i never seen it in action myself but i have seen it written as a feature
of one of the hacks that was posted on here a while ago. to be safe tho
maske sure your running the last versions of all your plugins
[KBH] Keeper wrote:
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We have a
i'm not sure if i understand the problem
Steve Richards wrote:
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i know this is source, but im subscibed to this one atm
i got a CZ server running at double speed, at least, the server is, payers
are playing normal speed
server is a AMD64
no but it has been disgust. you have to revert back to ie6 for now
K. Mike Bradley wrote:
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After I updated my PC with today's updates (including IE7) my steam client
will not run.
learn mani. it has a high ping kicker built into it along with map votes
and other things.
Ryan Brady wrote:
not familiar with source, but you probably need a mod to kick high ping
players.
motd = message of the day = the window that pops up when you connect
- Original Message -
somebody find this dude and bring him round the back. i wanna talk to him.
This update is hell. Instead of helping all of use fight against
cheaters, raters,intepers and all that carp it just made our job ten
times harder coz all those lil tools we use to adjust settings on a
client so the ass
they did and a long time ago.
Scott Pettit wrote:
It shouldn't be limited to certain commands.
Clients should have the right to choose not to have settings imposed on them
against their will, but this shouldn't be default behaviour - as this
command has only come about due to abuse.
For
d/l the full dedi server using hldsupdatetool.exe and set sv_lan 1
Devin Rosen wrote:
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Hey, i think EVERYONE who updated their steam a few days ago are
experiancing
problems when hosting servers via the GUI and ingame 'create server'
option to
play lan.
man that's a good one mwahahahahahahahaaa
kyle wrote:
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That's why I run a name changer plugin that will slap a player 10 times with
5% hp if they change there name too many times too quickly. And it can
be setup to ban them too.
would be cool to have it on our deathmatch servers. kinda concerned
about bandwidth usage tho
Frazer wrote:
I have seen a few Source game servers (DOD:S) where there seems to be a mod
running which brings a list of tunes up in an MOTD-type window when a
command is entered, in game, via say.
try obtaining a copy of srcdsfpsbooster and run that instead of your
program. seems to me that it could be bug in your program. altho i
haven't seen the code and i'm not really a programmer, it seems like the
logical answer
TheEagle wrote:
Hello,
I installed a new hlds (cstrike) on a Windows
depends coz if he wants to keep the classic game play but in turn wants
to allow the ct to buy t weapons ans visa verca (Kinda like deathmatch
without the constant respawning) or not.
Biscuits wrote:
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mp_startmoney 16000
On 11/9/06, Roger
your wasting your time. i believe i had read a response to one of your
request that read a big fat NO. delete the maps they are wasting space
and go play bf2 or summin and stop annoying us.
Timothy Lambert wrote:
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Ok ill try one last time ,
why sell it. the 32bit version will work just as fast just deploy a
couple of servers on it and start up a hosting company or something.
Paweł Majewski wrote:
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Hi
I have question. I heard that valve stoped support for AMD64 dedicated
cheers roman will try it. thanks for the info
Roman Hatsiev wrote:
Just in case if anyone is interested in something else apart from
taunting Valve, here is small tip about mp_dynamicpricing.
Seems like this cvar is checked when server loads map. Its default
value is 1 so when server loads
shame the optional features aren't that optional. as far as my
supportt team can tell the mp_dynamicpricing switch does not disable the
new weapon pricing stuff. We've tried it on fresh installs 6 times and
it doesn't do anything. oh yeah and it seems to have broken mani but i
have a feeling a
good magic trick. this is gonna happen all over the place. NOBODY WANTS
THIS. The larger part of the community just want the lil bugs to be
fixed. The annoying things that have been there from day one. Like the
fact source get's stuck in sound loops which in turn makes the games
skip/lag. Why not
, David Williams [EMAIL PROTECTED] wrote:
shame the optional features aren't that optional. as far as my
supportt team can tell the mp_dynamicpricing switch does not disable the
new weapon pricing stuff. We've tried it on fresh installs 6 times and
it doesn't do anything. oh yeah and it seems
the maximum tickrate for a source server is 100. As you can see we are
amazed you managed to get it higher. Vlave dos openly admit that there
are simulation problems with running servers @ 100tick. I suggest you
try running your servers at 75 tick as you get the performance benefits
of 100 tick
Random thought on this new adaptive pricing thing. Is it gonna become a
compulsory thing or is there gonna be a cvar to turn it on or off. I ask
because a lot of the ppl in my clan think it's a really bad idea, as do
I, and I would like to be able to opt out of the new system.
Jason Ruymen wrote:
PROTECTED] Im Auftrag von
David Williams
Gesendet: Samstag, 28. Oktober 2006 23:37
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] Counter-Strike: Source Beta update
Random thought on this new adaptive pricing thing. Is it
gonna become a compulsory thing or is there gonna be a cvar
to turn
try posting it on linux list. i dunno the addy but it's on the page you
found this addy. we can't help you as we all use windows as our pltform
to run our servers.
Daniel Doppsko wrote:
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This error is even there if I remove all files and try
i found with my wrt54g (a version 2) that if you stick the dd-wrt
firmware on it, it's amazing. Makes life so much easier when your doing
this kinda stuff because you can tell dchp to assign you an ip according
to your comps mac addy. means you always get the same ip. that makes
windows happy, it
Tbh i think you have three options.
1. write your own.
2. check the following link and see what you find (not guaranteeing
anything)
http://www.google.co.uk/search?hl=enq=game+server+monitoring%2Bpocket+pcbtnG=Searchmeta=
john thats all great info. If your router comes with a firewall (i
believe most if not all linksys routers do have one) it will be in the
section called security. the ip you gave us is the internel ip. but the
router should state in the status tab what the wan aka external ip is.
that is the one
hey all.
A lil while ago i acquired a plugin for source mod that i believe was
called dead chat. It allowed dead players to text chat using the say and
team_say command to the alive players and it made the reverse also true.
I've now lost it and would like to install it. I've looked on the source
i always use the stand alone one. not the one downloadable with the
steam client.
LDuke wrote:
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I would recommend that you don't use the dedicated server in the Steam
directory.
Create a fresh install using the hldsupdatetool:
p.s my modem doesn't have a firewall. i leave linux ip tables to sort
that out.
Ook wrote:
What is a comcast firewall? You are using the cable modem they gave
you? A
motorola, maybe? There is a rudimentary config screen, but it's been
so long
since I used comcast, I don't remember how to get
ook i have a motorola surfboard 5100 on telewest (blueyonder) in the uk.
Ok it's not comcast but the ip to access the config screen on mine is
192.168.100.1 so meebe the new guy could try that.
Ook wrote:
What is a comcast firewall? You are using the cable modem they gave
you? A
motorola,
just went to see what was happening on the hlsw site but discovered all
the links google gave don't work. although the hlsw.net one tries to
resolve but it times out. anyone got the same problem or can correct me
with my web address.
___
To
it a few hours or a day or two it will most likely be
back up again, has been every time this has happened to me anyway.
v1.0.0.50 is the one i'm using at present, i've not checked for a
little while though so there might be a newer version available
somewhere.
On 7/18/06, David Williams
Altho if i d/led it from a third party website, if it was virused or
something as i run Linux it wouldn't effect me but i can still pass them
on (poor windows users) The only reason I'm on the windows list is my
host runs windows. so i think i'll wait till i can get on the hlsw site.
oh , and that
sv_lan =3d 0 is an invalid command. dude learn to read. the command you
were told to use was
*sv_lan = 0*
To be fair i think the task you have undertaken is about 3 steps up the
computer skills ladder than where you are. but FYI if you go start,
contol panel, network connections, then right
Adam Sando wrote:
I haven't read every single reply in this thread, however thought of
suggesting something anyway :)
The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox
location information that is meant to replace StatsmeMin. It might be worth
taking this off,
hell if the steam forums mod 9and what a bunch of morons they are) think
it's cool to remove post from the most informative SRCDS man on the
planet then they can ALL GET FUCKED. Whisper should be consulting valve
on their shitty half ass programmed game. to tell them how to program
and make an
the error, i believe, is very common on linux systems. It is often
related to corrupt or missing binary files. so just to double check you
are using the windows dedicated server, aren't you, alex
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jim patrick wrote:
Connection to Steam servers successful.
i get this message when running new server. so i believe it will be working but
when i send ppl the ip for this server, they can not connect to it. the server
is set for internet. my house is all LANed not sure if this makes a
when i was running my 1.6 server a while ago i used a plugin that
provided the quake sounds (headshot etc) i don't remember the name but
it was not the statsme plugin. I found it on either amx (no that is not
a typo this is how long a go this was) or amx mod x website, i don't
remember which.
furhter to my earlier e-mail i was feeling generous.
http://www.amxmodx.org/forums/viewtopic.php?p=70829 that's the plugin i
used.
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visit:
Frazer wrote:
Just wondering if the coming Xbox version will connect with SRCDS servers -
either present or upgraded version. I guess, more specifically, will Xbox
and PC gamers be able to join the same games? I realize we probably only
have rumours in this regard, but I would be interested in
Alfred,
Wouldn't it have been easier for the coders to have checked their syntax
before they hardcoded a variable wrong?
I feel now, to avoid such another mistake and to expand the customizability of
srcds and hlds to just allow us to custom set the file to use, just like we
can with say the
hey guys i was just wondering if any of you knew of a plugin i could use
to force client rates to something sensible. The reason i want this is
recently i have seen a rise in players using ridiculously low rates on
my server. I can't use matties event scripts on it because it crashes it
:( and
cheers for tips guys but i'm already running mani (sorry shoulda said
earlier). i know he is a member of this list so mebbe he knows of
something that will work. of course, if there is a stand alone one that
works kinda like zblock that would be better for me.
Speaking of which i was wondering
the zblock thing was only a passing random. my main problem is those sly
lil kiddies that think it's funny to use stupidly low rates so no one
can hit them.
So do we have a solution that will work with mani coz i spent an hour
today looking around the tinternet and came up with nothing. i am in
min rates are set, i think it's cl_minrate 15000 cl_updaterate 66 and
cl_cmdrate 66 (it's a 66 tick server and the game is CS:S). i did try to
run the sourcemod version of mani but i could never figure out if it was
actually working so i removed sourcemod and i currently use the normal
version.
further to my most recent post want is the general opinion of this lil
plugin http://www.sourcemod.net/forums/viewtopic.php?t=2978. looks like
it could be the cure for most rate related problems.
also has everyone gone on their summer hols or summin. it's been very
quite round here lately.
not that i'm a pro or anything but i would say drop the tickrate to 75
(i have seen 100 tick servers with simulation problems) and then have
your server restart every 24 hours. windows memory management sucks and
i find this helps. Altho i will say your description of shaking is very
vage. the
Well i was kinda hoping that someone else would respond just so i could get as
many opinions as poss, but hey, it ratetweak was just an idea and also on the
subject of linux only plugins. I run my server on windows linux plugins are
useless for me. altho i do love linux i didn't get a choice as to
don't ask me mate i'm as in the dark as you are but i should think it's source
only
On Tuesday 23 May 2006 20:59, Chorizo Omelet wrote:
Does it work on 1.6 also? If so, which directory does the dll get
placed in?
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On Monday 22 May 2006 07:22, Alexander Kobbevik wrote:
Isn't there a feature in amxx that can do that. It's beena while since i've
used amxx as i have moved over to srcds but i think my memory still works
well. sorry if i am wrong.
This is usefull.
Don't know how I missed out on this plugin
On Tuesday 23 May 2006 03:35, Steven Hartland wrote:
What are the changes in here Alfred?
Steve
I have kindly copied and pasted the changes for you below say thanks :).
I noticed they seems to be mainly client side fixes. Is this correct?
Update Monday May 22nd, 2006
Source Engine
Fixes
At least we did the hard part and told what to do. All they have to do is get
of their ass's and do it
On Sunday 21 May 2006 16:21, Whisper wrote:
Ball is in Valve's court as they are the only ones that can do it.
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Tbh mate i don't think you could detect that to stop it. But mebbe one
of the more skilled admins in this list knows of or could make a funky
script or summin that would kick ppl with textures that have a different
modification date than to the ones on the server (thinking on my feet
here) That
no that sounds like it could work. another star on the chart there for
whisper :-) now we have a theoretical solution can someone persuade
valve to implement it before the next version of cs. Which could be out
in like 5 years. :-D
___
To
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i would also like to ask what game you are trying to serve becasue i run a
small srcds server from my house just for testing pruposes and if i add the ip
command to the cmd line the server fails to boot. Also i would advise you
visit
no Ook you are right. this has had me scratching my head thinking WTF
On Wednesday 10 May 2006 5:52 am, Ook wrote:
That still isn't right. Installed apps go in different directories for
different users. The user that does not own OP4 should never have it
installed at all, and therefore it
what version of amni you using if at all. Becasue i just opened hlsw
after installing mani 1.2 beta m rc 5. And they didn't work but
yesterday they did when i had mani beta m rc3. You'll prolly find it's a
bug in hlsw.
Darrel wrote:
My apologies if this has been brought up, I just rejoined the
cool can you send the flash anim you use please whisper? coz then i can
get my host to run it and improve both my server and my client :D
Whisper wrote:
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Yes
On 3/20/06, David Williams [EMAIL PROTECTED] wrote:
does it work with the client
} Malfurion *T* ] - zBlock Authenticated
This list is not meant to cater to people who join and straight away say
that we are all idiots. Good way of getting help. Also a great way of
getting help is to swear in all your posts, makes people really want to
help a 15 year old. GG! =/
David Williams
well if this is true:-
1) wheres the proof???
2) Why haven't valve done anything about it or just said something. As
with the problems already identified here in this list and elsewhere and
with this claim vlave are surely goin to lose players and watch their
network die just like EA did
hey guys i really need some help here. I'm spend 4 hours with my admin
team trying to install hlstatsx. We got it all on no problems and
everythng looked good to go with no problems. except when we start up
the gameserver we get the following error
E997: UNRECOGNIZED SERVER: RL 0.
we have
you gone into admin
setup via
the web page and setup a server for it to use?
Did you ask in the hlstatsx forum?
- Original Message -
From: David Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, March 19, 2006 10:26 AM
Subject: [hlds] hlstatsx and cs:s
hey guys i
the server, and there are a couple of settings that can
control this.
http://www.hlstatsx.com/faq#p6
- Original Message -
From: David Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, March 19, 2006 4:52 PM
Subject: [hlds] can hlstatsx ban ppl coz i think it told
is reporting the ban. However,
this has nothing to do with hlstatsx.
- Original Message -
From: David Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, March 19, 2006 5:42 PM
Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac
to do
so
i
i'm interested in how the hell running a swf file in IE can boost the
fps of a srcds server. Surely running a flash anim would slow it down.
Or is there a special trick this ageing noob dosn't know about.
kyle wrote:
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That's for srcds not
scheduler, trading off more CPU usage for smaller timeslices for
processes (so you can swap in more often).
- Alfred
David Williams wrote:
i'm interested in how the hell running a swf file in IE can boost the
fps of a srcds server. Surely running a flash anim would slow it down
valuable???) and before you ask i am positive it is a
vac ban. i had my host check the logs twice after i had 3 times
Ook wrote:
He is only VAC banned from your server? He can play on other VAC enabled
servers?
- Original Message -
From: David Williams [EMAIL PROTECTED]
To: hlds
, it will tell you there, or least it should.
He is only VAC banned from your server? He can play on
other VAC enabled
servers?
- Original Message -
From: David Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, March 19, 2006 6:19 PM
Subject: Re: [hlds] can
of tosspots ever?
Alfred Reynolds wrote:
VAC bans apply globally. VAC only bans on positive detection of a cheat.
If you wish to dispute a ban please go to
http://support.steampowered.com/ and follow the process it describes
there.
- Alfred
David Williams wrote:
ok i can understand that ook. I
on this
mystery.
- Original Message -
From: David Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, March 19, 2006 6:48 PM
Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac
to do
so
that is correct, we tested it. Also if he restarts steam he can join
the logs, we might be able to shed some light on this
mystery.
- Original Message -
From: David Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, March 19, 2006 6:48 PM
Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac
to do
so
that is correct
it, it boost's my FPS on my win2k server to 500.
---Original Message---
From: David Williams
Date: 03/19/06 18:28:02
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Seere Choke/Lag issues
i'm interested in how the hell running a swf file in IE can boost the
fps of a srcds server. Surely running
is that the logs.
On 3/20/06, David Williams [EMAIL PROTECTED] wrote:
k will do as soon as i can. Also i've just noticed that hlstats is
reporting a database error:
*Database Error*
/Server Address:/ localhost
/Server Username:/ client_site
/Error Diagnostic:/
Bad query.
/Server Error:/ (1044) Access
.
Hello trog :)
On 3/20/06, David Williams [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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the log for the original instance is
http://www.noquestionsasked.co.uk/downloads/l0319075.log this contains 2
instances for 2
k will do that in the morning
Joshua Handelsman-Woolf (DogGunn) wrote:
--
[ Picked text/plain from multipart/alternative ]
Try taking off all addons / mods from your server, restart it and see if he
still gets banned or kicked or what ever.
Then post the logs again.
On 3/20/06, David Williams
problems you had with HLSW? Interaction works as
well as it gets as far as I know.
On 3/18/06, David Williams [EMAIL PROTECTED] wrote:
hey guys.
i just had a source server come online and i was wondering if there was
a good tool to send rcon commands to it. I've tried hlsw but it's to
much aimed
hey guys, Got a strange problem with my source server. first it was
doing validation rejected so i had my host update it (he argued there
was no bug) now it says steam id pending all the time. so therefore my
admin doesn't work and i can't run the server properly. Is there a fix
or is this new?
even be used non interactively.
./rcon [-v] -s your.server.com:27015 -p foobar -c stat
On Sat, 2006-03-18 at 12:18 +, David Williams wrote:
i just found it a bit too complicated for my needs really. I used to use
kontrol with hl1 and thet was perfect for me, but my host told me to try
it does work try a -verify_all after and do it again the problem cropped
up on me today and i rolled back to the non beta and tried again with
-verify_all and not a problem since
[EMAIL PROTECTED] wrote:
Ok, but I already added that to my command line. In fact, I've added it
to both my
well it toke me ac ouple of attempts as i said but it seems to be fine
now. my server is cs:s btw
Mick wrote:
I found that when I put the -beta swapbeta at the end of the command
line
it didn't seem to work. If I put it just after the -game dods ( or
in my
case hl2mp) it did update the
hey guys.
i just had a source server come online and i was wondering if there was
a good tool to send rcon commands to it. I've tried hlsw but it's to
much aimed at monitoring rather than interatcion. any one got any ideas.
p.s free is good ver good :)
right i've done some checking around coz i'm too dim to know how to
answer your problem with out a bit of research. it seems you can't
restrict players to ct unless you are using the zombie source mod for
mani. to answer your question about how to disable vac (why you would
want to i don't know)
--
When the darkness falls i wil find my peace,
trying to walk a path of soliderity for fear of hurt!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Williams
Sent: 15 March 2006 14:34
To: [EMAIL PROTECTED]
Subject: Re
a path of soliderity for fear of hurt!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Williams
Sent: 15 March 2006 14:34
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] CSS enforce players to go on counter terrorists
right i've done some checking
to being
on the
server.
Jim
- Original Message -
From: David Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 15, 2006 1:08 PM
Subject: [hlds] player model problem
Hey guys i was wondering if you could give me any help as to why my
custom player models don't
you tried adding entries to the mani sound.txt file with the info on
where the files is in the directory structure?? how are you having
the files transferred tothe clients??? sorry buddy but a bit more
info needed on this one
blarkin22000 wrote:
--
[ Picked text/plain from
Whisper has a point but i'm bored and i'm still abit noobie round the
edges (common ook gimme all you got with that thwack stick) and i hate
to see a guy struggle, ask for help and then be ignored. It's just not
fair. So here we go with the questions. I'll do my best if anyone one's
to put in the
: David Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 09, 2006 2:30 PM
Subject: Re: [hlds] sv_downloadurl usage
k thanks guys i did check the forums but the english skills on there
are not that great and also you guys explain it in an easier to
understand way
hay guys ty for all your help on my last post. just wondered if you guys
knew how to restrict the awp and auto snipers to one per team, I'm using
the lastest beta version of mani and the latest version of source
metamod. any info will be great and i do apologise fro my extreme noob-ness.
cheers
hey guys i'm just starting to learn srcds and i cant figure which config
file i should put the command sv_downloadurl so it loads it at server
start. do i still need to create .res files for each one, If so what the
hell should i put in them (url path what). Also anyone got any idea how
i can
/projects.php?pid=2
i have never included an attachment in one of my replys but here are about
90 res files that i made with resgen.
---Original Message---
From: David Williams
Date: 03/09/06 09:44:36
To: hlds@list.valvesoftware.com
Subject: [hlds] sv_downloadurl usage
hey guys i'm just
ok before i begin i will admit i have been on the beer. Also this is
more from a players pov than an admins but dan YOUR A NOOB ffs all the
bugs you have denouced are major problems!!. For instance, today
alone in a 30minute play time i experience the map objects bug no less
than 5
irv i reread your system specs and your running a dual processor
systems. and a 350W psu. ARE YOU MAD i'm surprised your system even
boot's as (without checking) each cpu draws about 80 - 100 watts, yes i
did say EACH. I'm even more surprised that no-one else picked this up as
a potential
check your firewall and networking equipment are set to allow ports 2700
- 27015 udp and 27015 - 27039 tcp. there is a full list on the
steampowered.com faq. if that's not the prob then i'm afraid i can't
help more atm (been on the alcohol :) )
Draco wrote:
--
[ Picked text/plain from
i have no problem with the comms in source either and i have a simialr
set up to brian. One comanatlity. Dedicated sound cards. So, did anyone
stop to think those crap motherboard built in sound cards everyone seems
to be using nowadays is the probolem? i have notice that most new
systems
Tbh it sounds like something to do with the player. I have seen
instances of hacks really lagging ppl out all though the last update
did really screw cs:s up the client aswell as the server. btw i know you
guys [valve] get this alot. But when you gonna put out an update that
DOESN'T screw
i would also like to mention that i believe if change the server port
you have to put it in the server.cfg file.
also when i ran a ded server of my comp i had to put the wan ip in there
aswell. i had similar problem but i'm afraid i can't remeber how i fixed
it. you may find you have to
)
SANDY LEBLANC wrote:
[ Converted text/html to text/plain ]
I don't think it's been that long cause that would mean steam has been
out
that long which it hasn't. I think it was early last year when won was
shutdown actually.
From: David Williams [EMAIL PROTECTED]
Reply-To: hlds
Are you running amx coz if yoou are you'd be bbetter off getting a file
upload plugin coz then all you have to do is add the maps to one file so
it knows where they are and ur off.
Agent|BeNt wrote:
Not sure how or whatever they do this since I'm not a map maker but why
can't map makers just
bot_all_weapons 1 //the following commands are null if this is set
to 1
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1
David Williams wrote:
well guys this is all very interesting
well guys this is all very interesting to see you fight over a
scientific fact but the whole reason we are even have this disscucion is
coz i have a problem and i quote
i'm new to this and i've been reading this thread with interest as i
have a 128 kilobit upload and a 1 megabit download on my
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