Re: SoundRTS, a real-time strategy audio game

2018-12-31 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Thanks for the screen suggestion. This is exactly what I need. Now the server is running even if I close my terminal window. URL: http://forum.audiogames.net/post/402316/#p402316 -- Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2018-12-31 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @ChrisI'm not sure but it reminds me when I had a Debian server with a ssh connection from which I ran a SoundMUD server. I had to use a utility called GNU screen to keep the session alive even if I turned off my Windows computer, I think

Re: SoundRTS, a real-time strategy audio game

2018-12-31 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I'm not hosting the server on a local computer on my local network. I'm hosting it on a Linode VPS which I thought could accept incoming connections from the internet. Is it a problem with my VPS?editWhen I run the server.py file over SSH from

Re: SoundRTS, a real-time strategy audio game

2018-12-31 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I'm not hosting the server on a local computer on my local network. I'm hosting it on a Linode VPS which I thought could accept incoming connections from the internet. Is it a problem with my VPS?editWhen I run the server.py file over SSH from

Re: SoundRTS, a real-time strategy audio game

2018-12-31 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I'm not hosting the server on a local computer on my local network. I'm hosting it on a Linode VPS which I thought could accept incoming connections from the internet. Is it a problem with my VPS? URL: http://forum.audiogames.net/post/402238

Re: SoundRTS, a real-time strategy audio game

2018-12-31 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Shipyards, water, sweet!Thanks! URL: http://forum.audiogames.net/post/402228/#p402228 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: SoundRTS, a real-time strategy audio game

2018-12-31 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @ChrisIn most cases you will have to configure your router to forward incoming TCP connections through port 2500 to the local IP address of your server.The server.py file doesn't require pygame. URL: http://forum.audiogames.net/post/402227

Re: SoundRTS, a real-time strategy audio game

2018-12-30 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Very nice! Will have to play with this. About terrain, I still think it could be good to define it in rules. But instead of defining a movement for each unit on each terrain which would get very tedious, rather have a default movement modifier

Re: SoundRTS, a real-time strategy audio game

2018-12-30 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I set up a Linode Linux VPS and uploaded the Sound RTS folder. I installed Python 2.7 and python-pygame. I ran the server.py file in the main directory and was told the server was succcessfully registered. However, I can't connect to it from

Re: SoundRTS, a real-time strategy audio game

2018-12-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Decrease the unit movement speed or increase the unit movement speed. I think it can be specific to each unit in rules.txt.For example knight:Speed 2.3Mountain speed 2.5marsh speed 1.3This looks more flexible. URL: http://forum.audiogames.net

Re: SoundRTS, a real-time strategy audio game

2018-12-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Decrease the unit movement speed or increase the unit movement speed. I think it can be specific to each unit in rules.txt.For example knight:Speed 2.3Mountain speed 2.5This looks more flexible. URL: http://forum.audiogames.net/post/402120

Re: SoundRTS, a real-time strategy audio game

2018-12-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game ok, good URL: http://forum.audiogames.net/post/402108/#p402108 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2018-12-30 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game SoundRTS 1.2 continuous 11 is available.The file is there: (Windows only)http://jlpo.free.fr/soundrts/continuous … indows.zipChanges from 1.2 continuous 10:Water squares:- shipyard (trains water units; must be built near water

Re: SoundRTS, a real-time strategy audio game

2018-12-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I heard that in StarCraft, you can use a unit to pull the entire army of the enemy away.Based on this feature, I thought of the above features, adding different behaviors depending on the mode of the unit.However, as I said, it is a bit

Re: SoundRTS, a real-time strategy audio game

2018-12-29 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @拓海 sorry guy, but can you explain some more what is your dilema? I can't understand it completely.As I understand, the default behavior of unit, if a enemy is in a range of attack (archers have more than the infantry) the unit start the attack

Re: SoundRTS, a real-time strategy audio game

2018-12-29 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I didn't know about these new versions. I'll have to check them out and get back into this game. What's new? I agree with the idea of adding a spectator mode prior to starting the game. Destroying your buildings after you've started isn't

Re: SoundRTS, a real-time strategy audio game

2018-12-29 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I didn't know about these new versions. I'll have to check them out and get back into this game. What's new? I agree with the idea of adding a spectator mode prior to starting the game. Destroying your buildings after you've started isn't

Re: SoundRTS, a real-time strategy audio game

2018-12-29 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I didn't know about these new versions. I'll have to check them out and get back into this game. What's new? I agree with the idea of adding a spectator mode prior to starting the game. Destroying your buildings after you've started isn't

Re: SoundRTS, a real-time strategy audio game

2018-12-29 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I didn't know about these new versions. I'll have to check them out and get back into this game. What's new?I have a question about the server. I'd like to set up a permanent server hosted on a Linux VPS that anyone can connect to from

Re: SoundRTS, a real-time strategy audio game

2018-12-29 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game if anyone wants a keyboard layout that keeps the same shape as the normal keys but works with the dvorak layout, get it here URL: http://forum.audiogames.net/post/401882/#p401882 -- Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2018-12-29 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Lol, sometimes it seems the world has a sense of humor. A very annoying one, I don't think I always find it funny! URL: http://forum.audiogames.net/post/401836/#p401836 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS, a real-time strategy audio game

2018-12-29 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I'm having trouble with chapter 8 in the campaign. if my undead forces get to the guard towers, they never kill enough and always die. any help./edit of course as soon as i post about this, the next thing is i go and beat it. URL: http

Re: SoundRTS, a real-time strategy audio game

2018-12-29 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I'm having trouble with chapter 8 in the campaign. if my undead forces get to the guard towers, they never kill enough and always die. any help. URL: http://forum.audiogames.net/post/401726/#p401726 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2018-12-29 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Now The game is currently in a dilemma:Because the unit of attack distance is far superior.For example, when an archer attacks an infantry, if the player does not respond fast enough, the infantry will be easily killed.My friends and I have

Re: SoundRTS, a real-time strategy audio game

2018-12-28 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud a! obvious jaja.But the idea is have that option from start, but as a workaround can be fine.thanks! URL: http://forum.audiogames.net/post/401624/#p401624 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-28 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) is there any work still being done to make the crazy mod playable on  a Mac? I downloaded it and it came with all of the windows .exe files. I don't mind running it from source, just let me know what I need to do. URL: http

Re: SoundRTS, a real-time strategy audio game

2018-12-26 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @zack93I think it's not a synchronization problem, probably a rendering problem, maybe a division by zero error caused by a very low speed while rendering footsteps. I will at least ask the game to catch every error during the rendering phase

Re: SoundRTS, a real-time strategy audio game

2018-12-25 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Oh and one other thing, effect_radius does not seem to work I think. At least increasing it does not cause an effect to damage adjacent squares, regardless how high the value (tested up to 60 on normal width 12 squares). URL: http

Re: SoundRTS, a real-time strategy audio game

2018-12-25 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I just encountered a strange bug. While playing, my game froze while everyone else's continued. Oddly, I could still hear unit upgrades being completed, but I couldn't control anything. Also, all the visible squares did not show anything

Re: SoundRTS, a real-time strategy audio game

2018-12-24 Thread AudioGames . net Forum — New releases room : hazzle via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hi,Wow, it seems to be a very good game! Going to give it a try. Will ask here if I need help. URL: http://forum.audiogames.net/post/400574/#p400574 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS, a real-time strategy audio game

2018-12-24 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud a small, very small request for a nexts updates...Can you add the option to set players as observers in online mode at the waiting room? And of course, also the creator of the room can move  players?Is basically for have the option

Re: SoundRTS, a real-time strategy audio game

2018-12-23 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Turns out if you set the speed to 0 or too low it freezes the game when a unit tries to enter a square with that terrain. I was too lazy to find the exact point at which the value is low enough to cause a freeze, but I can tell you that .1

Re: SoundRTS, a real-time strategy audio game

2018-12-23 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game OK @soundMud, you done the job with the last update.Sounds very nise and awesome the last changes; you done it, man!@zak93 Your idea sounds very good; but the problem that i see on that is... How many depended of the rules we want

Re: SoundRTS, a real-time strategy audio game

2018-12-20 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Nice changes! The terrains should add an interesting touch. If you could make it so that only certain units can go through a certain terrain, then we could have the water and water-going units that people have always wanted. Maybe at some point

Re: SoundRTS, a real-time strategy audio game

2018-12-20 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game SoundRTS 1.2 continuous 10 is available.The file is there: (Windows only)http://jlpo.free.fr/soundrts/continuous … indows.zipChanges from 1.2 continuous 9:- now auto-gather and auto-repair can be disabled (enabled by default)- now workers

Re: Soundrts Map making

2018-12-20 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: Soundrts Map making Hi,There are several problems with your map:when you define players, you've got two options:you can use the starting_squares starting_units and starting_resources statements, something like this:starting_squares a1 z1starting_units townhall 5 peasant

Soundrts Map making

2018-12-20 Thread AudioGames . net Forum — General Game Discussion : Gardahn via Audiogames-reflector
Soundrts Map making Hi,I use the crazy mod of soundrts and have aquestion About map making.I will post my map here, It does not work, I modified an existing map, but everytime I load it, the Computer or myself is defeated without doing anything.; Pragma 1; http://pragmapragma.free.frtitle

Re: SoundRTS, a real-time strategy audio game

2018-12-20 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Would it be possible to release a new version with the fixed bug? It's a bit of an issue, and gives some races a disadvantage URL: http://forum.audiogames.net/post/399634/#p399634 -- Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-19 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) yeszakc93 wrote:Is this based on the blitzkrieg mod? URL: http://forum.audiogames.net/post/399475/#p399475 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-18 Thread AudioGames . net Forum — New releases room : Gardahn via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Hi, if I Play this mod, and create my Server, I can not select Targets for my Units with tab. URL: http://forum.audiogames.net/post/399455/#p399455 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS, a real-time strategy audio game

2018-12-15 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Ah, good to know it's fixed for the next version. So bonus_height just allows a unit to attack plateaus like it's a normal square, but has no other effects? And is the effect_range for abilities 6 by default regardless of which of the old

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-15 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Is this based on the blitzkrieg mod? URL: http://forum.audiogames.net/post/398991/#p398991 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: SoundRTS, a real-time strategy audio game

2018-12-15 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Ah, good to know it's fixed for the next version. So bonus_height just allows a unit to attack plateaus like it's a normal square, but has no other effects? And is the effect_range for abilities 6 by default regardless of which of the old

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) I have tried to write a map with a river.Although the terrain is very simple, can also try to design the river terrain in this way.http://www.fileconvoy.com/dfl.php?id=gc … fbfe0bca78 URL: http://forum.audiogames.net/post/398678

Re: SoundRTS, a real-time strategy audio game

2018-12-14 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @TablenThanks for the info.@zakc93Thanks for the precision. I had already noticed (this afternoon) that the problem happens only with "unit" and "building". And I have fixed the bug, probably introduced with 1.2-c1.

Re: SoundRTS, a real-time strategy audio game

2018-12-14 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @TablenThanks for the info.@zakc93Thanks for the precision. I had already noticed that the problem happens only with "unit" and "building". And I have fixed the bug, probably introduced with 1.2-c1.About ranges, I hop

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) I have tried to write a map with a river.Although the terrain is very simple, can also try to design the river terrain in this way.http://www.fileconvoy.com/dfl.php?id=ga … 2b1aa8e6c3 URL: http://forum.audiogames.net/post/398678

Re: SoundRTS, a real-time strategy audio game

2018-12-14 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I've identified the issue with harm effects. They don't work when some target types are specified. The explosions and meteors that have no target type and just damage everything work fine. But when some target types are introduced

Re: Who's interested in playing SoundRTS?

2018-12-14 Thread AudioGames . net Forum — General Game Discussion : brailleluke via Audiogames-reflector
Re: Who's interested in playing SoundRTS? my directory is called soundrts-1.2-c7-windowsI assume that tells you what you need to know? URL: http://forum.audiogames.net/post/398626/#p398626 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS, a real-time strategy audio game

2018-12-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game thank yousanslash332 wrote:Hello again!@拓海respect the command list suggestion, that is implemented now.you can press alt+a (when you have selected a unit or buildin) and the game told to you all the options with a correspondin key, so

Re: SoundRTS, a real-time strategy audio game

2018-12-13 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I think I understand the issue. Abilities now have a range in metres, and the default is 6, so if if a building is too far from the adjacent square it doesn't work. If this is the case then it's not an issue, the crazymod just needs

Re: SoundRTS, a real-time strategy audio game

2018-12-13 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hello again!@拓海respect the command list suggestion, that is implemented now.you can press alt+a (when you have selected a unit or buildin) and the game told to you all the options with a correspondin key, so for example if build farm is f, you

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) yep, will be a interesting project update (or re done) the crazy mod.I think that a good start point, is use the current work, for create a new mod from scratch, but using the good things (and currentli made settings) to... first

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) It seems that the problem can only be solved by increasing the life of the melee units.zakc93 wrote:Yes, the technicals is one of the most powerful races at the moment and hard to beat. The elves as well, the meteors and teleportation

Re: Who's interested in playing SoundRTS?

2018-12-13 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector
Re: Who's interested in playing SoundRTS? Which version do you have? URL: http://forum.audiogames.net/post/398405/#p398405 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Yes, the technicals is one of the most powerful races at the moment and hard to beat. The elves as well, the meteors and teleportation make them very dangerous, and their towers make it hard to attack them. The weakness of the orcs

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Yes, the technicals is one of the most powerful races at the moment and hard to beat. The elves as well, the meteors and teleportation make them very dangerous, and their towers make it hard to attack them. The weakness of the orcs

Re: SoundRTS, a real-time strategy audio game

2018-12-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Recruitment completion, upgrade completion, and research completion can all be represented by sound effects.Including the depletion of gold ore, the forest is depleted, you can also use sound effects instead of tts reading.When peasant puts

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) The race with the greatest initial advantage should still be technical.Units with long-range attack capabilities now dominate.In fact, the orcs are not weak, but there are no units that have long-range attacks in the early days.zakc93

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) The race with the greatest initial advantage should still be technical.zakc93 wrote:True. The robots, orcs and dark elves seem to be the weakest races, and probably need a boost. The elementals would probably be impossible to balance

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-12 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) True. The robots, orcs and dark elves seem to be the weakest races, and probably need a boost. The elementals would probably be impossible to balance with the rest, so maybe they need to be taken out entirely. I remember pragma once

Re: SoundRTS, a real-time strategy audio game

2018-12-12 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game We may have found a bug. Harming effects appear not to do any damage. For example, the magnetic fields of the robots or thunder bolts of the orcs do not harm any units on the same square. Another thing, the ability to cast something

Re: SoundRTS, a real-time strategy audio game

2018-12-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Recruitment completion, upgrade completion, and research completion can all be represented by sound effects.To reduce the workload of tts, tts is only responsible for reading the battle information.This allows the player to get the latest news

Re: Who's interested in playing SoundRTS?

2018-12-12 Thread AudioGames . net Forum — General Game Discussion : brailleluke via Audiogames-reflector
Re: Who's interested in playing SoundRTS? I'd like to play, I think I have issues with firewalls though because I've never seen any servers up URL: http://forum.audiogames.net/post/398313/#p398313 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) It is indeed unbalanced.But if you want to balance all 10 races, it is a very big project.In my opinion, we can choose three races to adjust, so the amount of work will be much smaller.zakc93 wrote:The crazymod seems rather unbalanced

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-12 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) The crazymod seems rather unbalanced, especially in the new continuous version of sound rts. I thought of making a modified version, but the fact that everything is in french was a bit of an issue. So I made a translated version

Re: Who's interested in playing SoundRTS?

2018-12-11 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector
Re: Who's interested in playing SoundRTS? Which design do you think blitzkrieg and crazymod are better?zakc93 wrote:If anyone sees this in time come join us on the fm94 server, it uses the c9 version with the crazymod URL: http://forum.audiogames.net/post/398174/#p398174

Re: Who's interested in playing SoundRTS?

2018-12-11 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector
Re: Who's interested in playing SoundRTS? If anyone sees this in time come join us on the fm94 server, it uses the c9 version with the crazymod URL: http://forum.audiogames.net/post/398058/#p398058 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2018-12-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hi, The c series is a beta version, not a final version. Tablen wrote:I like this new version. The only problem that I find, is that the new version is not promoted on jlpo.free.fr/soundrtsThe only versions stated and promoted there is the old

Re: SoundRTS, a real-time strategy audio game

2018-12-11 Thread AudioGames . net Forum — New releases room : Tablen via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I like this new version. The only problem that I find, is that the new version is not promoted on jlpo.free.fr/soundrtsThe only versions stated and promoted there is the old stables, and soundrts 1.2a10, or is that soundrts1.2A9? Eitherway

Re: SoundRTS, a real-time strategy audio game

2018-12-06 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game My friend has a suggestion.Redesign each unit a command list.For example, we select peasant, then press a to expand a menu and press the arrow keys to navigate through the menu.Of course, after expanding the menu, you can jump to a command

Re: Who's interested in playing SoundRTS?

2018-12-03 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector
Re: Who's interested in playing SoundRTS? ok, I will call my friends to play together.zakc93 wrote:So we now have the server called fm94 which should hopefully be up permanently. It's running the latest c9 version. URL: http://forum.audiogames.net/post/396657/#p396657 -- Audiogames

Re: Who's interested in playing SoundRTS?

2018-12-03 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector
Re: Who's interested in playing SoundRTS? So we now have the server called fm94 which should hopefully be up permanently. It's running the latest c9 version. URL: http://forum.audiogames.net/post/396626/#p396626 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS, a real-time strategy audio game

2018-12-01 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game There is a small problem. Units that block the path cannot attack the enemy.For example, I sent a cavalry to block the path leading to the next square.The other side sent a cavalry to attack me, but I could not attack him.Then my cavalry

Re: SoundRTS, a real-time strategy audio game

2018-11-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game There is a small problem. Units that block the path cannot attack the enemy.For example, I sent a cavalry to block the path leading to the next square.The other side sent a cavalry to attack me, but I could not attack him.Then my cavalry

Re: SoundRTS, a real-time strategy audio game

2018-11-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game There is a small problem. Units that block the path cannot attack the enemy.For example, I sent a cavalry to block the path leading to the next square.The other side sent a cavalry to attack me, but I could not attack him.Then my cavalry

Re: SoundRTS, a real-time strategy audio game

2018-11-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I agree with this point.But don't know soundmud if it will be very troublesome to write, will it affect the game framework.sanslash332 wrote:Hello soundmud!First thanks for the new updates!And omfg @拓海 you ask too much features at the same time

Re: SoundRTS, a real-time strategy audio game

2018-11-30 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hello soundmud!First thanks for the new updates!And omfg @拓海 you ask too much features at the same time... xDI have only a question. the automatick repair is mandatory, or you can tell to peasant ignore that feature, for example, giving them

Re: SoundRTS, a real-time strategy audio game

2018-11-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game You can add an event that is triggered after death.For example, if the explosives depot is destroyed, it will explode.If a unit dies, it will also produce poisonous gas.In fact, the skill is automatically released after the death of the unit

Re: SoundRTS, a real-time strategy audio game

2018-11-29 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Also in the zoom mode, the building's default rally command does not work. URL: http://forum.audiogames.net/post/395942/#p395942 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS, a real-time strategy audio game

2018-11-29 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Farmers will not auto repair the buildings of their allies, hoping to add.Note: Do not participate in automatic construction, haha. URL: http://forum.audiogames.net/post/395833/#p395833 -- Audiogames-reflector mailing list Audiogames

Re: SoundRTS, a real-time strategy audio game

2018-11-29 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Farmers will not repair the buildings of their allies, hoping to add. URL: http://forum.audiogames.net/post/395833/#p395833 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS, a real-time strategy audio game

2018-11-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I came up with a way to design river terrain.First we make a skill.This skill can only damage ground units and has no effect on the flight unit.Then we are design a unit that will immunize this skill.Then we add this skill to the map

Re: SoundRTS, a real-time strategy audio game

2018-11-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I came up with a way to design river terrain.First we make a skill.This skill can only damage ground units and has no effect on the flight unit.Then we are designing a unit that will immunize this skill.Then we add this skill to the map

Re: SoundRTS, a real-time strategy audio game

2018-11-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Wow, soundmud is really amazing. URL: http://forum.audiogames.net/post/395730/#p395730 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: SoundRTS, a real-time strategy audio game

2018-11-28 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hi, I'm the Owner of Golden, I'll update the server tomorrow or next week. Regards! URL: http://forum.audiogames.net/post/395701/#p395701 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS, a real-time strategy audio game

2018-11-28 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game SoundRTS 1.2 continuous 9 is available.The file is there: (Windows only)http://jlpo.free.fr/soundrts/continuous … indows.zipChanges from 1.2 continuous 8:- now workers won't automatically help building (they will still automatically repair

Re: SoundRTS, a real-time strategy audio game

2018-11-27 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Found a bug.I formed an alliance with a friend and my friend was defeated by others.Then when I browsed the map, there was a very interesting phenomenon.Except for the current square, all the other squares are all walls. You can't press

Re: SoundRTS, a real-time strategy audio game

2018-11-27 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Found a bug.I formed an alliance with a friend and my friend was defeated by others.Then when I browsed the map, there was a very interesting phenomenon.Except for the current square, all the other squares are all walls. You can't press

Re: SoundRTS, a real-time strategy audio game

2018-11-24 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Suggest:In zoom mode, press the arrow keys to see the path to the next area.In this way, the player does not need to repeatedly press the tab to find the path to the next area.For example:A1 north, then press up arrow You can reach the path

Re: SoundRTS, a real-time strategy audio game

2018-11-24 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Perhaps related to server performance.My friend's server is 1 core, and the CPU has limitations.SoundMUD wrote:Since there are several 1.2-c8 servers, I have made a few tests with the client. More details about this later. URL: http

Re: SoundRTS, a real-time strategy audio game

2018-11-24 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Since there are several 1.2-c8 servers, I have made a few tests with the client. More details about this later. URL: http://forum.audiogames.net/post/394905/#p394905 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-11-24 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) I'm still getting that question in my head :d URL: http://forum.audiogames.net/post/394875/#p394875 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-11-24 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Hi, have there been any updates to this mod since the 9beta10 version? URL: http://forum.audiogames.net/post/394842/#p394842 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS, a real-time strategy audio game

2018-11-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game servers speedMinimum = 31ms, maximum = 32ms, average = 31msSoundMUD wrote:拓海 wrote:In addition, when I play multiplayer games, the game speed is very slow, even if I adjust the game speed to a fast game.But I did the test with 1.2a9

Re: SoundRTS, a real-time strategy audio game

2018-11-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I mean open the f10 menu and there is an option to speed up the game.But in multiplayer games, even if I speed up the game to the limit, it is no different from normal speed.But in version 1.2a9 I can speed up the game in multiplayer

Re: SoundRTS, a real-time strategy audio game

2018-11-23 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game 拓海 wrote:In addition, when I play multiplayer games, the game speed is very slow, even if I adjust the game speed to a fast game.But I did the test with 1.2a9, and this problem did not happen.Is this related to my network?I'm not sure

Re: SoundRTS, a real-time strategy audio game

2018-11-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I understand.If this problem is a little troublesome to solve, then you don't have to worry too much. You can solve it slowly by putting it aside.After all, this problem is not a serious problem.But the problem of farmers' work is a more

Re: SoundRTS, a real-time strategy audio game

2018-11-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I understand.If this problem is a little troublesome to solve, then you don't have to worry too much. You can solve it slowly by putting it aside.After all, this problem is not a serious problem.But the problem of farmers' work is a more

Re: SoundRTS, a real-time strategy audio game

2018-11-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I understand.If this problem is a little troublesome to solve, then you don't have to worry too much. You can solve it slowly by putting it aside.After all, this problem is not a serious problem.But the problem of farmers' work is a more

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