Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
so that's where all your subscription money goes to: http://area.autodesk.com/products/features/extensionmaya cheers everybody :P On Sat, Aug 3, 2013 at 9:34 PM, Jason Stambollian jasonsta...@gmail.comwrote: To me the similarity in situations between Avid getting DS and AD getting SI strikes me as both astonishing and unsurprising at the same time. (like a paradox) (like huuge industry standard holding conglomerates, absorbing smaller perhaps intimidating and potentially gamechanging counterparts ) But after a decade+, DS is still (not so minimally) supported, (DS V11 Features http://www.avid.com/US/products/avid-ds/Features) while the few DS users (far fewer than SI) have been complaining about exposure and anticipating the end since Day 1 of the 'not so new anymore' regime. Not that could make it easier to consider getting stripped, assimilated and minimized as a good thing for any absorbed entity, and of course there is lots of room for SI to be far less un-prioritized without putting a dent, if not expand sacred revenue streams. But in the case of SI, it's not by chance that it can be this much supported by it's own userbase. General mutual support, but also SI users coming-up with things that are nothing short of full blown features.. From in-viewport motion path editing driving SRT curves, to easy yet advanced auto-rig creation tools, plus a constantly growing a-rray ;) of nifty tiny to quite elaborate ICE things that can do real things. This level of support is perhaps in reaction to any possible relative arrested development from upstairs, but not by chance because for instance, somehow 3DS will always remain 3DS until it would be superseded by something else. (without implying 3DS being at-all bad, having it's own strengths and niches) But even after several years and several new (some very good) features in these perhaps more mainstream solutions, to this day (in 2013), anyone having experienced xSI (without access to coding departments ) in the heat of all sorts of VFX production contexts, either tend to stick to it, or whish these other solutions were somehow more like it in a variety of (very much core) aspects, and that is highly unlikely to change until something relatively revolutionary comes along. (NOTE: no comment about how some solutions may have been made to me more common) As many of you here would surely agree, I think it mostly has to do with how it can *quite inherently* be as consistent, straightforward, predictable. how complexity is made simple, or the particular balance ratio of artist/technical wherewithal requirements to get things working, nice get things *done* while remaining just as friendly for those that can be more technically literate or inclined. Making the problem solving process of 3D not so much of a pain if not actually easy, if not actually fun while giving very good likelihoods of having your experiments, hunches, shots in the dark or whatever you happen to be cooking, be fruitful. (the everything working with everythingness) Like making what you had in mind, or making original or making otherwise cool more accessible, or like pushing the limit of what is actually possible within given time/resource limits. In any event, I think SI developers really weren't kidding when they called-it next-gen : ) and that AD might want to consider that a true-er SoftimaYa might be something that could more likely come out from scratch, as opposed to merely adding (yet) more on top (of something that may have been already well on the overcomplicated side for a considerable range of project scales, almost from the start). Nevertheless, saying that the bar is high for a new thing coming along would definatly be an understatement! Thanks Tip of the hat to you! : )
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Same for max: http://area.autodesk.com/products/features/extension3dsmax Wait, wasn't there a 3rd 3D application among those? Am 08.08.2013 16:40, schrieb Vladimir Jankijevic: so that's where all your subscription money goes to: http://area.autodesk.com/products/features/extensionmaya cheers everybody :P On Sat, Aug 3, 2013 at 9:34 PM, Jason Stambollian jasonsta...@gmail.com mailto:jasonsta...@gmail.com wrote: To me the similarity in situations between Avid getting DS and AD getting SI strikes me as both astonishing and unsurprising at the same time. (like a paradox) (like huuge industry standard holding conglomerates, absorbing smaller perhaps intimidating and potentially gamechanging counterparts ) But after a decade+, DS is still (not so minimally) supported, (DS V11 Features http://www.avid.com/US/products/avid-ds/Features) while the few DS users (far fewer than SI) have been complaining about exposure and anticipating the end since Day 1 of the 'not so new anymore' regime. Not that could make it easier to consider getting stripped, assimilated and minimized as a good thing for any absorbed entity, and of course there is lots of room for SI to be far less un-prioritized without putting a dent, if not expand sacred revenue streams. But in the case of SI, it's not by chance that it can be this much supported by it's own userbase. General mutual support, but also SI users coming-up with things that are nothing short of full blown features.. From in-viewport motion path editing driving SRT curves, to easy yet advanced auto-rig creation tools, plus a constantly growing a-rray ;) of nifty tiny to quite elaborate ICE things that can do real things. This level of support is perhaps in reaction to any possible relative arrested development from upstairs, but not by chance because for instance, somehow 3DS will always remain 3DS until it would be superseded by something else. (without implying 3DS being at-all bad, having it's own strengths and niches) But even after several years and several new (some very good) features in these perhaps more mainstream solutions, to this day (in 2013), anyone having experienced xSI (without access to coding departments ) in the heat of all sorts of VFX production contexts, either tend to stick to it, or whish these other solutions were somehow more like it in a variety of (very much core) aspects, and that is highly unlikely to change until something relatively revolutionary comes along. (NOTE: no comment about how some solutions may have been made to me more common) As many of you here would surely agree, I think it mostly has to do with how it can *quite inherently* be as consistent, straightforward, predictable. how complexity is made simple, or the particular balance ratio of artist/technical wherewithal requirements to get things working, nice get things *done* while remaining just as friendly for those that can be more technically literate or inclined. Making the problem solving process of 3D not so much of a pain if not actually easy, if not actually fun while giving very good likelihoods of having your experiments, hunches, shots in the dark or whatever you happen to be cooking, be fruitful. (the everything working with everythingness) Like making what you had in mind, or making original or making otherwise cool more accessible, or like pushing the limit of what is actually possible within given time/resource limits. In any event, I think SI developers really weren't kidding when they called-it next-gen : ) and that AD might want to consider that a true-er SoftimaYa might be something that could more likely come out from scratch, as opposed to merely adding (yet) more on top (of something that may have been already well on the overcomplicated side for a considerable range of project scales, almost from the start). Nevertheless, saying that the bar is high for a new thing coming along would definatly be an understatement! Thanks Tip of the hat to you! : )
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.comwrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
For those of us who dont seem to get the paid results could you copy and paste ? ;) From: Stephen Davidson [magic...@bellsouth.net] Sent: 08 August 2013 06:20 PM To: softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.commailto:steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke [http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]http://www.3danimationmagic.com table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.zawrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
. Bleh: Ad related to *Autodesk Softimage* 1. *Autodesk*® Maya® 2014 - *Autodesk*.comhttp://www.autodesk.com/Maya www.*autodesk*.com/Maya https://www.google.com/# - - Try The New, Upgraded Version Of Maya®. Download A Free Trial Today! 2. On Thu, Aug 8, 2013 at 11:33 AM, Angus Davidson angus.david...@wits.ac.zawrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- -=T=-
RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Well that explains a few things. ;( From: Eric Turman [i.anima...@gmail.com] Sent: 08 August 2013 06:35 PM To: softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! . Bleh: Ad related to Autodesk Softimage 1. Autodesk® Maya® 2014 - Autodesk.comhttp://www.autodesk.com/Maya www.autodesk.com/Maya https://www.google.com/# * * Try The New, Upgraded Version Of Maya®. Download A Free Trial Today! 2. On Thu, Aug 8, 2013 at 11:33 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) From: Stephen Davidson [magic...@bellsouth.netmailto:magic...@bellsouth.net] Sent: 08 August 2013 06:20 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.commailto:steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, Stephen P. Davidson (954) 552-7956tel:%28954%29%20552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke [X]http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- -=T=- table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
i get this: Advertentie met betrekking tot *Autodesk Softimage*javascript:void(0) *Softimage*? http://www.aaadisplay.com/soft-image0297 591 413 www.aaadisplay.com/*soft-image*? *Softimage*: kwaliteit, licht snel. Bekijk nu onze Prijslijst online!? Not sure to laugh or cry a little :-\ Rob \/-\/\/ On 8-8-2013 18:35, Eric Turman wrote: . Bleh: Ad related to *Autodesk Softimage* 1. *Autodesk*® Maya® 2014 - *Autodesk*.com http://www.autodesk.com/Maya www.*autodesk*.com/Maya https://www.google.com/# * * Try The New, Upgraded Version Of Maya®. Download A Free Trial Today! 2. On Thu, Aug 8, 2013 at 11:33 AM, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) *From:* Stephen Davidson [magic...@bellsouth.net mailto:magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com mailto:steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org mailto:sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 * sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- -=T=- No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.3392 / Virus Database: 3209/6558 - Release Date: 08/07/13
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
To be fair though, I think it's safe to assume most people would simply search 'softimage' which does put softimage at the top of the page. On 8/8/2013 11:41 AM, Rares Halmagean wrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) *From:* Stephen Davidson [magic...@bellsouth.net mailto:magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com mailto:steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org mailto:sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 * sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/
RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Bosley hair transplants? What am I missing..besides hair? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson Sent: Thursday, August 08, 2013 9:21 AM To: softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.commailto:steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.commailto:sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke [http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]http://www.3danimationmagic.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I honestly don't know how anyone could just let AD do this to them and just roll over and switch to another AD product. We've been bitching about this for years now and the writing is definitely on the wall. This is Banksy level shit... Houdini Modo Blender C4D etc... ... just sayin' -- -Gene www.genecrucean.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I mean hey... we got FBX 2014 support!! What else do we need. On Thu, Aug 8, 2013 at 10:03 AM, Gene Crucean emailgeneonthel...@gmail.comwrote: I honestly don't know how anyone could just let AD do this to them and just roll over and switch to another AD product. We've been bitching about this for years now and the writing is definitely on the wall. This is Banksy level shit... Houdini Modo Blender C4D etc... ... just sayin' -- -Gene www.genecrucean.com -- -Gene www.genecrucean.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I suggest you be a bit more gentle with AD. they must be feeling the pinch if they go begging for money from Blender :P https://pbs.twimg.com/media/BQ-WgwkCEAAaAas.png On 8 August 2013 20:09, Gene Crucean emailgeneonthel...@gmail.com wrote: I mean hey... we got FBX 2014 support!! What else do we need. On Thu, Aug 8, 2013 at 10:03 AM, Gene Crucean emailgeneonthel...@gmail.com wrote: I honestly don't know how anyone could just let AD do this to them and just roll over and switch to another AD product. We've been bitching about this for years now and the writing is definitely on the wall. This is Banksy level shit... Houdini Modo Blender C4D etc... ... just sayin' -- -Gene www.genecrucean.com -- -Gene www.genecrucean.com -- Jon Swindells squi...@gmail.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
...unless you search xsi that is in which case you'll get maya at the top of the page again, followed second by 'procedural and visual effects softimage autodesk' . Inconsistent and confusing :-\ . On 8/8/2013 11:49 AM, Rares Halmagean wrote: To be fair though, I think it's safe to assume most people would simply search 'softimage' which does put softimage at the top of the page.
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.zawrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time whining about some marketing bullshit? ;) On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
This has come up before and official word as I recall is the products list in the menu is based off sales. Maya and Max have more clients than Soft. If it makes you feel better, Soft is one of the *Top products* here: http://www.autodesk.com/products On Thu, Aug 8, 2013 at 1:29 PM, Stephen Davidson magic...@bellsouth.netwrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Softimage 2014 SP3 clicking on SI icon will take you to Maya shop first... On Thu, Aug 8, 2013 at 7:43 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time whining about some marketing bullshit? ;) On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Let's do a quick review of history: - Microsoft bought softimage in 1994 and pushed DS and XSI onto windows. This put windows dependencies into both products. - Avid bought softimage after seeing the writing on the wall they'd be squashed by Microsoft if they didn't. - Avid ran both products into the ground via underfunding. Only through heroic efforts of devs and passionate users did it keep going. - Autodesk bought softimage for their developers according to the original press release. Reading between the lines, Autodesk never promised continuation of the product known as Softimage. AD only kept it going because it could produce revenue. Autodesk had the plan from the beginning to use the developers for other purposes. That much should be obvious now. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson Sent: Thursday, August 08, 2013 10:30 AM To: softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.commailto:ra...@rarebrush.com wrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) From: Stephen Davidson [magic...@bellsouth.netmailto:magic...@bellsouth.net] Sent: 08 August 2013 06:20 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.commailto:steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, Stephen P. Davidson (954) 552-7956tel:%28954%29%20552-7956 sdavid...@3danimationmagic.commailto:sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. http://www.3danimationmagic.com http://www.3danimationmagic.com http://www.3danimationmagic.com -- Rares Halmagean ___ visual development and 3d character content creation. rarebrush.com http://www.3danimationmagic.com http://www.3danimationmagic.com http://www.3danimationmagic.com -- http://www.3danimationmagic.com Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.comhttp://www.3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magichttp://www.3danimationmagic.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
+1 On Aug 8, 2013 8:29 PM, Stephen Davidson magic...@bellsouth.net wrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Ignorance is bliss isn't it Christopher? I don't know about you but I like planning for my future. On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time whining about some marketing bullshit? ;) On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- -Gene www.genecrucean.com
RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Good point. I've changed 3d pipeline from Maya or Max to SI several times in past new job. I said SI is real great 3D software, but AD doesn't even have SI on their product list. What I have to show them was pull down All product menu and find it out. What other people see is SI is like a bundle of Max or Maya... That's why I often imagine what if SI is just one of 3D independent software like Modo, Cinema4D, or Houdini... I am not sure, but I believe SI could be a lot better than now. Daniel From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson Sent: Friday, August 09, 2013 5:30 AM To: softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.commailto:ra...@rarebrush.com wrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) From: Stephen Davidson [magic...@bellsouth.netmailto:magic...@bellsouth.net] Sent: 08 August 2013 06:20 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.commailto:steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.orgmailto:sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, Stephen P. Davidson (954) 552-7956tel:%28954%29%20552-7956 sdavid...@3danimationmagic.commailto:sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. http://www.3danimationmagic.com http://www.3danimationmagic.com http://www.3danimationmagic.com -- Rares Halmagean ___ visual development and 3d character content creation. rarebrush.com http://www.3danimationmagic.com http://www.3danimationmagic.com http://www.3danimationmagic.com -- http://www.3danimationmagic.com Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.comhttp://www.3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magichttp://www.3danimationmagic.com - Arthur C. Clarkehttp://www.3danimationmagic.com [http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]http://www.3danimationmagic.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Funny enough I keep receiving tweets from Autodesk related to great work and articles done with… Softimage!!! amazing… I wish they sell the software to someone serious about it to rescue from its current state, it has been all downhill since Autodesk took over. Regarding the competitors, the only serious alternative right now is Houdini and although a step learning curve it is truly worth it. I want to see how Modo does but I am even more interested to what happens to The Foundry as a company as it is partially owned by an investor group that will surely sell soon to get there profits… :-P Let's see Jordi Bares jordiba...@gmail.com On 8 Aug 2013, at 22:05, Daniel Kim dani...@magicboxandapps.com wrote: Good point. I’ve changed 3d pipeline from Maya or Max to SI several times in past new job. I said SI is real great 3D software, but AD doesn’t even have SI on their product list. What I have to show them was pull down All product menu and find it out. What other people see is SI is like a bundle of Max or Maya… That’s why I often imagine what if SI is just one of 3D independent software like Modo, Cinema4D, or Houdini… I am not sure, but I believe SI could be a lot better than now. Daniel From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson Sent: Friday, August 09, 2013 5:30 AM To: softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.com wrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) From: Stephen Davidson [magic...@bellsouth.net] Sent: 08 August 2013 06:20 PM To: softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Rares Halmagean ___ visual development and 3d character content creation. rarebrush.com -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
If I were using Softimage, I wouldn't be here (discussion group). :) This is what I do while waiting for a render... Catch up on the latest talk about new features, work-a-rounds, and industry gossip. Now that I work 100% on the internet, how else am I supposed to mingle with my peers? I can no longer afford to go to Sigraph, since my rate had declined every year I have been in business. Softimage has managed to fill the void left when Cubicomp Picturemaker left the 3D animation scene. That was version 1.0 on an SGI. It has come a long way and had several owners. I am just trying to predict the jump the shark so I don't get left behind. I suspect my next move will be Blender on Unix, using a tablet and a pen. I am resisting it, though. :) On Thu, Aug 8, 2013 at 1:43 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time whining about some marketing bullshit? ;) On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Houdini is definitely the biggest contender right now... but I definitely see Blender as a *huge *threat to Autodesk. That software is going places and if they can just get a few dev's on board that understand pipeline and workflow a bit better... it will blow up. I love love love Houdini but it's modeling workflow is poop *imo... *which unfortunately is a sizable portion of my day to day tasks. Even if it's just to quickly fix something small. Modo is quite nice too... but I can't get past the shitty material editor and I mostly do lighting and rendering, so this is for me hard to deal with. On Thu, Aug 8, 2013 at 2:19 PM, Jordi Bares jordiba...@gmail.com wrote: Funny enough I keep receiving tweets from Autodesk related to great work and articles done with… Softimage!!! amazing… I wish they sell the software to someone serious about it to rescue from its current state, it has been all downhill since Autodesk took over. Regarding the competitors, the only serious alternative right now is Houdini and although a step learning curve it is truly worth it. I want to see how Modo does but I am even more interested to what happens to The Foundry as a company as it is partially owned by an investor group that will surely sell soon to get there profits… :-P Let's see Jordi Bares jordiba...@gmail.com On 8 Aug 2013, at 22:05, Daniel Kim dani...@magicboxandapps.com wrote: Good point. I’ve changed 3d pipeline from Maya or Max to SI several times in past new job. I said SI is real great 3D software, but AD doesn’t even have SI on their product list. What I have to show them was pull down All product menu and find it out. What other people see is SI is like a bundle of Max or Maya… That’s why I often imagine what if SI is just one of 3D independent software like Modo, Cinema4D, or Houdini… I am not sure, but I believe SI could be a lot better than now. Daniel *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] *On Behalf Of *Stephen Davidson *Sent:* Friday, August 09, 2013 5:30 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! ** ** to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. ** ** On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.com wrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: *Autodesk Softimage* visual effects and 3D game development software enables artists to create stunning character animation and visual effects. ** ** Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he ** ** On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. ** ** On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: ** ** 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? ** ** Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 ** ** -- Best Regards, * Stephen P. Davidson ** (954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
It's not about ignorance. With all my respect, as everyone I'm not so happy to see how things have been going since Autodesk took over Softimage, but do you think that talking on a mailing-list about Google Ads and relating each little marketing glitch in order to elaborate a conspiracy theory will help at all? If it actually does something, I bet it's probably pissing off the remaining devs trying their best to save things with their means and it must help the marketing guys to think we're just a bunch of fanboys not even worth dealing with (ok, I'm exaggerating a bit). As for me, I chose to focus on actively looking for a solution rather than hoping for the best and linking my own future to a software's destiny. My whole working experience taught me how to be dynamic and adapt to my environment, so even if the whole industry had to stop, I won't need any planning, I'd be ready for that. We'll all be, I'm sure. Anyways, get used to it, every software dies at some point, better be ready sooner than later. I'm sure that you, like all the clever boys that we are on this mailing list, have already started to think on how to move on. And I know that it can be trickier for a company to move things around, but in the very worst case, Softimage will still work as it is and you're already rocking with it, so it's not too bad. On top of this, it sounds like we can now count on Fabric Engine to push things forward without having to ditch all our existing pipelines, so how could we not roll even more in the future? ;) On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.com wrote: Ignorance is bliss isn't it Christopher? I don't know about you but I like planning for my future. On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time whining about some marketing bullshit? ;) On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
tomorrow should be fun ;) On 8 August 2013 17:41, Christopher Crouzet christopher.crou...@gmail.comwrote: It's not about ignorance. With all my respect, as everyone I'm not so happy to see how things have been going since Autodesk took over Softimage, but do you think that talking on a mailing-list about Google Ads and relating each little marketing glitch in order to elaborate a conspiracy theory will help at all? If it actually does something, I bet it's probably pissing off the remaining devs trying their best to save things with their means and it must help the marketing guys to think we're just a bunch of fanboys not even worth dealing with (ok, I'm exaggerating a bit). As for me, I chose to focus on actively looking for a solution rather than hoping for the best and linking my own future to a software's destiny. My whole working experience taught me how to be dynamic and adapt to my environment, so even if the whole industry had to stop, I won't need any planning, I'd be ready for that. We'll all be, I'm sure. Anyways, get used to it, every software dies at some point, better be ready sooner than later. I'm sure that you, like all the clever boys that we are on this mailing list, have already started to think on how to move on. And I know that it can be trickier for a company to move things around, but in the very worst case, Softimage will still work as it is and you're already rocking with it, so it's not too bad. On top of this, it sounds like we can now count on Fabric Engine to push things forward without having to ditch all our existing pipelines, so how could we not roll even more in the future? ;) On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.com wrote: Ignorance is bliss isn't it Christopher? I don't know about you but I like planning for my future. On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time whining about some marketing bullshit? ;) On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic * - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Yes, Fabric Engine is doing more for the survival of Softimage than most. But even they are looking to support other 3D apps, as they should, so it will not be something that will be a specific advantage to Softimage users. I am always testing the waters on newer, different software. It is just such a HUGE deal to learn a different platform, after you have felt comfortable with one for so long. I feel for the large houses. I am just a lowly single freelancer. Much easier for change, but still, no small matter.. The Google Ads was not a conspiracy theory, just an observation. Autodesk paid for that ad placement, so they are responsible for it. Google did not do this randomly. So, Christopher, what do you see as a future solution to our industry? Microsoft keeps try to sell me Windows 8. Somehow I don't see myself animating on a touch-pad. BUT...you never know! ;) ... if someone could come out with a touch-pad, large, and with a pressure sensitive pen ... On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: It's not about ignorance. With all my respect, as everyone I'm not so happy to see how things have been going since Autodesk took over Softimage, but do you think that talking on a mailing-list about Google Ads and relating each little marketing glitch in order to elaborate a conspiracy theory will help at all? If it actually does something, I bet it's probably pissing off the remaining devs trying their best to save things with their means and it must help the marketing guys to think we're just a bunch of fanboys not even worth dealing with (ok, I'm exaggerating a bit). As for me, I chose to focus on actively looking for a solution rather than hoping for the best and linking my own future to a software's destiny. My whole working experience taught me how to be dynamic and adapt to my environment, so even if the whole industry had to stop, I won't need any planning, I'd be ready for that. We'll all be, I'm sure. Anyways, get used to it, every software dies at some point, better be ready sooner than later. I'm sure that you, like all the clever boys that we are on this mailing list, have already started to think on how to move on. And I know that it can be trickier for a company to move things around, but in the very worst case, Softimage will still work as it is and you're already rocking with it, so it's not too bad. On top of this, it sounds like we can now count on Fabric Engine to push things forward without having to ditch all our existing pipelines, so how could we not roll even more in the future? ;) On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.com wrote: Ignorance is bliss isn't it Christopher? I don't know about you but I like planning for my future. On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time whining about some marketing bullshit? ;) On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
* The Google Ads was not a conspiracy theory, just an observation.* * Autodesk paid for that ad placement, so they are responsible for it.* * Google did not do this randomly.* Do a search for autodesk autocad... oh no, it promotes Maya too! Watch out, CAD folks! :p Also odd is autodesk mental ray promotes 3dsmax 2014. On Thu, Aug 8, 2013 at 6:08 PM, Stephen Davidson magic...@bellsouth.netwrote: Yes, Fabric Engine is doing more for the survival of Softimage than most. But even they are looking to support other 3D apps, as they should, so it will not be something that will be a specific advantage to Softimage users. I am always testing the waters on newer, different software. It is just such a HUGE deal to learn a different platform, after you have felt comfortable with one for so long. I feel for the large houses. I am just a lowly single freelancer. Much easier for change, but still, no small matter.. The Google Ads was not a conspiracy theory, just an observation. Autodesk paid for that ad placement, so they are responsible for it. Google did not do this randomly. So, Christopher, what do you see as a future solution to our industry? Microsoft keeps try to sell me Windows 8. Somehow I don't see myself animating on a touch-pad. BUT...you never know! ;) ... if someone could come out with a touch-pad, large, and with a pressure sensitive pen ... On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: It's not about ignorance. With all my respect, as everyone I'm not so happy to see how things have been going since Autodesk took over Softimage, but do you think that talking on a mailing-list about Google Ads and relating each little marketing glitch in order to elaborate a conspiracy theory will help at all? If it actually does something, I bet it's probably pissing off the remaining devs trying their best to save things with their means and it must help the marketing guys to think we're just a bunch of fanboys not even worth dealing with (ok, I'm exaggerating a bit). As for me, I chose to focus on actively looking for a solution rather than hoping for the best and linking my own future to a software's destiny. My whole working experience taught me how to be dynamic and adapt to my environment, so even if the whole industry had to stop, I won't need any planning, I'd be ready for that. We'll all be, I'm sure. Anyways, get used to it, every software dies at some point, better be ready sooner than later. I'm sure that you, like all the clever boys that we are on this mailing list, have already started to think on how to move on. And I know that it can be trickier for a company to move things around, but in the very worst case, Softimage will still work as it is and you're already rocking with it, so it's not too bad. On top of this, it sounds like we can now count on Fabric Engine to push things forward without having to ditch all our existing pipelines, so how could we not roll even more in the future? ;) On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.comwrote: Ignorance is bliss isn't it Christopher? I don't know about you but I like planning for my future. On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time whining about some marketing bullshit? ;) On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.netwrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Why does it need to be a specific advantage vs a general one? On 8 August 2013 18:08, Stephen Davidson magic...@bellsouth.net wrote: Yes, Fabric Engine is doing more for the survival of Softimage than most. But even they are looking to support other 3D apps, as they should, so it will not be something that will be a specific advantage to Softimage users. I am always testing the waters on newer, different software. It is just such a HUGE deal to learn a different platform, after you have felt comfortable with one for so long. I feel for the large houses. I am just a lowly single freelancer. Much easier for change, but still, no small matter.. The Google Ads was not a conspiracy theory, just an observation. Autodesk paid for that ad placement, so they are responsible for it. Google did not do this randomly. So, Christopher, what do you see as a future solution to our industry? Microsoft keeps try to sell me Windows 8. Somehow I don't see myself animating on a touch-pad. BUT...you never know! ;) ... if someone could come out with a touch-pad, large, and with a pressure sensitive pen ... On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: It's not about ignorance. With all my respect, as everyone I'm not so happy to see how things have been going since Autodesk took over Softimage, but do you think that talking on a mailing-list about Google Ads and relating each little marketing glitch in order to elaborate a conspiracy theory will help at all? If it actually does something, I bet it's probably pissing off the remaining devs trying their best to save things with their means and it must help the marketing guys to think we're just a bunch of fanboys not even worth dealing with (ok, I'm exaggerating a bit). As for me, I chose to focus on actively looking for a solution rather than hoping for the best and linking my own future to a software's destiny. My whole working experience taught me how to be dynamic and adapt to my environment, so even if the whole industry had to stop, I won't need any planning, I'd be ready for that. We'll all be, I'm sure. Anyways, get used to it, every software dies at some point, better be ready sooner than later. I'm sure that you, like all the clever boys that we are on this mailing list, have already started to think on how to move on. And I know that it can be trickier for a company to move things around, but in the very worst case, Softimage will still work as it is and you're already rocking with it, so it's not too bad. On top of this, it sounds like we can now count on Fabric Engine to push things forward without having to ditch all our existing pipelines, so how could we not roll even more in the future? ;) On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.comwrote: Ignorance is bliss isn't it Christopher? I don't know about you but I like planning for my future. On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time whining about some marketing bullshit? ;) On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.netwrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.comwrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM, Mirko Jankovic wrote: Autodesk Softimage visual effects and 3D game development software enables artists to create stunning character animation and visual effects. Yes game development and they haven;t even try to make good connection to most popular game engines as well But they trying so hard to kill SI and it still doesn;t help says something how good actualy itis, after all updates given to Maya and still hard to push people from SI to it.. he On Thu, Aug 8, 2013 at 6:33 PM, Angus Davidson angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
angus.david...@wits.ac.za wrote: For those of us who dont seem to get the paid results could you copy and paste ? ;) -- *From:* Stephen Davidson [magic...@bellsouth.net] *Sent:* 08 August 2013 06:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- -Gene www.genecrucean.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Houdini is a very, very serious alternative that, if invested in, can make a gimongous difference in a number of stretches of the pipe. Modo I can't really say I see as a competitor, it barely covers spots if you make movies or games. The problem is that literally NOTHING out there will cover the stretch of assembly rigging animation caching efficiently and in one go except Maya or Soft. No, not even Houdini. We struggle enough as is, as a subset of disciplines, with software, performance and dedicated efforts with apps that have a long heritage of catering to that stretch. Moving to an app (Houdini) which one simply cannot squeeze performance for a multi-thousand nodes graph out of, and with a pool of animators close to zero, and which requires considerable training efforts is, sadly, not an option. It has brilliance that would save piles of cash in many places (digital assets and all), but it's simply never had a real userbase or any continued effort on the animation side of things. They rarely picked up that ball, and when they did they soon dropped it. I still wish it had been Dassault Systemes back then buying Soft, or that they had listened to the part of the userbase that eight or nine years ago was shouting their throat raw for a proper lights off port to Qt and Boost Bindings. Sadly most of Soft back then was completely blind to how foresightful people like Alan Jones were (or even some of my pleas for all it matters), and even a good chunk of the community mistook it for some pointless Linux closet socialism initiative. Thanks to the impossible to eradicate persistency of gems such as mainwin and COM Soft had to be put to the side in this last major churn inside AD. If they are looking at the whole platform switch, and they would be insanely dumb if they weren't, Soft would simply turn out to be too much work at this point even if given a fair shot. The userbase itself and some most beloved figures of the past made unintentionally sure Soft would be backwards in many regards, and AD is unlikely to be the kind of company that rescues something for the sake of its elegance and dedicated user base. Which is sad, but is what this mostly boils down to. Had Soft two or three years ago been a stronger platform, even with less dressing and elegance painted on top, and had ICE not been so strongly tied to that underlying layer, chances are we'd all be singing a very different tune today. It wasn't, it isn't, and it doesn't have the ridiculous market stretch of MAX, so its future is uncertain. On Fri, Aug 9, 2013 at 7:19 AM, Jordi Bares jordiba...@gmail.com wrote: Funny enough I keep receiving tweets from Autodesk related to great work and articles done with… Softimage!!! amazing… I wish they sell the software to someone serious about it to rescue from its current state, it has been all downhill since Autodesk took over. Regarding the competitors, the only serious alternative right now is Houdini and although a step learning curve it is truly worth it. I want to see how Modo does but I am even more interested to what happens to The Foundry as a company as it is partially owned by an investor group that will surely sell soon to get there profits… :-P Let's see
RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Nope. I tried 'Autodesk Sucks' and got a facebook page instead. No ad. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet Sent: Thursday, August 08, 2013 3:34 PM To: Softimage Mailing List Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! Apart of saying that we've got the biggest, does it really matter that Fabric Engine doesn't favor Softimage or any specific app at all? Knowing that I can code high performance stuff in Fabric and that I can use it in whatever 3D softwares still alive at a certain time sounds pretty neat to me as it is. As for the future, sorry but I don't own a crystal ball _yet_! I'm living in the present and take things as they come, ready to react... for now, I thought that it would be a pretty good time to have a break from that industry and so far I'm enjoying the view, maybe you guys should do the same instead of stressing out! :) Btw, do you guys know the algorithm behind the Google Ads? Because you know, it could potentially return an ad even though you search for Autodesk in my pants. On 9 August 2013 00:08, Stephen Davidson magic...@bellsouth.netmailto:magic...@bellsouth.net wrote: Yes, Fabric Engine is doing more for the survival of Softimage than most. But even they are looking to support other 3D apps, as they should, so it will not be something that will be a specific advantage to Softimage users. I am always testing the waters on newer, different software. It is just such a HUGE deal to learn a different platform, after you have felt comfortable with one for so long. I feel for the large houses. I am just a lowly single freelancer. Much easier for change, but still, no small matter.. The Google Ads was not a conspiracy theory, just an observation. Autodesk paid for that ad placement, so they are responsible for it. Google did not do this randomly. So, Christopher, what do you see as a future solution to our industry? Microsoft keeps try to sell me Windows 8. Somehow I don't see myself animating on a touch-pad. BUT...you never know! ;) ... if someone could come out with a touch-pad, large, and with a pressure sensitive pen ... On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet christopher.crou...@gmail.commailto:christopher.crou...@gmail.com wrote: It's not about ignorance. With all my respect, as everyone I'm not so happy to see how things have been going since Autodesk took over Softimage, but do you think that talking on a mailing-list about Google Ads and relating each little marketing glitch in order to elaborate a conspiracy theory will help at all? If it actually does something, I bet it's probably pissing off the remaining devs trying their best to save things with their means and it must help the marketing guys to think we're just a bunch of fanboys not even worth dealing with (ok, I'm exaggerating a bit). As for me, I chose to focus on actively looking for a solution rather than hoping for the best and linking my own future to a software's destiny. My whole working experience taught me how to be dynamic and adapt to my environment, so even if the whole industry had to stop, I won't need any planning, I'd be ready for that. We'll all be, I'm sure. Anyways, get used to it, every software dies at some point, better be ready sooner than later. I'm sure that you, like all the clever boys that we are on this mailing list, have already started to think on how to move on. And I know that it can be trickier for a company to move things around, but in the very worst case, Softimage will still work as it is and you're already rocking with it, so it's not too bad. On top of this, it sounds like we can now count on Fabric Engine to push things forward without having to ditch all our existing pipelines, so how could we not roll even more in the future? ;) On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com wrote: Ignorance is bliss isn't it Christopher? I don't know about you but I like planning for my future. On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet christopher.crou...@gmail.commailto:christopher.crou...@gmail.com wrote: How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time whining about some marketing bullshit? ;) On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.netmailto:magic...@bellsouth.net wrote: to take it one step further If you click on the Maya link, and then click on products at the top of the page, Softimage is not listed. I think they are pushing people to the Suite, but that is unclear. On Thu, Aug 8, 2013 at 12:41 PM, Rares Halmagean ra...@rarebrush.commailto:ra...@rarebrush.com wrote: Wow. Just wow. So anyone interested in checking out softimage and does a quick search would get a diversion like this from AD. Very telling. On 8/8/2013 11:35 AM
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I'm thinking that if we flood Google with Autodesk in my pants search queries, maybe it'll become the first autocomplete option when typing Autodesk. On 9 August 2013 00:36, Matt Lind ml...@carbinestudios.com wrote: Nope. ** ** I tried ‘Autodesk Sucks’ and got a facebook page instead. No ad. ** ** ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Christopher Crouzet *Sent:* Thursday, August 08, 2013 3:34 PM *To:* Softimage Mailing List *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! ** ** Apart of saying that we've got the biggest, does it really matter that Fabric Engine doesn't favor Softimage or any specific app at all? Knowing that I can code high performance stuff in Fabric and that I can use it in whatever 3D softwares still alive at a certain time sounds pretty neat to me as it is. As for the future, sorry but I don't own a crystal ball _yet_! I'm living in the present and take things as they come, ready to react... for now, I thought that it would be a pretty good time to have a break from that industry and so far I'm enjoying the view, maybe you guys should do the same instead of stressing out! :) Btw, do you guys know the algorithm behind the Google Ads? Because you know, it could potentially return an ad even though you search for Autodesk in my pants. ** ** On 9 August 2013 00:08, Stephen Davidson magic...@bellsouth.net wrote:** ** Yes, Fabric Engine is doing more for the survival of Softimage than most.* *** But even they are looking to support other 3D apps, as they should, so it* *** will not be something that will be a specific advantage to Softimage users. ** ** I am always testing the waters on newer, different software. It is just such a HUGE deal to learn a different platform, after you have felt comfortable with one for so long. I feel for the large houses. I am just a lowly single freelancer. Much easier for change, but still, no small matter.. ** ** The Google Ads was not a conspiracy theory, just an observation. Autodesk paid for that ad placement, so they are responsible for it. Google did not do this randomly. ** ** So, Christopher, what do you see as a future solution to our industry? Microsoft keeps try to sell me Windows 8. Somehow I don't see myself animating on a touch-pad. BUT...you never know! ;) ** ** ... if someone could come out with a touch-pad, large, and with a pressure sensitive pen ... ** ** On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: It's not about ignorance. With all my respect, as everyone I'm not so happy to see how things have been going since Autodesk took over Softimage, but do you think that talking on a mailing-list about Google Ads and relating each little marketing glitch in order to elaborate a conspiracy theory will help at all? If it actually does something, I bet it's probably pissing off the remaining devs trying their best to save things with their means and it must help the marketing guys to think we're just a bunch of fanboys not even worth dealing with (ok, I'm exaggerating a bit). As for me, I chose to focus on actively looking for a solution rather than hoping for the best and linking my own future to a software's destiny. My whole working experience taught me how to be dynamic and adapt to my environment, so even if the whole industry had to stop, I won't need any planning, I'd be ready for that. We'll all be, I'm sure. Anyways, get used to it, every software dies at some point, better be ready sooner than later. I'm sure that you, like all the clever boys that we are on this mailing list, have already started to think on how to move on. And I know that it can be trickier for a company to move things around, but in the very worst case, Softimage will still work as it is and you're already rocking with it, so it's not too bad. On top of this, it sounds like we can now count on Fabric Engine to push things forward without having to ditch all our existing pipelines, so how could we not roll even more in the future? ;) ** ** On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.com wrote: Ignorance is bliss isn't it Christopher? I don't know about you but I like planning for my future. ** ** On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time whining about some marketing bullshit? ;) ** ** On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote:** ** to take it one step further If you click on the Maya link, and then click on products at the top
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
autodesk SMB club points to some old prototyping page. If that doesn't mean all the fun and the resources are in CAM/CAE I don't know what would. On Fri, Aug 9, 2013 at 8:39 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: I'm thinking that if we flood Google with Autodesk in my pants search queries, maybe it'll become the first autocomplete option when typing Autodesk. On 9 August 2013 00:36, Matt Lind ml...@carbinestudios.com wrote: Nope. ** ** I tried ‘Autodesk Sucks’ and got a facebook page instead. No ad. ** ** ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Christopher Crouzet *Sent:* Thursday, August 08, 2013 3:34 PM *To:* Softimage Mailing List *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! ** ** Apart of saying that we've got the biggest, does it really matter that Fabric Engine doesn't favor Softimage or any specific app at all? Knowing that I can code high performance stuff in Fabric and that I can use it in whatever 3D softwares still alive at a certain time sounds pretty neat to me as it is. As for the future, sorry but I don't own a crystal ball _yet_! I'm living in the present and take things as they come, ready to react... for now, I thought that it would be a pretty good time to have a break from that industry and so far I'm enjoying the view, maybe you guys should do the same instead of stressing out! :) Btw, do you guys know the algorithm behind the Google Ads? Because you know, it could potentially return an ad even though you search for Autodesk in my pants. ** ** On 9 August 2013 00:08, Stephen Davidson magic...@bellsouth.net wrote:* *** Yes, Fabric Engine is doing more for the survival of Softimage than most. But even they are looking to support other 3D apps, as they should, so it will not be something that will be a specific advantage to Softimage users. ** ** I am always testing the waters on newer, different software. It is just such a HUGE deal to learn a different platform, after you have felt comfortable with one for so long. I feel for the large houses. I am just a lowly single freelancer. Much easier for change, but still, no small matter.. ** ** The Google Ads was not a conspiracy theory, just an observation. Autodesk paid for that ad placement, so they are responsible for it. Google did not do this randomly. ** ** So, Christopher, what do you see as a future solution to our industry?*** * Microsoft keeps try to sell me Windows 8. Somehow I don't see myself animating on a touch-pad. BUT...you never know! ;) ** ** ... if someone could come out with a touch-pad, large, and with a pressure sensitive pen ... ** ** On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: It's not about ignorance. With all my respect, as everyone I'm not so happy to see how things have been going since Autodesk took over Softimage, but do you think that talking on a mailing-list about Google Ads and relating each little marketing glitch in order to elaborate a conspiracy theory will help at all? If it actually does something, I bet it's probably pissing off the remaining devs trying their best to save things with their means and it must help the marketing guys to think we're just a bunch of fanboys not even worth dealing with (ok, I'm exaggerating a bit). As for me, I chose to focus on actively looking for a solution rather than hoping for the best and linking my own future to a software's destiny. My whole working experience taught me how to be dynamic and adapt to my environment, so even if the whole industry had to stop, I won't need any planning, I'd be ready for that. We'll all be, I'm sure. Anyways, get used to it, every software dies at some point, better be ready sooner than later. I'm sure that you, like all the clever boys that we are on this mailing list, have already started to think on how to move on. And I know that it can be trickier for a company to move things around, but in the very worst case, Softimage will still work as it is and you're already rocking with it, so it's not too bad. On top of this, it sounds like we can now count on Fabric Engine to push things forward without having to ditch all our existing pipelines, so how could we not roll even more in the future? ;) ** ** On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.com wrote: Ignorance is bliss isn't it Christopher? I don't know about you but I like planning for my future. ** ** On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: How about you guys click on the Softimage icon from your desktop and do your magic instead of wasting your time
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! I think I can shed light on where Autodesk is going, as far as Softimage is concerned. Go to Google and search for Autodesk Softimage. What is the first paid search result? This is the one that Autodesk marketing paid Google money to display. There is your answer. On Thu, Aug 8, 2013 at 10:51 AM, Steffen Dünner steffen.duen...@gmail.com wrote: 2013/8/8 Eugen Sares sof...@mail.sprit.org Wait, wasn't there a 3rd 3D application among those? Yes, this: http://area.autodesk.com/products/features/extensionmudbox :( Cheers Steffen -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic * - Arthur C. Clarke http://www.3danimationmagic.com -- -Gene www.genecrucean.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
To me the similarity in situations between Avid getting DS and AD getting SI strikes me as both astonishing and unsurprising at the same time. (like a paradox) (like huuge industry standard holding conglomerates, absorbing smaller perhaps intimidating and potentially gamechanging counterparts ) But after a decade+, DS is still (not so minimally) supported, (DS V11 Features http://www.avid.com/US/products/avid-ds/Features) while the few DS users (far fewer than SI) have been complaining about exposure and anticipating the end since Day 1 of the 'not so new anymore' regime. Not that could make it easier to consider getting stripped, assimilated and minimized as a good thing for any absorbed entity, and of course there is lots of room for SI to be far less un-prioritized without putting a dent, if not expand sacred revenue streams. But in the case of SI, it's not by chance that it can be this much supported by it's own userbase. General mutual support, but also SI users coming-up with things that are nothing short of full blown features.. From in-viewport motion path editing driving SRT curves, to easy yet advanced auto-rig creation tools, plus a constantly growing a-rray ;) of nifty tiny to quite elaborate ICE things that can do real things. This level of support is perhaps in reaction to any possible relative arrested development from upstairs, but not by chance because for instance, somehow 3DS will always remain 3DS until it would be superseded by something else. (without implying 3DS being at-all bad, having it's own strengths and niches) But even after several years and several new (some very good) features in these perhaps more mainstream solutions, to this day (in 2013), anyone having experienced xSI (without access to coding departments ) in the heat of all sorts of VFX production contexts, either tend to stick to it, or whish these other solutions were somehow more like it in a variety of (very much core) aspects, and that is highly unlikely to change until something relatively revolutionary comes along. (NOTE: no comment about how some solutions may have been made to me more common) As many of you here would surely agree, I think it mostly has to do with how it can *quite inherently* be as consistent, straightforward, predictable. how complexity is made simple, or the particular balance ratio of artist/technical wherewithal requirements to get things working, nice get things *done* while remaining just as friendly for those that can be more technically literate or inclined. Making the problem solving process of 3D not so much of a pain if not actually easy, if not actually fun while giving very good likelihoods of having your experiments, hunches, shots in the dark or whatever you happen to be cooking, be fruitful. (the everything working with everythingness) Like making what you had in mind, or making original or making otherwise cool more accessible, or like pushing the limit of what is actually possible within given time/resource limits. In any event, I think SI developers really weren't kidding when they called-it next-gen : ) and that AD might want to consider that a true-er SoftimaYa might be something that could more likely come out from scratch, as opposed to merely adding (yet) more on top (of something that may have been already well on the overcomplicated side for a considerable range of project scales, almost from the start). Nevertheless, saying that the bar is high for a new thing coming along would definatly be an understatement! Thanks Tip of the hat to you! : )
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I recall watching my grandfather work for hours on end silversmithing, using both hands to manipulate 3d objects with gestures both coarse and fine. All of these demos tend to forget to take a few minutes to look at how artisans who actually use their hands with real life 3d objects avoid fatigue. They don't stretch their arms out towards a screen. People have spent endless hours manipulating stuff using both hands since the first time we slapped a couple of flint rocks together, but after a single lifetime of manipulating a computer mouse we can't conceive of working all day using 10 fingers lol. I believe the ancient technique to avoid fatigue is called propping the elbows. We have a manipulation space where we can comfortably perform gestures in 3d space for hours on end, it is where the averaged normal of one's chest and face intersect, and is often where we find one's magazine, cellphone, vinyl toy under inspection, or lunch. The major concern for future computing may not be fatigue but competition for use of this limited and precious volume. ;) leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Well articulated Andy. Presses 'Like' button. On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote: I recall watching my grandfather work for hours on end silversmithing, using both hands to manipulate 3d objects with gestures both coarse and fine. All of these demos tend to forget to take a few minutes to look at how artisans who actually use their hands with real life 3d objects avoid fatigue. They don't stretch their arms out towards a screen. People have spent endless hours manipulating stuff using both hands since the first time we slapped a couple of flint rocks together, but after a single lifetime of manipulating a computer mouse we can't conceive of working all day using 10 fingers lol. I believe the ancient technique to avoid fatigue is called propping the elbows. We have a manipulation space where we can comfortably perform gestures in 3d space for hours on end, it is where the averaged normal of one's chest and face intersect, and is often where we find one's magazine, cellphone, vinyl toy under inspection, or lunch. The major concern for future computing may not be fatigue but competition for use of this limited and precious volume. ;) leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me -- *Greg Maguire* | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I have 2 Leap controllers at the moment. I'd thought about offering to lend one of them out to anyone who might be able to develop something for Softimage with them. They're really accurate, but there's just nothing available that's useful to me. -Paul On Thu, Aug 1, 2013 at 12:21 PM, Greg Maguire g...@inlifesize.com wrote: Well articulated Andy. Presses 'Like' button. On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote: I recall watching my grandfather work for hours on end silversmithing, using both hands to manipulate 3d objects with gestures both coarse and fine. All of these demos tend to forget to take a few minutes to look at how artisans who actually use their hands with real life 3d objects avoid fatigue. They don't stretch their arms out towards a screen. People have spent endless hours manipulating stuff using both hands since the first time we slapped a couple of flint rocks together, but after a single lifetime of manipulating a computer mouse we can't conceive of working all day using 10 fingers lol. I believe the ancient technique to avoid fatigue is called propping the elbows. We have a manipulation space where we can comfortably perform gestures in 3d space for hours on end, it is where the averaged normal of one's chest and face intersect, and is often where we find one's magazine, cellphone, vinyl toy under inspection, or lunch. The major concern for future computing may not be fatigue but competition for use of this limited and precious volume. ;) leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me -- *Greg Maguire* | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
My Maya/ Softimage creation suite subscription expires on Monday. Should I renew? :) On Thu, Aug 1, 2013 at 1:23 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I have 2 Leap controllers at the moment. I'd thought about offering to lend one of them out to anyone who might be able to develop something for Softimage with them. They're really accurate, but there's just nothing available that's useful to me. -Paul On Thu, Aug 1, 2013 at 12:21 PM, Greg Maguire g...@inlifesize.com wrote: Well articulated Andy. Presses 'Like' button. On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote: I recall watching my grandfather work for hours on end silversmithing, using both hands to manipulate 3d objects with gestures both coarse and fine. All of these demos tend to forget to take a few minutes to look at how artisans who actually use their hands with real life 3d objects avoid fatigue. They don't stretch their arms out towards a screen. People have spent endless hours manipulating stuff using both hands since the first time we slapped a couple of flint rocks together, but after a single lifetime of manipulating a computer mouse we can't conceive of working all day using 10 fingers lol. I believe the ancient technique to avoid fatigue is called propping the elbows. We have a manipulation space where we can comfortably perform gestures in 3d space for hours on end, it is where the averaged normal of one's chest and face intersect, and is often where we find one's magazine, cellphone, vinyl toy under inspection, or lunch. The major concern for future computing may not be fatigue but competition for use of this limited and precious volume. ;) leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me -- *Greg Maguire* | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com -- www.johnrichardsanchez.com
RE: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Exactly how many developers Softimage really has? I doubt if Mudbox will be implemented in Maya, but who knows what AD is planning. It is sure the Softimage is not on their hot topic list. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Wednesday, July 31, 2013 12:23 AM To: Softimage List Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is good on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Last time I heard a definite figure it was 12, later on I heard a not-as-reliable 14. I'd say between 10-15 actual developers sounds like the realistic ballpark (without management etc). Don't think Maya has hundreds though :) I think currently one of the largest, if not the largest, permanently staffed (so exclude temp contractors and third parties) might actually be C4D's. On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.comwrote: Exactly how many developers Softimage really has? ** ** I doubt if Mudbox will be implemented in Maya, but who knows what AD is planning. It is sure the Softimage is not on their hot topic list. ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* Wednesday, July 31, 2013 12:23 AM *To:* Softimage List *Subject:* Why did I pay support?? Why did I buy a suite ? I want my moneyback! ** ** As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is *good * on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I could safely say that since the acquisition it has been a downhill experience and I can only think on blaming AD management, whoever the decision makers are now let's make sure we keep an eye on them as it is very likely they will f*ck everything else they touch. Strategic thinking only, nothing personal. Jordi Bares jordiba...@gmail.com On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Last time I heard a definite figure it was 12, later on I heard a not-as-reliable 14. I'd say between 10-15 actual developers sounds like the realistic ballpark (without management etc). Don't think Maya has hundreds though :) I think currently one of the largest, if not the largest, permanently staffed (so exclude temp contractors and third parties) might actually be C4D's. On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.com wrote: Exactly how many developers Softimage really has? I doubt if Mudbox will be implemented in Maya, but who knows what AD is planning. It is sure the Softimage is not on their hot topic list. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Wednesday, July 31, 2013 12:23 AM To: Softimage List Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is good on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I meant wherever the decision makers are now.. or course. Jordi Bares jordiba...@gmail.com On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com wrote: I could safely say that since the acquisition it has been a downhill experience and I can only think on blaming AD management, whoever the decision makers are now let's make sure we keep an eye on them as it is very likely they will f*ck everything else they touch. Strategic thinking only, nothing personal. Jordi Bares jordiba...@gmail.com On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Last time I heard a definite figure it was 12, later on I heard a not-as-reliable 14. I'd say between 10-15 actual developers sounds like the realistic ballpark (without management etc). Don't think Maya has hundreds though :) I think currently one of the largest, if not the largest, permanently staffed (so exclude temp contractors and third parties) might actually be C4D's. On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.com wrote: Exactly how many developers Softimage really has? I doubt if Mudbox will be implemented in Maya, but who knows what AD is planning. It is sure the Softimage is not on their hot topic list. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Wednesday, July 31, 2013 12:23 AM To: Softimage List Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is good on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
This thread is simultaneously awesome and horrendous. I need anti-depressants -Tim On 7/31/2013 3:27 AM, Jordi Bares wrote: I meant wherever the decision makers are now.. or course. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com wrote: I could safely say that since the acquisition it has been a downhill experience and I can only think on blaming AD management, whoever the decision makers are now let's make sure we keep an eye on them as it is very likely they will f*ck everything else they touch. Strategic thinking only, nothing personal. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote: Last time I heard a definite figure it was 12, later on I heard a not-as-reliable 14. I'd say between 10-15 actual developers sounds like the realistic ballpark (without management etc). Don't think Maya has hundreds though :) I think currently one of the largest, if not the largest, permanently staffed (so exclude temp contractors and third parties) might actually be C4D's. On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.com mailto:szabol...@crytek.com wrote: Exactly how many developers Softimage really has? I doubt if Mudbox will be implemented in Maya, but who knows what AD is planning. It is sure the Softimage is not on their hot topic list. *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* Wednesday, July 31, 2013 12:23 AM *To:* Softimage List *Subject:* Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is _good_ on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com/ -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Signature
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
http://area.autodesk.com/mayaleapplugin Meanwile ! Yay ! Warning ! its like a sick parody of kinect for maya so not for the faint hearted !, i wonder if any user money went into this, or if some resourceful little dude just cooked it up by himself? Give your users the ability to imagine, design, and create in true 3D space. On 31 July 2013 17:23, Tim Crowson tim.crow...@magneticdreams.com wrote: This thread is simultaneously awesome and horrendous. I need anti-depressants -Tim On 7/31/2013 3:27 AM, Jordi Bares wrote: I meant wherever the decision makers are now.. or course. Jordi Bares jordiba...@gmail.com On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com wrote: I could safely say that since the acquisition it has been a downhill experience and I can only think on blaming AD management, whoever the decision makers are now let's make sure we keep an eye on them as it is very likely they will f*ck everything else they touch. Strategic thinking only, nothing personal. Jordi Bares jordiba...@gmail.com On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Last time I heard a definite figure it was 12, later on I heard a not-as-reliable 14. I'd say between 10-15 actual developers sounds like the realistic ballpark (without management etc). Don't think Maya has hundreds though :) I think currently one of the largest, if not the largest, permanently staffed (so exclude temp contractors and third parties) might actually be C4D's. On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.comwrote: Exactly how many developers Softimage really has? I doubt if Mudbox will be implemented in Maya, but who knows what AD is planning. It is sure the Softimage is not on their hot topic list. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* Wednesday, July 31, 2013 12:23 AM *To:* Softimage List *Subject:* Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is * good* on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! --
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Madness This is Sparta! *[kicks the AD messenger into the deep well]* On Wed, Jul 31, 2013 at 3:14 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: http://area.autodesk.com/mayaleapplugin Meanwile ! Yay ! Warning ! its like a sick parody of kinect for maya so not for the faint hearted !, i wonder if any user money went into this, or if some resourceful little dude just cooked it up by himself? Give your users the ability to imagine, design, and create in true 3D space. On 31 July 2013 17:23, Tim Crowson tim.crow...@magneticdreams.com wrote: This thread is simultaneously awesome and horrendous. I need anti-depressants -Tim On 7/31/2013 3:27 AM, Jordi Bares wrote: I meant wherever the decision makers are now.. or course. Jordi Bares jordiba...@gmail.com On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com wrote: I could safely say that since the acquisition it has been a downhill experience and I can only think on blaming AD management, whoever the decision makers are now let's make sure we keep an eye on them as it is very likely they will f*ck everything else they touch. Strategic thinking only, nothing personal. Jordi Bares jordiba...@gmail.com On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Last time I heard a definite figure it was 12, later on I heard a not-as-reliable 14. I'd say between 10-15 actual developers sounds like the realistic ballpark (without management etc). Don't think Maya has hundreds though :) I think currently one of the largest, if not the largest, permanently staffed (so exclude temp contractors and third parties) might actually be C4D's. On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.comwrote: Exactly how many developers Softimage really has? I doubt if Mudbox will be implemented in Maya, but who knows what AD is planning. It is sure the Softimage is not on their hot topic list. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* Wednesday, July 31, 2013 12:23 AM *To:* Softimage List *Subject:* Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is * good* on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! --
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
get busy living or get busy dying see you guys in Zihuatanejo On 31 July 2013 21:37, Daniel Brassard dbrassar...@gmail.com wrote: Madness This is Sparta! *[kicks the AD messenger into the deep well]* On Wed, Jul 31, 2013 at 3:14 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: http://area.autodesk.com/mayaleapplugin Meanwile ! Yay ! Warning ! its like a sick parody of kinect for maya so not for the faint hearted !, i wonder if any user money went into this, or if some resourceful little dude just cooked it up by himself? Give your users the ability to imagine, design, and create in true 3D space. On 31 July 2013 17:23, Tim Crowson tim.crow...@magneticdreams.comwrote: This thread is simultaneously awesome and horrendous. I need anti-depressants -Tim On 7/31/2013 3:27 AM, Jordi Bares wrote: I meant wherever the decision makers are now.. or course. Jordi Bares jordiba...@gmail.com On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com wrote: I could safely say that since the acquisition it has been a downhill experience and I can only think on blaming AD management, whoever the decision makers are now let's make sure we keep an eye on them as it is very likely they will f*ck everything else they touch. Strategic thinking only, nothing personal. Jordi Bares jordiba...@gmail.com On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Last time I heard a definite figure it was 12, later on I heard a not-as-reliable 14. I'd say between 10-15 actual developers sounds like the realistic ballpark (without management etc). Don't think Maya has hundreds though :) I think currently one of the largest, if not the largest, permanently staffed (so exclude temp contractors and third parties) might actually be C4D's. On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.comwrote: Exactly how many developers Softimage really has? I doubt if Mudbox will be implemented in Maya, but who knows what AD is planning. It is sure the Softimage is not on their hot topic list. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* Wednesday, July 31, 2013 12:23 AM *To:* Softimage List *Subject:* Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is * good* on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com -- Our users
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
just as i was getting some work done too. damn you! On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote: get busy living or get busy dying see you guys in Zihuatanejo -- Jon Swindells squi...@gmail.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.com wrote: just as i was getting some work done too. damn you! On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote: get busy living or get busy dying see you guys in Zihuatanejo -- Jon Swindells squi...@gmail.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
When you look at how easy it is to produce controlled and interesting frequencies with your hand (things such as a beat, accel/decel etc.) an 80 bucks device that can sample 10 sources accurately at 200hz is very, very far from useless :) Yes, fatigue onset would make it a silly thing to orbit the camera with for 8-12 hrs a day, but it's not like that's all you need to do is it? Surely there are things you only have to do a few minutes every hour or more that could use a sampling like that. Currently we have some things that translate well through hardware interfaces, and some things that translate poorly, or not at all. Additional input for something as natural as gestures is definitely something animators want, they probably just don't know they do quite yet. I know I've discussed this with some (animators) 10 years ago and a precise, cheap, on-desk hand capture device was a wet dream. When one comes out, everybody goes luddite?! Curse you animators! BTW writing something to use these devices, when they have a good SDK, is actually very, very easy. The data acquisition side of things is never a problem if the SDK is good. On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.com wrote: just as i was getting some work done too. damn you! On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote: get busy living or get busy dying see you guys in Zihuatanejo -- Jon Swindells squi...@gmail.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Neat. I'm all for improving the interface between user and app but as a modeler, sculptor and texture artist I can see myself getting some serious hand fatigue with this. There needs to be some feedback to be of any long term use. On 7/31/2013 4:44 PM, Raffaele Fragapane wrote: When you look at how easy it is to produce controlled and interesting frequencies with your hand (things such as a beat, accel/decel etc.) an 80 bucks device that can sample 10 sources accurately at 200hz is very, very far from useless :) Yes, fatigue onset would make it a silly thing to orbit the camera with for 8-12 hrs a day, but it's not like that's all you need to do is it? Surely there are things you only have to do a few minutes every hour or more that could use a sampling like that. Currently we have some things that translate well through hardware interfaces, and some things that translate poorly, or not at all. Additional input for something as natural as gestures is definitely something animators want, they probably just don't know they do quite yet. I know I've discussed this with some (animators) 10 years ago and a precise, cheap, on-desk hand capture device was a wet dream. When one comes out, everybody goes luddite?! Curse you animators! BTW writing something to use these devices, when they have a good SDK, is actually very, very easy. The data acquisition side of things is never a problem if the SDK is good. On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote: leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.com mailto:squi...@gmail.com wrote: just as i was getting some work done too. damn you! On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote: get busy living or get busy dying see you guys in Zihuatanejo -- Jon Swindells squi...@gmail.com mailto:squi...@gmail.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
An interface for putting the model in the UI just as I picture in my mind, will be neat! 2013/7/31 Rares Halmagean ra...@rarebrush.com Neat. I'm all for improving the interface between user and app but as a modeler, sculptor and texture artist I can see myself getting some serious hand fatigue with this. There needs to be some feedback to be of any long term use. On 7/31/2013 4:44 PM, Raffaele Fragapane wrote: When you look at how easy it is to produce controlled and interesting frequencies with your hand (things such as a beat, accel/decel etc.) an 80 bucks device that can sample 10 sources accurately at 200hz is very, very far from useless :) Yes, fatigue onset would make it a silly thing to orbit the camera with for 8-12 hrs a day, but it's not like that's all you need to do is it? Surely there are things you only have to do a few minutes every hour or more that could use a sampling like that. Currently we have some things that translate well through hardware interfaces, and some things that translate poorly, or not at all. Additional input for something as natural as gestures is definitely something animators want, they probably just don't know they do quite yet. I know I've discussed this with some (animators) 10 years ago and a precise, cheap, on-desk hand capture device was a wet dream. When one comes out, everybody goes luddite?! Curse you animators! BTW writing something to use these devices, when they have a good SDK, is actually very, very easy. The data acquisition side of things is never a problem if the SDK is good. On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.comwrote: just as i was getting some work done too. damn you! On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote: get busy living or get busy dying see you guys in Zihuatanejo -- Jon Swindells squi...@gmail.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ --
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Tactile feedback for 80 bucks might be a long way to come :). There was a pressure based feedback piece at Siggraph this year that was interesting, but while pulse feedback (bursts of air pressure) is relatively easy and cheap to come up with, a continued feedback like the feeling of manipulating something solid, or even a high density fluid, in free space has a ton of conceptual unsolved problems (hands interference for one, one hand in front of another on the line of emission alone would send the feedback to the back of one hand instead of the fingers of the other). Wouldn't hold my breath for that. I think it shortsighted to ignore gesture feedback as irrelevant without force feedback though. The iPhone proved that much a few years ago :p On Thu, Aug 1, 2013 at 7:51 AM, Rares Halmagean ra...@rarebrush.com wrote: Neat. I'm all for improving the interface between user and app but as a modeler, sculptor and texture artist I can see myself getting some serious hand fatigue with this. There needs to be some feedback to be of any long term use. On 7/31/2013 4:44 PM, Raffaele Fragapane wrote: When you look at how easy it is to produce controlled and interesting frequencies with your hand (things such as a beat, accel/decel etc.) an 80 bucks device that can sample 10 sources accurately at 200hz is very, very far from useless :) Yes, fatigue onset would make it a silly thing to orbit the camera with for 8-12 hrs a day, but it's not like that's all you need to do is it? Surely there are things you only have to do a few minutes every hour or more that could use a sampling like that. Currently we have some things that translate well through hardware interfaces, and some things that translate poorly, or not at all. Additional input for something as natural as gestures is definitely something animators want, they probably just don't know they do quite yet. I know I've discussed this with some (animators) 10 years ago and a precise, cheap, on-desk hand capture device was a wet dream. When one comes out, everybody goes luddite?! Curse you animators! BTW writing something to use these devices, when they have a good SDK, is actually very, very easy. The data acquisition side of things is never a problem if the SDK is good. On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.comwrote: just as i was getting some work done too. damn you! On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote: get busy living or get busy dying see you guys in Zihuatanejo -- Jon Swindells squi...@gmail.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
omfg I'm switching right now! So if I pour a glass of beer into the keyboard I'm gonna get a realtime Bifrost flooding sim :) On 31/07/2013, at 21.14, Sebastien Sterling sebastien.sterl...@gmail.com wrote: http://area.autodesk.com/mayaleapplugin Meanwile ! Yay ! Warning ! its like a sick parody of kinect for maya so not for the faint hearted !, i wonder if any user money went into this, or if some resourceful little dude just cooked it up by himself? Give your users the ability to imagine, design, and create in true 3D space. On 31 July 2013 17:23, Tim Crowson tim.crow...@magneticdreams.com wrote: This thread is simultaneously awesome and horrendous. I need anti-depressants -Tim On 7/31/2013 3:27 AM, Jordi Bares wrote: I meant wherever the decision makers are now.. or course. Jordi Bares jordiba...@gmail.com On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com wrote: I could safely say that since the acquisition it has been a downhill experience and I can only think on blaming AD management, whoever the decision makers are now let's make sure we keep an eye on them as it is very likely they will f*ck everything else they touch. Strategic thinking only, nothing personal. Jordi Bares jordiba...@gmail.com On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Last time I heard a definite figure it was 12, later on I heard a not-as-reliable 14. I'd say between 10-15 actual developers sounds like the realistic ballpark (without management etc). Don't think Maya has hundreds though :) I think currently one of the largest, if not the largest, permanently staffed (so exclude temp contractors and third parties) might actually be C4D's. On Wed, Jul 31, 2013 at 4:44 PM, Szabolcs Matefy szabol...@crytek.com wrote: Exactly how many developers Softimage really has? I doubt if Mudbox will be implemented in Maya, but who knows what AD is planning. It is sure the Softimage is not on their hot topic list. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Wednesday, July 31, 2013 12:23 AM To: Softimage List Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is good on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com -- Our users will know fear and cower before our software! Ship it! Ship it and let
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Way back when (xsi 7 had just been released) i coded a xsi interface for my behringer mixer. going from a static mouse driven facial animation setup to something with tactile and physical feedback (behringer had automated faders) was a huge leap forward for immersion in the scene and it sped the workflow up immensely. had a long break from cg/coding and i was quite shocked at the lack of any kind of hardware implementation for animators. i couldn't' even find a simple xsi plug for a webcam veiwport. i see masses of improvements for modelling/texturing and rendering workflows but the animation part seems to have been missed (or i've missed it). there's a lot to be said for any device that gets your hands out of the ui and i'd love to see what can be done with such a simple and cheap device. might even splash out on one myself On 1 August 2013 00:44, Raffaele Fragapane raffsxsil...@googlemail.comwrote: When you look at how easy it is to produce controlled and interesting frequencies with your hand (things such as a beat, accel/decel etc.) an 80 bucks device that can sample 10 sources accurately at 200hz is very, very far from useless :) Yes, fatigue onset would make it a silly thing to orbit the camera with for 8-12 hrs a day, but it's not like that's all you need to do is it? Surely there are things you only have to do a few minutes every hour or more that could use a sampling like that. Currently we have some things that translate well through hardware interfaces, and some things that translate poorly, or not at all. Additional input for something as natural as gestures is definitely something animators want, they probably just don't know they do quite yet. I know I've discussed this with some (animators) 10 years ago and a precise, cheap, on-desk hand capture device was a wet dream. When one comes out, everybody goes luddite?! Curse you animators! BTW writing something to use these devices, when they have a good SDK, is actually very, very easy. The data acquisition side of things is never a problem if the SDK is good. -- Jon Swindells squi...@gmail.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I got a Leap just so I can gesture to go through slides and other NI stuff that's quite mundane but useful (and cool as anything in my book). I think there are some fascinating possibilities for using the leap for animating/capturing with gestures. The fidelity of a mouse/tablet is often needed, but there are areas where gestures might be preferable (not just for fingers). It's still very early days for NI - I won't be satisfied until I can get all Minority Report without the haptics. Then watch my soul die as I use it for powerpoint. On 31 July 2013 18:01, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Tactile feedback for 80 bucks might be a long way to come :). There was a pressure based feedback piece at Siggraph this year that was interesting, but while pulse feedback (bursts of air pressure) is relatively easy and cheap to come up with, a continued feedback like the feeling of manipulating something solid, or even a high density fluid, in free space has a ton of conceptual unsolved problems (hands interference for one, one hand in front of another on the line of emission alone would send the feedback to the back of one hand instead of the fingers of the other). Wouldn't hold my breath for that. I think it shortsighted to ignore gesture feedback as irrelevant without force feedback though. The iPhone proved that much a few years ago :p On Thu, Aug 1, 2013 at 7:51 AM, Rares Halmagean ra...@rarebrush.comwrote: Neat. I'm all for improving the interface between user and app but as a modeler, sculptor and texture artist I can see myself getting some serious hand fatigue with this. There needs to be some feedback to be of any long term use. On 7/31/2013 4:44 PM, Raffaele Fragapane wrote: When you look at how easy it is to produce controlled and interesting frequencies with your hand (things such as a beat, accel/decel etc.) an 80 bucks device that can sample 10 sources accurately at 200hz is very, very far from useless :) Yes, fatigue onset would make it a silly thing to orbit the camera with for 8-12 hrs a day, but it's not like that's all you need to do is it? Surely there are things you only have to do a few minutes every hour or more that could use a sampling like that. Currently we have some things that translate well through hardware interfaces, and some things that translate poorly, or not at all. Additional input for something as natural as gestures is definitely something animators want, they probably just don't know they do quite yet. I know I've discussed this with some (animators) 10 years ago and a precise, cheap, on-desk hand capture device was a wet dream. When one comes out, everybody goes luddite?! Curse you animators! BTW writing something to use these devices, when they have a good SDK, is actually very, very easy. The data acquisition side of things is never a problem if the SDK is good. On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.comwrote: just as i was getting some work done too. damn you! On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote: get busy living or get busy dying see you guys in Zihuatanejo -- Jon Swindells squi...@gmail.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Where is the like button? On Thu, Aug 1, 2013 at 8:14 AM, Paul Doyle technove...@gmail.com wrote: I got a Leap just so I can gesture to go through slides and other NI stuff that's quite mundane but useful (and cool as anything in my book). I think there are some fascinating possibilities for using the leap for animating/capturing with gestures. The fidelity of a mouse/tablet is often needed, but there are areas where gestures might be preferable (not just for fingers). It's still very early days for NI - I won't be satisfied until I can get all Minority Report without the haptics. Then watch my soul die as I use it for powerpoint. On 31 July 2013 18:01, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Tactile feedback for 80 bucks might be a long way to come :). There was a pressure based feedback piece at Siggraph this year that was interesting, but while pulse feedback (bursts of air pressure) is relatively easy and cheap to come up with, a continued feedback like the feeling of manipulating something solid, or even a high density fluid, in free space has a ton of conceptual unsolved problems (hands interference for one, one hand in front of another on the line of emission alone would send the feedback to the back of one hand instead of the fingers of the other). Wouldn't hold my breath for that. I think it shortsighted to ignore gesture feedback as irrelevant without force feedback though. The iPhone proved that much a few years ago :p On Thu, Aug 1, 2013 at 7:51 AM, Rares Halmagean ra...@rarebrush.comwrote: Neat. I'm all for improving the interface between user and app but as a modeler, sculptor and texture artist I can see myself getting some serious hand fatigue with this. There needs to be some feedback to be of any long term use. On 7/31/2013 4:44 PM, Raffaele Fragapane wrote: When you look at how easy it is to produce controlled and interesting frequencies with your hand (things such as a beat, accel/decel etc.) an 80 bucks device that can sample 10 sources accurately at 200hz is very, very far from useless :) Yes, fatigue onset would make it a silly thing to orbit the camera with for 8-12 hrs a day, but it's not like that's all you need to do is it? Surely there are things you only have to do a few minutes every hour or more that could use a sampling like that. Currently we have some things that translate well through hardware interfaces, and some things that translate poorly, or not at all. Additional input for something as natural as gestures is definitely something animators want, they probably just don't know they do quite yet. I know I've discussed this with some (animators) 10 years ago and a precise, cheap, on-desk hand capture device was a wet dream. When one comes out, everybody goes luddite?! Curse you animators! BTW writing something to use these devices, when they have a good SDK, is actually very, very easy. The data acquisition side of things is never a problem if the SDK is good. On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.comwrote: just as i was getting some work done too. damn you! On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote: get busy living or get busy dying see you guys in Zihuatanejo -- Jon Swindells squi...@gmail.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Afraid we are at odds again Raff :) i just can't see it, it seems gimmicky as all hell. a glorified web browser. there is a kind of uncanny valley effect when it comes to motion controls and user interaction, the closer you try to bring the technology to 1:1 user interaction the more unsettling the feedback. I'm sure at some stage we'll breach that paradigm, however this clearly, desperately isn't it. at best its an interesting little tech demo, at any rate knee jerk statements like : Give your users the ability to imagine, design, and create in TRUE 3D space. This is clearly yet another example of AD's thumb eluding the pulse of its user base; its the kind of statement you expect to see on a kinect box, not on a highly specialised DCC app On 1 August 2013 00:26, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Where is the like button? On Thu, Aug 1, 2013 at 8:14 AM, Paul Doyle technove...@gmail.com wrote: I got a Leap just so I can gesture to go through slides and other NI stuff that's quite mundane but useful (and cool as anything in my book). I think there are some fascinating possibilities for using the leap for animating/capturing with gestures. The fidelity of a mouse/tablet is often needed, but there are areas where gestures might be preferable (not just for fingers). It's still very early days for NI - I won't be satisfied until I can get all Minority Report without the haptics. Then watch my soul die as I use it for powerpoint. On 31 July 2013 18:01, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Tactile feedback for 80 bucks might be a long way to come :). There was a pressure based feedback piece at Siggraph this year that was interesting, but while pulse feedback (bursts of air pressure) is relatively easy and cheap to come up with, a continued feedback like the feeling of manipulating something solid, or even a high density fluid, in free space has a ton of conceptual unsolved problems (hands interference for one, one hand in front of another on the line of emission alone would send the feedback to the back of one hand instead of the fingers of the other). Wouldn't hold my breath for that. I think it shortsighted to ignore gesture feedback as irrelevant without force feedback though. The iPhone proved that much a few years ago :p On Thu, Aug 1, 2013 at 7:51 AM, Rares Halmagean ra...@rarebrush.comwrote: Neat. I'm all for improving the interface between user and app but as a modeler, sculptor and texture artist I can see myself getting some serious hand fatigue with this. There needs to be some feedback to be of any long term use. On 7/31/2013 4:44 PM, Raffaele Fragapane wrote: When you look at how easy it is to produce controlled and interesting frequencies with your hand (things such as a beat, accel/decel etc.) an 80 bucks device that can sample 10 sources accurately at 200hz is very, very far from useless :) Yes, fatigue onset would make it a silly thing to orbit the camera with for 8-12 hrs a day, but it's not like that's all you need to do is it? Surely there are things you only have to do a few minutes every hour or more that could use a sampling like that. Currently we have some things that translate well through hardware interfaces, and some things that translate poorly, or not at all. Additional input for something as natural as gestures is definitely something animators want, they probably just don't know they do quite yet. I know I've discussed this with some (animators) 10 years ago and a precise, cheap, on-desk hand capture device was a wet dream. When one comes out, everybody goes luddite?! Curse you animators! BTW writing something to use these devices, when they have a good SDK, is actually very, very easy. The data acquisition side of things is never a problem if the SDK is good. On Thu, Aug 1, 2013 at 7:31 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me On Wed, Jul 31, 2013 at 11:24 PM, Jon Swindells squi...@gmail.comwrote: just as i was getting some work done too. damn you! On 31 July 2013 23:42, Cristobal Infante cgc...@gmail.com wrote: get busy living or get busy dying see you guys in Zihuatanejo -- Jon Swindells squi...@gmail.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/ -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Our users will know fear and cower before our software! Ship it! Ship it
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
The problem in my opinion is that people keep paying Autodesk subscription, giving them the chance to keep going this slackery and non-development of everything basically. Untill people will give them money they will do whatever they want without caring about users and clients. This is what happened those years. Softimage didnt get a solid development since ICE introduction that was 7.5. There are ridicolous problems that still arent fixed. 3d Packages come with a render engine that is utterly outdated (yet we pay the price for it), not integrated fully, with poorly implemented features, and completely outdated workflow. We pay money on top of other money for releases that arent worth the money we spend on them. And even if Luxology isnt the promised land, at least they develop their software. Again, things will change when people stop buying useless suites and outrageus overpriced subscriptions. I share your frustration and disappointment as i’m in the same boat, but i didnt give them the satisfaction to steal my money with trash useless suites and dropped my subscription untill i see a REAL development and future for Softimage. Thats what people should do, see if they keep threating clients and users like that then. my humble 2 cents. From: Greg Punchatz Sent: Wednesday, July 31, 2013 12:23 AM To: Softimage List Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is good on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I agree on all points Mass, but seriously every softimage user could switch tomorrow to blender, and i doubt it would make much of an impact to AD. maya has the industry in a head lock, companies are contented to pay for the right to rent maya, its gotten to the point where they don't even need to develop new additions or upgrades each year, in fact i know a fair few people who would be content paying AD not to change anything from version to version as each release is usually a nightmare of shoddy bugs regression and performance drops. meanwhile AD lazily Vacuums up all the third party stuff and repackages it as new features. On 31 July 2013 02:04, Massimo Galluzzo mass...@massimogalluzzo.it wrote: The problem in my opinion is that people keep paying Autodesk subscription, giving them the chance to keep going this slackery and non-development of everything basically. Untill people will give them money they will do whatever they want without caring about users and clients. This is what happened those years. Softimage didnt get a solid development since ICE introduction that was 7.5. There are ridicolous problems that still arent fixed. 3d Packages come with a render engine that is utterly outdated (yet we pay the price for it), not integrated fully, with poorly implemented features, and completely outdated workflow. We pay money on top of other money for releases that arent worth the money we spend on them. And even if Luxology isnt the promised land, at least they develop their software. Again, things will change when people stop buying useless suites and outrageus overpriced subscriptions. I share your frustration and disappointment as i’m in the same boat, but i didnt give them the satisfaction to steal my money with trash useless suites and dropped my subscription untill i see a REAL development and future for Softimage. Thats what people should do, see if they keep threating clients and users like that then. my humble 2 cents. *From:* Greg Punchatz g...@janimation.com *Sent:* Wednesday, July 31, 2013 12:23 AM *To:* Softimage List softimage@listproc.autodesk.com *Subject:* Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is *good * on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
You're absolutely correct, I made the mistake of thinking that by paying my support I was supporting Softimage. I think I would've had better luck putting that money towards winning the lottery so I could buy back Softimage from Autodesk. Buying into the suite was my biggest mistake... I was happy to pay for people to be working on Softimage because that is the program I use out of the suite. Sent from my iPhone On Jul 30, 2013, at 7:04 PM, Massimo Galluzzo mass...@massimogalluzzo.it wrote: The problem in my opinion is that people keep paying Autodesk subscription, giving them the chance to keep going this slackery and non-development of everything basically. Untill people will give them money they will do whatever they want without caring about users and clients. This is what happened those years. Softimage didnt get a solid development since ICE introduction that was 7.5. There are ridicolous problems that still arent fixed. 3d Packages come with a render engine that is utterly outdated (yet we pay the price for it), not integrated fully, with poorly implemented features, and completely outdated workflow. We pay money on top of other money for releases that arent worth the money we spend on them. And even if Luxology isnt the promised land, at least they develop their software. Again, things will change when people stop buying useless suites and outrageus overpriced subscriptions. I share your frustration and disappointment as i’m in the same boat, but i didnt give them the satisfaction to steal my money with trash useless suites and dropped my subscription untill i see a REAL development and future for Softimage. Thats what people should do, see if they keep threating clients and users like that then. my humble 2 cents. From: Greg Punchatz Sent: Wednesday, July 31, 2013 12:23 AM To: Softimage List Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is good on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Made my day LoL (night actually) From: Raffaele Fragapane Sent: Wednesday, July 31, 2013 4:34 AM To: softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! K... that wasn't very long lived. Keeping up with product manager who's who for Soft these days is harder than keeping up with who's who in a Greek Orgy. On Wed, Jul 31, 2013 at 12:20 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Chris might be a bit too high up. Soft got two new product manager/designer who have been kinda absent. Daniel Tutino replaced Cory, who was sort of temping in after Chinny... more or less, I guess. the Softimage product manager is Cory. Daniel no longer works for Cory -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!