> Me stupid, there is a module-path in xorg.conf and I forgot to change i
> to the new path.
> Now nwn looks nice, and all games works (ut2k? still have corruption(?)
> on some textures).
I've seen heavy desktop & texture corruption when using mergedfb with
dri too which makes me suspect we mig
On Mon, 13 Mar 2006 20:23:29 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
> Aapo Tahkola wrote:
> > On Sun, 12 Mar 2006 17:51:16 +0100
> > Rune Petersen <[EMAIL PROTECTED]> wrote:
> >
> >
> >>Aapo Tahkola wrote:
> >>
> >>>On Sat, 11 Mar 2006 22:48:49 +0100
> >>>Rune Petersen <[EMAIL PROTECTED]
On Sun, 12 Mar 2006 17:51:16 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
> Aapo Tahkola wrote:
> > On Sat, 11 Mar 2006 22:48:49 +0100
> > Rune Petersen <[EMAIL PROTECTED]> wrote:
> >
> > All this is just a symptom of dri tex heap manager. nwn will reload
> > textures but they will be given di
Aapo Tahkola wrote:
On Sun, 12 Mar 2006 17:51:16 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
Aapo Tahkola wrote:
On Sat, 11 Mar 2006 22:48:49 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
All this is just a symptom of dri tex heap manager. nwn will reload textures
but they will be give
Aapo Tahkola wrote:
On Sat, 11 Mar 2006 22:48:49 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
All this is just a symptom of dri tex heap manager. nwn will reload textures
but they will be given different locations on vram.
You can print out t->offset at around line 506 of r300_texmem.c if you
On Sat, 11 Mar 2006 22:48:49 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
> Aapo Tahkola wrote:
> > On Fri, 10 Mar 2006 21:58:50 +0100
> > Rune Petersen <[EMAIL PROTECTED]> wrote:
> >>
> >>The best images this time were in the menu (grows upwards this time):
> >>http://megahurts.dk/rune/stuff/nw
Aapo Tahkola wrote:
On Fri, 10 Mar 2006 21:58:50 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
The best images this time were in the menu (grows upwards this time):
http://megahurts.dk/rune/stuff/nwn_menu_1.png
http://megahurts.dk/rune/stuff/nwn_menu_2.png
http://megahurts.dk/rune/stuff/nwn_me
On Fri, 10 Mar 2006 21:58:50 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
> Aapo Tahkola wrote:
> > On Fri, 10 Mar 2006 18:27:51 +0100
> > Rune Petersen <[EMAIL PROTECTED]> wrote:
> >
> >>I tried it, it had no effect, I don't think its the temp registers. I
> >>suspect there is something broke
On Fri, 10 Mar 2006 21:58:50 +0100, Rune Petersen <[EMAIL PROTECTED]>
wrote:
Aapo Tahkola wrote:
On Fri, 10 Mar 2006 18:27:51 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
I tried it, it had no effect, I don't think its the temp registers. I
suspect there is something broken with the vp c
Aapo Tahkola wrote:
On Fri, 10 Mar 2006 18:27:51 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
I tried it, it had no effect, I don't think its the temp registers. I
suspect there is something broken with the vp code or it triggers a bug
somewhere else.
Do I recall correctly that you have h
On Fri, 10 Mar 2006 18:27:51 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
> Aapo Tahkola wrote:
> > On Sat, 04 Mar 2006 20:55:50 +0100
> > Rune Petersen <[EMAIL PROTECTED]> wrote:
> >
> >
> >>Update:
> >>The "Free temps when possible" patch makes NWN lockup again.
> >>
> >>It would appear that
Aapo Tahkola wrote:
On Sat, 04 Mar 2006 20:55:50 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
Update:
The "Free temps when possible" patch makes NWN lockup again.
It would appear that hw tcl is very fragile on some cards.
Sorry, I missed your mail.
I just added option that will initi
On Sat, 04 Mar 2006 20:55:50 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
> Update:
> The "Free temps when possible" patch makes NWN lockup again.
>
> It would appear that hw tcl is very fragile on some cards.
Sorry, I missed your mail.
I just added option that will initialize all temps in ve
Update:
The "Free temps when possible" patch makes NWN lockup again.
It would appear that hw tcl is very fragile on some cards.
Rune Petersen
Rune Petersen wrote:
I made a mistake, and did not use clean Mesa source.
sorry about the noise.
with:
int future_hw_tcl_on=1;
int hw_tcl_on=1;
I doubt it since it is triggered by disabling hw tcl in the driver.
Rune Petersen
Felix Kühling wrote:
This looks somewhat familiar. I saw this on a Radeon 7500 where AGP
writes from the card to system memory did not work reliably. So
uploading textures to AGP memory (through DMA) was corrupti
This looks somewhat familiar. I saw this on a Radeon 7500 where AGP
writes from the card to system memory did not work reliably. So
uploading textures to AGP memory (through DMA) was corrupting textures.
Reducing the AGP speed to 2x solved the problem on that card.
The problem only occurred after
I didn't get the best shot, but I didn't want to risk a lockup at the time.
Try looking closer at the bot.
When I exited to the menu most of the background was corrupted.
Rune Petersen
Aapo Tahkola wrote:
Quake3:
map0: Texture corruption (random changing garbage). this corruption
On Wed, 01 Mar 2006 20:58:49 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
> I made a mistake, and did not use clean Mesa source.
>
> sorry about the noise.
>
> with:
> int future_hw_tcl_on=1;
> int hw_tcl_on=1;
>
> nwn:
> Texture corruption (random changing garbage) on som
I made a mistake, and did not use clean Mesa source.
sorry about the noise.
with:
int future_hw_tcl_on=1;
int hw_tcl_on=1;
nwn:
Texture corruption (random changing garbage) on some items/doors. this
corruption will bleed into other games started after nwn is closed (like
Quake3).
On Tue, 28 Feb 2006 22:04:49 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
> This also fixes the lockup I've been having in Quake3 map0. There is
> still corruption which spreads to include the menu, and is persistent
> even when restarting the game. But hay it's an improvement.
Can you get a
This also fixes the lockup I've been having in Quake3 map0. There is
still corruption which spreads to include the menu, and is persistent
even when restarting the game. But hay it's an improvement.
Rune Petersen
Rune Petersen wrote:
Appears to fix it, thank you.
The r300_lit.diff by the way
Appears to fix it, thank you.
The r300_lit.diff by the way is broken.
Rune Petersen
Aapo Tahkola wrote:
On Mon, 27 Feb 2006 19:47:35 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
Hi,
Found the cause the patch:
"enable hw vertex programs by default".
The only fix I've found is to disable
On Mon, 27 Feb 2006 19:47:35 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Found the cause the patch:
> "enable hw vertex programs by default".
>
> The only fix I've found is to disable it (attached patch).
>
> I am willing to test better solutions, but until then can it be disabled
Hi,
Found the cause the patch:
"enable hw vertex programs by default".
The only fix I've found is to disable it (attached patch).
I am willing to test better solutions, but until then can it be disabled
by default?
Rune Petersen
Rune Petersen wrote:
Hi,
I've been out of it lately, and I
24 matches
Mail list logo