Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread william lomas
hi scansoft lee can't wait for that tombraider, if we can order it when it out for even basic testing, i will be On 15 Jan 2008, at 07:18, Ken the Crazy wrote: > Please DON"T use Eloquence voices! I have to hear that voice enough > when > I'm on the computer. I've heard that the scansoft

[Audyssey] audio quake

2008-01-14 Thread william lomas
hi can audio quake be proted to the mac? it is for linux but not mac --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamer

Re: [Audyssey] what's wrong with a human voice?

2008-01-14 Thread Ken the Crazy
My thought too. I'm sure some folks would volunteer to do voice overs. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Cory" <[EMAIL PROTECTED]> To: "Gamers Discussion

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Ken the Crazy
Please DON"T use Eloquence voices! I have to hear that voice enough when I'm on the computer. I've heard that the scansoft voices are nice, though I think Neospeech has the best ones. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread william lomas
kara i have the python you need for the mac on my div share, as i use a macbook reply off list, and i send you the link to get it On 15 Jan 2008, at 04:30, Cara Quinn wrote: > Just a slight bit of clarification; the ppc ver is for OS 10.3 and > later, whereas the intel ver is for OS 10.3.9

[Audyssey] Goalball game?

2008-01-14 Thread ari
Hi guys, I remember once a developer, sorry can't remember who, discussed the idea of making a goalball game, what's happened to that? It would be cool to have one, as GB is of course the universal blindy sport, and I know we have that GoalBall one-on-one game, but I don't really like it at all,

Re: [Audyssey] SAPI issue fixed

2008-01-14 Thread ari
Thanks Cara, I'll look again into all this, if you can actually download it from ID, or I'll just look around again. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, a

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread Leonard de Ruijter
Hey Cara, When you got a download link of version 2.5.1, i think you can change the version number in the downloadlink, but i'm not sure. - Leonard, Op dinsdag 15 januari 2008, om 5:20:46, schreef Cara: >Hey All, am wondering, for those who've installed Sound RTS on Mac; > the link in the be

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread Thomas Ward
Hi, I am no expert at this, but I would imagine you would have to pick the one that was compiled for the processor architecture you are running. The Intel version of the Python libs for Mac are probably assembled for the MacBooks and MacBook Pros running Intel duel core processors. Cara Quinn

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread Cara Quinn
Just a slight bit of clarification; the ppc ver is for OS 10.3 and later, whereas the intel ver is for OS 10.3.9 and later. I'm not sure how specific the precompiled python libs are about this, so once again, any suggestions are sure appreciated! Thankie muchly and party naked! lol! CQ

[Audyssey] Sound RTS and Python 2.4.4

2008-01-14 Thread Cara Quinn
Hey All, am wondering, for those who've installed Sound RTS on Mac; the link in the beta 9 read me is to a version of python which is 2.4.4 for ppc. My Mac is an intel so am wondering if anyone might point me to an equivalent intel ver?... I Googled and did find one, but the version numb

[Audyssey] the importance of documentation is shown again - Re: this speaker placement bug isgettinginterestinginsarah!

2008-01-14 Thread Charles Rivard
You are absolutely right, and this brings out why user's guides, walk throughs, and other such documentation, which have had a lot of hard work and time spent on their creation, should be appreciated and explored. Time could be spent improving the game rather than answering questions that have

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
that's why it may be the best? - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 10:32 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? > Hi Stefen, > You aren't the first person who has said that to me. I h

Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah!

2008-01-14 Thread Cory
frankly, I have to agree with him. Sorry Rock, Cory - Original Message - From: "Tyler Wood" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 12:48 AM Subject: Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah! > Hi, > > I really, re

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cara Quinn
No they only run in OSX and more specifically, the latest, Alex, is only in Leopard, (OS 10.5 and later)... the interesting thing about Alex, is that he actually breathes, and not only that, but it's not just a single sample of breath played over again, but different breaths / duration

Re: [Audyssey] the sarah walk through

2008-01-14 Thread Thomas Ward
Hi Nicol, When you signed up for the list there is an optional field that prompts you to enter your name. If you leave it blank the list will default to what ever your mail client uses for your name. If you enter a real name in that field it will over ride whatever the sending mail client says i

Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah!

2008-01-14 Thread Tyler Wood
Hi, I really, really, really do not mean to be offensive, but I'm going to sound like I'm complaining, which I kind of am. Do you mind, well, er, reading the manual, e-mailing the creator (Phil) about this? Imho its kind of repeating itself, how do you do this, how do you do that. I really do

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Sorry to be off topic here, but what was the default synthisizer before 3.2? That's awfully interesting (I'd love and hope to make a history of changes and breakthroughs with the jaws screen reader, starting with the very first version). Tyler - Original Message - From: "Thomas Ward"

Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah!

2008-01-14 Thread Charles Rivard
I don't think the walk through is supposed to contain all of the answers. Fact is, at the very beginning of the text, it says, in part, "This document combines my answers to many questions about the Sarah game, but is not complete". It further states that if you have questions that are not an

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
ok well eloquence would be ok I suppose. however the at&t voice was good enough for me. At 12:10 p.m. 15/01/2008, you wrote: >Hi, >Not only that but just about everyone has Eloquence in one version or >another. That way if the game were to offer expantion packs such as >foreign language packs etc

Re: [Audyssey] question about USA games product keys was: Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Not to mention the fact that right now, I've got 3 systems. First, I have a laptop, my best system, with a 2 ghz processor, and 1 gb ram. Secondly, I have a desktop with a 1.1 ghz processor and 512 mb ram. Last and third, I'll hopefully be getting (free!) a 700 MHZ or 1 ghz, I dunno exactly wh

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
pitty I can't get apple's voices on windows yeah I have heard them and they sound real good. At 03:29 p.m. 15/01/2008, you wrote: > Well anyway, it's a moot point now, as the Apple voices I'm using >are even more responsive than eloquence and sound a whole lot better! >woohoo!... > >As I sa

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Stefen, You aren't the first person who has said that to me. I have a friend who is also blind, but she is almost deaf in one ear and some partial loss in the other. She use to tell me she had problems using her Dectalk Express but could understand Eloquence clearly. I never understand how t

Re: [Audyssey] found another bug in sarah

2008-01-14 Thread nicol
NO I was not playing around with the speaker placement function when I was in the second years room. I opened the door to the second years room, I entered the room, I heard the snitch, I wanted to stun it as the noise was too loud and when I stun it the game restarted. You cannot remove the speaker

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Shaun, Basically, a jar file is quite a bit like the tape archive format, (tar,) used bby Linux and other Unix-like operating systems. Yeah, I know izarc can open them, but that isn't really the point of using the jar. The point is to pack all java class files and sounds in one file. As far a

Re: [Audyssey] this speaker placement bug is getting interestinginsarah!

2008-01-14 Thread nicol
Why is it not in the walk through then? The walk through is suppose to contain all the spoilers. I never gave out something without spoiler space that is in the walk through. Bottom line is, the speaker placement function does not work and I need to use it as I sometimes put the earbuds in my ears

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi, Yeah, exactly. If I am going along in Linux, click on an icon on the Gnome desktop to bring up a game, I'd like to have the same quality of game as I would have on Windows. If I have access to Karen for Tomb Raider in Vista I'd like it to use the same voice on Mac or Linux. Cory wrote: > ri

Re: [Audyssey] the sarah walk through

2008-01-14 Thread nicol
Yes, my name was definitely not included. I know what I'm doing. Phil addressed me as: hi 072, because he didn't knew what my name was, so that is why I said: sorry I forgot to identify myself, so that people know my name is nicol not 072 bla bla bla. The recipient field only shows: [EMAIL PROTEC

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Bryan, That would work. If someone made the files according to the spec I could then build the jar files containing the voices for everyone. Bryan wrote: > You could always enlist the aid of others with some of the higher quality > voices. I have Text Aloud and many of the voies you mentioned

[Audyssey] a Few Sryth general inquiries

2008-01-14 Thread acarthon
Hi list, 1. I am wondering if anyone has completed either one or both of the melee ladders in the Guild Hall. If so, what is your Melee rating? I currently am at level 10 "cave dweller" on the magic allowed ladder and the "troll quartet" on the magic not allowed ladder. 2. Also concerning the q

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi, Not that I am aware of. Both DirectX and the Java Sound API allows someone to change the bit rate of the file as it is being played back, but that usually makes the pitch change as well as increasing the speed. Cory wrote: > wonder if you can make it crank up with out increasing the pit

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
It has nothing to do with the pitch. It's the voice itself. Time is an illusion, lunchtime doubly so. - Original Message - From: "Cory" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 6:47 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? > he mes

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
do any of them work with windows? - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 9:29 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? > Well anyway, it's a moot point now, as the Apple voices I'm using

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cara Quinn
Yeah, it really comes down to a personal pref, so was just wanting to hear a bit about what others liked about that particular one as it seems to come up quite a bit and for myself, my pref is elsewhere. It's all about what works for you though! And I bet that when you add into the mi

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cara Quinn
Ah, that's the issue.It's not that I haven't used them or gotten used to them as it were, as I'd used JFW exclusively for years, but it's just that I absolutely fragging hate how they sound, and make me feel after a half hour of listening to them. lol!... I want to thank y'all btw

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cara Quinn
Well anyway, it's a moot point now, as the Apple voices I'm using are even more responsive than eloquence and sound a whole lot better! woohoo!... As I said though, I really want to thank you all for sharing your differing points of view. it's really something I've been curious about,

[Audyssey] A couple of questions about Win Frotz TTS

2008-01-14 Thread Jose Lomeli
Hello; Listers, I have a couple of questions about Win Frotz TTS. 1) Where can I download Win Frotz TTS? 2) How do I change the voice? I hope you can answer my questions. Please write back. >From Jose Lomeli. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
you probably will want to incript sfx as with something like izarc you can open jar files. At 02:24 p.m. 15/01/2008, you wrote: >Hi Shaun, >On a whole using Sapi 5 voices is a good thing. It makes development >move faster and it is way more flexable than using pre-recorded speech. >Even i am sor

Re: [Audyssey] BSC games

2008-01-14 Thread Raul A. Gallegos
Hi, yeah they are still around. Justin works full time and then some so it's been quiet on the BSC side of things. Valiant (on laptop) wrote: > Oh, so bscgames still exists a bit heh. > I haven't heard anything from bsc for ages, he must be really busy yeah. I > wanted to ask you folks what happ

[Audyssey] what's wrong with a human voice?

2008-01-14 Thread Cory
if your gonna use a synth prerecorded, just use human voice? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
You could always enlist the aid of others with some of the higher quality voices. I have Text Aloud and many of the voies you mentioned Thomas, and I'd be happy to contribute if necessary. Time is an illusion, lunchtime doubly so. - Original Message - From: "Cory" <[EMAIL PROTECTED]> To:

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
wonder if you can make it crank up with out increasing the pitch like goldwave can? - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 8:33 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? > Hi Tyler, >

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
rite, and it's not fare for a windows user to have a great speach system and another platform to have crap for speach! Rock, Cory - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 8:24 PM Subject: Re: [Audyssey] Pre

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
yes, but these are files - Original Message - From: "Tyler Wood" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, January 13, 2008 9:52 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? > Well, for one thing, elequence can be cranked up to speak so much faster. > F

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
it's all jfw's fault it's the diffault voice! - Original Message - From: "Greg" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 6:49 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? > Hello Cara, > I personally like the elequence reed because it

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
he messed up the voices in some of them. There not the rite pitch - Original Message - From: "Bryan" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 6:39 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? >I tend to agree with you Thomas. That's wh

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Stefen Hudson
I'm not really sure what it is. I've used Eloquence pretty much all my life, LOL. I also have a hearing impairment and can understand Eloquence better than any other voices I've tried. To mee, Eloquence is much smoother. Other voices have a warble to them sometimes. Maybe it's the frequency rang

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
I believe you should make 2 sound packs. It would take a bit more time. But noone will complain - Original Message - From: "Bryan" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 6:42 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? > They don't

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
they're easy to understand if you've used them all your life, and they are really responcive like you said - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 6:17 PM Subject: Re: [Audyssey] Prefered Sapi voice for games

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
oh yeh they kick butt at fast speeds. Just give them a try, force yourself to listen at the fastest you can. You'll get used to it real quick! - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 6:17 PM Subject: Re: [Aud

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
ya! To quote My friend and Teacher Jim Denham " Your such a synthesizer snob!" Because I only like elequents and it's not in many games that don't require jfw or wineyes. I have friends that won't by a game cuz it doesn't use elequents. hehehehe Rock, Cory - Original Message - Fro

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Tyler, Yeah, Eloquence can speak rather fast when you are using the engine, but since I will be using wav samples the game version would not have that blazing speed you are discussing here. The speech output and speed would be similar to and probably work allot like it does in Shades of Doom.

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Shaun, On a whole using Sapi 5 voices is a good thing. It makes development move faster and it is way more flexable than using pre-recorded speech. Even i am sort of growning at going back to pre-recorded speech. However, using Sapi tts engines has a dark side I wasn't aware of back then. One

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Bryan, Yeah, the only problem with having end users creating their own sound packs is that they will have to rebuild the jar package from scratch, and if they don't know how to do that I wouldn't recommend unpacking the jar file modifying it and rebuilding it on their own. The manifest file f

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Wow, ok, scratch that. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Monday, January 14, 2008 4:06 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? > Hi, > Having extra voice packs for a small game wouldn'

Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Tyler Wood
Hi, Just curious, who are you on miriani? I'm Chriss Snow. Tyler - Original Message - From: "Shadow Dragon" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 3:59 PM Subject: Re: [Audyssey] SimCity was Huge gaming news! > Yeah, I must have mine set slower

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Well, for one thing, elequence can be cranked up to speak so much faster. For another, other languages are easy to port to it, I think? And yet another, as you said, its responsive. If I were to use sapi 5 in miriani, and I had like 20 ships near me and they were all locking onto me at once, I'

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
I think that there should be sound packs for those that wants them and sapi for those that it works with. I also like the current way things are being done, call me sellfish or whatever but everyting works here, but maybe its because I have realspeak on here rather than anything else. If I hadn'

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Hi Tom, Instead of you taking the time to record the voice clips, I already have some recorded which you might find interesting. If you'd like, email me off list and I'd be glad to send those along. Tyler - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussi

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
I suppose that could work, for voice things for speech I'd have no actual issue. Some things in the acefire game by x-sight are in the public domain, the speech files mainly and some sounds, I know that loads of effects avalible in some older versions like the computer impacts, char screams and d

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
well In hal and jaws I use the orpheus1 and eloquence synths for a responsiveness thing. They do actually suck, however they are low processer and memmory using which is why I use them. At 12:53 p.m. 15/01/2008, you wrote: >I couldn't agree with you more Cara. I use Eloquence from time to time in

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread Darren Harris
Well yes this is true you can't see the interconnections when it comes to navigation routes. Luckily I can. I can't see the writing, so I move the mouse over the writing on the galaxy map. So I use my eyes to connect the dots as it were, and use windoweyes for the rest. Which I can cope with. But I

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi, Having extra voice packs for a small game wouldn't be too bad, but for large projects there would be no way. For example, as part of my porting process for Tomb Raider I have about 200 wav samples of Scansoft Karen, and it is far from finished. I know STFC 1.2 shipped with 296 wav samples of

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi, If you think Eloquence is bad think about Espeak. That is a voice that takes some serious getting use to. I use it under Linux with Orca only because it is fast and responsive, but the voice output would kill any game. It is bad enough when having to read books and stuff with it. With Eloque

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
Hi. Great idea! Exactly what I was trying to get at. Lol. On Mon, 14 Jan 2008 16:51:48 -0700, Bryan wrote: >I personally feel, and this is just my personal opinion, that perhaps >there >should be sound packs with different voices. That way you have options >if >you don't want Eloquence. Perh

Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Shadow Dragon
Yeah, I must have mine set slower then. Its set to about 85 percent on the slider. The max at 100 percent is 150. Not sure what those numbers mean, but they must not be words per minute. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECT

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
Hi. I've actually gotten so use to eloquence from my Icon Braille+1 from Jaws, from my BrailleNote1 from this, from that, from the other thing... On Mon, 14 Jan 2008 16:53:50 -0700, Bryan wrote: >I couldn't agree with you more Cara. I use Eloquence from time to time >in >WIndow-Eyes, but mo

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread Shadow Dragon
Actually, what I meant by optomization is the trade routes. Its not so bad from planet to planet, but when you're trading between systems, especially the longer illegal drug run routes, you have to use the galaxy map and play around with trade routes that way, and as far as I know there's no rea

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
Hmm. Here's an but abserd idea. Why not have sound packs for all the voices? That'll be a lot of work most likely. If they were standard wav files, people could make their own packs, and then everyone would be happy. Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft Tom,

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
I couldn't agree with you more Cara. I use Eloquence from time to time in WIndow-Eyes, but more often I use one of the higher quality voices. In fact I tend to stear clear of some of Jim Kitchen's games because I don't like Eloquence for my gaming, even if it's just for reading stat information.

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
I personally feel, and this is just my personal opinion, that perhaps there should be sound packs with different voices. That way you have options if you don't want Eloquence. Perhaps make it an option that you can create your own sound packs, then just have the game look for a specific format o

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Greg
Hello Cara, I personally like the elequence reed because it is very easy to understand and the response time is very good. Then again I have not heard the scansoft voices seeing as I have been a JAWS user ever since I went blind and got my first computer. Greg - Original Message - From

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
Actually I haven't had the ScanSoft voices mess up, at least not unbearably so. But I really don't like Eloquence in games. Time is an illusion, lunchtime doubly so. - Original Message - From: "Cory" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 3:33 PM

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Cara, I'm not sure, but Eloquence appears to have a die-hard group of followers in the blind comunity. Made largely popular by Jaws. Window Eyes comes with Dectalk which is what I use allot of the time with WE unless I need something foreign language related. Personally, for myself I love usi

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
They don't even say most common words correctly, let alone Star Trek or Star Wars names. That's why my top three engines are NeoSpeech, ScanSoft and Cepstral, though not necessarily in that order. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL

Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Thomas Ward
Hi Shadow, Hmmm... unless you are using a different skale 123 on Eloquence is extremely slow. I have mine set to 400 words a minute and it can go at a pretty good clip. FYI, standard human speech is rated between 225 to 250 words a minute. Shadow Dragon wrote: > Yeah, you're probably right. Thou

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
I tend to agree with you Thomas. That's why I stay away from some of Jim's self-voicing games. I don't like Eloquence in games. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 20

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
She's already in Monte if you pay attention to the intro. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, January 14, 2008 11:21 AM Subject: Re: [Audyssey] Prefered Sapi voice for games? >

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
caren on both counts. At 06:39 p.m. 14/01/2008, you wrote: >Hello gamers, >This weekend I have began porting Raceway and Tomb Raider to Java 6, and >I have decided in the interests of the cross platform nature of the >games as well as end user complaints of Sapi 5 during Monte testing I am >prob

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread Darren Harris
Luckily I can see the system map. For those of you that can't, whilst I haven't revealed them yet, there are a few secret systems. Because what you have, are route lines going from sector to sector. So if you can see, look for the lines going from system to system you can navigate that way. You can

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cara Quinn
OMG! quite seriously, I'm asking what is the appeal of the eloquence voices? I mean, I personally have rarely heard voices so bad or difficult to listen to in my life. lol! I do like how responsive they are, but I'm honestly wondering what people see or hear rather, in them as far as

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi, Not only that but just about everyone has Eloquence in one version or another. That way if the game were to offer expantion packs such as foreign language packs etc they could easily be introduced without allot of grief. So you have a very strong point there for including Eloquence voice sa

Re: [Audyssey] So is anybody other than me playing ashes of angels?

2008-01-14 Thread Valiant (on laptop)
Hi. Are you also gar on Alter aeon? Lol - Original Message - From: "Tj" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, January 10, 2008 6:26 PM Subject: Re: [Audyssey] So is anybody other than me playing ashes of angels? >I play it. It's fun. > > I'm Gar. > - Orig

Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Shadow Dragon
Yeah, you're probably right. Though an easy solution to the speech problem is just to make it adjustable, so you can crank it up really fast. I have my screen reader set to about 123 words per minute, and I'm thinking about cranking it up further. Its necessary to have it that fast to play games

Re: [Audyssey] the sarah walk through

2008-01-14 Thread Valiant (on laptop)
Hi. Actually, I haven't found out where it's included. If it is, I'd like to know where grins. - Original Message - From: "Raul A. Gallegos" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, January 10, 2008 8:28 AM Subject: Re: [Audyssey] the sarah walk through > Hi. Ac

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread Shadow Dragon
Actually that's not entirely true, you just have to go to a cooilition planet to get it. Not all planets have everything, BTW, even if it is that factions tech. you have to look at the type of planet it is, agriculture, mining, low tech, high tech, etc. That will tell you what kind of tech that

Re: [Audyssey] PSC games

2008-01-14 Thread Valiant (on laptop)
Oh, so bscgames still exists a bit heh. I haven't heard anything from bsc for ages, he must be really busy yeah. I wanted to ask you folks what happened to him, since an attempt or two to sign up to the bsc list have failed, and he's too quiet these days, but I kept on forgetting. Good to hear h

Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Tobias Vinteus
Hi, It sounds to me as if the quoted paragraph only forbids people to use the name "Sim City" on their derivative work. It's only the TRADEMARK you cannot use; the code itself is under GPL and is therefore modifiable, redistributable etc. Regards, Tobias On Mon, 14 Jan 2008, Thomas Ward wrote

Re: [Audyssey] Huge gaming news!

2008-01-14 Thread Shadow Dragon
I agree, this would be awesome. And sound RTS has already proved that RTS games can be made perfectly accessible to the blind. I think this would make a great future project. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
I think elequents is best, because it can be translated into several langguiges. Not to mention it's easy to understand and doesn't mess up most words, like tom or any of the scansoft voices. Maybe you could make like 2 sound packs, cuz a lot of us want scansoft, but just as many want elequents?

Re: [Audyssey] Moztazoma Return Music

2008-01-14 Thread Thomas Ward
Hi, Between 1 and 2 minutes is fine. Thanks. Kuvvosh wrote: > Thomas, Wondering, How long should the boss level sound track should be? > I'm sure you want loop which I already got that part set. Also working on a > short fight music. > > > > Kuvvosh > > --- > Gamers mailing list __ Gamers@audys

[Audyssey] Tads Problem

2008-01-14 Thread ari
Hi all, I don't know if it's just the tads games I'm trying, or some weird setting of my PC, but whenever I route the JAWS and PC cursor to read the tads window, in between the text, there's often one or two graphics. Is there some way I can remove these so that JAWS doesn't read them, or is it

[Audyssey] Moztazoma Return Music

2008-01-14 Thread Kuvvosh
Thomas, Wondering, How long should the boss level sound track should be? I'm sure you want loop which I already got that part set. Also working on a short fight music. Kuvvosh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You ca

[Audyssey] Game developers list announcement.

2008-01-14 Thread Thomas Ward
Hello everyone, I am glad to announce the USA Games Developers list is now setup and ready to go. This hasn't been linked into the main site yet, but to sign up for an account and start discussing game development go to the developers page http://usagames.us/mailman/listinfo/developers_usagames.

Re: [Audyssey] USA Games back up.

2008-01-14 Thread Kuvvosh
Great, now where is the next Beta. . . *Stick Tongue out* Just teasing. I know you been busy with the move. . . Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, January 14, 2008 2:49 PM To: gamers@audyssey.org Subject:

Re: [Audyssey] USA Games back up.

2008-01-14 Thread Charles Rivard
I have no patients. I'm not a doctor. Thanks for the great news, though. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Monday, January 14, 2008 12:49 PM Subject: [Audyssey] USA Games back up. > Hello ga

[Audyssey] question about smugglers 3

2008-01-14 Thread alex wallis
Hi list. I just tried the demo of smugglers 3 based on the comments given by michael feir in his blind cool tech podcast, is there any chance someone could do a more extensive review of it for blind cool tech or main menu? Anyway on to my questions, i'm going too by the game plus add-on no quest

[Audyssey] One Location Text Adventures?

2008-01-14 Thread ari
Hi guys, I'm really enjoying the type of text adventure where the game is played in phases of one location, example there's a game where you have to get out of one room at a time, called Bugged that runs with Alan, or there's one of my most favourites, Coming Out Of The Closet, also an Alan game

Re: [Audyssey] DirectX 8.1 SDK,

2008-01-14 Thread Davy Kager
Yeah, I use to use DirectX 9.0C and VS2005 only, but now I've got something that uses the older libraries and headers. And as you understand it's very difficult to port a whole project to the newest standards. Anyway, maybe that 9.0 version of summer 2004 still has some 8.2 functionality... I'll

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread Darren Harris
Does anybody know if neil is going to take the age limit away in the next version of smugglers? I've only got 32 more years to go!! I think the bigger the ship the slower they go thus the quicker time passes -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

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