, anyway i´ve deleted the aso file...
still the same fu*** thing... only the check syntax generate the error...
Hans Wichman wrote:
> Hi,
> it might be that you are using relative class paths.
> If so, the fla will compile all right, but during syntax check, there
> is no
> relativ
*just kidding*
i hope you can recover the important data and
you can soon get back to normal... wish you
luck!
cu
henrik
On 8/23/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
Hi Henrik,
I've looked at it, and it seems pretty cool, however I'm not sure if it's
really zero impact
Hi,
it might be that you are using relative class paths.
If so, the fla will compile all right, but during syntax check, there is no
relative path to start from. You will need to add a full absolute classpath,
and it should go okay.
grtz
JC
On 9/6/06, Adrian Ionut Beschea <[EMAIL PROTECTED]> wr
Hey John,
this is the same thing i sent you a mail about a while ago, I experience it
as well, but not sure if its xray or me:)
greetz
JC
On 9/6/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
Hi John,
I'm using connector 1.6.1 and the 1.2.5 interface.
I just made a really simple example
Hi list,
if i right click my flash content and print it, it prints correctly except
for the textfields: they get a green background?
A clue anyone?
grtz
Hans
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
Hi,
dont think so. A workaround would be to use a jsfl script to write this
information to an xml file upon build, which is loaded at runtime.
grtz
Hans
On 9/2/06, PR Durand <[EMAIL PROTECTED]> wrote:
Hi List
Is there a way to know an MC affected "export for actionscript" linkage
id via AS cod
Hi,
setInterval each 10ms might be a bit overkill.
grtz
JC
On 9/3/06, kariminal <[EMAIL PROTECTED]> wrote:
Hello All...
My flash movie fills the whole browser window. If the window is kept small
performance is great, however when I maximize the browser everything slows
down. This is a simple
Hi,
no you are calling it once, if you had used:
function SubApplication() {
super();
initiate();
}
you would have seen it twice, but i wouldn't know why you'd want to:)
grtz
Hans
On 8/30/06, Helmut Granda <[EMAIL PROTECTED]> wrote:
Thanks guys, I think i have to go back to th
on the OSFlash wiki. 8-)
cu! henrik p.s. have you already looked at zeroi
<http://www.osflash.org/zeroi>?
On 8/23/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
Hi, John, tnx, but I'm ok, i used my screatoris page for now located at
my workplace, but i might take you up on your offer
oi' would
be possible...
keep up the good work!
henrik
--
Henrik Weber
Certified Flash Developer
__freemind design__
www.freemind-design.de
On 8/23/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
Date: Wed, 23 Aug 2006 16:24:00 +0200
From: "Hans Wichman" <[EMAIL PROTECTE
Hi,
ofcourse my hosting provider decided today was a good day to die, sooo
here is an alternative link...
http://www.screatoris.net/xflas2/
greetz
JC
On 8/23/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
Hi list,
I am writing a new logger for actionscript 2 projects.
It's not
Hi list,
I am writing a new logger for actionscript 2 projects.
It's not completely done yet (say about 90%), but i have together a
preliminary set of sources and examples.
In short some of its nicest features (imo:)):
- automatic reflection, eg you use Logger.log ("here") and it prints
MyClass.
Hi,
not sure if this is what you mean but:
import com.somepackage.HomeView;
var bv:BasicView = getSomeBasicView();
var newHomeViewHomeView =HomeView( bv );
grtz
JC
On 8/23/06, aaron smith <[EMAIL PROTECTED]> wrote:
How do I cast to something that is in the _global tree. by that i mean.
cast
ch as a visual basic program
which needs to display flash or other programs that like to host flash
content, the ocx might be needed.
I'm going with the licensing option, thanks!
grtz
Hans
On 8/18/06, John Dowdell <[EMAIL PROTECTED]> wrote:
Hans Wichman wrote:
> is there anyway to
sorry, instead of on *ADOBE* djeez its like changing to the euro all over
again...
On 8/18/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
Hi,
yes and no:).
I see a standalone installer, Download the *Flash Player* 9 (Complete *
Standalone* Installer) <http://www.softwarepatch.com
T
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Hans Wichman
> Sent: 18 August 2006 11:56
> To: Flashcoders mailing list
> Subject: [Flashcoders] flash player
>
> Hi list,
> ok this feels a bit like a st
Hi list,
ok this feels a bit like a stupid question, but i haven't been able to find
it anywhere,
is there anyway to install the latest flashplayer ocx without visiting the
adobe site with internet explorer?
I can download the archived players, but i can't download the latest, except
through a bro
Hi,
are you compiling in mtasc with the -mx flag? If so, the delegate class will
not be compiled into your swf and it will not work.
When I work with Mtasc (through FlashDevelop) i find it the easiest to use
an injection swf, but i dont know if that is an option for you.
If so, create an swf in fl
ps whether you do this through a naming convention as you mentioned, or
through storing a row and column property for each piece doesnt really
matter i guess.
On 8/3/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
Hi Gunther,
imagine the puzzle in its correct configuration:
ABCD
EFGH
I se
Hi Gunther,
imagine the puzzle in its correct configuration:
ABCD
EFGH
I see this as the grid
Now if i tell you A, B and E are in a group, you automatically know B is the
right neighbour of A, since they can only be in the same group if they
connect, and they will only connect if they are in the
Hi,
you can also stop advertising/spamming :).
greetz
Hans
ps or make it open source, that'd be even better:))
On 7/28/06, master <[EMAIL PROTECTED]> wrote:
Hi,
You can try Moyea Flash to Video Converter at
http://www.flash-video-mx.com/flash_to_video_web/
master
2006-07-28
Hi,
no i dont think its the same. Reading your story it sounds like every piece
has a set of neighbours, with a maximum of fours neighbours.
Taking your example:
Initially each piece group property is an empty array, but for a group
something like:
A B C
D
a.group = [a,b,c,d] and b.group = [a,b
;-), well first 2,5 weeks are a real vacation no laptop on penalty of death,
after that there are some hobby projects such as the logger and this thing
that have been lying on my desk for too long now :) but hey no pressure
On 7/26/06, Danny Kodicek <[EMAIL PROTECTED]> wrote:
> Soo I by no
Hi peeps,
i think my post from a while ago, is related to this post:
http://www.mail-archive.com/flashcoders@chattyfig.figleaf.com/msg17995.html
It completely falls under zeh's opinion of overcomplication :), but i think
there is a time and a place to either overcomplicate things or keep it
simpl
Hi Steven,
awesome, very welcome additions.
Would addIfNotPresent (in want of a better name), getRandomItem(with the
option of deleting that randomItem), randomizeOrder , make any sense to add
as well? Or am I missing something (with respect to the code that is).
greetz
Hans
On 7/26/06, Mike <[
Hi,
just to be clear on this, PendingCall.onFault is not working for you?
greetz
hans
On 7/25/06, PR Durand <[EMAIL PROTECTED]> wrote:
I changed everything to work with the connector instead of the service
class : same result
If I right understood, an exception thrown with server should give
Hi,
the isDown call traces true when i test it here, the isToggled traces false
(both when holding down capslock ofcourse).
Tested on xp, flash 8
Just to be sure, 'disable keyboard shortcuts' doesnt have anything to do
with it?
When i do:
Key.addListener(this);
this.onKeyUp = function () {
if (K
something that's in there, nor is special
"piece"
> creation, but it uses bitmapdata object, and the peices are
> clickable. It's
> using external FLV's etc.
>
> hth,
>
> JG
>
> On 7/23/06, natalia Vikhtinskaya <[EMAIL PROTECTED]> wrote:
> >
Hi,
you cannot reassign the objects like you do in your method body.
Reassign parameter values is a bad idea anyway i think, but assume you have:
var a = myObj1;
var b = myObj2;
Utilities.swap (a,b);
the swap function receives a copy of the reference to a and b.
You reassign the copy, and exit th
.
> > >
> > > 2. group and blending two pieces isn't that hard actually, as long
as
> > the
> > > pieces are placed in the right position it will look as one. The
drop
> > > shadow
> > > is done by code and updated, while the center curve f
Hi,
one dirty hack I know of it to:
- extend the combobox class
- override the displalyDropdown with an altered copy, in which //if (point.y+
dd.height > Stage.height) is replaced with if(true)
- reassign a new instance of the class to a combobox instance at runtime
Very evil things might happen:
Hi,
yes, type: "metaData into the flv" in google and its the first hit:)
greetz
Hans
On 7/20/06, sam rolfe <[EMAIL PROTECTED]> wrote:
Hey, anyone knkow how to get the metaData into the flv through the
encoder,
seems to be blank ?
___
Flashcoders@cha
Hi,
no i'm not, i processed the flv's with a metadata injector and inspect the
time and duration flags in the video.
greetz
Hans
On 7/20/06, John Giotta <[EMAIL PROTECTED]> wrote:
Are you stopping the Video after the NetStream.Play.Stop status code is
fired?
I ask because in most cases NetStre
Hi list,
i have an flv that plays from behind a firewall.
Tested locally the flv plays great (from a personal edition of the fcs),
however from the external fcs through the firewall, the first few seconds
seem to come through and then i get a (dump from the log):
onStatus called: (191883 ms)
clie
Hi,
how about if you leaving it running for longer?
The memory might go up, but should go down once in a while when the garbage
collection kicks in.
Minimizing the window might trigger it.
I tried your example, but i see no alarming memory build up.
greetz
Hans
On 7/20/06, Dimitrios Bendilas <[
Hi,
i think there are different option, but havent tested them all:
1. like you said commenting out , not preferable
2. use trace statements, so you can omit them on export
3. use trace in conjuction with mtasc
4. exclude your logger class during compilation (in flash or mtasc)
5. make your logger
t; by code.. sure, it's a little complex than droptarget and hittest but it
> can
> be done :D
>
> hope that helps
>
> Guntur N. Sarwohadi
>
> On 7/15/06, natalia Vikhtinskaya <[EMAIL PROTECTED]> wrote:
> >
> > Yes, I checked before posting but found
Please refer to the archives, there is a thread about this going on as we
speak...
On 7/15/06, natalia Vikhtinskaya <[EMAIL PROTECTED]> wrote:
Hi to all
Can anybody give me advice for creating game like this?
http://www.magickeys.com/books/jigsaws/cheetah_1/e.html
1. How can I create each
pieces move together. But for, say, the top left piece
(piece_1_1),
would only bring piece_1_2, piece_1_3, piece_2_1, piece_3_1 and piece_2_2.
the rest would be left behind..
any idea for this problem?
thx
Guntur N. Sarwohadi
On 7/11/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
>
&
eces dont fall off when you move the mouse fast
enough!... how the...?..
anyone got an idea with my problem?
thx!
[g]
On 7/11/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
>
> Hi,
> with respect to the combining pieces, why would you use onEnterFrame to
> update the oth
be all you need. It lacks a nice bevelled edge around the pieces,
which would have been easy to add to your drawn shapes, using a bevelfilter,
but it still is a very nice out of the box reusable puzzle component I
think.
greetz
Hans
On 7/11/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
Hi
Hi list,
i was trying to find some info about transitions, tweens etc and i looked
into the TransitionManager class, Tween classes and Fuse.
I couldn't find what I was looking for, so please bear with me as Im trying
to explain what I would like:
- i have a configuration of movieclips on my scree
Hi,
i just wrote code to create puzzlepieces on the fly, and while I am not
allowed to give out code, I can tell you how I did it. It only answers the
'infamous jigsaw pattern' though, not the bitmap part.
-I drew one side using a simpledrawing app written in flash, like mousedown
is an anchor po
Hi,
i never used it, mostly because I wondered about performance stuff and found
it to be making my code a bit obscure (although once it has reached black,
it doesnt seem to go beyond). I don't mean to hijack this thread, but does
any of you know whether the watch thing has a high performance cost
sonal preference...
kind regards,
-m
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:flashcoders-
>[EMAIL PROTECTED] On Behalf Of Hans Wichman
>Sent: Wednesday, July 05, 2006 8:14 AM
>To: Flashcoders mailing list
>Subject: Re: [Flashcoders] AS3 - why no properties in in
define types; any
other use is an abuse. Using an interface causes internal details -- such as
constants -- to leak into the class' public API. Once something becomes part
of the public API, you can never get rid of it."
so, in above case it could be wrong..
-m
-Original Messag
Although there is -nothing- bad about using interfaces as a container of
constants.
On 7/3/06, Marijan Miličević <[EMAIL PROTECTED]> wrote:
Hi Sascha,
>But it's still beyond me why property support wasn't added. It
>can be such a complex thing but would make OO life a good
>amount easier.
Y
Hi, the interpreter component on http://chq.emehmedovic.com/ might be what
you are looking for.
grtz
JC
On 6/27/06, Danny Kodicek <[EMAIL PROTECTED]> wrote:
>Let's say i have the following:
>var stringA:String = "A";
var funct:String = "A=BA";
>how could i quickly apply funct to stringA to
The compiler sees an object of type Interface which does not support the
method you are trying to call. Either use:
var tmp:ConcreteClass = new ConcreteClass();
or
var tmp:Interface = new ConcreteClass();
ConcreteClass(tmp).bar();
grtz
JC
On 6/14/06, Mark Lapasa <[EMAIL PROTECTED]> wrote:
//
Hi,
check out adshareit. Works great even for actionscripted animations etc.
grtz
Hans
On 6/13/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
Hi,
check out adshareit. Works great even for actionscripted animations etc.
grtz
Hans
On 6/13/06, Sam <[EMAIL PROTECTED]> wrote:
>
005, Mark Ribau wrote:
Ok, I got that part working, but how does the thing I dropped it on get
the events from the component I dropped onto it ?
I tried:
this.addEventListener("onScroll", this.target);
but that didn't seem to work.
Hans Wichman wrote:
Hi,
if you create a compo
Hi,
if you create a component and hook up a class to it, and provide a method
such as:
[Inspectable(_targetInstanceName="")]
function set _targetInstanceName(targetName:String) {
//do whatever
}
you can drag and drop your component on another clip an
tnx, but no need ;). All credits go to John for his awesome tool and his
supercool attitude which made this tool possible.
At 07:01 PM 12/22/2005, Dimitrios Bendilas wrote:
The _global thing was Hans Wichman's idea.
Just making sure he gets the credit! ;-)
Dimitrios
- Original Message -
Just to those that are reading this thread and wondering if writing neat
documented code for clients (and payed for by clients) is an illusion, my 2
cents:
we've been working on a project (complete virtual learning city) in flash
in which the client didnt really know what he wanted up front, w
Hi,
all principles aside (it should work etc), cant u just put _global.gameRef
= game; at the end of initGame, just so that u can test it?
using _global.gameRef as path, should give u a direct link to your game object.
greetz
Hans
At 06:16 PM 12/21/2005, Dimitrios Bendilas wrote:
At the timel
r/academy-of-magic-word-spells/
Dimitrios Bendilas
- Original Message - From: "Hans Wichman" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 15, 2005 12:11 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Have yo
Have you tried opening the taskmanager to see if your memory is hogging?
The game im working on slows down as well, but this is simply becoz im
printin debug info to a textfield (will be replaced with xray ;)) and this
takes longer to update as the contents get bigger. A game should not slow
d
Hi,
is this in an empty movie, or a movie with components in it?
Try and trace the depth, if its higher than a certain number (which may be
caused by components on your stage) you have to swap it to a lower depth first.
greetz
Hans
At 10:27 PM 12/14/2005, Jason Rayles wrote:
Is there a reason t
nline
tool, and then: map your network location as new drive => edit so
file.
Hope this can help.
--
Best regards,
GregoryN
http://GOusable.com
Flash components development.
Usability services.
> ----- Hans Wichman wrote:
>
> Hi,
> i looked
to
pass were URLs with Query strings.
Since you're using GET you can just:
url = "http://foo.com?";;
nvp1 = "bar=baz&";
getURL(url + nvp1, "GET");
HTH,
Keith
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans
Wi
.
http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager.html
The settings manager being an online app is so weird. Makes no sense to me.
On 12/12/05, Hans Wichman <[EMAIL PROTECTED]> wrote:
>
> Hi list,
>
> it seems when playing content in Fla
Hi list,
it seems when playing content in Flash 8, using getUrl("myFIle.html",
"_blank", "GET") does no longer append variables to the given file when run
locally.
Can anyone confirm this and does anyone have a workaround?
greetz
Hans
___
Flashcode
Hi,
well, i don't think its the filesize. I've loaded 10mb fla's into another
swf without a problem. Interface responds as it should, progressbar updates
normally etc.
I can only offer you some general tips:
- run the project from a webserver if you havent already done so, it might
act differ
http://www.sephiroth.it/file_detail.php?id=129
At 01:55 PM 12/7/2005, GregoryN wrote:
Hello Flashcoders,
I'd like to save attributes names from XML file as properties of
some object. For example:
XML (fragment):
...
...
Result:
...
my_object.attr1; // value: val1
my_ob
k, thanks all.
i went for the boundary check.
the other one was ""+i == "0.8" which was even dirtier ;)
At 12:33 PM 12/7/2005, Danny Kodicek wrote:
- Original Message - From: "Toon Van de Putte" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Monday, December 05, 2005 10:10
Hi peeps,
related discussions have been on here before, but i didn't find a real answer.
Imagine this piece of code:
var i = 0;
onEnterFrame = function () {
i = i + 0.1;
trace (i);
if (i == 0.7) trace("here");
}
as you might expect, after running for 7 frames, it traces "
ps boon, one fast way to verify on windows:
- repeat your action 10 times in a for lus with the taskmanager open
If the memory you use is being recollected you will see your application
eat memory and release it, eat it and release it etc if not, it will just
be hogging memory until it hang
Hi,
i did some tests with this recently, and i dont think you are correct on
this one, Steven.
Am I right that you are saying:
var a = new Object();
a.b = new Object();
delete a;
that you think b will now stay in memory?
In addition you mention a separate thread? In Flash?
greetz
Hans
At 0
Hi,
i think u can find more about it here: http://www.w3.org/TR/WCAG10/ &
http://www.accessibility.nl/internet/ebrochure/brochure/contents.htm
The table of contents lists priorities, but they refer to the other
guidelines.
I think it might involve a lot of work if your site is already finishe
Hi,
nothing, google for 2-complement numbers and you'll see why it shows up as
a negative number.
greetz
Hans
At 08:45 PM 12/2/2005, [EMAIL PROTECTED] wrote:
In order to use the fillRect method you need to pass in the color as a Hex
value.
To start I want to fill with a 50% grey, which as a
Hi Lieven,
I know u understand the difference but just to recall:
setTextFormat applies a textformat to part or whole of the already EXISTING
text in a textfield
setNewFormat sets the default format to be applied to all text that is
ADDED to the text in a textfield
So getTextFormat return the
Hi,
i'd go for local or network streaming in any case (so dont include them in
the swf ;)).
That said:
-drop a combobox on stage
-create a video object
-fill the combobox directly through code or though xml
-connect the callback from the combobox to attach the correct stream to
your video objec
Hi,
im not sure what you want to do, but:
1. change the x position: it should be window.pie._x = x;
2. change the current frame for the pie clip: you should use whole numbers
and not 54.3 and 87.6, so gotoAndStop (Math.floor(x));
greetz
Hans
At 09:15 PM 11/29/2005, kelly snyder wrote:
I am usi
Hi,
first off: cool ;).
Question though, since flash idea of multithreading is that there are no
real threads for us to create and each method runs synchronized (as in
public synchronized as in java), what would be a case where i would wanna
use asynchronous callbacks?
I know that the XML objec
d
find out if I can learn anything more about that. I think I need to forget
that as1 ever existed if I'm ever going to enjoy as2 in time to forget it
ever existed and enjoy as3.
Thanks again.
On 11/29/05, Hans Wichman <[EMAIL PROTECTED]> wrote:
>
> Hi,
> if i do this:
>
Hi,
if i do this:
DataProvider.Initialize(Array);
and var layers = new Array();
it works just fine. Don't know if this is the accepted way to go about it
though ;)).
As for as i know i thought DataProvider was some kind of adapter class for
arrays not really meant to be instantiated on its ow
Hi,
i am looking for the following (i dont mind writing it, if it isnt there
already):
a gui with a bunch of movieclips on screen grouped inside a main clip with
a framerate counter and options such as:
nr of clips - [number]
mask - group/individual
colortransform - group/individual
scale - gro
would like to go to a specific function based on which XML has loaded.
Can you suggest some good alternative?
Thanks
On 11/26/05, Hans Wichman <[EMAIL PROTECTED]> wrote:
> Hi,
> leaving the is-this-really-the-design-that-u-want discussions out of the
> equation,
> var _root.cu
Hi,
leaving the is-this-really-the-design-that-u-want discussions out of the
equation,
var _root.current is not going to work, it should be var current:Function;
I tried it, and it works that way.
Like I said though, you might want to rethink this design.
greetz
Hans
At 03:38 PM 11/26/2005,
Hi,
nope.
grtz
Hans
At 09:19 AM 11/26/2005, Devendran I wrote:
Hi guys,
I would like to duplicate a movieClip in a specified location, is it
possible?
(sample, I would like to duplicate _root.source_mc and have to set
inside _root.capture_mc.sourceCopy_mc)
Thanks
Devendran.I
Let's just hope your client is not on this list as well ;)
At 02:24 PM 11/25/2005, you wrote:
Thanks to everyone who replied,
The problem seems to have been solved - at least for now...
I had asked the client yesterday to try and reburn the cd-rom from her mac,
to see if maybe something had gon
EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Hans
Wichman
Sent: 24 November 2005 19:10
To: Flashcoders mailing list; Flashcoders mailing list
Subject: RE: [Flashcoders] Cutting an image up into tiles using masks
Sorry paul, i was wrong, apparently duplicating clips with drawn code is
pos
Sorry paul, i was wrong, apparently duplicating clips with drawn code is
possible.
Somehow i tried this in a project sometime ago and it failed, but still...
loaded images wont.. im sure.. really ;))
And you are right the mask cant be shared as well, so you have to duplicate
the mask as well.
duplicateMovie will not duplicate any loaded images or stuffd drawn throuh
the api.
basically you'd have to load the image lots of times as well.
At 04:58 PM 11/24/2005, Paul Steven wrote:
I am trying to make a Slider Puzzle (game whereby an image is cut up into
tiles and one tile is removed th
Hi,
i had the same problem and approached it a little differently, which might
be or not be of use to you.
I simply check whether the mouse has moved or not.
Your situation might be very different, but in mine I had to update the
rotation in a panorama based on the mouse position within that p
Hi,
in your example i think it would have to be:
public function handlePressedUP(){
this.onEnterFrame = function () {
theBall._y -= 5; // Move ball by 5 px.
}
}
greetz
Hans
At 06:56 PM 11/22/2005, Steven Loe wrote:
I'd
want is:
- create dynamic clip
- set the hitArea for this clip to a clip on stage masked by the layer
above it
greetz
Hans
At 04:26 PM 11/22/2005, Hans Wichman wrote:
Hi folks,
i have a weird issue here, imagine the following setup.
1- 2 layers a & b
2 - a masks b
3- both layers contain
Hi folks,
i have a weird issue here, imagine the following setup.
1- 2 layers a & b
2 - a masks b
3- both layers contain one rectangle, visually these overlap
4- so in effect the rectangle mask masks the other rectangle, showing you
only a portion of this rectangle
Now i do:
var mc = this.cre
Hi,
pretty cool! Lot of work i guess?
Just a dumb question, whats it for and with what did you create it?
By the way if i type in test in the browser, i get 10 images, but the last
2 overflow.
greetz
Hans
At 03:15 PM 11/22/2005, Pete Hotchkiss wrote:
http://david.peek.ws/spark/
just need an
Hi Franto,
i started the post originally about a pet project of mine in AS1, which im
going to rewrite in Flash8/as2 or Flex2/As3. As you've gathered the post
was about which was the better choice for this specific game (unfinished):
http://www.screatoris.net/games/bounce/
Comments such as: "
Hi,
Im not charles, but i'd still like to take a moment to respond ;).
who is complaining?
Although I admire all the people who do join public alpha groups etc to
make things better, I dont think that this is should be a must in order to
comment (again, nobody was complaining yet ;)) on a langua
Hi,
yeah well, im sure the display list things arent too hard, in my own AS2
projects I developed Control like classes which work like:
var tab = new TabPane (_root);
tab.addChild (new Tab());
etc (well to be honest the main control would listen to a TabModel and
create tabs itself base
ge such as Java or a flavor of .NET I am building most
> of
> my projects in Director utilizing only 1 frame and no layers. Everything
> is
> imaged to the Stage itself rather than to sprites/instances. But something
> to keep in mind with Flash is that you are able to quickly build
>
good thing to try and port your games to as3, in a way that
it will give you a good feeling of as3 and prepare you for things to come.
On 11/20/05, Hans Wichman <[EMAIL PROTECTED]> wrote:
>
> Hi folks,
> im not sure if this is the right place to ask, but...
> I've been workin
Hi,
cant you write the complete function in javscript and then just call that
function from flash?
Or look into the JavascriptFlashIntegrationAPI it rocks ;)
greetz
Hans
At 10:20 PM 11/20/2005, Simon Lord wrote:
Anyone have a sample or know how to execute javascript:document.write
from WITHIN
Hi folks,
im not sure if this is the right place to ask, but...
I've been working on a game for a while in AS 1 and well basically, I took
the opposite approach of what I have to do in my work: act before I think ;).
So since it was both a learning experience for me in Flash (first real game
pro
Hi list,
i have a main.swf and 2 subs a.swf and b.swf.
Main contains the webservice classes.
Subs contains the webservice classes and the dataset component.
Main loads a first, then b -> b is broken
Main loads b first, then a -> a is broken
a and b are two different applications but with the exa
Hi,
an as file may only define a class as in:
class MyClass {
}
or an interface as in:
interface MyInterface {
}
Just copying your timeline code into separate files and having a file with
for example:
var myVar:String = "ffsdfsfs";
is not gonna work.
greetz
Hans
At 03:09 PM 10/25/2005,
Hi list,
is there anyway to prevent a change in the rowselection of a datagrid?
Or to detect the row that was selected before the row that is selected
after the change event?
Image i have 2 rows..
- click row 1, some textfields update
- alter textfields
- click row 2
now before the click on ro
Hi,
how about doing this while storing them?
You know the last point stored, every time u get a mouse event and are
ready to store the next point, u calculate the distance from the last point
first, and only store the new point if the distance is bigger than a
certain value.
greetz
Hans
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