Re: [hlds] A way around perma bans?

2006-11-26 Thread David Williams
i never seen it in action myself but i have seen it written as a feature of one of the hacks that was posted on here a while ago. to be safe tho maske sure your running the last versions of all your plugins [KBH] Keeper wrote: -- [ Picked text/plain from multipart/alternative ] We have a

Re: [hlds] CZ server

2006-11-24 Thread David Williams
i'm not sure if i understand the problem Steve Richards wrote: -- [ Picked text/plain from multipart/alternative ] i know this is source, but im subscibed to this one atm i got a CZ server running at double speed, at least, the server is, payers are playing normal speed server is a AMD64

Re: [hlds] Steam Client Crash after Updates with IE7

2006-11-21 Thread David Williams
no but it has been disgust. you have to revert back to ie6 for now K. Mike Bradley wrote: This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] After I updated my PC with today's updates (including IE7) my steam client will not run.

Re: [hlds] client max ping

2006-11-21 Thread David Williams
learn mani. it has a high ping kicker built into it along with map votes and other things. Ryan Brady wrote: not familiar with source, but you probably need a mod to kick high ping players. motd = message of the day = the window that pops up when you connect - Original Message -

Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!

2006-11-17 Thread David Williams
somebody find this dude and bring him round the back. i wanna talk to him. This update is hell. Instead of helping all of use fight against cheaters, raters,intepers and all that carp it just made our job ten times harder coz all those lil tools we use to adjust settings on a client so the ass

Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!

2006-11-17 Thread David Williams
they did and a long time ago. Scott Pettit wrote: It shouldn't be limited to certain commands. Clients should have the right to choose not to have settings imposed on them against their will, but this shouldn't be default behaviour - as this command has only come about due to abuse. For

Re: [hlds] hosting server

2006-11-11 Thread David Williams
d/l the full dedi server using hldsupdatetool.exe and set sv_lan 1 Devin Rosen wrote: [ Converted text/html to text/plain ] Hey, i think EVERYONE who updated their steam a few days ago are experiancing problems when hosting servers via the GUI and ingame 'create server' option to play lan.

Re: [hlds] Name hacking?

2006-11-10 Thread David Williams
man that's a good one mwahahahahahahahaaa kyle wrote: -- [ Picked text/plain from multipart/alternative ] That's why I run a name changer plugin that will slap a player 10 times with 5% hp if they change there name too many times too quickly. And it can be setup to ban them too.

Re: [hlds] Streaming Music In-game

2006-11-10 Thread David Williams
would be cool to have it on our deathmatch servers. kinda concerned about bandwidth usage tho Frazer wrote: I have seen a few Source game servers (DOD:S) where there seems to be a mod running which brings a list of tunes up in an MOTD-type window when a command is entered, in game, via say.

Re: [hlds] Hlds-cstrike: Reliabletimer.h Error Message

2006-11-08 Thread David Williams
try obtaining a copy of srcdsfpsbooster and run that instead of your program. seems to me that it could be bug in your program. altho i haven't seen the code and i'm not really a programmer, it seems like the logical answer TheEagle wrote: Hello, I installed a new hlds (cstrike) on a Windows

Re: [hlds] Hlds-cstrike

2006-11-08 Thread David Williams
depends coz if he wants to keep the classic game play but in turn wants to allow the ct to buy t weapons ans visa verca (Kinda like deathmatch without the constant respawning) or not. Biscuits wrote: -- [ Picked text/plain from multipart/alternative ] mp_startmoney 16000 On 11/9/06, Roger

Re: [hlds] Vechiles

2006-11-07 Thread David Williams
your wasting your time. i believe i had read a response to one of your request that read a big fat NO. delete the maps they are wasting space and go play bf2 or summin and stop annoying us. Timothy Lambert wrote: -- [ Picked text/plain from multipart/alternative ] Ok ill try one last time ,

Re: [hlds] (Half Life 1) Counter-Strike 64 bit platform

2006-11-04 Thread David Williams
why sell it. the 32bit version will work just as fast just deploy a couple of servers on it and start up a hosting company or something. Paweł Majewski wrote: -- [ Picked text/plain from multipart/alternative ] Hi I have question. I heard that valve stoped support for AMD64 dedicated

Re: [hlds] Counter-Strike: Source update released

2006-11-03 Thread David Williams
cheers roman will try it. thanks for the info Roman Hatsiev wrote: Just in case if anyone is interested in something else apart from taunting Valve, here is small tip about mp_dynamicpricing. Seems like this cvar is checked when server loads map. Its default value is 1 so when server loads

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
shame the optional features aren't that optional. as far as my supportt team can tell the mp_dynamicpricing switch does not disable the new weapon pricing stuff. We've tried it on fresh installs 6 times and it doesn't do anything. oh yeah and it seems to have broken mani but i have a feeling a

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
good magic trick. this is gonna happen all over the place. NOBODY WANTS THIS. The larger part of the community just want the lil bugs to be fixed. The annoying things that have been there from day one. Like the fact source get's stuck in sound loops which in turn makes the games skip/lag. Why not

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
, David Williams [EMAIL PROTECTED] wrote: shame the optional features aren't that optional. as far as my supportt team can tell the mp_dynamicpricing switch does not disable the new weapon pricing stuff. We've tried it on fresh installs 6 times and it doesn't do anything. oh yeah and it seems

Re: [hlds] Tickrate

2006-11-02 Thread David Williams
the maximum tickrate for a source server is 100. As you can see we are amazed you managed to get it higher. Vlave dos openly admit that there are simulation problems with running servers @ 100tick. I suggest you try running your servers at 75 tick as you get the performance benefits of 100 tick

Re: [hlds] Counter-Strike: Source Beta update

2006-10-28 Thread David Williams
Random thought on this new adaptive pricing thing. Is it gonna become a compulsory thing or is there gonna be a cvar to turn it on or off. I ask because a lot of the ppl in my clan think it's a really bad idea, as do I, and I would like to be able to opt out of the new system. Jason Ruymen wrote:

Re: [hlds] Counter-Strike: Source Beta update

2006-10-28 Thread David Williams
PROTECTED] Im Auftrag von David Williams Gesendet: Samstag, 28. Oktober 2006 23:37 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Counter-Strike: Source Beta update Random thought on this new adaptive pricing thing. Is it gonna become a compulsory thing or is there gonna be a cvar to turn

Re: [hlds] Half-Life 1 Dedicated server update

2006-10-28 Thread David Williams
try posting it on linux list. i dunno the addy but it's on the page you found this addy. we can't help you as we all use windows as our pltform to run our servers. Daniel Doppsko wrote: -- [ Picked text/plain from multipart/alternative ] This error is even there if I remove all files and try

Re: [hlds] Firewall and router

2006-07-23 Thread David Williams
i found with my wrt54g (a version 2) that if you stick the dd-wrt firmware on it, it's amazing. Makes life so much easier when your doing this kinda stuff because you can tell dchp to assign you an ip according to your comps mac addy. means you always get the same ip. that makes windows happy, it

Re: [hlds] HLSW

2006-07-22 Thread David Williams
Tbh i think you have three options. 1. write your own. 2. check the following link and see what you find (not guaranteeing anything) http://www.google.co.uk/search?hl=enq=game+server+monitoring%2Bpocket+pcbtnG=Searchmeta=

Re: [hlds] Server not in list

2006-07-20 Thread David Williams
john thats all great info. If your router comes with a firewall (i believe most if not all linksys routers do have one) it will be in the section called security. the ip you gave us is the internel ip. but the router should state in the status tab what the wan aka external ip is. that is the one

[hlds] dead chat?

2006-07-20 Thread David Williams
hey all. A lil while ago i acquired a plugin for source mod that i believe was called dead chat. It allowed dead players to text chat using the say and team_say command to the alive players and it made the reverse also true. I've now lost it and would like to install it. I've looked on the source

Re: [hlds] Which one?

2006-07-19 Thread David Williams
i always use the stand alone one. not the one downloadable with the steam client. LDuke wrote: -- [ Picked text/plain from multipart/alternative ] I would recommend that you don't use the dedicated server in the Steam directory. Create a fresh install using the hldsupdatetool:

Re: [hlds] Still can see my server in the list

2006-07-18 Thread David Williams
p.s my modem doesn't have a firewall. i leave linux ip tables to sort that out. Ook wrote: What is a comcast firewall? You are using the cable modem they gave you? A motorola, maybe? There is a rudimentary config screen, but it's been so long since I used comcast, I don't remember how to get

Re: [hlds] Still can see my server in the list

2006-07-18 Thread David Williams
ook i have a motorola surfboard 5100 on telewest (blueyonder) in the uk. Ok it's not comcast but the ip to access the config screen on mine is 192.168.100.1 so meebe the new guy could try that. Ook wrote: What is a comcast firewall? You are using the cable modem they gave you? A motorola,

[hlds] [OT] hlsw site down?

2006-07-18 Thread David Williams
just went to see what was happening on the hlsw site but discovered all the links google gave don't work. although the hlsw.net one tries to resolve but it times out. anyone got the same problem or can correct me with my web address. ___ To

Re: [hlds] [OT] hlsw site down?

2006-07-18 Thread David Williams
it a few hours or a day or two it will most likely be back up again, has been every time this has happened to me anyway. v1.0.0.50 is the one i'm using at present, i've not checked for a little while though so there might be a newer version available somewhere. On 7/18/06, David Williams

Re: [hlds] [OT] hlsw site down?

2006-07-18 Thread David Williams
Altho if i d/led it from a third party website, if it was virused or something as i run Linux it wouldn't effect me but i can still pass them on (poor windows users) The only reason I'm on the windows list is my host runs windows. so i think i'll wait till i can get on the hlsw site. oh , and that

Re: [hlds] Server not in master list

2006-07-18 Thread David Williams
sv_lan =3d 0 is an invalid command. dude learn to read. the command you were told to use was *sv_lan = 0* To be fair i think the task you have undertaken is about 3 steps up the computer skills ladder than where you are. but FYI if you go start, contol panel, network connections, then right

Re: [hlds] srcds Crashing Woes

2006-07-10 Thread David Williams
Adam Sando wrote: I haven't read every single reply in this thread, however thought of suggesting something anyway :) The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox location information that is meant to replace StatsmeMin. It might be worth taking this off,

Re: [hlds] [OT]Whisper's Tick rate Wiki

2006-06-15 Thread David Williams
hell if the steam forums mod 9and what a bunch of morons they are) think it's cool to remove post from the most informative SRCDS man on the planet then they can ALL GET FUCKED. Whisper should be consulting valve on their shitty half ass programmed game. to tell them how to program and make an

Re: [hlds] Dedicated Server Errors???

2006-06-10 Thread David Williams
the error, i believe, is very common on linux systems. It is often related to corrupt or missing binary files. so just to double check you are using the windows dedicated server, aren't you, alex ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Connection to Steam servers.

2006-06-09 Thread David Williams
jim patrick wrote: Connection to Steam servers successful. i get this message when running new server. so i believe it will be working but when i send ppl the ip for this server, they can not connect to it. the server is set for internet. my house is all LANed not sure if this makes a

Re: [hlds] CZ crashes

2006-06-03 Thread David Williams
when i was running my 1.6 server a while ago i used a plugin that provided the quake sounds (headshot etc) i don't remember the name but it was not the statsme plugin. I found it on either amx (no that is not a typo this is how long a go this was) or amx mod x website, i don't remember which.

Re: [hlds] CZ crashes

2006-06-03 Thread David Williams
furhter to my earlier e-mail i was feeling generous. http://www.amxmodx.org/forums/viewtopic.php?p=70829 that's the plugin i used. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Will the XBox Client Connect to SRCDS Servers?

2006-05-30 Thread David Williams
Frazer wrote: Just wondering if the coming Xbox version will connect with SRCDS servers - either present or upgraded version. I guess, more specifically, will Xbox and PC gamers be able to join the same games? I realize we probably only have rumours in this regard, but I would be interested in

Re: [hlds] Source Dedicated server update released

2006-05-25 Thread David Williams
Alfred, Wouldn't it have been easier for the coders to have checked their syntax before they hardcoded a variable wrong? I feel now, to avoid such another mistake and to expand the customizability of srcds and hlds to just allow us to custom set the file to use, just like we can with say the

[hlds] forcing client rates without using matties

2006-05-23 Thread David Williams
hey guys i was just wondering if any of you knew of a plugin i could use to force client rates to something sensible. The reason i want this is recently i have seen a rise in players using ridiculously low rates on my server. I can't use matties event scripts on it because it crashes it :( and

Re: [hlds] forcing client rates without using matties

2006-05-23 Thread David Williams
cheers for tips guys but i'm already running mani (sorry shoulda said earlier). i know he is a member of this list so mebbe he knows of something that will work. of course, if there is a stand alone one that works kinda like zblock that would be better for me. Speaking of which i was wondering

Re: [hlds] forcing client rates without using matties

2006-05-23 Thread David Williams
the zblock thing was only a passing random. my main problem is those sly lil kiddies that think it's funny to use stupidly low rates so no one can hit them. So do we have a solution that will work with mani coz i spent an hour today looking around the tinternet and came up with nothing. i am in

Re: [hlds] forcing client rates without using matties

2006-05-23 Thread David Williams
min rates are set, i think it's cl_minrate 15000 cl_updaterate 66 and cl_cmdrate 66 (it's a 66 tick server and the game is CS:S). i did try to run the sourcemod version of mani but i could never figure out if it was actually working so i removed sourcemod and i currently use the normal version.

Re: [hlds] forcing client rates without using matties

2006-05-23 Thread David Williams
further to my most recent post want is the general opinion of this lil plugin http://www.sourcemod.net/forums/viewtopic.php?t=2978. looks like it could be the cure for most rate related problems. also has everyone gone on their summer hols or summin. it's been very quite round here lately.

Re: [hlds] [SRCDS] Player models shaking on Windows based Counter-Strike: Source game servers

2006-05-23 Thread David Williams
not that i'm a pro or anything but i would say drop the tickrate to 75 (i have seen 100 tick servers with simulation problems) and then have your server restart every 24 hours. windows memory management sucks and i find this helps. Altho i will say your description of shaking is very vage. the

Re: [hlds] forcing client rates without using matties

2006-05-23 Thread David Williams
Well i was kinda hoping that someone else would respond just so i could get as many opinions as poss, but hey, it ratetweak was just an idea and also on the subject of linux only plugins. I run my server on windows linux plugins are useless for me. altho i do love linux i didn't get a choice as to

Re: [hlds] forcing client rates without using matties

2006-05-23 Thread David Williams
don't ask me mate i'm as in the dark as you are but i should think it's source only On Tuesday 23 May 2006 20:59, Chorizo Omelet wrote: Does it work on 1.6 also? If so, which directory does the dll get placed in? ___ To unsubscribe, edit your list

Re: [hlds] I figured out why map changes took so long... + AMXMODX plugins.

2006-05-22 Thread David Williams
On Monday 22 May 2006 07:22, Alexander Kobbevik wrote: Isn't there a feature in amxx that can do that. It's beena while since i've used amxx as i have moved over to srcds but i think my memory still works well. sorry if i am wrong. This is usefull. Don't know how I missed out on this plugin

Re: [hlds] Source Engine Beta

2006-05-22 Thread David Williams
On Tuesday 23 May 2006 03:35, Steven Hartland wrote: What are the changes in here Alfred? Steve I have kindly copied and pasted the changes for you below say thanks :). I noticed they seems to be mainly client side fixes. Is this correct? Update Monday May 22nd, 2006 Source Engine Fixes

Re: [hlds] New type of wall hack undected by vac?

2006-05-21 Thread David Williams
At least we did the hard part and told what to do. All they have to do is get of their ass's and do it On Sunday 21 May 2006 16:21, Whisper wrote: Ball is in Valve's court as they are the only ones that can do it. ___ To unsubscribe, edit your list

Re: [hlds] New type of wall hack undected by vac?

2006-05-18 Thread David Williams
Tbh mate i don't think you could detect that to stop it. But mebbe one of the more skilled admins in this list knows of or could make a funky script or summin that would kick ppl with textures that have a different modification date than to the ones on the server (thinking on my feet here) That

Re: [hlds] New type of wall hack undected by vac?

2006-05-18 Thread David Williams
no that sounds like it could work. another star on the chart there for whisper :-) now we have a theoretical solution can someone persuade valve to implement it before the next version of cs. Which could be out in like 5 years. :-D ___ To

Re: [hlds] Hlds CS 1.6 ip and internet help

2006-05-14 Thread David Williams
[ Converted text/html to text/plain ] i would also like to ask what game you are trying to serve becasue i run a small srcds server from my house just for testing pruposes and if i add the ip command to the cmd line the server fails to boot. Also i would advise you visit

Re: [hlds] This Steam account does not own this game message in console

2006-05-10 Thread David Williams
no Ook you are right. this has had me scratching my head thinking WTF On Wednesday 10 May 2006 5:52 am, Ook wrote: That still isn't right. Installed apps go in different directories for different users. The user that does not own OP4 should never have it installed at all, and therefore it

Re: [hlds] Server logs

2006-03-24 Thread David Williams
what version of amni you using if at all. Becasue i just opened hlsw after installing mani 1.2 beta m rc 5. And they didn't work but yesterday they did when i had mani beta m rc3. You'll prolly find it's a bug in hlsw. Darrel wrote: My apologies if this has been brought up, I just rejoined the

Re: [hlds] Seere Choke/Lag issues

2006-03-20 Thread David Williams
cool can you send the flash anim you use please whisper? coz then i can get my host to run it and improve both my server and my client :D Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Yes On 3/20/06, David Williams [EMAIL PROTECTED] wrote: does it work with the client

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)

2006-03-20 Thread David Williams
} Malfurion *T* ] - zBlock Authenticated This list is not meant to cater to people who join and straight away say that we are all idiots. Good way of getting help. Also a great way of getting help is to swear in all your posts, makes people really want to help a 15 year old. GG! =/ David Williams

Re: [hlds] Re: Welcome to the hlds mailing list

2006-03-19 Thread David Williams
well if this is true:- 1) wheres the proof??? 2) Why haven't valve done anything about it or just said something. As with the problems already identified here in this list and elsewhere and with this claim vlave are surely goin to lose players and watch their network die just like EA did

[hlds] hlstatsx and cs:s

2006-03-19 Thread David Williams
hey guys i really need some help here. I'm spend 4 hours with my admin team trying to install hlstatsx. We got it all on no problems and everythng looked good to go with no problems. except when we start up the gameserver we get the following error E997: UNRECOGNIZED SERVER: RL 0. we have

[hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread David Williams
you gone into admin setup via the web page and setup a server for it to use? Did you ask in the hlstatsx forum? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 10:26 AM Subject: [hlds] hlstatsx and cs:s hey guys i

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread David Williams
the server, and there are a couple of settings that can control this. http://www.hlstatsx.com/faq#p6 - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 4:52 PM Subject: [hlds] can hlstatsx ban ppl coz i think it told

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread David Williams
is reporting the ban. However, this has nothing to do with hlstatsx. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 5:42 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so i

Re: [hlds] Seere Choke/Lag issues

2006-03-19 Thread David Williams
i'm interested in how the hell running a swf file in IE can boost the fps of a srcds server. Surely running a flash anim would slow it down. Or is there a special trick this ageing noob dosn't know about. kyle wrote: -- [ Picked text/plain from multipart/alternative ] That's for srcds not

Re: [hlds] Seere Choke/Lag issues

2006-03-19 Thread David Williams
scheduler, trading off more CPU usage for smaller timeslices for processes (so you can swap in more often). - Alfred David Williams wrote: i'm interested in how the hell running a swf file in IE can boost the fps of a srcds server. Surely running a flash anim would slow it down

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread David Williams
valuable???) and before you ask i am positive it is a vac ban. i had my host check the logs twice after i had 3 times Ook wrote: He is only VAC banned from your server? He can play on other VAC enabled servers? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread David Williams
, it will tell you there, or least it should. He is only VAC banned from your server? He can play on other VAC enabled servers? - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:19 PM Subject: Re: [hlds] can

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread David Williams
of tosspots ever? Alfred Reynolds wrote: VAC bans apply globally. VAC only bans on positive detection of a cheat. If you wish to dispute a ban please go to http://support.steampowered.com/ and follow the process it describes there. - Alfred David Williams wrote: ok i can understand that ook. I

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread David Williams
on this mystery. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:48 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so that is correct, we tested it. Also if he restarts steam he can join

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)

2006-03-19 Thread David Williams
the logs, we might be able to shed some light on this mystery. - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 19, 2006 6:48 PM Subject: Re: [hlds] can hlstatsx ban ppl coz i think it told vac to do so that is correct

Re: [hlds] Seere Choke/Lag issues

2006-03-19 Thread David Williams
it, it boost's my FPS on my win2k server to 500. ---Original Message--- From: David Williams Date: 03/19/06 18:28:02 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Seere Choke/Lag issues i'm interested in how the hell running a swf file in IE can boost the fps of a srcds server. Surely running

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread David Williams
is that the logs. On 3/20/06, David Williams [EMAIL PROTECTED] wrote: k will do as soon as i can. Also i've just noticed that hlstats is reporting a database error: *Database Error* /Server Address:/ localhost /Server Username:/ client_site /Error Diagnostic:/ Bad query. /Server Error:/ (1044) Access

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)

2006-03-19 Thread David Williams
. Hello trog :) On 3/20/06, David Williams [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] the log for the original instance is http://www.noquestionsasked.co.uk/downloads/l0319075.log this contains 2 instances for 2

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)

2006-03-19 Thread David Williams
k will do that in the morning Joshua Handelsman-Woolf (DogGunn) wrote: -- [ Picked text/plain from multipart/alternative ] Try taking off all addons / mods from your server, restart it and see if he still gets banned or kicked or what ever. Then post the logs again. On 3/20/06, David Williams

Re: [hlds] source compatible rcon tools

2006-03-18 Thread David Williams
problems you had with HLSW? Interaction works as well as it gets as far as I know. On 3/18/06, David Williams [EMAIL PROTECTED] wrote: hey guys. i just had a source server come online and i was wondering if there was a good tool to send rcon commands to it. I've tried hlsw but it's to much aimed

[hlds] new steam id pending bug?????/

2006-03-18 Thread David Williams
hey guys, Got a strange problem with my source server. first it was doing validation rejected so i had my host update it (he argued there was no bug) now it says steam id pending all the time. so therefore my admin doesn't work and i can't run the server properly. Is there a fix or is this new?

Re: [hlds] source compatible rcon tools

2006-03-18 Thread David Williams
even be used non interactively. ./rcon [-v] -s your.server.com:27015 -p foobar -c stat On Sat, 2006-03-18 at 12:18 +, David Williams wrote: i just found it a bit too complicated for my needs really. I used to use kontrol with hl1 and thet was perfect for me, but my host told me to try

Re: [hlds] Steam validation rejected

2006-03-18 Thread David Williams
it does work try a -verify_all after and do it again the problem cropped up on me today and i rolled back to the non beta and tried again with -verify_all and not a problem since [EMAIL PROTECTED] wrote: Ok, but I already added that to my command line. In fact, I've added it to both my

Re: [hlds] Steam validation rejected

2006-03-18 Thread David Williams
well it toke me ac ouple of attempts as i said but it seems to be fine now. my server is cs:s btw Mick wrote: I found that when I put the -beta swapbeta at the end of the command line it didn't seem to work. If I put it just after the -game dods ( or in my case hl2mp) it did update the

[hlds] source compatible rcon tools

2006-03-17 Thread David Williams
hey guys. i just had a source server come online and i was wondering if there was a good tool to send rcon commands to it. I've tried hlsw but it's to much aimed at monitoring rather than interatcion. any one got any ideas. p.s free is good ver good :)

Re: [hlds] CSS enforce players to go on counter terrorists

2006-03-15 Thread David Williams
right i've done some checking around coz i'm too dim to know how to answer your problem with out a bit of research. it seems you can't restrict players to ct unless you are using the zombie source mod for mani. to answer your question about how to disable vac (why you would want to i don't know)

Re: [hlds] CSS enforce players to go on counter terrorists

2006-03-15 Thread David Williams
-- When the darkness falls i wil find my peace, trying to walk a path of soliderity for fear of hurt! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Williams Sent: 15 March 2006 14:34 To: [EMAIL PROTECTED] Subject: Re

Re: [hlds] CSS enforce players to go on counter terrorists

2006-03-15 Thread David Williams
a path of soliderity for fear of hurt! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Williams Sent: 15 March 2006 14:34 To: hlds@list.valvesoftware.com Subject: Re: [hlds] CSS enforce players to go on counter terrorists right i've done some checking

Re: [hlds] player model problem

2006-03-15 Thread David Williams
to being on the server. Jim - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 15, 2006 1:08 PM Subject: [hlds] player model problem Hey guys i was wondering if you could give me any help as to why my custom player models don't

Re: [hlds] Re: Enabling and Playing Sound Files on CS:Source Server

2006-03-14 Thread David Williams
you tried adding entries to the mani sound.txt file with the info on where the files is in the directory structure?? how are you having the files transferred tothe clients??? sorry buddy but a bit more info needed on this one blarkin22000 wrote: -- [ Picked text/plain from

Re: [hlds] CSS enforce players to go on counter terrorists

2006-03-14 Thread David Williams
Whisper has a point but i'm bored and i'm still abit noobie round the edges (common ook gimme all you got with that thwack stick) and i hate to see a guy struggle, ask for help and then be ignored. It's just not fair. So here we go with the questions. I'll do my best if anyone one's to put in the

Re: [hlds] sv_downloadurl usage

2006-03-10 Thread David Williams
: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 09, 2006 2:30 PM Subject: Re: [hlds] sv_downloadurl usage k thanks guys i did check the forums but the english skills on there are not that great and also you guys explain it in an easier to understand way

[hlds] restrict snipers

2006-03-10 Thread David Williams
hay guys ty for all your help on my last post. just wondered if you guys knew how to restrict the awp and auto snipers to one per team, I'm using the lastest beta version of mani and the latest version of source metamod. any info will be great and i do apologise fro my extreme noob-ness. cheers

[hlds] sv_downloadurl usage

2006-03-09 Thread David Williams
hey guys i'm just starting to learn srcds and i cant figure which config file i should put the command sv_downloadurl so it loads it at server start. do i still need to create .res files for each one, If so what the hell should i put in them (url path what). Also anyone got any idea how i can

Re: [hlds] sv_downloadurl usage

2006-03-09 Thread David Williams
/projects.php?pid=2 i have never included an attachment in one of my replys but here are about 90 res files that i made with resgen. ---Original Message--- From: David Williams Date: 03/09/06 09:44:36 To: hlds@list.valvesoftware.com Subject: [hlds] sv_downloadurl usage hey guys i'm just

Re: [hlds] Valve are you listening?

2006-02-15 Thread David Williams
ok before i begin i will admit i have been on the beer. Also this is more from a players pov than an admins but dan YOUR A NOOB ffs all the bugs you have denouced are major problems!!. For instance, today alone in a 30minute play time i experience the map objects bug no less than 5

Re: [hlds] The Famous Your Map de_dust differs from the server ERROR.

2006-02-15 Thread David Williams
irv i reread your system specs and your running a dual processor systems. and a 350W psu. ARE YOU MAD i'm surprised your system even boot's as (without checking) each cpu draws about 80 - 100 watts, yes i did say EACH. I'm even more surprised that no-one else picked this up as a potential

Re: [hlds] dedicated server

2006-02-09 Thread David Williams
check your firewall and networking equipment are set to allow ports 2700 - 27015 udp and 27015 - 27039 tcp. there is a full list on the steampowered.com faq. if that's not the prob then i'm afraid i can't help more atm (been on the alcohol :) ) Draco wrote: -- [ Picked text/plain from

Re: [hlds] Please Supply SPEEX CODEC.

2006-02-06 Thread David Williams
i have no problem with the comms in source either and i have a simialr set up to brian. One comanatlity. Dedicated sound cards. So, did anyone stop to think those crap motherboard built in sound cards everyone seems to be using nowadays is the probolem? i have notice that most new systems

Re: [hlds] Interesting ping occurance

2006-01-26 Thread David Williams
Tbh it sounds like something to do with the player. I have seen instances of hacks really lagging ppl out all though the last update did really screw cs:s up the client aswell as the server. btw i know you guys [valve] get this alot. But when you gonna put out an update that DOESN'T screw

Re: [hlds] question about my server...

2005-10-24 Thread David Williams
i would also like to mention that i believe if change the server port you have to put it in the server.cfg file. also when i ran a ded server of my comp i had to put the wan ip in there aswell. i had similar problem but i'm afraid i can't remeber how i fixed it. you may find you have to

Re: [hlds] WON authentification

2005-07-28 Thread David Williams
) SANDY LEBLANC wrote: [ Converted text/html to text/plain ] I don't think it's been that long cause that would mean steam has been out that long which it hasn't. I think it was early last year when won was shutdown actually. From: David Williams [EMAIL PROTECTED] Reply-To: hlds

Re: [hlds] vegas.wad

2005-07-23 Thread David Williams
Are you running amx coz if yoou are you'd be bbetter off getting a file upload plugin coz then all you have to do is add the maps to one file so it knows where they are and ur off. Agent|BeNt wrote: Not sure how or whatever they do this since I'm not a map maker but why can't map makers just

Re: [hlds] Re: sv_unlag and Ping

2005-07-20 Thread David Williams
bot_all_weapons 1 //the following commands are null if this is set to 1 bot_allow_grenades 1 bot_allow_pistols 1 bot_allow_sub_machine_guns 1 bot_allow_shotguns 1 bot_allow_rifles 1 bot_allow_snipers 1 bot_allow_machine_guns 1 David Williams wrote: well guys this is all very interesting

Re: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread David Williams
well guys this is all very interesting to see you fight over a scientific fact but the whole reason we are even have this disscucion is coz i have a problem and i quote i'm new to this and i've been reading this thread with interest as i have a 128 kilobit upload and a 1 megabit download on my

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