Re: [Dri-devel] Radeon 8500, what's the plan?

2001-10-02 Thread David Johnson
From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [Dri-devel] Radeon 8500, what's the plan? Date: Tue, 2 Oct 2001 17:19:53 -0400 (EDT) Well, we (GATOS) do have the docs, under similar NDA. I believe PI/VA was more doc-rich ;) But (looking in them) they

Re: [Dri-devel] Radeon 8500, what's the plan?

2001-10-02 Thread Jeffrey W. Baker
On Wed, 3 Oct 2001, David Johnson wrote: There is some seriously proprietary stuff with idct that for legal reasons ATI wouldn't want to expose. That is one of the most ridiculous statements I have heard. Substitute some equivalent terms in there: There is some seriously proprietary stuff

Re: [Dri-devel] Re: Re: Radeon 8500, what's the plan?

2001-10-02 Thread David Johnson
** well, let's see how many flames I can generate with this.. ** I'll see if I can generate more. One point that I think has been missed is that while Open Source in general (and Linux, in particular) improves a lot user and developer experience, the binaries get even less value than in

Re: [Dri-devel] Radeon 8500, what's the plan?

2001-10-02 Thread Gareth Hughes
Jeffrey W. Baker wrote: On Wed, 3 Oct 2001, David Johnson wrote: There is some seriously proprietary stuff with idct that for legal reasons ATI wouldn't want to expose. That is one of the most ridiculous statements I have heard. Substitute some equivalent terms in there: There is

Re: [Dri-devel] Radeon 8500, what's the plan?

2001-10-02 Thread David Johnson
From: Gareth Hughes [EMAIL PROTECTED] To: Jeffrey W. Baker [EMAIL PROTECTED] CC: David Johnson [EMAIL PROTECTED], [EMAIL PROTECTED] Subject: Re: [Dri-devel] Radeon 8500, what's the plan? Date: Tue, 02 Oct 2001 18:02:16 -0700 Jeffrey W. Baker wrote: On Wed, 3 Oct 2001, David Johnson wrote:

Re: [Dri-devel] Radeon 8500, what's the plan?

2001-10-02 Thread Peter Surda
On Wed, Oct 03, 2001 at 01:17:03AM +, David Johnson wrote: Actually I think SiS offers an idct solution as well but beyond protecting intellectual property there are potential legal issues with exposing how ATI decodes copy righted, copy protected DVD. I don't understand what this fuss

Re: [Dri-devel] Re: Re: Radeon 8500, what's the plan?

2001-10-02 Thread Allen Akin
On Wed, Oct 03, 2001 at 12:57:55AM +, David Johnson wrote: |... I think a major problem for Linux is forward and | backward compatibility issues and compatibility issues between | distributions. ... There are (at least) two issues here: Binary compatibility for

Re: [Dri-devel] Re: Re: Radeon 8500, what's the plan?

2001-10-02 Thread Peter Surda
On Wed, Oct 03, 2001 at 12:57:55AM +, David Johnson wrote: Take a look at NVIDIA's linux driver website. http://www.nvidia.com/view.asp?PAGE=linux Is that confusing to a non-technical user or what? Is the average user going to know the difference between Redhat 7.1 SMP Kernel vs

Re: [Dri-devel] Re: Re: Radeon 8500, what's the plan?

2001-10-02 Thread volodya
On Wed, 3 Oct 2001, Damien Miller wrote: On Tue, 2 Oct 2001 [EMAIL PROTECTED] wrote: With linux, it will say something along the lines of works with Redhat 6.2. (take a look at many CAD packages, for example - they are _not_ very graphics intensive). Games are even trickier. I have

Re: [Dri-devel] Radeon 8500, what's the plan?

2001-10-02 Thread volodya
On Tue, 2 Oct 2001, Gareth Hughes wrote: Jeffrey W. Baker wrote: On Wed, 3 Oct 2001, David Johnson wrote: There is some seriously proprietary stuff with idct that for legal reasons ATI wouldn't want to expose. That is one of the most ridiculous statements I have heard.

Re: [Dri-devel] Radeon 8500, what's the plan?

2001-10-02 Thread David Johnson
Loki didn't get low level (i.e. register level) idct docs. They got an idct library with docs on how to use that library. I don't think PI/VA got them either. There is some seriously proprietary stuff with idct that for legal reasons ATI wouldn't want to expose. Would you know

Re: [Dri-devel] Radeon 8500, what's the plan?

2001-10-02 Thread David Johnson
Or it could be that the iDCT core was not developed by ATI, but by someone else, and ATI just licensed it. This could explain why they are so adamant about not releasing the docs. As for TV-out they might be afraid that releasing the specs could be consired equivalent to providing Macrovision

Re: [Dri-devel] Radeon 8500, what's the plan?

2001-10-02 Thread Keith Packard
Around 3 o'clock on Oct 3, Peter Surda wrote: I don't understand what this fuss about hardware accelerated idct is. In which situation you actually get use of it? When I play DVDs on my Duron 650 I get over 50% free CPU time with a software-only dvd decoder (vlc), the card only does yuv-rgb

Re: [Dri-devel] Re: Re: Radeon 8500, what's the plan?

2001-10-02 Thread Leif Delgass
On Tue, 2 Oct 2001 [EMAIL PROTECTED] wrote: On the other hand, perhaps, I should give a try to writing a game engine myself. I know of at least one open-source (LGPL) engine in development: Crystal Space (http://crystal.linuxgames.com). It's a very ambitious project which aims to be a

Re: [Dri-devel] glDrawPixels on i810

2001-10-03 Thread Michael Zayats
I will present my problem in it's full, may be you will help me: I am grabbing frames from bt848 and should both store them for future reuse and get them on the screen. The box is i810 based and has many other tasks to do. putting video on a screen should be fast and very low CPU consuming.

[Dri-devel] Mesa-3.5-Branch + Radeon drm

2001-10-03 Thread Garry Reisky
I haven't tried the mesa-3.5-branch for a bit and I thought I would test things out on my Radeon to see how things are. Make World went fine and I grep'd the World.log file for errors, there were none. I went into the drm dir and copied the radeon.o into my kernel drm dir and went to modprobe

Re: [Dri-devel] Radeon 8500, what's the plan?

2001-10-03 Thread David Johnson
What you say is true, it isn't all that difficult for you and I, but compare that to Windows where you have one driver set for a whole range of adapters and all the user has to do is download and click. That is why Windows is so popular. It is simple. Just because you can say something like

Re: [Dri-devel] Radeon 8500, what's the plan?

2001-10-03 Thread Carl Busjahn
Um in addition to saving power in notebooks, you'd probably also end up creating a lot less heat. Though this might not be the case with NVidia cards ;-) Most reviewers of the Radeon came to the conclusion that the fan was purely for looks, something that I couldn't even say about my K6-2.

[Dri-devel] Mesa-3.5-Branch + Radeon drm response/lib/modules/2.4.10/kernel/drivers/char/drm/radeon.o: unresolved symbol _mmx_memcpy/lib/modules/2.4.10/kernel/drivers/char/drm/radeon.o: insmod /li

2001-10-03 Thread Frank Jacobberger
Garry Reisky stated: I haven't tried the mesa-3.5-branch for a bit and I thought I would test grep'd the World.log file for errors, there were none. I went into the drm dir and copied the radeon.o into my kernel drm dir and went to modprobe it but I get this error. modprobe radeon

Re: [Dri-devel] gears problem

2001-10-03 Thread Michel Dänzer
On Tue, 2001-10-02 at 23:11, Steven P. Lilly wrote: I just installed Slackware 8 with XFree86 4.1.0 and I've come across some weirdness with glxgears. When I'm running a window manager everything is fine but when I don't run a window manager I get a much higher frame rate but what I

[Dri-devel] tdfx mesa-3-5-branch fix.

2001-10-03 Thread Zephaniah E\. Hull
The current mesa-3-5-branch code has a bug dealing with GL_QUADS, suffice it to say that it results in some, interesting, rendering bugs. Thanks to relnav and lordhavic for helping pin down what was actually happening. (And relnav for helping test.) Patch is attached. Zephaniah E. Hull. --

[Dri-devel] Another tdfx mesa-3-5-branch patch.

2001-10-03 Thread Steven Fuller
This small patch fixes/works around a problem with tdfxDDTexturePalette when glColorTable() is used with a proxy texture (it tries to access a non-existent color table). Steven Fuller Index: tdfx_tex.c === RCS file:

Re: [Dri-devel] Another tdfx mesa-3-5-branch patch.

2001-10-03 Thread Keith Whitwell
On Wed, 3 Oct 2001 19:46, Steven Fuller wrote: This small patch fixes/works around a problem with tdfxDDTexturePalette when glColorTable() is used with a proxy texture (it tries to access a non-existent color table). Sorry Steven, I must have missed your earlier patches. Can you resend

Re: [Dri-devel] gears problem

2001-10-03 Thread Steven P. Lilly
I just installed Slackware 8 with XFree86 4.1.0 and I've come across some weirdness with glxgears. When I'm running a window manager everything is fine but when I don't run a window manager I get a much higher frame rate but what I see is some garbage with a piece of a large red

Re: [Dri-devel] XFree-4.1.0 and Rage128Pro: glxgears quit with drmR128SwapBuffers = -14

2001-10-04 Thread Alan Hourihane
Take your kernel upto 2.4.10 and you'll be o.k. Alan. On Thu, Oct 04, 2001 at 04:28:33PM +0200, Huber, Matthias 6667 SFA-31 wrote: Hi, the subject says it: glxgears (and all other OpenGL-based programs) abort with the message: drmR128SwapBuffers = -14 My configuration: Kernel 2.4.6

Re: [Dri-devel] XFree-4.1.0 and Rage128Pro: glxgears quit withdrmR128SwapBuffers = -14

2001-10-04 Thread Michel Dänzer
On Thu, 2001-10-04 at 16:28, Huber, Matthias 6667 SFA-31 wrote: the subject says it: glxgears (and all other OpenGL-based programs) abort with the message: drmR128SwapBuffers = -14 My configuration: Kernel 2.4.6 XFree86 4.1.0 ATI AIW 128 Pro newly compiled drm kernel modules, r128

Re: [Dri-devel] gears problem

2001-10-04 Thread Frank Earl
On Thursday 04 October 2001 07:06, Michel Dänzer wrote: On Thu, 2001-10-04 at 03:56, Steven P. Lilly wrote: Everything else seems to work fine, which points at a glxgears bug? I encountered something very similar with glxgears when I was attempting to get RagePRO DMA operation working for

Re: [Dri-devel] gears problem

2001-10-04 Thread Michel Dänzer
On Thu, 2001-10-04 at 17:58, Frank Earl wrote: On Thursday 04 October 2001 07:06, Michel Dänzer wrote: On Thu, 2001-10-04 at 03:56, Steven P. Lilly wrote: Everything else seems to work fine, which points at a glxgears bug? I encountered something very similar with glxgears when I was

Re: [Dri-devel] tdfx mesa-3-5-branch fix.

2001-10-04 Thread Keith Whitwell
On Wed, 3 Oct 2001 19:19, Zephaniah E\. Hull wrote: The current mesa-3-5-branch code has a bug dealing with GL_QUADS, suffice it to say that it results in some, interesting, rendering bugs. Looks like a cutpaste bug. I'll commit the fix. Keith

Re: [Dri-devel] tdfx mesa-3-5-branch fix.

2001-10-04 Thread Keith Whitwell
On Thu, 4 Oct 2001 12:55, Zephaniah E\. Hull wrote: On Thu, Oct 04, 2001 at 10:32:15AM -0600, Keith Whitwell wrote: On Wed, 3 Oct 2001 19:19, Zephaniah E\. Hull wrote: The current mesa-3-5-branch code has a bug dealing with GL_QUADS, suffice it to say that it results in some,

Re: [Dri-devel] gears problem

2001-10-04 Thread Michel Dänzer
On Thu, 2001-10-04 at 21:57, Steven P. Lilly wrote: Sorry to have bothered everyone. I downloaded the source to glxgears and found the problem. It wasn't setting up the viewport properly until the reshape function got called. With a window manager it gets called right away when the window is

Re: [Dri-devel] glDrawPixels on i810

2001-10-04 Thread Michel Dänzer
On Fri, 2001-10-05 at 00:08, Nathan Hand wrote: XV is completely independent of V4L and the DRI. This is true conceptually and was true implementation-wise until recently. However, the r128 driver uses the DRM to transfer the XvImage data now when possible, and Peter Surda has been bug^Wasking

Re: [Dri-devel] gears problem

2001-10-04 Thread Frank Earl
On Thursday 04 October 2001 12:30, you wrote: Hardly, as this thread is about incorrect rendering, not lockups. Ooops... Could have sworn that it was about lockups (since I get that with my wife's machine with gears...)- that's what I get for trying to pass the time during compiles, etc. up

Re: [Dri-devel] tdfx mesa-3-5-branch fix. / status / Glide3 / 3DNow!

2001-10-04 Thread Keith Whitwell
On Thu, 4 Oct 2001 19:40, Dieter Nützel wrote: Hello all, after your latest fixes I've to report the following issues together with my Voodoo5 5500 AGP. First of all: Do I have to use the Mesa-4.0 CVS tree? Keith what was the name of the path variable, again? No. 1. UT 436 show a

AW: [Dri-devel] XFree-4.1.0 and Rage128Pro: glxgears quit with drmR128SwapBuffers = -14

2001-10-05 Thread Huber, Matthias 6667 SFA-31
the subject says it: glxgears (and all other OpenGL-based programs) abort with the message: drmR128SwapBuffers = -14 My configuration: Kernel 2.4.6 XFree86 4.1.0 ATI AIW 128 Pro newly compiled drm kernel modules, r128 XFree86 driver, r128_dri.so, etc. Do you have the DRM from kernel

Re: [Dri-devel] twm, 3D and Radeon

2001-10-05 Thread Steven P. Lilly
* accelerated 3d: glxgears are funny - they do not rotate, but toggle from one position to another My thought on this is that the gears are moving so fast that the only frames that you actually get to see are of two alternating positions. The glxgears program moves the gears a set

[Dri-devel] NVidia Driver Source

2001-10-05 Thread Johannes Prix
Dear DRI developers, I read in the FAQ, that NVidia provide their own binary closed source drivers. Yet visiting the Nvidia homepage driver section I find, that there are not only binary drivers for several distributions, but also a source rpm and a source tarball for those interested.

Re: [Dri-devel] NVidia Driver Source

2001-10-05 Thread Dr. David Alan Gilbert
* Johannes Prix ([EMAIL PROTECTED]) wrote: Dear DRI developers, I read in the FAQ, that NVidia provide their own binary closed source drivers. Yet visiting the Nvidia homepage driver section I find, that there are not only binary drivers for several distributions, but also a source rpm

Re: [Dri-devel] NVidia Driver Source

2001-10-05 Thread Daryll Strauss
On Fri, Oct 05, 2001 at 05:36:49PM +0200, Johannes Prix wrote: I read in the FAQ, that NVidia provide their own binary closed source drivers. Yet visiting the Nvidia homepage driver section I find, that there are not only binary drivers for several distributions, but also a source rpm and a

Re: [Dri-devel] NVidia Driver Source

2001-10-05 Thread Mike Westall
The NV source is their kernel driver. This basic function of this routine is to manage DMA transfers of buffers full of graphics commands to the board. This is a very small piece of code that exposes almost nothing of the architecture of the graphics engine. The code that actually builds the

Re: [Dri-devel] NVidia Driver Source

2001-10-05 Thread Adam K Kirchhoff
The only source files that nVidia provides are very limited files for compiling the necessary kernel driver (which, from what I understand, contains very little info regarding nVidia's hardware). The source rpm they have for NVIDIA_GLX is nothing more than the compiled libraries and X

[Dri-devel] Re: linux drivers for mach64

2001-10-05 Thread Frank Earl
On Friday 05 October 2001 10:46, you wrote: i noticed your name on dri.sourceforge.net and was wondering if mach64 support was still being worked on or if the developers aren't going to continue with the project. there are many questions about it in

Re: [Dri-devel] glDrawPixels on i810

2001-10-05 Thread Roberto Peon
I'd be happy to get to work making grabbing facilities, etc (for mga, which seems to be the most stable accellerator) but for lack of experience and not much of a place to start.. On the other hand, I'm getting paid to do it (part of my job), so chances are I'll complete it. Any pointers

Re: [Dri-devel] glDrawPixels on i810

2001-10-05 Thread Carl Busjahn
Maybe I'm just paranoid, but why so much on the i810? This chipset is slower than Mach64, and people never got it in the intention of doing games, or other intense graphics. Roberto Peon wrote: I'd be happy to get to work making grabbing facilities, etc (for mga, which seems to be the most

Re: [Dri-devel] glDrawPixels on i810

2001-10-05 Thread Roberto Peon
In our case, it isn't necessarily on the i810. We don't really care what accellerator is used as long as it works well for textures and stenciling. Depth buffering is a bonus, but not necessary for the majority of things that we do. Dest alpha, on the other hand IS. Right now we're evaluating

[Dri-devel] oops with r128 on Dell Inspiron 4000

2001-10-05 Thread Dagfinn Ilmari Mannsåker
Hi, I have a Dell Inspiron 4000 with an ATI Rage Mobility M3 on which DRI doesn't work. The r128 module loads fine, when I try to read from /proc/dri/0/vm, cat segfaults and I get this oops: ksymoops 2.4.3 on i686 2.4.9-ac18. Options used -V (default) -k /proc/ksyms (specified)

[Dri-devel] 2D textures for video rendering

2001-10-18 Thread Michael Zayats
Hello guys, I hope you are not bored with me yet :( short target description: I have 2 cameras that muxed in their way to bt848, I have to draw contents of the cameras (while alternating the mux) to two windows with as few CPU usage as possible. my video card is i810. I get frames in

Re: [Dri-devel] Press release: Redhat - DRI

2001-10-18 Thread Jeffrey W. Baker
On Thu, 18 Oct 2001, Pasi Kärkkäinen wrote: Red Hat Hires Former DRI Developers http://biz.yahoo.com/bw/011017/172084_1.html It doesn't say that at all, as far as I can see. -jwb ___ Dri-devel mailing list [EMAIL PROTECTED]

Re: [Dri-devel] Press release: Redhat - DRI

2001-10-18 Thread Pasi Kärkkäinen
On Thu, 18 Oct 2001, Jeffrey W. Baker wrote: On Thu, 18 Oct 2001, Pasi Kärkkäinen wrote: Red Hat Hires Former DRI Developers http://biz.yahoo.com/bw/011017/172084_1.html It doesn't say that at all, as far as I can see. Sorry, that was taken from the www.linuxgames.com - Pasi

Re: [Dri-devel] Mach64 questions

2001-10-18 Thread Manuel Teira
El Mié 17 Oct 2001 11:44, R C escribió: On Sat, Oct 13, 2001 at 10:08:50PM +0200, Manuel Teira wrote: Regarding theories on DMA and Mach64 and XFree 4.10: I just finished a module that uses the System DMA unit for video capture transfers, and it works fine under a (highly hacked) XFree

Re: [Dri-devel] 2D textures for video rendering

2001-10-18 Thread ralf willenbacher
Michael Zayats wrote: Hello guys, short target description: I have 2 cameras that muxed in their way to bt848, I have to draw contents of the cameras (while alternating the mux) to two windows with as few CPU usage as possible. my video card is i810. i just took a quick look at the

Re: [Dri-devel] 2D textures for video rendering

2001-10-19 Thread Sven Goethel
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Thursday 18 October 2001 14:50, Michael Zayats wrote: Do you know whether 2D textures might be used as a surface to draw video on? Is DMA path of memory - texture implemented in i810 driver? (4.1.0) what do you think of this path at all?

Re: [Dri-devel] /usr/bin/ld: cannot find -lXau

2001-10-19 Thread manuel . teira
Liam Wilks writes: Could anybody help me with this problem? DRI doesn't seem to want to compile from CVS. I am running Redhat 7.1, with kernel 2.4.5 patched for Win4Lin, and XFree86 4.10. I have an ATI Rage Mobility P/M Graphics Card, which is a Mach 64 based card. I downloaded the

Re: [Dri-devel] /usr/bin/ld: cannot find -lXau

2001-10-19 Thread Malte Cornils
[EMAIL PROTECTED] wrote: /usr/bin/ld: cannot find -lXau [...] Perhaps the fastest solution is copying the /usr/X11R6 to the /usr/X11R6-DRI directory to avoid this compilation problems. Then, the installation will overwrite the important stuff. I'm currently trying to compile this, too -

Re: [Dri-devel] /usr/bin/ld: cannot find -lXau

2001-10-19 Thread Leif Delgass
On Fri, 19 Oct 2001, Malte Cornils wrote: Yep, I do have another question though. Is it necessary to specify mach64 manually in xc/config/cf/host.def? If so, the patch should probably modify this file in that regard, too. That's not necessary, the mach64 driver is part of the ati (2D)

Re: [Dri-devel] Mach64: BusMastering test seems to work

2001-10-19 Thread Keith Whitwell
On Fri, 19 Oct 2001 17:24, Leif Delgass wrote: Great work! I'll check this out soon. Once we get DMA working for the 3D operations, I guess the next task is to get the 2D acceleration routines synchronizing with the 3D ones so we can reenable XAA, right? Also, it looks as if the AGP setup

Re: [Dri-devel] Mach64: BusMastering test seems to work

2001-10-19 Thread Gareth Hughes
Leif Delgass wrote: Great work! I'll check this out soon. Once we get DMA working for the 3D operations, I guess the next task is to get the 2D acceleration routines synchronizing with the 3D ones so we can reenable XAA, right? Also, it looks as if the AGP setup has not been finished

[Dri-devel] Mach64: Hard lock on vt switch

2001-10-19 Thread Leif Delgass
Just a warning, with the direct register writes enabled in mach64_dma_dispatch_clear (in mach64_state.c), switching to a virtual terminal and back to X causes my box to hang hard -- I can't ssh in and Alt-SysRq doesn't work. -- Leif Delgass ___

Re: [Dri-devel] Mach64: BusMastering test seems to work

2001-10-19 Thread Carl Busjahn
Hey, From what I can tell, it accesses 16mb. Aperature Base can be allocated anywhere in the shaded region and is aligned to a multiple of 16MB This comes from page 17. Congratulations on your work on the driver, and thanks. Carl Busjahn Gareth Hughes wrote: Leif Delgass wrote:

Re: [Dri-devel] Mach64: BusMastering test seems to work

2001-10-20 Thread Manuel Teira
El Sáb 20 Oct 2001 02:49, Keith Whitwell escribió: On Fri, 19 Oct 2001 17:24, Leif Delgass wrote: Great work! I'll check this out soon. Once we get DMA working for the 3D operations, I guess the next task is to get the 2D acceleration routines synchronizing with the 3D ones so we can

[Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-20 Thread Bas van den Heuvel
Hi there,   I'm strugling with my G400 performance for months now, since the 4.1 tree. Quake 3 is just not playable at some levels, Return to castle wolfenstein is not playable. Soldier of fortune is not playable anymore. I had contact with Jeff Hartman, and he told me that this was supposed to

Re: [Dri-devel] Mach64: BusMastering test seems to work

2001-10-20 Thread Michel Dänzer
On Sat, 2001-10-20 at 11:18, Manuel Teira wrote: Well, talking about CVS. What do you think is better? I would made the update in the CVS if you give me access. It could be nice if someone gives me a little recipe to made the upgrade without problems, or at least, recommend some guide about

Re: [Dri-devel] r128 and libXv

2001-10-20 Thread Michel Dänzer
On Fri, 2001-10-19 at 14:52, M.G. Houtman wrote: Before Xfree 4.1.0, I always used the DRI CVS version for Xfree, 'cause it had the latest and (nearly always) the best drivers. Since 4.1.0 the standard sources contain the latest DRI sources, so I installed that version. Normally, DRI

Re: [Dri-devel] Mach64: Patch to initialize AGP registers

2001-10-20 Thread Manuel Teira
El Sáb 20 Oct 2001 18:02, Frank C. Earl escribió: We can work on parts of it. If you want to do the DMA part (and I won't stop you from it- having said this, I can do that part as well...), we ought to come up with some agreed upon code interfaces to it so that someone else can be plugging

Re: [Dri-devel] Mach64: Patch to initialize AGP registers

2001-10-21 Thread Frank C . Earl
On Saturday 20 October 2001 10:18 pm, Daryll Strauss wrote: On Sat, Oct 20, 2001 at 07:49:56PM +0200, Manuel Teira wrote: OK. Thank you for the clear explanation. Now I think I'm ready to put the new branch in the repository. I'm waiting for the access, guys. As soon as I have access (if

Re: [Dri-devel] Mach64: Problems accessing CVS

2001-10-21 Thread Michel Dänzer
On Sun, 2001-10-21 at 12:43, Manuel Teira wrote: El Dom 21 Oct 2001 04:18, Daryll Strauss escribió: On Sat, Oct 20, 2001 at 07:49:56PM +0200, Manuel Teira wrote: OK. Thank you for the clear explanation. Now I think I'm ready to put the new branch in the repository. I'm waiting for the

Re: [Dri-devel] Mach64: Problems accessing CVS

2001-10-21 Thread Manuel Teira
El Dom 21 Oct 2001 16:30, Keith Whitwell escribió: Manuel Teira wrote: El Dom 21 Oct 2001 04:18, Daryll Strauss escribió: On Sat, Oct 20, 2001 at 07:49:56PM +0200, Manuel Teira wrote: OK. Thank you for the clear explanation. Now I think I'm ready to put the new branch in the

Re: [Dri-devel] Mach64: Problems accessing CVS

2001-10-21 Thread Manuel Teira
El Dom 21 Oct 2001 16:56, Michel Dänzer escribió: On Sun, 2001-10-21 at 12:43, Manuel Teira wrote: El Dom 21 Oct 2001 04:18, Daryll Strauss escribió: On Sat, Oct 20, 2001 at 07:49:56PM +0200, Manuel Teira wrote: OK. Thank you for the clear explanation. Now I think I'm ready to put

Re: [Dri-devel] Mach64: Problems accessing CVS

2001-10-21 Thread R C
On Sun, Oct 21, 2001 at 12:43:32PM +0200, Manuel Teira wrote: El Dom 21 Oct 2001 04:18, Daryll Strauss escribi?: On Sat, Oct 20, 2001 at 07:49:56PM +0200, Manuel Teira wrote: OK. Thank you for the clear explanation. Now I think I'm ready to put the new branch in the repository. I'm

Re: [Dri-devel] Mach64: Problems accessing CVS

2001-10-21 Thread Manuel Teira
El Dom 21 Oct 2001 17:56, R C escribió: Well, it was a little late. I'm trying now, but having problems: export CVSROOT=cvs.dri.sourceforge.net:/cvsroot/dri export CVS_RSH=ssh bash-2.05$ cvs rtag -b mach64-0-0-2-branch xc The authenticity of host 'cvs.dri.sourceforge.net

Re: [Dri-devel] Mach64: Problems accessing CVS

2001-10-21 Thread Manuel Teira
El Dom 21 Oct 2001 18:56, [EMAIL PROTECTED] escribió: On Sun, 21 Oct 2001, Manuel Teira wrote: El Dom 21 Oct 2001 17:56, R C escribió: Well, it was a little late. I'm trying now, but having problems: export CVSROOT=cvs.dri.sourceforge.net:/cvsroot/dri export CVS_RSH=ssh

[Dri-devel] DRI tdfx driver-only installation?

2001-10-21 Thread Allan Wittkopf
As background I have a K7 system w/KT266 mb, and am using a Voodoo 3 card. I have DRI working for XFree-4.1.0 (the one bundled with Mandrake 8.1), but am seeing the color problem for Unreal Tournament. I have successfully compiled the DRI CVS into a separate X tree, /usr/X11R6-DRI, and this

Re: [Dri-devel] r128.ko and FreeBSD - 2d slow?

2001-10-21 Thread Josef Karthauser
No one responded to this :(. Does anyone know of any problems with r128 in 2D mode? Joe On Wed, Oct 17, 2001 at 03:14:32PM +0100, Josef Karthauser wrote: Hi, I'm using the r128.ko driver with a matrox rage mobility chipset under FreeBSD: info: [drm] Checking PCI vendor=32902,

Re: [Dri-devel] r128.ko and FreeBSD - 2d slow?

2001-10-21 Thread Josef Karthauser
On Sun, Oct 21, 2001 at 12:34:57PM -0600, Keith Whitwell wrote: This is probably because most r128 2d acceleration was turned off when drm is enabled. Michael Danzer has done some work to fix this. Keith Thanks Keith, Does anyone know whether this code has been merged into the BSD

Re: [Dri-devel] Mach64: Patch to initialize AGP registers

2001-10-21 Thread Keith Whitwell
Frank C. Earl wrote: On Saturday 20 October 2001 10:18 pm, Daryll Strauss wrote: On Sat, Oct 20, 2001 at 07:49:56PM +0200, Manuel Teira wrote: OK. Thank you for the clear explanation. Now I think I'm ready to put the new branch in the repository. I'm waiting for the access, guys. As

[Dri-devel] my X-Kernel question

2001-10-21 Thread MichaelM
Would you consider it a good ideato make DRI part of the sourceof a kernel?Direct 3d graphicssupported from theboot sequence. I'm really concerned about your answer. There was a whole thread on the linux-kernel mailing list about the hypothesis of the release of an X-Kernel, a kernel which

Re: [Dri-devel] my X-Kernel question

2001-10-21 Thread Jeffrey W. Baker
On Mon, 22 Oct 2001, MichaelM wrote: Would you consider it a good idea to blah blah blah? Send us a mail that isn't from a windows machine, and you might get an interesting discussion. As it stands, I can barely tell what you are going on about. -jwb

Re: [Dri-devel] my X-Kernel question

2001-10-21 Thread Peter Surda
On Sun, Oct 21, 2001 at 10:01:33PM -0700, Jeffrey W. Baker wrote: Send us a mail that isn't from a windows machine, and you might get an interesting discussion. As it stands, I can barely tell what you are going on about. Dude, I think that Outlook is crap too, I had to administer a couple of

Re: [Dri-devel] my X-Kernel question

2001-10-21 Thread volodya
On Mon, 22 Oct 2001, MichaelM wrote: Would you consider it a good idea to make DRI part of the source of a kernel? Direct 3d graphics supported from the boot sequence. I'm really concerned about your answer. There was a whole thread on the linux-kernel mailing list about the hypothesis

Re: [Dri-devel] my X-Kernel question

2001-10-21 Thread Peter Surda
On Mon, Oct 22, 2001 at 05:48:56AM +0100, MichaelM wrote: Would you consider it a good idea to make DRI part of the source of a kernel? Direct 3d graphics supported from the boot sequence. Hmm I thought DRI is part of the kernel? Perhaps you meant the DRM part of it. I'm really

Re: [Dri-devel] my X-Kernel question

2001-10-22 Thread Peter Surda
On Mon, Oct 22, 2001 at 02:27:23AM -0400, [EMAIL PROTECTED] wrote: The biggest reason against this is that X (as it is now) support not only Linux but many other OSes: in particular BSD(s) and Solaris. Moving stuff into Linux kernel creates a fork of the drivers which is undesirable.. That's

Re: [Dri-devel] my X-Kernel question

2001-10-22 Thread Alan Cox
we move the whole driver structure to kernel? Drivers for every other device Not really. STRUCTURE. For a great UI, we need DMA, vsync and devices communicating with each other directly or with little overhead. Why insist on doing this in A video driver has to have extremely good latency,

Re: [Xpert]Re: [Dri-devel] my X-Kernel question

2001-10-22 Thread Dr Andrew C Aitchison
On Mon, 22 Oct 2001, Peter Surda wrote: On Mon, Oct 22, 2001 at 05:48:56AM +0100, MichaelM wrote: Would you consider it a good idea to make DRI part of the source of a kernel? Direct 3d graphics supported from the boot sequence. Hmm I thought DRI is part of the kernel? Perhaps you

[Dri-devel] test

2001-10-22 Thread Rajiv Malik
test! sorry list, but messages were not coming to me. ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] my X-Kernel question

2001-10-22 Thread Jeffrey W. Baker
On Mon, 22 Oct 2001, Peter Surda wrote: On Sun, Oct 21, 2001 at 10:01:33PM -0700, Jeffrey W. Baker wrote: Send us a mail that isn't from a windows machine, and you might get an interesting discussion. As it stands, I can barely tell what you are going on about. Dude, I think that

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Malte Cornils
Manuel Teira wrote: If you find any problem compiling the new branch, please make me know. OK, let me see. With regards to that libXau problem: it 's sufficient to just copy /usr/X11R6/lib to /usr/X11R6-DRI/lib, the rest of the tree isn't necessary. Otherwise, I followed the DRI compilation

Re: [Dri-devel] my X-Kernel question

2001-10-22 Thread Daryll Strauss
On Mon, Oct 22, 2001 at 05:48:56AM +0100, MichaelM wrote: Would you consider it a good idea to make DRI part of the source of a kernel? Direct 3d graphics supported from the boot sequence. I'm really concerned about your answer. There was a whole thread on the linux-kernel mailing list

Re: [Dri-devel] FW: [BUG] Linux-2.4.12 does not build (Sparc-64 DRM)

2001-10-22 Thread Brian Paul
Jeff's in the process of moving from Colorado to Oklahoma. I'm sure he'll tend to this when he gets settled in. -Brian --- Leif Sawyer [EMAIL PROTECTED] wrote: Don't know if this will get through or not, but since Jeff doesn't seem to (want to?) respond directly, perhaps somebody on this

RE: [Dri-devel] my X-Kernel question

2001-10-22 Thread Sottek, Matthew J
I'm really concerned about your answer. There was a whole thread on the linux-kernel mailing list about the hypothesis of the release of an X-Kernel, a kernel which would include built-in desktop support. Most people answered, no, this would be ridiculous, other said, yes, but hardware

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Manuel Teira
El Lun 22 Oct 2001 17:52, Malte Cornils escribió: Manuel Teira wrote: If you find any problem compiling the new branch, please make me know. OK, let me see. With regards to that libXau problem: it 's sufficient to just copy /usr/X11R6/lib to /usr/X11R6-DRI/lib, the rest of the tree isn't

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Malte Cornils
Manuel Teira wrote: Have you got errores related to the glide library? Perhaps you should comment out the line: #define HasGlide3 YES in the host.def file. Or perhaps would be good to comment it out in our mach64 branch. oops. That's likely the problem. I got so used to configure-like

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Carl Busjahn
Hello, I've done some testing on my machine with the CVS branch that Manuel did so well. I find that it works great on my machine. I get about 27 fps in gltron, but this is a k6 550mhz. Quake 3 was even nearly playable in 548x380(or whatever that mode is). I just saw now, that you are

RE: [Dri-devel] my X-Kernel question

2001-10-22 Thread Derrik Pates
On Mon, 22 Oct 2001, Sottek, Matthew J wrote: The basic idea in the framebuffer is fine, but the implementation isn't very good. It is more grown out of console functions rather than starting from a graphics driver perspective. Not to burst anyone's bubble here, guys, but shades of GGI going

[Dri-devel] ati radeon again

2001-10-23 Thread Bobakitoo
what are the current developement status for radeon 7500 and 8500? i know thers had talk about it before but many developement had advence sience. thank you. ___ Dri-devel mailing list [EMAIL PROTECTED]

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-23 Thread Frank Earl
On Monday 22 October 2001 18:58, Malte Cornils wrote: BTW, why does mach64 module insertion fail when agpgart isn't installed if it doesn't use any features from AGP? While we're opening the device, we're not using it because the code that we have was stalled at DMA operations (It's just

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-23 Thread Frank Earl
On Monday 22 October 2001 22:41, R C wrote: With Mach64, perhaps. With Radeon PCI, it locks up horribly in Xserver initialization. There could be several reasons for that- the code should be checking for the lack of AGP support and do the right things. As for it needing it to be loaded, we

Re: [Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-24 Thread ralf willenbacher
B. van den Heuvel wrote: But will it help if I lower my resolution ? yep, and to reduce the color depth. its printed in the X log: (II) MGA(0): Reserved 12288 kb for textures at offset 0x140 but i just realized that my g400 box still runs with some patch i made. (no, i wont pollute the

Re: [Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-24 Thread Keith Whitwell
ralf willenbacher wrote: B. van den Heuvel wrote: But will it help if I lower my resolution ? yep, and to reduce the color depth. its printed in the X log: (II) MGA(0): Reserved 12288 kb for textures at offset 0x140 but i just realized that my g400 box still runs with some

Re: [Dri-devel] Mach64: cannot map registers

2001-10-24 Thread Carl Busjahn
Your depth is 24. 3D depths are only 16bit and 32bit. The Mach64 is really not powerful enough to handle 32bit (which is what 24 yeilds in XFree86 4.1). I'm not even sure if the driver supports 32bit depth, but it's not a good idea anyway. Plus you're going to get better overall quality

[Dri-devel] Need assistance compiling mesa-4-0-branch

2001-10-24 Thread Daniel T. Chen
Hi folks, I'm attempting to incorporate DRI's mesa-4-0-branch into my current X 4.1.0.1 (Debian sid from X 4_1 branch) setup but am running into difficulties. I checked out the mesa-4-0-branch and created the build tree as the DRI compilation guide instructed (which btw is rather

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