AFAIK there is no straightforward way to do that. You usually need to draw
the stroke and the inner fill in two steps. There are several examples on
stackoverflow.
On Jul 23, 2012 5:17 PM, "bob" wrote:
> Is there an easy way to dynamically bevel text on Android?
>
> I want to take something like
Please, stop asking your questions into every f*cking thread even when it
has nothing to see.
On Jul 24, 2012 2:09 PM, "Meena Rengarajan" wrote:
> How do i wanna capture an Audio in Android please help me .. I am beginner
> can anyone help me ? Programmatically i shoud do some operations like Pla
, 2012 12:02 PM, "Meena Rengarajan" wrote:
> At fmmar...@gmail.com :- hello, mind your words -- I am new to
> the android . If you wish tell otherwise do your own job .. Others will
> help a lot !
>
> On Wed, Jul 25, 2012 at 3:26 PM, Francisco Marzoa wrote:
>
I'm afraid it would not have many installs...
On Jul 25, 2012 7:23 PM, "FiltrSoft" wrote:
> Yea, but what if the live wallpaper is nothing but a big rotating ad?
> That's gold!
>
> http://www.filtrsoft.com/
>
> On Wednesday, July 25, 2012 1:10:12 PM UTC-4, Dianne Hackborn wrote:
>>
>> Mixing live
Also another point is the image to be scaled I itself. Some images may lost
important details when scaled down while others won't do it.
Photographs should scale down very will in most cases, but images generated
by 2D design sometimes won't. For example, if you draw an straight line too
thin that
You can use Float.toString to convert these values into strings so you can
write them into a regular text file, one by line or using some separator
(i.e. 1.13:3.1416:8:...) You can load them further and convert again to
float using Float.parseFloat.
If you care a lot about speed and storing space,
Same problem here. It seems to be solved after sending a support request,
though stats numbers for these days seems to be lost.
El 28/07/2012 18:02, "Kaptkaos" escribió:
> I was wondering if anyone else was seeing this. When I check my dev
> console there are now stats for my apps after July 25.
Thats not true, indeed. The original subject was clear about the starting
date of the problem.
El 29/07/2012 08:31, "Zsolt Vasvari" escribió:
> It skipped one day, the 26th. Back on 27th. No big deal, the OP makes it
> sounds like it hasn't updated for weeks.
>
> On Sunday, July 29, 2012 1:34:5
Hi,
Could you paste the exact error message?
Regards,
El 29/07/2012 21:44, "Karlos Aizpurua" escribió:
> Hello!
>
> I'm a beginner so forgive me for my lack of knowledge.
>
> I've done a simple App in Eclipse: However, when I run it both on the
> smulator and my phone I get timeout errors. I've
Hi,
You will need to use a different package name for each app version, so you
need to make a few changes in the code in each.
Best way to achieve this is to use a library project to share all then
common code. Read on Android Developers docs about these.
Regards,
El 29/07/2012 21:39, "ansj tw"
If you do not care about l10n, you can just ignore it. Also I think you can
configure lint to not warn on such issues.
El 29/07/2012 21:39, "Edlialbanian" escribió:
> Hi guys i'm new here and i'm getting a warning i my firt app .
> I get thir error
> [I18N] Hardcoded string "Welcome", should use
Send your question to a phonegap forum if any, or contact phonegap support.
El 29/07/2012 21:44, "kaitama3" escribió:
> Hi,
>
> I start to develope app for android with phonegap.com
> I created a new project and choose "new android application"
> when i fill the app name i also need to choos an t
Do not install those and problem solved.
El 29/07/2012 21:44, "huygir" escribió:
> I was wondering the same thing (obviously I was very out of date on SDK
> updates).
>
> This does not really answer the question... why in the world would
> Motorola restrict access to their emulators such that app
You have better chances of find help on such issue on Eclipse ADT forum.
Best regards,
El 31/07/2012 08:18, "Miky Papa" escribió:
> Hi!
>
> I'm very upset as I am a new Android developer and i've installed Eclipse,
> ADT SDK several times.
> I've been using Eclipse Indigo for a while on a Mac. A
On Aug 4, 2012 6:53 PM, "John Coryat" wrote:
>
> Let this be a lesson to EVERYONE:
>
> Send yourself an e-mail with the keystore attached and include your
password,
Thats crazy. Your mail message may pass through several untrusted routers
so a lot of people may have access to both, the keystore a
El separador de miles es diferente en inglés y en español y otros idiomas.
Seguro que esa es la fuente del problema.
El 12/09/2012 23:05, "rafita" escribió:
>
> Tengo un problema con el formatos numéricos. He creado una base de datos
> donde guardo coordenadas de latitud y longitud. En principio
They have had problems with stats on September, but normally what happens
is that they are not updated, not massive uninstalls... I didn't experiment
such problem at least.
El 16/09/2012 20:45, "Jaxily" escribió:
> Has anyone experienced lots of uninstalls across many apps, hope this is a
> probl
Connect an actual Nexus 7 device to your computer, and don't forget to
enable Debug on the Nexus.
On Sep 17, 2012 11:05 PM, "albeegeek" wrote:
> Hi guys! Someone can help me? I wanna know what is the mode to test the
> application create from Eclipse directly on the nexus7 whitout using AVD?
>
>
Since everything is done through an HTTP connection, you may do some script
based on curl command line utility. But I do not see the utility of such
thing. Do you really update all your applications at same time?
On Sep 17, 2012 11:02 PM, "FiltrSoft" wrote:
> This would be a very nice feature.
>
I have read this before, and it has the same sense: none.
On Sep 17, 2012 6:20 PM, "John Coryat" wrote:
> Many developers force users to purchase something in order to remove
> advertisements from their apps. While this may seem to be a good revenue
> model, it tends to annoy and anger users. It
I agree.
Also my ratio of 'I don't like ads' complains is about one on ten thousands
or so... nothing to be worried about.
Most -and I mean MOST- of users seems to find reasonable to have ads on
free app.
On Sep 18, 2012 2:49 AM, "William Ferguson"
wrote:
> Curious. I'm about to introduce the a
On Sep 19, 2012 8:47 AM, "Rudolf Hornig" wrote:
>
> I just want to throw my 2cents here...
>
> While the math presented here is true, you left out an interesting side
effect: Implementing an opt out can lead to higher click through rates and
higher click through rates draw higher bids from the adv
What Mark said is that you did things the "standard" way, users without
hard menu button will see a soft one. But if you did it another way, it
won't be shown.
So you should update your app.
On Sep 19, 2012 11:08 PM, "Keith Wiley" wrote:
>
>
> On Wednesday, September 19, 2012 1:58:42 PM UTC-7, b
What's your app? Is on Google play?
On Sep 19, 2012 11:36 PM, "Keith Wiley" wrote:
> Well, that's fair. I'm not denying the the current release is a little
> old and targets older SDKs. The app could certainly benefit from some
> sprucing up. However, I wanted to verify whether the app *should
Why it needs permission to call phone numbers? I rather like to try it on
my N7, but no with such permission, indeed.
On Sep 19, 2012 11:53 PM, "Keith Wiley" wrote:
> Shead Spreet Lite. I would also be curious about WildSpectra Mobile
> Lite. Since they are built in very similar ways (w.r.t. th
Well, bear in mind that I was about to install the application just for
helping you for free, so I am actually not interested on it enough to read
the app description...
Anyway I realized after writing my previous message that N7 has no phone at
all, so that permission has no effect neither... so
You could have -or simply claim to have, since there is no way for us to
check it- an eCPM of $200 and you will be still wrong: the problem has
nothing to see with your eCPM, the problem is that you are clearly miss
understanding the meaning and calculation of such metrics.
On the other hand l
Google for "android library project".
Regards,
On Sep 24, 2012 11:29 PM, "Michael Kolodziej" <
kolodziej.mich...@googlemail.com> wrote:
> Hi,
>
> I'm reading the book Beginning Andorid Games at the moment.
> For those who don't know the book. It is about writing a framework for
> games. And based
You wellcome. I did my first game also starting with that book. :-)
On Sep 25, 2012 12:23 AM, "Michael Kolodziej" <
kolodziej.mich...@googlemail.com> wrote:
> Thank you, Fran!
>
> The solution was to set the "is library"-checkbox at the Android tab of
> the framework project properties. And then a
Forever.
On 09/26/2012 05:38 AM, rajlaxmi jagdale wrote:
can i know what will be the subscription period once i register with
google
play for 25$?
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I agree
On Sep 27, 2012 3:42 AM, "TreKing" wrote:
> On Wed, Sep 26, 2012 at 3:58 PM, bob wrote:
>
>> Anyone know what MPL means in this context?
>
>
> http://justfuckinggoogleit.com/
>
>
> -
> TreKing
Hi there,
I draw a grid on a surface, and each cell of the grid is filled with a
gradient, so what I do is to create a LinearGradient for each cell, then
set as a shader for a Paint, and finally create a Rect using that Paint.
Something in the way of:
Paint cellPaint = new Paint();
...
for (
In fact, the problem was with the format, but with RGB_. I have had
problems like this before, but for some reason I forgot it, and I recall
just a minute after sending that question.
The obvious solution was to use RGB_ instead.
Best regards,
On 09/24/2012 08:11 PM, bob wrote:
Maybe
That's what others has said before, the problem is that they have not
support that claim with ANY proof. You didn't neither, so...
Best regards,
On 10/31/2012 12:30 AM, Daniel wrote:
Admob and others use the CTR when determining what bids to give your
app, or to give any at all. If you have a
Hi there,
I have a real problem when providing different resources for different
displays, according to their density. Putting all the needed graphics on
the same apk file makes it really big, and most of the graphics will not
be used by the device where they are installed never.
I have seen
Hi,
You are right. I thought this was just for breaking too big apks into
smaller parts, but thats not the case.
This solves a great percent of the problem, and although you still have
the inconvenience of managing multiple builds, this may be the best
approach anyway, having in account the
not look like the best approach neither, but it
was important to know about even for discarding it, so thank you again.
Best regards,
On 10/31/2012 05:57 PM, Francisco Marzoa wrote:
Hi,
You are right. I thought this was just for breaking too big apks into
smaller parts, but thats not the case
That's the approach I was talking about on my first message, but it's not
so simple as downloading a file. You must also manage by yourself resource
selection on localized apps, for example. And also resource changes among
different app versions.
It is not very difficult, but if there is something
Hi,
I am getting many reports of crashes with this error condition:
android.util.AndroidRuntimeException: Calling startActivity() from
outside of an Activity context requires the FLAG_ACTIVITY_NEW_TASK flag.
Is this really what you want?
The problem is that the reported stack does not made r
Does anyone by chance know what is the maximum VM heap memory size for a
SGS3?
Thanks in advance,
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On 11/18/2012 12:56 PM, Piren wrote:
|It actually says it right there:|3 at
android.webkit.CallbackProxy.uiOverrideUrlLoading(CallbackProxy.java:236)
The user is clicking a hyperlink in a webview which is attached to the
Application Context. Figure out which webview it is, set a webViewClient a
09:31 AM, Nikolay Elenkov wrote:
On Tue, Nov 20, 2012 at 3:33 AM, Francisco Marzoa wrote:
On 11/18/2012 12:56 PM, Piren wrote:
It actually says it right there: 3 at
android.webkit.CallbackProxy.uiOverrideUrlLoading(CallbackProxy.java:236)
The user is clicking a hyperlink in a webview which is
Hi there,
Is there any kind of page or archive or whatsoever that has parameters
on several Android devices so they can be copied into emulator instances
to be as close as possible to their config?
It is not difficult to find things like image resolution, display size
(so dpi), RAM, etc. but
Hi,
This is one of the worst things of Android development ever. I am facing
similar problems, also most of them with SGSIII, getting OOM crashes with
no apparent reason. I have run the app in several different actual devices,
also different emulator instances, one of them trying to fit as closed
Hi there,
I have problems with some devices that uses ICS 4.0.4, mainly with
Samsung Galaxy SIII ones. I have create an emulator instance to try to
debug this as closed as possible to SGS3, but I have been unable to
reproduce the problem at all. I only have ICS 4.0.3 on the emulator that
come
On 11/21/2012 03:20 PM, Piren wrote:
Indeed, one of android's strong advantages (to the consumer) is also a
big disadvantage (to the developer).
That's exactly what I write down in my Google+ profile this weekend, so
I fuuullyy gre with that. ;-)
I was faced with similar heap issues,
Look at this:
0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
2at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:595)
3at
com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(A
Ok, thanks for your answer, Mark.
On 11/21/2012 03:28 PM, Mark Murphy wrote:
On Wed, Nov 21, 2012 at 9:10 AM, Francisco Marzoa wrote:
I have problems with some devices that uses ICS 4.0.4, mainly with Samsung
Galaxy SIII ones. I have create an emulator instance to try to debug this as
closed
, Nov 21, 2012 at 9:48 AM, Francisco Marzoa <mailto:fmmar...@gmail.com>> wrote:
Look at this:
0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
2at
android.graphics.BitmapFactory.
As told to Mark, I do not think so: the game is just starting, loading
the first Screen at all. Also I have never experienced such problems on
my own devices or emulators, and I have spent many time watching DDMS...
of course it cannot be discarded at 100%, though.
Regards,
On 11/21/2012 04:0
According to Mario Zechner's book "Beginning Android Games", you need a
SurfaceView so you can render from a thread different from the UI one,
and also because the Surface may be hardware accelerated.
Bests,
On 11/21/2012 05:26 PM, bob wrote:
Can someone tell me in layman's terms why you wou
You should ask Microsoft about that, thought.
Anyway I do not know what you understand for a decent PC. If it is a
laptop, you are likely to be forced to use the SO that the manufactured
have said, but if it is a PC box, it its really easy to buy one without
SO at all and install it by yoursel
is no single
>> contiguous block that meets your needs.
>>
>> Well, it may happen, but the evidence on that is really weak. The game
>> has just started and it is loading the main menu screen, with only a few
>> objects in memory, so it is unlikely that in these circ
ent as to whether or not that
>>>> limitation has been fixed. If it is still the case, though, your issue may
>>>> not so much that you are out of memory, but that there is no single
>>>> contiguous block that meets your needs.
>>>>
>>>>
Hi there,
I can pass some parameters to bugsense so they get reported with the
crash report in case app crashes. As I have too many OOM in some
devices, I wonder how I could send some valuable information about the
heap state with them, you know, things like:
- Maximum heap size
- Current he
On 11/22/2012 12:48 PM, Piren wrote:
Well, getting mad of this issue or trying to blame something else,
wouldn't really benefit you, would it?
Actually yes: it would not solve my crashes, but helps me to unload a
bit of stress, you know... ;-D
Also swearing is not incompatible with coding, I
ov 21, 2012 at 9:48 AM, Francisco Marzoa <mailto:fmmar...@gmail.com>> wrote:
Look at this:
0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
2at
android.graphics.BitmapFactory.
On 11/22/2012 03:19 PM, Piren wrote:
- yeah, swearing does help calm the psyche, does not help so much with
the code crashing :-P
I admit you are right. But I need to calm my psyche before starting
coding!... ;-)
- "it is unlikely i need so much memory" Fact is you have an OOM
exception... yo
tation has been fixed. If it is still the case, though, your issue
may not so much that you are out of memory, but that there is no
single contiguous block that meets your needs.
On Wed, Nov 21, 2012 at 9:48 AM, Francisco Marzoa <mailto:fmmar...@gmail.com>> w
You cannot use it all if you have images with alpha transparency, that's
the case of many images in most games, and so its in my game. Actually I
already use RGB_565 where I can.
Best regards,
On 11/23/2012 10:46 AM, b0b wrote:
A good way to cut bitmap memory usage in half is to load them with
On 11/23/2012 10:30 AM, a1 wrote:
As told to Mark, I do not think so: the game is just starting,
loading the first Screen at all.
Really?
Well, that's what I can see on that stack trace.
Data suggest quite the contrary:
I think that data may suggest a wide number of different things
On 11/23/2012 01:19 PM, a1 wrote:
W dniu piątek, 23 listopada 2012 12:31:22 UTC+1 użytkownik Fran napisał:
On 11/23/2012 10:30 AM, a1 wrote:
As told to Mark, I do not think so: the game is just
starting, loading the first Screen at all.
Really?
Well, that's wha
Hi there,
I have an emulator instance that seems to be reporting wrong resolution,
but I am not sure if it is a problem of the emulator or may be also a
problem in an actual device with same setup since I have no one. I use
this code to get the resolution:
getWindowManager().getDefaultDispla
On 11/23/2012 07:52 PM, jtoolsdev wrote:
Probably confusion. It's kind of hard to sort out information from
those documents. In fact I found that emulators and real devices were
picking up different dimens.xml files I was using for setting font
sizes than what the documentation claimed. Fortu
Exactly the same wrong resolution, and dpi at 160 in all cases as
expected since it is a mdpi device.
metricsDisplayMetrics (id=830019718568)
density1.0
densityDpi160
heightPixels752
noncompatDensity1.0
noncompatHeightPixels752
noncompatScaledDens
Hi,
I am experimenting some crashes with this exception:
android.database.sqlite.SQLiteDiskIOException: disk I/O error: COMMIT;
I think it may occur by several reasons, including low storage for
example, or a broken sd card, or so... but there may be another reasons.
The question is:
Is the
Does anyone have a Samsung Galaxy Tablet 10.1'' with 1280x800 pixels of
screen resolution? I rather like to know what DisplayMetrics reports to
him, since I am trying to emulate it but getting wrong parameters with
the emulator, and I suspect that the problem is with the emulator itself.
Thank
Thanks a million Mark.
On Nov 23, 2012 10:11 PM, "Mark Murphy" wrote:
> On Fri, Nov 23, 2012 at 3:44 PM, Francisco Marzoa
> wrote:
> > Does anyone have a Samsung Galaxy Tablet 10.1'' with 1280x800 pixels of
> > screen resolution? I rather like to kno
H... I tried with Angry Birds and in my Chrome it runs slow as hell...
On Nov 24, 2012 7:37 PM, "bob" wrote:
> Have you guys tried AppSurfer?
>
> Somehow these guys made our apps run in the web browser.
>
> Works really well too. No kidding.
>
>
> --
> You received this message because you a
What are you talking about?
On Nov 24, 2012 8:04 PM, "John Coryat" wrote:
> I am against any company that touches my apps without my written
> permission. All they can do is create a support headache and make users
> unhappy.
>
> I suggest telling them to remove your apps from their system. I cer
Write to Google Play support.
On Nov 25, 2012 11:11 AM, "Roni Yaniv" wrote:
> Hi all,
>
> We have a published app in the store and are in the process of developing
> In-App Billing features.
> Part of the testing process involves uploading an APK without publishing
> it.
> We were able to do that
Hi there,
I do not know if I have very clear the concept of Working Set on
Eclipse, and if they work with Android projects.
I am working right now in two different apps, but each one has several
Android projects: first a library with common things, and then free and
pay versions different fo
Same problem here.
The only workaround I found was registering a credit card, so you are
trusted that way without verifying your phone.
Best regards,
On Nov 28, 2012 10:08 AM, "Elena Aa" wrote:
> When I try to registred as a Developer, I never recive the code to verify!
> Somebody can help me?
Spot on!
On Nov 30, 2012 7:34 AM, "Techni" wrote:
> I am getting some really STUPID comments and it's infuriating that I can
> do nothing about them
>
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