[Audiogames-reflector] finally, sorry for delay, My new game. Wack a mole version 1. with bgt

2013-07-26 Thread AudioGames.net Forum — New releases room: derek
finally, sorry for delay, My new game. Wack a mole version 1. with bgt Here is my first game. I have a drop box link to it. I am excited to release audio wack a mole. =contents of readme file.=Place a desktop shortcut to game.bat. Do this by pressing the applications key (shift f10) and going t

Re: [Audiogames-reflector] stereo mix on windows 7 64 bit

2013-07-26 Thread AudioGames.net Forum — Off-topic room: dd
Re: stereo mix on windows 7 64 bit ug, wish this sound driver had a more specific title, I could find out if stereo mix was supported that wayURL: http://forum.audiogames.net/viewtopic.php?pid=142279#p142279 ___ Audiogames-reflector mailing list Audio

Re: [Audiogames-reflector] stereo mix on windows 7 64 bit

2013-07-26 Thread AudioGames.net Forum — Off-topic room: burak
Re: stereo mix on windows 7 64 bit Hi, after you click Show disabled devices it should Show up in the recording page of the sound dialog. right click stereo mix then click set as default device. when you're finished right click microphone and do the same thing.URL: http://forum.audiogames.net/vi

Re: [Audiogames-reflector] Top Secret-Classified-DO NOT OPEN!!

2013-07-26 Thread AudioGames.net Forum — New releases room: blindncool
Re: Top Secret-Classified-DO NOT OPEN!! Sounds cool. I love espionage. Can't wait till it's available.URL: http://forum.audiogames.net/viewtopic.php?pid=142281#p142281 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net Forum — New releases room: cansino
Re: Swamp, zombie fps by Aprone This question may be already answered, but why so many weapons in the sounds folder if the Swamp development already ended?URL: http://forum.audiogames.net/viewtopic.php?pid=142282#p142282 ___ Audiogames-reflector maili

Re: [Audiogames-reflector] mortal kombat 9 (complete edition) pc version released. jul 3

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: cansino
Re: mortal kombat 9 (complete edition) pc version released. jul 3 Very good game, I got it for the ps3 some time ago. I dont like the fact that all characters are available from the begining, you dont have to unlock them.Also dont forget the challenge tower, use a gamefaqs guide to know what to

[Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
a quick question about copyrighted materials in non-commercial product Hi all,recently i've been working on building a side scroller, which has turned into what I can only describe as a superman game.  However, the project is designed to be open source (with source code freely available,) not on

Re: [Audiogames-reflector] Adventure At C:

2013-07-26 Thread AudioGames.net Forum — New releases room: mr.brunete
Re: Adventure At C: hi!.haven't writen anything in this topic i think, but [[wow]], this game is really great!. lots of things to unlock, very hard, like a game must be. keep up the great work!.i finished the game and the post game stages, now i think i have to check some of the custom stages, a

Re: [Audiogames-reflector] Please, I need some things uploaded

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: mr.brunete
Re: Please, I need some things uploaded your welcome!.thanks to you for listening my recordings.URL: http://forum.audiogames.net/viewtopic.php?pid=142287#p142287 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Swamp, zombie fps by Aprone Because the sounds were already made in preparation for the weapons, but the weapons were never finished, and Aprone didn't want to remove the sounds from the folder when uploading the latest version.At least, we can now expect everyone to have said sounds in case

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: a quick question about copyrighted materials in non-commercial product Technically, it's probably still vulnerable to a DMCA takedown notice.In practice, only LucasArts seems to care about non-commercial fan games, so as long as it isn't Starwars or Indiana Jones and you don't go waving it i

Re: [Audiogames-reflector] finally, sorry for delay, My new game. Wack a mole version 1. with bgt

2013-07-26 Thread AudioGames.net Forum — New releases room: superb
Re: finally, sorry for delay, My new game. Wack a mole version 1. with bgt quite a fun little game. keep it up.URL: http://forum.audiogames.net/viewtopic.php?pid=142289#p142289 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: [Audiogames-reflector] mortal kombat 9 (complete edition) pc version released. jul 3

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: mortal kombat 9 (complete edition) pc version released. jul 3 challenge tower is harder then i thought, i am only up to like challenge 8 or 9, but i really want to no how to fix the lagging, dont think i can cause my comp is running at 2.4 ghz anyway, still playable though!Just a curious que

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Dark
Re: a quick question about copyrighted materials in non-commercial product And even as far as Lucas arts goes I've seen several  freeware starwars games kicking around, look, ust take a look on mudconnector for starwars muds as an example, and even if Dc or someone else did object, well the fact

Re: [Audiogames-reflector] mortal kombat 9 (complete edition) pc version released. jul 3

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: simba
Re: mortal kombat 9 (complete edition) pc version released. jul 3 Hi, i have still a Problem with the menus. I Try to get down to the storry mode but i cant get there. I Need help on how to Change the difficulty of the storry mode, how to get to the storry mode and how to Change the difficulty o

Re: [Audiogames-reflector] Adventure At C:

2013-07-26 Thread AudioGames.net Forum — New releases room: mr.brunete
Re: Adventure At C: hi!.haven't writen anything in this topic i think, but [[wow]], this game is really great!. lots of things to unlock, very hard, like a game must be. keep up the great work!.i finished the game and the post game stages, now i think i have to check some of the custom stages, a

Re: [Audiogames-reflector] Solara

2013-07-26 Thread AudioGames.net Forum — New releases room: aaron
Re: Solara Hi,Hopefully soon the devs will add the ability to list shops with Voiceover, and with that, the ability to demolish the ones you don't want anymore with the touch of a demolish button after showing you how much [[gold]] each shop gives.URL: http://forum.audiogames.net/viewtopic.php?p

Re: [Audiogames-reflector] Adventure At C:

2013-07-26 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Adventure At C: you can put them in the same place you installed th program. And to tell the truth, I was bored so I made an auto it script to press the spacebar as fast as it could at the part with the bird on downloads, and I played on difficulty mod 12. As I slept I gained bits, and when

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone Does anyone know how difficult it is to code keystrokes for Swamp? I ask because I know development has ended but I wonder if 3.0 could have 2 more favourite weapon keys. I use the function keys for my favourite weapons; my AK47 is on F1 and my riot shield is on F

Re: [Audiogames-reflector] Harry Potter First Availability?

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Phil
Re: Harry Potter First Availability? I looked up the German title on Gooble and I got,Holy death, or Holy taker of the soulURL: http://forum.audiogames.net/viewtopic.php?pid=142296#p142296 ___ Audiogames-reflector mailing list Audiogames-reflector@sab

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net Forum — New releases room: Phanthom
Re: Swamp, zombie fps by Aprone Welshweyr, I have to agree I'd love a few more favorite weapon slots, I swear that's one of my favorite features.  Even with the increased difficulty between that and the ability to reassign points I find that the game is still very manageable and enjoyable.  I sa

Re: [Audiogames-reflector] Link to the sapi version of BK1 needed

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Link to the sapi version of BK1 needed I'm not a fan of playing guided by a walkthrough for the entire game, but yeah, I suppose you can do it that way too...URL: http://forum.audiogames.net/viewtopic.php?pid=142298#p142298 ___ Audiogames-reflecto

Re: [Audiogames-reflector] Solara

2013-07-26 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Solara There's already a demolish button, there's just currently no way to open shops to get to it. I used to hit it by accident all the time when you had to tap around to collect [[gold]].URL: http://forum.audiogames.net/viewtopic.php?pid=142299#p142299

Re: [Audiogames-reflector] Adventure At C:

2013-07-26 Thread AudioGames.net Forum — New releases room: mr.brunete
Re: Adventure At C: thanks!. now, working on my first stage. annoying stage 1?.URL: http://forum.audiogames.net/viewtopic.php?pid=142300#p142300 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucu

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: a quick question about copyrighted materials in non-commercial product Legally speaking, you still have to ask for permission.  There's tons of alternative sources for sound effects and the like if you're worried about this.  In practice, so long as you don't shove it in their face, they'll

Re: [Audiogames-reflector] stereo mix on windows 7 64 bit

2013-07-26 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: stereo mix on windows 7 64 bit No, burak.  It's not always offered by the sound card anymore, and is no longer a windows feature.  It must be specifically offered by your sound card manufacturer's drivers, and many aren't because it can be used in legally questionable ways (recording a phone

Re: [Audiogames-reflector] Solara

2013-07-26 Thread AudioGames.net Forum — New releases room: Dark
Re: Solara Apparently it is in the works, though to be honest I'm less worried about it with what Alex said about not needing to demolish until later, personally I've just been continuing to build further castle upgrades and will continue with that. What I'm actually looking forward to myself is

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: my fighting/mainstream games recordings what is the challenge tower in mk means?URL: http://forum.audiogames.net/viewtopic.php?pid=142303#p142303 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Dark
Re: a quick question about copyrighted materials in non-commercial product As I said though, there are already plenty of freeware starwars games and sound sorces on the net anyway, so there is more than enough grounds for having something else. legally speaking it's stilll required in British la

Re: [Audiogames-reflector] Harry Potter First Availability?

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Harry Potter First Availability? "holy taker of the soul?" [[wow]]! that's quite creepy, or indeed it sounds slightly creepy in English, does the German version have a new ending where Harry summons the grim reaper who realizes voldemort has been avoiding him for such a long time and su

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: mr.brunete
Re: my fighting/mainstream games recordings it is a series of challenges. 300 to complete, and believe me, you have challenges for a long time. some challenges are difficult, like the "test your sight" ones.URL: http://forum.audiogames.net/viewtopic.php?pid=142307#p142307 __

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE there's now a main menu, or not really a menu, so much as a screen where you press enter and the game loads.  Ironed out a few creases, but I really want to look at getting the wall impact bug sorted so that every time he swings his fist and he's

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone o yes even on my nice high level the games grate now. the fun is only starting now. level 610 at time of righting. stil got a long way to go to the big 1000. woof!URL: http://forum.audiogames.net/viewtopic.php?pid=142309#p142309 __

Re: [Audiogames-reflector] Solara

2013-07-26 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Solara The ones I have the most trouble with are the completely non-obvious ones, like Boggart, recluse and wiggly or squiggly. Boggart I especially have no idea, since as far as I was aware, they were a spirit type thing. However, in this one they sound more like a physical attacker with an

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product Thanks for your support, all of you.  I just don't want to get myself in hot water, which is why i'm asking now so i can attempt to take any appropriate actions.but 2 other things.1. if anyone has any wish to either inves

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net Forum — New releases room: john
Re: Swamp, zombie fps by Aprone While it's on my mind, I thought I'd mention this little bug:Every time I use the chat window, it turns me about 20-30 degrees, as soon as I leave the window.Not a huge issue, but I just want to make sure I say something, as it can be distracting and confusing som

Re: [Audiogames-reflector] My swamp campaighns!

2013-07-26 Thread AudioGames.net Forum — New releases room: the terminator
Re: My swamp campaighns! hy. well, ya can share your campaighns in here.Michael angel, a real terminator!Add me at skype! raton.miguelito.glpsURL: http://forum.audiogames.net/viewtopic.php?pid=142313#p142313 ___ Audiogames-reflector mailing list Audio

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone John, do you have "snap to cursor" enabled on your screen reader or in windows mouse settings?  This might not be the exact name for it, but it's basically a feature that will move the mouse cursor to the location of any button/object you tab to using the keyboard

Re: [Audiogames-reflector] Adventure At C:

2013-07-26 Thread AudioGames.net Forum — New releases room: TheOnlyPKMNmaster
Re: Adventure At C: Hello, sorry, files which are corrupt cannot be restored to my knowledge. I am sorry. If a future file corrupts, please do not hesitate to inform me. Happy virus-killing!URL: http://forum.audiogames.net/viewtopic.php?pid=142315#p142315 ___

Re: [Audiogames-reflector] Content management system (CMS) for blind users

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Content management system (CMS) for blind users Do you need dynamic content?  There's always markdown, if you simply want to generate a website from a template.  The result is static and you can host it anywhere static files go.URL: http://forum.audiogames.net/viewtopic.php?pid=142316#p14231

Re: [Audiogames-reflector] Adventure At C:

2013-07-26 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Adventure At C: I doubt that file is corrupted. Perhaps you can change the numbers around or something. I know you can decrypt files, so perhaps it's ok.URL: http://forum.audiogames.net/viewtopic.php?pid=142317#p142317 ___ Audiogames-reflector mai

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: a quick question about copyrighted materials in non-commercial product Basically, if a copyright holder makes a claim under the DMCA, you either have to take down the infringing material, or file a counterclaim (either using fair use or claiming you own the material). Fair use is still merky

Re: [Audiogames-reflector] need windows eyes

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: need windows eyes Doze is Windows, so named because you doze in front of it while it boots up (hasn't been true for a while now ).TK is the GUI used by Python and Tcl, so give it a look; I'd be interested to see how it fares on Windows nowadays.  You can get ActiveState's ActiveTcl and writ

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I agree that more favorite slots would be great, but I think that speaks to a larger issue. Ideally, you could select which weapon in each category you want to come up first, so that pressing the relevant weapon button (accent through 0) would not arm the first we

[Audiogames-reflector] OPENBook 5.0 Scanning Reading software 80%off

2013-07-26 Thread AudioGames.net Forum — Off-topic room: rickyrock8814
OPENBook 5.0 Scanning Reading software 80%off http://www.ebay.com/itm/121150027982?ss … 1558.l2649URL: http://forum.audiogames.net/viewtopic.php?pid=142321#p142321 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

[Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: fastfinge
The Death Of The Mud Connector For those of you who don't follow the drama over there, to make a long story short: the administrator of The Mud Connector put up a banner advertising a Christian website.  When members of the community pointed out that this was against his own rules, because only

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE I have now begun the implementation of random ambiences, but I had to comment out the function call as I can't get it working properly - I would like a random ambience sound to play every so often, but i don't know really where to start... should

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: The Death Of The Mud Connector I don't think he'll start culling the mud list. If he did that, he wouldn't have anything left to work with unless the mud was explicitly a simple christian  talker. No killing, thou shalt not kill, would pretty much decimate 99% of the mud list. And even if he

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product thanks for your information.  if you find that blastbay post then it would be cool to see the responses if possible.  Besides.  I could always change this game completely if I receive such a notice, I have a great idea th

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: The Death Of The Mud Connector @bladestorm360: I'm not as sure of that as you seem to be.  If Icculus is perfectly happy to drive mud administrators from his forum, no matter how badly it harms the community, what would make him any less willing to do that with his mud list?  TMC is not a co

Re: [Audiogames-reflector] L-works ordering not working

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: gamefighter
Re: L-works ordering not working Hi,I've the same problem. I ordered the game last year. I got nothing for the mony my mother payd to liam.URL: http://forum.audiogames.net/viewtopic.php?pid=142327#p142327 ___ Audiogames-reflector mailing list Audiogam

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: a quick question about copyrighted materials in non-commercial product hello the doctor,at first i was really afraid at what you were going to say, but now that i've read through it.  you should be fine.  as long as you cover all of your bases in the documentation. make sure you state exactl

Re: [Audiogames-reflector] L-works ordering not working

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: gamefighter
Re: L-works ordering not working Hi,I've the same problem. I ordered the game last year. I got nothing for the mony my mother payd to liam.I've send emails to him multiple times but he never responded.Liam, if you read this, can you please send me the registration key for Judgment day to sascha.

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: a quick question about copyrighted materials in non-commercial product hello the doctor,at first i was really afraid at what you were going to say, but now that i've read through it.  you should be fine.  as long as you cover all of your bases in the documentation. make sure you state exactl

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: a quick question about copyrighted materials in non-commercial product hello the doctor,at first i was really afraid at what you were going to say, but now that i've read through it.  you should be fine.  as long as you cover all of your bases in the documentation. make sure you state exactl

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: stewie
Re: trying to write a simple side scroller in DFE if your new to programming the timers are a little unintuitive.time.init()returns a number, the current system time in miliseconds.When you use time.diff it returns the difference between the 2 timers. So if you subtract t1 from t2 you get the ti

Re: [Audiogames-reflector] Ear Monsters and Game Center: Question from the Developer

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: Kyleman123
Re: Ear Monsters and Game Center: Question from the Developer yes i am running VO.  i guess its just a matter of sitting down with it and memorizing the spots. ugg.  thought this would be more clost to hit where it sounds like the monsters are.  which i'm sad to say its not.  unless i'm missing

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: The Death Of The Mud Connector The problem is, in most muds, you don't just kill the bad guys. You kill whoever, or whatever, you want. Want to go around mindlessly slaughtering the townsfolk in the peaceful elven village? By all means. There are bad guys to kill, but most people on muds jus

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: The Death Of The Mud Connector Well, this is true.  But most muds do set up more and better quest rewards for being a big darn hero and killing the evil people.  We can't predict exactly what anyone else will do, obviously.  But I do think that what's happened over the past week or so on TMC

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone I would like to agree with the poster who said how manageable and fun the game seems to be lately. I'm only level 295 so may change my mind later but the reset command has absolutely saved this game. It is true that we seem to find our favourite configurations, an

Re: [Audiogames-reflector] need windows eyes

2013-07-26 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: need windows eyes Do I have to do anything special to enable accessibility?  I'd be curious too, and am going to go google it.  If it's less of a horror than wx, I might be able to patch stuff in-IA2 looks both really awful and really cool at the same time.  I can't find examples and don't k

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product You've just spurred me into writing my documentation, which is something I should've done a while ago.  but it was a good thing someone reminded me - otherwise i'd have a game that noone would know how to play!  I will mo

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: The Death Of The Mud Connector I'm with bladestorm on this one. It's an eyebrow raiser at it's worst. I hardly think that if mudd connector is decidedly deleted from the internet, the comunity wouldn't be able to bring it back. While we can certainly keep ideas of what muds to play, or not t

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: The Death Of The Mud Connector Looks like things are...better than they were, for now:http://mudconnect.com/discuss/discuss.c … 6651#26651After the extreme backlash, the rules were changed to allow civil religious discussion once more.  I am hopeful that more discussion will convince Icculus

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product You've just spurred me into writing my documentation, which is something I should've done a while ago.  but it was a good thing someone reminded me - otherwise i'd have a game that noone would know how to play!  I will mo

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product thanks for your information.  if you find that blastbay post then it would be cool to see the responses if possible.  Besides.  I could always change this game completely if I feel like it I have a great idea that would c

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: The Death Of The Mud Connector Yes, I have.  How to kill your web site.  That thread is larger than the last month of mudconnect posts.  If it comes to it, I'll throw up something on my sever and we'll hav a neutral mudding web site.  It won't be a great mudding web site, but it wil at least

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: The Death Of The Mud Connector @camlorn: The thing that worries me is that most good mud developers are not good web developers.  Look at how outdated most MUD websites are.  Skills like C and LPC are quite different from skills like SQL, PHP, social media, forum management, and web design. 

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: The Death Of The Mud Connector Arq, not sure what you mean by religion can just stay away from gaming. That's a pretty broad statement. I'd guess what you mean is that people shouldn't be messing with games on the grounds of religion, like if this game goes against my religion, it dies one w

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: dd
Re: my fighting/mainstream games recordings hey mr. brunete, how long did it take you to beat challenge 300? lol it took me at least 12 hours of total play time spread across a couple weeks if I remember rightalso if you don't mind, I have a few questions on MGS2 and 3, how do you do these thing

Re: [Audiogames-reflector] Fyquest (a Swamp campaign) updated for 2.9

2013-07-26 Thread AudioGames.net Forum — New releases room: fatih
Re: Fyquest (a Swamp campaign) updated for 2.9 Hi,Where to install the sounds?URL: http://forum.audiogames.net/viewtopic.php?pid=142342#p142342 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuk

Re: [Audiogames-reflector] Solara

2013-07-26 Thread AudioGames.net Forum — New releases room: Dark
Re: Solara Yep, that's all true, but as I've said before I just don't find monster names on their own half as interesting to battle as properly described monsters, just saying "rags" or "mummy" or whatever doesn't really convey much of the atmosphere to me, particularly with some of the ambiguou

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: The Death Of The Mud Connector What i meant was keep religious beliefs from hindering a good game, or getting a good comunity in a flame war. Such things can be left at the door. I'm also bordering agnostic, but i hate it when people say things like, i won't play this game because you can co

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: The Death Of The Mud Connector Arq, not sure what you mean by religion can just stay away from gaming. That's a pretty broad statement. I'd guess what you mean is that people shouldn't be messing with games on the grounds of religion, like if this game goes against my religion, it dies one w

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: The Death Of The Mud Connector Yeah, the edit to my post above kind of says exactly what you said Arq, heh. I swear people in the world today just look for prejudice and racism in every single comment or post. It gets really old.As for the database becoming more advanced, it probably has the

Re: [Audiogames-reflector] Adventure At C:

2013-07-26 Thread AudioGames.net Forum — New releases room: TheOnlyPKMNmaster
Re: Adventure At C: I didn't write the file format. To my understanding, the method of fixing the file is to go in by-hand and somehow actually figure out which value commits the boundry violation. If you could do that, you could find the value and cut it then recompute all the checksums but tha

Re: [Audiogames-reflector] Adventure At C:

2013-07-26 Thread AudioGames.net Forum — New releases room: TheOnlyPKMNmaster
Re: Adventure At C: I didn't write the file format. To my understanding, the method of fixing the file is to go in by-hand and somehow actually figure out which value commits the boundry violation. If you could do that, you could find the value and cut it then recompute all the checksums but tha

Re: [Audiogames-reflector] Ear Monsters and Game Center: Question from the Developer

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Ear Monsters and Game Center: Question from the Developer Hi,The training helps for the most part, but its still rather hard. a lot of the positions sound identical to each other. In this case, it doesn't help the fact that I hear a monster on the left, I go to the left and it says more to t

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: blindncool
Re: The Death Of The Mud Connector If TMC dies, a MUD wiki would be a good option.URL: http://forum.audiogames.net/viewtopic.php?pid=142348#p142348 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-g

Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-26 Thread AudioGames.net Forum — New releases room: connor142
Re: Scrolling Battles 2 hi this game doesn't really have a story. as of now, you just seem to jump through levels, killing enemys and could you add bonus items because my health gets down pritty fast if I'm not carefull.URL: http://forum.audiogames.net/viewtopic.php?pid=142349#p142349 _

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: a quick question about copyrighted materials in non-commercial product thanks for your information.  if you find that blastbay post then it would be cool to see the responses if possible.  Besides.  I could always change this game completely if I feel like it I have a great idea that would c

Re: [Audiogames-reflector] mortal kombat 9 (complete edition) pc version released. jul 3

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: cansino
Re: mortal kombat 9 (complete edition) pc version released. jul 3 THe story mode is the second option in the menu, you have to down once. What I dont remember is wether there is a difficulty setting both for the arcade and story, or only for the arcade.The arcade difficulty is selectable after c

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: my fighting/mainstream games recordings hi bruinit, do you use an emulator to play dreamcast games? If you using chankast, what can I do to run dreamcast games successfuly?URL: http://forum.audiogames.net/viewtopic.php?pid=142351#p142351 ___ Audio

Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-26 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Scrolling Battles 2 Remember, this is a concept demo. He's just showing you what the game will be like. I'm sure the completed version will have bonus items, a store and a lot of other things just like the previous one, and he's already said it will have a storyline.URL: http://forum.audioga

Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-26 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Scrolling Battles 2 Remember, this is a concept demo. He's just showing you what the game will be like. I'm sure the completed version will have bonus items, a store and a lot of other things just like the previous one, and he never really said it would have a storyline, just that it was kin

Re: [Audiogames-reflector] Harry Potter First Availability?

2013-07-26 Thread AudioGames.net Forum — Off-topic room: thetruegamer
Re: Harry Potter First Availability? Hi.The translation from swedish to english would be Harry Potter and the death relics (Harry Potter ohch dödsrelikerna)I got the book in one of those cases, with  casettes inside, like, um, 8 years from now I think. It was read by Krister Henriksson, a very n

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: The Death Of The Mud Connector We have a wiki, somewhere.  Mud players are very, very anti-wiki, it seems.  You get 1 or 2 that care, and the rest are "figure it out like I did" gamers.I'm not sure why web development skills are needed to create a listing.  Give a form: name, genre, descript

Re: [Audiogames-reflector] Death Match

2013-07-26 Thread AudioGames.net Forum — New releases room: ghost rider
Re: Death Match Yay! a game that is actually mainstreamish! yayayayayayayayayay!URL: http://forum.audiogames.net/viewtopic.php?pid=142355#p142355 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-guc

[Audiogames-reflector] zombie pownage campaigns for swamp

2013-07-26 Thread AudioGames.net Forum — New releases room: ghost rider
zombie pownage campaigns for swamp hey all,this is the link to my 4 campaigns for swamp which bassically consist of powning large swarms of zombies. here it is...https://www.dropbox.com/s/7wa2vsgs6l91v … paigns.zipEnjoy! thanks,THe ghost riderURL: http://forum.audiogames.net/viewtopic.php?pid=14

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: a quick question about copyrighted materials in non-commercial product i think that you sould be fine on those grounds, but again if you want to get in contact with my off the forum you can.   btw yes if they use anything from the game that you include under the GPL they have to credit you w

Re: [Audiogames-reflector] a quick question about copyrighted materials in non-commercial product

2013-07-26 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: a quick question about copyrighted materials in non-commercial product Gpl is a bad choice.  If I use anything released under the gpl, my software must perforce be gpl or a gpl compatible license, all of which are at least as restrictive in terms of commercial/closed source.  I can think of

Re: [Audiogames-reflector] Death Match

2013-07-26 Thread AudioGames.net Forum — New releases room: Nick
Re: Death Match What will happen if you complete the game?I wish that you'd get cutscenes like say if the player fails the mission, things would be hilarious.but it's a long story so I'll just have to stick with What is to come in death match.URL: http://forum.audiogames.net/viewtopic.php?pid=14

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net Forum — New releases room: john
Re: Swamp, zombie fps by Aprone Thanks Aprone, that was it. Good call, and sorry for the false alarm.URL: http://forum.audiogames.net/viewtopic.php?pid=142360#p142360 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Adventure At C:

2013-07-26 Thread AudioGames.net Forum — New releases room: jaybird
Re: Adventure At C: Hmmm. An Autoit script to hit space as fast as you can? That could come in... very useful, methinks. Any chance I can have a copy?URL: http://forum.audiogames.net/viewtopic.php?pid=142361#p142361 ___ Audiogames-reflector mailing li

Re: [Audiogames-reflector] Adventure At C:

2013-07-26 Thread AudioGames.net Forum — New releases room: dd
Re: Adventure At C: can I have that too?only question though, how do you stop it? lolURL: http://forum.audiogames.net/viewtopic.php?pid=142362#p142362 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahatti

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone For what it's worth, the item loss bug has struck again. I found a shortbow, and now it's gone. I don't care since I figure the shortbow is just the longbow on light pull, so I hate having both, but I thought I'd mention it. I'd hate to find something I actually w

Re: [Audiogames-reflector] Wanting to put windows eight on my mac.

2013-07-26 Thread AudioGames.net Forum — Off-topic room: brad
Re: Wanting to put windows eight on my mac. Hi.sorry I've been away for a couple days.my mac is deffenetly 64 bit then since it is running mountain lion.oh I have another question.if I by this vertion of windows eight, will I be able to install the japanese langwich pack? so I can get a ruff tra

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: The Death Of The Mud Connector That thread. Ugh! So very much pain, hatred and intolerance on all sides. How does the Internet breed such nasty people? I do think the OP was being unreasonable (I'm Agnostic too, BTW) but hopefully the site will survive. It's obviously a bit guttered after th

Re: [Audiogames-reflector] need windows eyes

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: need windows eyes No, I think you simply use tile and you get accessibility. Last I looked, tile was part of the ActiveState distro (or could be installed using teacup). Good luck.URL: http://forum.audiogames.net/viewtopic.php?pid=142366#p142366 _

Re: [Audiogames-reflector] OPENBook 5.0 Scanning Reading software 80%off

2013-07-26 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: OPENBook 5.0 Scanning Reading software 80%off But who in their right mind would pay for that? Aren't we up to version 9 now?BTW, if you're a spammer, nice job for being more relevant than most of the rest. It's a shame it's still spam, though.URL: http://forum.audiogames.net/viewtopic.php?pi

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