[hlcoders] Re: Vectorized Aiming - Realism (Guns 101)

2006-02-06 Thread Michael A. Hobson
system does not reflect *reality* even remotely, yet you claim you want to do a realistic mod. Do whatever the hell you want - but don't insult people's intelligence by calling it realistic, if that is not what you are going to do, ok? Sneaky_Bastard! Michael A. Hobson email: [EMAIL PROTECTED] yahoo

[hlcoders] Re: Vectorized Aiming

2006-02-06 Thread Michael A. Hobson
Dylan Wreggelsworth writes: -- [ Picked text/plain from multipart/alternative ] As far as debating the realism of such an aiming system goes, in the real world your weapon is independent of your head and moved by your arms. You do not run around with the weapon glued to your chin as other games

[hlcoders] Debugging HL 1 server DLL

2005-10-10 Thread Michael A. Hobson
is not caught. I tried to use the hl.exe path, but launching a listen server that way came up with filesystem.dll not found. How the hell am I supposed to debug an HL 1 mod, please ? -- Michael A. Hobson mike (at) crusader (dash) services (dot) com

Re: [hlcoders] Debugging HL 1 server DLL

2005-10-10 Thread Michael A. Hobson
://articles.thewavelength.net/382/ I hope it helps Adam --- Michael A. Hobson [EMAIL PROTECTED] wrote: Guys, I'm getting a crash whenever someone remotely connects over the internet the AHL:DC server, but no crash if they connect over a LAN. Attempting to debug this in MSVC using the steam.exe path

Re: [hlcoders] collision boxes latency

2005-10-06 Thread Michael A. Hobson
/mailman/listinfo/hlcoders -- Sneaky Bastard! (Michael A. Hobson) mike (at) crusader (dash) services (dot) com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam UI Update

2005-10-06 Thread Michael A. Hobson
, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Michael A. Hobson mike (at) crusader (dash) services (dot) com ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Steam UI Update - Minor Bug

2005-10-06 Thread Michael A. Hobson
-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Michael A. Hobson mike (at) crusader (dash) services (dot) com -- Michael A. Hobson mike (at) crusader (dash) services (dot) com

[hlcoders] API for unique Server ID / IP Address Info

2005-09-18 Thread Michael A. Hobson
Hello again. Has anyone figured out how to get the server's unique STEAM ID or failing that, it's IP address and port ? I don't see any API's for this in the Engine Interface. Should I be looking at some other interface ? -- Michael A. Hobson mike (at) crusader (dash) services (dot) com

[hlcoders] Animated VTF textures - VMT settings

2005-09-16 Thread Michael A. Hobson
at ? -- Michael A. Hobson mike (at) crusader (dash) services (dot) com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Animated VTF textures - VMT settings

2005-09-16 Thread Michael A. Hobson
this info anywhere. (Yes, I looked on the Source Wiki). If it is not actually adjustable at all, then what is the fixed frame rate these play at ? -- Michael A. Hobson mike (at) crusader (dash) services (dot) com ___ To unsubscribe, edit your

[hlcoders] Client Content Detection

2005-09-08 Thread Michael A. Hobson
need to know for other reasons. -- Michael A. Hobson mike (at) crusader (dash) services (dot) com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Downloaded Content Not Showing on Client Until Reconnect

2005-09-06 Thread Michael A. Hobson
: If a client has to download these textures and materials in CS:S, then they cannot see the decals, until they reconnect to the server at map change (or manually). What am I doing wrong? How do I fix this? Thank you for your time. -- Michael A. Hobson mike (at) crusader (dash) services (dot

[hlcoders] (no subject)

2005-09-06 Thread Michael A. Hobson
these textures and materials in CS:S, then they cannot see the decals, until they reconnect to the server at map change (or manually). What am I doing wrong? How do I fix this? Thank you for your time. -- Michael A. Hobson mike (at) crusader (dash) services (dot) com

Re: [hlcoders] Another Newbie modding question!

2005-08-27 Thread Michael A. Hobson
to get in the know and then try to experiment and solve problems by yourself. It should be a last resort to ask here... who knows, you may find a better way to accomplish a goal. [EMAIL PROTECTED] wrote: -- Michael A. Hobson mike (at) crusader (dash) services (dot) com

[hlcoders] Server Plugins - Engine Callback Order

2005-08-24 Thread Michael A. Hobson
this for LevelInit(), ServerActivate(), GameFrame() and ClientCommand() at the moment, but having this documented for all of the callbacks would be helpful and greatly appreciated. -- Michael A. Hobson mike (at) crusader (dash) services (dot) com

Re: [hlcoders] Server Plugins - Engine Callback Order

2005-08-24 Thread Michael A. Hobson
Jeffrey \botman\ Broome said: Michael A. Hobson wrote: Just FYI, you can determine this yourself by making your own mod game DLL and logging these calls to a text file and making a plugin to that same mod that logs these calls to the same text file (open and closing the text file with each

RE: [hlcoders] Server Plugins - Engine Callback Order

2005-08-24 Thread Michael A. Hobson
? (plugin callback first -- then game dll callback). The reason I ask, is that that would not make sense for LevelInit(), since map entity initialization is done in the game DLL. -- Michael A. Hobson mike (at) crusader (dash) services (dot) com

Re: [hlcoders] Server Plugins - Engine Callback Order

2005-08-24 Thread Michael A. Hobson
really could have created a custom mod and plugin to find out for yourself. Unless that would take you around 15 hours to do, in which case I agree it would be far quicker to post here. -- Michael A. Hobson mike (at) crusader (dash) services (dot) com

Re: [hlcoders] Keeping track of information inside the game

2005-08-02 Thread Michael A. Hobson
Foundation or a lawyer as appropriate. -- Michael A. Hobson mike (at) crusader (dash) services (dot) com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] help with ../dlls/./entityoutput.h:126: error: 'Vector' is not a template type

2005-07-14 Thread Michael A. Hobson
that works Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Do The Server and Plugin DLL's Get Reloaded At Map Changes ?

2005-07-05 Thread Michael A. Hobson
Alfred, Thanks for clearing that up. At 06:01 PM 7/5/2005, you wrote: When the game process returns control to the command prompt. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael A. Hobson Sent: Tuesday, July 05, 2005 5:53 PM

Re: [hlcoders] BOTS HEALTH PLUGIN

2005-07-01 Thread Michael A. Hobson
1.1159 (20050630) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] BOTS HEALTH PLUGIN

2005-07-01 Thread Michael A. Hobson
Jeff, I'm sorry. I have stopped to re-read the original post on this thread which asked for a simple server plugin. There is certainly nothing simple about SourceMM or SourceMod. Again, I apologize. At 02:06 PM 7/1/2005, you wrote: Jeff, At 01:46 PM 7/1/2005, you wrote: Michael A. Hobson

[hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-16 Thread Michael A. Hobson
it anywhere. Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-16 Thread Michael A. Hobson
-in with existing Valve-supported API's ? At 03:01 PM 6/16/2005, you wrote: That function has long been removed from the codebase. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael A. Hobson Sent: Thursday, June 16, 2005 2:49 PM To: HLCoders

Re: [hlcoders] People crying about changes to CS:S custom network protocol

2005-05-22 Thread Michael A. Hobson
. Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Re: People crying about changes to CS:S custom, network protocol (Michael A. Hobson)

2005-05-22 Thread Michael A. Hobson
, crying, whining and/or name-calling. Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] People crying about changes to CS:S custom network protocol

2005-05-21 Thread Michael A. Hobson
the MenuSelect format change are not even server plug-in authors, but are instead server admins who were using somebody else's hack plug-in. If you aren't a programmer, you have no business posting to this list. Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell

[hlcoders] Creating Entities in a server plug-in

2005-05-20 Thread Michael A. Hobson
interfaces in server plugins and also unclear (to me at least), which one lets me add entities to the game from a plug-in (something that was pretty trivial to do with Metamod). Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe

Re: [hlcoders] Speed hack detection?

2005-05-18 Thread Michael A. Hobson
At 07:51 PM 5/18/2005, root 3:16 wrote: but it should reload faster though cause reloading is tick based ? Weird stuff... Not wierd at all. The server's clock is what determine's server tick rate and therefore the timing of Think() functions. Server alone decides when you have reloaded. Michael

Re: [hlcoders] Ladder climbing

2005-05-17 Thread Michael A. Hobson
: game_shared\hl2\hl_gamemovement.cpp the ladder movement code is in there. Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] Re: 3 round burst

2005-05-10 Thread Michael A. Hobson
://www.tbs.usmc.mil/Pages/Downloads/Student%20Handouts/Weapons/B2200%20Weapons%20Handling%20and%20Safety.pdf (if the list mailer mangles this link, reassemble it with copy/paste) Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe, edit

Re: [hlcoders] Re: 3 round burst

2005-05-10 Thread Michael A. Hobson
the DoD manufacturing specification for the M16A2 dated 12 December 1986. Do you think you know more about this weapon than both the USMC and the DoD? Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe, edit your list

Re: [hlcoders] shareware?

2005-05-07 Thread Michael A. Hobson
: Hello, I guess there won't be any legal issues if I'll get rid of using Source Engine's .dll for loading .vtf's? If I am not right, please correct me. -- Regards, Vyacheslav Dzhura Webmaster, Half-Life 2: Online Source http://www.hl2source.com [EMAIL PROTECTED] Michael A. Hobson email: [EMAIL

RE: [hlcoders] code talk

2005-05-06 Thread Michael A. Hobson
, CS:Source mod and the game engines are all closed-source. That means only the Valve Software programming teams can change anything of the things you are asking. Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe, edit your list

RE: [hlcoders] so no code talk

2005-05-05 Thread Michael A. Hobson
support. If any of us help you with your little problem, then they would be encouraging more non-programmer morons who know this is probably the wrong place, but insist on coming here to clutter up the list with garbage traffic like yours. Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585

[hlcoders] Server Plug-in Loading Order

2005-02-19 Thread Michael A. Hobson
Jay, Yahn or Alfred: Does the engine load server plug-ins *before* or *after* a mod's game DLL and is this order guaranteed (even on Linux ) ? Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe, edit your list

[hlcoders] SDK 2.3 builds on Linux

2004-09-24 Thread Michael A. Hobson
, what is the current estimated time frame? {OLD}Sneaky_Bastard! email: [EMAIL PROTECTED] Michael A. Hobson icq:#2186709 yahoo: warrior_mike2001 IRC: Gamesurge channel #wavelength ___ To unsubscribe, edit your list preferences, or view the list archives

RE: [hlcoders] VIS issues

2004-01-11 Thread Michael A. Hobson
/listinfo/hlcoders Michael A. Hobson email: [EMAIL PROTECTED] (310) 649-0792 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Firewall blocked UDP packet from Valve Software Machine

2003-10-06 Thread Michael A. Hobson
your firewall logs for traffic from 207.173.177.43 or any other machine on Valve's network and report it. Michael A. Hobson The Dolphin Speech Project [No, I don't work with dolphins. See my web site for info.] web:http://www.dolphin-speech.org email: [EMAIL PROTECTED] icq:#2186709

Re: [hlcoders] Re: Re: HL2 Source

2003-10-05 Thread Michael A. Hobson
soon after the original post... {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 email: [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] HL2 Source Leaked

2003-10-04 Thread Michael A. Hobson
Studio', and someone who comes from the win32 world doesn't want to miss this tool, although i think vi/emacs make is better than anything else. tom {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 email: [EMAIL PROTECTED] ___ To unsubscribe, edit

Re: [hlcoders] Steam port collision.

2003-09-12 Thread Michael A. Hobson
uses the same port that QuakeWorld clients use (UDP 27001) . This means you can't run both at the same time. Read more here: http://www.fuhquake.net/forum/viewtopic.php?t=1706 Seems like Valve is triing to cybersquatter the port 27001 :D {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 email

Re: [hlcoders] Visual Studio .net

2003-09-04 Thread Michael A. Hobson
. The resulting new workspace will be a *native code* project. At 06:35 AM 9/4/2003 -1000, you wrote: Anyone have experience porting their code to .net to see what the differences in the Managed code are? Michael A. Hobson email: [EMAIL PROTECTED] (310) 649-0792

Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder

2003-08-15 Thread Michael A. Hobson
find ASP (and more so .net) far more flexible and capable the PHP any day. However, it, like Perl, awk, sed, etc all have their place in the scheme of development ;) Michael A. Hobson email: [EMAIL PROTECTED] (310) 649-0792 ___ To unsubscribe, edit your list

Re: [hlcoders] (no subject)

2003-08-02 Thread Michael A. Hobson
performance hack on one x86 version processor may actually slow down another. At 12:48 PM 8/2/2003 -0700, Mike Foss wrote: yeah, but you can't compete with the raw speed of hand crafted assembler. {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 email: [EMAIL PROTECTED

RE: [hlcoders] FW: Half-Life: fun with MODs

2003-07-30 Thread Michael A. Hobson
:) But in this fact all other games with mods can be dangerous not only HL. Bodek {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 email: [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: Re: [hlcoders] stencil buffer lives!

2003-07-26 Thread Michael A. Hobson
Just plonk it anywhere in your cl_dll. {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 email: [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] (no subject)

2003-07-18 Thread Michael A. Hobson
of tweaking you could use mingw in windows to compile the dlls as well. Michael A. Hobson email: [EMAIL PROTECTED] (310) 649-0792 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

RE: [hlcoders] (no subject)

2003-07-18 Thread Michael A. Hobson
at Valve. -Original Message- From: Michael A. Hobson [mailto:[EMAIL PROTECTED] Sent: Friday, July 18, 2003 2:34 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (no subject) Alfred: You don't appear to be a Valve employee. Please provide us with a copy of whatever communication you have

Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Michael A. Hobson
think that script languages are toy languages, which is not justified by the current state of the art (http://home.pacbell.net/ouster/scripting.html). {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 email: [EMAIL PROTECTED] ___ To unsubscribe

Re: [hlcoders] c++ vs. scripts

2003-05-28 Thread Michael A. Hobson
[Correction] This phrase: (algorithms + data = programs) Should be: (algorithms + data structures = programs) {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 email: [EMAIL PROTECTED] ___ To unsubscribe, edit your list

Re: [hlcoders] Rescaling clipping problems (again!)

2003-02-21 Thread Michael A. Hobson
/com_model.h) {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 emial: a href=/faq.html#spam[EMAIL PROTECTED]/a ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

[hlcoders] Re: hlcoders digest, Vol 1 #464 - 9 msgs

2002-05-07 Thread Michael A. Hobson
, the PHP interpreter will have to do much the same things you have already posted (setting up a hash-table, doing strcmps etc). Hope that helps (well, it does not help at all actually, it simply says it's not possible in C/C++). TheTinySteini Michael A. Hobson Web Programmer IBRC, Inc. email: [EMAIL

[hlcoders] Re: hlcoders digest, Vol 1 #464 - 9 msgs

2002-05-07 Thread Michael A. Hobson
acts as a sort of universal constructor! {OLD}Sneaky_Bastard! Michael A. Hobson icq:#2186709 emial: [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

[hlcoders] Anti-cheat code in mods

2002-04-25 Thread Michael A. Hobson
Counter-Strike is the only MOD with anti-cheat protection built into it. Anti-cheats will be added to the other MODs in the near future. {OLD}Sneaky_Bastard! Michael A. Hobson email: [EMAIL PROTECTED] icq:#2186709 ___ To unsubscribe, edit your list

[hlcoders] Re: hlcoders digest, Vol 1 #441 - 14 msgs

2002-04-25 Thread Michael A. Hobson
And not get detected with only that method.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Michael A. Hobson Sent: Friday, 26 April 2002 4:40 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Anti-cheat code in mods This particular technique catchs all

[hlcoders] Re: hlcoders digest, Vol 1 #441 - 14 msgs

2002-04-25 Thread Michael A. Hobson
being used of IAT Redirecting and hooking won't be used on the encrypted Pes, although they can still be used on non-encrypted dlls..but im sure that's soon to change.. Michael A. Hobson Web Programmer IBRC, Inc. email: [EMAIL PROTECTED] phone: (310) 338-9719 (home office - vm) (310