[Audiogames-reflector] Body Fitness

2014-04-07 Thread AudioGames.net Forum — General Game Discussion: saminagill
Body Fitness The not and that talk about people Extrait de Garcinia cambogia  working andcontributing our community also ago I read it saying that includingimmigrants would be cheaper because they are younger and help your because that we soundedbad how in american public doesn't want to heartha

Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-04-07 Thread AudioGames.net Forum — New releases room: vsmiro
Re: elemental combat and demonic invasion: Victorious's demon wars cycle Hello. It works. I can't explain why, but I switched languages at English and at Czech again and it works.URL: http://forum.audiogames.net/viewtopic.php?pid=171517#p171517 ___ Au

Re: [Audiogames-reflector] I have no passion in life

2014-04-07 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: I have no passion in life themadviolinist: again, an important point.there was a time when I got embarrassed easily, and thought it extremely maddening if others made fun out of me. however, it did, later on dawn on me that complaining about it only made enimies. so, it's good, for you and f

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone mehgcap wrote:SLJ, that's the setting I have. VoiceOver reports that I am using item 4 in the table, called "auto detect". The text after the table says "The virtual machine appears as an additional computer on the same physical network connection as your Mac." Pe

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-07 Thread AudioGames.net Forum — New releases room: assault_freak
Re: shadow rine full voice version released You need specific drivers and the like.URL: http://forum.audiogames.net/viewtopic.php?pid=171514#p171514 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-07 Thread AudioGames.net Forum — New releases room: guilevi
Re: GLTech Studio's first release is finally here! Town of Peril! Hello,@Aaron, this should probably be set in some kind of big town, together with any areas outside of it that might come into the story for any reason so I can diversify environments and stuff. I seriously don't know what the cha

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-07 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Goodbye Windows XP, i still get nistalgic over you. Why Windows XP's Demise Is Bad for Linux and Open SourceMight as well get a bit more mourning in while the going's good, eh? BANG! A whole bunch of Windows XP machines just spontaneously burst into flames! URL: http://forum.audiogames.net/v

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone I'm with Shermanator and Musicman on trading levels. I particularly like Shermanator's "look like Rambo but play like Dumbo" quote. Nobody is saying that low level players won't get help from the higher ones by going out and healing them or running lower missions

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-04-07 Thread AudioGames.net Forum — Off-topic room: connor142
Re: We're alive - SPOILERS! briant, actually lizy is all ready dead. did you here saul's attempts to revive her? and tonja said that shé's gone. personally I don't think she survived. and I, too expected datoo to die. but lizy? I would have expected any of the None mager characters to die, but n

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-07 Thread AudioGames.net Forum — New releases room: foralltoplay
Re: Grail to the Thief: An Interactive Audio Adventure Unfortunately, the technology used to build the prototype is web based technology and we have no way of converting it to an executable. One of the reasons we are running the Kickstarter campaign is to cover the costs of the Unity Pro game en

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone So, one bug I think might have been overlooked: only zombie sounds play when a scope is on. It used to be that you could scan for loot or crates with a scope, which really helped. Then, I think in 2.8, the functionality broke and it hasn't come back. Are there pla

Re: [Audiogames-reflector] Problems with Train

2014-04-07 Thread AudioGames.net Forum — General Game Discussion: vsmiro
Re: Problems with Train Hello. Where can I download this thing? Vojta.URL: http://forum.audiogames.net/viewtopic.php?pid=171507#p171507 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com

[Audiogames-reflector] Yahoo Users Beware: DMARC Reject Policy At Yahoo.com

2014-04-07 Thread AudioGames.net Forum — Off-topic room: Sebby
Yahoo Users Beware: DMARC Reject Policy At Yahoo.com If you have a yahoo.com email address, or if you run a mailing list, this will be important to you.Summary: if you subscribe to mailing lists using a yahoo.com address, you might like to think about changing to another free email provider, bec

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-07 Thread AudioGames.net Forum — New releases room: Sean-Terry01
Re: Grail to the Thief: An Interactive Audio Adventure Is there anyway you can make the demo into an executable as well? I don't use any of the browsers that are required to play the demo online. Thanks a lot and advance.URL: http://forum.audiogames.net/viewtopic.php?pid=171505#p171505

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: bee_songkran
Re: Swamp, zombie fps by Aprone Hi guys!First of all I can say I still agree with musicmen and sneak and cherm.Not just they was my good friendsBut they still understand what I mean though.I'm still confirm tradeing systim should be remain at the level that it used to be.Do not adjusting anythin

Re: [Audiogames-reflector] Enabling Narrator in Windows Longhorn setup

2014-04-07 Thread AudioGames.net Forum — Off-topic room: wanderer
Re: Enabling Narrator in Windows Longhorn setup Narrator will not work during the first part of windows installation, you will have to wait at the very least until the first reboot. There's a sequence of keystrokes for windows 7 that almost always get through the first screens, installing to one

Re: [Audiogames-reflector] Enabling Narrator in Windows Longhorn setup

2014-04-07 Thread AudioGames.net Forum — Off-topic room: wanderer
Re: Enabling Narrator in Windows Longhorn setup Narrator will not work during the first part of windows installation, you will have to wait at the very least until the first reboot. There's a sequence of keystrokes for windows 7 that almost always get through the first screens, installing to one

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Haramir
Re: Swamp, zombie fps by Aprone Musicman, I agree with you. I was able to make a char and level it to 60 in two weeks or so last version. I'm whilling to do so again to test things out if it still possible to level this fast.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pi

[Audiogames-reflector] Enabling Narrator in Windows Longhorn setup

2014-04-07 Thread AudioGames.net Forum — Off-topic room: Chris
Enabling Narrator in Windows Longhorn setup Hi.Ok, so I found a version of Windows Longhorn and I'm trying to install it into a virtual machine on my mac.Someone told me that you could press Windows u and find the narrator icon and that it would allow you to use narrator in Windows installation.

[Audiogames-reflector] Enabling Narrator in Windows Longhorn setup

2014-04-07 Thread AudioGames.net Forum — Off-topic room: Chris
Enabling Narrator in Windows Longhorn setup Hi.Ok, so I found a version of Windows Longhorn and I'm trying to install it into a virtual machine on my mac.Someone told me that you could press Windows u and find the narrator icon and that it would allow you to use narrator in Windows installation.

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-07 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Okay thanks for that safire.URL: http://forum.audiogames.net/viewtopic.php?pid=171500#p171500 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: [Audiogames-reflector] Problems with Train

2014-04-07 Thread AudioGames.net Forum — General Game Discussion: the terminator
Re: Problems with Train hay!d u even have installed the com audio thing? with out it the game won't work. Because it's in autoitv3.Just?en?joy!URL: http://forum.audiogames.net/viewtopic.php?pid=171499#p171499 ___ Audiogames-reflector mailing list Audi

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-04-07 Thread AudioGames.net Forum — Off-topic room: bryant
Re: We're alive - SPOILERS! Hi.Honestly, I really don't think that lizzy will die for good. If they are close enough to a landing sight, they might be able to bring her back, but her dying just doesn't make sense. She can't just be killed off like that.URL: http://forum.audiogames.net/viewtopic.

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-04-07 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: We're alive - SPOILERS! Hi Everyone.This is terrible! I can't remember the last time I cried so much. How could Kc do this! First datu dies and now lizzy. I hate ink so much. He causes so much pain and suffering. I hope at the end of the series all the characters get together and beat him to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Suggestion: categories in the inventory… please. Now that most of us are accessing our inventories more and trying to find specific items, we're seeing just how big these lists can get. It would really help to have an inventory menu with five items: weapons, ammo,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Jeffb
Re: Swamp, zombie fps by Aprone @musicman Speek for yourself. It took me a while just to get to level 20, I don't get to play all the time and I am not doing mitions just yet. Not everyone doesmitions and can level really quickly. Yes we didn't have it before, but now its there, its a commin eno

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-04-07 Thread AudioGames.net Forum — Off-topic room: bryant
Re: We're alive - SPOILERS! [[wow]], what an ending to this chapter. Do you guys think that lizy is dead for good, or is there some way that she can be brought back? It just doesn't seem right that lizy should die.URL: http://forum.audiogames.net/viewtopic.php?pid=171494#p171494 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone I disagree that level restrictions should be changed when it comes to trading. I really don't get people. We got this whole trading system like 3 days ago. So why is it that now everyone wants it? If you dealt without it before, why can't you just deal with what y

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-07 Thread AudioGames.net Forum — Off-topic room: tward
Re: Goodbye Windows XP, i still get nistalgic over you. Chris, I am pretty sure Microsoft won't relent on the Metro look and feel no matter how much you and others whish they might reject it in favor of a classic Windows look and feel. While I would certainly prefer the classic user interface my

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone I like the split, though I think it should be made  down to level 20. People who are at level 20 already have a good idea of the game and know how to loot and do missions. We shouldn't have any unwanted truck sitters with the kick command so that's good. I think w

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone lets expand on that idea,  to get clarity. players that are lower then  level 80 can trade amungst them selves. but may not trade nor receive stuff from players whose higher then eighty. wich meens they efectively restricted to the stuff they find there. hence i t

Re: [Audiogames-reflector] overkill mod and latest jediquake mod please?

2014-04-07 Thread AudioGames.net Forum — General Game Discussion: speeder
Re: overkill mod and latest jediquake mod please? I have the build. it's just the old mod I need. I have  onj's version,so I have to do some rewiring.URL: http://forum.audiogames.net/viewtopic.php?pid=171490#p171490 ___ Audiogames-reflector mailing li

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone lets expand on that idea,  to get clarity. players that are lower then  level 80 can trade amungst them selves. but may not trade nor receive stuff from players whose higher then eighty. wich meens they efectively restricted to the stuff they find there. hence i t

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I wouldn't want to see this broken into groups like that. The person who said that trading is a goal made a good point, though I still feel the minimum should be lower than 80. Relative caps also sound good, so that you are never able to receive an item you couldn

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Shermanator
Re: Swamp, zombie fps by Aprone HI,Aprone, you got a tough decision ahead of you. No matter what you do you won't please everyone. And some will figure out a way to exploit it.The best scenario I feel would be that a player cannot be given anything they cannot get themselves. So if you are level

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-07 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Goodbye Windows XP, i still get nistalgic over you. There's just enough software out there requiring Win7 minimum that Vista isn't an option in spite of the attractive old look. Also, Micros~1 have intentionally deprecated Vista in favour of Win7 for core components like IE and .net.People f

Re: [Audiogames-reflector] TeamTalk Linux Client

2014-04-07 Thread AudioGames.net Forum — Off-topic room: kyle12
Re: TeamTalk Linux Client Hi,Unless you're a compitent programmer, i don't think there is. What i mean by that is, the library is available for linux and can be used in c++.URL: http://forum.audiogames.net/viewtopic.php?pid=171485#p171485 ___ Audiogam

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-07 Thread AudioGames.net Forum — Off-topic room: Chris
Re: Goodbye Windows XP, i still get nistalgic over you. Hi.Well, this is weird.This website says my macbook Air running Mavericks is running Windows 8.1?That is not true, not at all.As for XP, well I'm really sad.XP was and probably is the only good operating System Microcrap ever crapped out.Wi

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-07 Thread AudioGames.net Forum — Off-topic room: tward
Re: Goodbye Windows XP, i still get nistalgic over you. I'm more than ready. In fact, I am getting ready to celebrate when Windows XP dies. I haven't been running that pile of trash in more than five years anyway, and as a developer I have been wanting to let go of some of its deprecated librari

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Jeffb
Re: Swamp, zombie fps by Aprone That makes a lot of sence! I like that. I'm not sure of any other ideas ATM.URL: http://forum.audiogames.net/viewtopic.php?pid=171482#p171482 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Good points have been made on both sides of the trading issue.  There was an earlier suggestion about relative level restrictions instead of a set minimum level.  I'm just thinking out loud, but what if players under 80 could all trade amongst themselves, and play

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-07 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: shadow rine full voice version released i thought it did after i plugd it inURL: http://forum.audiogames.net/viewtopic.php?pid=171480#p171480 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-guc

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-07 Thread AudioGames.net Forum — New releases room: assault_freak
Re: shadow rine full voice version released flame_elchemist... just google how to get an xbox controller set up. It won't recognize it on its own... the ps3 controller required work to set up as well.URL: http://forum.audiogames.net/viewtopic.php?pid=171479#p171479 _

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Jeffb
Re: Swamp, zombie fps by Aprone An online game I play KoL you can send items you can traid items but begging for items is strictly against the rules. I honestly think some sort of simmallar system could be made. Also I think trading among lower levels could help new players out a little. If some

Re: [Audiogames-reflector] Braillemon status update!

2014-04-07 Thread AudioGames.net Forum — New releases room: nina0116
Re: Braillemon status update! hay daigonite, is braillemon playable in xp yet?  I really liked the version I could play before, but I would like to try out all the new content.URL: http://forum.audiogames.net/viewtopic.php?pid=171478#p171478 ___ Audio

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Jeffb
Re: Swamp, zombie fps by Aprone An online game I play KoL you can send items you can traid items but begging for items is strictly against the rules. I honestly think some sort of simmallar system could be made. Also I think trading among lower levels could help new players out a little. If some

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Jeffb
Re: Swamp, zombie fps by Aprone A online game I play KoL you can send items you can traid items but begging for items is strictly against the rules. I honestly think some sort of simmallar system could be made. Also I think trading among lower levels could help new players out a little. If someo

Re: [Audiogames-reflector] I have no passion in life

2014-04-07 Thread AudioGames.net Forum — Off-topic room: connor142
Re: I have no passion in life hi my thoughts on this. this is probably a bit late but here goes. I'm 13 and I go to a perfectly normal school. and I Need to say, I'm not the social type my self, and nither are the others in my class. the other Boys I would like to hang out with are constantly ta

Re: [Audiogames-reflector] Training Centers

2014-04-07 Thread AudioGames.net Forum — Off-topic room: jjgeek
Re: Training Centers Hi everyone. This topic about training centers, O&M instruction and such has gotten me curious about something. I guess I actually have 2 questions here. First of all, for those of you who have been denied formal O&M instruction by your respective state VR agencies, what if

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-07 Thread AudioGames.net Forum — New releases room: foralltoplay
Re: Grail to the Thief: An Interactive Audio Adventure wlomas wrote:i have just completed the demo and am impressed. how long though will the full version be? i note that in the end one always achieves the required result but can take any path to work their way around to it.We estimate that it w

Re: [Audiogames-reflector] Training Centers

2014-04-07 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Training Centers Well I can't say anything about agencies in the Us, but on the instructional point as a general rule,  I've generally found myself the more flexible an instructor is to teaching something and the less they are bound by automatically applying one technique or standard and are

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Haramir
Re: Swamp, zombie fps by Aprone I do agree that the trading system is an extra feature. New players need this less than high level players since the zombies wont hit them as hard as they hit players above level 80. And as said before, it can be a kind of goal to be reached. One may want to reach

Re: [Audiogames-reflector] Change Password

2014-04-07 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: Change Password There should be a forgotten password link at login as I believe I said, if not I can always do it with the admin panel but I'd rather there was something in placee. Btw, sorry I didn't respond sooner I've been away anual music school auditions sinse thursday, and though II to

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-07 Thread AudioGames.net Forum — New releases room: Haramir
Re: GLTech Studio's first release is finally here! Town of Peril! Well, what about instead of a context, if we all try to make it. Since it will be the game for this comunity, we can try to do something that includes more than one person's ideas. I do understand that working in teams would be ha

Re: [Audiogames-reflector] Training Centers

2014-04-07 Thread AudioGames.net Forum — Off-topic room: jjgeek
Re: Training Centers Hi everyone. This topic about training centers, O&M instruction and such has gotten me curious about something. I guess I actually have 2 questions here. First of all, for those of you who have been denied formal O&M instruction by your respective state VR agencies, what if

Re: [Audiogames-reflector] I have no passion in life

2014-04-07 Thread AudioGames.net Forum — Off-topic room: themadviolinist
Re: I have no passion in life Humor is an indispensable part of social lubrication.  I cannot count the number of times I have been able to make a joke out of something awkward that happened because of my blindness that removed any stigma that might have accrued.  It's also gotten me flirtatious

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-07 Thread AudioGames.net Forum — New releases room: aaron
Re: GLTech Studio's first release is finally here! Town of Peril! Hi,[[wow]], now you've got me thinking. Some mainstream games unlock shorter story arcs when you beat them that act more like, well, episodes, so that could also work.I don't really have any ideas myself though, i'm usually ok but

[Audiogames-reflector] Change Password

2014-04-07 Thread AudioGames.net Forum — Site and forum feedback: Sebby
Change Password Someone (Ishan) asks on the audyssey list how to change the user password.URL: http://forum.audiogames.net/viewtopic.php?pid=171467#p171467 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://saba

[Audiogames-reflector] TeamTalk Linux Client

2014-04-07 Thread AudioGames.net Forum — Off-topic room: king gamer222
TeamTalk Linux Client Hi all. Is there a client for Debian Wheezy that can connect to TeamTalk servers? I unpact the tarball, copied the libraries to /usr/lib, and I can get it to open, but the TeamTalk client doesn't work with Orca. Are there others?URL: http://forum.audiogames.net/viewtopic.ph

Re: [Audiogames-reflector] king of dragon pass help

2014-04-07 Thread AudioGames.net Forum — General Game Discussion: zkline
Re: king of dragon pass help Hi,Something you don't seem to realize is that the quests are just as random as the rest of the events.  The stories themselves don't change, but the choices you make won't always have the same outcome. Think of it as a dice roll. your leaders skills are being tested

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone This is an SOS call on behalf of the Strip Mall mission! Nobody runs them any more since the new zombie AI makes them rather tough for the XP and rep gain. Does anyone have an idea for making them worthwhile again? I used to really enjoy Strip Mall missions but I

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-07 Thread AudioGames.net Forum — New releases room: ambro86
Re: shadow rine full voice version released Hello Clement, I'm sorry but I do not remember exactly how I did it myself to defeat. Also because I have the advantage of having started the game at level 8, and from now on level 10.X Flame_Elchemist. To use the joystick you will need to configure it

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone There is nothing being taken from new players. Nothing about their playing styles has been forcefully altered since this release. Truly, the trade system has given them another goal to aim for. I honestly don't know of any new players who don't have the ability to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I agree that low-level players should work for, and therefore learn from working for, their gear. But level 80 seems very high, especially during missions. I can get to level 80 relatively easily now, but it takes a long time, and I can only go as fast as I can be

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-07 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: shadow rine full voice version released would a playstation controler work better then the xbox one i got yesterday? why didn't it dfind thexbox one when i hooked it to the computer?URL: http://forum.audiogames.net/viewtopic.php?pid=171460#p171460 ___

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-07 Thread AudioGames.net Forum — New releases room: sapphire kickman
Re: bokurano daiboukenn 3 hi If I give my save file to everyone, surprisingly because my all character stats are at million. so I wouldn't give to everyone, so the save file will be privat.for the light fortune, creat at least 5 paper dolls and you should find yourself at sunny day. The map

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone Again I would keep the trades as they are now, those who beg at low levels will only hurt themselves so I say leave the level 80 limitURL: http://forum.audiogames.net/viewtopic.php?pid=171458#p171458 ___ Audiogames-refl

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone SLJ, that's the setting I have. VoiceOver reports that I am using item 4 in the table, called "auto detect". The text after the table says "The virtual machine appears as an additional computer on the same physical network connection as your Mac." Per Saul's sugge

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-07 Thread AudioGames.net Forum — New releases room: Haramir
Re: Grail to the Thief: An Interactive Audio Adventure Hello! I did wait for about 5 mins and I'm using the latest google chrome with no extentions.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171455#p171455 ___ Audiogames-

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Bee, I am still working to solve the bug with international player names.  I believe I know how to fix it now, but it will take me some time because I have to change a lot of code.For those who have heard me refer to this bug but don't know what it is, let me expl

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-07 Thread AudioGames.net Forum — New releases room: Haramir
Re: GLTech Studio's first release is finally here! Town of Peril! Right sir! I'll think about something.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171454#p171454 ___ Audiogames-reflector mailing list Audiogames-reflector@

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-07 Thread AudioGames.net Forum — New releases room: assault_freak
Re: shadow rine full voice version released Ambro... the split fencer is the name of the boss you fight on the tenth floor of the cave in the southern end of the world. I beat him out of luck, though. Wish I could remember how I did it. hahaURL: http://forum.audiogames.net/viewtopic.php?pid=1714

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi jack run the file called checkup.exe found in your swamp folder,URL: http://forum.audiogames.net/viewtopic.php?pid=171452#p171452 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-07 Thread AudioGames.net Forum — New releases room: connor142
Re: bokurano daiboukenn 3 safire, can you please send your save?URL: http://forum.audiogames.net/viewtopic.php?pid=171450#p171450 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-b

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: jak13
Re: Swamp, zombie fps by Aprone hai guies i downloaded swamp, but when run it i get this error message:  ---Swamp---Component 'MSCOMM32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid--

Re: [Audiogames-reflector] king of dragon pass help

2014-04-07 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: king of dragon pass help hi and some of the quests seem to have been rendered incompletable. for example uraldas Blessing. I even learned the secrets of that quest and there it says that uralda just suffered the attacks of the biting things and made it to the human camp, but when I hit suffe

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone I say keep trading the way it is, if people want to beg for everything and receive it, they only hurt themselves, their decision.  One small bug, it seems that when you set a new favorite weapon during a log in session, it does not save.  So If I had the AK as my

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-07 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Where is the link to the update? I'm going to download it but when I go to the nyanchangame I don't know what to do. Anyone please help me! Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=171447#p171447 ___ Audiogam

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-07 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: shadow rine full voice version released Where can I find the ending seen of the hero, Lilia,e Elaina and Rurai?URL: http://forum.audiogames.net/viewtopic.php?pid=171446#p171446 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

[Audiogames-reflector] bk3 mod

2014-04-07 Thread AudioGames.net Forum — General Game Discussion: mojsior
bk3 mod Hi.I have heared somethink about a mod for bk3 created by morokuma.I was on his website, and I can not find this there.can some one give the direct link to this mod?regardsURL: http://forum.audiogames.net/viewtopic.php?pid=171445#p171445 ___ A

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-07 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 How can I find the light fortune? Sorry to ask you again, but did it require a certain difficulty to get it? Because even though how many times I make a paper doll but it wont show off!URL: http://forum.audiogames.net/viewtopic.php?pid=171444#p171444 __

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-07 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 Yukio, where is the Gravity killer?URL: http://forum.audiogames.net/viewtopic.php?pid=171443#p171443 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/

Re: [Audiogames-reflector] I have no passion in life

2014-04-07 Thread AudioGames.net Forum — Off-topic room: thetruegamer
Re: I have no passion in life Wanderer and others.I can relate all too well. I think many things might be teen sympthoms combined with the fact you're blind. As a teenager, you're looking for confirmation, and if you can't find it in people around you, you might do like me, become desperate and

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-07 Thread AudioGames.net Forum — New releases room: sapphire kickman
Re: bokurano daiboukenn 3 I download the updade, stil did not found Gravity killer.URL: http://forum.audiogames.net/viewtopic.php?pid=171441#p171441 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-07 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 there is a full update to the game!!URL: http://forum.audiogames.net/viewtopic.php?pid=171440#p171440 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin

[Audiogames-reflector] The strange case of my mainstream gaming environment. How to stream?

2014-04-07 Thread AudioGames.net Forum — Off-topic room: guilevi
The strange case of my mainstream gaming environment. How to stream? Hello there,Since exactly one week ago I've been using a windows 7 ultimate virtual machine on my mac for mainstream gaming. This all started because I found out about skullgirls thanks to a few members of this forum who kept s

Re: [Audiogames-reflector] I have no passion in life

2014-04-07 Thread AudioGames.net Forum — Off-topic room: wanderer
Re: I have no passion in life Well with regards to talking to people and taking the initiative in conversations, that's definitely something I should do more, the problem is that most places I am during the day are pretty crowded when I'm there, with a lot of loud noise and people running around

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-07 Thread AudioGames.net Forum — New releases room: ambro86
Re: shadow rine full voice version released Hi Clement. What quest you mean? I don't know what you mean for split fencer.URL: http://forum.audiogames.net/viewtopic.php?pid=171437#p171437 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: bee_songkran
Re: Swamp, zombie fps by Aprone Hi Aprone and everyone!Hope thing still find you well in there.By the way in term of tradeing issue right now.I think should stay remain as it used to be.Like level 80 or something.I think it was fine already for that.I don't want you to adjust the swamp to be eas

Re: [Audiogames-reflector] Adventure At C:

2014-04-07 Thread AudioGames.net Forum — New releases room: audioracer
Re: Adventure At C: [[wow]]. I'm sure that makes enemies really hard to beet at that setting. But I'm sure you get tuns of bits for doing it.URL: http://forum.audiogames.net/viewtopic.php?pid=171435#p171435 ___ Audiogames-reflector mailing list Audiog

Re: [Audiogames-reflector] an interesting website floating around the sighted community...

2014-04-07 Thread AudioGames.net Forum — Off-topic room: guilevi
Re: an interesting website floating around the sighted community... OK, if anyone got to download the things, can they tell me how? For now I think it's just a scam, since all it does is redirect me to a needforfile website in which you need to complete a survey, and even inputting a fake phone

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone @TheMadViolinist, good point about my post a few pages back where I talked about being vulnerable during resets. I forgot that, although you can use /reset anywhere, you can only asign points in the safe zone.Going back to the page or so where we talked about bala

Re: [Audiogames-reflector] Problem with What'sapp and Skype

2014-04-07 Thread AudioGames.net Forum — Off-topic room: paddy
Re: Problem with What'sapp and Skype This issue also occures on the PC, some media applications working in the background do have a way too low volume. This is very strange. On the one hand it slows down the volume when you currently listen to music so you can speak to the person with no problem

Re: [Audiogames-reflector] Apple alex

2014-04-07 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Apple alex There is a hotkey which copies what Voiceover is saying into a wave file I think to the desctop. I'm not sure on what this hotkey is, but I can check that when I come home if you're interested. I think it's something like: VO cmd shift c or something like that. VO shift c copies t

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-07 Thread AudioGames.net Forum — New releases room: guilevi
Re: GLTech Studio's first release is finally here! Town of Peril! Hi,@SLJ thanks. I am officially a failure at date calculation. In any case, the 11th of April I guess lol.About the story, I initially planned for a big story, more like a little movie which I could integrate into the game interac

Re: [Audiogames-reflector] Braille + mobile manager + victor reader vibe

2014-04-07 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Braille + mobile manager + victor reader vibe I agree. What's the point of posting those links without any comments?URL: http://forum.audiogames.net/viewtopic.php?pid=171429#p171429 ___ Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-04-07 Thread AudioGames.net Forum — New releases room: SLJ
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 So, I'm sorry for the confusion. No, they are properly not making a second round of beta testing which means accepting more beta testers, but that doesn't mean they won't release any newer beta versions of the game to us who a

Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-04-07 Thread AudioGames.net Forum — New releases room: kyle12
Re: DeathMatch 2: The revenge public beta 1 is here! Hi,Yeah, the first 3 levels i can't really take credit for, but they are the ones with the really loud sounds. I'll attempt to add a volume control so you'll be able to hear what sapi is saying, because its meant to be that way.URL: http://for

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-07 Thread AudioGames.net Forum — New releases room: SLJ
Re: GLTech Studio's first release is finally here! Town of Peril! Just a small correction to clear up a bit confusion: The 12th of april is not next friday, but next saturday! I'm not tallent enough to write a great story. My english isn't simply good enough to do that. Keep up the good work ma

[Audiogames-reflector] Body Fitness

2014-04-07 Thread AudioGames.net Forum — General Game Discussion: hadiakhan
Body Fitness There for just so many different Garcinium sources among them is actuallyour own government the US Department of Agriculture celllet's start out looking at that time so protein is an icon and there's something very peculiarabout despite this plate is called the choose my plate it's

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