Hey Clement,
There are a few reasons why I thought learning sounds needed to be
there even for drums, if you've got a sec I'll run them by you.
From the breif bit of playing I did on Rock Band it seemed that the
buttons you were expected to press often didn't match what I was
hearing on the song
Accessibility and usability are two different things. Nobody could
argue that the iPhone 3GS is inaccessible, because the screen reader
ships installed on it and gives you access to every app that ships
with it. There's even a more accessible way of enabling it for the
first time than there is
Interesting article. To be honest I usually avoid reading too much
stuff like this, because as much as I'm an Apple fanboy I find the
speculation and pontification drives me up the wall if I read too much
of it lol. I'm fascinated by this device though, if only because it
strikes me that
No probs Eleanor, thanks for letting us know. It's actually a good
thing, gives us more time to get the perfect note to them together.
Cheers
Scott
On 1/6/10, Eleanor elea...@7128.com wrote:
Hi Yohandy Scott - I just found out that the January meeting of the
IGDA - Boston chapter, is on
be done. There will need to be a way for us to know what the
notes are in advanced, the different fret combinations, and the strumming
patterns. I'll also send this to Brandon's list and see if anyone has any
ideas.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
through a windo haha. practice mode on 50% speed should make things
somewhat easier though if this were to be implemented. oh and we've
obviously forgotten drums! *groan*
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Hi all,
I have a procrastination gap to fill while I'm on the road this week.
Fancied trying my hand at Sudoku. Can anyone recommend a good
accessible game to get me started?
SudoSan seemed promising, but upon visiting the audiogames.net/sudosan
URL and launching the game, I get the intro
Hi all,
I have a procrastination gap to fill while I'm on the road this week.
Fancied trying my hand at Sudoku. Can anyone recommend a good
accessible game to get me started?
SudoSan seemed promising, but upon visiting the audiogames.net/sudosan
URL and launching the game, I get the intro
Hey Dark,
If you're happy with your current laptop aside from hard drive space,
surely the cheapest solution would be to just upgrade the HDD in your
existing laptop? Going on it's age I'd say almost any 2.5 IDE drive
should do the trick, and they're not too tricky to change as a rule.
It'd be
.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 01, 2010 1:08 PM
Subject: Re: [Audyssey] Netbooks and games
Hey Dark,
If you're happy with your current laptop aside from hard drive space
Eleanor,
Thanks so much for the offer, very cool idea!
Give us a few days to stew on it and put something informative and not
too long together between us. We'll drop you a line with something to
pass along soon though.
Cheers
Scott
On 12/30/09, Eleanor elea...@7128.com wrote:
Hey Yohandy
. However, I believe that has more to do
with a lack of a more mainstream design and lack of features we might
expect from that type of game.
Cheers!
Scott Chesworth wrote:
Just one more registering interest. Dabbled with Sound RTS and liked
the idea of the genre at least, though I found
, not as frustrating as learning
guitar cords. Not in career mode though, since if you fail you'll loose
fans, probably stars to the next advancement, etc.
On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote:
Another thought that just occurred is that, although some of the
mainstream titles are pretty
Just one more registering interest. Dabbled with Sound RTS and liked
the idea of the genre at least, though I found the novelty wore off
quite soon because of the fairly limited stuff I could do.
Scott
On 12/28/09, Phil Vlasak p...@pcsgames.net wrote:
HiDarren,As Time of Conflict has not been
Hi Bill,
Technically speaking youtube will sound fairly horrible no matter what
you pipe it through, the original quality of your mp3's will play a
massive part, which leaves us with better games performance as the key
factor. I don't know a lot about products currently aimed at the avid
home
I'd be all over this if it existed! Reminds me of a book I read many
moons ago called Johnny Neumonic or something similar.
Of course, one big advantage of setting things in the future is that
technology that hasn't been invented yet can be your friend. I mean
for a start military grade GPS
of features. So I'd be interested in what you would have
to recommend.
Cheers!
Scott Chesworth wrote:
Hi Bill,
Technically speaking youtube will sound fairly horrible no matter what
you pipe it through, the original quality of your mp3's will play a
massive part, which leaves us with better
Hey Orin,
Accessible on Windows is news to me man. I'm not saying you're wrong,
just very curious to know more if you're right. Do you have anymore
info?
To answer your original question though Nick it's hard to say how
it'll be with a screen reader, the interface has undergone quite a few
Personally, I'd try not to beat myself up too much if I were a
developer that we're quite far behind our sighted counterparts in most
genres in terms of game detail and size of maps etc. Having spent a
Christmas around a selection of new PS3 titles, I've just realised how
big the gap is, and it's
Another thought that just occurred is that, although some of the
mainstream titles are pretty playable, a fully accessible game in the
music genre would be an amazing timewaster for someone like me, and
perhaps not too tough for the developer. My thinking being that one
of the open source efforts
can exchange it, as I got it as a christmas gift.
On 12/26/09, Scott Chesworth scottcheswo...@gmail.com wrote:
Hey Orin,
Accessible on Windows is news to me man. I'm not saying you're wrong,
just very curious to know more if you're right. Do you have anymore
info?
To answer your original
that I could exchange this copy for
the new version when it is released?
On 12/26/09, Scott Chesworth scottcheswo...@gmail.com wrote:
Bummer Nick.
From memory, you don't own a mac? I mean if Orin turns out to be
right about Windows access, you'll only have a few months to wait and
the upgrade
Hi Philip,
Another thought, though I realise I'm bombarding the thread somewhat
grin. Just remembered that you were the guy who did showdown. If
online gameplay was something you'd be keen on, maybe a revamped
version of something along those lines would be cool with the new
swanky sounds and
Ah, good question. I expect Nick was planning to use Pro Tools to
record a load more demos for us showing off his progress with the
flight sim stuff.
On 12/26/09, Tristan B theblinddj...@gmail.com wrote:
How is this in any way relevant to games? Just curious...
--
Tristan B
TrekGames.net
Interesting point about coordinates Dark. With your taste for RPG's
that tend to have a lot more number crunching and stats to take in,
I'd have expected you to rely pretty heavily on those.
Personally I can't make numbers relate to situations in the slightest
in any game, even remembering
Definitely should, though I'd imagine programming the actual physics
for it adds at least a pint of tears to a developer's day lol. It's
something I'd really appreciate though, I think it'd go a long way
toward making you feel like you're actually running when you're
running, rather than it just
Hi charles,
Yup, you got it right. Other than pits, you're invinsible when a
shield is active, so I suppose it's all around you because it works
just as well on attacks from behind. You're free to use other weapons
in conjunction with it, that way any attack from the enemy rebounds
upon there
Yup, I'm seeing it here but can't consistently reproduce it. Happens
randomly on two systems, one of which is a totally fresh install of
Windows and all the .net and directx stuff just a few days old, so
that shouldn't have too many quirks yet.
I've refrained from posting about it until now
just happened to me randomly,
however some more testing is required. when you guys play, intentionally
switch windows, then go back to the game and play a bit. let us know what
happens.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list
Just to cut him a little bit of slack, as far as I know he posts what
comes out of google translator or something similar. Shouldn't think
half the time the tone that we get in his emails is what he intended.
Scott
On 12/8/09, Willem dwill...@gmail.com wrote:
Hi Hayri.
Firstly if you offer
Is anyone else finding these titles very very juddery and
unresponsive? I don't have the best connection here today but it's
still giving me 50-60 Kb/s downloads, more than enough to cope with
this kind of thing online I would've thought. Hopefully it's just
like that on this system, these would
Hi all,
Perhaps this is me being very dim, but I can't get NOP to do much yet.
It did install fine or seemed too, when I run it from the start menu
I get 30 seconds of music or so, that all ends fine but I can't get
any keys to do anything.
Jaws is asleep, so that shouldn't be the issue. I'd
Oops, feel free to completely disregard my last post. It was entirely
me being dim, apparently you don't put your screen reader to sleep for
NOP lol.
Sorry for the clutter, just found the help system too so there might
not be much more newbishness.
Cheers
Scott
On 12/5/09, Scott Chesworth
Hi Philip,
Not much of note to add yet, except to say that I've played all of the
games Al mentioned above and can't see any reason why they couldn't be
created with the setup you described. Just to reassure you.
hth
Scott
On 12/2/09, dark d...@xgam.org wrote:
Hi Philip.
I think giving
Hey Dark,
Didn't Agrip do a trip to Sight Village once? I didn't go that year,
just vaguely remember them being at some exhibition somewhere and it
seemed to ring a bell.
Anyway main reason for the post was just to add a bit of support to
the idea. As far as I know the cost varies depending on
Hi Al,
I'm not Jacob of course, but FWIW is an abreviation of for what it's worth.
There ya go, instant gratification.
Scott
On 11/30/09, Allan Thompson allan1.thomp...@cox.net wrote:
Hi,
I checked out the site and Quest seems to be pretty cool. It seems to do
more then pick up and use kind
I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame? If it's a way off, I might switch to counting days instead
lol.
On 11/27/09, dark d...@xgam.org wrote:
This hugely important announcement was made to the
Hi Philip,
Similar setup to Dark here in that I have two computers and quite
often find myself on the road with only the laptop to game on. Some
developers have been cool about this, others less so. IMHO, the type
of people who crack or share keys will always do so, all your
protection will
Wow, that's 3 games down the pan... quite an expensive pan! I'm
assuming you're smart enough to be doing so already now but definitely
try and keep backups of your emails with keys in and whatnot. Having
been denied an extra key for a GMA purchase for a pretty daft reason
myself I feel your
Yup what Dark said, as well as figuring out how to use jumping to your
advantage. Evading attacks from some creatures with jumps and using
them to get yourself either right into the thick of a big group or in
some cases back out again will go a long way toward your energy
lasting longer. As well
I'd just like to object to anything as cool as teleporting enemies
being added, on the grounds that it'll inevitably mean I have to
complete the game again lol.
On a more serious note, all sounds good to me. I haven't been
following the other threads as closely as usual so not sure if a
verdict
Hi Philip,
I agree that having the boss level as a smaller space makes for a more
full on fight, but just had an thought about something to make it even
more interesting.
Imagine if every 30 seconds or perhaps every minute, that pit was to
move somewhere else on the map? Perhaps there could be
the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 12:30 PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
And if we never ask, then we'll never know. That's kinda what I was getting at.
On 11/24/09, Bryan Peterson bpeterson2...@cableone.net wrote:
That's exactly what I'm getting at.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
Hmmm, interesting point, one that I don't have a solution for either.
I can't recall a time when I've fought the boss with only one life
left, but in that situation it would be really quite frustrating. The
whole game is, but that's more like throw your computer out of the
window styel
at all.
Beware the grue!
Dark.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 23, 2009 5:18 AM
Subject: Re: [Audyssey] Multiple headphone jacks and gaming?
Other than the fact that a passive
You can tell a shield is on it's way out because the vibration of it
increases in speed. I don't mean the pitch goes up, I mean that kinda
wah noise it makes slowly when you first activate it increases.
Hth
Scott
On 11/23/09, Yohandy yohand...@gmail.com wrote:
I like the shields, but the
Other than the fact that a passive splitter jack halves the signal
each set of headphones are being sent, which most likely wouldn't even
make a particularly noticeable difference unless you're using mega
good cans, there's nothing but fun to this idea. I remember playing
Mortal Kombat 3 and some
regards,
Philip Bennefall
- Original Message - From: Scott Chesworth
scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 19, 2009 1:37 AM
Subject: [Audyssey] Q9 cheats
Don't panic! I'm not posting them for all in this message.
Just wanted
The interesting thing I've found with Rail Racer is that if I don't
play it for weeks at a time, the next time I fire it up I have a
truely horrible few runs while I get the knack back. It's got nothing
to do with remembering controls or tracks, it's more like tuning back
into the balance so you
Seen it running on a totally stock Samsung NC10 here and all seemed
well. I'm not sure which Netbook you're running but specs-wise it's
pretty much swings and roundabouts, so I'm not sure why you're having
issues.
On 11/19/09, Michael Feir michael.f...@gmail.com wrote:
I had no problem running
Entombed all the way for this one. I've finished the part of it that
people are testing now several times and never had a similar run
through because of the randomisation of enemies items and dungen
layouts, that's before you even get into the different strategies for
each type of character who's
Hi Karl,
I have experienced the same thing. I'm not on the Entombed list yet
to pass this along, keep meaning to subscribe and just haven't gotten
round to it, but I know Jason checks this list. Anyway, thought I'd
let you know that you've got company. Until this is fixed, don't
trust anything
unplayable if a tad jurky, though I've
got no idea how it'd fair once you get to something like the death
world.
On 11/19/09, william lomas lomaswill...@googlemail.com wrote:
sound just seems crackly to me on this game on the nc10
On 19 Nov 2009, at 17:12, Scott Chesworth wrote:
Seen it running
exactly do you
mean? What happens with the voice? And do you notice any improvements
between 1.0 and 1.0.1?
Kind regards,
Philip Bennefall
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 19
Don't panic! I'm not posting them for all in this message.
Just wanted to drop a quick note to Philip on here to say that I
instantly recognised the theme for the cheats and thought it was a
cool idea.
Also folks, once you've done it on a lower difficulty level and the
cheats have been
Hi Philip,
Hmmm, somehow I'd never considered your point about replacing certain
sounds or certain bits of music breaking the overall soundscape.
Shocking to think I'd never considered it, because I know all too well
how wildly interpretations can vary from mix to mix of music I've been
in the
that is truly your own.
Kind regards,
Philip Bennefall
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:34 PM
Subject: Re: [Audyssey] Q9 and mods
Hi Philip,
Hmmm, somehow I'd never
Hi Philip,
Haven't had tons of time on my hands to keep up with all the Q9
feedback so perhaps this has been suggested already, but I'd love to
see the run key moved to shift instead of control. I've played quite
a bit of Q9 in the last few days and still find myself instinctively
hitting shift
adding in a future version, however since I
only have a very simple joystick myself that I have hardly ever used i'll be
hard pressed to do proper testing on it.
Kind regards,
Philip Bennefall
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion
Well the good news is that, if it is, you won.
Give that man a coconut!
On 11/17/09, Phil Vlasak p...@pcsgames.net wrote:
Hi Hayri,
So is this a contest to see who answers first?
I use gold wave for sound editing.
Phil
- Original Message -
From: Hayri Tulumcu ha...@ka-net.dk
To:
To add to Sarah's answer, I thought it's worth pointing out that with
this system you really can only have one saved game at a time. It's
no good thinking to yourself hmmm, I'll just start a fresh because
I've got a spare 15 minutes to kill, I can always go back to the boss
fight later because
To clarify my last post with the suggestion, I think level editor was
perhaps the wrong choice of phrase, it really does sway more toward a
mod maker that I'm imagining. Whatever sound or story you care to put
to it in your mod, it'll still retain the classic arcade style because
of the UI and
Going on the mp3 it does sound quite fun and fast paced. Love the
sound effects that I heard, wasn't quite so blown away with the music
in terms of it enhancing atmospherics but that's just a personal taste
thing, that's kinda the purpose music in games serves to my mind.
My only initial thought
Hi Folks,
Had some hardcore preparation to be done last night, so I did what any
good procrastinator would do, downloaded Entombed and ended up running
on 3 hours sleep and practically no preparation today. I really
should get control over my gaming lol.
Anyway, this is my first foray into the
smasher (you the player) and
death truck slowest. they'd go in this order, first lightning, then eddie,
then you, and then truck. hth and happy killing/questing what ever.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent
as many
hits in.
also, if you use abilities in combat like flurry or hide, you have to wait
longer for your next turn.
Hth.
Beware the gRue!
Dark.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday
Dark: Well I think I can speak for all of us when I say that I hope I
never annoy you in the And for this crime you shal be hung head
downwards by the toes in a vat of extremely garlic butter, while
latest boy band music is pumped eternally into your ears, and inexpert
acupuncture practitioners
Hi all,
Unless the novelty wears off of this awesome game in the next couple
of days, I'll be joining the Entombed discussion list and bugging them
with my newbish questions, but for now...
How do I alocate skill points? I hit c, tab to my desired character,
they might have 8 skill points to
I would say I'll eat my hat if this is accessible, but I don't
actually own a hat currently. Headware aside though if we have any
iPhone owners on the list I'd love to know if this works, it's looking
more and more like I might be needing an iPod Touch sooner than later.
On 11/9/09, Phil Vlasak
I saw a perfect example of simplicity and addictive game play never
dying a few days ago actually. Played a gig at quite a swanky venue
here in London, and to our delight we discovered a big retro looking
arcade cab loaded with a game called backstage invaders. From what I
could tell it was a
Meh, while I wouldn't push it anywhere near as far as the comments on
the actual gamespot page did, I do have an incling that this is both
A) doomed to fail and B) a pretty dodgy case in the first place
assuming the people this guy is taking on weren't a giant with
ridiculously highly paid lawyers
Hey Tom,
Definitely a good call IMHO, makes a lot of sense.
All I can say now is I'm looking forward to spending a vicarious
Christmas as Angela Carter... which isn't something I've ever had to
say before lol.
The FPS navigation issues, though I don't seem to have those myself at
least with the
Hey Mike,
Hitting V for view is your friend in these situations where you're
exploring a new area. The view command when you're at the top of the
rope should tell you that there's a ledge to either side you can jump
onto, so you're on the right track. Try using it again once you've
actually
Hi Tom,
Ah, my bad, I seem to have taken in the part about updating
staircases, but not taken in the part of the game it was added too
somehow lol. Should've read the change log properly before I sent
that I guess.
On a similar note, it just occurred that the stone gargoiles are now
in the same
Hey Tom,
The only way I can relate to your situation is to compare it to music,
seeing as games are the thing you create and music is the thing I
slave away for. I know all too well how it feels to have to wrap up a
project that's turning out far different than you expected because of
financial
Hi Tom,
Just installed beta 9. The initial run through yielded these quirks:
The staircase doesn't show up in my view command. Come to that, the
view command in that room doesn't seem to do anything at all until
you're at the top of the stairs, but even then it only mentions the
door to the
Cool post! Nice to hear a run done by the creator. This was on
beginner, right?
On 10/20/09, Bryan Peterson bpeterson2...@cableone.net wrote:
I believe he's 31, two years older than me.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav
levels. On expert, well, enemies will rip you a new one pretty quick if
you don't take them down fast.
Scott Chesworth wrote:
Cool post! Nice to hear a run done by the creator. This was on
beginner, right?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E
I actually really like the idea of the hand to hand offensive moves
being randomly generated. Pounding away at the space bar and hoping
luck is on your side seems fitting to the stage of desperation most
gamers will be in when they have to fall back on using it. Cool idea.
On 10/20/09, Thomas
Hi Tom,
Just upgraded here.
Great work fixing the jump bug, movement feels way more natural to me
now. I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.
Three things
Hi Tom,
Just gotten this error window last time I quit mota.
Tomb
Tomb has encountered a user-defined breakpoint.
A breakpoint in an application indicates a program error. After this
dialog is dismissed, the
application will continue running, but it may be in an unstable state.
Close
I don't
in my opinion, and like I said before, characters in tekken can form
complete sentences in various languages instead of resorting to nonsense
words.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October
Amen!
It wouldn't be appropriate to all games of course, but for a game
where a big part of showing your skill is posting your scores online,
perhaps one way to demonstrate who's an expert and who's gotten to the
end of a stage by saving every couple of moves would be to have a
number of saves
Something nobody has mentioned yet though is Tekken verses MK from the
point of view of sound design, which is probably a close second to
playability for most of us, and sometimes can be a close first over
playability for a geek like me. I mention it because MK verses DC has
the best sound I've
A whole area of gaming I never realised existed until recently is the
cultivation of those old arcade cabinets. Their are guys and gals all
over the world buying them from arcades that close down, redesigning
the interior to occomodate a mac or pc running the emulator of choice
(usuallly some
Hi Josh,
What you have here man is idealism at best, or a load of old tosh at
worst I'm afraid. The only way this would ever happen would be when
human's find something they value more than money, in which case their
services and time will be traded for that thing as a currency instead.
We're
Hey Nicol,
Being a Brit myself, the only explanation I can give you is that we
speak English badly lol. It's a slang thing, tends to be used in
quite a patronising way, like an adult talking down to a child.
Hth
Scott
On 9/3/09, Nicol Oosthuizen noosthui...@sars.gov.za wrote:
Hi all
Because
Thought I'd update this thread just in case there was anyone else on
list curious to find a resolution.
I eventually got a reply back from David at GMA. Apparently joystick
support is on the list of things to do, but no date has been set to
start work on it.
From my breif investigation of the
Hi all,
I'm trying to set up a joytokey config for GMA Tank Commander here.
Up down left and right directions automatically get mapped to my
primary stick on this controller, which is fine and dandy. But, from
then onward in joytokey there doesn't seem to be any other reference
to the d-pad or a
the other free option would be Top Speed 2 from playing in the dark.
RailRacer would also be much much fun with that setup, though that one
will set you back $40.
No others that I know of, but if there is, someone on here will chime
in shortly and correct me I'm sure.
Hth
Scott
On 8/24/09,
Hi all,
Anybody know how to set atribute changes to be announced automatically
using Jaws 10? Keywords in adrift seem like they'd be handy to have
on my side from time to time. Whoever designed the configuration at
freedom scientific is about as tidy as I am.
TIA
Scott
On 8/18/09, Raul A.
Aha, I'm stuck at precisely the same point. Good to know that it's
not just me being dim. Tom if you crack this before I do, give a
brother a break as they say.
cheers
Scott
On 8/18/09, Thomas Ward thomasward1...@gmail.com wrote:
Hi Raul,
I urgently need some help with your new Adrift game
Hi Josh,
wholeheartedly agreed. One of the things that's making it nearly
impossible for me to motivate myself to buckle down and learn to
develop to the standard required is that there isn't a free engine
that's easy to work with. Most of my game ideas consist of big
landscapes and levels that
Jeremy,
Just a quick note to say thanks for the last few emails. From the
brief look around I just took it seems like there's a ton of good
stuff in all of 'em.
Out of interest, is C++ your first language?
Cheers
Scott
On 8/18/09, Jeremy Hartley jeremyhart...@comcast.net wrote:
And, lastly,
One of the only game related times where I wouldn't wish for an extra
life... nice one Ryan!
Scott
On 8/17/09, Ryan Strunk ryan.str...@gmail.com wrote:
Some of Phil's suggestions sounded very serious; some of them, I hope, were
supposed to be jokes. With that in mind I propose my own
Hi folks,
Does anybody know of an accessible, preferably free or cheap, utility
that's good for mapping keyboard keys and functions to a game pad? I
know it can be done with programs like xpadder and pinical, but
haven't had any luck getting the demo versions of those to do much
with jaws.
Tips
%20Version.htm
-Mensagem original-
De: Scott Chesworth scottcheswo...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 17 de Agosto de 2009 18:55
Assunto: [Audyssey] mapping keyboard buttons to an external controller
Hi folks,
Does anybody know of an accessible
The fact remains that you'll be using their sounds illegally, their
characters and plot lines illegally, as well as infringing on anything
else they can possibly have copyrighted if you've done a credible job
at immitating the original. I know just enough about programming and
more than enough
haha, good effort!
If the mainstream gaming industry is anything like what us musos have
to put up with though, most executives have probably got a dusty old
SNES somewhere at home and it's their kids who are the real gamers.
Now, before you think it, I'd never sanction cruelty to children.
Short
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