well simon, If you are using a realteck sound card, then you are
either using realtech97 or realtech hd.
there are 2 versions of the codecs.
go to realteck.com and search for the devices.
You probably have the standard card.
Just download and install.
Ofcause faulty hardware could be the issue,
I know that for me, it's not the lack of ideas, but rather the lack of the
mastery of programming. I really wish I could get a look at a game like
swamp and learn, for exmple, how to have the game incorporate map files and
so on. Another problem I am having is with AI. I understand fuzzy logi
Well it'd definitely be good to see that in the near future. That's one
thing that's always frustrated me about audio games... no tactics. True
Judgement Day and others sometimes have you needing to make split
decisions... do I make quick work of this incoming helicopter? Or do I go
after the e
Thomas that's exactly the point I was trying to get across. This topic ties in
very well with your Proposal for Game Developers topic, because in the end I
firmly believe that the lack of ideas within the community is the reason audio
games are behind mainstream ones. I'm hoping that with a bi
I know. I ave a working Atari I got from my sister's x boyfriend and Combat
was one of te games I got wit it.
Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message-
From: Thomas Ward
Sent: Tuesday, March 27, 2012 5:33 PM
To: Gamers Discussion
I have it actually.
Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message-
From: David Mehler
Sent: Tuesday, March 27, 2012 5:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Atari Combat
Hi,
Thanks for posting this. It brought back s
Hi Phil,
Thanks for posting this. Boy this brings back some fond memories of the
good old days. :D
Cheers!
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Hi Jeremy,
I completely agree with you on all points. The language being used has
absolutely nothing to do with how good or bad a game is and what
features it has. There may be some technical limitations, but it has
more to do with the developer not the tools.
For instance, Time of Conflict
Hi Ron,
Sure did. There was a tank level, a plane level, and there were jet levels.
Cheers!
On 3/27/2012 5:59 PM, Ron Schamerhorn wrote:
Combat also featured planes if I remember correctly.
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Hi Bryan,
Yes, it did. You could use tanks, planes, and jets. It was a very cool
game for its time.
Cheers!
On 3/27/2012 5:22 PM, bpeterson2...@cableone.net wrote:
Not only that but I believe Combat also offered a few different
vehicles aside from tanks.
Are you threatening me? I am the
Hi,
Thanks for posting this. It brought back some good memories. I use to
love combat.
Thanks.
Dave.
On 3/27/12, Phil Vlasak wrote:
> Hi Thomas,
> I copied this from the Combat wiki.
> This is the home version not the arcade one.
> Atari Combat
> Released 1977.
>
> Combat had color graphics an
Hi,
I'll probably cover Fighting games in some depth. I am no expert at
them, but you are correct about them being more complex than people
might expect.
Like I just finished saying to Shaun many of the concepts in Street
Fighter and other Fighting games could apply to audio and yet is holy
I understand that point Shaun, but I think it's a totally separate
conversation. If we lined up all of the audio games that exist and listed ways
that they fall short of mainstream games, the language used or the processing
power needed would never be the reason.
> What I meant, is that it d
Don't forget about my favorite mode i Combat, rickochet mode. I used to
love that.
Another great game for the 2600 was the empire Strikes back game--I think
that's the one it was. You're flying to the right or left, and have to take
out enemy ships with multiple blasts. You have to be level w
Hi Shaun,
While I agree that more mouse control would be a nice thing to see in
more accessible audio games I'm more concerned about very basic things
that are common to mainstream games that aren't even being attempted by
audio game developers.
For example, there is no reason why combat ca
It sort of goes back to the entitlement view a lot of blind people seem to
have. They feel they're entitled to tings becase tey're blind and 100%
accessiblity rigtout of the box for ever single game or gadget, while it
would be nice, is an unreasonable demand.
Are you threatening me? I am th
What I meant, is that it doesn't matter how good a game is if it
doesn't run on your box.
Right now they do but sooner or later they won't.
At 05:46 p.m. 27/03/2012 -0400, you wrote:
Shaun,
I beg to disagree. Some of the classic side-scrollers out there
don't have fantastic graphics and are s
Hi,
Yeah, I know. I understand their desire to want everything 100%
accessible out of the box, but that's just not realistic. However, with
a little time and patients, which I don't think many blind gamers have,
they can learn to play mainstream games on the PS 3 or XBox. the quality
of the
Hi,
Agreed. I've got a couple of gamepads and space isn't an issue. In fact,
when I'm done using it all I do is unhook it from my laptop, and stick
it into my laptop storage case. Its not like they are laying around
using up lots of desk space because they aren't that big to begin with
and c
Hi Thomas,
I copied this from the Combat wiki.
This is the home version not the arcade one.
Atari Combat
Released 1977.
Combat had color graphics and numerous gameplay variations. The 27 game
modes featured a variety of different combat scenarios, including tanks,
biplanes, and jet fighters. Th
Combat also featured planes if I remember correctly.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, March 27, 2012 3:54 PM
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi Damien,
Well, unfortunately I think that is the problem for most
Shaun,
I beg to disagree. Some of the classic side-scrollers out there don't
have fantastic graphics and are still enjoyed by many people. Something
like the original Donkey Kong for Atari didn't have fantastic graphics
but the game play was very very challenging. Only a small handful of
peo
Not only that but I believe Combat also offered a few different vehicles
aside from tanks.
Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message-
From: Thomas Ward
Sent: Tuesday, March 27, 2012 1:54 PM
To: Gamers Discussion list
Subject: Re: [
Shaun I'm confused. Whether or not a given language will survive into the
future doesn't seem to fit with this particular conversation. How does any of
that affect the quality of games that people can make with those languages now?
The issue is the belief that languages and computer power hav
Hi jeremy.
Thats all fine and good but its not if in the next windows or the
next after that that your games don't work anymore.
in 7 we have to fiddle with files to get this stuff to work and maybe 8.
And if it completely dies in 9 thats it.
Since most audiogames are made or rather the oldest o
It doesn't help that the big companies really don't listen to a
small market like us.
Mainstream games have the stereo type of being graphical.
Therefore they don't have anything to do with us really.
THe fact we have hardware restrictions and other things put on
us because of being blind or
Hi Damien,
Well, unfortunately I think that is the problem for most blind game
developers. I hear audio game developers say that they can't think of
any new games to create, because everything has been taken. However, I
can think of several games that have never been tried in audio that
shou
Hi thom,
I'm getting your points completely here; I agree with you. You know that
idea I'm having, do you think that is a step in the right direction from
what you've seen?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
S
Hi Ben,
Well, that's precisely why I am considering writing this document. Too
many blind gamers don't really have a real idea of what mainstream games
are like and tend to make judgments based on accessible game standards
rather than mainstream standards. While I understand better than most
Sean... sticks aren't that big. lol Your average gamepad or controller is
pretty small... unless you're talking about an arcade stick or fightpad for
fighting games, but even then... they're not big enough to make space an
issue.
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If you want to
It definitely is quite said, not to mention some of the most frustrating
times I've had with blind gamers. So many of them express interest in
getting a ps3 or xbox and then find out that you need to work to get the
games to work and ditch the idea.
- Original Message -
From:
To: "Gam
I need to post a correction. I've been informed that VB6 isn't an interpreted
language. I didn't realize that it uses a JIT compiler. Of course I still
will use that as a strike against Swamp in my rant because I'm running the
server uncompiled from within the VB6 environment, and that slows
Hi Alfredo,
Not sure if you misunderstood my post, but basically I want to create a
document that explains what certain mainstream games are like so audio
game developers could include similar concepts and ideas into their own
projects. It is not a document on how to make mainstream games
ac
I'd like to disagree with the idea that mainstream side scrollers just improve
their graphics. As I've played side scrollers across the past few decades,
I've never stopped and thought that one was the same as another, simply with
improved graphics. From the early days until now, puzzle and fe
Hi Thomas, that's a good idea, and we, Shard Workshop, know exactly what
you are talking about (somebody already mentioned us here).
I am not blind, and I have a very strong background as videogamer and I
have literally tons of idea of how to reproduce the mainstream sensation in
the audiogame scen
I guess I'd like more mouse controled games, especially since I have
a gaming mouse.
and if there were more games for a stick I'd buy one though space is the issue.
At 07:19 a.m. 27/03/2012 +0100, you wrote:
Hi Thomas,
Having played mainstream games for many years (despite my being blind from
bi
well some older tvs just use mono, my tv does this.
I guess that a stereo tv could be used, my sighted friends do use
headphones on their computers and consoles as they do use sound for
direction, but we would need more than that.
Most games have a target scope, and other location systems.
That
true tom.
However since most sighted side scrolers just have better graphics
and such I doubt we can do much to improve them.
I guess if we stopped using legacy languages and then had things use
all the cpu to play a game we could fake it but still.
Right now if we got all the stuff mainstreamer
That would be helpfull.
Ofcause there are not enough devs or dev groups that survive long
enough to make anything complex.
Then there is cost.
I guess with the vb express languages and maybe bgt and so on it can
be done but right now a lot are still vb sixers or autoit devs.
That may change and
Me, I'd like to see a game in the style of those old Wing Commander games if
anybody here remembers those.
Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message-
From: Damien Pendleton
Sent: Tuesday, March 27, 2012 2:04 AM
To: Gamers Discussio
I think that right there would turn a lot of blind gamers off. If you have
to get even a little sighted help or look at a separate document to learn
the options in the menus it's not worth it to them. Sad I know, but that's
the way a lot of them are.
Are you threatening me? I am the great Co
I think it's a good idea. I didn't get into the audio gaming world until
2004, up to which point I'd only ever played mainstream games Needless to
say I was extremely disappointed with the simplistic nature of most of what
was out there up to that point. The only real exception was Shades of Doo
Hi Keith,
I believe that others have had the same thing before. I believe that it is
because many of the anti virus programs do not like the deluserlex file that is
on my site. And now I guess that they check the entire site before it will
open.
Sorry, not sure what others have done about i
Hi thomas, this is a very good idea, as you say some of us who have been blind
from birth don't have a proper idea what a mainstream game is like. Yes we can
listen to family members playing and they can describe to us what there doing,
however to get a proper understanding as a blind person, I
On this topic of games, while similar to Space invaders it was different
enough were two games on the Atari 2600. The titles are Demons to Diamonds,
and that classic Phoenix.
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list"
Sent: Tuesday, March 27, 2012 4:04
Hi Thomas,
This would certainly be a good idea. I'm always struggling to come up with
interesting storylines and action, purely because I'm sick of the kind of
space invader clone that we are seeing more and more of and I don't really
know of anything else that hasn't already been taken in audi
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