Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
o make an audio game accessible to the >> sighted, >> I >> wonder if that in itself is just as big a task. Either way it will be >> interesting to see the final result and I'm seriously looking forward to >> trying this game >> >> >> -Original

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
for the record, this game is actually going to have graphics so calling it an audiogame is a bit of a misnomer. haha. This company is doing what I consider to be an amazing thing in trying to include blind and sighted gamers at the same time, and the focus on graphics is a good step in bridging the

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
Ok... didn't mean to sound snappy or offend. On 1/14/17, Justin Jones wrote: > I said that I had only glanced at the web site and not given it a > thorough going-over. > > On 1/14/17, Clement Chou wrote: >> Demos are here. Anyone who is browsing the site and miss

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
Demos are here. Anyone who is browsing the site and missed them, I find that surprising.. considering there is a link right at the top of the page that says audio demos right under game info. lol http://outofsightgames.com/a-heros-call/audio-demos/ On 1/14/17, Christina wrote: > It does. > You ca

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Clement Chou
It will be a single player RPG, so there will be no need to play online, as far as has been announced. This will not be the same as alter eon. On 1/13/17, Stephen wrote: > Can it be played offline or do you need to be online to play it? > At 03:54 PM 1/14/2017, you wrote: >>if its really good lik

Re: [Audyssey] problems with shadow rine

2014-02-24 Thread Clement Chou
Well, it should not be that complicated... especially if your locale is set to Japanese. Just remember that even with the protalker english addon installed, that's the synthesizer that has to be active. Espeak by itself won't recognize the language. I'm not quite sure why you're having that problem

Re: [Audyssey] shadow line issues

2014-02-15 Thread Clement Chou
You may be waiting a long time... I would recommend just trying the game out first. Two main reasons for that... one is that I'm quite busy with other projects as well as my daily life, and two.. it's always more fun to explore and try out a game before you consult a playthrough. On 2/12/14, shaun

Re: [Audyssey] shadow line issues

2014-02-13 Thread Clement Chou
iotext. > If I win it through this program, and always running through this program, > should everything worked correctly? Thank you, William > > Sent from my iPhone > >> On 13 Feb 2014, at 06:00, Clement Chou wrote: >> >> Are you running the program through app loca

Re: [Audyssey] shadow line issues

2014-02-12 Thread Clement Chou
iPhone > >> On 12 Feb 2014, at 23:33, Clement Chou wrote: >> >> The first time you start the game, the game will not be outputting to >> the clipboard, but will be running through nvda directly. And you >> missed a step, it sounds like... you didn't actually

Re: [Audyssey] shadow line issues

2014-02-12 Thread Clement Chou
The first time you start the game, the game will not be outputting to the clipboard, but will be running through nvda directly. And you missed a step, it sounds like... you didn't actually switch synthesizers and use the protalker English addon. If you do that, it should be fine. Here's a little re

Re: [Audyssey] Shadow Line... again!

2014-02-08 Thread Clement Chou
e the same >> way. There would be FMV cutscenes interspersed with text dialogue. >> >> >> >> Pinky, are you pondering what I'm pondering? >> -Original Message- From: Clement Chou >> Sent: Friday, February 07, 2014 2:04 AM >> To: gamers >>

Re: [Audyssey] Shadow Line... again!

2014-02-07 Thread Clement Chou
ering what I'm pondering? > -Original Message- > From: Clement Chou > Sent: Friday, February 07, 2014 2:04 AM > To: gamers > Subject: [Audyssey] Shadow Line... again! > > Well, all those who have seen my posts about this game know just how > awesome I thi

[Audyssey] Shadow Line... again!

2014-02-07 Thread Clement Chou
Well, all those who have seen my posts about this game know just how awesome I think it is, especially compared to everything we currently have to play in the audiogames market. This Saturday, February 8th... the fully voiced version of this game will be released. Here I've given a link to a record

[Audyssey] Shadow Line... again

2013-12-20 Thread Clement Chou
Hey gang. It's been ages since I've posted... just haven't had much to say lately on the subject of gaming because of how busy I've been. But I've definitely been keeping an eye on the list... anyhow, I just beat one of the Japanese audio games, Shadow Line... after taking a very long break from it

[Audyssey] shadow line let's play continued

2013-08-27 Thread Clement Chou
Hi all. Here's part two of the playthrough, where I explain a little more, and start in the ruins where I left off in part one. https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20let%27s%20play/shadow%20line%20lp%20part%202.mp3 Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Shadow Line let's play / walkthrough

2013-08-22 Thread Clement Chou
hI Clement Thanks for the recording, but it's not July r o f l. It was very chopy on my end. other then that very cool. bfn James ------ From: "Clement Chou" Sent: Wednesday, August 21, 2013 10:29 PM To: "Gamers Discussion lis

[Audyssey] Shadow Line let's play / walkthrough

2013-08-21 Thread Clement Chou
Hey all. So recently, there's been a game that's been garnering some attention on the audio games forum... and that game is Shadow Line. It's grown immensely popular there among a good lot of people, and I hope once you hear this recording you'll see why. How to play Japanese games if you don't

Re: [Audyssey] guide to playing Japanese audio games

2013-08-16 Thread Clement Chou
Ward" To: "Gamers Discussion list" Sent: Friday, August 16, 2013 1:03 AM Subject: Re: [Audyssey] guide to playing Japanese audio games Hi Clement, Um...Where is the tutorial I don't see a link for it here. :D On 8/16/13, Clement Chou wrote: I know I posted a recording

[Audyssey] guide to playing Japanese audio games

2013-08-15 Thread Clement Chou
I know I posted a recording of this a while ago, but this guide is done by someone else, and written in more detail than the little audio snip that i put up. As someone who primarily relies on my knowledge of Japanese, this one was written better because this is written by someone who relies muc

Re: [Audyssey] recording iPhone games

2013-08-12 Thread Clement Chou
Or you could plug your iphone into your line in jack on your computer and use the stereo mix / what you hear feature of your computer and then just record it with whatever sound editing software you want. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: M

Re: [Audyssey] Happy Canada day!

2013-07-01 Thread Clement Chou
gear. Your house is gone! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, July 01, 2013 9:31 AM Subject: [Audyssey] Happy Canada day! I know most of you are in the US and oth

[Audyssey] Happy Canada day!

2013-07-01 Thread Clement Chou
I know most of you are in the US and other parts of the world, but we all up here in Canada want to wish everyone a happy Canada day from our igloos... and on a sidenote, Canadians don't actually live in Igloos... at least most of us don't. lol and it's way too hot right now for that to happen.

Re: [Audyssey] games playable on consoles [was]Re: what will ittake for this community to learn?

2013-06-24 Thread Clement Chou
racing games and many others on my x box 360 it sometimes just takes practice On 6/24/13, Clement Chou wrote: Let's just say that as a total we've been able to play more games than most people expect... even my friends with low vision. Fighting games are probaqbly boring only because y

[Audyssey] games playable on consoles [was]Re: what will it take for this community to learn?

2013-06-24 Thread Clement Chou
Let's just say that as a total we've been able to play more games than most people expect... even my friends with low vision. Fighting games are probaqbly boring only because you play against the computer... it's much more stimulating to play against humans and delve into the meet of the game w

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Clement Chou
The amount of flack that just flew around is absolutely unbelievable. Yes, on the one point, I can see how it could be taken with the particular wording used... however, I don't think there's any cause for ripping him one the way you did, Charles. I'm probably sticking my neck out onto the chop

Re: [Audyssey] Japanese audio games

2013-06-18 Thread Clement Chou
PM Subject: Re: [Audyssey] Japanese audio games How can I make the translater plugin translate the text to the clipboard On 6/18/13, Clement Chou wrote: Let me know how it turns out! :D - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'

Re: [Audyssey] Japanese audio games

2013-06-17 Thread Clement Chou
d change the system settings , just downloaded the game to and about to give it a go. Many thanks again. Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, June 17, 2013 1:14 AM To: Gamers Discussion list Subject: Re: [Audys

Re: [Audyssey] Japanese audio games

2013-06-16 Thread Clement Chou
a keyboard shortcut to change the keyboard layout when you start to play a game? Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 14 June 2013 19:53 To: Gamers Discussion list Subject: [Audyssey] Japanese audio games So many pe

[Audyssey] Japanese audio games

2013-06-14 Thread Clement Chou
So many people have heard of these... but the explanations on how to get them working have been a little scrambbled since so many different people try and explain how to do it. lol I figured I would do a quick demonstration on how this whole thing works. Links will follow in a second email if an

[Audyssey] world of war

2013-06-09 Thread Clement Chou
Since there's been some curiocity about it, here is the game. The game is more or less a Japanese remake of judgement day. If you can't afford JD for whatever reason, here's a free alternative... the only downside to this being that movies and stuff are in Japanese. Nevertheless, enjoy! https://

Re: [Audyssey] Japanese Games

2013-05-24 Thread Clement Chou
You might want to check your spelling when you write. About the games.. if you look on the forum, you will hear audio playthroughs of these games. - Original Message - From: "dbzfan" To: Sent: Friday, May 24, 2013 11:55 AM Subject: [Audyssey] Japanese Games Hi, I just learned about

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Clement Chou
No problem... interesting discussions are my thing. :D lol But I think you hit on a good point about how customizable quake is. I would've just liked to see something built from the ground up is all, not countless mods for an already existing game. but I'll take what we've gotten now.. because t

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Clement Chou
Well, I'm definitely excited to see what this will turn out to look like! Wish we knew more about the rpg though... and I can't believe you got that much into a headtracking piece of equipment and are selling it for 50 bucks. Guess we'll see how it turns out though! - Original Message -

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Clement Chou
I'm no programmer at all, but from what I understand it would be a little on the complicated side since you would have to implement health and recode the server to handle multiple players that can take damage from each other, and there's probably other things I'm missing out on. But it would be

Re: [Audyssey] Quake / 3D FPS games -was- Re: MysteriesoftheAncientsConsiderations

2013-05-04 Thread Clement Chou
I would love to hear about it.. because especially lately I find myself paying much more attention to things going on here than on the forum. lol - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 3:14 PM Subject: Re: [Audyssey] Quak

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Clement Chou
The beeps would've been what I would use. And Swamp definitely feels like a mainstream game... definitely no disagreement there, and I love it. I just think it's a shame that there couldn't be another multiplayer fps with as much refinement and as many weapons worked into it as Swamp already has

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Clement Chou
I think I remember you telling me that at some point. And honestly, the problem with audiogamers... is that a lot of people, not all but a fair few, want things to be easy. What audio gamers consider a difficult game would be standard affair for mainstream gamers, and I think that headshot aspec

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations

2013-05-04 Thread Clement Chou
Actually, that rifle was one of the things I loved about Jedi Quake when I tried it. I got pretty good with it at one point, but haven't played AQ in so long... should probably give it a go again. I just wish we had more multiplayer fps titles. I've said before that I think Swamp's base combat

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Clement Chou
Well, then you also have to assume that the gamer in question has that many voices in the first place. lol It would be nice to be able to find a voice for each situation, but I find the issue then lies in inflection. Even with a deep voice, tts can only read things a certain way... and if a play

Re: [Audyssey] Issues wiht Zone BBS.

2013-05-04 Thread Clement Chou
Not sure why you're trying to sort it out on this list... this discussion isn't game-related and should probably be taken somewhere else. - Original Message - From: "Nicole white" To: "Games list\" Sent: Saturday, May 04, 2013 8:34 AM Subject: [Audyssey] Issues wiht Zone BBS. One i t

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Clement Chou
The trouble with translating 3d fps games into pure audio is that you are going to miss a lot of the precision that you can get by visual observation. I'm not saying audio quake was bad, just not as precise as I would like it to be. It was a lot of fun, but too often I found myself and saw other

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Clement Chou
I definitely agree. As fun as Troopanum and Pacman talks are, the inovations that James came up with and the way he executed them are unique and shouldn't be underestimated. As I already said, his blueprint for Max Shrapnel and Montazuma's Revenge were two of my dream games and Max still is. I'

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Clement Chou
Hi Tom. The way I understood it.. that mouse demo was going to be one of the features of Max Shrapnel in terms of how it was controlled. I'm not sure how into that style of multiplayer pvp shooter you are similar to things like Counterstrike or Unreal Tournament, but it would be great to see so

Re: [Audyssey] Chain Reaction

2013-04-29 Thread Clement Chou
Not a good idea to get into this on list... I suggest you go look up what piracy means. - Original Message - From: "Nicole white" To: Sent: Monday, April 29, 2013 9:26 AM Subject: [Audyssey] Chain Reaction This sia game where the words connect together to form a word train and they

Re: [Audyssey] Best controller for fighting games on Xbox

2013-04-28 Thread Clement Chou
Your best option would be the pdp pad then. I personally love playing with a ps3 controller, so if you could find a way to convert the ps3 controller to be usable by the xbox, you're out of luck with that option. - Original Message - From: "Karl Belanger" To: "Audyssey discussion list"

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Clement Chou
Well, I would assume under that circumstance that you'd have a beast of a machine. A good xp computer had 512 mb of ram back in the day and could work well... with 4 gb you'd have plenty of room left over to have enough to process games, one would think. I'm not exactly an expert with hardware

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Clement Chou
Part of the problem with a virtual environment is that many people have experienced either input lag, audio lag or both. That can prove problematic even for audio games. - Original Message - From: "Chris H" To: "Gamers Discussion list" Sent: Saturday, April 27, 2013 12:45 AM Subject:

Re: [Audyssey] Please No More Contact Requests

2013-04-26 Thread Clement Chou
Because a lot of people, including myself may not upgrade to something like windows 8 unless we have to or in the near future, and we enjoy these games. For me personally, BSC being the first audiogames I ever played, it's awesome to play them... and I think some of them are a little underappre

Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames

2013-04-23 Thread Clement Chou
Definitely agree with all the points. But at the same time, I don't think it's just blind customers either. Sighted gamers or computer users are liable to pirate anything they think is to expensive because they are on fixed incomes or because they don't think something is worth the value that t

Re: [Audyssey] super deekout setup?

2013-04-23 Thread Clement Chou
Subject: Re: [Audyssey] super deekout setup? Hi Clement, Sure. Just go to Daniel Zingaro's site http://www.danielzingaro.com and download the setup. That's where he put them when he put up his new site last year. Cheers! On 4/23/13, Clement Chou wrote: Does anyone still have this game

[Audyssey] super deekout setup?

2013-04-23 Thread Clement Chou
Does anyone still have this game? I wanted to play it a while ago... but since my computer crashed I haven't been able to find it again, as I never backed up the setup file. Is it still floating around somewhere? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Clement Chou
I will say this. It depends very much on the person... but if I can introduce sighted people to Goalball, a sport way more complex than the most complex audio game... and if they can enjoy that without vision, audiogames are just a step down. - Original Message - From: "shaun everiss"

Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Clement Chou
The first thing that would make it easier for sighted people to play swamp is that Swamp does have graphics. And it also is important to consider how you approach someone sighted with a game that has no graphics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, se

Re: [Audyssey] translating japanese games [was]Re: LookingForSomething New to Play

2013-03-22 Thread Clement Chou
Well if I assumed a little too much I appologize. Though the trouble with the games for me specifically hasn't actually been the language.. more the lack of time to sit down and play them. But at least you can understand the majority of what's going on... which is more than I could do with the u

[Audyssey] translating japanese games [was]Re: Looking For Something New to Play

2013-03-21 Thread Clement Chou
The difference is, a lot of people don't want to have to try so hard to understand 50% of a game's story. I'll be honest... I'm one of them. I want to be able to leap right into a game and not have to worry about setting up clipboard monitoring, translation software, etc etc. Yes, yu may underst

Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Clement Chou
Hi Dark. Like I said earlier, I get it.. these games aren't for everyone. I'm just curious as to how much story the people using the translator tools are getting since for me, a good rpg or action adventure title would definitely need to have a good story. It's almost ironic... that I understan

Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Clement Chou
No I can understand that. Was just commenting on how lamentable that it is there are no English games that complex. Love being able to speak the language though. grin - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, March 21, 2013 12:13 PM Subject:

Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Clement Chou
The problem of course is that noone's made anything like that in English. Yet at least three Japanese games I know of have enough to lose yourself in, and I haven't even finished them yet. lol You gotta give people a little credit though for being patient enough to cope with translating line by

[Audyssey] proper spelling [was]Re: Found a new iPhone game

2013-03-13 Thread Clement Chou
I would've agreed, but that w in wynth should've been an s. Not trying to start any attacks, just wanted to point it out that if you're going to comment on something like this issue you should make whatever effort to make sure your own spelling suits synth pronunciation as much as possible.

Re: [Audyssey] Found a new iPhone game

2013-03-13 Thread Clement Chou
You know what I find funny? Sighted people spell it iphone as well... it isn't just people who are blind. Though if people are fussy about hearing their screenreader pronounce iPhone instead of iphone, that's a whole different story... then it's no longer about spelling. Just wanted to point th

Re: [Audyssey] Podcasts?

2013-03-05 Thread Clement Chou
Not sure what people are saying about windows not letting them record audio and their voice at once anymore. My windows 7 computer still gives me the option to do so. And most computers I've seen with a realtech hd audio sound card works just fine. - Original Message - From: "Dakotah Ri

Re: [Audyssey] Blindness United: Was: You Don't Know Jack for iOS

2013-02-12 Thread Clement Chou
ink adding accessibility does cost money, and for a company all they care about is the cost of developing the accessibility verses how much adding that accessibility will net them if added. In short, what's in it for them? On 2/11/13, Clement Chou wrote: Dakada I do agree with you on princip

Re: [Audyssey] Blindness United: Was: You Don't Know Jack for iOS

2013-02-11 Thread Clement Chou
Dakada I do agree with you on principle. But however bogus the thing about market and cost vs. benefit has to be taken into consideration. Whether we're united or not, developers won't do it if there's no reason better than just because a bunch of people want it. And while I believe in this caus

Re: [Audyssey] weii bowling cannot beplayedindependentlybytheblind- Re: Accessable games fortheplaystation three.

2013-02-08 Thread Clement Chou
sing a bowling rail. I would want at least that much from any game I play. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 10:23

Re: [Audyssey] You Don't Know Jack for iOS

2013-02-07 Thread Clement Chou
I only have one question about that. Again, the blind community is a small one... and we wouldn't put a dent in their sales by not buying a game because of inaccessibility. I agree with you on principle, but the fact is, do you know exactly how easy it would be to implement any of the changes y

Re: [Audyssey] weii bowling cannot be playedindependentlybytheblind - Re: Accessable games for theplaystation three.

2013-02-02 Thread Clement Chou
e the best beasts, but Labs are a close second. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 4:48 PM Subject: Re: [Audyssey] weii bowling cannot be played independentlybytheblind - Re: Accessable games for

Re: [Audyssey] weii bowling cannot be played independently bytheblind - Re: Accessable games for the playstation three.

2013-02-02 Thread Clement Chou
I can do everything you said, other than hitting what's left and knowing what my final score is. But why would it matter... because I would only play it when friends were around, and would know final scores regardless? Again, I think it comes down to personal definitions of accessible... I am no

Re: [Audyssey] weii bowling cannot be played independentlybytheblind - Re: Accessable games for the playstation three.

2013-02-02 Thread Clement Chou
I used to have a wii. I can say with confidence that once you get used to it, it doesn't come close to taking 5 minutes... maybe about 10 seconds. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 6:11 AM Subject: Re: [Audyssey] wei

Re: [Audyssey] weii bowling cannot be played independently by theblind - Re: Accessable games for the playstation three.

2013-02-01 Thread Clement Chou
I think this comes down to a definition of what's accessible... as Brian already said, that while things like the wii are not accessible in the traditional sense that audio games are, they are very much accessible in the way we can access them and play them effectively. Personally, again agree

Re: [Audyssey] need help with Bokurano daiboukenn

2013-01-28 Thread Clement Chou
I can indeed. Incidentally, the words on the paper say "u-r-e-r-w-3" That is, count back from those letters 3 more letters and you have the word. robot. Demo here: https://dl.dropbox.com/u/3394499/bokura%20no%20daibouken%20demo.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] need help with Bokurano daiboukenn

2013-01-28 Thread Clement Chou
Not quite sure where you are... 6-2 or 6-3? If it's 6-3, you'll have a piece of paper in your collection items... look on that piece of paper, and it'll give you the hint you need. - Original Message - From: "Richard Sherman" To: "Gamers Discussion list" Sent: Monday, January 28, 2013

Re: [Audyssey] Hatsuuri combat

2013-01-27 Thread Clement Chou
ly just running around punching enemies and dodging weird little obstacle things till you complete levels. But then again, Beat 'em Ups have never really been my thing anyway, no matter how simple or complex. I prefer less button mashing and more strategy.

[Audyssey] Hatsuuri combat

2013-01-26 Thread Clement Chou
Hey folks. Here's another game that's quite interesting, another Japanese one... I will post the download link later. But for now, here's a quick demo of the game. Very addicting arcade fun, and a bit of a new twist on the beat em up where audio games are concerned. https://dl.dropbox.com/u/3394

Re: [Audyssey] NVDA Instant Translate

2013-01-26 Thread Clement Chou
If you go into bk 2, under the screen reader setting where the nvda and sapi options are, the top is clipboard. Just click it... and you'll get no speech. As to your locale, that's in your changing keyboards and input methods. I don't remember exact steps. Locale doesn't change your whole syst

Re: [Audyssey] Brave of Cloudia translation difficulties

2013-01-22 Thread Clement Chou
Will do for sure!! - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Tuesday, January 22, 2013 6:38 AM Subject: Re: [Audyssey] Brave of Cloudia translation difficulties Hi, ok, I'll try it on Windows 7 then, sounds good. Regarding the self-voicing games,

Re: [Audyssey] Brave of Cloudia translation difficulties

2013-01-22 Thread Clement Chou
If you use 7, windows should download the files automatically for you. And I do understand within regards to the self-voicing games. But a lot of people have tried them. It's simply a case of finding someone who knows enough to translate the menus or who's experimented enough. Just post if you n

Re: [Audyssey] Japanese audiogames

2013-01-22 Thread Clement Chou
Bloody school and dark war? Haven't heard of those particular two... do you have the setup for both those games? - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Tuesday, January 22, 2013 5:38 AM Subject: Re: [Audyssey] Japanese audiogames All of Morokuma

Re: [Audyssey] Brave of Cloudia translation difficulties

2013-01-22 Thread Clement Chou
It can't install the keyboard without the language support files... and if you're on xp, you definitely need the cd for those. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Tuesday, January 22, 2013 5:41 AM Subject: Re: [Audyssey] Brave of Cloudia transl

Re: [Audyssey] Japanese audiogames

2013-01-22 Thread Clement Chou
I am going to upload a few games and create a public folder in dropbox for them. the problem is... most of these are self-voicing. They're all games by the person who made Bokurano Daibouken 2. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Tuesday, Januar

Re: [Audyssey] IME and Japanese Keyboard

2013-01-21 Thread Clement Chou
You just install it through the control pannel... look on the AG forum. There's tons of topics on it especially with the Japanese games. Well, not tons of topics.. more like posts. lol - Original Message - From: "Hunter Jozwiak" To: "Devin Prater" ; Sent: Monday, January 21, 2013 5:41

Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Clement Chou
h, good luck getting translations for these unless someone with a working knowledge of japanese decompiles and mods them somehow. ------ From: "Clement Chou" Sent: Sunday, January 20, 2013 05:25 PM To: "Gamers Discussion list"

Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Clement Chou
Gotta say.. you'll be waiting a while for that. lol The likelyhood of it being translated is very, very slim... especially given that it has way way more text than bokurano daibouken, and even that translation is going terribly slowly. - Original Message - From: "Bryan Peterson" To: "

Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Clement Chou
tically equip my characters without it taking 4 hours, haha. -- From: "Clement Chou" Sent: Friday, January 18, 2013 12:29 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Much easier Japanese Game Translation Just gave it a wirl... and I ha

Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Clement Chou
Just gave it a wirl... and I have to say so far, for all the things I've tried, the translation is superb. Not entirely accurate for sure... but definitely better than google! The only downside is having to ask for translation in menus. lol But this is definitely a good tool for the folks who d

Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Clement Chou
Curious about that... does that mean then the games that can output directly through nvda have to be switched to output through the clipboard? And the nvda version I have already has an option for instant translate... does that mean it's already there? - Original Message - From: "Shadow

Re: [Audyssey] Bokura no deibouken

2013-01-18 Thread Clement Chou
some of the japanese guy's other games. Are some of those a little translated as well? Best, Miloš Pržic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, January 18, 2

Re: [Audyssey] Bokura no deibouken

2013-01-17 Thread Clement Chou
The first post of the bokura no daibouken topic on the audiogames forum will have it. If that doesn't work, let me know and I'll give you the link to the actual website. Dropbox would be easier, because you don't have to run it through google translate or anything like that. - Original Messa

Re: [Audyssey] Bokura no daibouken 2... the answer

2013-01-17 Thread Clement Chou
st wondering as it sounds cool. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 17 January 2013 06:52 To: Gamers Discussion list Subject: [Audyssey] Bokura no daibouken 2... the answer So I'm pretty sure a lot of people here hav

Re: [Audyssey] Arc of hope ideas

2013-01-17 Thread Clement Chou
I'm studying mythology... I should know this. But it won't come to me... I'll venture a guess when I have more of an idea. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, January 17, 2013 3:35 AM Subject: Re: [Audyssey] Arc of hope ideas Hi

[Audyssey] Bokura no daibouken 2... the answer

2013-01-16 Thread Clement Chou
So I'm pretty sure a lot of people here have been wondering just what Bokurano Daibouken is. Here's hoping this demo will shed some light on it, and why it's become, personally, my top audio game. If anyone asked me what my favorite game of the current time was, I would have to say bokura no dai

Re: [Audyssey] The Dragon Answers Questions

2013-01-16 Thread Clement Chou
Agree with you completely, Thomas. And I personally like the idea of a user ID for a given game site. If players need to upgrade to a new system or recover the key, they can b e limitted to a certain amount of authorizing computers. And, to mix in some Sony methods, if one computer is deauthoriz

Re: [Audyssey] Weapons in Sixthsense.

2013-01-09 Thread Clement Chou
Uh... some pretty basic questions here. The gun is reloaded by swiping your finger down... well, dartgging it more like. And that should've been told to you in the tutorial. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, January 09, 2013 9:26

Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Clement Chou
Agree with this message. And with the navigation features you have on your iphone, it isn't technically even necessary to use the entire screen. I can move to items, click on them by simply moving my fingers left and right and doing double tapping. But Thomas has a point... androids are definite

Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-04 Thread Clement Chou
oukenn game. well as i don't have the time to propperly learn japanese at the moment, I figured why not at least try as many of these games look great. On 1/4/13, Clement Chou wrote: True that. And like I said, I can't really comment on it... since I haven't used it in de

Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-04 Thread Clement Chou
True that. And like I said, I can't really comment on it... since I haven't used it in detail. I just use dictionaries to look up words I occasionally don't know, and once in a while I'll use Google translate to confirm whether I'm getting something right. What really messes it up is all the Eng

Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-03 Thread Clement Chou
Dan, it might not do you much good using Google translate. I don't know, I've never used it constantly... but the few times I tried it, I barely understood anything. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.or

Re: [Audyssey] Storyline for game.

2013-01-03 Thread Clement Chou
I don't know the entire story because I haven't finished the game. And I don't know the entire thing of what I've played so far, because my Japanese is high beginner level at best in terms of vocabulary. But this is what I know so far. Your player character is the hero of a story that involves f

Re: [Audyssey] British coinage

2012-12-27 Thread Clement Chou
Chill out there, my friend. Personally, an option to choose from a list wuld be my preference. I see things from both sides... and Dark, as to having a physical experience that you can relate to, I would tend to agree... but video games don't necessarily have to be relatable to be imagined right

Re: [Audyssey] bakurano screen reader problem

2012-12-26 Thread Clement Chou
First things first. When you load the game, during the logo, press e. That'll load the English patch if it skips the logo music. Then go down three times to options and hit enter. Go down twice for the speech option. Then, personally I recommend going down to the bottom by hitting end for sapi.

Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-23 Thread Clement Chou
nemy ship or of an explosion.. The stick is small, but if you touch in the bottom left corner of your device, you'll at least be certain of going southwest. Signed: Dakotah Rickard On 12/23/12, Clement Chou wrote: Can't find that navigation stick. lol Right now seems I can only

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