On lun 8 octobre 2007, Robert Black wrote:
> On Wednesday 03 October 2007 19:05, Syd&Sandy wrote:
> > > > Log Message:
> > > > Oil platform for helicopter practice
>
> I was thinking about this and thought of a ship with a helo deck which
> could be anything from a yacht to cargo ships and ships in
On jeu 4 octobre 2007, Tim Moore wrote:
> gh.robin wrote:
> > Hello,
> >
> > with FG cvs today and OpenScseneGrpaph version 2.2,
> >
> > i get the following error :
>
> This should be fixed now.
>
> Tim
It is right,
Than
Hello,
with FG cvs today and OpenScseneGrpaph version 2.2,
i get the following error :
GLIBDIR=\"/home/devel/usr/local/share/FlightGear\" -O3 -I/home/devel/usr/local
-D_REENTRANT -MT
renderer.o -MD -MP -MF ".deps/renderer.Tpo" -c -o renderer.o renderer.cxx; \
then mv -f ".deps/re
On jeu 4 octobre 2007, gh.robin wrote:
> On jeu 4 octobre 2007, Mike Schuh wrote:
> > On Thu, 4 Oct 2007, gh.robin wrote:
> > >As far i understand the "carrier" was developed to answer
> > > to landing and taking off on/from carrier but any model which is
&g
On jeu 4 octobre 2007, Vivian Meazza wrote:
> Jon
>
> > Sent: 04 October 2007 10:03
> > To: FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] oil platform...
> >
> > AJ MacLeod wrote:
> > > If you want to practice landing on platforms, try the
> >
> > Cromarty Firth,
> >
> > > w
Hello,
http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-2.2.0.zip
--
Gérard
http://perso.orange.fr/GRTux/
-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find
On jeu 4 octobre 2007, Mike Schuh wrote:
> On Thu, 4 Oct 2007, gh.robin wrote:
> >As far i understand the "carrier" was developed to answer to
> >landing and taking off on/from carrier but any model which is defined
> >carrier can have the same features or less (no
On jeu 4 octobre 2007, Syd&Sandy wrote:
> On Wed, 3 Oct 2007 17:29:54 -0700
>
> Syd&Sandy <[EMAIL PROTECTED]> wrote:
> > > If you define it to be
> > > carrier
> > > you can define
> > > Object
> > > and you may define a park position
> > >
> > > no need to have wire and catapult
> > >
> > > Regard
On jeu 4 octobre 2007, Syd&Sandy wrote:
> > > Log Message:
> > > Oil platform for helicopter practice
> >
> > Does this platform exist in real life or did you simply add it for
> > training purpose ?
> >
> > Cheers,
> > Martin.
>
> This is in response to Martin's question , but Im posting i
On lun 1 octobre 2007, gh.robin wrote:
> On lun 1 octobre 2007, Detlef Faber wrote:
> > Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin:
> >
> > [...]
> >
> > This works just the same as now. If you have seperate Objects within
> > the .osg file the
On lun 1 octobre 2007, Detlef Faber wrote:
> Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin:
>
> [...]
>
>
> This works just the same as now. If you have seperate Objects within
> the .osg file they can be animated using every animation OSG can offer.
>
> I&
On dim 30 septembre 2007, Heiko Schulz wrote:
> Hi,
>
> I found a way to have a quite realistic looking
> reflect-effect on aircraft skins.
>
> The trick is to use multitexture. It is in principale
> the same technique like seen in MSFS without any hits
> on fps.
> Unfortunately I did not found yet
On sam 29 septembre 2007, gh.robin wrote:
> On sam 29 septembre 2007, Melchior FRANZ wrote:
> > * Tim Moore -- Saturday 29 September 2007:
> > > Can you try this patch?
> >
> > Works!
> >
> > m.
> >
> >
> >
> >
On sam 29 septembre 2007, Melchior FRANZ wrote:
> * Tim Moore -- Saturday 29 September 2007:
> > Can you try this patch?
>
> Works!
>
> m.
>
>
>
> BTW: this can be tested with something like this:
>
> var lat = props.globals.getNode("/position/latitude-deg");
> var lon = props.globals.getNode("/pos
On ven 28 septembre 2007, Vivian Meazza wrote:
> Hi All,
>
> Just to let you know that AJ and I are hard at work producing a new
> aircraft - the Blackburn Buccaneer S2. The external model is essentially
> complete, and AJ is underway with the instruments. There is working YASim
> FDM config, but A
hello,
With OSGwhen flying over Ocean tile (not Ocean Coast line) GeodInfo
returns "nil" instead of Ocean
Here is the transition from Ocean Coast line to Ocean Tile
[ -5.939360667932021, { light_coverage : 0, bumpiness : 0.8, load_resistance :
1e+30, solid : 0, names : [ "Ocean" ], fr
On mer 26 septembre 2007, Durk Talsma wrote:
> On Wednesday 26 September 2007 18:22, gh.robin wrote:
> > With Linux Fedora 6
> > FG today cvs with plib
> >
> > Athlon AMD 32 bit GPU nvidia 7800GS
> >
> > I get with Crusader, during an airborne from LFTH to
On mer 26 septembre 2007, Vivian Meazza wrote:
With Linux Fedora 6
FG today cvs with plib
Athlon AMD 32 bit GPU nvidia 7800GS
I get with Crusader, during an airborne from LFTH to LFMV via LFPO (paris
Orly with his huge PARIS and PARIS-ORLY Scenery) with MP connected.
the following log (
On mer 26 septembre 2007, gh.robin wrote:
> On mer 26 septembre 2007, gh.robin wrote:
> > On mer 26 septembre 2007, Heiko Schulz wrote:
> > > Hi,
> > >
> > > working on the 3D-cockpit for the 737-300 I noticed a
> > > problem. With a certain number
On mer 26 septembre 2007, gh.robin wrote:
> On mer 26 septembre 2007, Heiko Schulz wrote:
> > Hi,
> >
> > working on the 3D-cockpit for the 737-300 I noticed a
> > problem. With a certain numbers of (3d)-instruments I
> > can't start the programm- it stucks
On mer 26 septembre 2007, Heiko Schulz wrote:
> Hi,
>
> working on the 3D-cockpit for the 737-300 I noticed a
> problem. With a certain numbers of (3d)-instruments I
> can't start the programm- it stucks while it is saying
> loading scenery objects. There is no error message in
> the shell command.
On dim 23 septembre 2007, Vivian Meazza wrote:
> Melchior FRANZ wrote
>
> > Sent: 22 September 2007 16:03
> >
> > * Durk Talsma -- 9/19/2007 10:17 PM:
> > > Currently, the situation isn't as clear anymore, because the OSG
> > > version also has many new features which the PLib version doesn't,
> >
Hello
When digging in my, osg documentation tin, among a lot of others i have
recovered that example of an animated shadow within OSG.
http://perso.orange.fr/GRTux/osg_shadow.tar.gz
It can be displayed with the stand alone osgviewer binary , which comes with
the OpenSceneGraph build.
May be
On jeu 20 septembre 2007, BARANGER Emmanuel wrote:
> Hello,
>
> Can be that I did not find and that that already exists :-[ . But it
> would be possible, in the property of FlightGear, to have a flag who
> indicates which launched version (Plib or OSG) ?
>
> Thus, the planes, scenery etc... could b
On mer 19 septembre 2007, Curtis Olson wrote:
> I sense there is a small feud going on here, and perhaps the public lists
> are not the best place to play that out.
>
Which was not the tardet. Sorry
> We've always encouraged people to work together if they have an interest in
> building the same ai
Hello, everybody,
On the French Forum i have had a talk with Emmanuel Baranger, which makes me
to ask for some explanations.
I was talking about a usual past policy (as far i remember) within the
FlightGear community which avoid to have several identical Aircraft.
I mean, to avoid that the sam
On dim 16 septembre 2007, Melchior FRANZ wrote:
> Hi,
>
> * gh.robin -- 9/16/2007 2:48 AM:
> > I get from some French developer, destructive pressure over
> > destructive pressure, [...]
>
> I don't know exactly what's going on here, but I guess it's
On dim 16 septembre 2007, Jon S. Berndt wrote:
> > I will rebuild my private URL in order to give an easy access to the
> > models links , which will contains every updated versions.
> >
> > Sorry for the noise.
> >
> > I had to explain, the modifications of my policy.
> >
> > Cheers
> >
> > --
>
Hello, everybody
My apologize, for the following sentences content.
I get from some French developer, destructive pressure over destructive
pressure, recently you could read a mail which say i avoid you , i cheat , i
lie, i have stolen the idea from othersetc
I cannot continue to accept th
On ven 14 septembre 2007, Robin van Steenbergen wrote:
> gh.robin schreef:
> > Hello,
> > In spite of an existing documentation Model-HowTo, wish is accurate,
> > wouldn't it be useful,
> > to tell here, which mains 3D objects format can be read by FlightGear,
&g
Hello,
In spite of an existing documentation Model-HowTo, wish is accurate,
wouldn't it be useful,
to tell here, which mains 3D objects format can be read by FlightGear, and how
the models can be made from several 3D objects format ?
Before the implementation of OpenSG,
and with the existing
On mer 12 septembre 2007, BARANGER Emmanuel wrote:
> This is the last time I write on this list, because I have to ask someone
> to translate my thoughts for you.
>
> But I can't keep silent when some people tell anything about me, hoping
> that I could not answer.
>
> Contrary to what Mr Robin's t
On mar 11 septembre 2007, leee wrote:
> On Tuesday 11 September 2007 16:00, gh.robin wrote:
> > On lun 10 septembre 2007, you wrote:
> > > Hello,
> > >
> > > I just read on IRC , i am accused by an other French developer to have
> > > copied the
On lun 10 septembre 2007, you wrote:
> Hello,
>
> I just read on IRC , i am accused by an other French developer to have
> copied the work from an other person regarding the osg application
> particles, and am accused to have not given the credit for it.
>
> I must to say that i did not copy anyth
On lun 10 septembre 2007, Georg Vollnhals wrote:
>
> I did some firefighting missions with a small target build with Detlef's
> particle system. Very nice.
>
> It was very difficult to get some screenshots as one can't use the
> Replay mode. And I learned by doing that your water-drop seems to be
Hello,
I just read on IRC , i am accused by an other French developer to have copied
the work from an other person regarding the osg application particles, and
am accused to have not given the credit for it.
I must to say that i did not copy anything, and if i had copied, i would have
said
On dim 9 septembre 2007, Georg Vollnhals wrote:
> Vivian Meazza schrieb:
> > This is often caused by AIModels not being activated - --enable-ai-models
> >
> > ... Snip ...
> >
> > Vivian
>
> Hi Vivian and Gérard,
>
> first thank you very much Vivian, your hint solved the problem - water
> dropping
Hello,
You noticed that i have introduced recently , a feature with Catalina which
demonstrate that a JSBsim Aircraft is able to make difference in between
Solid Ground and Water
In order to be understandable, i have made a patch which can be used with
the c172p, i guess it is the most r
On dim 9 septembre 2007, Georg Vollnhals wrote:
>
> I don't know whether you can see the screenshots in my German FG Forum
> post (as you are only a guest, not logged in),
> but here is the link *just* for info as you cannot understand German
>
> http://www.flight-gear.de/smf/index.php?topic=415.m
On sam 8 septembre 2007, Georg Vollnhals wrote:
> gh.robin schrieb:
> > Hello, Georg
> >
> > Thanks, you were right the .tar.gz was corrupted , sorry for it
> > I just rbuilt it , i hope it will be right.
> >
> > same link http://perso.orange.fr/GRTux/PBY-Ca
On ven 7 septembre 2007, Georg Vollnhals wrote:
> gh.robin schrieb:
> > If you wish to play and to test it, the updated package is there.
> > http://perso.orange.fr/GRTux/PBY-Catalina.tar.gz
> >
> >
> > we must wait for a better tuning before to commit that
Hello,
Here are snapshots which shows the result of the Catalina FDM modifications
It is able to process the difference between Water and Solid Ground according
to geodinfo ( a loop every 2 seconds, ) Nasal Script which feed a
property.
http://perso.orange.fr/GRTux/Catalina-Water-Solid-Di
Sujet : Re: [Flightgear-devel] FG-OSG the wall on sea ?
Date : ven 7 septembre 2007
De : "gh.robin" <[EMAIL PROTECTED]>
À : "gh.robin" <[EMAIL PROTECTED]>
> On ven 7 septembre 2007, Tim Moore wrote:
> > This is the result of my code to add more de
On ven 7 septembre 2007, Tim Moore wrote:
>
> This is the result of my code to add more detail and curvature to the ocean
> tiles. Your Catalina is at the boundary between a coastal tile and an ocean
> tile. The coastal tile is in the scenery database and can't be altered at
> run time, so it is s
On ven 7 septembre 2007, you wrote:
> On ven 7 septembre 2007, Melchior FRANZ wrote:
> > * Jon S. Berndt -- 9/7/2007 1:33 AM:
> > [ground material aware gear handling in JSBSim]
> >
> > > Well, if I was the one doing the ridiculing, I apologize.
> >
> > No need to, you weren't, IIRC. :-)
> >
> > B
On ven 7 septembre 2007, Melchior FRANZ wrote:
> * Jon S. Berndt -- 9/7/2007 1:33 AM:
> [ground material aware gear handling in JSBSim]
>
> > Well, if I was the one doing the ridiculing, I apologize.
>
> No need to, you weren't, IIRC. :-)
>
> But the ridiculing became known to the IRC participants
Hello,
Some time ago we had a lot of problem offshore with FG OSG ,(missing tile,
wrong resolution)
Now we have the wall.
Here the snapshot
http://perso.orange.fr/GRTux/tsunami.jpg
And the position where i have found it
http://perso.orange.fr/GRTux/tsunami-pos.jpg
Cheers
--
Gérard
---
On jeu 6 septembre 2007, Jon S. Berndt wrote:
> > Melchior FRANZ
> >
> > But that's IMHO the only way that makes sense. And JSBSim
> > (unlike YASim) currently lacks other gear features, anyway.
> > Per-gear-material-info can easily be implemented when the
> > JSBSim gear gets friction/solidity/etc
On mer 5 septembre 2007, Melchior FRANZ wrote:
> * gh.robin -- 9/5/2007 6:37 PM:
> > * On mer 5 septembre 2007, Melchior FRANZ wrote:
> > > But it's information that needs to be available per gear,
> > > [...] it has to be added to the JSBSim/fgfs interface.
>
On mer 5 septembre 2007, Melchior FRANZ wrote:
> * gh.robin -- 9/5/2007 6:37 PM:
> > * On mer 5 septembre 2007, Melchior FRANZ wrote:
> > > But it's information that needs to be available per gear,
> > > [...] it has to be added to the JSBSim/fgfs interface.
>
On mer 5 septembre 2007, Melchior FRANZ wrote:
> * gh.robin -- 9/5/2007 6:16 PM:
> > unfortunately that is only available with submodel,
> > which does not answer the request regarding the model itself.
>
> Yes. But it's information that needs to be available per
On mer 5 septembre 2007, Melchior FRANZ wrote:
> * gh.robin -- 9/5/2007 5:43 PM:
> > i find nothing regarding impacts in the submodel property tree.
>
> See $FG_ROOT/Docs/README.submodels and the seahawk for an example.
> If impacts are enabled in the submodel XML config fil
On mer 5 septembre 2007, Melchior FRANZ wrote:
> * Melchior FRANZ -- 9/5/2007 5:15 PM:
> > If you really need it in the tree (e.g. for XML animations), then [...]
>
> Oh, and ai submodel impacts report the material in the property tree
> already, along with other impact data.
>
> m.
>
>
hmm,
may b
On mer 5 septembre 2007, Melchior FRANZ wrote:
> * gh.robin -- 9/5/2007 4:15 PM:
> > groundcache.cxx seems to be able to give the material information
>
> [...]
>
> > With a specific property we could have it fully opened.
>
> Isn't the property tree, but might
-- Forwarded Message --
Sujet : Catalina PBY6 Firefighter
Date : mer 5 septembre 2007
De : "gh.robin" <[EMAIL PROTECTED]>
À : JSBSim development issues <[EMAIL PROTECTED]>
Hello,
A Catalina PBY6 Firefighter variant has just been commited to CVS ,
Hello,
groundcache.cxx seems to be able to give the material information ( lines 234
and following), mainly solid or water.
According to a recent talk on IRC, i dare that question:
Why don't we have it given on the property tree ?, which could be very useful
for animations (OSG particles, fo
-- Forwarded Message --
Sujet : Re: P38 standingstill on the field
Date : mar 4 septembre 2007
De : "gh.robin" <[EMAIL PROTECTED]>
À : Jesús González Vidal <[EMAIL PROTECTED]>
On mar 4 septembre 2007, you wrote:
> Dear friend, I try to fly the P 38
On mer 29 août 2007, leee wrote:
> On Wednesday 29 August 2007 15:43, Andy Ross wrote:
> > Frederic Bouvier wrote:
> > > I think stutter comes from the threaded scenery tile
> > > loader. When you change view direction, you ask the loader to
> > > load more tiles, and when all required tiles are lo
Hello,
according to a recent talk on IRC, i will deliver a Fouga CM170 and the
French Navy variant Zephyr CM175 ( it is part of my huge French Navy
project )
here is a snapshot
http://perso.orange.fr/GRTux/Zephyr.jpg
Regards.
BTW: an other aircraft is coming soon the Catalina PBY6 (with
On sam 25 août 2007, Detlef Faber wrote:
> Hello everybody,
>
> does anybody object against putting the jeep into CVS?
>
> Are there any suggestions how to treat non-flying vehicles in general?
>
> I will wait a few days and if there are no objections I will committ the
> jeep as it is now.
>
> Gre
Hello,
A new version of the P-38L package is available here:
http://perso.orange.fr/GRTux/P-38-Lightning.tar.gz
It is an update which include the variant of the F-5B (P-38L Reconnaissance
model)
It has the French Livery of the St Exupery Aircraft, the night of July 31,
1944 he flew his last
On sam 18 août 2007, dave perry wrote:
> I am getting the following error building osg:
>
> CMake Error: Error in cmake code at
>
> /usr/local/source-osg/OpenSceneGraph-2.1.5/src/osgPlugins/osgFX/CMakeLists.
>txt:15: Unknown CMake command "SETUP_PLUGIN".
>
> I get it withOpenSceneGraph/trunk as w
On Sun 12 August 2007 22:31, Laurence Vanek wrote:
> gh.robin wrote:
> > On Sun 12 August 2007 19:10, Laurence Vanek wrote:
> >> Laurence Vanek wrote:
> >>
> >>
> >> reply to myself.
> >>
> >> This problem still exists as of 30 mi
On Sun 12 August 2007 19:10, Laurence Vanek wrote:
> Laurence Vanek wrote:
>
>
> reply to myself.
>
> This problem still exists as of 30 minutes ago when I did fresh svn
> update of OSG & rebuilds of simgear + FG.
>
> At presnt FG does not build from cvs head for me. Anyone else see this?
>
Acco
Hello,
Help==
With FG OSG when the model is loaded we could get the following message:
osgDB ac3d reader: detected line with less than 2 vertices!
It is not a huge work to find the error and to solve the error ,
but. if the model is made of ...more than 120 submodels (i have
On Sat 11 August 2007 15:48, Sébastien MARQUE wrote:
> thank you gh.robin for your lights,
>
> but, you have to understand that I'm not camplaining, just reporting a
> fact and telling the solutions I've tried to solve the "problem", in the
> hope to "help&
On Sat 11 August 2007 14:45, gh.robin wrote:
> On Sat 11 August 2007 11:08, Sébastien MARQUE wrote:
> > Hi all,
> >
> > just willing to say you that OSG/SVN doesn't seem to have anymore the
> > member 'setUpdateVisitor' in class osgViewer::Scene, which is
On Sat 11 August 2007 11:08, Sébastien MARQUE wrote:
> Hi all,
>
> just willing to say you that OSG/SVN doesn't seem to have anymore the
> member 'setUpdateVisitor' in class osgViewer::Scene, which is needed at
> least the first time during compilation in renderer.cxx at line 396.
>
> After greppin
On Tue 7 August 2007 22:37, Berndt, Jon S wrote:
> > Yes there is some differences needed to keep the right
> > heading , when we modify the throttle value, but it is not
> > exactly what you are describing.
>
> I haven't been able to look too closely at this, yet, but I have a
> suspicion. If you
-- Forwarded Message --
Subject: Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp
Date: Tue 7 August 2007 21:03
From: "gh.robin" <[EMAIL PROTECTED]>
To: FlightGear developers discussions
On Tue 7 August 2007 20:00, Torsten Dreyer wrote:
> > >
Hello,
With FG OSG Does somebody succeeded to get livery change ? , i have tried
bf109g, b1900d for instance, which does work.
Only FG PLIB gives the nice result.
I intend to implement some diff livery on Noratlas ant P-38L , i am not sure
that is a good idea.
Regards
--
Gérard
On Tue 7 August 2007 18:20, gh.robin wrote:
> On Tue 7 August 2007 17:57, Torsten Dreyer wrote:
> > There is a bug in JSBSim causing multiengine aircraft with
> > counterrotating props suffer from excessive yaw when engines are running.
> > Significant aileron deflecti
On Tue 7 August 2007 17:57, Torsten Dreyer wrote:
> There is a bug in JSBSim causing multiengine aircraft with counterrotating
> props suffer from excessive yaw when engines are running. Significant
> aileron deflection is required to fly straight and level.
>
> I tracked down that issue and finall
Hello,
We can notice that some aircraft which are using JSBSim FDM could have a
better realistic FDM if they used the FDM data, which are available within
the FG community.
The c130 could use the C130 FDM engine (turboprop engine) and
aerodynamic"C130.xml,v 1.11 2006/05/18 11:53:35 jberndt w
On Fri 3 August 2007 18:49, Hans Fugal wrote:
> On 8/3/07, Melchior FRANZ <[EMAIL PROTECTED]> wrote:
> > * Stuart Buchanan -- Thursday 26 July 2007:
> > > It interpolates METAR changes over time as follows:
> >
> > Committed, thanks. This was sorely missing, but I'm afraid
> > we'll get complaints
Hello,
We can notice that some aircraft which are using JSBSim FDM could have a
better realistic FDM if they used the FDM data, which are available within
the FG community.
The c130 could use the C130 FDM engine (turboprop engine) and
aerodynamic"C130.xml,v 1.11 2006/05/18 11:53:35 jberndt w
On Wed 25 July 2007 06:20, Ron Jensen wrote:
> Been working on the stork, so I updated my safety copy.
>
> - Finished window frames
> - Added some of the windows
> - Added grey cockpit walls
> - painted underside of aircraft lt. blue
> - swapped the prop model
>
> There's some quicky screen caps he
On Sat 21 July 2007 19:06, Harald JOHNSEN wrote:
> Jon S. Berndt wrote:
> >Nice looking 3D model. Did you use the JSBSim converter to convert the
> >model? Was it relatively painless? Do I even want to know? ;-)
> >
> >Jon
>
> Thank, yes I used the converter at the begining, I don't remember
> exac
On Tue 17 July 2007 15:27, gh.robin wrote:
> Hello,
>
> I notice a huge conflict, about Air Refueling.
>
> With Aircraft which use JSBSim FDM, we had first, in the past (at least
> from FG 0.9.8 and earlyer) the advantage to use the AAR JSBsim code,
> before anything else
Hello,
I notice a huge conflict, about Air Refueling.
With Aircraft which use JSBSim FDM, we had first, in the past (at least from
FG 0.9.8 and earlyer) the advantage to use the AAR JSBsim code, before
anything else it was developed. It was a great progress.
Now if we want to have a custom
On Mon 16 July 2007 16:16, AnMaster wrote:
> Curtis Olson wrote:
SNIP
> > Note that this utility does have many limitation at the moment ... it
> > only spits out one square for one texture per model. The output model is
> > flat, so you have to manually figure out an altitude that floats it a
> >
On Sun 15 July 2007 17:20, Hans Ulrich Niedermann wrote:
> AnMaster wrote:
> > Mike Schuh wrote:
> >> How are FG aircraft "connected" to an aircraft carrier? Could the same
> >> technique be used for "airborne carriers"?
> >
> > Well for AI carriers that would work, note that there are no MP carri
On Sun 15 July 2007 14:53, Melchior FRANZ wrote:
> * gh.robin -- Friday 13 July 2007:
> > Here is a new version of SR71-BlackBird.
>
> Committed, thanks. (I picked up the newer version that you posted
> on the IRC channel.)
>
> m.
>
>
Melchior, thanks
I did nor ga
On Sat 14 July 2007 15:02, gh.robin wrote:
>
> i feel only one problem , how to attach dynamically two FDM to only one
> Aircraft.
>
> Regards
Or to encapsulate two sub-FDM into one FDM :)
--
Gérard
-
Th
On Sat 14 July 2007 05:20, Jon S Berndt wrote:
> On Fri, 13 Jul 2007 18:52:20 +0200
>
> >> > On Fri 13 July 2007 01:28, bass pumped wrote:
> >> >> On 7/12/07, gh.robin <[EMAIL PROTECTED]> wrote:
> >>
> >> SNIP
> >>
> &
On Fri 13 July 2007 18:32, AnMaster wrote:
> gh.robin wrote:
> > On Fri 13 July 2007 01:28, bass pumped wrote:
> >> On 7/12/07, gh.robin <[EMAIL PROTECTED]> wrote:
>
> SNIP
>
> >> While you are it... maybe a M-21 and launchable D-21 might work great
>
On Fri 13 July 2007 01:28, bass pumped wrote:
> On 7/12/07, gh.robin <[EMAIL PROTECTED]> wrote:
SNIP
> >
> > the full package is available here (5 mo)
> > http://perso.orange.fr/GRTux/SR71-BlackBird.tar.gz
> >
> > Regads
> >
> > --
> > Gér
On Fri 13 July 2007 13:19, Melchior FRANZ wrote:
> * gh.robin -- Friday 13 July 2007:
> > i guess the space key change which is discussed here will not modify
> > the process).
>
> Didn't look at the code, but I doubt it. If you redefine the SPACE
> key, then you a
On Fri 13 July 2007 01:17, gh.robin wrote:
> Hello,
>
> the full package is available here (5 mo)
> http://perso.orange.fr/GRTux/SR71-BlackBird.tar.gz
>
> Regads
In addition to, if you want to climb at the best rate and "touch" quickly
85000 ft, after take off eng
Hello,
Here is a new version of SR71-BlackBird.
That package contains the two variants
-SR71-A which was the common aircraft with pilot and RSO
===> --aircraft=Blackbird-A
http://perso.orange.fr/GRTux/BlackBird-pic22.jpg
-SR71-B which was the training aircraft with instructor pilot and studen
On Fri 13 July 2007 00:00, AnMaster wrote:
> Melchior FRANZ wrote:
> > I would like to redefine two keys:
> >
> > now then
> > --
> > SPACE starter/prop browserPTT
> > s-key toggle 2D panels star
On Wed 11 July 2007 13:30, AnMaster wrote:
> gh.robin wrote:
> >
> > That is exactly what i wonder, with the increase of aircraft animations,
> > there is , and will be, more and more, accurate animations,
> > => for instance highly detailed gears with com
On Wed 11 July 2007 10:18, Maik Justus wrote:
> Hi,
>
> just for clarification:
> The leading slash has no influence, if a property if transferred over
> the MP-protocol (that is a hard-coded list).
> But if you use an absolute path instead of a relative, then the
> animation depends only on the ab
On Wed 11 July 2007 01:12, AnMaster wrote:
> gh.robin wrote:
> > On Tue 10 July 2007 23:04, AnMaster wrote:
> >> Apart from that I wrote to the wrong thread...
> >>
> >>> I checked the other patches I made for bad properties outside the main
> >>>
On Tue 10 July 2007 23:04, AnMaster wrote:
> Apart from that I wrote to the wrong thread...
>
> > I checked the other patches I made for bad properties outside the main
> > xml file and have as a result of that updated some patches:
> > http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
> >
On Mon 9 July 2007 19:12, AnMaster wrote:
> I belive you made the P-38-Lightning too, anyway I just made a patch for
> the same problem in it:
> http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch
>
> >
> > Hello AnMaster,
> >
> > Regarding SR71-Blackbird i have a new update which is
On Mon 9 July 2007 17:30, AnMaster wrote:
> For a lot of aircrafts the gear doesn't look right over multiplayer because
> the model file for those aircraft use property paths with a leading slash.
> I have made some patches to fix this to a few of the aircrafts (patches
> made against CVS data):
>
On Fri 6 July 2007 01:41, John Denker wrote:
> On 07/05/2007 06:57 PM, gh.robin wrote:
> > When i opened that topic , it was to know if we could hope any FG update
> > to get an altitude instrument which can be able to indicate more than
> > 61000 ft.
> >
> > We h
On Fri 6 July 2007 01:41, John Denker wrote:
> On 07/05/2007 06:57 PM, gh.robin wrote:
> > When i opened that topic , it was to know if we could hope any FG update
> > to get an altitude instrument which can be able to indicate more than
> > 61000 ft.
> >
> > We h
On Mon 18 June 2007 10:06, Stefan Seifert wrote:
> John Denker wrote:
> > If you want to know exactly why FGFS poops out at approximately
> > 62,000 feet, look at line 88 of Environment/environment.cxx
> >
> >You can contrast that with the ISA table that goes up to 278,000
> >feet as found
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