Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ben
Hi Thomas, Having played mainstream games for many years (despite my being blind from birth), and that is why I am making my new game closer to mainstream things - with multiple weapons and a somewhat odd control scheme as some would consider it. But your idea is also a very good one since I

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
I would love a document like that... and would be glad to contribute as much as I could. I know most if not everything you mentioned, but I know there are plenty of people who aren't as fortunate as you, me and whoever else is well-informed about mainstream games... I'm curious though, would

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
Well, as to how we read menus, most of us do it through trial and error or get sighted help. I don't know if anyone else imports games from Asia, but I do... and that's actually helpful at times because for games that have no localization some people write out the menus in English with all the

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Damien Pendleton
Hi Thomas, This would certainly be a good idea. I'm always struggling to come up with interesting storylines and action, purely because I'm sick of the kind of space invader clone that we are seeing more and more of and I don't really know of anything else that hasn't already been taken in

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ron Schamerhorn
On this topic of games, while similar to Space invaders it was different enough were two games on the Atari 2600. The titles are Demons to Diamonds, and that classic Phoenix. - Original Message - From: Damien Pendleton dam...@blunderfield.plus.com To: Gamers Discussion list

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ian McNamara
Hi thomas, this is a very good idea, as you say some of us who have been blind from birth don't have a proper idea what a mainstream game is like. Yes we can listen to family members playing and they can describe to us what there doing, however to get a proper understanding as a blind person, I

Re: [Audyssey] Kitchen's inc website forbidden to me

2012-03-27 Thread Jim Kitchen
Hi Keith, I believe that others have had the same thing before. I believe that it is because many of the anti virus programs do not like the deluserlex file that is on my site. And now I guess that they check the entire site before it will open. Sorry, not sure what others have done about

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
I think it's a good idea. I didn't get into the audio gaming world until 2004, up to which point I'd only ever played mainstream games Needless to say I was extremely disappointed with the simplistic nature of most of what was out there up to that point. The only real exception was Shades of

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
I think that right there would turn a lot of blind gamers off. If you have to get even a little sighted help or look at a separate document to learn the options in the menus it's not worth it to them. Sad I know, but that's the way a lot of them are. Are you threatening me? I am the great

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
Me, I'd like to see a game in the style of those old Wing Commander games if anybody here remembers those. Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -Original Message- From: Damien Pendleton Sent: Tuesday, March 27, 2012 2:04 AM To: Gamers

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss
That would be helpfull. Ofcause there are not enough devs or dev groups that survive long enough to make anything complex. Then there is cost. I guess with the vb express languages and maybe bgt and so on it can be done but right now a lot are still vb sixers or autoit devs. That may change

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread shaun everiss
true tom. However since most sighted side scrolers just have better graphics and such I doubt we can do much to improve them. I guess if we stopped using legacy languages and then had things use all the cpu to play a game we could fake it but still. Right now if we got all the stuff

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss
well some older tvs just use mono, my tv does this. I guess that a stereo tv could be used, my sighted friends do use headphones on their computers and consoles as they do use sound for direction, but we would need more than that. Most games have a target scope, and other location systems.

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss
I guess I'd like more mouse controled games, especially since I have a gaming mouse. and if there were more games for a stick I'd buy one though space is the issue. At 07:19 a.m. 27/03/2012 +0100, you wrote: Hi Thomas, Having played mainstream games for many years (despite my being blind from

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Shard Workshop
Hi Thomas, that's a good idea, and we, Shard Workshop, know exactly what you are talking about (somebody already mentioned us here). I am not blind, and I have a very strong background as videogamer and I have literally tons of idea of how to reproduce the mainstream sensation in the audiogame

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread Jeremy Kaldobsky
I'd like to disagree with the idea that mainstream side scrollers just improve their graphics. As I've played side scrollers across the past few decades, I've never stopped and thought that one was the same as another, simply with improved graphics. From the early days until now, puzzle and

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Alfredo, Not sure if you misunderstood my post, but basically I want to create a document that explains what certain mainstream games are like so audio game developers could include similar concepts and ideas into their own projects. It is not a document on how to make mainstream games

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread Jeremy Kaldobsky
I need to post a correction. I've been informed that VB6 isn't an interpreted language. I didn't realize that it uses a JIT compiler. Of course I still will use that as a strike against Swamp in my rant because I'm running the server uncompiled from within the VB6 environment, and that slows

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
It definitely is quite said, not to mention some of the most frustrating times I've had with blind gamers. So many of them express interest in getting a ps3 or xbox and then find out that you need to work to get the games to work and ditch the idea. - Original Message - From:

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
Sean... sticks aren't that big. lol Your average gamepad or controller is pretty small... unless you're talking about an arcade stick or fightpad for fighting games, but even then... they're not big enough to make space an issue. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Ben, Well, that's precisely why I am considering writing this document. Too many blind gamers don't really have a real idea of what mainstream games are like and tend to make judgments based on accessible game standards rather than mainstream standards. While I understand better than most

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ben
Hi thom, I'm getting your points completely here; I agree with you. You know that idea I'm having, do you think that is a step in the right direction from what you've seen? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Damien, Well, unfortunately I think that is the problem for most blind game developers. I hear audio game developers say that they can't think of any new games to create, because everything has been taken. However, I can think of several games that have never been tried in audio that

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread shaun everiss
It doesn't help that the big companies really don't listen to a small market like us. Mainstream games have the stereo type of being graphical. Therefore they don't have anything to do with us really. THe fact we have hardware restrictions and other things put on us because of being blind or

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread shaun everiss
Hi jeremy. Thats all fine and good but its not if in the next windows or the next after that that your games don't work anymore. in 7 we have to fiddle with files to get this stuff to work and maybe 8. And if it completely dies in 9 thats it. Since most audiogames are made or rather the oldest

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread Jeremy Kaldobsky
Shaun I'm confused. Whether or not a given language will survive into the future doesn't seem to fit with this particular conversation. How does any of that affect the quality of games that people can make with those languages now? The issue is the belief that languages and computer power

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
Not only that but I believe Combat also offered a few different vehicles aside from tanks. Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -Original Message- From: Thomas Ward Sent: Tuesday, March 27, 2012 1:54 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread Thomas Ward
Shaun, I beg to disagree. Some of the classic side-scrollers out there don't have fantastic graphics and are still enjoyed by many people. Something like the original Donkey Kong for Atari didn't have fantastic graphics but the game play was very very challenging. Only a small handful of

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ron Schamerhorn
Combat also featured planes if I remember correctly. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 27, 2012 3:54 PM Subject: Re: [Audyssey] A Proposal for Game Developers Hi Damien, Well,

[Audyssey] Atari Combat

2012-03-27 Thread Phil Vlasak
Hi Thomas, I copied this from the Combat wiki. This is the home version not the arcade one. Atari Combat Released 1977. Combat had color graphics and numerous gameplay variations. The 27 game modes featured a variety of different combat scenarios, including tanks, biplanes, and jet fighters.

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi, Agreed. I've got a couple of gamepads and space isn't an issue. In fact, when I'm done using it all I do is unhook it from my laptop, and stick it into my laptop storage case. Its not like they are laying around using up lots of desk space because they aren't that big to begin with and

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi, Yeah, I know. I understand their desire to want everything 100% accessible out of the box, but that's just not realistic. However, with a little time and patients, which I don't think many blind gamers have, they can learn to play mainstream games on the PS 3 or XBox. the quality of the

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread shaun everiss
What I meant, is that it doesn't matter how good a game is if it doesn't run on your box. Right now they do but sooner or later they won't. At 05:46 p.m. 27/03/2012 -0400, you wrote: Shaun, I beg to disagree. Some of the classic side-scrollers out there don't have fantastic graphics and are

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
It sort of goes back to the entitlement view a lot of blind people seem to have. They feel they're entitled to tings becase tey're blind and 100% accessiblity rigtout of the box for ever single game or gadget, while it would be nice, is an unreasonable demand. Are you threatening me? I am

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Shaun, While I agree that more mouse control would be a nice thing to see in more accessible audio games I'm more concerned about very basic things that are common to mainstream games that aren't even being attempted by audio game developers. For example, there is no reason why combat

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ken
Don't forget about my favorite mode i Combat, rickochet mode. I used to love that. Another great game for the 2600 was the empire Strikes back game--I think that's the one it was. You're flying to the right or left, and have to take out enemy ships with multiple blasts. You have to be level

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread Jeremy Kaldobsky
I understand that point Shaun, but I think it's a totally separate conversation. If we lined up all of the audio games that exist and listed ways that they fall short of mainstream games, the language used or the processing power needed would never be the reason. What I meant, is that it

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi, I'll probably cover Fighting games in some depth. I am no expert at them, but you are correct about them being more complex than people might expect. Like I just finished saying to Shaun many of the concepts in Street Fighter and other Fighting games could apply to audio and yet is

Re: [Audyssey] Atari Combat

2012-03-27 Thread David Mehler
Hi, Thanks for posting this. It brought back some good memories. I use to love combat. Thanks. Dave. On 3/27/12, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I copied this from the Combat wiki. This is the home version not the arcade one. Atari Combat Released 1977. Combat had color

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Bryan, Yes, it did. You could use tanks, planes, and jets. It was a very cool game for its time. Cheers! On 3/27/2012 5:22 PM, bpeterson2...@cableone.net wrote: Not only that but I believe Combat also offered a few different vehicles aside from tanks. Are you threatening me? I am

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Thomas Ward
Hi Ron, Sure did. There was a tank level, a plane level, and there were jet levels. Cheers! On 3/27/2012 5:59 PM, Ron Schamerhorn wrote: Combat also featured planes if I remember correctly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread Thomas Ward
Hi Jeremy, I completely agree with you on all points. The language being used has absolutely nothing to do with how good or bad a game is and what features it has. There may be some technical limitations, but it has more to do with the developer not the tools. For instance, Time of

Re: [Audyssey] Atari Combat

2012-03-27 Thread Thomas Ward
Hi Phil, Thanks for posting this. Boy this brings back some fond memories of the good old days. :D Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] Atari Combat

2012-03-27 Thread bpeterson2000
I have it actually. Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -Original Message- From: David Mehler Sent: Tuesday, March 27, 2012 5:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Atari Combat Hi, Thanks for posting this. It brought back

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
I know. I ave a working Atari I got from my sister's x boyfriend and Combat was one of te games I got wit it. Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -Original Message- From: Thomas Ward Sent: Tuesday, March 27, 2012 5:33 PM To: Gamers Discussion

Re: [Audyssey] a possible game from me in the future

2012-03-27 Thread Jeremy Kaldobsky
Thomas that's exactly the point I was trying to get across. This topic ties in very well with your Proposal for Game Developers topic, because in the end I firmly believe that the lack of ideas within the community is the reason audio games are behind mainstream ones. I'm hoping that with a

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Clement Chou
Well it'd definitely be good to see that in the near future. That's one thing that's always frustrated me about audio games... no tactics. True Judgement Day and others sometimes have you needing to make split decisions... do I make quick work of this incoming helicopter? Or do I go after the

Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Ken
I know that for me, it's not the lack of ideas, but rather the lack of the mastery of programming. I really wish I could get a look at a game like swamp and learn, for exmple, how to have the game incorporate map files and so on. Another problem I am having is with AI. I understand fuzzy

Re: [Audyssey] strange audio problems, help to fix if possible please.

2012-03-27 Thread shaun everiss
well simon, If you are using a realteck sound card, then you are either using realtech97 or realtech hd. there are 2 versions of the codecs. go to realteck.com and search for the devices. You probably have the standard card. Just download and install. Ofcause faulty hardware could be the issue,