Hi Al,
Well, you are welcome. Switching Slam over to a C++ based game using
the Evolution Engine was really the best choice. After you and others
brought up the issues with Piledriver and Wrestling League Simulator I
started to reconsider how relevant a text based interface is in
today's gaming en
om: "Allan Thompson"
Sent: Saturday, September 07, 2013 5:43 PM
To: "'Gamers Discussion list'"
Subject: Re: [Audyssey] USA Games News 9/7/2013
Hi Tom,
I am glad your starting to feel better! Bathrooms I think were supposed to
be one of the most dangerous rooms in the house,
one too,
but I got to admit, I am super excited to hear this!
al
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, September 07, 2013 6:04 PM
To: Gamers Discussion list
Subject: [Audyssey] USA Games News 9/7/2013
USA Games
USA Games News
Sep. 7, 2013
Introduction
Welcome gamers to the USA Games News. We know that it has been a very
long time since our last news letter, and we felt it was a good time
to send out a new one. So here we are with news and information about
USA Games and our products.
First, we would l
Hi Charles,
Interesting. Well, right now developing software for smart phones isn't
high on my list just because I'm so tied up with other projects.
Although, eventually I'll probably look at marketing some games for the
iPhone because its a huge market.
On 4/6/2012 9:30 PM, Charles Rivard
Hi Charles,
Yeah, really. I wrote that news letter to keep everyone apprised of the
situation, explain where we are, and there is always a few people who
want to know why the game isn't available yet. Its certainly irritating
having to explain the same thing over and over again.
Cheers!
On
t: Friday, April 06, 2012 8:19 PM
Subject: Re: [Audyssey] USA Games News
Hi Charles,
Perhaps. I'm still not too sure of how Python apps will run on iOS devices
like iPhones and iPads although Cara assures me its possible, and pointed
me to a Python interpreter for iOS on the Apple store.
al Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, April 06, 2012 8:10 PM
Subject: Re: [Audyssey] USA Games News
Hi will,
I think you have confused two different projects. The game that used to be
MOTA, Ark of Hope, currently is not being wr
Hi Charles,
Perhaps. I'm still not too sure of how Python apps will run on iOS
devices like iPhones and iPads although Cara assures me its possible,
and pointed me to a Python interpreter for iOS on the Apple store. I
still have to see if there is a version of Pygame for iOS, but it seems
as
Hi Bryan,
Well said. The game is done when its done and not a minute before.
On 4/6/2012 8:20 PM, bpeterson2...@cableone.net wrote:
It'll be out when it's ready.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You
quot;Gamers Discussion list"
> Sent: Friday, March 30, 2012 4:45 AM
> Subject: Re: [Audyssey] USA Games News
>
>
>> this is all well and good tom but when will the new MOTA be out?
>> we heard it be out for years now
>> if it iwll support mac go for it.
---
Gamers ma
It'll be out when it's ready.
Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message-
From: william lomas
Sent: Friday, March 30, 2012 3:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News
this is all well and go
ion list"
Sent: Friday, April 06, 2012 7:36 PM
Subject: Re: [Audyssey] USA Games News
Hi,
Hmmm...Well, I guess you could say that. However, the purpose of the
engine I am working on is to enable developers to design free and open
source games for other platforms like Linux and Mac OS th
ion list"
Sent: Friday, March 30, 2012 4:45 AM
Subject: Re: [Audyssey] USA Games News
this is all well and good tom but when will the new MOTA be out?
we heard it be out for years now
if it iwll support mac go for it, :)
On 30 Mar 2012, at 04:27, Thomas Ward wrote:
rom: "Sid"
To: "Gamers Discussion list"
Sent: Tuesday, April 03, 2012 7:17 AM
Subject: Re: [Audyssey] USA Games News
well, it looks like from some elements that there is a compitition going
on against bgt...
- Original Message -
From: "Thomas Ward"
To:
Hi,
Hmmm...Well, I guess you could say that. However, the purpose of the
engine I am working on is to enable developers to design free and open
source games for other platforms like Linux and Mac OS that
unfortunately do not get much attention from game developers.
I suppose the engine coul
this is all well and good tom but when will the new MOTA be out?
we heard it be out for years now
if it iwll support mac go for it, :)
On 30 Mar 2012, at 04:27, Thomas Ward wrote:
>
>USA Games News
>
>Mar. 29, 2012
>
>Introduction
>
well, it looks like from some elements that there is a compitition going on
against bgt...
- Original Message -
From: "Thomas Ward"
To: "Audyssey Mailing List"
Sent: Friday, March 30, 2012 8:57 AM
Subject: [Audyssey] USA Games News
Hi Brandon,
Eventually, I'll probably create a screen reader module for the engine
given the fact that is something many game developers and gamers want to
have. It shouldn't be too difficult to create as most screen readers
expose their APIs via a COM interface. However, its probably not
so
will the engine have screen reader api support and if not will fc2.0 have it
for people who just want to use there readers and not sapi or recorded speech?
On Mar 30, 2012, at 3:30 PM, Thomas Ward wrote:
>
> Hi Christopher,
>
> I certainly have plans to do that. Its part of the reason I am w
Hi Christopher,
I certainly have plans to do that. Its part of the reason I am writing
the engine. At first I initially was going to write up general Python
tutorials for the USA Games developer site and then realized I could
ease the new game developer into Python by building some common mo
All this sounds excellent, though I'm far more interested in the open engine
than either of the specific games. I hope that you will provide
documentation of the quality and ease of use that Philip has provided for
BGT, which is one reason I've recommended his dev kit to folk starting out.
USA Games News
Mar. 29, 2012
Introduction
Hello, gamers. Welcome to another edition of the USA Games News. As it
has been quite a while since we've written one of these news letters and
there have been several questions as to the fa
Hi Michael,
I see your point, but I don't think it is anything we have to worry
about right now. Not to mention there isn't anything we can do about
it or control if that happens. All we can do is wait and see what
happens regarding those voices.
For those of us who have the RealSpeak voices and
You are totally right.
I just wanted to show that new things are in development.
And maybe today it is "only" a Russian voice. But there are two things you
should remember.
First one is that no one guarantees that a new British voice might not be
developed in the future. And there is this suppos
Thanks for the info.
I'll have to look into them soon.
And I'll probably contact them. They do sell German voices and French
besides several different English ones.
Unfortunately they have a totally inaccessible demo on their site. Yes, you
can listen to pre-recorded samples, but their interacti
Hi Dark,
That's a very good point. I remember when I began using NVDA I didn't
like ESpeak very well so I tried using various SAPI voices. The screen
reader was slow, sluggish, and lagged a lot, or so I would have
assumed if I hadn't known this is typical behavior for SAPI voices. If
I used ESpeak
hmmm ivona is quite good.
I plan to buy the uk and us packages at some point which cost 99 bucks each.
They however donate to nvda at the same time, and this can be only good.
There is a promo code on nvda site, also those with klango can get a
code, so if you know where to go, you can actually g
Hi Quentin,
I have no idea what Dolphin is up to. Like you say the fact they are
so proprietary and secretive about the API makes one wonder how much
of the core functionality it exposes. With Jaws its API only exposes
the functions you absolutely need like JFWSayString(),
JFWStopSpeech(), etc.
A
Hi Tom.
This is very true, and in fact the reason I use orphius alan for Hal but
realspeak daniel for sapi, even though Hal does have the daniel voice as
under voacalizer, it is just too laggy.
The only problem is that as far as screen readers go, someone trying a
screen reading program for
Hi Dark,
Yeah, so true. In fact, as I have said before Ivona's Bryan and Amy
U.K. voices are actually superior to the RealSpeak Daniel and Emily
U.K. voices in terms of voice quality. The only complaint I have with
Ivona's voices---which is quite common with any high quality voice--is
they tend to
Hi,
Yikes! That's crazy. Testing someone if they have the required C/C++
education just to download a SDK is very insulting. Its not that a
person couldn't pass the test, I'm sure I could, but for crying out
loud most people take a developer at their word. Nobody I know of is
quite that anal about
Hi,
HWell, thanks for the info, but I really don't have any desire
to install and demo the voices from Koba. As I've said if I really
want to access those voices, at least the ones available from Freedom
Scientific, I'll start Jaws and use my new JFW screen reader support
to access the Rea
Hi Michael,
Not sure what you are getting at here, but the Cereproc voices are
rather new, and I think their latest version of the Cereproc engine is
2.1.1. So obviously they have done some updating since they started
developing voices. How often or frequently they'll continue to update
is anyone'
Hi Brandon,
To be honest I forgot to contact Serotek. System Access isn't a screen
reader I'm familiar with, and from what I can tell not exactly a
really popular one. However, I'll try and contact them today and see
if I can get a hold of their API documentation.
By the way, I had no problems wi
Hi Dark,
Well, before anyone jumps to conclusions and begins calling them lets
see what their developers say. The person I talked to was one of their
support representatives and she wasn't clear on all of the details.
Just that she thought that I had to sign a NDA agreement, and she
wasn't authori
Hey thomas. i know that you had a hard time getting screen reading apis from
gwMicro and dolphin but what about serotek? Did they give you a hard time too
or were they open to giving you there api documentation? thought i would ask.
On Nov 2, 2011, at 6:37 AM, Michael Gauler wrote:
> I have an
I have another question.
I have used demo versions of Ivona voices and thus I know what they sound
like and how they work.
But what can you tell me about Cereproc voices in general, even if they are
only 32 bit products?
Are there updates to the products and do you get such information or are
y
Hi Thomas,
unfortunately that's not the end of the story.
I can give the next piece of information only for German voices, so if you
can't understand my language it is of no use to give you any voice samples.
There is a site which does extensive voice comparison by recording three
sentences with
This reminds me when I read about Hins releasing an sdk for the sense
note takers. To get it though, you first have to send them a message
that you want it. Then they'll ask you some questions to check that you
have the required C knowledge to program for the device, and if they
deem you do, t
Hi Tom.
It's good to know that if I ever end up with 64 byt windows which would make
the freely useable version of scansoft daniel I use for sapi obviously
problematic, I won't have to pay the earth to get a decent voice to replace
it, sinse I certainly won't! be paying hundreds of dollars to
Hello Thomas,
Do they want to have applications working with their screen reader or not ?
Such an API is normally made for being publicly available. Look at
twitter and google, they are commercial companies but their respective
API are publicly available. Having to pay to use some of the servic
"Gamers Discussion list"
Sent: Wednesday, November 02, 2011 3:21 AM
Subject: Re: [Audyssey] USA Games News
Hi Dark,
Well, I just talked to Dolphin support today and while they don't have
any issue with me using the API it apparently is under a NDA type
license. Therefore they are going
Hi Shaun,
I suppose. However, I think it is more to do with commercial verses
open source development procedures. commercial software companies
generally are very private and tight lipped about their products and
hate to give any information away that could be potentially used by
their competition
Hi Thomas,
That sounds fantastic and was definitely interesting to read. If
anyone deserves a decent break and a great time with family, you do.
I'm loving the ideas for g3d as it should hopefully bring audiogames
up to the next level. also, i'm a huge wrestling fan, so superslam
sounds fantastic
the problem tom is that organisations still think jaws or win eyes or
whatever is what people should use.
What are a few million users when mostly its pushed at us through a straw.
I had no choice what I got, I still use sn 12, but yeah as long as
blind organisations fund them users don't matter
hmmm all the older companies are more warried about their backsides
than actually moving foreward.
nvda is a opensource modern script based system.
It is not owned as such in fact its prity open what you can do, I
think its gpl based, so you can hack and slash at it all you want
with in reason.
Hi Quentin,
Thanks. I'll take a look at your API, and let you know what I think.
As far as an open source project I think that would be a good idea,
but I see one potential problem with that and it deals with
proprietary licenses.
For instance, I am currently in communication with Dolphin--the m
Hi Michael,
Thanks for the info. Yeah, I was aware of the Vocalizer 5 name change,
but many of the people on this list are Jaws users. Therefore they
would think of those voices as RealSpeak Direct rather than Vocalizer.
So that's why I used the older more well known name in my article.
I wasn't
Hi Dark,
Couldn't agree with you more. When I switched to NVDA last year and
decided not to upgrade Jaws or window-Eyes I began looking for decent
Sapi voices to use with NVDA. As far as I am concerned its hard to go
wrong investing in the Cereproc or Cepstral voices.
For one thing the prices are
Hi Dark,
Well, I just talked to Dolphin support today and while they don't have
any issue with me using the API it apparently is under a NDA type
license. Therefore they are going to send me some forms to fill out
including a non-disclosure agreement before I get to see the
documentation, headers,
to shoot their business in the foot, well let
them, it's not as if we don't have other options afterall.
Beware the grue!
Dark.
- Original Message - From: "Michael Gauler"
To: "Gamers Discussion list"
Sent: Tuesday, November 01, 2011 1:14 PM
Subject: Re:
well supernova 12 has been using vocaliser automitive 5.52 for a while.
The quality is good but there are things like stutters and in some
places american charicters and such are announced.
will pass this on.
At 02:14 p.m. 1/11/2011 +0100, you wrote:
Hi Thomas,
I don't know if you are aware of
Dark.
- Original Message -
From: "Michael Gauler"
To: "Gamers Discussion list"
Sent: Tuesday, November 01, 2011 1:14 PM
Subject: Re: [Audyssey] USA Games News
Hi Thomas,
I don't know if you are aware of this, but there might be several problems
coming the way of all
Hi Thomas,
I don't know if you are aware of this, but there might be several problems
coming the way of all JAWS and RealSpeak Direct users.
Unfortunately no one in that the Speech Market except Ivona seems to be
willing to give apropriate information about their products.
I'll post this here in
Hello,
I don't know much about licensing issues and I'm not sure of what to do
in that area. I also dont' really know what to do about giving an access
to the source code or not. One thing is sure, the project is very young,
nothing for future is really decided, and the source code isn't made
Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, November 01, 2011 2:30 AM
Subject: Re: [Audyssey] USA Games News
Hi Dark,
Well, when you find out something about Super Nova's API let me know.
This issue of not documenting the API is a commo
Hi,
Yeah, I know what you mean. I use NVDA so much ESpeak has sort of
grown on me. Although, I'd prefer playing games using a better TTS
engine/voice I've actually found myself playing USA Blackjack 2.0
using NVDA and ESpeak. I could switch over to Ivona Bryan or Amy but I
figure if I can live wit
Hi Quentin,
Thanks for the offer. What would the license be for using this dll of
yours in a commercial engine, and is it possible to get the source
code? I'm using Visual C++ so I'd prefer a Visual C++ *.lib rather
than a *.a file for MinGW.
Also I'd be interested to know where you got your docu
well since I am a heavy user of nvda on the espeak synth i am quite
happy with that.
At 05:40 p.m. 31/10/2011 +0100, you wrote:
This news article made me curious about something.
Have you been able to work around the jaws keyboard trap issue? I
guess you understand what I mean. Even then I'm no
Hello Thomas,
You may be interested in a small thing I began these last months.
I'm making a plain C DLL that automatically select the active screen
reader to speak text, or optionally fallback to SAPI if no screen reader
is available. It currently supports jaws, NVDA, system access and window
Hi,
Ah, that's still one of the issues I'm working on. When using Jaws for
speech output there is a keyboard trapping issue I've not found a good
way around yet. I did put the JFW demo to sleep and that seemed to
work, but even though it frees up the keyboard its not as responsive
as using say NVD
Hi Dark,
Well, when you find out something about Super Nova's API let me know.
This issue of not documenting the API is a common problem with screen
readers in general. Its driving me slightly nuts.
For instance, if a developer wants to know how to access NVDA via its
Controller Client its no big
Hi,
Glad to be of some assistance. A lot of what I talked about is
personal experience testing, experimenting, and tracking down
stability issues with games on my 64-bit copy of Windows 7.
For instance, I've got a lot of Jim Kitchens games installed on this
box. As you know they use SAPI for spee
Thomas,
John and I feel your pain.
We've been sitting here reading your latest USA Games News; informative
as usual.
We use SAPI and JAWS in our games. Both are a pain.
SAPI crashes sometimes, not always, on our 64-bit machines; though it
works fine on our 32-bit machines. Our examination of
This news article made me curious about something.
Have you been able to work around the jaws keyboard trap issue? I guess
you understand what I mean. Even then I'm not sure how well you could
play a game like MOTA with it running, since it does make the keyboard
sort of sluggish in some parts
Hi Tom.
I'm sorry the halloween game didn't work out, but hopefully we'll have
something good to play from usa games before the end of the year.
Just as to the situation with the Supernova Api used for access (Hal has
been renamed supernova screen reader for some reason).
dolphin actually h
USA Games News
October 31, 2011
Introduction
Hello everyone, and welcome to another edition of the USA Games News.
As we haven't put out a press release in quite some time and today is
Halloween we thought now would be a good time to bring the community
up to date with the latest changes and new
Hi Yohandy,
I bet it would be. Hopefully, I'll have it done by then. No promises
though as I've got my hands full upgrading/merging the Windows engine
with many changes made to the beta 19 version of MOTA and the
cross-platform engine.
Cheers!
On 6/18/11, Yohandy wrote:
> Thomas,
> My birthday
Hi Henning,
You wrote:
This is really a shame. I was really excited after you announced your
cross-platform engine and I enjoyed the MOTA betas that run on
linux. Moreover, the fact that the Linux support gained as much atention
as Windows was just avesome.
My reply:
i know. As a Linux user mys
Hi,
On Fr, Jun 17 2011, Thomas Ward wrote:
> For the short term we have decided to shelve the cross-platform engine
> and game until we get the Windows release of Mysteries of the Ancients
> finished.
This is really a shame. I was really excited after you announced your
cross-platform engine and
Thomas,
My birthday falls at the end of September. it'll be an awesome birthday gift
if this game comes out by the end of Sept!
grin
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 17, 2011 12:54 PM
Subject: Re:
Hmmm maybe I should call you the cyber emperor or something in stead.
At 09:44 p.m. 18/06/2011, you wrote:
Hi Shaun,
Grin. Good point. Although, all terminators aren't bad. Just most of them.
Speaking of Skynet, the real Skynet, we got most of the stuff moved
and are waiting for DNS etc to upda
Hi Dark,
Well, I generally use bog standard stereo headphones myself even
though I have 5.1 speakers and headphones etc because these days I
generally play games on my laptop and not on my desktop. My laptop has
just a basic stereo sound card, and I generally don't want to carry a
$125 pair of 5.
are rather monstrous sanheisar ones that
actually cost as much as the speakers did, so this might be a factor.
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, June 18, 2011 11:40 AM
Subject: Re: [Audyssey]
Hi Willem,
Well, I'll take your word on that. AS it is when it comes time to
working on the Linux and Mac OS ports of the game you can help me get
the panning working correctly. In the mean time I'm going to finish
the Windows version using DirectX, and worry about cross-platform APIs
like OpenAL
Hi Dark,
Well, that's something of the catch 22. You could certainly use
headphones, but if they aren't 5.1 surround sound headphones some of
the audio positioning etc would be lost as you don't have 5 channels
of audio output and are reduced to 2d stereo. In other words you could
do it but the au
; Beware the grue!
>
> Dark.
> - Original Message -
> From: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Saturday, June 18, 2011 10:54 AM
> Subject: Re: [Audyssey] USA Games News
>
>
>> Hi Charles,
>>
>> Yeah, it is, but
Hi Willem,
True, but based on my limited experience with OpenAL panning sounds as
you described isn't as smooth sounding as DirectSound's 2d stereo pan
control. Do you remember beta 14 and beta 15?
The game was using SFML-Audio which was a wrapper for OpenAL, and I
could never get OpenAL to pan c
d 5.1 we could stil use headphones.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, June 18, 2011 10:54 AM
Subject: Re: [Audyssey] USA Games News
Hi Charles,
Yeah, it is, but for some reason 2d st
Thomas, why do you say 2d panning isn't supported in openAL? As I
understand it, 3d audio simply adds forward/backward and up/down
movement to the standard left/right panning of 1d sound.
So in effect, keeping the forward and up/down coordinates fixed while
varying the x should, and does, pan a so
Hi Charles,
Yeah, it is, but for some reason 2d stereo panning isn't widely
supported with audio APIs any more. Which means I have to go back to
DirectSound for that 2d stereo panning that people want, because
OpenAL and other audio APIs simply do not have that functionality.
Now, for the 3d vers
Hi Shaun,
Grin. Good point. Although, all terminators aren't bad. Just most of them.
Speaking of Skynet, the real Skynet, we got most of the stuff moved
and are waiting for DNS etc to update world wide. So hopefully by this
afternoon etc USA Games will be back on the web with the first stage
of o
6:11 PM
Subject: Re: [Audyssey] USA Games News
Believe it or not I actually know someone who sounds like microsoft sam!
hahahah
At 06:30 AM 6/18/2011, you wrote:
Hi Shaun,
That's actually one of the reasons I decided to use prerecorded speech
in the first place. A lot of people don't own man
think it
is a bummer.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 17, 2011 7:15 AM
Subject: [Audyssey] USA Games News
USA Games N
Believe it or not I actually know someone who sounds like microsoft sam!
hahahah
At 06:30 AM 6/18/2011, you wrote:
Hi Shaun,
That's actually one of the reasons I decided to use prerecorded speech
in the first place. A lot of people don't own many Sapi voices, and
usually are stuck with Anna, Mik
Justread about your site moving with skynet.
I should say be carefull with the machines, terminators, etc.
I mean skynet from the movies is not your friend
At 08:18 a.m. 18/06/2011, you wrote:
Hi Dark,
That's pretty much my thoughts as well. It seems pretty senseless to
go back and spend all t
Hi Shaun,
That's actually one of the reasons I decided to use prerecorded speech
in the first place. A lot of people don't own many Sapi voices, and
usually are stuck with Anna, Mike, Mary, or Sam, and that detracts
from the game when you have to put up with something like Sam by
default. This way
Hi Shaun,
That would be a bit pointless to switch to BGT after I spent two years
or so developing my own game engine. Its not an issue of not being
able to create a cross-platform game engine, but using the best
libraries for each platform. Each platform has its own APIs and
libraries that are bes
Hi Dark,
That's pretty much my thoughts as well. It seems pretty senseless to
go back and spend all that time adding Sapi support when the game
works just as well using the prerecorded voice clips. Especially, in
light of where we are right now in development.
Basically, unless something major co
list"
Sent: Friday, June 17, 2011 8:14 AM
Subject: Re: [Audyssey] USA Games News
Hi Dark,
Unfortunately, that is so very true. Based on my own research here
there really isn't any single high-quality cross-platform solution
whenit comes to creating games like Mysteries of the Ancie
the other option some way down the track is if bgt goes cross
platform you could do the games in that, though that would put your
engine out the window.
Not sure if you could base your engine on bgt eventually though.
I am just chucking stuff out there.
At 03:14 a.m. 18/06/2011, you wrote:
Hi D
Personally tom I'm happy as is.
maybe in the planning stages sapi would've been easier to add for menues,
speaking of health etc, but now you've got all that done with prerecorded
synth files it seems silly to change it.
That being said however, I am pleased to here that sapi support is in th
Hi Greg,
Sorry, you misunderstood what I was saying. I was telling Dark that
the Genesis 3D Engine, the Windows version, has MS Sapi 5 support, but
I didn't mean to imply that Mysteries of the Ancients itself uses it.
The game wasn't written with Sapi support in mind, and in order to add
it I'd ha
une 17, 2011 8:14 AM
Subject: Re: [Audyssey] USA Games News
Hi Dark,
Unfortunately, that is so very true. Based on my own research here
there really isn't any single high-quality cross-platform solution
whenit comes to creating games like Mysteries of the Ancients because
often times we end up
Hi Dark,
Unfortunately, that is so very true. Based on my own research here
there really isn't any single high-quality cross-platform solution
whenit comes to creating games like Mysteries of the Ancients because
often times we end up sacrificing something in the process. Its one
thing if it is a
Hi tom.
I'm really pleased to here about the iminant release of windows mota, sinse
i was well impressed with Beta 18 and am really looking forward to playing
the rest of the game.
while I understand the logic of a fully cross platform engine that works on
everything, personally I must confe
USA Games News
June 2011
Greetings gamers,
Welcome to another edition of the USA Games news letter. At the time
of this writing we have some late breaking news we thought you should
know about as well as our short term and long term plans for Mysteries
of the Ancients and our other products.
The
Hi Thomas,
Yes, I thought that Mach 1 and you say Raceway are first person type games
because it is as if you are looking through the windshield of the race car.
And as I said, I believe that the Top Speed game is a third person type game.
At least to me the point of view is that of from abo
Hi Jim,
Well, if you take the position of actually sitting behind the wheel,
I.E. looking out the windshield, that would be classified first-person
as the game is from the perspective of physically sitting inside the
car. This is how USA Raceway works, and is in the first-person as it
tries to emu
1 - 100 of 363 matches
Mail list logo