Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Garrett Fleenor
Over the course of development, 3 coders with 2 different svn servers and a git server, and I personally have 5 releases backed up onto a 16gig usb stick On Wed, Aug 19, 2009 at 1:17 AM, Harry Jeffery harry101jeff...@googlemail.com wrote: H I really should get my code under svn before the

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-19 Thread Garrett Kylegar Fleenor
hehehe, I like how he missed To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders at the bottom of every e-mail On Wed, Aug 19, 2009 at 3:38 PM, Jonathan Murphy nuclearfri...@gmail.comwrote: I just sent him

Re: [hlcoders] Orange Box SDK Beta (Not L4D)

2009-03-17 Thread Garrett
compilation... Can't find D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname\sourcesdk\bin\orangebox\bin\shadercompile.exe Can't find D:\Users\Garrett\Documents\Mods\testmod\src\materialsystem\stdshaders\d:\games\steam\steamapps\accountname

Re: [hlcoders] Sound only playing when player is not touching the ground

2008-09-01 Thread Garrett
, August 31, 2008 4:40:02 PM Subject: Re: [hlcoders] Sound only playing when player is not touching the ground Have you checked the code behind m_sndCannonCharge??? Might be something there. Adam Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 9/1/08, Garrett [EMAIL

Re: [hlcoders] Sound only playing when player is not touching the ground

2008-09-01 Thread Garrett
to see if its a bad filter, and if that's the problem then figure out what isn't passing. If its not that then check if CHAN_STATIC is causing the problem, change it to CHAN_WEAPON for example. On Mon, Sep 1, 2008 at 12:32 PM, Garrett [EMAIL PROTECTED] wrote: Hmm...apparently Yahoo mail doesn't like

[hlcoders] Sound only playing when player is not touching the ground

2008-08-31 Thread Garrett
? Garrett ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] GetVGUI2KeyCodeForBind not working for some keys

2008-07-08 Thread Garrett
that errantly return 0 are BACKSPACE = - [ ] \ ; ' . / and ,. Is there some reason why this doesn't get the correct key code for these keys? This is using the EP1 engine. Garrett ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Sideways fall damage

2008-06-03 Thread Garrett
2, 2008 at 9:54 PM, Garrett [EMAIL PROTECTED] wrote: I did, but it looks like it really only works when you actually make contact with the ground such that you now have a ground entity. Unfortunately, I don't think a ground entity would get set if you collide with a wall in mid air. But I may

Re: [hlcoders] Sideways fall damage

2008-06-02 Thread Garrett
So I looked at CPhysicsProp, and it seemed to use VPhysicsCollision. I tried overriding that in my player class and put a bunch of DevMsg's in there, but it never seemed to get called. --- Tom Edwards [EMAIL PROTECTED] wrote: Physprops take sideways damage, so I'd start there. Garrett

Re: [hlcoders] Sideways fall damage

2008-06-02 Thread Garrett
at 11:17 AM, Garrett [EMAIL PROTECTED] wrote: So I looked at CPhysicsProp, and it seemed to use VPhysicsCollision. I tried overriding that in my player class and put a bunch of DevMsg's in there, but it never seemed to get called. --- Tom Edwards [EMAIL PROTECTED] wrote: Physprops take

[hlcoders] Sideways fall damage

2008-06-01 Thread Garrett
or is there more to it? Garrett ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Weird viewmodel animation problem

2008-05-24 Thread Garrett
. All of the other weapons work fine after switching to them from the 3rd person melee. Any help would be appreciated, Garrett ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] Workarounds for SDK Source

2008-01-24 Thread Garrett
-- [ Picked text/plain from multipart/alternative ] So I put in this workaround on a fresh OB mod, but when I go to start a map, I get a crash in vstdlib.dll during the Loading Resources... part. - Original Message From: Mike Durand [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com

[hlcoders] Attaching models to player

2008-01-16 Thread Garrett
ever played Science Industry, this is the part where you have the players carrying the scientists). But for right now, I would be satisfied just to get the model unstuck from the player's feet and in a position of my liking. Any help would be appreciated, Garrett

Re: [hlcoders] Attaching models to player

2008-01-16 Thread Garrett
of my player. Garrett - Original Message From: Jed [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 16, 2008 4:55:49 PM Subject: Re: [hlcoders] Attaching models to player I think you need to either add an attachment to the player model at the shoulder

Re: [hlcoders] NPC and Use function, Client Timed out

2008-01-06 Thread Garrett
an answer to this myself... On Jan 5, 2008 10:36 PM, Garrett [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Nope, always using 215. - Original Message From: Tom Leighton [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday, January 5

[hlcoders] NPC and Use function, Client Timed out

2008-01-05 Thread Garrett
-30 seconds, making it nearly impossible to test anything at all. Any ideas why this keeps happening to me? I don't have this problem with release builds, though. Any help would be appreciated, Garrett

Re: [hlcoders] NPC and Use function, Client Timed out

2008-01-05 Thread Garrett
running your mod as any AppID apart from 215? Garrett wrote -- [ Picked text/plain from multipart/alternative ] Hi, I have two separate issues, I just thought it would be easier to cover them both in one email. The first is I'm trying to add a Use function to an NPC (more specifically, an Actor

[hlcoders] Using scenes in response rules

2007-12-17 Thread Garrett
help would be appreciated, Garrett Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-30 Thread Garrett
-- [ Picked text/plain from multipart/alternative ] wow, that sounds tricky.. It might be easier just to edit the model in a 3d modelling package and recompile it :) - Original Message - From: Garrett [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 29, 2007 10

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-29 Thread Garrett
. Is there any way to get the scaled bones to sort of, blend together or something like that? Thanks, Garrett Be a better sports nut! Let your teams follow you with Yahoo Mobile. Try it now. http

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-29 Thread Garrett
the bone forward. - Original Message - From: Garrett [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 29, 2007 2:39 PM Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform -- [ Picked text/plain from multipart/alternative ] Alright, so I finally had some time

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-29 Thread Garrett
/plain from multipart/alternative ] It seems to be scaling about the origin of the bone. Maybe you could scale it and then move the bone forward. - Original Message - From: Garrett [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 29, 2007 2:39 PM Subject: Re

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-29 Thread Garrett
possible to blend or merge or something the pelvis and spine2 bones together to get a complete and natural looking belly. - Original Message From: Garrett [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 29, 2007 6:19:54 PM Subject: Re: [hlcoders] Using

[hlcoders] Player model only facing one direction

2007-11-21 Thread Garrett
just the default terror.mdl. I honestly have no clue what's causing this to happen. When I am in thirdperson, the model appears to turn fine, but to other people, it's still facing the same direction. Any help would be appreciated. Garrett

[hlcoders] Using ApplyBoneMatrixTransform

2007-10-22 Thread Garrett
of it. Thanks, Garrett __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-10-22 Thread Garrett
-- [ Picked text/plain from multipart/alternative ] Thanks for the info. It only kinda makes sense right now, but I'll have to try messing around with it a bit once I have some free time, see what I can manage. Though I've thought of a couple more questions. Does ApplyBoneMatrixTransform get

[hlcoders] HUD element with .res files

2007-09-20 Thread Garrett
sure what's wrong because as far as I can see, I'm not missing any {. Any help would be appreciated. Thanks, Garrett Got a little couch potato? Check out fun summer activities for kids. http://search.yahoo.com

[hlcoders] Map entity not spawning

2007-07-26 Thread Garrett
this entity won't spawn or how to fix it. Any help would be appreciated. Thanks, Garrett Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http

Re: [hlcoders] Map entity not spawning

2007-07-26 Thread Garrett
(this); } } bool CInfoPlayerSI::canSpawnPlayer() { if(!isEnabled()) return false; //Bert - TODO check player/object blocking! return true; } I've pretty much been trying every little thing I can think of without any success. Garrett - Original Message From: Nick