Hi Shaun,
Just curious but why exactly did you post a link for the self-distruct
keygen?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, October 05, 2010 10:42 PM
To:
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, October 05, 2010 10:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi,
Umm...No offense but aren't we getting a bit petty now?
The menu system has been that way
Hi Tom.
Personally I'm
willing just to stick with what we have and move ahead. Afterall, isn't the
eventual goal to catch up to mainstream gaming? If we use old hardware that
is no longer officially recognize, seems that can't happen, and of course,
there are the cross-platform issues as well.
Hi Hayden,
Well, as for the keyboard input issue you are talking about I got an
answer back from the developer on that. Appparently rather than using
sf::Window::Event class for handling keyboard input using
sf::Window::Input instead will give me a more DirectInput style
keyboard input system for
Hi Hayden,
The crash I'm talking about is exactly that. Some people are
experiencing a problem when MOTA exits it crashes the entire system or
forces it to shutdown. I'm currently investigating the issue and hope
to fix it asap.
On 10/6/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
Let's move forward and stick with what we have. I'm sure you want to get
this finished and I personally want the full game so I can play all the
levels smiles. I'm not having too much trouble right now with this version.
There's no point delaying it even further over this issue.
Mike
Hi Mike,
That's exactly my opinion as well. As my step mother always says, its
time to roll with the change.
Besides there are plenty of things I can be working on updating,
fixing, and this panning situation is just one of several. It just
happens it seams like this single issue has gotten more
Hi,
I think that is a very reasonable solution to the problem. Having a
key like m to speak the nearest monster or o to announce the nearest
object would be very easy to add and very reasonable. Consider it
done.
Smile.
On 10/6/10, clement chou chou.clem...@gmail.com wrote:
Hi Tom.
Personally
Hi Hayden,
That's definitely true. Unfortunately, the majority of said
card/puzzle/board games are for Windows. Grr
I'm tempted to spend some time after MOTA just to create a few simple
card/puzzle/board games for Linux since so few exist. Other than RS
Games client there really aren't any
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 9:01 PM
Subject: Re: [Audyssey] MOTA Panning Issues
Hi,
I think that is a very reasonable solution to the problem. Having a
key like m to speak the nearest monster or o to announce the nearest
object would be very
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 8:01 PM
Subject: Re: [Audyssey] MOTA Panning Issues
Hi,
I think that is a very reasonable solution to the problem. Having a
key like m to speak the nearest monster or o to announce the nearest
object would be very
Hi,
I suppose that would be possible. I'd have to give it some thought. my
plate is already pretty full for beta 15 and that would definitely
require quite a bit of extra work. However, I'll drop it in the
suggestions list to get too when and if I can get to it.
Smile.
On 10/7/10, clement chou
Well, the sugestion box is a good place for this one. I knew it would be
more work. But I hope it can be done... because I like Mota when the pace is
moving smothly at a fast pace.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hi Sky,
Not really if we want to keep the game remotely realistic. For
example, a Glock 19, which Angela's pistol was based off of, has a 15
round clip. That's why it only starts with 15 rounds in her gun when
you start the game.
Other weapons like the Uzi are realistic as well. Depending on the
because some people did not seem to have it, though they should have.
At 02:37 p.m. 7/10/2010, you wrote:
Hi Shaun,
Just curious but why exactly did you post a link for the self-distruct
keygen?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
this all depends if you are gona develop more side scrolers.
if so then I guess open al will have to do.
if not then I'd have no issue with you going back to direct sound
then just not making any more side scrolers.
scrolers are cool but 3dfps is what I really like along with sim games.
At
well its good you have fixed the imput issue.
on that note is there such a thing as a 3d side scroler?
It looks like the only way to fix the panning issue is to quit the 2d
system entirely.
A side scroler really needs some panning, or something to sound 2d.
I am not sure how a 3d side scroler
Hi Shaun,
I believe that you're a bit confused here.
OpenAL will make 3D FPS-style games easier to write. DirectSound might make
side scrollers easier to write, but it also is being phased out by Microsoft, so
in the long term using it is mpractical.
I just wanted to clear that up, in case there
I haven't had much to do with it at all, but would in any case agree that
you would do better to stick to the OpenAL one, or, a rather unviable
alternative might be to literally make use of multiple versions of stereo
sound clips with their own sound panning included, but this would also not
I managed to get someone to read me the message I got when the game crashed.
there is supposed to be a dump, and there is supposed to be some
error log but nothing as yet.
The error is a critical stop error.
here is the info I got from the error message
stop: 0x008e
Hi Thomas,
Yeah when zipped the distribution size was about 70 percent of the original
size of the files. Of course mp3 files etc can be 30 percent or even less
depending on quality, but since I am using DirectX I am also sticking with wave
files.
BFN
- Original Message -
Hi Jim,
does the game have the same levels as before in beta 14
On Oct 5, 2010, at 9:30 AM, Jim Kitchen wrote:
Hi Thomas,
Yeah when zipped the distribution size was about 70 percent of the original
size of the files. Of course mp3 files etc can be 30 percent or even less
depending on quality,
: [Audyssey] mota download size
Hi Hayden,
Well, personally I do notice some reduction in quality. It is very
slight, but it takes some of the pitch out of the sounds, and it isn't
quite as sharp/clear as a *.wav file. I suppose the fact I am a
musician, am use to listening to tone and pitch
Hi William,
I'm not sure what you are asking here, but version beta 14 which I
released yesterday has the same levels as beta 13 if that is what you
are asking. Once I am sure the new engine is stable I'll start adding
levels 3, 4, 5, etc to the game so I can get it done in the next
couple of
Hi Shaun,
Unfortunately, that error message isn't very helpful. Although, I am
suspecting some threads aren't getting terminated properly. I'll take
another look at the exit code and see if I can perhaps find out what
is causing the crash.
On 10/5/10, shaun everiss sm.ever...@gmail.com wrote:
I
Hi Zack,
Thanks for the bug reports. I'll certainly look into them. I have no
idea why those sounds aren't opening and playing correctly, but Linux
is a lot fussier than Windows when it comes to loading and playing
files do to the fact it is case specific etc. If a developer types one
character
.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 05, 2010 2:24 PM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Shaun,
Unfortunately, that error message isn't very helpful
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 05, 2010 7:24 AM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Shaun,
Unfortunately, that error message isn't very helpful. Although, I am
suspecting some threads aren't getting terminated properly
@audyssey.org
Sent: Tuesday, October 05, 2010 7:53 AM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Tom, this is just a small suggestion, but I personally feel the health
stats should be change, by that I mean set them back to numbers like 100%
rather than good, poor etc. Also I
Hi Lori,
Well, the reason the health stats are the way thay are is to be more
like mainstream games. You know how in a mainstream game they usually
have a little health bar that shows red if your health is critical,
yellow if it is fair, green if it is good, and blue if it is at full,
etc?
I
Hi Bryan,
That's another odd bug I can't reproduce. A few people have told me
when they start the game they get multiple windows. It hasn't happened
to me once, and obviously if I can't experience it I can't fix what I
can't reproduce. I'm not even sure there is a logical way to keep the
operating
The first thing I notice about the new beta even in the first room is the
way sounds pan. Is there anything at all you can do about the sound panning
directly from far right, to center when you are in front of the object, to
far left one step later? One thing I and I suspect many gamers use to
Left and right arrows are the way forward (or should that be running)?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 05 October 2010 15:40
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta
Hi Shaun,
Ok, what do you mean the sounds don't pan? On my system I fixed the
panning problem before beta 14 was officially released and everything
pans correctly on my laptop. So I need a further explanation of what
you exactly mean by sounds aren't panning. Are you saying everything
is static,
:13 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Shaun,
Ok, what do you mean the sounds don't pan? On my system I fixed the
panning problem before beta 14 was officially released and everything
pans correctly on my laptop. So I need a further explanation of what
you exactly mean by sounds
karl.belan...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 04, 2010 8:55 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
The first thing I notice about the new beta even in the first room is the
way sounds pan. Is there anything at all you can do about
Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 05, 2010 12:23 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Yeah, but unfortunately from the sounds of things there's really nothing
Tom
can do about
Hi Karl,
As I have said in an earlier post I'm now using OpenAL for audio
output and the way it handles audio is completely different from
something like Microsoft DirectSound. OpenAL does not have a simple
stereo pan control there for sounds have to be positioned using its 3d
listener interface.
Hi,
That's right. If I have to go back to using DirectX and other Windows
proprietary APIs that would basically spell the end of the
cross-platform engine I'm developing to hopefully create versions for
Mac and Linux as well as Windows. It is easy enough for Windos users
to say let's forget about
Hi Phil,
Ah, that makes sense. That is what happens hear. As I said it doesn't
seam to bother me, but others claim it gives them trouble. I suppose
it is I am just use to it, and it doesn't feel at all weird to me. I
can fiddle some more with the 3d settings but like I have said several
times
Hi Thomas,
Speaking as someone who uses Linux daily, and used to run a Windows VM to
play MOTA, I can say the cross-platform support is quite welcome.
I have no issues other than the ones I reported, and am quite happy with
the sound panning as it currently stands.
I would be disappointed, to say
Hi Alfredo,
Take my word for it the unnoficial version Hayri announced on Friday
had some bugs in it I fixed over the weekend so I highly recommend
uninstalling the unofficial version and upgrade to the official
release of beta 14.
As to what I fixed I adjusted some parameters which fixed the
Hi Zack,
Thanks for saying so. It is always nice to know someone else actually
shares my opinions.
As for going back to Windows I don't see that realistically happening.
For one thing I can't afford to upgrade to Visual Studio 2010 Pro, it
isn't very accessible to boot, and I'd much rather use
I also use Linux from time to time so I sure wouldn't want you to go
backward at all Tom. As I write this I haven't installed Beta14 but will
get it running on Windows this afternoon and probably on Vinux in the near
future. Sound is complicated because everyone's ears are slightly different
and
Hi,
Yeah, I think sfml-audio, which is just a wrapper for OpenAL 1.1, does
a fairly acceptable job of rendering the audio as far as I am
concerned. It is true it doesn't exactly pan the sounds the way
DirectSound does, but as for myself it is no biggy. It is perfectly
acceptable as is in my
Hi Zack,
Sorry about that. For some reason the files didn't get uploaded.
However, I have plans to reupload the sfml deb packages this afternoon
and make sure they are there before announcing them to the list. Not
sure what happened to the other tarball, but it will get there soon
enough.
As for
I thing that all the developers of accessible games should thing of
porting their products to linux or mac as well. Cause there is large
community of blind users who have linux installed and i thing that
community becomes larger and larger.
So maybe Phil, David and others should thing of it, i
unfortunately there is no event and so many dump files.
The program tries to exit, but doesn't.
when it crashes the program just hangs everything.
it has not even killed the music.
if I end the task manually try an alt f4, etc the same thing happens.
At 02:24 a.m. 6/10/2010, you wrote:
Hi Shaun,
I wander if the sound file issues not loading effect the exit system.
At 02:31 a.m. 6/10/2010, you wrote:
Hi Zack,
Thanks for the bug reports. I'll certainly look into them. I have no
idea why those sounds aren't opening and playing correctly, but Linux
is a lot fussier than Windows when it
well just in case my os was corrupt I tried it on my dad's system.
both of ours are core 2 duo 2ghz cpus though his is 100mhz faster
both of us have simular memmory being 2gb.
both systems have realtech soundcards and intel displays.
I have my grandpa's which is a del with almost the same
to the shift key. I feel it makes controling Angela
easier. Many thanks from Lori.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 05, 2010 2:24 PM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial
...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 05, 2010 7:53 AM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Tom, this is just a small suggestion, but I personally feel the
health stats should be change, by that I mean set them back
well I only get one window and the game starts fine.
by now you should have got my report for the issue I am having, and
this time you should get error report data for the blue screen crash
which it says it is.
At 03:45 a.m. 6/10/2010, you wrote:
Hi Bryan,
That's another odd bug I can't
I aggree I use this for enemies, etc.
also locations, and its a bit hard to swing.
its good that enemies are evenly placed though.
At 03:55 p.m. 5/10/2010, you wrote:
The first thing I notice about the new beta even in the first room is the
way sounds pan. Is there anything at all you can do
well when I move towards a trap or monster I hear it, in my right
ear, same with an object.
I usually hear it slowly move towards the centre of the speakers.
it doesn't though it does get louder.
now my view key shows 0 but its still far right.
I jump.
its now far left.
if a monster, I move
to 0.
You take one more step right and the rope zooms to 75 percent left.
Phil- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 05, 2010 12:13 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Shaun
: Monday, October 04, 2010 8:55 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
The first thing I notice about the new beta even in the first room is the
way sounds pan. Is there anything at all you can do about the sound panning
directly from far right, to center when you are in front of the object
hmmm how easy is it to make your own pan control for the engine?
At 05:50 a.m. 6/10/2010, you wrote:
Hi Karl,
As I have said in an earlier post I'm now using OpenAL for audio
output and the way it handles audio is completely different from
something like Microsoft DirectSound. OpenAL does not
I want your cross platform stuff to work to.
I have an interest in the opensource software and most of that runs
cross platform.
At 06:38 a.m. 6/10/2010, you wrote:
Hi,
That's right. If I have to go back to using DirectX and other Windows
proprietary APIs that would basically spell the end of
well the panning is a bit disconcerting but I could handle it I guess.
At 06:56 a.m. 6/10/2010, you wrote:
Hi Thomas,
Speaking as someone who uses Linux daily, and used to run a Windows VM to
play MOTA, I can say the cross-platform support is quite welcome.
I have no issues other than the ones
Hi Thomas,
I would certainly appreciate it if you would look into the possibility.
Given that I hav the 32-bit version running well now, it's not a high
priority.
Nevertheless, let us know if you do get it figured out.
Best and thanks,
Zack.
---
Gamers mailing list __ Gamers@audyssey.org
If you
Hi Shaun,
Creating my own pan control wouldn't be very easy. I'd have to upgrade
OpenAL, upgrade sfml-audio, and then update my engine using the new
stereo pan control feature. Plus build new windows and Linux libraries
for all of the above since this would be an unofficial update to
OpenAL and
Hi Shaun,
I'm debugging the exit issue. I hope to have a fix for that by the
weekend. Things like that take time to fix. As for the audio who
knows. It is the way the audio works. Sorry to say but you will have
to live with it.
On 10/5/10, shaun everiss sm.ever...@gmail.com wrote:
hmmm true, but
Hi Shaun,
Well, then that is your sound card not the game. When I walk there is
a progression of movement getting nearer as I walk towards it and it
fades out as I walk away from it. It might be like 90%, 75%, 50%, 25%,
center, and then 25%, 50%, etc in the other direction. It definitely
is not a
: [Audyssey] MOTA Beta 14 Released!
Hi Shaun,
Creating my own pan control wouldn't be very easy. I'd have to upgrade
OpenAL, upgrade sfml-audio, and then update my engine using the new
stereo pan control feature. Plus build new windows and Linux libraries
for all of the above since this would
Hi Shaun,
Rather than talking about this all day why don't you just record it
and send me an mp3? I can understand this better with an actual stereo
recording of what exactly it sounds like on your sound card. Then,
I'll know for sure if it is acting normally or there is something
wrong on your
Hi Philip,
That's a good question. I don't know if OpenAL supports customn DSP
effects or not, but I can check. In any case that would only be half
the problem here.
I'm currently using a cross-platform audio library called sfml-audio
which is basically a nice front-end for OpenAL. The SFML
Hi Petr,
That would totally rock if more game developers were willing to do
that, but unfortunately the large majority of VI game developers are
all Visual Basic 6 programmers. They'd all have to learn something
more cross-platform compatible such as C++, Python, or maybe Java to
begin thinking of
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Philip,
That's a good question. I don't know if OpenAL supports customn DSP
effects or not, but I can check. In any case that would only be half
the problem here.
I'm currently using a cross-platform audio library called sfml-audio
which
Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
so do I.
I did notice when the game starts that the menu is not on anything
till I push a key it probably should be on new or whatever is at the top.
also you could always put in prefs to have shift right run
Hi Thomas, yeah, thats fact which i forgot -that lot of games for the
blind are based on VB6. What about any possibility of compiling them? If
you have source code you can compile your game as you wish - can't you.
To be honest i have to say that im not a programmer, i have quite good
knowledge
true.
in which case us blindies will be limited to use older software.
I don't think we can run stuff like that.
I don't even have a 5.1, it sounds cool I aggree for 3d games but
side scrolers?
I guess if its the way of the future we will just have to live with it.
At 12:55 p.m. 6/10/2010, you
Hi Shaun,
Ummm...I haven't gotten anything from you. At least not to my personal
e-mail. Where did you send it too?
On 10/5/10, shaun everiss sm.ever...@gmail.com wrote:
well I only get one window and the game starts fine.
by now you should have got my report for the issue I am having, and
I guess I can get used to the audio, though we will need some sort of
beep to tell us when a monster is in range like in gtc or sod.
I know this is not realistic but since no one wants to use pan
anymore thats about all we will need.
I guess no one does side scrolers anymore.
At 12:58 p.m.
well stupid internal sound cards sigh
I will probably have to get used to it, it gets louder and softer and
I guess thats 3d positioning for you.
though I am seriously thinking of getting another usb card with some
analog features as supposed to this stupid realtech chipset.
its real bad.
At
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 1:55 AM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Shaun,
Creating my own pan control wouldn't be very easy. I'd have to upgrade
OpenAL
hmmm ok tom I'll do a recording.
ofcause I will have to save the file before I exit the game otherwise
it crashes but yeah I can do this.
I have some time to record.
It may be my drivers but my issue is that my card crackles as it is
and updated drivers destabelises the system, I have some
Hi,
Umm...No offense but aren't we getting a bit petty now?
The menu system has been that way, well, since the very beginning and
no one really has any serious complaints about it. Believe me there
are far more pressing bugs like the crash on exit that concern me more
than if the main menu lands
Hi Shaun,
No, I don't think Vista's problem and Linux's problem are in anyway
related. For one thing I started the game from the Windows command
prompt and none of the error messages were present when starting from
the command line. When I start the game from a Linux terminal I get a
number of
No. The exit problem is totally unrelated. I'm guessing one or more
threads isn't exiting properly. I'm working on that and am checking to
see why where that could be happening.
On 10/5/10, shaun everiss sm.ever...@gmail.com wrote:
I wander if the sound file issues not loading effect the exit
Hi Petr,
Well, emulating Windows games under Linux is pretty much a hit or miss
thing. There is an awesome commercial game emulator for Linux created
by Transgaming called Cedega which supports a number of the leading
games for Windows. They have a sistercommercial emulator for Mac
called Cider.
the support email I don't have your personal email address in my database.
At 03:51 p.m. 6/10/2010, you wrote:
Hi Shaun,
Ummm...I haven't gotten anything from you. At least not to my personal
e-mail. Where did you send it too?
On 10/5/10, shaun everiss sm.ever...@gmail.com wrote:
well I only
hmmm what about writing something that loads the game and then asks
you to close each thread then we can see.
on the other hand I wander if the game can make its own error logs or
something.
I know this may be a little off but is there a posibility that you
could just have a key to just can
Hi,
I don't know about that. I'm sure there are privately developed
side-scrollers at places like the retro remakes websites, but in the
whole the mainstream game industry has seamed to focus on games that
require 3d rendering of sound effects.
You have to remember back when side-scrollers were
Hi Philip,
Exactly my point. If I were only a part time Linux user or an
ocational Linux user I wouldn't bother taking the time and energy
upgrading the engine to be cross-platform. Obviously I could have
saved myself time, effort, and a bunchof added bugs just by sticking
with Windows. However,
true.
in which case I wander if there are any 2 d libs, we are behind in
our games but we are progressing slowly but surely.
Its not all even either.
for instance though we are only just doing side scrolers we have
small scale multiplayer support, and we have mastered the
puzzle/card/board
Hi Bryan,
Best of luck. I hope the wedding goes well, and wish you the best of happiness.
Cheers!
On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Cool. Not that I'm anywhere near that point yet as I've said, but I'm
working on it, albeit extremely slowly. Got a lot going on what
, October 04, 2010 7:47 AM
Subject: Re: [Audyssey] mota beta 14!
Hi Bryan,
Best of luck. I hope the wedding goes well, and wish you the best of
happiness.
Cheers!
On 10/3/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Cool. Not that I'm anywhere near that point yet as I've said, but I'm
Hi Charles,
Very true. Although, I can say I tried doing a recording earlier and
the 3d version has a number of bugs in it such as the torch burning
out but you can still hear it burning and things like that. That's one
of those bugs I never fixed in the Genesis Engine, but the new
cross-platform
computer
is 4 gb / 16 gb depending on what game it is.
-Mensagem original-
De: Hayri Tulumcu ha...@ka-net.dk
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 4 de Outubro de 2010 16:26
Assunto: Re: [Audyssey] mota download size
ore you can use a download manager called Free
, 4 de Outubro de 2010 16:26
Assunto: Re: [Audyssey] mota download size
ore you can use a download manager called Free Download Manager. you can get
it from here:
http://files2.freedownloadmanager.org/fdminst3.exe
and it is accessible with JAWS.
- Original Message -
From: Phil Vlasak p
A recording would be very interesting!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 October 2010 20:13
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 14
Hi Ryan,
Well,if you want I can make
Sent: Monday, October 04, 2010 10:43 AM
Subject: Re: [Audyssey] mota download size
might I suggest a compressed zip file or something?
On 10/7/10, Matheus r.c. souza an...@bol.com.br wrote:
yeah, i agree with you guys. i'm also using free download manager here,
it's pretty accessible.
talking
p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 5:52 PM
Subject: Re: [Audyssey] mota download size
Hi Ryan,
Sound files do not compress very much when zipped, and usually creating
the install file does compress everything to as small
Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 03, 2010 10:22 PM
Subject: Re: [Audyssey] mota 14
Hi Thomas,
Yes, let's hear a recording of it. I've not been much into FPS style games
but I'm definitely looking forward to this one.
Best
Hi Phil,
In my temporary spanker folder the 118 wave files, the 1 little text file, a
tiny batch file and the spanker executable file add up to 2,401,704 bytes.
When zipped they equal 1,703,313 bytes. And then making that zip file into a
self extracting zip file makes it1,765,376 bytes.
Hey Bryan
All the best my man. Years of happiness! I'd crash the party if I knew
where. *lol*
Ron
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 9:47 AM
Subject: Re: [Audyssey] mota beta
Message -
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 1:31 PM
Subject: Re: [Audyssey] mota beta 14!
Hey Bryan
All the best my man. Years of happiness! I'd crash the party if I knew
where. *lol*
Ron
- Original
Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 3:38 PM
Subject: Re: [Audyssey] mota beta 14!
Probably just at the Twin Falls County Courthouse LOL. Well that's where the
ceremony is. THen next year we were planning to have a little barbecue next
summer. I'm not entirely sure
-
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 1:59 PM
Subject: Re: [Audyssey] mota beta 14!
Hi Bryan
That's a kick and I'm sory to hear they aren't more behind the two of
you.
It's not enough to say that's
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