Re: SDK/ sites down/ frustration/Realsoft

2010-11-11 Thread Mengilbar
Hey, thanks for the lifesign! ;-)

Real good to see that you really read all this.
I have to say though that it would be even nicer if you also gave us some info.
Like:

 - What happened to the Render Daemon?
 - What are your plans for the Realsoft website; as you just recently started 
to put those tutorials up?
 - Is a participation of the userbase planned, and if, in what form (tutorials, 
materials, etc.)?
 - How about the SDK downloads and linked but missing SDK documentation pages? 
Are they going to be reuploaded, and if they are, when?

And most importantly:

- What do you think about the feature-requests?
That you are considering them is one thing, but what do you personally think 
about them?
This is of the utmost importance.
Because all the requests and ideas are futile if they have no chance of really 
getting implemented.
I mean, writing and reading all this and thinking of new features for RS3D 
takes time, and this time could be better spent, if it was clear that the ideas 
in the end go unimplemented.
If on the other hand you showed your concrete interest in these ideas and 
request, and told us that you were really looking for a way to implement the 
respective features, users would surely offer their ideas and inspiration 
willingly.

So, in short:

 - Do you think that improving the speed of RS3Ds development is doable? Is it 
realistic to assume that the requested features will be implemented in the next 
version of RS3D or so?


Would be real nice to read your answers to this questions.


Best Regards

Martin



 Original-Nachricht 
 Datum: Thu, 11 Nov 2010 08:03:19 +0200
 Von: Vesa Meskanen v...@realsoft.com
 An: user-list@light.realsoft3d.com
 Betreff: Re: SDK/ sites down/ frustration/Realsoft

 Hi,
 
 Thanks for recent feedback. I always read all messages and consider them, 
 even though I deliberately avoid getting involved in some discussions:)
 
 Kind regards,
 Vesa 
 

-- 
GMX DSL Doppel-Flat ab 19,99 euro;/mtl.! Jetzt auch mit 
gratis Notebook-Flat! http://portal.gmx.net/de/go/dsl


Re: SDK/ sites down/ frustration/Realsoft

2010-11-10 Thread Mengilbar
@Jean-Sebastien (aidan):

I´m not much of a business man.
I´m sure Vesa and Juha made their business decisions based on their needs and 
wishes; they certainly were not unfounded.
As I wrote, Vesa once said that he didn´t want to run a big business, and I 
find that perfectly understandable.
Perhaps they have other jobs besides running Realsoft, but what would that 
matter in this discussion?

I was saying that there are possibilities to increase development and marketing 
of RS3D without greatly increasing the personal workload.
That basically is the point of my supposing to look for other business models; 
that cranking up the efforts for RS3D would NOT necessarilly mean either losing 
control of the company or greatly increasing one own´s workload.
So in my opinion, looking at these alternatives would really be a viable option.

And when it comes to keeping the spendings low - that isn´t necessarily a good 
strategy.
As in almost every matter, there is an optimum between too much and not 
enough.
And again this is basically the point of my whole ranting - that Realsofts 
efforts are not enough for me.
And, as it seems, I´m not the only one with such an opinion.


I still miss a comment, of whatsoever nature, of Realsoft.
A simple Have read, don´t have time to reply now. Until later. Thx would be 
better that nothing.



 Original-Nachricht 
 Datum: Mon, 8 Nov 2010 11:57:32 +
 Von: aidan o driscoll aidan...@eircom.net
 An: user-list@light.realsoft3d.com
 Betreff: Re: SDK/ sites down/ frustration/Realsoft

 However - to survive in this world of ours one needs SOME money, be it
 an individual or a company.
 
 OK RS is still around, but Winning Recipe?
 
 Just because you are still around does not mean a winning recipe. How
 many copies of RS is sold per week / month / year at this stage?
 Enough to keep even TWO people in a wage? Are the guys developing RS
 ALSO involved in other areas?
 
 On 8 November 2010 11:57, aidan o driscoll aidan...@gmail.com wrote:
  However - to survive in this world of ours one needs SOME money, be it
  an individual or a company.
 
  OK RS is still around, but Winning Recipe?
 
  Just because you are still around does not mean a winning recipe. How
  many copies of RS is sold per week / month / year at this stage?
  Enough to keep even TWO people in a wage? Are the guys developing RS
  ALSO involved in other areas?
 
  Aidan
 
  On 7 November 2010 20:20, Jean-Sebastien Perron j...@neuroworld.ws
 wrote:
  It's not about how much you gain money, it's about how much you spend.
 
  RS is still around because they kept the spending low.
 
  What you are kind of saying Martin is that you would favor a software
 based
  on it's users/community/popularity over the software itself.
 
  In 10 years RS will still be there with a few redefining revolutions
 here
  and there.
  From day 1 (RS 1.0) to today they have kept it the same.
  When you have a winning recipe you don't change it.
 
  What good is money if you cannot survive in difficult times and risk
 loosing
  it all.
 
  The only thing that can change is YOU and US.
  We can do more.
 
  Jean-Sebastien Perron
  www.NeuroWorld.ws
 
  On 10-11-07 11:50 AM, mengil...@gmx.net wrote:
 
  Sure you´re right, but somehow that´s the whole point, right?
 
  If Realsoft is basically just two people - and this proves to be not
  enough - than it should be checked if other options are available.
  And this just roughly correlates to the price of the product.
  If the expenses are doubled and so are the earnings generated by RS3D,
  then the equation much likely evens out - at least.
  To, for example, have an investor who gives money for marketing and
  development but also wants a percentage of the income, should at least
  generate the same amount of income for Vesa and Juha as is generated
 now,
  simply through increased sales, while the price could probably stay
 the
  same.
 
  Let´s face it - leading software publishers only demand high prices
  because they can.
  Because their software is the leader.
  If for example you compare Photoshop to some of it´s (theoretical)
  competitors, you will find that some of them sell for only five
 percent (!)
  of Photoshops price; while offering about 80% of Photoshops
 capabilities.
 
  But even if RS3D cost fifty or a hundret bucks more, users would buy
 it if
  they saw that the increased functionality was worth it.
 
 
  Martin
 
 
   Original-Nachricht 
 
 
  Datum: Sun, 7 Nov 2010 13:57:40 +
  Von: leeel...@spatial.plus.com
  An: user-list@light.realsoft3d.com
  Betreff: Re: SDK/ sites down/ frustration/Realsoft
 
 
 
 
  I've been using RS a long time, albeit not quite as long as Mark -
  just since V2 on Amiga - but like Mark, the way that RS works fits
  me just right (even though I'm not as active as I used to be, I
  still get the occasional idea for a pic and manage to 'dribble' out
  a few new pics each year.)
 
  I think that one

Re: SDK/ sites down/ frustration/Realsoft

2010-11-10 Thread Vesa Meskanen

Hi,

Thanks for recent feedback. I always read all messages and consider them, 
even though I deliberately avoid getting involved in some discussions:)


Kind regards,
Vesa 



Re: SDK/ sites down/ frustration/Realsoft

2010-11-08 Thread aidan o driscoll
However - to survive in this world of ours one needs SOME money, be it
an individual or a company.

OK RS is still around, but Winning Recipe?

Just because you are still around does not mean a winning recipe. How
many copies of RS is sold per week / month / year at this stage?
Enough to keep even TWO people in a wage? Are the guys developing RS
ALSO involved in other areas?

Aidan

On 7 November 2010 20:20, Jean-Sebastien Perron j...@neuroworld.ws wrote:
 It's not about how much you gain money, it's about how much you spend.

 RS is still around because they kept the spending low.

 What you are kind of saying Martin is that you would favor a software based
 on it's users/community/popularity over the software itself.

 In 10 years RS will still be there with a few redefining revolutions here
 and there.
 From day 1 (RS 1.0) to today they have kept it the same.
 When you have a winning recipe you don't change it.

 What good is money if you cannot survive in difficult times and risk loosing
 it all.

 The only thing that can change is YOU and US.
 We can do more.

 Jean-Sebastien Perron
 www.NeuroWorld.ws

 On 10-11-07 11:50 AM, mengil...@gmx.net wrote:

 Sure you´re right, but somehow that´s the whole point, right?

 If Realsoft is basically just two people - and this proves to be not
 enough - than it should be checked if other options are available.
 And this just roughly correlates to the price of the product.
 If the expenses are doubled and so are the earnings generated by RS3D,
 then the equation much likely evens out - at least.
 To, for example, have an investor who gives money for marketing and
 development but also wants a percentage of the income, should at least
 generate the same amount of income for Vesa and Juha as is generated now,
 simply through increased sales, while the price could probably stay the
 same.

 Let´s face it - leading software publishers only demand high prices
 because they can.
 Because their software is the leader.
 If for example you compare Photoshop to some of it´s (theoretical)
 competitors, you will find that some of them sell for only five percent (!)
 of Photoshops price; while offering about 80% of Photoshops capabilities.

 But even if RS3D cost fifty or a hundret bucks more, users would buy it if
 they saw that the increased functionality was worth it.


 Martin


  Original-Nachricht 


 Datum: Sun, 7 Nov 2010 13:57:40 +
 Von: leeel...@spatial.plus.com
 An: user-list@light.realsoft3d.com
 Betreff: Re: SDK/ sites down/ frustration/Realsoft




 I've been using RS a long time, albeit not quite as long as Mark -
 just since V2 on Amiga - but like Mark, the way that RS works fits
 me just right (even though I'm not as active as I used to be, I
 still get the occasional idea for a pic and manage to 'dribble' out
 a few new pics each year.)

 I think that one of the important factors that needs to be
 remembered concerning RS is the price/performance trade-off that it
 offers.  RS hasn't been produced by a large organisation, with
 extra staff dedicated to promotion; it's pretty much just a two-man
 show.

 I think the bottom line is you pays your money and takes your
 choice.  If you want more support, beyond that offered by other
 users, then perhaps you need to pay more to a larger organisation
 that uses that extra money to employ promotional staff.

 LeeE







Re: SDK/ sites down/ frustration/Realsoft

2010-11-08 Thread aidan o driscoll
However - to survive in this world of ours one needs SOME money, be it
an individual or a company.

OK RS is still around, but Winning Recipe?

Just because you are still around does not mean a winning recipe. How
many copies of RS is sold per week / month / year at this stage?
Enough to keep even TWO people in a wage? Are the guys developing RS
ALSO involved in other areas?

On 8 November 2010 11:57, aidan o driscoll aidan...@gmail.com wrote:
 However - to survive in this world of ours one needs SOME money, be it
 an individual or a company.

 OK RS is still around, but Winning Recipe?

 Just because you are still around does not mean a winning recipe. How
 many copies of RS is sold per week / month / year at this stage?
 Enough to keep even TWO people in a wage? Are the guys developing RS
 ALSO involved in other areas?

 Aidan

 On 7 November 2010 20:20, Jean-Sebastien Perron j...@neuroworld.ws wrote:
 It's not about how much you gain money, it's about how much you spend.

 RS is still around because they kept the spending low.

 What you are kind of saying Martin is that you would favor a software based
 on it's users/community/popularity over the software itself.

 In 10 years RS will still be there with a few redefining revolutions here
 and there.
 From day 1 (RS 1.0) to today they have kept it the same.
 When you have a winning recipe you don't change it.

 What good is money if you cannot survive in difficult times and risk loosing
 it all.

 The only thing that can change is YOU and US.
 We can do more.

 Jean-Sebastien Perron
 www.NeuroWorld.ws

 On 10-11-07 11:50 AM, mengil...@gmx.net wrote:

 Sure you´re right, but somehow that´s the whole point, right?

 If Realsoft is basically just two people - and this proves to be not
 enough - than it should be checked if other options are available.
 And this just roughly correlates to the price of the product.
 If the expenses are doubled and so are the earnings generated by RS3D,
 then the equation much likely evens out - at least.
 To, for example, have an investor who gives money for marketing and
 development but also wants a percentage of the income, should at least
 generate the same amount of income for Vesa and Juha as is generated now,
 simply through increased sales, while the price could probably stay the
 same.

 Let´s face it - leading software publishers only demand high prices
 because they can.
 Because their software is the leader.
 If for example you compare Photoshop to some of it´s (theoretical)
 competitors, you will find that some of them sell for only five percent (!)
 of Photoshops price; while offering about 80% of Photoshops capabilities.

 But even if RS3D cost fifty or a hundret bucks more, users would buy it if
 they saw that the increased functionality was worth it.


 Martin


  Original-Nachricht 


 Datum: Sun, 7 Nov 2010 13:57:40 +
 Von: leeel...@spatial.plus.com
 An: user-list@light.realsoft3d.com
 Betreff: Re: SDK/ sites down/ frustration/Realsoft




 I've been using RS a long time, albeit not quite as long as Mark -
 just since V2 on Amiga - but like Mark, the way that RS works fits
 me just right (even though I'm not as active as I used to be, I
 still get the occasional idea for a pic and manage to 'dribble' out
 a few new pics each year.)

 I think that one of the important factors that needs to be
 remembered concerning RS is the price/performance trade-off that it
 offers.  RS hasn't been produced by a large organisation, with
 extra staff dedicated to promotion; it's pretty much just a two-man
 show.

 I think the bottom line is you pays your money and takes your
 choice.  If you want more support, beyond that offered by other
 users, then perhaps you need to pay more to a larger organisation
 that uses that extra money to employ promotional staff.

 LeeE








Re: RE: SDK/ sites down/ frustration/Realsoft

2010-11-07 Thread Mengilbar
From Beg-inner:
 I posted about those about those Vid tuts on the RS Site...
 Mark was the only one that saw my post (or replied I should say=)

Well, I just looked over my email... and looked and looked, did´t find it... 
and then I saw it!
So it hasn´t mysteriously disappeared, I just didn´t see it. Strange...
But, however, the tuts are there.
But, yes, I´m a naysayer, this again astounds me in a negative way, because:

Why on earth wasn´t this pronounced?
We´ve had discussions about these topics for years now, and the last time was 
just some months ago.
There is existing material scattered out there, and many of the people who 
provided it are still around here.
Why aren´t we simply asked to contribute?
I mean, just fantasising, users could be asked to specify what exactly they 
wanted and how they wanted it, they could be incorporated into the effort.
When I think about some of the few great tutorials on RS3D or some great 
materials and tools, then I think that even these alone would be a worthy 
addition to a tutorial-place on the Realsoft website.
From what I recently learned about RS3D-webpresence, ressources are far and 
few between, and not organized in any manner. Some are hidden so good that I 
only stumbled upon them while searching for something completely different.
Another problem with RS3Ds ressources on the web is that most of them are 
grossly outdated with parts of the website working no more and links long dead.
But there is some nice stuff out there.
So this stuff should really be organized in some way and packed into one place.

And here I say to Realsoft: Please keep us informed!
Please tell us what you´re planning and, for example, if/how users can 
contribute.

Cause I too see so many cool aspects of RS3D, it fits me, like Robert said.
I want that software to be successfull, but most of all I want it to get 
better, so I can stick to it.
And I just wanna remind again, because I´ve seen even more examples in the 
meantime, that even once existing ressources fall away more and more. This has 
to be stopped.


Martin
 Original-Nachricht 
 Datum: Sat, 6 Nov 2010 22:19:09 +0100
 Von: Robert den Broeder r.den.broe...@chello.nl
 An: user-list@light.realsoft3d.com
 Betreff: RE: SDK/ sites down/ frustration/Realsoft

 
 I did make an attempt to switch to 3dsmax and really wanted to like it, 
 but couldn't. RS fits me like a glove - and I'll probably stick with it 
 for a while. It would be great if innovative new developments were 
 announced but my hopes are dwindling.
 
 If I can do anything to help within my limited available time I'll be 
 happy! There's a RS dedicated empty room in my virtual office waiting to 
 be filled but man it's so much work...
 
 regards,
 Mark Heuymans
 
 
 Well, I think that the new developments I know of are interesting :-)
 Good to see that you don’t like 3DS, I tried it and didn’t like it
 either. 
 But the .3ds import function works, so we all have access to a huge amount
 of readymade objects if you like ;-)
 
 Robert
 
 

-- 
GMX DSL Doppel-Flat ab 19,99 euro;/mtl.! Jetzt auch mit 
gratis Notebook-Flat! http://portal.gmx.net/de/go/dsl


Re: SDK/ sites down/ frustration/Realsoft

2010-11-07 Thread leee
I've been using RS a long time, albeit not quite as long as Mark - 
just since V2 on Amiga - but like Mark, the way that RS works fits 
me just right (even though I'm not as active as I used to be, I 
still get the occasional idea for a pic and manage to 'dribble' out 
a few new pics each year.)

I think that one of the important factors that needs to be 
remembered concerning RS is the price/performance trade-off that it 
offers.  RS hasn't been produced by a large organisation, with 
extra staff dedicated to promotion; it's pretty much just a two-man 
show.

I think the bottom line is you pays your money and takes your 
choice.  If you want more support, beyond that offered by other 
users, then perhaps you need to pay more to a larger organisation 
that uses that extra money to employ promotional staff.

LeeE


Re: SDK/ sites down/ frustration/Realsoft

2010-11-07 Thread Mengilbar
Sure you´re right, but somehow that´s the whole point, right?

If Realsoft is basically just two people - and this proves to be not enough - 
than it should be checked if other options are available.
And this just roughly correlates to the price of the product.
If the expenses are doubled and so are the earnings generated by RS3D, then the 
equation much likely evens out - at least.
To, for example, have an investor who gives money for marketing and development 
but also wants a percentage of the income, should at least generate the same 
amount of income for Vesa and Juha as is generated now, simply through 
increased sales, while the price could probably stay the same.

Let´s face it - leading software publishers only demand high prices because 
they can.
Because their software is the leader.
If for example you compare Photoshop to some of it´s (theoretical) competitors, 
you will find that some of them sell for only five percent (!) of Photoshops 
price; while offering about 80% of Photoshops capabilities.

But even if RS3D cost fifty or a hundret bucks more, users would buy it if they 
saw that the increased functionality was worth it.


Martin


 Original-Nachricht 
 Datum: Sun, 7 Nov 2010 13:57:40 +
 Von: leee l...@spatial.plus.com
 An: user-list@light.realsoft3d.com
 Betreff: Re: SDK/ sites down/ frustration/Realsoft

 I've been using RS a long time, albeit not quite as long as Mark - 
 just since V2 on Amiga - but like Mark, the way that RS works fits 
 me just right (even though I'm not as active as I used to be, I 
 still get the occasional idea for a pic and manage to 'dribble' out 
 a few new pics each year.)
 
 I think that one of the important factors that needs to be 
 remembered concerning RS is the price/performance trade-off that it 
 offers.  RS hasn't been produced by a large organisation, with 
 extra staff dedicated to promotion; it's pretty much just a two-man 
 show.
 
 I think the bottom line is you pays your money and takes your 
 choice.  If you want more support, beyond that offered by other 
 users, then perhaps you need to pay more to a larger organisation 
 that uses that extra money to employ promotional staff.
 
 LeeE

-- 
GRATIS! Movie-FLAT mit über 300 Videos. 
Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome


Re: SDK/ sites down/ frustration/Realsoft

2010-11-07 Thread Jean-Sebastien Perron

It's not about how much you gain money, it's about how much you spend.

RS is still around because they kept the spending low.

What you are kind of saying Martin is that you would favor a software 
based on it's users/community/popularity over the software itself.


In 10 years RS will still be there with a few redefining revolutions 
here and there.

From day 1 (RS 1.0) to today they have kept it the same.
When you have a winning recipe you don't change it.

What good is money if you cannot survive in difficult times and risk 
loosing it all.


The only thing that can change is YOU and US.
We can do more.

Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-11-07 11:50 AM, mengil...@gmx.net wrote:

Sure you´re right, but somehow that´s the whole point, right?

If Realsoft is basically just two people - and this proves to be not enough - 
than it should be checked if other options are available.
And this just roughly correlates to the price of the product.
If the expenses are doubled and so are the earnings generated by RS3D, then the 
equation much likely evens out - at least.
To, for example, have an investor who gives money for marketing and development 
but also wants a percentage of the income, should at least generate the same 
amount of income for Vesa and Juha as is generated now, simply through 
increased sales, while the price could probably stay the same.

Let´s face it - leading software publishers only demand high prices because 
they can.
Because their software is the leader.
If for example you compare Photoshop to some of it´s (theoretical) competitors, 
you will find that some of them sell for only five percent (!) of Photoshops 
price; while offering about 80% of Photoshops capabilities.

But even if RS3D cost fifty or a hundret bucks more, users would buy it if they 
saw that the increased functionality was worth it.


Martin


 Original-Nachricht 
   

Datum: Sun, 7 Nov 2010 13:57:40 +
Von: leeel...@spatial.plus.com
An: user-list@light.realsoft3d.com
Betreff: Re: SDK/ sites down/ frustration/Realsoft
 
   

I've been using RS a long time, albeit not quite as long as Mark -
just since V2 on Amiga - but like Mark, the way that RS works fits
me just right (even though I'm not as active as I used to be, I
still get the occasional idea for a pic and manage to 'dribble' out
a few new pics each year.)

I think that one of the important factors that needs to be
remembered concerning RS is the price/performance trade-off that it
offers.  RS hasn't been produced by a large organisation, with
extra staff dedicated to promotion; it's pretty much just a two-man
show.

I think the bottom line is you pays your money and takes your
choice.  If you want more support, beyond that offered by other
users, then perhaps you need to pay more to a larger organisation
that uses that extra money to employ promotional staff.

LeeE
 
   


(Future...) RE: SDK/ sites down/ frustration/Realsoft

2010-11-07 Thread Juha Mukari

I hope that the new development includes some ones of my old ideas which i have 
tried to offer for realsoft (i am not sure that did they have lisened me i hope 
that they have).
And those ideas/things are: Polygon faces brush cloning tool (with reflective 
cloning) which would also take care of direction of faces for cloning by 
measuring mouse movements (i think this should be more like photoshop's cloning 
brush tool).

Polygon faces melting brush tool, which would automaticly create polygon faces 
to empty spaces between polgyons if user's setup's distance area is enough 
(with realtime preview Interactive output).
Polygons' timed extruding, it is a tool which would create new extruding for 
polygon when user have moved his brush tool enough (it depends from setups, it 
can be 1mm, 1cm, 1m etc...) etc.
Particle animation tools, like brush which would allow move/animate particles 
with tablets pen preasure set up's etc..
Node based material editing and particle simulating.
Simulating materials, examples rippels affected by particle collide (like 
material which would react to particles collide effect etc...
Two sided face rendering (materials would be nice to get rendered only with one 
side if users wants it but also by both sides like realsoft do right now 
front, back, and both).

There was something else too, but i cant remember because really.. i have had 
so many ideas for 3d that i cant remember even couple of them... I can send 
them more if you wanna hear it and if i still remember them after these years...


these features should have been already in v7:

Cloth simulating, good rigid body simulating, soft bodies, hair simulation, 
rag-doll, water, fire, smoke, particle simulating etc... Good particle 
rendering (not post effect), good better and faster GI (i mean real GI, not 
fake).
Sculpting tools with smear, pull, smoothing etc tools with cloning 
capabilitys.. Good uv-tools. Uv-set is nice idea but not good enough.
Better, real subsurface scattering with smooth soft light transulent effects.
Much much more material presets or channel presets for material creation. I 
mean hundres material presets already in material library.. and for creating 
materials it would be nice to create materials in easy way like: reflective 
blurring, transparent's blurring tool, subsurface scattering blurring with 
image based texturing for sss...

Sorry my bad english.. And btw. I love realsoft and i want everything good to 
this software but it's lagging too far away from my ideas and needs (what are 
necesary to me right now in my life). And i have been with realsoft since year 
1999.


Best regards Juha M.




 From: r.den.broe...@chello.nl
 To: user-list@light.realsoft3d.com
 Subject: RE: SDK/ sites down/ frustration/Realsoft
 Date: Sat, 6 Nov 2010 22:19:09 +0100
 
 
 I did make an attempt to switch to 3dsmax and really wanted to like it, 
 but couldn't. RS fits me like a glove - and I'll probably stick with it 
 for a while. It would be great if innovative new developments were 
 announced but my hopes are dwindling.
 
 If I can do anything to help within my limited available time I'll be 
 happy! There's a RS dedicated empty room in my virtual office waiting to 
 be filled but man it's so much work...
 
 regards,
 Mark Heuymans
 
 
 Well, I think that the new developments I know of are interesting :-)
 Good to see that you don’t like 3DS, I tried it and didn’t like it either. 
 But the .3ds import function works, so we all have access to a huge amount of 
 readymade objects if you like ;-)
 
 Robert
 
 
  

RE: (Future...) RE: SDK/ sites down/ frustration/Realsoft

2010-11-07 Thread Robert den Broeder
Hi Juha,

 

About the cloth and other simulation software, I agree. Carlo should have
released the software many months ago, or at least hand over the software to
RS for integrating it.

Not sure what holds Carlo back..

 

Robert

 

Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Juha Mukari
Verzonden: maandag 8 november 2010 1:02
Aan: user-list@light.realsoft3d.com
Onderwerp: (Future...) RE: SDK/ sites down/ frustration/Realsoft

 

I hope that the new development includes some ones of my old ideas which i
have tried to offer for realsoft (i am not sure that did they have lisened
me i hope that they have).
And those ideas/things are: Polygon faces brush cloning tool (with
reflective cloning) which would also take care of direction of faces for
cloning by measuring mouse movements (i think this should be more like
photoshop's cloning brush tool).

Polygon faces melting brush tool, which would automaticly create polygon
faces to empty spaces between polgyons if user's setup's distance area is
enough (with realtime preview Interactive output).
Polygons' timed extruding, it is a tool which would create new extruding for
polygon when user have moved his brush tool enough (it depends from setups,
it can be 1mm, 1cm, 1m etc...) etc.
Particle animation tools, like brush which would allow move/animate
particles with tablets pen preasure set up's etc..
Node based material editing and particle simulating.
Simulating materials, examples rippels affected by particle collide (like
material which would react to particles collide effect etc...
Two sided face rendering (materials would be nice to get rendered only with
one side if users wants it but also by both sides like realsoft do right now
front, back, and both).

There was something else too, but i cant remember because really.. i have
had so many ideas for 3d that i cant remember even couple of them... I can
send them more if you wanna hear it and if i still remember them after these
years...


these features should have been already in v7:

Cloth simulating, good rigid body simulating, soft bodies, hair simulation,
rag-doll, water, fire, smoke, particle simulating etc... Good particle
rendering (not post effect), good better and faster GI (i mean real GI, not
fake).
Sculpting tools with smear, pull, smoothing etc tools with cloning
capabilitys.. Good uv-tools. Uv-set is nice idea but not good enough.
Better, real subsurface scattering with smooth soft light transulent
effects.
Much much more material presets or channel presets for material creation. I
mean hundres material presets already in material library.. and for creating
materials it would be nice to create materials in easy way like: reflective
blurring, transparent's blurring tool, subsurface scattering blurring with
image based texturing for sss...

Sorry my bad english.. And btw. I love realsoft and i want everything good
to this software but it's lagging too far away from my ideas and needs (what
are necesary to me right now in my life). And i have been with realsoft
since year 1999.


Best regards Juha M.




 From: r.den.broe...@chello.nl
 To: user-list@light.realsoft3d.com
 Subject: RE: SDK/ sites down/ frustration/Realsoft
 Date: Sat, 6 Nov 2010 22:19:09 +0100
 
 
 I did make an attempt to switch to 3dsmax and really wanted to like it, 
 but couldn't. RS fits me like a glove - and I'll probably stick with it 
 for a while. It would be great if innovative new developments were 
 announced but my hopes are dwindling.
 
 If I can do anything to help within my limited available time I'll be 
 happy! There's a RS dedicated empty room in my virtual office waiting to 
 be filled but man it's so much work...
 
 regards,
 Mark Heuymans
 
 
 Well, I think that the new developments I know of are interesting :-)
 Good to see that you don't like 3DS, I tried it and didn't like it either.

 But the .3ds import function works, so we all have access to a huge amount
of readymade objects if you like ;-)
 
 Robert
 
 



Re: SDK/ sites down/ frustration/Realsoft

2010-11-06 Thread Mengilbar
@Jean-Sebastien: Well I surely don´t wanna dictate people to be unhappy with 
RS3D. ;-)
But for me there are just so many loose ends.

Though I have to admit that there IS a shimmer of hope.
I don´t know, maybe I´m the only one who didn´t notice that.
Maybe it was written about on the list and I just didn´t read it?
Or may it be that it really wasn´t talked about?
What I mean is - Realsofts site now features some tutorial videos.
I just noticed it by chance when I was looking for something completely 
different.

So there are now some basic tutorials, sadly without sound, but tutorials 
nonetheless.
Did I really overlook an anouncement regarding that??
The news page contains an info about the new tutorials which dates back to 
october the seventh.
I´m pretty much startled cause I could swear that this was not anounced on the 
list.
If it was, people could already have gone to gather their tutorials to be 
uploaded to the Realsoft site.

Could this perhaps even be why the Render Daemon was shut?
Because it´s material was to be integrated into the official Realsoft website?

Now I´m really hoping for a comment of one of the Realsoft crew to shed some 
light on this.


Martin


PS:

Regarding my shader-try I should post a separate mail.
Cause as it seems I could really need some help on that.
I´ve already converted the formula into VSL-objects (most notably variables 
and operation objects), but it doesn´t do what it´s supposed to. And doing 
this by hand was, well, simply painfull.
I practically wasted a day for something that could be written in code in a 
matter of minutes.
So I wanna try scripting, but my problem is that I don´t really understand the 
syntax.
I´ve found some general mathematical javascript commands but RS3D seems to use 
different ones; which I think to have found out by now, only to find that there 
don´t seem to be floatingpoint commands like sine and cosine? I can´t really 
believe that, especially not since they are implemented into the VSL 
operation object.
Another problem for me is that I don´t know how to plug equations like that 
into the engine.
For example I need the input of Light: Ray and Surface: Ray, and don´t really 
know how to get the data out of these channels to be used in the equations to 
then pass the outcome on to the Surface: Illumination channel.
Oh, plus I don´t know how a VSL material would in general support mathematical 
formulars written in a (java)script. Would the resulting material be useable as 
a standalone VSL material or would it always need the script to be useable at 
all?

However, I think I´ll just post a new message regarding that, as I wrote 
several lines ago now. ;-)



 Original-Nachricht 
 Datum: Sat, 6 Nov 2010 17:27:37 +1300
 Von: Neil Cooke n...@neilcookegraphics.co.nz
 An: user-list@light.realsoft3d.com
 Betreff: Re: SDK/ sites down/ frustration/Realsoft

 My rant ... Lol . 
 
 I'm not out to startle ... I need the best illustration pencil I can get
 for my clients. It's 3D CG, in my case RS. The guys still have to promote
 their products ... they still need pix of their products ... 3D CG does this
 better than photography in all but two cases. 
 
 Which 3D CG does it best is a silly question ... best fails because it is
 fiction ... the only thing needed is that the pic get's done, and in any 3D
 CG the pix will be totally OK.
 
 N. 
   - Original Message - 
   From: Jean-Sebastien Perron 
   To: user-list@light.realsoft3d.com 
   Sent: Saturday, November 06, 2010 4:35 PM
   Subject: Re: SDK/ sites down/ frustration/Realsoft
 
 
   Maybe I can help you with your shader equation?
   RS shading language is similar to Renderman shading language, they are
 all the same.
   Many docs and books have been written on the subject.
 
   When I will redo my website next year, I will dust of the RS tutorial
 section.
   I will add new RS tutorials, this time to explain the 3D workflow with
 www.CombadZ.com
 
   It's true that the RS users are not that active anymore.
   It's also true also for  80% of the 3D software, even povray is
 abandoned (it's been out of touch with reality for 10 years now).
 
   By now everybody knows how to do 3D from A to B. It's all over the
 internet full of tutorials and books.
   There is no way someone will come with a rendering that will impress us
 anymore.
   3D has become something boring as hand-knit?
 
   Maybe because the 3D CG wow factor is gone : nobody will get close to
 Avatar
   Even the most basic CAD software today produce incredible images :
 Autocad, Inventor, SolidWorks.
   There is nothing special about us anymore.
 
   Sorry but I'd rather play with my piss than play with particle/flow
 again.
   These things are as redundant as filming water.
   They are like easter egg game inside 3D software : they are time waster.
   When do you see particle in real life? when do you see reflections in
 real life? Almost never.
   Clothing and hair are also not moving in real life

Re: SDK/ sites down/ frustration/Realsoft

2010-11-06 Thread Jean-Sebastien Perron

Martin, post your shader code or formula and I will try to do it in RS.

I also wish that RS would show more on their website.
RS need to simplify and make GI faster.
I'd like to see more from other users.

Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-11-06 06:17 AM, mengil...@gmx.net wrote:

@Jean-Sebastien: Well I surely don´t wanna dictate people to be unhappy with 
RS3D. ;-)
But for me there are just so many loose ends.

Though I have to admit that there IS a shimmer of hope.
I don´t know, maybe I´m the only one who didn´t notice that.
Maybe it was written about on the list and I just didn´t read it?
Or may it be that it really wasn´t talked about?
What I mean is - Realsofts site now features some tutorial videos.
I just noticed it by chance when I was looking for something completely 
different.

So there are now some basic tutorials, sadly without sound, but tutorials 
nonetheless.
Did I really overlook an anouncement regarding that??
The news page contains an info about the new tutorials which dates back to 
october the seventh.
I´m pretty much startled cause I could swear that this was not anounced on the 
list.
If it was, people could already have gone to gather their tutorials to be 
uploaded to the Realsoft site.

Could this perhaps even be why the Render Daemon was shut?
Because it´s material was to be integrated into the official Realsoft website?

Now I´m really hoping for a comment of one of the Realsoft crew to shed some 
light on this.


Martin


PS:

Regarding my shader-try I should post a separate mail.
Cause as it seems I could really need some help on that.
I´ve already converted the formula into VSL-objects (most notably variables and 
operation objects), but it doesn´t do what it´s supposed to. And doing this by hand 
was, well, simply painfull.
I practically wasted a day for something that could be written in code in a 
matter of minutes.
So I wanna try scripting, but my problem is that I don´t really understand the 
syntax.
I´ve found some general mathematical javascript commands but RS3D seems to use different 
ones; which I think to have found out by now, only to find that there don´t seem to be 
floatingpoint commands like sine and cosine? I can´t really believe that, especially not 
since they are implemented into the VSL operation object.
Another problem for me is that I don´t know how to plug equations like that 
into the engine.
For example I need the input of Light: Ray and Surface: Ray, and don´t really 
know how to get the data out of these channels to be used in the equations to 
then pass the outcome on to the Surface: Illumination channel.
Oh, plus I don´t know how a VSL material would in general support mathematical 
formulars written in a (java)script. Would the resulting material be useable as 
a standalone VSL material or would it always need the script to be useable at 
all?

However, I think I´ll just post a new message regarding that, as I wrote 
several lines ago now. ;-)



 Original-Nachricht 
   

Datum: Sat, 6 Nov 2010 17:27:37 +1300
Von: Neil Cooken...@neilcookegraphics.co.nz
An: user-list@light.realsoft3d.com
Betreff: Re: SDK/ sites down/ frustration/Realsoft
 
   

My rant ... Lol .

I'm not out to startle ... I need the best illustration pencil I can get
for my clients. It's 3D CG, in my case RS. The guys still have to promote
their products ... they still need pix of their products ... 3D CG does this
better than photography in all but two cases.

Which 3D CG does it best is a silly question ... best fails because it is
fiction ... the only thing needed is that the pic get's done, and in any 3D
CG the pix will be totally OK.

N.
   - Original Message -
   From: Jean-Sebastien Perron
   To: user-list@light.realsoft3d.com
   Sent: Saturday, November 06, 2010 4:35 PM
   Subject: Re: SDK/ sites down/ frustration/Realsoft


   Maybe I can help you with your shader equation?
   RS shading language is similar to Renderman shading language, they are
all the same.
   Many docs and books have been written on the subject.

   When I will redo my website next year, I will dust of the RS tutorial
section.
   I will add new RS tutorials, this time to explain the 3D workflow with
www.CombadZ.com

   It's true that the RS users are not that active anymore.
   It's also true also for  80% of the 3D software, even povray is
abandoned (it's been out of touch with reality for 10 years now).

   By now everybody knows how to do 3D from A to B. It's all over the
internet full of tutorials and books.
   There is no way someone will come with a rendering that will impress us
anymore.
   3D has become something boring as hand-knit?

   Maybe because the 3D CG wow factor is gone : nobody will get close to
Avatar
   Even the most basic CAD software today produce incredible images :
Autocad, Inventor, SolidWorks.
   There is nothing special about us anymore.

   Sorry but I'd rather play with my piss than play with particle/flow
again

Re: SDK/ sites down/ frustration/Realsoft

2010-11-06 Thread Beg-inner

Hi Martin

I posted about those about those Vid tuts on the RS Site...
Mark was the only one that saw my post (or replied I should say=)

and No, RS themselves didnt announced it here on the list..(maybe it hadnt 
been noticed anyway, as only one replied on my post about it=)


Maybe time to get Satu back on the RS Team, she was the perfect communicator 
between RS and its userbase..=)
(not at all that Juha and Vesa aren´t, but they have full focus on 
developing and coding RS and so they should have ! =)


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Though I have to admit that there IS a shimmer of hope.
I don´t know, maybe I´m the only one who didn´t notice that.
Maybe it was written about on the list and I just didn´t read it?
Or may it be that it really wasn´t talked about?
What I mean is - Realsofts site now features some tutorial videos.
I just noticed it by chance when I was looking for something completely 
different.


So there are now some basic tutorials, sadly without sound, but tutorials 
nonetheless.

Did I really overlook an anouncement regarding that??
The news page contains an info about the new tutorials which dates back to 
october the seventh.
I´m pretty much startled cause I could swear that this was not anounced on 
the list.
If it was, people could already have gone to gather their tutorials to be 
uploaded to the Realsoft site.


Could this perhaps even be why the Render Daemon was shut?
Because it´s material was to be integrated into the official Realsoft 
website?


Now I´m really hoping for a comment of one of the Realsoft crew to shed 
some light on this.



Martin 




Re: SDK/ sites down/ frustration/Realsoft

2010-11-06 Thread Mark Heuymans



Now I´m really hoping for a comment of one of the Realsoft crew to shed some 
light on this.


Martin


Hi Martin

Very interesting thread you initiated, thanks!

RS is usually especially silent when subjects like promotion and policy 
pop up... it's good that there are now video tuts, but man it's about 
time... I share your concerns about the near future of RS and the lack 
of progress the last few years.


On the other hand, I'm with Neil, except thet I am an oldie ;)  (started 
on an Amiga with V1.4)
RS can be a very fast and productive tool to me, I've used it as a main 
tool for commercial stills and animation since 2005 and made a modest 
living with it. Things have gone downhill since the credit crunch but 
that has more to do with my bad business skills than the toolset I'm 
working with... now I'm doing low-level 'zombie' work to pay the bills 
and have little time left for 3d (but Athanor3d still exists in a 
dormant state).


I did make an attempt to switch to 3dsmax and really wanted to like it, 
but couldn't. RS fits me like a glove - and I'll probably stick with it 
for a while. It would be great if innovative new developments were 
announced but my hopes are dwindling.


If I can do anything to help within my limited available time I'll be 
happy! There's a RS dedicated empty room in my virtual office waiting to 
be filled but man it's so much work...





PS:

Regarding my shader-try I should post a separate mail.
Cause as it seems I could really need some help on that.
I´ve already converted the formula into VSL-objects (most notably variables and 
operation objects), but it doesn´t do what it´s supposed to. And doing this by hand 
was, well, simply painfull.
I practically wasted a day for something that could be written in code in a 
matter of minutes.
So I wanna try scripting, but my problem is that I don´t really understand the 
syntax.
I´ve found some general mathematical javascript commands but RS3D seems to use different 
ones; which I think to have found out by now, only to find that there don´t seem to be 
floatingpoint commands like sine and cosine? I can´t really believe that, especially not 
since they are implemented into the VSL operation object.
Another problem for me is that I don´t know how to plug equations like that 
into the engine.
For example I need the input of Light: Ray and Surface: Ray, and don´t really 
know how to get the data out of these channels to be used in the equations to 
then pass the outcome on to the Surface: Illumination channel.
Oh, plus I don´t know how a VSL material would in general support mathematical 
formulars written in a (java)script. Would the resulting material be useable as 
a standalone VSL material or would it always need the script to be useable at 
all?

However, I think I´ll just post a new message regarding that, as I wrote 
several lines ago now. ;-)




The formulas have to broken down in bits, like you say VSL does offer 
functions like sin, cos in Operation and most things in RS are floating 
point double precision. Just post the formulas and I'll try to translate 
it into VSL!


regards,
Mark Heuymans


RE: SDK/ sites down/ frustration/Realsoft

2010-11-06 Thread Robert den Broeder

I did make an attempt to switch to 3dsmax and really wanted to like it, 
but couldn't. RS fits me like a glove - and I'll probably stick with it 
for a while. It would be great if innovative new developments were 
announced but my hopes are dwindling.

If I can do anything to help within my limited available time I'll be 
happy! There's a RS dedicated empty room in my virtual office waiting to 
be filled but man it's so much work...

regards,
Mark Heuymans


Well, I think that the new developments I know of are interesting :-)
Good to see that you don’t like 3DS, I tried it and didn’t like it either. 
But the .3ds import function works, so we all have access to a huge amount of 
readymade objects if you like ;-)

Robert




SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Mengilbar
Hey all and hey Realsoft in special.

I want to keep this decently short; had written an even longer text before.
The story was that lately I´ve been trying to convert a scientific shader 
formula into a usable shader for RS3D.
Because I´m an amateur, I need help and so I looked around for information, 
basically finding nothing.

All in all information and general resources regarding RS3D are simply 
insufficient, and the issues with missing documentation and web resources are 
well known for years.
Today there are most probably not even ten websites left that offer a notable 
amount of content regarding RS3D.
The Wiki seems to be dead for years, the forum doesn´t even let you register an 
account (because of understandable issues, I know), the Render Daemon site is 
completely down, realsoft.info as well, and now I see that I can´t even 
download the v6 and v7 SDK, because, even though they are listed, their links 
just don´t work.
It seem as if there was nobody tending to the website at all, the only useful 
information comes from a handful of personal websites that are scattered 
throughout the web.
As far as I know, there isn´t even a single website anymore that somehow 
gathers RS3D-stuff like the Render Daemon did, not a SINGLE!


This is getting unbearable.
As I said, these problems are known for years, but they don´t get better, 
instead they seem to get worse.
There seems to have been a short golden age of webpresence for RS3D, with the 
wiki and the forum and all.
But now all that was built in that age has gone to ruin, or so it seems.
There has to be something that can be done about that.

As I think about it, the wiki is still there, I could contribute to it, I´ve 
never done that.
And I would love to do that if I saw some sense in it.
But just adding stuff to a personal homepage or expanding an unused wiki 
wouldn´t do the trick.
Realsoft itself HAS to have the WILL to renew the efforts to promote and 
develop RS3D, this would have to be some kind of a priority for Realsoft/Vesa 
and Juha.
And I don´t see that will, that priority.

Now I can totally understand if ones own life comes in the way of other things, 
family to tend to, etc..
And as I understand it, that´s exactly why Realsoft kinda lags behind.


But I have decided to voice my opinion in a strong manner.
Because I don´t think that speaking softly does any good.
Realsoft has been a small but consistent part of my life; I´ve joined this list 
somewhere in the ninetees.
And so I don´t want to betray Realsoft by acting as if everything was ok for 
me somehow.

Cause it´s not.
Again - this is getting unbearable.
When will these issues be resolved? Will they ever be?
If I´m looking at the situation I´d much rather guess that RS3D will have died 
long before that could have happened.
The somehow revolutionary RS3D v4 was released over ten years ago now, and I 
very much feel that it´s time to have another revolution like that.



So please, Realsoft, get it going!



And if you don´t think that you can handle that (because of understandable 
time- and priority-issues), then take the consequences.
I mean, there would be several options.
One would be to get an investor and hire a (bigger) staff.
Another would be to sell the software or the entire company and to let someone 
else develop and publish the program.
And yet another one would be to release RS3Ds code under an open source license.

All of the above would still leave the possibility to participate in the 
development of RS3D, to influence it´s shape, and to simply make money with 
it.
With an investor, existing personnel would simply be kept.
And even with the investor getting some of the earnings, this would surely be 
overcompensated by increased sales.
With the second possibility personnel could possibly stay in leading positions.
Released as open source, there would be several possibilities.
As I understand it, you could release it under a license that permits selling 
for profit, so that Realsoft could be kept as it is and sell RS3D bundled with 
professional customerservice.
Whatever license would be chosen, participation would be pretty easy.

Now I think to remember a discussion here, several years ago, where people said 
that RS3D could take the road that Cinema 4D had gone and get bigger.
If I recall correctly, Vesa statet that he didn´t want to go that way, because 
he wanted to keep the company small and handleable, that he wanted to retain 
control over Realsoft and didn´t have the time to personally supervise a bigger 
company.
Or at least that was the essence of what he wrote.
And I can understand that attitude.

But as I see it, something has to be done, if Realsoft 3D is not to disappear.
If the only possible outcoming of carrying on like this is to see ones own 
great work becoming unnoticed, then irrelevant, then forgotten und at last 
burried, there has to be some action.

Or so at least I think.


Greetz

Martin


PS: In the mean time, please bring the v6 and 

Re: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Brandon

Martin,

Excellent points made, and I fully agree.  It is getting hard to stick 
with RS for a hobby.  Like you stated, that wow factor we had with v4 
has long since faded, and I would like to see it again.  I find myself 
unmotivated to upgrade to v7 from v6, but would like to find myself 
highly motivated in the future for a v8 release.  I used v6 last year 
for a work project, and I just find it lagging behind the other software 
available.


How many of us old timers are there still around that have the same 
unvoiced thoughts?


Best regards,
Brandon

On 11/5/2010 6:43 AM, mengil...@gmx.net wrote:

Hey all and hey Realsoft in special.

I want to keep this decently short; had written an even longer text before.
The story was that lately I´ve been trying to convert a scientific shader 
formula into a usable shader for RS3D.
Because I´m an amateur, I need help and so I looked around for information, 
basically finding nothing.

All in all information and general resources regarding RS3D are simply 
insufficient, and the issues with missing documentation and web resources are 
well known for years.
Today there are most probably not even ten websites left that offer a notable 
amount of content regarding RS3D.
The Wiki seems to be dead for years, the forum doesn´t even let you register an 
account (because of understandable issues, I know), the Render Daemon site is 
completely down, realsoft.info as well, and now I see that I can´t even 
download the v6 and v7 SDK, because, even though they are listed, their links 
just don´t work.
It seem as if there was nobody tending to the website at all, the only useful 
information comes from a handful of personal websites that are scattered 
throughout the web.
As far as I know, there isn´t even a single website anymore that somehow 
gathers RS3D-stuff like the Render Daemon did, not a SINGLE!


This is getting unbearable.
As I said, these problems are known for years, but they don´t get better, 
instead they seem to get worse.
There seems to have been a short golden age of webpresence for RS3D, with the 
wiki and the forum and all.
But now all that was built in that age has gone to ruin, or so it seems.
There has to be something that can be done about that.

As I think about it, the wiki is still there, I could contribute to it, I´ve 
never done that.
And I would love to do that if I saw some sense in it.
But just adding stuff to a personal homepage or expanding an unused wiki 
wouldn´t do the trick.
Realsoft itself HAS to have the WILL to renew the efforts to promote and 
develop RS3D, this would have to be some kind of a priority for Realsoft/Vesa 
and Juha.
And I don´t see that will, that priority.

Now I can totally understand if ones own life comes in the way of other things, 
family to tend to, etc..
And as I understand it, that´s exactly why Realsoft kinda lags behind.


But I have decided to voice my opinion in a strong manner.
Because I don´t think that speaking softly does any good.
Realsoft has been a small but consistent part of my life; I´ve joined this list 
somewhere in the ninetees.
And so I don´t want to betray Realsoft by acting as if everything was ok for 
me somehow.

Cause it´s not.
Again - this is getting unbearable.
When will these issues be resolved? Will they ever be?
If I´m looking at the situation I´d much rather guess that RS3D will have died 
long before that could have happened.
The somehow revolutionary RS3D v4 was released over ten years ago now, and I 
very much feel that it´s time to have another revolution like that.



So please, Realsoft, get it going!



And if you don´t think that you can handle that (because of understandable 
time- and priority-issues), then take the consequences.
I mean, there would be several options.
One would be to get an investor and hire a (bigger) staff.
Another would be to sell the software or the entire company and to let someone 
else develop and publish the program.
And yet another one would be to release RS3Ds code under an open source license.

All of the above would still leave the possibility to participate in the development of 
RS3D, to influence it´s shape, and to simply make money with it.
With an investor, existing personnel would simply be kept.
And even with the investor getting some of the earnings, this would surely be 
overcompensated by increased sales.
With the second possibility personnel could possibly stay in leading positions.
Released as open source, there would be several possibilities.
As I understand it, you could release it under a license that permits selling 
for profit, so that Realsoft could be kept as it is and sell RS3D bundled with 
professional customerservice.
Whatever license would be chosen, participation would be pretty easy.

Now I think to remember a discussion here, several years ago, where people said 
that RS3D could take the road that Cinema 4D had gone and get bigger.
If I recall correctly, Vesa statet that he didn´t want to go that way, because 
he 

RE: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Juha Mukari

Yes, realsoft is lagging behind far far away... :( That's the most reason why i 
moved to cinema 4d, its great software.
I also would like to see the wow effect in near future in realsoft, but i think 
we aren't gonna see that in many many years. :(

v4 was great, awesom i would say. It's sad that realsoft is lagging behind... 
Realsoft was very good software few years ago, but i didnt saw any reason to 
move for v7 user in realsoft anymore because there wasnt nothing great feature 
which i would need. I need simulation tools, like cloth, rigid body, soft 
dynamics, great particle simulation like thinking particles, water simulation, 
explosion simulations and more. Fast rendering like octane (with gpu) or v-ray 
2.0 (with gpu). Or hair simulation with tools which you can edit hairs as lot 
as you want. So i can say that the most what realsoft gonna need is good and 
complex simulation with simple tools (i mean tools which are easy to use). I 
also like cinema's particle rendering, its many light years forward if you 
compare it to realsoft. Also subsurface scattering was much better in cinema 
4d. I also like the way how you can edit materials and create materials in 
cinema 4d, it is much much much easier than in realsoft because tehre's no lots 
of presets. 



I wish good luck to realsoft in future and i wish it gonna take an example from 
cinema 4d's and octane.


Best regards,
Juha


 Date: Fri, 5 Nov 2010 08:30:57 -0600
 From: rsl...@silvergravity.com
 To: user-list@light.realsoft3d.com
 Subject: Re: SDK/ sites down/ frustration/Realsoft
 
 Martin,
 
 Excellent points made, and I fully agree.  It is getting hard to stick 
 with RS for a hobby.  Like you stated, that wow factor we had with v4 
 has long since faded, and I would like to see it again.  I find myself 
 unmotivated to upgrade to v7 from v6, but would like to find myself 
 highly motivated in the future for a v8 release.  I used v6 last year 
 for a work project, and I just find it lagging behind the other software 
 available.
 
 How many of us old timers are there still around that have the same 
 unvoiced thoughts?
 
 Best regards,
 Brandon
 
 On 11/5/2010 6:43 AM, mengil...@gmx.net wrote:
  Hey all and hey Realsoft in special.
 
  I want to keep this decently short; had written an even longer text before.
  The story was that lately I´ve been trying to convert a scientific shader 
  formula into a usable shader for RS3D.
  Because I´m an amateur, I need help and so I looked around for information, 
  basically finding nothing.
 
  All in all information and general resources regarding RS3D are simply 
  insufficient, and the issues with missing documentation and web resources 
  are well known for years.
  Today there are most probably not even ten websites left that offer a 
  notable amount of content regarding RS3D.
  The Wiki seems to be dead for years, the forum doesn´t even let you 
  register an account (because of understandable issues, I know), the Render 
  Daemon site is completely down, realsoft.info as well, and now I see that I 
  can´t even download the v6 and v7 SDK, because, even though they are 
  listed, their links just don´t work.
  It seem as if there was nobody tending to the website at all, the only 
  useful information comes from a handful of personal websites that are 
  scattered throughout the web.
  As far as I know, there isn´t even a single website anymore that somehow 
  gathers RS3D-stuff like the Render Daemon did, not a SINGLE!
 
 
  This is getting unbearable.
  As I said, these problems are known for years, but they don´t get better, 
  instead they seem to get worse.
  There seems to have been a short golden age of webpresence for RS3D, with 
  the wiki and the forum and all.
  But now all that was built in that age has gone to ruin, or so it seems.
  There has to be something that can be done about that.
 
  As I think about it, the wiki is still there, I could contribute to it, 
  I´ve never done that.
  And I would love to do that if I saw some sense in it.
  But just adding stuff to a personal homepage or expanding an unused wiki 
  wouldn´t do the trick.
  Realsoft itself HAS to have the WILL to renew the efforts to promote and 
  develop RS3D, this would have to be some kind of a priority for 
  Realsoft/Vesa and Juha.
  And I don´t see that will, that priority.
 
  Now I can totally understand if ones own life comes in the way of other 
  things, family to tend to, etc..
  And as I understand it, that´s exactly why Realsoft kinda lags behind.
 
 
  But I have decided to voice my opinion in a strong manner.
  Because I don´t think that speaking softly does any good.
  Realsoft has been a small but consistent part of my life; I´ve joined this 
  list somewhere in the ninetees.
  And so I don´t want to betray Realsoft by acting as if everything was ok 
  for me somehow.
 
  Cause it´s not.
  Again - this is getting unbearable.
  When will these issues be resolved? Will they ever be?
  If I

Re: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Neil Cooke
Hi Folks,

Two cents 

I'm not an old timer ... been with RS since 2004. But I have no intention of 
shifting, I use it on a daily basis, it does everything I need and more. I dont 
know any other 3D app and have no need to move. RS is perfect for my needs and 
I 
enjoy drawing with it. 

My purpose is to have RS as a tool in commercial illustration and graphic art 
studio. Occasionally some animation work. It is not a hobby for me. The support 
I have received when ever I have become stuck with some aspect has been superb.

Thanks

Neil Cooke




From: Brandon rsl...@silvergravity.com
To: user-list@light.realsoft3d.com
Sent: Sat, 6 November, 2010 3:30:57 AM
Subject: Re: SDK/ sites down/ frustration/Realsoft

Martin,

Excellent points made, and I fully agree.  It is getting hard to stick 
with RS for a hobby.  Like you stated, that wow factor we had with v4 
has long since faded, and I would like to see it again.  I find myself 
unmotivated to upgrade to v7 from v6, but would like to find myself 
highly motivated in the future for a v8 release.  I used v6 last year 
for a work project, and I just find it lagging behind the other software 
available.

How many of us old timers are there still around that have the same 
unvoiced thoughts?

Best regards,
Brandon

On 11/5/2010 6:43 AM, mengil...@gmx.net wrote:
 Hey all and hey Realsoft in special.

 I want to keep this decently short; had written an even longer text before.
 The story was that lately I´ve been trying to convert a scientific shader 
formula into a usable shader for RS3D.
 Because I´m an amateur, I need help and so I looked around for information, 
basically finding nothing.

 All in all information and general resources regarding RS3D are simply 
insufficient, and the issues with missing documentation and web resources are 
well known for years.
 Today there are most probably not even ten websites left that offer a notable 
amount of content regarding RS3D.
 The Wiki seems to be dead for years, the forum doesn´t even let you register 
 an 
account (because of understandable issues, I know), the Render Daemon site is 
completely down, realsoft.info as well, and now I see that I can´t even 
download 
the v6 and v7 SDK, because, even though they are listed, their links just 
don´t 
work.
 It seem as if there was nobody tending to the website at all, the only useful 
information comes from a handful of personal websites that are scattered 
throughout the web.
 As far as I know, there isn´t even a single website anymore that somehow 
gathers RS3D-stuff like the Render Daemon did, not a SINGLE!


 This is getting unbearable.
 As I said, these problems are known for years, but they don´t get better, 
instead they seem to get worse.
 There seems to have been a short golden age of webpresence for RS3D, with 
 the 
wiki and the forum and all.
 But now all that was built in that age has gone to ruin, or so it seems.
 There has to be something that can be done about that.

 As I think about it, the wiki is still there, I could contribute to it, I´ve 
never done that.
 And I would love to do that if I saw some sense in it.
 But just adding stuff to a personal homepage or expanding an unused wiki 
wouldn´t do the trick.
 Realsoft itself HAS to have the WILL to renew the efforts to promote and 
develop RS3D, this would have to be some kind of a priority for Realsoft/Vesa 
and Juha.
 And I don´t see that will, that priority.

 Now I can totally understand if ones own life comes in the way of other 
 things, 
family to tend to, etc..
 And as I understand it, that´s exactly why Realsoft kinda lags behind.


 But I have decided to voice my opinion in a strong manner.
 Because I don´t think that speaking softly does any good.
 Realsoft has been a small but consistent part of my life; I´ve joined this 
 list 
somewhere in the ninetees.
 And so I don´t want to betray Realsoft by acting as if everything was ok 
 for 
me somehow.

 Cause it´s not.
 Again - this is getting unbearable.
 When will these issues be resolved? Will they ever be?
 If I´m looking at the situation I´d much rather guess that RS3D will have 
 died 
long before that could have happened.
 The somehow revolutionary RS3D v4 was released over ten years ago now, and I 
very much feel that it´s time to have another revolution like that.



 So please, Realsoft, get it going!



 And if you don´t think that you can handle that (because of understandable 
time- and priority-issues), then take the consequences.
 I mean, there would be several options.
 One would be to get an investor and hire a (bigger) staff.
 Another would be to sell the software or the entire company and to let 
 someone 
else develop and publish the program.
 And yet another one would be to release RS3Ds code under an open source 
license.

 All of the above would still leave the possibility to participate in the 
development of RS3D, to influence it´s shape, and to simply make money

Re: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Brandon
Well said Neil.  Just to clarify, I didn't mean anything against 
anyone's length of time with RS.  I have been here since '94, but still 
consider you an 'old timer' :)


To clarify on my hobby comment, I have had to use other more developed 
programs for my job because RS was just not up to the task (like many 
others have had to do) or didn't fit the pipeline imposed on me by 
others.  I think David Ingebretsen still lurks faithfully on the list, 
but I think RS has likely fallen to a hobby-passion level with him also 
years ago, as I don't believe he does his accident recreations with RS 
(I may be completely wrong, and will gladly eat these words if so).  
Aside from work I have always loved RS and want to support and use it as 
much as possible, but have found myself wanting more, as Martin expressed.


I enjoy your work Neil - keep it up.

Happy rendering,
Brandon

On 11/5/2010 11:20 AM, Neil Cooke wrote:

Hi Folks,

Two cents 

I'm not an old timer ... been with RS since 2004. But I have no 
intention of shifting, I use it on a daily basis, it does everything I 
need and more. I dont know any other 3D app and have no need to move. 
RS is perfect for my needs and I enjoy drawing with it.


My purpose is to have RS as a tool in commercial illustration and 
graphic art studio. Occasionally some animation work. It is not a 
hobby for me. The support I have received when ever I have become 
stuck with some aspect has been superb.


Thanks

Neil Cooke


*From:* Brandon rsl...@silvergravity.com
*To:* user-list@light.realsoft3d.com
*Sent:* Sat, 6 November, 2010 3:30:57 AM
*Subject:* Re: SDK/ sites down/ frustration/Realsoft

Martin,

Excellent points made, and I fully agree.  It is getting hard to stick
with RS for a hobby.  Like you stated, that wow factor we had with v4
has long since faded, and I would like to see it again.  I find myself
unmotivated to upgrade to v7 from v6, but would like to find myself
highly motivated in the future for a v8 release.  I used v6 last year
for a work project, and I just find it lagging behind the other software
available.

How many of us old timers are there still around that have the same
unvoiced thoughts?

Best regards,
Brandon

On 11/5/2010 6:43 AM, mengil...@gmx.net mailto:mengil...@gmx.net wrote:
 Hey all and hey Realsoft in special.

 I want to keep this decently short; had written an even longer text 
before.
 The story was that lately I´ve been trying to convert a scientific 
shader formula into a usable shader for RS3D.
 Because I´m an amateur, I need help and so I looked around for 
information, basically finding nothing.


 All in all information and general resources regarding RS3D are 
simply insufficient, and the issues with missing documentation and web 
resources are well known for years.
 Today there are most probably not even ten websites left that offer 
a notable amount of content regarding RS3D.
 The Wiki seems to be dead for years, the forum doesn´t even let you 
register an account (because of understandable issues, I know), the 
Render Daemon site is completely down, realsoft.info as well, and now 
I see that I can´t even download the v6 and v7 SDK, because, even 
though they are listed, their links just don´t work.
 It seem as if there was nobody tending to the website at all, the 
only useful information comes from a handful of personal websites that 
are scattered throughout the web.
 As far as I know, there isn´t even a single website anymore that 
somehow gathers RS3D-stuff like the Render Daemon did, not a SINGLE!



 This is getting unbearable.
 As I said, these problems are known for years, but they don´t get 
better, instead they seem to get worse.
 There seems to have been a short golden age of webpresence for 
RS3D, with the wiki and the forum and all.

 But now all that was built in that age has gone to ruin, or so it seems.
 There has to be something that can be done about that.

 As I think about it, the wiki is still there, I could contribute to 
it, I´ve never done that.

 And I would love to do that if I saw some sense in it.
 But just adding stuff to a personal homepage or expanding an unused 
wiki wouldn´t do the trick.
 Realsoft itself HAS to have the WILL to renew the efforts to promote 
and develop RS3D, this would have to be some kind of a priority for 
Realsoft/Vesa and Juha.

 And I don´t see that will, that priority.

 Now I can totally understand if ones own life comes in the way of 
other things, family to tend to, etc..

 And as I understand it, that´s exactly why Realsoft kinda lags behind.


 But I have decided to voice my opinion in a strong manner.
 Because I don´t think that speaking softly does any good.
 Realsoft has been a small but consistent part of my life; I´ve 
joined this list somewhere in the ninetees.
 And so I don´t want to betray Realsoft by acting as if everything 
was ok for me somehow.


 Cause it´s not.
 Again

Re: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Amir Ansari
I recently returned to RS3D after a couple of years, wishing I'd had time to 
use it more frequently.

I was shocked at the deterioration of the community.  It was like entering a 
ghost town; so many resources had vanished or been abandoned.  Even the mailing 
list was silent.

Unfortunately, there's very little the community can do without Realsoft's 
initiative.  I'm not abandoning the software, and keep up with upgrades.  
Interestingly, there aren't any good alternatives for Linux (my preferred 
platform).

It would be a real shame for this venerable software to fade away...


RE: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Juha Mukari

Yes it would be. But it seems very realistic right now :(
I thought tehre is lots of posibilities to use different softwares in 
linux(atleast under wine emulator).
There is atleast Houdini, Maya and softimage. If i remember right.


 Date: Fri, 5 Nov 2010 19:32:54 +
 From: fractall...@csi.com
 To: user-list@light.realsoft3d.com
 Subject: Re: SDK/ sites down/ frustration/Realsoft
 
 I recently returned to RS3D after a couple of years, wishing I'd had time to 
 use it more frequently.
 
 I was shocked at the deterioration of the community.  It was like entering a 
 ghost town; so many resources had vanished or been abandoned.  Even the 
 mailing list was silent.
 
 Unfortunately, there's very little the community can do without Realsoft's 
 initiative.  I'm not abandoning the software, and keep up with upgrades.  
 Interestingly, there aren't any good alternatives for Linux (my preferred 
 platform).
 
 It would be a real shame for this venerable software to fade away...
  

Re: RE: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Mengilbar
@Amir: Yeah, this ghost town metaphor fits quite well.


@Neil: The support here on the list is excellent, sure.
Because you have so many people with great experience here that are glad to 
share it with you.
Still a mailing list is a very slow and awkward way of communication, compared 
to a forum, especially for beginners that couldn´t possibly ask all the things 
here on the list that they still don´t know about.
Regarding your usage of RS3D: What is it exactly that makes it the perfect tool 
for you?


@Brandon  Juha: 

I think there are MANY things that should be improved in RS3D.
So many perhaps, that it would be difficult to improve them all at once.
I suppose it would be best to focus on the biggest problems first while 
improving that which is already good but not excellent.
For me that would e.g. mean a solid rendering system with a node-based 
VSL-editor, subsurface scattering, diffraction, much better and easier GI, and 
on the other hand things like better SDS tools like edge-slide, inserting 
edges, a more powerful and more fully integrated selection-set system. Etc..

The biggest problems I see with RS3Ds capabilities is that it´s hard to use 
them in a pipeline, while they alone at the same time often don´t suffice, 
compared to other programs.
As stated a few months ago, there even are freeware renderers that do better 
than RS3Ds own engine, and quite a bunch of them.
So I would consider it crucial to make RS3D more compatible with other software 
(easy and reliable UV-Map editing and im- and export, COLLADA capability, etc.) 
while at the same time making it more attractive to stay within the program for 
e.g. rendering.

When it comes to particle systems, the Bullet Physics Engine seems to get a 
tight hold on the 3D market. I get the impression that nearly every even 
vaguely notable 3D-package is updated to contain particle simulation.
Now I am not educated enough to say which particle engine is better, but 
Carlo`s/Dynadream`s Chrono seems to be quite a thing.
As was stated a few weeks ago here, Chrono could very well be integrated into 
RS3D, if Realsoft and Dynadream would come to an agreement.
Realman could also be (re-)integrated (or is it already integrated again with 
v7?).
However, it would be quite an effort to update the program extensively plus 
redesigning the web presence and improving the documentation.

On the other hand I believe that it won´t be many many years till we see that 
wow effect again; I rather believe that we won´t see it at all if it´s not 
focused on in the nearest future.
Cause, no disrespects for the developers, but I also considered to buy v7 but 
didn´t see the arguments for it.
It rather seemed to me like a more extensive servicepack than a real new full 
version.

At the same time others offer flawless GI, SSS... all the things that RS3D 
lacks, and are extending even more to encompass said GPGPU acceleration, 
sculpting, painting, or easy and powerful volume rendering.
Given RS3Ds current development speed, other software, and not only the top 
five, will have long implemented and perfected those features when RS3D has 
gotten that what they already have today.
At this pace RS3D isn´t going to make it.

Of course there are people for who RS3D is the perfect tool (like Neil), but 
the overall image I´m getting is that more and more users turn away from RS3D 
and that even already established ressources disappear.


Greetz

Martin


PS: I don´t know of Houdini on Linux, but Maya and Softimage seem to work 
natively, even if they seem to be a bit picky when it comes to the choice of 
the distribution.
And Blender is at home on Linux, of course.



 Original-Nachricht 
 Datum: Fri, 5 Nov 2010 21:08:22 +0200
 Von: Juha Mukari cosmi...@windowslive.com
 An: user-list@light.realsoft3d.com
 Betreff: RE: SDK/ sites down/ frustration/Realsoft

 
 Yes it would be. But it seems very realistic right now :(
 I thought tehre is lots of posibilities to use different softwares in
 linux(atleast under wine emulator).
 There is atleast Houdini, Maya and softimage. If i remember right.
 
 
  Date: Fri, 5 Nov 2010 19:32:54 +
  From: fractall...@csi.com
  To: user-list@light.realsoft3d.com
  Subject: Re: SDK/ sites down/ frustration/Realsoft
  
  I recently returned to RS3D after a couple of years, wishing I'd had
 time to use it more frequently.
  
  I was shocked at the deterioration of the community.  It was like
 entering a ghost town; so many resources had vanished or been abandoned.  Even
 the mailing list was silent.
  
  Unfortunately, there's very little the community can do without
 Realsoft's initiative.  I'm not abandoning the software, and keep up with 
 upgrades.
  Interestingly, there aren't any good alternatives for Linux (my preferred
 platform).
  
  It would be a real shame for this venerable software to fade away...
 

-- 
Neu: GMX De-Mail - Einfach wie E-Mail, sicher wie ein Brief!  
Jetzt

Re: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Amir Ansari
I always buy new versions to support the software.  3D is a very competitive 
market, but I prefer RS3D for its clean 'mathematical' feel that distinguishes 
it from, say, Blender.

Features and new technologies are critical though.  It's the Red Queen's race 
at work (http://en.wikipedia.org/wiki/Red_Queen's_Hypothesis).



On Fri, 05 Nov 2010 20:27:39 +0100
mengil...@gmx.net wrote:

 Cause, no disrespects for the developers, but I also considered to buy v7 but 
 didn´t see the arguments for it.
 It rather seemed to me like a more extensive servicepack than a real new full 
 version.
 
 Of course there are people for who RS3D is the perfect tool (like Neil), but 
 the overall image I´m getting is that more and more users turn away from RS3D 
 and that even already established ressources disappear.



Re: RE: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Neil Cooke

@Neil: The support here on the list is excellent, sure.
Because you have so many people with great experience here that are glad to 
share it with you.
Still a mailing list is a very slow and awkward way of communication, 
compared to a forum, especially for beginners that couldn´t possibly ask all 
the things here on the list that they still don´t know about.
Regarding your usage of RS3D: What is it exactly that makes it the perfect 
tool for you?


All good 

1. I feel the experience is there and I am glad to share too. This is of 
huge worth to me. I once struck a snak and Vesa worked overnight to get the 
patch back to me. Similar could be said of other apps of course.


2. Forums fail I feel, because they expectconstant daily input. This is 
simply not the case for me and wouldnt be the case for me with any other app 
either. I usually need to know only one thing and I need to know it at the 
time I post to the User List and the answer(s) are always right there for 
me. Again, this is part of Forums too.


3. RS3D is perfect for me because I have stuck with it and learnt to solve 
the things I specifically needed within it. It is important to note that I 
am a newbie in the sense of having no prior contact with any 3D CG app. It 
was a case of first UI you learn  I couldnt change to another app if 
my life depended on it. I have some Comp skills but ... like Linux? Forget 
it for me, I'd never get the thing even onto the screen! I'm an old guy, 60, 
I have decades of graphics but only a few years CG. So ... my case might be 
unique in this.


RS is just the one I started with and it does all that I want from it. I 
dont think Forums would (have ever) work for RS, people are too busy to chat 
all day. But they are there to help and we all do this.


Neil Cooke


- Original Message - 
From: mengil...@gmx.net

To: user-list@light.realsoft3d.com
Sent: Saturday, November 06, 2010 8:27 AM
Subject: Re: RE: SDK/ sites down/ frustration/Realsoft



@Amir: Yeah, this ghost town metaphor fits quite well.


@Neil: The support here on the list is excellent, sure.
Because you have so many people with great experience here that are glad 
to share it with you.
Still a mailing list is a very slow and awkward way of communication, 
compared to a forum, especially for beginners that couldn´t possibly ask 
all the things here on the list that they still don´t know about.
Regarding your usage of RS3D: What is it exactly that makes it the perfect 
tool for you?



@Brandon  Juha:

I think there are MANY things that should be improved in RS3D.
So many perhaps, that it would be difficult to improve them all at once.
I suppose it would be best to focus on the biggest problems first while 
improving that which is already good but not excellent.
For me that would e.g. mean a solid rendering system with a node-based 
VSL-editor, subsurface scattering, diffraction, much better and easier GI, 
and on the other hand things like better SDS tools like edge-slide, 
inserting edges, a more powerful and more fully integrated selection-set 
system. Etc..


The biggest problems I see with RS3Ds capabilities is that it´s hard to 
use them in a pipeline, while they alone at the same time often don´t 
suffice, compared to other programs.
As stated a few months ago, there even are freeware renderers that do 
better than RS3Ds own engine, and quite a bunch of them.
So I would consider it crucial to make RS3D more compatible with other 
software (easy and reliable UV-Map editing and im- and export, COLLADA 
capability, etc.) while at the same time making it more attractive to stay 
within the program for e.g. rendering.


When it comes to particle systems, the Bullet Physics Engine seems to get 
a tight hold on the 3D market. I get the impression that nearly every even 
vaguely notable 3D-package is updated to contain particle simulation.
Now I am not educated enough to say which particle engine is better, but 
Carlo`s/Dynadream`s Chrono seems to be quite a thing.
As was stated a few weeks ago here, Chrono could very well be integrated 
into RS3D, if Realsoft and Dynadream would come to an agreement.
Realman could also be (re-)integrated (or is it already integrated again 
with v7?).
However, it would be quite an effort to update the program extensively 
plus redesigning the web presence and improving the documentation.


On the other hand I believe that it won´t be many many years till we see 
that wow effect again; I rather believe that we won´t see it at all if 
it´s not focused on in the nearest future.
Cause, no disrespects for the developers, but I also considered to buy v7 
but didn´t see the arguments for it.
It rather seemed to me like a more extensive servicepack than a real new 
full version.


At the same time others offer flawless GI, SSS... all the things that RS3D 
lacks, and are extending even more to encompass said GPGPU acceleration, 
sculpting, painting, or easy and powerful volume rendering.
Given RS3Ds

Re: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread aidan o driscoll
ut I prefer RS3D for its clean 'mathematical' feel that distinguishes
it from, say, Blender.

Have you recently tried BLENDER 2.5?? New UI .. and so on.

My argument for Blender, because it is FREE, it can be used ALONGSIDE
the likes of RS to access features that RS does not nor will probably
NOT have for a good while ( if at all ).

I stopped RS Upgr at 5, to be honest it will take a massive over haul
before I will put more upgrade money into it. Currently I use MODO 4 (
5 on way ), blender 2.5, bit of Zbrush and doodle with FREE Sculptris.

OK - some use RS because their toolset requirements are narrow. And
these people will hear nothing said about RS, its fine for them. But
the world is a big place with many 3D users who need other things.
These ex RS users had to go elsewhere - what more can one expect.

Its a very narrow view to have saying that RS does me fine so sod the
rest of ye. I like it the way it is FOR ME ME ME. If thats what RS dev
team want then all the best, good luck and thanks for all the fish,
thats no market!

Aidan

On 5 November 2010 20:41, Amir Ansari fractall...@csi.com wrote:
 I always buy new versions to support the software.  3D is a very competitive 
 market, but I prefer RS3D for its clean 'mathematical' feel that 
 distinguishes it from, say, Blender.

 Features and new technologies are critical though.  It's the Red Queen's 
 race at work (http://en.wikipedia.org/wiki/Red_Queen's_Hypothesis).



 On Fri, 05 Nov 2010 20:27:39 +0100
 mengil...@gmx.net wrote:

 Cause, no disrespects for the developers, but I also considered to buy v7 
 but didn´t see the arguments for it.
 It rather seemed to me like a more extensive servicepack than a real new 
 full version.

 Of course there are people for who RS3D is the perfect tool (like Neil), but 
 the overall image I´m getting is that more and more users turn away from 
 RS3D and that even already established ressources disappear.





Re: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Mengilbar
@Neil: 

Well, I do respect if you´re fine with what RS3D has to offer; where should 
there be a problem?
It didn´t appear to me as if you had said that all was fine just because YOU 
were fine with RS3D.
Still I feel like there are not that many people who are totaly happy with RS3D.
For beginners it is still to complicated in some respects, for a pro it may 
have severe issues, depending on the type of work of course.
In general I would say that many things simply take longer in RS3D.
In Modo for example you just apply a material and turn things like diffraction, 
diffusion, SSS on or of like you want, simply plug in a picture and assign it 
to a channel, etc.
In RS3D you either go hunting for a fitting material somewhere out there on the 
net, or you go and program it yourself - if you can.
Plus what I saw of blurry reflections for example seemed to me like 30 times 
slower than with other software.

About forums there is one big plus and that is easy accessibility and 
information structuring. How many problems have I solved by finding someone 
discussing the same problem within an online forum, available through a 
searchengine, sometimes years ago?
Occasionally you also get email-list entries on a search, but even if you do, 
these are not as fast to skim through.



@Aidan:

Regarding I prefer RS3D for its clean 'mathematical' feel that distinguishes
it from, say, Blender.

Yes, Blender has gotten MUCH better. So good that I suppose that in five years 
it will begin to endanger smaller and mid-range packages.
But the notion of RS3Ds clean mathematical feel is understandable to me.
I too would say that there is an air of solidness about RS3D, and that is 
something I always liked about the program.
So many mechanics are just straightforward and simply work.
But then at some point there is a fissure where things that should be simple 
get unneccessary complicated.
Has anyone ever managed to learn how the move/scale 1d/2d/3d tools work?
I´ve tried them so many times and still have no real idea of how to apply them; 
even though I know that they should theoretically be very powerful - and even 
though I often knew exactly what I wanted to achieve.


Regarding the rest of your mail:

I know it´s somewhat hard to say but it´s somehow good to see another person 
that´s unhappy with the way RS3D goes.
Cause the more people show that they´re unhappy, the more Realsoft will see 
that there really seems to be an issue here.
As I see it, the worst thing that can happen to a company 
customer-relations-wise is sweettalking of these customers.
And if even a notable percentile of the core of the loyal userbase (I don´t 
want to sound pridefull or dramatic, but I think that people that frequent this 
list for years are something like the loyal core of customers)... voices its 
concerns, and that over and over again, it should get clear that something is 
wrong.




 Original-Nachricht 
 Datum: Fri, 5 Nov 2010 20:41:32 +
 Von: aidan o driscoll aidan...@eircom.net
 An: user-list@light.realsoft3d.com
 Betreff: Re: SDK/ sites down/ frustration/Realsoft

 ut I prefer RS3D for its clean 'mathematical' feel that distinguishes
 it from, say, Blender.
 
 Have you recently tried BLENDER 2.5?? New UI .. and so on.
 
 My argument for Blender, because it is FREE, it can be used ALONGSIDE
 the likes of RS to access features that RS does not nor will probably
 NOT have for a good while ( if at all ).
 
 I stopped RS Upgr at 5, to be honest it will take a massive over haul
 before I will put more upgrade money into it. Currently I use MODO 4 (
 5 on way ), blender 2.5, bit of Zbrush and doodle with FREE Sculptris.
 
 OK - some use RS because their toolset requirements are narrow. And
 these people will hear nothing said about RS, its fine for them. But
 the world is a big place with many 3D users who need other things.
 These ex RS users had to go elsewhere - what more can one expect.
 
 Its a very narrow view to have saying that RS does me fine so sod the
 rest of ye. I like it the way it is FOR ME ME ME. If thats what RS dev
 team want then all the best, good luck and thanks for all the fish,
 thats no market!
 
 Aidan
 
 On 5 November 2010 20:41, Amir Ansari fractall...@csi.com wrote:
  I always buy new versions to support the software.  3D is a very
 competitive market, but I prefer RS3D for its clean 'mathematical' feel that
 distinguishes it from, say, Blender.
 
  Features and new technologies are critical though.  It's the Red
 Queen's race at work (http://en.wikipedia.org/wiki/Red_Queen's_Hypothesis).
 
 
 
  On Fri, 05 Nov 2010 20:27:39 +0100
  mengil...@gmx.net wrote:
 
  Cause, no disrespects for the developers, but I also considered to buy
 v7 but didn´t see the arguments for it.
  It rather seemed to me like a more extensive servicepack than a real
 new full version.
 
  Of course there are people for who RS3D is the perfect tool (like
 Neil), but the overall image I´m getting is that more

Re: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Neil Cooke
Certainly, others have different needs. I can only put my own case and I take 
pains to make that clear.

Beginners  the learning curve is vicious, but then again, that is a 
personal 
conclusion from one who had no previous experience with 3D CG. But for the life 
of me, I cant see how that learning requirement can be helped. I would not like 
to see easier and therefore less controllable options but this is hindsight 
having persevered and figured out the things I use.

Anyway, two more cents. Lol..

Neil Cooke




From: mengil...@gmx.net mengil...@gmx.net
To: user-list@light.realsoft3d.com
Sent: Sat, 6 November, 2010 11:29:01 AM
Subject: Re: SDK/ sites down/ frustration/Realsoft

@Neil: 

Well, I do respect if you´re fine with what RS3D has to offer; where should 
there be a problem?
It didn´t appear to me as if you had said that all was fine just because YOU 
were fine with RS3D.
Still I feel like there are not that many people who are totaly happy with RS3D.
For beginners it is still to complicated in some respects, for a pro it may 
have 
severe issues, depending on the type of work of course.
In general I would say that many things simply take longer in RS3D.
In Modo for example you just apply a material and turn things like diffraction, 
diffusion, SSS on or of like you want, simply plug in a picture and assign it 
to 
a channel, etc.
In RS3D you either go hunting for a fitting material somewhere out there on the 
net, or you go and program it yourself - if you can.
Plus what I saw of blurry reflections for example seemed to me like 30 times 
slower than with other software.

About forums there is one big plus and that is easy accessibility and 
information structuring. How many problems have I solved by finding someone 
discussing the same problem within an online forum, available through a 
searchengine, sometimes years ago?
Occasionally you also get email-list entries on a search, but even if you do, 
these are not as fast to skim through.



@Aidan:

Regarding I prefer RS3D for its clean 'mathematical' feel that distinguishes
it from, say, Blender.

Yes, Blender has gotten MUCH better. So good that I suppose that in five years 
it will begin to endanger smaller and mid-range packages.
But the notion of RS3Ds clean mathematical feel is understandable to me.
I too would say that there is an air of solidness about RS3D, and that is 
something I always liked about the program.
So many mechanics are just straightforward and simply work.
But then at some point there is a fissure where things that should be simple 
get 
unneccessary complicated.
Has anyone ever managed to learn how the move/scale 1d/2d/3d tools work?
I´ve tried them so many times and still have no real idea of how to apply them; 
even though I know that they should theoretically be very powerful - and even 
though I often knew exactly what I wanted to achieve.


Regarding the rest of your mail:

I know it´s somewhat hard to say but it´s somehow good to see another person 
that´s unhappy with the way RS3D goes.
Cause the more people show that they´re unhappy, the more Realsoft will see 
that 
there really seems to be an issue here.
As I see it, the worst thing that can happen to a company 
customer-relations-wise is sweettalking of these customers.
And if even a notable percentile of the core of the loyal userbase (I don´t 
want 
to sound pridefull or dramatic, but I think that people that frequent this list 
for years are something like the loyal core of customers)... voices its 
concerns, and that over and over again, it should get clear that something is 
wrong.




 Original-Nachricht 
 Datum: Fri, 5 Nov 2010 20:41:32 +
 Von: aidan o driscoll aidan...@eircom.net
 An: user-list@light.realsoft3d.com
 Betreff: Re: SDK/ sites down/ frustration/Realsoft

 ut I prefer RS3D for its clean 'mathematical' feel that distinguishes
 it from, say, Blender.
 
 Have you recently tried BLENDER 2.5?? New UI .. and so on.
 
 My argument for Blender, because it is FREE, it can be used ALONGSIDE
 the likes of RS to access features that RS does not nor will probably
 NOT have for a good while ( if at all )..
 
 I stopped RS Upgr at 5, to be honest it will take a massive over haul
 before I will put more upgrade money into it. Currently I use MODO 4 (
 5 on way ), blender 2.5, bit of Zbrush and doodle with FREE Sculptris.
 
 OK - some use RS because their toolset requirements are narrow. And
 these people will hear nothing said about RS, its fine for them. But
 the world is a big place with many 3D users who need other things.
 These ex RS users had to go elsewhere - what more can one expect.
 
 Its a very narrow view to have saying that RS does me fine so sod the
 rest of ye. I like it the way it is FOR ME ME ME. If thats what RS dev
 team want then all the best, good luck and thanks for all the fish,
 thats no market!
 
 Aidan
 
 On 5 November 2010 20:41, Amir Ansari fractall...@csi.com wrote

Re: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Jean-Sebastien Perron




Maybe I can help you with your shader equation?
RS shading language is similar to Renderman shading language, they are
all the same.
Many docs and books have been written on the subject.

When I will redo my website next year, I will dust of the RS tutorial
section.
I will add new RS tutorials, this time to explain the 3D workflow with
www.CombadZ.com

It's true that the RS users are not that active anymore.
It's also true also for 80% of the 3D software, even povray is
abandoned (it's been out of touch with reality for 10 years now).

By now everybody knows how to do 3D from A to B. It's all over the
internet full of tutorials and books.
There is no way someone will come with a rendering that will impress us
anymore.
3D has become something boring as "hand-knit?"

Maybe because the 3D CG wow factor is gone : nobody will get close to
"Avatar"
Even the most basic CAD software today produce incredible images :
Autocad, Inventor, SolidWorks.
There is nothing special about us anymore.

Sorry but I'd rather play with my piss than play with particle/flow
again.
These things are as redundant as filming water.
They are like easter egg game inside 3D software : they are time waster.
When do you see particle in real life? when do you see reflections in
real life? Almost never.
Clothing and hair are also not moving in real life (95% of the time).

Avatar could have been made with RS.

What I have seen since 1989 in the 3D world : a lot of people trying
and abandoning.
Most people get frustrated quickly and blame the software for their
lack of will, imagination, talent and resourcefulness.

Sorry I get frustrated by particles, flow and physics in 3D software.
Recently I have met a young guy who wanted to 3D animation. 
But instead he got stuck like most newcomers in playing with particles
endlessly totally hypnotised doing nothing else.
After 3 months of watching his numerous "Realflow" videos (look
like pissing on every kind of geometry possible) , he finally
quit 3D.

Particles create spectacular animation without any effort nor planning.
It's good to wow yourself for a while, but eventually you will have to
produce something worth watching.

Blaming the powerful software we have nowadays is as ridiculous as
blaming a pen, a brush, sculpting knive for the poor result.

I don't care if I am the only one in the world using RS. I use it
because I like it.
I don't need the world to approve it. I don't need to know that RS is
the most trendy software.
80% of the world use Microsoft Windows, does that make it the best.
Hell no!

Yes , Martin you are 100% right and at the same time I don't see
it as a problem anymore.

Cinema 4Pay, is just the concept of selling a software in pieces at a
higher price.
And selling them their favorite videogame : particles.

As usual don't consider this rant too seriously. I'm probably just
trolling again ; )

Jean-Sebastien Perron
www.NeuroWorld.ws




Re: SDK/ sites down/ frustration/Realsoft

2010-11-05 Thread Neil Cooke
My rant ... Lol . 

I'm not out to startle ... I need the best illustration pencil I can get for my 
clients. It's 3D CG, in my case RS. The guys still have to promote their 
products ... they still need pix of their products ... 3D CG does this better 
than photography in all but two cases. 

Which 3D CG does it best is a silly question ... best fails because it is 
fiction ... the only thing needed is that the pic get's done, and in any 3D CG 
the pix will be totally OK.

N. 
  - Original Message - 
  From: Jean-Sebastien Perron 
  To: user-list@light.realsoft3d.com 
  Sent: Saturday, November 06, 2010 4:35 PM
  Subject: Re: SDK/ sites down/ frustration/Realsoft


  Maybe I can help you with your shader equation?
  RS shading language is similar to Renderman shading language, they are all 
the same.
  Many docs and books have been written on the subject.

  When I will redo my website next year, I will dust of the RS tutorial section.
  I will add new RS tutorials, this time to explain the 3D workflow with 
www.CombadZ.com

  It's true that the RS users are not that active anymore.
  It's also true also for  80% of the 3D software, even povray is abandoned 
(it's been out of touch with reality for 10 years now).

  By now everybody knows how to do 3D from A to B. It's all over the internet 
full of tutorials and books.
  There is no way someone will come with a rendering that will impress us 
anymore.
  3D has become something boring as hand-knit?

  Maybe because the 3D CG wow factor is gone : nobody will get close to Avatar
  Even the most basic CAD software today produce incredible images : Autocad, 
Inventor, SolidWorks.
  There is nothing special about us anymore.

  Sorry but I'd rather play with my piss than play with particle/flow again.
  These things are as redundant as filming water.
  They are like easter egg game inside 3D software : they are time waster.
  When do you see particle in real life? when do you see reflections in real 
life? Almost never.
  Clothing and hair are also not moving in real life (95% of the time).

  Avatar could have been made with RS.

  What I have seen since 1989 in the 3D world : a lot of people trying and 
abandoning.
  Most people get frustrated quickly and blame the software for their lack of 
will, imagination, talent and resourcefulness.

  Sorry I get frustrated by particles, flow and physics in 3D software.
  Recently I have met a young guy who wanted to 3D animation. 
  But instead he got stuck like most newcomers in playing with particles 
endlessly totally hypnotised doing nothing else.
  After 3 months of watching his numerous Realflow videos (look like pissing 
on every kind of geometry possible) , he finally quit 3D.

  Particles create spectacular animation without any effort nor planning.
  It's good to wow yourself for a while, but eventually you will have to 
produce something worth watching.

  Blaming the powerful software we have nowadays is as ridiculous as blaming a 
pen, a brush, sculpting knive for the poor result.

  I don't care if I am the only one in the world using RS. I use it because I 
like it.
  I don't need the world to approve it. I don't need to know that RS is the 
most trendy software.
  80% of the world use Microsoft Windows, does that make it the best. Hell no!

  Yes , Martin you are 100% right and at the same time I don't see it as a 
problem anymore.

  Cinema 4Pay, is just the concept of selling a software in pieces at a higher 
price.
  And selling them their favorite videogame : particles.

  As usual don't consider this rant too seriously. I'm probably just trolling 
again ; )

  Jean-Sebastien Perron
  www.NeuroWorld.ws



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