Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: why developers should port their games to the Mac @queenslight, 57, Linux is a subject I'm not really going to get into, save to sing the praises I know of it are entirely true, because I've had no patience with it.  That's more my problem than linux's fault, so I can't speak

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: why developers should port their games to the Mac @queenslight, 57, Linux is a subject I'm not really going to get into, save to sing the praises I know of it are entirely true, because I've had no patience with it.  That's more my problem than linux's fault, so I can't speak

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: why developers should port their games to the Mac @queenslight, 57, Linux is a subject I'm not really going to get into, save to sing the praises I know of it are entirely true, because I've had no patience with it.  That's more my problem than linux's fault, so I can't speak

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : queenslight via Audiogames-reflector
Re: why developers should port their games to the Mac @Nocturnus's points in @51, also apply to the Linux platform, as many of the programs he mentioned also work on there natively using the Orca screen reader.NB. Chrome/Chromium Browser support for Orca "Natively" is in the wor

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac As for Carl's willingness to help, while that is to be commended, there really is nothing we as users can do at this point to save the mac accessibility. Apple won't take our feedback seriously, and that's already been proven

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Here's the thing with that Brandon, even videographers and music producers are not as loyal to the mac as Apple wants them to be. They were when the macbook pro was actually an enthusiast-friendly machine with truly stand-out resources

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: why developers should port their games to the Mac Yeah @53, but it really comes back around to the fact that a great number, perhaps even the majority of mac users are still using windows, even if not primarily.  For all the good macs supposedly do, we still have to clutch at MS when

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: why developers should port their games to the Mac Yeah from what I can tell, Mac isn't anything special. The market for serious mac users seems to be musicians/producers, and professional videographers. Other than that, no real reason to get one. If you want the hardware, OK sure

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : carl via Audiogames-reflector
Re: why developers should port their games to the Mac wow my friend. so far my mac works with no problems whatsoever but to have windows do all that crazy stuff I'd surely be frustrated. if things freeze on you then you have no reason to be frustrated for if people find it wrong to go mad

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: why developers should port their games to the Mac Post 47 is proof of what 46 is trying to showcase, that being that even when you own a mac, you're still using windows.  If you can natively do everything you can do everything that is anything and everything computing on a mac, why

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: why developers should port their games to the Mac There isn't really a good reason for switching to a mac from Windows; If you know how to do everything on Windows then a mac won't suddenly do it better. It's main advantage used to be the good integration of accessibility

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : carl via Audiogames-reflector
Re: why developers should port their games to the Mac aww now come on jack, even though things are going down hill and most other things that are out will probably go down as well, but I still use my mac whenever I want too and yes I no voice over isn't getting updates, but as for open

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Ok, let's give a non-fabricated unbiassed review here. Three years ago when I bought my mac, it was still a good machine. I.e, good before it went downhill. Updates were actually kind of exciting, and voiceover had its proud moments

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : carl via Audiogames-reflector
Re: why developers should port their games to the Mac ah! hello dark and SLJ. well I no your all not mac haters, and yes access to things is daunting, but the main thing on getting a mac is well ok the commands are different to windows I must admit. but if you new how to work with voice

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: why developers should port their games to the Mac Before we go down completely into the "my favourite company is better than your favourite company" sort of debate, I would still be interested to hear the opinions of a mac user on what I asked in question 17, namely why shoul

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: why developers should port their games to the Mac Before we go down completely into the "my favourite company is better than your favourite company" sort of debate, I would still be interested to hear the opinions of a mac user on what I asked in question 17, namely why shoul

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : carl via Audiogames-reflector
Re: why developers should port their games to the Mac hmm, ah yes mac in a VM is some what hard to work with. I mean ok some virtual machines of stuff are very supportive and will run as you need it too, but you'll often get virtual machines that completely give your computer a hard time

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: why developers should port their games to the Mac @37 I don't use OSX regularly, only in a VM, and right now my machine is not capable of running said Vm, so I don't use it. If I did, I'd manage well enough. URL: https://forum.audiogames.net/post/408398/#p408398 -- Audiogames

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac For the Linux issue, I think the reason people don't develop many games for Linux is purely because Linux seems daunting (and is different from all the others). It can also seem incredibly hard to use to someone who's just started

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac For the Linux issue, I think the reason people don't develop many games for Linux is purely because Linux seems daunting (and is different from all the others). It can also seem incredibly hard to use to someone who's just started

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Nocturnus, thank you for giving me more proof that people are beyond stupid. URL: https://forum.audiogames.net/post/408380/#p408380 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: why developers should port their games to the Mac Or you should get used to the fact and nothing is the best for everybody otherwise we would have one OS. I personally don't care much about mac for various reasons, which does not mean I will say it sucks. URL: https

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : tmstuff000 via Audiogames-reflector
Re: why developers should port their games to the Mac @9, I don't use a mac, I've just heard about all the issues, crap, and much unfriendlier ui and scrreen reader functionability. And that isn't all. The keyboard on the mac sucks. That isn't all either, because apple is just a bad

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: why developers should port their games to the Mac Common sense?  Yaa?  What, the,BLAZES! Is, Condom, SENSE! URL: https://forum.audiogames.net/post/408362/#p408362 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Oh I don't doubt Liam plans on making more games for the mac - after all with python and this game engine referenced in the manual, it won't be as difficult to port. But that doesn't make the $100 cost any less detrimental. URL: https

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : carl via Audiogames-reflector
Re: why developers should port their games to the Mac hi there iron cross. ok like you've said to various people's posts, ok most people might not be comfortable with downloading stuff from websites as such, but if you'll let me help you I can throw in some stuff so that could get you

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: why developers should port their games to the Mac @34 Yeah but I'm sure he wants to put more games on the mac, at least to recover that cost. You wouldn't go through the hassle of learning how to get things running over there, and all the compilation problems that might be unique

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : carl via Audiogames-reflector
Re: why developers should port their games to the Mac wow now hold on there. ok I would agree to the fact that windows is going down for I'm on windows10. but, Mabey if some people were to believe me I could help you out there when it comes to getting things on to mac OSX, but I just hope

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Chris, you can take the $399 signing certificate with a grain of salt. Willing to bet that unless you're a major corporation or are making a hardware driver, people don't sign stuff at least not officially like that. And yes, I wish

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : queenslight via Audiogames-reflector
Re: why developers should port their games to the Mac So here is  a very good question:Why has only RS Games and Sound RTS, made native Linux games? Is it really that hard porting games over?If creating in Python it should not be that dificult... BGT on the other hand doesn't have native

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac You don't have to disable Gate Keeper entirely. When you encounter an unsigned app, access the context menu and choose open. This will bypass Gate Keeper and let the application run normally. Then again, folks should always use common

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector
Re: why developers should port their games to the Mac Apps that are not signed can be allowed passed gate keeper, but MacOS will throw a fit, and it just looks unprofessional to have an app where the developer identity can't be confirmed. Apple makes a huge deal out of this, and I would

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac Hi.So, maybe I'm different from most people regarding to apps on my Mac. I don't mind searching for them on Google. Regarding signing the apps: Sorry, I still don't get it. Apps which has not been signed runs just fine on the mac. So

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: why developers should port their games to the Mac For the OCR command I more meant that the engine is there. The way it works is by using the image description command when focused on an image and most times it will bring the text in the image as well. The image description command

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: why developers should port their games to the Mac Aren't their also some missing/not up to par libraries on mac that make it hard to do certain things like advanced audio or controller support when coding a game?It seems bad enough on Windows already... URL: https

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector
Re: why developers should port their games to the Mac Thisis interesting. I've always heard that gaming on the Mac wasn't exactly a piece of cake, but had no idea of the specifics. For those of you who pointed to Narrator improvements, I can tel you that Narrator does indeed support Chrome

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac @slj Everyone pretty much said it. Ask liam. Great Toy Robbery is a free game for example, and he still has to pay $100 a year for the damn developer license for codesigning your apps. Of course, we all know there are ways around

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector
Re: why developers should port their games to the Mac Although it's a personal problem, Japanese support in OSX just sucks. I'm Japanese, so I obviously want to / need to write some Japanese. But once I start typing in Kanji, it starts to get super hyper ultra buggy.I doubt that the main

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector
Re: why developers should port their games to the Mac Although it's a personal problem, Japanese support in OSX just sucks. I'm Japanese, so I obviously want to / need to write some Japanese. But once I start typing in Kanji, it starts to get super hyper ultra buggy.I doubt that the main

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector
Re: why developers should port their games to the Mac Although it's a personal problem, Japanese support in OSX just sucks. I'm Japanese, so I obviously want to / need to write some Japanese. But once I start typing in Kanji, it starts to get super hyper ultra buggy.I doubt that the main

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: why developers should port their games to the Mac To be honest, Narrator is starting to be a serious competitor to voice over. It will even support Chrome in the latest updates along with many other great things. It's just a matter of time before it gets to be the most successful

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: why developers should port their games to the Mac @22seehttps://www.chrishofstader.com/the-fogg … r-issue-2/for why microsoft didn't build their own screen reader, tldr: basically everyone else, nfb, afb, gwmicro told them that it was best to leave it up to third parties. URL: https

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector
Re: why developers should port their games to the Mac Its also not that easy to develope an own open-source screen reader for a platform that doesn't support it, namely Mac OS. It is possible for Windows, since Windows provides several accessiblity hooks (UIA, IAccessible) where screen

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: why developers should port their games to the Mac The thing is, you want to have all your ducks in a row if you're running a business. If you're developing free games, I guess it doesn't matter. I'm not really up on mac, I've used it in a VM, but don't know a lot about it. But I think

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac 19 says it all. Getting your app signed is the problem; developing for the Mac is perfectly free, but getting it signed and in the app store (where pretty much every apple user looks first for apps) is the very costly option. Of course

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: why developers should port their games to the Mac If it was all that simple. First, NVDA uses built in OCR in Windows 10, so there you have it. Same goes for narrator. Second, developing in python does not mean you do not need to pay to get your app signed. Third, making an alternative

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac Hi.Regarding development: Nothing stops any developer to develop something for free in Python. That cost absolutely nothing, and it works fine on the mac. @Jack: If you want to compare VOiceover on the Mac with screenreaders on Windows

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: why developers should port their games to the Mac I'm finding this discussion interesting myself. I heavily considered getting a mac in 2015, since at the time I didn't like the look of windows 10 but manifestly could no longer go on using XP which I'd used for far longer than I

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: why developers should port their games to the Mac Covered a ton of that here, but I'm glad to see even more opinions on this subject. URL: https://forum.audiogames.net/post/408172/#p408172 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Is the $20 per year Microsoft fee for the Windows Store? If so, I haven't noticed much adoption on that front. Just like the Mac App Store, the Windows Store is full of crap! No one uses it when just like on macOS, you can install

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Is the $20 per year Microsoft fee for the Windows Store? If so, I haven't noticed much adoption of that either. Just like the Mac Appp Store, the Windows Store is full of crap! No one uses it when just like on macOS, you can install

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Is the $20 per year Microsoft fee for the Windows Store? If so, I haven't noticed much adolption of that either. Just like the Mac Appp Store, the Windows Store is full ofgarbage and crap. No one uses it when just like on macOS, you can

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector
Re: why developers should port their games to the Mac Google Play Developer account will cost you $25 (one time), Apple iTunes Developer account will cost you $99/year and Windows Developer account will cost you $19/year. These prices can vary as per their respective policies.blaming devs

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac I agree with Jack. Apple could honestly be doing much better with VoiceOver and macOS generally. The fact that the entire system has been neglected for years speaks volumes to Apple's lack of interest. They're more concerned

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac I agree with Jack. Apple could honestly be doing much better with VoiceOver and macOS generally. The fact that the entire system has been neglected for years speaks volumes to Apple's lack of interest. They're more concerned

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac I agree with Jack. Apple could honestly be doing much better with VoiceOver and macOS generally. The fact that the entire system has been neglected for years speaks volumes to Apple's lack of interest. They're more concerned

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector
Re: why developers should port their games to the Mac We shouldn't forget all the advantages Apple's system has.* Development fees keep the App Store clean in regard of ad-only apps, virus and more and stop hobby-hackers from providing you with an infected app* OS-provided VoiceOver

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Agreed.Slj, you're forgetting a few things here. Tmstuff may be wrong on the only good part of the mac being the voices, yeah, he's wrong alright. Lol. But from a user's standpoint:1. We're still missing OCR, we're dependent on the open

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector
Re: why developers should port their games to the Mac There was a time the company I work for wanted to release something for Mac. We got turned off by it solely because of two things: requiring a Mac to develop, and also the $100 USD a year for a developer license. Compare that to Windows

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac tmstuff000 wrote:The only good thing about the mac are the voices, everyone knows that. They are horrrible. I think you should just get a nice pc with Windows, preferably Windows 10, if you don't like the new start menu, you can fix

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector
Re: why developers should port their games to the Mac Hijacker said everything in my mind. Of course I do agree that it would be cool if we could do that, but it's hard, as I can't even express how much it is hard in English. URL: https://forum.audiogames.net/post/408093/#p408093

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : tmstuff000 via Audiogames-reflector
Re: why developers should port their games to the Mac The only good thing about the mac are the voices, everyone knows that. They are horrrible. I think you should just get a nice pc with Windows, preferably Windows 10, if you don't like the new start menu, you can fix it with Classic

Re: why developers should port their games to the Mac

2019-01-28 Thread AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector
Re: why developers should port their games to the Mac In the end, it comes down to these facts:* developing for multiple operating systems results in more development times if you don't have cross-platform capabilities in mind from the get go.* developing for Mac always requires a Mac

Re: why developers should port their games to the Mac

2019-01-28 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac Hi.I agree that it would be nice to have more games for Mac. The Mac platform is indeed also made for gaming. There is Steam, Gamecenter and the App store. You can of course also install downloaded applications.However, us who have

Re: why developers should port their games to the Mac

2019-01-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: why developers should port their games to the Mac That and, well, mac users knew what they got themselves into when they bought a mac, it's not a gaming platform, so the devs who put forth the effort to make their games run on it, all to the good, but its really not a great platform

Re: why developers should port their games to the Mac

2019-01-28 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector
Re: why developers should port their games to the Mac Ntm in games like Oh Shit, that I created, porting to the Mac and getting proper signing, which is highly recommended and in fact I've heard that some versions of Mac Os don't even like you to run unsigned apps, it's a cost of $100. I'm

Re: why developers should port their games to the Mac

2019-01-28 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector
Re: why developers should port their games to the Mac The market is headed more towards mobile than Mac, so if we're talking strictly in terms of ROI here you'd get a much bigger bang for your buck if you ported to mobile and left the Mac alone...Nowadays though I'm surprised more games

why developers should port their games to the Mac

2019-01-26 Thread AudioGames . net Forum — Articles Room : ElizaBaez via Audiogames-reflector
why developers should port their games to the Mac Hello everyone. As a Mac user, I get frustrated by the lack of available audio games for the Mac. I know some people are trying to fix this, but I'm encouraging all developers to follow suit. You may be asking why. First, some of us just

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