Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-12-20 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I think I will wait for a rip to come out, just so the sounds are much clearer. I appreciate the help though I did patch that glitch. I actually encountered that one myself lol!URL: http://forum.audiogames.net/viewtopic.php?pid=159044#

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-12-18 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players That sounds super helpful! I've been emulating the game to gather the dialogues and its a pain. I'll list you under special thanks if you do. Thanks!Also I'm so jealous, I wish I had a 3DS to play Pokemon Y lolI'm thinking about seeing

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-11-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players first question, is this going to take place in the canto region? Yessecond question. Are you going to be using the oldest pokemon sounds, like, from red and blue? i would rather have the ones from fire red and leaf green. the old eight

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-11-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players first question, is this going to take place in the canto region? Yessecond question. Are you going to be using the oldest pokemon sounds, like, from red and blue? i would rather have the ones from fire red and leaf green. the old eight

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-11-07 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Hi guys! Braillemon is finally going to enter closed development. I'm convinced that this engine is stable enough and with a few minor fixes here and there if I encounter them, will be able to produce the rest of the Braillemon game.An

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-31 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Hi guys! I did a major update for 0.0.0.9 which fixes a lot of issues.https://www.dropbox.com/s/t7wc1lk8yh1p1yq/0.0.0.9.zipDo you guys have any ideas of things that you want implemented in the game? I have a few ideas but I wanna make

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-24 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Just download the link on the previous page, It should fix the glitches mentioned there. Please note: I am currently in the process of getting ready for an interview, I cannot focus on glitches at this time. You can post them but I won

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-23 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Logs are generated in a folder called logs or log (in the braillemon game folder) and there are text files generated. These are text logs.I recommend redownloading, two turn attack glitches were fixed, as well as a glitch that occurs w

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-23 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Logs are generated in a folder called logs or log (in the braillemon game folder) and there are text files generated. These are text logs.URL: http://forum.audiogames.net/viewtopic.php?pid=152947#p152947 __

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-23 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Logs are generated in a folder called logs or log and there are text files generated. These are text logs.URL: http://forum.audiogames.net/viewtopic.php?pid=152947#p152947 ___ Audiogames-ref

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-23 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Hi Zseli, it seems like you're new to this thread, or haven't been here for a while; although I was able to figure out where the glitch was originating from without any special help (it was patched), I would ask if next time you provid

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-23 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players What moveURL: http://forum.audiogames.net/viewtopic.php?pid=152891#p152891 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-23 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Closing the beta means that I won't have test versions public for a while. So this version (which will be updated for bugs) will be the last public release for a while. This version will be updated for the next two months for bug patch

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-22 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players All this stuff is the engine, to make sure that it's stable so that when I make those things that the game functions well.URL: http://forum.audiogames.net/viewtopic.php?pid=152838#p152838 __

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-22 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Closing the beta means that I won't have test versions public for a while. So this version (which will be updated for bugs) will be the last public release for a while. This version will be updated for the next two months for bug patch

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-22 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Closing the beta means that I won't have test versions public for a while. So this version (which will be updated for bugs) will be the last public release for a while.URL: http://forum.audiogames.net/viewtopic.php?pid=152819#p152819

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Probably a save issue, which should resolve once we have our own save file type.URL: http://forum.audiogames.net/viewtopic.php?pid=152788#p152788 ___ Audiogames-reflector mailing list Audiog

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Deng, performance hasn't been an issue on my side, sure nothing else wasn't occupying your computer's CPU at that time? Sometimes other programs can severely slow down Braillemon's performance. Also, if this was from an old save file t

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Deng, performance hasn't been an issue on my side, sure nothing else wasn't occupying your computer's CPU at that time? Sometimes other programs can severely slow down Braillemon's performance. Also, if this was from an old save file t

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players That's a really good idea and I liked it the moment I saw the training activities in X and Y. Not sure how I'll implement it just yet though, right now it's just like gen 3 where you have to do it the old fashioned way.URL: http://foru

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I don't even have a 3DS so it would be in vain! I'd rather not have donations given for anything outside of the braillemon project since its hardly a "donation" but more of a gift, feel free if you want to but yeah. LolURL: http://foru

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Technically you could remove evs 10 at a time with special berries but it was a real pain in the ass. Braillemon does indeed use the ev iv system, and it works just like the main games as well. Version 0.0.0.9 is the last version of al

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Technically you could remove evs 10 at a time with special berries but it was a real pain in the ass. Braillemon does indeed use the ev iv system, and it works just like the main games as well. Version 0.0.0.9 is the last version of al

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Technically you could remove evs 10 at a time with special berries but it was a real pain in the ass. Braillemon does indeed use the ev iv system, and it works just like the main games as well. Version 0.0.0.9 is the last version of al

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-19 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I'm making this game. Yes the game will be the same in that respect. Maps will be change slighty to be more navigatible (for example gyms will be the same size as other buildings, not HUGE)Also the blindies beat me to Pokemon x and y,

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-18 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Drowzee had a glitch that made him unable to show up in older versions, not sure if I patched it though. Since it's a test map I might just ignore it.I'll check out Rest though, stupid me...Sorry for the lack of replies, been adding a

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-18 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Drowzee had a glitch that made him unable to show up in older versions, not sure if I patched it though.Sorry for the lack of replies, been adding a pretty big feature and it's almost done so yeah!URL: http://forum.audiogames.net/viewt

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-11 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players If you're running XP there is a fix for this error here:http://braillemon.tumblr.com/post/63214 … in-0-0-0-8URL: http://forum.audiogames.net/viewtopic.php?pid=151469#p151469 ___ Audiogames-re

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-10 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Eventually I will implement an online feature that allows you to trade with people. There will be both a donation bonus area, where you can access through donating for credits, so you can trade with all players online, or have battles

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-10 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Thunder wave should not be affecting ground types. Rock types are not immune. Compare: aerodactyl with geodude.URL: http://forum.audiogames.net/viewtopic.php?pid=151294#p151294 ___ Audiogame

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-09 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Deng wrote:That's awesome. Thanks. I don't mind starting a new game, because when the testing phase is all done, we will have to start over anyways.EDIT!I just started a new game, and now it works. It's speaking again for me.While i wa

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Hm, looks like nothing is being sent to SAPI in your save file, this happened to me previously as well, but only once. I have no idea what triggers it, but initializing the dll through the debug menu seems to work. For the moment,  sta

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Hm, looks like nothing is being sent to SAPI in your save file, this happened to me previously as well, but only once. I have no idea what triggers it, but initializing the dll through the debug menu seems to work. For the moment,  sta

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Hm, looks like nothing is being sent to SAPI in your save file, this happened to me previously as well, but only once. I have no idea what triggers it, but initializing the dll through the debug menu seems to work. For the moment,  sta

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Deng wrote:I got another bug. For some odd reason, after extracting the new zip file to the old folder and overwriting all the older files, my SAPI voice stops speaking when the saved game is loaded. I can hear the voice in the beginni

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Deng wrote:I got another bug. For some odd reason, after extracting the new zip file to the old folder and overwriting all the older files, my SAPI voice stops speaking when the saved game is loaded. I can hear the voice in the beginni

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Deng wrote:I got another bug. For some odd reason, after extracting the new zip file to the old folder and overwriting all the older files, my SAPI voice stops speaking when the saved game is loaded. I can hear the voice in the beginni

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Deng wrote:I got another bug. For some odd reason, after extracting the new zip file to the old folder and overwriting all the older files, my SAPI voice stops speaking when the saved game is loaded. I can hear the voice in the beginni

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Deng wrote:I got another bug. For some odd reason, after extracting the new zip file to the old folder and overwriting all the older files, my SAPI voice stops speaking when the saved game is loaded. I can hear the voice in the beginni

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Yeah, it's that DLL, gotta bonk Kyle on the head for that one.A question out there for an opinion answer:For those who have some of their vision still, would providing artwork of the characters help enhance the experience in any way?UR

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-07 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Honestly I don't know if it's not speakstring. I removed Superbinary so that shouldn't be the source of issues, but "speakmain" is the initializer for Speakstring.dll and Cleanmem.dll, and cleanmem had no issues last release (nor was i

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-07 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Honestly I don't know if it's not speakstring. I removed Superbinary so that shouldn't be the source of issues, but "speakmain" is the initializer for Speakstring.dll and Cleanmem.dll, and cleanmem had no issues last release (nor was i

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-07 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Honestly I don't know if it's not speakstring. I removed Superbinary so that shouldn't be the source of issues, but "speakmain" is the initializer for Speakstring.dll and Cleanmem.dll, and cleanmem had no issues last release (nor was i

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-07 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Honestly I don't know if it's not speakstring. I removed Superbinary so that shouldn't be the source of issues, but "speakmain" is the initializer for Speakstring.dll and Cleanmem.dll, and cleanmem had no issues last release (nor was i

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The conversion issue is caused because two turn moves have a negative attack cue. Looking into it tomorrow. With stun spore issues, I've heard of it happening several times before but couldn't replicate it, is your Pokemon slower? Does

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The conversion issue is caused because two turn moves have a negative attack cue. Looking into it tomorrow. With stun spore issues, I've heard of it happening several times before but couldn't replicate it, is your Pokemon slower? Does

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Sigh how irritating, do you mind providing me with the logs as well as savefile1 because then I can track it a lot Easier. It's late probably won't get to it until Monday because of work/school but list errors and provide log files and

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Sigh how irritating, do you mind providing me with the logs as well as savefile1 because then I can track it a lot Easier. It's late probably won't get to it until Monday because of work/school but list errors and provide log files and

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Sigh how irritating, do you mind providing me with the logs as well as savefile1 because then I can track it a lot Easier. It's late probably won't get to it until Monday because of work/school but list errors and provide log files and

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Sigh how irritating, do you mind providing me with the logs as well as savefile1 because then I can track it a lot Easier. It's late probably won't get to it until Monday because of work/school but list errors and provide log files and

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players bigdog wrote:unfortunately i still found the glitch where sparrow evolved into ekens.  I was using rare candies when i did it.I am outright terrible with typos it seems. It's been fixed.URL: http://forum.audiogames.net/viewtopic.php?pi

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-02 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Is that in the newest updated link? Dammit I thought I fixed that. Move the braillemon.exe from the root folder to the 0.0.0.8 folder because that's the more recent exe. It's looking for a dll that it can't find because its in the wron

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-02 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Is that in the newest updated link? Dammit I thought I fixed that. Move the braillemon.exe from the root folder to the 0.0.0.8 folder because that's the more recent exe. It's looking for a dll that it can't find because its in the wron

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-02 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Is that in the newest updated link? Dammit I thought I fixed that. Move the braillemon.exe from the root folder to the 0.0.0.8 folder because that's the more recent exe. It's looking for a dll that it can't find because its in the wron

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-02 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players well looking at the code it looks like there was an issue with Fleeing, is this correct? Also it turns out for some reason Pidgeotto and Pidgeot's movesets are all jacked up. Checking this out too.URL: http://forum.audiogames.net/viewt

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-02 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Feel free to post it as a link. Send both the log in the log folder as well as game_errors, if the game just quit like that it could be a fatal error.URL: http://forum.audiogames.net/viewtopic.php?pid=150339#p150339 __

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-02 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Feel free to post it as a link.URL: http://forum.audiogames.net/viewtopic.php?pid=150339#p150339 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sa

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-30 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Patched both the box glitch and the fearow glitch. I think your evolving glitch was probably caused by the box glitch since the values got all screwed up when depositing the pokemon. Also added hotkeys on the main menu with 1 thru 5.Fe

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-30 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Patched both the box glitch and the fearow glitch. I think your evolving glitch was probably caused by the box glitch since the values got all screwed up when depositing the pokemon. Also added hotkeys on the main menu with 1 thru 5.Fe

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-30 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Patched both the box glitch and the fearow glitch. I think your evolving glitch was probably caused by the box glitch since the values got all screwed up when depositing the pokemon. Also added hotkeys on the main menu with 1 thru 5.Fe

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-30 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Patched both the box glitch and the fearow glitch. I think your evolving glitch was probably caused by the box glitch since the values got all screwed up when depositing the pokemon.URL: http://forum.audiogames.net/viewtopic.php?pid=15

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Ha! Such is the life of the programmer. I totally thought the file transfer was working. Mind sending me your save file? It should just be called "savegame1" or something. Also how does it crash? Does an error pop up in the console? If

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Ha! Such is the life of the programmer. I totally thought the file transfer was working. Mind sending me your save file? It should just be called "savegame1" or something. Also how does it crash? Does an error pop up in the console? If

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Ha! Such is the life of the programmer. I totally thought the file transfer was working. Mind sending me your save file? It should just be called "savegame1" or something. Also how does it crash? Does an error pop up in the console? If

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-28 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Post 139URL: http://forum.audiogames.net/viewtopic.php?pid=149964#p149964 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players goddamn this low HP sound glitch, I'm so tired of it, I wish it would just fix!Also I just updated the file AGAIN because I screwed up the way the files are set up in the zip. lol. Not really an update but it will make updating the 0.0

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players goddamn this low HP sound glitch, I'm so tired of it, I wish it would just fix!Also I just updated the file AGAIN because I screwed up the way the files are set up in the zip. lol. Not really an update but it will make updating the 0.0

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I might change the name, it was just something I threw together, but the reason why I wanna stay away from the typical naming convention because -It's not really a "version" in the sense of the original game since the "version" is rand

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I might change the name, it was just something I threw together, but the reason why I wanna stay away from the typical naming convention because -It's not really a "version" in the sense of the original game since the "version" is rand

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I might change the name, it was just something I threw together, but the reason why I wanna stay away from the typical naming convention because -It's not really a "version" in the sense of the original game since the "version" is rand

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I might change the name, it was just something I threw together, but the reason why I wanna stay away from the typical naming convention because -It's not really a "version" in the sense of the original game since the "version" is rand

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I might change the name, it was just something I threw together, but the reason why I wanna stay away from the typical naming convention because -It's not really a "version" in the sense of the original game since the "version" is rand

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I might change the name, it was just something I threw together, but the reason why I wanna stay away from the typical naming convention because -It's not really a "version" in the sense of the original game since the "version" is rand

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players F1 is just a testing feature and is going to be removed on the next update. I'll look into the rare candy thing though.URL: http://forum.audiogames.net/viewtopic.php?pid=149832#p149832 ___ A

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-26 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Deng wrote:Another thing that happened was when one of my pokemon was going to learn an attack, it would say the next pokemon in the list name, instead of said pokemon. For example, Mew was going to learn Megapunch, but it said, Snorla

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-26 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Deng wrote:Another thing that happened was when one of my pokemon was going to learn an attack, it would say the next pokemon in the list name, instead of said pokemon. For example, Mew was going to learn Megapunch, but it said, Snorla

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-26 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Deng wrote:Another thing that happened was when one of my pokemon was going to learn an attack, it would say the next pokemon in the list name, instead of said pokemon. For example, Mew was going to learn Megapunch, but it said, Snorla

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-24 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players You can also earn money via move Pay day. In later games you can rechallenge trainers later. I plan to do something along this extent. There's also a held item called amulet coin which earns you twice the money in battle including pay

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-23 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I'm still working on a ton of stuff. The shop is a real pain to set up. I like the idea of having a button that provides coordinates to  important areas or people though.URL: http://forum.audiogames.net/viewtopic.php?pid=149462#p149462

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-20 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Hiya guys, just thought I'd update.I'm adding the Shop man right now, but Nurse Joy and Daycare man were added. Also, exp share was fixed.Also you can go in buildings now. Cool!A few other fixes and fun stuff like that too... wheeURL:

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-15 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Well if he doesn't level up he won't get the message. Since the level can be seen via touching a in battle I can't really see why that's necessary. But I'll see what other people think.URL: http://forum.audiogames.net/viewtopic.php?pid

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players At dark:-good idea, increase/decrease rate functions exist in speakstring.dll but have not been implemented. Volume changing has not been implemented. - not sure what you're talking about with the leveling up since when you level up it

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-13 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I intend on having a server for people to trade with, where they can add friends, trade with strangers as well as have battles and download special Pokémon. Each online transaction will cost tokens that will be gained from donating, or

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-11 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I think I forgot to program the evolving thing, but I'm checking out the move learning problem. The move learning thing Is tricky and funky.EDIT: Link's been updated. Pokémon evolve with rare candies now, and I think most of the stuff

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-11 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I think I forgot to program the evolving thing, but I'm checking out the move learning problem. The move learning thing Is tricky and funky.URL: http://forum.audiogames.net/viewtopic.php?pid=148147#p148147

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The most recent release is XP compatible.URL: http://forum.audiogames.net/viewtopic.php?pid=148098#p148098 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The music glitch is a well known glitch. But I patched the zeroing out glitch you mentioned. I update the link so check it every week or so to get the most real recent version haha.URL: http://forum.audiogames.net/viewtopic.php?pid=148

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The first glitch I can't replicate, do you mind giving me more information (the silk scarf glitch). If you're doing it from F2 I'm not having any problems with it. It's index 129 by the way. I've also tried taking it away and giving it

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The first glitch I can't replicate, do you mind giving me more information (the silk scarf glitch). If you're doing it from F2 I'm not having any problems with it. It's index 129 by the way. I've also tried taking it away and giving it

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The first glitch I can't replicate, do you mind giving me more information (the silk scarf glitch). If you're doing it from F2 I'm not having any problems with it. It's index 129 by the way. I've also tried taking it away and giving it

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players The first glitch I can't replicate, do you mind giving me more information (the silk scarf glitch). If you're doing it from F2 I'm not having any problems with it. It's index 129 by the way. I've also tried taking it away and giving it

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-09 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Hi guys, I made a new version with all sorts of little stuff fixed and added.Sorry, even though I included new items and an item spawner, there's no list (yet). But rare candies are 22, so if you wanna test leveling up, you can use tha

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-08 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Hi, just a few notes:I've made a feature that lets you give any item. I'll provide an item list that shows you what number coorelates to what item. Super useful.I've increased the encounter rate. I'm used to running into battles quickl

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-06 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Regarding the grass, I could probably put in a sound like the water, where the grass is blowing, so you can hear it from afar.And I plan on making the routes a bit simplified. Not to the point that they're juvenile, but so that they're

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-06 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Regarding the grass, I could probably put in a sound like the water, where the grass is blowing, so you can hear it from afar.And I plan on making the routes a bit simplified. Not to the point that they're juvenile, but so that they're

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-03 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I'm thinking about modelling the copyright thing off of how the Pokemon MMO does it - basically, they have donations that give you a number of credits that can buy you perks.But in order to use online functions, they cost tokens. You c

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-02 Thread AudioGames.net ForumGeneral Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players Hi, I just thought I'd hop over here. I'm Rachel, the developer. I've been sick in the last week but I thought I'd just give a couple bits of information on what's going on with development:-I've been sick so not much has been done in