i would love to play this game but as it is doss i can't
- Original Message -
From: "Niall" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 17, 2007 5:31 AM
Subject: Re: [Audyssey] An appreciation for Fallthru
> Hey
> I still play the game and have gotten a few thin
Hi Charles,
you are certainly doing better. However, I am still slightly ahead on
easy. My best score was 6 on easy. Interesting enough on difficult I
am doing 66800 as my high score. Sooner or later I'll top that score.
(Grin)
Charles Rivard wrote:
> Nice work on the patch. The sound desc
Hiya,
Wow. Rather impressive. I have to wonder where exactly you are. I
have yet to really make it out of the farmlands surrounding Or'gn and the
like, though I did take a hike to Forrod to exchange my ruby for ralls.
Man, how that felt like a fortune at the time, a hundred of them!
L
So is there a way to escape filch while in the sweet shop?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Trenton Matthews
Sent: Monday, July 16, 2007 11:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the honey dukes sweet shop in scw
Well, just l
Hey
I still play the game and have gotten a few things I have a character that
has successfully stayed alive for about 80 game days now but he's stuck
since there isn't any food or water for miles where I am and there is a high
risk of dying if I try to rest. I might try again though.
Niall
Hello there,
Two good web sites I go for sounds are:
http://findsounds.com
(all are .wav files)
and
http://ljudo.com
(all Mp3 files [priview files are in .ram)
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 5:44 PM
Subje
Nice work on the patch. The sound description is good, as are the new
sounds. I haven't had any problems with the game other than how to defeat
it, but that's the fun part. My first score on easy difficulty after
completing level 2 was 56,900. On was that on normal? Hmm. (grin)
--
God love
Hi all,
I have just uploaded Montezuma's Revenge patch 1 to the USA Games web
site. This patch fixes a number of miner bugs and adds some extra
features such as a sound descriptions menu. You can check it out at
http://www.usagames.us.
In adddition the Montezuma's Revenge Changes.txt file found i
Hey gang
Think I've got a server running for a short time here. It's 9:30 pm EST
be on for a bit
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamer
Hi,
I'd like to learn how you managed to use it.
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: "Zachary Kline" <[EMAIL PROTECTED]>
To: "Gamers Dis
And what does it do, does it install?
- Original Message -
From: "Zachary Kline" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 5:21 PM
Subject: Re: [Audyssey] Dos box
> Hiya,
>DosBox is at:
> http://dosbox.sourceforge.net
>Let me stress, though, th
i wrote that song, and i made that game for fun. i can write better games
than that if i wanted to. i'm working on bomb blaster.
regards,
damien
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 7:12 PM
Subject: Re: [Aud
Hiya,
DosBox is at:
http://dosbox.sourceforge.net
Let me stress, though, that it isn't useable out of the box. I only got
it to work by luck, though if there is sufficient interest I'll write up a
document on how I managed it.
All the best,
Zack.
- Original Message -
From: "Sk
Hi,
Are there any free sound effects libraries online where I can get sound
effects for free?
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
Ah, the "Dos-box" is the "ms-dos" or "command" prompt" in windows xp. It's a
DOS window in um, well, "Windows."
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 5:21 PM
Subject: Re: [Audyssey] Dos box
> what is this DOS box?
Hi Sylvester,
I too would like an on-line multi player bowling game.
Josh at one time said he would look into doing that but then he purchased
all the ESP games and had to put that idea aside.
He has the source code for Ten pin Alley and I don't so he would be the
only one to do a multi player
what is this DOS box?
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Mo
Hey Zakary, where do I get dos box from?
- Original Message -
From: "Zachary Kline" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 10:01 AM
Subject: Re: [Audyssey] An appreciation for Fallthru
>
> cHello,
> Unfortunately, there is no Windows version. I bel
Multi-User-Dungeon."
- Original Message -
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 1:09 PM
Subject: Re: [Audyssey] I found another mud
> What's a mudd?
>
> On 7/16/07, Scott Shade <[EMAIL PROTECTED]> wrote:
>> Hello all. I found an
Hmm. Try using "NVDA."
http://nvda-project.org
I'm not sure how they made the "Dos" box so accessible, however its working
very well with games that are in the "Text Adventure Development System,"
Oh, and this part is for Phill." If anyone is looking for any of the demos
to some of Phill's older
Anyone thinking of wanting a "USA Games Score Server," like for "Monty"
perhaps?
And instead of calling the score server the "USA games" one, why not try
*says it in an announcer-like voice with an echo,* "The USA Galaxy Portal!"
Besides having a place to post scores, that's where you could play
Ah, I see!
I can't wait!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 3:23 PM
Subject: Re: [Audyssey] Star wars Game with RPG elements.
> Hi,
> Something like that. It won't be a full blown RPG like Final Fantacy,
The spiders in the original Monty sounded more creeppy!
Does anyone else agree with that?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 3:16 PM
Subject: Re: [Audyssey] Monty Keystroke
> Hi Phil,
> Thanks for the var
this is an incredibly cool game. I spent some time playing it today, and I
was really enjoying it.
- Original Message -
From: "Zachary Kline" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 12:01 PM
Subject: Re: [Audyssey] An appreciation for Fallthru
>
>
What's a mudd?
On 7/16/07, Scott Shade <[EMAIL PROTECTED]> wrote:
> Hello all. I found another mud that I haven't completely formed an opinion
> on. I can say that I think its interesting to be sure, and it has a bit of
> a learning curve to it. Its called aliens verses predator. Basicly its a
When I get the chance to be ornery to other gamers, and am told not to do
it, if the orneriness causes troubles and problems for players of a game,
and the game developer tells me not! to! do! it!, when have you known me to
obey?? weh, ehh, ehh.
--
God loves everyone, but probably prefers "frui
cHello,
Unfortunately, there is no Windows version. I believe in Issue 36 Michael had
an interview with the game's author where among other things he said that he'd
lost the source code for the game and so couldn't update it.
Nor do I have any idea why Jaws acts that way. I don't use it myself
Like in Monkey Business, where on "easy" and "normal" games, you could press
"a" to here where a monkey was running to. On hard? Well, hope you're a fast
runner!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 2:51 P
Hi Casey,
You are right there. When I was testing saber dueling out this was the
best way to extend the saber battles. Each attack needs to be followed
up by a defense by your enemy saber duelist.
Likewise even blaster shots. Say you deflect shots with your saber.
There needs to be some room tha
hi scott i have played this mud and i think that it is a good mud. i would
recomend people to try it
- Original Message -
From: "Scott Shade" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 8:03 PM
Subject: [Audyssey] I found another mud
> Hello all. I fou
Hi,
Something like that. It won't be a full blown RPG like Final Fantacy,
but some of the elements will be incorperated into the combat system to
add randomness.
You also could pick up certain armour off of dead troopers to up your
stamina, and each weapon could have it's own Melee rating. One w
Hi,
Well, the manual states you can jump up to 4 feet in either direction.
The real trick with this game is to listen closely, probably stand
still, until the monster is near and jump over it. That said you have to
train your ear to do this.
If I put in a announcement, sound, or some kind of ind
Well, just like in boo 3 of HP, don't just expect to think that Harry's safe
because he has a cloak on... Mid-eye Moodie still could see with that
magical eye of his. Every wizard and witch, including Sarah, which I wonder
if Sarah has magic in real life, well, it can certainly change any tactic
Hi Phil,
Thanks for the various suggestions. I've never quite thought about it
quite that way, but interesting to think about.
As for your beep idea I do remember James North had special approach
sounds that played when the monster was close enough to jump over. For
example skulls would do a lit
Hi Lukas,
Yeah, not having the feature certainly is more challenging, but demand
for the feature is mounting. I suppose those of us who want a challenge
doesn't have to use it, or I can restrict it to only easy levels of play.
Neo wrote:
> Hi,
> I do strongly encourage you to leave it as it is
I would love to see Ten Pin Alley turned into a game we could play on line.
That would be Awesome! How about it Phil! Later! Sly!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 9:12 AM
Subject: [Audyssey] Network
Hi,
Well, you certainly don't need all the .Net Framework versions for my
games. Only .Net 2.0 and DirectX are vital to running it. I haven't yet
moved to .Net 3.0, but eventually I may do so.
Mike Reiser wrote:
> When I start the game it gives me the microsoft error report. I ran the
> dirre
Lukas Said it best "there was no distance indication in the original game
either, you could just judge only
by your eyes, as well as we can only judge by our ears. I feel that by
adding such a feature, you'd remove the only real challenge in the game,"
Charles Also hit a Great point, comparing Al
Hi,
Right. I imagine I can just let the gamer decide for him or herself if
they want to use it or not.
Yohandy wrote:
> well it doesn't really hurt adding it. I would never use it, because I find
> jumping over monsters quite easy, but some people may need it.
>
Hi,
(evil grin) I told you not to give me those Arizona rattlers didn't I?
Now, I have found a cure to make them never die. However, you certainly
can if you step on one. Muhahahaha.
Charles Rivard wrote:
> Can't kill the ststststststststststststststststststststststsnakes any
> longer?? Darn
T
H
O
S
E
O
F
Y
O
U
W
H
O
H
A
V
E
n
'
]t
b
e
e
n
t
o
t
h
e
s
w
e
e
t
s
h
o
p
d
o
n
'
t
r
e
a
d
o
n
Phil, why does the caretaker capture me in the sweet shop, no matter what I
do. Whether I stay on my broom or whether I am hidden in the
invisibility cloak, the caretaker still captures me, the
Ok, I have sorted out this problem. I dropped all my brooms and then I
picked up the domestic ones and used the up password for the magical ones,
and walla my problem is solved, I can walk on the ground.
Dropping all my brooms and picking them up is the only way currently to
overcome this problem
Phil, can I first of all ask you very nicely to please have a look at
ghosts touching sarah in the august patch. This thing that a ghost touches
sarah without warning is not fair. Sarah should be notified if a ghost is
on her tail. This same thing happens in pack man as well, ghosts just
touch
Hello all. I found another mud that I haven't completely formed an opinion
on. I can say that I think its interesting to be sure, and it has a bit of
a learning curve to it. Its called aliens verses predator. Basicly its a
full PK mud, butt, newbies won't be attacked for five hours so that t
Oh cool! Like the "Fighting Fantasy" game books on the "Fighting Fantasy
Project" web site!
http://ffproject.com
I'm liking this, I'm liking this!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 11:01 AM
Subject: [Aud
I thought he made a fighting one.
A self-voicing fighting one as a matter a fact.
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 12:12 PM
Subject: Re: [Audyssey] beep
> HI damion
> Don't feel bad about releasing beep. Its
That sound great. I think this would add a randomness to the game that is
sometimes hard to come by.
Casey
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 1:01 PM
Subject: [Audyssey] Star wars Game with RPG element
HI damion
Don't feel bad about releasing beep. Its your first attempt to write a
program, that's a good start.
Although it is not a challenging game, its a good start for someone who try
out programming for the first time.
The song you used in the game is cool.
-Original Message-
From: [EM
Though if a person needed the distance for say hearing loss then that would
exclude them from enjoying hardder difficulties. I'd say put it in and if
people want it then it's there.
Ron
- Original Message -
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent:
Just because a key is usable in the game doesn't mean someone has to use it.
Or it could be a toggle or something.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 12:04 PM
Subject: Re: [Audyssey] Monty Keystroke
Hi
hi tom well as I said be for I just see a close button and no details button
to be found. so I think that your asumptshion was right.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 12:14 PM
Subject: Re: [Audyssey] Ano
This, in my opinion, is part of what makes Aliens in the Outback a better
game than Troopanum2. You are the judge as to when to perform an action.
If the keystroke is implemented, please do make it necessary to ask for the
distance to the monster. Also, do not tell what kind of monster it is.
ou use your ears, but it would also not clutter up the game with
>>> unnecessary keystrokes.
>>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
Hi all,
I've been pondering a slightly different approach to doing combat in
Rise of the Empire. Basically, what I have been thinking of is adding in
some real time RPG type elements which would not only make each game
completely different, but could really alter the battle system to make
battl
The distance that the character jumps is stated in the user's guide. You
must've missed it?
--
God loves everyone, but probably prefers "fruits of the spirit" over
"religious nuts!"
- Original Message -
From: "Ka Yat Li" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, J
That's true. I myself have gotten fairly good at that so even if it were
added I'd probably never use it. My suggestion though would have been to add
it but only set it to work on the easiest difficulty setting. Of course not
being well versed in programming I wouldn't know how difficult that wo
ually
>> making you use your ears, but it would also not clutter up the game with
>> unnecessary keystrokes.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
> http://
Can't kill the ststststststststststststststststststststststsnakes any
longer?? Darn those Arizona rattlers, anyway. Thanks for the info and for
your recreation of the game, too. This! game! rocks!!
--
God loves everyone, but probably prefers "fruits of the spirit" over
"religious nuts!"
Hi,
I do strongly encourage you to leave it as it is now. I am sure there was no
distance indication in the original game either, you could just judge only
by your eyes, as well as we can only judge by our ears. I feel that by
adding such a feature, you'd remove the only real challenge in the ga
Hi:
You guys are totally right that it would be more challenging but sometimes
you don't really know when to jump because you aren't sure how far the
charactor will jump so maybe you could just have it for the easy level or
for just the first level.
Thanks
- Original Message -
From: "
Hi,
In one way I do agree networked games brings allot more challenge to the
games as you are facing a human aponent. However, the down side to this
is that if you log on to play against someone and there is no one around
at 1:00 AM in the morning when you want to play you can't do much with
th
Hi,
Ouch Writing an FPS type Star Wars game is tough enough. Going
online makes it just that much tougher.
Though, there is an apeal to being able to select a character like a
Wookiee warrior, Clone Trooper, battle droid, etc and have an all out
free-for-all during say the battle of Kash
hi Tom ok many thanks. I am still getting the same arror message when trying
to play monty and there is no detailsbutten to be found. I even ran the tool
that you had up on the web sight and no luck that was the one to try to fix
the sappy voices. well I will hang tight for shure. from Mich Verr
Hi,
It's not a hard key stroke to add. It's merely a question for me between
giving the game some real challenge or making it too easy for the end
player. I've never been one for allot of game cheats, and this to me is
boarding on a game cheat. it takes the guessing and listening angle out
of w
hi tom. all i see is this when i try to play monty. graphic 181 Montezuma
Montezuma has encountered a problem and needs to close. We are sorry
for the inconvenience.
If you were in the middle of something, the information you were working on
might be lost.
Close there is no details butten to
Hi Mich,
It almost sounds as if your .Net Framework and the game are not finding
each other. Unless you can find a details button to get an error report
this could get pretty rough to solve.
Mich wrote:
> hi tom. ok after re installing monty and getting graphic 181 Montezuma
> Montezuma ha
Hi Charles I think that keystroke should be programmed in there.
On 7/15/07, Charles Rivard <[EMAIL PROTECTED]> wrote:
> My thoughts on your suggestion: That should be a judgmental call on the
> gamer's part. Not only will it make the game more challenging by actually
> making you use your ears,
Hi Charles,
I can't go as far to say it is a useless key stroke, but I do agree that
adding it might take away some of the challenge in this game. james
North gave as little info as was necessary for exactly that reason. To
give the game some challenge.
However, I do understand some gamers have
Hi,
Alpha 1 did have that feature,and in ways I personally felt it made the
game too easy. However, i am willing to listen to everyones thoughts
hear and add it if it is inhigh demand.
As you said it would be possible to work only in easy, but might be
confusing for some folks.
Bryan Peterson w
Hi Charles,
Oh, I see. Well, killing monsters is part of the game. You get 2000
points per skull and 3000 per spider with patch 1.
Interesting enough after I reread the original Monty manual Ifound out
you aren't suppose to be able to kill snakes, so I removed killing them
in the USA Games versi
Hi,
Well, one of the reasons such a key stroke doesn't exist at this point
is I felt the game would be more challenging having to use your ears to
judge when it is time to jump over a particular monster rather than
pressing a key and it saying skull in 5 feet etc. Still the feature
would come i
In the router, the menu where you forward ports is often called
"virtual server".
(I will reply to the other mails too, sorry for the delay)
- Original Message -
how can we forward that port, i don't know how to do it
Brandon
___
Gamers mailing
Hi mich,
Actually, I was looking for a details button not a debug button. (Smile)
Mich wrote:
> hi tom. ok well I am right now as i type this re downloading monty and going
> to re install it. I am doing this so that I can ancer your question that you
> asked me in a erlier message about weather
Hi Mich,
Short of me sending you a diagnostic tool I don't think we can solve
this one immediately. Stay tight and after patch 1 is out I'll scratch
out a diagnostic tool to try and scan your system for errors.
Mich wrote:
> hi tom. ok after re installing monty and getting graphic 181 Montezuma
Hi Simon. I did leave my screen reader running and i tabed over to see
weather there was a control butten and still nothing happend. I did try
running the tool from tom's sight and still nothing.
- Original Message -
From: "simon.dowling" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
I really cannot recommend using a mouse or joystick enough for Rail Racer,
I know lots of people drive with the keyboard and love it, but once you get
used to the mouse there is no going back.
One reason for this is the ability to control your acceleration better.
Instead of holding down the
Sarah wrote:
I just updated Rail Racer to version 1.3 from 1.0.
I first unzipped the files in my Rail Racer Demo folder and then tried to
run the game.
end quote
The update is for the registered version, not the demo.
If you are updating from 1.0, be sure and unzip the files to the Rail
ra
I'd like to play this game. I remember trying it once several years back,
but ever since I updated to jaws 8 I've been having a lot of problems
getting Dos games to work properly. For some reason the command boxes start
up and immediately close back down. Is there a windows version of this game
Well Brian, I'm glad that I'm not the only person who finds these things
annoying!
One idea that just occurred to me, is that just as you can buy nitros,
perhaps Che could add items to allow you to pass through force fields at
full speed? call it something like force disabler, and give you a ma
here here! Those durn things still get me from time to time and yes, it is
annoying..
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To:
Sent: Monday, July 16, 2007 6:18 AM
Subject: [Audysse
Hi.
Well, I've been playing Rr off and on now for a bit, and have just reached
class 4 with all upgrades perchiced, - I've also been playing Sound rts and
doing other stuff, hence my lack of progress.
I One thing that's getting on my nerves extremely though are those damnable
force field
Nope, as I remember, the demo doesn't keep track of any of your lap times at
all. As for updates, sinse several concern higher class features such as the
nitro booster at class 10, I'd assume these wouldn't work in the demo as
Brian said.
Beware the Grue!
Dark.
- Original Message -
Fr
I don't believe the demo keeps track of your lap and course times, even
though it announces them at the end of each race. I also don't believe the
updates can be used on the demo. Granted I've never tried but it would stand
to reason that you would have to be registered.
It ain't pretty when the
Hmmm, weird. I got the error immediately after instaling the updates, but
once i deleted the config.xml file things ran just fine. I don't know why
you'd be having issues.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From
Hi list,
I just updated Rail Racer to version 1.3 from 1.0.
I first unzipped the files in my Rail Racer Demo folder and then tried to
run the game.
I got the debugging dialog and the game did not start.
Then I deleted the config.exe file from the rail racer folder and tried
again, but stil I ge
ok now i got this working now, i have a question.
on the demo track, i have beaten art on all but racer pro.
when i start a new race, it doesn't give my last times at the beginning of
the race, it just says 6 minutes and 15 to complete the coarse.
my fastest time was 33 seconds, and fastest course
hi Mitch, if you leave your screen reader running when loading the game, and
then switch to the next window, you should see a detail button there.
click on that, and it should give the report i got.
have you not tried running the tool that fixes sapi on tom's site?
http://www.secretsthatwekeep.com
aah I don't think the latest dx is on the main website.
you need to go to www.microsoft.com/directx or go to www.softwarepatch.com
click windows, then directx june then click here to download
Then either follow the instructions on info bar or click the here link.
As to installing it just run the pr
Hi Zak.
I've been using Hal's virtual focus, whicfh generally works fine for
reviewing anything with text in it and performing mouse opperations.
It was the slowdown, - both of load times and of speech that was getting
on my whick though with fallthrough unfortunately. I should possibly try
Hello,
I can run it under Dosbox, yes, if I first install a DOS screen reader.
This isn't necesarily a trivial or easy job. I just mannaged to pull it off
today, and it works quite well, but I'm not quite sure I could give you
directions on how to repeat what I did. It'll only help anyway
Hi.
You can get fallthrough at http://www.classicgaming.com/ascii/
the only problem I found with the game was a lot of pausing and slowing
down. apparently this is common when running dos aps with windows, but did
make the game rather unplayable for me, which was a shame sinse it looked
great
Hiya,
It will work under Windows, yes, if you're using Jaws you can set the
speech mode to 'say all' with ins+s while in its window.
The game is at:
ftp.ifarchive.org/if-archive/games/pc/fallthru.zip
Or, if you prefer, go to www.ifarchive.org and from there through the
directories.
Have f
hi, can anyone who has windows play this game, and how can we get it if so?
Brandon
- Original Message -
From: "Zachary Kline" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 16, 2007 1:48 AM
Subject: [Audyssey] An appreciation for Fallthru
> Hiya,
>Off and on ov
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