Re: [Audyssey] mota and sounds and windows

2010-10-06 Thread Hayden Presley
Hi Shaun, Just curious but why exactly did you post a link for the self-distruct keygen? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, October 05, 2010 10:42 PM To:

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, October 05, 2010 10:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi, Umm...No offense but aren't we getting a bit petty now? The menu system has been that way

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread clement chou
Hi Tom. Personally I'm willing just to stick with what we have and move ahead. Afterall, isn't the eventual goal to catch up to mainstream gaming? If we use old hardware that is no longer officially recognize, seems that can't happen, and of course, there are the cross-platform issues as well.

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Thomas Ward
Hi Hayden, Well, as for the keyboard input issue you are talking about I got an answer back from the developer on that. Appparently rather than using sf::Window::Event class for handling keyboard input using sf::Window::Input instead will give me a more DirectInput style keyboard input system for

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Thomas Ward
Hi Hayden, The crash I'm talking about is exactly that. Some people are experiencing a problem when MOTA exits it crashes the entire system or forces it to shutdown. I'm currently investigating the issue and hope to fix it asap. On 10/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas,

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Mike Reiser
Let's move forward and stick with what we have. I'm sure you want to get this finished and I personally want the full game so I can play all the levels smiles. I'm not having too much trouble right now with this version. There's no point delaying it even further over this issue. Mike

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi Mike, That's exactly my opinion as well. As my step mother always says, its time to roll with the change. Besides there are plenty of things I can be working on updating, fixing, and this panning situation is just one of several. It just happens it seams like this single issue has gotten more

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi, I think that is a very reasonable solution to the problem. Having a key like m to speak the nearest monster or o to announce the nearest object would be very easy to add and very reasonable. Consider it done. Smile. On 10/6/10, clement chou chou.clem...@gmail.com wrote: Hi Tom. Personally

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Hayden, That's definitely true. Unfortunately, the majority of said card/puzzle/board games are for Windows. Grr I'm tempted to spend some time after MOTA just to create a few simple card/puzzle/board games for Linux since so few exist. Other than RS Games client there really aren't any

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Sky Taylor
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 06, 2010 9:01 PM Subject: Re: [Audyssey] MOTA Panning Issues Hi, I think that is a very reasonable solution to the problem. Having a key like m to speak the nearest monster or o to announce the nearest object would be very

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread clement chou
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 06, 2010 8:01 PM Subject: Re: [Audyssey] MOTA Panning Issues Hi, I think that is a very reasonable solution to the problem. Having a key like m to speak the nearest monster or o to announce the nearest object would be very

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi, I suppose that would be possible. I'd have to give it some thought. my plate is already pretty full for beta 15 and that would definitely require quite a bit of extra work. However, I'll drop it in the suggestions list to get too when and if I can get to it. Smile. On 10/7/10, clement chou

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread clement chou
Well, the sugestion box is a good place for this one. I knew it would be more work. But I hope it can be done... because I like Mota when the pace is moving smothly at a fast pace. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi Sky, Not really if we want to keep the game remotely realistic. For example, a Glock 19, which Angela's pistol was based off of, has a 15 round clip. That's why it only starts with 15 rounds in her gun when you start the game. Other weapons like the Uzi are realistic as well. Depending on the

Re: [Audyssey] mota and sounds and windows

2010-10-06 Thread shaun everiss
because some people did not seem to have it, though they should have. At 02:37 p.m. 7/10/2010, you wrote: Hi Shaun, Just curious but why exactly did you post a link for the self-distruct keygen? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread shaun everiss
this all depends if you are gona develop more side scrolers. if so then I guess open al will have to do. if not then I'd have no issue with you going back to direct sound then just not making any more side scrolers. scrolers are cool but 3dfps is what I really like along with sim games. At

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread shaun everiss
well its good you have fixed the imput issue. on that note is there such a thing as a 3d side scroler? It looks like the only way to fix the panning issue is to quit the 2d system entirely. A side scroler really needs some panning, or something to sound 2d. I am not sure how a 3d side scroler

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Zachary Kline
Hi Shaun, I believe that you're a bit confused here. OpenAL will make 3D FPS-style games easier to write. DirectSound might make side scrollers easier to write, but it also is being phased out by Microsoft, so in the long term using it is mpractical. I just wanted to clear that up, in case there

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Jacob Kruger
I haven't had much to do with it at all, but would in any case agree that you would do better to stick to the OpenAL one, or, a rather unviable alternative might be to literally make use of multiple versions of stereo sound clips with their own sound panning included, but this would also not

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
I managed to get someone to read me the message I got when the game crashed. there is supposed to be a dump, and there is supposed to be some error log but nothing as yet. The error is a critical stop error. here is the info I got from the error message stop: 0x008e

Re: [Audyssey] mota download size

2010-10-05 Thread Jim Kitchen
Hi Thomas, Yeah when zipped the distribution size was about 70 percent of the original size of the files. Of course mp3 files etc can be 30 percent or even less depending on quality, but since I am using DirectX I am also sticking with wave files. BFN - Original Message - Hi Jim,

Re: [Audyssey] mota download size

2010-10-05 Thread william lomas
does the game have the same levels as before in beta 14 On Oct 5, 2010, at 9:30 AM, Jim Kitchen wrote: Hi Thomas, Yeah when zipped the distribution size was about 70 percent of the original size of the files. Of course mp3 files etc can be 30 percent or even less depending on quality,

Re: [Audyssey] mota download size

2010-10-05 Thread dark
: [Audyssey] mota download size Hi Hayden, Well, personally I do notice some reduction in quality. It is very slight, but it takes some of the pitch out of the sounds, and it isn't quite as sharp/clear as a *.wav file. I suppose the fact I am a musician, am use to listening to tone and pitch

Re: [Audyssey] mota download size

2010-10-05 Thread Thomas Ward
Hi William, I'm not sure what you are asking here, but version beta 14 which I released yesterday has the same levels as beta 13 if that is what you are asking. Once I am sure the new engine is stable I'll start adding levels 3, 4, 5, etc to the game so I can get it done in the next couple of

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, Unfortunately, that error message isn't very helpful. Although, I am suspecting some threads aren't getting terminated properly. I'll take another look at the exit code and see if I can perhaps find out what is causing the crash. On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: I

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Zack, Thanks for the bug reports. I'll certainly look into them. I have no idea why those sounds aren't opening and playing correctly, but Linux is a lot fussier than Windows when it comes to loading and playing files do to the fact it is case specific etc. If a developer types one character

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Lori Duncan
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 05, 2010 2:24 PM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Shaun, Unfortunately, that error message isn't very helpful

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Bryan Peterson
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 05, 2010 7:24 AM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Shaun, Unfortunately, that error message isn't very helpful. Although, I am suspecting some threads aren't getting terminated properly

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Bryan Peterson
@audyssey.org Sent: Tuesday, October 05, 2010 7:53 AM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Tom, this is just a small suggestion, but I personally feel the health stats should be change, by that I mean set them back to numbers like 100% rather than good, poor etc. Also I

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Lori, Well, the reason the health stats are the way thay are is to be more like mainstream games. You know how in a mainstream game they usually have a little health bar that shows red if your health is critical, yellow if it is fair, green if it is good, and blue if it is at full, etc? I

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Bryan, That's another odd bug I can't reproduce. A few people have told me when they start the game they get multiple windows. It hasn't happened to me once, and obviously if I can't experience it I can't fix what I can't reproduce. I'm not even sure there is a logical way to keep the operating

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Karl Belanger
The first thing I notice about the new beta even in the first room is the way sounds pan. Is there anything at all you can do about the sound panning directly from far right, to center when you are in front of the object, to far left one step later? One thing I and I suspect many gamers use to

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Ben
Left and right arrows are the way forward (or should that be running)? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 05 October 2010 15:40 To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Ok, what do you mean the sounds don't pan? On my system I fixed the panning problem before beta 14 was officially released and everything pans correctly on my laptop. So I need a further explanation of what you exactly mean by sounds aren't panning. Are you saying everything is static,

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Phil Vlasak
:13 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Shaun, Ok, what do you mean the sounds don't pan? On my system I fixed the panning problem before beta 14 was officially released and everything pans correctly on my laptop. So I need a further explanation of what you exactly mean by sounds

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Bryan Peterson
karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, October 04, 2010 8:55 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! The first thing I notice about the new beta even in the first room is the way sounds pan. Is there anything at all you can do about

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Phil Vlasak
Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 05, 2010 12:23 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! Yeah, but unfortunately from the sounds of things there's really nothing Tom can do about

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Karl, As I have said in an earlier post I'm now using OpenAL for audio output and the way it handles audio is completely different from something like Microsoft DirectSound. OpenAL does not have a simple stereo pan control there for sounds have to be positioned using its 3d listener interface.

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, That's right. If I have to go back to using DirectX and other Windows proprietary APIs that would basically spell the end of the cross-platform engine I'm developing to hopefully create versions for Mac and Linux as well as Windows. It is easy enough for Windos users to say let's forget about

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Phil, Ah, that makes sense. That is what happens hear. As I said it doesn't seam to bother me, but others claim it gives them trouble. I suppose it is I am just use to it, and it doesn't feel at all weird to me. I can fiddle some more with the 3d settings but like I have said several times

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Zachary Kline
Hi Thomas, Speaking as someone who uses Linux daily, and used to run a Windows VM to play MOTA, I can say the cross-platform support is quite welcome. I have no issues other than the ones I reported, and am quite happy with the sound panning as it currently stands. I would be disappointed, to say

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Alfredo, Take my word for it the unnoficial version Hayri announced on Friday had some bugs in it I fixed over the weekend so I highly recommend uninstalling the unofficial version and upgrade to the official release of beta 14. As to what I fixed I adjusted some parameters which fixed the

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Zack, Thanks for saying so. It is always nice to know someone else actually shares my opinions. As for going back to Windows I don't see that realistically happening. For one thing I can't afford to upgrade to Visual Studio 2010 Pro, it isn't very accessible to boot, and I'd much rather use

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread djc
I also use Linux from time to time so I sure wouldn't want you to go backward at all Tom. As I write this I haven't installed Beta14 but will get it running on Windows this afternoon and probably on Vinux in the near future. Sound is complicated because everyone's ears are slightly different and

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, Yeah, I think sfml-audio, which is just a wrapper for OpenAL 1.1, does a fairly acceptable job of rendering the audio as far as I am concerned. It is true it doesn't exactly pan the sounds the way DirectSound does, but as for myself it is no biggy. It is perfectly acceptable as is in my

Re: [Audyssey] MOTA for Linux AMD64?

2010-10-05 Thread Thomas Ward
Hi Zack, Sorry about that. For some reason the files didn't get uploaded. However, I have plans to reupload the sfml deb packages this afternoon and make sure they are there before announcing them to the list. Not sure what happened to the other tarball, but it will get there soon enough. As for

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Petr Bláha
I thing that all the developers of accessible games should thing of porting their products to linux or mac as well. Cause there is large community of blind users who have linux installed and i thing that community becomes larger and larger. So maybe Phil, David and others should thing of it, i

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
unfortunately there is no event and so many dump files. The program tries to exit, but doesn't. when it crashes the program just hangs everything. it has not even killed the music. if I end the task manually try an alt f4, etc the same thing happens. At 02:24 a.m. 6/10/2010, you wrote: Hi Shaun,

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
I wander if the sound file issues not loading effect the exit system. At 02:31 a.m. 6/10/2010, you wrote: Hi Zack, Thanks for the bug reports. I'll certainly look into them. I have no idea why those sounds aren't opening and playing correctly, but Linux is a lot fussier than Windows when it

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
well just in case my os was corrupt I tried it on my dad's system. both of ours are core 2 duo 2ghz cpus though his is 100mhz faster both of us have simular memmory being 2gb. both systems have realtech soundcards and intel displays. I have my grandpa's which is a del with almost the same

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
to the shift key. I feel it makes controling Angela easier. Many thanks from Lori. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 05, 2010 2:24 PM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 05, 2010 7:53 AM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Tom, this is just a small suggestion, but I personally feel the health stats should be change, by that I mean set them back

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
well I only get one window and the game starts fine. by now you should have got my report for the issue I am having, and this time you should get error report data for the blue screen crash which it says it is. At 03:45 a.m. 6/10/2010, you wrote: Hi Bryan, That's another odd bug I can't

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
I aggree I use this for enemies, etc. also locations, and its a bit hard to swing. its good that enemies are evenly placed though. At 03:55 p.m. 5/10/2010, you wrote: The first thing I notice about the new beta even in the first room is the way sounds pan. Is there anything at all you can do

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well when I move towards a trap or monster I hear it, in my right ear, same with an object. I usually hear it slowly move towards the centre of the speakers. it doesn't though it does get louder. now my view key shows 0 but its still far right. I jump. its now far left. if a monster, I move

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
to 0. You take one more step right and the rope zooms to 75 percent left. Phil- Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 05, 2010 12:13 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Shaun

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
: Monday, October 04, 2010 8:55 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! The first thing I notice about the new beta even in the first room is the way sounds pan. Is there anything at all you can do about the sound panning directly from far right, to center when you are in front of the object

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
hmmm how easy is it to make your own pan control for the engine? At 05:50 a.m. 6/10/2010, you wrote: Hi Karl, As I have said in an earlier post I'm now using OpenAL for audio output and the way it handles audio is completely different from something like Microsoft DirectSound. OpenAL does not

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
I want your cross platform stuff to work to. I have an interest in the opensource software and most of that runs cross platform. At 06:38 a.m. 6/10/2010, you wrote: Hi, That's right. If I have to go back to using DirectX and other Windows proprietary APIs that would basically spell the end of

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well the panning is a bit disconcerting but I could handle it I guess. At 06:56 a.m. 6/10/2010, you wrote: Hi Thomas, Speaking as someone who uses Linux daily, and used to run a Windows VM to play MOTA, I can say the cross-platform support is quite welcome. I have no issues other than the ones

Re: [Audyssey] MOTA for Linux AMD64?

2010-10-05 Thread Zachary Kline
Hi Thomas, I would certainly appreciate it if you would look into the possibility. Given that I hav the 32-bit version running well now, it's not a high priority. Nevertheless, let us know if you do get it figured out. Best and thanks, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Creating my own pan control wouldn't be very easy. I'd have to upgrade OpenAL, upgrade sfml-audio, and then update my engine using the new stereo pan control feature. Plus build new windows and Linux libraries for all of the above since this would be an unofficial update to OpenAL and

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, I'm debugging the exit issue. I hope to have a fix for that by the weekend. Things like that take time to fix. As for the audio who knows. It is the way the audio works. Sorry to say but you will have to live with it. On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: hmmm true, but

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Well, then that is your sound card not the game. When I walk there is a progression of movement getting nearer as I walk towards it and it fades out as I walk away from it. It might be like 90%, 75%, 50%, 25%, center, and then 25%, 50%, etc in the other direction. It definitely is not a

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Philip Bennefall
: [Audyssey] MOTA Beta 14 Released! Hi Shaun, Creating my own pan control wouldn't be very easy. I'd have to upgrade OpenAL, upgrade sfml-audio, and then update my engine using the new stereo pan control feature. Plus build new windows and Linux libraries for all of the above since this would

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Rather than talking about this all day why don't you just record it and send me an mp3? I can understand this better with an actual stereo recording of what exactly it sounds like on your sound card. Then, I'll know for sure if it is acting normally or there is something wrong on your

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Philip, That's a good question. I don't know if OpenAL supports customn DSP effects or not, but I can check. In any case that would only be half the problem here. I'm currently using a cross-platform audio library called sfml-audio which is basically a nice front-end for OpenAL. The SFML

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Petr, That would totally rock if more game developers were willing to do that, but unfortunately the large majority of VI game developers are all Visual Basic 6 programmers. They'd all have to learn something more cross-platform compatible such as C++, Python, or maybe Java to begin thinking of

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Philip Bennefall
Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Philip, That's a good question. I don't know if OpenAL supports customn DSP effects or not, but I can check. In any case that would only be half the problem here. I'm currently using a cross-platform audio library called sfml-audio which

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions so do I. I did notice when the game starts that the menu is not on anything till I push a key it probably should be on new or whatever is at the top. also you could always put in prefs to have shift right run

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Petr Bláha
Hi Thomas, yeah, thats fact which i forgot -that lot of games for the blind are based on VB6. What about any possibility of compiling them? If you have source code you can compile your game as you wish - can't you. To be honest i have to say that im not a programmer, i have quite good knowledge

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
true. in which case us blindies will be limited to use older software. I don't think we can run stuff like that. I don't even have a 5.1, it sounds cool I aggree for 3d games but side scrolers? I guess if its the way of the future we will just have to live with it. At 12:55 p.m. 6/10/2010, you

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, Ummm...I haven't gotten anything from you. At least not to my personal e-mail. Where did you send it too? On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: well I only get one window and the game starts fine. by now you should have got my report for the issue I am having, and

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
I guess I can get used to the audio, though we will need some sort of beep to tell us when a monster is in range like in gtc or sod. I know this is not realistic but since no one wants to use pan anymore thats about all we will need. I guess no one does side scrolers anymore. At 12:58 p.m.

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well stupid internal sound cards sigh I will probably have to get used to it, it gets louder and softer and I guess thats 3d positioning for you. though I am seriously thinking of getting another usb card with some analog features as supposed to this stupid realtech chipset. its real bad. At

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
- Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 06, 2010 1:55 AM Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Shaun, Creating my own pan control wouldn't be very easy. I'd have to upgrade OpenAL

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
hmmm ok tom I'll do a recording. ofcause I will have to save the file before I exit the game otherwise it crashes but yeah I can do this. I have some time to record. It may be my drivers but my issue is that my card crackles as it is and updated drivers destabelises the system, I have some

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi, Umm...No offense but aren't we getting a bit petty now? The menu system has been that way, well, since the very beginning and no one really has any serious complaints about it. Believe me there are far more pressing bugs like the crash on exit that concern me more than if the main menu lands

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, No, I don't think Vista's problem and Linux's problem are in anyway related. For one thing I started the game from the Windows command prompt and none of the error messages were present when starting from the command line. When I start the game from a Linux terminal I get a number of

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
No. The exit problem is totally unrelated. I'm guessing one or more threads isn't exiting properly. I'm working on that and am checking to see why where that could be happening. On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: I wander if the sound file issues not loading effect the exit

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Petr, Well, emulating Windows games under Linux is pretty much a hit or miss thing. There is an awesome commercial game emulator for Linux created by Transgaming called Cedega which supports a number of the leading games for Windows. They have a sistercommercial emulator for Mac called Cider.

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
the support email I don't have your personal email address in my database. At 03:51 p.m. 6/10/2010, you wrote: Hi Shaun, Ummm...I haven't gotten anything from you. At least not to my personal e-mail. Where did you send it too? On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: well I only

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
hmmm what about writing something that loads the game and then asks you to close each thread then we can see. on the other hand I wander if the game can make its own error logs or something. I know this may be a little off but is there a posibility that you could just have a key to just can

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, I don't know about that. I'm sure there are privately developed side-scrollers at places like the retro remakes websites, but in the whole the mainstream game industry has seamed to focus on games that require 3d rendering of sound effects. You have to remember back when side-scrollers were

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Philip, Exactly my point. If I were only a part time Linux user or an ocational Linux user I wouldn't bother taking the time and energy upgrading the engine to be cross-platform. Obviously I could have saved myself time, effort, and a bunchof added bugs just by sticking with Windows. However,

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
true. in which case I wander if there are any 2 d libs, we are behind in our games but we are progressing slowly but surely. Its not all even either. for instance though we are only just doing side scrolers we have small scale multiplayer support, and we have mastered the puzzle/card/board

Re: [Audyssey] mota beta 14!

2010-10-04 Thread Thomas Ward
Hi Bryan, Best of luck. I hope the wedding goes well, and wish you the best of happiness. Cheers! On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote: Cool. Not that I'm anywhere near that point yet as I've said, but I'm working on it, albeit extremely slowly. Got a lot going on what

Re: [Audyssey] mota beta 14!

2010-10-04 Thread Bryan Peterson
, October 04, 2010 7:47 AM Subject: Re: [Audyssey] mota beta 14! Hi Bryan, Best of luck. I hope the wedding goes well, and wish you the best of happiness. Cheers! On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote: Cool. Not that I'm anywhere near that point yet as I've said, but I'm

Re: [Audyssey] mota 14

2010-10-04 Thread Thomas Ward
Hi Charles, Very true. Although, I can say I tried doing a recording earlier and the 3d version has a number of bugs in it such as the torch burning out but you can still hear it burning and things like that. That's one of those bugs I never fixed in the Genesis Engine, but the new cross-platform

Re: [Audyssey] mota download size

2010-10-04 Thread Matheus r.c. souza
computer is 4 gb / 16 gb depending on what game it is. -Mensagem original- De: Hayri Tulumcu ha...@ka-net.dk Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 4 de Outubro de 2010 16:26 Assunto: Re: [Audyssey] mota download size ore you can use a download manager called Free

Re: [Audyssey] mota download size

2010-10-04 Thread Ryan Chou
, 4 de Outubro de 2010 16:26 Assunto: Re: [Audyssey] mota download size ore you can use a download manager called Free Download Manager. you can get it from here: http://files2.freedownloadmanager.org/fdminst3.exe and it is accessible with JAWS. - Original Message - From: Phil Vlasak p

Re: [Audyssey] mota 14

2010-10-04 Thread Ben
A recording would be very interesting! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 03 October 2010 20:13 To: Gamers Discussion list Subject: Re: [Audyssey] mota 14 Hi Ryan, Well,if you want I can make

Re: [Audyssey] mota download size

2010-10-04 Thread Phil Vlasak
Sent: Monday, October 04, 2010 10:43 AM Subject: Re: [Audyssey] mota download size might I suggest a compressed zip file or something? On 10/7/10, Matheus r.c. souza an...@bol.com.br wrote: yeah, i agree with you guys. i'm also using free download manager here, it's pretty accessible. talking

Re: [Audyssey] mota download size

2010-10-04 Thread Willem
p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 04, 2010 5:52 PM Subject: Re: [Audyssey] mota download size Hi Ryan, Sound files do not compress very much when zipped, and usually creating the install file does compress everything to as small

Re: [Audyssey] mota 14

2010-10-04 Thread Muhammed Deniz
Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 03, 2010 10:22 PM Subject: Re: [Audyssey] mota 14 Hi Thomas, Yes, let's hear a recording of it. I've not been much into FPS style games but I'm definitely looking forward to this one. Best

Re: [Audyssey] mota download size

2010-10-04 Thread Jim Kitchen
Hi Phil, In my temporary spanker folder the 118 wave files, the 1 little text file, a tiny batch file and the spanker executable file add up to 2,401,704 bytes. When zipped they equal 1,703,313 bytes. And then making that zip file into a self extracting zip file makes it1,765,376 bytes.

Re: [Audyssey] mota beta 14!

2010-10-04 Thread Ron Schamerhorn
Hey Bryan All the best my man. Years of happiness! I'd crash the party if I knew where. *lol* Ron - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 04, 2010 9:47 AM Subject: Re: [Audyssey] mota beta

Re: [Audyssey] mota beta 14!

2010-10-04 Thread Bryan Peterson
Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 04, 2010 1:31 PM Subject: Re: [Audyssey] mota beta 14! Hey Bryan All the best my man. Years of happiness! I'd crash the party if I knew where. *lol* Ron - Original

Re: [Audyssey] mota beta 14!

2010-10-04 Thread Ron Schamerhorn
Discussion list gamers@audyssey.org Sent: Monday, October 04, 2010 3:38 PM Subject: Re: [Audyssey] mota beta 14! Probably just at the Twin Falls County Courthouse LOL. Well that's where the ceremony is. THen next year we were planning to have a little barbecue next summer. I'm not entirely sure

Re: [Audyssey] mota beta 14!

2010-10-04 Thread Bryan Peterson
- From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 04, 2010 1:59 PM Subject: Re: [Audyssey] mota beta 14! Hi Bryan That's a kick and I'm sory to hear they aren't more behind the two of you. It's not enough to say that's

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