o make an audio game accessible to the
>> sighted,
>> I
>> wonder if that in itself is just as big a task. Either way it will be
>> interesting to see the final result and I'm seriously looking forward to
>> trying this game
>>
>>
>> -Original
for the record, this game is actually going to have graphics so
calling it an audiogame is a bit of a misnomer. haha. This company is
doing what I consider to be an amazing thing in trying to include
blind and sighted gamers at the same time, and the focus on graphics
is a good step in bridging the
Ok... didn't mean to sound snappy or offend.
On 1/14/17, Justin Jones wrote:
> I said that I had only glanced at the web site and not given it a
> thorough going-over.
>
> On 1/14/17, Clement Chou wrote:
>> Demos are here. Anyone who is browsing the site and miss
Demos are here. Anyone who is browsing the site and missed them, I
find that surprising.. considering there is a link right at the top of
the page that says audio demos right under game info. lol
http://outofsightgames.com/a-heros-call/audio-demos/
On 1/14/17, Christina wrote:
> It does.
> You ca
It will be a single player RPG, so there will be no need to play
online, as far as has been announced. This will not be the same as
alter eon.
On 1/13/17, Stephen wrote:
> Can it be played offline or do you need to be online to play it?
> At 03:54 PM 1/14/2017, you wrote:
>>if its really good lik
Well, it should not be that complicated... especially if your locale
is set to Japanese. Just remember that even with the protalker english
addon installed, that's the synthesizer that has to be active. Espeak
by itself won't recognize the language. I'm not quite sure why you're
having that problem
You may be waiting a long time... I would recommend just trying the
game out first. Two main reasons for that... one is that I'm quite
busy with other projects as well as my daily life, and two.. it's
always more fun to explore and try out a game before you consult a
playthrough.
On 2/12/14, shaun
iotext.
> If I win it through this program, and always running through this program,
> should everything worked correctly? Thank you, William
>
> Sent from my iPhone
>
>> On 13 Feb 2014, at 06:00, Clement Chou wrote:
>>
>> Are you running the program through app loca
iPhone
>
>> On 12 Feb 2014, at 23:33, Clement Chou wrote:
>>
>> The first time you start the game, the game will not be outputting to
>> the clipboard, but will be running through nvda directly. And you
>> missed a step, it sounds like... you didn't actually
The first time you start the game, the game will not be outputting to
the clipboard, but will be running through nvda directly. And you
missed a step, it sounds like... you didn't actually switch
synthesizers and use the protalker English addon. If you do that, it
should be fine.
Here's a little re
e the same
>> way. There would be FMV cutscenes interspersed with text dialogue.
>>
>>
>>
>> Pinky, are you pondering what I'm pondering?
>> -Original Message- From: Clement Chou
>> Sent: Friday, February 07, 2014 2:04 AM
>> To: gamers
>>
ering what I'm pondering?
> -Original Message-
> From: Clement Chou
> Sent: Friday, February 07, 2014 2:04 AM
> To: gamers
> Subject: [Audyssey] Shadow Line... again!
>
> Well, all those who have seen my posts about this game know just how
> awesome I thi
Well, all those who have seen my posts about this game know just how
awesome I think it is, especially compared to everything we currently
have to play in the audiogames market. This Saturday, February 8th...
the fully voiced version of this game will be released. Here I've
given a link to a record
Hey gang. It's been ages since I've posted... just haven't had much to
say lately on the subject of gaming because of how busy I've been. But
I've definitely been keeping an eye on the list... anyhow, I just beat
one of the Japanese audio games, Shadow Line... after taking a very
long break from it
Hi all. Here's part two of the playthrough, where I explain a little more, and
start in the ruins where I left off in part one.
https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20let%27s%20play/shadow%20line%20lp%20part%202.mp3
Enjoy!
---
Gamers mailing list __ Gamers@audyssey.org
If you
hI Clement
Thanks for the recording, but it's not July r o f l. It was very chopy
on my end. other then that very cool.
bfn
James
------
From: "Clement Chou"
Sent: Wednesday, August 21, 2013 10:29 PM
To: "Gamers Discussion lis
Hey all. So recently, there's been a game that's been garnering some attention
on the audio games forum... and that game is Shadow Line. It's grown immensely
popular there among a good lot of people, and I hope once you hear this
recording you'll see why. How to play Japanese games if you don't
Ward"
To: "Gamers Discussion list"
Sent: Friday, August 16, 2013 1:03 AM
Subject: Re: [Audyssey] guide to playing Japanese audio games
Hi Clement,
Um...Where is the tutorial I don't see a link for it here. :D
On 8/16/13, Clement Chou wrote:
I know I posted a recording
I know I posted a recording of this a while ago, but this guide is done by
someone else, and written in more detail than the little audio snip that i put
up. As someone who primarily relies on my knowledge of Japanese, this one was
written better because this is written by someone who relies muc
Or you could plug your iphone into your line in jack on your computer and
use the stereo mix / what you hear feature of your computer and then just
record it with whatever sound editing software you want.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: M
gear. Your house is gone!
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Monday, July 01, 2013 9:31 AM
Subject: [Audyssey] Happy Canada day!
I know most of you are in the US and oth
I know most of you are in the US and other parts of the world, but we all up
here in Canada want to wish everyone a happy Canada day from our igloos... and
on a sidenote, Canadians don't actually live in Igloos... at least most of us
don't. lol and it's way too hot right now for that to happen.
racing games and many others on my x box 360 it
sometimes just takes practice
On 6/24/13, Clement Chou wrote:
Let's just say that as a total we've been able to play more games than
most
people expect... even my friends with low vision. Fighting games are
probaqbly boring only because y
Let's just say that as a total we've been able to play more games than most
people expect... even my friends with low vision. Fighting games are
probaqbly boring only because you play against the computer... it's much
more stimulating to play against humans and delve into the meet of the game
w
The amount of flack that just flew around is absolutely unbelievable.
Yes, on the one point, I can see how it could be taken with the particular
wording used... however, I don't think there's any cause for ripping him one
the way you did, Charles. I'm probably sticking my neck out onto the
chop
PM
Subject: Re: [Audyssey] Japanese audio games
How can I make the translater plugin translate the text to the clipboard
On 6/18/13, Clement Chou wrote:
Let me know how it turns out! :D
- Original Message -
From: "Paul Lemm"
To: "'Gamers Discussion list'
d change the
system settings , just downloaded the game to and about to give it a go.
Many thanks again.
Paul lemm
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: Monday, June 17, 2013 1:14 AM
To: Gamers Discussion list
Subject: Re: [Audys
a keyboard
shortcut
to change the keyboard layout when you start to play a game?
Paul lemm
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: 14 June 2013 19:53
To: Gamers Discussion list
Subject: [Audyssey] Japanese audio games
So many pe
So many people have heard of these... but the explanations on how to get them
working have been a little scrambbled since so many different people try and
explain how to do it. lol I figured I would do a quick demonstration on how
this whole thing works. Links will follow in a second email if an
Since there's been some curiocity about it, here is the game. The game is more
or less a Japanese remake of judgement day. If you can't afford JD for whatever
reason, here's a free alternative... the only downside to this being that
movies and stuff are in Japanese. Nevertheless, enjoy!
https://
You might want to check your spelling when you write. About the games.. if
you look on the forum, you will hear audio playthroughs of these games.
- Original Message -
From: "dbzfan"
To:
Sent: Friday, May 24, 2013 11:55 AM
Subject: [Audyssey] Japanese Games
Hi,
I just learned about
No problem... interesting discussions are my thing. :D lol But I think you
hit on a good point about how customizable quake is. I would've just liked
to see something built from the ground up is all, not countless mods for an
already existing game. but I'll take what we've gotten now.. because t
Well, I'm definitely excited to see what this will turn out to look like!
Wish we knew more about the rpg though... and I can't believe you got that
much into a headtracking piece of equipment and are selling it for 50 bucks.
Guess we'll see how it turns out though!
- Original Message -
I'm no programmer at all, but from what I understand it would be a little on
the complicated side since you would have to implement health and recode the
server to handle multiple players that can take damage from each other, and
there's probably other things I'm missing out on. But it would be
I would love to hear about it.. because especially lately I find myself
paying much more attention to things going on here than on the forum. lol
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Saturday, May 04, 2013 3:14 PM
Subject: Re: [Audyssey] Quak
The beeps would've been what I would use. And Swamp definitely feels like a
mainstream game... definitely no disagreement there, and I love it. I just
think it's a shame that there couldn't be another multiplayer fps with as
much refinement and as many weapons worked into it as Swamp already has
I think I remember you telling me that at some point. And honestly, the
problem with audiogamers... is that a lot of people, not all but a fair few,
want things to be easy. What audio gamers consider a difficult game would be
standard affair for mainstream gamers, and I think that headshot aspec
Actually, that rifle was one of the things I loved about Jedi Quake when I
tried it. I got pretty good with it at one point, but haven't played AQ in
so long... should probably give it a go again. I just wish we had more
multiplayer fps titles. I've said before that I think Swamp's base combat
Well, then you also have to assume that the gamer in question has that many
voices in the first place. lol It would be nice to be able to find a voice
for each situation, but I find the issue then lies in inflection. Even with
a deep voice, tts can only read things a certain way... and if a play
Not sure why you're trying to sort it out on this list... this discussion
isn't game-related and should probably be taken somewhere else.
- Original Message -
From: "Nicole white"
To: "Games list\"
Sent: Saturday, May 04, 2013 8:34 AM
Subject: [Audyssey] Issues wiht Zone BBS.
One i t
The trouble with translating 3d fps games into pure audio is that you are
going to miss a lot of the precision that you can get by visual observation.
I'm not saying audio quake was bad, just not as precise as I would like it
to be. It was a lot of fun, but too often I found myself and saw other
I definitely agree. As fun as Troopanum and Pacman talks are, the inovations
that James came up with and the way he executed them are unique and
shouldn't be underestimated. As I already said, his blueprint for Max
Shrapnel and Montazuma's Revenge were two of my dream games and Max still
is. I'
Hi Tom.
The way I understood it.. that mouse demo was going to be one of the
features of Max Shrapnel in terms of how it was controlled. I'm not sure how
into that style of multiplayer pvp shooter you are similar to things like
Counterstrike or Unreal Tournament, but it would be great to see so
Not a good idea to get into this on list... I suggest you go look up what
piracy means.
- Original Message -
From: "Nicole white"
To:
Sent: Monday, April 29, 2013 9:26 AM
Subject: [Audyssey] Chain Reaction
This sia game where the words connect together to form a word train and
they
Your best option would be the pdp pad then. I personally love playing with a
ps3 controller, so if you could find a way to convert the ps3 controller to
be usable by the xbox, you're out of luck with that option.
- Original Message -
From: "Karl Belanger"
To: "Audyssey discussion list"
Well, I would assume under that circumstance that you'd have a beast of a
machine. A good xp computer had 512 mb of ram back in the day and could work
well... with 4 gb you'd have plenty of room left over to have enough to
process games, one would think. I'm not exactly an expert with hardware
Part of the problem with a virtual environment is that many people have
experienced either input lag, audio lag or both. That can prove problematic
even for audio games.
- Original Message -
From: "Chris H"
To: "Gamers Discussion list"
Sent: Saturday, April 27, 2013 12:45 AM
Subject:
Because a lot of people, including myself may not upgrade to something like
windows 8 unless we have to or in the near future, and we enjoy these games.
For me personally, BSC being the first audiogames I ever played, it's
awesome to play them... and I think some of them are a little
underappre
Definitely agree with all the points. But at the same time, I don't think
it's just blind customers either. Sighted gamers or computer users are
liable to pirate anything they think is to expensive because they are on
fixed incomes or because they don't think something is worth the value that
t
Subject: Re: [Audyssey] super deekout setup?
Hi Clement,
Sure. Just go to Daniel Zingaro's site
http://www.danielzingaro.com
and download the setup. That's where he put them when he put up his
new site last year.
Cheers!
On 4/23/13, Clement Chou wrote:
Does anyone still have this game
Does anyone still have this game? I wanted to play it a while ago... but since
my computer crashed I haven't been able to find it again, as I never backed up
the setup file. Is it still floating around somewhere?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E
I will say this. It depends very much on the person... but if I can
introduce sighted people to Goalball, a sport way more complex than the most
complex audio game... and if they can enjoy that without vision, audiogames
are just a step down.
- Original Message -
From: "shaun everiss"
The first thing that would make it easier for sighted people to play swamp
is that Swamp does have graphics. And it also is important to consider how
you approach someone sighted with a game that has no graphics.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, se
Well if I assumed a little too much I appologize. Though the trouble with
the games for me specifically hasn't actually been the language.. more the
lack of time to sit down and play them. But at least you can understand the
majority of what's going on... which is more than I could do with the u
The difference is, a lot of people don't want to have to try so hard to
understand 50% of a game's story. I'll be honest... I'm one of them. I want
to be able to leap right into a game and not have to worry about setting up
clipboard monitoring, translation software, etc etc. Yes, yu may underst
Hi Dark.
Like I said earlier, I get it.. these games aren't for everyone. I'm just
curious as to how much story the people using the translator tools are
getting since for me, a good rpg or action adventure title would definitely
need to have a good story. It's almost ironic... that I understan
No I can understand that. Was just commenting on how lamentable that it is
there are no English games that complex. Love being able to speak the
language though. grin
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, March 21, 2013 12:13 PM
Subject:
The problem of course is that noone's made anything like that in English.
Yet at least three Japanese games I know of have enough to lose yourself in,
and I haven't even finished them yet. lol You gotta give people a little
credit though for being patient enough to cope with translating line by
I would've agreed, but that w in wynth should've been an s. Not trying to
start any attacks, just wanted to point it out that if you're going to
comment on something like this issue you should make whatever effort to make
sure your own spelling suits synth pronunciation as much as possible.
You know what I find funny? Sighted people spell it iphone as well... it
isn't just people who are blind. Though if people are fussy about hearing
their screenreader pronounce iPhone instead of iphone, that's a whole
different story... then it's no longer about spelling. Just wanted to point
th
Not sure what people are saying about windows not letting them record audio
and their voice at once anymore. My windows 7 computer still gives me the
option to do so. And most computers I've seen with a realtech hd audio sound
card works just fine.
- Original Message -
From: "Dakotah Ri
ink adding accessibility does cost money, and
for a company all they care about is the cost of developing the
accessibility verses how much adding that accessibility will net them
if added. In short, what's in it for them?
On 2/11/13, Clement Chou wrote:
Dakada I do agree with you on princip
Dakada I do agree with you on principle. But however bogus the thing about
market and cost vs. benefit has to be taken into consideration. Whether
we're united or not, developers won't do it if there's no reason better than
just because a bunch of people want it. And while I believe in this caus
sing a bowling rail. I
would want at least that much from any game I play.
--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Saturday, February 02, 2013 10:23
I only have one question about that. Again, the blind community is a small
one... and we wouldn't put a dent in their sales by not buying a game
because of inaccessibility. I agree with you on principle, but the fact is,
do you know exactly how easy it would be to implement any of the changes
y
e the best beasts, but Labs are a close second.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Saturday, February 02, 2013 4:48 PM
Subject: Re: [Audyssey] weii bowling cannot be played
independentlybytheblind - Re: Accessable games for
I can do everything you said, other than hitting what's left and knowing
what my final score is. But why would it matter... because I would only play
it when friends were around, and would know final scores regardless? Again,
I think it comes down to personal definitions of accessible... I am no
I used to have a wii. I can say with confidence that once you get used to
it, it doesn't come close to taking 5 minutes... maybe about 10 seconds.
- Original Message -
From: "Sarah Haake"
To: "Gamers Discussion list"
Sent: Saturday, February 02, 2013 6:11 AM
Subject: Re: [Audyssey] wei
I think this comes down to a definition of what's accessible... as Brian
already said, that while things like the wii are not accessible in the
traditional sense that audio games are, they are very much accessible in the
way we can access them and play them effectively. Personally, again agree
I can indeed. Incidentally, the words on the paper say "u-r-e-r-w-3" That
is, count back from those letters 3 more letters and you have the word.
robot. Demo here:
https://dl.dropbox.com/u/3394499/bokura%20no%20daibouken%20demo.mp3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
Not quite sure where you are... 6-2 or 6-3? If it's 6-3, you'll have a piece
of paper in your collection items... look on that piece of paper, and it'll
give you the hint you need.
- Original Message -
From: "Richard Sherman"
To: "Gamers Discussion list"
Sent: Monday, January 28, 2013
ly just running around punching
enemies and dodging weird little obstacle things till you complete levels.
But then again, Beat 'em Ups have never really been my thing anyway, no
matter how simple or complex. I prefer less button mashing and more
strategy.
Hey folks. Here's another game that's quite interesting, another Japanese
one... I will post the download link later. But for now, here's a quick demo of
the game. Very addicting arcade fun, and a bit of a new twist on the beat em up
where audio games are concerned.
https://dl.dropbox.com/u/3394
If you go into bk 2, under the screen reader setting where the nvda and
sapi options are, the top is clipboard. Just click it... and you'll get no
speech. As to your locale, that's in your changing keyboards and input
methods. I don't remember exact steps. Locale doesn't change your whole
syst
Will do for sure!!
- Original Message -
From: "Sarah Haake"
To: "Gamers Discussion list"
Sent: Tuesday, January 22, 2013 6:38 AM
Subject: Re: [Audyssey] Brave of Cloudia translation difficulties
Hi,
ok, I'll try it on Windows 7 then, sounds good.
Regarding the self-voicing games,
If you use 7, windows should download the files automatically for you. And I
do understand within regards to the self-voicing games. But a lot of people
have tried them. It's simply a case of finding someone who knows enough to
translate the menus or who's experimented enough. Just post if you n
Bloody school and dark war? Haven't heard of those particular two... do you
have the setup for both those games?
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Tuesday, January 22, 2013 5:38 AM
Subject: Re: [Audyssey] Japanese audiogames
All of Morokuma
It can't install the keyboard without the language support files... and if
you're on xp, you definitely need the cd for those.
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Tuesday, January 22, 2013 5:41 AM
Subject: Re: [Audyssey] Brave of Cloudia transl
I am going to upload a few games and create a public folder in dropbox for
them. the problem is... most of these are self-voicing. They're all games by
the person who made Bokurano Daibouken 2.
- Original Message -
From: "Sarah Haake"
To: "Gamers Discussion list"
Sent: Tuesday, Januar
You just install it through the control pannel... look on the AG forum.
There's tons of topics on it especially with the Japanese games. Well, not
tons of topics.. more like posts. lol
- Original Message -
From: "Hunter Jozwiak"
To: "Devin Prater" ;
Sent: Monday, January 21, 2013 5:41
h, good luck getting translations for
these unless someone with a working knowledge of japanese decompiles and
mods them somehow.
------
From: "Clement Chou"
Sent: Sunday, January 20, 2013 05:25 PM
To: "Gamers Discussion list"
Gotta say.. you'll be waiting a while for that. lol The likelyhood of it
being translated is very, very slim... especially given that it has way way
more text than bokurano daibouken, and even that translation is going
terribly slowly.
- Original Message -
From: "Bryan Peterson"
To: "
tically equip my
characters without it taking 4 hours, haha.
--
From: "Clement Chou"
Sent: Friday, January 18, 2013 12:29 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Much easier Japanese Game Translation
Just gave it a wirl... and I ha
Just gave it a wirl... and I have to say so far, for all the things I've
tried, the translation is superb. Not entirely accurate for sure... but
definitely better than google! The only downside is having to ask for
translation in menus. lol But this is definitely a good tool for the folks
who d
Curious about that... does that mean then the games that can output directly
through nvda have to be switched to output through the clipboard? And the
nvda version I have already has an option for instant translate... does that
mean it's already there?
- Original Message -
From: "Shadow
some of the japanese guy's other games. Are some of
those a little translated as well?
Best,
Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Friday, January 18, 2
The first post of the bokura no daibouken topic on the audiogames forum will
have it. If that doesn't work, let me know and I'll give you the link to the
actual website. Dropbox would be easier, because you don't have to run it
through google translate or anything like that.
- Original Messa
st wondering as it sounds cool.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: 17 January 2013 06:52
To: Gamers Discussion list
Subject: [Audyssey] Bokura no daibouken 2... the answer
So I'm pretty sure a lot of people here hav
I'm studying mythology... I should know this. But it won't come to me...
I'll venture a guess when I have more of an idea. lol
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, January 17, 2013 3:35 AM
Subject: Re: [Audyssey] Arc of hope ideas
Hi
So I'm pretty sure a lot of people here have been wondering just what Bokurano
Daibouken is. Here's hoping this demo will shed some light on it, and why it's
become, personally, my top audio game. If anyone asked me what my favorite game
of the current time was, I would have to say bokura no dai
Agree with you completely, Thomas. And I personally like the idea of a user
ID for a given game site. If players need to upgrade to a new system or
recover the key, they can b e limitted to a certain amount of authorizing
computers. And, to mix in some Sony methods, if one computer is deauthoriz
Uh... some pretty basic questions here. The gun is reloaded by swiping your
finger down... well, dartgging it more like. And that should've been told to
you in the tutorial.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Wednesday, January 09, 2013 9:26
Agree with this message. And with the navigation features you have on your
iphone, it isn't technically even necessary to use the entire screen. I can
move to items, click on them by simply moving my fingers left and right and
doing double tapping. But Thomas has a point... androids are definite
oukenn game.
well as i don't have the time to propperly learn japanese at the
moment, I figured why not at least try as many of these games look
great.
On 1/4/13, Clement Chou wrote:
True that. And like I said, I can't really comment on it... since I
haven't
used it in de
True that. And like I said, I can't really comment on it... since I haven't
used it in detail. I just use dictionaries to look up words I occasionally
don't know, and once in a while I'll use Google translate to confirm whether
I'm getting something right. What really messes it up is all the Eng
Dan, it might not do you much good using Google translate. I don't know,
I've never used it constantly... but the few times I tried it, I barely
understood anything. lol
---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.or
I don't know the entire story because I haven't finished the game. And I
don't know the entire thing of what I've played so far, because my Japanese
is high beginner level at best in terms of vocabulary. But this is what I
know so far.
Your player character is the hero of a story that involves f
Chill out there, my friend. Personally, an option to choose from a list wuld
be my preference. I see things from both sides... and Dark, as to having a
physical experience that you can relate to, I would tend to agree... but
video games don't necessarily have to be relatable to be imagined right
First things first. When you load the game, during the logo, press e.
That'll load the English patch if it skips the logo music. Then go down
three times to options and hit enter. Go down twice for the speech option.
Then, personally I recommend going down to the bottom by hitting end for
sapi.
nemy ship or of an explosion..
The stick is small, but if you touch in the bottom left corner of your
device, you'll at least be certain of going southwest.
Signed:
Dakotah Rickard
On 12/23/12, Clement Chou wrote:
Can't find that navigation stick. lol Right now seems I can only
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