Re: [Flightgear-devel] Object distance fading color

2011-06-05 Thread Erik Hofman
On Sun, 2011-06-05 at 10:26 +0200, Erik Hofman wrote: On Fri, 2011-06-03 at 10:36 +0300, thorsten.i.renk jyu.fi wrote: I was toying with the idea to model diffuse high-altitude haze by coloring the skydome as a function of altitude, i.e. paint the zenith a bit more hazy without touching

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Erik Hofman
On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote: -Fred Little bit other topic. Hi Frederic, I have two questions for You. 1) Can Your terrain engine be added in FG? 2) Can it be fast enough for orbital flight with visibility ~500km and speed ~3km/h, ~8km/sec? There

Re: [Flightgear-devel] Object distance fading color

2011-06-05 Thread Erik Hofman
On Sun, 2011-06-05 at 14:34 +0200, ThorstenB wrote: On 05.06.2011 10:26, Erik Hofman wrote: There is now a new property /rendering/scene/overcast ranging from 0.0 (normal behavior) to 1.0 (complete overcast). Just wondering: we have /sim/rendering, which contains a long list

Re: [Flightgear-devel] Object distance fading color

2011-06-04 Thread Erik Hofman
On Fri, 2011-06-03 at 10:36 +0300, thorsten.i.r...@jyu.fi wrote: I'll see what I can come up with this weekend. Thanks, much appreciated! I've pushed a code change to be able to control the amount of light scattering (or absorption) of the fog by adjusting the /rendering/scene/scattering

Re: [Flightgear-devel] Object distance fading color

2011-06-04 Thread Erik Hofman
On Sat, 2011-06-04 at 15:03 +0200, Torsten Dreyer wrote: prop-tie(/environment/relative-humidity,SGRawValuePointerfloat(_humidity)); is probably not a good idea since the FGEnvironment ties to this property, too (and it's the system that owns aka calculates this property. You should use

Re: [Flightgear-devel] Object distance fading color

2011-06-02 Thread Erik Hofman
On Thu, 2011-06-02 at 12:53 +0300, thorsten.i.r...@jyu.fi wrote: Yes, that was my analysis as well. My point is - the skydome or terrain shader code can't know a priori. But all our weather systems have the relevant information readily available - all we need to do is expose a property which

Re: [Flightgear-devel] Object distance fading color

2011-06-01 Thread Erik Hofman
On Wed, 2011-06-01 at 14:50 +0300, thorsten.i.r...@jyu.fi wrote: I've recently done a visual comparison between hires Flightgear scenery and reality - for those interested, see here: http://www.flightgear.org/forums/viewtopic.php?f=5t=12259 One of the striking points is that in reality

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-26 Thread Erik Hofman
On Wed, 2011-05-25 at 15:51 -0700, Hal V. Engel wrote: * 5: FDM models out of normal flight envelope characterisics IE. stalls, spins and compressibility/transonic effects (if the aircraft can reach transonic speeds). Darn, I did go to great lengths to develop a flight

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-26 Thread Erik Hofman
On Thu, 2011-05-26 at 10:52 +0200, Arnt Karlsen wrote: On Thu, 26 May 2011 08:57:18 +0200, Erik wrote in message 1306393038.2534.1.camel@Raptor: On Wed, 2011-05-25 at 15:51 -0700, Hal V. Engel wrote: * 5: FDM models out of normal flight envelope characterisics IE. stalls, spins

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-16 Thread Erik Hofman
On Fri, 2011-04-15 at 11:27 +0200, Erik Hofman wrote: On Fri, 2011-04-15 at 11:22 +0200, Durk Talsma wrote: Like, Christian and Vivian stated earlier, I would also hate to see a patch getting lost, especially when it contains promise. This is why I originally suggested committing

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Erik Hofman
On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote: I can only agee with Vivian here: lets get this change into GIT, so that it doesn't get lost as so many others in the past. The shader is not perfect yet, but that should not hurt, as it is disabled as a default. Those who want to

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Erik Hofman
On Fri, 2011-04-15 at 11:22 +0200, Durk Talsma wrote: Like, Christian and Vivian stated earlier, I would also hate to see a patch getting lost, especially when it contains promise. This is why I originally suggested committing it. I would suggest that (even though it may not be

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-14 Thread Erik Hofman
On Wed, 2011-04-13 at 19:37 +0200, Durk Talsma wrote: Admittedly, I only looked at the corresponding forum topic very briefly, but the screenshots certainly looked promising. I'd be happy to commit the corresponding simgear and flightgear patches. I did see some comments from Fred in the

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-14 Thread Erik Hofman
On Thu, 2011-04-14 at 18:15 +0200, Durk Talsma wrote: Okay, thanks for the comments. I'll be holding back on committing. Is there any perspective that this patch can be brought to production quality? I'm not sure, it needs time to look after some things. For one it should be made possible

Re: [Flightgear-devel] link error on jpgRenderFrame in next pulled this night.

2011-04-11 Thread Erik Hofman
On Mon, 2011-04-11 at 05:39 +0200, Pascal J. Bourguignon wrote: I just checked out the next branches in simgear and flightgear and pulled them, and when compiling with: I think you either need to configure simgear using --with-jpeg-factory or need to doe a 'make uninstall' for simgear before

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-05 Thread Erik Hofman
On Tue, 2011-04-05 at 01:59 +0200, kreuzritter2000 wrote: Am Montag, den 04.04.2011, 19:01 +0200 schrieb Erik Hofman: ha mAa GPL2 or later, which doesn't mean the license of the version in the base package can be changed to GPL3 without my permission. Erik No, this is exactly

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-05 Thread Erik Hofman
On Tue, 2011-04-05 at 10:13 +0200, Arnt Karlsen wrote: ..I'm guessing you meant to say your fokker100 is going to stay under the same license as the rest of the base package, now it's GPLv2-and-later, later it may be GPLv3, GPLv3.1, GPLv4 etc as it is developed and forked etc to fit new FG

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-05 Thread Erik Hofman
On Tue, 2011-04-05 at 12:31 +0200, kreuzritter2000 wrote: No, the or in the passus GPLv2 or later is a right to choose. Someone who gets the code can give it away under the terms of the GPLv2, but he does not need to do this, when there is a GPLv3 or later license available. He can give it

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-05 Thread Erik Hofman
On Tue, 2011-04-05 at 13:34 +0200, Arnt Karlsen wrote: ..and we just agreed that my guess on your GPLv2-and-later license is in your own words Hmm, fair enough., which hopefully is what you meant to do, when you put your work into FG-base. Look if the license states that one can apply a

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-05 Thread Erik Hofman
On Tue, 2011-04-05 at 14:35 +0200, kreuzritter2000 wrote: No the base package belongs to the FG community and you commited your work under their GPLv2 or later conditions. If the FG community decides to switch to GPLv3 one day, the community can do this without asking you for permission.

Re: [Flightgear-devel] 答复: SimGear Compiler Question in VS 2008 Express

2011-04-04 Thread Erik Hofman
On Mon, 2011-04-04 at 09:34 +0800, Chengde Jin wrote: So I don't know where is the simgear_config.h file? Maybe that is generation by compiler. Does any relation with the VS 2008 config? simgear_config.h is generated by autotools (autogen.sh, configure, etc) and is not used for MSVC as far as

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-04 Thread Erik Hofman
On Mon, 2011-04-04 at 12:43 +0200, HB-GRAL wrote: Hi all While reading all the licence or license files distributed with fgdata I have to ask a small question here, and I apologize in advance to open a new licence thread, I am tired of this kind of threads myself: Normally the licenses

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-04 Thread Erik Hofman
On Mon, 4 Apr 2011 17:53:16 +0200 Arnt Karlsen a...@c2i.net wrote: - Mig15 (not compatible to GPL2 at all) - Fokker100 (GPL3, could not be used with GPL2 only) The Fokker 100 was never released under the GPL3 by me so it's still GPL2. If there's a license stating otherwise it's wrong.

Re: [Flightgear-devel] Generic Protocol Input - Float weirdness

2011-04-03 Thread Erik Hofman
On Sun, 2011-04-03 at 01:52 +0200, Roberto Inzerillo wrote: Well, readme.protocol does not mention a double format, float only; should I think double is anyway, just undocumented? I should really study more C++ and read the code by myself, damn That's an omission in the documentation,

Re: [Flightgear-devel] Generic Protocol Input - Float weirdness

2011-04-03 Thread Erik Hofman
On Sun, 2011-04-03 at 01:52 +0200, Roberto Inzerillo wrote: Well, readme.protocol does not mention a double format, float only; should I think double is anyway, just undocumented? I should really study more C++ and read the code by myself, damn Note, you could also define fixed which is

Re: [Flightgear-devel] Generic Protocol Input - Float weirdness

2011-04-03 Thread Erik Hofman
On Sun, 2011-04-03 at 12:00 +0200, Roberto Inzerillo wrote: Well, readme.protocol does not mention a double format, float only; should I think double is anyway, just undocumented? I should really study more C++ and read the code by myself, damn Note, you could also define fixed

Re: [Flightgear-devel] Generic Protocol Input - Float weirdness

2011-04-03 Thread Erik Hofman
On Sun, 2011-04-03 at 12:01 +0200, Roberto Inzerillo wrote: One solution others have used is to express the frequency in kHz instead of MHz so use 131925 instead of 131.925 and some nasal magic to copy your kHz value to the MHz value. Ron Others? Who? Where in the code should I look

Re: [Flightgear-devel] [OT] The Canterbury Project: Linux Distros merge

2011-04-01 Thread Erik Hofman
On Fri, 2011-04-01 at 07:43 +0100, Torsten Dreyer wrote: For those who use Linux, this might be the most interesting news today: http://www.debian.org/ http://www.archlinux.org/ http://www.opensuse.org/ http://www.gentoo.org/ http://grml.org/ All unified in a joint project. Even if the

Re: [Flightgear-devel] jbsim nose wheel steering control, 737 models

2011-03-28 Thread Erik Hofman
On Mon, 2011-03-28 at 13:53 +0700, Harry Campigli wrote: I have searched high and low in aircraft xml,s and the property tree for the linkage definition between the rudder pedals and the steering in JBsim with a view to interfacing a ground nose wheel steering system. But I cant find it

Re: [Flightgear-devel] Instant replay and JSBSim aircraft

2011-03-24 Thread Erik Hofman
On Thu, 2011-03-24 at 00:08 +0100, ThorstenB wrote: It fixes all the issues I have seen and replay works fine now - so I pushed it to git. But are the JSBSim.* files officially maintained in the JSBSim repo (so the patch also needs to be proposed over there) - or are these files owned by FG

Re: [Flightgear-devel] Adventures in dds

2011-03-22 Thread Erik Hofman
On Mon, 2011-03-21 at 17:50 -0600, syd adams wrote: Interesting.I just did my own quick test ... converted 1 out of 3 livery (png) files to a dds with Gimp plugin .Had to flip the image vertically before converting. I changed liveries with the dialog , and the 2 png files took several seconds

Re: [Flightgear-devel] [OT] Best pratice for debugging multi threaded programs?

2011-03-22 Thread Erik Hofman
On Mon, 2011-03-21 at 15:04 +0100, Holger Wirtz wrote: Hi all, sorry - a little bit off-topic (in fact not so much as you might think, it's for a third-party software for FG): Has anyone some hints/websites/programs for debugging C -based multi threaded programs (exactly: glib based C

Re: [Flightgear-devel] Adventures in dds

2011-03-22 Thread Erik Hofman
On Tue, 2011-03-22 at 10:33 +0200, thorsten.i.r...@jyu.fi wrote: these numbers hardly change - I go to 11 fps and my loading time is unchanged. Somewhat surprisingly, all the matrix operations inside the shader are apparently a non-issue here. From past experience I know that a range

Re: [Flightgear-devel] [OT] Best pratice for debugging multi threaded programs?

2011-03-22 Thread Erik Hofman
On Tue, 2011-03-22 at 11:20 +0100, Holger Wirtz wrote: I tried the same thing with the glib-pthreads wrappers, but pthread_mutex_lock blocks until the mutex is unlocked. Perhaps this should work with pthread_mutex_trylock()? It depends on the mode but you could also test prior to locking if

Re: [Flightgear-devel] Shaders

2011-03-21 Thread Erik Hofman
On Mon, 2011-03-21 at 08:50 +0100, HB-GRAL wrote: Hi all Can someone point me to the history of latest changes to the default shaders? I am running a ATI 5750 now with 1 GB VRAM and get = 20 fps at default KSFO, like the last three years with much older ATI. What happened, I can’t

Re: [Flightgear-devel] Adventures in dds

2011-03-21 Thread Erik Hofman
On Mon, 2011-03-21 at 13:15 +0200, thorsten.i.r...@jyu.fi wrote: ... and the winner is: The rgb format. To be honest I was expecting this but didn't have proof for it. Remember that the RGB format was developed by Silicon Graphics to be used for OpenGL and it probably resembled at least the

Re: [Flightgear-devel] C or C++?

2011-03-20 Thread Erik Hofman
On Sun, 2011-03-20 at 11:41 +0100, Roberto Inzerillo wrote: Sorry for being so naive but ... I'm starting now learning C first time in my life (not even learned C++ ever in the past) and I'm wondering ... is FGFS written in C or C++? It's more than 99% C++. some very small pieces are C only.

Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-03-05 Thread Erik Hofman
On Fri, 2011-03-04 at 09:23 +0100, Erik Hofman wrote: On Fri, 2011-03-04 at 08:51 +0100, Erik Hofman wrote: On Thu, 2011-03-03 at 13:51 -0500, Peter Brown wrote: http://www.mediafire.com/file/zo967hk164bjkzq/OV10%2020110303.zip The files are set to private so I'm unable to retrieve them

Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-03-04 Thread Erik Hofman
On Fri, 2011-03-04 at 08:51 +0100, Erik Hofman wrote: On Thu, 2011-03-03 at 13:51 -0500, Peter Brown wrote: http://www.mediafire.com/file/zo967hk164bjkzq/OV10%2020110303.zip The files are set to private so I'm unable to retrieve them. Odd, the link from the forum does work, anyhow I'm

Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-03-03 Thread Erik Hofman
On Thu, 2011-03-03 at 13:51 -0500, Peter Brown wrote: http://www.mediafire.com/file/zo967hk164bjkzq/OV10%2020110303.zip The files are set to private so I'm unable to retrieve them. Erik -- What You Don't Know About

Re: [Flightgear-devel] Logos and licensing

2011-03-01 Thread Erik Hofman
On Tue, 2011-03-01 at 12:33 +0100, Oliver Fels wrote: Jörg Emmerich wrote: What I can imagine as a solution: FlightGear does not include the liveries in the distribution but provides further web space for separately downloading those. I'm starting to believe that a separate repository for

Re: [Flightgear-devel] Livery proposals (was: Logos and licensing)

2011-02-28 Thread Erik Hofman
On Sun, 2011-02-27 at 22:49 +0100, Gijs de Rooy wrote: Hey Erik! Erik wrote: It might also be a good time to make installing new liveries a lot easier. Please let me know whenever something is undertaken on this part. I'd like to make sur we'll end up with something in cooperation

Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread Erik Hofman
On Sat, 2011-02-26 at 18:37 -0600, Jon S. Berndt wrote: To be safest we probably ought to rename the Fokker aircraft models as F100 and F50. I hardly believe that's necessary. I've never heard any complaint about using the Fokker name in any flight simulator. In fact the Fokker project for

Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread Erik Hofman
On Sun, 2011-02-27 at 01:57 -0500, Chris O'Neill wrote: I'm no lawyer, and I'm certainly not up on the law around the world, but there's a concept in North American common law that one must take reasonable and prudent steps to avoid liability. With this concept in mind, I respectfully ask

Re: [Flightgear-devel] Logos and licensing

2011-02-26 Thread Erik Hofman
To be honest I think most companies would see their logo ending up on a virtual aircraft as a way to get free advertising; That is; as long as it's a genuine representation of their business. In this case I would therefore argue; Keep it real and stay out of trouble. I could easily see Red-Bull

Re: [Flightgear-devel] Logos and licensing

2011-02-26 Thread Erik Hofman
On Sat, 26 Feb 2011 16:08:32 -0600 Curtis Olson curtol...@gmail.com wrote: On Sat, Feb 26, 2011 at 3:57 PM, Erik Hofman wrote: To be honest I think most companies would see their logo ending up on a virtual aircraft as a way to get free advertising; That is; as long as it's a genuine

Re: [Flightgear-devel] Logos andlicensing

2011-02-26 Thread Erik Hofman
On Sat, 26 Feb 2011 14:23:41 -0800 Jack Mermod jackmer...@gmail.com wrote: *facepalm* Are you telling me that you guys didn't know that Red Bull owns that aircraft? That's the whole reason I made the livery! To accurately recreate the newest addition to the Flying Bulls team, the AH-1!

Re: [Flightgear-devel] Default Aircraft Candiates

2011-02-20 Thread Erik Hofman
On Sun, 2011-02-20 at 12:46 -0500, Peter Brown wrote: This is very true. I've not explored the parameters of the 777 in FG, but if you fly the MD-81 with no passengers, 1200 lbs of fuel and crew weight, it is extremely different than flying with standard fuel load and passengers. Enough so

Re: [Flightgear-devel] ..pulseaudio fix in ubuntu,

2011-02-13 Thread Erik Hofman
On Sat, 2011-02-12 at 22:01 +, Martin Spott wrote: Yup, I'm using this in Linux school-server setups with diskless terminals, works perfectly even with two dozend (or more) clients streaming audio at the same time. I know that PA is subject to well-founded criticism because it puts a

Re: [Flightgear-devel] ..pulseaudio fix in ubuntu,

2011-02-13 Thread Erik Hofman
On Sun, 2011-02-13 at 17:38 +0700, Harry Campigli wrote: So from an FG perspective, While leaving the default effects on the system chip, and setting up a stream with PA so it does the work. How difficult would it me be to point the nav audio for example, at the PA stream going to

Re: [Flightgear-devel] ..pulseaudio fix in ubuntu,

2011-02-13 Thread Erik Hofman
On Sun, 2011-02-13 at 12:09 +, Martin Spott wrote: Maybe PulseAudio is doing nothing else than just picking up mainstream attitudes - intentionally. Let's give an example; My implementation of AAX/OpenAL can mix audio multiple times faster than OpenAL-Soft does. In fact if i add a

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
Hi Harry, Could I ask if via simgear and I assume to alsa behind that, if its possible to to get control over the levels of left and right channels and hook them on the property tree. Where I am heading here splitting a single stereo sound device into 2 mono channels, ie is to be able

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Fri, 2011-02-11 at 09:41 -0600, Curtis Olson wrote: Hi Harry, FlightGear uses a 3d sound system so as far as I know, we can't directly split sound like you are asking for. However it should be possible to specify the position of a sound in the cockpit and achieve pretty much the same

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote: Sorry to come up again with that but I still wonder why it doesn't work that good on win-systems. Interestingly I heard that FGFS should give you a message if you use a multi-channel-soundfile- I never had that on win32 here, even using

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote: Sorry to come up again with that but I still wonder why it doesn't work that good on win-systems. I sincerely wouldn't know since I haven't been using windows for ages. I do know that there are a lot of small differences between OpenAL

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Sat, 2011-02-12 at 17:38 +0700, Harry Campigli wrote: Hi Eric, Thanks for that, I would be most gratefull to lias with you on FG sound To explain its a multi motherboard sim setup with Boeing panels interfaced via a can network. Each nav, comm and dme head has its own volume,

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote: Interestingly I heard that FGFS should give you a message if you use a multi-channel-soundfile- I never had that on win32 here, even using a multichannel-file. Diving deeper into it this actually might be an ALUT bug/omission since the

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Sat, 2011-02-12 at 15:44 +0100, Erik Hofman wrote: On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote: Interestingly I heard that FGFS should give you a message if you use a multi-channel-soundfile- I never had that on win32 here, even using a multichannel-file. Diving deeper

Re: [Flightgear-devel] JSBSIM Aircraft Crash at Reset

2011-02-06 Thread Erik Hofman
On Sun, 2011-02-06 at 13:18 +0100, Bertrand Coconnier wrote: Hi Jon, You may already know that but the current behaviour of Flight Gear reset process is coded at a higher level than JSBSim glue code (JSBSim.cxx). The reset process is to unbind - delete - create a new instance of the FDM no

Re: [Flightgear-devel] JSBSIM Aircraft Crash at Reset

2011-02-06 Thread Erik Hofman
On Sun, 2011-02-06 at 07:56 -0600, Jon S. Berndt wrote: 2011/2/6 Jon S. Berndt jonsber...@comcast.net: Bertrand, Is this patch supposed to be applied to JSBSim as it currently exists in JSBSim CVS, or applied against the patch that Thorsten mentions? BTW, this patch won't

Re: [Flightgear-devel] JSBSIM Aircraft Crash at Reset

2011-02-06 Thread Erik Hofman
On Sun, 2011-02-06 at 15:03 +0100, Bertrand Coconnier wrote: It is not sufficient because Thorsten's patch needs to be applied first. I am building a complete patch against JSBSim and will post in JSBSim mailing list. Oh sorry I missed that. Erik

[Flightgear-devel] 3D audio and single channel wav files (Was: SBSim: Crash at reset)

2011-02-05 Thread Erik Hofman
On Sat, 2011-02-05 at 02:25 +0100, Arnt Karlsen wrote: ..relevant to the 747-400 is: failed to load sound buffer:Failed to load wav file: Unsupported mode within an otherwise usable file type at /home/arnt/FG-git/install/fgfs/bin/../fgdata//Aircraft/747-400/Sounds/FGOS_FlapXtndWClick.wav

Re: [Flightgear-devel] JSBSIM Aircraft Crash at Reset

2011-02-05 Thread Erik Hofman
On Sat, 2011-02-05 at 13:00 +0100, henri orange wrote: Hello, devel-members Again starting the topic ( was oriented to an other direction ) To resume what i was discovering: With at least two official jsbsim models 747-400 p51d I am getting a segmentation error at reset. It is

Re: [Flightgear-devel] JSBSIM Aircraft Crash at Reset

2011-02-05 Thread Erik Hofman
On Sat, 2011-02-05 at 13:31 +0100, henri orange wrote: Hi, Erik Sorry for the question is there somewhere a specific fg2.2 source ? I am using the git version with git pull, though i don't understand the meaning of it, it does work and give me an update. I thought it was the fg devel

Re: [Flightgear-devel] Tried to initialize a non-existent engine!

2011-01-30 Thread Erik Hofman
On Sat, 2011-01-29 at 01:36 +0100, Bertrand Coconnier wrote: Hi all, I think I have a final bug fix for JSBSim reset issues (bug #204 and #222). I have investigated James Turner's fix and tried to understand why it fixes the issue in every case but for gliders. This fix has been committed

Re: [Flightgear-devel] Bug #263: language option broken

2011-01-28 Thread Erik Hofman
On Thu, 2011-01-27 at 16:12 +0100, Gijs de Rooy wrote: Just in case anyone out here know's more about the in-sim menu translations: http://code.google.com/p/flightgear-bugs/issues/detail?id=263 This has been broken for a long time. At one time it worked and then someone broke it deliberately

Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-01-28 Thread Erik Hofman
On Thu, 2011-01-27 at 10:19 -0500, Peter Brown wrote: Erik, Thanks for repairing that link in the model file in the OV10_USAFE. While it runs as many use it, the folder needs to be cleaned up. Mr. Perry was correct in an Effects file was removed/missing/etc, and obviously a path was still

Re: [Flightgear-devel] JSBSim merge

2011-01-27 Thread Erik Hofman
On Wed, 2011-01-26 at 20:53 +0100, Bertrand Coconnier wrote: Let's take an example : let's say I develop some code for JSBSim to take into account FG ground material in the landing gears friction forces. For that, I need to modify both JSBSim library *and* FlightGear glue code. So I will

Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-01-27 Thread Erik Hofman
On Tue, 2011-01-25 at 19:06 -0700, dave perry wrote: I have tried to load several AC that did not load with filed to load file name errors. So I did a survey of the entire up-to-date fgdata. I used an up-to-date fgrun and went through all the AC. The following do not load even to the

Re: [Flightgear-devel] JSBSim merge

2011-01-26 Thread Erik Hofman
On Mon, 2011-01-24 at 15:40 +, James Turner wrote: Okay - I'm going to re-apply my patches locally, and also apply Andreas Gaeb's NaN fixes (and to the release branch too), but of course they all need to be merged to JSBSim proper. After a bit of discussion it was decided that the

Re: [Flightgear-devel] JSBSim merge

2011-01-26 Thread Erik Hofman
On Wed, 2011-01-26 at 12:23 +, James Turner wrote: On 26 Jan 2011, at 11:55, Erik Hofman wrote: After a bit of discussion it was decided that the FlightGear/JSBSim glue code in JSBSim.[ch]xx located in FlightGear/src/FDM/JSBSim now is maintained by FlightGear developers instead

Re: [Flightgear-devel] JSBSim merge

2011-01-26 Thread Erik Hofman
On Wed, 2011-01-26 at 07:19 -0600, Jon S. Berndt wrote: I have received and applied patches from several places recently. Make sure that patches are not accidentally reversed. They won't since the patches at the FlightGear side will be overwritten by what JSBSim had in CVS. It is very

Re: [Flightgear-devel] Catalina abort on startup

2011-01-24 Thread Erik Hofman
On Sun, 2011-01-23 at 23:49 -0700, Ron Jensen wrote: On Sunday 23 January 2011 23:25:43 Gary Carvell wrote: Swapping the order of these two lines in PBY-6.xml appears to fix the problem: 775 42841.0.2800 776 21252.

Re: [Flightgear-devel] JSBSim merge

2011-01-24 Thread Erik Hofman
On Mon, 2011-01-24 at 08:30 +, James Turner wrote: For Erik, and any other JSB-aware folks who might be reading, My fix for (FlightGear) bug #204 got over-written by Erik's recent JSBSim merge - I was reminded about this at the time, but forgot to ask this question then. What's the

Re: [Flightgear-devel] FLightProScam

2011-01-18 Thread Erik Hofman
On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote: http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522 Thought you'd find this interesting Sure, the guy you quoted it only posts scam related posts to that forum:

Re: [Flightgear-devel] Pro Flight Simulator disclaimer, accurate?

2011-01-14 Thread Erik Hofman
On Fri, 2011-01-14 at 02:08 -0800, Chris Wilkinson wrote: http://www.proflightsimulator.com/fg-help.htm Any comments into the accuracy of this statement? It started out fine with a few minor nitpicks until I reached: To say it is simply FlightGear would be inaccurate and illegal. Ehm?

Re: [Flightgear-devel] fgdata merge request #73

2011-01-13 Thread Erik Hofman
On Wed, 2011-01-12 at 17:16 -0800, Hal V. Engel wrote: into an advanced production status. But I am clueless about setting up liveries so this might take a while. If anyone wants to lend a hand it would be much appreciated. This link helped me a lot when dealing with liveries:

Re: [Flightgear-devel] Text-to-Speech system, was: New release

2010-12-25 Thread Erik Hofman
On Fri, 2010-12-24 at 14:23 -0700, John Denker wrote: To say the same thing another way: I have an investment in the existing snippet-based system, but I would be well pleased to see it replaced by something better. There's plenty of life left in the 'snipped based' or rather queuing system

Re: [Flightgear-devel] New release

2010-12-24 Thread Erik Hofman
On Thu, 2010-12-23 at 13:12 -0700, John Denker wrote: One begins to wonder whether some of the place-names should be loaded on a tile-by-tile basis (like scenery) rather than in one big chunk. One plan I have (but did not find the time to implement) was to mmap the voice data file and copy

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote: OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth making it do so? How is it meant to work? Odd, I'll take a look at it. In the mean time, someone filed a bug that suggests that he is using Creative drivers'

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote: OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth making it do so? How is it meant to work? I can't find anything on why it shouldn't compile, could you provide an error message? Erik

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Mon, 2010-12-13 at 15:16 +, Vivian Meazza wrote: Here: http://pastebin.ca/2018386 Those files shouldn't have ended up there in the first place and definitely should not be linked against. Sorry for the fuzz. Erik

Re: [Flightgear-devel] New release

2010-12-12 Thread Erik Hofman
On Sat, 2010-12-11 at 12:38 -0800, Hal V. Engel wrote: The most recent JSBSIm update is picky about some things that previous versions would work with. I had to do a lot of work (about twos days effort) on my model to get it working after that update. I don't know how common it will be

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 07:50 +, Alexander Barrett wrote: Sorry to jump in here quickly, don't have time to formulate a full reply now as have to pop out but I shall later. It has always, since I joined the FG community, been my goal to overhaul the FG sound engine. I assume you know

Re: [Flightgear-devel] New release

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 08:18 +, Stuart Buchanan wrote: I'm also in favour of the v2.2.0 version number. Assuming this is agreed, I'll update The Manual. If 2.2.0 would suggest the next release will be the next stable release then I won't hold my breath just yet. Especially the new shaders

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote: A long time ago I had a very nice and realistic Doppler effect on the Merlin engine. I haven't been able to recreate this after recent sound engine updates. Might be something wrong with the OpenAL setup here, but I would very much like

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 09:53 +, Alexander Barrett wrote: Erik, Sorry if my reply wasn't clear, like I said I was in a bit of a rush, probably should have waited until later. I have no intention, at this stage, of changing the entire sound engine. What I should have said is that I'd

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you try again? Erik -- Oracle to DB2 Conversion Guide: Learn learn

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 09:53 +, Alexander Barrett wrote: What I should have said is that I'd like to add a lot more functionality to the way in which we use and hear sounds within FlightGear. Just like a lot of things, it won't be to everyones taste, but just as an example I'd like to

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote: Erik wrote: advertising to attract sound engineers On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you try again? Can't

Re: [Flightgear-devel] flight data playback

2010-12-09 Thread Erik Hofman
On Wed, 2010-12-08 at 17:13 -0800, Hal V. Engel wrote: I used 120Hz (this is the same as the freq. of the FDM) and it almost works. But the problem is that on each run there is enough variation in the behavior of the model that the control inputs eventually get out of sync with the state

Re: [Flightgear-devel] flight data playback

2010-12-08 Thread Erik Hofman
On Tue, 2010-12-07 at 15:49 -0800, Hal V. Engel wrote: I was asked to record some flight data that is to be used for an aeronautical engineering class. I used the instructions located here http://wiki.flightgear.org/index.php/Suggested_Prerecorded_Flights to do the recording and to test

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-12-01 Thread Erik Hofman
On Wed, 2010-12-01 at 15:06 +0200, thorsten.i.r...@jyu.fi wrote: One example that strikes me is the c172p, though I'm biased as one of the maintainers of the aircraft, and it is rated accurately according to your criteria :) Compared with, say, the A-10, the F-14b or the Tu-154b (which is

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear branch, next, updated. d66903e9ad63b91182ccc25d9bb82f18f8dd98b6

2010-11-30 Thread Erik Hofman
On Tue, 2010-11-30 at 14:03 +, James Turner wrote: On 30 Nov 2010, at 13:14, Flightgear-commitlogs wrote: PAtch by Andreas Gaeb to eliminate NaN's in the location code Erik, can you talk a little about what this patch fixes? I can read the description, and it sounds really great,

Re: [Flightgear-devel] SegFault on Current Git

2010-11-29 Thread Erik Hofman
On Sun, 2010-11-28 at 23:50 -0800, Jeff Taylor wrote: OK. So the Cub works, the ufo works. (also updated to current git) Maybe you meant --disable-sound? I tried both --enable-sound, and --disable sound, and neither worked. Maybe it's something more specific Ah yes off course.. to

Re: [Flightgear-devel] SegFault on Current Git

2010-11-29 Thread Erik Hofman
On Mon, 2010-11-29 at 09:45 +0100, Erik Hofman wrote: So it looks like to be a JSBSim problem, now you could try to test a turbine powered aircraft like the F-16 to try to pinpoint the problem. It would probably be a good idea to try running FlightGear inside a debugger an provide a backtrace

Re: [Flightgear-devel] SegFault on Current Git

2010-11-28 Thread Erik Hofman
On Sat, 2010-11-27 at 10:28 -0800, Jeff Taylor wrote: Everything is in sync. I just updated it now, and it still gets the same thing. I ran it with all the defaults, like fgfs --fg-root=/home/jeff/Computer/fg/flightgear/fgdata/ Looking again, it must be the C172P. Running with

Re: [Flightgear-devel] SegFault on Current Git

2010-11-27 Thread Erik Hofman
On Fri, 2010-11-26 at 17:36 -0800, Jeff Taylor wrote: Hi all, I'm getting a segfault in the current git version. It happens on startup, every time. I'd like to get Flightgear running. I intend to do a little bit of coding, but I need to get it running normally before I can make

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic

2010-11-27 Thread Erik Hofman
On Sat, 2010-11-27 at 09:47 +0100, Frederic Bouvier wrote: By the way, look what I received in my inbox : Support Requests item #3117965, was opened at 2010-11-24 20:24 Message generated for change (Tracker Item Submitted) made by gwself You can respond by visiting:

Re: [Flightgear-devel] Nonfunctional airplanes

2010-11-25 Thread Erik Hofman
On Thu, 2010-11-25 at 11:15 +0200, thorsten.i.r...@jyu.fi wrote: Lightning works fine here. Here it does not. Pulled flightgear, simgear and fgdata today, compiled simgear and flightgear. Error logs attached. Could it be you're running on Windows? Thinks like case insensitive filenames

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