What is the most up-to-date version of Entombed?

2017-03-23 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
What is the most up-to-date version of Entombed? Hi. I'm having a bit of an Entombed phase at the moment. I currently have version 1.02J of the game. Is that the most up-to-date version? If not, where can I get a newer version?Thanks in advance. URL: http://forum.audiogames.net/viewtopic.p

Re: iOs Word And Puzzle Games Please?

2016-06-18 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: iOs Word And Puzzle Games Please? There is a wonderfully accessible crossword game on IOS called Four Down. You can play 24 crosswords for free and buy another 24 as an in-app purchase. I can't recommend this game highly enough. It gets around grid accessibility by telling you what lett

Re: iOs Word And Puzzle Games Please?

2016-06-18 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: iOs Word And Puzzle Games Please? There is a wonderfully accessible crossword game on IOS called Four Down. You can play 24 crosswords for free and buy another 24 as an in-app purchase. I can't recommend this game highly enough. It gets around grid accessibility by telling you what lett

Re: Help with SilverSword

2016-05-24 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Help with SilverSword No. You need text delay at 100%. That is the slowest. The text is delayed by 100% more than at 0%. URL: http://forum.audiogames.net/viewtopic.php?pid=261570#p261570 ___ Audiogames-reflector mailing list Audiogames-r

Re: Silversword IOS game is now accessible

2016-05-24 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Silversword IOS game is now accessible I have already posted a link to the walk-through on the Silversword forum in this thread and in my response to the questions in the other new Silversword thread so I won't do so again here.Yes, the trap game is accessible now but it does take a lit

Re: Silversword IOS game is now accessible

2016-05-24 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Silversword IOS game is now accessible Hi guys.An update on my walkthrough: it didn't save properly so I have to start over. I got distracted because I'd put a lot of work into it. I'm back in the Silversword zone at the moment, though, so I shall get something recorded over the next fe

Silversword walkthrough (by a sighted gamer on the game's own forum).

2016-05-23 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Silversword walkthrough (by a sighted gamer on the game's own forum). Hi all,Here is the link to a walkthrough topic in the Silversword forum:http://silversword-rpg.com/phpbb3/viewt … &t=742There is some good stuff in here about recommended party builds and rough ideas on directions to go t

Re: Help with SilverSword

2016-05-23 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Help with SilverSword The training hall coordinates at the castle where you start are X19 Y1.The plant for the herbalist can be found in the lowest level dungeon map. You can access it from coordinates X19 Y31 from the map south of the castle (named Road to Castle Cranbourgh).The develo

Re: Entombed help?

2015-11-24 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Entombed help? This is quite a bad mix of characters for fighting the undead. Fortunetellers and barbarians do not go well as the same character.I have to disagree about ranger assassins though. It takes a round to set them up but they're one of my favourite classes. Max multi-shot and

Re: Tentative Entombed 2 Design Decisions

2015-10-19 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions [[wow]], I didn't even know this was happening and now it's already in alpha testing? That's awesome. I absolutely loved Entombed and, occasionally, I will still have a go at it. I think I was one of those who put a lot of support and effort into it

Re: Silversword IOS game is now accessible

2015-10-18 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Silversword IOS game is now accessible Hi guys,This is just an update to advise that I am working on an audio guide to this game but it's my first and I hadn't realised how ambitious a project it would be since there are, obviously, a few features that need explaining. It's coming toget

Re: audio-based medieval virtual world

2015-10-18 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: audio-based medieval virtual world I would play the hell out of that game! The thing that appeals to me most about it is the ability to interact with the world. There needs - really needs - to be an audio-accessible large scale game that includes crafting and world building. The thing I

Re: Silversword IOS game is now accessible

2015-10-09 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Silversword IOS game is now accessible Regarding the lock tumblers in the chest game, there are different pitched clicks for each tumbler so that you can tell when it is time to press it. Basically, you must press the buttons, working from left to right as you scroll through the trap ga

Re: Silversword IOS game is now accessible

2015-10-06 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Silversword IOS game is now accessible Yes, I guess I should have clarified that I'm Seeing-Eye Dragon on the Silversword forums. I intend using that name to make accessibility podcasts and Youtube videos, game reviews and walkthroughs and generally champion accessibility with a focus o

Re: Silversword IOS game is now accessible

2015-10-05 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Silversword IOS game is now accessible Sorry for the double post but I wanted to let you know that I've created a topic on the Silversword forum, in the feature request section, with a link to this thread here so the developer can take a look at what the VI community has to say and what

Re: Silversword IOS game is now accessible

2015-10-05 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Silversword IOS game is now accessible I've found that there is a nack to the navigation. I've learned to notice features to use them to orientate myself when heading in new directions, particularly on maps where I've spent a lot of time. The thing with this game is that it is a very bi

Re: Silversword IOS game is now accessible

2015-10-02 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Silversword IOS game is now accessible The two-finger double tap anywhere on the screen does tell you the type of terrain you're on, the available exits from your current square and your current coordinates on the map. You can also hear your footsteps so can tell if you're following pat

Silversword IOS game is now accessible

2015-10-02 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Silversword IOS game is now accessible Hi,I'm delighted to say that an update this July made the fantastic Silversword RPG game accessible. It was originally considered accessible but there were some Voiceover issues with navigation. They're fixed and the game is probably the best IOS game

KODP questions - how on earth do you keep the game happy?

2014-11-14 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
KODP questions - how on earth do you keep the game happy? I have a few questions about KODP. I'm getting quite into it as an idea for a game because I do kind of like the roleplay and the idea of building a tribe. There are a few things that infuriate me though and I wondered if anyone has

Learning about quests in King of Dragon Pass

2014-10-30 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Learning about quests in King of Dragon Pass Hello,I'm trying to perform the hero quest in KODP to make my clan into a tribe (sorry, I can't remember what it is called). It seems to tell me that I have to learn more about this before I can perform the quest but my clan ring are urging me to

Re: Help: I've broken my Sixth Sense game

2014-10-10 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Help: I've broken my Sixth Sense game I've worked through the first tutorial on that Looktell app and it definitely looks like it will be useful. Thanks again for that.I've tried KODP and I quite enjoy it but I do find the complexity somewhat daunting. I absolutely love RPGs and I do a

Re: Help: I've broken my Sixth Sense game

2014-10-09 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Help: I've broken my Sixth Sense game Thanks for that advice. I'm kind of getting the hang of the iPhone now and I do agree that the gestures are fairly intuitive. It is frustratingly slow to text with, even being good at touch typing and coordination. I'm not keen to start using a blue

Re: Help: I've broken my Sixth Sense game

2014-10-08 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Help: I've broken my Sixth Sense game Thanks for the additional app switcher advice, Dark. I don't have a particularly good relationship with my iPhone, especially because of how poor the battery life is compared to the ancient and venerable phone I had before.I'm getting on much better

Re: A hilarious word of Park Boss advice

2014-10-08 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: A hilarious word of Park Boss advice Yes, if you go bankrupt you should just get a game over message where you can read your final stats. There should be a funny sound where all the employees are sadly saying "goodbye" to one another and an option to view the final message in your in-bo

A hilarious word of Park Boss advice

2014-10-06 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
A hilarious word of Park Boss advice Don't fall asleep while waiting for a fiew weeks to pass to get money ready for new attractions. When I woke up I was £4.5 million overdrawn. At least I lost in style. Hahahahaha! URL: http://forum.audiogames.net/viewtopic.php?pid=191396#p191396 ___

Re: Help: I've broken my Sixth Sense game

2014-10-03 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Help: I've broken my Sixth Sense game Awesome! The app switcher worked. That's perfect. Thank you very much! URL: http://forum.audiogames.net/viewtopic.php?pid=191088#p191088 ___ Audiogames-reflector mailing list Audiogames-reflector@saba

Help: I've broken my Sixth Sense game

2014-10-03 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Help: I've broken my Sixth Sense game Hi,I downloaded and briefly enjoyed playing the Sixth Sense zombie game on my iPhone but I think I paused it by accident and possibly died at the same time. Now I'm stuck on the score screen and it won't let me activate any of the buttons. Please can so

Re: Sixth Sense IOS game accessibility

2014-10-02 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Sixth Sense IOS game accessibility Excellent. Thanks, Dark. I was expecting nothing else from the game apart from the opportunity to kill zombies while out and about. URL: http://forum.audiogames.net/viewtopic.php?pid=190977#p190977 ___ A

Sixth Sense IOS game accessibility

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Sixth Sense IOS game accessibility Hi,I found a Youtube video by a channel called Illegally Sighted which reviewed and demonstrated this game. The video, which was made a little over a year ago, I think, suggested that there were a few glitches with Voice Over, particularly with the score s

Re: Park Boss Trailer, the next release from N A Soft

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Park Boss Trailer, the next release from N A Soft Oh cool! I always wanted to play one of these sim games and the trailer sounds like this one will be a wonderful addition to the audio games community. URL: http://forum.audiogames.net/viewtopic.php?pid=190889#p190889 __

Re: Altar aeon

2014-08-12 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Altar aeon Cool. Thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=184434#p184434 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/au

Re: Mud Quests Help Topic

2014-08-12 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Mud Quests Help Topic I have an Alter Aeon quest question as well: where can I find the shaman in the town with all the fields on the east side of the first island? I'm sorry I don't remember any of the names. I'm doing the quest where you have to find the name badge, the coin, stopp th

Re: Muds

2014-08-12 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Muds I imagine my Alter Aeon advancement will slow down somewhat from here. At least 3 of the 6 classes need over a million XP to level now. Turn Undead is such a wonderful skill though!I'm afraid my exam has put me off of the Iron Realms games so I'll probably not be going back to them

Re: Altar aeon

2014-08-12 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Altar aeon Is the soundpack for VIPMUD any good? I just ask because that's the client I've paid for but I know that people speak more highly of the Mush-Z soundpack. URL: http://forum.audiogames.net/viewtopic.php?pid=184411#p184411 ___ Au

Re: Muds

2014-08-11 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Muds Turns out that game with the refugee camp was Alter Aeon. I have a new favourite MUD! I'm already level 19 (tot 42) and I've only been playing for like 5 days here and there. My character is named Cthulhu. URL: http://forum.audiogames.net/viewtopic.php?pid=184227#p184227 _

Re: Muds

2014-08-07 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Muds Thanks for that.That's something I found with Valhalla as well: once you've explored the places it's safe to explore, you just grind the same zones over and over. Valhalla also has a mechanic where you die of old age but can effectively reincarnate yourself. To do this though you n

Re: miriani, any good now days?

2014-08-07 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: miriani, any good now days? ~@DD, so because they saw that people could do it they suddenly decided it was exploiting a bug? URL: http://forum.audiogames.net/viewtopic.php?pid=183977#p183977 ___ Audiogames-reflector mailing list Audiogame

Re: Muds

2014-08-07 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Muds Yes, the examiner was one of the guild leaders who was also a player.I made an Alter Aeon character last night which was both good and bad. It was good because I played until 4:00 AM and got to a total of level 21. It turns out that that's the game I was asking about a couple of po

Re: miriani, any good now days?

2014-08-06 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: miriani, any good now days? @DD, in your post yesterday about using missiles, are you seriously saying that you got penalised for killing a mob too quickly? That doesn't make any sense whatsoever! URL: http://forum.audiogames.net/viewtopic.php?pid=183876#p183876 ___

Re: Muds

2014-08-06 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Muds The exam was in 3 parts. I had to have an in-game interview with a guild leader with questions after it, learn the map well enough to find my way back to the guild base from at least 2 locations and, I think, demonstrate that I knew how to use certain class skills. I didn't finish

Re: Muds

2014-08-06 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Muds I didn't like Achaea. The game itself was absolutely incredible because there was exploring, crafting, a huge world to explore, a vast range of races and classes to play, all kinds of spells and skills and the ability to fly and transform into animals. As I said in the Miriani thre

Re: miriani, any good now days?

2014-08-06 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: miriani, any good now days? Star Conquest sounds a bit less exciting than Miriani to me. I guess I haven't had the bad experience with Miriani that some of you have, maybe because I didn't play it for very long, but I don't like the idea of having to get all this profile approval. I was

Re: miriani, any good now days?

2014-08-05 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: miriani, any good now days? I was playing Miriani during the last quarter of 2013, I think. URL: http://forum.audiogames.net/viewtopic.php?pid=183719#p183719 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: Muds

2014-08-05 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Muds I'm not sure if Valhalla has a low spam option. There are a couple of zones which kind of use spam as their challenge (by which I mean that a few zones have mobs which move from room to room a lot more). In general though, there aren't really spammy combat commands or ridiculously

Re: miriani, any good now days?

2014-08-05 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: miriani, any good now days? I never got into the RP element of Miriani, Dark, but I'd like to defend it. Like you, the appeal was all the wonderful sci-fi exploration stuff you could do. Hauling asteroids, atmospheric and planetary mining, archaeology, trading raw materials between plan

Re: Muds

2014-08-05 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Muds I think it's sad that poor old Valhalla is disappearing off the MUD radar. It's the first one I played and, although it feels more like an old style text adventure than some of the more complicated ones like Discworld MUD or something, it is a really simple system with an accessibl

Re: Experiences with Infocom

2014-07-14 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Experiences with Infocom I completed Zork 1 once but I had to use the hints. I really must give these games another try now that I'm a bit older and capable of logical thought. URL: http://forum.audiogames.net/viewtopic.php?pid=180664#p180664 ___

Re: space strategy games

2014-07-14 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: space strategy games I'd forgotten about Galaxy Ranger. I seem to remember it was a pretty good game, although kind of simplistic compared to the resource management of RTS or the map complexity of TOC. I also remember that all you needed to do was build a cruiser and you'd won. Are the

Re: Time of conflict strategy and/or recording?

2014-07-14 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Time of conflict strategy and/or recording? I've not had an alliance because it would be hard to control what the computer does. If it sends infantry to capture all of the cities then you're stuck with your small amount of territory and your ally would just get in the way. I've not trie

Re: Experiences with Infocom

2014-07-04 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Experiences with Infocom @Dark, I should probably clarify that this is from Zork III, not the original Zork game. I completely agree about the unintuitive commands though. URL: http://forum.audiogames.net/viewtopic.php?pid=179544#p179544

Re: Time of conflict strategy and/or recording?

2014-07-04 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Time of conflict strategy and/or recording? @Dark, I think you can change the turn structure in the options menu somewhere.I've never thought about more than 1 computer player, especially making them allies to your own side. An interesting thought. URL: http://forum.audiogames.net/view

Re: Podcast on King of dragon pass

2014-07-04 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Podcast on King of dragon pass Ah! Name ye not the plague of spam lest ill-fortune befall us! URL: http://forum.audiogames.net/viewtopic.php?pid=179471#p179471 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: Time of conflict strategy and/or recording?

2014-07-04 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Time of conflict strategy and/or recording? SLJ, both of your questions can be answered together. Lists show you all of your units of a certain type. If I have 17 armoured units split between 3 cities and placed on sentry on my land, I will forget where they are. By looking at the list

Re: Experiences with Infocom

2014-07-04 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Experiences with Infocom Oh, put string "in" brick. I didn't think that it should be "in" I thought you put it "on" or attach it "to" the brick. Thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=179443#p179443 ___ Audiogames-r

Re: Time of conflict strategy and/or recording?

2014-07-04 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Time of conflict strategy and/or recording? The most important thing I've found with Time of Conflict is that it is a very long game. Even a 35X35 map takes hours and hours to play. It's also much harder to play a land game since everybody's cities can be attacked immediately. I know it

Re: Walk-through for tactical battle

2014-07-04 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Walk-through for tactical battle Yeah, Brendan's review is what got me into the game in the first place. It's really good -as are most of his recordings. I'll try to remember to direct him here if I see him on Swamp at any point soon - he doesn't seem to be around as much as he used to.

Re: Experiences with Infocom

2014-07-03 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Experiences with Infocom I don't think the verb issue would be such an emotive one if the verbs were linked with the descriptions on the screen. A lot of MUDs with puzzle elements, Valhalla for example, encourage you to "look" at objects in the room to learn about them and get clues as

Re: Controls for IOS King's Corner

2014-07-03 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Controls for IOS King's Corner I've got it. Double-tapping then dragging takes some working out but I've completed, and won, my first game. Could it be that I'm starting to warm to my iPhone? URL: http://forum.audiogames.net/viewtopic.php?pid=179314#p179314

Re: Podcast on King of dragon pass

2014-07-03 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Podcast on King of dragon pass That's a wonderful introduction! I love the idea of a "rune of downloading".I'm really looking forward to having time to listen to this since I love the idea of KODP but do find it kind of confusing. Thanks in advance for this! URL: http://forum.audiogame

Re: "New" Shades of Doom?

2014-07-03 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: "New" Shades of Doom? I wonder if we should try to focus this thread on the positives? The thread for SOD 2.0's beta release is pretty negative about the content and stuff. Perhaps we should balance this by remembering how innovative SOD felt when it came out and how it is clearly impo

Re: Experiences with Infocom

2014-07-02 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Experiences with Infocom Even though real-time FPS games like Shades of Doom and Swamp got me totally hooked, I don't think even Swamp gave me the same complete epiphany that I got when I started playing Infocom IF games. I agree with Dark in some senses because Beyond Zork was my favou

Re: Controls for IOS King's Corner

2014-06-25 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Controls for IOS King's Corner I'm afraid I'm still having trouble. It makes a noise like I've selected a card if I tripple tap the one I want but then tapping on the space I want it doesn't do anything apart from select this new space and not the card you originally wanted to move. What mig

Re: Controls for IOS King's Corner

2014-06-23 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Controls for IOS King's Corner Excellent. Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=178014#p178014 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mail

Controls for IOS King's Corner

2014-06-20 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Controls for IOS King's Corner Hi,I downloaded King's Corner for my iPhone but it doesn't seem to say how to play it. Please can someone tell me how to make it select and move cards and any other controls, for that matter?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=177597#p177597

Re: new mod for sound r t s out soon

2014-06-20 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: new mod for sound r t s out soon A modern mod would be wonderful. I think there should be bunkers instead of the scout towers and bunkers with artillery, maybe called gun emplacements, for the cannon towers. You could maybe set minefields on the paths into the squares which attack you when y

Re: my new idea

2014-06-12 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: my new idea I agree with Dark that there's almost certain not to be any kind of sequel. Resident Evil, from what I remember, didn't get that hung up on the point of the experimentations in the first place and so I don't think it's the point of the game. The idea of SOD is just to rampage aro

Re: my new idea

2014-06-12 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: my new idea I think he gets a medal then goes to stay peacefully with his wife and children. He has experienced enough bad things.URL: http://forum.audiogames.net/viewtopic.php?pid=176687#p176687 ___ Audiogames-reflector mailing list Audiogames-re

Re: An update for GMA Tank Commander?

2014-06-12 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: An update for GMA Tank Commander? Awesome news! Thanks for that.I do agree with SLJ that this is still one of the best real-time audio games out there.URL: http://forum.audiogames.net/viewtopic.php?pid=176685#p176685 ___ Audiogames-reflector maili

Re: most Memorable Interactive Fiction Story?

2014-06-12 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: most Memorable Interactive Fiction Story? @Trenton, thank you so much for that! I've got it now and spent last night crowing at all the stuff I'd forgotten.The archive is so big because it has lots of pictures and other documents with it. It seems to contain quite a lot of the original docum

Re: Games sentrell. A new dropbox folder!

2014-06-11 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: Games sentrell. A new dropbox folder! Please can you invite me?welshweyr20 [ a-t ] hotmail.comObviously you'll need to remove the spaces.URL: http://forum.audiogames.net/viewtopic.php?pid=176625#p176625 ___ Audiogames-reflector mailing list Audiog

Re: An update for GMA Tank Commander?

2014-06-11 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: An update for GMA Tank Commander? Hmm, very mysterious. I do hope GTC gets an update though. A few more missions and possibly a new enemy type or two would seriously revitalise this already awesome game!URL: http://forum.audiogames.net/viewtopic.php?pid=176624#p176624 __

Re: An update for GMA Tank Commander?

2014-06-11 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: An update for GMA Tank Commander? OK. Thanks. Here's hoping for the future then.URL: http://forum.audiogames.net/viewtopic.php?pid=176607#p176607 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

An update for GMA Tank Commander?

2014-06-11 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
An update for GMA Tank Commander? Hi,It's really exciting that the GMA games are getting a much needed overhaul. In the Shades of Doom update thread in the New Releases room though there was a post saying that VIP MUD is next for an upgrade after SOD. Does anyone know if and/or when it will be t

Re: shades off doon or technoshock?

2014-06-11 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: shades off doon or technoshock? I agree with Guitarman that the grenades in particular were a super addition to the game.SPOILER ALERT!The boss level of SOD version 1.0 was just a big room with 1 boss. It felt that this boss was harder than the bosses in version 1.2. The thing I really did l

Re: most Memorable Interactive Fiction Story?

2014-06-11 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: most Memorable Interactive Fiction Story? Ooh, interactive fiction! I cut my teeth on the Infocom games and I have truly wonderful memories of them. I originally had a set of 4 including Hitchhiker's guide, Leather Goddesses of Phobos, Wishbringer and Planetfall. I dearly, dearly wish I coul

Re: shades off doon or technoshock?

2014-06-10 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: shades off doon or technoshock? I'd probably say that I prefer Shades of Doom. It's longer and has more enemies and weapons as well as being more balanced. Technoshock is still really clunky, and probably only gets worse as Windows versions change, and I always found it lags too much. It has

Re: shades of doom update

2014-06-10 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: shades of doom update An update to SOD? Freaking awesome! Until Swamp came along, I sincerely believe that David's games were some of the best out there. I agree that Technoshock had many more exciting interactive features (like the pits and fireballs and such) but Shades of Doom had a wonde

Re: A very epic space battle

2014-06-04 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: A very epic space battle Much clearer. Thank you. This sounds like it might be a rather awesome game so I'll try to check it out if I get time.URL: http://forum.audiogames.net/viewtopic.php?pid=175999#p175999 ___ Audiogames-reflector mailing list

Re: A very epic space battle

2014-06-04 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: A very epic space battle That is the game Smugglers, isn't it? How accessible do you find it nowadays? I remember hearing a review of it which you did years ago and there still seemed to be a few issues.Awesome story, by the way. I really love it when something like that happens in a game an

Re: key is full's playthroughs?

2014-05-30 Thread AudioGames . net ForumGeneral Game Discussion : welshweyr via Audiogames-reflector
Re: key is full's playthroughs? Ooh, I really liked Technoshock. I liked the different features like fireballs, traps and the fact that you coould make new pits with the rocket launcher. Oh yes, and the fact that there was actually a rocket launcher. There are not enough RT audio games with rock