hi
scansoft lee
can't wait for that tombraider, if we can order it when it out for
even basic testing, i will be
On 15 Jan 2008, at 07:18, Ken the Crazy wrote:
> Please DON"T use Eloquence voices! I have to hear that voice enough
> when
> I'm on the computer. I've heard that the scansoft
hi
can audio quake be proted to the mac?
it is for linux but not mac
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My thought too. I'm sure some folks would volunteer to do voice overs.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
- Original Message -
From: "Cory" <[EMAIL PROTECTED]>
To: "Gamers Discussion
Please DON"T use Eloquence voices! I have to hear that voice enough when
I'm on the computer. I've heard that the scansoft voices are nice, though I
think Neospeech has the best ones.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the
kara
i have the python you need for the mac on my div share, as i use a
macbook
reply off list, and i send you the link to get it
On 15 Jan 2008, at 04:30, Cara Quinn wrote:
> Just a slight bit of clarification; the ppc ver is for OS 10.3 and
> later, whereas the intel ver is for OS 10.3.9
Hi guys,
I remember once a developer, sorry can't remember who, discussed the idea of
making a goalball game, what's happened to that? It would be cool to have
one, as GB is of course the universal blindy sport, and I know we have that
GoalBall one-on-one game, but I don't really like it at all,
Thanks Cara, I'll look again into all this, if you can actually download it
from ID, or I'll just look around again.
Ari
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Hey Cara,
When you got a download link of version 2.5.1, i think you can change
the version number in the downloadlink, but i'm not sure.
-
Leonard,
Op dinsdag 15 januari 2008, om 5:20:46, schreef Cara:
>Hey All, am wondering, for those who've installed Sound RTS on Mac;
> the link in the be
Hi,
I am no expert at this, but I would imagine you would have to pick the
one that was compiled for the processor architecture you are running.
The Intel version of the Python libs for Mac are probably assembled for
the MacBooks and MacBook Pros running Intel duel core processors.
Cara Quinn
Just a slight bit of clarification; the ppc ver is for OS 10.3 and
later, whereas the intel ver is for OS 10.3.9 and later. I'm not sure
how specific the precompiled python libs are about this, so once
again, any suggestions are sure appreciated!
Thankie muchly and party naked! lol!
CQ
Hey All, am wondering, for those who've installed Sound RTS on Mac;
the link in the beta 9 read me is to a version of python which is
2.4.4 for ppc. My Mac is an intel so am wondering if anyone might
point me to an equivalent intel ver?...
I Googled and did find one, but the version numb
You are absolutely right, and this brings out why user's guides, walk
throughs, and other such documentation, which have had a lot of hard work
and time spent on their creation, should be appreciated and explored. Time
could be spent improving the game rather than answering questions that have
that's why it may be the best?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 10:32 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
> Hi Stefen,
> You aren't the first person who has said that to me. I h
frankly, I have to agree with him. Sorry
Rock,
Cory
- Original Message -
From: "Tyler Wood" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 12:48 AM
Subject: Re: [Audyssey] this speaker placement bug is
gettinginterestinginsarah!
> Hi,
>
> I really, re
No they only run in OSX and more specifically, the latest, Alex, is
only in Leopard, (OS 10.5 and later)...
the interesting thing about Alex, is that he actually breathes, and
not only that, but it's not just a single sample of breath played over
again, but different breaths / duration
Hi Nicol,
When you signed up for the list there is an optional field that prompts
you to enter your name. If you leave it blank the list will default to
what ever your mail client uses for your name. If you enter a real name
in that field it will over ride whatever the sending mail client says i
Hi,
I really, really, really do not mean to be offensive, but I'm going to sound
like I'm complaining, which I kind of am.
Do you mind, well, er, reading the manual, e-mailing the creator (Phil)
about this? Imho its kind of repeating itself, how do you do this, how do
you do that. I really do
Sorry to be off topic here, but what was the default synthisizer before 3.2?
That's awfully interesting (I'd love and hope to make a history of changes
and breakthroughs with the jaws screen reader, starting with the very first
version).
Tyler
- Original Message -
From: "Thomas Ward"
I don't think the walk through is supposed to contain all of the answers.
Fact is, at the very beginning of the text, it says, in part, "This
document combines my answers to many questions about the Sarah game, but is
not complete". It further states that if you have questions that are not
an
ok well eloquence would be ok I suppose.
however the at&t voice was good enough for me.
At 12:10 p.m. 15/01/2008, you wrote:
>Hi,
>Not only that but just about everyone has Eloquence in one version or
>another. That way if the game were to offer expantion packs such as
>foreign language packs etc
Not to mention the fact that right now, I've got 3 systems.
First, I have a laptop, my best system, with a 2 ghz processor, and 1 gb
ram.
Secondly, I have a desktop with a 1.1 ghz processor and 512 mb ram.
Last and third, I'll hopefully be getting (free!) a 700 MHZ or 1 ghz, I
dunno exactly wh
pitty I can't get apple's voices on windows yeah I have heard them and they
sound real good.
At 03:29 p.m. 15/01/2008, you wrote:
> Well anyway, it's a moot point now, as the Apple voices I'm using
>are even more responsive than eloquence and sound a whole lot better!
>woohoo!...
>
>As I sa
Hi Stefen,
You aren't the first person who has said that to me. I have a friend who
is also blind, but she is almost deaf in one ear and some partial loss
in the other. She use to tell me she had problems using her Dectalk
Express but could understand Eloquence clearly. I never understand how
t
NO I was not playing around with the speaker placement function when I was
in the second years room.
I opened the door to the second years room, I entered the room, I heard the
snitch, I wanted to stun it as the noise was too loud and when I stun it the
game restarted.
You cannot remove the speaker
Hi Shaun,
Basically, a jar file is quite a bit like the tape archive format,
(tar,) used bby Linux and other Unix-like operating systems. Yeah, I
know izarc can open them, but that isn't really the point of using the
jar. The point is to pack all java class files and sounds in one file.
As far a
Why is it not in the walk through then?
The walk through is suppose to contain all the spoilers.
I never gave out something without spoiler space that is in the walk
through.
Bottom line is, the speaker placement function does not work and I need to
use it as I sometimes put the earbuds in my ears
Hi,
Yeah, exactly. If I am going along in Linux, click on an icon on the
Gnome desktop to bring up a game, I'd like to have the same quality of
game as I would have on Windows. If I have access to Karen for Tomb
Raider in Vista I'd like it to use the same voice on Mac or Linux.
Cory wrote:
> ri
Yes, my name was definitely not included.
I know what I'm doing.
Phil addressed me as: hi 072, because he didn't knew what my name was, so
that is why I said: sorry I forgot to identify myself, so that people know
my name is nicol not 072 bla bla bla.
The recipient field only shows: [EMAIL PROTEC
Hi Bryan,
That would work. If someone made the files according to the spec I could
then build the jar files containing the voices for everyone.
Bryan wrote:
> You could always enlist the aid of others with some of the higher quality
> voices. I have Text Aloud and many of the voies you mentioned
Hi list,
1. I am wondering if anyone has completed either one or both of the melee
ladders in the Guild Hall. If so, what is your Melee rating?
I currently am at level 10 "cave dweller" on the magic allowed ladder and
the "troll quartet" on the magic not allowed ladder.
2. Also concerning the q
Hi,
Not that I am aware of. Both DirectX and the Java Sound API allows
someone to change the bit rate of the file as it is being played back,
but that usually makes the pitch change as well as increasing the speed.
Cory wrote:
> wonder if you can make it crank up with out increasing the pit
It has nothing to do with the pitch. It's the voice itself.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Cory" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 6:47 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
> he mes
do any of them work with windows?
- Original Message -
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 9:29 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
> Well anyway, it's a moot point now, as the Apple voices I'm using
Yeah, it really comes down to a personal pref, so was just wanting
to hear a bit about what others liked about that particular one as it
seems to come up quite a bit and for myself, my pref is elsewhere.
It's all about what works for you though! And I bet that when you
add into the mi
Ah, that's the issue.It's not that I haven't used them
or gotten used to them as it were, as I'd used JFW exclusively for
years, but it's just that I absolutely fragging hate how they sound,
and make me feel after a half hour of listening to them. lol!...
I want to thank y'all btw
Well anyway, it's a moot point now, as the Apple voices I'm using
are even more responsive than eloquence and sound a whole lot better!
woohoo!...
As I said though, I really want to thank you all for sharing your
differing points of view. it's really something I've been curious
about,
Hello; Listers, I have a couple of questions about Win Frotz TTS.
1) Where can I download Win Frotz TTS?
2) How do I change the voice?
I hope you can answer my questions. Please write back.
>From Jose Lomeli.
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you probably will want to incript sfx as with something like izarc you can open
jar files.
At 02:24 p.m. 15/01/2008, you wrote:
>Hi Shaun,
>On a whole using Sapi 5 voices is a good thing. It makes development
>move faster and it is way more flexable than using pre-recorded speech.
>Even i am sor
Hi, yeah they are still around. Justin works full time and then some so
it's been quiet on the BSC side of things.
Valiant (on laptop) wrote:
> Oh, so bscgames still exists a bit heh.
> I haven't heard anything from bsc for ages, he must be really busy yeah. I
> wanted to ask you folks what happ
if your gonna use a synth prerecorded, just use human voice?
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All
You could always enlist the aid of others with some of the higher quality
voices. I have Text Aloud and many of the voies you mentioned Thomas, and
I'd be happy to contribute if necessary.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Cory" <[EMAIL PROTECTED]>
To:
wonder if you can make it crank up with out increasing the pitch like
goldwave can?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 8:33 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
> Hi Tyler,
>
rite, and it's not fare for a windows user to have a great speach system and
another platform to have crap for speach!
Rock,
Cory
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 8:24 PM
Subject: Re: [Audyssey] Pre
yes, but these are files
- Original Message -
From: "Tyler Wood" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, January 13, 2008 9:52 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
> Well, for one thing, elequence can be cranked up to speak so much faster.
> F
it's all jfw's fault it's the diffault voice!
- Original Message -
From: "Greg" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 6:49 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
> Hello Cara,
> I personally like the elequence reed because it
he messed up the voices in some of them. There not the rite pitch
- Original Message -
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 6:39 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
>I tend to agree with you Thomas. That's wh
I'm not really sure what it is. I've used Eloquence pretty much all my life,
LOL. I also have a hearing impairment and can understand Eloquence better
than any other voices I've tried. To mee, Eloquence is much smoother. Other
voices have a warble to them sometimes. Maybe it's the frequency rang
I believe you should make 2 sound packs. It would take a bit more time. But
noone will complain
- Original Message -
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 6:42 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
> They don't
they're easy to understand if you've used them all your life, and they are
really responcive like you said
- Original Message -
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 6:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games
oh yeh they kick butt at fast speeds. Just give them a try, force yourself
to listen at the fastest you can. You'll get used to it real quick!
- Original Message -
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 6:17 PM
Subject: Re: [Aud
ya! To quote My friend and Teacher Jim Denham " Your such a synthesizer
snob!" Because I only like elequents and it's not in many games that don't
require jfw or wineyes. I have friends that won't by a game cuz it doesn't
use elequents. hehehehe
Rock,
Cory
- Original Message -
Fro
Hi Tyler,
Yeah, Eloquence can speak rather fast when you are using the engine, but
since I will be using wav samples the game version would not have that
blazing speed you are discussing here.
The speech output and speed would be similar to and probably work allot
like it does in Shades of Doom.
Hi Shaun,
On a whole using Sapi 5 voices is a good thing. It makes development
move faster and it is way more flexable than using pre-recorded speech.
Even i am sort of growning at going back to pre-recorded speech.
However, using Sapi tts engines has a dark side I wasn't aware of back then.
One
Hi Bryan,
Yeah, the only problem with having end users creating their own sound
packs is that they will have to rebuild the jar package from scratch,
and if they don't know how to do that I wouldn't recommend unpacking the
jar file modifying it and rebuilding it on their own.
The manifest file f
Wow, ok, scratch that.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Monday, January 14, 2008 4:06 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
> Hi,
> Having extra voice packs for a small game wouldn'
Hi,
Just curious, who are you on miriani? I'm Chriss Snow.
Tyler
- Original Message -
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 3:59 PM
Subject: Re: [Audyssey] SimCity was Huge gaming news!
> Yeah, I must have mine set slower
Well, for one thing, elequence can be cranked up to speak so much faster.
For another, other languages are easy to port to it, I think? And yet
another, as you said, its responsive. If I were to use sapi 5 in miriani,
and I had like 20 ships near me and they were all locking onto me at once,
I'
I think that there should be sound packs for those that wants them and sapi for
those that it works with.
I also like the current way things are being done, call me sellfish or whatever
but everyting works here, but maybe its because I have realspeak on here rather
than anything else.
If I hadn'
Hi Tom,
Instead of you taking the time to record the voice clips, I already have
some recorded which you might find interesting. If you'd like, email me off
list and I'd be glad to send those along.
Tyler
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussi
I suppose that could work, for voice things for speech I'd have no actual issue.
Some things in the acefire game by x-sight are in the public domain, the speech
files mainly and some sounds, I know that loads of effects avalible in some
older versions like the computer impacts, char screams and d
well In hal and jaws I use the orpheus1 and eloquence synths for a
responsiveness thing.
They do actually suck, however they are low processer and memmory using which
is why I use them.
At 12:53 p.m. 15/01/2008, you wrote:
>I couldn't agree with you more Cara. I use Eloquence from time to time in
Well yes this is true you can't see the interconnections when it comes
to navigation routes. Luckily I can. I can't see the writing, so I move
the mouse over the writing on the galaxy map. So I use my eyes to
connect the dots as it were, and use windoweyes for the rest. Which I
can cope with. But I
Hi,
Having extra voice packs for a small game wouldn't be too bad, but for
large projects there would be no way. For example, as part of my porting
process for Tomb Raider I have about 200 wav samples of Scansoft Karen,
and it is far from finished.
I know STFC 1.2 shipped with 296 wav samples of
Hi,
If you think Eloquence is bad think about Espeak. That is a voice that
takes some serious getting use to. I use it under Linux with Orca only
because it is fast and responsive, but the voice output would kill any
game. It is bad enough when having to read books and stuff with it.
With Eloque
Hi.
Great idea! Exactly what I was trying to get at. Lol.
On Mon, 14 Jan 2008 16:51:48 -0700, Bryan wrote:
>I personally feel, and this is just my personal opinion, that perhaps
>there
>should be sound packs with different voices. That way you have options
>if
>you don't want Eloquence. Perh
Yeah, I must have mine set slower then. Its set to about 85 percent on the
slider. The max at 100 percent is 150. Not sure what those numbers mean, but
they must not be words per minute.
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Hi.
I've actually gotten so use to eloquence from my Icon Braille+1 from Jaws, from
my
BrailleNote1 from this, from that, from the other thing...
On Mon, 14 Jan 2008 16:53:50 -0700, Bryan wrote:
>I couldn't agree with you more Cara. I use Eloquence from time to time
>in
>WIndow-Eyes, but mo
Actually, what I meant by optomization is the trade routes. Its not so bad
from planet to planet, but when you're trading between systems, especially
the longer illegal drug run routes, you have to use the galaxy map and play
around with trade routes that way, and as far as I know there's no rea
Hmm. Here's an but abserd idea. Why not have sound packs for all the voices?
That'll be a
lot of work most likely. If they were standard wav files, people could make
their own packs, and
then everyone would be happy.
Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft Tom,
I couldn't agree with you more Cara. I use Eloquence from time to time in
WIndow-Eyes, but more often I use one of the higher quality voices. In fact
I tend to stear clear of some of Jim Kitchen's games because I don't like
Eloquence for my gaming, even if it's just for reading stat information.
I personally feel, and this is just my personal opinion, that perhaps there
should be sound packs with different voices. That way you have options if
you don't want Eloquence. Perhaps make it an option that you can create your
own sound packs, then just have the game look for a specific format o
Hello Cara,
I personally like the elequence reed because it is very easy to understand
and the response time is very good. Then again I have not heard the
scansoft voices seeing as I have been a JAWS user ever since I went blind
and got my first computer.
Greg
- Original Message -
From
Actually I haven't had the ScanSoft voices mess up, at least not unbearably
so. But I really don't like Eloquence in games.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Cory" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 3:33 PM
Hi Cara,
I'm not sure, but Eloquence appears to have a die-hard group of
followers in the blind comunity. Made largely popular by Jaws. Window
Eyes comes with Dectalk which is what I use allot of the time with WE
unless I need something foreign language related.
Personally, for myself I love usi
They don't even say most common words correctly, let alone Star Trek or Star
Wars names. That's why my top three engines are NeoSpeech, ScanSoft and
Cepstral, though not necessarily in that order.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Thomas Ward" <[EMAIL
Hi Shadow,
Hmmm... unless you are using a different skale 123 on Eloquence is
extremely slow. I have mine set to 400 words a minute and it can go at a
pretty good clip.
FYI, standard human speech is rated between 225 to 250 words a minute.
Shadow Dragon wrote:
> Yeah, you're probably right. Thou
I tend to agree with you Thomas. That's why I stay away from some of Jim's
self-voicing games. I don't like Eloquence in games.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 20
She's already in Monte if you pay attention to the intro.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, January 14, 2008 11:21 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
caren on both counts.
At 06:39 p.m. 14/01/2008, you wrote:
>Hello gamers,
>This weekend I have began porting Raceway and Tomb Raider to Java 6, and
>I have decided in the interests of the cross platform nature of the
>games as well as end user complaints of Sapi 5 during Monte testing I am
>prob
Luckily I can see the system map. For those of you that can't, whilst I
haven't revealed them yet, there are a few secret systems. Because what
you have, are route lines going from sector to sector. So if you can
see, look for the lines going from system to system you can navigate
that way. You can
OMG! quite seriously, I'm asking what is the appeal of the
eloquence voices? I mean, I personally have rarely heard voices so
bad or difficult to listen to in my life. lol! I do like how
responsive they are, but I'm honestly wondering what people see or
hear rather, in them as far as
Hi,
Not only that but just about everyone has Eloquence in one version or
another. That way if the game were to offer expantion packs such as
foreign language packs etc they could easily be introduced without allot
of grief.
So you have a very strong point there for including Eloquence voice
sa
Hi.
Are you also gar on Alter aeon? Lol
- Original Message -
From: "Tj" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, January 10, 2008 6:26 PM
Subject: Re: [Audyssey] So is anybody other than me playing ashes of angels?
>I play it. It's fun.
>
> I'm Gar.
> - Orig
Yeah, you're probably right. Though an easy solution to the speech problem
is just to make it adjustable, so you can crank it up really fast. I have my
screen reader set to about 123 words per minute, and I'm thinking about
cranking it up further. Its necessary to have it that fast to play games
Hi.
Actually, I haven't found out where it's included. If it is, I'd like to
know where grins.
- Original Message -
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, January 10, 2008 8:28 AM
Subject: Re: [Audyssey] the sarah walk through
> Hi. Ac
Actually that's not entirely true, you just have to go to a cooilition
planet to get it. Not all planets have everything, BTW, even if it is that
factions tech. you have to look at the type of planet it is, agriculture,
mining, low tech, high tech, etc. That will tell you what kind of tech that
Oh, so bscgames still exists a bit heh.
I haven't heard anything from bsc for ages, he must be really busy yeah. I
wanted to ask you folks what happened to him, since an attempt or two to
sign up to the bsc list have failed, and he's too quiet these days, but I
kept on forgetting. Good to hear h
Hi,
It sounds to me as if the quoted paragraph only forbids people to use the
name "Sim City" on their derivative work. It's only the TRADEMARK you
cannot use; the code itself is under GPL and is therefore modifiable,
redistributable etc.
Regards,
Tobias
On Mon, 14 Jan 2008, Thomas Ward wrote
I agree, this would be awesome. And sound RTS has already proved that RTS
games can be made perfectly accessible to the blind. I think this would make
a great future project.
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You can
I think elequents is best, because it can be translated into several
langguiges. Not to mention it's easy to understand and doesn't mess up most
words, like tom or any of the scansoft voices. Maybe you could make like 2
sound packs, cuz a lot of us want scansoft, but just as many want elequents?
Hi,
Between 1 and 2 minutes is fine.
Thanks.
Kuvvosh wrote:
> Thomas, Wondering, How long should the boss level sound track should be?
> I'm sure you want loop which I already got that part set. Also working on a
> short fight music.
>
>
>
> Kuvvosh
>
> ---
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Hi all,
I don't know if it's just the tads games I'm trying, or some weird setting
of my PC, but whenever I route the JAWS and PC cursor to read the tads
window, in between the text, there's often one or two graphics. Is there
some way I can remove these so that JAWS doesn't read them, or is it
Thomas, Wondering, How long should the boss level sound track should be?
I'm sure you want loop which I already got that part set. Also working on a
short fight music.
Kuvvosh
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Hello everyone,
I am glad to announce the USA Games Developers list is now setup and
ready to go. This hasn't been linked into the main site yet, but to sign
up for an account and start discussing game development go to the
developers page
http://usagames.us/mailman/listinfo/developers_usagames.
Great, now where is the next Beta. . . *Stick Tongue out* Just teasing. I
know you been busy with the move. . .
Kuvvosh
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, January 14, 2008 2:49 PM
To: gamers@audyssey.org
Subject:
I have no patients. I'm not a doctor. Thanks for the great news, though.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 14, 2008 12:49 PM
Subject: [Audyssey] USA Games back up.
> Hello ga
Hi list.
I just tried the demo of smugglers 3 based on the comments given by michael
feir in his blind cool tech podcast, is there any chance someone could do a
more extensive review of it for blind cool tech or main menu?
Anyway on to my questions, i'm going too by the game plus add-on no
quest
Hi guys,
I'm really enjoying the type of text adventure where the game is played in
phases of one location, example there's a game where you have to get out of
one room at a time, called Bugged that runs with Alan, or there's one of my
most favourites, Coming Out Of The Closet, also an Alan game
Yeah, I use to use DirectX 9.0C and VS2005 only, but now I've got something
that uses the older libraries and headers. And as you understand it's very
difficult to port a whole project to the newest standards.
Anyway, maybe that 9.0 version of summer 2004 still has some 8.2
functionality... I'll
Does anybody know if neil is going to take the age limit away in the
next version of smugglers? I've only got 32 more years to go!! I think
the bigger the ship the slower they go thus the quicker time passes
-Original Message-
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