On Friday, 14 December 2012 at 03:40:05 UTC, Jonathan M Davis
wrote:
On Thursday, December 13, 2012 22:19:18 Andrei Alexandrescu
wrote:
On 12/13/12 8:55 PM, kenji hara wrote:
I think we should have -future/-f switch and @future
attribute.
It is a rough idea, but seems a required compiler
On Sat, 2012-12-22 at 20:32 +0100, Leandro Lucarella wrote:
On Friday, 14 December 2012 at 00:42:58 UTC, Walter Bright wrote:
On 12/13/2012 4:17 PM, David Nadlinger wrote:
1. How much work would it be for the guys at Remedy Games to
convert their
codebase from [] to @()?
I don't
On Friday, 14 December 2012 at 00:42:58 UTC, Walter Bright wrote:
On 12/13/2012 4:17 PM, David Nadlinger wrote:
1. How much work would it be for the guys at Remedy Games to
convert their
codebase from [] to @()?
I don't know. All I know is it's a lot of code.
You should ask. It's really
On 22 December 2012 19:32, Leandro Lucarella
leandro.lucare...@sociomantic.com wrote:
On Friday, 14 December 2012 at 00:42:58 UTC, Walter Bright wrote:
On 12/13/2012 4:17 PM, David Nadlinger wrote:
1. How much work would it be for the guys at Remedy Games to convert
their
codebase from []
On Saturday, 22 December 2012 at 23:37:03 UTC, Iain Buclaw wrote:
On 22 December 2012 19:32, Leandro Lucarella
leandro.lucare...@sociomantic.com wrote:
On Friday, 14 December 2012 at 00:42:58 UTC, Walter Bright
wrote:
On 12/13/2012 4:17 PM, David Nadlinger wrote:
1. How much work would it
On 23 December 2012 00:11, ixid nuacco...@gmail.com wrote:
On Saturday, 22 December 2012 at 23:37:03 UTC, Iain Buclaw wrote:
On 22 December 2012 19:32, Leandro Lucarella
leandro.lucarella@sociomantic.**com leandro.lucare...@sociomantic.com
wrote:
On Friday, 14 December 2012 at 00:42:58
On 12/23/2012 01:29 AM, Iain Buclaw wrote:
On 23 December 2012 00:11, ixid nuacco...@gmail.com
mailto:nuacco...@gmail.com wrote:
...
Surely someone like Walter or yourself (I am not suggesting that
it's your responsibility) could have written a reliable find and
replace for the
Leandro Lucarella wrote:
On Friday, 14 December 2012 at 00:42:58 UTC, Walter Bright wrote:
On 12/13/2012 4:17 PM, David Nadlinger wrote:
1. How much work would it be for the guys at Remedy Games to
convert their
codebase from [] to @()?
I don't know. All I know is it's a lot of code.
You
12.12.2012 5:36, Ellery Newcomer пишет:
Edit dmd with OllyDbg
cf
http://forum.dlang.org/thread/k1954u$lsq$1...@digitalmars.com#post-k1lkbv:2421n7:241:40digitalmars.com
for the calls you're looking for
Thanks, it helped. I managed to reduce (in 1 day, 1 hour, 44 minutes,
43 secs, and 125
On Mon, 10 Dec 2012 09:56:44 +0100, Denis Shelomovskij
verylonglogin@gmail.com wrote:
10.12.2012 4:33, Walter Bright пишет:
It's time to do a release; to that end we should be working on tidying
up the regressions.
This will be the last official D1 release.
Sorry, but I have never
On Saturday, 15 December 2012 at 06:17:13 UTC, Walter Bright
wrote:
On 12/14/2012 6:26 PM, F i L wrote:
Sorry if I missed this, but with User Defined Attributes be
part of 2.61?
Yes.
Awesome! Can't wait :)
On Friday, 14 December 2012 at 01:26:35 UTC, Walter Bright wrote:
On 12/13/2012 5:10 PM, H. S. Teoh wrote:
Remedy adopting D
Saying that would be premature and incorrect at the moment. We
still have to ensure that Remedy wins with D. This is an
ongoing thing.
Yes, but what H.S. Theoh
On Friday, 14 December 2012 at 00:42:58 UTC, Walter Bright wrote:
On 12/13/2012 4:17 PM, David Nadlinger wrote:
Like any major user of a language, they want confidence in our
full support of them. Asking them to use a patched or branch
version of the compiler does not inspire confidence.
On Saturday, 15 December 2012 at 16:16:11 UTC, SomeDude wrote:
On Friday, 14 December 2012 at 01:26:35 UTC, Walter Bright
wrote:
On 12/13/2012 5:10 PM, H. S. Teoh wrote:
Remedy adopting D
Saying that would be premature and incorrect at the moment. We
still have to ensure that Remedy wins
On Sat, Dec 15, 2012 at 06:35:33PM +0100, RenatoUtsch wrote:
On Saturday, 15 December 2012 at 16:16:11 UTC, SomeDude wrote:
[...]
Yes, but what H.S. Theoh wrote about the desperate need of process
is still true and correct. Like many others here, I think it's the
biggest problem with D right
On 12.12.2012 02:42, David Nadlinger wrote:
On Tuesday, 11 December 2012 at 13:37:16 UTC, Iain Buclaw wrote:
I foresee that this release will be the biggest pain in the ass to
merge downstream into GDC. I wonder if David on LDC's side shares the
same concern...
I have been busy with getting
On Friday, 14 December 2012 at 03:19:18 UTC, Andrei Alexandrescu
wrote:
Regarding attributes, a simple solution is to release it but
without official documentation. We place the documentation in a
/unstable/ directory of the website, distinct from the central
mainstream documentation.
People
On 2012-12-14 04:30, Jesse Phillips wrote:
The process must be defined before we can use it and UDA has already
missed that boat. I'm in agreement with the way Andrei has said it, we
need to let this slide.
Sure, I can agree in this case. But we need to stop putting out new
release until we
On 12/14/2012 08:42 AM, Jacob Carlborg wrote:
On 2012-12-14 01:19, Walter Bright wrote:
It was the D community that selected the @(attribute) syntax, and the
overall design was based on extensive public discussion threads here
about it.
And you still implemented the [attribute] syntax first.
On Friday, 14 December 2012 at 07:58:25 UTC, deadalnix wrote:
Can we have a feedback from this game dev company on how hard
it is to migrate from one syntax to another ?
Actually this is the best approach IMO, but maybe Walter thinks
it's not worth bringing up at this point because it may
On Friday, December 14, 2012 09:34:50 PM Timon Gehr wrote:
On 12/14/2012 08:42 AM, Jacob Carlborg wrote:
On 2012-12-14 01:19, Walter Bright wrote:
It was the D community that selected the @(attribute) syntax, and the
overall design was based on extensive public discussion threads here
12/14/2012 7:30 AM, Jesse Phillips пишет:
On Thursday, 13 December 2012 at 23:41:32 UTC, RenatoUtsch wrote:
Please, lets not release something not thoroughly tested when we are
in the middle of the new development process discussion, we are trying
to avoid exactly this kind of thing.
The
On 14 December 2012 21:28, Jonathan M Davis jmdavisp...@gmx.com wrote:
On Friday, December 14, 2012 09:34:50 PM Timon Gehr wrote:
On 12/14/2012 08:42 AM, Jacob Carlborg wrote:
On 2012-12-14 01:19, Walter Bright wrote:
It was the D community that selected the @(attribute) syntax, and the
Sorry if I missed this, but with User Defined Attributes be part
of 2.61? Or is that still not ready?
On 12/14/2012 6:26 PM, F i L wrote:
Sorry if I missed this, but with User Defined Attributes be part of 2.61?
Yes.
On 12/12/2012 04:45 PM, Iain Buclaw wrote:
Though one of the downsides would be that if I were to leave, so would the site.
For the stability of the project, D needs more commodity-based services
like Amazon S3, and less volunteer-hosted, ad hoc services administered
by people in their
On 12/13/2012 12:22 AM, Jeff Nowakowski wrote:
On 12/12/2012 04:45 PM, Iain Buclaw wrote:
Though one of the downsides would be that if I were to leave, so would the site.
For the stability of the project, D needs more commodity-based services like
Amazon S3, and less volunteer-hosted, ad hoc
On 2012-12-13 10:01, Walter Bright wrote:
I thought we had that with github, but then they disabled downloads.
Yeah, we _had_, they just removed it:
https://github.com/blog/1302-goodbye-uploads
--
/Jacob Carlborg
On Wednesday, 12 December 2012 at 20:55:52 UTC, Brad Roberts
wrote:
Generous offer. I've been meaning to build packaging into the
auto-tester
for both release builds and more frequent (nightly or maybe
even every
cycle) builds. I was going to toss them into s3 with a
cloudfront
distribution
On Monday, 10 December 2012 at 00:34:33 UTC, Walter Bright wrote:
It's time to do a release; to that end we should be working on
tidying up the regressions.
This will be the last official D1 release.
Two things which I think we *must* address before the release,
otherwise they will hurt us
On 13 December 2012 16:57, David Nadlinger s...@klickverbot.at wrote:
On Monday, 10 December 2012 at 00:34:33 UTC, Walter Bright wrote:
It's time to do a release; to that end we should be working on tidying up
the regressions.
This will be the last official D1 release.
Two things which I
On Thursday, 13 December 2012 at 16:57:10 UTC, David Nadlinger
wrote:
On Monday, 10 December 2012 at 00:34:33 UTC, Walter Bright
wrote:
It's time to do a release; to that end we should be working on
tidying up the regressions.
This will be the last official D1 release.
Two things which I
On Thu, 13 Dec 2012, Jacob Carlborg wrote:
On 2012-12-13 10:01, Walter Bright wrote:
I thought we had that with github, but then they disabled downloads.
Yeah, we _had_, they just removed it:
https://github.com/blog/1302-goodbye-uploads
--
/Jacob Carlborg
What they had was
On 12/13/12 2:28 PM, Brad Roberts wrote:
On Thu, 13 Dec 2012, Jacob Carlborg wrote:
On 2012-12-13 10:01, Walter Bright wrote:
I thought we had that with github, but then they disabled downloads.
Yeah, we _had_, they just removed it:
https://github.com/blog/1302-goodbye-uploads
--
/Jacob
On Thu, 13 Dec 2012 00:22:55 -0800, Jeff Nowakowski j...@dilacero.org
wrote:
On 12/12/2012 04:45 PM, Iain Buclaw wrote:
Though one of the downsides would be that if I were to leave, so would
the site.
For the stability of the project, D needs more commodity-based services
like Amazon
On 2012-12-13 18:27, Iain Buclaw wrote:
I am confused at this commit also.
Walter argues that people are already using it so it can't just be
removed. I say, they're using an unreleased version of DMD, this is to
be expected.
--
/Jacob Carlborg
On 12/13/2012 11:33 AM, Andrei Alexandrescu wrote:
On 12/13/12 2:28 PM, Brad Roberts wrote:
On Thu, 13 Dec 2012, Jacob Carlborg wrote:
On 2012-12-13 10:01, Walter Bright wrote:
I thought we had that with github, but then they disabled downloads.
Yeah, we _had_, they just removed it:
On 12/13/2012 12:46 PM, Jacob Carlborg wrote:
On 2012-12-13 18:27, Iain Buclaw wrote:
I am confused at this commit also.
Walter argues that people are already using it so it can't just be removed. I
say, they're using an unreleased version of DMD, this is to be expected.
They have a large
On Thursday, 13 December 2012 at 21:37:07 UTC, Walter Bright
wrote:
On 12/13/2012 12:46 PM, Jacob Carlborg wrote:
On 2012-12-13 18:27, Iain Buclaw wrote:
I am confused at this commit also.
Walter argues that people are already using it so it can't
just be removed. I
say, they're using an
On 13 December 2012 21:37, Walter Bright newshou...@digitalmars.com wrote:
On 12/13/2012 12:46 PM, Jacob Carlborg wrote:
On 2012-12-13 18:27, Iain Buclaw wrote:
I am confused at this commit also.
Walter argues that people are already using it so it can't just be
removed. I
say, they're
On Thu, 13 Dec 2012 13:37:07 -0800, Walter Bright
newshou...@digitalmars.com wrote:
On 12/13/2012 12:46 PM, Jacob Carlborg wrote:
On 2012-12-13 18:27, Iain Buclaw wrote:
I am confused at this commit also.
Walter argues that people are already using it so it can't just be
removed. I
On Thursday, 13 December 2012 at 21:37:07 UTC, Walter Bright
wrote:
On 12/13/2012 12:46 PM, Jacob Carlborg wrote:
On 2012-12-13 18:27, Iain Buclaw wrote:
I am confused at this commit also.
Walter argues that people are already using it so it can't
just be removed. I
say, they're using an
On 12/13/2012 1:44 PM, deadalnix wrote:
You are engaging the whole community into something you dropped here by surprise
and then claiming that some people uses. We don't even know who they are ! How
can we support your point ?
It's Remedy Games. It's a big deal for them, and their use of D is
On 12/13/12 6:02 PM, Denis Koroskin wrote:
On Thu, 13 Dec 2012 13:37:07 -0800, Walter Bright
newshou...@digitalmars.com wrote:
On 12/13/2012 12:46 PM, Jacob Carlborg wrote:
On 2012-12-13 18:27, Iain Buclaw wrote:
I am confused at this commit also.
Walter argues that people are already
On Thursday, 13 December 2012 at 23:47:56 UTC, Walter Bright
wrote:
On 12/13/2012 1:44 PM, deadalnix wrote:
You are engaging the whole community into something you
dropped here by surprise
and then claiming that some people uses. We don't even know
who they are ! How
can we support your point
On Thursday, 13 December 2012 at 23:47:56 UTC, Walter Bright
wrote:
It's Remedy Games. It's a big deal for them, and their use of D
is a big deal for us, big enough that we can bend our procedure
for them. They were also under severe time pressure. They began
using UDAs the same day I
On Thursday, 13 December 2012 at 23:47:56 UTC, Walter Bright
wrote:
They began using UDAs the same day I implemented them.
I intend to start using them the day 2.061 comes out... the UDA
feature is going to be incredibly useful for me too, and the
implementation you've made is substantially
On Thursday, 13 December 2012 at 23:47:56 UTC, Walter Bright
wrote:
I understand that some of you may be frustrated by my giving
their needs priority, […]
It's *not* your choice of priorities which strikes me as odd,
it's that the situations seems like you made an objectively bad
technical
On 12/13/2012 4:05 PM, deadalnix wrote:
You have to understand that this isn't their need that is important here. They
need stuff that we mostly all need, so I tend to agree. The fact is that you
unilaterally decide to give that priority, when we are not even aware of them or
of their needs. And
On Friday, 14 December 2012 at 00:42:58 UTC, Walter Bright wrote:
For 1., I would guess at most something like half an hour for
a large codebase
where the feature is used pervasively (you just keep
editing/compiling until
there are no more syntax errors), which is why I can't quite
understand
On 12/13/2012 4:17 PM, David Nadlinger wrote:
1. How much work would it be for the guys at Remedy Games to convert their
codebase from [] to @()?
I don't know. All I know is it's a lot of code.
2. What is your plan moving forward, i.e. how to you intend to handle
deprecation/removal of the
On Friday, 14 December 2012 at 00:42:58 UTC, Walter Bright wrote:
Like any major user of a language, they want confidence in our
full support of them. Asking them to use a patched or branch
version of the compiler does not inspire confidence.
But nobody agreed here on supporting that ! It
On Friday, December 14, 2012 01:17:08 David Nadlinger wrote:
For 1., I would guess at most something like half an hour for a
large codebase where the feature is used pervasively (you just
keep editing/compiling until there are no more syntax errors),
which is why I can't quite understand the
On Fri, Dec 14, 2012 at 01:05:21AM +0100, deadalnix wrote:
On Thursday, 13 December 2012 at 23:47:56 UTC, Walter Bright wrote:
It's Remedy Games. It's a big deal for them, and their use of D is
a big deal for us, big enough that we can bend our procedure for
them. They were also under severe
On 12/13/2012 5:10 PM, H. S. Teoh wrote:
Remedy adopting D
Saying that would be premature and incorrect at the moment. We still have to
ensure that Remedy wins with D. This is an ongoing thing.
Yet not released feature is not visible for almost D users.
What you are going to do in 2.061 is to add a warned feature suddenly.
But, it is certainly no problem for almost D users (unless users use old
@[] syntax, compiler never warn). I think what you must to do is to cut the
time limit of
On 12/13/2012 4:55 PM, deadalnix wrote:
You'll go nowhere without a community.
And we need major users, too.
It's a balancing act. And I wish to point out, again, that the design was based
on extensive discussion threads right here in the ng, and the design was
modified based on feedback
On 12/13/2012 5:33 PM, kenji hara wrote:
Yet not released feature is not visible for almost D users.
What you are going to do in 2.061 is to add a warned feature suddenly.
But, it is certainly no problem for almost D users (unless users use old @[]
syntax, compiler never warn). I think what you
I think we should have -future/-f switch and @future attribute.
It is a rough idea, but seems a required compiler feature.
Kenji Hara
2012/12/14 Walter Bright newshou...@digitalmars.com
On 12/13/2012 5:33 PM, kenji hara wrote:
Yet not released feature is not visible for almost D users.
What
On 12/13/12 8:55 PM, kenji hara wrote:
I think we should have -future/-f switch and @future attribute.
It is a rough idea, but seems a required compiler feature.
Kenji Hara
That sounds interesting.
Regarding attributes, a simple solution is to release it but without
official documentation.
On Thursday, 13 December 2012 at 23:41:32 UTC, RenatoUtsch wrote:
Please, lets not release something not thoroughly tested when
we are in the middle of the new development process discussion,
we are trying to avoid exactly this kind of thing.
The process must be defined before we can use it
On Thursday, December 13, 2012 22:19:18 Andrei Alexandrescu wrote:
On 12/13/12 8:55 PM, kenji hara wrote:
I think we should have -future/-f switch and @future attribute.
It is a rough idea, but seems a required compiler feature.
Kenji Hara
That sounds interesting.
I believe that
On Friday, 14 December 2012 at 01:37:22 UTC, Walter Bright wrote:
On 12/13/2012 4:55 PM, deadalnix wrote:
You'll go nowhere without a community.
And we need major users, too.
Indeed ! That why I'm all for supporting such user, and I'm
pretty most people that are unhappy with the situation
On Fri, Dec 14, 2012 at 04:39:49AM +0100, Jonathan M Davis wrote:
[...]
And if Remedy really needs special stuff which isn't necessarily ready
for primetime, maybe he should create a branch specifically for them
rather than doing it all in master.
[...]
Again, this highlights the need for a
On 2012-12-14 01:19, Walter Bright wrote:
It was the D community that selected the @(attribute) syntax, and the
overall design was based on extensive public discussion threads here
about it.
And you still implemented the [attribute] syntax first.
--
/Jacob Carlborg
On 2012-12-14 01:17, David Nadlinger wrote:
1. How much work would it be for the guys at Remedy Games to convert
their codebase from [] to @()?
Basically none. Just do a global search-and-replace with regular
expression. Search for @\[(.+)\] replace with @($1). It won't cover 100%
percent
On Monday, 10 December 2012 at 00:34:33 UTC, Walter Bright wrote:
It's time to do a release; to that end we should be working on
tidying up the regressions.
This will be the last official D1 release.
Just a heads up, GitHub has removed their Uploads feature[1].
Current uploads still work
On 2012-12-12 18:29, Brad Anderson wrote:
Just a heads up, GitHub has removed their Uploads feature[1].
That sucks :( . But thanks for the heads up.
--
/Jacob Carlborg
On 12 December 2012 17:29, Brad Anderson e...@gnuk.net wrote:
On Monday, 10 December 2012 at 00:34:33 UTC, Walter Bright wrote:
It's time to do a release; to that end we should be working on tidying up
the regressions.
This will be the last official D1 release.
Just a heads up, GitHub has
On Wed, 12 Dec 2012, Iain Buclaw wrote:
On 12 December 2012 17:29, Brad Anderson e...@gnuk.net wrote:
On Monday, 10 December 2012 at 00:34:33 UTC, Walter Bright wrote:
It's time to do a release; to that end we should be working on tidying up
the regressions.
This will be the last
On 12 December 2012 21:10, Brad Roberts bra...@puremagic.com wrote:
On Wed, 12 Dec 2012, Iain Buclaw wrote:
On 12 December 2012 17:29, Brad Anderson e...@gnuk.net wrote:
On Monday, 10 December 2012 at 00:34:33 UTC, Walter Bright wrote:
It's time to do a release; to that end we should be
On Wednesday, 12 December 2012 at 07:01:14 UTC, Rob T wrote:
On Wednesday, 12 December 2012 at 05:32:13 UTC, SomeDude wrote:
On Tuesday, 11 December 2012 at 04:36:36 UTC, Walter Bright
wrote:
On 12/10/2012 8:21 PM, Walter Bright wrote:
Yes I understand that, and it is being extensively and
11.12.2012 3:01, Walter Bright пишет:
On 12/10/2012 8:28 AM, Denis Shelomovskij wrote:
This was the result of DustMite-ing my sources:
http://d.puremagic.com/issues/show_bug.cgi?id=6296
Currently the bug state is a bit confusing. It is a regression (but I
didn't
mark it that way, only write in
On 12/11/2012 12:08 AM, Denis Shelomovskij wrote:
How can I suppress DMD abnormal program termination pop-up when launched with
dmd ... 21?
DustMite's code:
https://github.com/CyberShadow/DustMite/wiki/Suppressing-DMD-crashes
fails in this call: FindWindowExA(h, null, Button, OK);
dmd never
11.12.2012 12:25, Walter Bright пишет:
On 12/11/2012 12:08 AM, Denis Shelomovskij wrote:
How can I suppress DMD abnormal program termination pop-up when
launched with
dmd ... 21?
DustMite's code:
https://github.com/CyberShadow/DustMite/wiki/Suppressing-DMD-crashes
fails in this call:
On 2012-12-10 23:15, Walter Bright wrote:
The syntax will be:
@(attributes)
and:
@identifier
although the latter isn't implemented yet.
Pull 1395.
struct Foo1 {}
@Foo int x1;
struct Foo2 (string bar) {}
@Foo!asd int x2;
@Foo!(asd) int x22;
struct Foo3 (string bar) { int a; }
On 2012-12-11 00:19, Max Samukha wrote:
Probably it should. Single parametrized attributes (in the form of
templates or CTFE constructors) are very likely to occur as often (if
not more often) as parameterless (as they do in C#, for example).
I've just made a pull request, see:
Am 11.12.2012 09:25, schrieb Walter Bright:
On 12/11/2012 12:08 AM, Denis Shelomovskij wrote:
How can I suppress DMD abnormal program termination pop-up when launched with
dmd ... 21?
DustMite's code:
https://github.com/CyberShadow/DustMite/wiki/Suppressing-DMD-crashes
fails in this call:
On Tuesday, 11 December 2012 at 09:10:30 UTC, Jacob Carlborg
wrote:
On 2012-12-11 00:19, Max Samukha wrote:
Probably it should. Single parametrized attributes (in the
form of
templates or CTFE constructors) are very likely to occur as
often (if
not more often) as parameterless (as they do in
On 10 December 2012 00:33, Walter Bright newshou...@digitalmars.com wrote:
It's time to do a release; to that end we should be working on tidying up
the regressions.
This will be the last official D1 release.
I foresee that this release will be the biggest pain in the ass to
merge downstream
On 12/11/2012 5:37 AM, Iain Buclaw wrote:
I foresee that this release will be the biggest pain in the ass to
merge downstream into GDC. I wonder if David on LDC's side shares the
same concern...
Why?
On 11 December 2012 17:44, Walter Bright newshou...@digitalmars.com wrote:
On 12/11/2012 5:37 AM, Iain Buclaw wrote:
I foresee that this release will be the biggest pain in the ass to
merge downstream into GDC. I wonder if David on LDC's side shares the
same concern...
Why?
If the last
On 12/11/2012 12:08 AM, Denis Shelomovskij wrote:
11.12.2012 3:01, Walter Bright пишет:
On 12/10/2012 8:28 AM, Denis Shelomovskij wrote:
This was the result of DustMite-ing my sources:
http://d.puremagic.com/issues/show_bug.cgi?id=6296
Currently the bug state is a bit confusing. It is a
On Tuesday, 11 December 2012 at 13:37:16 UTC, Iain Buclaw wrote:
I foresee that this release will be the biggest pain in the ass
to
merge downstream into GDC. I wonder if David on LDC's side
shares the
same concern...
I have been busy with getting LDC ready for the next release
lately, so I
On 12/11/2012 2:20 PM, Iain Buclaw wrote:
Maybe it's just me, but so far this has been 5 months in development,
and the thought of working on a larger set of changes just seems to be
an impending daunt over my head. :o)
The bulk of the work was bashing on the back end to get it to generate
On Monday, 10 December 2012 at 23:47:49 UTC, Walter Bright wrote:
On 12/10/2012 3:35 PM, Jonathan M Davis wrote:
On Monday, December 10, 2012 13:50:47 Walter Bright wrote:
Why? (It's being heavily used by some people.)
It hasn't even been properly worked out yet, and new features
like that
On Tuesday, 11 December 2012 at 04:36:36 UTC, Walter Bright wrote:
On 12/10/2012 8:21 PM, Walter Bright wrote:
Yes I understand that, and it is being extensively and heavily
used since the
day I posted it, and no problems have arisen.
I should also add that the design was based on extensive
On Wednesday, 12 December 2012 at 05:32:13 UTC, SomeDude wrote:
On Tuesday, 11 December 2012 at 04:36:36 UTC, Walter Bright
wrote:
On 12/10/2012 8:21 PM, Walter Bright wrote:
Yes I understand that, and it is being extensively and
heavily used since the
day I posted it, and no problems have
10.12.2012 4:33, Walter Bright пишет:
It's time to do a release; to that end we should be working on tidying
up the regressions.
This will be the last official D1 release.
Sorry, but I have never understand how can anybody call D stable and why
are you doing all this support.
Let me
On 12/9/2012 11:50 PM, Jacob Carlborg wrote:
On 2012-12-10 01:33, Walter Bright wrote:
It's time to do a release; to that end we should be working on tidying
up the regressions.
What about the release and development process we've been talking about for, I
don't know, the last three releases.
On 12/9/2012 11:40 PM, Jacob Carlborg wrote:
4. What will happen to Win64, is that ready for release?
It will be an 'alpha' for Win64.
On 12/10/2012 12:56 AM, Denis Shelomovskij wrote:
A long time ago I wrote one (not open source) application in D1+Tango.
I'm still supporting it. The last D1 compiler I can use is 1.066 as then a fatal
regression was introduced and templates became unusable because of ICE. Am I the
only one who
On 2012-12-10 09:56, Denis Shelomovskij wrote:
Sorry, but I have never understand how can anybody call D stable and why
are you doing all this support.
Let me explain:
A long time ago I wrote one (not open source) application in D1+Tango.
I'm still supporting it. The last D1 compiler I can
On 2012-12-10 12:07, Walter Bright wrote:
If someone wants to do the work to support them, I'll fold it in.
Same old, same old. I guess I have to do it myself if I want something done.
--
/Jacob Carlborg
On 12/10/2012 4:30 AM, Jacob Carlborg wrote:
On 2012-12-10 12:07, Walter Bright wrote:
If someone wants to do the work to support them, I'll fold it in.
Same old, same old. I guess I have to do it myself if I want something done.
BTW, I've fixed every bug report on the dynamic libraries
On 2012-12-10 13:43, Walter Bright wrote:
BTW, I've fixed every bug report on the dynamic libraries where anyone
identified an issue with how dmd generates PIC code for dynamic libraries.
Yeah, that's great. But that doesn't make dynamic libraries magically
work. The runtime still need to
On 2012-12-10 14:03, Jacob Carlborg wrote:
Yeah, that's great. But that doesn't make dynamic libraries magically
work. The runtime still need to support it. On Mac OS X there will most
likely need to be made some changes to the compiler as well. I'm
thinking mostly to support TLS, the
On 12/10/2012 5:03 AM, Jacob Carlborg wrote:
On 2012-12-10 13:43, Walter Bright wrote:
BTW, I've fixed every bug report on the dynamic libraries where anyone
identified an issue with how dmd generates PIC code for dynamic libraries.
Yeah, that's great. But that doesn't make dynamic libraries
10.12.2012 15:11, Walter Bright пишет:
On 12/10/2012 12:56 AM, Denis Shelomovskij wrote:
A long time ago I wrote one (not open source) application in D1+Tango.
I'm still supporting it. The last D1 compiler I can use is 1.066 as
then a fatal
regression was introduced and templates became
On Sun, Dec 09, 2012 at 11:16:32PM -0800, Jonathan M Davis wrote:
On Monday, December 10, 2012 08:11:52 deadalnix wrote:
3/ Now that UDA are in master, what to do with them ? They
clearly are not ready for release.
Move them to a branch and remove them from master.
[...]
Wouldn't this be
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