Re: [Flightgear-devel] Error reading AI flight plan: /develfgdata/AI/FlightPlansmessage:

2013-10-15 Thread grtuxhangar team
hanks Ahmad On 15 October 2013 13:11, grtuxhangar team wrote: > Hello, > > FG Git, getting that error message: > > Error reading AI flight plan: /develfgdata/AI/FlightPlansmessage:Problem > reading file at /devel/fgdata/AI/FlightPlans > > What does it mean ? > Is

[Flightgear-devel] Error reading AI flight plan: /develfgdata/AI/FlightPlansmessage:

2013-10-15 Thread grtuxhangar team
Hello, FG Git, getting that error message: Error reading AI flight plan: /develfgdata/AI/FlightPlansmessage:Problem reading file at /devel/fgdata/AI/FlightPlans What does it mean ? Is it anything missing ? Thanks Ahmad -

Re: [Flightgear-devel] GIT : Nasal runtime error: No such member: asin

2013-10-14 Thread grtuxhangar team
Hello Anders, Thanks for the quick reply, yes we had some sync issue with our Git. right now that's OK Kind regards, Ahmad On 14 October 2013 14:15, Anders Gidenstam wrote: > On Mon, 14 Oct 2013, grtuxhangar team wrote: > > Hello, >> >> with FG 2.99 Data i am g

[Flightgear-devel] GIT : Nasal runtime error: No such member: asin

2013-10-14 Thread grtuxhangar team
Hello, with FG 2.99 Data i am getting Nasal runtime error: No such member: asin at /devel/fgdata_git/Nasal/geo.nas, line 173 called from: /devel/fgdata_git/Nasal/view.nas, line 306 called from: /devel/fgdata_git/Nasal/view.nas, line 265 called from: /devel/fgdata_git/Nasal/view.nas, line 217

Re: [Flightgear-devel] Rembrandt and FXAA on Linux

2013-09-10 Thread grtuxhangar team
FSAA + Rembrandt with Linux x86-64 NVidia driver right now 325.15 and others previous ones built against OpenSUSE is working well . It should be the same with any others Linux distributions BTW: for some reasons "AA" cannot work with Rembrandt Ahmad On 10 September 2013 16:51, Michae

Re: [Flightgear-devel] Rembrandt and FXAA on Linux

2013-09-10 Thread grtuxhangar team
sorry must be said FXAA + Rembrandt On 10 September 2013 17:04, grtuxhangar team wrote: > FSAA + Rembrandt with Linux x86-64 NVidia driver right now 325.15 > and others previous ones built against OpenSUSE is working well . > > It should be the same with any others Linux d

Re: [Flightgear-devel] Howto download aircraft ( and others data ) from Git

2013-09-04 Thread grtuxhangar team
> For 3.0 I will be making FGData significantly smaller, since the size of > the Git repo is indeed a big problem. Some pieces will become truly > optional, and others will be downloaded in different ways. > > However this is all for the future, I'm afraid I don't have a short term > answer. > > >

Re: [Flightgear-devel] Howto download aircraft ( and others data ) from Git

2013-09-03 Thread grtuxhangar team
Curt, Thanks for the joke Ahmad On 3 September 2013 18:24, grtuxhangar team wrote: > > >> I hope with the reorganization we don't lose the simpleness of doing a git >> pull to get the latest and greatest of all aircraft. Having to look for >> scattered rep

Re: [Flightgear-devel] Howto download aircraft ( and others data ) from Git

2013-09-03 Thread grtuxhangar team
DVD solution ? > http://shopping.flightgear.org/product/program-dvd-v2-10/ > > -- > *De :* grtuxhangar team > *À :* FlightGear developers discussions < > flightgear-devel@lists.sourceforge.net> > *Envoyé le :* Mardi 3 septembre 2013 18h08 > *Obje

Re: [Flightgear-devel] Howto download aircraft ( and others data ) from Git

2013-09-03 Thread grtuxhangar team
> > I hope with the reorganization we don't lose the simpleness of doing a git > pull to get the latest and greatest of all aircraft. Having to look for > scattered repos would be a severe drawback. We need the possibility to download a Model , like said at the beginning, Only a fair split orga

Re: [Flightgear-devel] Howto download aircraft ( and others data ) from Git

2013-09-03 Thread grtuxhangar team
: > On Tue, 03 Sep 2013 14:28:21 +0100, James wrote in message > <4c5262ae-653a-475f-ad09-91fe74617...@mac.com>: > > > > > On 3 Sep 2013, at 14:13, grtuxhangar team wrote: > > > > > How could we have FGData split in several part which can be > > &g

Re: [Flightgear-devel] Howto download aircraft ( and others data ) from Git

2013-09-03 Thread grtuxhangar team
phone line will take a long time (a > week?). > > Saikrishna Arcot > > On Tue 03 Sep 2013 11:44:32 AM EDT, grtuxhangar team wrote: > > Hello, > > Are n't you missing some understanding ? or did my question was > > "middle ages" ? > > To you, how long do

[Flightgear-devel] Howto download aircraft ( and others data ) from Git

2013-09-03 Thread grtuxhangar team
Hello This was an old Forum topic http://www.flightgear.org/forums/viewtopic.php?f=4&t=10420 When we don't have any high speed connection we can't get FGData Git which is bigger than acceptable. The process which was described at the forum was an alternative, so we could use it to update any

Re: [Flightgear-devel] fgdata space in filenames

2013-08-06 Thread grtuxhangar team
Hello, Aircraft/F-8E-Crusader/Help/F-8E_Notice _TACAN.pdf can be updated to Aircraft/F-8E-Crusader/Help/F-8E_Notice_TACAN.pdf I can't work with any fgdata clone to fix it. However , no mind, Its is only a documentation file, for french speaking users, which do not crash FG at run. It can remai

[Flightgear-devel] Alouette-III (was some models updates available)

2013-07-27 Thread grtuxhangar team
Hello, You remember: mail 22 Jun some models updates available One of our member within our grthteam has been working on updates gpl > compliant regarding some old models which were done by Gérard many years > ago. > You may find these models updated at > https://gitorious.org/eekpo > > at the

Re: [Flightgear-devel] some models updates available

2013-07-16 Thread grtuxhangar team
Hello, Stuart Thanks a lot, for some reasons couldn't check out it. We are confident. Kind regards Ahmad On 14 July 2013 23:02, Stuart Buchanan wrote: > On Fri, Jul 12, 2013 at 2:54 PM, Stuart Buchanan wrote: > > Ah, that's my mistake. > > > > To avoid .git files corrupting each other, I do

Re: [Flightgear-devel] some models updates available

2013-07-13 Thread grtuxhangar team
oh correct not 56000 kbs but only 56 kbs, i was dreaming On 13 July 2013 17:13, grtuxhangar team wrote: > Hello, Stuart > > No, it is not your mistake, it is only the wrong process we are using, > regarding the Flightgear fgdata content , regarding how it must be used. > U

Re: [Flightgear-devel] some models updates available

2013-07-13 Thread grtuxhangar team
t; On Fri, Jul 12, 2013 at 12:52 PM, grtuxhangar team wrote: > > Hello,Stuart > > > > Sorry for the huge mistake, thank a lot for the fix, and the time you > spent > > on it. > > However, when looking at the > > http://www.gitorious.org/fg/fgd

Re: [Flightgear-devel] some models updates available

2013-07-12 Thread grtuxhangar team
trouble is only with the size of the models package. Kind regards Ahmad On 11 July 2013 23:42, Stuart Buchanan wrote: > Hi Ahmad, > > On Thu, Jul 11, 2013 at 12:30 PM, grtuxhangar team wrote: > > Hello, Stuart , > > > > Thank for your kind effort about it. > &g

Re: [Flightgear-devel] some models updates available

2013-07-11 Thread grtuxhangar team
the fgdata is not split in part with individual aircraft ( there was a project, is it given up ? ), we can't be helpful. Ahmad On 8 July 2013 23:44, Stuart Buchanan wrote: > Hi Ahmad, > > On Thu, Jul 4, 2013 at 2:28 AM, grtuxhangar team wrote: > > Hello, > > Crusader:

Re: [Flightgear-devel] SimGear build fails

2013-07-07 Thread grtuxhangar team
Hello, Back to that topic, referring to OSG 3.1.9 May be we must take in account these mailing: https://groups.google.com/forum/#!topic/osg-users/UixZUSwpW7g https://groups.google.com/forum/#!topic/osg-users/lOmJZtOCyAk There, we can understand that coming osg stable 3.2 will follow the 3.1.

Re: [Flightgear-devel] Terrain elevation consistency geodinfo versus internal property

2013-07-05 Thread grtuxhangar team
le fixed" models.. So, if the target was to speed up the loading of the scenery , we are missing the full feature. Thank Ahmad On 4 July 2013 16:16, James Turner wrote: > > On 4 Jul 2013, at 15:07, grtuxhangar team wrote: > > i just notice, after a reset i get the right b

Re: [Flightgear-devel] Terrain elevation consistency geodinfo versus internal property

2013-07-04 Thread grtuxhangar team
On 4 July 2013 15:12, grtuxhangar team wrote: > > Hello, > I just notice an issue with terrain elevation which could explain: > we can't land on any building or platforms with helicopter or STOL > Aircraft. > > Nasal geod info tool > ==>var info

[Flightgear-devel] Terrain elevation consistency geodinfo versus internal property

2013-07-04 Thread grtuxhangar team
Hello, I just notice an issue with terrain elevation which could explain: we can't land on any building or platforms with helicopter or STOL Aircraft. Nasal geod info tool ==>var info = geodinfo(lat, lon); setprop("/environment/terrain-hight",info[0]);<== With it we may get the real terrain el

Re: [Flightgear-devel] some models updates available

2013-07-03 Thread grtuxhangar team
ry for that huge noise. Thank a lot Ahmad On 4 July 2013 00:57, grtuxhangar team wrote: > Hello, Gijs > > In order to get a cleaned ( i hope ) version within our Git repo, i will > tryto get in touch with our Guy who made that Git version. > he should be able to work on i

Re: [Flightgear-devel] some models updates available

2013-07-03 Thread grtuxhangar team
4 July 2013 00:27, grtuxhangar team wrote: > Hello, Gijs > > =>Getting some erros on starting: > >- Cannot find image file "Images/particle.rgb" >- Cannot find image file "Images/smoke.rgb" >- Cannot find image file "Images/continous_sm

Re: [Flightgear-devel] some models updates available

2013-07-03 Thread grtuxhangar team
Hello, Gijs =>Getting some erros on starting: - Cannot find image file "Images/particle.rgb" - Cannot find image file "Images/smoke.rgb" - Cannot find image file "Images/continous_smoke.rgb"<= those message are "Ghost" messages It came up 2 years ago when the osg format"model.osg

Re: [Flightgear-devel] some models updates available

2013-07-03 Thread grtuxhangar team
, upper_case vs lower_case. It can be useful to remove F-8E-Crusader/Models/Textures-hires/texture12F/afterburn.png ( which is less eye candy ). Thank Ahmad On 3 July 2013 23:15, grtuxhangar team wrote: > Hello, Stuart > > Nice, we hope you will enjoy. > > Hello, Gijs > &

Re: [Flightgear-devel] some models updates available

2013-07-03 Thread grtuxhangar team
Hello, Stuart Nice, we hope you will enjoy. Hello, Gijs No you don't have to worry about capitals, since our team is using and testing with MS systems and or Linux systems. There is not any fault with it . IE: AfterBurn.png does not have elsewhere any other afterburn.png => only one name .

Re: [Flightgear-devel] some models updates available

2013-07-01 Thread grtuxhangar team
clone g...@gitorious.org:eekpo/pby-catalina.git Thank for the FG Fix Ahmad On 30 June 2013 14:20, grtuxhangar team wrote: > NO, NO ,NO > sorry don't update these model within FG > I just notice the shaders are definitively broken with the today GIT fgfs > version. > > As lo

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
Hello Clement Sorry for the noise, and thanks, we were working with an outdated link ( probably got from some old Google research ). Then, regarding FG Git , I am wondering what would be the best policy for the future, FG built against OSG related: => working with the present stable osg versio

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
issue will gone. > > Hyde > > > (2013年06月30日 12:19), grtuxhangar team wrote: > > Yes i do use rembrandt-enabled. > Just tried out without rembrandt , i get a transparent runway area ( we > can see the scenery under ), and the model shader effects remains dark > the

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
Yes i do use rembrandt-enabled. Just tried out without rembrandt , i get a transparent runway area ( we can see the scenery under ), and the model shader effects remains dark then wrong :( yes, with generic to minimum the runway is restored, however, the model shader effects is lost Ahmad

[Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
Hello, Referring to my mails: There what i get with fgfs 2.12 , shaders related snapshot done at KSFO with fgfs 2.12 branch https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.12.jpg with fgfs 2.11 branch https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.11.jpg A

Re: [Flightgear-devel] some models updates available

2013-06-30 Thread grtuxhangar team
NO, NO ,NO sorry don't update these model within FG I just notice the shaders are definitively broken with the today GIT fgfs version. As long as we have not found the cause. Don't use our updates Sorry Ahmad On 30 June 2013 01:59, grtuxhangar team wrote: > Hello, Stuart >

Re: [Flightgear-devel] some models updates available

2013-06-29 Thread grtuxhangar team
-crusader and directory pby-catalina. are only a "wrapper". to the original Aircraft directory => which are F-8E-Crusader and PBY-Catalina . Sorry we could not work with a git FGData clone (too large). Thanks Ahmad On 27 June 2013 13:04, grtuxhangar team wrote: > Hello,

Re: [Flightgear-devel] some models updates available

2013-06-27 Thread grtuxhangar team
wrote: > Hi Ahmad, > > On Sat, Jun 22, 2013 at 3:06 PM, grtuxhangar team wrote: > > Hello, > > > > One of our member within our grthteam has been working on updates gpl > > compliant regarding some old models which were done by Gérard many years > > ago. >

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-24 Thread grtuxhangar team
Hello, By the way , does the terrain object bug, has been fixed, can we land on buildings and any others solid objects. I for days (may be weeks) i won't have any access to Git , so i won't be able to check it. Thank Ahmad On 24 June 2013 23:14, James Turner wrote: > > On 24 Jun 2013, at

Re: [Flightgear-devel] some models updates available

2013-06-22 Thread grtuxhangar team
bomber training so > I looked at the catalina a bit to see if the water bombing was still > working end-to-end. > > So just to clarify ... the problem I was seeing was when you released the > water, not when you pick it up. > > Thanks, > > Curt. > > > On Sat, Jun 2

Re: [Flightgear-devel] some models updates available

2013-06-22 Thread grtuxhangar team
t; Curt. > > > On Sat, Jun 22, 2013 at 9:06 AM, grtuxhangar team wrote: > >> Hello, >> >> One of our member within our grthteam has been working on updates gpl >> compliant regarding some old models which were done by Gérard many years >> ago. >> You may

[Flightgear-devel] some models updates available

2013-06-22 Thread grtuxhangar team
Hello, One of our member within our grthteam has been working on updates gpl compliant regarding some old models which were done by Gérard many years ago. You may find these models updated at https://gitorious.org/eekpo at the moment Have been updated, only the F8E Crusader https://gitorious.

Re: [Flightgear-devel] Benchmark matrix

2013-06-21 Thread grtuxhangar team
Good checkup,( i do not find the screen format ). And don't forget, when building OSG to define build type "Release" , recently i forgot it, i got a performance dop down of 30 % less. It took somedays until i discovered my error. Ahmad On 21 June 2013 17:11, Christopher Andrews wrote: >

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-21 Thread grtuxhangar team
Hello, The most disappointing , is it seems we are getting better performances with a lower quality Graphic Card ( talking about Nvidia family ). This won't encourage to buy a better one. But more technical explanations , architecture of the computer, operating system... which could explain, That

Re: [Flightgear-devel] Scenery "Terrain Object" ignored at load

2013-06-21 Thread grtuxhangar team
ND SO ON Others commit were done within FG apt_loader related , i guess it is not the cause of the issue I hope that will help. Ahmad On 21 June 2013 01:34, grtuxhangar team wrote: > Hello, Saikrishna > > Thanks. > > Ahmad > > > On 21 June 2013 01:24, Saikrishn

Re: [Flightgear-devel] Scenery "Terrain Object" ignored at load

2013-06-20 Thread grtuxhangar team
nt to. Then use the commit ID > in "git reset --hard ". You only need the last 7 characters > of the commit ID. This changes your working tree to match the tree > after the commit. > > Saikrishna Arcot > > On Thu 20 Jun 2013 06:09:02 PM CDT, grtuxhangar team wrote: > &g

Re: [Flightgear-devel] Scenery "Terrain Object" ignored at load

2013-06-20 Thread grtuxhangar team
Hello, again my question Help What is the right git command line.? to get the git content at a specific date Ahmad On 20 June 2013 19:41, grtuxhangar team wrote: > I'll have some free time along the end of that week, i could try to build > some versions. > > However

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-20 Thread grtuxhangar team
I won't say again the performances i got with a GTX 560TI , since given within the recent topic Rembrandt performance, with the self explaining .snapshots. Whatever we need that Benchmark matrix . Those performances could be very different since depending on the scenery parameters, for inst

Re: [Flightgear-devel] Scenery "Terrain Object" ignored at load

2013-06-20 Thread grtuxhangar team
3, at 14:44, grtuxhangar team wrote: > > We have a FG Git built working version which is Feb the 17, versus a > next FG Git built version NOT working which is March the 20. > > Sorry we can't be more precise. > > > Okay, that's still a good narrowing of possible chang

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-20 Thread grtuxhangar team
Oh, yes there is also computers which can't run FG 2.00 , i have inherited a computer with nvidia 6200 AGP which run only FG 1.00. But you will say i (we) am (are) not representative of the FG users world only an exception, ... anybody is an exception. I guess the professional you are ha

Re: [Flightgear-devel] Scenery "Terrain Object" ignored at load

2013-06-20 Thread grtuxhangar team
; On 20 Jun 2013, at 13:20, grtuxhangar team wrote: > > UNFORTUNATELY, right now, with recent FG GIt we can't use it. > At FG load the new terrain ( it is an object ) is not recognized and the > Aircraft is positioned on the original surface of the scenery which is > under

[Flightgear-devel] Scenery "Terrain Object" ignored at load

2013-06-20 Thread grtuxhangar team
Hello, With FG Git , we have lost a feature which was existing with FG 2.10. When an airport within the generic scenery is wrong, we may have to customize an Airport with some objects add on. mostly a new shape of the terrain ( runway) , which is positioned within the scenery (Scenery/Objects/xlon

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-20 Thread grtuxhangar team
Hum, Given your answer, you have probably some personal memory leak. I have to remind you, about Rembrandt: Was said before. With my Computer NVIDIA GPU Geforce 9600 GT at 1024x800 i never get less than 24 fps With an other computer NVIDIA GPU 560 Ti was demonstrated ( refer to Rembrandt perfo

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-19 Thread grtuxhangar team
Pushing in front your supposed to be know how is not an argument , usually the more person' s know how is great the less they are pretending to have it. Please stop to pretend to be the best. Don't tell the FG feature can't be improved with Rembrandt by exposing some similar eye candy you are g

Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-18 Thread grtuxhangar team
cruise altitude given within the route manager could be used, to init the AP altitude, thus to keep on the right altitude along the trip. Any idea ? Thank Ahmad On 18 June 2013 01:40, grtuxhangar team wrote: > Just tested with the Cub, working perfectly. > Thank a lot > Ahmad > > &g

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-18 Thread grtuxhangar team
What is the most important ? 1/ To have a working stable Program whose the major options ( ALS, REMBRANDT) remains options since conflicting each other. 2/ To have a working stable Program which include as a standard one of these two options, which would definitively push on the back the oth

Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-17 Thread grtuxhangar team
Just tested with the Cub, working perfectly. Thank a lot Ahmad On 17 June 2013 16:42, James Turner wrote: > > On 17 Jun 2013, at 15:41, grtuxhangar team wrote: > > If you refer to your last fix (yesterday) , it is not sufficient, > since like said the /autopilot/settings/g

Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-17 Thread grtuxhangar team
et to true. Thank Ahmad On 17 June 2013 15:50, James Turner wrote: > > On 17 Jun 2013, at 14:41, grtuxhangar team wrote: > > though not sure > > gps.cxx line 774 > > if (!_config.driveAutopilot() || !_defaultGPSMode) { > _apDrivingFlag->setBoo

Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-17 Thread grtuxhangar team
though not sure gps.cxx line 774 if (!_config.driveAutopilot() || !_defaultGPSMode) { _apDrivingFlag->setBoolValue(false); isn't it that strange ? _apDrivingFlag is ever set to false On 17 June 2013 14:22, grtuxhangar team wrote: > > Hello, > > Autopilot with Rou

Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-17 Thread grtuxhangar team
update the GUI GPS box related is right. Thank Ahmad On 16 June 2013 23:23, James Turner wrote: > > On 16 Jun 2013, at 15:46, grtuxhangar team wrote: > > Both same place , same computer.. > > > I've just pushed a fix to FlightGear, which fixes part of this for the &

Re: [Flightgear-devel] Rembrandt performance

2013-06-17 Thread grtuxhangar team
"* you have tree density to 0.7 in the shots, I had it at 2.4 - since there's lots of trees in the scene (it's tropical forest), that would be expected to have an impact" Yes the vegetation has a huge impact, i experienced from 0;7 to 2.5 the fps decrease is 40 %, with or without Rembrandt.

Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-16 Thread grtuxhangar team
the airport way point (KSFO) https://3291185c-a-62cb3a1a-s-sites.googlegroups.com/site/grtuxhangarctd/other-download/fgfs-screen-512.jpg Both same place , same computer.. Thank Ahmad On 16 June 2013 16:10, James Turner wrote: > > On 16 Jun 2013, at 13:09, grtuxhangar team wrote:

Re: [Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-16 Thread grtuxhangar team
did notice the problem with a simple aircraft without any embedded NAV AP ( Cub ) Ahmad On 16 June 2013 15:05, James Turner wrote: > > On 16 Jun 2013, at 13:09, grtuxhangar team wrote: > > For the record > With FG Git : > I cannot get working the autopilot with the rou

Re: [Flightgear-devel] Rembrandt performance

2013-06-16 Thread grtuxhangar team
13:42, grtuxhangar team wrote: > Hello, > > Just tested with an other computer 2x GPU 560 TI /SLI screen 1900x1200. > better than mine. > At WAAJ and the PAF team DR-400 > Getting an average of 50 fps: rembrandt-enabled , real weather fetch, > shaders water 5, urban 3, model 3

[Flightgear-devel] Autopilot, Way point, GPS definitively broken ?

2013-06-16 Thread grtuxhangar team
Hello, For the record With FG Git : I cannot get working the autopilot with the route manager, we had an automatic update of the autopilot box , by getting a GPS button , when a way point was activated within the route manager. That feature is not longer working. We had within the GPS box ( menu e

Re: [Flightgear-devel] Rembrandt performance

2013-06-15 Thread grtuxhangar team
Hello, Just tested with an other computer 2x GPU 560 TI /SLI screen 1900x1200. better than mine. At WAAJ and the PAF team DR-400 Getting an average of 50 fps: rembrandt-enabled , real weather fetch, shaders water 5, urban 3, model 3, and multithreading ( the whole cpu loading is only at 25 %

[Flightgear-devel] Shaders: Urban Water=> conflicting ?

2013-06-14 Thread grtuxhangar team
Hello, With GUI custom settings , shaders options: When i modify the water value there is within the scenery, an ugly interference on the Urban effect, is it just me ? Anyhow it does not explain the wrong effect of it, at some view positions ( refer to a previous mail "FG Git Master Branch tod

Re: [Flightgear-devel] Check your IOrules!

2013-05-09 Thread grtuxhangar team
9 May 2013 13:29, Thomas Geymayer wrote: > Am 2013-05-09 13:19, schrieb grtuxhangar team: > > Thomas, > > > > May i know which part of fgdata is involved, since with my own systems, > > for weeks i can't use the entire original fgdata GIT without crashing. > >

Re: [Flightgear-devel] Check your IOrules!

2013-05-09 Thread grtuxhangar team
Thomas, May i know which part of fgdata is involved, since with my own systems, for weeks i can't use the entire original fgdata GIT without crashing. .Please tell me what these messages are used for ? Thank ahmad On 9 May 2013 02:17, Thomas Geymayer wrote: > 2013/5/9 grtuxhan

[Flightgear-devel] Check your IOrules!

2013-05-08 Thread grtuxhangar team
Hello, With recent fg git I am getting these messages, at fgfs run Check your IOrules! (write to '/do-not-access' is allowed) Check your IOrules! (read from '/do-not-access' is allowed) Why these new messages ? What must be done , to avoid it.? Thank ahmad ---

Re: [Flightgear-devel] Simgear build faild under linux

2013-05-08 Thread grtuxhangar team
forget it was a mismatch with GL/gl.h sorry for the noise > hello, > > Linking CXX static library libSimGearCore.a > [ 46%] Built target SimGearCore > Scanning dependencies of target SimGearScene > [ 46%] Building C object > simgear/CMakeFiles/SimGearScene.dir/canvas/ShivaVG/src/shArrays.c

[Flightgear-devel] Simgear build faild under linux

2013-05-08 Thread grtuxhangar team
hello, Linking CXX static library libSimGearCore.a [ 46%] Built target SimGearCore Scanning dependencies of target SimGearScene [ 46%] Building C object simgear/CMakeFiles/SimGearScene.dir/canvas/ShivaVG/src/shArrays.c.o In file included from /wrk3lv/00LIEN-DEVEL/devel-prog-fgCVS/13-0508/simgear/s

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread grtuxhangar team
hello, Thomas Thank a lot for your patience. I do understand ( i guess ) the mechanism. We will have only to calculate the orientation ( trigonometry application ) . Which is not the worth. Regards ahmad On 8 May 2013 16:35, Thomas Geymayer wrote: > 2013/5/8 grtuxhangar team : > &

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread grtuxhangar team
often according to those alternate form (cf Vivian) . That the point i was asking for, and the solution i was looking for. I could be on the wrong way. Thank ahmad On 8 May 2013 14:49, Thomas Geymayer wrote: > Hi Ahmad, > > 2013/5/8 grtuxhangar team : > > Congratulation for the wo

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread grtuxhangar team
Hello Thomas Congratulation for the work, the team is giving a try, with one of our most complex landing gear. Though, like Vivian, we are not Blender user. However since : >Currently the alternate form is not possible. We will want to define and to draw the ojects/group animation related, out o

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-03 Thread grtuxhangar team
the co-pilot's seat looking at the cockpit panel. I can > > > take it from a passenger seat looking at the left wing. > > > > > > Saikrishna Arcot > > > > > > On Thu 02 May 2013 11:20:11 AM CDT, grtuxhangar team wrote: > > > > Hi Arnt > >

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread grtuxhangar team
the co-pilot's seat looking at the cockpit panel. I can take it > from a passenger seat looking at the left wing. > > Saikrishna Arcot > > On Thu 02 May 2013 11:20:11 AM CDT, grtuxhangar team wrote: > > Hi Arnt > > > > Sorry i don't understand your question. &

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread grtuxhangar team
Hi Arnt Sorry i don't understand your question. Screenshot is screenshot of your FG SCREEN , nothing else. Kind regards Ahmad On 2 May 2013 17:07, Arnt Karlsen wrote: > On Thu, 2 May 2013 12:57:00 +0200, grtuxhangar wrote in message > : > > > Hello, > > > > If i have offended somebody wit

[Flightgear-devel] About the mouse mode

2013-05-02 Thread grtuxhangar team
Hello, When right clicking the mouse we get a display so that we know mode it is. That feature is very useful sometime, and very annoying at others times. It depends on the usage we are having with it. We have included in our customized systems the following: File fgdata/gui/dialogs/interface

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread grtuxhangar team
Hello, If i have offended somebody with my not fluent English, my apologizes for it. No i/(we) don't use Google , there is not any (free) good translator from English to several language including those officially in use in the middle east and north-africa. Anyhow, i was surprised by the Arnt

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
Arnt Oh sorry , i thought you were using FG for years. I know at the beginning we could have some problem. NO it is not MY F3 KEY it is an FG feature Key. Just look at the fgdata/keyboard.xml content. you will notice at the line 1134 the key F3 Capture screen That file is very useful

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
sorry, you must read Which is not useful here since the diff is: FROM ==> Without Rembrandt and Without Atmospheric.LS which is the most simple, VERSUS ==> Without Rembrandt and With Atmospheric.LS. On 1 May 2013 16:59, grtuxhangar team wrote: > Arnst > > > you wrote

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
Arnst you wrote > menu options you used to create these screenshots .."#3" is why I wand your answer(s): > so we can try reproduce them. I am not sure i understand your question : You want to know how does the screenshots were done ? I gave you the answer before Just USE==> F3 ke

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
Arnt, I could not answer that question "..yes? I'd like to see the commandlines and menu options you used to create these screenshots so we can try reproduce them. This _may_ e.g. be a driver bug on only your box." Here you will find both files content which answer your request: https://sites.g

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread grtuxhangar team
Hello Arnt, A quick reply with my phone connected to a private server. ."mainframe??? Details, please." right now a 8 cores AMD FX 8350 an ASROCK motherboard populated With 32 GB Mem Several hard disks with Raid 1 A SSD which takes the Linux System OPENSUSE 12.2 Everything in a huge box over

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread grtuxhangar team
Hello everybody Well, let's come to some example, then the users could appreciate There, a lot of snapshots i have just received from David (one of our team's member) Those snapshots were done with FG Git, and France 850 Scenery. Only the vegetation is being an old one , since getting some troubl

Re: [Flightgear-devel] DDS warning message

2013-04-29 Thread grtuxhangar team
Hi, Clement Yes these messages dds format related are very annoying. We never asked for it, since for month we used to modify the source when making a new compilation. it wants only SG_LOG(SG_IO, SG_WARN, "Image \"" << fileName << "\"\n" instead of SG_LOG(SG_IO, SG_ALERT, "Image \"" << fileN

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-29 Thread grtuxhangar team
Renk, There was so many wrong remarks , that i forgot that one: I am quoting you "Only Rembrandt requires separate Rembrandt and no Rembrandt versions of aircraft. Are you unable or unwilling to acknowledge that point?" Aren't you talking about stuff you don't know? An aircraft which has been mod

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-29 Thread grtuxhangar team
Renk, >> How could you say "you're both not even users of the scheme" ? >> Yes i had at the beginning done some screenshots with the Dome project, >> the period when i could use it without breaking others features. >> I was, even, able to combine the Effects with the dome by unlocking the >> cond

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread grtuxhangar team
> > What you (and Henri) are really saying here that you guys should really have > a vote on where the scheme is going without investing work into it (and > ironically enough, you're both not even users of the scheme), and you > should even be able to overrule my own judgement on what is important