Am Sat, Dec 17, 2022 at 11:54:28AM -0500 schrieb David Rosenbaum:
> Dave
Out of curiosity: what is the purpose of those mails which simply full-quote
another mail, but have no visible reply from you? I’ve been noticing them
quite often of late. Am I missing somehting?
--
Grüße | Greetings | Sal
On Sat, 17 Dec 2022 18:46:57 +
Artur Tamm wrote:
> Here is my output (start the game and exit from menu right away). It seems
> yours is failing at the audio initialisation stage. Could you try to
I disabled all the audio options in the makefile like this..
# Enable/Disable user directories
Here is my output (start the game and exit from menu right away). It seems
yours is failing at the audio initialisation stage. Could you try to
compile quakespasm without any audio support.
===
Command line: ./quakespasm_compiled
Found SDL version 1.2.16
Detected 8 CPUs.
Initializing QuakeSpasm v0.
Dave
On Tue, Dec 13, 2022, 12:18 AM Alan Ianson wrote:
> Hello list,
>
> I am a gentoo newbie. I have installed gentoo about a month ago and have
> been busy since in my free time getting it up and running.
>
> I have a problem with quakespasm, it segfaults on startup.. this is what I
> get..
>
On Sat, 17 Dec 2022 11:03:42 +0200
Artur Tamm wrote:
> I try to have a systemd and pulseaudio free setup ("religious" reasons).
I also prefer OpenRC myself but I like pulseaudio. It doesn't replace alsa, it
compliments it.
> When I need pulse I use apulse and otherwise everything else is compi
Hi,
I try to have a systemd and pulseaudio free setup ("religious" reasons).
When I need pulse I use apulse and otherwise everything else is compiled
with alsa flag. I wonder if the issue is related to graphics
drivers/libraries instead. D remember having segfaults with some other
linux ports whir
On Fri, 16 Dec 2022 20:20:01 -0500
David Rosenbaum wrote:
> Thank u
No problem.. :)
I have the same results without pulseaudio. Both quakespasm and darkplaces
segfault on startup but ironwail runs ok.
I'm going to mess around here for a day or two without pulseaudio then put it
back and put
Thank u
Dave
On Fri, Dec 16, 2022, 8:18 PM Alan Ianson wrote:
> On Thu, 15 Dec 2022 19:06:07 +
> Laurence Perkins wrote:
>
> > Note that some programs will dynamically load libraries at runtime, in
> addition to being linked against them at build time. These don’t
> necessarily show up in
On Thu, 15 Dec 2022 19:06:07 +
Laurence Perkins wrote:
> Note that some programs will dynamically load libraries at runtime, in
> addition to being linked against them at build time. These don’t necessarily
> show up in ldd. (Qt is horrible about this) Enabling core dumps or running
> und
Subject: Re: [gentoo-user] Gaming on gentoo
Hi,
I finally had the time to test quakespasm. I tried both the binary from the
project as well as the version compiled by me from the project page on github.
After copying the binary into quake folder (GoG version) and making symlinks to
pak0.pak and
On Wed, 14 Dec 2022 21:12:32 +
Artur Tamm wrote:
> Hi,
>
> I finally had the time to test quakespasm. I tried both the binary from the
> project as well as the version compiled by me from the project page on
> github. After copying the binary into quake folder (GoG version) and making
> syml
Hi,
I finally had the time to test quakespasm. I tried both the binary from the
project as well as the version compiled by me from the project page on
github. After copying the binary into quake folder (GoG version) and making
symlinks to pak0.pak and pak1.pak (filesystem is case sensitive and the
On Tue, 13 Dec 2022 13:49:54 +
Artur Tamm wrote:
> sourceforge tarball was a prebuilt binary (at least the one I downloaded).
The source is there too in a different directory.
> I saw that the source code is here:
> https://github.com/sezero/quakespasm/tree/master/Quake
> The default Makefi
sourceforge tarball was a prebuilt binary (at least the one I downloaded).
I saw that the source code is here:
https://github.com/sezero/quakespasm/tree/master/Quake
The default Makefile might need some editing for a successful compilation.
Artur
On Tue, 13 Dec 2022 at 13:45, Alan Ianson wrote:
On Tue, 13 Dec 2022 15:32:38 +0200
Artur Tamm wrote:
> did you try to compile quakespasm yourself?
Yes, I emerged 0.94.1 and also the git version (0.95.1) using the
quakespasm-.ebuild. Both of those are from the gentoo guru repository. I
also built 0.95.1 myself from the tarball at the qua
did you try to compile quakespasm yourself?
On Tue, 13 Dec 2022, 15:25 Alan Ianson, wrote:
> On Tue, 13 Dec 2022 12:28:18 +
> Artur Tamm wrote:
>
> > I can test out quakespasm in the evening (for me) as I need to extract
> the
> > pak file to test it (as it exitied while trying to load it).
On Tue, 13 Dec 2022 12:28:18 +
Artur Tamm wrote:
> I can test out quakespasm in the evening (for me) as I need to extract the
> pak file to test it (as it exitied while trying to load it).
I just built ironwail (https://github.com/andrei-drexler/ironwail) and that
runs fine here. Ironwail i
On Tue, 13 Dec 2022 12:28:18 +
Artur Tamm wrote:
> I can test out quakespasm in the evening (for me) as I need to extract the
> pak file to test it (as it exitied while trying to load it).
I appreciate that, please let us know how it goes for you.
I may have to disable use flags or somethin
I can test out quakespasm in the evening (for me) as I need to extract the
pak file to test it (as it exitied while trying to load it).
Arutr
On Tue, 13 Dec 2022 at 12:24, Alan Ianson wrote:
> On Tue, 13 Dec 2022 12:12:19 +
> Artur Tamm wrote:
>
> > Hi,
> >
> > It seems that the game is a
On Tue, 13 Dec 2022 12:12:19 +
Artur Tamm wrote:
> Hi,
>
> It seems that the game is a binary blob and requires some older libraries.
> Have you installed some 32bit libraries. You can check what you need with
> 'ldd some_binary'. For 32bit libraries you might want to use 'abi_x86_32'
> for
Hi,
It seems that the game is a binary blob and requires some older libraries.
Have you installed some 32bit libraries. You can check what you need with
'ldd some_binary'. For 32bit libraries you might want to use 'abi_x86_32'
for the needed libraries or enable it globlly in make.conf and then
rec
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