Re: [Audyssey] [brandon's list] Re: Rhythm Game Accessibility

2010-01-07 Thread Scott Chesworth
Hey Clement, There are a few reasons why I thought learning sounds needed to be there even for drums, if you've got a sec I'll run them by you. From the breif bit of playing I did on Rock Band it seemed that the buttons you were expected to press often didn't match what I was hearing on the song

Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-07 Thread Scott Chesworth
Accessibility and usability are two different things. Nobody could argue that the iPhone 3GS is inaccessible, because the screen reader ships installed on it and gives you access to every app that ships with it. There's even a more accessible way of enabling it for the first time than there is

Re: [Audyssey] Braille games on the Apple Tablet?

2010-01-06 Thread Scott Chesworth
Interesting article. To be honest I usually avoid reading too much stuff like this, because as much as I'm an Apple fanboy I find the speculation and pontification drives me up the wall if I read too much of it lol. I'm fascinated by this device though, if only because it strikes me that

Re: [Audyssey] Rhythm Game Accessibility

2010-01-06 Thread Scott Chesworth
No probs Eleanor, thanks for letting us know. It's actually a good thing, gives us more time to get the perfect note to them together. Cheers Scott On 1/6/10, Eleanor elea...@7128.com wrote: Hi Yohandy Scott - I just found out that the January meeting of the IGDA - Boston chapter, is on

Re: [Audyssey] Rhythm Game Accessibility

2010-01-06 Thread Scott Chesworth
be done. There will need to be a way for us to know what the notes are in advanced, the different fret combinations, and the strumming patterns. I'll also send this to Brandon's list and see if anyone has any ideas. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com

Re: [Audyssey] Rhythm Game Accessibility

2010-01-06 Thread Scott Chesworth
through a windo haha. practice mode on 50% speed should make things somewhat easier though if this were to be implemented. oh and we've obviously forgotten drums! *groan* - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org

[Audyssey] Sudoku for newbies, possibly dummies

2010-01-04 Thread Scott Chesworth
Hi all, I have a procrastination gap to fill while I'm on the road this week. Fancied trying my hand at Sudoku. Can anyone recommend a good accessible game to get me started? SudoSan seemed promising, but upon visiting the audiogames.net/sudosan URL and launching the game, I get the intro

[Audyssey] Sudoku for newbies, possible dummies

2010-01-04 Thread Scott Chesworth
Hi all, I have a procrastination gap to fill while I'm on the road this week. Fancied trying my hand at Sudoku. Can anyone recommend a good accessible game to get me started? SudoSan seemed promising, but upon visiting the audiogames.net/sudosan URL and launching the game, I get the intro

Re: [Audyssey] Netbooks and games

2010-01-01 Thread Scott Chesworth
Hey Dark, If you're happy with your current laptop aside from hard drive space, surely the cheapest solution would be to just upgrade the HDD in your existing laptop? Going on it's age I'd say almost any 2.5 IDE drive should do the trick, and they're not too tricky to change as a rule. It'd be

Re: [Audyssey] Netbooks and games

2010-01-01 Thread Scott Chesworth
. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 01, 2010 1:08 PM Subject: Re: [Audyssey] Netbooks and games Hey Dark, If you're happy with your current laptop aside from hard drive space

Re: [Audyssey] rhythm game accessibility

2009-12-30 Thread Scott Chesworth
Eleanor, Thanks so much for the offer, very cool idea! Give us a few days to stew on it and put something informative and not too long together between us. We'll drop you a line with something to pass along soon though. Cheers Scott On 12/30/09, Eleanor elea...@7128.com wrote: Hey Yohandy

Re: [Audyssey] strategy games: any interest?

2009-12-29 Thread Scott Chesworth
. However, I believe that has more to do with a lack of a more mainstream design and lack of features we might expect from that type of game. Cheers! Scott Chesworth wrote: Just one more registering interest. Dabbled with Sound RTS and liked the idea of the genre at least, though I found

Re: [Audyssey] rhythm game accessibility was The future of Blastbay Studios

2009-12-29 Thread Scott Chesworth
, not as frustrating as learning guitar cords. Not in career mode though, since if you fail you'll loose fans, probably stars to the next advancement, etc. On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote: Another thought that just occurred is that, although some of the mainstream titles are pretty

Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Scott Chesworth
Just one more registering interest. Dabbled with Sound RTS and liked the idea of the genre at least, though I found the novelty wore off quite soon because of the fairly limited stuff I could do. Scott On 12/28/09, Phil Vlasak p...@pcsgames.net wrote: HiDarren,As Time of Conflict has not been

Re: [Audyssey] Shopping for Kick Ass Sound

2009-12-27 Thread Scott Chesworth
Hi Bill, Technically speaking youtube will sound fairly horrible no matter what you pipe it through, the original quality of your mp3's will play a massive part, which leaves us with better games performance as the key factor. I don't know a lot about products currently aimed at the avid home

Re: [Audyssey] A Gamer's Dream: Cyberpunk RPG

2009-12-27 Thread Scott Chesworth
I'd be all over this if it existed! Reminds me of a book I read many moons ago called Johnny Neumonic or something similar. Of course, one big advantage of setting things in the future is that technology that hasn't been invented yet can be your friend. I mean for a start military grade GPS

Re: [Audyssey] Shopping for Cool Sound

2009-12-27 Thread Scott Chesworth
of features. So I'd be interested in what you would have to recommend. Cheers! Scott Chesworth wrote: Hi Bill, Technically speaking youtube will sound fairly horrible no matter what you pipe it through, the original quality of your mp3's will play a massive part, which leaves us with better

Re: [Audyssey] OT pro tools

2009-12-26 Thread Scott Chesworth
Hey Orin, Accessible on Windows is news to me man. I'm not saying you're wrong, just very curious to know more if you're right. Do you have anymore info? To answer your original question though Nick it's hard to say how it'll be with a screen reader, the interface has undergone quite a few

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Personally, I'd try not to beat myself up too much if I were a developer that we're quite far behind our sighted counterparts in most genres in terms of game detail and size of maps etc. Having spent a Christmas around a selection of new PS3 titles, I've just realised how big the gap is, and it's

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Another thought that just occurred is that, although some of the mainstream titles are pretty playable, a fully accessible game in the music genre would be an amazing timewaster for someone like me, and perhaps not too tough for the developer. My thinking being that one of the open source efforts

Re: [Audyssey] OT pro tools

2009-12-26 Thread Scott Chesworth
can exchange it, as I got it as a christmas gift. On 12/26/09, Scott Chesworth scottcheswo...@gmail.com wrote: Hey Orin, Accessible on Windows is news to me man. I'm not saying you're wrong, just very curious to know more if you're right. Do you have anymore info? To answer your original

Re: [Audyssey] OT pro tools

2009-12-26 Thread Scott Chesworth
that I could exchange this copy for the new version when it is released? On 12/26/09, Scott Chesworth scottcheswo...@gmail.com wrote: Bummer Nick. From memory, you don't own a mac? I mean if Orin turns out to be right about Windows access, you'll only have a few months to wait and the upgrade

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Hi Philip, Another thought, though I realise I'm bombarding the thread somewhat grin. Just remembered that you were the guy who did showdown. If online gameplay was something you'd be keen on, maybe a revamped version of something along those lines would be cool with the new swanky sounds and

Re: [Audyssey] OT pro tools

2009-12-26 Thread Scott Chesworth
Ah, good question. I expect Nick was planning to use Pro Tools to record a load more demos for us showing off his progress with the flight sim stuff. On 12/26/09, Tristan B theblinddj...@gmail.com wrote: How is this in any way relevant to games? Just curious... -- Tristan B TrekGames.net

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Interesting point about coordinates Dark. With your taste for RPG's that tend to have a lot more number crunching and stats to take in, I'd have expected you to rely pretty heavily on those. Personally I can't make numbers relate to situations in the slightest in any game, even remembering

Re: [Audyssey] mobility - Re: 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Definitely should, though I'd imagine programming the actual physics for it adds at least a pint of tears to a developer's day lol. It's something I'd really appreciate though, I think it'd go a long way toward making you feel like you're actually running when you're running, rather than it just

Re: [Audyssey] the shields in Q9

2009-12-26 Thread Scott Chesworth
Hi charles, Yup, you got it right. Other than pits, you're invinsible when a shield is active, so I suppose it's all around you because it works just as well on attacks from behind. You're free to use other weapons in conjunction with it, that way any attack from the enemy rebounds upon there

Re: [Audyssey] mota crashes unexpectedly

2009-12-11 Thread Scott Chesworth
Yup, I'm seeing it here but can't consistently reproduce it. Happens randomly on two systems, one of which is a totally fresh install of Windows and all the .net and directx stuff just a few days old, so that shouldn't have too many quirks yet. I've refrained from posting about it until now

Re: [Audyssey] mota crashes unexpectedly

2009-12-11 Thread Scott Chesworth
just happened to me randomly, however some more testing is required. when you guys play, intentionally switch windows, then go back to the game and play a bit. let us know what happens. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Tired of Entombed

2009-12-08 Thread Scott Chesworth
Just to cut him a little bit of slack, as far as I know he posts what comes out of google translator or something similar. Shouldn't think half the time the tone that we get in his emails is what he intended. Scott On 12/8/09, Willem dwill...@gmail.com wrote: Hi Hayri. Firstly if you offer

Re: [Audyssey] GameVial Accessible Games for the Blind.

2009-12-06 Thread Scott Chesworth
Is anyone else finding these titles very very juddery and unresponsive? I don't have the best connection here today but it's still giving me 50-60 Kb/s downloads, more than enough to cope with this kind of thing online I would've thought. Hopefully it's just like that on this system, these would

Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread Scott Chesworth
Hi all, Perhaps this is me being very dim, but I can't get NOP to do much yet. It did install fine or seemed too, when I run it from the start menu I get 30 seconds of music or so, that all ends fine but I can't get any keys to do anything. Jaws is asleep, so that shouldn't be the issue. I'd

Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread Scott Chesworth
Oops, feel free to completely disregard my last post. It was entirely me being dim, apparently you don't put your screen reader to sleep for NOP lol. Sorry for the clutter, just found the help system too so there might not be much more newbishness. Cheers Scott On 12/5/09, Scott Chesworth

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Scott Chesworth
Hi Philip, Not much of note to add yet, except to say that I've played all of the games Al mentioned above and can't see any reason why they couldn't be created with the setup you described. Just to reassure you. hth Scott On 12/2/09, dark d...@xgam.org wrote: Hi Philip. I think giving

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Scott Chesworth
Hey Dark, Didn't Agrip do a trip to Sight Village once? I didn't go that year, just vaguely remember them being at some exhibition somewhere and it seemed to ring a bell. Anyway main reason for the post was just to add a bit of support to the idea. As far as I know the cost varies depending on

Re: [Audyssey] Quest engine etc. for interactive fiction type games

2009-11-30 Thread Scott Chesworth
Hi Al, I'm not Jacob of course, but FWIW is an abreviation of for what it's worth. There ya go, instant gratification. Scott On 11/30/09, Allan Thompson allan1.thomp...@cox.net wrote: Hi, I checked out the site and Quest seems to be pretty cool. It seems to do more then pick up and use kind

Re: [Audyssey] Major entombed news!

2009-11-27 Thread Scott Chesworth
I am quite literally counting the hours until this release, which brings me to a question, does anybody have any idea of a rough time frame? If it's a way off, I might switch to counting days instead lol. On 11/27/09, dark d...@xgam.org wrote: This hugely important announcement was made to the

Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Scott Chesworth
Hi Philip, Similar setup to Dark here in that I have two computers and quite often find myself on the road with only the laptop to game on. Some developers have been cool about this, others less so. IMHO, the type of people who crack or share keys will always do so, all your protection will

Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Scott Chesworth
Wow, that's 3 games down the pan... quite an expensive pan! I'm assuming you're smart enough to be doing so already now but definitely try and keep backups of your emails with keys in and whatnot. Having been denied an extra key for a GMA purchase for a pretty daft reason myself I feel your

Re: [Audyssey] the shields of q9

2009-11-24 Thread Scott Chesworth
Yup what Dark said, as well as figuring out how to use jumping to your advantage. Evading attacks from some creatures with jumps and using them to get yourself either right into the thick of a big group or in some cases back out again will go a long way toward your energy lasting longer. As well

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
I'd just like to object to anything as cool as teleporting enemies being added, on the grounds that it'll inevitably mean I have to complete the game again lol. On a more serious note, all sounds good to me. I haven't been following the other threads as closely as usual so not sure if a verdict

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
Hi Philip, I agree that having the boss level as a smaller space makes for a more full on fight, but just had an thought about something to make it even more interesting. Imagine if every 30 seconds or perhaps every minute, that pit was to move somewhere else on the map? Perhaps there could be

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 24, 2009 12:30 PM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
And if we never ask, then we'll never know. That's kinda what I was getting at. On 11/24/09, Bryan Peterson bpeterson2...@cableone.net wrote: That's exactly what I'm getting at. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash.

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
Hmmm, interesting point, one that I don't have a solution for either. I can't recall a time when I've fought the boss with only one life left, but in that situation it would be really quite frustrating. The whole game is, but that's more like throw your computer out of the window styel

Re: [Audyssey] Multiple headphone jacks and gaming?

2009-11-23 Thread Scott Chesworth
at all. Beware the grue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 23, 2009 5:18 AM Subject: Re: [Audyssey] Multiple headphone jacks and gaming? Other than the fact that a passive

Re: [Audyssey] the shields of q9

2009-11-22 Thread Scott Chesworth
You can tell a shield is on it's way out because the vibration of it increases in speed. I don't mean the pitch goes up, I mean that kinda wah noise it makes slowly when you first activate it increases. Hth Scott On 11/23/09, Yohandy yohand...@gmail.com wrote: I like the shields, but the

Re: [Audyssey] Multiple headphone jacks and gaming?

2009-11-22 Thread Scott Chesworth
Other than the fact that a passive splitter jack halves the signal each set of headphones are being sent, which most likely wouldn't even make a particularly noticeable difference unless you're using mega good cans, there's nothing but fun to this idea. I remember playing Mortal Kombat 3 and some

Re: [Audyssey] Q9 cheats

2009-11-20 Thread Scott Chesworth
regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 19, 2009 1:37 AM Subject: [Audyssey] Q9 cheats Don't panic! I'm not posting them for all in this message. Just wanted

Re: [Audyssey] replay value, was:RE: audio game question

2009-11-20 Thread Scott Chesworth
The interesting thing I've found with Rail Racer is that if I don't play it for weeks at a time, the next time I fire it up I have a truely horrible few runs while I get the knack back. It's got nothing to do with remembering controls or tracks, it's more like tuning back into the balance so you

Re: [Audyssey] q9 on netbook

2009-11-19 Thread Scott Chesworth
Seen it running on a totally stock Samsung NC10 here and all seemed well. I'm not sure which Netbook you're running but specs-wise it's pretty much swings and roundabouts, so I'm not sure why you're having issues. On 11/19/09, Michael Feir michael.f...@gmail.com wrote: I had no problem running

Re: [Audyssey] audio game question

2009-11-19 Thread Scott Chesworth
Entombed all the way for this one. I've finished the part of it that people are testing now several times and never had a similar run through because of the randomisation of enemies items and dungen layouts, that's before you even get into the different strategies for each type of character who's

Re: [Audyssey] Hi and an entombed question

2009-11-19 Thread Scott Chesworth
Hi Karl, I have experienced the same thing. I'm not on the Entombed list yet to pass this along, keep meaning to subscribe and just haven't gotten round to it, but I know Jason checks this list. Anyway, thought I'd let you know that you've got company. Until this is fixed, don't trust anything

Re: [Audyssey] q9 on netbook

2009-11-19 Thread Scott Chesworth
unplayable if a tad jurky, though I've got no idea how it'd fair once you get to something like the death world. On 11/19/09, william lomas lomaswill...@googlemail.com wrote: sound just seems crackly to me on this game on the nc10 On 19 Nov 2009, at 17:12, Scott Chesworth wrote: Seen it running

Re: [Audyssey] q9 on netbook

2009-11-19 Thread Scott Chesworth
exactly do you mean? What happens with the voice? And do you notice any improvements between 1.0 and 1.0.1? Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 19

[Audyssey] Q9 cheats

2009-11-18 Thread Scott Chesworth
Don't panic! I'm not posting them for all in this message. Just wanted to drop a quick note to Philip on here to say that I instantly recognised the theme for the cheats and thought it was a cool idea. Also folks, once you've done it on a lower difficulty level and the cheats have been

Re: [Audyssey] Q9 and mods

2009-11-17 Thread Scott Chesworth
Hi Philip, Hmmm, somehow I'd never considered your point about replacing certain sounds or certain bits of music breaking the overall soundscape. Shocking to think I'd never considered it, because I know all too well how wildly interpretations can vary from mix to mix of music I've been in the

Re: [Audyssey] Q9 and mods

2009-11-17 Thread Scott Chesworth
that is truly your own. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:34 PM Subject: Re: [Audyssey] Q9 and mods Hi Philip, Hmmm, somehow I'd never

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Scott Chesworth
Hi Philip, Haven't had tons of time on my hands to keep up with all the Q9 feedback so perhaps this has been suggested already, but I'd love to see the run key moved to shift instead of control. I've played quite a bit of Q9 in the last few days and still find myself instinctively hitting shift

Re: [Audyssey] Q9 and mods

2009-11-17 Thread Scott Chesworth
adding in a future version, however since I only have a very simple joystick myself that I have hardly ever used i'll be hard pressed to do proper testing on it. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion

Re: [Audyssey] Phil Vlasak

2009-11-17 Thread Scott Chesworth
Well the good news is that, if it is, you won. Give that man a coconut! On 11/17/09, Phil Vlasak p...@pcsgames.net wrote: Hi Hayri, So is this a contest to see who answers first? I use gold wave for sound editing. Phil - Original Message - From: Hayri Tulumcu ha...@ka-net.dk To:

Re: [Audyssey] Saving.

2009-11-16 Thread Scott Chesworth
To add to Sarah's answer, I thought it's worth pointing out that with this system you really can only have one saved game at a time. It's no good thinking to yourself hmmm, I'll just start a fresh because I've got a spare 15 minutes to kill, I can always go back to the boss fight later because

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Scott Chesworth
To clarify my last post with the suggestion, I think level editor was perhaps the wrong choice of phrase, it really does sway more toward a mod maker that I'm imagining. Whatever sound or story you care to put to it in your mod, it'll still retain the classic arcade style because of the UI and

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Scott Chesworth
Going on the mp3 it does sound quite fun and fast paced. Love the sound effects that I heard, wasn't quite so blown away with the music in terms of it enhancing atmospherics but that's just a personal taste thing, that's kinda the purpose music in games serves to my mind. My only initial thought

[Audyssey] A question about turn-based combat in Entombed

2009-11-11 Thread Scott Chesworth
Hi Folks, Had some hardcore preparation to be done last night, so I did what any good procrastinator would do, downloaded Entombed and ended up running on 3 hours sleep and practically no preparation today. I really should get control over my gaming lol. Anyway, this is my first foray into the

Re: [Audyssey] A question about turn-based combat in Entombed

2009-11-11 Thread Scott Chesworth
smasher (you the player) and death truck slowest. they'd go in this order, first lightning, then eddie, then you, and then truck. hth and happy killing/questing what ever. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] A question about turn-based combat in Entombed

2009-11-11 Thread Scott Chesworth
as many hits in. also, if you use abilities in combat like flurry or hide, you have to wait longer for your next turn. Hth. Beware the gRue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday

Re: [Audyssey] why do cheat codes exist?

2009-11-11 Thread Scott Chesworth
Dark: Well I think I can speak for all of us when I say that I hope I never annoy you in the And for this crime you shal be hung head downwards by the toes in a vat of extremely garlic butter, while latest boy band music is pumped eternally into your ears, and inexpert acupuncture practitioners

[Audyssey] Alocating skill points in Entombed

2009-11-11 Thread Scott Chesworth
Hi all, Unless the novelty wears off of this awesome game in the next couple of days, I'll be joining the Entombed discussion list and bugging them with my newbish questions, but for now... How do I alocate skill points? I hit c, tab to my desired character, they might have 8 skill points to

Re: [Audyssey] Harry Potter Spells game

2009-11-09 Thread Scott Chesworth
I would say I'll eat my hat if this is accessible, but I don't actually own a hat currently. Headware aside though if we have any iPhone owners on the list I'd love to know if this works, it's looking more and more like I might be needing an iPod Touch sooner than later. On 11/9/09, Phil Vlasak

Re: [Audyssey] Future of accessible games

2009-11-08 Thread Scott Chesworth
I saw a perfect example of simplicity and addictive game play never dying a few days ago actually. Played a gig at quite a swanky venue here in London, and to our delight we discovered a big retro looking arcade cab loaded with a game called backstage invaders. From what I could tell it was a

Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread Scott Chesworth
Meh, while I wouldn't push it anywhere near as far as the comments on the actual gamespot page did, I do have an incling that this is both A) doomed to fail and B) a pretty dodgy case in the first place assuming the people this guy is taking on weren't a giant with ridiculously highly paid lawyers

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Scott Chesworth
Hey Tom, Definitely a good call IMHO, makes a lot of sense. All I can say now is I'm looking forward to spending a vicarious Christmas as Angela Carter... which isn't something I've ever had to say before lol. The FPS navigation issues, though I don't seem to have those myself at least with the

Re: [Audyssey] MOTA 9 question

2009-10-28 Thread Scott Chesworth
Hey Mike, Hitting V for view is your friend in these situations where you're exploring a new area. The view command when you're at the top of the rope should tell you that there's a ledge to either side you can jump onto, so you're on the right track. Try using it again once you've actually

Re: [Audyssey] MOTA Beta 9 feedback

2009-10-28 Thread Scott Chesworth
Hi Tom, Ah, my bad, I seem to have taken in the part about updating staircases, but not taken in the part of the game it was added too somehow lol. Should've read the change log properly before I sent that I guess. On a similar note, it just occurred that the stone gargoiles are now in the same

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-28 Thread Scott Chesworth
Hey Tom, The only way I can relate to your situation is to compare it to music, seeing as games are the thing you create and music is the thing I slave away for. I know all too well how it feels to have to wrap up a project that's turning out far different than you expected because of financial

[Audyssey] MOTA Beta 9 feedback

2009-10-27 Thread Scott Chesworth
Hi Tom, Just installed beta 9. The initial run through yielded these quirks: The staircase doesn't show up in my view command. Come to that, the view command in that room doesn't seem to do anything at all until you're at the top of the stairs, but even then it only mentions the door to the

Re: [Audyssey] MOTA Preview for Beta 9

2009-10-20 Thread Scott Chesworth
Cool post! Nice to hear a run done by the creator. This was on beginner, right? On 10/20/09, Bryan Peterson bpeterson2...@cableone.net wrote: I believe he's 31, two years older than me. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav

Re: [Audyssey] MOTA Preview for Beta 9

2009-10-20 Thread Scott Chesworth
levels. On expert, well, enemies will rip you a new one pretty quick if you don't take them down fast. Scott Chesworth wrote: Cool post! Nice to hear a run done by the creator. This was on beginner, right? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

Re: [Audyssey] hand to hand combat in MOTA

2009-10-20 Thread Scott Chesworth
I actually really like the idea of the hand to hand offensive moves being randomly generated. Pounding away at the space bar and hoping luck is on your side seems fitting to the stage of desperation most gamers will be in when they have to fall back on using it. Cool idea. On 10/20/09, Thomas

Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Scott Chesworth
Hi Tom, Just upgraded here. Great work fixing the jump bug, movement feels way more natural to me now. I've only played a few rounds so far but haven't been able to make the torch or heavy breathing carry back over to the menues yet either, so far so good with squashing that bug. Three things

Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Scott Chesworth
Hi Tom, Just gotten this error window last time I quit mota. Tomb Tomb has encountered a user-defined breakpoint. A breakpoint in an application indicates a program error. After this dialog is dismissed, the application will continue running, but it may be in an unstable state. Close I don't

Re: [Audyssey] tekken versus Mortal Kombat

2009-10-06 Thread Scott Chesworth
in my opinion, and like I said before, characters in tekken can form complete sentences in various languages instead of resorting to nonsense words. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October

Re: [Audyssey] the save game option

2009-10-06 Thread Scott Chesworth
Amen! It wouldn't be appropriate to all games of course, but for a game where a big part of showing your skill is posting your scores online, perhaps one way to demonstrate who's an expert and who's gotten to the end of a stage by saving every couple of moves would be to have a number of saves

Re: [Audyssey] tekken versus Mortal Kombat

2009-10-05 Thread Scott Chesworth
Something nobody has mentioned yet though is Tekken verses MK from the point of view of sound design, which is probably a close second to playability for most of us, and sometimes can be a close first over playability for a geek like me. I mention it because MK verses DC has the best sound I've

Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Scott Chesworth
A whole area of gaming I never realised existed until recently is the cultivation of those old arcade cabinets. Their are guys and gals all over the world buying them from arcades that close down, redesigning the interior to occomodate a mac or pc running the emulator of choice (usuallly some

Re: [Audyssey] modifying games

2009-09-08 Thread Scott Chesworth
Hi Josh, What you have here man is idealism at best, or a load of old tosh at worst I'm afraid. The only way this would ever happen would be when human's find something they value more than money, in which case their services and time will be traded for that thing as a currency instead. We're

Re: [Audyssey] filch's capturing words in the sarah game

2009-09-03 Thread Scott Chesworth
Hey Nicol, Being a Brit myself, the only explanation I can give you is that we speak English badly lol. It's a slang thing, tends to be used in quite a patronising way, like an adult talking down to a child. Hth Scott On 9/3/09, Nicol Oosthuizen noosthui...@sars.gov.za wrote: Hi all Because

Re: [Audyssey] GMA Tank Commander controller support?

2009-08-31 Thread Scott Chesworth
Thought I'd update this thread just in case there was anyone else on list curious to find a resolution. I eventually got a reply back from David at GMA. Apparently joystick support is on the list of things to do, but no date has been set to start work on it. From my breif investigation of the

[Audyssey] access to more than one joystick with joytokey

2009-08-31 Thread Scott Chesworth
Hi all, I'm trying to set up a joytokey config for GMA Tank Commander here. Up down left and right directions automatically get mapped to my primary stick on this controller, which is fine and dandy. But, from then onward in joytokey there doesn't seem to be any other reference to the d-pad or a

Re: [Audyssey] Racing games

2009-08-23 Thread Scott Chesworth
the other free option would be Top Speed 2 from playing in the dark. RailRacer would also be much much fun with that setup, though that one will set you back $40. No others that I know of, but if there is, someone on here will chime in shortly and correct me I'm sure. Hth Scott On 8/24/09,

Re: [Audyssey] Last Week help needed

2009-08-19 Thread Scott Chesworth
Hi all, Anybody know how to set atribute changes to be announced automatically using Jaws 10? Keywords in adrift seem like they'd be handy to have on my side from time to time. Whoever designed the configuration at freedom scientific is about as tidy as I am. TIA Scott On 8/18/09, Raul A.

Re: [Audyssey] Need help with Last Week

2009-08-18 Thread Scott Chesworth
Aha, I'm stuck at precisely the same point. Good to know that it's not just me being dim. Tom if you crack this before I do, give a brother a break as they say. cheers Scott On 8/18/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Raul, I urgently need some help with your new Adrift game

Re: [Audyssey] GMA game engine

2009-08-18 Thread Scott Chesworth
Hi Josh, wholeheartedly agreed. One of the things that's making it nearly impossible for me to motivate myself to buckle down and learn to develop to the standard required is that there isn't a free engine that's easy to work with. Most of my game ideas consist of big landscapes and levels that

Re: [Audyssey] learning c#

2009-08-18 Thread Scott Chesworth
Jeremy, Just a quick note to say thanks for the last few emails. From the brief look around I just took it seems like there's a ton of good stuff in all of 'em. Out of interest, is C++ your first language? Cheers Scott On 8/18/09, Jeremy Hartley jeremyhart...@comcast.net wrote: And, lastly,

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Scott Chesworth
One of the only game related times where I wouldn't wish for an extra life... nice one Ryan! Scott On 8/17/09, Ryan Strunk ryan.str...@gmail.com wrote: Some of Phil's suggestions sounded very serious; some of them, I hope, were supposed to be jokes. With that in mind I propose my own

[Audyssey] mapping keyboard buttons to an external controller

2009-08-17 Thread Scott Chesworth
Hi folks, Does anybody know of an accessible, preferably free or cheap, utility that's good for mapping keyboard keys and functions to a game pad? I know it can be done with programs like xpadder and pinical, but haven't had any luck getting the demo versions of those to do much with jaws. Tips

Re: [Audyssey] mapping keyboard buttons to an external controller

2009-08-17 Thread Scott Chesworth
%20Version.htm -Mensagem original- De: Scott Chesworth scottcheswo...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 17 de Agosto de 2009 18:55 Assunto: [Audyssey] mapping keyboard buttons to an external controller Hi folks, Does anybody know of an accessible

Re: [Audyssey] mainstream games

2009-08-16 Thread Scott Chesworth
The fact remains that you'll be using their sounds illegally, their characters and plot lines illegally, as well as infringing on anything else they can possibly have copyrighted if you've done a credible job at immitating the original. I know just enough about programming and more than enough

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Scott Chesworth
haha, good effort! If the mainstream gaming industry is anything like what us musos have to put up with though, most executives have probably got a dusty old SNES somewhere at home and it's their kids who are the real gamers. Now, before you think it, I'd never sanction cruelty to children. Short

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