[Bf-committers] Commercial license

2015-01-02 Thread Alex
Hi, I created the video with blender and I loaded them on youtube. Now to monetize Youtube asks me "we need to confirm that they have received permission to use the material mentioned above for commercial purposes" What documentation can I provide? Please help Thank You ___

[Bf-committers] Couple of patches for MinGW compilation

2010-11-01 Thread alex
Hi MinGW compilation broken at the time, firstly by outdated python library files and later by outdated Freetype library. I submitted couple of very simple pathes ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman

[Bf-committers] Couple of patches for MinGW compilation

2010-11-01 Thread alex
Hi MinGW compilation broken at the time, firstly by outdated python library files and later by outdated Freetype library. I submitted couple of very simple patches https://projects.blender.org/tracker/index.php?func=detail&aid=24461&group_id=9&atid=127 and https://projects.blender.org/tracker/i

Re: [Bf-committers] Couple of patches for MinGW compilation

2010-11-01 Thread alex
> Original Message > Subject: [Bf-committers] Couple of patches for MinGW compilation > From: alex > To: bf-committers@blender.org > Date: 11/02/2010 07:01 AM >> Hi >> >> MinGW compilation broken at the time, firstly by outdated python librar

[Bf-committers] New Blender Logo

2011-01-09 Thread alex
> One thing I'd like is for the Windows icon to be updated to the much > nicer Gnome version. The Windows one is all flat colour and looks really > boring. > > Tom Edwards It's weird that blender have different icons for different platforms, so I made .ico file with updated icons and submitte

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-18 Thread Alex Fraser
On 18 December 2013 05:53, Sergey Sharybin wrote: > Linux buildbot and release environment have been switched to Python-3.3.3. > > Please give it a test with buildbot builds :) Thank you~! I'll test it ASAP :) Alex ___ Bf-committers m

Re: [Bf-committers] Buildbot status and the future

2013-12-29 Thread Alex Fraser
Hi all, Is there any news about the Windows buildbot? Cheers, Alex On 11 Dec 2013 03:38, "Brecht Van Lommel" wrote: > Hi, > > Thanks for the info, we'll figure something out to keep windows builds > going. > > Brecht. > > On Tue, Dec 10, 2013 at 10:4

Re: [Bf-committers] Attribute locking - UI feature

2014-01-27 Thread Alex Fraser
RNA. Any thoughts? Cheers, Alex (z0r) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-03-27 Thread Alex Fraser
the cube in this example [1] could always push outwards instead of trapping the cloth and particles inside. Alex [1] http://www.pasteall.org/blend/27960 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-03-30 Thread Alex Fraser
On Sat, Mar 29, 2014 at 3:50 AM, Ronan Ducluzeau wrote: > Alex's solution should work if you give a negative strength value to Force > Fields. Just to be clear, I wasn't giving a solution: I was proposing a change to Blender to cause things to be ejected from an objec

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-04-01 Thread Alex Fraser
ask for this in Phabricator with a diagram to explain what I mean. Let's continue discussion there. https://developer.blender.org/T39557 Cheers, Alex -- Alex Fraser Software Engineer VPAC Innovations Pty. Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Making test builds for WIP projects.

2014-07-29 Thread Alex Fraser
Would it be possible to select an arbitrary branch on the builder page instead of only `master` or `testbuild`? Or, can you enter any git ref in the Revision text box? Then you wouldn't need to merge or revert anything. Cheers, Alex On Tue, Jul 29, 2014 at 5:25 PM, Lukas Tönne wrote: >

Re: [Bf-committers] Fluid dynamic areas for development?

2014-08-20 Thread Alex Fraser
unk > since nobody uses it. We use the Classical SPH solver commercially for manufacturing simulations. It's accurate and flexible. Yes there are shortcomings (such as having to allocate all the particles up-front), but it's still useful and I can ass

Re: [Bf-committers] RFC: "Continuous integration" branch?

2015-03-07 Thread Alex Fraser
nice in my own projects, although admittedly I don't have as many developers as Blender does. Cheers, Alex [1] https://www.atlassian.com/git/tutorials/comparing-workflows/gitflow-workflow On 7 Mar 2015 02:12, "Sergey Sharybin" wrote: > I would say: > > - Being able to filt

Re: [Bf-committers] Introduction

2016-02-05 Thread Alex Fraser
ange to `c:\blender-git\blender` and run `git diff origin/master`. That will show you the changes that you have made [2]. You can run `git diff origin/master > some_change.patch`; that will write the changes to the .patch file, which you can upload to the tracker [3]. Cheers, Alex [1]:

[Bf-committers] Proposal: include Python's distutils

2016-02-10 Thread Alex Fraser
s sense to include distutils. A quick test on my system suggests it would add about 160k to the size of package. Cheers, Alex -- Alex Fraser Software Engineer VPAC Innovations Pty. Ltd. [1]: http://www.pasteall.org/64483/python [2]: https://www.blender.org/api/blender_python_api_2_61_0/info_t

Re: [Bf-committers] Proposal: include Python's distutils

2016-02-12 Thread Alex Fraser
to remove that filter. Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] New Categories for the BGE tracker

2012-06-23 Thread Alex Fraser
The new categories look fine to me; +1. I'm not worried about the "rendering" category - if it was more specific it might make it hard for users to decide how to file bugs. Alex On 23 June 2012 13:50, Dalai Felinto wrote: > I wonder if 'Rendering' will be so gener

Re: [Bf-committers] Reviewing and merging summer of code projects

2012-08-28 Thread Alex Fraser
Hi Brecht, - Original Message - > From: "Brecht Van Lommel" > > According to the current planning, summer of code projects can start > to get merged after Blender 2.64, which should be released at the end > of September. When is a good time to get other patc

Re: [Bf-committers] Blender Logging

2012-10-16 Thread Alex Fraser
ent a backend to send results over the network, that has > already been done. +1. I don't know what this would be like to implement in Blender, but all the projects that I've converted to use logging have since been much nicer to develop. Alex ___

Re: [Bf-committers] Development Environments

2012-12-06 Thread Alex Fraser
- Original Message - > This makes me wonder if it would be worth blender having standard > build environment VM images (for VirtualBox and maybe VMWare). +1, VM images would be very useful. Alex -- Alex Fraser VPAC Ltd. ___ Bf-comm

[Bf-committers] Two rendering targets for 2.66: vcol baking and fluid density texture

2012-12-18 Thread Alex Fraser
objections to applying these to trunk? Cheers, Alex -- Alex Fraser VPAC Ltd. [1] http://projects.blender.org/tracker/?func=detail&aid=29035&group_id=9&atid=127 [2] http://projects.blender.org/tracker/?func=detail&aid=29680&group_id=9&atid=127 ___

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52989] trunk/blender: Adding a new SPH solver that is more physically accurate.

2013-01-10 Thread Alex Fraser
s for picking that up, Campbell! It's fixed now; r53723. It's interesting that it seemed to work quite well anyway. Maybe we don't need that first code fork. Alex -- Alex Fraser Software Engineer VPAC Ltd. ___ Bf-committers mailing lis

Re: [Bf-committers] PyOpenColorIO

2013-04-30 Thread Alex Fraser
Hi Xavier, This is a good idea - I have needed to do color conversions for shaders in the game engine. It was a bit of a hassle to figure out which conversions were needed and then implement them. Cheers, Alex ___ Bf-committers mailing list Bf

[Bf-committers] Question about libcarve simplification function...

2013-05-29 Thread Alex Pilafian
Hi all, My name is Alex. My company is using the Carve library for several different tasks (pertaining to 3d computational geometry) in our application. In this particular instance, we're trying to use carve::mesh::MeshSimplifier#eliminateShortEdges to modify a meshSet that we have. We pass

Re: [Bf-committers] Question about libcarve simplification function...

2013-05-29 Thread Alex Pilafian
Here's the code in question... http://pastie.org/7979800 On Wed, May 29, 2013 at 3:56 PM, Alex Pilafian wrote: > Hi all, > > My name is Alex. My company is using the Carve library for several > different tasks (pertaining to 3d computational geometry) in our > appl

[Bf-committers] Full screen problems with blenderplayer

2013-08-18 Thread Alex Fraser
Blenderplayer can not change video resolution in Mac OSX [36501] Thanks very much :) Alex (z0r) [36459] https://projects.blender.org/tracker/index.php?func=detail&aid=36459&group_id=9&atid=306 [36502] https://projects.blender.org/tracker/index.php?func=detail&am

[Bf-committers] Keyboard bug in BGE: high priority for release

2013-09-22 Thread Alex Fraser
Hi all, I see that we've moved to bcon4, so I'd like to raise the profile of bug [36319], which makes resource-intensive BGE games unplayable on Windows and OSX; apparently a regression since 2.67. I think this should be considered a high-priority bug for the release. Cheers, Al

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60528] trunk/blender/intern/ghost/intern/ GHOST_WindowX11.cpp: Fix crash starting game engine on linux

2013-10-04 Thread Alex Fraser
w disabled on my computer even though my card supports it, but I'm happy. Thanks very much! Alex On 3 October 2013 23:15, Sergey Sharybin wrote: > Revision: 60528 > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60528 > Author:

Re: [Bf-committers] Migration to git and upgrade projects website

2013-10-15 Thread Alex Fraser
hes which were never merged it > adds a lot of overhead to making a full checkout - (a git clone would > download every GSOC branch that was ever made for example). That might not be an issue - git is pretty efficient. It would be interesting to know how big tha

Re: [Bf-committers] Migration to git and upgrade projects website

2013-10-15 Thread Alex Fraser
that's a decent saving. There will need to be some discipline too to not push or merge that sort of thing to the main repo :) Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Upgrading to Python 3.3.2

2013-10-21 Thread Alex Fraser
nd's, with the same executable. Please see the bug report for details. Does anyone object to upgrading to Py 3.3.2? Cheers, Alex [1] https://projects.blender.org/tracker/index.php?func=detail&aid=36963&group_id=9&atid=306 ___ Bf

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-10-22 Thread Alex Fraser
ot to be done before 2.69 is released, for sure! ;) Yep, absolutely. But at the same time I'd rather not wait for 3.4, if possible :) Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-11-16 Thread Alex Fraser
with 3.3.0) This is to fix this bug: https://projects.blender.org/tracker/index.php?func=detail&aid=36963&group_id=9&atid=306 Cheers, Alex (z0r) On 22 October 2013 20:52, Alex Fraser wrote: > On 21 October 2013 20:46, Bastien Montagne wrote: >> Eh, I thought we al

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-14 Thread Alex Fraser
Hi Jens, Did the upgrade to 3.3.3 go well? Are the OS X builds currently using 3.3.3? If so, it would be great if we could switch to 3.3.3 for Linux too. Cheers, Alex On 26 November 2013 09:08, Jens Verwiebe wrote: > For i dunno when we will have write accessed libs back: >

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-16 Thread Alex Fraser
So could we please upgrade Python for Linux now too? Cheers :) Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-16 Thread Alex Fraser
s a bug in the game engine [2], I was hoping we could upgrade earlier than that so I can release my game. Cheers, Alex [1] http://www.python.org/dev/peps/pep-0429/ [2] http://developer.blender.org/T36963 ___ Bf-committers mailing list Bf-committers@bl

Re: [Bf-committers] when blender2.57beta starts not make zoom at mouse wheel

2011-04-06 Thread Alex K
Hi. I also encountered this bug few times on start up but it is hard to replicate. I had a similar problem in Firefox few times. Dunno, may be it is driver problem. My mouse is Logitech. Win7 x64 Alex On Wed, Apr 6, 2011 at 11:15 PM, iozk hz wrote: > 'some times' to my allw

Re: [Bf-committers] GPL v2/v3 problem.

2011-04-12 Thread Alex Fraser
ense as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. Is there any plan to relicense it as GPLv2? Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists

Re: [Bf-committers] Compile Error on BLEN_VER_RC_1

2011-04-18 Thread Alex K
Hi, Are you using Cmake 2.8.3 or earlier? If so, you need to upgrade to Cmake 2.8.4. Cmake had a bug with vs2010 with resource definitions which they fixed. Alex On Mon, Apr 18, 2011 at 12:04 PM, Tom Edwards wrote: > It should be generated by source\creator\CMakeLists.txt line 104 onward. &

Re: [Bf-committers] Unit system proposal

2011-04-18 Thread Alex Fraser
hich specifies the playback speed. But simulations might need to map to real-time differently. For example, a fluid simulation with a model defined in mm may need a smaller timestep than a model defined in m. Cheers, Alex ___ Bf-committers mailing

Re: [Bf-committers] Python access to linked sensor/actuators/controllers in the logic window

2011-04-23 Thread Alex Fraser
1]. But you're right, it would be nice to have a game.properties.new() function. Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender 2.57 and Ubuntu 11.04

2011-04-28 Thread Alex Fraser
On Fri, Apr 29, 2011 at 7:45 AM, M.G. Kishalmi wrote: > I like the PPA idea. FWIW, there already is a Blender PPA, and it seems to get updated daily: https://launchpad.net/~cheleb/+archive/blender-svn I have been using it for a while now. Cheers, A

Re: [Bf-committers] Let us switch to git, pretty please

2011-05-26 Thread Alex Fraser
But I don't see why Mercurial's Python orientation is significant? Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
me. I would appreciate feedback, if you would like to try it. After applying the patch, this feature can be enabled by ticking the box next to Particles > Physics > Subframes. There are demos in the tracker (sorry, they're a bit large) and a graph to illustrate how it works. Cheers

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
O. :-) Great! Thanks for trying it out. - Original Message - > From: "Shaul Kedem" > > Was it/Is it reproducible now ? Do you mean, can it be applied against HEAD? Yep - I just tested it; it applies cleanly against r37276. Cheers, Alex > On Mon, Jun 6, 2011 at 1:16

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
me simulations a constant time step is still more appropriate. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
e that there's a problem with the way state is stored between frames. If two objects share the same particle settings, the results will differ; but if you make the particle settings single user and keep the parameters the same, the results will be the same. I'll see what I can do

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-08 Thread Alex Fraser
dentical results. >From taking screenshots of a given frame, it looks like the results are the >same from one run to the next, too. Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [BGE Proposal] Improvement of dupli-groups for better workflow, new features, missing stuff (with working implementation)

2011-06-20 Thread Alex Fraser
mber"? > I've already implemented this small feature and it would be nice if the > BGE devs could take a closer look. This page also contains patches, a > windows build and some links to youtube that demonstrates some of the > possibilities. I haven't tried your patch y

[Bf-committers] Visibility of attribution

2011-06-20 Thread Alex Fraser
n a web page linked to from the splash screen. What do you think? Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing [1] http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob_plain;f=kernel/cgroup.c [2] http://git.gnome.org/browse

Re: [Bf-committers] Visibility of attribution

2011-06-20 Thread Alex Fraser
ee, Yes, one thing attribution does is make it easier to track who owns what. And it really is an incentive to contribute. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Visibility of attribution

2011-06-20 Thread Alex Fraser
gt; > copyright holders need to agree, > > There is a good point. That would seem to be a deal-breaker, right > there. Copyright notices are a statement of fact. If you don't have them, the author still owns the code - you just don't know who they are. Cheers, Alex -- Al

Re: [Bf-committers] Visibility of attribution

2011-06-21 Thread Alex Fraser
! We then can have the topic for public review > here. That sounds good! Please consider my proposals (below) for the format and location of the attribution. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing > On 21 Jun, 2011, at 4:52, Ale

Re: [Bf-committers] splitting (off) hair

2011-06-28 Thread Alex Fraser
code, so the two > > systems don't interfere with each other so much. > > > 100% agreed, very big +1 from me! +1 from me too. It might be nice to do it in C++ actually, but I won't push hard for that at this point. Alex ___

Re: [Bf-committers] Create Link between logic bricks with Python

2011-06-28 Thread Alex Fraser
;",sensobject="", controller="", > contobject="") but could not find anything like it. Try something like this: ob.game.sensors['Name'].link(ob.game.controllers['And']) where ob is the object you added the bricks to. Cheers, Alex

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37885] trunk/blender: cleanup for cmake msvc build options, reference some libs directly, fix conflicting flags /Ob1 and /Zi for

2011-06-29 Thread Alex K
haracters. Only even numbers of literal double-quote characters are acceptable to command line tools.C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\x64\Microsoft.Cpp.x64.Targets When CMakeLists.txt and macros.cmake reversed to 37884, Blender builds fine. Alex On Mon, Jun 27, 2

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37885] trunk/blender: cleanup for cmake msvc build options, reference some libs directly, fix conflicting flags /Ob1 and /Zi for

2011-06-30 Thread Alex K
LIBCMT.lib in debug mode also, causing a conflict. /FORCE:MULTIPLE resolved it. Btw, I used cmake 2.8.4 Thanks, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Alex Fraser
://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender Release Cycle

2011-08-17 Thread Alex Fraser
ranches are expensive, yeah, that's true.  Perhaps that's a good > argument for switching to a DVCS: it makes it a lot easier to manage > this kind of a workflow, since anyone can publish their own branch. +1; this would be unworkable without DVCS. Alex __

Re: [Bf-committers] Visibility of attribution

2011-08-30 Thread Alex Fraser
we could move to a more scalable format that shows each developer and the number of commits they have made, like this: http://www.libreoffice.org/about-us/credits/ Even though many patches are committed by a developer on behalf of someone else, it might be possible to get most of the info

Re: [Bf-committers] Visibility of attribution

2011-08-30 Thread Alex Fraser
- Original Message - > From: "Alex Fraser" > > For now it might be easiest to add all the 2.5x credits pages to the > page mentioned above. But as suggested by Campbell, we could move to a > more scalable format that shows each developer and the number of >

Re: [Bf-committers] New *Physics / BGE* Developer

2011-09-24 Thread Alex Fraser
On Sun, Sep 25, 2011 at 7:20 AM, Daniel Salazar - 3Developer.com wrote: > Welcome Alex to the best team ever! Thank you! It really is an honour. I look forward to working more with all of you. Alex > On Sat, Sep 24, 2011 at 6:38 AM, Campbell Barton wrote: >> Hi All, Alex Fra

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41071] branches/cycles/intern/cycles/ cmake/external_libs.cmake: Cycles:

2011-10-16 Thread Alex Opazo
Since CMAKE 2.8 devs included a findCUDA script that can be used to detect CUDA cross-platform. Documentation is here: http://www.cmake.org/cmake/help/cmake-2-8-docs.html#module:FindCUDA And the usage seems to be kinda simple... A simple example can be found at:  http://rafaelpalomar.net/blog/

[Bf-committers] Patch: baking to vertex colours

2011-10-26 Thread Alex Fraser
n the patch because it adds a new field 'origindex' to VlakTableNode, as suggested by Brecht. This maps from VlakRen back to the face in the source mesh. It is only populated when doing a vertex colour bake. Any feedback on this patch would be welcome. Cheers, Alex __

Re: [Bf-committers] Release targets for 2.62

2011-12-18 Thread Alex Fraser
too. Also I'd like to get multithreading for SPH accepted. The patch hasn't been submitted yet, but when it is I'll seek a review from Janne. Cheers, Alex (adfries/z0r) ___ Bf-committers mailing list Bf-committers@blender.org htt

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42708] trunk/blender: Removed buttons in node headers for hiding unused sockets and for hiding the (non-socket) option buttons.

2011-12-19 Thread Alex Fraser
way the nodes remain visible when the node is collapsed. The order is maintained, so it's easy to remember which node does what - especially for nodes like Separate RGB. You can quickly glance at the collapsed node and know which channel is being used. Cheers, Alex ___

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42708] trunk/blender: Removed buttons in node headers for hiding unused sockets and for hiding the (non-socket) option buttons.

2011-12-19 Thread Alex Fraser
- Original Message - > From: "Alex Fraser" > I actually like the way the nodes remain visible when the node is > collapsed. I mean sockets :) Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.

[Bf-committers] SPH stability and multithreading patches

2011-12-19 Thread Alex Fraser
ults (i.e. the particles end up in the same locations). This patch builds on the stability patch above. Any feedback would be welcome! Alex -- Alex Fraser Software Engineer VPAC Ltd ___ Bf-committers mailing list Bf-committers@blender.org http://l

[Bf-committers] Patches: new SPH solver and visualisation

2011-12-22 Thread Alex Fraser
. These ones may need a bit more work before they can be accepted into trunk - see the tickets for details. But they are functional, and as always I'm keen to hear feedback. Cheers, Alex -- Alex Fraser Software Engineer VPAC Ltd. ___ Bf-committe

Re: [Bf-committers] Render Layer Proposal

2012-01-17 Thread Alex Glawion
, but did not get too far. Maybe I'll give it another shot. cheers, alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Have the 3D View support 3D hardware?

2012-02-29 Thread Alex Fraser
ould give you a headache). Cheers, Alex On 28 February 2012 13:54, Alexandr Kuznetsov wrote: > Hi. > Afaik game engine already supports stereoscopic images. Moreover, I don't > think sterescopic vision is hard to implement. You just need to cameras. > But for 3D monitors, deve

Re: [Bf-committers] Numpy integration

2012-04-23 Thread Alex Fraser
eturn a numpy array? Also, given my interest in speed, I'd like to keep the option to move to pypy open. Perhaps that conflicts with my first point ;) Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44015] trunk/blender/source/gameengine/ Ketsji/KX_FontObject.cpp: bge font objects: fix for difference in size when object has a

2012-04-24 Thread Alex Fraser
Remind me what was wrong with the mipmap patch? Didn't it just make the profiling overlay a bit funny in certain situations? I thought it worked pretty well. Alex On 10 February 2012 18:52, Dalai Felinto wrote: > Revision: 44015 >           > http://projects.blender.org/scm/viewv

[Bf-committers] Patch for review: SPH density texture

2012-05-16 Thread Alex Fraser
sion added a completely new texture type, while this one just extends the Point Density texture. With this patch, it's possible to accurately visualise SPH density. You can therefore use it to see the extents of a particle fluid. Cheers, Alex ___ Bf-commit

[Bf-committers] Patch for review: new, realistic SPH solver

2012-05-18 Thread Alex Fraser
source code and GUI have been tidied up. Could somebody please review it? :) Cheers, Alex -- Alex Fraser Software Engineer VPAC Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender icons!

2012-05-23 Thread Alex Fraser
Agreed, I don't think the -NonCommercial variants of CC licences would be compatible with free software. On 23 May 2012 18:08, Campbell Barton wrote: > This strikes me as a bit strange, from the site: > > "Mind that all items are under CC Attribution-NonCommercial ShareAlike > licence 3.0 as long

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47023] trunk/blender/source/blender/ blenloader/intern: Fix a bad bug with direct/indirect linking since 2.5.

2012-06-03 Thread Alex Fraser
.org/tracker/index.php?func=detail&aid=31691&group_id=9&atid=306 Cheers, Alex On 26 May 2012 03:13, Brecht Van Lommel wrote: > Revision: 47023 >           > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47023 > Author:   blendix > D

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47023] trunk/blender/source/blender/ blenloader/intern: Fix a bad bug with direct/indirect linking since 2.5.

2012-06-07 Thread Alex Fraser
Hi Brecht, On 3 June 2012 22:26, Alex Fraser wrote: > [#31691] BGE: group with indirection not instantiated properly > http://projects.blender.org/tracker/index.php?func=detail&aid=31691&group_id=9&atid=306 I checked this again in r47539 - it's fixed

Re: [Bf-committers] Fwd: Surface from particles (Farsthary)

2010-01-21 Thread Alex Fraser
Delaunay Triangulation http://www.iue.tuwien.ac.at/phd/fleischmann/node43.html Volume Tetrahedralization http://www.iue.tuwien.ac.at/phd/fleischmann/node60.html Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.bl

[Bf-committers] GSoC Application: Abstracting the BGE API

2010-04-07 Thread Alex Koay
ent sensor-controller-actuator implementation more abstract, so that progress can be made on the nodal logic editor. I would like to get some feedback on the proposal, especially about the feasibility, suitability and how I could improve on the design. Thanks, Alex

Re: [Bf-committers] Blender and OpenCL

2010-08-28 Thread Alex Fraser
able: the library would determine how to compile the OpenCL for the available hardware, without needing non-OpenCL fallback code. Maybe MiniCL can be used like that? Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.or

Re: [Bf-committers] PyRNA type definition changes (postpone beta until end of week)

2010-09-08 Thread Alex Fraser
Scene["myprop"] = bpy.props.BoolProperty()   del bpy.types.Scene["myprop"] On the other hand, using attributes might be better if properties are more formally defined than in the BGE. Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Texture VRAM Monitoring in the BGE

2010-10-12 Thread Alex Fraser
ery useful. Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] New blog: code.blender.org (proposal)

2010-11-08 Thread Alex Combas
On Mon, Nov 8, 2010 at 9:25 AM, Bassam Kurdali wrote: > as an alternative, you could consider an aggregator, like what > jesterking made in planetblender, or planet.gnome.org, etc. > We already have two nearly identical aggregators (blendernation.com and planetblender.org), what value would crea

Re: [Bf-committers] New blog: code.blender.org (proposal)

2010-11-08 Thread Alex Combas
2010/11/8 Gustav Göransson > > Can't it be both? > > I can't speak for anyone, but myself so its really just my opinion. But I think it is wiser to be one or the other, and I'll tell you why. Blogs are picked up by aggregators, but aggregators do not pick up other aggregators. This is why Blen

Re: [Bf-committers] Have you seen this?? How to improve Blender

2010-11-09 Thread Alex Combas
I just saw this presentation earlier today as well. Great presentation in my opinion. I absolutely could not believe someone would ask "Do we want new users?" Such a selfish thought should be banished. I sincerely hope all developers can unanimously and enthusiastically answer "Yes we do!" and l

Re: [Bf-committers] please remove me

2010-11-12 Thread Alex Combas
You need to go to http://lists.blender.org/mailman/listinfo/bf-committers At the bottom you will see a button that says "unsubscribe" Enter your email address and then click "unsubscribe". On Fri, Nov 12, 2010 at 12:01 PM, john slone wrote: > i cant make the program work , it's a little above

Re: [Bf-committers] extension clause

2010-11-14 Thread Alex Combas
, even just the python interface which is included with blender, then it can not reasonably be considered independant and separate, and thus it is subject to the terms of the GPL. I do not think there is any reasonable way around this. best regards, Alex "blenderwell" Combas > ___

Re: [Bf-committers] extension clause

2010-11-14 Thread Alex Combas
On Sun, Nov 14, 2010 at 6:07 PM, Dan Eicher wrote: > On Sun, Nov 14, 2010 at 4:56 PM, Alex Combas > wrote: > > > > The current situation with blender is that developers are being told how > > they must license their > > code, and they have very little freedom in

Re: [Bf-committers] extension clause

2010-11-15 Thread Alex Combas
On Mon, Nov 15, 2010 at 6:54 AM, Ton Roosendaal wrote: > > ... > > To Alex Combas (and others): the fact Blender uses one of the > strictest OS licenses has benefited us too. Contributors can keep > their own copyrights, and market or spread their own contributions > totall

Re: [Bf-committers] extension clause

2010-11-15 Thread Alex Combas
Taken from the GNU GPL FAQ: "What legal issues come up if I use GPL-incompatible libraries with GPL software?" http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs Answer (in part): Both versions of the GPL have an exception to their copyleft, commonly called the system library exception

Re: [Bf-committers] extension clause

2010-11-16 Thread Alex Combas
On Mon, Nov 15, 2010 at 11:30 PM, David Jeske wrote: > On Mon, Nov 15, 2010 at 5:59 PM, Campbell Barton >wrote: > > @Alex Combas - ... > > The wording here, even in the case of a manual exception, refers to the > non-GPL code as a "library" and implies it's

Re: [Bf-committers] New blog: code.blender.org (proposal)

2010-11-16 Thread Alex Combas
On Tue, Nov 16, 2010 at 7:41 AM, Michael McLay wrote: > On Mon, Nov 8, 2010 at 12:09 PM, Ton Roosendaal wrote: > > > For temporary docs, work in progress, and other interesting > > development updates, both blender.org cms and wiki fail to satisfy. > > > > > > I think of setting up a blog (wordp

Re: [Bf-committers] extension clause

2010-11-17 Thread Alex Combas
On Wed, Nov 17, 2010 at 6:00 PM, David Jeske wrote: > > When I write "extension", I mean: "an add-on which is compiled against and > dynamic loaded into the address space of another program, but normally > distributed separately." > > To write a "closed source extension add-on" you have to "link

Re: [Bf-committers] extension clause

2010-11-17 Thread Alex Combas
On Wed, Nov 17, 2010 at 7:10 PM, Martin Poirier wrote: > > > --- On Wed, 11/17/10, David Jeske wrote: > > > I've heard a few people mention this loophole related to > > the definition of > > 'distribution', where if a binary is distributed only > > within an > > organization, then that's not rea

Re: [Bf-committers] extension clause

2010-11-18 Thread Alex Combas
On Thu, Nov 18, 2010 at 12:37 AM, Dan Eicher wrote: > On Thu, Nov 18, 2010 at 12:15 AM, Alex Combas > wrote: > > > > You might also say that the GPL often says "Yes you can sell GPL > software", > > yet how many GPL projects are activelly sold and activel

Re: [Bf-committers] Blender Tutorial from a hospital bed :)

2010-11-18 Thread Alex Combas
I liked it as well. Node stuff is always interesting. Hope you're feeling better soon. On Thu, Nov 18, 2010 at 1:20 PM, Jaevixa McNomera wrote: > > Great to see fighting spirit in this way. I'm eager to see the rest of > > her series :) > > > > Thanks Mr. Letwory! I'm so happy people like it. I

Re: [Bf-committers] bind poses in Blender for the Collada 1.4.1 plugin

2010-11-18 Thread Alex Combas
animation) it does work reasonably well in general. best regards, Alex "blenderwell" Combas ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] extension clause

2010-11-19 Thread Alex Combas
On Fri, Nov 19, 2010 at 7:27 AM, Jason van Gumster < ja...@handturkeystudios.com> wrote: > > Alex Combas wrote: > > > Similarly, virtually zero companies actually go the route of making a > > modified internal version of GPL software. > > How would someone co

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