Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Alfred Reynolds
Make sure the steam_api.dll file was updated properly, that export is in that file. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Monday, February 16, 2009 6:30 PM To: Half-Life

Re: [hlds] L4D Server update

2008-11-17 Thread Alfred Reynolds
We can reproduce the crash on startup for win32 and are working on a fix, it should be out right quick. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Alex Smith Sent: Monday, November 17, 2008 9:42 PM To: Half-Life dedicated Win32

[hlds] Half-Life 1 Engine dedicated server update

2008-11-14 Thread Alfred Reynolds
for providing such a detailed report. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alfred Reynolds
For the win32 server you need to run srcds -game left4dead right now, running just srcds will fail to launch. We are working on an update so you can run just srcds. Linux guys are not effected by this problem. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alfred Reynolds
/steamclient_linux.so should be: 1959a19791cf70bf0f58ce4b3aeb6c6e bin/steamclient_linux.so - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alfred Reynolds
The client is NOT required and generally should NOT be run on a machine running dedicated servers (though it will work). If you did happen to run it though you would need to make sure it was updated. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alfred Reynolds
demo base verion 2 From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 6, 2008 10:46:08 AM Subject: Re: [hlds] Left 4 Dead dedicated servers For the: * Unable

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Alfred Reynolds
. This is strictly a dedicated server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, November 06, 2008 10:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers

Re: [hlds] [HLDS] Crashes under FreeBSD 6.3 after latest Update forCS1.6/CZero

2008-10-24 Thread Alfred Reynolds
That line isn't a problem. *registry.cpp (216) : Assertion Failed: !Implement me* It's a reminder to me to implement that functionality at some point :) The DS doesn't currently need it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf

Re: [hlds] [HLDS] Crashes under FreeBSD 6.3 after latest Update forCS1.6/CZero

2008-10-24 Thread Alfred Reynolds
They are a problem but I believe the problem is with the OS itself, I have reports of less ancient versions of FreeBSD work. So time to upgrade :) -Original Message- From: Reuben Yap [mailto:[EMAIL PROTECTED] Sent: Friday, October 24, 2008 11:19 AM To: Alfred Reynolds; Half-Life

[hlds] Half-Life 1 Engine Update Released

2008-10-24 Thread Alfred Reynolds
(that pipes assert) - Demo record in hltv and the constant optimisations to further help CPU usage (yes, I am looking at you Linux!). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
Any addons will have to update themselves, which is why the beta ran for a couple months. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin Sent: Wednesday, October 22, 2008 5:48 PM To: Half-Life dedicated Win32

Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 22, 2008 9:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update Released Any addons will have to update themselves, which is why the beta ran for a couple months

Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
I have found the problem with having a banned.cfg in your server.cfg or autoexec.cfg, a fix will be out shortly. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 22, 2008 8:24 PM To: Half-Life dedicated

Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Alfred Reynolds
the setmaster command, so remove any setmaster calls until we can release a fix for the issue. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, October 22, 2008 4:49 PM To: [EMAIL PROTECTED]; Half-Life dedicated

Re: [hlds] [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-10-01 Thread Alfred Reynolds
you test the server on your setup. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Pawel Sent: Sunday, September 28, 2008 4:38 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6

Re: [hlds] Counter-Strike 1.6 Beta updated

2008-09-26 Thread Alfred Reynolds
The fix for this just went live so make sure you update your servers. We have much better error reporting in this beta build so it would really help if we could get more people up and running on servers, I have already fixed a few long standing crashes with your help :) - Alfred -Original

Re: [hlds] CS 1.6 Beta updated

2008-09-12 Thread Alfred Reynolds
I am still trying to track down the leak in the player list where it reports people playing on the server that are no longer connected, if someone finds a way to reproduce this (I suspect its to do with how the player disconnects from the server) then please drop me an email off list. - Alfred

Re: [hlds] Team Fortress 2 Update Released

2008-06-20 Thread Alfred Reynolds
And like that, he was gone. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Wagner Michi+Tim Sent: Friday, June 20, 2008 12:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released

Re: [hlds] Team Fortress 2 Update Released

2008-04-30 Thread Alfred Reynolds
No, the achievement fixes are client side (and steam backend server side). The game server fixes were to a couple exploits so in theory you can choose to not install them (though you are strongly encouraged to as they fix known exploits). - Alfred -Original Message- From: [EMAIL

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Alfred Reynolds
Only RCON uses TCP, it looks like it chews too much CPU throwing away the garbage data, we are fixing that up. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Monday, April 28, 2008 10:26 PM To: Half-Life dedicated

Re: [hlds] New server attack/exploit?

2008-04-21 Thread Alfred Reynolds
, when you see it next time try out those cvars that Andreas posted. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Monday, April 21, 2008 9:54 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds

RE: [hlds] Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so

2007-12-23 Thread Alfred Reynolds
Can you run the following commands and send me the output please: cd game server dir/orangebox export LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH ldd -d bin/engine_i486.so Thanks, Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Daz @ Dustworld

RE: [hlds] Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so

2007-12-23 Thread Alfred Reynolds
] Alfred, -bash2-2.05b$ cd /home/servers/servers/tf2/orangebox -bash2-2.05b$ export LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH -bash2-2.05b$ ldd -d bin/engine_i486.so ldd: illegal option -- d usage: ldd [-a] [-v] [-f format] program ... -bash2-2.05b$ ldd bin/engine_i486.so ldd: bin

RE: [hlds] Unable to load interface

2007-12-23 Thread Alfred Reynolds
You are missing the libstdc++ v6 library, check if your distribution has this file available in some kind of package (perhaps and older support package?). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Doomy Sent: Sunday, December 23

RE: [hlds] Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so

2007-12-23 Thread Alfred Reynolds
Actually it was easier than expected, run the hldsupdatetool to get the fix if you are running linux (if you didn't experience this load problem then you don't need to get the update right away). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED

RE: [hlds] Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so

2007-12-22 Thread Alfred Reynolds
Make sure you remove any plugins you have installed, they can cause issues like this. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Graham M Sent: Saturday, December 22, 2007 12:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds]

RE: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Alfred Reynolds
Gameinfo.txt is controlled by TF, it isn't a user editable file. We have made the motd and mapcycle user editable so they won't get touched with each update (however, they will reset if you do a -verify_all, which is by design :) - Alfred -Original Message- From: [EMAIL PROTECTED

[hlds] TeamFortress 2 dedicated server update

2007-11-07 Thread Alfred Reynolds
A required update for Team Fortress 2 and it's dedicated have been released. Please run the hldsupdatetool to update your server. The specific changes include: - Improved paged pool memory tracking - Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't - Fixed

RE: [hlds] Win32 hldsupdatetool updated

2007-10-18 Thread Alfred Reynolds
That set of files should be outside of the orangebox folder, it is from the base hl2/ game directory that both old and new Source engine games share. - Alfred Steve S. wrote: this is sooo strange.. ok I deleted clientregistry.blob from the steam update folder, I also deleted installrecord.blob

RE: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Alfred Reynolds
We will check this out. - Alfred LDuke wrote: -- [ Picked text/plain from multipart/alternative ] Same here. It's re-downloading everything in orangebox/tf, orangebox/bin, etc. to tf, bin, etc. On 10/16/07, Robert Whelan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart

RE: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Alfred Reynolds
We have just released an update for the tool to stop is doing this. If you have a tf/ folder in your base srds directory you should delete it, only the orangebox/ folder should have a tf subfolder in it. - Alfred Alfred Reynolds wrote: We will check this out. - Alfred LDuke wrote

RE: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Alfred Reynolds
The previous update fixed that and this update keeps that fix :) This is the fix for the fix ;-) - Alfred Steven Hartland wrote: Does this update fix the timeout issue? Steve - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] We have just released an update

RE: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Alfred Reynolds
The update fixes the ContentServer rejected client session login problem, Connection Reset, WinSock Error 10054 Connection reset by peer is still on the list. For now if you run hldsupdatetool with -retry on the command line it should keep retrying in the face of this error. - Alfred Steven

RE: [hlds] Win32 hldsupdatetool updated

2007-10-17 Thread Alfred Reynolds
There needs to be an appdir.txt file in the base dir along with the other hldsupdatetool files, that file controls what files go into the orange box folder. - Alfred Steve S. wrote: After updating to the new version.. I deleted all the extra content outside the orangebox folder that have been

RE: [hlds] Win32 hldsupdatetool updated

2007-10-17 Thread Alfred Reynolds
=orangebox 441=orangebox 310=orangebox 311=orangebox 216=orangebox There needs to be an appdir.txt file in the base dir along with the other hldsupdatetool files, that file controls what files go into the orange box folder. - Alfred Steve S. wrote: After updating to the new version.. I deleted

RE: [hlds] Ewok Sadness

2007-10-17 Thread Alfred Reynolds
Stop feeding the troll, you only encourage them. - Alfred Michael R. Matheson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm very sorry fellow Ewoks. But it appears that this tiresome battle will never end. Had the Rockies

RE: [hlds] Battle Summary

2007-10-15 Thread Alfred Reynolds
Jub Jub? The game was design for 24 players and was breaking for clients with lower end PC's when more than that were added, so in the interest of fair game play for all only 24 player or less servers are listed. You are free to run a server with a higher player count. - Alfred Michael R

RE: [hlds] hl2mp chat colors don't work after last valve update

2007-06-28 Thread Alfred Reynolds
It has always been 16 players max... We will check out the color problem. - Alfred Hermans Dennis wrote: Many people are saying that , prolly wait till next update. Its hard coded to 16 players max also after last update. - Original Message - From: Tony Paloma [EMAIL PROTECTED

RE: [hlds] Dynamic Weapon Pricing

2007-06-26 Thread Alfred Reynolds
We will look into it, looks like a backend problem right now. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi, I saw in a thread earlier today somebody mentioned they had a DWP enabled server and it got me thinking. I noticed early in May that my server was

RE: [hlds] More info on cl_language?

2007-06-18 Thread Alfred Reynolds
It is the language the user is running Steam (and the game) in. It is on of the languages available in the Settings dialog in the Steam client. - Alfred RideGuy wrote: Does anyone have any info on this? cl_language = english In order to use this in scripts, we need all the outputs for each

RE: [hlds] Source Engine Update Available

2007-06-15 Thread Alfred Reynolds
We should have a fix out in an hour or two for this. Tony Paloma wrote: I can confirm that this is an issue. Chat isn't working on any server that I join. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Couldn't dispatch user message (24)

RE: [hlds] Source Engine Beta Update

2007-06-12 Thread Alfred Reynolds
You can ignore those two net.cpp asserts, depending on your particular kernel and network card they may fire but they can be ignored. [EMAIL PROTECTED] wrote: Looking good so far, just a few errors (which resolved themselves) at least worth mentioning: First time I ran it: ./srcds_run: line

RE: [hlds] Source Engine Beta Update

2007-06-06 Thread Alfred Reynolds
Error 25 means the user has an invalid login, get the user to contact support if they keep seeing the problem. - Alfred [EMAIL PROTECTED] wrote: I am experiencing the following error since I ran the Beta: SteamStartValidatingUserIDTicket: Returned ESteamError 25 The only results on Google

RE: [hlds] RE: Source Engine Beta Update

2007-06-05 Thread Alfred Reynolds
We have updated the beta to fix this crash, if you restart Steam you should pick it up. - Alfred MaydaX wrote: I had the same problem it crashed before seeing the menu and found that setting net_graph 0 solves it. Ray wrote: Beta Client crashs without connecting to any server. Ray

RE: [hlds] Source Engine Beta Update

2007-06-04 Thread Alfred Reynolds
Verify your client install (right click, choose properties and then the verify button). - Alfred Ray wrote: Beta Client crashs without connecting to any server. Ray ___ To unsubscribe, edit your list preferences, or view the list archives

RE: [hlds] Source Engine Beta Update

2007-06-04 Thread Alfred Reynolds
To: hlds@list.valvesoftware.com Sent: Monday, June 04, 2007 9:15 PM Subject: RE: [hlds] Source Engine Beta Update It verified...updated...crashed Ray At 12:05 AM 6/5/2007, you wrote: Verify your client install (right click, choose properties and then the verify button). - Alfred Ray

RE: [hlds] Master server reporting beta

2007-05-21 Thread Alfred Reynolds
That is the long term plan. dackz wrote: Just of curiosity, will this update help pave the way for keeping track of servers by Steam IDs, instead of solely by IPs? On 3/29/07, Alfred Reynolds [EMAIL PROTECTED] wrote: We have new code in development that changes how servers report

RE: [hlds] Source Dedicated Server Beta Update

2007-05-16 Thread Alfred Reynolds
We are investigating something like this, were a map using bspzip will work with pure mode 2. Bart King wrote: Hello, Allowing custom maps when sv_pure 2 is set introduces complications. Lots of custom maps have their own models, textures, sounds and various other assets, all of which would

RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Alfred Reynolds
should use sv_pure 1. - Alfred James Gray wrote: How will 'sv_pure 2' affect the use of custom maps? Will these not be allowed, or will third party maps still be playable using this mode? On 5/14/07, Jason Ruymen [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format

RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Alfred Reynolds
From Steam means from the Steam gcf file. You should use the allow_from_disk+check_crc for your mods directory. - alfred Mark Chandler wrote: Does steam mean the gfc files on the server or from a steam server? I am interested in running this for golden eye source which doesn't have any base

RE: [hlds] Source Dedicated Server Beta Update

2007-05-14 Thread Alfred Reynolds
Then they should use sv_pure 1 and need to work out how to have the away team be confident of the servers configuration. - Alfred Michael Jones-Evans wrote: Problem is alfred that a lot of leagues use custom maps. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds

RE: [hlds] Pure Server Release

2007-05-02 Thread Alfred Reynolds
When its ready :) We are gating the release on resolving certain reported bugs rather than a fixed date. - Alfred NaughtyGeek wrote: Is there an anticipated release date for the pure server update barring any showstopping bugs? ___ To unsubscribe

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Alfred Reynolds
more research before making obviously false statements next time that would be great. - Alfred Chris Barnett wrote: James, You're asking (or supporting a notion) for Valve to deploy an anti-cheat tool which would only be useful on vanilla servers and no other. When since day dot, server

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Alfred Reynolds
. - Alfred Kevin Ottalini wrote: You can enforce external folder level consistancy for custom content with crc checks so server ops dont need to list tons of individual files, just the folder(s). This is a very sweet option, thank you Alfred! // Three types of file specifications

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-28 Thread Alfred Reynolds
Several convars are already bounded by server variables, if you mail me off list with other convars that need bounding we can investigate adding that. - Alfred Wim Barelds wrote: -- [ Picked text/plain from multipart/alternative ] So instead of fixing a problem, you're going to just hide from

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Alfred Reynolds
a consistent history of fixing things that don't need fixing, while not fixing major bugs. I was all in favor of the cl_restrict... cvar. It does protect us from the kiddies. I hope Alfred will respond at some point on what exactly is the thought on this. Other than The restrict cvar has been

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Alfred Reynolds
of their configuration ranges. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Friday, April 27, 2007 8:45 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Alfred Reynolds
The restrict cvar has been removed, zBlock needs to be updated. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX Sent: Thursday, April 26, 2007 2:12 PM To: hlds@list.valvesoftware.com Subject: [hlds] RE: [hlds_linux] Source Engine

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
is users reporting files they load to the server, the bandwidth hit of this is very minimal however. Client side it does incur a little more memory usage (to start tracking some things about files) but again its in the noise compared to the texture memory games use :) - Alfred -Original Message

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
This is both a game client and game server update for Source (read my annoucement again where it tells you that you need to run Steam to enable the beta client :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Wednesday, April 25

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
is now my prime suspect :(. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 25, 2007 7:19 PM Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta This is both a game client and game server update

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
Thanks, bugs can be sent to me directly. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shawn Sent: Wednesday, April 25, 2007 8:18 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
We will have a look to see if that is better or worse. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shawn Sent: Wednesday, April 25, 2007 8:28 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
This beta is for Source, so no, not HLDS. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Brady Sent: Wednesday, April 25, 2007 8:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

RE: [hlds] Re: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated

2007-04-24 Thread Alfred Reynolds
Please try to keep your threads inside of one mailing list :) The fix is mod specific, each mod team will need to apply the fix to their local code base. - Alfred Dan Offord wrote: -- [ Picked text/plain from multipart/alternative ] Jason: (To clairy last post) I loaded up HLDM found

RE: [hlds] DoDS cpu and SMP time-line

2007-04-15 Thread Alfred Reynolds
Right now all the SMP work revolves around client side optimisations, it is unclear what benefits can be found on the server. As we further evolve our SMP support I am sure we will find some gains, more CPU's in a machine is always better. - Alfred Dan Sorenson wrote: I suppose

RE: [hlds] beta comfirmation

2007-04-05 Thread Alfred Reynolds
The windows update didn't have the build date change, if you saw the binaries update then you are good. We have another beta update due out today that will change the version number for windows so you can know you are running the beta. - Alfred Dan E wrote: Hmm... my windows is returning: 13

[hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread Alfred Reynolds
There is an update to the beta. Run the update tool again with the beta parameter (-beta srcds0407) to get the update. This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: We have a beta update

RE: [hlds] Source Engine Dedicated server beta

2007-04-03 Thread Alfred Reynolds
) I installed a clean server: hldsupdatetool -command update -game hl2mp -dir . -beta srcds0407 Start server: srcds -game hl1mp does the beta not apply to hl1mp:s? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, April

[hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
04 = April, 07 = 2007 :) - Alfred RMaioroff wrote: Thanks for offering this to us. I am going to update it right now on one of our busy Garry's Mod 10 pubs. Is 0407 the internal build number or perhaps the target date for the release version to push? That is, if you're at liberty to say

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
You will not get this update unless you add that special command line. - Alfred Affordablegameservers.com wrote: Alfred, im wondering does this have any affect on other servers running on the box. All of the sudden, about 2 hours ago or so, my css servers started running at 10fps. I

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
We are working on the problem, the internet pipes are being grumpy (yes, that is the technical term). Should be happy again real soon. - Alfred Affordablegameservers.com wrote: ive been getting reports from other gsps as well that now all of the sudden have this issue. -Original

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
x, 0 y, 0 z players : 0 (12 max) - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Monday, April 02, 2007 4:16 PM Subject: [hlds] Source Engine Dedicated server beta We have a beta

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
They are one and the same. Affordablegameservers.com wrote: Working on the pipes? or the 10fps issue? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Monday, April 02, 2007 9:51 PM To: hlds@list.valvesoftware.com Subject: RE

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
There is a bug in the server causing it to wait too long for connections when it is in a certain state (after restart in particular) and we have a couple servers being slow right now. Longer term we want to decouple the timing from the servers main loop obviously. - Alfred [EMAIL PROTECTED

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
Okay, the problem is fixed, things should be working fine now. Alfred Reynolds wrote: There is a bug in the server causing it to wait too long for connections when it is in a certain state (after restart in particular) and we have a couple servers being slow right now. Longer term we want

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
Linux doesn't have an IOCP interface meaning some calls are blocking under linux and not on windows. - Alfred Affordablegameservers.com wrote: I was thinking that as well, but why does it not affect windows servers if its something on valves end? -Original Message- From: [EMAIL

RE: [hlds] Master server reporting beta

2007-03-30 Thread Alfred Reynolds
which players are on shows Server is not responding. you can see for yourself: 80.95.148.18:27015 (as long as noone joins and the bots quit) Leopard Alfred Reynolds schrieb: We have new code in development that changes how servers report to the server list (in anticipation of increasing

RE: [hlds] Master server reporting beta

2007-03-29 Thread Alfred Reynolds
this fails (yes, I am looking at you France). - Alfred Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Ooh, awesome! Is this going to eventually move away from the low IP's come first thing? I can't wait to get rid of that. On 3/29/07, Alfred Reynolds [EMAIL PROTECTED] wrote

[hlds] Master server reporting beta

2007-03-29 Thread Alfred Reynolds
of this feature, can you please put sv_master_legacy_mode 0 in your server.cfg to test this feature and then monitor the presence of your server on the Steam master server lists (via the Steam serverbrowser ideally). Once we have had this shake down cruise this setting will be made default. - Alfred

RE: [hlds] Master server reporting beta

2007-03-29 Thread Alfred Reynolds
This is only for Source at the moment. - Alfred The Cave wrote: Alfred, Is this for both engines? I would guess so... - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 29, 2007 8:32 PM Subject: RE: [hlds

RE: [hlds] hl1mp out of date, please restart server. Now what?

2007-03-15 Thread Alfred Reynolds
HL1DM:S currently only supports servers created by the in-game UI currently, I am not sure how you are running one with the SRCDS tool (so I suspect this is a hell of your own making :) I will see if we can have the in-Steam SRCDS program offer HL1DM to people that own the game. - Alfred Ook

RE: [hlds] hl1mp out of date, please restart server. Now what?

2007-03-15 Thread Alfred Reynolds
You need to do whatever magic you did the first time to get the updated hl1mp content we released this last week, that is why you are out of date. Certain design choices with HL1MP preclude it from ever working with the hldsupdatetool unfortunately :( - Alfred Ook wrote: Alfred, I would be very

RE: [hlds] hl1mp out of date, please restart server. Now what?

2007-03-15 Thread Alfred Reynolds
Because is would mean giving away Half-Life 1: Source for free, something we aren't interested in doing at this time for the reason of allowing hldsupdatetool to work with it. - Alfred Ook wrote: I can't believe there is any technical reason why it can't be made available via hldsupdatetool

RE: [hlds] hl1mp out of date, please restart server. Now what?

2007-03-15 Thread Alfred Reynolds
It is hard enough given that I would like to get EP2 released soon :) - Alfred Ook wrote: That is what I thought. And I'm not disagreeing with you, either. How hard would it be to allow hldsupdatetool to download hl1mp if the person downloading it supplied a steam account id/password

RE: [hlds] Source Multiplayer Update Released

2007-03-12 Thread Alfred Reynolds
Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem. John wrote: and now my servers dont restart ./srcds_run: line 344: 1506 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with

RE: [hlds] Source Multiplayer Update Released

2007-03-12 Thread Alfred Reynolds
A fix for the problem has been released, if you run your server with -autoupdate on the command line it will automatically be applied. Otherwise run the hldsupdatetool to get the update. Thanks to Adam for access to a server with the problem so we could track it down. - Alfred Alfred Reynolds

RE: [hlds] Source Multiplayer Update Released

2007-03-12 Thread Alfred Reynolds
Newer multithreading libraries under Linux we behaving differently and causing code to get out of sync with other threads. I put some extra syncronisation checks and all is good again. - Alfred Ook wrote: Just out of curiosity, what was the problem? - Original Message - From: Alfred

RE: [hlds] Source Multiplayer Update Released

2007-03-12 Thread Alfred Reynolds
Anyone with a Linux box that exhibits this problem and that can give me ssh access with GDB installed drop me an email please, I am unable to reproduce this problem on our test farm. - Alfred Adam|Power-Frag.co.uk wrote: Adam|Power-Frag.co.uk wrote: John wrote: and now my servers dont restart

RE: [hlds] Source Multiplayer Update Released

2007-03-12 Thread Alfred Reynolds
Thanks to everyone that replied, I have found myself a server to debug this on and I am hot on the heels of the problem. Alfred Reynolds wrote: Anyone with a Linux box that exhibits this problem and that can give me ssh access with GDB installed drop me an email please, I am unable

RE: [SPAM] [hlds] Ad-Update - Server lags dust2 during Ad-reload

2007-03-05 Thread Alfred Reynolds
The update today does not effect servers, it is purely client side. - Alfred Knarzling wrote: Hi We're running a cs 1.6 server with todays updates installed. Since the new Ad-system is functional the Server Lags just after the Round started - it seems like the ad's get replaced

RE: [hlds] [SHIP] Still cannot download full package?

2007-02-10 Thread Alfred Reynolds
That particular content server looks okay but I have restarted it for good measure. We have serveral gbits/sec available for The Ship right now so in general downloading the server (or client) should be easy. - Alfred Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Well

[hlds] FW: [hlds_apps] Half-Life 1/2 master servers

2007-02-09 Thread Alfred Reynolds
Alfred Reynolds wrote: We are doing some network re-arrangements and the external master servers for Half-Life 1 and Half-Life 2 games are moving to a new location. You should now use: Half-Life 1 games (CS 1.6, HLDM, DoD, etc): hl1master.steampowered.com:27010 Half-Life 2 games (CS:S

RE: [hlds] The Ship Update Released

2007-02-08 Thread Alfred Reynolds
And your The Ship preload will automagically download this update if you run Steam before the free weekend. - Alfred Ed Wilson wrote: it is a client and server update, but its a small 10Mb download. It fixed some important issues we didn't want to be around over the free weekend. Ed

RE: [hlds] Counter-Strike 1.6 Vista sound issues

2007-01-30 Thread Alfred Reynolds
WINE == Wine is not an emulator... (see http://www.winehq.com/site/myths). It provides a thunking layer for win32 apps to directly run on linux systems :) - Alfred Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Client via wine maybe...less performance as you're

RE: [hlds] Released update IP sorting question

2007-01-17 Thread Alfred Reynolds
In the serverbrowser running in Steam (not in Source) if you make the IP column visible and then click on it to make it sort by that column the IP's are now listed in the correct order. Saint K. wrote: Hi, May i asked what exactly has been fixed with this fix? Fixed IP address sorting order

RE: [hlds] Released update IP sorting question

2007-01-17 Thread Alfred Reynolds
That would be a feature request and it is on the list but is dependant on some other technology pieces being finished off first. - Alfred Saint K. wrote: Ah i see, i thought it had something to do with the announced server browser updater, that it would sort on location correctly rather

RE: [hlds] RE: [hlds_linux] Source Engine Beta Available

2007-01-17 Thread Alfred Reynolds
r_screenoverlay was being exploited to provide an unfair advantage (causing certain models to ignore z order when rendering), it has been cheat protected to prevent this. - Alfred Chris Barnett wrote: Jason, What is the deal with r_screenoverlay? At the moment, I use it for round end wins

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