[Flightgear-devel] Internationalization?

2004-01-10 Thread Ronny Standtke
Hi, FlightGear runs very fine on my customized Knoppix-CD. The remaining problems are related to FlightGear itself. Besides the flickering when starting full-screen I have another problem: I want to include FlightGear in a localized version. The kids here just speak German, Swiss German and Bad

Re: [Flightgear-devel] More on cockpit hardware

2004-01-10 Thread Erik Hofman
Jon Stockill wrote: The cadets of 127sqn ATC have decided they want to build themselves a flight sim, as I'm an instructor there, and they know of my involvement with flightgear the task has naturally fallen to me to help. I thought people may be interested in the basic cockpit structure that we're

Re: [Flightgear-devel] Re: CVS: data/Scenery/w130n30/w123n37 light-pat-1.rgb, NONE, 1.1 baybridge-e-fb.ac, 1.1, 1.2 baybridge-fb.ac, 1.6, 1.7 baybridge-fb.xml, 1.4, 1.5 ggb-fb.xml, 1.3, 1.4

2004-01-10 Thread Hof Markus
Quoting "Curtis L. Olson" <[EMAIL PROTECTED]>: > Frederic BOUVIER wrote: > > Thanks, glad to see you like it and it doesn't kill all the framerate. > > For people that are not following CVS updates, check out : > > http://perso.wanadoo.fr/frbouvi/flightsim/sanfran.htm > > The lights are brighter i

Re: [Flightgear-devel] Re: Oh dear

2004-01-10 Thread Erik Hofman
Norman Vine wrote: I just wish that the rest of the world was as generous with data :-) Very true. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] [Fwd: One time post to flightgear-devel]

2004-01-10 Thread Erik Hofman
William Earnest wrote: - F-16 Model: Back in november there was some discussion about an F-16 Model for high angle of attack simulation. While browsing the NASA Langley tech report server today, I stumbled across 2 interesting documents: 1.) the much cited 1979 "F16" report TP-1538 (use

Re: [Flightgear-devel] Internationalization?

2004-01-10 Thread Erik Hofman
Ronny Standtke wrote: Hi, FlightGear runs very fine on my customized Knoppix-CD. The remaining problems are related to FlightGear itself. Besides the flickering when starting full-screen I have another problem: I want to include FlightGear in a localized version. The kids here just speak German

Re: [Flightgear-devel] Internationalization?

2004-01-10 Thread Frederic Bouvier
Erik Hofman wrote: > Ronny Standtke wrote: > > Hi, > > > > FlightGear runs very fine on my customized Knoppix-CD. The remaining problems > > are related to FlightGear itself. > > > > Besides the flickering when starting full-screen I have another problem: > > I want to include FlightGear in a loca

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
> Surely that's an approximation, no? A rigid body's response to a > (force + torque) moment has 7 degrees of freedom (one value for mass, > and a 6DOF inertia tensor). A single offset doesn't have enough > complexity to capture that behavior. > > Andy The rigid body response to a force and torq

[Flightgear-devel] fdm: fcs components

2004-01-10 Thread Hof Markus
I have a pitch hold function modelled for the A320, activeted if Input = 0. If the A/C is in pitch-rate command, the Integrator for pitch hold is becoming more and more. How do I reset an Integrator component based on a switch like elevator-cmd-norm=0? thx markus PS: I hope you know what I mean,

Re: [Flightgear-devel] More on cockpit hardware

2004-01-10 Thread Nick
Good morning, Actually, this begs the question of where to get a good, rugged floor mounted fighter stick.  I only know of the jetliner yokes from precision flight controls.    http://www.flypfc.com/entertainment%20products/jetliner.html   Nickolas HeinMorgantown WV - Original Message

Re: [Flightgear-devel] Re: Oh dear

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 01:43, Norman Vine wrote: > Roland Häder writes: > > > > On Saturday 10 January 2004 10:33 am, mat churchill wrote: > > > Worrying times though, > > > > > > A Google search for "publicly available maps" revealed this article: > > > > > > http://www.govexec.com/dailyfed/0

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 02:35, Jim Wilson wrote: [snip...] > Take a look at the p51d as an example of an aircraft with 0,0,0 at the nose. > In the file p51d-yasim-set.xml there are several "target offset" settings (one > for each view) that represent the distance from the nose to a very ap

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 03:09, Jon Berndt wrote: > Paul: > > The root of the problem - though it is not really a "problem" - is that the > FDM cares about modeling where the aircraft "is" in the world based on the > aircraft CG, and the 3D model wants to be in the correct spot in the world, > t

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 02:35, Jim Wilson wrote: > Paul Surgeon <[EMAIL PROTECTED]> said: > > On Saturday, 10 January 2004 00:35, Erik Hofman wrote: > > > No, sorry. AC_EARORP is the published offset from CG to where the > > > forces act. For the F-16 that would be 35% chord (and CG is 25% chor

Re: [Flightgear-devel] Internationalization?

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 08:17, Ronny Standtke wrote: > Hi, > > FlightGear runs very fine on my customized Knoppix-CD. The remaining > problems are related to FlightGear itself. > > Besides the flickering when starting full-screen I have another problem: > I want to include FlightGear in a local

RE: [Flightgear-devel] fdm: fcs components

2004-01-10 Thread Jon Berndt
This is a programming issue I'll tryu and get to ASAP. Today, though, is my twin boys' second birthday. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Hof Markus > Sent: Saturday, January 10, 2004 8:10 AM > To: [EMAIL PROTECTED] > Subject: [Flightgear

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
> Perhaps some published 'Standards' might be a good idea - I remember the > earlier discussions about the model origin but didn't realise > that a standard > had been established, and so in ignorance, I haven't been following it:( I'm working on it. ___

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Andy Ross
Jon S. Berndt wrote: > The rigid body response to a force and torque can be in roll, pitch, > yaw, and/or X, Y, Z translation. That's six DoF. How does the > seventh degree come into play? I wasn't clear: the rigid body response function takes a 6DOF space (force + torque) to another 6DOF space

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 15:23, Jon Berndt wrote: > > Perhaps some published 'Standards' might be a good idea - I remember the > > earlier discussions about the model origin but didn't realise > > that a standard > > had been established, and so in ignorance, I haven't been following it:( > > I'

Re: [Flightgear-devel] More on cockpit hardware

2004-01-10 Thread Jon Stockill
On Sat, 10 Jan 2004, Erik Hofman wrote: > ?? This puzzles me, what type of aircraft are you planning to simulate? > It's and F-16 cockpit (which obviously needs a side stick). Well the ideal would be a Grob Tutor - since that's what the cadets do most of their flying in :-) The basic cockpit layo

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Jim Wilson wrote: That is mostly correct. There is also a visual effect that occurs when you render a 3D scene with the camera tracking an object. The point you are tracking always appears stationary. Examples of this in FlightGear are the "helicopter view" and the "tower view". If the origin i

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Andy Ross
Alan King wrote: > The 'nose' is a bad choice for either the viewing center or the FDM > center. Except for the obvious fact that it's 100% unambiguous. It's not uncommon for the FDM definition and 3D model to be done by different authors. Take 21 people and ask them to identify the "POS" (or qu

Re: [Flightgear-devel] Re: Oh dear

2004-01-10 Thread Nick
Good morning, I've been told by my colleagues that you can also get worldwide terrain and texture data from Mapquest.    Nickolas HeinMorgantown WV - Original Message - From: Lee Elliott To: FlightGear developers discussions Sent: Saturday, January 10, 2004 9:46 AM

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 15:47, Andy Ross wrote: > Alan King wrote: > > The 'nose' is a bad choice for either the viewing center or the FDM > > center. > > Except for the obvious fact that it's 100% unambiguous. It's not > uncommon for the FDM definition and 3D model to be done by different > a

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Andy Ross
Lee Elliott wrote: > The tip of the nose is fine with me but we need to clarify whether > the tip includes any nose-mounted pitots or probes. Sure. Obviously it doesn't *really* matter. But picking some unambiguous, obvious point on the fuselage just seems much more sane to me than trying to exp

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 16:08, Andy Ross wrote: > Lee Elliott wrote: > > The tip of the nose is fine with me but we need to clarify whether > > the tip includes any nose-mounted pitots or probes. > > Sure. Obviously it doesn't *really* matter. But picking some > unambiguous, obvious point on

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Paul Surgeon
On Saturday, 10 January 2004 17:47, Andy Ross wrote: > Having the FDM coordinates and model coordinates match up is > critically important for collision issues like gear compression. That is exactly my concern which made me ask about the FDM and model origins in the first place. I don't mind if

Re: [Flightgear-devel] YASim turbulence in CVS

2004-01-10 Thread David Megginson
Andy Ross wrote: I just commited a turbulence model that I wrote over the vacation. It seems to work pretty well, but I'd be curious to see what other people think. Tuning it is more subjective than I had expected. Thank you for doing this. I gave the turbulence a test drive with these command

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 16:34, Paul Surgeon wrote: > On Saturday, 10 January 2004 17:47, Andy Ross wrote: > > Having the FDM coordinates and model coordinates match up is > > critically important for collision issues like gear compression. > > That is exactly my concern which made me ask about

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
Paul wrote: > I don't mind if the origin of the FDM and model can be adjustable but once > they are set they MUST be static regardless of CG changes. The Model Reference Point (MRP) must be static, yes. The CG will change, but so will the vector from the CG to the MRP. It balances out. When th

Re: [Flightgear-devel] YASim turbulence in CVS

2004-01-10 Thread Andy Ross
David Megginson wrote: > First, the intensity is far too low. At 0.5, I wasn't sure if > turbulence was working, and at 1.0 (maximum), I was still able to > control the aircraft easily. Hrm, so it is. :) I must have changed something right at checkin. My memory of the final code is that the Cub

[Flightgear-devel] AI satellite

2004-01-10 Thread David Culp
I was flying from Philly to Chicago yesterday morning at O'Dark Thirty and saw the Space Station fly by. It was slightly brighter then the planet it was going past (Jupiter? Saturn?), and I assume it was the ISS rather than some other satellite. Anyway, does anyone think an AISatellite class w

Re: [Flightgear-devel] AI satellite

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 17:36, David Culp wrote: > I was flying from Philly to Chicago yesterday morning at O'Dark Thirty and > saw the Space Station fly by. It was slightly brighter then the planet it > was going past (Jupiter? Saturn?), and I assume it was the ISS rather than > some other sa

Re: [Flightgear-devel] AI satellite

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 17:45, Lee Elliott wrote: > On Saturday 10 January 2004 17:36, David Culp wrote: > > I was flying from Philly to Chicago yesterday morning at O'Dark Thirty > > and saw the Space Station fly by. It was slightly brighter then the > > planet it was going past (Jupiter? Sat

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Arnt Karlsen
On Sat, 10 Jan 2004 07:20:07 -0800, Andy Ross <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Jon S. Berndt wrote: > > The rigid body response to a force and torque can be in roll, pitch, > > yaw, and/or X, Y, Z translation. That's six DoF. How does the > > seventh degree come into

RE: [Flightgear-devel] fdm: fcs components

2004-01-10 Thread Hof Markus
Hi, enjoy your kids birthday. I got one Version running, but don't know if you like this way of implementaion, You maybe want to create an extra Node for this property. I took the keyword: RESET and any other input than 0 resets and holds the integrator to 0. Here is the patch: [EMAIL PROTECTED]:

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Andy Ross wrote: Alan King wrote: The 'nose' is a bad choice for either the viewing center or the FDM center. Except for the obvious fact that it's 100% unambiguous. It's not uncommon for the FDM definition and 3D model to be done by different authors. Take 21 people and ask them to identify

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Lee Elliott wrote: Definitely - I don't think I could accurately position a model to an aerodynamic center. LeeE Then your model's relationship to how it flies is just as inaccurate. It isn't by your or my or anyone else's vote or choice. If the NOSE agrees in both, and you haven't gott

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
>There is no choice in the matter. The center of the aircraft is the center > of the aircraft and is the simplest point of agreement between the visual and > the FDM, and simplest point of calculations for both. You can use the nose as a > reference point, but you still better make very sure

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Tony Peden
On Sat, 2004-01-10 at 12:14, Alan King wrote: > Andy Ross wrote: > > > Alan King wrote: > > > >>The 'nose' is a bad choice for either the viewing center or the FDM > >>center. > > > > > > Except for the obvious fact that it's 100% unambiguous. It's not > > uncommon for the FDM definition and 3

[Flightgear-devel] Aircraft frames and reference points

2004-01-10 Thread Jon Berndt
Is this a comprehensible explanation? Comments/improvements/corrections welcome and solicited: It is important to point out the differences in the coordinate frames and point of origin used for defining the particular flight model for an aircraft, and the way the aircraft is

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Jon Berndt wrote: You are in an A-10 with a maverick on one side. You have an aircraft CG (which the FDM is reporting the position of) and an MRP, which the FDM is also supplying to FlightGear. The MRP is given to FlightGear in lat/lon/alt. The FDM calculates that position because it knows where

Re: [Flightgear-devel] fdm: fcs components

2004-01-10 Thread Erik Hofman
Jon Berndt wrote: This is a programming issue I'll try and get to ASAP. Today, though, is my twin boys' second birthday. Happy birthday Max and Erik. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo

Re: [Flightgear-devel] More on cockpit hardware

2004-01-10 Thread Erik Hofman
Jon Stockill wrote: On Sat, 10 Jan 2004, Erik Hofman wrote: ?? This puzzles me, what type of aircraft are you planning to simulate? It's and F-16 cockpit (which obviously needs a side stick). Well the ideal would be a Grob Tutor - since that's what the cadets do most of their flying in :-) The

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Erik Hofman
Andy Ross wrote: Lee Elliott wrote: The tip of the nose is fine with me but we need to clarify whether the tip includes any nose-mounted pitots or probes. Sure. Obviously it doesn't *really* matter. But picking some unambiguous, obvious point on the fuselage just seems much more sane to me tha

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
>It is hard to tell from what's said whether you're using the > COL as the > reference or the CG. COL is the real reference to use in the > FDM, the CG is > purposefully forward on most craft for stability. The CG swings > around the COL > pivot point noticably when you change pitch. Also al

RE: [Flightgear-devel] fdm: fcs components

2004-01-10 Thread Jon Berndt
> Jon Berndt wrote: > > This is a programming issue I'll try and get to ASAP. Today, > though, is my > > twin boys' second birthday. > > Happy birthday Max and Erik. :-) Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jim Wilson
Alan King <[EMAIL PROTECTED]> said: > Andy Ross wrote: > > > Alan King wrote: > > > >>The 'nose' is a bad choice for either the viewing center or the FDM > >>center. > > > > > > Except for the obvious fact that it's 100% unambiguous. It's not > > uncommon for the FDM definition and 3D model t

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jim Wilson
Alan King <[EMAIL PROTECTED]> said: > >The 'nose' is a bad choice for either the viewing center or the FDM center. It wouldn't be an FDM center. It is only an easy to define reference point. > Everything works around the POS. The nose is just an arbitrary point how ever > many feet ahea

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jim Wilson
Lee Elliott <[EMAIL PROTECTED]> said: > > The tip of the nose is fine with me but we need to clarify whether the tip > includes any nose-mounted pitots or probes. > > I'm specifically thinking about the TSR2 here, which has a nose mounted probe > but there will probably be others, if there aren

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
> Maybe a description of the nose location should be a standard > comment at the top of the FDM config files? Yes, that is a very good idea. In fact, the last model I started to write (B747) contained all the data the model was based on as well as source references. The DAVE-ML standard being fo

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
>On Behalf Of Alan King Alan: Visit jsbsim.org, select the "Links" item, and look for the references marked with a yellow checkbox square. Those references are the most important and helpful ones. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTE

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Tony Peden
On Sat, 2004-01-10 at 14:10, Alan King wrote: > Jon Berndt wrote: > > > You are in an A-10 with a maverick on one side. You have an aircraft CG > > (which the FDM is reporting the position of) and an MRP, which the FDM is > > also supplying to FlightGear. The MRP is given to FlightGear in lat/lon

[Flightgear-devel] Simulation Environment file

2004-01-10 Thread Jon Berndt
Here is a first cut suggestion for a JSBSim "simulation environment" config file: RATE_IN_HZ 120 SIMULATION OFF ATMOSPHERE ON MASSPROPSON AEROSURFACES ON RATESON VELOCITIES ON FORCES ON MOMENTS

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Jon Berndt wrote: structural frame. The 3D modeler has no clue about (and probably doesn't care to know about) where the CG is - and that's fine. The FDM and the 3D model, though, *do* need to agree on a common MRP (Model Reference Point) that the FDM can supply to the FlightGear scene code for pr

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
>I see what you're doing now. You are letting them just use > the nose, and > then shifting the FDM nose point until the FDM center is near the > visual center. Not really. The FDM still calculates the position of the CG of the aircraft. It's just that we know exactly where the agreed-upon MR

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Jim Wilson wrote: Maybe this will help: Unless you crash the plane, or you are flying a concored sst, the nose will _always_ have exactly the same relationship in 3D space to the furthest aft point of it's tail. The x, y, z distances between the two points will always always be the same no matte

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Tony Peden wrote: Once the wheels are off the ground, the center of gravity is the point about which the aircraft rotates. It does not rotate around the aero center or any other point. Yes, been a while since I'd used the POS. It is the other way around, with a fixed POS it's the best point t

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Jon Berndt wrote: I see what you're doing now. You are letting them just use the nose, and then shifting the FDM nose point until the FDM center is near the visual center. Not really. The FDM still calculates the position of the CG of the aircraft. It's just that we know exactly where the agr

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Innis Cunningham
I said the other day and I will say it now the FDM does NOT require a 3D model. Have a look at the attachment this is the 747 flying sideways,quite happily, as a 737.If the 3D model affected the FDM then this should not fly. The 3D model should have its MRP as close to the CofG as you can get, if n

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
> I said the other day and I will say it now the FDM does NOT require > a 3D model. True. Our discussion centers on the occasion when a 3D modeler *wants* to add a 3D model to an FDM. > Have a look at the attachment this is the 747 flying sideways,quite happily, > as a 737.If the 3D model affect

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Innis Cunningham
Alan King writes > You do a 20 foot long plane FDM, with CG at 10 feet. I draw a 3000 foot long plane. The noses match. Does about 2980 feet of my plane sink into the ground? What makes sure that the CG is put at the right place in the visual model with the nose as the only reference?

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 20:17, Alan King wrote: > Lee Elliott wrote: > > Definitely - I don't think I could accurately position a model to an > > aerodynamic center. > > > > LeeE > >Then your model's relationship to how it flies is just as inaccurate. > It isn't by your or my or anyone els

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Innis Cunningham
"Jon Berndt writes> > Have a look at the attachment this is the 747 flying sideways,quite happily, > as a 737.If the 3D model affected the FDM then this should not fly. Nobody is saying the 3D model affects the FDM - that's not the point. Reading some of the replys it seem to me that it does > T

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Tony Peden
On Sat, 2004-01-10 at 19:20, Alan King wrote: > Jon Berndt wrote: > > >> I see what you're doing now. You are letting them just use > >>the nose, and > >>then shifting the FDM nose point until the FDM center is near the > >>visual center. > > > > > > Not really. The FDM still calculates the p

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Tony Peden
On Sat, 2004-01-10 at 18:31, Alan King wrote: > Tony Peden wrote: > > > > > Once the wheels are off the ground, the center of gravity is the point > > about which the aircraft rotates. It does not rotate around the aero > > center or any other point. > >Yes, been a while since I'd used the

[Flightgear-devel] [OT] New Mars Picture

2004-01-10 Thread Jon Berndt
Last night I played with one of the recently received PanCam pictures from the "Spirit" MER on Mars: http://www.hal-pc.org/~jsb/ColorMars.jpg >From what I hear from a friend at one of the NASA centers, some of the JPL guys got a kick out of it. -- Jon JPL Scientist: "We've made two very import

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 21:57, Jim Wilson wrote: > Lee Elliott <[EMAIL PROTECTED]> said: > > The tip of the nose is fine with me but we need to clarify whether the > > tip includes any nose-mounted pitots or probes. > > > > I'm specifically thinking about the TSR2 here, which has a nose mounted

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
> Including prop cones sounds fine. I'm not sure about the three inch limit > though - one of the later B-52 experimental a/c had a long probe attached to > it, that looked thicker than 3" but I'd be inclined not to use that as the > reference point, but use the nose location on a standard a/c. >

Re: [Flightgear-devel] Internationalization?

2004-01-10 Thread Curtis L. Olson
Lee Elliott wrote: Heh - it seem to me that most of the kids here (UK) just speak pretty bad english;) That depends on how you look at it. You could say that english is whatever english speaking people are speaking these days. Or you could flip that around and come up with some defined structu