
 But even they are looking to support other 3D apps, as they should, so it
 will not be something that will be a specific advantage to Softimage users.

 I am always testing the waters on newer, different software. It is just
 such a HUGE
 deal to learn a different platform, after you have felt comfortable with
 one
 for so long.
 I feel for the large houses. I am just a lowly single freelancer.
 Much easier for change, but still, no small matter..

 The Google Ads was not a conspiracy theory, just an observation.
 Autodesk paid for that ad placement, so they are responsible for it.
 Google did not do this randomly.

 So, Christopher, what do you see as a future solution to our industry?
 Microsoft keeps try to sell me Windows 8. Somehow I don't see myself
 animating on a touch-pad. BUT...you never know! ;)

 ... if someone could come out with a touch-pad, large, and with a pressure
 sensitive pen ...


 On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 It's not about ignorance. With all my respect, as everyone I'm not so
 happy to see how things have been going since Autodesk took over Softimage,
 but do you think that talking on a mailing-list about Google Ads and
 relating each little marketing glitch in order to elaborate a conspiracy
 theory will help at all? If it actually does something, I bet it's probably
 pissing off the remaining devs trying their best to save things with their
 means and it must help the marketing guys to think we're just a bunch of
 fanboys not even worth dealing with (ok, I'm exaggerating a bit).

 As for me, I chose to focus on actively looking for a solution rather
 than hoping for the best and linking my own future to a software's destiny.
 My whole working experience taught me how to be dynamic and adapt to my
 environment, so even if the whole industry had to stop, I won't need any
 planning, I'd be ready for that. We'll all be, I'm sure.

 Anyways, get used to it, every software dies at some point, better be
 ready sooner than later. I'm sure that you, like all the clever boys that
 we are on this mailing list, have already started to think on how to move
 on. And I know that it can be trickier for a company to move things around,
 but in the very worst case, Softimage will still work as it is and you're
 already rocking with it, so it's not too bad. On top of this, it sounds
 like we can now count on Fabric Engine to push things forward without
 having to ditch all our existing pipelines, so how could we not roll even
 more in the future? ;)



 On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.comwrote:

 Ignorance is bliss isn't it Christopher? I don't know about you but I
 like planning for my future.


 On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 How about you guys click on the Softimage icon from your desktop and do
 your magic instead of wasting your time whining about some marketing
 bullshit? ;)



 On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.netwrote:

 to take it one step further If you click on the Maya link, and
 then click on products
 at the top of the page, Softimage is not listed. I think they are
 pushing people to the
 Suite, but that is unclear.


 On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean 
 ra...@rarebrush.comwrote:

  Wow. Just wow. So anyone interested in checking out softimage and
 does a quick search would get a diversion like this from AD. Very 
 telling.



 On 8/8/2013 11:35 AM, Mirko Jankovic wrote:

 Autodesk Softimage visual effects and 3D game development software
 enables artists to create stunning character animation and visual 
 effects.

  Yes game development and they haven;t even try to make good
 connection to most popular game engines as well
 But they trying so hard to kill SI and it still doesn;t help says
 something how good actualy itis, after all updates given to Maya and 
 still
 hard to push people from SI to it.. he


 On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  For those of us who dont seem to get the paid results could you
 copy and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I
 want my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Christopher Crouzet
 
 angus.david...@wits.ac.za wrote:

  For those of us who dont seem to get the paid results could you
 copy and paste ?

  ;)
  --
 *From:* Stephen Davidson [magic...@bellsouth.net]
 *Sent:* 08 August 2013 06:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I
 want my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this:
 http://area.autodesk.com/products/features/extensionmudbox :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from
 magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not 
 copy or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the 
 author, which are not necessarily the views and opinions of The 
 University of the Witwatersrand, Johannesburg. All agreements between 
 the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.







 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





 --
 -Gene
 www.genecrucean.com





 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Raffaele Fragapane
Houdini is a very, very serious alternative that, if invested in, can make
a gimongous difference in a number of stretches of the pipe.
Modo I can't really say I see as a competitor, it barely covers spots if
you make movies or games.

The problem is that literally NOTHING out there will cover the stretch of
assembly  rigging  animation  caching efficiently and in one go except
Maya or Soft.
No, not even Houdini.
We struggle enough as is, as a subset of disciplines, with software,
performance and dedicated efforts with apps that have a long heritage of
catering to that stretch.

Moving to an app (Houdini) which one simply cannot squeeze performance for
a multi-thousand nodes graph out of, and with a pool of animators close to
zero, and which requires considerable training efforts is, sadly, not an
option.
It has brilliance that would save piles of cash in many places (digital
assets and all), but it's simply never had a real userbase or any continued
effort on the animation side of things. They rarely picked up that ball,
and when they did they soon dropped it.

I still wish it had been Dassault Systemes back then buying Soft, or that
they had listened to the part of the userbase that eight or nine years ago
was shouting their throat raw for a proper lights off port to Qt and Boost
Bindings. Sadly most of Soft back then was completely blind to how
foresightful people like Alan Jones were (or even some of my pleas for all
it matters), and even a good chunk of the community mistook it for some
pointless Linux closet socialism initiative.

Thanks to the impossible to eradicate persistency of gems such as mainwin
and COM Soft had to be put to the side in this last major churn inside AD.
If they are looking at the whole platform switch, and they would be
insanely dumb if they weren't, Soft would simply turn out to be too much
work at this point even if given a fair shot.

The userbase itself and some most beloved figures of the past made
unintentionally sure Soft would be backwards in many regards, and AD is
unlikely to be the kind of company that rescues something for the sake of
its elegance and dedicated user base. Which is sad, but is what this mostly
boils down to.

Had Soft two or three years ago been a stronger platform, even with less
dressing and elegance painted on top, and had ICE not been so strongly tied
to that underlying layer, chances are we'd all be singing a very different
tune today. It wasn't, it isn't, and it doesn't have the ridiculous market
stretch of MAX, so its future is uncertain.


On Fri, Aug 9, 2013 at 7:19 AM, Jordi Bares jordiba...@gmail.com wrote:

 Funny enough I keep receiving tweets from Autodesk related to great work
 and articles done with… Softimage!!!   amazing…

 I wish they sell the software to someone serious about it to rescue from
 its current state, it has been all downhill since Autodesk took over.

 Regarding the competitors, the only serious alternative right now is
 Houdini and although a step learning curve it is truly worth it.

 I want to see how Modo does but I am even more interested to what happens
 to The Foundry as a company as it is partially owned by an investor group
 that will surely sell soon to get there profits…

 :-P

 Let's see




RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Matt Lind
Nope.

I tried 'Autodesk Sucks' and got a facebook page instead.  No ad.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher 
Crouzet
Sent: Thursday, August 08, 2013 3:34 PM
To: Softimage Mailing List
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
moneyback!

Apart of saying that we've got the biggest, does it really matter that Fabric 
Engine doesn't favor Softimage or any specific app at all? Knowing that I can 
code high performance stuff in Fabric and that I can use it in whatever 3D 
softwares still alive at a certain time sounds pretty neat to me as it is.

As for the future, sorry but I don't own a crystal ball _yet_! I'm living in 
the present and take things as they come, ready to react... for now, I thought 
that it would be a pretty good time to have a break from that industry and so 
far I'm enjoying the view, maybe you guys should do the same instead of 
stressing out! :)

Btw, do you guys know the algorithm behind the Google Ads? Because you know, it 
could potentially return an ad even though you search for Autodesk in my 
pants.

On 9 August 2013 00:08, Stephen Davidson 
magic...@bellsouth.netmailto:magic...@bellsouth.net wrote:
Yes, Fabric Engine is doing more for the survival of Softimage than most.
But even they are looking to support other 3D apps, as they should, so it
will not be something that will be a specific advantage to Softimage users.

I am always testing the waters on newer, different software. It is just such a 
HUGE
deal to learn a different platform, after you have felt comfortable with one
for so long.
I feel for the large houses. I am just a lowly single freelancer.
Much easier for change, but still, no small matter..

The Google Ads was not a conspiracy theory, just an observation.
Autodesk paid for that ad placement, so they are responsible for it.
Google did not do this randomly.

So, Christopher, what do you see as a future solution to our industry?
Microsoft keeps try to sell me Windows 8. Somehow I don't see myself
animating on a touch-pad. BUT...you never know! ;)

... if someone could come out with a touch-pad, large, and with a pressure 
sensitive pen ...

On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet 
christopher.crou...@gmail.commailto:christopher.crou...@gmail.com wrote:
It's not about ignorance. With all my respect, as everyone I'm not so happy to 
see how things have been going since Autodesk took over Softimage, but do you 
think that talking on a mailing-list about Google Ads and relating each little 
marketing glitch in order to elaborate a conspiracy theory will help at all? If 
it actually does something, I bet it's probably pissing off the remaining devs 
trying their best to save things with their means and it must help the 
marketing guys to think we're just a bunch of fanboys not even worth dealing 
with (ok, I'm exaggerating a bit).

As for me, I chose to focus on actively looking for a solution rather than 
hoping for the best and linking my own future to a software's destiny. My whole 
working experience taught me how to be dynamic and adapt to my environment, so 
even if the whole industry had to stop, I won't need any planning, I'd be ready 
for that. We'll all be, I'm sure.

Anyways, get used to it, every software dies at some point, better be ready 
sooner than later. I'm sure that you, like all the clever boys that we are on 
this mailing list, have already started to think on how to move on. And I know 
that it can be trickier for a company to move things around, but in the very 
worst case, Softimage will still work as it is and you're already rocking with 
it, so it's not too bad. On top of this, it sounds like we can now count on 
Fabric Engine to push things forward without having to ditch all our existing 
pipelines, so how could we not roll even more in the future? ;)

On 8 August 2013 22:26, Gene Crucean 
emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com wrote:
Ignorance is bliss isn't it Christopher? I don't know about you but I like 
planning for my future.

On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet 
christopher.crou...@gmail.commailto:christopher.crou...@gmail.com wrote:
How about you guys click on the Softimage icon from your desktop and do your 
magic instead of wasting your time whining about some marketing bullshit? ;)

On 8 August 2013 19:29, Stephen Davidson 
magic...@bellsouth.netmailto:magic...@bellsouth.net wrote:
to take it one step further If you click on the Maya link, and then click 
on products
at the top of the page, Softimage is not listed. I think they are pushing 
people to the
Suite, but that is unclear.

On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean 
ra...@rarebrush.commailto:ra...@rarebrush.com wrote:
Wow. Just wow. So anyone interested in checking out softimage and does a quick 
search would get a diversion like this from AD. Very telling.


On 8/8/2013 11:35 AM

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Christopher Crouzet
I'm thinking that if we flood Google with Autodesk in my pants search
queries, maybe it'll become the first autocomplete option when typing
Autodesk.



On 9 August 2013 00:36, Matt Lind ml...@carbinestudios.com wrote:

 Nope. 

 ** **

 I tried ‘Autodesk Sucks’ and got a facebook page instead.  No ad.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Christopher
 Crouzet
 *Sent:* Thursday, August 08, 2013 3:34 PM
 *To:* Softimage Mailing List

 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!

 ** **

 Apart of saying that we've got the biggest, does it really matter that
 Fabric Engine doesn't favor Softimage or any specific app at all? Knowing
 that I can code high performance stuff in Fabric and that I can use it in
 whatever 3D softwares still alive at a certain time sounds pretty neat to
 me as it is.

 As for the future, sorry but I don't own a crystal ball _yet_! I'm living
 in the present and take things as they come, ready to react... for now, I
 thought that it would be a pretty good time to have a break from that
 industry and so far I'm enjoying the view, maybe you guys should do the
 same instead of stressing out! :)

 Btw, do you guys know the algorithm behind the Google Ads? Because you
 know, it could potentially return an ad even though you search for
 Autodesk in my pants.

 ** **

 On 9 August 2013 00:08, Stephen Davidson magic...@bellsouth.net wrote:**
 **

 Yes, Fabric Engine is doing more for the survival of Softimage than most.*
 ***

 But even they are looking to support other 3D apps, as they should, so it*
 ***

 will not be something that will be a specific advantage to Softimage users.
 

 ** **

 I am always testing the waters on newer, different software. It is just
 such a HUGE

 deal to learn a different platform, after you have felt comfortable with
 one

 for so long.

 I feel for the large houses. I am just a lowly single freelancer.

 Much easier for change, but still, no small matter..

 ** **

 The Google Ads was not a conspiracy theory, just an observation.

 Autodesk paid for that ad placement, so they are responsible for it.

 Google did not do this randomly.

 ** **

 So, Christopher, what do you see as a future solution to our industry?

 Microsoft keeps try to sell me Windows 8. Somehow I don't see myself

 animating on a touch-pad. BUT...you never know! ;)

 ** **

 ... if someone could come out with a touch-pad, large, and with a pressure
 sensitive pen ...

 ** **

 On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 It's not about ignorance. With all my respect, as everyone I'm not so
 happy to see how things have been going since Autodesk took over Softimage,
 but do you think that talking on a mailing-list about Google Ads and
 relating each little marketing glitch in order to elaborate a conspiracy
 theory will help at all? If it actually does something, I bet it's probably
 pissing off the remaining devs trying their best to save things with their
 means and it must help the marketing guys to think we're just a bunch of
 fanboys not even worth dealing with (ok, I'm exaggerating a bit).

 As for me, I chose to focus on actively looking for a solution rather than
 hoping for the best and linking my own future to a software's destiny. My
 whole working experience taught me how to be dynamic and adapt to my
 environment, so even if the whole industry had to stop, I won't need any
 planning, I'd be ready for that. We'll all be, I'm sure.

 Anyways, get used to it, every software dies at some point, better be
 ready sooner than later. I'm sure that you, like all the clever boys that
 we are on this mailing list, have already started to think on how to move
 on. And I know that it can be trickier for a company to move things around,
 but in the very worst case, Softimage will still work as it is and you're
 already rocking with it, so it's not too bad. On top of this, it sounds
 like we can now count on Fabric Engine to push things forward without
 having to ditch all our existing pipelines, so how could we not roll even
 more in the future? ;)

 ** **

 On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.com wrote:
 

 Ignorance is bliss isn't it Christopher? I don't know about you but I like
 planning for my future.

 ** **

 On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 How about you guys click on the Softimage icon from your desktop and do
 your magic instead of wasting your time whining about some marketing
 bullshit? ;)

 ** **

 On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote:**
 **

 to take it one step further If you click on the Maya link, and then
 click on products

 at the top

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Raffaele Fragapane
autodesk SMB club points to some old prototyping page.
If that doesn't mean all the fun and the resources are in CAM/CAE I don't
know what would.


On Fri, Aug 9, 2013 at 8:39 AM, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 I'm thinking that if we flood Google with Autodesk in my pants search
 queries, maybe it'll become the first autocomplete option when typing
 Autodesk.




 On 9 August 2013 00:36, Matt Lind ml...@carbinestudios.com wrote:

 Nope. 

 ** **

 I tried ‘Autodesk Sucks’ and got a facebook page instead.  No ad.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Christopher
 Crouzet
 *Sent:* Thursday, August 08, 2013 3:34 PM
 *To:* Softimage Mailing List

 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!

 ** **

 Apart of saying that we've got the biggest, does it really matter that
 Fabric Engine doesn't favor Softimage or any specific app at all? Knowing
 that I can code high performance stuff in Fabric and that I can use it in
 whatever 3D softwares still alive at a certain time sounds pretty neat to
 me as it is.

 As for the future, sorry but I don't own a crystal ball _yet_! I'm living
 in the present and take things as they come, ready to react... for now, I
 thought that it would be a pretty good time to have a break from that
 industry and so far I'm enjoying the view, maybe you guys should do the
 same instead of stressing out! :)

 Btw, do you guys know the algorithm behind the Google Ads? Because you
 know, it could potentially return an ad even though you search for
 Autodesk in my pants.

 ** **

 On 9 August 2013 00:08, Stephen Davidson magic...@bellsouth.net wrote:*
 ***

 Yes, Fabric Engine is doing more for the survival of Softimage than most.
 

 But even they are looking to support other 3D apps, as they should, so it
 

 will not be something that will be a specific advantage to Softimage
 users.

 ** **

 I am always testing the waters on newer, different software. It is just
 such a HUGE

 deal to learn a different platform, after you have felt comfortable with
 one

 for so long.

 I feel for the large houses. I am just a lowly single freelancer.

 Much easier for change, but still, no small matter..

 ** **

 The Google Ads was not a conspiracy theory, just an observation.

 Autodesk paid for that ad placement, so they are responsible for it.

 Google did not do this randomly.

 ** **

 So, Christopher, what do you see as a future solution to our industry?***
 *

 Microsoft keeps try to sell me Windows 8. Somehow I don't see myself

 animating on a touch-pad. BUT...you never know! ;)

 ** **

 ... if someone could come out with a touch-pad, large, and with a
 pressure sensitive pen ...

 ** **

 On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 It's not about ignorance. With all my respect, as everyone I'm not so
 happy to see how things have been going since Autodesk took over Softimage,
 but do you think that talking on a mailing-list about Google Ads and
 relating each little marketing glitch in order to elaborate a conspiracy
 theory will help at all? If it actually does something, I bet it's probably
 pissing off the remaining devs trying their best to save things with their
 means and it must help the marketing guys to think we're just a bunch of
 fanboys not even worth dealing with (ok, I'm exaggerating a bit).

 As for me, I chose to focus on actively looking for a solution rather
 than hoping for the best and linking my own future to a software's destiny.
 My whole working experience taught me how to be dynamic and adapt to my
 environment, so even if the whole industry had to stop, I won't need any
 planning, I'd be ready for that. We'll all be, I'm sure.

 Anyways, get used to it, every software dies at some point, better be
 ready sooner than later. I'm sure that you, like all the clever boys that
 we are on this mailing list, have already started to think on how to move
 on. And I know that it can be trickier for a company to move things around,
 but in the very worst case, Softimage will still work as it is and you're
 already rocking with it, so it's not too bad. On top of this, it sounds
 like we can now count on Fabric Engine to push things forward without
 having to ditch all our existing pipelines, so how could we not roll even
 more in the future? ;)

 ** **

 On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.com
 wrote:

 Ignorance is bliss isn't it Christopher? I don't know about you but I
 like planning for my future.

 ** **

 On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 How about you guys click on the Softimage icon from your desktop and do
 your magic instead of wasting your time

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Stephen Davidson
:20 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I
 want my moneyback!

   I think I can shed light on where Autodesk is going, as far as
 Softimage is concerned.
 Go to Google and search for Autodesk Softimage.
 What is the first paid search result?
 This is the one that Autodesk marketing paid Google money to
 display.
 There is your answer.


 On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:


 2013/8/8 Eugen Sares sof...@mail.sprit.org

 Wait, wasn't there a 3rd 3D application among those?


  Yes, this:
 http://area.autodesk.com/products/features/extensionmudbox :(

 Cheers
  Steffen
 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




  --

  Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from
 magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com

  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not 
 copy or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
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 author, which are not necessarily the views and opinions of The 
 University of the Witwatersrand, Johannesburg. All agreements between 
 the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.










 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic
 *


- Arthur C. Clarke

 http://www.3danimationmagic.com





 --
 -Gene
 www.genecrucean.com





 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-03 Thread Jason Stambollian
To me the similarity in situations between  Avid getting DS and AD getting
SI
strikes me as both astonishing and unsurprising at the same time. (like a
paradox)

(like huuge industry standard holding conglomerates, absorbing smaller
perhaps intimidating and potentially gamechanging counterparts )
But after a decade+, DS is still (not so minimally) supported,  (DS V11
Features http://www.avid.com/US/products/avid-ds/Features)
while the few DS users (far fewer than SI) have been complaining about
exposure and anticipating the end since Day 1  of the 'not so new
anymore' regime.

Not that  could make it easier to consider getting stripped, assimilated
and minimized as a good thing for any absorbed entity,
and of course there is lots of room for SI to be far less un-prioritized
without putting a dent, if not expand sacred revenue streams.


But in the case of SI, it's not by chance that it can be this much
supported by it's own userbase.
General mutual support, but also SI users coming-up with things that are
nothing short of full blown features..

From in-viewport motion path editing driving SRT curves, to easy yet
advanced auto-rig creation tools,
plus a constantly growing a-rray ;) of nifty tiny to quite elaborate
ICE things that can do real things.

This level of support is perhaps in reaction to any possible  relative
arrested development from upstairs,
but not by chance because for instance, somehow 3DS will always remain
3DS until it would be superseded by something else.
(without implying 3DS being at-all bad, having it's own strengths and
niches)

But even after several years and several new (some very good) features in
these perhaps more mainstream solutions,
to this day (in 2013), anyone having experienced xSI (without access to
coding departments ) in the heat of all sorts of VFX production contexts,
either tend to stick to it, or whish these other solutions were somehow
more like it in a variety of (very much core) aspects,
and that is highly unlikely to change until something relatively
revolutionary comes along.
(NOTE: no comment about how some solutions may have been made to me more
common)


As many of you here would surely agree,
I think it mostly has to do with how it can *quite inherently* be as
consistent, straightforward,  predictable.
how complexity is made simple,
or the particular balance ratio of artist/technical wherewithal
requirements to get things working, nice  get things *done*
while remaining just as friendly for those that can be more technically
literate or inclined.
Making the problem solving process of 3D not so much of a pain if not
actually easy, if not actually fun
while giving very good likelihoods of having your experiments, hunches,
shots in the dark or whatever you happen to be cooking, be fruitful.
(the everything working with everythingness)

Like making what you had in mind, or making original or making
otherwise cool more accessible,
or like pushing the limit of what is actually possible within given
time/resource limits.

In any event, I think SI developers really weren't kidding when they
called-it next-gen : )
and that AD might want to consider that a true-er SoftimaYa
might be something that could more likely come out from  scratch, as
opposed to merely adding (yet) more on top
(of something that may have been already well on the overcomplicated side
for a considerable range of project scales, almost from the start).

Nevertheless, saying that the bar is high for a new thing coming along
would definatly be an understatement!

Thanks  Tip of the hat to you! : )


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-01 Thread Andy Moorer
I recall watching my grandfather work for hours on end silversmithing, using 
both hands to manipulate 3d objects with gestures both coarse and fine. 

All of these demos tend to forget to take a few minutes to look at how artisans 
who actually use their hands with real life 3d objects avoid fatigue. They 
don't stretch their arms out towards a screen.

People have spent endless hours manipulating stuff using both hands since the 
first time we slapped a couple of flint rocks together, but after a single 
lifetime of manipulating a computer mouse we can't conceive of working all day 
using 10 fingers lol.

I believe the ancient technique to avoid fatigue is called propping the 
elbows. We have a manipulation space where we can comfortably perform 
gestures in 3d space for hours on end, it is where the averaged normal of one's 
chest and face intersect, and is often where we find one's magazine, cellphone, 
vinyl toy under inspection, or lunch. The major concern for future computing 
may not be fatigue but competition for use of this limited and precious volume. 
;)

 leap thing may look cool.. for first coupe minutes.. let me see you holding 
 your hands up in the air for longer than 15 minutes alone.. not to mention 
 couple hours...
 completely useless waste of time and money if you ask me



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-01 Thread Greg Maguire
Well articulated Andy. Presses 'Like' button.


On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote:

 I recall watching my grandfather work for hours on end silversmithing,
 using both hands to manipulate 3d objects with gestures both coarse and
 fine.

 All of these demos tend to forget to take a few minutes to look at how
 artisans who actually use their hands with real life 3d objects avoid
 fatigue. They don't stretch their arms out towards a screen.

 People have spent endless hours manipulating stuff using both hands since
 the first time we slapped a couple of flint rocks together, but after a
 single lifetime of manipulating a computer mouse we can't conceive of
 working all day using 10 fingers lol.

 I believe the ancient technique to avoid fatigue is called propping the
 elbows. We have a manipulation space where we can comfortably perform
 gestures in 3d space for hours on end, it is where the averaged normal of
 one's chest and face intersect, and is often where we find one's magazine,
 cellphone, vinyl toy under inspection, or lunch. The major concern for
 future computing may not be fatigue but competition for use of this limited
 and precious volume. ;)

  leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
  completely useless waste of time and money if you ask me




-- 

*Greg Maguire* | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com | www.inlifesize.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-01 Thread Paul Griswold
I have 2 Leap controllers at the moment.  I'd thought about offering to
lend one of them out to anyone who might be able to develop something for
Softimage with them.

They're really accurate, but there's just nothing available that's useful
to me.

-Paul



On Thu, Aug 1, 2013 at 12:21 PM, Greg Maguire g...@inlifesize.com wrote:

 Well articulated Andy. Presses 'Like' button.


 On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote:

 I recall watching my grandfather work for hours on end silversmithing,
 using both hands to manipulate 3d objects with gestures both coarse and
 fine.

 All of these demos tend to forget to take a few minutes to look at how
 artisans who actually use their hands with real life 3d objects avoid
 fatigue. They don't stretch their arms out towards a screen.

 People have spent endless hours manipulating stuff using both hands since
 the first time we slapped a couple of flint rocks together, but after a
 single lifetime of manipulating a computer mouse we can't conceive of
 working all day using 10 fingers lol.

 I believe the ancient technique to avoid fatigue is called propping the
 elbows. We have a manipulation space where we can comfortably perform
 gestures in 3d space for hours on end, it is where the averaged normal of
 one's chest and face intersect, and is often where we find one's magazine,
 cellphone, vinyl toy under inspection, or lunch. The major concern for
 future computing may not be fatigue but competition for use of this limited
 and precious volume. ;)

  leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
  completely useless waste of time and money if you ask me




 --

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
 g...@inlifesize.com | www.inlifesize.com



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-01 Thread John Richard Sanchez
My Maya/ Softimage creation suite subscription expires on Monday. Should I
renew? :)


On Thu, Aug 1, 2013 at 1:23 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I have 2 Leap controllers at the moment.  I'd thought about offering to
 lend one of them out to anyone who might be able to develop something for
 Softimage with them.

 They're really accurate, but there's just nothing available that's useful
 to me.

 -Paul



 On Thu, Aug 1, 2013 at 12:21 PM, Greg Maguire g...@inlifesize.com wrote:

 Well articulated Andy. Presses 'Like' button.


 On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote:

 I recall watching my grandfather work for hours on end silversmithing,
 using both hands to manipulate 3d objects with gestures both coarse and
 fine.

 All of these demos tend to forget to take a few minutes to look at how
 artisans who actually use their hands with real life 3d objects avoid
 fatigue. They don't stretch their arms out towards a screen.

 People have spent endless hours manipulating stuff using both hands
 since the first time we slapped a couple of flint rocks together, but after
 a single lifetime of manipulating a computer mouse we can't conceive of
 working all day using 10 fingers lol.

 I believe the ancient technique to avoid fatigue is called propping the
 elbows. We have a manipulation space where we can comfortably perform
 gestures in 3d space for hours on end, it is where the averaged normal of
 one's chest and face intersect, and is often where we find one's magazine,
 cellphone, vinyl toy under inspection, or lunch. The major concern for
 future computing may not be fatigue but competition for use of this limited
 and precious volume. ;)

  leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
  completely useless waste of time and money if you ask me




 --

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
 g...@inlifesize.com | www.inlifesize.com





-- 
www.johnrichardsanchez.com


RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Szabolcs Matefy
Exactly how many developers Softimage really has?

 

I doubt if Mudbox will be implemented in Maya, but who knows what AD is
planning. It is sure the Softimage is not on their hot topic list.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg
Punchatz
Sent: Wednesday, July 31, 2013 12:23 AM
To: Softimage List
Subject: Why did I pay support?? Why did I buy a suite ? I want my
moneyback!

 

 As I find out more and more about what is going on behind the scenes at
at AD in regards to Softimage (plus all the others) the more and more
angry I get.  And frankly the more I want my support money back,
seriously.

This has been a huge bait and switch scam  I feel like I have been
consistently lied to about the future of Soft, there is even a video of
a product manager of the week  telling me the future of Softimage is
good on the Autodesk site.  Buyers remorse is one thing, but frankly no
one has been honest with us about where all of this was headed, in fact
I would say that I was deliberately lied to by the PR machine that is
AD. The video of Daniel Tutino talking about the future of softimage is
a prime example of AD misleading us. What's  sad if you watch the video,
he is acting like a really bad liar .  ( I have the video downloaded
just in case I need it to back up my case against AD.)

 First off I wish I would have NEVER bought a suite... I did not want a
single dollar of mine going to support Maya, but apparently if you
jumped on the suite bandwagon your money went toward a bazzilion Maya
developers,  even if you checked softimage is my main interest  in the
AD suite surveys.  I wanted a Softimage branded suite for that very
reason.  Now from what I gather soft has less developers than my hand
has fingers, and Maya has over a hundred??  WTF are all those developers
working on, really? 100 devs working under the bad management of AD guys
cant even compete with 15 devs working at an under funded Softimage run
by Avid . 

 I am also hugely disappointed in Mudbox... The only thing I ended up
using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal
dollars because they delivered while AD promised.  Now Luc Eric is all
but saying Mudbox is going into Maya on Softimage forums Do the
powers that be at AD still think putting everything into one app makes
sense?? There is a reason why niche products do a better job at niche
work :)

I would be happy with if AD made an attempt at a next gen app, I would
give that a shotbut I passed on Maya for a reason.  

I paid my support so Softimage could be developed furthernot so AD
could put a nail in its coffin.

Feeling like I just got robbed... is there something we can do as a
group to get our voices heard?  Anyone know any good lawyers that will
work for next years support money ;)

-- 



Greg Punchatz

Sr. Creative Director
Janimation
214.823.7760
www.janimation.com 



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Raffaele Fragapane
Last time I heard a definite figure it was 12, later on I heard a
not-as-reliable 14.
I'd say between 10-15 actual developers sounds like the realistic ballpark
(without management etc).

Don't think Maya has hundreds though :)

I think currently one of the largest, if not the largest, permanently
staffed (so exclude temp contractors and third parties) might actually be
C4D's.


On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 Exactly how many developers Softimage really has?

 ** **

 I doubt if Mudbox will be implemented in Maya, but who knows what AD is
 planning. It is sure the Softimage is not on their hot topic list.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz

 *Sent:* Wednesday, July 31, 2013 12:23 AM
 *To:* Softimage List
 *Subject:* Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!

 ** **

  As I find out more and more about what is going on behind the scenes at
 at AD in regards to Softimage (plus all the others) the more and more angry
 I get.  And frankly the more I want my support money back, seriously.

 This has been a huge bait and switch scam  I feel like I have been
 consistently lied to about the future of Soft, there is even a video of a
 product manager of the week  telling me the future of Softimage is *good
 * on the Autodesk site.  Buyers remorse is one thing, but frankly no one
 has been honest with us about where all of this was headed, in fact I would
 say that I was deliberately lied to by the PR machine that is AD. The video
 of Daniel Tutino talking about the future of softimage is a prime example
 of AD misleading us. What's  sad if you watch the video, he is acting like
 a really bad liar .  ( I have the video downloaded just in case I need it
 to back up my case against AD.)

  First off I wish I would have NEVER bought a suite... I did not want a
 single dollar of mine going to support Maya, but apparently if you jumped
 on the suite bandwagon your money went toward a bazzilion Maya developers,
 even if you checked softimage is my main interest  in the AD suite
 surveys.  I wanted a Softimage branded suite for that very reason.  Now
 from what I gather soft has less developers than my hand has fingers, and
 Maya has over a hundred??  WTF are all those developers working on, really?
 100 devs working under the bad management of AD guys cant even compete with
 15 devs working at an under funded Softimage run by Avid .

  I am also hugely disappointed in Mudbox... The only thing I ended up
 using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal
 dollars because they delivered while AD promised.  Now Luc Eric is all but
 saying Mudbox is going into Maya on Softimage forums Do the powers that
 be at AD still think putting everything into one app makes sense?? There is
 a reason why niche products do a better job at niche work :)

 I would be happy with if AD made an attempt at a next gen app, I would
 give that a shotbut I passed on Maya for a reason.

 I paid my support so Softimage could be developed furthernot so AD
 could put a nail in its coffin.

 Feeling like I just got robbed... is there something we can do as a group
 to get our voices heard?  Anyone know any good lawyers that will work for
 next years support money ;)

 -- 
 --

 *Greg Punchatz*

 *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com 




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Jordi Bares
I could safely say that since the acquisition it has been a downhill experience 
and I can only think on blaming AD management, whoever the decision makers are 
now let's make sure we keep an eye on them as it is very likely they will f*ck 
everything else they touch.

Strategic thinking only, nothing personal.

Jordi Bares
jordiba...@gmail.com

On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com 
wrote:

 Last time I heard a definite figure it was 12, later on I heard a 
 not-as-reliable 14.
 I'd say between 10-15 actual developers sounds like the realistic ballpark 
 (without management etc).
 
 Don't think Maya has hundreds though :)
 
 I think currently one of the largest, if not the largest, permanently staffed 
 (so exclude temp contractors and third parties) might actually be C4D's.
 
 
 On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.com wrote:
 Exactly how many developers Softimage really has?
 
  
 
 I doubt if Mudbox will be implemented in Maya, but who knows what AD is 
 planning. It is sure the Softimage is not on their hot topic list.
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
 
 
 Sent: Wednesday, July 31, 2013 12:23 AM
 To: Softimage List
 Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
 
  
 
  As I find out more and more about what is going on behind the scenes at at 
 AD in regards to Softimage (plus all the others) the more and more angry I 
 get.  And frankly the more I want my support money back, seriously.
 
 This has been a huge bait and switch scam  I feel like I have been 
 consistently lied to about the future of Soft, there is even a video of a 
 product manager of the week  telling me the future of Softimage is good on 
 the Autodesk site.  Buyers remorse is one thing, but frankly no one has been 
 honest with us about where all of this was headed, in fact I would say that I 
 was deliberately lied to by the PR machine that is AD. The video of Daniel 
 Tutino talking about the future of softimage is a prime example of AD 
 misleading us. What's  sad if you watch the video, he is acting like a really 
 bad liar .  ( I have the video downloaded just in case I need it to back up 
 my case against AD.)
 
  First off I wish I would have NEVER bought a suite... I did not want a 
 single dollar of mine going to support Maya, but apparently if you jumped on 
 the suite bandwagon your money went toward a bazzilion Maya developers,  even 
 if you checked softimage is my main interest  in the AD suite surveys.  I 
 wanted a Softimage branded suite for that very reason.  Now from what I 
 gather soft has less developers than my hand has fingers, and Maya has over a 
 hundred??  WTF are all those developers working on, really? 100 devs working 
 under the bad management of AD guys cant even compete with 15 devs working at 
 an under funded Softimage run by Avid . 
 
  I am also hugely disappointed in Mudbox... The only thing I ended up using 
 in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars 
 because they delivered while AD promised.  Now Luc Eric is all but saying 
 Mudbox is going into Maya on Softimage forums Do the powers that be at AD 
 still think putting everything into one app makes sense?? There is a reason 
 why niche products do a better job at niche work :)
 
 I would be happy with if AD made an attempt at a next gen app, I would give 
 that a shotbut I passed on Maya for a reason.  
 
 I paid my support so Softimage could be developed furthernot so AD could 
 put a nail in its coffin.
 
 Feeling like I just got robbed... is there something we can do as a group to 
 get our voices heard?  Anyone know any good lawyers that will work for next 
 years support money ;)
 
 --
 
 Greg Punchatz
 
 Sr. Creative Director
 Janimation
 214.823.7760
 www.janimation.com
 
 
 
 
 -- 
 Our users will know fear and cower before our software! Ship it! Ship it and 
 let them flee like the dogs they are!



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Jordi Bares
I meant wherever the decision makers are now.. or course.

Jordi Bares
jordiba...@gmail.com

On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com wrote:

 I could safely say that since the acquisition it has been a downhill 
 experience and I can only think on blaming AD management, whoever the 
 decision makers are now let's make sure we keep an eye on them as it is very 
 likely they will f*ck everything else they touch.
 
 Strategic thinking only, nothing personal.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com 
 wrote:
 
 Last time I heard a definite figure it was 12, later on I heard a 
 not-as-reliable 14.
 I'd say between 10-15 actual developers sounds like the realistic ballpark 
 (without management etc).
 
 Don't think Maya has hundreds though :)
 
 I think currently one of the largest, if not the largest, permanently 
 staffed (so exclude temp contractors and third parties) might actually be 
 C4D's.
 
 
 On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.com 
 wrote:
 Exactly how many developers Softimage really has?
 
  
 
 I doubt if Mudbox will be implemented in Maya, but who knows what AD is 
 planning. It is sure the Softimage is not on their hot topic list.
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
 
 
 Sent: Wednesday, July 31, 2013 12:23 AM
 To: Softimage List
 Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
 
  
 
  As I find out more and more about what is going on behind the scenes at at 
 AD in regards to Softimage (plus all the others) the more and more angry I 
 get.  And frankly the more I want my support money back, seriously.
 
 This has been a huge bait and switch scam  I feel like I have been 
 consistently lied to about the future of Soft, there is even a video of a 
 product manager of the week  telling me the future of Softimage is good on 
 the Autodesk site.  Buyers remorse is one thing, but frankly no one has been 
 honest with us about where all of this was headed, in fact I would say that 
 I was deliberately lied to by the PR machine that is AD. The video of Daniel 
 Tutino talking about the future of softimage is a prime example of AD 
 misleading us. What's  sad if you watch the video, he is acting like a 
 really bad liar .  ( I have the video downloaded just in case I need it to 
 back up my case against AD.)
 
  First off I wish I would have NEVER bought a suite... I did not want a 
 single dollar of mine going to support Maya, but apparently if you jumped on 
 the suite bandwagon your money went toward a bazzilion Maya developers,  
 even if you checked softimage is my main interest  in the AD suite 
 surveys.  I wanted a Softimage branded suite for that very reason.  Now from 
 what I gather soft has less developers than my hand has fingers, and Maya 
 has over a hundred??  WTF are all those developers working on, really? 100 
 devs working under the bad management of AD guys cant even compete with 15 
 devs working at an under funded Softimage run by Avid . 
 
  I am also hugely disappointed in Mudbox... The only thing I ended up using 
 in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars 
 because they delivered while AD promised.  Now Luc Eric is all but saying 
 Mudbox is going into Maya on Softimage forums Do the powers that be at 
 AD still think putting everything into one app makes sense?? There is a 
 reason why niche products do a better job at niche work :)
 
 I would be happy with if AD made an attempt at a next gen app, I would give 
 that a shotbut I passed on Maya for a reason.  
 
 I paid my support so Softimage could be developed furthernot so AD could 
 put a nail in its coffin.
 
 Feeling like I just got robbed... is there something we can do as a group to 
 get our voices heard?  Anyone know any good lawyers that will work for next 
 years support money ;)
 
 --
 
 Greg Punchatz
 
 Sr. Creative Director
 Janimation
 214.823.7760
 www.janimation.com
 
 
 
 
 -- 
 Our users will know fear and cower before our software! Ship it! Ship it and 
 let them flee like the dogs they are!
 



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Tim Crowson
This thread is simultaneously awesome and horrendous. I need 
anti-depressants


-Tim


On 7/31/2013 3:27 AM, Jordi Bares wrote:

I meant wherever the decision makers are now.. or course.

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com 
mailto:jordiba...@gmail.com wrote:


I could safely say that since the acquisition it has been a downhill 
experience and I can only think on blaming AD management, whoever the 
decision makers are now let's make sure we keep an eye on them as it 
is very likely they will f*ck everything else they touch.


Strategic thinking only, nothing personal.

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 31 Jul 2013, at 07:49, Raffaele Fragapane 
raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote:


Last time I heard a definite figure it was 12, later on I heard a 
not-as-reliable 14.
I'd say between 10-15 actual developers sounds like the realistic 
ballpark (without management etc).


Don't think Maya has hundreds though :)

I think currently one of the largest, if not the largest, 
permanently staffed (so exclude temp contractors and third parties) 
might actually be C4D's.



On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy 
szabol...@crytek.com mailto:szabol...@crytek.com wrote:


Exactly how many developers Softimage really has?

I doubt if Mudbox will be implemented in Maya, but who knows
what AD is planning. It is sure the Softimage is not on their
hot topic list.

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Greg Punchatz


*Sent:* Wednesday, July 31, 2013 12:23 AM
*To:* Softimage List
*Subject:* Why did I pay support?? Why did I buy a suite ? I
want my moneyback!

 As I find out more and more about what is going on behind the
scenes at at AD in regards to Softimage (plus all the others)
the more and more angry I get.  And frankly the more I want my
support money back, seriously.

This has been a huge bait and switch scam  I feel like I
have been consistently lied to about the future of Soft, there
is even a video of a product manager of the week  telling me
the future of Softimage is _good_ on the Autodesk site.  Buyers
remorse is one thing, but frankly no one has been honest with us
about where all of this was headed, in fact I would say that I
was deliberately lied to by the PR machine that is AD. The video
of Daniel Tutino talking about the future of softimage is a
prime example of AD misleading us. What's sad if you watch the
video, he is acting like a really bad liar .  ( I have the video
downloaded just in case I need it to back up my case against AD.)

 First off I wish I would have NEVER bought a suite... I did not
want a single dollar of mine going to support Maya, but
apparently if you jumped on the suite bandwagon your money went
toward a bazzilion Maya developers,  even if you checked
softimage is my main interest  in the AD suite surveys.  I
wanted a Softimage branded suite for that very reason.  Now from
what I gather soft has less developers than my hand has fingers,
and Maya has over a hundred??  WTF are all those developers
working on, really? 100 devs working under the bad management of
AD guys cant even compete with 15 devs working at an under
funded Softimage run by Avid .

 I am also hugely disappointed in Mudbox... The only thing I
ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari
got my personal dollars because they delivered while AD
promised.  Now Luc Eric is all but saying Mudbox is going into
Maya on Softimage forums Do the powers that be at AD still
think putting everything into one app makes sense?? There is a
reason why niche products do a better job at niche work :)

I would be happy with if AD made an attempt at a next gen app, I
would give that a shotbut I passed on Maya for a reason.

I paid my support so Softimage could be developed furthernot
so AD could put a nail in its coffin.

Feeling like I just got robbed... is there something we can do
as a group to get our voices heard?  Anyone know any good
lawyers that will work for next years support money ;)

-- 




*Greg Punchatz*

*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com/




--
Our users will know fear and cower before our software! Ship it! 
Ship it and let them flee like the dogs they are!






--
Signature




Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Sebastien Sterling
http://area.autodesk.com/mayaleapplugin


Meanwile ! Yay ! Warning ! its like a sick parody of kinect for maya so not
for the faint hearted !, i wonder if any user money went into this, or if
some resourceful little dude just cooked it up by himself?

Give your users the ability to imagine, design, and create in true 3D
space.


On 31 July 2013 17:23, Tim Crowson tim.crow...@magneticdreams.com wrote:

  This thread is simultaneously awesome and horrendous. I need
 anti-depressants

 -Tim



 On 7/31/2013 3:27 AM, Jordi Bares wrote:

 I meant wherever the decision makers are now.. or course.

  Jordi Bares
 jordiba...@gmail.com

  On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com wrote:

  I could safely say that since the acquisition it has been a downhill
 experience and I can only think on blaming AD management, whoever the
 decision makers are now let's make sure we keep an eye on them as it is
 very likely they will f*ck everything else they touch.

  Strategic thinking only, nothing personal.

  Jordi Bares
 jordiba...@gmail.com

  On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com
 wrote:

   Last time I heard a definite figure it was 12, later on I heard a
 not-as-reliable 14.
  I'd say between 10-15 actual developers sounds like the realistic
 ballpark (without management etc).

  Don't think Maya has hundreds though :)

  I think currently one of the largest, if not the largest, permanently
 staffed (so exclude temp contractors and third parties) might actually be
 C4D's.


 On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.comwrote:

  Exactly how many developers Softimage really has?



 I doubt if Mudbox will be implemented in Maya, but who knows what AD is
 planning. It is sure the Softimage is not on their hot topic list.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz

 *Sent:* Wednesday, July 31, 2013 12:23 AM
 *To:* Softimage List
  *Subject:* Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!



  As I find out more and more about what is going on behind the scenes at
 at AD in regards to Softimage (plus all the others) the more and more angry
 I get.  And frankly the more I want my support money back, seriously.

 This has been a huge bait and switch scam  I feel like I have been
 consistently lied to about the future of Soft, there is even a video of a
 product manager of the week  telling me the future of Softimage is *
 good* on the Autodesk site.  Buyers remorse is one thing, but frankly no
 one has been honest with us about where all of this was headed, in fact I
 would say that I was deliberately lied to by the PR machine that is AD. The
 video of Daniel Tutino talking about the future of softimage is a prime
 example of AD misleading us. What's  sad if you watch the video, he is
 acting like a really bad liar .  ( I have the video downloaded just in case
 I need it to back up my case against AD.)

  First off I wish I would have NEVER bought a suite... I did not want a
 single dollar of mine going to support Maya, but apparently if you jumped
 on the suite bandwagon your money went toward a bazzilion Maya developers,
 even if you checked softimage is my main interest  in the AD suite
 surveys.  I wanted a Softimage branded suite for that very reason.  Now
 from what I gather soft has less developers than my hand has fingers, and
 Maya has over a hundred??  WTF are all those developers working on, really?
 100 devs working under the bad management of AD guys cant even compete with
 15 devs working at an under funded Softimage run by Avid .

  I am also hugely disappointed in Mudbox... The only thing I ended up
 using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal
 dollars because they delivered while AD promised.  Now Luc Eric is all but
 saying Mudbox is going into Maya on Softimage forums Do the powers that
 be at AD still think putting everything into one app makes sense?? There is
 a reason why niche products do a better job at niche work :)

 I would be happy with if AD made an attempt at a next gen app, I would
 give that a shotbut I passed on Maya for a reason.

 I paid my support so Softimage could be developed furthernot so AD
 could put a nail in its coffin.

 Feeling like I just got robbed... is there something we can do as a group
 to get our voices heard?  Anyone know any good lawyers that will work for
 next years support money ;)

 --
  --

 *Greg Punchatz*

 *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




 --







Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Daniel Brassard
Madness
This is Sparta! *[kicks the AD messenger into the deep well]*


On Wed, Jul 31, 2013 at 3:14 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 http://area.autodesk.com/mayaleapplugin


 Meanwile ! Yay ! Warning ! its like a sick parody of kinect for maya so
 not for the faint hearted !, i wonder if any user money went into this, or
 if some resourceful little dude just cooked it up by himself?

 Give your users the ability to imagine, design, and create in true 3D
 space.


 On 31 July 2013 17:23, Tim Crowson tim.crow...@magneticdreams.com wrote:

  This thread is simultaneously awesome and horrendous. I need
 anti-depressants

 -Tim



 On 7/31/2013 3:27 AM, Jordi Bares wrote:

 I meant wherever the decision makers are now.. or course.

  Jordi Bares
 jordiba...@gmail.com

  On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com wrote:

  I could safely say that since the acquisition it has been a downhill
 experience and I can only think on blaming AD management, whoever the
 decision makers are now let's make sure we keep an eye on them as it is
 very likely they will f*ck everything else they touch.

  Strategic thinking only, nothing personal.

  Jordi Bares
 jordiba...@gmail.com

  On 31 Jul 2013, at 07:49, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

   Last time I heard a definite figure it was 12, later on I heard a
 not-as-reliable 14.
  I'd say between 10-15 actual developers sounds like the realistic
 ballpark (without management etc).

  Don't think Maya has hundreds though :)

  I think currently one of the largest, if not the largest, permanently
 staffed (so exclude temp contractors and third parties) might actually be
 C4D's.


 On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.comwrote:

  Exactly how many developers Softimage really has?



 I doubt if Mudbox will be implemented in Maya, but who knows what AD is
 planning. It is sure the Softimage is not on their hot topic list.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz

 *Sent:* Wednesday, July 31, 2013 12:23 AM
 *To:* Softimage List
  *Subject:* Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!



  As I find out more and more about what is going on behind the scenes at
 at AD in regards to Softimage (plus all the others) the more and more angry
 I get.  And frankly the more I want my support money back, seriously.

 This has been a huge bait and switch scam  I feel like I have been
 consistently lied to about the future of Soft, there is even a video of a
 product manager of the week  telling me the future of Softimage is *
 good* on the Autodesk site.  Buyers remorse is one thing, but frankly
 no one has been honest with us about where all of this was headed, in fact
 I would say that I was deliberately lied to by the PR machine that is AD.
 The video of Daniel Tutino talking about the future of softimage is a prime
 example of AD misleading us. What's  sad if you watch the video, he is
 acting like a really bad liar .  ( I have the video downloaded just in case
 I need it to back up my case against AD.)

  First off I wish I would have NEVER bought a suite... I did not want a
 single dollar of mine going to support Maya, but apparently if you jumped
 on the suite bandwagon your money went toward a bazzilion Maya developers,
 even if you checked softimage is my main interest  in the AD suite
 surveys.  I wanted a Softimage branded suite for that very reason.  Now
 from what I gather soft has less developers than my hand has fingers, and
 Maya has over a hundred??  WTF are all those developers working on, really?
 100 devs working under the bad management of AD guys cant even compete with
 15 devs working at an under funded Softimage run by Avid .

  I am also hugely disappointed in Mudbox... The only thing I ended up
 using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal
 dollars because they delivered while AD promised.  Now Luc Eric is all but
 saying Mudbox is going into Maya on Softimage forums Do the powers that
 be at AD still think putting everything into one app makes sense?? There is
 a reason why niche products do a better job at niche work :)

 I would be happy with if AD made an attempt at a next gen app, I would
 give that a shotbut I passed on Maya for a reason.

 I paid my support so Softimage could be developed furthernot so AD
 could put a nail in its coffin.

 Feeling like I just got robbed... is there something we can do as a
 group to get our voices heard?  Anyone know any good lawyers that will work
 for next years support money ;)

 --
  --

 *Greg Punchatz*

 *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




 --









Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Cristobal Infante
get busy living or get busy dying see you guys in Zihuatanejo


On 31 July 2013 21:37, Daniel Brassard dbrassar...@gmail.com wrote:

 Madness
 This is Sparta! *[kicks the AD messenger into the deep well]*


 On Wed, Jul 31, 2013 at 3:14 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 http://area.autodesk.com/mayaleapplugin


 Meanwile ! Yay ! Warning ! its like a sick parody of kinect for maya so
 not for the faint hearted !, i wonder if any user money went into this, or
 if some resourceful little dude just cooked it up by himself?

 Give your users the ability to imagine, design, and create in true 3D
 space.


 On 31 July 2013 17:23, Tim Crowson tim.crow...@magneticdreams.comwrote:

  This thread is simultaneously awesome and horrendous. I need
 anti-depressants

 -Tim



 On 7/31/2013 3:27 AM, Jordi Bares wrote:

 I meant wherever the decision makers are now.. or course.

  Jordi Bares
 jordiba...@gmail.com

  On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com wrote:

  I could safely say that since the acquisition it has been a downhill
 experience and I can only think on blaming AD management, whoever the
 decision makers are now let's make sure we keep an eye on them as it is
 very likely they will f*ck everything else they touch.

  Strategic thinking only, nothing personal.

  Jordi Bares
 jordiba...@gmail.com

  On 31 Jul 2013, at 07:49, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

   Last time I heard a definite figure it was 12, later on I heard a
 not-as-reliable 14.
  I'd say between 10-15 actual developers sounds like the realistic
 ballpark (without management etc).

  Don't think Maya has hundreds though :)

  I think currently one of the largest, if not the largest, permanently
 staffed (so exclude temp contractors and third parties) might actually be
 C4D's.


 On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy 
 szabol...@crytek.comwrote:

  Exactly how many developers Softimage really has?



 I doubt if Mudbox will be implemented in Maya, but who knows what AD is
 planning. It is sure the Softimage is not on their hot topic list.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz

 *Sent:* Wednesday, July 31, 2013 12:23 AM
 *To:* Softimage List
  *Subject:* Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!



  As I find out more and more about what is going on behind the scenes
 at at AD in regards to Softimage (plus all the others) the more and more
 angry I get.  And frankly the more I want my support money back, seriously.

 This has been a huge bait and switch scam  I feel like I have been
 consistently lied to about the future of Soft, there is even a video of a
 product manager of the week  telling me the future of Softimage is *
 good* on the Autodesk site.  Buyers remorse is one thing, but frankly
 no one has been honest with us about where all of this was headed, in fact
 I would say that I was deliberately lied to by the PR machine that is AD.
 The video of Daniel Tutino talking about the future of softimage is a prime
 example of AD misleading us. What's  sad if you watch the video, he is
 acting like a really bad liar .  ( I have the video downloaded just in case
 I need it to back up my case against AD.)

  First off I wish I would have NEVER bought a suite... I did not want a
 single dollar of mine going to support Maya, but apparently if you jumped
 on the suite bandwagon your money went toward a bazzilion Maya developers,
 even if you checked softimage is my main interest  in the AD suite
 surveys.  I wanted a Softimage branded suite for that very reason.  Now
 from what I gather soft has less developers than my hand has fingers, and
 Maya has over a hundred??  WTF are all those developers working on, really?
 100 devs working under the bad management of AD guys cant even compete with
 15 devs working at an under funded Softimage run by Avid .

  I am also hugely disappointed in Mudbox... The only thing I ended up
 using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal
 dollars because they delivered while AD promised.  Now Luc Eric is all but
 saying Mudbox is going into Maya on Softimage forums Do the powers that
 be at AD still think putting everything into one app makes sense?? There is
 a reason why niche products do a better job at niche work :)

 I would be happy with if AD made an attempt at a next gen app, I would
 give that a shotbut I passed on Maya for a reason.

 I paid my support so Softimage could be developed furthernot so AD
 could put a nail in its coffin.

 Feeling like I just got robbed... is there something we can do as a
 group to get our voices heard?  Anyone know any good lawyers that will work
 for next years support money ;)

 --
  --

 *Greg Punchatz*

 *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com




 --
 Our users

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Jon Swindells
just as i was getting some work done too.

damn you!


On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote:

 get busy living or get busy dying see you guys in Zihuatanejo







-- 
Jon Swindells
squi...@gmail.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Mirko Jankovic
leap thing may look cool.. for first coupe minutes.. let me see you holding
your hands up in the air for longer than 15 minutes alone.. not to mention
couple hours...
completely useless waste of time and money if you ask me


On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.com wrote:

 just as i was getting some work done too.

 damn you!


 On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote:

 get busy living or get busy dying see you guys in Zihuatanejo







 --
 Jon Swindells
 squi...@gmail.com



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Raffaele Fragapane
When you look at how easy it is to produce controlled and interesting
frequencies with your hand (things such as a beat, accel/decel etc.) an 80
bucks device that can sample 10 sources accurately at 200hz is very, very
far from useless :)

Yes, fatigue onset would make it a silly thing to orbit the camera with for
8-12 hrs a day, but it's not like that's all you need to do is it? Surely
there are things you only have to do a few minutes every hour or more that
could use a sampling like that.

Currently we have some things that translate well through hardware
interfaces, and some things that translate poorly, or not at all.
Additional input for something as natural as gestures is definitely
something animators want, they probably just don't know they do quite yet.
I know I've discussed this with some (animators) 10 years ago and a
precise, cheap, on-desk hand capture device was a wet dream. When one comes
out, everybody goes luddite?! Curse you animators!

BTW writing something to use these devices, when they have a good SDK, is
actually very, very easy. The data acquisition side of things is never a
problem if the SDK is good.



On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:

 leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
 completely useless waste of time and money if you ask me


 On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.com wrote:

 just as i was getting some work done too.

 damn you!


 On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote:

 get busy living or get busy dying see you guys in Zihuatanejo







 --
 Jon Swindells
 squi...@gmail.com





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Rares Halmagean
Neat. I'm all for improving the interface between user and app but as a 
modeler, sculptor and texture artist I can see myself getting some 
serious hand fatigue with this. There needs to be some feedback to be of 
any long term use.



On 7/31/2013 4:44 PM, Raffaele Fragapane wrote:
When you look at how easy it is to produce controlled and interesting 
frequencies with your hand (things such as a beat, accel/decel etc.) 
an 80 bucks device that can sample 10 sources accurately at 200hz is 
very, very far from useless :)


Yes, fatigue onset would make it a silly thing to orbit the camera 
with for 8-12 hrs a day, but it's not like that's all you need to do 
is it? Surely there are things you only have to do a few minutes every 
hour or more that could use a sampling like that.


Currently we have some things that translate well through hardware 
interfaces, and some things that translate poorly, or not at all. 
Additional input for something as natural as gestures is definitely 
something animators want, they probably just don't know they do quite yet.
I know I've discussed this with some (animators) 10 years ago and a 
precise, cheap, on-desk hand capture device was a wet dream. When one 
comes out, everybody goes luddite?! Curse you animators!


BTW writing something to use these devices, when they have a good SDK, 
is actually very, very easy. The data acquisition side of things is 
never a problem if the SDK is good.




On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic 
mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote:


leap thing may look cool.. for first coupe minutes.. let me see
you holding your hands up in the air for longer than 15 minutes
alone.. not to mention couple hours...
completely useless waste of time and money if you ask me


On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.com
mailto:squi...@gmail.com wrote:

just as i was getting some work done too.

damn you!


On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com
mailto:cgc...@gmail.com wrote:

get busy living or get busy dying see you guys in
Zihuatanejo







-- 
Jon Swindells

squi...@gmail.com mailto:squi...@gmail.com





--
Our users will know fear and cower before our software! Ship it! Ship 
it and let them flee like the dogs they are!


--
*Rares Halmagean
___
*visual development and 3d character  content creation.
*rarebrush.com* http://rarebrush.com/


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Emilio Hernandez
An interface for putting the model in the UI just as I picture in my mind,
will be neat!


2013/7/31 Rares Halmagean ra...@rarebrush.com

  Neat. I'm all for improving the interface between user and app but as a
 modeler, sculptor and texture artist I can see myself getting some serious
 hand fatigue with this. There needs to be some feedback to be of any long
 term use.



 On 7/31/2013 4:44 PM, Raffaele Fragapane wrote:

 When you look at how easy it is to produce controlled and interesting
 frequencies with your hand (things such as a beat, accel/decel etc.) an 80
 bucks device that can sample 10 sources accurately at 200hz is very, very
 far from useless :)

  Yes, fatigue onset would make it a silly thing to orbit the camera with
 for 8-12 hrs a day, but it's not like that's all you need to do is it?
 Surely there are things you only have to do a few minutes every hour or
 more that could use a sampling like that.

  Currently we have some things that translate well through hardware
 interfaces, and some things that translate poorly, or not at all.
 Additional input for something as natural as gestures is definitely
 something animators want, they probably just don't know they do quite yet.
 I know I've discussed this with some (animators) 10 years ago and a
 precise, cheap, on-desk hand capture device was a wet dream. When one comes
 out, everybody goes luddite?! Curse you animators!

  BTW writing something to use these devices, when they have a good SDK,
 is actually very, very easy. The data acquisition side of things is never a
 problem if the SDK is good.



 On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.comwrote:

 leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
 completely useless waste of time and money if you ask me


 On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.comwrote:

 just as i was getting some work done too.

  damn you!


 On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote:

 get busy living or get busy dying see you guys in Zihuatanejo







  --
 Jon Swindells
 squi...@gmail.com





  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!


 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




--


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Raffaele Fragapane
Tactile feedback for 80 bucks might be a long way to come :).
There was a pressure based feedback piece at Siggraph this year that was
interesting, but while pulse feedback (bursts of air pressure) is
relatively easy and cheap to come up with, a continued feedback like the
feeling of manipulating something solid, or even a high density fluid, in
free space has a ton of conceptual unsolved problems (hands interference
for one, one hand in front of another on the line of emission alone would
send the feedback to the back of one hand instead of the fingers of the
other).
Wouldn't hold my breath for that.

I think it shortsighted to ignore gesture feedback as irrelevant without
force feedback though. The iPhone proved that much a few years ago :p


On Thu, Aug 1, 2013 at 7:51 AM, Rares Halmagean ra...@rarebrush.com wrote:

  Neat. I'm all for improving the interface between user and app but as a
 modeler, sculptor and texture artist I can see myself getting some serious
 hand fatigue with this. There needs to be some feedback to be of any long
 term use.



 On 7/31/2013 4:44 PM, Raffaele Fragapane wrote:

 When you look at how easy it is to produce controlled and interesting
 frequencies with your hand (things such as a beat, accel/decel etc.) an 80
 bucks device that can sample 10 sources accurately at 200hz is very, very
 far from useless :)

  Yes, fatigue onset would make it a silly thing to orbit the camera with
 for 8-12 hrs a day, but it's not like that's all you need to do is it?
 Surely there are things you only have to do a few minutes every hour or
 more that could use a sampling like that.

  Currently we have some things that translate well through hardware
 interfaces, and some things that translate poorly, or not at all.
 Additional input for something as natural as gestures is definitely
 something animators want, they probably just don't know they do quite yet.
 I know I've discussed this with some (animators) 10 years ago and a
 precise, cheap, on-desk hand capture device was a wet dream. When one comes
 out, everybody goes luddite?! Curse you animators!

  BTW writing something to use these devices, when they have a good SDK,
 is actually very, very easy. The data acquisition side of things is never a
 problem if the SDK is good.



 On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.comwrote:

 leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
 completely useless waste of time and money if you ask me


 On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.comwrote:

 just as i was getting some work done too.

  damn you!


 On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote:

 get busy living or get busy dying see you guys in Zihuatanejo







  --
 Jon Swindells
 squi...@gmail.com





  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!


 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Pingo van der Brinkloev
omfg I'm switching right now! So if I pour a glass of beer into the keyboard 
I'm gonna get a realtime Bifrost flooding sim :)

On 31/07/2013, at 21.14, Sebastien Sterling sebastien.sterl...@gmail.com 
wrote:

 http://area.autodesk.com/mayaleapplugin
 
 
 Meanwile ! Yay ! Warning ! its like a sick parody of kinect for maya so not 
 for the faint hearted !, i wonder if any user money went into this, or if 
 some resourceful little dude just cooked it up by himself?
 
 Give your users the ability to imagine, design, and create in true 3D space.
 
 
 On 31 July 2013 17:23, Tim Crowson tim.crow...@magneticdreams.com wrote:
 This thread is simultaneously awesome and horrendous. I need 
 anti-depressants
 
 -Tim
 
 
 
 On 7/31/2013 3:27 AM, Jordi Bares wrote:
 I meant wherever the decision makers are now.. or course.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com wrote:
 
 I could safely say that since the acquisition it has been a downhill 
 experience and I can only think on blaming AD management, whoever the 
 decision makers are now let's make sure we keep an eye on them as it is 
 very likely they will f*ck everything else they touch.
 
 Strategic thinking only, nothing personal.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com 
 wrote:
 
 Last time I heard a definite figure it was 12, later on I heard a 
 not-as-reliable 14.
 I'd say between 10-15 actual developers sounds like the realistic ballpark 
 (without management etc).
 
 Don't think Maya has hundreds though :)
 
 I think currently one of the largest, if not the largest, permanently 
 staffed (so exclude temp contractors and third parties) might actually be 
 C4D's.
 
 
 On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.com 
 wrote:
 Exactly how many developers Softimage really has?
 
  
 I doubt if Mudbox will be implemented in Maya, but who knows what AD is 
 planning. It is sure the Softimage is not on their hot topic list.
 
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
 
 
 Sent: Wednesday, July 31, 2013 12:23 AM
 To: Softimage List
 Subject: Why did I pay support?? Why did I buy a suite ? I want my 
 moneyback!
 
  
  As I find out more and more about what is going on behind the scenes at 
 at AD in regards to Softimage (plus all the others) the more and more 
 angry I get.  And frankly the more I want my support money back, seriously.
 
 This has been a huge bait and switch scam  I feel like I have been 
 consistently lied to about the future of Soft, there is even a video of a 
 product manager of the week  telling me the future of Softimage is good 
 on the Autodesk site.  Buyers remorse is one thing, but frankly no one has 
 been honest with us about where all of this was headed, in fact I would 
 say that I was deliberately lied to by the PR machine that is AD. The 
 video of Daniel Tutino talking about the future of softimage is a prime 
 example of AD misleading us. What's  sad if you watch the video, he is 
 acting like a really bad liar .  ( I have the video downloaded just in 
 case I need it to back up my case against AD.)
 
  First off I wish I would have NEVER bought a suite... I did not want a 
 single dollar of mine going to support Maya, but apparently if you jumped 
 on the suite bandwagon your money went toward a bazzilion Maya developers, 
  even if you checked softimage is my main interest  in the AD suite 
 surveys.  I wanted a Softimage branded suite for that very reason.  Now 
 from what I gather soft has less developers than my hand has fingers, and 
 Maya has over a hundred??  WTF are all those developers working on, 
 really? 100 devs working under the bad management of AD guys cant even 
 compete with 15 devs working at an under funded Softimage run by Avid . 
 
  I am also hugely disappointed in Mudbox... The only thing I ended up 
 using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal 
 dollars because they delivered while AD promised.  Now Luc Eric is all but 
 saying Mudbox is going into Maya on Softimage forums Do the powers 
 that be at AD still think putting everything into one app makes sense?? 
 There is a reason why niche products do a better job at niche work :)
 
 I would be happy with if AD made an attempt at a next gen app, I would 
 give that a shotbut I passed on Maya for a reason.  
 
 I paid my support so Softimage could be developed furthernot so AD 
 could put a nail in its coffin.
 
 Feeling like I just got robbed... is there something we can do as a group 
 to get our voices heard?  Anyone know any good lawyers that will work for 
 next years support money ;)
 
 --
 
 Greg Punchatz
 
 Sr. Creative Director
 Janimation
 214.823.7760
 www.janimation.com
 
 
 
 
 -- 
 Our users will know fear and cower before our software! Ship it! Ship it 
 and let

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Jon Swindells
Way back when (xsi 7 had just been released) i coded a xsi interface for my
behringer mixer. going from a static mouse driven facial animation setup to
something with
tactile and physical feedback (behringer had automated faders) was a huge
leap forward for immersion in the scene and it sped the workflow up
immensely.

had a long break from cg/coding and i was quite shocked at the lack of any
kind of hardware implementation for animators. i couldn't' even find a
simple xsi plug for a webcam veiwport.

i see masses of improvements for modelling/texturing and rendering
workflows but the animation part seems to have been missed (or i've missed
it).


there's a lot to be said for any device that gets your hands out of the ui
and i'd love to see what can be done with such a simple and cheap device.
might even splash out on one myself




On 1 August 2013 00:44, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 When you look at how easy it is to produce controlled and interesting
 frequencies with your hand (things such as a beat, accel/decel etc.) an 80
 bucks device that can sample 10 sources accurately at 200hz is very, very
 far from useless :)

 Yes, fatigue onset would make it a silly thing to orbit the camera with
 for 8-12 hrs a day, but it's not like that's all you need to do is it?
 Surely there are things you only have to do a few minutes every hour or
 more that could use a sampling like that.

 Currently we have some things that translate well through hardware
 interfaces, and some things that translate poorly, or not at all.
 Additional input for something as natural as gestures is definitely
 something animators want, they probably just don't know they do quite yet.
 I know I've discussed this with some (animators) 10 years ago and a
 precise, cheap, on-desk hand capture device was a wet dream. When one comes
 out, everybody goes luddite?! Curse you animators!

 BTW writing something to use these devices, when they have a good SDK, is
 actually very, very easy. The data acquisition side of things is never a
 problem if the SDK is good.






-- 
Jon Swindells
squi...@gmail.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Paul Doyle
I got a Leap just so I can gesture to go through slides and other NI stuff
that's quite mundane but useful (and cool as anything in my book). I think
there are some fascinating possibilities for using the leap for
animating/capturing with gestures. The fidelity of a mouse/tablet is often
needed, but there are areas where gestures might be preferable (not just
for fingers). It's still very early days for NI - I won't be satisfied
until I can get all Minority Report without the haptics. Then watch my soul
die as I use it for powerpoint.


On 31 July 2013 18:01, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 Tactile feedback for 80 bucks might be a long way to come :).
 There was a pressure based feedback piece at Siggraph this year that was
 interesting, but while pulse feedback (bursts of air pressure) is
 relatively easy and cheap to come up with, a continued feedback like the
 feeling of manipulating something solid, or even a high density fluid, in
 free space has a ton of conceptual unsolved problems (hands interference
 for one, one hand in front of another on the line of emission alone would
 send the feedback to the back of one hand instead of the fingers of the
 other).
 Wouldn't hold my breath for that.

 I think it shortsighted to ignore gesture feedback as irrelevant without
 force feedback though. The iPhone proved that much a few years ago :p


 On Thu, Aug 1, 2013 at 7:51 AM, Rares Halmagean ra...@rarebrush.comwrote:

  Neat. I'm all for improving the interface between user and app but as a
 modeler, sculptor and texture artist I can see myself getting some serious
 hand fatigue with this. There needs to be some feedback to be of any long
 term use.



 On 7/31/2013 4:44 PM, Raffaele Fragapane wrote:

 When you look at how easy it is to produce controlled and interesting
 frequencies with your hand (things such as a beat, accel/decel etc.) an 80
 bucks device that can sample 10 sources accurately at 200hz is very, very
 far from useless :)

  Yes, fatigue onset would make it a silly thing to orbit the camera with
 for 8-12 hrs a day, but it's not like that's all you need to do is it?
 Surely there are things you only have to do a few minutes every hour or
 more that could use a sampling like that.

  Currently we have some things that translate well through hardware
 interfaces, and some things that translate poorly, or not at all.
 Additional input for something as natural as gestures is definitely
 something animators want, they probably just don't know they do quite yet.
 I know I've discussed this with some (animators) 10 years ago and a
 precise, cheap, on-desk hand capture device was a wet dream. When one comes
 out, everybody goes luddite?! Curse you animators!

  BTW writing something to use these devices, when they have a good SDK,
 is actually very, very easy. The data acquisition side of things is never a
 problem if the SDK is good.



 On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
 completely useless waste of time and money if you ask me


 On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.comwrote:

 just as i was getting some work done too.

  damn you!


 On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote:

 get busy living or get busy dying see you guys in Zihuatanejo







  --
 Jon Swindells
 squi...@gmail.com





  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!


 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Raffaele Fragapane
Where is the like button?


On Thu, Aug 1, 2013 at 8:14 AM, Paul Doyle technove...@gmail.com wrote:

 I got a Leap just so I can gesture to go through slides and other NI stuff
 that's quite mundane but useful (and cool as anything in my book). I think
 there are some fascinating possibilities for using the leap for
 animating/capturing with gestures. The fidelity of a mouse/tablet is often
 needed, but there are areas where gestures might be preferable (not just
 for fingers). It's still very early days for NI - I won't be satisfied
 until I can get all Minority Report without the haptics. Then watch my soul
 die as I use it for powerpoint.


 On 31 July 2013 18:01, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 Tactile feedback for 80 bucks might be a long way to come :).
 There was a pressure based feedback piece at Siggraph this year that was
 interesting, but while pulse feedback (bursts of air pressure) is
 relatively easy and cheap to come up with, a continued feedback like the
 feeling of manipulating something solid, or even a high density fluid, in
 free space has a ton of conceptual unsolved problems (hands interference
 for one, one hand in front of another on the line of emission alone would
 send the feedback to the back of one hand instead of the fingers of the
 other).
 Wouldn't hold my breath for that.

 I think it shortsighted to ignore gesture feedback as irrelevant without
 force feedback though. The iPhone proved that much a few years ago :p


 On Thu, Aug 1, 2013 at 7:51 AM, Rares Halmagean ra...@rarebrush.comwrote:

  Neat. I'm all for improving the interface between user and app but as a
 modeler, sculptor and texture artist I can see myself getting some serious
 hand fatigue with this. There needs to be some feedback to be of any long
 term use.



 On 7/31/2013 4:44 PM, Raffaele Fragapane wrote:

 When you look at how easy it is to produce controlled and interesting
 frequencies with your hand (things such as a beat, accel/decel etc.) an 80
 bucks device that can sample 10 sources accurately at 200hz is very, very
 far from useless :)

  Yes, fatigue onset would make it a silly thing to orbit the camera
 with for 8-12 hrs a day, but it's not like that's all you need to do is it?
 Surely there are things you only have to do a few minutes every hour or
 more that could use a sampling like that.

  Currently we have some things that translate well through hardware
 interfaces, and some things that translate poorly, or not at all.
 Additional input for something as natural as gestures is definitely
 something animators want, they probably just don't know they do quite yet.
 I know I've discussed this with some (animators) 10 years ago and a
 precise, cheap, on-desk hand capture device was a wet dream. When one comes
 out, everybody goes luddite?! Curse you animators!

  BTW writing something to use these devices, when they have a good SDK,
 is actually very, very easy. The data acquisition side of things is never a
 problem if the SDK is good.



 On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
 completely useless waste of time and money if you ask me


 On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.comwrote:

 just as i was getting some work done too.

  damn you!


 On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote:

 get busy living or get busy dying see you guys in Zihuatanejo







  --
 Jon Swindells
 squi...@gmail.com





  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!


 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Sebastien Sterling
Afraid we are at odds again Raff :) i just can't see it, it seems gimmicky
as all hell. a glorified web browser. there is a kind of uncanny valley
effect when it comes to motion controls and user interaction, the closer
you try to bring the technology to 1:1 user interaction the more unsettling
the feedback.

I'm sure at some stage we'll breach that paradigm, however this clearly,
desperately isn't it. at best its an interesting little tech demo, at any
rate knee jerk statements like :

  Give your users the ability to imagine, design, and create
in TRUE 3D space.

This is clearly yet another example of AD's thumb eluding the pulse of its
user base; its the kind of statement you expect to see on a kinect box, not
on a highly specialised DCC app




On 1 August 2013 00:26, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 Where is the like button?


 On Thu, Aug 1, 2013 at 8:14 AM, Paul Doyle technove...@gmail.com wrote:

 I got a Leap just so I can gesture to go through slides and other NI
 stuff that's quite mundane but useful (and cool as anything in my book). I
 think there are some fascinating possibilities for using the leap for
 animating/capturing with gestures. The fidelity of a mouse/tablet is often
 needed, but there are areas where gestures might be preferable (not just
 for fingers). It's still very early days for NI - I won't be satisfied
 until I can get all Minority Report without the haptics. Then watch my soul
 die as I use it for powerpoint.


 On 31 July 2013 18:01, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 Tactile feedback for 80 bucks might be a long way to come :).
 There was a pressure based feedback piece at Siggraph this year that was
 interesting, but while pulse feedback (bursts of air pressure) is
 relatively easy and cheap to come up with, a continued feedback like the
 feeling of manipulating something solid, or even a high density fluid, in
 free space has a ton of conceptual unsolved problems (hands interference
 for one, one hand in front of another on the line of emission alone would
 send the feedback to the back of one hand instead of the fingers of the
 other).
 Wouldn't hold my breath for that.

 I think it shortsighted to ignore gesture feedback as irrelevant without
 force feedback though. The iPhone proved that much a few years ago :p


 On Thu, Aug 1, 2013 at 7:51 AM, Rares Halmagean ra...@rarebrush.comwrote:

  Neat. I'm all for improving the interface between user and app but as
 a modeler, sculptor and texture artist I can see myself getting some
 serious hand fatigue with this. There needs to be some feedback to be of
 any long term use.



 On 7/31/2013 4:44 PM, Raffaele Fragapane wrote:

 When you look at how easy it is to produce controlled and interesting
 frequencies with your hand (things such as a beat, accel/decel etc.) an 80
 bucks device that can sample 10 sources accurately at 200hz is very, very
 far from useless :)

  Yes, fatigue onset would make it a silly thing to orbit the camera
 with for 8-12 hrs a day, but it's not like that's all you need to do is it?
 Surely there are things you only have to do a few minutes every hour or
 more that could use a sampling like that.

  Currently we have some things that translate well through hardware
 interfaces, and some things that translate poorly, or not at all.
 Additional input for something as natural as gestures is definitely
 something animators want, they probably just don't know they do quite yet.
 I know I've discussed this with some (animators) 10 years ago and a
 precise, cheap, on-desk hand capture device was a wet dream. When one comes
 out, everybody goes luddite?! Curse you animators!

  BTW writing something to use these devices, when they have a good
 SDK, is actually very, very easy. The data acquisition side of things is
 never a problem if the SDK is good.



 On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
 completely useless waste of time and money if you ask me


 On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.comwrote:

 just as i was getting some work done too.

  damn you!


 On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote:

 get busy living or get busy dying see you guys in Zihuatanejo







  --
 Jon Swindells
 squi...@gmail.com





  --
 Our users will know fear and cower before our software! Ship it! Ship
 it and let them flee like the dogs they are!


 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-30 Thread Massimo Galluzzo
The problem in my opinion is that people keep paying Autodesk subscription, 
giving them the chance to keep going this slackery and non-development of 
everything basically.
Untill people will give them money they will do whatever they want without 
caring about users and clients. This is what happened those years.

Softimage didnt get a solid development since ICE introduction that was 7.5. 
There are ridicolous problems that still arent fixed. 3d Packages come with a 
render engine that is utterly outdated (yet we pay the price for it), not 
integrated fully, with poorly implemented features, and completely outdated 
workflow.  We pay money on top of other money for releases that arent worth the 
money we spend on them. And even if Luxology isnt the promised land, at least 
they develop their software.

Again, things will change when people stop buying useless suites and outrageus 
overpriced subscriptions. I share your frustration and disappointment as i’m in 
the same boat, but i didnt give them the satisfaction to steal my money with 
trash useless suites and dropped my subscription untill i see a REAL 
development and future for Softimage.

Thats what people should do, see if they keep threating clients and users like 
that then.

my humble 2 cents.

From: Greg Punchatz 
Sent: Wednesday, July 31, 2013 12:23 AM
To: Softimage List 
Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

As I find out more and more about what is going on behind the scenes at at AD 
in regards to Softimage (plus all the others) the more and more angry I get.  
And frankly the more I want my support money back, seriously.

This has been a huge bait and switch scam  I feel like I have been 
consistently lied to about the future of Soft, there is even a video of a 
product manager of the week  telling me the future of Softimage is good on 
the Autodesk site.  Buyers remorse is one thing, but frankly no one has been 
honest with us about where all of this was headed, in fact I would say that I 
was deliberately lied to by the PR machine that is AD. The video of Daniel 
Tutino talking about the future of softimage is a prime example of AD 
misleading us. What's  sad if you watch the video, he is acting like a really 
bad liar .  ( I have the video downloaded just in case I need it to back up my 
case against AD.)

First off I wish I would have NEVER bought a suite... I did not want a single 
dollar of mine going to support Maya, but apparently if you jumped on the suite 
bandwagon your money went toward a bazzilion Maya developers,  even if you 
checked softimage is my main interest  in the AD suite surveys.  I wanted a 
Softimage branded suite for that very reason.  Now from what I gather soft has 
less developers than my hand has fingers, and Maya has over a hundred??  WTF 
are all those developers working on, really? 100 devs working under the bad 
management of AD guys cant even compete with 15 devs working at an under funded 
Softimage run by Avid . 

I am also hugely disappointed in Mudbox... The only thing I ended up using in 
the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because 
they delivered while AD promised.  Now Luc Eric is all but saying Mudbox is 
going into Maya on Softimage forums Do the powers that be at AD still think 
putting everything into one app makes sense?? There is a reason why niche 
products do a better job at niche work :)

I would be happy with if AD made an attempt at a next gen app, I would give 
that a shotbut I passed on Maya for a reason.  

I paid my support so Softimage could be developed furthernot so AD could 
put a nail in its coffin.

Feeling like I just got robbed... is there something we can do as a group to 
get our voices heard?  Anyone know any good lawyers that will work for next 
years support money ;)

-- 



Greg Punchatz

Sr. Creative Director
Janimation
214.823.7760
www.janimation.com 

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-30 Thread Sebastien Sterling
I agree on all points Mass, but seriously every softimage user could switch
tomorrow to blender, and i doubt it would make much of an impact to AD.
maya has the industry in a head lock, companies are contented to pay for
the right to rent maya, its gotten to the point where they don't even need
to develop new additions or upgrades each year, in fact i know a fair few
people who would be  content paying AD not to change anything from version
to version as each release is usually a nightmare of shoddy bugs regression
and performance drops. meanwhile AD lazily Vacuums up all the third party
stuff and repackages it as new features.



On 31 July 2013 02:04, Massimo Galluzzo mass...@massimogalluzzo.it wrote:

   The problem in my opinion is that people keep paying Autodesk
 subscription, giving them the chance to keep going this slackery and
 non-development of everything basically.
 Untill people will give them money they will do whatever they want without
 caring about users and clients. This is what happened those years.

 Softimage didnt get a solid development since ICE introduction that was
 7.5. There are ridicolous problems that still arent fixed. 3d Packages come
 with a render engine that is utterly outdated (yet we pay the price for
 it), not integrated fully, with poorly implemented features, and completely
 outdated workflow.  We pay money on top of other money for releases that
 arent worth the money we spend on them. And even if Luxology isnt the
 promised land, at least they develop their software.

 Again, things will change when people stop buying useless suites and
 outrageus overpriced subscriptions. I share your frustration and
 disappointment as i’m in the same boat, but i didnt give them the
 satisfaction to steal my money with trash useless suites and dropped my
 subscription untill i see a REAL development and future for Softimage.

 Thats what people should do, see if they keep threating clients and users
 like that then.

 my humble 2 cents.

  *From:* Greg Punchatz g...@janimation.com
 *Sent:* Wednesday, July 31, 2013 12:23 AM
 *To:* Softimage List softimage@listproc.autodesk.com
 *Subject:* Why did I pay support?? Why did I buy a suite ? I want my
 moneyback!

 As I find out more and more about what is going on behind the scenes at at
 AD in regards to Softimage (plus all the others) the more and more angry I
 get.  And frankly the more I want my support money back, seriously.

 This has been a huge bait and switch scam  I feel like I have been
 consistently lied to about the future of Soft, there is even a video of a
 product manager of the week  telling me the future of Softimage is *good
 * on the Autodesk site.  Buyers remorse is one thing, but frankly no one
 has been honest with us about where all of this was headed, in fact I would
 say that I was deliberately lied to by the PR machine that is AD. The video
 of Daniel Tutino talking about the future of softimage is a prime example
 of AD misleading us. What's  sad if you watch the video, he is acting like
 a really bad liar .  ( I have the video downloaded just in case I need it
 to back up my case against AD.)

 First off I wish I would have NEVER bought a suite... I did not want a
 single dollar of mine going to support Maya, but apparently if you jumped
 on the suite bandwagon your money went toward a bazzilion Maya developers,
 even if you checked softimage is my main interest  in the AD suite
 surveys.  I wanted a Softimage branded suite for that very reason.  Now
 from what I gather soft has less developers than my hand has fingers, and
 Maya has over a hundred??  WTF are all those developers working on, really?
 100 devs working under the bad management of AD guys cant even compete with
 15 devs working at an under funded Softimage run by Avid .

 I am also hugely disappointed in Mudbox... The only thing I ended up using
 in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars
 because they delivered while AD promised.  Now Luc Eric is all but saying
 Mudbox is going into Maya on Softimage forums Do the powers that be at
 AD still think putting everything into one app makes sense?? There is a
 reason why niche products do a better job at niche work :)

 I would be happy with if AD made an attempt at a next gen app, I would
 give that a shotbut I passed on Maya for a reason.

 I paid my support so Softimage could be developed furthernot so AD
 could put a nail in its coffin.

 Feeling like I just got robbed... is there something we can do as a group
 to get our voices heard?  Anyone know any good lawyers that will work for
 next years support money ;)
 --
  --
 *Greg Punchatz*
 *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-30 Thread Greg Punchatz

 You're absolutely correct, I made the mistake of thinking that by paying my 
support I was supporting Softimage. 

 I think I would've had better luck putting that money towards winning the 
lottery so I could buy back Softimage from Autodesk.

Buying into the suite was my biggest mistake... I was happy to pay for people 
to be working on Softimage because that is the program I use out of the suite.



Sent from my iPhone

On Jul 30, 2013, at 7:04 PM, Massimo Galluzzo mass...@massimogalluzzo.it 
wrote:

 The problem in my opinion is that people keep paying Autodesk subscription, 
 giving them the chance to keep going this slackery and non-development of 
 everything basically.
 Untill people will give them money they will do whatever they want without 
 caring about users and clients. This is what happened those years.
  
 Softimage didnt get a solid development since ICE introduction that was 7.5. 
 There are ridicolous problems that still arent fixed. 3d Packages come with a 
 render engine that is utterly outdated (yet we pay the price for it), not 
 integrated fully, with poorly implemented features, and completely outdated 
 workflow.  We pay money on top of other money for releases that arent worth 
 the money we spend on them. And even if Luxology isnt the promised land, at 
 least they develop their software.
  
 Again, things will change when people stop buying useless suites and 
 outrageus overpriced subscriptions. I share your frustration and 
 disappointment as i’m in the same boat, but i didnt give them the 
 satisfaction to steal my money with trash useless suites and dropped my 
 subscription untill i see a REAL development and future for Softimage.
  
 Thats what people should do, see if they keep threating clients and users 
 like that then.
  
 my humble 2 cents.
  
 From: Greg Punchatz
 Sent: Wednesday, July 31, 2013 12:23 AM
 To: Softimage List
 Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
  
 As I find out more and more about what is going on behind the scenes at at AD 
 in regards to Softimage (plus all the others) the more and more angry I get.  
 And frankly the more I want my support money back, seriously.
 
 This has been a huge bait and switch scam  I feel like I have been 
 consistently  lied to about the future of Soft, there is even a video of a 
 product manager of the week  telling me the future of Softimage is good on 
 the Autodesk site.  Buyers remorse is one thing, but frankly no one has been 
 honest with us about where all of this was headed, in fact I would say that I 
 was deliberately lied to by the PR machine that is AD. The video of Daniel 
 Tutino talking about the future of softimage is a prime example of AD 
 misleading us. What's  sad if you watch the video, he is acting like a really 
 bad liar .  ( I have the video downloaded just in case I need it to back up 
 my case against AD.)
 
 First off I wish I would have NEVER bought a suite... I did not want a single 
 dollar of mine going to support Maya, but apparently if you jumped on the 
 suite bandwagon your money went toward a bazzilion Maya developers,  even if 
 you checked softimage is my main interest  in the AD suite surveys.  I 
 wanted a Softimage branded suite for that very reason.  Now from what I 
 gather soft has less developers than my hand has fingers, and Maya has over a 
 hundred??  WTF are all those developers working on, really? 100 devs working 
 under the bad management of AD guys cant even compete with 15 devs working at 
 an under funded Softimage run by Avid . 
 
 I am also hugely disappointed in Mudbox... The only thing I ended up using in 
 the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars 
 because they delivered while AD promised.  Now Luc Eric is all but saying 
 Mudbox is going into Maya on Softimage forums Do the powers that be at AD 
 still think putting everything into one app makes sense?? There is a reason 
 why niche products do a better job at niche work :)
 
 I would be happy with if AD made an attempt at a next gen app, I would give 
 that a shotbut I passed on Maya for a reason.  
 
 I paid my support so Softimage could be developed furthernot so AD could 
 put a nail in its coffin.
 
 Feeling like I just got robbed... is there something we can do as a group to 
 get our  voices heard?  Anyone know any good lawyers that will work for next 
 years support money ;)
 -- 
 Greg Punchatz
 Sr. Creative Director
 Janimation
 214.823.7760
 www.janimation.com


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-30 Thread Massimo Galluzzo
Made my day LoL (night actually)

From: Raffaele Fragapane 
Sent: Wednesday, July 31, 2013 4:34 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
moneyback!

K... that wasn't very long lived.

Keeping up with product manager who's who for Soft these days is harder than 
keeping up with who's who in a Greek Orgy.




On Wed, Jul 31, 2013 at 12:20 PM, Luc-Eric Rousseau luceri...@gmail.com wrote:

  On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane
  raffsxsil...@googlemail.com wrote:
   Chris might be a bit too high up.
   Soft got two new product manager/designer who have been kinda absent.
  
   Daniel Tutino replaced Cory, who was sort of temping in after Chinny... more
   or less, I guess.


  the Softimage product manager is Cory.  Daniel no longer works for Cory




-- 
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!